Config
Log for #openttdcoop on 17th February 2011:
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00:07:50  *** milk has joined #openttdcoop
00:13:37  <PublicServer> ***  made screenshot at 0001A228: http://ps.openttdcoop.org/publicserver/webcam/0001A228.png
00:18:41  <Razaekel> !password
00:18:41  <PublicServer> Razaekel: revoke
00:18:50  <Razaekel> wow, 1207 stations
00:18:52  <Razaekel> sheesh
00:19:22  <PublicServer> *** Razaekel` joined the game
00:22:51  <PublicServer> <Razaekel`> feh
00:27:30  <PublicServer> <Razaekel`> coruscant is pretty demanding
00:27:59  <PublicServer> <Razaekel`> like a bad girlfriend
00:28:01  <PublicServer> <CyberSoul> yeah, its very dense scrappers
00:28:37  <PublicServer> ***  made screenshot at 0001F61B: http://ps.openttdcoop.org/publicserver/webcam/0001F61B.png
00:29:36  <Sylf> !password
00:29:36  <PublicServer> Sylf: pacing
00:29:50  <PublicServer> <Sylf> 'lo
00:29:51  <PublicServer> *** Sylf joined the game
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00:35:11  <PublicServer> <CyberSoul> wow are are all these cor trains full, thats crazy
00:35:41  <PublicServer> <Razaekel`> full to the brim
00:35:59  <PublicServer> <CyberSoul> so much pent up demand being released lol
00:36:06  <PublicServer> <Razaekel`> and we need more trains on the ML
00:36:13  <PublicServer> <Razaekel`> 19k pax waiting in station 19
00:36:15  <PublicServer> <Razaekel`> er
00:36:19  <PublicServer> <Razaekel`> 25k
00:36:38  <PublicServer> <Sylf> yay
00:36:42  <PublicServer> <CyberSoul> i think that should really help the %
00:36:52  <PublicServer> <Sylf> all uncategorized trains are gone
00:37:15  <PublicServer> <Razaekel`> should we hook up more MLs and add trains?
00:38:09  <PublicServer> <CyberSoul> if it stays then sure, in may be a transient spike now that all those improvements in cor are kicking in though
00:38:31  <PublicServer> <Razaekel`> cor isnt the only one
00:38:47  <PublicServer> <Razaekel`> 2 has 9k, 4 has 10k
00:39:05  <PublicServer> <Razaekel`> 07 has 32k
00:39:13  <PublicServer> <Razaekel`> 08 has 6k
00:39:23  <PublicServer> <Razaekel`> 09 has 30k
00:39:51  <CyberSoul> yeah add a few then :)
00:40:11  <PublicServer> <Razaekel`> not sure how to connect the lines, tho
00:41:28  <PublicServer> <Razaekel`> ah
00:41:32  <PublicServer> <Razaekel`> i see
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00:42:35  <PublicServer> <Razaekel`> ok, they should all be hooked in now
00:43:37  <PublicServer> ***  made screenshot at 000343B2: http://ps.openttdcoop.org/publicserver/webcam/000343B2.png
00:44:08  <ppetak> I have tried som
00:44:12  <ppetak> sorry :)
00:45:46  <ppetak> i have tried some math on ML, and found that if I put 5s timer on every fifth station exit on ML, it works good
00:46:37  <ppetak> flow is smooth, but biggest towns needs more than 2 lines :)
00:46:48  <PublicServer> <Razaekel`> all 4 lines are active now
00:46:54  <PublicServer> <Razaekel`> just needs more trains
00:50:21  <PublicServer> *** Sylf has left the game (connection lost)
00:56:09  <CyberSoul> yay, cor hit 65% transported
00:56:38  <PublicServer> <Razaekel`> huzzah
00:58:38  <PublicServer> ***  made screenshot at 0001FA1D: http://ps.openttdcoop.org/publicserver/webcam/0001FA1D.png
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01:08:38  <Jkrueger> !password
01:08:38  <PublicServer> Jkrueger: defile
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01:13:38  <PublicServer> ***  made screenshot at 0001657E: http://ps.openttdcoop.org/publicserver/webcam/0001657E.png
01:18:54  <PublicServer> <Jkrueger> ML get changed? seems to be working better?
01:19:00  <PublicServer> <Jkrueger> or just trains piled on
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01:28:38  <PublicServer> ***  made screenshot at 00012F66: http://ps.openttdcoop.org/publicserver/webcam/00012F66.png
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02:03:57  <PublicServer> <ppetak> bye guys, time to sleep..
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02:05:05  <CyberSoul> !players
02:05:08  <PublicServer> CyberSoul: Client 119 (Orange) is Mazur, in company 1 (Head to Toe!)
02:05:08  <PublicServer> CyberSoul: Client 112 (Orange) is CyberSoul, in company 1 (Head to Toe!)
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02:13:39  <PublicServer> ***  made screenshot at 00016B71: http://ps.openttdcoop.org/publicserver/webcam/00016B71.png
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02:23:30  <PublicServer> <Mazur> Coruscant: 63%
02:23:45  <PublicServer> <CyberSoul> yep, the east side is probably 70-75, haven't touched the west side
02:24:16  <PublicServer> <CyberSoul> doubling the station entrance and exit was key
02:28:39  <PublicServer> ***  made screenshot at 00015375: http://ps.openttdcoop.org/publicserver/webcam/00015375.png
02:30:22  <PublicServer> <Mazur> How's it going, CS?
02:30:52  <PublicServer> <CyberSoul> good, added chiba city to the big dead zone full of grids but no city
02:31:24  <PublicServer> <Mazur> I just build you a tunnel from Pindingsto SW quarter to NW quarter.
02:31:34  <PublicServer> <Mazur> Settlers are moving in.
02:31:48  <PublicServer> <Mazur> 9 tiles.
02:32:02  <PublicServer> <Mazur> It's going rapidly.
02:32:13  <PublicServer> <CyberSoul> the city should help skyscrapper it later
02:32:35  <PublicServer> <CyberSoul> wierd that the houses seem to be helped by bridges, but the scrappers is pure radius
02:32:45  <PublicServer> <Mazur> Oh, rest assured, it will.  I got the tunnel right from the heart.
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02:43:39  <PublicServer> ***  made screenshot at 00029E17: http://ps.openttdcoop.org/publicserver/webcam/00029E17.png
02:43:56  <PublicServer> <Mazur> Are you looking !here?
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02:44:50  <PublicServer> <CyberSoul> yep, I saw the tunnel, nice
02:45:29  <PublicServer> <CyberSoul> whats will all the empty grids near 5?
02:45:35  <PublicServer> <Mazur> Otherwise It's take ages for houses to cross into te sector, I know, that happened at Slindstone Bay.
02:46:17  <PublicServer> <Mazur> A nice direct connection from the city heart does it every time.
02:46:55  <PublicServer> <CyberSoul> i did much better with chiba, its an actual city and because Rutway had such a dumb name that I couldn't rename, I made sure to pick a good name first
02:47:57  <PublicServer> <CyberSoul> yeah i started wine country by connecting to 3 different city cores... just to be sure
02:48:08  <PublicServer> <Mazur> Yeah.  I picked Leiden for my second one.  And hte city repaid me.
02:48:38  <PublicServer> <Mazur> That's good.  Only, the houses may be from foreign cities, then.
02:49:20  <PublicServer> <CyberSoul> yeah, when chiba stops growing I will disconnect, but that should be a while
02:50:09  <PublicServer> <Mazur> Oh,. Chiba is your solution for hte area.  I had overlooked that, or I'd refrained rfom the tunnel.
02:50:38  <PublicServer> <CyberSoul> np, the tunnel will really help boot up the area
02:51:16  <PublicServer> <CyberSoul> you like the sbahn layout, seems like things are converging similar to that one
02:51:38  <PublicServer> <CyberSoul> space efficient, full prio, waiting space
02:52:04  <PublicServer> <Mazur> There are a few minor details that I'd do different.
02:52:55  <PublicServer> <Mazur> Correction: Might do different.
02:53:09  <PublicServer> <CyberSoul> that was the best comprise i've found so far between space, network efficiency, and the annoying restrictions on tunnels
02:53:23  <PublicServer> <CyberSoul> compromise even*
02:54:11  <PublicServer> <CyberSoul> did you do the sbahn right next door north of Garfingley, or was that sylf?
02:54:36  <PublicServer> <Mazur> It;s NE sector is my work.
02:55:03  <PublicServer> <CyberSoul> it funny, i designed mine in another game offline, and started to build only to notice how similar they were lol
02:55:14  <PublicServer> <Mazur> Yeah.
02:57:38  <PublicServer> <CyberSoul> you playing near chiba city woods?
02:57:51  <PublicServer> <Mazur> Yes, building my now favourite pattern.
02:58:39  <PublicServer> ***  made screenshot at 00011F40: http://ps.openttdcoop.org/publicserver/webcam/00011F40.png
02:59:02  <PublicServer> <Mazur> I'd do it like that.
02:59:32  <PublicServer> <CyberSoul> mine is almost identical, except i reclaim one square for the city
03:01:50  <PublicServer> <Mazur> BUt you seem to lose terrain with tour double tile station entrance.
03:02:09  <PublicServer> <Mazur> The 2 between tunnel and station.
03:02:57  <PublicServer> <CyberSoul> yeah, i see what you mean, i get one tile on exit, but you have two on entrance
03:03:30  <PublicServer> <CyberSoul> i think your way signals a little cleaner too
03:03:41  <PublicServer> <CyberSoul> i need the pbs in that one place
03:03:59  <PublicServer> <Mazur> Yes,and PBS tends to mess things up nowadays.
03:04:35  <PublicServer> <CyberSoul> gonna try to build it back to your way
03:04:55  <PublicServer> <Mazur> Only if you want, it was for demoonstration only.
03:05:22  <PublicServer> <CyberSoul> just to see if i can, and how it works
03:06:14  <PublicServer> <CyberSoul> hrm, how does your exit look
03:06:32  <PublicServer> <Mazur> Down first.
03:07:37  <PublicServer> <Mazur> The station is the only thing at street level, and even that needn't be.
03:08:00  <PublicServer> <Mazur> That's more for pleasanter look.
03:10:14  <PublicServer> <Mazur> Mind you, sometimes you actually make a staight connectio there, as well.  I'll leave it to you as to why that would be  less than optimal.
03:11:50  <PublicServer> <CyberSoul> i would signal like that to give prio to "ML"
03:12:19  <PublicServer> <Mazur> One can argue for that.
03:12:49  <PublicServer> <CyberSoul> and then you mirror so there is 1 2-tile between one set and 2 2-tile between the next, right?
03:12:55  <PublicServer> <Mazur> BUt the train leaving hte station is hauling valuable cargo, whreas the empties might just be second trains going to a waiting spot.
03:13:30  <PublicServer> <Mazur> Rotate 180%, rather.
03:13:36  <PublicServer> <CyberSoul> yeah, but they are moving full speed and you are already stopped
03:13:40  <PublicServer> ***  made screenshot at 00012947: http://ps.openttdcoop.org/publicserver/webcam/00012947.png
03:13:57  <PublicServer> <CyberSoul> though i did think of your logic when i had to remove the prio in wine country lol
03:14:29  <PublicServer> <Mazur> :-)
03:15:20  <CyberSoul> i mirror to get more full ro-ro across the lanes, but it depends on the larger network context
03:15:24  <PublicServer> <Mazur> I'm reliably told not all my ideas are bad.,
03:15:34  <CyberSoul> been in tight spots in the public game :)
03:17:10  <Mazur> And I'd give tham all 2 2 tiles, if I understand you correctly, the road is the 5 tile, outside the catchment, anyway.
03:17:29  <Mazur> Overlap would be a waste.
03:18:00  <Mazur> Or are you talking lengtwise?
03:18:03  <CyberSoul> no, because the station is 1 wide there is a difference in catchment on the two sides
03:18:14  <Mazur> True.
03:18:59  <CyberSoul> oh, you build the center section 5 wide
03:19:18  <Mazur> At any rate, I'd optimise the catchment, and maintain as much "Only one tile from a road".
03:19:43  <Mazur> as much as pobbible.
03:19:47  <PublicServer> <CyberSoul> the railroad need to be catched by the neighbor
03:19:51  <Mazur> and possible.
03:20:05  <PublicServer> <CyberSoul> so that side ends up only 1 2-tile wide section
03:20:19  <PublicServer> <Mazur> Yes.
03:20:37  <PublicServer> <Mazur> And indeed, they'd share that 2 tile.
03:21:00  <PublicServer> <CyberSoul> the other side ends up 2 2-tile sections
03:23:21  <PublicServer> <CyberSoul> hrm i put the track on the other side there, thus the mirror part
03:24:05  <PublicServer> <CyberSoul> otherwise u have a full row not near a road
03:24:07  <PublicServer> <Mazur> Yes, then they'd be part of two different loops.
03:25:39  <PublicServer> <Mazur> Anyway, those are deatils, that can be dealt with at building time.
03:26:20  <PublicServer> <Mazur> The first principle is the cell, as I call it.
03:27:07  <CyberSoul> :P. gonna build it out, starting at the corner one I just placed for better cachement coverage
03:27:26  <PublicServer> <Mazur> Nice.
03:28:38  <PublicServer> <Mazur> In maglev track, I hope?
03:28:40  <PublicServer> ***  made screenshot at 0001154D: http://ps.openttdcoop.org/publicserver/webcam/0001154D.png
03:28:50  <PublicServer> <Mazur> Eventually?
03:28:53  <PublicServer> <CyberSoul> lol, yeah
03:29:18  <PublicServer> <Mazur> Or else V will be grumpy at you.
03:32:44  <PublicServer> <Mazur> What I did might attract comment, though, carving a ditch in the lanscape.
03:32:59  <PublicServer> <Mazur> BUt I wanted to see it.
03:33:30  <PublicServer> <CyberSoul> lol, i was wondering what it helped to be lower, couldn't see anything
03:38:56  <PublicServer> <Mazur> Chiba jammed.
03:39:10  <PublicServer> <CyberSoul> hehe
03:39:20  <PublicServer> <CyberSoul> may have a signal wrong
03:39:30  <PublicServer> <Mazur> That PBS thing I talked about, yous seee it here in action.
03:39:56  <PublicServer> <Mazur> Train going into twoway-red-eol.
03:40:02  <PublicServer> <CyberSoul> yeah, what is trhat train thinking
03:41:14  <PublicServer> <Mazur> It'll keep happening, though.
03:41:17  <PublicServer> <CyberSoul> guess i change chiba to other layout lol
03:41:29  <PublicServer> <CyberSoul> they grids are completely compatible
03:41:52  <PublicServer> <CyberSoul> pbs should be able to get that right, seems like a bug to me
03:42:32  <PublicServer> <Mazur> yes, it shoud, but doens't.
03:43:40  <PublicServer> ***  made screenshot at 00011F67: http://ps.openttdcoop.org/publicserver/webcam/00011F67.png
03:58:39  <PublicServer> <Mazur> hink you can safely remove the tunnel again, and let Chiba take the whole area.
03:58:41  <PublicServer> ***  made screenshot at 0001317A: http://ps.openttdcoop.org/publicserver/webcam/0001317A.png
03:58:51  <PublicServer> <Mazur> It's already reclaimed most of it, anyway.
03:59:53  <PublicServer> <Mazur> I could even do it for you, if you like.
04:00:29  <PublicServer> <CyberSoul> sure, i can't figure out why the land wont go down at 1455 lol
04:01:36  <PublicServer> <CyberSoul> wow, finally, that was annoying :P
04:01:56  <PublicServer> <Mazur> Yeah, cometimes the road, sometimes a house.
04:02:33  <PublicServer> <CyberSoul> i need like super transaprency when the cities get thick
04:03:01  <PublicServer> <Mazur> Well, Chibas ratings are up to 55% again.
04:03:52  <PublicServer> <CyberSoul> they should be 80+ easy once i fix it... any ideas on station exit strategy are appreciated
04:04:16  <PublicServer> <Mazur> Drop station, you mean?
04:04:44  <PublicServer> <CyberSoul> yeah, the one side is terrible, and i think a pbs there may jam eventually
04:05:59  <PublicServer> <Mazur> Well, since htey all came in on one line, there is no clear readon not to let them exit through one point.
04:08:17  <PublicServer> <Mazur> Or you can give each loop of statiosn their own platforms, and thus their own exit.
04:08:28  <CyberSoul> yeah, just curve length, but it shouldn't matter too much close to the station
04:09:04  <PublicServer> <Mazur> Only they will loop because they won't look beyond the drop station when entering, I suspect..
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04:11:02  <PublicServer> <CyberSoul> yeah,one-way pbs and two-way interact badly
04:11:13  <PublicServer> <CyberSoul> does it work better with 2 way pbs?
04:11:36  <PublicServer> <Mazur> I don;t know, really.
04:11:47  <PublicServer> <CyberSoul> testing it now
04:11:53  <PublicServer> <Mazur> Since I learned the evils of PBS, I avoid them as much as possible.
04:12:12  <PublicServer> <CyberSoul> nope
04:13:41  <PublicServer> ***  made screenshot at 00012F3B: http://ps.openttdcoop.org/publicserver/webcam/00012F3B.png
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04:28:41  <PublicServer> ***  made screenshot at 00014781: http://ps.openttdcoop.org/publicserver/webcam/00014781.png
04:43:42  <PublicServer> ***  made screenshot at 00012D82: http://ps.openttdcoop.org/publicserver/webcam/00012D82.png
04:45:30  <PublicServer> <Mazur> 80%
04:45:38  <PublicServer> <Mazur> 60
04:47:10  <PublicServer> <Mazur> With the PBS gone, trains are no longer inclined to crawl up the butt of another, wrong train.
04:48:33  <PublicServer> <CyberSoul> hehe, you fixed my very temporary signaling
04:49:24  <PublicServer> <Mazur> Well, this way is safer.
04:49:40  <PublicServer> <Mazur> And the room was there, so why not?
04:50:18  <PublicServer> <CyberSoul> true true, was just trying to trash some test trains real quick though, but now i can trash to my hearts content
04:51:44  <PublicServer> <Mazur> A permanent depot is easiest to find.  Though not all need or should be allowed entrance to it.
04:53:14  <PublicServer> <CyberSoul> wow, chiba is growing fast :P
04:57:08  <CyberSoul> i typically make the depots one way in these days and then ghetto two way if needed before switching back to one
04:57:45  <CyberSoul> hrm, chiba city up to 75%, guess i need to fill all waiting spaces to push it above 80
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04:58:42  <PublicServer> ***  made screenshot at 00013182: http://ps.openttdcoop.org/publicserver/webcam/00013182.png
05:13:42  <PublicServer> ***  made screenshot at 00014B65: http://ps.openttdcoop.org/publicserver/webcam/00014B65.png
05:16:12  <PublicServer> <CyberSoul> yay the design is working now, all bays hold 1 waiting train
05:16:26  <PublicServer> <Mazur> Conga rats.
05:23:31  <PublicServer> <CyberSoul> chiba is taking over the empty grids... will need more trains in places
05:24:25  <PublicServer> <CyberSoul> may want to fill loading bays in NE garfingley
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05:28:42  <PublicServer> ***  made screenshot at 00010B35: http://ps.openttdcoop.org/publicserver/webcam/00010B35.png
05:43:43  <PublicServer> ***  made screenshot at 00015B39: http://ps.openttdcoop.org/publicserver/webcam/00015B39.png
05:55:13  <PublicServer> <Mazur> Sorry. was AFK.
05:55:41  <PublicServer> <CyberSoul> wb
05:56:23  <PublicServer> <Mazur> It's it's jhigh i Irotated my vertical state by 90% from hte vertical.
05:56:44  <CyberSoul> gnite
05:56:58  <CyberSoul> !players
05:56:59  <PublicServer> <Mazur> Sleep well, yourself, as and when you come to it.
05:57:01  <PublicServer> CyberSoul: Client 119 (Orange) is Mazur, in company 1 (Head to Toe!)
05:57:01  <PublicServer> CyberSoul: Client 112 (Orange) is CyberSoul, in company 1 (Head to Toe!)
05:57:09  <CyberSoul> *waves*
05:57:31  <PublicServer> * Mazur gets flushed out in the waves.
05:57:34  <PublicServer> *** Mazur has left the game (leaving)
05:57:35  <PublicServer> *** Game paused (number of players)
05:58:43  <PublicServer> ***  made screenshot at 00016743: http://ps.openttdcoop.org/publicserver/webcam/00016743.png
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09:20:10  <CyberSoul> !help
09:20:10  <PublicServer> CyberSoul: http://www.openttdcoop.org/wiki/IRC_Commands
09:22:10  <CyberSoul> !info
09:22:10  <PublicServer> CyberSoul: #:1(Orange) Company Name: 'Head to Toe!'  Year Founded: 2427  Money: 298173109106  Loan: 0  Value: 298267440379  (T:2163, R:225, P:0, S:0) unprotected
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09:27:24  <CyberSoul> @tunnels 14
09:27:24  <Webster> CyberSoul: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4.
09:28:40  <CyberSoul> @tunnels 14 5
09:28:40  <Webster> CyberSoul: For Trainlength of 14: 37 - 52 needs 4, 53 - 68 needs 5, 69 - 84 needs 6.
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09:52:00  <ppetak> !password
09:52:00  <PublicServer> ppetak: tumble
09:52:10  <PublicServer> *** Game still paused (number of players)
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09:59:52  <V453000> !password
09:59:52  <PublicServer> V453000: tumble
10:00:38  <PublicServer> *** Game still paused (number of players)
10:00:38  <PublicServer> *** Game unpaused (number of players)
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10:00:42  <PublicServer> <V453000> hi
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10:03:43  <PublicServer> <ppetak> hola
10:03:59  <PublicServer> <V453000> sector 1 free to take :)
10:04:09  <PublicServer> <V453000> 11
10:04:23  <PublicServer> <ppetak> sector 11 is mine...
10:04:45  <PublicServer> <ppetak> 14 is empty so far
10:04:47  <PublicServer> <V453000> oh, 14 :)
10:05:51  <PublicServer> <ppetak> well, we can make some each line different style SBahn :)
10:06:36  <PublicServer> *** V453000 has left the game (connection lost)
10:06:38  <PublicServer> *** Game paused (number of players)
10:06:45  <V453000> !password
10:06:45  <PublicServer> V453000: tumble
10:07:24  <PublicServer> *** Game still paused (number of players)
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10:07:26  <PublicServer> *** V453000 joined the game
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10:12:01  <PublicServer> *** Game paused (number of players)
10:12:12  <V453000> :|
10:13:02  <ppetak> Your provider should give you discount
10:13:41  <V453000> this is not internet fault :) cpu burns
10:13:45  <V453000> !info
10:13:45  <PublicServer> ***  made screenshot at 00016EB6: http://ps.openttdcoop.org/publicserver/webcam/00016EB6.png
10:13:45  <PublicServer> V453000: #:1(Orange) Company Name: 'Head to Toe!'  Year Founded: 2427  Money: 298925115064  Loan: 0  Value: 299009798655  (T:2163, R:225, P:0, S:0) unprotected
10:13:46  <ppetak> I have UPC, and they did yesterday :) Now I have better speed for original money, for half a year :)
10:13:51  <V453000> !rcon set max_trains 2555
10:13:56  <V453000> :D
10:14:02  <V453000> not bad :)
10:14:27  <V453000> I have quite a stable wifi here, although laptop cant take the punishment anymore :)
10:14:47  <PublicServer> <ppetak> good idea with height of 2 on 14
10:15:51  <V453000> yes, height 1 is my mistake :) should have been higher from the start
10:16:15  <PublicServer> <ppetak> yes .. for tunneling city centers.
10:18:14  <PublicServer> <ppetak> I have tried some timers on ML yesterday, in offline game, on each 5th ML station on exit for preventing waves ... maybe next time one spare line could be used for clock, because it worked good - nice flow, no jams ..
10:19:24  <PublicServer> <ppetak> Because big  drawback is to manually change clock for all stations while tuning best flow...
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12:14:21  <Webster> The third coop bot
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13:46:14  <Mazur> !password
13:46:14  <PublicServer> Mazur: doodle
13:47:03  <PublicServer> *** Game still paused (number of players)
13:47:03  <PublicServer> *** Game unpaused (number of players)
13:47:05  <PublicServer> *** Mazur joined the game
13:47:13  <PublicServer> <Mazur> Moar ning,
13:48:12  <V453000> moar
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13:58:46  <PublicServer> ***  made screenshot at 0001FABF: http://ps.openttdcoop.org/publicserver/webcam/0001FABF.png
14:13:13  <PublicServer> <ppetak> hi Mazur
14:13:41  <PublicServer> <ppetak> on 14, please add one height as on opposite side of station
14:13:47  <PublicServer> ***  made screenshot at 0001FAB5: http://ps.openttdcoop.org/publicserver/webcam/0001FAB5.png
14:14:01  <PublicServer> <Mazur> Why?
14:14:12  <PublicServer> <ppetak> because of tunneling city center
14:14:22  <PublicServer> <ppetak> under train tunnels
14:15:00  <PublicServer> <ppetak> now we are on sea level ..
14:15:22  <PublicServer> <Mazur> So?  I'll use bridges.
14:15:52  <PublicServer> <ppetak> tunnels are better, I heard that tunnel is zero length for city
14:16:06  <PublicServer> <ppetak> so it helps to grow city
14:16:13  <PublicServer> <Mazur> Bridghes are the same ting, only overheard instead of underfoot.
14:16:36  <PublicServer> <Mazur> Overhead.
14:16:46  <PublicServer> <ppetak> but, bridge cannot be built over city, over stations, etc ..
14:17:29  <PublicServer> <ppetak> But if you have plan for 14 on height  level 1 ...
14:17:49  <PublicServer> <ppetak> I simply didnt manage to height allsector  14 because I was alone :)
14:17:51  <PublicServer> <Mazur> There, one bridge, already.
14:18:43  <PublicServer> <Mazur> he north side even easier, as there is room for a city centre on top of hte ML.
14:19:25  <PublicServer> <ppetak> North side was heighten from V already in the morning ..
14:19:39  <PublicServer> <ppetak> have some plan for 14?
14:19:57  <PublicServer> <Mazur> Yes.
14:20:11  <PublicServer> <ppetak> and it is?
14:20:51  <PublicServer> <Mazur> 4 TL, waiting bays, straightin and out, passing track beside plaforms in tunnels.
14:21:56  <PublicServer> <ppetak> each station has its own trains?
14:22:14  <PublicServer> <Mazur> Yes, 2 of them (wher necessary).
14:22:37  <PublicServer> <Mazur> Full load.
14:23:07  <PublicServer> <Mazur> Separete loops, so no more thhan say, 10-1 platforms per drop.  4 platforms drops.
14:23:17  <PublicServer> <Mazur> Preferably Roro.
14:23:37  <PublicServer> <Mazur> 10-12 statiosn per drop, I mean.
14:23:51  <PublicServer> <ppetak> understand ..
14:25:28  <PublicServer> <ppetak> I can help, or maybe I will try my concept on north side later .. I dont know how much time I have, I'm at work :)
14:28:47  <PublicServer> ***  made screenshot at 0001F0C6: http://ps.openttdcoop.org/publicserver/webcam/0001F0C6.png
14:29:50  <PublicServer> <ppetak> coverage 100% I assume
14:30:00  <PublicServer> <Mazur> That is the intention.
14:37:36  <PublicServer> <Mazur> Like !this.
14:39:19  <PublicServer> <Mazur> Hm, not quite,m yet, made a little error.
14:40:09  <PublicServer> <Mazur> Or did I...
14:40:43  <PublicServer> <Mazur> Nope, correct.
14:41:05  <PublicServer> <Mazur> Only like so is less confusing.
14:41:42  <PublicServer> *** ppetak has left the game (connection lost)
14:41:44  <PublicServer> *** Game paused (number of players)
14:42:48  <PublicServer> <Mazur> And I got them wrong way round.  This one should have traffioc from the east.
14:43:47  <PublicServer> ***  made screenshot at 0001FAAE: http://ps.openttdcoop.org/publicserver/webcam/0001FAAE.png
14:45:16  <ppetak> !password
14:45:16  <PublicServer> ppetak: turnip
14:45:31  <PublicServer> *** Game still paused (number of players)
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14:45:34  <PublicServer> *** ppetak joined the game
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14:46:58  <ppetak> I have started some batch processes, and cannot even move my mouse in openttd :)
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14:48:38  <PublicServer> *** Game paused (number of players)
14:48:39  <planetmaker> ppetak, and now press ctrl+g when OpenTTD is the active window. Then get several coffees
14:48:56  <ppetak> what is ctrl+g?
14:48:58  <PublicServer> *** Mazur has left the game (connection lost)
14:49:02  <planetmaker> try it ;-)
14:49:19  <Mazur> Global World("asceen-"shot.
14:49:30  <Mazur> Global World("screen-")shot.
14:49:55  <Mazur> !password
14:49:55  <PublicServer> Mazur: turnip
14:49:56  <ppetak> connection lost again ;)
14:50:14  <planetmaker> hm... maybe I should re-configure ctrl+g to the middle-sized screenshot :-)
14:50:15  <PublicServer> *** Game still paused (number of players)
14:50:16  <PublicServer> *** Mazur joined the game
14:50:19  <Mazur> Would they ever tell us, if connection won?
14:51:34  <Webster> *** ppetak has left the game (connection won)
14:51:50  <Mazur> :-)
14:52:15  <hylje> do you want your connection to win
14:53:03  <ppetak> my connection is losing I'm afraid ;)
14:58:47  <PublicServer> ***  made screenshot at 0001F0BF: http://ps.openttdcoop.org/publicserver/webcam/0001F0BF.png
14:58:55  <Mazur> He'd ahve to shut down his batches, and prefers not to.
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15:01:42  <ppetak> Its some pictures, converting from raw .. I need better computer!
15:02:42  <ppetak> yesterday I tried some ML tests offline on last save, and it could handle two instances of this map, but ... no zoom out allowed :)
15:09:39  <ppetak> one screenshot: http://kecy.roumen.cz/roumingShow.php?file=obr_64701.jpg
15:09:40  <Webster> Title: Roumenův Rouming - obr 64701 (at kecy.roumen.cz)
15:11:07  <Mazur> quad is nice.
15:21:37  <CyberSoul> !password
15:21:37  <PublicServer> CyberSoul: turnip
15:22:00  <PublicServer> *** Game still paused (number of players)
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15:22:03  <PublicServer> *** CyberSoul joined the game
15:24:20  <PublicServer> <Mazur> If you like, you can help me fill sector 14 with my pattern.
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15:28:17  <PublicServer> <Mazur> Tsk.
15:28:46  <CyberSoul> !players
15:28:48  <PublicServer> ***  made screenshot at 0001E0A8: http://ps.openttdcoop.org/publicserver/webcam/0001E0A8.png
15:28:48  <PublicServer> CyberSoul: Client 148 (Orange) is Mazur, in company 1 (Head to Toe!)
15:28:48  <PublicServer> CyberSoul: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!)
15:29:21  <CyberSoul> me? still a little groggy? oh, nice open space in 14
15:29:47  <PublicServer> <Mazur> Get awake firt, then.  A liter of coffee might help.
15:30:55  <CyberSoul> i'm still finishing the connections in chiba west too
15:31:18  <PublicServer> <Mazur> Best continue that, then.
15:43:48  <PublicServer> ***  made screenshot at 00015B39: http://ps.openttdcoop.org/publicserver/webcam/00015B39.png
15:46:25  <V453000> !info
15:46:25  <PublicServer> V453000: #:1(Orange) Company Name: 'Head to Toe!'  Year Founded: 2427  Money: 304682832793  Loan: 0  Value: 304721741288  (T:2163, R:225, P:0, S:0) unprotected
15:47:58  <V453000> !psasword for me
15:48:12  <V453000> !password for me
15:48:12  <PublicServer> V453000: sitter
15:48:20  <Chris_Booth> !password
15:48:20  <PublicServer> Chris_Booth: sitter
15:48:51  <PublicServer> *** Chris Booth joined the game
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15:49:38  <PublicServer> <Mazur> No doubt coming to check whether I was bluffing or not.  ;-)
15:49:52  <PublicServer> <Chris Booth> where is this steam bahn?
15:50:06  <PublicServer> <Mazur> I said 14.
15:50:43  <PublicServer> <Mazur> But I was joking, as you might have realised.
15:50:54  <PublicServer> <Chris Booth> :'(
15:51:14  <PublicServer> <V453000> >:)
15:53:33  <PublicServer> *** V453000 has left the game (connection lost)
15:53:35  <PublicServer> <Mazur> Gods, didn;t know you two could be suckered in so easliy.
15:54:01  <PublicServer> <Mazur> I'm going to have to be weven more careful with my jokes.
15:58:13  <PublicServer> <Chris Booth> I was looking forward to this steam bahn
15:58:24  <PublicServer> <Chris Booth> so I wasn't the only rebel
15:58:48  <PublicServer> ***  made screenshot at 00011AA8: http://ps.openttdcoop.org/publicserver/webcam/00011AA8.png
15:59:05  <PublicServer> <Mazur> Rebel without applause.
16:03:55  <PublicServer> <Mazur> *duh*
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16:13:48  <PublicServer> ***  made screenshot at 0001E2B2: http://ps.openttdcoop.org/publicserver/webcam/0001E2B2.png
16:14:58  <ppetak> !password
16:14:58  <PublicServer> ppetak: snarls
16:15:16  <PublicServer> *** ppetak joined the game
16:15:34  <PublicServer> <Mazur> Hi, Pepe.
16:15:41  <PublicServer> <ppetak> whoa, 14 almost full :)
16:16:25  <PublicServer> <Mazur> For a change, I'd like to fill hte whole sector this way, so, l;ater, the other side as well.
16:16:44  <PublicServer> <ppetak> and
16:17:03  <PublicServer> <ppetak> on one side trains will go empty, on other full?
16:17:14  <PublicServer> <ppetak> or it will be snake?
16:17:24  <PublicServer> <Mazur> 12 stations per drop, snaked, full load.
16:17:32  <PublicServer> <ppetak> OK.
16:17:48  <PublicServer> <Mazur> 4 platform RoRo Drop.
16:17:54  <PublicServer> <ppetak> So I must start from other side :)
16:19:44  <PublicServer> <Mazur> 11 platform, of course, the 12th must be the drop.
16:20:16  <PublicServer> <Mazur> No, let me plan that now.
16:22:22  <PublicServer> <Mazur> In hte north, first row must share with row for the last few tiles and the "open area".
16:24:42  <PublicServer> <Mazur> Ok, I marked the rows: N, M, S and X.
16:24:48  <PublicServer> <ppetak> I see.
16:25:21  <PublicServer> <ppetak> I will connect stations
16:27:35  <PublicServer> <Mazur> Hm, yes, Might have to reposition 1510 one south, again.
16:28:28  <PublicServer> <ppetak> why 1510 is 2 platforms?
16:28:40  <PublicServer> <Mazur> No room for waiting area?
16:28:48  <PublicServer> ***  made screenshot at 000146AF: http://ps.openttdcoop.org/publicserver/webcam/000146AF.png
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16:28:55  <PublicServer> <ppetak> yes, of course.
16:29:03  <PublicServer> <Mazur> UInless I figured wrong.
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16:35:41  <PublicServer> <Mazur> Drop S is better as a Terminal, I think.
16:35:51  <PublicServer> <Mazur> Too narrow for RoRo.
16:35:53  <PublicServer> <ppetak> I think so too
16:36:16  <PublicServer> <Mazur> Lets start with 4, thinking about 6.
16:38:14  <PublicServer> <CyberSoul> ok, i looked but could find it, where is the depot for grinfingly NE?
16:40:46  <PublicServer> *** ppetak has left the game (connection lost)
16:41:10  <ppetak> grr
16:41:45  <ppetak> !password
16:41:45  <PublicServer> ppetak: fisher
16:42:00  <PublicServer> *** ppetak joined the game
16:43:48  <PublicServer> ***  made screenshot at 00019E9E: http://ps.openttdcoop.org/publicserver/webcam/00019E9E.png
16:48:08  <PublicServer> <ppetak> why the signals on waiting bay entry is two way?
16:48:27  <PublicServer> <Mazur> Twi-way red is interprated as EOL.
16:48:37  <PublicServer> <CyberSoul> eol allows the trains to overflow
16:48:37  <PublicServer> <Mazur> Trains will avoid those at all cost.
16:49:15  <PublicServer> <Mazur> So if a train is in waiting bay, no other train will _want_ to enter, even is it has the stationas its destination.
16:49:21  <PublicServer> <Mazur> Prevents jjams.
16:49:27  <PublicServer> <ppetak> OK
16:49:46  <PublicServer> <Mazur> Or should, in any case.
16:49:58  <PublicServer> <Mazur> Things get tricky when there are PBS about.
16:51:23  <PublicServer> <ppetak> yes :) I tried little srnw, and fiddled with PBS as penalty for path finder :)
16:52:40  <PublicServer> <CyberSoul> yeah had the pbs two-way nightmare in chiba at first
16:53:15  <PublicServer> <ppetak> I'm slowly getting the trick with signals .. but .. slowly
16:53:29  <PublicServer> <Mazur> PBS messes that 2way red=EOL thing up.
16:53:55  <PublicServer> <Mazur> Yeah.  You pick things up going along, playing.
16:54:54  <PublicServer> <CyberSoul> yeah, signals are surprisingly deep, i still learn new stuff looking at crazy prio schemes and such
16:56:40  <PublicServer> <ppetak> so, drops on M,N will be also 4 tracks, roro, style like mainline  segment on station 14, OK?
16:57:09  <PublicServer> <Mazur> Yes.
16:57:50  <PublicServer> <Mazur> 1491 will be hte drop,
16:57:52  <PublicServer> <ppetak> which CL is minimum? 3 or 2?
16:58:29  <PublicServer> <Mazur> Seomething like thias.
16:58:49  <PublicServer> ***  made screenshot at 0001752D: http://ps.openttdcoop.org/publicserver/webcam/0001752D.png
16:59:16  <PublicServer> <Mazur> You can move the drop within hte cell to fit best solution, of course.
16:59:20  <PublicServer> <ppetak> I'm slow ...
16:59:28  <PublicServer> <ppetak> :)
16:59:38  <PublicServer> <Mazur> No worries, I'm being fast.
16:59:49  <PublicServer> <Mazur> In certain ways.
17:00:02  <PublicServer> <ppetak> Lot of thinks to think about, not used to these neat tricks ... :D
17:02:32  <PublicServer> *** Chris Booth has joined company #1
17:03:11  <PublicServer> <Chris Booth> bye bye banks
17:03:15  <PublicServer> *** Chris Booth has joined spectators
17:03:19  <PublicServer> <Mazur> Citizen Band!
17:06:08  <PublicServer> <Mazur> *miss*
17:06:28  <PublicServer> *** Chris Booth has joined company #1
17:06:32  <PublicServer> *** Chris Booth has joined spectators
17:06:40  <PublicServer> <ppetak> aaaah, its a little lagy for thah 'a' tool
17:06:56  <PublicServer> *** Chris Booth has joined company #1
17:07:08  <PublicServer> <Chris Booth> ppetak: if you getting lag I will join for Mazur
17:07:47  <PublicServer> <ppetak> its OK, it was picassa, eating 33% CPU, should be better now
17:08:20  <PublicServer> <ppetak> but you can build the loop from other side ..
17:08:27  <PublicServer> <ppetak> if you want
17:09:13  <PublicServer> <Chris Booth> I don't do building
17:09:19  <PublicServer> <Chris Booth> I have build all I want on this map
17:09:55  <PublicServer> <ppetak> c'mon, its fun :)
17:12:09  <PublicServer> <Chris Booth> I had my fun in Chudinghall and Leiden
17:13:13  <PublicServer> <ppetak> no problem.. what type of game will be next?
17:13:19  <PublicServer> <Mazur> Slindstone Bay, Leiden, Garfingley restoration, now 14.
17:13:31  <PublicServer> <Mazur> Cargo, you bet.
17:13:47  <PublicServer> <ppetak> muehehehe! nice!
17:13:49  <PublicServer> ***  made screenshot at 00010B53: http://ps.openttdcoop.org/publicserver/webcam/00010B53.png
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17:28:49  <PublicServer> ***  made screenshot at 000162A6: http://ps.openttdcoop.org/publicserver/webcam/000162A6.png
17:29:00  <PublicServer> <Chris Booth> there are 2 game types in the grape vine at the moment
17:29:06  <PublicServer> <Chris Booth> no orders and cargo
17:30:18  <PublicServer> <Mazur> Not: "No orders and no cargo"?
17:31:07  <PublicServer> <ppetak> why not, souns interesting :)
17:31:34  <PublicServer> <Chris Booth> No orders and No cargo would be easy
17:31:40  <PublicServer> <Chris Booth> and the fastest coop game ever
17:31:51  <PublicServer> <Mazur> Yeah.
17:32:38  <PublicServer> <ppetak> why is it so?
17:33:39  <PublicServer> <ppetak> tell old man what trick are in no orders and cargo :)
17:34:08  <PublicServer> <Mazur> No: "No orders and no cargo".
17:35:06  <PublicServer> <Mazur> I.e.: Nothing to transport at all.
17:35:46  <PublicServer> <ppetak> aaah! hehehe, epic fail :) small letters :D
17:38:20  <PublicServer> *** Mazur has left the game (connection lost)
17:38:51  <Mazur> !password
17:38:51  <PublicServer> Mazur: vortex
17:39:10  <PublicServer> *** Mazur joined the game
17:40:09  <PublicServer> <ppetak> imagine that game, no orders and no cargo. Full map of trains, with stations not accepting and producing anything, no orders..
17:41:55  *** Vinnie has joined #openttdcoop
17:41:59  <Vinnie> !players
17:42:02  <PublicServer> Vinnie: Client 161 (Orange) is Mazur, in company 1 (Head to Toe!)
17:42:02  <PublicServer> Vinnie: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!)
17:42:02  <PublicServer> Vinnie: Client 159 (Orange) is ppetak, in company 1 (Head to Toe!)
17:42:02  <PublicServer> Vinnie: Client 155 (Orange) is Chris Booth, in company 1 (Head to Toe!)
17:42:09  <Vinnie> hello
17:42:25  <PublicServer> <Mazur> Vincit in Vino!
17:42:31  <Vinnie> !password
17:42:31  <PublicServer> Vinnie: vortex
17:42:48  <PublicServer> <ppetak> hola
17:43:00  <Vinnie> !password
17:43:00  <PublicServer> Vinnie: zoning
17:43:14  <PublicServer> *** Vinnie joined the game
17:43:50  <PublicServer> ***  made screenshot at 000182C7: http://ps.openttdcoop.org/publicserver/webcam/000182C7.png
17:44:15  <PublicServer> <Vinnie> who's is CS?
17:44:41  <PublicServer> <Mazur> CS Lewis?
17:44:45  <PublicServer> <CyberSoul> me :P
17:44:58  <PublicServer> <Vinnie> no he left a mesage near 05 that i did something wrong
17:45:02  <PublicServer> <Vinnie> ahhh
17:45:26  <PublicServer> <CyberSoul> there was a 90o station exit, trains were stuck, that one?
17:45:34  <PublicServer> <Vinnie> yes
17:45:48  <PublicServer> *** Vinnie has joined company #1
17:46:41  <CyberSoul> i hacked it in, left a sign in case you wanted to make it pretty
17:46:51  <PublicServer> <Mazur> is 05 NW intended to remain empty?
17:47:18  <PublicServer> <ppetak> on 05 will be steam SBahn ..
17:47:20  <PublicServer> <Vinnie> that is an area of 04
17:47:36  <PublicServer> <CyberSoul> He Vinnie, I think I gonna found a town between 05 SE and chiba east
17:47:54  <PublicServer> <Vinnie> don't
17:48:04  <PublicServer> <Mazur> Just build bridges.
17:48:10  <PublicServer> <Vinnie> i belive that the rule was 1 town for each area
17:48:20  <PublicServer> <Mazur> It was.
17:49:16  <PublicServer> <CyberSoul> oh, ok, so much empy grids over there, and skyscraper will never make it out that far
17:49:38  <PublicServer> <CyberSoul> will build bridges to centers instead
17:51:35  <PublicServer> *** Vinnie has left the game (connection lost)
17:52:03  <Vinnie> !password
17:52:03  <PublicServer> Vinnie: zoning
17:52:15  <PublicServer> *** Vinnie joined the game
17:52:36  <PublicServer> *** Vinnie has left the game (connection lost)
17:52:46  <Vinnie> ass. my pc cant handle it
17:53:06  <PublicServer> <CyberSoul> yeah, lots of people are saying that now lol
17:53:31  <Vinnie> ok mazur i found out you live on Mazur, Resident Hexameter, 2197 Endless street, Ankh-Morpork. what do i win?
17:54:11  <Mazur> That's also true, but not the reason for 2197.
17:54:23  <Vinnie> ahhhh im so close
17:58:50  <PublicServer> ***  made screenshot at 000118A0: http://ps.openttdcoop.org/publicserver/webcam/000118A0.png
18:05:04  <PublicServer> <ppetak> well, I have to go, and my part is done, there will be some bugs maybe ..
18:05:40  <PublicServer> <Mazur> I'll spray some bug-repellant in a bit.
18:09:02  <PublicServer> <ppetak> OK.
18:09:28  <PublicServer> <ppetak> I will join later, now I go for beer or two .. maybe three ... .. you know
18:09:42  <PublicServer> <Mazur> I do.
18:13:50  <PublicServer> ***  made screenshot at 00014499: http://ps.openttdcoop.org/publicserver/webcam/00014499.png
18:24:23  <PublicServer> *** ppetak has left the game (connection lost)
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18:28:50  <PublicServer> ***  made screenshot at 00010EA5: http://ps.openttdcoop.org/publicserver/webcam/00010EA5.png
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18:48:53  <PublicServer> <CyberSoul> need any help in 14?
18:49:15  <PublicServer> <Mazur> Always welcome.
18:50:54  <PublicServer> *** avdg joined the game
18:50:56  <PublicServer> <CyberSoul> drop M looks slow indeed
18:51:02  <PublicServer> <Mazur> A. V. D. G.
18:51:09  <PublicServer> <avdg> hey
18:51:32  <PublicServer> <avdg> bleh, things gets slow in a small window :(
18:52:04  <PublicServer> <CyberSoul> its a beast of a map now :P
18:52:14  <PublicServer> <Mazur> AFK, back in 5.
18:52:21  <PublicServer> <CyberSoul> i'll load trains into SS
18:58:51  <PublicServer> ***  made screenshot at 0001BC9D: http://ps.openttdcoop.org/publicserver/webcam/0001BC9D.png
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19:13:51  <PublicServer> ***  made screenshot at 0001B294: http://ps.openttdcoop.org/publicserver/webcam/0001B294.png
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19:28:51  <PublicServer> ***  made screenshot at 00016F47: http://ps.openttdcoop.org/publicserver/webcam/00016F47.png
19:29:04  <Mazur> AFBNTK.
19:29:51  <CyberSoul> #?%?#?%??
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19:43:52  <PublicServer> ***  made screenshot at 0001516B: http://ps.openttdcoop.org/publicserver/webcam/0001516B.png
19:50:36  <PublicServer> <CyberSoul> you there maz?
19:50:56  <PublicServer> <Mazur> Yes, commercials on.
19:51:19  <PublicServer> <CyberSoul> where is the depot for Gar NE?
19:51:38  <PublicServer> <CyberSoul> I'm sure its there i just cant find it lol
19:51:56  <PublicServer> <Mazur> Sylf rebuild that.  Let me look.
19:52:14  <PublicServer> <Mazur> Try !here.
19:53:12  <PublicServer> <Mazur> That look like useful to you?
19:54:32  <PublicServer> <CyberSoul> more directly, what will put an extra train at Majestic Fool Bay South for example?
19:56:48  <PublicServer> <CyberSoul> ah found it
19:58:52  <PublicServer> ***  made screenshot at 00015BA9: http://ps.openttdcoop.org/publicserver/webcam/00015BA9.png
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20:13:52  <PublicServer> ***  made screenshot at 000173A9: http://ps.openttdcoop.org/publicserver/webcam/000173A9.png
20:14:16  <CyberSoul> !players
20:14:19  <PublicServer> CyberSoul: Client 161 (Orange) is Mazur, in company 1 (Head to Toe!)
20:14:19  <PublicServer> CyberSoul: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!)
20:14:19  <PublicServer> CyberSoul: Client 155 is Chris Booth, a spectator
20:28:53  <PublicServer> ***  made screenshot at 0001218A: http://ps.openttdcoop.org/publicserver/webcam/0001218A.png
20:38:03  <CyberSoul> Is 14 ready for it's city?
20:40:33  <PublicServer> <Chris Booth> not really
20:40:39  <PublicServer> <Chris Booth> only half built
20:41:09  <PublicServer> <CyberSoul> yeah, but that half can start to grow, will take a while
20:43:53  <PublicServer> ***  made screenshot at 0001BE9D: http://ps.openttdcoop.org/publicserver/webcam/0001BE9D.png
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20:58:53  <PublicServer> ***  made screenshot at 00014AB0: http://ps.openttdcoop.org/publicserver/webcam/00014AB0.png
21:06:16  <CyberSoul> !players
21:06:18  <PublicServer> CyberSoul: Client 161 (Orange) is Mazur, in company 1 (Head to Toe!)
21:06:18  <PublicServer> CyberSoul: Client 150 (Orange) is CyberSoul, in company 1 (Head to Toe!)
21:06:18  <PublicServer> CyberSoul: Client 155 is Chris Booth, a spectator
21:06:47  <CyberSoul> gtg for now
21:07:02  <PublicServer> *** CyberSoul has left the game (connection lost)
21:07:03  <PublicServer> *** Game paused (number of players)
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21:13:53  <PublicServer> ***  made screenshot at 0001438F: http://ps.openttdcoop.org/publicserver/webcam/0001438F.png
21:26:47  <PublicServer> *** Game still paused (number of players)
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21:27:01  <PublicServer> <Intexon> hi
21:27:24  <PublicServer> <Mazur> Lo.
21:27:30  <PublicServer> <Mazur> AFK till end of movie.
21:28:21  <PublicServer> <Intexon> this is too CPU-heavy for me :) see you next game
21:28:37  <PublicServer> *** Intexon has left the game (connection lost)
21:28:37  <PublicServer> *** Game paused (number of players)
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21:59:48  <CyberSoul> !password
21:59:48  <PublicServer> CyberSoul: amidst
22:00:13  <PublicServer> *** Game still paused (number of players)
22:00:13  <PublicServer> *** Game unpaused (number of players)
22:00:14  <PublicServer> *** CyberSoul joined the game
22:00:49  <PublicServer> <Mazur> Wb,
22:01:32  <PublicServer> <CyberSoul> thx, want me to start the west side of 14?
22:01:46  <PublicServer> <Mazur> Sure.
22:02:08  *** ppetak has joined #openttdcoop
22:02:45  <ppetak> !password
22:02:45  <PublicServer> ppetak: amidst
22:03:06  <PublicServer> *** ppetak joined the game
22:03:26  <PublicServer> <Mazur> Hi, ppetak.
22:03:32  <PublicServer> <ppetak> huhu!
22:03:45  <PublicServer> <ppetak> rebuilt Drop M?
22:03:57  <PublicServer> <CyberSoul> heyo p
22:04:03  <PublicServer> <ppetak> CL1 on platform1 was too short?
22:04:27  <PublicServer> <Mazur> Yeah, thought it better to avoid creating a bottleneck at its exit.
22:05:09  <PublicServer> <ppetak> I thought it is onlu for 1 platform .. and, i like this shape ;)
22:07:33  <PublicServer> <Mazur> You won;t go far that way.
22:08:03  <PublicServer> <Mazur> Can;t get through those other tunnels.
22:08:17  <PublicServer> <ppetak> on the corner it is not so good ..
22:08:41  <PublicServer> <ppetak> let me try it
22:08:49  <PublicServer> <ppetak> the tunneling of center
22:08:52  <PublicServer> <Mazur> Ok.
22:09:13  <PublicServer> <Mazur> Tunneling N-S is impossible.
22:09:25  <PublicServer> <Mazur> Look there the tunnels are not.
22:09:56  <PublicServer> <Mazur> Oh, two down, of course.
22:10:03  <PublicServer> <ppetak> yes :D
22:13:53  <PublicServer> ***  made screenshot at 0001D2BB: http://ps.openttdcoop.org/publicserver/webcam/0001D2BB.png
22:15:59  <PublicServer> <ppetak> well, we will see..
22:16:35  <PublicServer> <ppetak> if this will work really well, we can make it for other parts too.
22:18:27  <PublicServer> <Mazur> As yet, I'm not a fan of it.
22:19:28  <PublicServer> <ppetak> too big hole.
22:19:36  *** Phoenix_the_II has joined #openttdcoop
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22:20:05  <PublicServer> <ppetak> but, lets give it a chance.
22:20:13  <PublicServer> <Mazur> Yes.
22:28:54  <PublicServer> ***  made screenshot at 0001F276: http://ps.openttdcoop.org/publicserver/webcam/0001F276.png
22:30:05  <PublicServer> <Mazur> CS: Btw, you missed the soutermost line of tiles.
22:30:51  <PublicServer> <CyberSoul> oh, yeah forgot they can build on that funny slope :)
22:31:41  <PublicServer> <CyberSoul> should i move it before i get to far? the rest of the network is solid and should handle all curves and such
22:32:52  <PublicServer> <Mazur> I'll be good either way, I'll leave it to your conscience.  Chances are the city will not gow that far before the  end of hte game.
22:32:58  <PublicServer> <CyberSoul> if we are optimizing it could go one square east and one south now that remember about the sloped land
22:33:48  <PublicServer> <CyberSoul> i think it good enough :)
22:34:07  <PublicServer> <CyberSoul> did you raise the whole sector to make ML crossings easier?
22:34:45  <PublicServer> <Mazur> ppetak: and V did, I did the east side because ppetakwouldn;t let go.
22:35:41  <PublicServer> <CyberSoul> it does help with long bridges across mainline, especially since you can't tunnel down 2 levels
22:35:58  <PublicServer> <CyberSoul> who make normal height 1 above sea level anyway :P
22:38:29  <PublicServer> <ppetak> :)
22:38:46  <PublicServer> <ppetak> yes .. but still, we will se how will it work.
22:39:34  <PublicServer> <ppetak> Tunnel under city is not blocking many buildings, but the hole in ground is really big. You can see it on M segment
22:43:54  <PublicServer> ***  made screenshot at 00018489: http://ps.openttdcoop.org/publicserver/webcam/00018489.png
22:45:37  <PublicServer> <CyberSoul> dont like the middle S turn in the snake, gonna try to feed each set of 2 rows instead?
22:46:29  <PublicServer> <Mazur> From last one Woods and Last One East?
22:46:45  <PublicServer> <ppetak> this is why I try to rename stations :)
22:47:03  <PublicServer> <ppetak> to know about which I'm talking :)
22:47:05  <PublicServer> <Mazur> From LOI Woods to LOI East?
22:47:27  <PublicServer> <CyberSoul> yeah, it connects up with cl4 perfectly on the other end, so i'm thinking just feed to two sets of two rows on this end and connect up before station
22:47:42  <CyberSoul> yes
22:47:51  <CyberSoul> that middle S-turn
22:48:29  <PublicServer> <Mazur> Or do two  sets of 6 with a 2 platform drop each.
22:50:06  <PublicServer> <CyberSoul> that could work too, will see how it comes together
22:58:54  <PublicServer> ***  made screenshot at 0001DC8B: http://ps.openttdcoop.org/publicserver/webcam/0001DC8B.png
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23:13:56  <PublicServer> ***  made screenshot at 00011A66: http://ps.openttdcoop.org/publicserver/webcam/00011A66.png
23:20:29  <PublicServer> *** Chris Booth has joined company #1
23:22:18  <PublicServer> <Chris Booth> It always amazes me how many indutries can pop up on this map
23:28:56  <PublicServer> ***  made screenshot at 00010C8D: http://ps.openttdcoop.org/publicserver/webcam/00010C8D.png
23:33:37  <PublicServer> <ppetak> well, enough for today :)
23:33:41  <PublicServer> <ppetak> bye
23:33:47  <PublicServer> <Mazur> byE
23:33:50  <PublicServer> <CyberSoul> later p
23:35:55  <PublicServer> *** ppetak has left the game (connection lost)
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23:43:57  <PublicServer> ***  made screenshot at 0001CC6A: http://ps.openttdcoop.org/publicserver/webcam/0001CC6A.png
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23:58:57  <PublicServer> ***  made screenshot at 00016668: http://ps.openttdcoop.org/publicserver/webcam/00016668.png
23:59:24  <Chris_Booth> Mazur CyberSoul are you still playing?
23:59:42  <PublicServer> <CyberSoul> i am atm
23:59:48  <PublicServer> <Mazur> Yes.
23:59:58  <PublicServer> <Mazur> Building hard in 14.

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