Log for #openttdcoop on 15th February 2011:
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00:02:56  *** Chillosophy has quit IRC
00:06:40  *** Mitcian has quit IRC
00:14:16  <Sylf> !password
00:14:16  <PublicServer> Sylf: irking
00:14:40  <PublicServer> *** Game still paused (number of players)
00:14:40  <PublicServer> *** Game unpaused (number of players)
00:14:42  <PublicServer> *** Sylf joined the game
00:14:46  <PublicServer> <Sylf> 'lo
00:27:27  <PublicServer> ***  made screenshot at 00013470:
00:27:29  <Mazur> If anyone feels up to it, the NW section of 03 needs two revamped terminus drop stations.  I've done the SW ones.
00:30:00  <PublicServer> <Sylf> so, we're only focusing on the west side for now for 03
00:30:48  <PublicServer> <Sylf> wait, no...
00:30:58  <PublicServer> <Sylf> the east side just looks much cleaner already
00:31:27  <Mazur> No, but I've done the SW, the bit in the middle S wich was uncovered, and created a little something in the NE.
00:31:39  <Mazur> Tank you.
00:32:12  <Mazur> It took a lot of time.  Ammlereven commented on the silence.
00:32:48  <PublicServer> <Sylf> alright, I'm starting to see where things need some works
00:33:30  <Mazur> The drop stations were drive through and then "serviced" the NW.
00:34:04  <PublicServer> <Sylf> Yeah, I remember that drive-through drop
00:34:04  <Mazur> I made them will proper orders and retired 30 trains.
00:34:18  <Mazur> s/will/with/
00:34:56  <Mazur> Btw, I'm AFBNTK.
00:35:10  <PublicServer> <Sylf> I might change your work to ro-ro
00:35:37  <Mazur> Feel freem it was a hack as it is.
00:35:48  <PublicServer> <Sylf> Yeah, I see that.
00:35:59  <PublicServer> <Sylf> ro-ro design will be hack-ish too
00:36:06  <Mazur> Had to do it with running trains and making sure they found hte exit,,,,'
00:36:14  <PublicServer> <Sylf> but it should give me some elbow room for NW section drop
00:37:15  <Mazur> There is room for a terminus for hte NW, next to the SW drops.
00:37:49  <Mazur> Just push them back enough.
00:38:54  <Mazur> But feel free whatever takes your fancy,
00:39:47  <PublicServer> *** Sylf has left the game (connection lost)
00:39:47  <PublicServer> *** Game paused (number of players)
00:39:52  <Sylf> dammit
00:40:01  <Sylf> !password
00:40:01  <PublicServer> Sylf: qualms
00:40:14  <PublicServer> *** Game still paused (number of players)
00:40:14  <PublicServer> *** Game unpaused (number of players)
00:40:16  <PublicServer> *** Sylf joined the game
00:42:27  <PublicServer> ***  made screenshot at 000183DE:
00:44:11  *** murr7y is now known as murr4y
00:53:12  <PublicServer> <Sylf> this is a really messed up original design
00:57:27  <PublicServer> ***  made screenshot at 000181D9:
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01:12:28  <PublicServer> ***  made screenshot at 00014DD2:
01:13:07  <PublicServer> *** Sylf has left the game (connection lost)
01:13:07  <PublicServer> *** Game paused (number of players)
01:13:17  <Sylf> !password
01:13:17  <PublicServer> Sylf: usurps
01:13:33  <PublicServer> *** Game still paused (number of players)
01:13:33  <PublicServer> *** Game unpaused (number of players)
01:13:35  <PublicServer> *** Sylf joined the game
01:27:28  <PublicServer> ***  made screenshot at 0001FBDB:
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01:42:29  <PublicServer> ***  made screenshot at 0001CBDB:
01:49:46  <PublicServer> <ppetak> hey Sylf, are you building?
01:51:17  <PublicServer> <ppetak> ti for sleep .. bye
01:51:31  <PublicServer> *** ppetak has left the game (connection lost)
01:51:31  <PublicServer> *** Game paused (number of players)
01:51:35  *** ppetak has quit IRC
01:51:50  <Mazur> !password
01:51:51  <PublicServer> Mazur: planks
01:52:17  <PublicServer> *** Game still paused (number of players)
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01:52:18  <PublicServer> *** Mazur joined the game
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01:53:32  <PublicServer> *** Sylf has left the game (connection lost)
01:53:32  <PublicServer> *** Game paused (number of players)
01:53:37  <Sylf> dammit again
01:53:45  <Sylf> !password
01:53:45  <PublicServer> Sylf: planks
01:53:59  <PublicServer> *** Game still paused (number of players)
01:53:59  <PublicServer> *** Game unpaused (number of players)
01:54:00  <PublicServer> *** Sylf joined the game
01:54:12  <PublicServer> <Mazur> Ah, yes, way better.  Logical too.
01:57:28  <PublicServer> ***  made screenshot at 000173E8:
01:59:38  <PublicServer> *** Sylf has left the game (connection lost)
01:59:40  <PublicServer> *** Game paused (number of players)
01:59:46  <Sylf> !password
01:59:46  <PublicServer> Sylf: lodges
02:00:01  <PublicServer> *** Game still paused (number of players)
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02:00:02  <PublicServer> *** Sylf joined the game
02:00:43  *** Razmir has left #openttdcoop
02:02:59  <PublicServer> *** Sylf has left the game (connection lost)
02:03:01  <PublicServer> *** Game paused (number of players)
02:03:07  <Sylf> !password
02:03:07  <PublicServer> Sylf: lodges
02:03:23  <PublicServer> *** Game still paused (number of players)
02:03:23  <PublicServer> *** Game unpaused (number of players)
02:03:25  <PublicServer> *** Sylf joined the game
02:03:51  <PublicServer> <Mazur> Ah.
02:07:47  <PublicServer> <Sylf> now we have a pretty big open area to play with
02:07:59  <PublicServer> <Mazur> Yep.
02:10:21  <PublicServer> *** Sylf has left the game (connection lost)
02:10:22  <PublicServer> *** Game paused (number of players)
02:10:27  <Sylf> !password
02:10:27  <PublicServer> Sylf: deader
02:10:49  <PublicServer> *** Game still paused (number of players)
02:10:49  <PublicServer> *** Game unpaused (number of players)
02:10:49  <PublicServer> *** Sylf joined the game
02:12:29  <PublicServer> ***  made screenshot at 00017BA7:
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02:17:13  <CyberSoul> !password
02:17:13  <PublicServer> CyberSoul: deader
02:17:34  <PublicServer> *** CyberSoul joined the game
02:17:36  <PublicServer> <Sylf> hi CS
02:17:45  <PublicServer> <CyberSoul> heyo
02:17:47  <PublicServer> <Mazur> Hi, CS.
02:19:13  <PublicServer> <Mazur> Owright, the other system.
02:19:41  <PublicServer> <Sylf> mmm?
02:19:44  <CyberSoul> closing in on 2k trains, nice
02:19:52  <PublicServer> <Mazur> The PBS.
02:19:58  <PublicServer> <Sylf> and over 4 mil population
02:20:23  <PublicServer> <Mazur> ML not doing so well, though, but I've no idea how to fix it.
02:20:58  <PublicServer> <Mazur> Signal gaps would appear to be the best solutio, or something olike it.
02:21:51  <PublicServer> <Mazur> Do you have an idea for the Middle East, Sylf?
02:22:07  <PublicServer> <Mazur> After we finish this.
02:22:18  <PublicServer> <Sylf> still in 03?
02:22:21  <CyberSoul> nice work on Garfingley, up to 70
02:22:23  <PublicServer> <Mazur> Yep.
02:22:30  <CyberSoul> 70% transported
02:22:39  <PublicServer> <Mazur> Thank you.  I worked hard at it.
02:22:42  <PublicServer> <Sylf> nope, no idea ye
02:22:49  <PublicServer> <Mazur> And now Sylf too.
02:24:16  <PublicServer> <Mazur> That is a bonus of this design, you can use long tunenels to draw the city.
02:25:00  <CyberSoul> Is that what all the random long bridges do?
02:25:10  <PublicServer> <Mazur> Yes.
02:25:26  <PublicServer> <Sylf> Maz, did you see the size of Mindwood?
02:25:34  <PublicServer> <Mazur> Yep.
02:25:48  <PublicServer> <Sylf> our design seemed to work really good
02:25:48  <PublicServer> <Mazur> Top of hte class.
02:26:13  <PublicServer> <Sylf> a huge thanks to you
02:27:29  <PublicServer> ***  made screenshot at 000119CE:
02:27:31  <PublicServer> *** Sylf has left the game (connection lost)
02:27:32  <Sylf> now, the east section
02:27:36  <Sylf> !password
02:27:36  <PublicServer> Sylf: somber
02:27:54  <PublicServer> <Mazur> Just a small leftover area.
02:27:56  <PublicServer> *** Sylf has left the game (general error)
02:28:12  <PublicServer> <Mazur> Directly east of the big Station.
02:28:28  <Sylf> !password
02:28:28  <PublicServer> Sylf: somber
02:28:55  <PublicServer> <Mazur> I dropped in some stations to giv a lot of coverage, but  not sure if this is the way to go.
02:28:55  <PublicServer> *** Sylf joined the game
02:29:14  <PublicServer> <Sylf> 9 stations pre-placed...
02:29:42  <PublicServer> <Mazur> 1400 should by right belong one northward, but the space issue...
02:30:13  <PublicServer> <Sylf> hmmmm
02:30:31  <PublicServer> <Mazur> his leaves a small band on its south oncevered.
02:31:21  <PublicServer> <Mazur> So I could move six stations 1, resp.  2 tiles southward, defining the missing cover as road.
02:32:15  <PublicServer> <Mazur> Thehn there would only be 2 tiles left oncovered, which is now 4.
02:33:46  <PublicServer> <Mazur> Ah yes, that was another of James' old stations./
02:33:49  <Razaekel> !password
02:33:49  <PublicServer> Razaekel: somber
02:34:16  <PublicServer> *** Razaekel joined the game
02:35:27  <PublicServer> <Mazur> Sneaky.
02:38:18  <PublicServer> <Sylf> I don't think we can reuse this stations
02:38:28  <CyberSoul> wow, only half of mainline is running, some backlog is developing though
02:38:56  <PublicServer> <Mazur> Yes, the ML was halved to counter a wave effect.
02:39:18  <PublicServer> <Mazur> Shall I remove them?
02:39:28  <PublicServer> <Sylf> ....
02:39:30  <PublicServer> <Mazur> You mean the nine, right?
02:39:46  <PublicServer> <Sylf> someone wanted to use steamer SBahn...
02:39:48  <PublicServer> <Sylf> around station 11
02:39:59  <PublicServer> <Sylf> anyway, back to station 3
02:40:09  <Chris_Booth> more Steamers cool
02:40:23  <PublicServer> <Mazur> There are a few steamers about.
02:40:51  <PublicServer> *** Chris Booth joined the game
02:40:56  <PublicServer> <Sylf> Hi CB
02:41:10  <PublicServer> <Mazur> CB!
02:41:10  <PublicServer> <Chris Booth> hello all
02:41:18  <PublicServer> <Mazur> The House of the Man!
02:41:20  <PublicServer> <Mazur> Hour
02:42:08  <PublicServer> <Sylf> how about that for the drop?
02:42:08  <PublicServer> <Mazur> We do tend to think alike, Sylf.
02:42:17  <PublicServer> <Chris Booth> wow we really have fucked the old record in the arse
02:42:22  <PublicServer> <Mazur> I had my eye on at area, too.
02:42:29  <PublicServer> ***  made screenshot at 00014C4A:
02:42:40  <PublicServer> <Sylf> :D
02:42:47  <PublicServer> <Mazur> Just for a hoot.
02:43:26  <PublicServer> <Mazur> Signal space.
02:45:13  <PublicServer> <Mazur> Long bridge must go?
02:45:21  <PublicServer> <Sylf> nah
02:45:34  <PublicServer> <Chris Booth> if it is a road I would recomend no
02:45:59  <PublicServer> <Sylf> I can live either way
02:46:03  <PublicServer> <Mazur> Nice, because there are few feeder places around.
02:46:09  <PublicServer> *** Chris Booth has left the game (leaving)
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02:47:32  <PublicServer> <Mazur> I'll go finish hte pattern in the SE.
02:57:29  <PublicServer> ***  made screenshot at 00011006:
03:02:44  <PublicServer> <CyberSoul> ok, i have an sbahn idea, where should i put it?
03:02:56  <PublicServer> <Razaekel> the idea or the full sbahn?
03:04:00  <PublicServer> <CyberSoul> the sbahn, the idea is at cybersoul's idea sign
03:04:46  <PublicServer> <Mazur> Can you put an exclamation mark as hte first chatacter?
03:05:07  <PublicServer> <Mazur> That sorts first, easier to find.
03:05:16  <PublicServer> <CyberSoul> done
03:07:25  <PublicServer> <Mazur> I'm not sure, I don;t know who'd want the last free spaces in their half-filled squares.
03:09:53  <PublicServer> <Mazur> Had you come half a day earlier with it, I'd have a nice clean quarter in 03 for you, but as it is, I've filled that myself.
03:10:20  <PublicServer> *** Sylf has left the game (connection lost)
03:10:22  <CyberSoul> 14 is pretty empty, and several different halfs and quarters
03:10:22  <Sylf> !password
03:10:23  <PublicServer> Sylf: aching
03:10:52  <PublicServer> *** Sylf joined the game
03:11:10  <PublicServer> <Razaekel> cyber, not a good layout
03:11:20  <PublicServer> <Razaekel> 1TTs are bad
03:11:26  <PublicServer> <Razaekel> er, CL1 is bad
03:12:30  <PublicServer> ***  made screenshot at 00010BE0:
03:13:30  <CyberSoul> yeah, in a test game it was 1 platform wide, which doesn't have the cl1, but the signaling worked well so i wanted something similar but 2 wide to handle the extra capacity
03:17:09  <CyberSoul> really high open space ratio, though, with every available square by a road, and the cl1 doesn't seem to prevent the noob bahn by /V in 17 from working
03:17:38  <PublicServer> <Mazur> He wasn;t happy about it, though.
03:18:02  <PublicServer> <Mazur> Called it "not working".
03:18:49  <CyberSoul> yeah it has nightmare network properties, single signal zone between all stations
03:22:15  <CyberSoul> in contrast, my idea has good network properties, prio to "main", loop around for overflow, etc.
03:22:34  <PublicServer> <Mazur> Sgt. Hightower has set firm foot in the Dead Passsengers area in 03.
03:24:12  <PublicServer> *** Razaekel has left the game (leaving)
03:27:30  <PublicServer> ***  made screenshot at 000179A1:
03:33:13  <PublicServer> <Sylf> bleh.  that's good enough for me
03:33:26  <PublicServer> <Mazur> Trains.
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03:37:48  <PublicServer> <Mazur> Fof hte empty spot in the north, if and when we get to it, I'm thinking a TL1 little network, 4 trains per station, 2 platforms, 2 waiting area.
03:37:59  <PublicServer> <Mazur> Just for a laugh.
03:38:09  <PublicServer> <Sylf> 03?
03:38:16  <PublicServer> <Mazur> Yep.
03:38:22  <PublicServer> <Sylf> along the ML?
03:38:36  <PublicServer> <Mazur> Yes, between the NW and NE.
03:39:15  <PublicServer> <Sylf> yeah, that's a big open area
03:39:29  <PublicServer> <Mazur> For short trains.
03:40:56  <PublicServer> <Mazur> Earlier in the game one would opt for a tram or bus network, but they are so slow it hurts me.
03:41:10  <PublicServer> <Sylf> :p
03:41:40  <PublicServer> <Mazur> BUt we don;t have to deal with it, now, the city is far away yet.
03:42:16  <PublicServer> <Mazur> That TL1 idea just popped in my head, making me giggle, so I had to share it.
03:42:30  <PublicServer> ***  made screenshot at 00034D6A:
03:44:21  <PublicServer> <Mazur> Just imagine the face of V if he saw it.  Especially if it actually worked.
03:44:37  <PublicServer> <Sylf> it'll work fine
03:44:49  <PublicServer> <Sylf> it still won't be liked :)
03:44:55  <PublicServer> <Mazur> Tl1?
03:44:58  <PublicServer> <Sylf> yeah.
03:45:15  <PublicServer> <Mazur> WHen iut gets to high-rises?
03:45:49  <PublicServer> <Sylf> I really doubt that area will get high rises
03:46:11  <PublicServer> <Mazur> My TL2 section in Leiden already got into trouble with subrubs, well, needing second trains.
03:51:08  *** KyleS has joined #openttdcoop
03:51:16  <KyleS> !players
03:51:18  <PublicServer> KyleS: Client 792 (Orange) is Sylf, in company 1 (Head to Toe!)
03:51:18  <PublicServer> KyleS: Client 765 (Orange) is Mazur, in company 1 (Head to Toe!)
03:51:18  <PublicServer> KyleS: Client 775 (Orange) is CyberSoul, in company 1 (Head to Toe!)
03:51:58  <KyleS> hi Mazur
03:52:18  <PublicServer> <Mazur> Kyles!  Both of yous!
03:52:29  <KyleS> :p
03:53:10  <KyleS> just checking in - haven't played openttd for a while now
03:53:27  <KyleS> pax isn't my thing tho :c
03:53:53  <Mazur> Pity.  This one was a hoot.
03:54:01  <KyleS> nice :)
03:54:18  <KyleS> i'm sad i missed psg200, looked fun
03:54:33  <Mazur> 20 sectors, comnnected with ML, each a separate city, go.
03:54:37  <KyleS> o:
03:54:39  <Mazur> That was about this one.
03:54:46  <KyleS> nice
03:55:28  <Mazur> And you "owned" the city, so once you started in a sector, others'd stay out, unless invited.
03:55:28  <KyleS> nice to talk to you :) i'm off now - have work earlier :c talk to you later~
03:55:41  <Mazur> Ok, 200 was a blact, too, yes.
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03:55:46  <Mazur> blast.
03:57:30  <PublicServer> ***  made screenshot at 000149D9:
04:11:59  <PublicServer> <Mazur> I gotta go.
04:12:18  <PublicServer> <Mazur> I hear my bed calling me, forlornly.
04:12:27  <CyberSoul> bye maz
04:12:30  <PublicServer> <Mazur> See you!
04:12:30  <PublicServer> ***  made screenshot at 0002260F:
04:12:36  <PublicServer> *** Mazur has left the game (connection lost)
04:27:31  <PublicServer> ***  made screenshot at 00021823:
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04:42:31  <PublicServer> ***  made screenshot at 00024612:
04:57:32  <PublicServer> ***  made screenshot at 0002441A:
05:11:22  <PublicServer> *** Sylf has left the game (connection lost)
05:11:24  <PublicServer> *** Game paused (number of players)
05:12:32  <PublicServer> ***  made screenshot at 00025A20:
05:24:49  <PublicServer> *** CyberSoul has left the game (leaving)
05:24:56  <PublicServer> Server has exited
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05:25:13  <CyberSoul> !password
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07:04:58  <V453000> !info
07:15:52  <CyberSoul> where did the server go?
07:16:18  <V453000> away :)
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07:27:46  <PublicServer> Autopilot engaged
07:27:46  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
07:27:46  *** ChanServ sets mode: +v PublicServer
07:27:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG201 (r21965) | STAGE: finalizing | | New players, use @quickstart and !help | English only"
07:27:59  <PublicServer> ***  made screenshot at 00020100:
07:28:01  <planetmaker> ^ back, V453000
07:28:04  <planetmaker> moin :-)
07:28:06  <V453000> I see :) thanks pm
07:28:08  <V453000> and hi :)
07:28:24  <planetmaker> why ever...
07:28:32  <planetmaker> no idea why it was down
07:30:04  <V453000> !password
07:30:04  <PublicServer> V453000: nitwit
07:30:22  <PublicServer> *** Game still paused (number of players)
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07:33:27  <V453000> some crash it seems but I cant see it from the log
07:33:38  <V453000> or ... I cant see the reason
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07:42:41  <CyberSoul> !password
07:42:41  <PublicServer> CyberSoul: nitwit
07:43:26  <PublicServer> *** Game still paused (number of players)
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08:03:41  <CyberSoul> need to switch the station entry combo signals to two-way, close the loop for overflow, and add the other half of the trains, so close
08:03:52  <PublicServer> *** mfb has joined company #1
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08:12:59  <PublicServer> ***  made screenshot at 0002501F:
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09:09:56  <ppetak> !password
09:09:56  <PublicServer> ppetak: bedbug
09:10:25  <PublicServer> *** Game still paused (number of players)
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09:12:59  <PublicServer> ***  made screenshot at 00025A20:
09:28:00  <PublicServer> ***  made screenshot at 0002262D:
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09:43:01  <PublicServer> ***  made screenshot at 0002D206:
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09:58:01  <PublicServer> ***  made screenshot at 0002981D:
10:05:08  <PublicServer> *** ppetak has left the game (connection lost)
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10:13:01  <PublicServer> ***  made screenshot at 0002BC2E:
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10:37:17  <Ammler> !server_status
10:37:17  <PublicServer> Ammler:  11:37:17 up 225 days, 10:31,  0 users,  load average: 0.00, 0.02, 0.07
10:37:18  <PublicServer> Ammler: Cpu(s): 16.2%us,  6.2%sy,  4.5%ni, 71.6%id,  1.4%wa,  0.0%hi,  0.1%si,  0.0%st
10:37:18  <PublicServer> Ammler: 25116 openttd   30  10 51720  33m 4708 S    0  1.7  37:29.20 ./openttd -c opentt
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13:07:49  <ppetak> !password
13:07:49  <PublicServer> ppetak: crooks
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13:49:04  <Mazur> !passsword
13:49:08  <Mazur> !password
13:49:08  <PublicServer> Mazur: blazed
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13:58:04  <PublicServer> ***  made screenshot at 00013FA6:
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14:35:15  <Jkrueger> !password
14:35:15  <PublicServer> Jkrueger: blazed
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14:35:55  <PublicServer> <Mazur> HI.
14:36:05  <PublicServer> <Jkrueger> hi maz
14:36:11  <PublicServer> <Jkrueger> just peaking
14:36:29  <PublicServer> <V453000> hi
14:36:30  <PublicServer> *** V453000 joined the game
14:36:37  <PublicServer> <Mazur> I'm going to rebuild the bridges from Leiden Centre to its outskirts.
14:36:41  <PublicServer> <Mazur> V!
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14:37:35  <V453000> hm that wasnt clever :D
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14:39:18  <PublicServer> <V453000> nice numbers :)
14:39:35  <PublicServer> <Mazur> Fierce battle for first place right now in hte city list.
14:40:10  <PublicServer> <V453000> wah, beer york to be second? no way
14:40:53  <PublicServer> <Mazur> Mindwood was rather well designed, if I say so myself, who advised Sylf.
14:41:08  <PublicServer> <V453000> it is just straight tracks
14:41:28  <PublicServer> <Mazur> But Beer York has a whole half sector in suburbs yet, more chance to grow, I think.
14:41:42  <PublicServer> <V453000> mainly unconnected -.-
14:42:00  <PublicServer> <Mazur> Not my problem.
14:42:22  <PublicServer> <Mazur> 03 has improved a little.
14:42:30  <PublicServer> <Mazur> I hope you approve.
14:42:36  <PublicServer> <V453000> yes :)
14:42:58  <PublicServer> <Mazur> Just a few minor tweaks, is all.
14:43:04  <PublicServer> ***  made screenshot at 0002AE38:
14:43:16  <PublicServer> <Mazur> NOt as if it took me a whole day or anything.
14:43:26  <PublicServer> <V453000> :)
14:43:38  <PublicServer> <Mazur> Sylf helped a lot last night in the NW and E.
14:47:20  <PublicServer> <Mazur> The ML is still very scuky, though.  Last night at one opint a station had 0% ratings just before hte trains passed by.
14:47:40  <PublicServer> <V453000> wont get much better probably
14:47:47  <Chris_Booth> wouldn't full load help?
14:47:53  <Chris_Booth> at the busiest station
14:48:08  <PublicServer> <V453000> would make more mess than help imo
14:48:15  <PublicServer> <Mazur> With reusing all tracks and creating larger signal intervals it might?
14:48:47  <Chris_Booth> or just filling it
14:52:46  <PublicServer> <Jkrueger> later
14:52:54  <PublicServer> <V453000> cya
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14:58:04  <PublicServer> ***  made screenshot at 00024E2D:
15:02:27  <V453000> !rcon set max_trains 2222
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15:07:34  <Vinnie> !players
15:07:37  <PublicServer> Vinnie: Client 19 (Orange) is Mazur, in company 1 (Head to Toe!)
15:07:37  <PublicServer> Vinnie: Client 29 (Orange) is V453000, in company 1 (Head to Toe!)
15:07:40  <PublicServer> <Mazur> I must say: I disliked pax game up to now, but having build a few sectors myself, this time, with lots of helpful advice about hte mechanics, I've caught the fun of it.
15:07:52  <PublicServer> <V453000> :)
15:08:02  <PublicServer> <V453000> I personally didnt like pax games either in the very beginnings
15:08:11  <Vinnie> pax is lame
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15:09:06  <PublicServer> <V453000> if you played a cargo game with towns instead of industries, it would be far less lame than normal cargo game :)
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15:10:16  <PublicServer> <V453000> Coruscant needs fixing I see
15:10:27  <PublicServer> <Mazur> Plans stating like: "Build an Sbahn". while not knowing how they properly work, is an alien thing to me.  Adn reading the article doesn't help hte feel of it, theory is nice, but only practice can prove a point.
15:10:53  <PublicServer> <V453000> well, that is why the archives are there
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15:11:07  <PublicServer> <Mazur> Ah, yes.
15:11:45  <PublicServer> <V453000> if my articles were about how to exactly build something, it would be the same as looking in the archive
15:11:55  <PublicServer> <Mazur> Yes, but archives are after the fact, they don;t show the process involved from start to archived game.
15:12:10  <PublicServer> <V453000> what archive is missing is the reasons and explanations why, and that is what I try to make articles for
15:12:21  <PublicServer> <Mazur> That was not what I meant, it's an educational tic of mine: I need to do something to learn it.
15:12:37  <PublicServer> <V453000> it works that way though :p
15:13:04  <PublicServer> ***  made screenshot at 0003624B:
15:13:16  <PublicServer> <Mazur> And to do it I need a starting point of understanding the material, rather than a collection of facts.
15:14:19  <PublicServer> <V453000> im not entirely sure if I understand what you mean
15:14:50  <PublicServer> <Mazur> Hm, idea, making a few starting point save games for articles, , which people can play to get the point.  Like a badly build city heart and a well build one, for a pax game.
15:15:33  <ppetak> @quickstart
15:15:34  <Webster> Quickstart - #openttdcoop Wiki -
15:15:37  <PublicServer> <V453000> that shows just the details and in my opinion, 90% people will just copy the "proper" one
15:16:03  <PublicServer> <V453000> which leads to propagating one design above the rest usually :) which sucks
15:16:09  <PublicServer> <Mazur> True.
15:16:44  <PublicServer> <V453000> if I provide rather theory, you can test and experiment by yourself
15:16:54  <PublicServer> <V453000> which is far more creative
15:17:18  <PublicServer> <V453000> who cannot play creatively but just copy, does not belong to "advanced"
15:17:26  <ppetak> hehe :) I had map 512x512 full od experiments on SBahn :)
15:17:30  <PublicServer> <V453000> and thus the articles arent for him
15:17:49  <PublicServer> <V453000> ppetak: yes, that is good :)
15:17:51  <PublicServer> <Mazur> OPh, I had a crazy idea of filling a smll section in 03 north with a little TL1 network, 4 platforms and 4 trainlets per station, just for a laugh.  :-)
15:18:07  <PublicServer> <V453000> no TL1 please
15:18:25  <ppetak> we have enough trains :)
15:18:39  <PublicServer> <Mazur> Yes. but trams are slow.
15:21:25  <PublicServer> <V453000> btw Mazur: this is rather a boring pax game :) just filling grids
15:21:47  <PublicServer> <V453000> it opens the style of large Sbahns, which is at least interesting
15:21:57  <PublicServer> <V453000> but most fun are the traditional japanese games
15:22:15  <PublicServer> <V453000> which we will for sure have also in the 200 series
15:25:04  <PublicServer> *** V453000 has left the game (connection lost)
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15:26:44  <V453000> !password
15:26:44  <PublicServer> V453000: veneer
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15:27:45  <PublicServer> <Mazur> I'll see it when we get to it.
15:28:05  <PublicServer> ***  made screenshot at 00012DCC:
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15:34:53  <PublicServer> <V453000> doing something?
15:36:32  <PublicServer> <Mazur> Looking around in my sectord.
15:37:11  <PublicServer> <Mazur> Just admiring the handiwork here and there.
15:46:58  <PublicServer> <Mazur> I did take a look at Coruscant, but didn;t identify any problem region, and the stations at the heart seem to be doing fine.
15:50:48  <ppetak> what about waves on ML?
15:51:57  <PublicServer> *** V453000 has left the game (connection lost)
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15:52:01  <V453000> have to go .. later
15:52:09  <PublicServer> <Mazur> See ya.
15:58:06  <PublicServer> ***  made screenshot at 000151BC:
16:02:10  <planetmaker> Mazur and
16:04:32  <Mazur> 403 - Forbidden
16:05:00  <planetmaker> hm, try again
16:05:13  <Mazur> The png, that is.
16:05:18  <Mazur> Got the diff.
16:06:49  <Mazur> No safeguard against dividing bt 0?
16:06:52  <Mazur> by
16:07:14  <planetmaker> good point :-)
16:07:50  <planetmaker> let's see what happens
16:07:56  <planetmaker> probably quite bad things ;-)
16:08:16  <V453000> kinda cool :p
16:08:25  <V453000> although 50% is easily judgeable
16:08:32  <V453000> which we aim for :)
16:09:10  <PublicServer> *** Mazur has left the game (leaving)
16:09:29  <planetmaker> that's what I wondered ;-)
16:09:51  <planetmaker> hehe Crash reason:
16:09:51  <planetmaker>  Signal:  Floating point exception (8)
16:10:00  <Mazur> It's just a minor addition to appease hte savge best within me.
16:10:13  <Mazur> beast
16:10:30  <Mazur> He does not type all that well.
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16:12:51  <planetmaker> I'm not really convinced yet that it improves the town view window, though
16:16:19  <ppetak> !password
16:16:19  <PublicServer> ppetak: enigma
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16:20:45  <planetmaker> btw, Mazur if you compile that patch: it's updated with a save division
16:24:48  <PublicServer> *** Game still paused (number of players)
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16:25:58  <Mazur> Ah yes, I see them.
16:35:06  <Mazur> Thank you, v ery much, planetmaker .
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17:38:39  <mfb-> hi
17:38:52  <mfb-> !worldpopulation :(
17:39:01  <mfb-> !password
17:39:01  <PublicServer> mfb-: cleric
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17:39:22  <mfb-> 4.26 :)
17:43:06  <PublicServer> ***  made screenshot at 0000EBBC:
17:48:42  <PublicServer> <Mazur> Ok, Curscant stations all trained, I think.   I'll double check.
17:49:03  <PublicServer> <Mazur> That should fix it's percentage.
17:49:10  <PublicServer> <Mazur> Already at 64%.
17:49:17  <PublicServer> <Mazur> 54%
17:49:51  <PublicServer> * Mazur loves the little percenatge patch pm gave him.
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17:56:32  <ppetak> !password
17:56:32  <PublicServer> ppetak: hamlet
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17:56:47  <PublicServer> <ppetak> hi
17:56:53  <PublicServer> <Mazur> lo
17:57:19  <PublicServer> <ppetak> fi
17:57:52  <PublicServer> <ppetak> oh no, my city is shrinking :)
17:58:06  <PublicServer> ***  made screenshot at 00012C2E:
17:58:32  <PublicServer> <Mazur> Mine was as well, I restored the bridges from the Centre to the outlying regions, which I had removed earlier.
18:00:18  <PublicServer> <ppetak> tunnels are really zero length for the game?
18:01:46  <PublicServer> <Mazur> I heard that too,  I suppose they could be, for certain algorithms.
18:02:08  <CyberSoul> !password
18:02:08  <PublicServer> CyberSoul: overdo
18:02:32  <PublicServer> *** CyberSoul joined the game
18:02:42  <PublicServer> <Mazur> Hi, CS.
18:02:56  <PublicServer> <CyberSoul> heyo maz
18:03:03  <PublicServer> <ppetak> hola
18:04:52  <PublicServer> <Mazur> I'll stop at Coruscant, or else we'll end up both adding a train for hte same station at het same time.
18:05:38  <PublicServer> <ppetak> height of 2 could be better for tunneling city centers ... now i have my grig full of tunnels, and cannot make it ;)
18:05:53  <PublicServer> <ppetak> now I'm on the sea level :/
18:13:07  <PublicServer> ***  made screenshot at 0001F111:
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20:11:05  <PublicServer> <mfb> we need more ML-trains?
20:13:10  <PublicServer> ***  made screenshot at 000343B2:
20:14:47  <PublicServer> <Mazur> I think V added 30 ealier today.
20:15:13  <PublicServer> <mfb> I think we need even more
20:15:31  <PublicServer> <Mazur> Coruscant is below 50% again.
20:15:46  <CyberSoul> !password
20:15:46  <PublicServer> CyberSoul: throne
20:15:59  <PublicServer> <Mazur> Becoming a bit sickly.
20:16:12  <PublicServer> <mfb> what is the problem there?
20:16:49  <PublicServer> *** CyberSoul joined the game
20:17:03  <PublicServer> <Mazur> Dunno, no obvious oncovered areas that I've seen.  Possibly some platforms need an extra train?
20:17:06  <PublicServer> <mfb> needs some second trains?
20:17:08  <PublicServer> <Mazur> Wb, CS.
20:17:28  <PublicServer> <mfb> ah
20:17:31  <PublicServer> <mfb> wrong design there
20:17:46  <PublicServer> <Mazur> If pax are anywhere about 1500, that owuld be a sign for that, yes.
20:18:01  <PublicServer> <mfb> 1400 at 4-3
20:18:07  <PublicServer> <mfb> 1800 at 2-3
20:18:27  <PublicServer> <mfb> but we have the 1-train-design there
20:18:38  <PublicServer> <mfb> ok, can be changed
20:19:04  <PublicServer> <Mazur> no, theere is a waiting space at those platforms.
20:19:14  <PublicServer> <mfb> not in the east
20:19:21  <PublicServer> <mfb> hmm
20:19:27  <PublicServer> <mfb> and we can't change that with TL6
20:19:33  <PublicServer> <Mazur> Oh, onlyy last row.
20:19:43  <PublicServer> <mfb> but 2 TL5-trains and some changes in the track layout would help
20:19:49  <PublicServer> <Mazur> Last row has them.
20:21:48  <PublicServer> <Mazur> Rebuild according to hte pattern in hte last row should do hte trick, costs only 2 tiles for hte city.
20:21:54  <PublicServer> <Mazur> Per rebuild.
20:22:01  <PublicServer> <mfb> more
20:22:09  <PublicServer> <mfb> the east-west-roads must be moved
20:22:15  <PublicServer> <mfb> or we go down to TL5
20:22:30  <PublicServer> <Mazur> No, the tunnels under the roads must be.
20:22:41  <PublicServer> <mfb> look at the shift
20:22:51  <PublicServer> <mfb> the last row needs one tile more per station
20:22:54  <PublicServer> <mfb> 2TL+3
20:23:12  <PublicServer> <mfb> (one signal in front of the station, 1 tile for the cross, one tile PBS
20:23:15  <PublicServer> <mfb> )
20:23:47  <PublicServer> <Mazur> Wll, just look at hte Eastmost row.
20:24:05  <PublicServer> <mfb> look at the roads there
20:24:57  <PublicServer> <Mazur> Sorry, but I fail to see any problem.
20:25:01  <PublicServer> <mfb> ok the pattern is not regular
20:25:07  <PublicServer> <mfb> we have 15 tiles in the north
20:25:09  <PublicServer> <mfb> and 14 in the south
20:25:15  <PublicServer> <mfb> 15 is enough, 14 not
20:25:25  <PublicServer> <mfb> oh and the exit is jamming now
20:25:35  <PublicServer> <mfb> ok, signal gap problem
20:25:57  <PublicServer> <Mazur> Ah, from the 5 row southward.
20:26:13  <PublicServer> <Mazur> still, 1 through 4 should be doable.
20:26:19  <PublicServer> <mfb> ok
20:26:29  <PublicServer> <mfb> we just looked at different parts ;)
20:26:41  <PublicServer> <Mazur> Yes.  :-)
20:27:24  <PublicServer> <Mazur> We can deal with the southern part at our convenience.
20:28:10  <PublicServer> ***  made screenshot at 00015624:
20:28:15  <PublicServer> <mfb> but we should fix the jam first imo
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20:30:24  <Jkrueger> !password
20:30:24  <PublicServer> Jkrueger: hoists
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20:31:05  <PublicServer> <Jkrueger> yup my desktop needs a new cpu
20:31:17  <PublicServer> <Jkrueger> laptop runs this faster
20:31:31  <PublicServer> <Jkrueger> might be ddr3 vs ddr2 aswell
20:33:18  <PublicServer> <mfb> ok, better now
20:35:09  <PublicServer> <mfb> bruwoods skyscrapers reached the SBahn :D
20:38:46  <PublicServer> *** mfb has joined spectators
20:42:15  <PublicServer> <Mazur> Come to think of it, to work the change, we'd have to work from the southside up, to make room for the new entrances.
20:42:25  <PublicServer> <Jkrueger> shesh gratburg springs seems to have a limitless apetite for new trains
20:43:10  <PublicServer> ***  made screenshot at 0000691E:
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21:13:11  <PublicServer> ***  made screenshot at 0001C811:
21:16:09  <PublicServer> <Jkrueger> brb testing
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21:24:59  <PublicServer> *** mfb has joined company #1
21:25:12  <PublicServer> <mfb> re
21:25:25  <PublicServer> <mfb> coruscant is in work?
21:28:02  <PublicServer> <Mazur> mfb: Started rebuilding the second column from the east.
21:28:11  <PublicServer> ***  made screenshot at 0001C41A:
21:28:42  <PublicServer> <mfb> ok, I will do the third
21:33:16  <PublicServer> <Mazur> Man, this is finicky work.
21:34:48  <PublicServer> <mfb> hmpf
21:37:46  <PublicServer> <Mazur> You're way better at this than I.  :-)
21:38:04  <PublicServer> <mfb> just destroying everything which is in the way :D
21:40:18  <PublicServer> <Mazur> You're not keeping the original station names?
21:40:32  <PublicServer> <mfb> ?
21:40:38  <PublicServer> <mfb> they are kept
21:41:04  <PublicServer> <Mazur> Okay.
21:41:23  <PublicServer> <mfb> ok, that works at the moment
21:41:54  <PublicServer> <Mazur> Yes.
21:42:24  <PublicServer> <mfb> two stations to go
21:42:24  <PublicServer> <Mazur> I'm taking a long break, back later.
21:43:11  <PublicServer> ***  made screenshot at 0001CE1A:
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21:50:08  <Jkrueger> !password
21:50:08  <PublicServer> Jkrueger: loaned
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22:07:11  <PublicServer> <mfb> ok, more coverage with trams now
22:07:13  <PublicServer> <mfb> 50% passed
22:08:21  <PublicServer> <mfb> 51k/92k ~56%
22:10:51  <PublicServer> <Jkrueger> gratburg falls is sorted
22:11:15  <PublicServer> <Jkrueger> needed more unload stations
22:13:12  <PublicServer> ***  made screenshot at 0001330E:
22:13:12  <Webster> Latest update from openttd: Title game competition - voting round 1 <>
22:15:01  <planetmaker> ^ go and vote, folks :-)
22:16:12  <mfb-> any train systems which would survive here longer than one hour?
22:16:59  <Jkrueger> we're closing in on 4.5 mill world pop
22:24:10  <mfb-> 04 is there two times?
22:24:25  <mfb-> just with a different layout
22:24:38  <mfb-> hmm same with all
22:26:39  <Chris_Booth> !password
22:26:39  <PublicServer> Chris_Booth: cornea
22:26:53  <PublicServer> *** Chris Booth joined the game
22:27:01  <Chris_Booth> planetmaker: is it possible to vote for none of the above?
22:27:11  <mfb-> :D
22:28:12  <PublicServer> ***  made screenshot at 00018610:
22:28:49  <planetmaker> sure. Do nothing ;-)
22:29:07  <planetmaker> But there are nice savegames among them IMHO
22:29:22  <PublicServer> <mfb> nice looking
22:29:32  <PublicServer> <mfb> but well, train systems could be... better
22:31:21  <Chris_Booth> which one is nice planetmaker?
22:31:42  <planetmaker> #5 :-P
22:33:30  <Chris_Booth> see I like 02
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22:33:50  <Chris_Booth> 05 is to zoomed out
22:34:11  <Chris_Booth> 02 , 11, 24 and 25 are nice enough on the eyes
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22:35:07  <Jkrueger> later guys
22:35:11  <PublicServer> <mfb> cu
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22:35:23  <planetmaker> Chris_Booth: well, then you should try to push those which you favour most into the the top three :-)
22:36:01  <Chris_Booth> 11 is my fav, then 25 , 24 ,02 in the order
22:36:19  <Chris_Booth> so many of them have huge TLs and 2x45 or 90 degree turns
22:38:42  <PublicServer> <mfb> 4,430
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22:42:52  <planetmaker> Chris_Booth: yeah... there was one guy with 6 entries... quite similar
22:43:01  <planetmaker> please send your vote via e-mail
22:43:12  <PublicServer> ***  made screenshot at 000049B1:
22:43:15  <planetmaker> if you like to vote
22:43:41  <planetmaker> otherwise I'll loose track of votes
22:43:57  <planetmaker> with e-mail I can check back later to not have done mistakes
22:45:59  <PublicServer> <mfb> wtf coruscant
22:47:58  <PublicServer> <Chris Booth> it seems to fail
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22:50:50  <PublicServer> <mfb> ok, better
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22:56:44  <PublicServer> <mfb> majestic fool bay needs some attention, coruscant is an open issue, but all other towns get the 50% without problems
22:58:12  <PublicServer> ***  made screenshot at 00010219:
23:04:52  <Razaekel> poor coruscant
23:04:54  <Razaekel> :-P
23:05:14  <PublicServer> <mfb> 55% now
23:05:21  <Razaekel> !password
23:05:21  <PublicServer> Razaekel: coldly
23:05:43  <PublicServer> *** Razaekel joined the game
23:05:55  <PublicServer> <mfb> row 2 got no waiting bays yet
23:06:09  <PublicServer> <mfb> with them and with second trains where needed, it should be ok
23:06:11  <PublicServer> <Razaekel> same for a bunch of others
23:06:25  <PublicServer> <mfb> 3rd row was done by me
23:06:33  <PublicServer> <mfb> 4. row looks fine
23:06:35  <PublicServer> <Razaekel> ah
23:06:50  <PublicServer> <mfb> hmm no
23:06:56  <PublicServer> <mfb> could be improved
23:07:17  <PublicServer> <mfb> some uncovered parts around the stations...
23:07:31  <PublicServer> <mfb> west of the ML
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23:11:14  <PublicServer> <Razaekel> crap
23:11:20  <PublicServer> <mfb> :p
23:11:32  <PublicServer> <mfb> 4.444.444 :)
23:13:15  <PublicServer> ***  made screenshot at 00010630:
23:13:32  <PublicServer> <Razaekel> coruscant is under 50% again, lol
23:13:59  <PublicServer> <Razaekel> 44%
23:14:11  <PublicServer> <mfb> well
23:14:19  <PublicServer> <mfb> you ruined station ratings ;)
23:14:33  <PublicServer> <Razaekel> true
23:15:17  <Razaekel> @clcalc maglev 4
23:15:18  <Webster> Razaekel: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph
23:15:32  <Razaekel> @clcalc maglev 502
23:15:32  <Webster> Razaekel: Required CL for maglev at 502km/h is 7 (13 half tiles) or TL
23:16:01  <PublicServer> <mfb> good night
23:16:04  <PublicServer> <Razaekel> nite
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23:17:34  <mfb-> 4.5 millions are near :)
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