Config
Log for #openttdcoop on 9th March 2011:
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00:09:17  <TroyMcClure> remark: none RV's in the stable (with FIRS) seem to be able to carry alcohol
00:10:18  <TroyMcClure> afraid of drinking and driving?
00:13:40  <perk11> lol
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03:19:30  <Sylf> !password
03:19:30  <PublicServer> Sylf: milked
03:19:39  <PublicServer> *** Game still paused (number of players)
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05:26:40  <Guvnor> !players
05:26:42  <PublicServer> Guvnor: There are currently no clients connected to the server
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06:00:18  <CyberSoul> !players
06:00:21  <PublicServer> CyberSoul: There are currently no clients connected to the server
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06:53:47  <CyberSoul> @info
06:53:51  <CyberSoul> !info
06:53:51  <PublicServer> CyberSoul: #:1(Orange) Company Name: 'PSG 202'  Year Founded: 1950  Money: 15783867684  Loan: 0  Value: 15791374243  (T:1442, R:0, P:1, S:0) unprotected
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06:58:59  <Guvnor> !players
06:59:01  <PublicServer> Guvnor: There are currently no clients connected to the server
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08:21:54  <V453000> @stage Finalizing
08:21:54  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22148) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | English only"
08:31:09  <rane> here's a question
08:31:29  <rane> i often see in different people's savegames and tutorials they build little "X"s on their mainlines
08:31:40  <rane> to allow trains to switch between right and left lane every once in a while
08:32:04  <rane> i don't see that in coop networks, so how do you let trains change lanes? :-)
08:39:30  <V453000> question back: why would you ever let trains change lanes? :)
08:39:43  <rane> if they are on the left lane
08:39:48  <V453000> the only reason would be to make them jam :)
08:39:53  <rane> and there's exit from right lane i want them to switch to right lane
08:40:16  <rane> at the same time trains on right lane should be allowed to skip to left one if train in front of them is trying to slow them down
08:40:18  <V453000> yes, that is very improper building. We _ALWAYS_ provide exits from _ALL_ lines
08:40:28  <rane> OH
08:40:32  <V453000> no trains slow down each other :)
08:40:35  <rane> but that's hard!
08:40:41  <V453000> it isnt
08:40:52  <V453000> actually making the exits is probably the easiest thing in coop
08:42:00  <rane> which brings my another question
08:42:03  <V453000> btw that is probably the very base of balanced traffic. When you provide all exits everywhere, you can then let trains choose whichever line they want (whichever line is empty)
08:42:19  <rane> i typically leave 4 tiles space between tracks so it's like LL----RR
08:42:33  <rane> is that enough space to make T4s skip the mainline from both lanes?
08:42:53  <V453000> what do you mean?
08:42:59  <rane> i always feel they are too close
08:43:02  <Ammler> V453000: we made once a full pbs game, where we used such a similar system
08:43:21  <V453000> Ammler: I fortunately do not know :D
08:43:25  <Ammler> but I guess, that was before pbs hit trunk
08:43:27  <rane> so i can't really cross to the other side of the mainline to join the traffic in the middle
08:43:49  <rane> bottom line is i should take a closer look at exits and entrances from average supply stations into mainlines;-)
08:43:59  <V453000> why not? .) tunnel one of the mainline lines and you get access to it
08:44:17  <rane> you said no tunnels on mainline!
08:44:25  <V453000> who did
08:44:26  <Ammler> no single tunnel
08:44:27  <rane> but then again, i can double tunnels
08:44:38  <V453000> lol, of course double
08:44:42  <rane> which i learnt the other day from Vinnie:-)
08:44:53  <rane> so how much space is enough between LL and RR?
08:45:02  <V453000> as much as you need :) depends
08:45:03  <rane> 4 tiles? 6?
08:45:34  <Ammler> rane: just check some screens or saves
08:45:34  <V453000> it just changes the ways how you build the hub, but all of the numbers make it possible to build the hub
08:45:45  <Ammler> there are lot of examples with different systems
08:45:54  <V453000> ^
08:46:24  <Ammler> best is, if you find your own :-)
08:46:37  <rane> :-)
08:46:48  <V453000> yes :) and by the way, you CAN fiddle with the ML in the hub to make it wider when you need
08:47:01  <V453000> so well ... it is flexible, not some fixed number that needs to be kept
08:48:28  <Ammler> just one simple rule for lines: no slowdown, not a single meter slower ;-)
08:48:36  <V453000> :)
08:50:28  <V453000> when I played alone, I made even like L_20tiles_R in the beginning. That made me able to expand it to ... 9L_9R ... but when I built it like L_R in the beginning, I still got to 8L_8R because there was enough space around the hubs. The only thing it changed was how the hubs looked, nothing more
08:50:50  <V453000> hope you see the point ... it does not matter much :)
08:51:04  <rane> yup
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09:20:34  <V453000> !password
09:20:34  <PublicServer> V453000: milked
09:20:54  <PublicServer> *** Game still paused (number of players)
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09:22:32  *** Webster sets mode: +o V453000
09:27:42  <PublicServer> *** V453000 has left the game (connection lost)
09:27:49  <V453000> wtf.
09:27:52  <V453000> !password
09:27:52  <PublicServer> V453000: baring
09:28:20  <PublicServer> *** Game still paused (number of players)
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09:31:55  <V453000> !auto
09:31:55  <PublicServer> *** V453000 has enabled autopause mode.
09:31:58  <V453000> !unpause
09:31:58  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
09:32:00  <PublicServer> *** Game unpaused (number of players)
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09:41:26  <PublicServer> ***  made screenshot at 0003779A: http://ps.openttdcoop.org/publicserver/webcam/0003779A.png
09:56:12  <V453000> !auto
09:56:12  <PublicServer> *** V453000 has enabled autopause mode.
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09:56:27  <PublicServer> ***  made screenshot at 0003DDCE: http://ps.openttdcoop.org/publicserver/webcam/0003DDCE.png
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14:06:55  <sla_ro|master> hello
14:07:21  <V453000> hi
14:07:23  <sla_ro|master> i got Autopilot but idk how to start it.. i open it and doesnt show anything
14:07:44  <V453000> hm, I might not be the correct person to talk to about that :) Ammler? :)
14:07:45  <sla_ro|master> i had config it, i got activetcl with expect
14:07:57  <sla_ro|master> i was questioning everyone
14:08:28  <V453000> feels bad to shut up after I greeted you :p
14:09:37  <sla_ro|master> ..
14:11:01  <Mazur> Hard disk dead.
14:11:08  * Mazur is in mourning.
14:11:51  <Mazur> Probably could have salvaged enough if Fedora hadn't sneakily installed LVM when I wasn;t paying attention.
14:12:50  <rane> backups!
14:14:07  <sla_ro|master> ty for help, look like i need to find another game to host
14:14:33  <V453000> guess you just need to find the right person here :)
14:14:53  <V453000> which ... can take some time given it is early afternoon in europe :)
14:15:25  <sla_ro|master> why ur using ":)" at all sentences?
14:15:36  <V453000> why not
14:15:47  <sla_ro|master> i dont see anything funny or happy here....
14:15:54  <Mazur> I do.  :-)
14:15:59  <V453000> I am a happy person, which you do not seem to be :)
14:16:41  <sla_ro|master> why to be happy?
14:16:48  <V453000> why to be sad?
14:16:53  <sla_ro|master> im not sad
14:16:57  <rane> i had my sata controller fry on the mobo and burn my disks last year
14:17:08  <rane> it wasn't fun :-\
14:17:13  <rane> and i had partial backups
14:17:21  <sla_ro|master> i goto play some fifa
14:17:31  <V453000> :)
14:27:51  <Mazur> Backups are for rich people.
14:28:16  <Chris_Booth> no Mazur backups are for people that value their data
14:28:26  *** ChanServ sets mode: -o KenjiE20
14:28:26  *** ChanServ sets mode: +v V453000
14:28:26  *** ChanServ sets mode: +v Webster
14:28:26  *** ChanServ sets mode: +o XeryusTC
14:28:26  *** ChanServ sets mode: +v ^Spike^
14:28:26  *** ChanServ sets mode: +v Ammler
14:28:26  *** ChanServ sets mode: +v SmatZ
14:28:26  *** ChanServ sets mode: +v planetmaker
14:28:26  *** ChanServ sets mode: +v Phoenix_the_II
14:28:26  *** ChanServ sets mode: +v uliko
14:28:26  *** ChanServ sets mode: +v hylje
14:28:26  <Chris_Booth> I lost one of my HHDs last week
14:28:42  <Chris_Booth> only took me 2 hours to get back to normal
14:28:45  *** Mazur is now known as Guest41
14:28:49  <Chris_Booth> and only lost 1 days work
14:29:06  <Vinnie> !date
14:29:06  <PublicServer> Vinnie: 13 Aug 2523
14:29:21  <rane> !moonphase
14:29:26  <Guest41> .msg nickserv help identify
14:29:29  <Chris_Booth> we where just graced by nickserv
14:29:42  *** Guest41 is now known as Mazur
14:29:56  <Chris_Booth> Guest41: (Mazur you are lucky not to have given us your pass then :P)
14:30:21  <Mazur> Not really.
14:30:42  <Mazur> I tend to be more careful with passwords.
14:31:06  <Mazur> <Not to say I ccould never make a mistake.
14:33:10  <Mazur> Hm, nicey 2TB Western Digital diskies...
14:33:23  <Mazur> Only 88 euro a piece.
14:33:28  <Vinnie> !password
14:33:28  <PublicServer> Vinnie: baring
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15:33:23  <Guvnor> !players
15:33:25  <PublicServer> Guvnor: There are currently no clients connected to the server
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16:03:57  <V453000> !password
16:03:57  <PublicServer> V453000: beater
16:04:16  <PublicServer> *** Game still paused (number of players)
16:04:16  <PublicServer> <V453000> hi
16:04:18  <PublicServer> *** V453000 joined the game
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16:06:42  <sla_ro|master> !pl
16:06:43  <sla_ro|master> .
16:06:45  <sla_ro|master> !players
16:06:47  <PublicServer> sla_ro|master: Client 888 (Orange) is V453000, in company 1 (Chasing the Yeti)
16:06:48  <sla_ro|master> .
16:06:53  <sla_ro|master> ok
16:06:59  <V453000> ...?
16:07:11  <sla_ro|master> i like more cnc renegade bots ,lol
16:07:15  <sla_ro|master> they all have !pl..
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16:12:01  <TroyMcClure> #openttdcoop.stable
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16:30:36  <SmatZ> !players
16:30:39  <PublicServer> SmatZ: Client 888 (Orange) is V453000, in company 1 (Chasing the Yeti)
16:31:11  <PublicServer> *** Game still paused (number of players)
16:31:11  <PublicServer> *** Game unpaused (number of players)
16:31:13  <PublicServer> *** SmatZ joined the game
16:31:37  <PublicServer> <SmatZ> hello V453000
16:32:02  <V453000> hi :)
16:32:10  <PublicServer> <V453000> lets finalize this
16:32:13  <PublicServer> <V453000> should not be much work
16:35:02  <Vinnie> !password
16:35:02  <PublicServer> Vinnie: beater
16:35:11  <PublicServer> *** Vinnie joined the game
16:35:14  <PublicServer> <Vinnie> hello
16:35:16  <PublicServer> <V453000> hi
16:35:24  <PublicServer> <SmatZ> Vinnie: it's not hap 8
16:35:26  <PublicServer> <SmatZ> gap
16:35:32  <PublicServer> <SmatZ> so it has to have 3 tunnels
16:35:42  <PublicServer> <Vinnie> really
16:35:48  <PublicServer> <SmatZ> yup
16:35:54  <PublicServer> <V453000> where
16:36:05  <PublicServer> <SmatZ> @ !here
16:36:08  <PublicServer> <SmatZ> watch the trains
16:36:12  <PublicServer> <V453000> hm
16:36:15  <PublicServer> <V453000> indeed
16:36:18  <PublicServer> <SmatZ> sometimes they choose the wrong tunnel
16:36:24  <PublicServer> <V453000> that just does not work
16:37:04  <PublicServer> <Vinnie> what gap would you call it then?
16:37:10  <PublicServer> <SmatZ> 10-11
16:37:20  <PublicServer> <V453000> about :)
16:37:24  <PublicServer> <Vinnie> yes now but when my signals where in place
16:37:28  <PublicServer> <V453000> still, do you need an exact number?
16:37:34  <PublicServer> <Vinnie> nah
16:37:37  <PublicServer> <V453000> yes, the signals that broke it :)
16:38:03  <PublicServer> <Vinnie> lets remove my stupid signs\
16:38:09  <PublicServer> *** Vinnie has joined company #1
16:38:17  <PublicServer> <SmatZ> generally, if you split gap 10 to gap 2+8, the gap 8 should be first
16:38:30  <PublicServer> <V453000> ^
16:38:36  <PublicServer> <Vinnie> was no space for that :)
16:38:43  <PublicServer> <V453000> how come there is space now :)
16:38:45  <PublicServer> <SmatZ> yeah, you could leave 3 tunnels :)
16:38:55  <PublicServer> <Vinnie> you made it 3 tunnels
16:39:01  <PublicServer> <SmatZ> it was 3 tunnels
16:39:05  <PublicServer> <SmatZ> before you changed it to 2 :)
16:39:23  <PublicServer> <Vinnie> no signs so i dont remember
16:39:50  <PublicServer> <SmatZ> well
16:40:04  <PublicServer> <Vinnie> outer ml should not have entry presignal
16:40:24  <PublicServer> <V453000> that is borked indeed :)
16:40:27  <PublicServer> <SmatZ> still it looks kind of broken
16:40:45  <PublicServer> <Vinnie> before i touched it it was done with pbs
16:40:47  <PublicServer> <SmatZ> there used to be PBS
16:41:01  <PublicServer> <V453000> doesnt this work? :)
16:41:04  <PublicServer> <SmatZ> still
16:41:14  <PublicServer> <SmatZ> the middle + left/right can choose one track
16:41:22  <PublicServer> <SmatZ> like... middle train chooses left track
16:41:27  <PublicServer> ***  made screenshot at 0002893B: http://ps.openttdcoop.org/publicserver/webcam/0002893B.png
16:41:34  <PublicServer> <V453000> well, yes
16:41:34  <PublicServer> <SmatZ> then train from left tunnel has to go to left track too
16:41:38  <PublicServer> <SmatZ> and it has to wait
16:41:48  <PublicServer> <V453000> but to solve that you would probably need to make the 3 tunnels all the way through :)
16:42:10  <PublicServer> <V453000> same situation :)
16:42:33  <PublicServer> <V453000> best way :)
16:42:51  <PublicServer> <SmatZ> not sure if it is synced though :)
16:42:59  <PublicServer> <Vinnie> no
16:43:01  <PublicServer> <V453000> it is
16:43:03  <PublicServer> <V453000> the 3 arent
16:43:05  <PublicServer> <V453000> but meh
16:43:07  <PublicServer> <V453000> they wont be
16:43:09  <PublicServer> <SmatZ> :)
16:43:27  <PublicServer> <V453000> would need to go 90degrees otherwise, but it does not matter
16:44:14  <PublicServer> <V453000> hm
16:44:14  <PublicServer> <V453000> btw
16:44:40  <PublicServer> <V453000> why not this :)
16:44:47  <PublicServer> <SmatZ> the problem is that there used to be PBS
16:44:53  <PublicServer> <Vinnie> would shake the cargo
16:44:57  <PublicServer> <SmatZ> before I changed it to 3 tunnels
16:45:05  <PublicServer> <SmatZ> but trains were stopping at the PBS sometimes
16:45:07  <PublicServer> <SmatZ> causing jams
16:45:11  <PublicServer> <SmatZ> but we will see :)
16:45:13  <PublicServer> <V453000> I see
16:45:22  <PublicServer> <V453000> well we can put 2ways there, it is just a tunnel
16:45:41  <PublicServer> <V453000> or lead the tunnels outside the hub, no
16:45:43  <PublicServer> <V453000> np
16:49:16  <PublicServer> <V453000> issues anywhere?
16:51:23  <PublicServer> <SmatZ> V453000: do you plan to finish that game now?
16:51:33  <PublicServer> <V453000> you disagree? :)
16:51:39  <PublicServer> <Vinnie> BBH6 split from NW
16:51:41  <PublicServer> <SmatZ> well :)
16:51:43  <PublicServer> <SmatZ> nope
16:51:46  <PublicServer> <Vinnie> jams real occasional
16:51:49  <PublicServer> <SmatZ> I think it's the best thing to do
16:52:04  <PublicServer> <SmatZ> better than extending MSH02
16:52:18  <PublicServer> <V453000> yes :)
16:52:56  <PublicServer> <SmatZ> hehe :)
16:53:10  <PublicServer> <SmatZ> those "for 4th ML" tracks were really weird
16:53:22  <PublicServer> <V453000> yes, that is kind of funny :)
16:53:24  <PublicServer> <Vinnie> i deleted them
16:53:36  <PublicServer> <SmatZ> yeah :)
16:54:35  <PublicServer> <V453000> alright... I will go write the archive entry then :)
16:54:41  <PublicServer> <SmatZ> :-)
16:54:47  <PublicServer> <V453000> search for issues :p
16:54:47  <PublicServer> *** SmatZ has left the game (connection lost)
16:55:05  <SmatZ> it looked fine :)
16:55:24  <V453000> indeed
16:56:27  <PublicServer> ***  made screenshot at 00010A4F: http://ps.openttdcoop.org/publicserver/webcam/00010A4F.png
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17:01:08  <PublicServer> <V453000> hm, wood drop or some snowy hub for the image?
17:02:02  <PublicServer> <V453000> maybe MSH 01, there is a lot of rails :)
17:02:20  <PublicServer> <Vinnie> nah wood drop
17:02:46  <PublicServer> <V453000> ok, wood drop is nice too
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17:07:58  <mfb-> hi
17:08:15  <PublicServer> *** mfb joined the game
17:08:15  <PublicServer> <Vinnie> hello
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17:11:00  <PublicServer> <V453000> hi hi:)
17:11:06  <PublicServer> *** V453000 has left the game (leaving)
17:12:47  <PublicServer> <mfb> anything left to do?
17:13:11  <PublicServer> <Vinnie> not really
17:13:22  <PublicServer> <Vinnie> its getting archived
17:13:44  <PublicServer> *** mfb has left the game (leaving)
17:13:44  <PublicServer> *** Game paused (number of players)
17:15:02  *** TroyMcClure has joined #openttdcoop
17:15:10  <TroyMcClure> #openttdcoop.stable
17:15:50  <V453000> TroyMcClure: if you type /join #openttdcoop.stable , we do not see it
17:16:21  <TroyMcClure> thanks v
17:16:25  <V453000> sure, np
17:16:30  <V453000> !save
17:16:30  <PublicServer> Saving game...
17:16:49  <V453000> !save psg202final.sav
17:16:49  <PublicServer> Saving game...
17:17:09  <V453000> !transfer 202 psg202final.sav
17:17:09  <PublicServer> V453000: no file!
17:17:09  <PublicServer> V453000: Usage: /home/openttd/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
17:17:14  <V453000> !transfer 202 game.sav
17:17:20  <PublicServer> V453000: PublicServerGame_202_Final.sav
17:17:20  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_202_Final.sav)
17:17:53  <V453000> !gamenr
17:17:53  <PublicServer> V453000: This is game number: 202
17:18:02  <V453000> !set gamenr
17:18:04  *** dihedral has quit IRC
17:18:04  *** seberoth has quit IRC
17:18:33  <Chris_Booth> V453000 can you kick TroyMcClure's dead clients
17:19:22  *** dihedral has joined #openttdcoop
17:19:34  <SmatZ> !clients
17:19:38  <V453000> !gamenr
17:19:38  <PublicServer> V453000: This is game number: 202
17:19:38  <SmatZ> !players
17:19:40  <PublicServer> SmatZ: Client 892 (Orange) is Vinnie, in company 1 (Chasing the Yeti)
17:19:46  <V453000> !gamenr 203
17:19:46  <PublicServer> *** V453000 has set gamenr to 203 (next !restart)
17:19:50  <V453000> !content
17:19:50  <PublicServer> V453000: Connection established
17:19:50  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
17:19:50  <PublicServer> V453000: (you need to !restart to have the new content loaded)
17:19:53  *** seberoth has joined #openttdcoop
17:20:00  <V453000> SmatZ: want to update?
17:20:07  <SmatZ> V453000: would be good :)
17:20:12  <SmatZ> I have already updated the patches
17:20:15  <V453000> ok
17:20:16  * SmatZ ssh's
17:20:20  <PublicServer> *** Vinnie has left the game (leaving)
17:20:30  <V453000> it is yours then :P
17:20:36  <SmatZ> V453000: can I kill the server?
17:20:40  <V453000> yes
17:20:43  <SmatZ> !quit
17:20:46  <Guvnor> !archive
17:20:46  <PublicServer> Guvnor: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
17:20:49  <SmatZ> m
17:20:51  *** PublicServer has quit IRC
17:26:34  <Vinnie> !dl
17:27:01  <V453000> no server, no dl :)
17:27:17  <V453000> @stage MM + Planning
17:27:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22148) | STAGE: MM + Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
17:29:08  <Vinnie> you let the server die :(
17:36:13  *** PublicServer has joined #openttdcoop
17:36:13  <PublicServer> Autopilot engaged
17:36:13  <PublicServer> Loading default savegame
17:36:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22225) | STAGE: MM + Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
17:36:13  *** ChanServ sets mode: +v PublicServer
17:36:29  <SmatZ> done :)
17:36:30  <PublicServer> ***  made screenshot at 0000822A: http://ps.openttdcoop.org/publicserver/webcam/0000822A.png
17:36:45  <V453000> :)
17:37:07  <PublicServer> *** Game still paused (manual, number of players)
17:37:47  <V453000> !dl win64
17:37:47  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r22225/openttd-trunk-r22225-windows-win64.zip
17:37:58  <V453000> !auto
17:37:58  <PublicServer> *** V453000 has enabled autopause mode.
17:37:59  <PublicServer> *** Game still paused (number of players)
17:38:00  <V453000> !info
17:38:00  <PublicServer> V453000: players
17:38:00  <PublicServer> V453000: server_info
17:38:00  <PublicServer> V453000: clients
17:38:00  <PublicServer> V453000: echo doneclientcount
17:38:01  <PublicServer> V453000: #:1(Blue) Company Name: 'Unnamed'  Year Founded: 1950  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
17:38:01  <PublicServer> V453000: Current/maximum clients:     0/255
17:38:03  <PublicServer> V453000: Current/maximum companies:   1/ 1
17:38:03  <PublicServer> V453000: Current/maximum spectators:  0/10
17:38:05  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
17:38:05  <PublicServer> V453000: doneclientcount
17:38:07  <PublicServer> V453000: #:1(Blue) Company Name: 'Unnamed'  Year Founded: 1950  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
17:39:41  <V453000> !password
17:39:41  <PublicServer> V453000: nerved
17:39:55  <PublicServer> *** Game still paused (number of players)
17:39:55  <PublicServer> *** V453000 joined the game
17:40:22  <V453000> anyone coming to do the MM?
17:40:48  <SmatZ> I can
17:40:58  * SmatZ updates his openttd checkout
17:41:02  <PublicServer> <V453000> :)
17:43:02  <SmatZ> compiling...
17:43:20  <SmatZ> !unpause :)
17:43:20  <PublicServer> *** SmatZ has unpaused the server. (Use !auto to set it back.)
17:43:20  <PublicServer> *** Game unpaused (number of players)
17:44:43  <SmatZ> PZ should be updated too
17:44:51  <PublicServer> <V453000> :)
17:44:59  <SmatZ> compiling is going to take several minutes :/
17:48:02  *** sla_ro|master has quit IRC
17:49:24  *** elmz has quit IRC
17:51:30  <PublicServer> ***  made screenshot at 00029A3A: http://ps.openttdcoop.org/publicserver/webcam/00029A3A.png
17:54:05  <PublicServer> *** SmatZ joined the game
17:54:06  <PublicServer> <SmatZ> hellllllo
17:54:07  <V453000> !auto
17:54:07  <PublicServer> *** V453000 has enabled autopause mode.
17:54:08  <SmatZ> !auto
17:54:08  <PublicServer> *** SmatZ has enabled autopause mode.
17:54:11  <SmatZ> :)
17:54:13  <PublicServer> <V453000> hhhhiiiiii
17:54:15  <PublicServer> <V453000> :)
17:58:28  <PublicServer> <V453000> czech rails and roads :p
17:58:34  <PublicServer> <SmatZ> yeah :)
17:58:52  <PublicServer> <V453000> true that the roads might be too "civilized" for tropic, but meh :)
17:58:58  <PublicServer> <SmatZ> :)
17:59:06  *** Vinnie has quit IRC
18:03:45  <PublicServer> *** mfb joined the game
18:03:49  <PublicServer> <V453000> hi
18:03:58  <PublicServer> <mfb> hi
18:04:00  <V453000> !rcon set max_aircraft 50
18:04:20  <PublicServer> <SmatZ> hello mfb
18:04:22  <PublicServer> *** SmatZ has left the game (leaving)
18:04:38  <V453000> @stage Planning
18:04:38  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22225) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only"
18:06:10  <PublicServer> <V453000> feel free to upgrade the MM if you want but lets say we have enough to plan with :P
18:06:30  <PublicServer> <mfb> hollandston invited me to do so
18:06:30  <PublicServer> ***  made screenshot at 00012A1D: http://ps.openttdcoop.org/publicserver/webcam/00012A1D.png
18:06:35  <PublicServer> <V453000> :)
18:08:52  <PublicServer> <V453000> this MM is actually quite sufficient :) but well, more = better? :)
18:16:25  <V453000> !tweet PublicServerGame 203 planning is off! Come present your ideas now!
18:16:25  <PublicServer> V453000: Tweet sent: http://twitter.com/openttdcoop
18:18:53  *** Vinnie has joined #openttdcoop
18:21:31  <PublicServer> ***  made screenshot at 0002D2A0: http://ps.openttdcoop.org/publicserver/webcam/0002D2A0.png
18:25:37  <PublicServer> <V453000> hn, you made kinda swarm of the airplanes, did you :D
18:39:08  *** Vinnie has quit IRC
18:53:27  <PublicServer> *** mfb has left the game (leaving)
18:53:27  <PublicServer> *** Game paused (number of players)
18:53:43  <PublicServer> <V453000> :(
18:57:19  <rane> so what's teh next thing
18:57:30  *** Vinnie has joined #openttdcoop
18:57:45  <Vinnie> !dl osx
18:57:45  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22225/openttd-trunk-r22225-macosx-universal.zip
18:59:10  <PublicServer> *** V453000 has left the game (connection lost)
18:59:22  <V453000> pfft
18:59:30  <Vinnie> !password
18:59:30  <PublicServer> Vinnie: groovy
18:59:37  <V453000> !password
18:59:37  <PublicServer> V453000: groovy
18:59:42  <PublicServer> *** Game still paused (number of players)
18:59:45  <PublicServer> *** Vinnie joined the game
18:59:48  <PublicServer> <Vinnie> hello
18:59:48  <PublicServer> *** Game still paused (number of players)
18:59:51  <PublicServer> *** V453000 joined the game
18:59:54  <PublicServer> <V453000> hi
19:00:20  <PublicServer> <Vinnie> its so flat
19:00:32  <PublicServer> <V453000> it is tropic...
19:00:39  *** Jono has joined #openttdcoop
19:01:03  <PublicServer> *** Game still paused (number of players)
19:01:09  <PublicServer> *** Chris Booth joined the game
19:01:14  <PublicServer> <Vinnie> hello CB
19:01:24  <PublicServer> <Vinnie> does this map fit your plan?
19:01:26  <PublicServer> <Chris Booth> its way to flat
19:01:29  <PublicServer> <Chris Booth> no
19:01:40  <PublicServer> <Chris Booth> but I can edit it
19:01:48  <PublicServer> *** Chris Booth has joined company #1
19:01:48  <PublicServer> *** Game unpaused (number of players)
19:03:52  <rane> !psg203
19:03:56  <rane> @psg203
19:04:06  <PublicServer> *** V453000 has left the game (connection lost)
19:04:06  <PublicServer> *** Game paused (number of players)
19:04:09  <V453000> what are you trying to do? :D
19:04:20  <rane> display what the new game is about
19:04:22  <PublicServer> <Chris Booth> To build a plan
19:04:25  <rane> !dl winxp
19:04:25  <PublicServer> rane: unknown option "winxp"
19:04:28  <rane> !dl win32
19:04:28  <PublicServer> rane: http://binaries.openttd.org/nightlies/trunk/r22225/openttd-trunk-r22225-windows-win32.zip
19:05:21  <PublicServer> <Chris Booth> any chance of me being able to make my plan?
19:05:26  <V453000> ?
19:05:31  <V453000> I was talking to rane
19:05:42  <rane> :-)
19:05:45  <rane> !password
19:05:45  <PublicServer> rane: groovy
19:05:51  <PublicServer> *** Game still paused (number of players)
19:05:51  <PublicServer> *** Game unpaused (number of players)
19:05:54  <PublicServer> *** V453000 joined the game
19:05:57  <PublicServer> <Chris Booth> thanks Vinnie
19:05:59  <PublicServer> <V453000> oh, it paused eh
19:05:59  <PublicServer> <Chris Booth> V453000:
19:06:02  <PublicServer> <Chris Booth> tabe key abuse
19:06:08  <PublicServer> <V453000> yeye :) nvm
19:06:25  <rane> !password
19:06:25  <PublicServer> rane: purest
19:06:31  <Jono> hi everyone.. i'm new to this openttdcoop.. mind if i hop in?
19:06:31  <PublicServer> ***  made screenshot at 00008A17: http://ps.openttdcoop.org/publicserver/webcam/00008A17.png
19:06:39  <PublicServer> <V453000> hello and welcome :)
19:06:47  <PublicServer> <V453000> @@quickstart
19:06:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:06:51  <PublicServer> <V453000> read this first please :)
19:06:51  <PublicServer> *** rane joined the game
19:06:59  <Jono> kk will do :)
19:07:01  <rane> i read it lol
19:07:10  <PublicServer> <V453000> then you are free to join :)
19:07:18  <PublicServer> *** V453000 has left the game (connection lost)
19:07:28  <rane> why you don't play with extra zoom levels :-|
19:07:46  <V453000> why to
19:08:07  <PublicServer> *** V453000 joined the game
19:08:07  <V453000> more lag, great
19:08:07  <rane> so i can see signals i am placing ;-)
19:08:13  <rane> it causes lag?
19:08:17  <PublicServer> <V453000> we can see the signals already
19:08:29  <PublicServer> *** V453000 has left the game (connection lost)
19:08:36  <rane> so what's the idea for this game?
19:08:42  <V453000> I would expect it to eat some power
19:08:45  <rane> !idea
19:08:58  <rane> for me it only lags the game if i zoom out too much
19:08:59  <V453000> uhm ... assuming you read the guides, you probably read something about planning stage
19:09:03  <rane> it actually speeds it up if i zoom in
19:09:14  <rane> so if i want to skip some years, i zoom in at some empty place first
19:09:33  <rane> i know each game has a "thing" for it
19:09:38  <rane> like yeti
19:09:44  <rane> some general purpose
19:09:54  <PublicServer> *** V453000 joined the game
19:10:14  <PublicServer> <V453000> yes, and how is that purpose picked you probably also read
19:10:34  <rane> yes, there's a list of future game ideas
19:10:39  <V453000> is there?
19:10:56  <rane> http://wiki.openttdcoop.org/Game_Proposals
19:11:08  <PublicServer> *** V453000 has left the game (connection lost)
19:12:00  <V453000> uhm :D
19:12:07  <V453000> that does not really apply at all
19:12:18  <rane> i guess
19:12:27  <rane> this map looks darn hard
19:12:34  <V453000> why?
19:12:40  <rane> and vinnie wants to place a ring on it where water is
19:12:48  <Jono> okay, so once i've gone through the quickstart, how can i join you guys ?
19:13:06  <rane> get GRFs
19:13:12  <V453000> that is the point :) it is written in the quickstart, or somewhere linked there
19:13:20  <rane> !quickstart
19:13:22  <rane> @quickstart
19:13:23  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:13:36  <Jono> @quickstart
19:13:37  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:13:52  <PublicServer> *** V453000 joined the game
19:14:35  <PublicServer> <Chris Booth> thanks V453000 I have made my plan
19:14:45  <PublicServer> <V453000> rane was here all the time :) not me
19:14:47  <rane> i will make some airports if you don't mind
19:14:51  <PublicServer> <V453000> but you are welcome of course :p
19:14:57  <PublicServer> <V453000> rane: no need anymore
19:15:03  <PublicServer> <Chris Booth> rane no more airports
19:15:06  <PublicServer> <V453000> stage is planning, not Making airports
19:15:37  <PublicServer> <rane> :-(
19:16:48  <PublicServer> *** Chris Booth has joined spectators
19:17:09  <PublicServer> <Chris Booth> V453000 any chance you and tell ali to stop blocking on Welcome sever?
19:17:19  <PublicServer> <Chris Booth> with his old line which he isn't using
19:17:25  <PublicServer> <Chris Booth> I have asked him 3 times now
19:17:25  <PublicServer> <V453000> I guess
19:19:25  <PublicServer> <V453000> is he obstacling you anyhow?
19:19:39  <PublicServer> <Chris Booth> no its just annoying
19:19:49  <PublicServer> <V453000> there are worse noobs
19:20:16  <PublicServer> <Chris Booth> that is true
19:20:23  <rane> <---
19:20:25  <rane> :-)
19:20:25  <PublicServer> <Chris Booth> one has visited the server today
19:20:31  <PublicServer> <Chris Booth> and blew everything up
19:21:30  <rane> ehh
19:21:31  <PublicServer> ***  made screenshot at 0003D554: http://ps.openttdcoop.org/publicserver/webcam/0003D554.png
19:23:09  <rane> so the plan is to have two one-way mainlines, smaller inside bigger?
19:23:33  <PublicServer> <V453000> did you actually read what I said?
19:23:44  <mfb-> it's up to you what you do in your plan (if you want to create one)
19:24:00  <rane> i am looking at Chris' plan
19:24:03  <mfb-> ah
19:24:12  <rane> i wonder why he signed his name with a typo
19:24:23  <PublicServer> <V453000> just cause
19:24:23  <rane> but it looks like a really neat idea
19:24:29  <PublicServer> *** mfb joined the game
19:24:30  <rane> :-)
19:24:55  <PublicServer> <mfb> one ML for full trains, one for empty
19:25:12  <Jono> !dl win32
19:25:12  <PublicServer> Jono: http://binaries.openttd.org/nightlies/trunk/r22225/openttd-trunk-r22225-windows-win32.zip
19:25:17  <PublicServer> <mfb> will need many lines
19:25:23  <PublicServer> <mfb> but hubs are easier
19:25:46  <PublicServer> <Chris Booth> ooh mfb was an accident
19:25:56  <PublicServer> <Chris Booth> thanks for pointing it out
19:25:58  <PublicServer> <mfb> me?
19:26:01  <PublicServer> *** Chris Booth has joined company #1
19:26:10  <PublicServer> <Chris Booth> my name sign
19:26:12  <PublicServer> *** Chris Booth has joined spectators
19:26:21  <PublicServer> <V453000> you seem kinda confused CB :p
19:26:40  <PublicServer> <Chris Booth> ooh it was rane
19:26:42  <PublicServer> <Chris Booth> thanks rane
19:27:56  <PublicServer> *** Vinnie has left the game (leaving)
19:28:13  <PublicServer> <Chris Booth> V453000 what am I confused about?
19:28:16  <PublicServer> <mfb> maybe we can begin with RRR / LLL there
19:28:30  <PublicServer> <Chris Booth> no
19:28:32  <PublicServer> <V453000> about who wrote what :p this wasnt tab abuse :)
19:28:38  <PublicServer> <Chris Booth> no that was not
19:29:01  <PublicServer> <mfb> TL7 maglev is interesting
19:29:13  <PublicServer> <mfb> CL?
19:29:26  <Jono> ~password
19:29:27  <PublicServer> <Chris Booth> 7 I assume
19:29:31  <Jono> !password
19:29:31  <PublicServer> Jono: taming
19:29:33  <V453000> @clcalc mag 483
19:29:33  <Webster> V453000: Required CL for maglev at 483km/h is 7 (13 half tiles) or TL
19:29:35  <PublicServer> <mfb> 7 is a lot :/
19:29:54  <PublicServer> <V453000> for a 1way network on this flat map it is fine
19:29:55  <PublicServer> *** Jono joined the game
19:29:58  <PublicServer> <Chris Booth> you have 5 tiles to build half hubs
19:30:20  <PublicServer> <mfb> 5? ;)
19:30:28  <PublicServer> <Chris Booth> no TL7
19:30:37  <mfb-> 5 tiles? ;)
19:30:47  <mfb-> 50?
19:30:52  <mfb-> well, afk now
19:32:02  <PublicServer> <Chris Booth> 50 tiles may need to be 75 - 100 actualy
19:32:08  <PublicServer> <Chris Booth> for the stations
19:32:23  <PublicServer> <Chris Booth> what do you think V453000?
19:33:05  <PublicServer> <V453000> depends really, the stations do not need to be 90degree turned to ML
19:33:09  <PublicServer> <V453000> could go horizontally with it
19:33:36  <Guvnor> !dl win64
19:33:36  <PublicServer> Guvnor: http://binaries.openttd.org/nightlies/trunk/r22225/openttd-trunk-r22225-windows-win64.zip
19:33:43  <PublicServer> <V453000> but I think that if you make the inner ring large, you just get a boring massive space in the center
19:34:05  <PublicServer> <Chris Booth> very good poins
19:34:27  <PublicServer> <Chris Booth> mkae it to narrow you get traffic problems
19:34:43  <PublicServer> *** Chris Booth has joined company #1
19:35:28  <PublicServer> *** Chris Booth has joined spectators
19:36:28  <Guvnor> !password
19:36:28  <PublicServer> Guvnor: parcel
19:36:31  <PublicServer> ***  made screenshot at 00008E17: http://ps.openttdcoop.org/publicserver/webcam/00008E17.png
19:37:03  <PublicServer> *** Guvnor joined the game
19:37:11  <PublicServer> <Chris Booth> Alright Guvnor
19:37:21  <Guvnor> Hello   :)
19:37:25  <PublicServer> <V453000> hi
19:39:09  <PublicServer> *** rane has left the game (leaving)
19:39:31  *** Intexon_ has joined #openttdcoop
19:41:00  <Jono> what are we doing atm?
19:41:10  <PublicServer> * V453000 points at topic
19:41:38  <rane> we're asking while they are planning
19:41:57  <rane> :-)
19:42:14  <Guvnor> wow, that's some advanced trickery with the catchment area on Waiuk west
19:42:29  <PublicServer> <V453000> some consider it cheating
19:42:37  <Jono> sorry if i sound stupid but i really dont know what to expect here
19:42:49  <PublicServer> <V453000> have you seen some of our games?
19:43:02  <rane> you should look at the archives
19:43:17  <Jono> no, this is the first i heard of this and trying it out
19:43:28  <PublicServer> <V453000> openttd in general or our community?
19:43:30  <Guvnor> i've studied several games but you just can't get a feel for some sublties when the map is jammed full
19:43:46  <Jono> this coop
19:43:54  <Jono> openttd i've played for a while
19:44:09  <PublicServer> <V453000> well, maybe you could find our wiki etc. interesting enough to read it and eventually see the archive savegames
19:44:16  <PublicServer> <V453000> cannot really help you more
19:44:26  <Jono> okay i'll take a look, thanks
19:44:29  <PublicServer> <V453000> :)
19:47:25  *** Razaekel has quit IRC
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19:51:01  *** Razaekel has joined #openttdcoop
19:51:10  <Guvnor> Hope you guys don't mind if I join in this game?  I've played OpenTTD solo a bunch
19:51:26  <PublicServer> <V453000> sure, be welcome
19:51:31  <PublicServer> ***  made screenshot at 000082E5: http://ps.openttdcoop.org/publicserver/webcam/000082E5.png
19:51:40  <Guvnor> thanks  :)
19:52:32  *** Vinnie has quit IRC
19:53:18  <Guvnor> !players
19:53:20  <PublicServer> Guvnor: Client 45 is Jono, a spectator
19:53:20  <PublicServer> Guvnor: Client 41 (Orange) is V453000, in company 1 (Black & Co.)
19:53:21  <PublicServer> Guvnor: Client 19 is Chris Booth, a spectator
19:53:21  <PublicServer> Guvnor: Client 43 (Orange) is mfb, in company 1 (Black & Co.)
19:53:21  <PublicServer> Guvnor: Client 47 (Orange) is Guvnor, in company 1 (Black & Co.)
19:56:18  *** confound has quit IRC
20:00:38  *** Chris_Booth_ has joined #openttdcoop
20:00:42  <Jono> so starting from scratch, the end result must look like one huge network ?
20:00:49  <PublicServer> <V453000> quite
20:00:55  *** iklucas has joined #openttdcoop
20:01:50  *** Chillosophy has joined #openttdcoop
20:01:52  <Jono> how is it all monitored and maintained ?
20:02:40  <V453000> what do you mean? :)
20:04:30  <Jono> :) all the tracks and trains and where they all go, etc.
20:04:42  <PublicServer> <V453000> we all vote on some plan
20:04:57  <PublicServer> <V453000> all that should be in the quickstart
20:05:04  <PublicServer> <V453000> or somewhere there
20:05:26  <PublicServer> *** 1ntexon joined the game
20:05:28  <PublicServer> <V453000> hi
20:05:42  <PublicServer> <1ntexon> hi
20:05:46  *** Chris_Booth has quit IRC
20:05:48  *** Chris_Booth_ is now known as Chris_Booth
20:06:32  <PublicServer> ***  made screenshot at 00007EFA: http://ps.openttdcoop.org/publicserver/webcam/00007EFA.png
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20:13:33  <PublicServer> <mfb> waiting bay :D
20:13:39  <PublicServer> <V453000> :p
20:14:25  <PublicServer> <mfb> transfer stations are where?
20:14:39  <PublicServer> <V453000> connected by SLHs -> anywhere where fits
20:15:22  <PublicServer> <V453000> well there should probably be one more class of hubs
20:15:33  <PublicServer> <mfb> why do we need seperate joiners for anything?
20:15:47  <PublicServer> <mfb> every transfer station gets its own network?
20:16:01  <PublicServer> <V453000> no!
20:16:01  <Guvnor> Chris, are your spokes one-way or two-way?
20:16:03  <PublicServer> <mfb> (SL-net)
20:16:13  <PublicServer> <V453000> All trains on one net
20:16:25  <PublicServer> <1ntexon> I don't get it
20:16:44  <PublicServer> <1ntexon> how can they be on one network and not go through any BBH
20:16:52  <PublicServer> <V453000> easily
20:16:59  <PublicServer> <V453000> they just go to the local transfer
20:17:09  <PublicServer> <mfb> feeder trains just go from one primary to the nearest transfer station
20:17:15  <PublicServer> <1ntexon> ah ok
20:17:25  <PublicServer> <V453000> yes
20:17:29  <PublicServer> <mfb> ok
20:17:39  <PublicServer> <mfb> well, I don't see the point in using the same lines then
20:17:45  <PublicServer> <V453000> why not
20:17:47  <PublicServer> <1ntexon> me too
20:17:49  <PublicServer> <mfb> 17tile-drop for TL6
20:17:53  <PublicServer> <V453000> wha?
20:18:07  <PublicServer> <mfb> ok, seperate drop/pickup
20:18:17  <PublicServer> <V453000> ofc
20:18:28  <PublicServer> <mfb> but then the only thing the networks share is a small part of the SL
20:18:36  <PublicServer> <V453000> no!
20:18:43  <PublicServer> <V453000> they can go everywhere but BBHs
20:18:50  <PublicServer> <mfb> but they will not do that
20:18:56  <PublicServer> <V453000> there can be multiple SLHs with different transfers
20:19:00  <PublicServer> <mfb> ok
20:19:20  <PublicServer> <V453000> and if one SLH has rubber transfer and the other copper ore, trains from each SLH need to go there
20:19:26  <PublicServer> <V453000> therefore go over the ML
20:19:30  <PublicServer> <1ntexon> that makes some sense finally :)
20:21:27  <PublicServer> <V453000> you do need the bridge
20:21:30  <PublicServer> <mfb> hmm
20:21:32  <PublicServer> ***  made screenshot at 000094F4: http://ps.openttdcoop.org/publicserver/webcam/000094F4.png
20:21:34  <PublicServer> <V453000> that is for forcing the train into the loop
20:21:34  <PublicServer> <mfb> train is too slow
20:21:36  <PublicServer> <mfb> k
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20:23:15  <PublicServer> <mfb> 88km/h for a large network, hmm
20:23:21  <PublicServer> <V453000> what do you need speed for
20:23:24  <PublicServer> <V453000> profit?
20:23:54  <PublicServer> <mfb> ok acceleration is nice
20:24:01  <PublicServer> <V453000> can be instant with centennials
20:26:27  <PublicServer> <mfb> maybe we can shorten prios with that
20:26:37  <PublicServer> <V453000> an another option would be to load a logic engine with 177 kmh, that is CL1 for maglev
20:26:51  <mfb-> :D
20:27:01  <PublicServer> <V453000> the acceleration is instant anyway
20:27:04  <PublicServer> <1ntexon> that would be second hack in that game :D
20:27:07  <PublicServer> <V453000> with 88kmh and 2centennials
20:27:13  <PublicServer> <1ntexon> first being the stacking thing :P
20:27:16  <PublicServer> <V453000> :p
20:27:42  <PublicServer> <V453000> that is not a hack! :)
20:27:48  <PublicServer> <1ntexon> sure not :D
20:27:50  <PublicServer> <mfb> it is a feature!
20:29:22  <PublicServer> <V453000> idk ... 88kmh might be too boring :)
20:30:04  <PublicServer> <V453000> and logic engine is a normal newgrf that willingly listens to our wishes :p
20:30:58  <PublicServer> <mfb> acceleration would be "ok", too :p
20:31:24  <PublicServer> <1ntexon> small question: why exactly 17?
20:31:38  <PublicServer> <mfb> fits best in the waiting bay maybe
20:31:40  <PublicServer> <V453000> because it fits exactly 3 times
20:32:00  <PublicServer> <V453000> try it :)
20:32:13  <PublicServer> <mfb> hmm
20:32:20  <PublicServer> <mfb> maybe 18
20:33:39  <PublicServer> <mfb> bah
20:33:47  <PublicServer> <mfb> would fit
20:33:54  <PublicServer> <mfb> but the train doesn't want to
20:34:47  <PublicServer> <V453000> yes
20:35:03  <PublicServer> <mfb> stupid train
20:35:03  <PublicServer> <V453000> I think that is because once the train begins its path somewhere, it has to finish it
20:35:09  <PublicServer> <V453000> do not know why, but it seems to work that way
20:35:31  <PublicServer> <mfb> 17.5 now
20:36:09  <PublicServer> <mfb> fits in
20:36:19  <PublicServer> <V453000> I think 17 is enough, isnt it? :)
20:36:29  <PublicServer> <Chris Booth> your plan is so confusing V453000
20:36:32  <PublicServer> ***  made screenshot at 000076F3: http://ps.openttdcoop.org/publicserver/webcam/000076F3.png
20:36:45  <PublicServer> <V453000> I believe that
20:36:55  <PublicServer> <Chris Booth> but could be fun
20:37:09  <PublicServer> <Chris Booth> just the SLHs that confuse me ATM
20:37:20  <PublicServer> <V453000> I am considering adding narrow gauge rails and logic engine with 177 (CL1) kmh
20:37:23  <PublicServer> <Chris Booth> so you have SLH to feeder stations
20:37:29  <PublicServer> <Chris Booth> and SLHs to transfer stations
20:37:36  <PublicServer> <V453000> it is one SLH basically
20:37:42  <PublicServer> <V453000> only the joiner is split
20:37:42  <PublicServer> <mfb> narrow gauge rails?
20:37:53  <PublicServer> <V453000> yes, so that it looks like rails, not maglev :)
20:37:55  <PublicServer> <Chris Booth> and the trains share one network?
20:37:57  <PublicServer> <mfb> ah
20:38:12  <PublicServer> <V453000> Chris Booth: yes, but BBHs remain clean with only the long ones
20:38:23  <PublicServer> <Chris Booth> V453000 you can only do that if your plan wins
20:38:50  *** Ramsus08191 has joined #openttdcoop
20:38:59  <PublicServer> <V453000> I did not say I am doing it now :)
20:39:04  <Ramsus08191> !dl win32
20:39:04  <PublicServer> Ramsus08191: http://binaries.openttd.org/nightlies/trunk/r22225/openttd-trunk-r22225-windows-win32.zip
20:39:43  <PublicServer> <Chris Booth> also I am not sure what players will think or 88km/h
20:39:51  <PublicServer> <Chris Booth> nice contrast to my plan
20:39:53  <PublicServer> <V453000> as I said, 177
20:40:13  <PublicServer> <Chris Booth> 177 ooh with logic
20:40:36  <PublicServer> <Chris Booth> 11mph is fine
20:40:52  <PublicServer> <Chris Booth> 110mph i mean
20:41:14  <PublicServer> <V453000> yes, that is a top speed of UKRS2 or SH40 :)
20:41:34  *** dr_gonzo has quit IRC
20:41:42  <Ramsus08191> !password
20:41:42  <PublicServer> Ramsus08191: prides
20:41:55  <PublicServer> *** Ramsus08191 joined the game
20:42:03  <Ramsus08191> Hello
20:42:06  <PublicServer> <V453000> hi
20:42:09  <PublicServer> <mfb> hi
20:43:51  <PublicServer> <Chris Booth> the GEC 91 in UKRS2 sucks so much
20:43:57  <PublicServer> <V453000> ye
20:44:07  <PublicServer> <Chris Booth> and no AL 10 sucks
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20:48:12  <PublicServer> <V453000> that wont work
20:48:24  <PublicServer> <V453000> I tried that but I think it is impossible
20:48:26  <PublicServer> <mfb> it will stop trains at the SL
20:48:37  <PublicServer> <mfb> but why can't that work?
20:48:47  <PublicServer> <V453000> you would need some fail-safe there
20:48:55  <PublicServer> <mfb> that is what I added
20:49:01  <PublicServer> <mfb> hm
20:49:04  <PublicServer> <mfb> ok by one tile
20:49:08  <PublicServer> <V453000> no
20:49:26  <PublicServer> <mfb> that situation?
20:49:40  <PublicServer> <V453000> wait, entry signal at the ML??
20:49:48  <PublicServer> <mfb> SL
20:49:53  <PublicServer> <mfb> well ok
20:49:56  <PublicServer> <mfb> half ML
20:50:10  <PublicServer> <V453000> well, it is a normal SL->ML joiner
20:50:25  <Sylf> !password
20:50:25  <PublicServer> Sylf: prides
20:50:32  <PublicServer> <mfb> but you don't want to add 17 tiles of prio, do you?
20:50:55  <PublicServer> <V453000> you need to have that
20:51:01  <planetmaker> hello
20:51:04  <PublicServer> <mfb> hmm ok
20:51:06  <PublicServer> <V453000> hi pm
20:51:08  <PublicServer> <1ntexon> hi
20:51:11  <PublicServer> <mfb> then the small trains might jam that
20:51:13  <PublicServer> <Ramsus08191> hi
20:51:15  <PublicServer> <mfb> hi
20:51:21  <planetmaker> hm, planning :-)
20:51:25  <PublicServer> <V453000> the small trains? they will just fill the gaps
20:51:26  <Sylf> !password
20:51:26  <PublicServer> Sylf: yelped
20:51:27  <planetmaker> is voting already open?
20:51:32  <PublicServer> ***  made screenshot at 00006ADA: http://ps.openttdcoop.org/publicserver/webcam/00006ADA.png
20:51:35  <PublicServer> <1ntexon> not yet
20:51:37  <PublicServer> <mfb> not just that
20:51:52  <PublicServer> *** Sylf joined the game
20:51:54  <PublicServer> <V453000> hi Sylf
20:51:56  <PublicServer> <mfb> I don't think we get 17 tiles of empty track when we fill some small trains in
20:51:58  <PublicServer> <Sylf> ello
20:52:02  <planetmaker> hm, ok :-)
20:52:07  <PublicServer> <V453000> what do you mean mfb?
20:52:17  <PublicServer> <Sylf> hm, brb
20:52:20  <PublicServer> <V453000> oh, I see
20:52:22  <PublicServer> *** Sylf has left the game (leaving)
20:52:34  <PublicServer> <V453000> well, a long train needs to leave the ML to free up space
20:52:38  <PublicServer> <V453000> same as it normally works
20:53:07  <Sylf> !PASSWORD
20:53:11  <Sylf> !password
20:53:11  <PublicServer> Sylf: yelped
20:53:23  <PublicServer> *** Sylf joined the game
20:53:33  <PublicServer> <mfb> hmm
20:53:40  <PublicServer> <mfb> I don't know if that will work
20:53:46  <PublicServer> <V453000> what
20:53:52  <PublicServer> <mfb> but we won't find out without trying :)
20:53:58  <PublicServer> <mfb> the plan
20:54:04  <PublicServer> <V453000> why would it not work
20:54:18  <PublicServer> <mfb> ok, everything works if you don't fill it with many trains
20:54:27  <PublicServer> <mfb> :D
20:54:46  <PublicServer> <V453000> many little trains will not even get to the ML
20:54:52  <PublicServer> <V453000> or well... some :)
20:55:18  <PublicServer> <V453000> no real reason why it would not work, at least I do not see any
20:56:38  <PublicServer> <Ramsus08191> we not even in year 2000 :O
20:58:25  <PublicServer> *** 1ntexon has joined spectators
20:58:53  <Mazur> advertised revision is not yet the actual revision.
20:59:09  <V453000> ?
20:59:52  <Mazur> http://ps.openttdcoop.org/3797/rev
21:00:12  <Mazur> 979
21:00:19  <Mazur> http://ps.openttdcoop.org/3979/rev
21:00:40  <V453000> uhmmm
21:00:48  <Sylf> yeah - auto updater failed on me because of that
21:00:50  <V453000> guess nobody cares about that :p
21:00:56  <V453000> oh :)
21:00:59  <Sylf> ;_;
21:01:21  <PublicServer> *** V453000 has joined spectators
21:01:25  <Mazur> autostart looks it up, to see if the client needs updating.
21:01:36  <PublicServer> <V453000> I will be going ... I will be somewhere around if you need me :) just highlight
21:02:33  <Mazur> Sylf: Any way to give a revision to that script as a parameter?
21:02:44  <Mazur> Can;t seem to find it.
21:03:01  <Sylf> I'm a windoz user - I'm not using that script
21:03:09  <Mazur> Oh.
21:03:20  <Mazur> How knowledgeable of you, then.
21:03:34  <Sylf> I only use linux for irc :p
21:03:38  <Mazur> How unlike a windoze user.
21:03:52  <mfb-> !dl winxy
21:03:52  <PublicServer> mfb-: unknown option "winxy"
21:05:08  *** elmz has joined #openttdcoop
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21:05:45  <PublicServer> *** Ramsus08191 has left the game (leaving)
21:06:33  <PublicServer> ***  made screenshot at 0001E1BA: http://ps.openttdcoop.org/publicserver/webcam/0001E1BA.png
21:06:55  <PublicServer> *** V453000 has left the game (connection lost)
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21:11:22  <Mazur> Luckily I'm getting svn.
21:13:42  <lucas92> Hey
21:13:59  <lucas92> is this the good IRC channel?
21:14:04  <PublicServer> <mfb> ?
21:14:19  <TroyMcClure> lucas92, try typing /join #openttdcoop.stable
21:14:21  <PublicServer> *** 1ntexon has left the game (connection lost)
21:14:25  <lucas92> ok
21:21:33  <PublicServer> ***  made screenshot at 000078D7: http://ps.openttdcoop.org/publicserver/webcam/000078D7.png
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21:30:01  <Mazur> !password
21:30:01  <PublicServer> Mazur: derail
21:30:05  <Mazur> R
21:30:14  <Mazur> Surely not!
21:30:25  <mfb-> :p
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21:56:43  <Mazur> Samuel Goldwyn
21:56:43  <Mazur> "Anyone who goes to a psychiatrist ought to have his head examined."
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22:12:26  <PublicServer> *** mfb has left the game (connection lost)
22:13:12  <SmatZ> @topic add SmatZ will start voting stage on Saturday
22:13:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22225) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | English only | SmatZ will start voting stage on Saturday"
22:13:14  <PublicServer> *** Guvnor has left the game (connection lost)
22:13:16  <PublicServer> *** Game paused (number of players)
22:27:09  <Tray> !password
22:27:09  <PublicServer> Tray: soften
22:27:27  <Tray> !dl win32
22:27:27  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r22225/openttd-trunk-r22225-windows-win32.zip
22:29:29  <PublicServer> *** Game still paused (number of players)
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22:35:16  <PublicServer> *** Game paused (number of players)
22:39:51  <dihedral> hello SmatZ :-)
22:40:51  <planetmaker> lool @ topic :-)
22:41:42  <Chris_Booth> ooh lots of people here
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22:44:10  <planetmaker> dihedral: to answer your earlier question: not sure. But I guess Karlsruhe
22:45:46  <dihedral> hetzner is in KA?
22:46:15  <dihedral> i was actually wondering if you were in the same one as i am in :P
22:46:37  *** narra has joined #openttdcoop
22:46:39  -narra- free http://www.1filesharing.com/download/1JWQUHB2/psyBNC2.3.1_5.rar
22:46:39  <narra> free http://uploadmirrors.com/download/NXITRDYP/psyBNC2.3.1_2.rar
22:46:39  *** narra has left #openttdcoop
22:46:40  <Webster> Title: Upload Mirrors -Easy file upload to multiple free file hosts - Download - psyBNC2.3.1_2.rar (at uploadmirrors.com)
22:50:26  * mfb- slaps Webster around a bit with a large trout
22:53:43  *** planetmaker sets mode: +b *!*@41.234.205.101
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23:09:34  <Guvnor> !password
23:09:34  <PublicServer> Guvnor: frizzy
23:09:49  <PublicServer> *** Game still paused (number of players)
23:09:49  <PublicServer> *** Game unpaused (number of players)
23:09:51  <PublicServer> *** Guvnor joined the game
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23:17:03  <PublicServer> *** Guvnor has left the game (connection lost)
23:17:03  <PublicServer> *** Game paused (number of players)
23:17:25  <V453000> !password
23:17:26  <PublicServer> V453000: frizzy
23:17:39  <PublicServer> *** Game still paused (number of players)
23:17:39  <PublicServer> *** Game unpaused (number of players)
23:17:40  <PublicServer> *** V453000 joined the game
23:17:47  <PublicServer> <V453000> elo :)
23:18:05  <Guvnor> Hello
23:18:22  * dihedral believes V453000 has a broken SMTP Protocol and hands him an 'h'
23:18:39  <dihedral> to be placed between the e and the l :-P
23:18:41  <PublicServer> <V453000> one more l would be also handy :p
23:18:45  <PublicServer> <V453000> ah, thanks :D
23:19:25  <Guvnor> this is IRC but nonetheless... ;)
23:20:30  * dihedral is confused by his ISP
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23:38:10  <PublicServer> *** Game paused (number of players)
23:38:15  <V453000> gnight
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