Times are UTC Toggle Colours
00:13:54 *** roboboy has joined #openttdcoop 00:19:53 *** hribek has quit IRC 00:26:06 *** Progman has joined #openttdcoop 00:30:34 *** MrD2DG has quit IRC 00:31:53 *** lych has joined #openttdcoop 00:37:47 *** Progman has quit IRC 00:51:28 *** Fuco has quit IRC 00:53:15 *** roboboy has quit IRC 00:57:47 <Mazur> Still not back from hte shop, eh? 01:10:02 *** KenjiE20 has quit IRC 01:12:13 *** roboboy has joined #openttdcoop 01:35:43 *** roboboy has quit IRC 01:47:23 *** Capeguy has joined #openttdcoop 01:47:45 <Capeguy> !players 01:47:51 <Capeguy> !password 01:48:04 <Capeguy> Owh, maintainence. 01:48:28 *** hribek has joined #openttdcoop 01:49:28 *** roboboy has joined #openttdcoop 01:54:25 *** Capeguy has quit IRC 02:24:22 *** pugi has quit IRC 02:35:35 *** thgergo has quit IRC 03:01:02 *** bothie has quit IRC 03:12:19 *** bothie has joined #openttdcoop 03:15:20 *** Phoenix_the_II has quit IRC 04:03:35 *** roboboy has quit IRC 04:31:43 *** hribek has quit IRC 04:38:05 *** lafille has joined #openttdcoop 04:40:05 *** lafille has quit IRC 04:40:54 <lych> !password 04:42:43 *** Intexon has quit IRC 04:47:48 <Mazur> Still in the shop. 04:48:08 <Sylf> grr 04:49:03 <Mazur> Yep. 04:56:20 *** lafille has joined #openttdcoop 04:57:58 *** lafille has quit IRC 05:15:36 *** lych has quit IRC 06:49:26 *** rane has joined #openttdcoop 08:17:52 *** ODM has joined #openttdcoop 08:17:52 *** ChanServ sets mode: +o ODM 08:31:56 *** Vinnie has joined #openttdcoop 08:39:15 <Vinnie> goodmorning 08:41:12 <hylje> morning 08:55:34 *** Progman has joined #openttdcoop 09:54:08 *** lych has joined #openttdcoop 10:01:07 *** JamesG has joined #openttdcoop 10:01:11 <JamesG> !password 10:01:19 <JamesG> Oh, the downtime 10:07:10 *** scrlk has joined #openttdcoop 10:08:42 *** scrlk has joined #openttdcoop 10:08:55 *** scrlk has quit IRC 10:09:29 *** scrlk has joined #openttdcoop 10:09:33 *** floffe has quit IRC 10:20:15 *** scrlk has quit IRC 10:20:38 *** scrlk has joined #openttdcoop 10:23:26 *** pugi has joined #openttdcoop 10:25:01 *** DayDreamer has joined #openttdcoop 10:38:04 *** Fuco has joined #openttdcoop 10:38:08 *** ChanServ sets mode: +v Fuco 10:40:22 *** floffe has joined #openttdcoop 10:45:56 *** roboboy has joined #openttdcoop 11:09:13 *** pugi has quit IRC 11:13:42 *** scrlk has quit IRC 11:19:25 *** MrD2DG has joined #openttdcoop 11:39:21 *** PublicServer has joined #openttdcoop 11:39:21 <PublicServer> Autopilot engaged 11:39:21 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 11:39:21 *** ChanServ sets mode: +v PublicServer 11:39:21 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22148) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 19:45 CET until it is up again ;-) (.stable will still run)" 11:39:33 <PublicServer> *** made screenshot at 0000822A: http://ps.openttdcoop.org/publicserver/webcam/0000822A.png 11:39:43 <Ammler> @topic remove -1 11:39:43 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22148) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only" 11:40:30 <JamesG> That bot is clever 11:40:34 <PublicServer> *** Game still paused (number of players) 11:40:37 <PublicServer> *** Amm1er joined the game 11:40:50 <Ammler> !getbot 11:40:55 <Ammler> !date 11:40:55 <PublicServer> Ammler: 1 May 2171 11:42:08 <Ammler> someone here who was here yesterday evening and could check if the running map is ok? 11:42:34 <PublicServer> *** Amm1er has left the game (leaving) 11:45:28 <MrD2DG> Wiat pub server is up? 11:45:32 <MrD2DG> *Wait 11:45:59 <MrD2DG> !password 11:45:59 <PublicServer> MrD2DG: bulled 11:49:48 *** scrlk has joined #openttdcoop 11:50:04 <PublicServer> *** Game still paused (number of players) 11:50:05 <PublicServer> *** MrD2DG joined the game 11:50:25 <scrlk> server up 11:50:31 <MrD2DG> Yep 11:50:48 <scrlk> shows as offline 11:50:56 <MrD2DG> Try again in on it now 11:51:10 <scrlk> no go 11:51:26 <MrD2DG> Weird... 11:53:02 <Ammler> scrlk: I also updated... 11:53:22 <scrlk> oooh 11:53:26 <MrD2DG> xD 11:53:34 <scrlk> !password 11:53:35 <PublicServer> scrlk: bulled 11:53:40 <scrlk> im in 11:53:41 <scrlk> :) 11:53:41 <PublicServer> *** Game still paused (number of players) 11:53:41 <PublicServer> *** Game unpaused (number of players) 11:53:42 <PublicServer> *** scrlk joined the game 11:53:47 <PublicServer> <MrD2DG> :P 11:54:00 <Ammler> is the map up to date? 11:54:07 <PublicServer> <scrlk> yeah 11:54:11 <PublicServer> <MrD2DG> I think so 11:54:13 <Ammler> fine :-) 11:54:34 <PublicServer> *** made screenshot at 00018391: http://ps.openttdcoop.org/publicserver/webcam/00018391.png 11:54:49 <Vinnie> thank you Ammler. So what is new on the new serverlocation? 11:56:04 <Ammler> no idea, you need to ask our lovely sponsor :-) 11:56:17 <Vinnie> !dl win32 11:56:17 <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win32.zip 11:56:20 <PublicServer> <MrD2DG> Ohh you moved servers 11:56:25 <Ammler> @seen Phoenix* 11:56:25 <Webster> Ammler: Phoenix* could be Phoenix_the_II (15 hours, 55 minutes, and 1 second ago) or PhoenixII (1 year, 6 weeks, 3 days, 13 hours, 35 minutes, and 25 seconds ago) 11:56:51 *** roboboy has quit IRC 11:57:02 <Ammler> I would say, nothing changed for us 11:57:16 <Vinnie> !password 11:57:16 <PublicServer> Vinnie: supple 11:57:22 <PublicServer> *** scrlk has left the game (connection lost) 11:57:22 <PublicServer> *** Game paused (number of players) 11:57:24 *** scrlk has quit IRC 11:57:37 <PublicServer> *** Game still paused (number of players) 11:57:39 <PublicServer> *** Vinnie joined the game 11:57:41 <PublicServer> *** Vinnie has joined company #1 11:57:41 <PublicServer> *** Game unpaused (number of players) 12:00:00 <PublicServer> <Vinnie> time for a new SLH 12:00:23 <PublicServer> <MrD2DG> Just finishing mine off from yesterday 12:03:04 <PublicServer> *** MrD2DG has left the game (connection lost) 12:03:04 <PublicServer> *** Game paused (number of players) 12:03:12 <PublicServer> <Vinnie> ahhh :( 12:08:08 *** KenjiE20 has joined #openttdcoop 12:08:08 *** ChanServ sets mode: +o KenjiE20 12:08:57 *** mfb- has joined #openttdcoop 12:09:34 <PublicServer> *** made screenshot at 0001FD59: http://ps.openttdcoop.org/publicserver/webcam/0001FD59.png 12:09:38 *** MrD2DG has quit IRC 12:12:06 <PublicServer> *** Game still paused (number of players) 12:12:06 <PublicServer> *** Game unpaused (number of players) 12:12:06 <PublicServer> *** mfb joined the game 12:12:10 <PublicServer> <Vinnie> hello mfb 12:12:12 <PublicServer> <mfb> hi 12:12:40 <lych> !password 12:12:40 <PublicServer> lych: marted 12:14:16 <PublicServer> <mfb> SLH 05 looks ready? 12:14:39 <PublicServer> <Vinnie> why are there depots? 12:14:47 <PublicServer> <mfb> no idea 12:15:15 <PublicServer> *** mfb has joined spectators 12:15:18 <PublicServer> *** lych joined the game 12:15:58 <PublicServer> <Vinnie> it might not be finished yet 12:18:57 <lych> hey 12:18:59 <PublicServer> *** lych has left the game (connection lost) 12:18:59 <PublicServer> *** Game paused (number of players) 12:19:03 <PublicServer> <Vinnie> hello 12:19:05 *** valhallasw has joined #openttdcoop 12:19:15 <PublicServer> *** Game still paused (number of players) 12:19:15 <PublicServer> *** Game unpaused (number of players) 12:19:15 <PublicServer> *** lych joined the game 12:19:26 *** MrD2DG has joined #openttdcoop 12:19:29 <MrD2DG> !Password 12:19:33 <MrD2DG> !password 12:19:33 <PublicServer> MrD2DG: marted 12:19:43 <PublicServer> *** MrD2DG joined the game 12:20:45 <PublicServer> <lych> seems like 12:20:51 <PublicServer> <lych> theres not much left to do 12:20:59 <PublicServer> <Vinnie> for SLH05? 12:21:02 <PublicServer> <MrD2DG> Build an SLH? 12:21:18 <PublicServer> <Vinnie> you can finish my SLH 12:21:26 <PublicServer> <lych> nah its alright 12:21:40 <PublicServer> <MrD2DG> SLH05 needs proper electrification 12:24:34 <PublicServer> *** made screenshot at 0001ED65: http://ps.openttdcoop.org/publicserver/webcam/0001ED65.png 12:26:49 <PublicServer> <MrD2DG> Someone check SLH15 please, tell me if i missed anything (except signals) 12:27:34 <PublicServer> <MrD2DG> How are they unsynced? 12:27:45 <PublicServer> <Vinnie> count the diagonals 12:27:50 <PublicServer> <MrD2DG> Ooh 12:29:07 <PublicServer> <MrD2DG> K 12:29:15 <PublicServer> <Vinnie> np 12:29:41 <PublicServer> <MrD2DG> But for the first set of bridges shouldnt they be in sync because the split after the diag? 12:30:10 <PublicServer> <Vinnie> you can never make it synced if you make a 90 degree turn 12:30:24 <PublicServer> <MrD2DG> K 12:30:26 <PublicServer> <Vinnie> you need to merge them and then split again after the urn 12:30:34 <PublicServer> <Vinnie> turn 12:32:35 <PublicServer> <MrD2DG> So it should be ABAB 12:32:56 <PublicServer> <Vinnie> AABB would be prefered 12:33:06 <PublicServer> <MrD2DG> k 12:33:52 <PublicServer> <MrD2DG> oh 12:39:34 <PublicServer> *** made screenshot at 0001AD90: http://ps.openttdcoop.org/publicserver/webcam/0001AD90.png 12:42:01 <PublicServer> <lych> at !here 12:42:07 <PublicServer> <lych> shouldnt this be doubled 12:42:14 <PublicServer> <lych> or does it not matter 12:42:30 <PublicServer> <MrD2DG> well since then tunnels arent i guess your right 12:42:48 <PublicServer> <Vinnie> if it gets really crowded it should matter 12:43:02 <PublicServer> <Vinnie> but it can go without for now 12:45:32 <PublicServer> <Vinnie> oke i improved my SLH 08 12:45:56 <PublicServer> <Vinnie> who want to help with a new SLH? 12:46:10 <PublicServer> <MrD2DG> Well you can do my bridges @ here 12:46:18 <PublicServer> <lych> i dont mind 12:46:20 <PublicServer> <lych> wher 12:46:26 <PublicServer> <MrD2DG> SLH 15 12:46:28 <PublicServer> <MrD2DG> here sign 12:48:36 <PublicServer> <lych> slh 18? going east? 12:48:44 <PublicServer> <Vinnie> 1 sec lych 12:48:50 <PublicServer> <Vinnie> i ant to make it hard 12:49:04 <PublicServer> *** lych has left the game (connection lost) 12:49:12 <lych> !password 12:49:12 <PublicServer> lych: carved 12:49:26 <PublicServer> *** lych joined the game 12:50:26 <PublicServer> <Vinnie> like that MrD2DG? 12:50:34 <PublicServer> <lych> v nice 12:50:34 <PublicServer> <MrD2DG> Yeah you misses a line though 12:51:23 <PublicServer> <Vinnie> where should this go to 12:51:27 <PublicServer> <lych> north 12:51:45 <PublicServer> <MrD2DG> So the double brides were needed :P 12:52:04 <PublicServer> <Vinnie> :D 12:52:20 <PublicServer> <Vinnie> well it also depents on the builder 12:52:26 <PublicServer> <MrD2DG> True 12:52:28 <PublicServer> <MrD2DG> Thanks 12:52:44 <PublicServer> <lych> yeah i notice some slh's dont have doubled bridges 12:53:18 <PublicServer> <Vinnie> oke lych SLH 18 12:53:26 <PublicServer> <Vinnie> i made it hard 12:53:32 <PublicServer> <lych> thanks 12:54:35 <PublicServer> *** made screenshot at 0002EBE5: http://ps.openttdcoop.org/publicserver/webcam/0002EBE5.png 12:54:52 <PublicServer> <Vinnie> may i help with SLH18? 12:54:58 <PublicServer> <Vinnie> just do 1 merger 12:55:05 <PublicServer> <lych> yeah sure 13:00:12 <PublicServer> <Vinnie> remember the SLH has 2 exits 13:00:48 <PublicServer> <MrD2DG> Ouch 13:00:56 <PublicServer> <Vinnie> I like hard 13:01:06 <PublicServer> <Vinnie> even picked a spot between 2 lakes 13:01:14 <PublicServer> <MrD2DG> :P 13:02:26 <PublicServer> <lych> oh shit 13:02:30 <PublicServer> <lych> oh yeah 13:02:33 *** hribek has joined #openttdcoop 13:02:33 <PublicServer> <MrD2DG> Lol 13:02:35 <PublicServer> <lych> im supposed to cross 13:02:37 <PublicServer> <Vinnie> easy fix 13:02:59 <PublicServer> *** Hribek joined the game 13:03:01 <PublicServer> <Vinnie> hello Hribek 13:03:07 <PublicServer> <MrD2DG> Hi 13:04:23 <PublicServer> *** Hribek has left the game (connection lost) 13:04:33 <hribek> hello 13:04:41 <PublicServer> <lych> huh? 13:04:47 <PublicServer> <lych> oh 13:04:49 <PublicServer> <lych> duhh 13:05:02 <PublicServer> *** Hribek joined the game 13:06:51 <PublicServer> <lych> ?? 13:06:55 <PublicServer> <Vinnie> not needed 13:07:03 <PublicServer> <Vinnie> to tight to make it work 13:07:09 <PublicServer> <lych> reallu 13:08:32 *** Chillosophy has joined #openttdcoop 13:08:57 <PublicServer> <Vinnie> oke only 14 18 and maybe a new 19 to be made 13:09:27 <PublicServer> <Vinnie> I cant find any more spots for SLH 13:09:27 <PublicServer> <MrD2DG> where would 19 be? 13:09:35 <PublicServer> *** made screenshot at 0002D3E4: http://ps.openttdcoop.org/publicserver/webcam/0002D3E4.png 13:10:03 <PublicServer> <Vinnie> sign SLH 19 13:10:19 <PublicServer> <Vinnie> maybe a bit further up the mountain 13:10:28 <PublicServer> <MrD2DG> Ooh 3 lines 13:10:42 <PublicServer> <Vinnie> well its easy 13:10:45 <PublicServer> <Vinnie> wanna try it? 13:10:59 <PublicServer> <MrD2DG> Yeah why not brb a min though 13:11:58 <PublicServer> <Hribek> hi, is there anyone here who asked the "why pbs?" question? 13:12:10 <PublicServer> <lych> no but i'd ask it too 13:12:12 <PublicServer> <Vinnie> it was me 13:12:24 <PublicServer> <Hribek> come and see, I've put the testing trains in there 13:12:31 <PublicServer> <Vinnie> i see 13:12:46 <PublicServer> <Hribek> there is no room for block exit signal on the upper track 13:13:59 <PublicServer> <MrD2DG> BK 13:14:52 <PublicServer> <Vinnie> stup town 13:14:56 <PublicServer> <Vinnie> stupid 13:14:59 <PublicServer> <MrD2DG> :P 13:17:52 <PublicServer> <MrD2DG> brb 1 min 13:18:35 <PublicServer> <MrD2DG> bk 13:19:38 <PublicServer> <MrD2DG> That okay for a split? or more tunnels nedded 13:19:55 <PublicServer> <Vinnie> don't know 13:20:05 <PublicServer> <Vinnie> im also trying new stuff now 13:20:07 <PublicServer> <MrD2DG> Hmm ok 13:21:19 <PublicServer> *** mfb has joined company #1 13:21:35 <mfb-> any SLHs missing? 13:21:45 <PublicServer> <Vinnie> not that i can think of 13:21:53 <PublicServer> <Vinnie> al lines have alteast 1 SLH 13:23:07 *** scrlk has joined #openttdcoop 13:23:16 <scrlk> hi 13:23:22 <PublicServer> <Vinnie> hello Scunthorpe 13:23:24 <PublicServer> <mfb> hi 13:23:26 <PublicServer> <Vinnie> hello scrlk 13:23:28 <PublicServer> <MrD2DG> Hi 13:24:35 <PublicServer> *** made screenshot at 000180BE: http://ps.openttdcoop.org/publicserver/webcam/000180BE.png 13:24:38 <PublicServer> <Vinnie> i like it 13:24:48 <PublicServer> <mfb> 14 needs some work 13:25:06 <PublicServer> <Vinnie> yep 13:25:12 <PublicServer> <Vinnie> but when will he be back 13:25:16 <PublicServer> <mfb> ok 13:25:22 <PublicServer> <Vinnie> ? 13:26:08 <scrlk> ? 13:26:42 <V453000> !dl win64 13:26:42 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip 13:26:56 <scrlk> !password 13:26:56 <PublicServer> scrlk: levies 13:27:12 <PublicServer> *** scrlk joined the game 13:27:24 <PublicServer> <Vinnie> MrD2DG: does both exits need to go down? 13:27:34 <PublicServer> <scrlk> vinnie: are you building the slh with mergerd 13:27:38 <PublicServer> <scrlk> *mergers 13:27:38 <PublicServer> <MrD2DG> Umm yes? 13:27:44 <PublicServer> <Vinnie> yes 13:27:50 <PublicServer> <Vinnie> scrlk: yes 13:27:54 <PublicServer> <MrD2DG> Well they arent both connected to all lines 13:27:58 <PublicServer> <scrlk> with slh is it? 13:28:02 <PublicServer> <Vinnie> 19 13:28:14 <PublicServer> <MrD2DG> Ill try to change them then 13:28:20 <PublicServer> <scrlk> wow that is hardcore 13:28:24 <PublicServer> <scrlk> mind if i help? 13:28:30 <PublicServer> <V453000> hi 13:28:31 <PublicServer> *** V453000 joined the game 13:28:36 <PublicServer> <MrD2DG> brb a min 13:28:36 <PublicServer> <Vinnie> hello V453000 13:28:38 <PublicServer> <mfb> hi 13:28:46 <PublicServer> <Vinnie> scrlk: nah its a challange 13:28:46 <PublicServer> <scrlk> hi 13:29:04 <PublicServer> <scrlk> 3ml lines... 13:29:14 <PublicServer> <Vinnie> and 2 entry SL 13:29:18 <PublicServer> <mfb> just make it large enough ;) 13:29:24 <PublicServer> <Vinnie> i will 13:29:28 <PublicServer> <V453000> :( 13:29:34 <PublicServer> <V453000> SLH 15 should be closer to 1 7 13:29:36 <PublicServer> <Vinnie> bad idea V 13:29:36 <PublicServer> <V453000> much closer 13:29:50 <PublicServer> <MrD2DG> bk 13:30:12 <PublicServer> <scrlk> any other locations to build a slh? 13:30:30 <PublicServer> <V453000> Vinnie: that will have to be moved 13:30:38 <PublicServer> <mfb> maybe next to saxmundham 13:30:40 <PublicServer> <Vinnie> 15? 13:30:44 <PublicServer> <V453000> yes 13:30:46 <PublicServer> <scrlk> ok 13:30:56 <PublicServer> <Vinnie> may we finish 19 first 13:30:58 <PublicServer> <V453000> see ! space for 15 13:31:00 <PublicServer> <scrlk> ok 13:32:39 <PublicServer> <mfb> see !here for sync at SLH05 13:33:01 <PublicServer> <Hribek> ... 13:33:36 <PublicServer> <mfb> ...? 13:33:36 <PublicServer> <V453000> why the hell do you care so much about sync on a side line 13:33:50 <PublicServer> <Hribek> I have no idea 13:33:54 <PublicServer> <Hribek> tell him that 13:33:58 <PublicServer> <mfb> I did not say that sync is a must there :D 13:34:02 <PublicServer> <scrlk> lol 13:34:12 <PublicServer> <mfb> but the sign that it would be in sync is just wrong 13:34:54 <PublicServer> <V453000> just delte all the signs about sync and leave it as it is imo 13:35:05 <PublicServer> <Hribek> does the crossing help it? 13:35:15 <PublicServer> <mfb> no 13:35:23 <PublicServer> <V453000> rather not 13:35:37 <PublicServer> <mfb> the "problem" is that you split from a north<->south-track and merge east<->west 13:35:45 <PublicServer> <mfb> it's nearly impossible to sync that 13:35:53 <PublicServer> <V453000> not nearly afaik 13:36:07 <PublicServer> <lych> i tried, dont think its possible 13:36:20 <PublicServer> <mfb> maybe with really long tracks and abusing that diagonals are a bit more than 1 tile 13:36:37 <PublicServer> <lych> anyway, someone want to check slh18 13:36:39 <PublicServer> <mfb> (not that it is useful...) 13:36:49 <PublicServer> <lych> oh wait prios 13:36:49 <PublicServer> <lych> nvm 13:37:21 <PublicServer> <V453000> prios missing at 18 13:37:33 <PublicServer> <lych> yeah got tt 13:37:49 <PublicServer> <scrlk> re: pbs, you should only use it when space is limited? 13:38:07 <PublicServer> <V453000> only when there is no other way 13:38:28 <PublicServer> <scrlk> eg: space is limited? 13:38:31 <PublicServer> <Vinnie> ahh second merger done 13:38:48 *** pugi has joined #openttdcoop 13:39:23 <PublicServer> <mfb> signal gap? 13:39:31 <PublicServer> <Hribek> where 13:39:33 <PublicServer> <mfb> 18 13:39:35 <PublicServer> *** made screenshot at 00024EFD: http://ps.openttdcoop.org/publicserver/webcam/00024EFD.png 13:40:11 *** perk11 has joined #openttdcoop 13:40:17 <PublicServer> <mfb> that will not work 13:40:35 <PublicServer> <scrlk> can i start prep for slh 19? 13:40:37 <PublicServer> <mfb> it's fine like that 13:40:43 <PublicServer> <scrlk> 20 13:40:45 <PublicServer> <scrlk> sorry 13:40:51 <PublicServer> <mfb> 20, where? 13:40:53 <PublicServer> <lych> k cool tks 13:41:01 <PublicServer> <scrlk> i placed a sign 13:41:05 <PublicServer> <scrlk> saxmundha, 13:41:23 <PublicServer> <V453000> he 13:41:31 <PublicServer> <V453000> should go south btw 13:41:45 <PublicServer> <V453000> maybe a 4way SLH would be useful there 13:41:55 <PublicServer> <scrlk> saxmundham? 13:42:01 <PublicServer> <V453000> yes ,SLH 20 13:42:09 <PublicServer> <scrlk> can you help me? never done a 4 way slh 13:42:34 <PublicServer> <MrD2DG> You put the signals the wrong way vinnie? 13:42:34 <PublicServer> <V453000> delete Saxmundham first 13:42:41 <PublicServer> <Vinnie> ty 13:42:45 <PublicServer> <scrlk> nuke it? 13:42:47 <PublicServer> <V453000> idk who grew it but it is wrong 13:42:51 <PublicServer> <scrlk> yeah 13:42:55 <PublicServer> <scrlk> we need to box it to the est 13:43:15 <PublicServer> <scrlk> east 13:43:53 <PublicServer> <scrlk> is there an easier spot? 13:44:07 <PublicServer> <mfb> west: bbh. east: station :( 13:44:10 <PublicServer> <V453000> remove the town. 13:44:14 <PublicServer> <Hribek> you could move the drop to the city 13:44:17 <PublicServer> <scrlk> magic dozer? 13:44:21 <PublicServer> <V453000> ... 13:44:38 <PublicServer> <Hribek> or can we build new towns? 13:44:46 <PublicServer> <scrlk> v can fund em 13:45:02 <PublicServer> <scrlk> need...magic...dozer 13:45:14 <PublicServer> <mfb> wtf 13:45:28 <PublicServer> <mfb> ah ok, town project 13:46:51 <PublicServer> *** V453000 has joined spectators 13:46:53 <PublicServer> <lych> is !prio too short 13:46:57 <PublicServer> <V453000> I will come in several minutes 13:47:09 <PublicServer> <V453000> then we should start slh 20 :) 13:47:23 <PublicServer> <scrlk> hope i can learn some tricks 13:47:35 <PublicServer> <mfb> it is not a prio at all 13:47:49 <PublicServer> <Hribek> ok, who asked about PBS at SLH 05? 13:47:51 <PublicServer> <Hribek> mfb? 13:48:01 <PublicServer> <mfb> no 13:48:01 <PublicServer> <lych> like this 13:48:03 <PublicServer> <scrlk> help clear saxmundham 13:48:21 <PublicServer> <mfb> better now :) 13:48:29 <PublicServer> <lych> oh right of course 13:50:04 <PublicServer> <mfb> maybe start with the buildings in the north 13:50:08 <PublicServer> <MrD2DG> Gotta BRB for a bit 13:50:14 <PublicServer> <Vinnie> @gap 3 13:50:18 <PublicServer> <MrD2DG> You can finish the split if you want 13:50:20 <PublicServer> <Vinnie> @@gap 3 13:50:20 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 13:50:32 <PublicServer> <Vinnie> @@(gap 3) 13:50:32 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 13:50:36 <PublicServer> *** MrD2DG has joined spectators 13:50:45 *** Chillosophy has quit IRC 13:51:06 <PublicServer> <scrlk> keep going guys 13:52:00 <PublicServer> <Vinnie> MrD2DG: i need to redo your split at SLH19. it needs to move a bit 13:52:08 <PublicServer> <lych> ok. slh 18 any more problems? 13:52:15 *** Chillosophy has joined #openttdcoop 13:52:44 <PublicServer> <scrlk> damn 13:53:01 <PublicServer> <lych> lolz 13:53:03 <PublicServer> <mfb> ? 13:53:42 <PublicServer> <Vinnie> bribes :( 13:53:49 <PublicServer> <scrlk> makes it quicker 13:53:59 <PublicServer> <Vinnie> quick isnt good 13:54:36 <PublicServer> *** made screenshot at 00039A6E: http://ps.openttdcoop.org/publicserver/webcam/00039A6E.png 13:57:06 *** Intexon has joined #openttdcoop 13:58:11 <PublicServer> <scrlk> buy up land 13:59:09 <PublicServer> *** Intexon joined the game 13:59:10 <PublicServer> <Intexon> hi 13:59:16 <PublicServer> <mfb> hi 13:59:26 <PublicServer> <Vinnie> hello 14:00:43 <PublicServer> <mfb> nearly done :D 14:01:01 <PublicServer> <scrlk> :P 14:01:01 <PublicServer> <mfb> :D 14:01:35 <PublicServer> <scrlk> humm 14:01:37 <PublicServer> <scrlk> lol 14:01:42 <PublicServer> <scrlk> all the same building 14:01:48 <PublicServer> <scrlk> we need better than good approvakl 14:01:54 <PublicServer> <lych> just dodge them? 14:01:56 <PublicServer> <lych> lolz 14:02:04 <PublicServer> <scrlk> we need magic dozer 14:02:04 <PublicServer> <lych> theyre like antennas anw 14:02:06 <PublicServer> <mfb> let's keep that 14:02:08 <PublicServer> <scrlk> to kill the bank and the statue 14:02:16 <PublicServer> <mfb> maybe we can delete them later 14:02:20 <PublicServer> <mfb> if necessary 14:03:12 <PublicServer> <Vinnie> yes its getting difficult 14:03:25 <PublicServer> <Intexon> why did you nuke that poor town? 14:03:29 <PublicServer> <scrlk> to build a slh 14:03:34 <PublicServer> <Intexon> wtf 14:03:38 <PublicServer> <Hribek> why do you kill the lakes? 14:03:42 <PublicServer> <Intexon> what about going the other way 14:03:48 <PublicServer> <scrlk> 4 way 14:05:41 <PublicServer> *** MrD2DG has joined company #1 14:06:20 *** Phoenix_the_II has joined #openttdcoop 14:06:21 *** ChanServ sets mode: +o Phoenix_the_II 14:06:21 <PublicServer> <Vinnie> exit 1 and 2 are from the same line 14:06:29 <PublicServer> <mfb> ? 14:06:31 <PublicServer> <Vinnie> exit 3 is from an other 14:06:39 <PublicServer> <Vinnie> some signs at SLH 19 14:06:39 <PublicServer> <mfb> ah ok, not at 20 14:06:47 <PublicServer> <MrD2DG> Remember to conntect back to SW splt 14:06:55 <PublicServer> <Vinnie> yes 14:07:11 <PublicServer> <scrlk> can we get rid of the prio length test 14:07:17 <PublicServer> <lych> sure 14:07:19 <PublicServer> <lych> tt was for me 14:07:53 <PublicServer> <lych> wow u nuked everything there? 14:07:59 <PublicServer> <lych> do you need that much space? 14:08:05 <PublicServer> <scrlk> well v said nuke it 14:08:23 <PublicServer> <MrD2DG> theres a large amound of space around it 14:08:27 <PublicServer> <lych> well i know its redundant, but the lake too? 14:08:33 <PublicServer> <scrlk> meh 14:08:43 <PublicServer> <scrlk> we cant get rid of the offices 14:08:53 <PublicServer> <scrlk> we need higher approval 14:09:01 <PublicServer> <mfb> doesn't matter 14:09:05 <PublicServer> <lych> just dodge them? 14:09:09 <PublicServer> <mfb> southern part is ready anyway 14:09:11 <PublicServer> <scrlk> nah we can bribe 14:09:30 <PublicServer> <mfb> just some connections in the north missing 14:09:36 <PublicServer> *** made screenshot at 0003D87A: http://ps.openttdcoop.org/publicserver/webcam/0003D87A.png 14:10:12 <PublicServer> <mfb> done 14:10:36 <PublicServer> <Vinnie> its getting crowded 14:10:42 <PublicServer> <V453000> 20? 14:10:52 <PublicServer> <Vinnie> and 19 14:10:56 <PublicServer> <mfb> tome for some improvements now 14:10:58 <PublicServer> <mfb> *time 14:11:20 <PublicServer> *** V453000 has joined company #1 14:11:40 <PublicServer> <scrlk> so v working on slh 20 now? 14:11:44 <PublicServer> <V453000> no 14:12:46 <PublicServer> <V453000> I will eventually rebuild it, this will be bad for expansions 14:12:54 <PublicServer> <V453000> but as long as it works ... :) 14:13:00 <PublicServer> <scrlk> damn offices 14:13:06 <PublicServer> <scrlk> wish they could do 14:13:08 <PublicServer> <scrlk> go 14:14:55 <PublicServer> *** Intexon has left the game (connection lost) 14:15:46 <PublicServer> *** Intexon joined the game 14:16:30 <PublicServer> <mfb> any signals missing? 14:17:30 <PublicServer> <MrD2DG> The outermost line has no connection to NW 14:17:38 <PublicServer> <MrD2DG> Oh somone already left a sign 14:18:13 <PublicServer> <scrlk> the offices are dieing 14:18:25 <PublicServer> <scrlk> slowly 14:18:27 <PublicServer> <mfb> I don't care 14:18:49 <PublicServer> <scrlk> bribe? 14:19:03 <PublicServer> <Vinnie> MrD2DG: you still working on SLH19 14:19:12 <PublicServer> <scrlk> n1 14:19:15 <PublicServer> <mfb> oops 14:19:17 <PublicServer> <scrlk> nice one 14:19:17 <PublicServer> <MrD2DG> Well somones doing it now.. 14:19:27 <PublicServer> <MrD2DG> I went away for a bit 14:19:42 <PublicServer> <Vinnie> i was changing stuff 14:19:42 <PublicServer> <Vinnie> do you want to make the last split or should i do it? 14:20:19 <PublicServer> <MrD2DG> Well i gotta go soon so i cant od much 14:20:25 <PublicServer> <Vinnie> oke i will make it 14:20:58 <PublicServer> <mfb> that will be interesting 14:21:17 <PublicServer> <scrlk> can there be any improvements to slh 13? 14:21:53 <PublicServer> <mfb> merge to west maybe 14:22:17 <PublicServer> <scrlk> no idea how to do that :P 14:23:05 <PublicServer> <mfb> maybe like SLH03 14:23:15 <PublicServer> <mfb> shorter tracks to the MLs 14:24:21 <PublicServer> <scrlk> might be slightly hard# 14:24:36 <PublicServer> *** made screenshot at 000375E6: http://ps.openttdcoop.org/publicserver/webcam/000375E6.png 14:24:44 <PublicServer> <scrlk> w/o tf 14:24:56 <PublicServer> <scrlk> lots of it anyway 14:25:08 <PublicServer> <scrlk> shall i try it? 14:25:18 <PublicServer> <mfb> well, it works like that, too 14:25:31 <PublicServer> <mfb> would just be a small improvement 14:25:55 <PublicServer> <lych> could double the tunnels 14:26:01 <PublicServer> <scrlk> they are doubled 14:26:01 <PublicServer> <lych> for the exits? 14:26:05 <PublicServer> <MrD2DG> gonna go now bye 14:26:21 <PublicServer> <lych> seeya 14:26:27 <PublicServer> *** MrD2DG has left the game (leaving) 14:26:41 *** MrD2DG has quit IRC 14:27:04 <PublicServer> <scrlk> seems ok now 14:27:42 <PublicServer> <mfb> do we need the sign !example? 14:27:56 <PublicServer> <Vinnie> not anymore 14:29:01 <JamesG> !password 14:29:01 <PublicServer> JamesG: prongs 14:33:46 <PublicServer> *** scrlk has left the game (connection lost) 14:34:26 <PublicServer> *** James joined the game 14:34:30 <PublicServer> <Vinnie> hello james 14:34:32 <PublicServer> <James> Hi 14:34:35 *** scrlk has quit IRC 14:34:38 <PublicServer> <mfb> hi 14:34:42 <PublicServer> <V453000> hi 14:35:03 <PublicServer> <Vinnie> ahhh im almost done 14:35:07 <PublicServer> <V453000> 15 still does need moving btw 14:35:13 <PublicServer> <Vinnie> i knwo 14:35:41 <PublicServer> <lych> why? 14:35:47 <PublicServer> <lych> whats the difference 14:36:24 <PublicServer> <mfb> hribek: as long as ML-trains prefer the upper way 14:37:12 <PublicServer> <Hribek> well y'know, when you say something is wrong, you could also propose a solution 14:37:30 <PublicServer> <mfb> I would use twoway-signals here 14:37:46 <PublicServer> <Hribek> show me 14:37:52 <PublicServer> *** James has left the game (leaving) 14:38:09 <PublicServer> <Hribek> what is that supposed to be doing? 14:38:26 <PublicServer> <mfb> trains don't like red twoway-signals 14:38:57 <PublicServer> <mfb> and will avoid them even if the other way got some train in it, too 14:39:13 <PublicServer> <mfb> (but the other train will be gone soon) 14:39:36 <PublicServer> *** made screenshot at 0002890F: http://ps.openttdcoop.org/publicserver/webcam/0002890F.png 14:39:59 <PublicServer> <Hribek> trains don't like red signals 14:40:13 <PublicServer> <lych> two way is different 14:40:15 <PublicServer> <Hribek> but I donb't see how this makes any difference at all 14:40:41 <PublicServer> <mfb> trains are a bit strange at that 14:40:43 <PublicServer> <lych> the pathfinder treats a red two way differently 14:40:47 <PublicServer> <lych> from a normal red 14:40:49 <PublicServer> <V453000> listening to what mfb say might help, Hribek 14:41:12 <PublicServer> <Hribek> I understand the different handling for YAPF 14:41:39 <PublicServer> <Hribek> but I don't see the advantage over having a oneway signal there 14:42:20 <PublicServer> <lych> because of the join, you cant use presignals 14:42:28 <PublicServer> <Hribek> it's a splot 14:42:34 <PublicServer> <Hribek> split, not a join 14:42:38 <PublicServer> <lych> so you need to use another way to make trains pick the right path 14:42:40 <PublicServer> <lych> ok split yeah 14:43:00 <PublicServer> <lych> so the next best thing is to use two way 14:43:18 <PublicServer> <Hribek> I don't get it 14:43:30 <PublicServer> <Hribek> put trains there and show me where the decision will be different 14:43:40 <PublicServer> <Hribek> I have put depots around it 14:44:09 <PublicServer> <Vinnie> damn lumbermill 14:44:23 <PublicServer> <mfb> long signal gap here 14:44:27 <PublicServer> <lych> there 14:44:33 <PublicServer> <mfb> if you use presignals 14:45:13 <PublicServer> <mfb> ah, now 14:45:17 <PublicServer> <Hribek> that example is invalid 14:45:25 <PublicServer> <Hribek> lost trains ignore block exit signals 14:45:45 <PublicServer> <mfb> hmm 14:45:51 <PublicServer> <Hribek> Yes, hmm indeed 14:45:59 <PublicServer> <V453000> where 14:45:59 <PublicServer> <Vinnie> Finally don:D 14:46:01 <PublicServer> <Vinnie> done 14:46:05 <PublicServer> <mfb> that 14:46:35 <PublicServer> <V453000> oh yes, another wrong split of bridges 14:46:49 <PublicServer> <Vinnie> slh 20? 14:46:53 <PublicServer> <V453000> 05 14:47:05 <PublicServer> <lych> actually 14:47:55 <PublicServer> <Vinnie> they are testing that V453000 14:48:05 <PublicServer> <Hribek> <3 V. 14:48:13 <PublicServer> <Hribek> but don't delete it so fast 14:48:23 <PublicServer> <mfb> it is still there in the hub 14:48:36 <PublicServer> <Hribek> what 14:48:40 <PublicServer> <mfb> the example 14:48:46 <PublicServer> <Hribek> not yours 14:48:57 <PublicServer> <mfb> ? 14:49:09 <PublicServer> <mfb> ah 14:49:11 <PublicServer> <V453000> one is wrong still 14:49:23 <PublicServer> <V453000> super easy to fix 14:49:23 <PublicServer> <Hribek> what is wrong where? 14:49:29 <PublicServer> <V453000> nothing now 14:49:31 <PublicServer> <mfb> that can give problems if the ML jams 14:49:39 <PublicServer> <mfb> (it should not, but it can) 14:50:00 <PublicServer> <V453000> yes 14:50:04 <PublicServer> <V453000> all bridges should be pre-signalled 14:50:20 <PublicServer> <lych> see here 14:50:30 <PublicServer> <V453000> that is wrong, lych 14:50:34 <PublicServer> <lych> could someone explain why this is wrong? 14:50:49 <PublicServer> <V453000> what if both bridges are full and a train wants to the SL 14:50:59 <PublicServer> <lych> oh 14:51:01 <PublicServer> <V453000> again, it should not happen, so it is equally bad as the current solution there 14:51:07 <PublicServer> <lych> y 14:51:11 <PublicServer> <lych> no wontder 14:51:19 <PublicServer> <lych> i've never seen it fail in my gaems before 14:51:26 <PublicServer> <lych> kk 14:51:30 <PublicServer> <lych> got it 14:51:30 <PublicServer> <mfb> it can slow down trains even if nothing jams 14:51:38 <PublicServer> <V453000> yes 14:52:11 <PublicServer> <Vinnie> who wants to make the new SLH 15 14:52:15 <PublicServer> <Vinnie> or im gonna do it 14:52:51 <PublicServer> <lych> i'll do it 14:53:40 <PublicServer> <mfb> who is building near SLH03? 14:53:50 <PublicServer> <V453000> me 14:54:25 <PublicServer> <mfb> pbs for bridge prio? 14:54:31 <PublicServer> <V453000> why 14:54:36 <PublicServer> *** made screenshot at 00003F92: http://ps.openttdcoop.org/publicserver/webcam/00003F92.png 14:54:48 <PublicServer> <V453000> far better to move the join 14:54:54 <PublicServer> <V453000> besides the prio would be too long 14:54:56 <PublicServer> <mfb> large construction to build roads around? ;) 14:55:00 <PublicServer> <mfb> :p 14:55:17 <PublicServer> <V453000> hows this 14:55:19 <PublicServer> <V453000> ... 14:55:56 <PublicServer> <mfb> hmm 14:56:00 <PublicServer> <mfb> is that still gap2? 14:56:18 <PublicServer> <mfb> ok looks like it 14:56:59 <PublicServer> <Hribek> if there is a jam on a SL, should the ML trains jam ML as well and wait before split 14:57:01 <PublicServer> <V453000> 1.5 is at almost every curve 14:57:05 <PublicServer> <Hribek> or should they miss the SL? 14:57:14 <PublicServer> <mfb> ? 14:57:29 <PublicServer> <V453000> of course they should not miss the SL 14:57:40 <PublicServer> <V453000> that could make them miss it even in other times 14:57:52 <PublicServer> <V453000> and expecting jams is bad from the start 14:59:20 <PublicServer> <Hribek> goodbye, bridges :P 15:00:14 <PublicServer> <Vinnie> missed one link V inner ML from south 15:00:26 <PublicServer> <V453000> yes, I know 15:00:33 <PublicServer> <mfb> that is easy 15:00:36 <PublicServer> <V453000> but thx :) I would have forgot 15:01:19 <mfb-> @cl3 15:01:32 <PublicServer> <Hribek> when is it needed to make double bridges on SL in a SLH, before the SL join? 15:01:55 <PublicServer> <V453000> when it is a) too close to the ML 15:01:59 <mfb-> if you expect too much traffix for a single bridge 15:02:03 <PublicServer> <V453000> and b) traffic wants it 15:02:05 <PublicServer> <Hribek> a) figured 15:02:06 <mfb-> *traffic 15:02:14 <PublicServer> <Hribek> b) can't tell 15:02:53 <PublicServer> <Hribek> probably easiest to just double ML 15:04:49 <PublicServer> <Hribek> is SLH 07 without issues? 15:05:09 <PublicServer> <Vinnie> hope so 15:05:32 <PublicServer> <Hribek> you're editing it now Vinnie? 15:05:38 <PublicServer> <Vinnie> no 15:05:44 <PublicServer> <Vinnie> smarter people 15:05:48 <PublicServer> <Hribek> well someone is 15:05:48 <PublicServer> <V453000> me is 15:05:50 <PublicServer> <Hribek> ok 15:06:07 <PublicServer> <mfb> looks good now 15:06:09 <PublicServer> <Vinnie> now it looks ok 15:07:02 <PublicServer> <Hribek> yeah, that was kind of what I was wondering about the most 15:07:18 <PublicServer> <Hribek> PBS? 15:07:24 <PublicServer> <mfb> not perfect, but it works 15:07:34 <PublicServer> <V453000> uhm 15:07:43 <PublicServer> <Hribek> lulz 15:07:45 <PublicServer> <Vinnie> it were 3 tiles 15:07:50 <PublicServer> <mfb> can unjam a bit quicker than entry/exit signals 15:07:50 <PublicServer> <Vinnie> enough for a train buffer 15:08:18 <PublicServer> <mfb> just switch to entry/exit then :p 15:08:34 <PublicServer> <Vinnie> you change it and i must change it back :P 15:08:44 <PublicServer> <Hribek> I'm not touching it 15:08:47 <PublicServer> <V453000> you gain nothing at all by the PBS there 15:08:49 <PublicServer> <V453000> nothing 15:09:00 <PublicServer> <V453000> you still cannot have 2 trains at 1 block in the end of the tunnels 15:09:16 <PublicServer> <mfb> now we have less waiting slots again 15:09:35 <PublicServer> <V453000> should do, if not, then fix it 15:09:37 <PublicServer> *** made screenshot at 0001BF8A: http://ps.openttdcoop.org/publicserver/webcam/0001BF8A.png 15:09:42 <PublicServer> <mfb> that is what I did... 15:09:52 <PublicServer> <V453000> the PBS? 15:10:03 <PublicServer> <mfb> entry/exit? 15:10:06 <PublicServer> <Hribek> @the waiting space at split: you mean check when the trains come? 15:10:08 <PublicServer> <V453000> the same there 15:10:28 <PublicServer> <V453000> yes, fix after it proves to be wrong 15:10:34 <PublicServer> <mfb> ok 15:10:36 <PublicServer> <Hribek> cool. 15:10:47 <PublicServer> <Hribek> now I have something to build on :) 15:13:15 <PublicServer> <Hribek> I guess I need to stop trying to make it compact 15:13:23 <PublicServer> <Hribek> that always leads to problems 15:14:09 <PublicServer> <Vinnie> its so flat now you can build a SLH in 2 minutes 15:14:29 <PublicServer> <Hribek> )': 15:24:37 <PublicServer> *** made screenshot at 00035D5E: http://ps.openttdcoop.org/publicserver/webcam/00035D5E.png 15:30:11 <PublicServer> *** V453000 has left the game (leaving) 15:30:16 <V453000> later 15:30:22 <PublicServer> <Vinnie> mzl 15:30:45 <PublicServer> *** Vinnie has joined spectators 15:33:48 *** perk11 has quit IRC 15:38:26 *** mib126458 has joined #openttdcoop 15:39:07 <mib126458> !help 15:39:07 <PublicServer> mib126458: http://www.openttdcoop.org/wiki/IRC_Commands 15:39:20 *** mib126458 has quit IRC 15:39:37 <PublicServer> *** made screenshot at 0001D769: http://ps.openttdcoop.org/publicserver/webcam/0001D769.png 15:52:05 <PublicServer> *** Intexon has joined spectators 15:52:09 <PublicServer> <Vinnie> someone has a wtf moment :D. !wtf is that 15:52:31 <PublicServer> <Hribek> :D 15:52:41 <PublicServer> <Hribek> a pratical joke 15:52:49 <PublicServer> <Hribek> insstead of a todo sign 15:54:34 <Mazur> !password 15:54:34 <PublicServer> Mazur: lamest 15:54:38 <PublicServer> *** made screenshot at 0001CD76: http://ps.openttdcoop.org/publicserver/webcam/0001CD76.png 15:54:55 <Mazur> That's not nice, PublicServer. 15:55:04 <PublicServer> <Hribek> what 15:57:30 <PublicServer> *** Mazur joined the game 16:00:36 <Sylf> !password 16:00:36 <PublicServer> Sylf: lamest 16:00:55 <Sylf> it's not just you, Mazur 16:01:18 <PublicServer> <Mazur> Eh? 16:01:31 <PublicServer> *** Sylf joined the game 16:02:08 <PublicServer> <Sylf> this is shocking 16:02:14 <PublicServer> <Sylf> I thought trains would be running by now 16:02:20 <PublicServer> <Mazur> Yes. 16:02:36 <PublicServer> <Mazur> SLH05 is still in scaffolds. 16:02:55 <rane> how do i get into that game? :-) 16:03:10 <Mazur> @quickstart 16:03:11 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:03:23 <rane> thx 16:03:25 <rane> !help 16:03:25 <PublicServer> rane: http://www.openttdcoop.org/wiki/IRC_Commands 16:03:30 <Sylf> @slowstart 16:03:30 <Webster> Read everything on the wiki, and I mean everything 16:03:45 <rane> lol, i'm halfway through 16:03:54 <rane> still not getting priorities and SRLs 16:04:00 <rane> SRNs? 16:04:04 <rane> whatever, the clock thingies 16:04:24 <mfb-> SRNW are.. interesting ;) 16:04:35 <Mazur> Yes. 16:04:51 <Mazur> Mystifying, at times, even. 16:05:43 <PublicServer> <lych> ok slk15 16:05:49 <PublicServer> <lych> anyone wanna check it? 16:05:52 <PublicServer> <lych> slh 16:07:11 <PublicServer> <Mazur> Yes. 16:07:15 <PublicServer> <Mazur> here is none. 16:07:25 <PublicServer> <lych> woops 16:07:46 <PublicServer> <Sylf> was just gonna point that out 16:07:56 <PublicServer> <Hribek> whoops what? you deleted an entire hub? 16:08:08 <PublicServer> <lych> no woops missing prio 16:08:12 <PublicServer> <Mazur> No, all BBHs. 16:08:53 <PublicServer> <mfb> uh 16:09:38 <PublicServer> *** made screenshot at 0001B583: http://ps.openttdcoop.org/publicserver/webcam/0001B583.png 16:10:41 <PublicServer> <mfb> nice 16:11:06 <PublicServer> <mfb> anything missing except SLH05? 16:11:59 <PublicServer> <Sylf> I don't see any other issues 16:12:17 <PublicServer> <Mazur> I don;t see anymore tissues, either. 16:12:19 <PublicServer> <lych> great 16:12:27 <PublicServer> <lych> that took the longest time ever 16:12:36 <PublicServer> <Hribek> what did? 16:12:46 <PublicServer> <lych> slh 15 16:13:00 <PublicServer> <Mazur> Mountain hubs do. 16:13:56 <PublicServer> <Mazur> Unless you do them so often you can see the finished hub in your mind from the word go. 16:14:20 <PublicServer> <Intexon> I do them often 16:14:26 <PublicServer> <Intexon> and I never see them so ;) 16:14:48 <rane> i thought you can't build above snow line 16:14:58 <rane> i mean by the rules 16:14:58 <PublicServer> <mfb> ? 16:15:08 <PublicServer> <lych> what rules? 16:15:11 <rane> looking at the last screenshot 16:15:19 <rane> concept rules thing 16:15:21 <rane> oh well 16:15:35 <PublicServer> <mfb> ML should be above snow line 16:15:41 <PublicServer> <mfb> everything else where it fits 16:15:47 <PublicServer> <Sylf> oh, Saxmundham got razed :D 16:16:33 <PublicServer> <Sylf> the rules like that can be different from game to game 16:16:39 <PublicServer> <lych> mfb 16:16:44 <PublicServer> <lych> see !this 16:17:00 <PublicServer> <mfb> ? 16:17:11 <PublicServer> <Sylf> this map was producing so many forests, so building above the snowline is a way of sabogaging against more rampant founding of forests 16:17:13 <PublicServer> <lych> hows that going to work? 16:17:17 <PublicServer> <mfb> pf-trap 16:17:35 <PublicServer> <Sylf> lych: it's a cool overflow device 16:17:37 <PublicServer> <mfb> if trains are unable to find a waiting space, they go to the depot 16:17:55 <PublicServer> <mfb> no 16:17:58 <PublicServer> <lych> kk 16:18:00 <PublicServer> <mfb> no train will ever go there 16:18:06 <PublicServer> <Sylf> that line is just a "trap" 16:18:19 <PublicServer> <mfb> trains think they can use that line 16:18:20 <PublicServer> <lych> oh! 16:18:20 <PublicServer> <lych> cool 16:18:23 <PublicServer> <Sylf> no trains will travel on that particular line 16:18:33 <PublicServer> <mfb> but as they reach the first block signal, they see "oh I can't go there" 16:18:35 <PublicServer> <lych> yeah and get pwned by the eol 16:18:38 <PublicServer> <mfb> and go to the depot 16:18:42 <PublicServer> <lych> nice 16:18:50 <PublicServer> <Sylf> yup, eol can be used like that 16:19:00 <PublicServer> <Sylf> I like that construct 16:19:38 <PublicServer> <mfb> trains? :) 16:19:58 <PublicServer> <Sylf> SLH 5 is almost done 16:20:10 <PublicServer> <mfb> nice 16:20:42 <PublicServer> <Sylf> ta-da! 16:21:02 <PublicServer> <mfb> pbs is ok there 16:21:13 <PublicServer> <Hribek> hey stop 16:21:15 <PublicServer> <mfb> oh that is a problem 16:21:28 <PublicServer> <Hribek> stop that! 16:21:40 <PublicServer> <mfb> not reparing the hub? 16:21:50 <PublicServer> <Hribek> why the heck am I building it then 16:22:35 <PublicServer> <mfb> oh oh 16:22:38 <PublicServer> <mfb> that is not me :D 16:22:47 <PublicServer> <Hribek> who is at SLH 05? 16:23:08 <PublicServer> <lych> omg check out slh 19 16:23:12 <PublicServer> <lych> its a monster 16:23:14 <PublicServer> <Mazur> Who isn't. 16:23:43 <PublicServer> <mfb> SL1 entry is bad 16:23:57 <PublicServer> <lych> yea but easy fix 16:23:59 <PublicServer> <mfb> twoway block signals 16:24:01 <PublicServer> <Sylf> how to kill that S bend... 16:24:03 <PublicServer> <lych> and honestly 16:24:13 <PublicServer> <lych> it doesnt matter if u pop a pbs there 16:24:15 <PublicServer> <lych> its a sideline anw 16:24:38 <PublicServer> *** made screenshot at 000174B9: http://ps.openttdcoop.org/publicserver/webcam/000174B9.png 16:25:31 <PublicServer> <Sylf> what? 16:26:30 <PublicServer> <mfb> wtf 16:26:48 <PublicServer> <Hribek> what 16:26:53 <PublicServer> <mfb> train at slh05 16:26:56 <PublicServer> <Sylf> what is that steamer doing? 16:26:58 <PublicServer> <lych> lol 16:27:01 <PublicServer> <Hribek> O_O 16:27:29 <PublicServer> <Mazur> I'm guessing Someone is trying to see the connections? 16:27:44 <PublicServer> <lych> i doubt it 16:27:58 <PublicServer> <mfb> ... 16:28:04 <PublicServer> <Sylf> wtf 16:28:12 <PublicServer> <Sylf> kick this SOB 16:28:12 <PublicServer> <mfb> just let it go please 16:28:36 <PublicServer> <Sylf> WTF wat that seriously 16:28:50 <PublicServer> <Mazur> And _who_ was that? 16:29:12 <PublicServer> <Mazur> Was that you, Hribek? 16:29:26 <DayDreamer> !password 16:29:26 <PublicServer> DayDreamer: plight 16:29:51 <DayDreamer> !dl win64 16:29:51 <PublicServer> DayDreamer: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip 16:30:24 <PublicServer> <mfb> looks good now 16:30:36 <PublicServer> <lych> trains? 16:30:55 <PublicServer> <DayDreamer> hi 16:30:55 <PublicServer> *** DayDreamer joined the game 16:30:57 <PublicServer> <Sylf> trains! 16:30:59 <PublicServer> <Mazur> Hi, Dee-dee. 16:31:01 <PublicServer> <mfb> template is at !! TRAINYARD !! 16:31:15 <PublicServer> <lych> i bet goods drop 1 is the first to jam 16:31:35 <PublicServer> <Sylf> goods 1? why? 16:31:50 <PublicServer> <mfb> we need V to get a town there 16:31:59 <PublicServer> <Sylf> oh XD 16:32:01 <PublicServer> <Sylf> haha 16:32:16 *** Ramsus08191 has joined #openttdcoop 16:32:18 <PublicServer> <mfb> well, not so important 16:32:20 <PublicServer> <Sylf> let's do primaries first 16:32:32 <Ramsus08191> !dl Win32 16:32:32 <PublicServer> Ramsus08191: unknown option "Win32" 16:32:47 <Ramsus08191> !dl win32 16:32:47 <PublicServer> Ramsus08191: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win32.zip 16:32:52 <PublicServer> <mfb> oh, SLH14 is missing 16:33:14 <PublicServer> <lych> half complete 16:33:38 <PublicServer> <Hribek> I think there's an error in BBH 00 16:33:52 <PublicServer> <mfb> we have a BBH 00? 16:35:21 <PublicServer> <Hribek> who made SLH 05? 16:36:36 <PublicServer> <lych> erm, is slh 14 going south or east 16:36:42 <PublicServer> <lych> or west 16:36:44 <PublicServer> <mfb> west 16:39:38 <PublicServer> *** made screenshot at 0001940F: http://ps.openttdcoop.org/publicserver/webcam/0001940F.png 16:40:17 <rane> !password 16:40:18 <PublicServer> rane: stanza 16:40:31 <PublicServer> *** rane joined the game 16:40:35 <PublicServer> <rane> yay 16:42:02 <PublicServer> <Sylf> welcome, rane 16:42:06 <PublicServer> <rane> hello 16:42:12 <PublicServer> <rane> where do i press to shoot? :-p 16:42:16 <PublicServer> <Mazur> Hi, rane. 16:42:20 <Ramsus08191> !password 16:42:20 <PublicServer> Ramsus08191: stanza 16:42:37 <PublicServer> *** Ramsus08191 joined the game 16:42:43 <PublicServer> <Ramsus08191> Hello everyone 16:42:51 <PublicServer> <Hribek> why do we have network plan twice? 16:42:53 <PublicServer> <Mazur> We've banned weapons in this game, it's purely unarmed combat. 16:43:07 <PublicServer> <mfb> one for votinh 16:43:07 <PublicServer> <Mazur> Well, armed, but only hte two arms you were born with. 16:43:11 <PublicServer> <mfb> one for the final plan 16:43:22 <PublicServer> <Hribek> can the one on the mountain be removed? 16:43:27 <PublicServer> <Hribek> final is on water 16:43:40 <PublicServer> <mfb> ask V. 16:44:20 <PublicServer> <Sylf> Maz, we don't have the bank yet for the gold mine 16:44:28 <PublicServer> <Sylf> oh XD you already know 16:44:49 <PublicServer> <Ramsus08191> interesting, I just downloaded PSG 201 and i could run it fine offline, but while it was online, was like hell.... is it because of my connection to the servers? 16:45:16 <PublicServer> <Mazur> There is also more processing in network mode. 16:45:30 <PublicServer> <rane> someone stole all the trains! 16:45:58 <PublicServer> <Ramsus08191> hmm from wht I could see we reached 6 Mil with way more potential :) 16:46:00 <PublicServer> <Sylf> multiplayers normally take more resources 16:46:11 <PublicServer> <lych> yeah ok this game is done 16:46:14 <PublicServer> <lych> who needs trains 16:46:20 <PublicServer> <lych> lets go to psg 203 16:46:25 <PublicServer> <Mazur> Ramsus08191: I played it for a bit Solo, and quickly reached 6,300,000. 16:46:43 <PublicServer> <Mazur> lol. 16:46:54 <PublicServer> <Ramsus08191> yup, there are some empty spots on the map also 16:48:00 <PublicServer> <Mazur> BUt many people were getting, eh.... satiated with PSG 201, adn wanted to move on, so, since we'd doubly reached the goal, we stopped. 16:48:09 <PublicServer> <Sylf> anyone wants to build one more SLH with me? 16:48:15 <PublicServer> <Mazur> Sure. 16:48:21 <PublicServer> <mfb> where? 16:48:26 <PublicServer> <Sylf> a hub near brain tree, going north 16:48:32 <PublicServer> <Sylf> Braintree 16:48:36 <PublicServer> <Mazur> BUild a first station, but realised it has no active drop, yet. 16:48:36 <PublicServer> <Ramsus08191> well, that leaves another chance to beat the world Pop again :D 16:49:40 <PublicServer> <Sylf> it's a tough spot 16:51:10 <PublicServer> <mfb> SLH01/02 are already there 16:51:21 <PublicServer> <Sylf> 2 is going south 16:51:27 <PublicServer> <mfb> and 1 north 16:51:30 <PublicServer> <Sylf> 1 is kinda far, and already covering a large area 16:53:15 *** Mitcian has joined #openttdcoop 16:54:38 <PublicServer> *** made screenshot at 00029010: http://ps.openttdcoop.org/publicserver/webcam/00029010.png 16:56:30 <lych> OH I SEE TRAINS 16:56:45 <PublicServer> <Sylf> hehehe 16:56:57 <PublicServer> <Mazur> Yer hallucinating, boy, too high expectations. 16:57:26 <PublicServer> <Mazur> We don;t use real trains here, it's an exercise in network building, the trains only drive in our heads. 16:59:04 <PublicServer> *** rane has left the game (leaving) 16:59:13 <rane> i need to change fonts to bigger 16:59:51 <PublicServer> <Ramsus08191> there are so many slhs @_@, hard to keep track 17:03:05 <PublicServer> <Ramsus08191> hmm, now we have pipelines 17:03:23 <PublicServer> <Sylf> yup, they're pretty nice 17:03:33 <PublicServer> <Mazur> Goo, I havce pipe-tobacco here, let's smoke 'em. 17:05:27 <PublicServer> <Hribek> why near end in the train orders? 17:08:12 <PublicServer> <mfb> ok wtf 17:08:20 <PublicServer> <mfb> bbh 01 17:08:39 <PublicServer> <Hribek> someone edited it 17:08:41 <PublicServer> <mfb> missing signal blocked everything 17:08:43 <PublicServer> <Hribek> and made an error 17:08:50 <PublicServer> <Hribek> there was no missing signal 17:09:00 <PublicServer> <mfb> now there was 17:09:02 <PublicServer> <Hribek> someone messed with it, tadded additional prio track 17:09:13 <PublicServer> <Hribek> that's how it was before yes 17:09:19 <PublicServer> <Hribek> exactly like that 17:09:25 <PublicServer> <mfb> k 17:09:39 <PublicServer> *** made screenshot at 00030F8A: http://ps.openttdcoop.org/publicserver/webcam/00030F8A.png 17:11:24 <PublicServer> <Mazur> Whoever made that evil X sign at BBH01 should look again. 17:11:41 <PublicServer> <Hribek> wasn't me, certainly :D 17:11:54 <PublicServer> <Hribek> nothing wrong there, right? 17:12:00 <PublicServer> <Mazur> Indeed. 17:12:05 <PublicServer> <Mazur> It's only a split. 17:12:29 <PublicServer> <Mazur> The two incoming lines are one tunneled line. 17:12:35 <PublicServer> <Hribek> can we transport gold yet? 17:12:49 <PublicServer> <Sylf> no gold yet 17:16:22 <PublicServer> *** lych has left the game (connection lost) 17:19:04 <PublicServer> <mfb> 3 trains on one screen without zoom, wow! 17:19:13 <PublicServer> <mfb> we even need 2 lines here :D 17:19:19 <Vinnie> !password 17:19:19 <PublicServer> Vinnie: vogued 17:19:40 <Vinnie> im already in the server. what a retard am I 17:19:52 <Sylf> XD 17:21:07 <PublicServer> <mfb> some trains are a bit lost here? 17:21:21 <PublicServer> <mfb> trains to henley halt went through brierley hill mine 17:21:53 <PublicServer> <Sylf> we have enough income from trains now - we can kill the MM planes 17:21:55 <PublicServer> <mfb> or was it just the spawn depot? 17:22:19 <PublicServer> <Hribek> what depot? 17:22:39 <PublicServer> <mfb> ok, trains found it 17:22:59 <PublicServer> <Hribek> there is an exit-only depot near SLH 05 of course, for the wood trains don't breed by themselves 17:23:11 <PublicServer> <Sylf> whoever built Preston Woods should sign your work 17:23:24 <PublicServer> <mfb> oh 17:23:34 <PublicServer> <Sylf> :) 17:24:39 <PublicServer> *** made screenshot at 00007E38: http://ps.openttdcoop.org/publicserver/webcam/00007E38.png 17:25:19 <PublicServer> <Hribek> has someone been spawning gold mines? 17:25:25 <PublicServer> *** Vinnie has joined company #1 17:30:15 <PublicServer> <mfb> that is a lot of paper here 17:30:29 <PublicServer> * mfb adds more goods trains 17:30:33 <PublicServer> <Sylf> wow yeah 17:34:23 <Razaekel> !dl win64 17:34:23 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r22148/openttd-trunk-r22148-windows-win64.zip 17:36:23 <Razaekel> !password 17:36:23 <PublicServer> Razaekel: utmost 17:36:25 <PublicServer> *** Intexon has joined company #1 17:36:42 <PublicServer> *** Razaekel` joined the game 17:36:56 <PublicServer> <Mazur> Hi, Raz. 17:37:02 <PublicServer> <Razaekel`> yo 17:37:06 <PublicServer> <mfb> hi 17:37:06 <PublicServer> <Intexon> hey 17:37:10 <PublicServer> *** Razaekel` has changed his/her name to Razaekel 17:37:10 <PublicServer> <Vinnie> hello 17:38:08 <PublicServer> <Razaekel> slow tl3 trains, eh? 17:38:16 <PublicServer> <mfb> gold drop is ready 17:38:52 <PublicServer> <Mazur> Well done. 17:39:08 <lych> !password 17:39:08 <PublicServer> lych: utmost 17:39:26 <PublicServer> *** lych joined the game 17:39:39 <PublicServer> *** made screenshot at 000202DA: http://ps.openttdcoop.org/publicserver/webcam/000202DA.png 17:40:01 <Razaekel> @clcalc 225 17:40:01 <Webster> Razaekel: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 17:40:14 <Razaekel> @clcalc electric 225 17:40:14 <Webster> Razaekel: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 17:40:16 <PublicServer> <Vinnie> () 17:40:20 <Razaekel> @clcalc rail 225 17:40:20 <Webster> Razaekel: Required CL for rail at 225km/h is 6 (11 half tiles) or TL 17:40:41 <Intexon> I thinks it'r erail 17:40:47 <Intexon> it's * 17:41:10 <Intexon> @clcalc erail 225 17:41:10 <Webster> Intexon: Required CL for rail at 225km/h is 6 (11 half tiles) or TL 17:41:18 <Intexon> doesn't matter :) 17:41:19 <PublicServer> <Razaekel> same result 17:43:29 <PublicServer> <Mazur> Keep in running. (Spencer Davis group) 17:43:57 <PublicServer> <Vinnie> trains count goes fast 17:44:11 <PublicServer> <Mazur> What a surprise! Wow. 17:44:15 <PublicServer> <Mazur> ;-) 17:45:28 <CyberSoul> !password 17:45:28 <PublicServer> CyberSoul: wafted 17:45:44 <PublicServer> *** CyberSoul joined the game 17:46:57 <PublicServer> <Sylf> hey everyone, don't forget to sign your works 17:47:07 <PublicServer> <Razaekel> nevar 17:48:28 <CyberSoul> heyo all 17:48:32 <CyberSoul> nice, trains are on the network 17:48:33 <PublicServer> <mfb> hi 17:49:10 <CyberSoul> what to do now, find and connect industries? 17:49:25 <PublicServer> <Mazur> Yes. 17:50:00 <PublicServer> <Mazur> All necessary SLHs should be there already. 17:50:23 <PublicServer> <Razaekel> blargh 17:50:29 <PublicServer> <Razaekel> damn hilly maps 17:51:13 <PublicServer> <Vinnie> Mazur: it was my evil X sign 17:51:29 <PublicServer> <Mazur> Get my point? 17:51:36 <PublicServer> <Vinnie> for 50% 17:52:21 <PublicServer> <Mazur> Considerwhere the trains reaching the X are coming from. 17:52:34 <PublicServer> <Vinnie> i see and am stil looking 17:52:48 <PublicServer> <Mazur> You'll see it's a single line with doubled tunnels/bridges. 17:52:48 <PublicServer> <mfb> well, the X-thing is the signal gap 17:53:06 <PublicServer> <Vinnie> exactly 17:53:53 <PublicServer> <Mazur> hen sign: "signal gap. 17:54:25 <PublicServer> <Vinnie> my bad 17:54:25 <PublicServer> <Mazur> It's two different problems. 17:54:39 <PublicServer> *** made screenshot at 000072B1: http://ps.openttdcoop.org/publicserver/webcam/000072B1.png 17:55:30 <PublicServer> <mfb> if you want to expand maidstone woods, just move the lines mazur :) 17:56:10 <PublicServer> <Mazur> Of course. 17:56:57 <PublicServer> *** mfb has joined spectators 17:57:09 <PublicServer> <Mazur> Or I'll put a third platform acros from your incoming line. :-) For fun. 17:57:16 *** MrD2DG has joined #openttdcoop 17:57:19 <PublicServer> <Mazur> More of a challenge, too. 17:58:14 <MrD2DG> !password 17:58:14 <PublicServer> MrD2DG: egoism 17:59:02 <PublicServer> *** MrD2DG joined the game 17:59:03 <PublicServer> <MrD2DG> Hi 17:59:05 <PublicServer> <Sylf> heya 18:05:07 <PublicServer> <Mazur> Ok, my dork here is won, fo now, see you all later. 18:05:13 <PublicServer> <Sylf> cya 18:05:17 <PublicServer> <MrD2DG> BB 18:05:19 <PublicServer> <Intexon> bye 18:05:21 <PublicServer> <CyberSoul> later maz 18:05:23 <PublicServer> <Vinnie> cya 18:06:18 <PublicServer> *** Vinnie has joined spectators 18:06:18 <PublicServer> *** Mazur has left the game (leaving) 18:09:38 <PublicServer> *** Razaekel has left the game (leaving) 18:09:40 <PublicServer> *** made screenshot at 0002EDD6: http://ps.openttdcoop.org/publicserver/webcam/0002EDD6.png 18:23:29 <PublicServer> *** Vinnie has left the game (leaving) 18:23:38 <Vinnie> cya later today 18:23:49 <PublicServer> <Intexon> bye 18:23:52 <PublicServer> <MrD2DG> BB 18:23:58 <PublicServer> <Sylf> cya 18:24:40 <PublicServer> *** made screenshot at 0003C70F: http://ps.openttdcoop.org/publicserver/webcam/0003C70F.png 18:24:51 <PublicServer> <Sylf> do oil wells not spawn naturally in subarctic? 18:26:20 <PublicServer> <Intexon> don't know whether they spawn, but there are some from the beginning 18:26:32 <PublicServer> <Hribek> what 18:26:56 <PublicServer> <Sylf> I just had to prospect some 18:27:05 <PublicServer> <Sylf> there were only 1 left on the map before that 18:29:45 <PublicServer> <Hribek> we can do gold now 18:30:25 <PublicServer> <Hribek> I walked gold drop to ingram bank 18:30:57 <PublicServer> *** lych has left the game (leaving) 18:39:40 <PublicServer> *** made screenshot at 0002010B: http://ps.openttdcoop.org/publicserver/webcam/0002010B.png 18:43:22 *** Mitcian has quit IRC 18:48:56 <PublicServer> <MrD2DG> So erm whats the deal with goods 1 drop not accepting goods? 18:49:05 <PublicServer> <CyberSoul> lol 18:49:23 <PublicServer> <Sylf> we don't have any members who can enable founding of town 18:49:25 <PublicServer> <MrD2DG> There isnt a town for miles :p 18:49:29 <PublicServer> <MrD2DG> Oh 18:49:41 <PublicServer> <Sylf> in the mean time, I'm trying to grow Ingram a bit 18:53:09 <PublicServer> *** mfb has joined company #1 18:53:41 <PublicServer> <CyberSoul> heyo mfb 18:53:47 <PublicServer> *** Intexon has joined spectators 18:53:55 <PublicServer> <mfb> hi 18:54:03 <PublicServer> <MrD2DG> Hi 18:54:40 <PublicServer> *** made screenshot at 00008291: http://ps.openttdcoop.org/publicserver/webcam/00008291.png 19:02:23 <PublicServer> <Hribek> :D 19:02:33 <PublicServer> <Hribek> Check Maplehurst exchange 19:02:58 <PublicServer> <MrD2DG> Lol 19:02:58 <PublicServer> <mfb> :p 19:04:26 <PublicServer> <Ramsus08191> :O 19:04:38 <PublicServer> <Ramsus08191> suddenly a ot of trains spawned 19:04:44 <PublicServer> <Hribek> where 19:04:50 <PublicServer> <MrD2DG> Woah 481 19:04:52 <PublicServer> <Ramsus08191> onthe map 19:05:07 <PublicServer> <Hribek> ? 19:05:07 <PublicServer> <MrD2DG> Was only around 200 when i joined not too long ago :P 19:05:15 <PublicServer> <Hribek> ah ok 19:05:20 <PublicServer> <Ramsus08191> was only 25 for me 19:06:38 <PublicServer> *** Intexon has left the game (connection lost) 19:09:41 <PublicServer> *** made screenshot at 00007311: http://ps.openttdcoop.org/publicserver/webcam/00007311.png 19:14:30 <PublicServer> *** avdg joined the game 19:14:34 <PublicServer> <Sylf> hey avdg 19:14:42 <PublicServer> <avdg> hey 19:14:46 <PublicServer> <Ramsus08191> Hello 19:14:51 <PublicServer> <MrD2DG> Hi 19:14:52 <PublicServer> <avdg> :o oilpipes 19:14:56 <PublicServer> <mfb> hi 19:15:30 <PublicServer> <Sylf> yeah, a new station grf :) 19:15:55 <PublicServer> <MrD2DG> Ugh i hate when i build a station the forget where it was :/ 19:16:07 <PublicServer> <mfb> :p 19:16:15 <PublicServer> <avdg> oh, we are in subartic (was stoned about the service of oil wells for a while :p) 19:16:26 <PublicServer> <Ramsus08191> so whats this thing about reversal trains? 19:16:32 <PublicServer> <avdg> MrD2DG: add a sign? :p 19:16:52 <PublicServer> <MrD2DG> I usualyl do after i add the trains, but i got lost because i went to the trianyard :P 19:16:56 <PublicServer> <MrD2DG> Found it now 19:17:14 <PublicServer> <Sylf> what reversal? 19:17:37 <PublicServer> <Sylf> the note in the vehicle yard+ 19:17:39 <PublicServer> <Sylf> ? 19:17:41 <PublicServer> <Ramsus08191> the thing about reversed engine, I didnt understand it 19:17:43 <PublicServer> <Ramsus08191> yes 19:18:03 <PublicServer> <Sylf> Up until recent builds, we could have any engines facing backwards 19:18:29 <PublicServer> <Sylf> so, like in this game, we have engines on both ends, facing outward 19:19:06 <PublicServer> <Sylf> but in a recent change made, the GRF files specifically flag that individual engines can be reversed 19:19:40 <PublicServer> <Sylf> none of the GRFs available have been modified with that flag, aside from the absolute latest nightly build of 2cc 19:20:24 <PublicServer> <Sylf> so, my guess is that the vehicle yard was built with earlier build of ottd 19:21:06 <PublicServer> <Sylf> if you try to recreate those trains by hand in depot, you can't 19:21:19 <PublicServer> <avdg> :( 19:22:27 <PublicServer> <MrD2DG> Why'd they remove that option anyway? 19:22:44 <PublicServer> <Sylf> lych, you should build separate wheat and livestock stations for farms 19:23:02 <PublicServer> <Sylf> D2DG: to prevent graphic glitches 19:23:08 <PublicServer> <avdg> sylf, you may be interested in spot !here 19:23:12 <PublicServer> <Sylf> it's actually a new "feature" 19:23:42 <PublicServer> <MrD2DG> Oh 19:23:56 <PublicServer> <Sylf> hmmm 19:24:17 <PublicServer> <avdg> presignals and this design don't mix well 19:24:24 <PublicServer> <Sylf> I had some un-electric lines around there earlier 19:24:26 <PublicServer> *** Hribek has left the game (leaving) 19:24:29 <PublicServer> <Ramsus08191> but these engines have diferent max speeds 19:24:41 <PublicServer> *** made screenshot at 0001E3EC: http://ps.openttdcoop.org/publicserver/webcam/0001E3EC.png 19:24:53 <PublicServer> <Sylf> the trains in vehicle yard are mostly for eyecandy 19:25:02 <PublicServer> <MrD2DG> Go to the train yard 19:25:04 <PublicServer> <mfb> maltby oil rigs need a sign :( 19:25:31 <PublicServer> *** Hribek joined the game 19:25:38 *** scrlk has joined #openttdcoop 19:26:03 <PublicServer> <MrD2DG> There are oild rigs near Maltby? 19:26:07 <PublicServer> <MrD2DG> Oh 19:26:09 <PublicServer> <MrD2DG> Just saw 19:26:11 <PublicServer> *** Hribek has left the game (connection lost) 19:26:18 *** scrlk has quit IRC 19:26:29 <PublicServer> *** Hribek joined the game 19:26:44 *** scrlk has joined #openttdcoop 19:27:54 <scrlk> !passwordf 19:27:56 <scrlk> !password 19:27:56 <PublicServer> scrlk: crease 19:28:10 <PublicServer> <scrlk> hi 19:28:10 <PublicServer> *** scrlk joined the game 19:28:14 <PublicServer> *** Hribek has left the game (connection lost) 19:28:16 <PublicServer> <avdg> hey 19:28:16 <PublicServer> <Ramsus08191> hey 19:28:18 <PublicServer> <mfb> hi 19:28:22 <PublicServer> <Sylf> for coal drop, I know it's not most effective, but I couldn't think of anything else at the moment because of limited space 19:28:34 <PublicServer> <Sylf> I'll leave it as is for now 19:28:34 <PublicServer> <MrD2DG> Hi 19:29:16 <PublicServer> <MrD2DG> Anyone connecting Ingram oil? 19:29:28 <PublicServer> <mfb> which one? 19:29:39 <PublicServer> <MrD2DG> Was just about to till i saw somone laying tracks next to it 19:29:44 <PublicServer> <mfb> I am building the SL there 19:29:54 <PublicServer> <MrD2DG> ok so you're connecting? 19:30:19 <PublicServer> <MrD2DG> Ill do the ones on the south 19:30:21 <PublicServer> <mfb> feel free to connect, I am afk for some minutes 19:30:50 <PublicServer> *** scrlk has left the game (leaving) 19:30:52 *** scrlk has quit IRC 19:31:34 <PublicServer> <Ramsus08191> fox dale pop :) 19:31:59 <PublicServer> *** Hribek joined the game 19:33:19 <PublicServer> *** Hribek has left the game (connection lost) 19:33:39 <PublicServer> *** Hribek joined the game 19:34:27 <PublicServer> <avdg> bleh, jam by signalgap :( 19:34:33 <PublicServer> <avdg> false alarm 19:35:08 <PublicServer> *** Hribek has left the game (connection lost) 19:35:25 <PublicServer> *** Hribek joined the game 19:35:29 <PublicServer> <CyberSoul> definitely possible, fixed a signal gap jam a little earlier 19:35:42 *** glevans2 has quit IRC 19:36:21 <PublicServer> <avdg> it was quite slow with "low traffic" jams 19:36:47 <PublicServer> <avdg> Hribek? 19:36:57 <PublicServer> *** Hribek has left the game (connection lost) 19:37:11 <PublicServer> <avdg> ? 19:37:23 <PublicServer> * avdg wonders why !<-this 19:37:41 <PublicServer> *** Hribek joined the game 19:38:05 <PublicServer> <avdg> Hribek: could you explain why we are using !<-this ;-) 19:38:09 <CyberSoul> check me look better now? 19:38:53 <PublicServer> <avdg> Cybersoul, lets test it :) 19:38:56 <PublicServer> *** Hribek has left the game (connection lost) 19:39:00 <PublicServer> <CyberSoul> this actually has a purpose 19:39:35 <PublicServer> <CyberSoul> in the event of a clog, it makes the waiting bays predictable 19:39:37 <PublicServer> * avdg don't know if that guy is active 19:39:41 <PublicServer> *** made screenshot at 00037DF3: http://ps.openttdcoop.org/publicserver/webcam/00037DF3.png 19:39:58 <PublicServer> *** Hribek joined the game 19:40:06 <PublicServer> <CyberSoul> two bay are on one leg and one on the other 19:40:47 <PublicServer> <Sylf> ohshit 19:40:53 <PublicServer> <avdg> ? 19:41:05 <PublicServer> <Sylf> trains in the train yard don't have "unload and leave empty" order 19:41:09 <PublicServer> *** Hribek has left the game (connection lost) 19:41:13 <PublicServer> <MrD2DG> I relaised that earlier 19:41:13 <PublicServer> <avdg> which ones? 19:41:17 <PublicServer> <Sylf> all of them 19:41:44 <PublicServer> <MrD2DG> But surely it wouldnt be a problem unless they station they drop to allows them to carry cargo compatible with their wagons 19:41:54 <CyberSoul> check the wiki here for and equivalent of !this ttp://wiki.openttdcoop.org/images/9/90/Crossjoin.PNG 19:41:56 <PublicServer> *** Hribek joined the game 19:42:05 <PublicServer> <avdg> Hribek: connection problems? 19:42:37 <PublicServer> <Sylf> trainyard is now fixed 19:42:41 <CyberSoul> yeah, i noticed the lack of no loading orders, but the stations are pretty remote, so maybe it wont matter :) 19:42:43 <PublicServer> <Sylf> On to the rest of trains 19:42:49 <PublicServer> <MrD2DG> :) 19:42:51 <PublicServer> <Hribek> oops 19:42:51 <PublicServer> <avdg> 2 less trains ;-) 19:43:03 <PublicServer> *** Hribek has left the game (connection lost) 19:43:38 <PublicServer> *** Hribek joined the game 19:44:03 <PublicServer> <Hribek> my connecction keeps crashing 19:44:33 <CyberSoul> i love train wrecks :) 19:44:50 <PublicServer> <Hribek> pervert 19:44:54 <PublicServer> <avdg> bleh, lost trains 19:45:04 <PublicServer> *** Hribek has left the game (connection lost) 19:45:21 <hribek> which trains are lost? 19:45:42 <PublicServer> <avdg> there was 1 station locked, because the wrong signals 19:45:55 <PublicServer> <avdg> I've disturbed that one 19:46:07 <PublicServer> <avdg> but the signals are fine now ;-) 19:46:50 <PublicServer> <avdg> hmm 19:47:13 <PublicServer> *** Hribek joined the game 19:48:47 <PublicServer> *** Hribek has left the game (connection lost) 19:49:02 <PublicServer> *** Hribek joined the game 19:49:31 *** glevans2 has joined #openttdcoop 19:49:35 <PublicServer> <avdg> :( 19:49:43 <PublicServer> <Hribek> FFF 19:49:55 <PublicServer> <avdg> signal constructions? 19:50:35 <PublicServer> *** Hribek has left the game (connection lost) 19:50:53 <PublicServer> *** Hribek joined the game 19:51:11 <CyberSoul> !players 19:51:14 <PublicServer> CyberSoul: Client 14 (Orange) is mfb, in company 1 (PSG 202) 19:51:14 <PublicServer> CyberSoul: Client 66 (Orange) is avdg, in company 1 (PSG 202) 19:51:14 <PublicServer> CyberSoul: Client 102 (Orange) is Hribek, in company 1 (PSG 202) 19:51:14 <PublicServer> CyberSoul: Client 44 (Orange) is Sylf, in company 1 (PSG 202) 19:51:14 <PublicServer> CyberSoul: Client 46 is DayDreamer, a spectator 19:51:14 <PublicServer> CyberSoul: Client 52 (Orange) is Ramsus08191, in company 1 (PSG 202) 19:51:14 <PublicServer> CyberSoul: Client 61 (Orange) is CyberSoul, in company 1 (PSG 202) 19:51:16 <PublicServer> CyberSoul: Client 63 (Orange) is MrD2DG, in company 1 (PSG 202) 19:51:35 *** thgergo has joined #openttdcoop 19:52:24 <PublicServer> *** Hribek has left the game (connection lost) 19:52:37 <hribek> =/ 19:53:26 <CyberSoul> this map with TL3 is gonna need a lot of trains 19:53:39 <PublicServer> <MrD2DG> Which mean a lot of lag later on :/ 19:54:08 <PublicServer> <avdg> its worse with tl 2 ;-) 19:54:15 <hribek> :D 19:54:19 <PublicServer> <CyberSoul> should really be a good test for all those hubs, if my cpu lives 19:54:36 *** Mitcian has joined #openttdcoop 19:54:41 <PublicServer> *** made screenshot at 000339F8: http://ps.openttdcoop.org/publicserver/webcam/000339F8.png 19:54:45 <PublicServer> <MrD2DG> :P Mine will die @ around 1000 i think 19:54:48 <PublicServer> <avdg> nah, its not the hubs, its how easy you can expand them 19:55:38 <hribek> nah, i's not that, it's how fast you lose connection :| 19:55:45 <PublicServer> <MrD2DG> :P 19:55:49 <PublicServer> <avdg> thats your problem ;-) 19:56:04 <hribek> well I wish I knew what causes it 19:56:20 <hribek> I can either stay connected for hours or get kicked after a few mins 19:56:21 <PublicServer> <avdg> probably your internet provider 19:56:26 <hribek> hardly 19:56:29 <PublicServer> <avdg> or wifi 19:56:33 <hribek> nope 19:56:38 <PublicServer> <MrD2DG> CPU? 19:56:47 <hribek> no lag 19:56:54 <PublicServer> <MrD2DG> Hmm 19:56:54 <PublicServer> <avdg> disconnect by cpu only happens when the cpu is at full load 19:57:00 <PublicServer> <CyberSoul> did u do something to upset /V? :P 19:57:02 <PublicServer> <MrD2DG> Yeah i know 19:57:04 <PublicServer> <MrD2DG> Lol 19:57:06 <PublicServer> <mfb> nice.. a second wood spawned within reach of an existing wood station :) 19:57:32 <PublicServer> <avdg> hribek: what kind of processor do you have? 19:57:44 <PublicServer> <avdg> you never knows :p 19:57:50 *** Mitcian has quit IRC 19:59:07 <avdg> hmm, I don't see any quits on irc 19:59:32 <hribek> Celeron D @ 1.7GHz 19:59:48 <PublicServer> <avdg> hmm, thats a weak processor 20:00:02 <PublicServer> <avdg> that should go till around 800 trains 20:00:08 <PublicServer> <MrD2DG> Celerons do suck, probably worse that my pentium 4 20:00:08 <hribek> well this bug only occurs sometimes 20:00:26 <hribek> and I can host network games fine without people disconnecting from them 20:02:14 <PublicServer> <avdg> hribek: you may consider to buy/ switch to a stronger computer 20:02:58 <PublicServer> <avdg> you don't have too, but these games here uses a lot of cpu before you know ;-) 20:08:29 *** hribek has quit IRC 20:09:42 <PublicServer> *** made screenshot at 0000359C: http://ps.openttdcoop.org/publicserver/webcam/0000359C.png 20:10:45 *** Firartix has joined #openttdcoop 20:12:09 <PublicServer> <Ramsus08191> oh well, I am leaving, c ya 20:12:11 <PublicServer> <MrD2DG> BB 20:12:13 <PublicServer> <avdg> cya 20:12:15 <PublicServer> <mfb> thx 20:12:17 <PublicServer> <mfb> cu 20:12:19 <PublicServer> *** Ramsus08191 has left the game (connection lost) 20:12:59 <PublicServer> <avdg> lost trains 20:13:11 <PublicServer> <MrD2DG> Who keeps loosing them? 20:13:13 <PublicServer> <mfb> I don't want lost trains there 20:13:15 <PublicServer> <mfb> :p 20:13:26 *** Ramsus08191 has quit IRC 20:13:31 <PublicServer> <avdg> so you have to track them 20:13:40 <PublicServer> <mfb> (see SL) 20:17:21 <PublicServer> <Sylf> I'm done trying to fix "unload and leave empty" orders 20:17:30 <PublicServer> <mfb> ? 20:17:32 <PublicServer> <Sylf> I should have caught most of them 20:17:34 <PublicServer> <MrD2DG> So you've fixed them? or not 20:17:36 <PublicServer> <MrD2DG> Oh 20:17:36 <PublicServer> <MrD2DG> Nice 20:17:48 <PublicServer> * avdg thought he quited :o 20:17:56 <PublicServer> <avdg> well, nice work :) 20:18:06 <PublicServer> <Sylf> but if you copied trains from outside of trainyard, I may have missed them 20:18:31 <PublicServer> <MrD2DG> Well not any of mine that i copied after you fixed trainyar orders 20:18:33 <PublicServer> * avdg copies from shared orders 20:18:55 <PublicServer> <Sylf> is Ingram growing at all yet? 20:19:16 <PublicServer> <Sylf> still no goods acceptance :/ 20:19:22 <PublicServer> <MrD2DG> I dont see a difference... but i dunno how big it was at the start :P 20:22:40 <PublicServer> <avdg> uhum, can you build that at the side of the ml ;-) 20:22:50 <PublicServer> <mfb> who, where? 20:22:53 <PublicServer> <MrD2DG> ^ 20:23:02 <PublicServer> <avdg> a small walk isn't a big deal there 20:23:12 <PublicServer> <avdg> and connecting 2 too 20:23:23 <PublicServer> <avdg> @mfb if I'm right :) 20:23:29 <PublicServer> <mfb> hmm.. why? 20:23:40 <PublicServer> <mfb> a 3. ML can be added without problems 20:23:50 <PublicServer> <mfb> no hub will expand to that area 20:23:54 <PublicServer> <avdg> ml are always a kind of dangerous place if you build stations at all sides 20:24:42 <PublicServer> *** made screenshot at 000069EA: http://ps.openttdcoop.org/publicserver/webcam/000069EA.png 20:27:30 <PublicServer> <avdg> must ingram accept goods? 20:27:37 <PublicServer> <mfb> for goods drop1 20:27:41 <PublicServer> <avdg> it has a new building that accepts half :) 20:27:47 <PublicServer> <mfb> nice 20:29:06 <PublicServer> <avdg> there are actually enough buildings already ;-) 20:29:29 <PublicServer> <mfb> but not next to the station :( 20:29:37 <PublicServer> <avdg> small walk 20:29:41 <PublicServer> <mfb> no 20:29:53 <PublicServer> <mfb> that station already uses 64 tiles 20:29:59 <PublicServer> <avdg> oh 20:35:22 <PublicServer> <MrD2DG> What town is the food drop linkied to? 20:38:09 <PublicServer> *** mfb has left the game (connection lost) 20:38:33 <mfb-> !password 20:38:33 <PublicServer> mfb-: offing 20:38:41 <PublicServer> *** mfb joined the game 20:39:42 <PublicServer> *** made screenshot at 0002B7D5: http://ps.openttdcoop.org/publicserver/webcam/0002B7D5.png 20:47:48 <V453000> !rcon set found_town 20:47:48 <PublicServer> V453000: Current value for 'found_town' is: '0' (min: 0, max: 2) 20:47:50 <V453000> !rcon set found_town 2 20:47:50 <PublicServer> V453000: CmdRemoveSingleRail CyberSoul date:2209-05-29 tile:0000515A p1:00000001 p2:00000001 text: price:-70 20:47:50 <PublicServer> V453000: CmdRemoveSingleRail mfb date:2209-05-29 tile:00032F46 p1:00000001 p2:00000000 text: price:-60 20:47:50 <PublicServer> V453000: CmdBuildSingleRail mfb date:2209-05-29 tile:00032F46 p1:00000001 p2:00000000 text: price:150 20:47:56 <V453000> there 20:48:10 <PublicServer> <MrD2DG> ? 20:48:18 <Sylf> hola, V 20:48:27 <V453000> hi 20:48:28 <PublicServer> <CyberSoul> did we get a town? 20:48:30 <Mazur> You can now found a new town if needed. 20:48:30 <PublicServer> <Sylf> let's found a town 20:48:40 <PublicServer> <avdg> :p 20:48:42 <PublicServer> <mfb> at !town? 20:48:45 <Mazur> But let a pro handle it. 20:49:02 <V453000> !password 20:49:02 <PublicServer> V453000: staffs 20:49:22 <PublicServer> *** V453000 joined the game 20:49:34 <PublicServer> <CyberSoul> someone founded york on the hill it seems 20:49:37 <PublicServer> <V453000> is good 20:53:52 <PublicServer> <MrD2DG> Ingram was abandoned fast :P 20:54:24 <PublicServer> <avdg> not fast enough :p 20:54:42 <PublicServer> *** made screenshot at 0003AE20: http://ps.openttdcoop.org/publicserver/webcam/0003AE20.png 20:54:48 <PublicServer> <MrD2DG> Lol 20:55:11 <PublicServer> <MrD2DG> So how's York gonna grow w/o food? 20:55:23 <PublicServer> <avdg> first office for york :) 20:55:29 <PublicServer> <V453000> fund buildings 20:55:33 <PublicServer> <MrD2DG> K 20:56:02 <PublicServer> <Sylf> I see goods! 20:56:10 <PublicServer> <mfb> nice 20:56:23 <PublicServer> <mfb> we can remove the "goto order 2" order then 20:56:30 <PublicServer> <mfb> (at goods trains) 20:56:32 <PublicServer> <Sylf> yup 20:56:39 <PublicServer> <avdg> there is gold waiting :( 20:56:57 <PublicServer> <Sylf> I forgot to found a bank in York before abandoning Ingram 20:57:01 <PublicServer> <Sylf> it's my bad 20:57:47 <PublicServer> <mfb> let's remove that 20:58:05 <PublicServer> <mfb> done 20:58:51 <PublicServer> <MrD2DG> Oh it accepts good already 20:59:01 <PublicServer> <avdg> yeah 20:59:05 <PublicServer> <MrD2DG> That was quick :P 21:00:02 <PublicServer> <V453000> CyberSoul: please make at least 2 platform stations 21:00:04 <PublicServer> <V453000> 1 is just too low 21:00:24 <CyberSoul> ok, np 21:02:00 <V453000> !rcon set found_town 0 21:04:28 <PublicServer> <V453000> by the way, there is no reason to use PBS for primary pickups 21:05:24 <Vinnie> !password 21:05:24 <PublicServer> Vinnie: defter 21:05:49 <PublicServer> *** Vinnie joined the game 21:05:50 <PublicServer> <V453000> hi :) 21:05:56 <PublicServer> <Vinnie> hello 21:06:00 <PublicServer> <MrD2DG> Hi 21:06:04 <PublicServer> <mfb> hi 21:06:37 <PublicServer> <Vinnie> im laggingalready :( 21:06:48 <PublicServer> <MrD2DG> Im not suprisingly :) 21:06:54 <PublicServer> <V453000> well, 700 :) 21:06:56 <PublicServer> <V453000> almost 21:08:10 <PublicServer> *** avdg has left the game (leaving) 21:08:44 <PublicServer> *** Vinnie has joined company #1 21:10:38 <PublicServer> *** made screenshot at 0001E53C: http://ps.openttdcoop.org/publicserver/webcam/0001E53C.png 21:13:23 <PublicServer> <mfb> wtf 21:13:23 <PublicServer> <mfb> don't do strange things here please 21:13:23 <PublicServer> <MrD2DG> ? 21:13:23 <PublicServer> *** Vinnie has joined spectators 21:14:42 <PublicServer> *** Sylf has left the game (connection lost) 21:15:59 <PublicServer> *** Vinnie has left the game (leaving) 21:16:36 <PublicServer> <MrD2DG> brb 21:16:54 *** MrD2DG has quit IRC 21:17:07 <PublicServer> *** MrD2DG has joined spectators 21:17:57 <PublicServer> *** MrD2DG has left the game (leaving) 21:24:43 <PublicServer> *** made screenshot at 000394FB: http://ps.openttdcoop.org/publicserver/webcam/000394FB.png 21:28:25 *** Firartix has quit IRC 21:32:12 <PublicServer> <mfb> wtf 21:32:26 <PublicServer> <mfb> food trains are using my station to turn around now 21:32:42 <PublicServer> <mfb> SLH16 21:34:12 <PublicServer> <mfb> looks like Wood+Food drop is not connected properly to the west 21:35:49 *** scrlk has joined #openttdcoop 21:37:27 <scrlk> !password 21:37:27 <PublicServer> scrlk: caster 21:37:38 <PublicServer> *** scrlk joined the game 21:38:05 <PublicServer> <scrlk> ooh trains! 21:38:33 <PublicServer> <mfb> it is really rare that we have trains here 21:38:39 <PublicServer> <scrlk> i know 21:38:41 <PublicServer> <scrlk> its so amazing 21:38:43 <PublicServer> <mfb> :p 21:38:45 <PublicServer> <scrlk> :P 21:38:59 <PublicServer> <scrlk> god my life feels complete now 21:39:43 <PublicServer> *** made screenshot at 0003C5CA: http://ps.openttdcoop.org/publicserver/webcam/0003C5CA.png 21:40:07 *** Vinnie has quit IRC 21:40:38 <PublicServer> <scrlk> wait when did york appear? 21:40:54 <mfb-> [21:49:40] <PublicServer> <CyberSoul> someone founded york on the hill it seems 21:41:14 <PublicServer> <V453000> wtf 21:41:16 <PublicServer> <V453000> who is building the roads 21:41:23 <PublicServer> <V453000> it already accepts everything we need 21:41:27 <PublicServer> <scrlk> ok :) 21:41:33 <PublicServer> <V453000> who else ... 21:41:55 <PublicServer> <scrlk> just want to see it a little larger thats all 21:42:06 <PublicServer> <mfb> without food? ... 21:42:19 <PublicServer> <V453000> there is food 21:42:25 <PublicServer> <V453000> and seeing it larger is no point at all 21:42:31 <PublicServer> <V453000> it is a cargo game 21:42:33 <PublicServer> <mfb> hmm but why? 21:42:38 <PublicServer> <mfb> no food drop 21:42:52 <PublicServer> <V453000> there is 21:43:02 <PublicServer> <mfb> ah I see 21:44:37 <PublicServer> *** V453000 has left the game (connection lost) 21:44:41 *** MrD2DG has joined #openttdcoop 21:46:13 *** MrD2DG has joined #openttdcoop 21:47:46 <PublicServer> <scrlk> york does not accecpt gold yet 21:47:54 <PublicServer> <mfb> ?? 21:47:56 <PublicServer> <scrlk> wait 21:48:00 <PublicServer> <scrlk> im being a retard 21:48:02 <PublicServer> <scrlk> again... 21:48:13 <MrD2DG> Lol 21:48:25 <PublicServer> <CyberSoul> it does, it just didn't at one point in the past :) 21:48:29 <PublicServer> <scrlk> our hq is pretty snazzy now 21:53:14 <PublicServer> *** Mazur joined the game 21:54:16 <PublicServer> *** DayDreamer has left the game (connection lost) 21:54:19 *** DayDreamer has quit IRC 21:54:43 <PublicServer> *** made screenshot at 0000EFC4: http://ps.openttdcoop.org/publicserver/webcam/0000EFC4.png 21:55:06 <MrD2DG> !password 21:55:06 <PublicServer> MrD2DG: garish 21:56:45 <PublicServer> *** MrD2DG joined the game 21:56:54 <PublicServer> <Mazur> Why is someone moving food froim Food pickup Wheat to York Central? 21:57:00 <PublicServer> <scrlk> there should be a better food transfer solution at york 21:57:16 <PublicServer> <scrlk> dunno it was there 21:57:42 <PublicServer> <scrlk> prolly to make the town grow 21:59:05 <PublicServer> <Mazur> See the network plan. 21:59:15 <PublicServer> <Mazur> What does it say about whre food should be dropped? 21:59:28 <PublicServer> <scrlk> it was there when i came here, ok? 21:59:43 <PublicServer> <scrlk> to accept goods maybe? 21:59:59 <PublicServer> <MrD2DG> Oh yeah, can somone explain the mystery behind the food drop, there is now town? 22:00:01 <mfb-> is from V. afaik 22:00:03 <PublicServer> <scrlk> gold 22:00:08 <mfb-> gold -> bank 22:00:09 <PublicServer> <scrlk> to accept gold 22:00:11 <PublicServer> <scrlk> and goods 22:00:44 <Mazur> V453000, you still around? 22:01:02 <PublicServer> <scrlk> he went after a connection error 22:01:24 <V453000> no 22:01:25 <Sylf> what's the mystery? 22:01:34 <PublicServer> <MrD2DG> NVM Worked it out 22:01:38 <Sylf> that a town popped up? 22:01:44 <Mazur> I'm cleaning up the little food drop at york, that ok? 22:01:50 <PublicServer> <scrlk> town got funded 22:01:52 <PublicServer> <MrD2DG> Im not talkign about York/goods drop 22:01:54 <PublicServer> <scrlk> by v 22:02:02 <Mazur> Oh. 22:02:11 <V453000> if it accepts goods, no point in keeping it 22:02:11 <Sylf> oh, the food drop? 22:02:13 <PublicServer> <scrlk> hes the guy that funds towns 22:02:15 <PublicServer> <scrlk> yeah 22:02:23 <PublicServer> <MrD2DG> Yeah but i worked out youe xtended station walk 22:02:23 <Sylf> there's a town way to the north of food drop 22:02:30 <Mazur> I was talking about a food drop trucking thing. 22:02:34 <PublicServer> <MrD2DG> Just saw the tile 22:02:42 <V453000> I know 22:02:56 <Mazur> Was talking to hte boys, V. 22:03:14 <PublicServer> <Mazur> I asked who build those food moving trucks. 22:03:23 <PublicServer> <Mazur> You said V build it. 22:03:26 <PublicServer> <scrlk> i think so 22:03:34 <PublicServer> <scrlk> to make it grow? 22:03:37 <Sylf> I built that truck 22:03:38 <PublicServer> <scrlk> to accept goods? 22:03:48 <PublicServer> <Mazur> Look at the gioodws drop there. 22:04:10 <PublicServer> <Mazur> Ah, ok. I cleared it out, Sylf, it's not needed. 22:04:27 <PublicServer> <scrlk> drop one needs more platforms... 22:05:06 <PublicServer> <mfb> why? 22:05:06 <PublicServer> <Mazur> scrlk: Click on Wheat, gold, good 1 drop and read the items under accepts. What is hte fourth item listed? 22:05:06 <PublicServer> <MrD2DG> Not all the platforms are in use, its just they way they are split 22:05:20 <PublicServer> <scrlk> goods 22:05:28 <PublicServer> <scrlk> depending on the size of the town 22:05:28 <PublicServer> <mfb> works fine 22:05:33 <PublicServer> <scrlk> it may have been needed in the past 22:05:39 <PublicServer> <scrlk> it isnt needed now 22:05:51 <PublicServer> <Mazur> Ok, thwen we're on the same page, now. 22:06:09 <PublicServer> <MrD2DG> Actually it does need more platforms... 22:06:31 <PublicServer> <scrlk> balancing.... 22:07:50 <PublicServer> <MrD2DG> Well at one point all plats were full, so balancing would just redirect trains to full platforms... 22:08:11 <PublicServer> <mfb> it is a drop station 22:08:17 <PublicServer> <mfb> it should be able to handle (nearly) full MLs 22:08:43 <PublicServer> <mfb> then you don't need any balancing, never have to expand it and it can never jam 22:08:54 <PublicServer> <mfb> (unless the exit is jamming) 22:09:01 <PublicServer> <MrD2DG> Its not the exit 22:09:04 <lych> !password 22:09:04 <PublicServer> lych: garish 22:09:06 <PublicServer> <scrlk> thats not enough platforms tbh 22:09:15 <PublicServer> <mfb> then the station is not good if there are jams 22:09:19 <PublicServer> <scrlk> well without tf its a dead end 22:09:19 <PublicServer> <MrD2DG> Just that at some periods ALL the platforms are full 22:09:25 <PublicServer> <scrlk> yeah 22:09:25 <PublicServer> <mfb> that is not a problem 22:09:36 <PublicServer> <mfb> it is just a problem if new trains are piling up 22:09:40 <lych> !password 22:09:40 <PublicServer> lych: plumps 22:09:43 <PublicServer> *** made screenshot at 00029171: http://ps.openttdcoop.org/publicserver/webcam/00029171.png 22:09:47 <PublicServer> <scrlk> just watch it 22:09:47 <PublicServer> <MrD2DG> TF is outright banned though, is it? A bit wont be that bad.? 22:09:49 <PublicServer> <scrlk> it might pile up 22:10:25 <PublicServer> *** lych joined the game 22:10:34 <PublicServer> *** lych has left the game (connection lost) 22:10:36 <PublicServer> <scrlk> see 22:10:58 <PublicServer> *** lych joined the game 22:10:59 <PublicServer> <scrlk> one line is more loaded 22:11:15 <PublicServer> <scrlk> hi 22:11:20 <PublicServer> <lych> hey 22:11:36 <PublicServer> <scrlk> if i could flatten the moutain the problems would be solved 22:11:38 <PublicServer> <MrD2DG> Considering goods 2 drop has 12 platforms and number one has 8 22:11:48 <PublicServer> <MrD2DG> I think more plats is the solution 22:11:49 *** valhallasw has quit IRC 22:11:55 <PublicServer> <scrlk> well i could rebuild 22:12:14 <PublicServer> <mfb> why do you want to flatten everything? 22:12:17 <PublicServer> <lych> can just expand a little 22:12:20 <PublicServer> <scrlk> not everything 22:12:27 <PublicServer> <mfb> we had a flat map in 201, we don't need another one now 22:12:27 <PublicServer> <lych> no need to blw it all up 22:12:38 <PublicServer> <mfb> problem solved 22:12:41 <PublicServer> <MrD2DG> Lol on the hill 22:12:48 <PublicServer> <scrlk> exit? 22:12:49 <Sylf> password 22:12:53 <PublicServer> <mfb> (can be done better with LOW tf) 22:12:54 <Sylf> !password 22:12:54 <PublicServer> Sylf: plumps 22:13:08 <Sylf> :( 22:13:13 <Sylf> the server is calling me fat 22:13:13 <PublicServer> *** Sylf joined the game 22:13:20 <PublicServer> <MrD2DG> :P 22:13:39 <PublicServer> <mfb> and? 22:14:28 *** Firartix has joined #openttdcoop 22:14:31 <PublicServer> <mfb> that is bad 22:15:22 <PublicServer> <scrlk> wait eyecandy first 22:15:23 <PublicServer> <MrD2DG> A bit weird they those are split into groups of 2 while other plats are 4 22:15:34 <PublicServer> <lych> it doesnt matter 22:15:38 <PublicServer> <lych> each line can get 6 22:15:42 <PublicServer> <lych> then it will be perfect 22:16:24 <PublicServer> <MrD2DG> Yeah but wouldn't those line that just have one initial split handle trains differentsly from multiple splits 22:16:51 <PublicServer> <Sylf> that really doesn't work with different height levels 22:16:58 <mfb-> ? 22:17:07 <PublicServer> <mfb> the 4 platforms are fine 22:17:10 <PublicServer> <Sylf> whoever's eycandy 22:17:15 <PublicServer> <scrlk> go? 22:17:17 <PublicServer> <mfb> better than the 4 lines in the north 22:17:29 <PublicServer> <MrD2DG> Well two more need to be separated for the line on the right 22:17:48 <PublicServer> <MrD2DG> so its 6-6 22:18:01 <PublicServer> <mfb> well, you can split the 4 in the middle 22:18:04 <PublicServer> <CyberSoul> 22:18:28 <PublicServer> <mfb> 22:19:13 <PublicServer> <lych> is anyone else running on laptop 22:19:15 <PublicServer> <scrlk> me 22:19:17 <PublicServer> <lych> i can feel my cpu dying 22:19:20 <PublicServer> <scrlk> too bad 22:19:28 <PublicServer> <lych> its telling me to stop playing lol 22:19:38 <PublicServer> <scrlk> lol clean out heatsink 22:19:44 <PublicServer> <Sylf> damn, I just made a CL 22:19:51 <PublicServer> <scrlk> reapply thermal compound (eg.mx-3) 22:20:29 <PublicServer> <Mazur> Lych, have you revisited BansteadBalley yet? 22:21:33 <PublicServer> <lych> no 22:21:35 <PublicServer> <lych> why? 22:21:45 <PublicServer> <lych> whats up with that 22:22:37 <PublicServer> <Mazur> Well, since there are two different products produced at farms, we build two stations per farm, opne for livesock, and one for wheat. 22:23:15 <PublicServer> <lych> oh not just trains? 22:23:19 <PublicServer> <lych> what if i made more platforms 22:23:21 <PublicServer> <Mazur> That way you can better regulate the number of trains needed for each product, and not have, for instance, two trains waiting for chickens blocking the grain trains. 22:23:50 <PublicServer> <Mazur> More platforms are ok, as long as they are a different station. 22:24:06 <PublicServer> <lych> kk cool 22:24:44 <PublicServer> *** made screenshot at 000061D6: http://ps.openttdcoop.org/publicserver/webcam/000061D6.png 22:27:19 <PublicServer> <MrD2DG> JAM 22:27:25 <PublicServer> <mfb> where? 22:27:25 <PublicServer> <scrlk> wher 22:27:35 <PublicServer> <MrD2DG> SLH16 22:27:39 <PublicServer> <MrD2DG> Prios causing it 22:27:41 <PublicServer> <Mazur> PLease sign" !jam" 22:27:47 <PublicServer> <mfb> wtf 22:27:53 <PublicServer> <scrlk> n1 sylf 22:27:53 <PublicServer> <mfb> same problem again with the SL 22:27:59 <PublicServer> <Sylf> ? 22:28:01 <PublicServer> <scrlk> slh 16 22:28:07 <PublicServer> <mfb> no, the real problem is Wood+Food drop 22:28:09 <PublicServer> <MrD2DG> Should I reove the prios? 22:28:11 <PublicServer> <Mazur> Way too long prio. 22:28:13 <PublicServer> <mfb> trains go in the wrong direction there 22:28:15 <PublicServer> <scrlk> oh shit 22:28:17 <PublicServer> <scrlk> lol 22:28:17 <PublicServer> <mfb> and want to turn around then 22:28:23 <PublicServer> <scrlk> msh screwed 22:28:29 <PublicServer> <mfb> that's it 22:28:37 <PublicServer> <mfb> well, more the station itself 22:29:08 <PublicServer> <Sylf> wait wait 22:29:13 <PublicServer> <Sylf> WTF 22:29:15 <PublicServer> <lych> oh gg 22:29:19 <PublicServer> <mfb> what are you doing? 22:29:36 <PublicServer> <MrD2DG> LOL, who did that? 22:29:38 <PublicServer> <Sylf> who was that 22:29:46 <PublicServer> <scrlk> did what? 22:29:46 <PublicServer> <scrlk> oh 22:29:48 <PublicServer> <scrlk> epic fail 22:29:51 <V453000> !password 22:29:51 <PublicServer> V453000: deform 22:29:51 <PublicServer> <MrD2DG> Caused the crash 22:30:08 <PublicServer> *** V453000 joined the game 22:30:15 <PublicServer> <scrlk> hi v 22:30:24 <PublicServer> <scrlk> we got a problem at slh 16 and the msh 22:30:29 <PublicServer> <mfb> just at msh/drop 22:31:16 <PublicServer> *** lych has left the game (connection lost) 22:31:23 <PublicServer> <mfb> even longer prio?? 22:31:38 <PublicServer> <MrD2DG> So who crashed the trains then.... 22:31:59 <PublicServer> <MrD2DG> Did somone replace? 22:32:07 <PublicServer> <Sylf> yes 22:32:07 <PublicServer> <mfb> wah 22:32:13 <PublicServer> <Mazur> Yes. 22:32:35 <PublicServer> <Sylf> stop tweaking the prio 22:32:39 <lych> why are trains coming out the wrong way in the first place 22:32:39 <PublicServer> <mfb> ok SL is completely disconnected 22:32:39 <PublicServer> <Mazur> Did you rep[lace, tooi, Sylf? 22:32:57 <PublicServer> <mfb> just jams everything if you send all trains to it 22:32:59 <PublicServer> <MrD2DG> BEcause they leave the MSH viea the wrong exit 22:33:01 <PublicServer> <MrD2DG> and need to turn 22:33:29 <PublicServer> <mfb> I don't understand the twoway-stations there 22:33:35 <PublicServer> <MrD2DG> ^ 22:33:37 <PublicServer> <Sylf> somehow, the balancer isn't working like it supposed to 22:33:50 <PublicServer> <mfb> should not be a balancer at the station 22:34:09 <PublicServer> <Mazur> Sylf: Did uyou replace the crashed trains too? If so, I'll sell off my replacements, I could get them back just in time. 22:34:15 <PublicServer> <MrD2DG> Can it not just be made oneway? 22:34:21 *** Firartix has quit IRC 22:34:23 <PublicServer> <V453000> there was a wrong signal 22:34:27 <PublicServer> <V453000> should be fixed 22:34:29 <PublicServer> <mfb> if you expand MSH02 22:34:31 <PublicServer> <MrD2DG> Ok 22:34:43 <PublicServer> <scrlk> look at the paper! 22:34:45 <PublicServer> <scrlk> :D 22:34:54 <PublicServer> *** scrlk has left the game (connection lost) 22:34:56 *** scrlk has quit IRC 22:35:15 <PublicServer> <mfb> still trains taking the wrong way 22:35:21 <PublicServer> <Sylf> Mazur: I didn't. I just released the replacement that were there 22:35:24 <PublicServer> <MrD2DG> Yep 22:35:31 <PublicServer> <Mazur> Ah, those were mine. 22:35:43 <PublicServer> <V453000> the other direction is accessible though 22:36:03 <PublicServer> <Mazur> BUt since you said yes, I thought we might have done a double job, hence my question. 22:36:08 <PublicServer> <MrD2DG> Well if trains are still using the SLH to turn, theres still a problem? 22:36:17 <PublicServer> <MrD2DG> The amount of them has dropped a lot though 22:36:27 <PublicServer> <Sylf> what the 22:36:31 <PublicServer> <Sylf> I like longer prio 22:36:56 <PublicServer> <Sylf> now someone created a signal gap 22:36:59 <lych> !password 22:36:59 <PublicServer> lych: deform 22:36:59 <PublicServer> <V453000> wait 22:37:15 <PublicServer> *** lych joined the game 22:37:24 <PublicServer> <V453000> hows this 22:37:26 <PublicServer> <MrD2DG> Hmm i feel my CPU dying soon... 22:37:28 <PublicServer> <mfb> good 22:37:53 <PublicServer> <Mazur> Better. 22:39:04 <PublicServer> <lych> wow how did hat get fixed 22:39:04 <PublicServer> <lych> lol 22:39:19 <PublicServer> <Sylf> I think there was a bad signal down the rail 22:39:44 <PublicServer> *** made screenshot at 0001EBC2: http://ps.openttdcoop.org/publicserver/webcam/0001EBC2.png 22:40:11 <PublicServer> *** lych has left the game (leaving) 22:40:13 <PublicServer> <MrD2DG> Only on openttd where everybody gets agitated when the word jam is mentioned :) 22:40:20 <PublicServer> <mfb> :D 22:40:22 <PublicServer> *** Intexon has left the game (connection lost) 22:40:30 <lych> lolz 22:40:35 <lych> interesting 22:40:37 <PublicServer> <Mazur> like solving them. 22:40:41 <lych> i've never had a jam before yeah 22:40:42 <PublicServer> <MrD2DG> Yep 22:40:43 <lych> no idea how to solve one 22:40:56 <PublicServer> *** Intexon joined the game 22:40:58 <PublicServer> <Intexon> hi 22:40:58 <PublicServer> <Mazur> They're puzzles, finding hte root of hte problem, and solving _that_. 22:41:16 <PublicServer> <MrD2DG> Without crashing trains 22:41:20 <PublicServer> <Mazur> Indeed. 22:41:45 <lych> lol, poor dudes 22:41:56 <PublicServer> <Intexon> jam? where? 22:42:02 <PublicServer> <MrD2DG> xD 22:42:16 <PublicServer> <Intexon> and... already? :D 22:42:28 <PublicServer> <MrD2DG> :P Its all fixed 22:42:37 <PublicServer> <MrD2DG> A bad signal @ MSH02 or something... 22:43:01 * Intexon hides 22:43:11 <PublicServer> <MrD2DG> Lol 22:43:51 <PublicServer> <Mazur> It was not a bad signals, it was a three train l 22:43:56 <PublicServer> <Mazur> long prio. 22:44:18 <PublicServer> <Sylf> long prio doesn't cause train to take a wrong lane at the balancer 22:44:24 <PublicServer> <MrD2DG> Oh, I thought V mentioned something about changin a signal, so the trains could leave the right way 22:44:30 <PublicServer> <Intexon> I haven't made any prios there... 22:44:39 <PublicServer> <MrD2DG> Prio @ SLH16 22:44:41 <PublicServer> <Mazur> There was a bad signal-removal, which caused a pair of trains to try and make babies. 22:45:00 <PublicServer> <MrD2DG> Oh so V crashed them :P 22:45:15 <PublicServer> <V453000> I wasnt even here when you crashed the trains 22:45:25 <PublicServer> <MrD2DG> Im confused :/ 22:47:37 <PublicServer> <Sylf> there was a piece of unelectric line in BBH 08 22:47:42 <PublicServer> <mfb> :D 22:47:45 <PublicServer> <Sylf> far west lane somewhere 22:47:51 <PublicServer> <Sylf> and a signal gap in SLH 22 22:48:36 <PublicServer> <Sylf> it should be all good now 22:48:36 *** Progman has quit IRC 22:48:48 <PublicServer> <V453000> should. :) 22:48:52 <PublicServer> <MrD2DG> :P 22:49:11 <PublicServer> <Sylf> I was seeing the same thing as SLH 16 in SLH 24 - trains taking detours 22:49:35 <PublicServer> <mfb> same drop station? 22:49:49 <PublicServer> <Sylf> it was headed to LS drop 22:52:29 <PublicServer> <Sylf> hopefully we've squashed all those e-line and signal bugs now 22:52:36 <PublicServer> <mfb> haha :p 22:52:38 <PublicServer> <Sylf> e-rail* 22:52:58 <PublicServer> <Intexon> 900 :) this game is fast 22:53:20 <PublicServer> <MrD2DG> Was just abotu to say that 22:53:24 <PublicServer> <Intexon> have we ever reached train limit on the first day? :D 22:53:35 <PublicServer> <Sylf> with 24 SLHs all over the map, it's easy to build from there ^_^ 22:53:35 <PublicServer> <CyberSoul> definitely flowing better, removed some food (ls) trains 22:53:58 <PublicServer> <CyberSoul> speaking of which, should the food ls pickup have an overflow? 22:54:24 <PublicServer> <V453000> the original topic of this game for me was: lets make many hubs, since the last hub game was psg197 ... and it works nicely :) 22:54:44 <PublicServer> *** made screenshot at 00015480: http://ps.openttdcoop.org/publicserver/webcam/00015480.png 22:54:52 <PublicServer> <Intexon> yep it's definitely a good plan 22:54:56 <PublicServer> <MrD2DG> ^ 22:55:02 <PublicServer> <V453000> :)) 22:55:06 <PublicServer> <V453000> thanks :p 22:55:12 <PublicServer> <Sylf> and who built that giant 4line-to-4line giant half-hub in 198? 22:55:13 <lych> yeah pretty good 22:55:16 <PublicServer> <MrD2DG> And i was able to actually play a pub game without my pc dying :) 22:55:23 <lych> especially since i think i can ONLY play hub games 22:55:27 <CyberSoul> yeah, really good network balance, so great plan V 22:55:30 <PublicServer> <V453000> Sylf: guess 22:55:36 <lych> until i go home and get an actual PC 22:55:53 <PublicServer> <Sylf> those one-way hubs in 198 was fun too 22:56:00 <PublicServer> <V453000> sure :) 22:56:18 <Intexon> @archives 22:56:25 <mfb-> oneway-hub? 22:56:38 <PublicServer> <V453000> hub from 1way MLs 22:56:42 <mfb-> ah 22:56:43 <PublicServer> <V453000> see psg 198 22:56:45 <PublicServer> <MrD2DG> The names pretty descriptive :) 22:56:46 <PublicServer> <Sylf> in 198, MLs were 9 independent one-way circles 22:56:54 <V453000> @archive 22:56:54 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 23:00:45 <PublicServer> <Mazur> Found a problem: !bottlenose dolphin. 23:01:09 <PublicServer> <Sylf> ouch 23:01:23 <PublicServer> <MrD2DG> you mean !bottleneck? 23:01:30 <PublicServer> <MrD2DG> if so ouch x2 23:01:39 <PublicServer> <V453000> easy 23:02:03 <PublicServer> <V453000> almost :p 23:02:04 <PublicServer> <MrD2DG> Why is there prio on a BBH? 23:02:15 <PublicServer> <MrD2DG> shouldnt all ML be treated equally 23:02:15 <PublicServer> <V453000> choices 23:02:15 <PublicServer> <Sylf> there always is 23:02:26 <PublicServer> <MrD2DG> Thought it was SLH>ML only 23:02:32 <PublicServer> <V453000> no 23:02:49 <PublicServer> <CyberSoul> prios help flow at all merges 23:02:59 <PublicServer> <V453000> explain it differently. it does not give a priority of one track over another, but it CHECKS which rails are empty 23:03:12 <PublicServer> <MrD2DG> Ahh i see what you mean 23:03:38 <PublicServer> <V453000> :) 23:07:54 <PublicServer> <CyberSoul> u can build a more balanced set of prios, where one rail from each direction gets prio and the other rails can cross over to the fast lane 23:09:44 <PublicServer> *** made screenshot at 000367AD: http://ps.openttdcoop.org/publicserver/webcam/000367AD.png 23:12:42 <PublicServer> <Intexon> someone altered my hub, created a CL issue and didn't even sign it... 23:12:52 <PublicServer> <MrD2DG> xD 23:13:53 <PublicServer> <Sylf> :/ 23:13:58 <CyberSoul> !players 23:14:02 <PublicServer> *** Chris Booth joined the game 23:14:07 <PublicServer> <Chris Booth> evening all 23:14:09 <PublicServer> <MrD2DG> Hi 23:14:18 <PublicServer> <Intexon> h 23:14:20 <CyberSoul> heyo CB 23:14:22 <PublicServer> <Intexon> i 23:14:22 <PublicServer> <Mazur> Hi, Ceebeebee. 23:14:29 <PublicServer> <MrD2DG> Well that was recent Intexon, wasn't there earlier 23:14:36 <CyberSoul> !players 23:14:38 <PublicServer> CyberSoul: Client 104 (Orange) is mfb, in company 1 (PSG 202) 23:14:38 <PublicServer> CyberSoul: Client 142 (Orange) is Intexon, in company 1 (PSG 202) 23:14:38 <PublicServer> CyberSoul: Client 113 (Orange) is Mazur, in company 1 (PSG 202) 23:14:38 <PublicServer> CyberSoul: Client 115 (Orange) is MrD2DG, in company 1 (PSG 202) 23:14:38 <PublicServer> CyberSoul: Client 146 (Orange) is Chris Booth, in company 1 (PSG 202) 23:14:40 <PublicServer> CyberSoul: Client 131 (Orange) is Sylf, in company 1 (PSG 202) 23:14:40 <PublicServer> CyberSoul: Client 133 (Orange) is V453000, in company 1 (PSG 202) 23:14:42 <PublicServer> CyberSoul: Client 61 (Orange) is CyberSoul, in company 1 (PSG 202) 23:14:55 <PublicServer> <Intexon> what was recent? 23:15:02 <PublicServer> <MrD2DG> That tunnel + curve 23:15:08 <PublicServer> <Chris Booth> there is a diconected line @ wood drop Intexon 23:15:22 <PublicServer> <MrD2DG> Wasn't there before I rejoined the server 23:15:35 <PublicServer> <Chris Booth> is it meant to be? 23:15:41 <PublicServer> <Intexon> thank you for pointing it out 23:15:51 <PublicServer> <Intexon> of course it isn!t 23:15:59 <PublicServer> <Chris Booth> ok cool 23:16:15 <PublicServer> <Chris Booth> I was going to connect it 23:16:30 <PublicServer> <Chris Booth> but though you may have turn that station into a teminus 23:16:38 <PublicServer> <Chris Booth> rather than a bi-ro-ro 23:16:39 <PublicServer> <Intexon> I'd swear I connected it 23:17:47 <PublicServer> <Intexon> why a terminus, it works fine 23:17:57 <PublicServer> <Chris Booth> I know it idoes 23:18:09 <PublicServer> <Chris Booth> but I didn't know what you had done 23:18:37 <PublicServer> <Mazur> Hell, I don;t even know what I had done, let alone any others. 23:19:05 <PublicServer> <Intexon> I believe you are able to sign your work ;) 23:19:19 <PublicServer> <Mazur> Am I? Have I? 23:20:46 <PublicServer> <Chris Booth> BBH 05 is shuging allready 23:21:52 <PublicServer> <MrD2DG> Yeah on the exits 23:22:17 <PublicServer> <CyberSoul> one balancer isnt working 23:22:33 <PublicServer> <Chris Booth> it is now 23:23:43 <PublicServer> <Intexon> see what? 23:24:25 <PublicServer> <MrD2DG> ? 23:24:27 <PublicServer> <Intexon> how can you even think of running a ML through 10 long tunnel 23:24:27 <PublicServer> *** Chris Booth has left the game (connection lost) 23:24:45 <PublicServer> *** made screenshot at 00034A8C: http://ps.openttdcoop.org/publicserver/webcam/00034A8C.png 23:24:47 <PublicServer> <Mazur> By mistaking it for a side-line. 23:25:08 <PublicServer> <Intexon> yah, the big BBH sign is there for nothing... 23:25:19 <PublicServer> <Mazur> I have my moments. 23:25:33 <PublicServer> <Intexon> even a SL that close to a ML can not have a gap like this 23:25:40 <PublicServer> <Intexon> two trains in a row would jam the ML 23:25:57 <PublicServer> <Mazur> In my defense, I check hte line usage thoroughly before doing it. 23:26:04 <PublicServer> <Mazur> No train passed that way. 23:26:15 <PublicServer> <Intexon> yeah, but that can change without you or me noticing it 23:26:30 <PublicServer> <Intexon> I will take care of it 23:26:37 <PublicServer> <Mazur> Ok. 23:26:44 <PublicServer> <Mazur> My apologies. 23:26:49 <PublicServer> <Intexon> it's okay :) 23:27:12 <PublicServer> <Intexon> now I have to rebuild the merger rebuild, but whatever :) 23:27:17 <PublicServer> <MrD2DG> Lala.... 23:27:23 <PublicServer> <Mazur> Pr put a double nridge, there. 23:27:36 <PublicServer> <Intexon> will not fit 23:27:38 <PublicServer> <MrD2DG> You coudl double tunnel then lower the land on exit? 23:27:52 <PublicServer> <Mazur> e tunnel, I meant. 23:28:29 <PublicServer> <Mazur> In place of the tunnel, I meant. 23:28:41 <PublicServer> <CyberSoul> CB, u still working at BBH05? 23:29:31 <lych> !password 23:29:31 <PublicServer> lych: revues 23:29:50 <PublicServer> *** lych joined the game 23:30:07 <lych> oh whats wrong with bbh05 23:30:34 <PublicServer> <CyberSoul> north join was messed up/still messed up 23:31:08 <PublicServer> *** Intexon has left the game (connection lost) 23:31:28 <PublicServer> *** Intexon joined the game 23:32:37 <PublicServer> <Mazur> later. 23:32:41 <PublicServer> *** Mazur has left the game (leaving) 23:32:43 <PublicServer> <MrD2DG> BB 23:34:01 <CyberSoul> later mz 23:36:09 <PublicServer> *** Intexon has left the game (connection lost) 23:36:34 <PublicServer> *** Intexon joined the game 23:36:39 <PublicServer> <MrD2DG> Jeez Ingram transfer produces so much bloody oil 23:36:44 <PublicServer> <MrD2DG> Who made extra plats? 23:37:37 <PublicServer> *** mfb has left the game (connection lost) 23:37:50 *** mfb- has quit IRC 23:38:13 <PublicServer> <lych> hm could someone look at bbh05 23:38:25 <PublicServer> <lych> why is the penalty not working? 23:38:43 <PublicServer> <Sylf> where? 23:39:42 <PublicServer> <Sylf> um 23:39:45 <PublicServer> *** made screenshot at 00011C4A: http://ps.openttdcoop.org/publicserver/webcam/00011C4A.png 23:39:57 <PublicServer> <Sylf> there is nor connection from west to north in BBH 05 23:40:05 <PublicServer> <Sylf> to far east line 23:40:21 <PublicServer> <lych> yeah i know that 23:40:30 <PublicServer> <lych> but im not sure how to fix that now 23:40:40 <PublicServer> <lych> so im trying to redirect trains first 23:44:01 <PublicServer> <Sylf> carlton is being taken over by bankers 23:44:17 <PublicServer> <MrD2DG> Lol 23:44:34 <PublicServer> <CyberSoul> then merge yeilding to the other side 23:46:16 *** Chillosophy has quit IRC 23:47:46 <PublicServer> <CyberSoul> it should have prio 23:47:54 <PublicServer> <Sylf> ? 23:48:11 <CyberSoul> too many places to type 23:48:36 <CyberSoul> was supposed to be on the sign :) 23:48:58 <PublicServer> <lych> anyone else try to fix it? 23:49:00 <PublicServer> <lych> im not sure how 23:49:04 <PublicServer> <Sylf> ok 23:49:06 <PublicServer> <CyberSoul> i will 23:49:08 <PublicServer> <Sylf> m 23:49:13 <PublicServer> <lych> and the jam is reaching the station 23:49:15 <PublicServer> <Sylf> ok, I'll continue to watch 23:49:34 <PublicServer> <CyberSoul> or lych, check this out 23:49:38 <CyberSoul> http://wiki.openttdcoop.org/images/9/90/Crossjoin.PNG 23:49:50 <PublicServer> <lych> hm im sure i had a cross join 23:49:58 <PublicServer> <lych> but someone changed the stuff there so 23:50:04 <PublicServer> <lych> not sure whats going on now 23:50:12 <CyberSoul> basically that where ml 1 and 2 are the prio side 23:50:29 <CyberSoul> so mirrored 23:52:00 <PublicServer> <lych> no i think the problem is 23:52:11 <PublicServer> <lych> why are trains preferring the west line so badly? 23:52:49 <PublicServer> <MrD2DG> Probably because its the closest route to their destinations 23:54:45 <PublicServer> *** made screenshot at 00037FB4: http://ps.openttdcoop.org/publicserver/webcam/00037FB4.png 23:55:34 <PublicServer> *** CyberSoul has left the game (connection lost) 23:55:57 <PublicServer> <Sylf> can I try something in BBH 05 too? 23:56:01 <CyberSoul> wow my first openttd crash 23:56:18 <PublicServer> <lych> im not sure who's building now, but go for it 23:56:32 <PublicServer> <MrD2DG> :P 23:56:36 <CyberSoul> !password 23:56:36 <PublicServer> CyberSoul: folksy 23:56:52 <PublicServer> *** CyberSoul joined the game 23:58:11 <PublicServer> <MrD2DG> Oh somones working on MSH 01 23:58:19 <PublicServer> <MrD2DG> Was wondering why the trains were slowing 23:58:48 <PublicServer> <V453000> me is 23:58:48 <PublicServer> <Sylf> now the middle 2 lanes are crossed over 23:58:58 <PublicServer> <Sylf> and outer 2 lanes have prio 23:59:16 <PublicServer> <Sylf> that should be a good balance 23:59:18 <PublicServer> <lych> k cool 23:59:22 <PublicServer> <MrD2DG> Just looking in that area drives my CPU mad :P 23:59:22 <PublicServer> <lych> what was wrong before? 23:59:37 <PublicServer> <Sylf> not really sure... just too many lines 23:59:59 <PublicServer> <lych> no i mean, before any rebuilding started occurring