Log for #openttdcoop on 1st March 2011:
Times are UTC Toggle Colours
00:00:18  <PublicServer> *** CyberSoul has left the game (leaving)
00:01:18  *** Fuco has quit IRC
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02:19:07  <Sylf> !password
02:19:07  <PublicServer> Sylf: burble
02:19:57  <PublicServer> *** Game still paused (number of players)
02:19:57  <PublicServer> *** Sylf joined the game
02:20:19  <PublicServer> *** Game still paused (number of players)
02:20:19  <PublicServer> *** Mazur joined the game
02:20:21  <PublicServer> <Sylf> hoho, 1200 trains already
02:21:23  <PublicServer> *** Sylf has joined company #1
02:21:23  <PublicServer> *** Game unpaused (number of players)
02:21:32  <PublicServer> <Mazur> Yeah.
02:24:57  <PublicServer> ***  made screenshot at 00005DE0:
02:26:15  <PublicServer> <Sylf> damn
02:26:29  <PublicServer> <Sylf> we need a third line from BBH 08 heading west
02:27:08  <PublicServer> <Mazur> Looks a bit full there, yes.
02:27:42  <PublicServer> <Sylf> I think I'll take this off line first and practice
02:28:44  <PublicServer> <Mazur> Sounds like a plan.
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02:39:04  <PublicServer> *** Sylf has left the game (leaving)
02:39:04  <PublicServer> *** Game paused (number of players)
02:39:57  <PublicServer> ***  made screenshot at 0001FFB8:
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02:52:45  <Sylf> @clcalc maglev 1 300
02:52:45  <Webster> Sylf: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
02:53:07  <Sylf> @clcalc maglev 20 300
02:53:07  <Webster> Sylf: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
02:53:26  <Sylf> hm, how do I use the tilt...
02:55:11  <Mazur> !clcalc rail 2 300
02:55:15  <Mazur> @clcalc rail 2 300
02:55:16  <Webster> Mazur: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
02:55:22  <Sylf> @clcalc maglev .2 300
02:55:22  <Webster> Sylf: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
02:55:27  <Sylf> @clcalc maglev tilt 300
02:55:27  <Webster> Sylf: Required CL for maglev at 300km/h, with tilt bonus, is 2 (3 half tiles) or TL
02:55:37  <Sylf> ah.
02:55:53  <Mazur> Weird.
02:56:05  <Sylf> @clcalc erail tilt 130
02:56:05  <Webster> Sylf: Required CL for rail at 130km/h, with tilt bonus, is 2 (2 half tiles) or TL
02:57:06  <Mazur> @clcalc erail 130
02:57:06  <Webster> Mazur: Required CL for rail at 130km/h is 2 (3 half tiles) or TL
02:58:23  <CyberSoul> !password
02:58:23  <PublicServer> CyberSoul: buzzer
02:58:36  <PublicServer> *** Game still paused (number of players)
02:58:36  <PublicServer> *** Game unpaused (number of players)
02:58:38  <PublicServer> *** CyberSoul joined the game
02:59:50  <PublicServer> <Mazur> Built me a seventh statuion in an unusual location.  :-)
02:59:50  <PublicServer> *** Intexon has left the game (connection lost)
03:00:06  <PublicServer> <CyberSoul> heyo
03:00:09  <PublicServer> <Mazur> Hi, CS.
03:00:35  <Sylf> oh what the....
03:00:38  <Sylf> damn you, Sixpenny Handley bank!
03:00:39  <PublicServer> *** Intexon joined the game
03:00:43  <PublicServer> <Intexon> hi
03:00:43  <Sylf> must you build one there >_<
03:00:49  <PublicServer> <Mazur> Lol/
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03:02:06  <PublicServer> <Mazur> So, figured how to add the third rail yet, Sylf?
03:05:00  <PublicServer> <Intexon> wow, wood & food drop seems badly over capacity
03:05:21  <PublicServer> <Intexon> as does its MSH
03:06:04  <Sylf> both food pick ups and the food drop are all over capacity
03:07:08  <PublicServer> <Intexon> well, see you tomorrow :)
03:07:15  <PublicServer> <Mazur> BYe, Intexon.
03:07:19  <PublicServer> *** Intexon has left the game (connection lost)
03:09:58  <PublicServer> ***  made screenshot at 00037925:
03:11:15  <PublicServer> <Mazur> Second ahlf of paper pickup is not even used.
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03:20:22  <CyberSoul> you still trying to add a third rail from bbh08 to drop and back?
03:20:58  <CyberSoul> I think its a good idea, cause the food trains and goods trains come from different directions
03:24:58  <PublicServer> ***  made screenshot at 0003731D:
03:32:31  <PublicServer> *** CyberSoul has left the game (connection lost)
03:32:33  <PublicServer> *** Game paused (number of players)
03:34:45  <Sylf> yeah, I'm building that BBH 08 expansion off line first
03:37:36  <CyberSoul> crash?
03:38:17  <Sylf> nope...  I just like doing big mods off line first
03:39:58  <PublicServer> ***  made screenshot at 00037C8D:
03:54:37  <CyberSoul> !password
03:54:37  <PublicServer> CyberSoul: primed
03:54:50  <PublicServer> *** Game still paused (number of players)
03:54:50  <PublicServer> *** Game unpaused (number of players)
03:54:50  <PublicServer> *** CyberSoul joined the game
03:55:19  <CyberSoul> guess it was just me who lost the server connection then... how goes the 3rd rail project?
04:05:34  <Sylf> I have 3rd line drop and the split near the main stations
04:06:05  <Sylf> I can actually build what I have on the server without disrupting the traffic
04:06:15  <Sylf> !password
04:06:15  <PublicServer> Sylf: primed
04:06:24  <PublicServer> <CyberSoul> nice!
04:06:35  <PublicServer> *** Sylf joined the game
04:07:03  <PublicServer> <Sylf> I'll have to do it in order, so I won't piss off the town
04:09:59  <PublicServer> ***  made screenshot at 000047F8:
04:24:59  <PublicServer> ***  made screenshot at 000071D3:
04:31:34  <PublicServer> <Sylf> that's pretty much what I have so far
04:32:17  <PublicServer> <CyberSoul> nice almost there
04:32:31  <PublicServer> <Sylf> now I need to work on the merge from 2 main stations
04:32:38  <PublicServer> <Sylf> then work on the BBH itself
04:33:28  <PublicServer> <CyberSoul> if u keep the exit lines seperate and have the food trains select the empty space with prio, it will simplify the merger
04:34:49  <PublicServer> <CyberSoul> then we just need to do 3 -> 2 + 2 at BBH08
04:37:18  <PublicServer> <Sylf> I'm thinking about a variant of this
04:39:59  <PublicServer> ***  made screenshot at 00008DD3:
04:42:35  <PublicServer> <CyberSoul> wow, so many trains backed up into a sideline
04:43:39  <PublicServer> <Sylf> merger is done
04:44:42  <PublicServer> <Sylf> Do I want to start on BBH tonight?
04:45:04  <PublicServer> <CyberSoul> the entrace should be staightforward
04:45:14  <PublicServer> <Sylf> it's badly needed, but I'm kinda exhausted
04:45:17  <PublicServer> <CyberSoul> the exit might get a little hairy
04:45:39  <PublicServer> <CyberSoul> its ok, there are worse problems on the map
04:45:45  <PublicServer> <Sylf> exit from the station needs to be done first
04:46:11  <PublicServer> <CyberSoul> check out slh10
04:46:33  <PublicServer> <CyberSoul> and the mainline trains backed up into that sideline
04:46:35  <PublicServer> <Sylf> hm
04:46:39  <PublicServer> <Sylf> signal gap issue
04:46:44  <PublicServer> <CyberSoul> i fixed the downstream merge to flow better
04:46:58  <PublicServer> <CyberSoul> but it was mighty backed up it seems
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04:47:34  <Ramsus08191> !password
04:47:34  <PublicServer> Ramsus08191: quells
04:47:37  <PublicServer> <Sylf> there are some wrong trains in that SL too
04:47:52  <PublicServer> *** Ramsus08191 joined the game
04:47:55  <PublicServer> <Sylf> Hiya Ramsus
04:48:02  <PublicServer> <Ramsus08191> Hello :)
04:48:04  <PublicServer> <CyberSoul> yeah some mainline trains ended up there somehow
04:48:14  <PublicServer> <CyberSoul> Heya Ramsus
04:48:28  <PublicServer> <Ramsus08191> 1200 trains already, nice
04:48:35  <PublicServer> <Ramsus08191> some jams?
04:48:52  <PublicServer> <CyberSoul> some hot spots for sure
04:49:32  <PublicServer> <CyberSoul> sylf was working on a 3rd line for goods drop 2
04:50:08  <PublicServer> <CyberSoul> i got bbh05 east exit flowing, to help the backup all the way into slh10
04:51:03  <PublicServer> <Sylf> it looks like 3rd line is also badly needed from BBH 05 to wheat drop
04:51:45  <Ramsus08191> did we reach the trains maximum limit?
04:51:50  <PublicServer> <Sylf> yup
04:51:54  <Ramsus08191> :/
04:52:06  <PublicServer> <CyberSoul> perhaps, but not to long ago north was yielding full  prio to west
04:52:20  <PublicServer> <Sylf> and I'm sure it won't be raised until these jams are gone
04:52:27  <PublicServer> <CyberSoul> now that there is a balanced merge, and it is flowing, that may help
04:53:28  <PublicServer> <Ramsus08191> there arent !signs that mark the problematc areas
04:54:59  <PublicServer> ***  made screenshot at 0000A3AF:
04:55:13  <Ramsus08191> why would Java ask me to download their product if I already have it installed o_O?
04:55:27  <PublicServer> <Sylf> java update?
04:55:45  <PublicServer> <Sylf> or 64-bit version for 64-bit browser, or vise versa?
04:56:32  <Ramsus08191> nope, a bubble just appeared here saiyng : visit and check our products, or someting along those lines lol
04:56:51  <PublicServer> <Sylf> ....  weird
04:57:16  <PublicServer> <Sylf> I just noticed... hardly any trees are growing inside BBH 08
04:58:08  <PublicServer> <Ramsus08191> bbh 05, jammy :/
04:58:42  <PublicServer> <CyberSoul> beleive it or not, its much better now, but yeah still quite the backlog
04:59:48  <PublicServer> <Ramsus08191> does someone here plays GO?
05:00:06  <PublicServer> <Sylf> GO?
05:00:16  <PublicServer> <CyberSoul> nope, but i want to learn sometime
05:00:51  <PublicServer> <Ramsus08191> well, the basics arent complicated, one afternoon is enough
05:01:02  <PublicServer> <Sylf> the game with black and white stones?
05:01:12  <PublicServer> <Ramsus08191> I find it kinda cool, but just started playing it about 2 weeks
05:01:32  <PublicServer> <Ramsus08191> yes, black and white stones on a wooden board of 19x19 lines
05:01:46  <PublicServer> <Sylf> that game ranks with chess for me... impossible to improve myself on it
05:02:04  <PublicServer> <Sylf> although I've only played like 3 games of go
05:02:07  <Ramsus08191>
05:02:08  <Webster> Title: Go (game) - Wikipedia, the free encyclopedia (at
05:02:15  <PublicServer> <Mazur> I have a friend who is quite good at it, nut I never played.
05:04:08  <Ramsus08191> well, you can try online on , the java thingy reminded me of that heheh (it uses java too)
05:04:09  <Webster> Title: KGS Go Server (at
05:04:48  <Ramsus08191> everytime I put a site here, mister Webster will subtitle me...?
05:05:07  <Mazur> She's like that.
05:05:08  <Sylf> most of the time that I know of
05:05:50  <Ramsus08191> oh, its Miss, sorry Weby
05:06:38  <PublicServer> <Ramsus08191> bbh05 situation is getting kinda ugly:/
05:07:10  <PublicServer> <Mazur> So am I.  See you tomorrow.
05:07:12  <PublicServer> <CyberSoul> i let the sideline clear back into ml
05:07:26  <PublicServer> *** Mazur has left the game (leaving)
05:07:38  <PublicServer> <CyberSoul> the jam is just back to where it started before i worked on the merge
05:07:48  <PublicServer> <CyberSoul> should clear back down now
05:07:59  <PublicServer> <Ramsus08191> now it has reached bbh 01
05:08:01  <PublicServer> <Sylf> oh, SLH10 isn't looking so bad now
05:08:13  <PublicServer> <CyberSoul> it started at the msh earlier
05:09:59  <PublicServer> ***  made screenshot at 00009BCF:
05:10:57  <PublicServer> <Sylf> why is there a balancer at northside of BBH05, entering the hub?
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05:11:41  <PublicServer> <CyberSoul> to help move more to the rail with prio
05:23:48  <PublicServer> <Sylf> hahaha
05:23:58  <PublicServer> <Sylf> BBH 05 jam has reached SLH 16
05:24:08  <PublicServer> <Sylf> no....  MSH 02
05:24:44  <PublicServer> <CyberSoul> yep, notice how that part of the map loads the inner rail unevenly?
05:25:00  <PublicServer> ***  made screenshot at 0003868C:
05:25:10  <PublicServer> <CyberSoul> bbh01 lets them crossover or almost all the traffic would be on the rail
05:25:24  <PublicServer> <Sylf> not sure if it's the unevenness
05:25:56  <PublicServer> <CyberSoul> the map is effectively just LR up there
05:26:31  <PublicServer> <Sylf> oh, duh
05:26:45  <PublicServer> <Sylf> I missed one entry signal at a prio in SLH 06
05:27:36  <PublicServer> <Sylf> and I had a signal gap
05:28:26  <PublicServer> <Sylf> and a huge signal gap just north of SLH 09
05:33:08  <PublicServer> <Ramsus08191> slh 10 has stopped :O
05:33:22  <PublicServer> <Sylf> all because of BBH 05
05:34:18  <PublicServer> <Ramsus08191> why are there so many trains going to a single coal station..?
05:34:24  <PublicServer> <Ramsus08191> like seven trains
05:34:50  <PublicServer> <CyberSoul> there are 25 trains to one of those coal stations
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05:35:16  <PublicServer> <CyberSoul> seems a bit much to me too
05:35:44  <PublicServer> <CyberSoul> although the coal drop is WAY over there
05:36:06  <PublicServer> <Sylf> oh, that's why
05:36:22  <PublicServer> <Sylf> that Welwyn Garden City coal mine is producing 666 tonnes of coal
05:36:42  <PublicServer> <Sylf> bad number! stop giving us bad luck!
05:36:52  <PublicServer> <CyberSoul> lol
05:36:56  <PublicServer> <Ramsus08191> lol
05:40:00  <PublicServer> ***  made screenshot at 00030A88:
05:40:13  <PublicServer> <Sylf> I'm gonna scoot for tonight
05:40:22  <PublicServer> *** Sylf has left the game (leaving)
05:40:24  <Sylf> gn
05:40:26  <PublicServer> <Ramsus08191> c ya
05:40:33  <PublicServer> <Ramsus08191> I am leaving too
05:40:37  <PublicServer> <Ramsus08191> gn
05:40:56  <CyberSoul> gn all
05:40:59  <PublicServer> *** Ramsus08191 has left the game (leaving)
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05:55:00  <PublicServer> ***  made screenshot at 00030886:
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06:43:57  <Sylf> @clcalc rail 185
06:43:57  <Webster> Sylf: Required CL for rail at 185km/h is 4 (7 half tiles) or TL
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07:41:50  <CyberSoul> @records
07:41:50  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
07:46:46  <rane> only 6 mil?
07:55:32  <V453000> rane: see the game and then say the only again
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08:05:07  <rane> i wanted to but 201 is the one that crashes after i unpause
08:05:20  <rane> :-(
08:05:23  <V453000> :D
08:05:30  <V453000> :D
08:05:31  <V453000> :D
08:05:33  <rane> it crashes when i scroll too
08:05:41  <V453000> too heavy :)
08:05:42  <rane> actually quite a few of your saves do that
08:05:49  <rane> i've got 4 gigs of ram here
08:06:07  <rane> maybe it's my installation
08:06:07  <V453000> cpu matters afaik
08:06:16  <rane> with all the 32bpp stuff and extra zoom
08:06:24  <rane> might be less stable
08:06:28  <V453000> might
08:06:46  <V453000> I find such things useless, so no problems here
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08:16:37  <rane> and i find it weird 32bpp wasn't finished yet:-)
08:17:28  <V453000> OpenTTD does not need it
08:17:50  <rane> it'd increase interest in the game
08:17:58  <V453000> yes, which would devastate it
08:18:24  <V453000> already since 1.0 there is far more stupid people than before, just because 1.0 was reviewed in gamer magazines all over the net
08:18:43  <Vinnie> !password
08:18:43  <PublicServer> Vinnie: chided
08:18:55  <V453000> if you would make the graphics like the "modern" players desire, players who focus on graphics instead of the logical part of OpenTTD would come
08:19:04  <PublicServer> *** Game still paused (number of players)
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08:19:16  <V453000> the players who have good potential already know the game, or will make their path towards it on their own
08:19:31  <V453000> stupid people need the interest increase - through something like the graphical part
08:19:41  <V453000> hi Vinnie btw :p
08:19:58  <PublicServer> <Vinnie> hello 453000
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08:23:49  <rane> i didn't read one review of openttd:-)
08:25:00  <PublicServer> ***  made screenshot at 0000CD9B:
08:25:03  <V453000> that does not matter
08:25:15  <V453000> the point is, that trying to make openttd famous is useless
08:25:27  <PublicServer> <Vinnie> famous is more noobs
08:25:35  <V453000> yes
08:25:57  <V453000> the game was famous enough for the people who loved it to remember it, and eventually return to OpenTTD
08:26:08  <V453000> the rest of the people is usually trash
08:26:14  <rane> to return you need some impulse
08:26:35  <V453000> yes
08:26:54  <V453000> but the impulses also have negative effects
08:27:32  <V453000> imo, without the impulses openttd spreads slower, but through better people. With them, fast but with extra high amount of people with brain of a sheep
08:28:57  <rane> so refreshing graphics is not a bad thing as long as we keep it a secret
08:29:01  <rane> :-)
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08:29:41  <V453000> no
08:30:04  <V453000> it changes the game, and show what people care the most about
08:30:11  <V453000> you know minecraft?
08:30:32  <rane> yes
08:30:39  <rane> i have minecraft:-)
08:30:47  <V453000> the same - the "bad" graphics are probably on purpose - to scare off stupid people who care about graphics - those can go play ... some new game.
08:31:07  <rane> they hired an artist late last year
08:31:45  <rane> bad graphics wasn't on purpose, it was like that because there was just one guy developing the game in his underpants
08:31:48  <rane> called Notch :-)
08:32:01  <rane> he sold 2 mil copies since
08:32:42  <rane> "So far 4807243 people have registered and 1448424 people bought the game."
08:32:50  <rane> well, will be 2 mil soon
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08:33:35  <V453000> yes
08:33:46  <V453000> but at the moment I assume that the people playing it are intelligent
08:33:56  <V453000> see later
08:34:37  <V453000> OpenTTD looks brilliantly as it is. :)
08:35:15  <rane> not really
08:35:43  <rane> but it looks better than minecraft at least
08:35:51  <rane> believe or not Creeper was meant to be a pig model
08:35:55  <rane> brb
08:38:55  <Vinnie> V453000 pro time?
08:39:08  <PublicServer> *** Vinnie has left the game (leaving)
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09:49:55  <rane> is it possible to get mailed or sth when a co-op game starts?
09:50:05  <V453000> there is a twitter
09:50:14  <V453000> but a better way is to be in the IRC :)
09:50:28  <V453000> nobody uses the twitter, or ... nobody tweets :)
09:51:20  <V453000> from finalizing to the next building it could be about a week, so that should provide enough time to notice :)
09:51:26  <rane> i am not a movie star
09:51:31  <rane> i don't care for twitter
09:51:40  <rane> ;-)
09:52:16  <V453000> btw if you want to see how our  game looks from the start, then you will be disappointed, there is not much to learn about that
09:53:28  <V453000> in other words, if you want to play with us, then do not hesitate to wait until a new game starts, as it will not help much :)
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09:57:16  <rane> i still don't get some basics of your games
09:57:36  <rane> and my building style is very messy
09:58:00  <lych>  hey all
09:58:00  <rane> my strategy to improve flows is to add more and more b ypasses :-)
09:58:04  <rane> hello
09:58:08  <V453000> hi
09:58:19  <lych> !passwor
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09:58:24  <lych> !password
09:58:24  <PublicServer> lych: titled
09:58:27  <V453000> well, that is just not our strategy, because sooner or later you get into mess
09:58:50  <rane> and that's when i restart
09:59:02  <PublicServer> *** Game still paused (number of players)
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09:59:54  <V453000> yes
10:00:05  <V453000> make it systematic :) to learn that, you could join our stable server
10:01:04  <lych> stable server?
10:01:05  <lych> whats that
10:01:47  <V453000> a server running on the 1.1.0 RC1, called #openttdcoop Welcome Server
10:01:49  <lych> and idk, i learnt quite a lot by just building in a game
10:01:50  <Vinnie> stable server is the welcome server
10:01:55  <rane> i was in the public server but there's like everything built there and no trains running
10:02:03  <V453000> !info
10:02:03  <PublicServer> V453000: #:1(Orange) Company Name: 'PSG 202'  Year Founded: 1950  Money: 2169287809  Loan: 0  Value: 2174370983  (T:1200, R:5, P:1, S:0) unprotected
10:02:04  <lych> that happens here too
10:02:08  <rane> and a bunch of people connected who do something which i can't locate on the map
10:02:09  <V453000> 1200 trains :p
10:02:12  <Vinnie> stable is like a normal game with building right from the start
10:02:31  <V453000>  <rane> and a bunch of people connected who do something which i can't locate on the map  <--- communication is  vital in cooperation
10:02:42  <PublicServer> *** lych has left the game (leaving)
10:03:10  <rane> i hoped for a minimap mode or sth that'd show where everyone is looking
10:03:13  <rane> :-)
10:03:26  <V453000> ...
10:03:29  <V453000> just ask others
10:03:52  <planetmaker> rane: I don't think that mode will be added to trunk
10:04:02  <planetmaker> it's an a-class rated cheat in competitive multiplayer
10:04:15  <lych> yeah but for coops could be useful
10:04:21  <lych> to identify troublemakers
10:04:23  <lych> just a thought
10:04:32  <planetmaker> lych: we had that. It was very scary
10:04:36  <planetmaker> And it's not useful either
10:04:44  <lych> i presume thats why u guys have logs now
10:04:45  <planetmaker> as it requires to monitor all activity by a person
10:05:45  <planetmaker> it can somehow be a slight improvement if you want to show a person something, but then, setting up a sign and telling "look here" is just as good
10:06:08  <planetmaker> and yes, that's when we came up with the logs
10:06:24  <planetmaker> more reliable identification of grievers that way
10:07:21  <lych> yep well its pretty good rgith now as it is
10:08:33  <lych> but it might just be a slight improvement
10:08:42  <lych> in a gigantic sea of possible improvements
10:09:04  <V453000> this at least forces people to communicate
10:09:09  <planetmaker> well, as I said: it's a first-class cheat and it's an intrusion into the privacy of the other players
10:09:09  <rane> is there any "policy" for how you lay signals out?
10:09:13  <V453000> which cooperators should have not problems at all
10:09:25  <rane> except for the one per two squares rule?
10:09:30  <lych> no pbs unless necessary
10:09:31  <lych> lol
10:09:37  <planetmaker> I wouldn't want anyone monitoring my activity that closely ;-)
10:09:39  <rane> i just do paths everywhere and then one-way paths at stations
10:09:39  <lych> which is almost never
10:09:49  <rane> but i see blocks and other junk all over your saves which i don't use at all:-)
10:09:52  <planetmaker> people would see that I'm a lazy brag :-P
10:10:09  <V453000> rane: you might want to adapt to our style :p
10:10:24  <lych> yeah and people would see that when i build a hub i destroy bridges again and again and again
10:10:27  <rane> no, i think my style is better and i am asking you to consider switching;-p
10:10:37  <V453000> I often say, if you use only path signals, your chances for getting better are very low. It usually works as I say
10:10:46  <rane> yea
10:10:49  <planetmaker> lych: exactly ;-)
10:11:23  <planetmaker> besides, if I know where a person works, we can both look at the same piece of the map and watch the other. Without anything added. So...
10:11:42  <V453000> yes, just a useless and also very wrong feature :}
10:12:20  <planetmaker> :-P
10:12:40  <planetmaker> we already could do a similar thing using the admin interface. So it'd also be somewhat duplication
10:12:56  <V453000> we already have the webcam which basically does it
10:13:07  <lych> oh, theres such a thing? cool
10:13:07  <V453000> of course, as long as you can recognize the place in the screen
10:13:13  <lych> i've always wondered who controls the webcam
10:13:17  <lych> who/what
10:13:20  <planetmaker> it's timed and automatic
10:13:30  <planetmaker> or manually
10:13:31  <V453000> last activity every ... 15 minutes?
10:13:33  <planetmaker> !screen
10:13:33  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (
10:13:39  <planetmaker> :-)
10:13:49  <lych> lol i see
10:13:56  <V453000> now you can just filter the signs and easily find it
10:14:12  <rane> so is there a "coding style" article somewhere?
10:14:42  <planetmaker> rane: coding style wrt what?
10:14:54  <rane> signals
10:15:05  <lych> oh well
10:15:09  <lych> its pretty simple
10:15:13  <V453000> maybe on
10:15:25  <V453000> -k
10:15:39  <lych> block signals everywhere, presignals when you have a choice between tracks to the same spot
10:15:55  <lych> priority with presignals
10:15:58  <planetmaker> rane: use block signals by default. The others where appropriate :-)
10:16:32  <planetmaker> 2-tile effective distance through-out the whole network
10:16:45  <planetmaker> @gap 3 5
10:16:45  <Webster> planetmaker: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6.
10:16:54  *** Fuco has quit IRC
10:16:56  <lych> (except where appropriate)
10:17:04  <planetmaker> :-) always ^
10:17:27  <lych> and really its not hard to figure out the signals
10:17:34  <lych> i've only been playing 2 weeks maybe
10:17:36  <lych> or 3
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10:18:11  <lych> well, the basics at least, thats not hard
10:18:15  <planetmaker> the most difficult thing is "pre-signals work backward" ;-)
10:18:25  <rane> i get basics
10:18:26  <V453000> seems intuitive :)
10:18:30  <rane> i don't get the clock thingies
10:18:41  <lych> yeah! its like, the signals travel in the direction of the shining light
10:18:42  <V453000> then don't bother with them
10:18:44  <lych> lol thats how i thought of it
10:19:00  <planetmaker> rane: they're very advanced useage of the pre-signals.
10:19:04  <rane> i don't get priorities either
10:19:10  <planetmaker> they're easy, though
10:19:11  <V453000> @prio
10:19:11  <Webster> prio: Priority, see also:
10:19:16  <planetmaker> think backwards ^
10:19:18  <rane> i read that
10:19:32  <rane> i don't even know which line is prioritized:-)
10:19:36  <V453000> then you do not understand pre-signals
10:19:43  <lych> well V tbh i was thinking of editing that article
10:19:51  <lych> coz when i read it first i couldnt get it either
10:19:51  <V453000> why lych
10:20:00  <V453000> well, improve it
10:20:01  <lych> just an explanation for noobs
10:20:04  <rane> maybe it's the article not me:-p
10:20:10  <Vinnie> rane come to stable server and i will show you some prio's
10:20:17  *** Fuco has quit IRC
10:20:22  <lych> but yeah rane, experiment
10:20:31  <rane> how is a two-way signal going to stop my train and let one from other line go first
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10:20:35  <lych> no sense talking and reading all the time
10:20:35  *** ChanServ sets mode: +v Fuco
10:20:59  <rane> my experimenation is now at sbahn->ice stage:-)
10:21:15  <rane> which means a lot of long lines across the map and little mess to experiment with
10:21:59  <lych> well maybe hop on to the server? let Vinnie show you
10:21:59  <rane> why can't there be a sign that says "let other train go first"
10:22:03  <rane> i bet they have those in real railways
10:22:05  <lych> or I could do that
10:22:36  <planetmaker> rane: it's called signals ;-)
10:22:41  <planetmaker> that "sign"
10:22:43  <planetmaker> :-P
10:22:58  <rane> so why not have priority signals here
10:23:00  <planetmaker> and that's exactly what a prio does
10:23:05  <lych> in any case, railways dont have 2000 trains jammed into a network
10:23:16  <V453000> priority signals? :D
10:23:16  <lych> so really, im sure the way they coordinate is much simpler
10:23:25  <planetmaker> and it's a game. Realism-arguments are very boring and ill-placed :-P
10:23:32  <V453000> ^
10:23:33  <planetmaker> Only gameplay fun arguments are valid ;-)
10:23:38  <lych> yeah i'd rather push the boundaries
10:25:40  <planetmaker> yeah. And improve the UI
10:26:16  <V453000> UI is bad?
10:26:32  <rane> actually UI is quite good
10:26:54  <rane> i still don't remember some hotkeys i used to know when i last played but it's coming back to me slowly
10:27:04  <lych> things dont have to be bad to be improved
10:27:17  <V453000> well, I cannot imagine what to improve rather :)
10:27:37  <lych> how about the train listing?
10:27:56  <Vinnie> near the config file in your documents there is also a hotkey file
10:27:58  <lych> managing so many trains is a chore currently
10:27:58  <V453000> what there? a million+1 sorting settings?
10:28:21  <V453000> hierarchical train groups could be useful
10:28:30  <lych> yeap, so thats a possible improvement
10:28:41  <rane> minimap integration too, select a train, open minimap
10:28:45  <rane> display where it is, where it goes
10:29:18  <V453000> what if the train does not know where it goes :)
10:29:20  <rane> let's say you select all your planes, minimap could show you all the lines between airports
10:29:27  <V453000> the path is decided on the fly
10:29:45  <rane> we also could use a congestion map mode that'd show lines that are getting busy by evaluating average speed
10:30:01  <rane> i mean artificial lines connecting airports in straight
10:31:04  <planetmaker> V453000: settings / options / difficulty / ... need a more stringent and more uniform handling. Groups are not as useful as they could. Zoom could be implemented. Larger sprite fonts and GUI sprites still don't work without serious glitches.
10:31:20  <planetmaker> There's certainly more. But that's what I recall without much thought ;-)
10:31:42  <planetmaker> And the whole 'new game' thing with needing first configure settings, newgrf, ai in the main menu is not logical either
10:31:54  <V453000> :)
10:32:03  <planetmaker> and not being able to change newgrfs in a scenario is a pain, too
10:32:18  <planetmaker> it makes creating scenarios very boring
10:32:26  <planetmaker> up to the point of pointless
10:32:45  <V453000> as long as you have some plan what to do, you just simply configure before making the game
10:33:03  <planetmaker> V453000: sure. But that's not how one does work on a complex scenario
10:33:05  <V453000> I never had problems with that... of course after I tried editing it and it borked quite a bit
10:33:16  <planetmaker> it works for a more or less quick game setup
10:33:22  <V453000> just needs a plan :)
10:33:24  <planetmaker> but not if you go into terraforming
10:33:31  <V453000> why not
10:33:39  <planetmaker> worked on that for 2 days and then a new version of fish is released
10:34:01  <V453000> he, that sucks indeed :) but well...
10:34:02  <planetmaker> yes, we have the scenario developer switch. But it's dangerous
10:34:16  <planetmaker> and there needs to be devised a way to do that without chance of breaking
10:34:25  <V453000> when all vehicles are gone, it does not break anything usually, does it?
10:34:47  <planetmaker> it still can break
10:34:57  <planetmaker> add a train grf, remove it, and you still might have no trains
10:35:04  <V453000> true
10:35:05  <planetmaker> as the default ones were removed
10:35:20  <V453000> but if you reset_engines?
10:35:27  <planetmaker> such borked scenarios are even on bananas. yes, even then
10:35:33  <V453000> k
10:35:51  <planetmaker> though there exists now reset_engine_pool or similar. I don't quite recall. That solves that issue, too
10:35:55  <planetmaker> When there are no vehicles
10:36:42  <planetmaker> and such things are worse when you want to update a scenario from firs 0.2 to firs 0.6
10:36:49  <planetmaker> that's impossible to do currently
10:37:02  <planetmaker> really impossible
10:37:10  <V453000> on the other hand, changing it might change many scenario elements
10:37:23  <planetmaker> how do you mean?
10:37:23  <V453000> so it might be better to keep it in the original state in most cases I think
10:38:00  <V453000> well, the graphics could change something you rely on .. for example, you want to use some industries from firs 0.2 that are not in 0.6 anymore
10:38:12  <V453000> replacing with the newer newgrf would break the scenario
10:38:34  <planetmaker> yes, you likely crash openttd when you try
10:39:02  <planetmaker> but being able to savely upgrade, would be nice. Sure enough you'll need to re-visit industries where you placed them
10:39:19  <planetmaker> but that's fair enough and un-avoidable.
10:39:39  <planetmaker> Like also when you would like to change a scenario from using firs to ecs or vice versa.
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10:39:54  <planetmaker> might be nice to have. Sure you need to re-visit industries. But well. You keep the rest
10:40:02  <planetmaker> anyway... loooong way till there
10:40:05  <V453000> well, sure :)
10:40:26  <planetmaker> and doubious whether that way is walked at all ;-)
10:40:28  <V453000> but when I see how the devs eliminate every way how a player could screw up, to make openttd idiot proof, I do not see this making sense to them
10:40:30  <planetmaker> one will see
10:40:56  <planetmaker> V453000: it makes sense. IF it can be implemented in a way that openttd cannot fail hard
10:41:08  <planetmaker> and there is some way most probable
10:41:35  <V453000> :)
10:41:36  <planetmaker> what we cannot allow - as it is always a bug - if the game glitches due to such changes or even worse crashes
10:41:54  <planetmaker> and these things have been handled far too liberal in this area previously
10:42:22  <planetmaker> these things should be kept from the casual user and limited to developer tools
10:42:30  <V453000> without a doubt
10:42:35  <planetmaker> or the average user will wonder. And rightfully complain
10:43:43  <planetmaker> hm, finally our defence minister resigned. That was so overdue
10:43:49  <V453000> :D
10:44:13  <V453000> our defence minister was almost expected to do the same
10:44:51  <V453000> some things bought for army for *suspiciously high* prices was kind of uncovered
10:45:04  <V453000> but since politicians steal everything they can, nothing happened
10:45:05  <planetmaker> probably yours didn't copy&paste his dissertation and explained it with sloppyness and having lost oversight in the course of "writing"
10:45:16  <V453000> :D cool
10:45:31  <planetmaker> without citing the sources, of course
10:45:58  <planetmaker> and the irony is of course that his party is the one who holds the moral values of integrity, honour and justice the highest
10:46:32  <planetmaker> it was now proven that 60% of the pages of his disseration contained pages copy&pasted but not correctly cited
10:47:04  <V453000> I believe most documents involve that sort of stuff
10:47:25  <V453000> true that such official documents totally shouldn't :D
10:47:46  <planetmaker> Does your thesis involve copy&paste without quoting the source?
10:48:25  <planetmaker> I still believe that most people work in an honourable way...
10:48:31  <V453000> true :)
10:48:42  <V453000> anyway, you noticed this?
10:49:26  <planetmaker> might be early and modern versions
10:49:42  <V453000> it is very messy though
10:50:02  <V453000> since it is the same design as some other wagons of a different kind
10:50:14  <V453000> and one cannot construct it later
10:51:11  <planetmaker> the look of the wagons should change when bought before or after 1970
10:51:30  <V453000> to look like some other wagon?
10:51:31  <V453000> :(
10:53:15  <planetmaker> it's a new version... The VW Gold 1 also looks different from the VW Gold VI
10:54:02  <planetmaker> why shouldn't the wagons change over time?
10:54:03  <V453000> yes but it does not look the same as some completely other VW for different cargo
10:54:24  <planetmaker> you mean they should be more similar?
10:55:02  <V453000> well, do not need to ... the problem is, for examlpe coal wagons pre-1970 look like grain wagons, and after 1970 they look like iron ore wagons
10:55:22  <V453000> they should have some special sprite then imo
10:55:27  <V453000> this just feels like a bug to me
10:56:07  <V453000> ... take the cargoes lightly, I do not remember which exactly looks like which, just for example
10:57:53  <V453000> for example in UKRS, pax wagons also change over time, but they still look like pax wagon, not that they would suddenly look like a hopper
10:57:54  <planetmaker> the early versions look the same for coal and grain
10:57:59  <planetmaker> the later versions are different
10:58:30  <V453000> yes but when I have wagons from multiple ages later in the game, I do not want to have the same wagons for different cargoes I suppose
10:58:53  <V453000> it just is so chaotic and messy to me
10:59:58  <V453000> if there would be separate classes of wagons like hoppers, tankers, etc. which basically is there, then sure it would be nice to have changing sprites, but not to some that already some other wagons used
11:00:10  <V453000> doesn't that seem wrong to you?
11:00:34  <planetmaker> I don't quite follow. Different wagon classes have sure different sprites
11:00:47  <planetmaker> But the look of the same wagon class can change over time
11:00:58  <V453000> yes. But pre-1970 hopper for iron ore looks the same as post-1970 hopper for coal
11:01:00  <V453000> ro something like that
11:01:05  <V453000> *or
11:01:06  <planetmaker> you're saying grain should look like coal also in the post-1970 era?
11:01:23  <planetmaker> V453000: coal pre-1970 looks different from post-1970 coal
11:01:28  <V453000> yes
11:01:35  <planetmaker> only post-1970 coal also looks different from post-1970 grain
11:01:47  <planetmaker> while pre-1970 coal looks the same as pre-1970 grain
11:01:52  <V453000> no
11:02:01  <V453000> oh wait
11:02:12  <V453000> well, still
11:03:09  <V453000> so, pre-1970, all hoppers will be grey, post-1970, all hoppers will be red?
11:03:25  <planetmaker> basically yes
11:04:03  <V453000> I see
11:04:16  <V453000> hm, I would have rather like every cargo to have a different wagon
11:04:23  <V453000> *liked
11:04:24  <planetmaker> it can be argued that the post-1970 grain hopper should also look like the post-1970 coal hopper
11:04:38  <planetmaker> as the grain hopper is the only one which has a different look in post-1970 it seems
11:04:42  <V453000> yea
11:05:06  <planetmaker> V453000: a different wagon IMHO does not quite make sense as I can just put other cargo into it.
11:05:19  <planetmaker> And putting grain into the same wagon or coal doesn't really change the look of the wagon...
11:05:44  <planetmaker> that was so far my argument for keeping the wagon (mostly)
11:05:49  <V453000> well, it is called still bulk, only grain has grey look, coal has red look, iron ore has ... grey look? but not change that
11:05:51  <planetmaker> small differences being allowed
11:06:09  <planetmaker> V453000: wagons look the same, irrespective of cargo
11:06:14  <planetmaker> both pre-1970 and post-1970
11:06:18  <V453000> which is what I dislike :)
11:06:33  <V453000> having all wagons the same over all of the network seems boring
11:07:27  <planetmaker> rather I'd offer a different livery for refit than doing an automatic differenciation between different cargos
11:07:40  <V453000> or even that
11:08:06  <V453000> but not make wagons try to unify with respective date :)
11:08:39  <planetmaker> I don't do that.
11:08:58  <planetmaker> The principle is simple: one wagon one look. The latter may change when a new generation is introduced
11:09:01  <V453000> currently yes
11:10:01  <V453000> well, one wagon one look ... now coal and iron ore looks the same as each other, it only moves both of them between 1970 sooner/later
11:10:16  <planetmaker> the most I want to do is what I do with the tank wagons when refit to different cargos
11:10:24  <V453000> if coal would look one way, and iron ore differently, and that being kept all the time, that would make one wagon one look
11:10:44  <planetmaker> V453000: but that'd break refit coal -> iron ore ;-)
11:10:50  <V453000> whz
11:10:52  <V453000> why
11:11:11  <planetmaker> the wagon magically would look different when I just sweep the coal dust out of it with the help of a broom
11:11:40  <V453000> realism? :P
11:11:59  <planetmaker> :-P
11:12:08  <planetmaker> I guess slightly
11:12:08  <V453000> the refit would just change wagon colour,  that is what is nice on refits - to see which cargo is there
11:12:35  <V453000> or colour/sprite/look
11:12:49  <V453000> anyway, I have to go, lesson is over
11:12:51  <V453000> cya
11:13:02  <V453000> btw see other sets ;) all of them change with refits
11:13:05  <planetmaker> well, that's my whole point: a refit should always keep the "identiy" of the wagon - but still show indeed which cargo it is refit to
11:13:28  <planetmaker> the plan is to differ them slightly. But that's not yet drawn
11:13:37  <planetmaker> again: see tank wagons ;-)
11:13:46  <planetmaker> anyway: enjoy :-)
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11:26:45  <Tray> !dl win32
11:26:45  <PublicServer> Tray:
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11:27:10  <Vinnie> !players
11:27:12  <PublicServer> Vinnie: There are currently no clients connected to the server
11:27:33  <Tray> !password
11:27:33  <PublicServer> Tray: titled
11:28:21  <PublicServer> *** Game still paused (number of players)
11:28:21  <PublicServer> *** Tray joined the game
11:28:27  <PublicServer> *** Game still paused (number of players)
11:28:30  <PublicServer> *** Vinnie joined the game
11:28:31  <PublicServer> *** Vinnie has joined company #1
11:28:31  <PublicServer> *** Game unpaused (number of players)
11:28:39  <PublicServer> <Vinnie> Hello tray
11:28:45  <PublicServer> <Tray> hi
11:30:20  <PublicServer> <Vinnie> wanna help expand?
11:30:40  <PublicServer> *** Vinnie has left the game (connection lost)
11:30:42  <PublicServer> *** Game paused (number of players)
11:31:18  <PublicServer> *** Game still paused (number of players)
11:31:18  <PublicServer> *** Game unpaused (number of players)
11:31:18  <PublicServer> *** Vinnie joined the game
11:37:56  <PublicServer> <Vinnie> damn scrlk structure :(
11:38:20  <PublicServer> <Tray> (:
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11:40:01  <PublicServer> ***  made screenshot at 00038C79:
11:41:58  <PublicServer> <Tray> damn (:
11:43:05  <PublicServer> <Vinnie> why did you change it
11:44:08  <PublicServer> <Tray> it jammed
11:44:40  <PublicServer> <Vinnie> im lagging so mutch i cant play :(
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11:55:01  <PublicServer> ***  made screenshot at 000093B1:
12:06:52  <rane> oh noes
12:06:56  <rane> breach in the network!
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12:09:42  <PublicServer> *** Vinnie has left the game (connection lost)
12:09:44  <PublicServer> *** Game paused (number of players)
12:10:01  <PublicServer> ***  made screenshot at 00008BD4:
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15:54:13  <PublicServer> *** Game still paused (number of players)
16:17:27  <PublicServer> *** Player has left the game (leaving)
16:19:29  <PublicServer> *** Game still paused (number of players)
16:19:31  <PublicServer> *** SmatZ joined the game
16:20:11  <PublicServer> *** SmatZ has joined spectators
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17:03:41  *** scrlk has joined #openttdcoop
17:03:53  <scrlk> !passowrd
17:03:56  <scrlk> !password
17:03:56  <PublicServer> scrlk: earner
17:04:08  <PublicServer> *** Game still paused (number of players)
17:04:09  <PublicServer> *** scrlk joined the game
17:07:16  <PublicServer> <scrlk> theres a massive jam
17:07:22  <PublicServer> <scrlk> from msh 02 to drop 02
17:11:35  *** Razaekel has quit IRC
17:12:22  <scrlk> anyone here?
17:12:51  *** Razaekel has joined #openttdcoop
17:33:16  <Mazur> No.
17:33:47  <scrlk> :P
17:34:01  <scrlk> Mazur: have you seen the massive jam on the network?
17:35:25  <Mazur> I have not been on today.
17:35:30  <PublicServer> <scrlk> oh ok
17:35:40  <PublicServer> <scrlk> well it goes all the way from msh02 to drop 02
17:35:46  <PublicServer> <scrlk> so its across the network
17:35:59  <Mazur> BUt I read from last night there were lots of problems here and there with throughput.
17:42:23  *** Chris_Booth has joined #openttdcoop
17:47:13  <PublicServer> <scrlk> oh
17:47:24  <PublicServer> <scrlk> under capacity :P
17:48:20  <PublicServer> *** scrlk has left the game (connection lost)
17:56:38  <PublicServer> *** Game still paused (number of players)
17:56:40  <PublicServer> *** Chris Booth joined the game
18:00:19  <scrlk> hi chris
18:00:37  <scrlk> !password
18:00:37  <PublicServer> scrlk: dinghy
18:00:46  <PublicServer> *** Game still paused (number of players)
18:00:46  <PublicServer> *** Game unpaused (number of players)
18:00:46  <PublicServer> *** scrlk joined the game
18:00:54  <PublicServer> <scrlk> notice the jam yet? :P
18:03:24  <PublicServer> <SmatZ> @ !need to connect 3rd line
18:03:34  <PublicServer> <SmatZ> 2 lines are merging to one
18:05:00  <PublicServer> *** SmatZ has joined company #1
18:05:23  *** fonsinchen has quit IRC
18:05:48  <PublicServer> <scrlk> completely overloaded network
18:06:05  <Tray> !password
18:06:05  <PublicServer> Tray: dinghy
18:06:29  <PublicServer> <scrlk> hi
18:06:29  <PublicServer> *** Tray joined the game
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18:09:59  <PublicServer> *** Chris Booth has joined spectators
18:10:01  <PublicServer> ***  made screenshot at 0003B01F:
18:10:55  <PublicServer> *** SmatZ has left the game (leaving)
18:11:04  *** mfb- has joined #openttdcoop
18:11:08  <mfb-> hi
18:13:38  <PublicServer> *** mfb joined the game
18:13:39  <PublicServer> <scrlk> hi mfb
18:13:45  <PublicServer> <mfb> wtf money
18:13:57  <PublicServer> <scrlk> we got a slow netowrk
18:13:58  <Mazur> Btw, I suspect a number of industries have been given too many trains, because trains were staying away too long in jams, that were overlooked.
18:14:01  <PublicServer> <scrlk> network
18:14:11  <PublicServer> <scrlk> humm
18:23:46  <PublicServer> <mfb> part of the bbh?
18:23:52  <PublicServer> <scrlk> ?
18:23:58  <PublicServer> <Tray> I'm trying to improve the bbh drop connection
18:24:04  <PublicServer> <mfb> near goods drop 2
18:24:24  <PublicServer> <Tray> But I don't want to built a 4->4 thingy because it's quite huge (:
18:25:02  <PublicServer> ***  made screenshot at 0000A5B1:
18:26:02  <PublicServer> <mfb> 4->4+4?
18:26:12  <PublicServer> <Tray> 4->2+2
18:26:26  <PublicServer> <mfb> ah
18:26:30  <PublicServer> <Tray> the drop exits 4 lines and the bbh merges them on 2 to north and 2 to south
18:26:36  <PublicServer> <mfb> would be nice for the hub, indeed
18:27:21  <PublicServer> *** scrlk has left the game (connection lost)
18:27:23  *** scrlk has quit IRC
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18:30:36  <Ramsus08191> !password
18:30:36  <PublicServer> Ramsus08191: joying
18:30:46  *** perk111 has quit IRC
18:30:52  <PublicServer> *** Ramsus08191 joined the game
18:31:00  <PublicServer> <Ramsus08191> Hello
18:33:00  *** perk11 has joined #openttdcoop
18:36:07  <PublicServer> <Tray> ehr hello ramsus btw
18:37:45  <PublicServer> <mfb> that is work in progress :p
18:37:55  <PublicServer> <Tray> just wanted to be sure
18:38:17  <PublicServer> <Tray> looks wierd btw but fine for now
18:38:20  <PublicServer> <mfb> needs a proper 3->2join of course
18:38:36  <PublicServer> <mfb> fine? it's jamming the whole station area
18:39:03  <PublicServer> <Ramsus08191> bbh 05 has reached wood&food drop :O
18:39:10  <PublicServer> <Ramsus08191> the jam
18:40:02  <PublicServer> ***  made screenshot at 0000ABA4:
18:43:13  <PublicServer> <Ramsus08191> bbh 02 is jammy as well and reaching slh 08
18:47:21  <PublicServer> <mfb> jam gone :)
18:48:23  <PublicServer> <Ramsus08191> c ya
18:48:27  <PublicServer> *** Ramsus08191 has left the game (leaving)
18:48:32  <PublicServer> *** Chris Booth has joined company #1
18:48:36  <PublicServer> <mfb> cu
18:48:41  <PublicServer> <Chris Booth> hi all
18:48:41  *** Ramsus08191 has quit IRC
18:52:44  <PublicServer> *** Chris Booth has left the game (leaving)
18:55:02  <PublicServer> ***  made screenshot at 0003A22C:
19:03:46  <PublicServer> <mfb> wtf is that
19:03:55  *** floffe has joined #openttdcoop
19:04:09  <PublicServer> <mfb> missing prio?
19:04:14  <PublicServer> <mfb> +signal
19:04:41  <PublicServer> <Tray> well
19:04:47  <PublicServer> <Tray> edit it? (:
19:05:17  <PublicServer> <mfb> if nobody knows what that is, I do
19:08:25  <PublicServer> <Tray> the third line can be added to bbh 05
19:09:41  <PublicServer> <mfb> hmm
19:10:03  <PublicServer> ***  made screenshot at 0003A064:
19:10:23  <PublicServer> <mfb> SLH20 got a nice jam
19:11:05  <PublicServer> <Tray> I think expand bbh05 will fix that
19:13:15  <Vinnie> !password
19:13:15  <PublicServer> Vinnie: reused
19:13:32  <PublicServer> <mfb> nice expansion of the SLH :)
19:13:43  <PublicServer> *** Vinnie joined the game
19:13:48  <PublicServer> <mfb> afk
19:13:50  <PublicServer> <Vinnie> hello
19:13:52  <PublicServer> *** mfb has joined spectators
19:13:52  <PublicServer> *** Game paused (number of players)
19:13:56  <PublicServer> *** Vinnie has joined company #1
19:13:56  <PublicServer> *** Game unpaused (number of players)
19:14:00  <PublicServer> <Tray> hi
19:14:05  *** Twyster has joined #openttdcoop
19:14:45  <Twyster> @quickstart
19:14:46  <Webster> Quickstart - #openttdcoop Wiki -
19:15:05  <Twyster> !help
19:15:05  <PublicServer> Twyster:
19:15:06  <Vinnie> hello Twyster
19:15:15  <Twyster> Hi
19:15:58  <Twyster> !password
19:15:58  <PublicServer> Twyster: reused
19:16:32  <PublicServer> <Vinnie> Tray its a two way entry merger
19:16:34  <PublicServer> *** Twyster joined the game
19:16:52  <PublicServer> <Tray> don't get the point
19:16:57  <PublicServer> <Tray> sorry
19:17:27  <PublicServer> <Vinnie> SLH enters from 2 sides
19:17:36  <PublicServer> <Tray> yes
19:17:43  <PublicServer> <Vinnie> each side should be allowed to merge on each lane
19:17:53  <PublicServer> <Tray> not now, tbh
19:18:04  <PublicServer> <Tray> nothern line merges to the top to lines
19:18:29  *** Firartix has joined #openttdcoop
19:18:35  <PublicServer> <Vinnie> hello player
19:18:43  <PublicServer> *** Player has left the game (connection lost)
19:19:15  <PublicServer> <Vinnie> are you also lagging now?
19:20:22  <PublicServer> *** Vinnie has left the game (leaving)
19:20:32  <Vinnie> i need to restart i got 5 fps
19:21:09  <Vinnie> !password
19:21:09  <PublicServer> Vinnie: reused
19:21:19  <PublicServer> *** Vinnie joined the game
19:21:23  <PublicServer> <Vinnie> ahh normal
19:22:01  <PublicServer> <Vinnie> tray you still here?
19:22:07  <PublicServer> *** Twyster has left the game (leaving)
19:22:07  <Tray> yeah
19:22:15  *** Twyster has quit IRC
19:22:27  <PublicServer> <Tray> so what's the point with that slh thingy?
19:22:48  <Vinnie> we need to rebuild the merger
19:23:09  <Vinnie> it should be a 2>3>3
19:23:34  *** fonsinchen has joined #openttdcoop
19:23:37  <PublicServer> <Tray> I think we should leave it unproper and put some effort to BBH 05
19:23:38  <Vinnie> only thing is that the space is tight and a oil well is right next to the ML
19:23:52  <Vinnie> and fix SLH later?
19:23:57  <PublicServer> <Tray> leave a sign or something -
19:24:03  <PublicServer> <Tray> yes
19:24:14  <PublicServer> <Vinnie> oke
19:24:41  <PublicServer> <Vinnie> so now it works but it is unproper
19:25:03  <PublicServer> ***  made screenshot at 0003A85C:
19:27:23  <Vinnie> and again 5 fps
19:31:14  *** Chris_Booth has quit IRC
19:31:23  <PublicServer> <Vinnie> some signals were missing on the ml. jams should be less now
19:31:45  *** dr_gonzo has joined #openttdcoop
19:40:03  <PublicServer> ***  made screenshot at 00039A32:
19:42:51  <PublicServer> *** Vinnie has left the game (leaving)
19:42:51  <PublicServer> *** Game paused (number of players)
19:42:56  <PublicServer> *** Tray has left the game (leaving)
19:42:58  <Vinnie> !password
19:42:58  <PublicServer> Vinnie: bomber
19:43:20  <PublicServer> *** Game still paused (number of players)
19:43:20  <PublicServer> *** Game unpaused (number of players)
19:43:20  <PublicServer> *** Intexon joined the game
19:43:22  <PublicServer> <V453000> hi
19:43:22  <PublicServer> *** V453000 joined the game
19:43:26  <Vinnie> hello
19:43:30  <Vinnie> !password
19:43:30  <PublicServer> Vinnie: bomber
19:43:34  <PublicServer> <Intexon> hi
19:43:43  <PublicServer> *** Vinnie joined the game
19:44:04  <PublicServer> <Vinnie> ok the overflow for food pickup weath isnt working
19:44:10  <PublicServer> *** Vinnie has joined company #1
19:44:36  <PublicServer> <V453000> PBS ftw
19:46:56  <PublicServer> <mfb> wtf
19:47:02  <PublicServer> <Vinnie> im working
19:47:04  <PublicServer> <mfb> now the overflow is broken
19:47:09  <PublicServer> <mfb> ah ok
19:47:31  <PublicServer> <V453000> no need for PF trap with eol
19:47:42  <PublicServer> <Vinnie> right
19:47:43  <PublicServer> <V453000> and depot provides a path
19:47:49  <PublicServer> <Vinnie> i know that somewhere in my mind
19:48:03  <PublicServer> <V453000> it is not about know but about understand :)
19:48:13  <PublicServer> <Vinnie> wrong words
19:48:42  <PublicServer> <mfb> exit is the slow thing now
19:48:56  <PublicServer> <V453000> since entrane has 3 lines, it will not get better without modifications
19:49:26  <PublicServer> *** mfb has joined company #1
19:49:30  <PublicServer> <Vinnie> yes entry is 3 lanes exit 2
19:51:25  <PublicServer> *** Vinnie has joined spectators
19:53:46  <PublicServer> *** V453000 has left the game (leaving)
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19:55:03  <PublicServer> ***  made screenshot at 00039055:
19:56:39  <PublicServer> *** Intexon has left the game (connection lost)
19:56:39  <PublicServer> *** Game paused (number of players)
20:02:23  *** astro has joined #openttdcoop
20:03:01  *** astro is now known as Guest3142
20:03:03  <PublicServer> *** Game still paused (number of players)
20:03:04  <PublicServer> *** HanziQ joined the game
20:03:17  <PublicServer> *** HanziQ has left the game (leaving)
20:10:04  <PublicServer> ***  made screenshot at 00039057:
20:10:36  *** Guest3142 has quit IRC
20:30:15  <CyberSoul> !password
20:30:15  <PublicServer> CyberSoul: pastor
20:30:49  <PublicServer> *** Game still paused (number of players)
20:30:49  <PublicServer> *** Game unpaused (number of players)
20:30:51  <PublicServer> *** CyberSoul joined the game
20:32:21  *** Chillosophy has quit IRC
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20:32:45  <CyberSoul> !players
20:32:48  <PublicServer> CyberSoul: Client 270 (Orange) is mfb, in company 1 (PSG 202)
20:32:48  <PublicServer> CyberSoul: Client 306 (Orange) is CyberSoul, in company 1 (PSG 202)
20:40:04  <PublicServer> ***  made screenshot at 00037299:
20:42:33  *** Tray has quit IRC
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20:54:51  *** notch has quit IRC
20:55:04  <PublicServer> ***  made screenshot at 0003688B:
21:03:05  *** Chillosophy has quit IRC
21:03:20  *** Chillosophy has joined #openttdcoop
21:10:05  <PublicServer> ***  made screenshot at 000095B1:
21:12:43  *** fonsinchen has quit IRC
21:19:53  <PublicServer> <mfb> anything important missing at the moment? broken MLs, ..
21:20:45  <mfb-> ok that counts as "no"
21:20:47  <PublicServer> *** mfb has left the game (connection lost)
21:20:47  <PublicServer> *** Game paused (number of players)
21:25:04  <PublicServer> ***  made screenshot at 000099B6:
21:25:27  <CyberSoul> !players
21:25:29  <PublicServer> CyberSoul: Client 306 (Orange) is CyberSoul, in company 1 (PSG 202)
21:25:51  <PublicServer> *** CyberSoul has joined spectators
21:33:33  *** Chillosophy has quit IRC
21:35:23  <PublicServer> *** Game still paused (number of players)
21:35:24  <PublicServer> *** SmatZ joined the game
21:36:16  <PublicServer> *** SmatZ has left the game (leaving)
21:38:21  *** Firartix has quit IRC
21:38:53  <PublicServer> *** CyberSoul has joined company #1
21:42:18  <CyberSoul> !players
21:42:21  <PublicServer> CyberSoul: Client 306 (Orange) is CyberSoul, in company 1 (PSG 202)
21:47:52  *** thgergo has joined #openttdcoop
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21:57:00  <PublicServer> *** Game still paused (number of players)
21:57:00  <PublicServer> *** Game unpaused (number of players)
21:57:01  <PublicServer> *** Chris Booth joined the game
21:59:50  <PublicServer> *** Chris Booth has joined spectators
21:59:50  <PublicServer> *** Game paused (number of players)
22:06:45  *** perk11 has quit IRC
22:10:05  <PublicServer> ***  made screenshot at 000097BA:
22:38:48  *** elmz has quit IRC
22:47:04  *** Progman has quit IRC
23:01:35  *** dr_gonzo has quit IRC
23:09:07  *** mfb- has quit IRC
23:14:04  <PublicServer> *** Chris Booth has left the game (leaving)
23:46:54  *** MrD2DG has joined #openttdcoop
23:47:05  <MrD2DG> !players
23:47:08  <PublicServer> MrD2DG: Client 306 (Orange) is CyberSoul, in company 1 (PSG 202)
23:47:26  <Vinnie> coopstats
23:47:29  <Vinnie> !coopstats
23:47:40  <Vinnie> @coopstats
23:47:41  <Webster> #openttdcoop @ OFTC stats by Webster -
23:47:47  <MrD2DG> Hi
23:47:56  <Vinnie> hello
23:48:51  <MrD2DG> !password
23:48:51  <PublicServer> MrD2DG: sprays
23:49:14  <PublicServer> *** Game still paused (number of players)
23:49:14  <PublicServer> *** MrD2DG joined the game
23:54:07  <PublicServer> *** MrD2DG has left the game (leaving)
23:59:07  *** MrD2DG has quit IRC

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