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Log for #openttdcoop on 12th March 2011:
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00:15:27  *** Fuco has quit IRC
00:23:10  <CyberSoul> !password
00:23:10  <PublicServer> CyberSoul: soften
00:23:31  <PublicServer> *** Game still paused (number of players)
00:23:31  <PublicServer> *** CyberSoul joined the game
00:24:47  <Mazur> Hi, CS.
00:25:08  <CyberSoul> Heyo Maz
00:25:21  <PublicServer> *** Game still paused (number of players)
00:25:21  <PublicServer> *** Game unpaused (number of players)
00:25:23  <CyberSoul> How's the hard drive?
00:25:23  <PublicServer> *** Mazur joined the game
00:25:41  <PublicServer> <Mazur> Gods, the screen of my laptop is so _clean_.
00:25:47  <PublicServer> <Mazur> Hi, CS.
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01:37:24  <Mazur> Oh, thre hard drive has succumbed to the ministrations of fsck, the faulty superblock has been replaced, and as soon as I have my new hard drive I'll start my desktoip back up to mirror the old one onto the new.
01:38:39  <CyberSoul> did you end up with anything in lost+found, or was it all pretty cleanly recovered?
01:38:50  <Mazur> Kwwping the desktop switchewd off just in case the old drive is very serious about packing it in.
01:39:06  <Mazur> I suspect a lot is in Lost+found.
01:39:19  <Mazur> There was _so_ much for fsck to do.
01:40:11  <Mazur> But most of it was double ownership, so fsck doubled the blocks and split the ownership.
01:40:20  <Mazur> Not sure what that was about.
01:40:37  <CyberSoul> ouch, a lot for fsck to do is never a good thing, but sometimes it works its magic well
01:41:03  <Mazur> But as I said, I'm waiting for a new disk before turning my desktop back on.
01:41:21  <CyberSoul> caution is wise :)
01:41:36  <Mazur> Got one TB to mirror....
01:41:40  <Mazur> :-)
01:42:48  <Mazur> Had to use  LiveUSB stick to be able to fsck the partitions of the LVM.
01:43:08  <Mazur> Rescue disk has no LVM capability.
01:44:17  <CyberSoul> are you running fedora?
01:44:25  <Mazur> Yep.
01:44:27  <Mazur> 12
01:44:50  <CyberSoul> They do love their lvm :P
01:44:59  <Mazur> Noticed they got up to 14 now, so I'll be upgrading soon.
01:45:23  <CyberSoul> Yeah they stop supporting after that time frame, so its a good idea
01:46:12  <Mazur> Oh, support has never been my hangup, I used to be able to solve my own problems.
01:46:47  <Mazur> But not servicing servers anymore my skills erode.  :-(
01:47:07  <CyberSoul> Well, just security fixes and the like I mean, they stop porting them 1 month after the +2 version comes out
01:49:13  <Mazur> Ah yes, gthat is a concern, as I rely on them for that.  Though I run a fairly invulnerable system to start with.
01:49:56  <Mazur> Just not using inherently vulnerable applications to start with.
01:50:33  <CyberSoul> :P
01:51:35  <Mazur> Friend of mine with hacker capabilities once tried my system out and afterwards told me he never got in.
01:51:38  <Mazur> :-)
01:53:48  <CyberSoul> very nice...
01:54:24  <CyberSoul> I log the things that fall of the end of ip tables, and sometimes it scares me how many attempts there are on the system
01:54:51  <Mazur> Back to hte disk for a second, the main problem was, that the primary superblock block had turned faulty, so I kind of suspect  the drive is fairly ok, otherwise.
01:55:35  <Mazur> I stopped looking at that, I used to lok for portscanners and other idjits like that, but it was just too mucch hassle.
01:57:41  <Mazur> It's only my home system, there's nothing I couldn't live without if I lost it.
01:58:11  <Mazur> What I really want to preserver, I backup on external media
02:00:02  <Mazur> About your plan: The two loops, you mark them both as LLL, yet one of them clockwise and the other counter.
02:00:37  <Mazur> Logic dictates massive crashes on the shared part.
02:02:28  <CyberSoul> There really isn't a shared part, thats just a BBH connecting the two loops
02:02:43  <CyberSoul> Also, the resolution of track pieces is limiting
02:02:53  <Mazur> True.
02:02:54  <CyberSoul> Also = Alas in my head
02:03:55  <CyberSoul> is that clearer?
02:04:40  <Mazur> Definately.
02:05:00  <CyberSoul> I change the rail to try to show its a junction better, oh good
02:05:56  <Mazur> You also don;t specify an engine.  But I suspect that will show iself.
02:06:53  <PublicServer> ***  made screenshot at 000057DD: http://ps.openttdcoop.org/publicserver/webcam/000057DD.png
02:06:58  <Mazur> No idea what the options will be.
02:08:08  <Mazur> Haven;t finished my engine databse yet.
02:08:24  <Mazur> Besides, that's on my desktop.
02:10:59  <CyberSoul> Yeah, not to hungup on rail or engine. Is monorail ok? I thought it would be a good change from the last two games?
02:15:14  <Mazur> I'd think so, too, it's always either normal rail or maglev, seen those for now.
02:15:45  <Mazur> But no idea bout the engines for that.
02:16:10  <CyberSoul> Well there are just two, so that makes it simple
02:16:13  <Mazur> BUt I suppose we will find out.
02:16:30  <CyberSoul> http://wiki.openttd.org/Train_Comparison
02:16:40  <Mazur> And they differ not much in performance.
02:17:35  <CyberSoul> yeah single engine X2001 and double engine millenium z1
02:18:03  <CyberSoul> I was thinking 2x the single engine would be good
02:18:57  <Mazur> You could write that down, either double X2001 or single millennium.
02:20:42  <Mazur> Double X2001 sounds more interesting, in a way.  But more so to compare to single millennium.
02:20:58  <Mazur> Another thing to try sol.
02:21:05  <Mazur> solo\
02:21:53  <PublicServer> ***  made screenshot at 000057D6: http://ps.openttdcoop.org/publicserver/webcam/000057D6.png
02:22:04  <CyberSoul> yeah, stats wise 2x X2001 is better than 1 X1, 18k hp to 10k hp, except the top speed will be 190 instead of 210 mph
02:23:10  <CyberSoul> good idea to try it solo though
02:28:00  <Mazur> Well, I got two other ideas I have to try out solo, first,  and I prefer playing in company.
02:28:03  <Mazur> :-0
02:47:20  <Mazur> Off to other pursuits now.
02:47:30  <PublicServer> *** Mazur has left the game (leaving)
02:47:30  <PublicServer> *** Game paused (number of players)
02:47:46  <PublicServer> *** CyberSoul has joined spectators
02:47:54  <CyberSoul> bye maz
02:51:29  *** Redstone has joined #openttdcoop
02:52:40  <Redstone> @quickstart
02:52:41  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
02:54:48  <Redstone> !help
02:54:48  <PublicServer> Redstone: http://www.openttdcoop.org/wiki/IRC_Commands
02:55:00  <Redstone> woah
02:56:06  <Redstone> you do give nice stuff
02:57:26  <CyberSoul> heyo Redstone
02:57:43  <Redstone> hi
02:58:35  <Redstone> this be my first time on a IRC channel
02:59:49  <Redstone> hmm...       Webster the BOT
03:00:59  <CyberSoul> Wow, well welcome to #openttdcoop... I don't really IRC a whole lot myself
03:02:33  <Redstone> take it you know the pw...
03:02:52  <Redstone> i read everything
03:04:30  <CyberSoul> The password changes constantly, the quickstart tells you how to get the current one
03:05:35  <Redstone> where abouts going to the page right now
03:08:06  <Redstone> i see
03:08:12  <Redstone> !password
03:08:12  <PublicServer> Redstone: woolly
03:08:22  <Redstone> ...???
03:08:53  <Redstone> wool???
03:08:54  <PublicServer> *** Game still paused (number of players)
03:08:55  <PublicServer> *** 1ntexon joined the game
03:08:58  <PublicServer> <1ntexon> hi
03:09:04  <CyberSoul> heyo intex
03:09:14  <PublicServer> <1ntexon> some new plans? :)
03:09:31  <Redstone> !password
03:09:32  <PublicServer> Redstone: woolly
03:09:32  <PublicServer> *** CyberSoul has joined company #1
03:09:32  <PublicServer> *** Game unpaused (number of players)
03:09:38  <Redstone> yes ???
03:09:51  <Intexon> Redstone: @@quickstart
03:09:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
03:09:53  <Redstone> woolly?
03:10:07  <Redstone> i got that page open
03:11:18  <CyberSoul> Yeah, i took a stab at trying my first coop plan
03:11:24  <Redstone> @@password
03:11:33  <Redstone> @password
03:11:49  <Redstone> hmm...
03:11:52  <PublicServer> *** 1ntexon has left the game (connection lost)
03:11:52  <PublicServer> *** Game paused (number of players)
03:12:01  <PublicServer> *** CyberSoul has joined spectators
03:12:10  <CyberSoul> bye intex
03:12:30  <PublicServer> *** Game still paused (number of players)
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03:12:36  <Redstone> !password
03:12:36  <PublicServer> Redstone: woolly
03:12:36  <PublicServer> <1ntexon> just dropped ;)
03:12:41  <Redstone> yes what?
03:12:44  <PublicServer> *** CyberSoul has joined company #1
03:12:44  <PublicServer> *** Game unpaused (number of players)
03:12:55  <CyberSoul> ah, ok
03:12:56  <PublicServer> <1ntexon> I am curious about one thing in your plan
03:13:03  <PublicServer> <1ntexon> why CL3 on sidelines?
03:13:07  <CyberSoul> Sure, sure
03:13:11  <PublicServer> <1ntexon> the map is ridiculously flat
03:13:18  <Redstone> This is my first time on IRC
03:13:42  <Intexon> Redstone: this has nothing to do with IRC, just read the quickstart thoroughly
03:13:47  <CyberSoul> I don't know easy to pull off and I originally had tl7 cl7, but yeah the map is redicously flat
03:13:54  <Redstone> @quickstart
03:13:55  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
03:14:10  <Redstone> uhh ok
03:14:38  <Intexon> @clcalc monorail 6
03:14:38  <Webster> Intexon: A monorail Curve Length of 6 (11 half tiles) gives a speed of 342.0km/h or 213.75mph
03:15:00  <CyberSoul> @clcalc monorail 5
03:15:00  <Webster> CyberSoul: A monorail Curve Length of 5 (9 half tiles) gives a speed of 324.0km/h or 202.5mph
03:15:04  <CyberSoul> @clcalc monorail 4
03:15:04  <Webster> CyberSoul: A monorail Curve Length of 4 (7 half tiles) gives a speed of 294.0km/h or 183.75mph
03:15:06  <PublicServer> <1ntexon> ugh X2001 not yet available
03:15:17  <CyberSoul> wiki say 190 mph
03:15:41  <Intexon> CL 3 (even 4) would slow down then
03:16:14  <CyberSoul> does clcalc give different numbers than the game mechanics wiki page?
03:16:28  <PublicServer> <1ntexon> dunno
03:17:03  <CyberSoul> yeah, curves are much slower on the wiki
03:17:30  <CyberSoul> cl 4 monorail = 140 mph there
03:18:08  <Intexon> hmm
03:18:20  <CyberSoul> guess i'll have to do some testing solo
03:18:24  <Redstone> it says "Use !password in IRC to get the password you need in order to join our server.
03:18:25  <Intexon> I don't know, but @clcalc always worked
03:18:36  <Intexon> Redstone: that's right :)
03:19:14  <Redstone> so... i must...
03:19:21  <CyberSoul> if clcalc is right then 5cl everywhere would be enough
03:19:27  <Redstone> do i seriously?
03:19:39  <Intexon> CyberSoul: I think so
03:20:19  <Redstone> !password
03:20:19  <PublicServer> Redstone: woolly
03:20:23  <Redstone> what?
03:20:39  <Redstone> woolly.. hmm... brb
03:20:55  <PublicServer> *** C,J,T& R STTD Owner joined the game
03:20:56  <Redstone> oh thank you
03:21:44  <PublicServer> *** C,J,T& R STTD Owner has left the game (leaving)
03:21:54  <PublicServer> ***  made screenshot at 000062DC: http://ps.openttdcoop.org/publicserver/webcam/000062DC.png
03:23:46  <Redstone> woolly doesn't work now :(
03:24:07  <Redstone> !password
03:24:07  <PublicServer> Redstone: gritty
03:24:11  <Redstone> ok
03:24:32  <PublicServer> *** Redstone joined the game
03:24:33  <Redstone> but gritty does
03:25:05  <CyberSoul> congrats redstone :)
03:25:12  <Intexon> :D
03:26:25  <PublicServer> <Redstone> This is cool
03:27:59  <CyberSoul> very early game stage at the moment, people are thinking of plans and then we will vote
03:28:29  <PublicServer> <1ntexon> yep, you might want to take a look at the @@archive
03:28:29  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
03:28:37  <PublicServer> <Redstone> vote for what?
03:29:10  <Intexon> maybe it's just me, but I have the impression that this information is stored just in the quickstart page ;-)
03:30:01  <CyberSoul> i would definitely load an old archive game to get an idea of what they build here
03:30:19  <CyberSoul> so clcalc is right and the wiki sucks
03:31:37  <PublicServer> <1ntexon> I'm off, cya
03:31:39  <PublicServer> *** 1ntexon has left the game (connection lost)
03:31:39  <PublicServer> *** Game paused (number of players)
03:31:40  <CyberSoul> in solo, cl4 hit 183 just like clcalc said and cl5 gives max speed
03:31:44  <CyberSoul> later intex
03:31:46  <PublicServer> <Redstone> Has the server's console got dpuble speed or are 747s really fast
03:31:52  <PublicServer> <Redstone> double
03:32:16  <PublicServer> <Redstone> ok pause then...
03:32:18  <CyberSoul> there is a speed multiplier setting for planes, on the server its 1/1
03:32:26  <PublicServer> <Redstone> ok
03:32:45  <PublicServer> *** CyberSoul has joined spectators
03:33:21  <PublicServer> <Redstone> This is the best server ever
03:34:43  <PublicServer> <Redstone> Why is this still paused?
03:36:56  <CyberSoul> Its a cooperative server, so the game pauses whenever less than 2 people are playing
03:37:07  <CyberSoul> !players
03:37:09  <PublicServer> CyberSoul: Client 34 is CyberSoul, a spectator
03:37:09  <PublicServer> CyberSoul: Client 56 is Redstone, a spectator
03:37:15  <Redstone> oh sad:(
03:37:33  <CyberSoul> If we both join the company, it will unpause
03:37:43  <Redstone> ok am i allowed?
03:37:50  <PublicServer> *** CyberSoul has joined company #1
03:38:29  <CyberSoul> sure, just don't do much until u read the rules :)
03:38:44  <PublicServer> <Redstone> i read em all
03:38:50  <PublicServer> *** Redstone has joined company #1
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03:39:17  <Chris_Booth_> Redstone please think hard about this; have you read the rules?
03:39:29  <PublicServer> <Redstone> yes
03:39:46  <Chris_Booth_> and have you also look at a lot of the recent saved games from this server
03:40:02  <PublicServer> <Redstone> No where's that?
03:40:23  <Chris_Booth_> if you have a no to either of these questions it is best that you become a spectator for a few games
03:40:34  <CyberSoul> definitely look at some of those to see how cool the networks are when they are done
03:40:38  <Chris_Booth_> archives are found at wiki.openttdcoop.org
03:40:41  <PublicServer> <Redstone> what do you mean "games"?
03:40:46  <CyberSoul> @archivers
03:40:49  <CyberSoul> @archives
03:40:58  <Chris_Booth_> @@archives
03:41:00  <CyberSoul> @archive
03:41:00  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
03:41:02  <Chris_Booth_> @wiki archive
03:41:02  <CyberSoul> fail :P
03:41:04  <Webster> Chris_Booth_: http://wiki.openttdcoop.org/Special:Search
03:41:05  <Webster> Chris_Booth_: There is no page titled "archive".
03:41:18  <PublicServer> *** Redstone has joined spectators
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03:42:06  <Chris_Booth_> Redstone: please look at those saved games, the games saved in the archive are games that have been completed on this server, this is the building standard that is expected on this server
03:42:23  <Chris_Booth_> and you are welcome to join us a learn how we build liked this
03:42:41  <Redstone> I'm looking at them right now
03:42:56  <Redstone> Which is the current one?
03:43:06  <Chris_Booth_> if you have any questions please ask one of us and we will be willing to help you
03:43:12  <CyberSoul> 202 is the one we just finished
03:43:20  <Redstone> 202 ok
03:43:39  <Chris_Booth_> also Vote for Chris Booth
03:43:58  <Chris_Booth_> :')
03:44:03  <Chris_Booth_> ;)
03:44:03  <CyberSoul> :P
03:44:05  <Redstone> I'm lost with the Voting thing
03:44:33  <CyberSoul> and 200 has a good showcase of a lot of the different things they can do here
03:45:22  <Redstone> I don't see the game numbers
03:45:23  <PublicServer> *** CyberSoul has joined spectators
03:45:31  <Chris_Booth_> Redstone we make plans these state the rough network layout and rough amount of lines the network will need. generally they also state a train or train type along with a set train length
03:45:42  <Chris_Booth_> this is all detail in our quick start and wiki
03:45:49  <Chris_Booth_> which can be found at
03:45:53  <Chris_Booth_> @qucikstart
03:45:57  <Chris_Booth_> @wiki
03:45:57  <Webster> Chris_Booth_: (wiki <search term>) -- Returns the first paragraph of a Wikipedia article
03:46:03  <Chris_Booth_> @quickstart
03:46:04  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
03:46:22  <Redstone> I've read that
03:46:29  <Chris_Booth_> if you read the quick start you will find information on how to join the server
03:46:58  <Chris_Booth_> in the wiki you will find naming conventions and building styles
03:46:59  <PublicServer> *** CyberSoul has joined company #1
03:47:01  <Redstone> I've joined the server
03:47:13  <PublicServer> *** CyberSoul has joined spectators
03:47:13  <Chris_Booth_> also if you look at the build reviews
03:47:40  <Chris_Booth_> and if you want a small taste of build please feel free to join us @ #openttdcoop.stable
03:47:45  <Chris_Booth_> and join my company
03:48:33  <Chris_Booth_> on this server you will find a few building techniques that I display and we use on the main server regularly
03:48:54  <Redstone> ok
03:50:10  <Redstone> I only have 1.1.0RC-2 AND r2230
03:50:21  <Redstone> i mean r2232
03:50:37  <Chris_Booth_> RC 1.1.0RC2 is our stable server
03:52:13  <PublicServer> *** Redstone has left the game (leaving)
03:52:55  <Redstone> i got to go now byebye
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04:03:39  <CyberSoul> !help
04:03:39  <PublicServer> CyberSoul: http://www.openttdcoop.org/wiki/IRC_Commands
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05:45:55  <CyberSoul> @clcalc
05:45:55  <Webster> CyberSoul: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
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07:15:23  <Guvnor> !players
07:15:25  <PublicServer> Guvnor: Client 34 is CyberSoul, a spectator
07:15:35  <Guvnor> !password
07:15:35  <PublicServer> Guvnor: elopes
07:16:12  <PublicServer> *** Game still paused (number of players)
07:16:12  <PublicServer> *** Guvnor joined the game
07:16:37  <CyberSoul> heyo Guvnor
07:17:14  <CyberSoul> do you need to build?
07:17:45  <PublicServer> *** CyberSoul has joined company #1
07:17:45  <PublicServer> *** Game unpaused (number of players)
07:17:50  <Guvnor> hi there, nope, i was just checking to see if there were any new plans
07:17:55  <Guvnor> ...before i head to bed
07:18:50  <CyberSoul> Well, I think mine is pretty much done, although I keep getting good feedback on stuff to add or change
07:19:19  <Guvnor> cool, i think your figure 8 idea is cool
07:20:19  <Guvnor> well, i am really sleeping...gnight
07:20:24  <Guvnor> *sleepy
07:20:29  <CyberSoul> gnite mate
07:20:38  <PublicServer> *** Guvnor has left the game (connection lost)
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10:15:11  <Vinnie> !password
10:15:11  <PublicServer> Vinnie: falter
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10:16:03  <Vinnie> !dl osx
10:16:03  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r22230/openttd-trunk-r22230-macosx-universal.zip
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13:04:09  <MrD2DG> !password
13:04:09  <PublicServer> MrD2DG: joying
13:04:36  <PublicServer> *** Game still paused (number of players)
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14:49:37  <PublicServer> *** CyberSoul has joined company #1
15:06:07  <CyberSoul> @clcalc monorail 305
15:06:07  <Webster> CyberSoul: Required CL for monorail at 305km/h is 5 (8 half tiles) or TL
15:06:44  <rane> cl?
15:07:22  <CyberSoul> curve length
15:10:54  <CyberSoul> @clcalc monorail 290
15:10:54  <Webster> CyberSoul: Required CL for monorail at 290km/h is 4 (7 half tiles) or TL
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15:14:30  <Vinnie> CS you got a plan for the map?
15:15:29  <CyberSoul> yes, I put one down.  Its the tropical beetle plan
15:17:09  <CyberSoul> How's it going Vinnie?
15:17:15  <Vinnie> i am fine and you
15:17:33  <CyberSoul> very well
15:17:41  <Vinnie> read about that. not mutch room for SLH so primaries in the east
15:21:12  <CyberSoul> well there will be 2 msh and a bbh in the southeast quarter of the map, which doesn't seem like way too much. And the one way rail there should make all the hubs including the slh's a little more compact
15:28:34  <PublicServer> *** CyberSoul has left the game (leaving)
15:45:16  *** lych1 has joined #openttdcoop
15:45:24  <lych1> !password
15:45:24  <PublicServer> lych1: waxier
15:47:15  <lych1> !download
15:47:15  <PublicServer> lych1: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:47:15  <PublicServer> lych1: http://www.openttd.org/en/download-trunk/r22230
15:48:33  <PublicServer> *** Game still paused (number of players)
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16:01:25  <PublicServer> *** Game still paused (number of players)
16:01:25  <PublicServer> *** Game unpaused (number of players)
16:01:27  <PublicServer> *** Mazur joined the game
16:01:57  <CyberSoul> Heyo Maz and lych
16:02:25  <PublicServer> <Mazur> Ohey.
16:02:42  <lych1> heya
16:03:02  <PublicServer> *** CyberSoul joined the game
16:03:18  <lych1> nice plan
16:04:09  <CyberSoul> which one? :P
16:04:15  <lych1> urs
16:04:16  <lych1> lol
16:04:35  <lych1> im not too fond of vlong trains
16:04:49  <lych1> esp if they can go thru themselves
16:05:02  <CyberSoul> thx thx, yeah I don't like that they overlap one another in those waiting bays
16:05:23  <CyberSoul> seems like a bug in crash detection really
16:05:42  <Mazur> I agree.
16:06:15  <Mazur> It's funny, no doubt about that, but it should n ot be so.
16:06:29  <lych1> yeap
16:06:47  *** Intexon has joined #openttdcoop
16:06:54  <PublicServer> ***  made screenshot at 00005ADF: http://ps.openttdcoop.org/publicserver/webcam/00005ADF.png
16:09:16  <Mazur> Inty.
16:09:32  <lych1> oh monorails are up
16:09:49  <PublicServer> <Mazur> Ah, your engine has become available, CS.
16:10:27  <PublicServer> <CyberSoul> yay!
16:21:54  <PublicServer> ***  made screenshot at 00005FD5: http://ps.openttdcoop.org/publicserver/webcam/00005FD5.png
16:24:32  <CyberSoul> Yep, my CL seems to be working and such. Not much to do here now...
16:26:28  <PublicServer> *** CyberSoul has left the game (leaving)
16:31:21  <CyberSoul> !password
16:31:21  <PublicServer> CyberSoul: welded
16:31:34  <PublicServer> *** CyberSoul joined the game
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16:39:29  <PublicServer> *** CyberSoul has left the game (leaving)
16:51:19  <Guvnor> !password
16:51:19  <PublicServer> Guvnor: evaded
16:51:54  <PublicServer> ***  made screenshot at 0000CE05: http://ps.openttdcoop.org/publicserver/webcam/0000CE05.png
16:52:29  <Guvnor> !password
16:52:29  <PublicServer> Guvnor: attics
16:52:46  <PublicServer> *** Guvnor joined the game
17:01:10  <PublicServer> *** Guvnor has left the game (leaving)
17:03:30  <PublicServer> *** lych has left the game (connection lost)
17:03:32  <PublicServer> *** Game paused (number of players)
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17:30:06  *** Vinnie is now known as Vinnie_
17:30:15  *** Vinnie_ is now known as Vinnie_nl
17:34:01  <lych1> !password
17:34:01  <PublicServer> lych1: attics
17:34:15  <PublicServer> *** Game still paused (number of players)
17:34:15  <PublicServer> *** Game unpaused (number of players)
17:34:15  <PublicServer> *** lych joined the game
17:43:53  <CyberSoul> !players
17:43:55  <PublicServer> CyberSoul: Client 80 (Orange) is lych, in company 1 (Black & Co.)
17:43:55  <PublicServer> CyberSoul: Client 67 (Orange) is Mazur, in company 1 (Black & Co.)
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18:47:31  <iklucas> hay
18:47:49  <Vinnie_nl> hi
18:50:48  <Vinnie_nl> !dl win64
18:50:48  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r22230/openttd-trunk-r22230-windows-win64.zip
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19:28:33  <PublicServer> *** Game still paused (number of players)
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19:28:34  <PublicServer> *** Chris Booth joined the game
19:31:41  <PublicServer> *** Chris Booth has left the game (connection lost)
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20:14:07  <PublicServer> *** Game still paused (number of players)
20:14:07  <PublicServer> *** Game unpaused (number of players)
20:14:09  <PublicServer> *** tneo joined the game
20:14:49  <PublicServer> <tneo> hello
20:15:51  <PublicServer> <Mazur> Hi.
20:16:16  * Mazur reads: "SmatZ will start voting stage on Saturday"
20:16:36  * Mazur looks at the date.
20:16:43  <Mazur> Check.
20:16:50  * Mazur looks at the time.
20:17:21  * Mazur ponders "When?"
20:20:20  <PublicServer> *** tneo has left the game (leaving)
20:20:20  <PublicServer> *** Game paused (number of players)
20:21:55  <PublicServer> ***  made screenshot at 00002C25: http://ps.openttdcoop.org/publicserver/webcam/00002C25.png
20:22:12  <Vinnie_nl> Mazur does alot on a saturday night
20:23:03  <Mazur> Looks more like that than in reality.
20:23:10  <PublicServer> <Mazur> do
20:34:14  <CyberSoul> !password
20:34:14  <PublicServer> CyberSoul: girths
20:34:30  <PublicServer> *** Game still paused (number of players)
20:34:30  <PublicServer> *** Game unpaused (number of players)
20:34:31  <PublicServer> *** CyberSoul joined the game
20:36:08  <PublicServer> <Mazur> Wb, CS.
20:36:55  <PublicServer> ***  made screenshot at 00004228: http://ps.openttdcoop.org/publicserver/webcam/00004228.png
20:37:29  <CyberSoul> heyo maz
20:37:43  <CyberSoul> Are you making the voting board?
20:38:15  <iklucas> !password
20:38:15  <PublicServer> iklucas: sourer
20:38:42  <PublicServer> <iklucas> hay
20:38:43  <PublicServer> *** iklucas joined the game
20:39:18  <PublicServer> <iklucas> lolmg
20:39:20  <PublicServer> *** iklucas has joined company #1
20:40:01  <CyberSoul> hello ik
20:40:05  <PublicServer> <iklucas> hay
20:40:13  <PublicServer> <iklucas> lol@sparta
20:41:01  <PublicServer> <Mazur> Spata, you mean?
20:41:07  <PublicServer> <iklucas> ye
20:41:09  <PublicServer> <Mazur> Oh, someone corected it.
20:41:16  <PublicServer> <Mazur> +r
20:41:26  <PublicServer> <iklucas> XD
20:42:48  <PublicServer> <iklucas> bt it will really slow down trains
20:42:52  <PublicServer> <iklucas> all of these corners;)
20:45:21  <PublicServer> *** iklucas has left the game (leaving)
20:46:07  * avdg has compile errors :(
20:46:32  <CyberSoul> for openttd?
20:46:47  <avdg> yeah, already bisecting on the source
20:47:35  <CyberSoul> are you modding it or just standard rev?
20:47:47  <avdg> just finding the errors ;-)
20:48:06  <avdg> bisecting is a method to search the error
20:48:39  <CyberSoul> yeah, I know, but I was just wondering whether they were errors you introduced or errors that are in trunk
20:48:40  <avdg> its a method to find the right number between 1 and 100 by yes/no
20:49:25  <avdg> well, you have many compilers
20:49:39  <avdg> its hard to keep code working on all compilers I bet
20:49:42  <CyberSoul> and doesn't it usually to you the line number if you got a compile error?
20:50:10  <avdg> well, bisect gives more information
20:50:22  *** iklucas has quit IRC
20:51:14  <avdg> and I don't have to take a look at the source ;-)
20:51:17  <avdg> for now
20:53:12  <CyberSoul> Yeah source sucks! ... oh wait, my whole os is built and updated directly from source
20:53:33  <avdg> :p
20:54:09  <avdg> well, I like to fix stuff, but then I need the right information and I need the right knowledge to fix it
20:55:00  <CyberSoul> I'm running gentoo linux, where installing anything requires compilation first
20:55:32  <CyberSoul> What's the error your getting?
20:55:50  <avdg> some bools and a header that doesn't exist
20:56:26  <PublicServer> *** SmatZ joined the game
20:56:51  <avdg> hi smatZ
20:56:59  <CyberSoul> heyo SmatZ
20:58:40  <CyberSoul> hrm, a missing header is an interesting one :)
20:58:43  <SmatZ> hello avdg & CyberSoul :)
20:58:57  <PublicServer> *** SmatZ has left the game (leaving)
20:59:04  <SmatZ> @topic del -2
20:59:04  <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
20:59:20  <SmatZ> @stage Voting
20:59:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22230) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only | SmatZ will start voting stage on Saturday | Network issues: http://www.hetzner-status.de/"
20:59:27  <SmatZ> @topic rem -2
20:59:27  <Webster> SmatZ: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
21:00:06  *** SmatZ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG203 (r22230) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only | Network issues: http://www.hetzner-status.de/"
21:00:30  <CyberSoul> Thanks SmatZ
21:01:10  <SmatZ> :)
21:02:24  <PublicServer> *** CyberSoul has joined spectators
21:02:24  <PublicServer> *** Game paused (number of players)
21:02:33  <avdg> hmm network issues?
21:03:07  <avdg> bleh, sql again (saw it a few days on github)
21:03:10  <Mazur> Nope, not a single jam or bottleneck.  All trains are running at speed.
21:03:19  <avdg> nah, I mean @topic
21:03:35  <Mazur> That was yesterday.
21:06:55  <PublicServer> ***  made screenshot at 00003025: http://ps.openttdcoop.org/publicserver/webcam/00003025.png
21:07:03  <Vinnie_nl> !password
21:07:03  <PublicServer> Vinnie_nl: hisses
21:07:16  <PublicServer> *** Game still paused (number of players)
21:07:18  <PublicServer> *** Vinnie joined the game
21:08:18  <PublicServer> <Vinnie> hmmm
21:08:24  <PublicServer> <Vinnie> who to vote
21:09:43  <PublicServer> *** Vinnie has joined company #1
21:09:43  <PublicServer> *** Game unpaused (number of players)
21:09:51  <MrD2DG> !password
21:09:51  <PublicServer> MrD2DG: hisses
21:10:42  <Chris_Booth> !password
21:10:42  <PublicServer> Chris_Booth: hisses
21:11:10  <PublicServer> *** Chris Booth joined the game
21:11:19  <PublicServer> <Vinnie> so that works
21:11:33  <PublicServer> <Vinnie> why does the waiting bay work
21:11:45  <PublicServer> <Chris Booth> which waiting bay?
21:11:52  <PublicServer> <Vinnie> V his plan
21:11:58  <PublicServer> <Chris Booth> easy
21:12:04  <PublicServer> <Chris Booth> the bridge
21:12:30  <PublicServer> <Vinnie> i mean why it doesnt smash on itself
21:12:42  <PublicServer> <Chris Booth> train feature
21:12:50  <PublicServer> <Chris Booth> has always worked in ttd
21:13:00  <PublicServer> <Vinnie> i dont like it
21:13:06  <PublicServer> <Vinnie> feels like cheating
21:13:31  <PublicServer> *** MrD2DG joined the game
21:13:41  <PublicServer> *** Chris Booth has left the game (connection lost)
21:14:21  <PublicServer> <MrD2DG> I dont get the beetle plan, I cant see the beetle :/
21:14:45  <PublicServer> <Vinnie> loop = easy junctions
21:14:52  <PublicServer> <Vinnie> wil be an easy game
21:15:06  <PublicServer> <MrD2DG> True
21:15:14  <Chris_Booth> my game will be easy
21:15:20  <PublicServer> <Vinnie> true
21:15:26  <PublicServer> <Vinnie> and the beetle plan
21:15:32  <PublicServer> <MrD2DG> V's game looks interesting but i cant build that shizz :)
21:15:42  <PublicServer> <Vinnie> nah that is easy
21:15:56  <PublicServer> <Vinnie> but it feels wrong to make that kind of waiting bays
21:16:09  <Chris_Booth> its cheating
21:16:12  <PublicServer> <MrD2DG> The whole thing feels wrong to me im a clean builder
21:16:20  <CyberSoul> It looks like a beetle in my head, no really :P
21:16:28  <PublicServer> <MrD2DG> Lol
21:16:58  <PublicServer> <Vinnie> V's plan is ok with splitters and double SLH;s
21:17:02  <CyberSoul> when the two circles in 8 are the same size, that looks like the body sections and the top looks kinda like 2 antenna
21:17:04  <PublicServer> <Vinnie> only the waiting bays
21:17:21  * avdg thinks the cache caused the error :(
21:17:30  <CyberSoul> The trains crashing into themselves seems like an openttd bug
21:17:36  <PublicServer> <MrD2DG> ^
21:17:43  <CyberSoul> oh yeah i remember now where i saw that error
21:17:45  <Chris_Booth> not openttd
21:17:51  <Chris_Booth> left over from ttd days
21:17:57  <PublicServer> <MrD2DG> Didnt know that was even possible till i saw this earlier
21:17:57  <CyberSoul> avdg, make clean then recompile
21:18:11  <avdg> doing manual compile now ;-)
21:18:38  <CyberSoul> did you make clean?
21:18:43  <avdg> ofcourse
21:19:03  <CyberSoul> :)
21:19:06  <PublicServer> <MrD2DG> Hmm i like the tropical "beetle" plan but it does seem very easy game will be over quickly...
21:19:24  <PublicServer> <Vinnie> that loop would also shorten breaking space for a Main drop
21:19:59  <CyberSoul> I guess it makes the crash detection code much easier if trains can't hit themselves, but its still kinda strange
21:20:37  <PublicServer> <Vinnie> well i vote for the SLH madness
21:20:51  <PublicServer> <Vinnie> with splitters
21:21:55  <PublicServer> ***  made screenshot at 000080B9: http://ps.openttdcoop.org/publicserver/webcam/000080B9.png
21:22:00  <avdg> nice, no errors :)
21:22:29  *** Chris_Booth has quit IRC
21:22:48  <CyberSoul> :)
21:23:10  <PublicServer> *** avdg joined the game
21:24:02  <PublicServer> *** MrD2DG has joined company #1
21:24:29  <PublicServer> <avdg> using small rings as storage instead of depots? :p
21:24:59  <PublicServer> <Vinnie> one person who can think of that
21:26:04  <PublicServer> <avdg> bleh, I don't have topics I want to improve now :(
21:26:44  <PublicServer> <Vinnie> ubteresting
21:26:50  <PublicServer> <Vinnie> ineresting
21:27:15  <PublicServer> <avdg> well, these rings are kinda hard to make them compact
21:27:31  <PublicServer> <avdg> and 1 ring can only store 1 train
21:27:42  <PublicServer> <Vinnie> ohh you can make very nice mergers for TL17
21:27:44  <CyberSoul> what's interesting Vin?
21:28:06  <PublicServer> <Vinnie> mergers in front of station that equally serve as breaking space
21:29:20  <PublicServer> * avdg doesn't know: depots vs crappy but 20km/h faster rings with limited storage
21:29:43  <PublicServer> <Vinnie> ring has a speed of at least 88
21:29:49  <PublicServer> <Vinnie> depot 61
21:30:11  <PublicServer> <Vinnie> and basicly a depot can also store only 1 train
21:30:25  <Mazur> huh?
21:30:25  <PublicServer> <avdg> depots can stack trains
21:30:25  <PublicServer> <Vinnie> when it realeases the entrance is blocked
21:30:39  <PublicServer> *** CyberSoul has joined company #1
21:31:05  <PublicServer> <avdg> but you don't have control about the priority of the leaving trains
21:31:07  <PublicServer> <MrD2DG> 1TL BBH's with 17 tile trains ouch
21:31:15  <CyberSoul> @clcalc 1
21:31:15  <Webster> CyberSoul: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:31:23  <PublicServer> <Vinnie> CL1
21:31:23  <CyberSoul> @clcalc rail 1
21:31:23  <Webster> CyberSoul: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph
21:32:07  <PublicServer> <Vinnie> true but with multiple depots how can you balance that?
21:32:45  <PublicServer> <avdg> pbs is one way to optimize stuff
21:32:55  <PublicServer> <avdg> 2nd is splitting, like bridges
21:33:25  <PublicServer> <avdg> and to avoid jams you could put "trapdepots"
21:33:31  <PublicServer> <avdg> if its needed
21:33:33  <PublicServer> <Vinnie> but i assume you use two way exit signals after the depot?
21:34:17  <PublicServer> <avdg> you could create a 1tl waitingspace
21:34:47  <PublicServer> <avdg> well, that doesn't work with long trains :p
21:35:00  <PublicServer> <avdg> actually, it doesn't have to be 1 tl long
21:35:02  <PublicServer> <Vinnie> with a two-way exit signal behind a depot the entrance has more priority over the exit of the depot
21:36:33  *** iklucas has joined #openttdcoop
21:36:37  <iklucas> !password
21:36:37  <PublicServer> iklucas: madams
21:36:52  <PublicServer> *** iklucas joined the game
21:36:56  <PublicServer> ***  made screenshot at 000078C9: http://ps.openttdcoop.org/publicserver/webcam/000078C9.png
21:37:00  <PublicServer> <Vinnie> hello iklucas
21:37:03  <PublicServer> <iklucas> hay
21:37:06  <PublicServer> <Vinnie> to scare you
21:37:10  <PublicServer> <iklucas> lol
21:37:24  <PublicServer> <iklucas> so, who we're gonna eat?
21:37:34  <PublicServer> <avdg> a psw?
21:37:40  <PublicServer> <iklucas> lol the bridge graphics fail
21:38:04  <PublicServer> <iklucas> check !brdge graphics fail
21:38:18  <PublicServer> <MrD2DG> All the bridges are failing
21:38:19  <PublicServer> <avdg> bleh, the map is already desert, not much tropics
21:39:38  <PublicServer> *** avdg has left the game (leaving)
21:39:55  <PublicServer> <iklucas> hmm
21:40:09  <PublicServer> <iklucas> why would you want things as at this is sparta?
21:40:21  <PublicServer> <iklucas> that the train first needs to roll in, and then can move out
21:40:34  <PublicServer> <Vinnie> because of the signals
21:40:46  <PublicServer> <iklucas> i understand why it works, but why would you want it
21:40:50  <PublicServer> <MrD2DG> ^
21:41:00  <PublicServer> <Vinnie> to show that it works
21:41:07  <PublicServer> <iklucas> lol:P
21:41:13  <PublicServer> <MrD2DG> I guess its just a challenge
21:41:25  <PublicServer> <iklucas> but nobody will use it in a game
21:41:58  <PublicServer> <MrD2DG> Thats true for a lot of openttdcoops stuff, thats what makes this place unique :P
21:42:06  <PublicServer> <iklucas> ^^
21:43:08  <PublicServer> <iklucas> so, when will we staryt executing some ideas?
21:43:15  <PublicServer> <MrD2DG> When everybody votes
21:43:17  <PublicServer> <Vinnie> when we all voted
21:43:19  <PublicServer> <MrD2DG> SO VOTE!
21:43:35  <PublicServer> <iklucas> hmm
21:44:06  <lych1> !password
21:44:06  <PublicServer> lych1: madams
21:44:17  <PublicServer> <iklucas> lets do it
21:44:36  <PublicServer> *** lych joined the game
21:44:42  <PublicServer> <MrD2DG> Hi
21:44:44  <PublicServer> <iklucas> hay
21:44:48  <lych1> hey ther
21:45:11  <PublicServer> <iklucas> will it be made in this map?
21:45:19  <PublicServer> <MrD2DG> Yep
21:45:39  <PublicServer> <iklucas> but will we make our own factories or will we use the 1's existing?
21:45:49  <PublicServer> <MrD2DG> Make our own
21:45:53  <PublicServer> <iklucas> ah ok
21:45:59  <PublicServer> <Vinnie> just look at the network
21:46:05  <PublicServer> <Vinnie> rest will be ok later
21:46:44  <lych1> erm about Chris Booth's plan
21:47:03  <lych1> whats goign to stop trains from taking the SLH's as shortcuts?
21:47:15  <PublicServer> <MrD2DG> Wont they be one-way?
21:47:33  <PublicServer> <iklucas> non stop?
21:47:44  <PublicServer> <Vinnie> we might need an eol penalty afer each station
21:47:47  <PublicServer> <Vinnie> reverser?
21:48:04  <PublicServer> <iklucas> waypoints?
21:48:06  <PublicServer> <MrD2DG> Probably not Full SLH's just split/mergers
21:48:16  <PublicServer> <MrD2DG> No through toutes
21:48:22  <PublicServer> <MrD2DG> *routes
21:48:24  <lych1> hm... well i guess we'll see
21:48:50  <lych1> but its worth a shot
21:48:58  <lych1> never built that way before
21:49:03  <PublicServer> <MrD2DG> ^
21:49:13  <PublicServer> <MrD2DG> Thats why i chose it :P
21:49:15  <PublicServer> <iklucas> and where do we make the load stations?
21:49:28  <PublicServer> <MrD2DG> Off od the SLH's
21:49:30  <PublicServer> <MrD2DG> *of
21:49:32  <PublicServer> <Vinnie> between the rings
21:49:38  <PublicServer> <iklucas> ah ok
21:49:52  <PublicServer> <iklucas> how far from edge do we make the main line>?
21:49:58  <lych1> 25 tiles
21:50:00  <PublicServer> <Vinnie> read plan
21:50:06  <PublicServer> <iklucas> crap im bline
21:50:08  <PublicServer> <iklucas> blind
21:50:11  <PublicServer> <MrD2DG> :P
21:51:02  <PublicServer> <iklucas> will LLRR be enough?
21:51:10  <PublicServer> <MrD2DG> Will be expanded
21:51:12  <PublicServer> <iklucas> isnt something like LLLLRRRR needed?
21:51:18  <PublicServer> <Vinnie> hmm CB voted for his own plan
21:51:18  <PublicServer> <MrD2DG> when necessary
21:51:28  <PublicServer> <MrD2DG> :P Can you even do that?
21:51:53  <PublicServer> <iklucas> who else?
21:51:56  <PublicServer> ***  made screenshot at 0000342B: http://ps.openttdcoop.org/publicserver/webcam/0000342B.png
21:52:21  <PublicServer> <MrD2DG> Who just put god and jesus...
21:52:32  <PublicServer> <iklucas> everyone voted?
21:52:43  <PublicServer> <MrD2DG> No there are sill loads of others
21:52:46  <PublicServer> <Vinnie> no check back in 3 days please
21:52:56  <PublicServer> <iklucas> :O
21:53:10  <PublicServer> <MrD2DG> :P PSG's always take long to start
21:53:32  <PublicServer> <iklucas> in that time i'll have thought a perfect thing
21:53:58  <PublicServer> <Vinnie> thing for the plan or something eldse?
21:54:14  <PublicServer> <iklucas> my own plan:P
21:54:25  <PublicServer> <Vinnie> kinda later for your own plan
21:54:29  <PublicServer> <MrD2DG> :P
21:55:15  <PublicServer> <Vinnie> CB plan got a big flaw
21:55:21  <PublicServer> <MrD2DG> ?
21:55:41  <PublicServer> <MrD2DG> water?
21:56:01  <PublicServer> <Vinnie> when a train needs to drop at factory and its pickup is just after the factory it will have to travel the ring 2x about 95%
21:56:24  <PublicServer> <iklucas> yep
21:56:27  <PublicServer> <Vinnie> can create alot of unneeded traffic
21:56:33  <PublicServer> <MrD2DG> Oh yeah
21:56:35  <lych1> well, every train has to go one round around
21:56:41  <PublicServer> <Vinnie> no
21:56:56  <PublicServer> <Vinnie> that would need both rings to be clockwise or counter
21:57:05  <lych1> oh  yeah oops
21:57:10  <PublicServer> <Vinnie> now its two rings with oposite direction
21:57:36  <lych1> ah i see what you mean
21:58:10  <PublicServer> <MrD2DG> Well ive seen games before where trains have to take longer routes just for the sake of the plan so i dont think it'll be that bad
21:58:20  <PublicServer> <iklucas> +1
21:58:22  <PublicServer> <MrD2DG> As long as there is enough capacity
21:58:25  <PublicServer> <Vinnie> no not bad but not effective
21:58:43  <PublicServer> <MrD2DG> V's isnt very effective either though
21:58:43  <PublicServer> <Vinnie> will create big loops with LLLL or more
21:58:54  <PublicServer> <Vinnie> what is wrong with V
21:58:56  <PublicServer> <MrD2DG> Trains will slow @ BBH's
21:59:03  <PublicServer> <MrD2DG> 1CL for 17tile trains
21:59:05  <PublicServer> <Vinnie> no they will not
21:59:13  <PublicServer> <MrD2DG> Why not?
21:59:17  <PublicServer> <Vinnie> @@(clcalc maglev 177)
21:59:17  <Webster> PublicServer: Required CL for maglev at 177km/h is 2 (2 half tiles) or TL
21:59:37  <PublicServer> <Vinnie> trains will have a top speed of 177 kmph so CL is enough
21:59:39  <PublicServer> <MrD2DG> Well they still will slightly
22:00:02  <PublicServer> <Vinnie> prio size is a pain in the ***
22:00:25  <PublicServer> <Vinnie> and the LTL 17 wont go evrywhere
22:00:33  <PublicServer> <Vinnie> you will have alot more TL6 trains
22:00:43  <PublicServer> <MrD2DG> Yes but only on SLH's
22:01:09  <PublicServer> <Vinnie> SLH and Branch hubb
22:01:27  <PublicServer> <Vinnie> the TL6 will travel between but not over the BBH
22:02:13  <PublicServer> <MrD2DG> Yep I know bu that still a small portion of the distance the mains trains will go
22:02:31  <PublicServer> <Vinnie> that is why the SLH are split into 2 SLH
22:02:42  <PublicServer> <Vinnie> one for TL17 and one for TL6
22:02:52  <PublicServer> <Vinnie> will create some true mayhem
22:02:52  <PublicServer> <MrD2DG> Either way im happy so see both plans I think v's will be interesting
22:02:59  <PublicServer> <Vinnie> nice for building practice
22:03:17  <PublicServer> <MrD2DG> Practice for something I wont use again :P
22:03:35  <PublicServer> <Vinnie> well it will split your brain apart in soe cases
22:03:38  <PublicServer> <Vinnie> some
22:03:44  <PublicServer> <MrD2DG> True
22:03:58  <PublicServer> <Vinnie> i prefer that over laying a simple loops
22:04:16  <PublicServer> <iklucas> how about combi trains?
22:04:19  <PublicServer> <Vinnie> it is a game for a month or so
22:04:29  <PublicServer> <MrD2DG> I know what you mean
22:04:41  <PublicServer> <MrD2DG> The other game was shorter than a month though wasnt it?
22:04:55  <PublicServer> <Vinnie> yeah between 2 - 3 weeks
22:05:05  <PublicServer> <Vinnie> in the archive there are dates
22:05:12  <PublicServer> <iklucas> i want a city again:(
22:05:42  <PublicServer> <MrD2DG> Has there even been a game with a single huge city and a metro-style PAX network?
22:05:49  <PublicServer> <MrD2DG> That would probably eat CPU's though
22:06:03  <lych1> yeah, i couldnt play in psg 202
22:06:05  <PublicServer> <Vinnie> i bet it would
22:06:13  <lych1> let alone that
22:06:15  <PublicServer> <MrD2DG> Would be great :)
22:06:22  <PublicServer> <Vinnie> i also stopped after reaching over 2 mil ppl
22:06:56  <PublicServer> ***  made screenshot at 000069D5: http://ps.openttdcoop.org/publicserver/webcam/000069D5.png
22:07:57  <PublicServer> *** 1ntexon joined the game
22:08:01  <PublicServer> <Vinnie> hello
22:08:03  <PublicServer> <MrD2DG> Hi
22:08:05  <PublicServer> <1ntexon> hi
22:08:39  <PublicServer> *** lych has left the game (leaving)
22:09:40  <PublicServer> <Vinnie> iklucas:  you are busted
22:09:44  <Vinnie_nl> http://ps.openttdcoop.org/publicserver/webcam/0000342B.png
22:10:04  <PublicServer> <MrD2DG> Lol
22:10:14  <PublicServer> <MrD2DG> I knew i saw someone write those
22:10:28  <PublicServer> <iklucas> ^^
22:11:22  <PublicServer> <iklucas> btw, on stable im making all the bridges gold^^
22:11:30  <PublicServer> <MrD2DG> The thing with all the loop examples is that they dont show train waiting
22:11:40  <PublicServer> <MrD2DG> Nooo silicon looks better :)
22:12:05  <PublicServer> <Vinnie> replace to airbus A380?
22:12:35  <PublicServer> <MrD2DG> I guess
22:12:43  *** Redstone has joined #openttdcoop
22:12:44  <iklucas> vinnie, it was god
22:13:00  <PublicServer> <Vinnie> god hacked your computer?
22:13:10  <PublicServer> <iklucas> yep
22:13:13  <Redstone> Hi
22:13:15  <PublicServer> <iklucas> GOT hacked it
22:13:18  <PublicServer> <MrD2DG> Hi
22:13:21  <PublicServer> <Vinnie> hello redstone
22:13:35  <Redstone> Hi
22:13:39  <PublicServer> <Vinnie> MrD2DG:  example?
22:13:54  <PublicServer> <MrD2DG> I mean all of the loop example only have 1 train
22:14:00  <Redstone> !password
22:14:00  <PublicServer> Redstone: nasals
22:14:16  <PublicServer> <MrD2DG> Isnt the point of the loops to allow trains to queue
22:14:18  <PublicServer> <Vinnie> you can see train waiting
22:14:32  <PublicServer> <MrD2DG> I think it would be better with at least two though :)
22:14:47  <PublicServer> <Vinnie> two trains waiting in one loop?
22:14:49  <PublicServer> <MrD2DG> No
22:14:55  <PublicServer> <MrD2DG> Thats impossible
22:15:02  <PublicServer> <MrD2DG> I mean check V's exmaple
22:15:08  <PublicServer> <MrD2DG> There are two loops
22:15:12  <PublicServer> <MrD2DG> Only 1 train
22:15:28  <PublicServer> <Vinnie> now 2
22:15:28  <PublicServer> <MrD2DG> Oh
22:15:40  <PublicServer> <Vinnie> its magic
22:15:54  <PublicServer> <MrD2DG> :)
22:15:54  <PublicServer> *** Redstone joined the game
22:16:56  <Guvnor> !password
22:16:56  <PublicServer> Guvnor: nasals
22:17:02  <PublicServer> <Redstone> Can i vote?
22:17:09  <PublicServer> <Vinnie> will you play?
22:17:17  <PublicServer> <MrD2DG> Was just gonna ask that
22:17:17  <PublicServer> *** Guvnor has left the game (connection lost)
22:17:25  <Guvnor> !password
22:17:25  <PublicServer> Guvnor: nasals
22:17:28  <PublicServer> <Redstone> Yeah but i just joined Yesterday
22:17:36  <PublicServer> <Vinnie> then you can vote
22:17:45  <PublicServer> <Vinnie> but respect the building rules
22:17:49  <PublicServer> <Redstone> And read rules quickstart and saves page on the wiki
22:18:04  <PublicServer> <Redstone> Ok
22:18:17  <PublicServer> *** Guvnor joined the game
22:18:18  <PublicServer> <MrD2DG> Did you just offer a tip to yourself :?
22:18:39  <PublicServer> <Vinnie> one last qquestion
22:18:39  <PublicServer> *** Redstone has joined company #1
22:18:51  <PublicServer> <Vinnie> will you vote for V his plan?
22:18:56  <PublicServer> <MrD2DG> :P
22:18:58  <PublicServer> *** Redstone has left the game (connection lost)
22:19:00  <PublicServer> *** 1ntexon has joined spectators
22:19:13  <PublicServer> <MrD2DG> Im wondering if i should change to V's now
22:19:40  <PublicServer> <iklucas> V's is so, standard
22:19:54  <PublicServer> <MrD2DG> standard?
22:20:00  <PublicServer> <MrD2DG> Dont you mean the opposite
22:20:06  <PublicServer> <Vinnie> let me show you a picture of the prozone
22:20:12  <PublicServer> <MrD2DG> Well standard for coop games
22:20:22  <PublicServer> <iklucas> well, its kinda the basic setup you make on normal company right?
22:20:24  <PublicServer> <Vinnie> if you can explain it you can call it standard
22:20:42  <PublicServer> *** Vinnie has left the game (leaving)
22:21:14  <PublicServer> <MrD2DG> I see what you mean its basically a normal network with transfers, the only main difference is the wiating bays i guess
22:21:16  <PublicServer> <iklucas> but im lazy to read how everything work
22:21:34  <PublicServer> <iklucas> leme see what there is written:P
22:21:56  <PublicServer> ***  made screenshot at 00006ADD: http://ps.openttdcoop.org/publicserver/webcam/00006ADD.png
22:22:11  <PublicServer> <iklucas> and where are these transfer stations ment to be made?
22:22:21  <PublicServer> <MrD2DG> Off of SLH's
22:22:31  <PublicServer> <iklucas> so behind the edge?
22:22:39  <PublicServer> <iklucas> or connected to ther system in middle?
22:22:45  <PublicServer> <MrD2DG> Primary > primary cargo transfer > drop
22:22:56  <PublicServer> <iklucas> oooh
22:22:58  <PublicServer> <MrD2DG> Behind the edges i guess
22:23:13  <PublicServer> <iklucas> and the challenge is, to make different train lengths on 1 network
22:23:23  <Vinnie_nl> iklucas standard you say
22:23:24  <Vinnie_nl> http://dl.dropbox.com/u/16307577/screenshot.png
22:23:28  <PublicServer> <MrD2DG> Well the smaller trains stay on SLH's only
22:23:35  <PublicServer> <MrD2DG> I have dropbox too :)
22:23:56  <Vinnie_nl> !password
22:23:57  <PublicServer> Vinnie_nl: whirls
22:23:58  <MrD2DG> Ooh i was on PZ earlier saw that and was like WTF
22:24:15  <PublicServer> *** Vinnie joined the game
22:24:34  <PublicServer> <Vinnie> yeah wtf is common arround that
22:24:39  <iklucas> soo basic^^
22:24:56  <PublicServer> <MrD2DG> xD
22:24:58  <PublicServer> <Vinnie> but iirc the thing does nothing special
22:25:16  <PublicServer> <MrD2DG> That thign is way to messy for me half of those bridges are just for routing
22:25:23  <PublicServer> <Vinnie> it just carries the plaftorm occupied or free status to the front of the split
22:25:50  <PublicServer> <Vinnie> well that game we can go with CL 2 i love that
22:26:07  *** Redstone has quit IRC
22:26:42  <PublicServer> <Vinnie> we lost the new player
22:26:52  <PublicServer> <MrD2DG> Whos that?
22:27:03  <PublicServer> <Vinnie> redstone can i vote
22:27:05  <PublicServer> *** iklucas has left the game (leaving)
22:27:10  <PublicServer> <MrD2DG> Oh
22:27:49  *** ODM has quit IRC
22:28:05  <PublicServer> *** Vinnie has joined company #1
22:28:55  <PublicServer> <Vinnie> and now
22:30:16  <Razaekel> !dl win64
22:30:16  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r22230/openttd-trunk-r22230-windows-win64.zip
22:31:41  *** Redstone has joined #openttdcoop
22:32:05  <Redstone> Sorry lost connection for a bit.
22:32:14  <Redstone> !password
22:32:14  <PublicServer> Redstone: whirls
22:32:19  <PublicServer> <Vinnie> you missed alot
22:32:35  <PublicServer> *** Redstone joined the game
22:32:39  <Redstone> What happened?
22:32:50  <PublicServer> <Vinnie> we replaced the aircrafts
22:33:04  <PublicServer> <Redstone> ooo
22:33:07  <PublicServer> <MrD2DG> xD
22:33:09  <PublicServer> <Vinnie> i know
22:33:13  <PublicServer> <Redstone> A380!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
22:33:16  <Razaekel> !password
22:33:16  <PublicServer> Razaekel: whirls
22:33:37  <PublicServer> *** Razaekel joined the game
22:33:43  <PublicServer> <Redstone> Now what were you saying?
22:33:43  <PublicServer> <Vinnie> hello Razaekel
22:33:47  <PublicServer> <Razaekel> yo
22:33:56  <PublicServer> <Redstone> Hi Razaekel
22:33:58  <PublicServer> <MrD2DG> Hi
22:34:21  <PublicServer> <Vinnie> you may only vote if you vote for the most complex thing you see
22:34:27  <PublicServer> <Razaekel> lol
22:35:06  <PublicServer> <Razaekel> wtf
22:35:10  <PublicServer> <MrD2DG> Oh
22:35:15  <PublicServer> <Razaekel> wtf is with the loops?
22:35:28  <PublicServer> <MrD2DG> The second way is for the shorter train
22:35:44  <PublicServer> <Vinnie> no nneed
22:35:55  <PublicServer> <Vinnie> \if i am correct
22:36:01  <PublicServer> <MrD2DG> :P
22:36:11  <PublicServer> <MrD2DG> I was just folowing the exmaples north of mine
22:36:15  <PublicServer> <Vinnie> no keep going
22:36:19  <PublicServer> <Vinnie> ignore my signs
22:36:33  <PublicServer> <MrD2DG> Ill still try it
22:36:41  <PublicServer> <Redstone> Now that's a OLD train!
22:36:41  <PublicServer> <MrD2DG> It counts as practice :)
22:36:51  <PublicServer> <Redstone> 54/20!
22:36:56  <PublicServer> ***  made screenshot at 00007ACD: http://ps.openttdcoop.org/publicserver/webcam/00007ACD.png
22:38:17  <PublicServer> <Vinnie> they need an order MrD2DG
22:38:23  <PublicServer> <MrD2DG> xD
22:38:23  <PublicServer> <Vinnie> make a waypoint
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22:39:02  <PublicServer> <Redstone> Where are you working?
22:39:55  <PublicServer> <MrD2DG> They are inverted :/
22:40:02  <PublicServer> <MrD2DG> Think i should make the track longer
22:40:10  <PublicServer> <Vinnie> is that TL6?
22:40:16  <PublicServer> <MrD2DG> oops 7
22:40:38  <PublicServer> <MrD2DG> Shouldnt that be an exit?
22:40:46  <PublicServer> <Redstone> Ok i see where you're working
22:40:54  <PublicServer> <MrD2DG> I had it like that before :P
22:41:04  <PublicServer> <Vinnie> i said ignore me
22:41:56  <PublicServer> <MrD2DG> Yey
22:42:03  <PublicServer> <Vinnie> that looks so wrong
22:42:09  <PublicServer> <MrD2DG> I know :/
22:42:15  <PublicServer> <Vinnie> ydriving troigh yourself
22:42:19  <PublicServer> <Vinnie> trough
22:42:21  <PublicServer> <Redstone> lol
22:43:07  <PublicServer> <Redstone> I'm HOPELESS at signals
22:43:17  <PublicServer> <Vinnie> but to make it work you must let the long train always preffer the buffer
22:43:31  <PublicServer> <MrD2DG> Yeah
22:43:35  <PublicServer> <Vinnie> even without the dhort
22:43:41  <PublicServer> <MrD2DG> Lol redstone have you played openttd before?
22:43:47  <PublicServer> <Redstone> yes
22:43:49  <PublicServer> <Vinnie> can you make the short go to depot?
22:44:03  <PublicServer> <MrD2DG> I was going to make a seperate line vinnie
22:44:09  <PublicServer> <Vinnie> oke
22:44:14  <PublicServer> <MrD2DG> like how it should be in the actual game
22:44:24  <PublicServer> <MrD2DG> What you're doign now in fact :P
22:44:45  <PublicServer> <MrD2DG> or now
22:44:47  <PublicServer> <MrD2DG> *not
22:44:49  *** Desrik has joined #openttdcoop
22:44:53  <PublicServer> <Redstone> what?
22:45:29  <PublicServer> <MrD2DG> Nope
22:45:36  <PublicServer> <Vinnie> 1 signal
22:45:48  <PublicServer> <MrD2DG> :)
22:46:04  <PublicServer> *** Guvnor has left the game (leaving)
22:46:06  <PublicServer> <Vinnie> see
22:46:29  *** Desrik has quit IRC
22:47:18  <PublicServer> <Redstone> I know what type signals are i even read the wiki of it, still i can't get it right
22:47:36  <PublicServer> <Vinnie> come to the welcome server
22:47:38  <PublicServer> <Razaekel> they're hard to see
22:47:41  <PublicServer> <MrD2DG> What signals are you struggling with?
22:47:49  <CyberSoul> Have you checked out stable yet Redstone?
22:47:53  <PublicServer> <Redstone> Everyone of them
22:48:01  <PublicServer> <MrD2DG> All of them :P
22:48:16  <PublicServer> <MrD2DG> I think you should practice on the welcome server first
22:48:34  <PublicServer> <Redstone> what's the welcome server?
22:48:42  <PublicServer> <Redstone> where is it?
22:48:58  <PublicServer> <MrD2DG> Server list #openttdcoop Welcome Stable
22:49:00  <PublicServer> <Vinnie> server with similair setup but to practice
22:49:12  <PublicServer> <Redstone> ok
22:49:22  <PublicServer> <Vinnie> nice people to help you there
22:49:22  <PublicServer> <MrD2DG> Your gonna need to be able to use signals to play here :P
22:49:28  <PublicServer> *** 1ntexon has joined company #1
22:49:52  <PublicServer> <MrD2DG> The prio isnt working
22:50:06  <PublicServer> <Vinnie> what prio?
22:50:08  <PublicServer> <MrD2DG> remove the block signals?
22:50:18  <PublicServer> <MrD2DG> For the 6 tile train
22:51:38  <PublicServer> <Razaekel> what are you trying to do with the prio?
22:51:56  <PublicServer> <MrD2DG> So that the smaller train has preference
22:51:57  <PublicServer> ***  made screenshot at 0000B0C5: http://ps.openttdcoop.org/publicserver/webcam/0000B0C5.png
22:52:05  <PublicServer> <Razaekel> preference to do what?
22:52:07  <PublicServer> <MrD2DG> To exit
22:52:33  <PublicServer> <Vinnie> should work now
22:52:39  <PublicServer> <Vinnie> nooo
22:52:49  <PublicServer> <MrD2DG> :P
22:52:53  <PublicServer> <Razaekel> wait
22:53:32  <PublicServer> <MrD2DG> The loop is too small?
22:53:44  <PublicServer> <Vinnie> depents on your test
22:54:08  <PublicServer> <MrD2DG> Hmm
22:54:18  <PublicServer> <Vinnie> ok?
22:54:35  <PublicServer> <MrD2DG> Yep
22:55:27  <PublicServer> <Vinnie> but for the transfer station we will also use splitters
22:55:43  <PublicServer> <Vinnie> otherwise you waste 11 tilles of platform
22:56:05  <PublicServer> <MrD2DG> Yeah
22:57:10  <PublicServer> <MrD2DG> But what exactly will the long trains be waiting for? Since according to V's plan they get priority and the shorter ones fill gaps
22:57:40  <PublicServer> <Vinnie> two way
22:57:54  <PublicServer> <Razaekel> ah
22:57:56  <PublicServer> <MrD2DG> ?
22:58:08  <PublicServer> <Redstone> Ok i'm going on Welcome server now. Thanks!
22:58:14  <PublicServer> <MrD2DG> Bye
22:58:18  <PublicServer> <Redstone> Bye
22:58:21  <PublicServer> <Vinnie> bye
22:58:27  <PublicServer> *** Redstone has left the game (leaving)
22:59:07  <Redstone> I'm still on IRC Though i'll check back for messages every now and again
22:59:26  <PublicServer> <Vinnie> what country are you from?
22:59:32  <PublicServer> <MrD2DG> K, I should be going back to the stable soon
22:59:42  <PublicServer> <Vinnie> yeah teach him some
22:59:49  <PublicServer> <Vinnie> i go to
22:59:59  <PublicServer> <MrD2DG> If i can connect now :P
23:00:21  <PublicServer> <MrD2DG> Lol
23:00:27  <PublicServer> <MrD2DG> Loop fail
23:01:19  <PublicServer> <Vinnie> yep you need fail safe
23:01:54  <Redstone> I'm from New zealand
23:02:18  <PublicServer> <MrD2DG> Thats rare on here :P
23:02:20  <PublicServer> <Vinnie> so its early in the afternoon for you
23:02:33  <Mazur> Don't worry, I'll type loudly so you're not excluded.
23:02:53  <PublicServer> <MrD2DG> Lol
23:03:43  <PublicServer> <Vinnie> with missing tracks it will not work
23:04:01  <PublicServer> <Vinnie> im off to welcome cya
23:04:07  <PublicServer> *** Vinnie has left the game (leaving)
23:04:07  <PublicServer> <MrD2DG> With missing tracks no network will work? :P
23:06:58  <PublicServer> ***  made screenshot at 00007CCC: http://ps.openttdcoop.org/publicserver/webcam/00007CCC.png
23:07:46  <Redstone> !signalguide
23:08:17  <Vinnie_nl> i meant go to the sign named !signalguide
23:08:21  <PublicServer> *** Razaekel has left the game (leaving)
23:08:26  <Vinnie_nl> but that is on the welcome server
23:09:54  <PublicServer> <MrD2DG> Oh im coming now anyway
23:10:57  <PublicServer> *** MrD2DG has left the game (leaving)
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23:21:58  <PublicServer> ***  made screenshot at 000074C9: http://ps.openttdcoop.org/publicserver/webcam/000074C9.png
23:25:48  <PublicServer> *** Mazur has left the game (leaving)
23:25:48  <PublicServer> *** Game paused (number of players)
23:29:50  *** iklucas has quit IRC
23:46:06  *** Chris_Booth has joined #openttdcoop
23:54:47  <PublicServer> *** Game still paused (number of players)
23:54:47  <PublicServer> *** Game unpaused (number of players)
23:54:50  <PublicServer> *** Chris Booth joined the game
23:55:02  <PublicServer> *** Chris Booth has left the game (leaving)
23:55:02  <PublicServer> *** Game paused (number of players)

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