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Log for #openttdcoop on 19th March 2011:
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03:06:31  <CyberSoul> !players
03:06:33  <PublicServer> CyberSoul: There are currently no clients connected to the server
03:06:37  <CyberSoul> !password
03:06:37  <PublicServer> CyberSoul: psalms
03:32:31  <PublicServer> *** Game still paused (number of players)
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05:52:06  <Mark> hello
05:52:30  <Mark> !dl win64
05:52:30  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win64.zip
06:06:24  <Mark> !password
06:06:24  <PublicServer> Mark: psalms
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10:11:26  <Ammler> what is most worth mentioning as update since 1.0.5?
10:11:40  <Ammler> (1.0 to 1.1)
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10:19:40  <Guest1390> !download win32
10:19:40  <PublicServer> Guest1390: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win32.zip
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10:22:17  <Guest1390> !password
10:22:17  <PublicServer> Guest1390: psalms
10:22:28  <PublicServer> *** Game still paused (number of players)
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10:22:44  <Ammler> hello DAVE :-)
10:23:20  <PublicServer> <Big Dave> hello
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11:28:04  <Tray> !players
11:28:06  <PublicServer> Tray: There are currently no clients connected to the server
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12:06:17  <MrD2DG> !players
12:06:20  <PublicServer> MrD2DG: There are currently no clients connected to the server
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12:40:33  <mfb-> hi
12:50:25  <MrD2DG> Hi
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13:02:13  <PublicServer> *** Game still paused (number of players)
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13:04:06  <MrD2DG> !password
13:04:06  <PublicServer> MrD2DG: psalms
13:04:45  <MrD2DG> !password
13:04:45  <PublicServer> MrD2DG: sequin
13:04:57  <PublicServer> *** Game still paused (number of players)
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13:18:59  <Vinnie_> @calc maglev 643
13:19:16  <Vinnie_> @clcalc maglev 643
13:19:16  <Webster> Vinnie_: Required CL for maglev at 643km/h is 7 (13 half tiles) or TL
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13:23:15  <PublicServer> <MrD2DG> Somone gonna join? :)
13:25:19  <Chris_Booth> can't
13:25:30  <Chris_Booth> I need to fix my PC
13:26:35  <MrD2DG> :(
13:31:26  <mfb-> !password
13:31:26  <PublicServer> mfb-: sequin
13:31:36  <PublicServer> *** Game still paused (number of players)
13:31:36  <PublicServer> *** Game unpaused (number of players)
13:31:39  <PublicServer> *** mfb joined the game
13:31:44  <Chris_Booth> actually screw it my dll errors can wait
13:31:54  <PublicServer> <MrD2DG> Oh Hi mfb
13:32:02  <PublicServer> *** Chris Booth joined the game
13:32:04  <PublicServer> <mfb> hi
13:32:17  <PublicServer> <Chris Booth> lo
13:32:54  <PublicServer> <mfb> just move the oil&rubber exit if you get problems there
13:33:08  <PublicServer> <MrD2DG> Just experimenting its fine atm
13:34:00  <PublicServer> <Chris Booth> this game official has CL1 abuse
13:34:07  <PublicServer> <MrD2DG> :D
13:34:47  <PublicServer> <mfb> use, not abuse ;)
13:35:01  <PublicServer> <mfb> but you can try to abuse 90°-bends :D
13:35:06  <PublicServer> ***  made screenshot at 000311D5: http://ps.openttdcoop.org/publicserver/webcam/000311D5.png
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13:42:26  <PublicServer> <MrD2DG> Huh?
13:42:36  <PublicServer> <mfb> ?
13:42:42  <PublicServer> <Chris Booth> train 4
13:42:48  <PublicServer> <MrD2DG> Oh that was you
13:42:51  <PublicServer> <Chris Booth> that is the train we are using
13:42:57  <PublicServer> <Chris Booth> well that speed
13:43:01  <PublicServer> <MrD2DG> I know I didnt need full speed
13:43:42  <PublicServer> <mfb> 2 engines... why? ;)
13:44:01  <PublicServer> <MrD2DG> CB did it :)
13:49:22  <Chris_Booth> don't bring me into this
13:49:41  <PublicServer> <MrD2DG> Lol but you did :)
13:50:06  <PublicServer> ***  made screenshot at 00016810: http://ps.openttdcoop.org/publicserver/webcam/00016810.png
13:53:08  <PublicServer> <Chris Booth> can we have magic buldozer turned on please?
13:53:15  <PublicServer> <MrD2DG> YES
13:53:21  <PublicServer> <mfb> :D
13:53:33  <PublicServer> <MrD2DG> Yeah
14:01:48  <PublicServer> <MrD2DG> Ugh i need the magic bulldozer
14:03:11  <mfb-> it will die at some time
14:03:21  <PublicServer> <MrD2DG> I need 3 to die
14:03:27  <PublicServer> <MrD2DG> Gonna take a while...
14:03:29  <PublicServer> <mfb> wrong area to build?
14:03:48  <PublicServer> <MrD2DG> Well everywhere else is surrounded by water?
14:03:51  <PublicServer> <mfb> well, just build around
14:04:16  <PublicServer> <mfb> the diamond mine is ugly, but you can avoid it, too
14:04:24  <PublicServer> <mfb> same with the factory
14:04:40  <PublicServer> <MrD2DG> Hmm but that sorta ruins the design
14:05:00  <PublicServer> <mfb> it makes the design more interesting :p
14:05:07  <PublicServer> ***  made screenshot at 0001A414: http://ps.openttdcoop.org/publicserver/webcam/0001A414.png
14:12:19  <PublicServer> <MrD2DG> I need to learn how to do that tree thing when i do it ratings just get worse :P
14:12:19  <Webster> Latest update from dznews: GRFCodec - GRFCodec 5.1.1 <http://dev.openttdcoop.org/news/54>
14:12:30  <PublicServer> <mfb> ?
14:12:32  <PublicServer> <mfb> ah
14:12:36  <PublicServer> <mfb> just use enough trees
14:13:07  <PublicServer> <mfb> and not the water :D
14:13:15  <PublicServer> <MrD2DG> :P
14:13:52  <PublicServer> <mfb> remove more
14:14:26  <PublicServer> <mfb> you need enough new trees to come from the lower cap at the ration to "good" or something like that
14:14:46  <PublicServer> <mfb> town is gone
14:14:54  <PublicServer> <Chris Booth> and good rating :D
14:15:03  <PublicServer> <mfb> stupid town
14:15:05  <PublicServer> <MrD2DG> xD
14:16:33  <PublicServer> <MrD2DG> We had enought platforms :P
14:16:53  <PublicServer> <mfb> no need to build more than the drop
14:17:17  <PublicServer> <mfb> without the industries, it can even get larger
14:17:24  <PublicServer> <Chris Booth> just stoping the town from growning
14:19:16  <PublicServer> <MrD2DG> :P Thanks
14:20:03  <PublicServer> <mfb> SLHs will be the real mess
14:20:07  <PublicServer> ***  made screenshot at 000329CE: http://ps.openttdcoop.org/publicserver/webcam/000329CE.png
14:20:21  <PublicServer> <MrD2DG> Im not even going to attempt one :)
14:21:27  <PublicServer> *** Chris Booth has left the game (connection lost)
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14:35:08  <PublicServer> ***  made screenshot at 000225E0: http://ps.openttdcoop.org/publicserver/webcam/000225E0.png
14:40:37  <PublicServer> <MrD2DG> Umm could you check the goods pickup please, I think i may have spaced the entrace splits too much
14:41:17  <PublicServer> <mfb> hmm
14:41:21  <PublicServer> <mfb> should work
14:41:45  <PublicServer> <MrD2DG> I guess ill leave it for now then, can always be changed later
14:42:19  <PublicServer> <mfb> maybe you can move the split
14:42:59  <PublicServer> <mfb> that is fine
14:43:05  <PublicServer> <MrD2DG> ok
14:44:12  <PublicServer> <MrD2DG> That ok?
14:44:20  <PublicServer> <mfb> better now
14:44:28  <PublicServer> <MrD2DG> What about the second line
14:44:31  <PublicServer> <MrD2DG> That is a lot bigger
14:44:46  <PublicServer> <mfb> but it has a own waiting bay there
14:44:56  <PublicServer> <MrD2DG> Oh so i can leave that then
14:45:54  <PublicServer> <MrD2DG> Thanks
14:48:43  <PublicServer> <mfb> I think we will have to fix a lot of signals later :D
14:49:03  <PublicServer> <MrD2DG> xD well you can tell me the problems now
14:49:33  <PublicServer> <mfb> I think at joiners like !here
14:49:39  <PublicServer> <mfb> station entries without loops are fine
14:50:08  <PublicServer> ***  made screenshot at 00021FDB: http://ps.openttdcoop.org/publicserver/webcam/00021FDB.png
14:50:24  <PublicServer> <MrD2DG> Oh i thought you were referring to the good pickup
14:50:44  <PublicServer> <mfb> no
14:53:42  <PublicServer> <mfb> "flood waring"?
14:53:58  <PublicServer> <MrD2DG> CB left the sign because i was digging close to the lake
15:02:37  <Tray> !password
15:02:38  <PublicServer> Tray: blinds
15:02:59  <PublicServer> *** Tray joined the game
15:03:32  <PublicServer> <Tray> hi guys
15:03:36  <PublicServer> <mfb> hi
15:03:36  <PublicServer> <MrD2DG> Hey
15:05:08  <PublicServer> ***  made screenshot at 00016421: http://ps.openttdcoop.org/publicserver/webcam/00016421.png
15:06:23  <PublicServer> <Tray> I like the O&R Pickup.
15:06:27  <PublicServer> <MrD2DG> :)
15:08:25  <PublicServer> <MrD2DG> I hope the crossings wont interfere with trains leaving though
15:08:33  <PublicServer> <MrD2DG> Since they are sort of stations
15:08:49  <PublicServer> <Tray> What do you mean?
15:08:53  <PublicServer> <mfb> well, trains should always have "non-stop"
15:08:59  <PublicServer> <MrD2DG> True
15:09:10  <PublicServer> <MrD2DG> I mean the road crossings on the exit lines Tray
15:13:02  <PublicServer> <MrD2DG> Not many DWE goods related tiles :/
15:20:09  <PublicServer> ***  made screenshot at 00039B4F: http://ps.openttdcoop.org/publicserver/webcam/00039B4F.png
15:35:09  <PublicServer> ***  made screenshot at 00039CF9: http://ps.openttdcoop.org/publicserver/webcam/00039CF9.png
15:37:35  <PublicServer> <mfb> factory died
15:37:39  <PublicServer> <MrD2DG> YEY
15:37:41  <PublicServer> <mfb> +water
15:39:14  <PublicServer> <MrD2DG> If anyone wants to improve the exit and look of the station feel free
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15:50:09  <PublicServer> ***  made screenshot at 0001E5E9: http://ps.openttdcoop.org/publicserver/webcam/0001E5E9.png
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16:12:46  <Guvnor> !players
16:12:48  <PublicServer> Guvnor: Client 123 (Orange) is MrD2DG, in company 1 (Black & Co.)
16:12:48  <PublicServer> Guvnor: Client 126 (Orange) is mfb, in company 1 (Black & Co.)
16:13:01  <Guvnor> !password
16:13:01  <PublicServer> Guvnor: fodder
16:13:29  <PublicServer> *** Guvnor joined the game
16:13:36  <PublicServer> <Guvnor> hello
16:13:40  <mfb-> hi
16:17:11  <PublicServer> <Guvnor> i'll be back later.......just checking in  :)
16:17:26  <PublicServer> *** Guvnor has left the game (connection lost)
16:20:10  <PublicServer> ***  made screenshot at 00016A27: http://ps.openttdcoop.org/publicserver/webcam/00016A27.png
16:21:30  <MrD2DG> Was AFK, Hi
16:25:51  <PublicServer> *** mfb- made screenshot at 00033FB4: http://ps.openttdcoop.org/publicserver/webcam/00033FB4.png
16:26:29  <PublicServer> <mfb> any reason for the prio there?
16:26:47  <PublicServer> <MrD2DG> Not really
16:27:02  <PublicServer> <MrD2DG> Unless some trains are treated with higher priorities
16:29:57  <PublicServer> <mfb> it would just decrease line capacity
16:30:15  <PublicServer> <mfb> without prio, trains can fill every gap there
16:30:26  <PublicServer> <MrD2DG> Thought that it would stop the drop overcrowding
16:30:33  <PublicServer> <MrD2DG> But i see what you mean
16:31:07  <PublicServer> <mfb> so we need prios only in combination with balancing
16:31:22  <PublicServer> <MrD2DG> ok
16:31:35  <Ammler> you don't need a reason for prio, that is always good :-)
16:31:50  <PublicServer> <MrD2DG> Lol
16:31:58  <PublicServer> <mfb> not if you do it wrong ;)
16:32:25  <Ammler> I would say: "No joiner without prio"
16:32:38  <mfb-> we have instant acceleration here
16:32:54  <PublicServer> <MrD2DG> brb a min
16:33:12  <mfb-> so the normal reason (slow trains joining and blocking the following trains) is unimportant here
16:33:34  <Ammler> well, a train can still join a small cap where it doesn't fit
16:33:41  <mfb-> so what?
16:33:45  <Ammler> and so the other train has to slow down
16:33:54  <mfb-> one of both will have to slow down
16:33:58  <mfb-> no matter how you do it
16:34:08  <mfb-> but without prio, the line can be filled to 100%
16:34:30  <mfb-> with prio, small gaps will stay there as trains from one line can't fill them
16:34:39  <Ammler> not really, the cap it might produce, because it stops and needs to reaccelerate
16:34:46  <mfb-> [17:32:43] <mfb-> we have instant acceleration here
16:34:59  <Ammler> that is realtive, isn't?
16:35:08  <mfb-> less than 0.5 tiles
16:35:10  <PublicServer> ***  made screenshot at 00031FB4: http://ps.openttdcoop.org/publicserver/webcam/00031FB4.png
16:35:26  <PublicServer> *** Amm1er joined the game
16:35:50  <PublicServer> <Amm1er> do you use the logic train or what?
16:35:56  <PublicServer> <mfb> yes
16:36:02  <PublicServer> <Amm1er> LOL
16:37:09  <PublicServer> <Amm1er> that looks awesome
16:37:11  <PublicServer> <MrD2DG> Bk
16:37:13  <PublicServer> <Amm1er> INSANE
16:37:20  <PublicServer> <Amm1er> V's idea?
16:37:30  <PublicServer> <MrD2DG> ofc :)
16:37:32  <SmatZ> whose else? :)
16:37:39  <PublicServer> <Amm1er> someone should safe his beer
16:37:43  <SmatZ> :D
16:38:08  <PublicServer> <Amm1er> I WANT SEE IT!
16:38:43  <PublicServer> <MrD2DG> Still a LOT of building to do :)
16:39:09  <PublicServer> <Amm1er> is this the first time you do such thing?
16:39:52  <PublicServer> <Amm1er> why you need to loop the train, if the accel is instant?
16:40:10  <PublicServer> <MrD2DG> Dunno, I havent played all PSG's, think it is though
16:41:00  <Ammler> this is seriously going to become the most insane game
16:42:34  <Ammler> SmatZ: is that btw. a "TTO feature", trains don't crash itself?
16:43:09  <SmatZ> Ammler: yeah
16:44:50  <PublicServer> <Amm1er> something to build?
16:45:48  <mfb-> transfer stations and SLHs
16:46:14  <mfb-> the loops are just compact waiting bays for TL17
16:46:49  <PublicServer> <Amm1er> he, also 2x45 works with this trains
16:47:11  <PublicServer> <mfb> we have some more concepts like the one at copper ore drop entry where trains are crossing each other
16:47:15  <PublicServer> <mfb> eh well
16:47:22  <PublicServer> <mfb> trains are crossing themself
16:48:25  <PublicServer> <Amm1er> meh, I feel like the a small newbie on this games
16:48:40  <PublicServer> <MrD2DG> So do i :)
16:50:10  <PublicServer> ***  made screenshot at 0001DBEB: http://ps.openttdcoop.org/publicserver/webcam/0001DBEB.png
16:50:18  <PublicServer> <Amm1er> nice station MrD2DG
16:50:27  <PublicServer> <Amm1er> (Goods Pickup)
16:50:31  <PublicServer> <MrD2DG> Thanks :)
16:51:46  <PublicServer> <Amm1er> why do you add some snake lines sometimes?
16:51:50  <PublicServer> <Amm1er> just for fun?
16:52:05  <PublicServer> <mfb> to get 1TL
16:52:11  <PublicServer> <MrD2DG> ^
16:52:29  <PublicServer> <Amm1er> I see :-)
16:52:58  <PublicServer> <MrD2DG> I know it isnt needed there but its sort of symmetrical
16:53:04  <PublicServer> <Amm1er> but then you have long diagonals sometimes?
16:53:35  <PublicServer> <mfb> maybe we remove them later if their capacity is a problem
16:53:46  <PublicServer> <Amm1er> might be interesting
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17:05:11  <PublicServer> ***  made screenshot at 00031FED: http://ps.openttdcoop.org/publicserver/webcam/00031FED.png
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17:09:08  <V453000> !password
17:09:09  <PublicServer> V453000: tandem
17:09:23  <PublicServer> *** V453000 joined the game
17:09:28  <PublicServer> <V453000> hi
17:09:43  <PublicServer> <MrD2DG> Hi V
17:09:46  <PublicServer> <MrD2DG> AFK
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17:10:54  <PublicServer> <Amm1er> V453000: what drugs did you use as you made that plan?
17:13:40  <PublicServer> <MrD2DG> BK :P
17:13:57  <V453000> no drugs :)
17:14:13  <mfb-> beer?
17:14:32  <V453000> well, as weird as it might sound, I got this idea in a dream
17:14:47  <PublicServer> <MrD2DG> Dreaming about OTTD :D
17:15:05  <PublicServer> <V453000> it happens rarely to me, but when it does ...
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17:19:04  <Ammler> V453000: that sounds believeable :-D
17:19:12  <V453000> duh :(
17:19:28  <V453000> to be honest, I laughed my ass off when I tried the stuff in the morning and it worked
17:20:01  <Ammler> the idea is just insane
17:20:09  <PublicServer> <V453000> :))
17:20:11  <PublicServer> ***  made screenshot at 0001107C: http://ps.openttdcoop.org/publicserver/webcam/0001107C.png
17:20:13  <PublicServer> <V453000> the point :p
17:21:09  <PublicServer> <mfb> any plans for TL-splits at the SLH?
17:21:12  <PublicServer> <V453000> it mainly is very creative in building, everybody builds nicely :)
17:21:16  <PublicServer> <V453000> mfb: what exactly? :)
17:21:23  <PublicServer> <mfb> that is my question :D
17:21:37  <PublicServer> <MrD2DG> :P
17:21:39  <PublicServer> <V453000> well, if there are 2 TLs, of course you need to split
17:21:46  <PublicServer> <V453000> otherwise you do not know how long prio/waiting bay there should be
17:24:03  <PublicServer> <MrD2DG> Cant wait till theres actually trains on this thing
17:24:25  <PublicServer> <V453000> :)
17:25:13  <PublicServer> *** Player has joined spectators
17:25:29  <PublicServer> <V453000> hm, the name? .)
17:25:33  <PublicServer> *** Player has changed his/her name to Chris Booth
17:25:37  <PublicServer> <V453000> ah :)
17:25:37  <PublicServer> <Chris Booth> lol
17:25:39  <PublicServer> <MrD2DG> :P
17:25:53  <PublicServer> <Chris Booth> could have played guess who
17:25:59  <PublicServer> *** Chris Booth has joined company #1
17:25:59  <PublicServer> <MrD2DG> lol
17:28:14  <PublicServer> *** Chris Booth has left the game (leaving)
17:30:01  <PublicServer> <Amm1er> V453000: why those loops, if the accel is instant?
17:30:28  <PublicServer> <V453000> 17 tiles long waiting bays are a bit too large :)
17:30:59  <PublicServer> <V453000> it has nothing to do with acceleration, just makes stuff smaller
17:31:21  <PublicServer> <Amm1er> btw. CS Rails aren't opengfx compatible
17:31:31  <PublicServer> <V453000> I noticed
17:31:49  <PublicServer> <Amm1er> you did? I thoght you use the original?
17:32:04  <PublicServer> <V453000> I do, but I saw the screens of the server where it was visible :p
17:32:16  <PublicServer> <Amm1er> ah, indeed
17:32:38  <PublicServer> <Amm1er> I don't have a TTD license to install original graphcis on the server ;-)
17:33:28  <PublicServer> <V453000> if you would mind that much, I believe you could use some newgrfs locally to override all of it :p
17:33:47  <PublicServer> <V453000> ok, maybe not signs and text :)
17:34:01  <PublicServer> <Amm1er> he, we could allow 90° curves and make the loops in 4 tiles :-P
17:34:18  <PublicServer> <V453000> :D
17:35:05  <PublicServer> <V453000> with the long trains it is quite easy to force trains to make 90 deg turns
17:35:11  <PublicServer> <V453000> even with 90 disabled
17:35:12  <PublicServer> ***  made screenshot at 0003D269: http://ps.openttdcoop.org/publicserver/webcam/0003D269.png
17:35:15  <PublicServer> <Amm1er> I hope, people don't lear bad habit with this game ;-)
17:35:22  <PublicServer> <MrD2DG> Lol
17:35:24  <PublicServer> <V453000> although it would not work that way :)
17:36:36  <PublicServer> <V453000> Ammler: see !yeah :D
17:37:05  <mfb-> "force"... they are even making 90-turns when they should not do that
17:37:24  <PublicServer> <V453000> yes, exactly that I mean
17:37:36  <PublicServer> <Amm1er> why that?
17:37:44  <PublicServer> <Amm1er> because there is no path else?
17:37:46  <PublicServer> <V453000> nono
17:37:50  <mfb-> even if they are going to a red twoway-signal instead of a green one
17:37:54  <PublicServer> <V453000> because the train follows its tail for some reason
17:37:54  <PublicServer> <V453000> or wtf
17:37:59  <PublicServer> <MrD2DG> :P
17:38:07  <mfb-> or is heading towards its tail
17:38:51  <PublicServer> <Amm1er> he, like the dogs is hunting his tail
17:39:26  <PublicServer> <mfb> "go to food pickup"?
17:46:34  <PublicServer> <mfb> lol train5
17:46:40  <PublicServer> <MrD2DG> xD
17:46:50  <PublicServer> <MrD2DG> Just saw that too
17:50:12  <PublicServer> ***  made screenshot at 00006078: http://ps.openttdcoop.org/publicserver/webcam/00006078.png
17:52:31  <PublicServer> <mfb> SLH01-split is something that might need testing
17:54:54  *** Guvnor has joined #openttdcoop
17:56:21  <PublicServer> *** V453000 has joined spectators
17:56:38  <Guvnor> !password
17:56:38  <PublicServer> Guvnor: bushes
17:57:30  <PublicServer> *** Guvnor joined the game
17:57:46  <PublicServer> <MrD2DG> Hi
17:57:50  <PublicServer> <Guvnor> hello  :P
18:01:09  *** Sylf has joined #openttdcoop
18:01:21  <PublicServer> *** V453000 has left the game (connection lost)
18:03:26  <Guvnor> !players
18:03:29  <PublicServer> Guvnor: Client 133 (Orange) is Amm1er, in company 1 (Black & Co.)
18:03:29  <PublicServer> Guvnor: Client 123 (Orange) is MrD2DG, in company 1 (Black & Co.)
18:03:29  <PublicServer> Guvnor: Client 126 (Orange) is mfb, in company 1 (Black & Co.)
18:03:29  <PublicServer> Guvnor: Client 140 (Orange) is Guvnor, in company 1 (Black & Co.)
18:05:12  <PublicServer> ***  made screenshot at 0003CF93: http://ps.openttdcoop.org/publicserver/webcam/0003CF93.png
18:06:27  <Razaekel> !password
18:06:27  <PublicServer> Razaekel: tidbit
18:06:48  <PublicServer> *** Razaekel joined the game
18:07:07  <PublicServer> <MrD2DG> Hi
18:07:13  <PublicServer> <mfb> hi
18:07:19  <PublicServer> <Razaekel> what's with the spaghetti stations? >.>
18:07:25  <PublicServer> <MrD2DG> xD
18:07:27  <PublicServer> <mfb> TL17?
18:08:00  <PublicServer> <MrD2DG> +CL1 = Loops everywhere :)
18:08:31  <PublicServer> <Razaekel> nucking futs
18:08:37  <PublicServer> <MrD2DG> :P
18:09:07  <PublicServer> <MrD2DG> Its actually a nice way to build, thought id hate but nope :D
18:09:25  <PublicServer> <Razaekel> what's with the hate on diagonals?
18:09:33  <PublicServer> <mfb> ?
18:09:37  <PublicServer> <MrD2DG> Hasnt been decided yet
18:09:55  <PublicServer> <Razaekel> the oil station
18:10:06  <PublicServer> <Razaekel> the tracks leading to it are rectnagular instead of diagonal
18:10:24  <PublicServer> <mfb> maybe we change that later
18:10:30  <PublicServer> <mfb> easy thing
18:10:33  *** Sylf has quit IRC
18:11:25  <PublicServer> <Razaekel> what needs doing?
18:11:33  <PublicServer> <mfb> SLHs and transfer stations
18:11:59  <PublicServer> <MrD2DG> Goods pickup @ copper drop if  V isnt doing it...
18:12:23  <PublicServer> <Razaekel> i will not touch anything that V does
18:12:25  <PublicServer> <Razaekel> ever
18:12:31  <PublicServer> <MrD2DG> :P
18:16:28  <PublicServer> <Razaekel> what was the command for gaplengths?
18:16:39  <mfb-> @gap 17
18:16:39  <Webster> mfb-: For Trainlength of 17: <= 23 needs 2, 24 - 42 needs 3, 43 - 61 needs 4.
18:17:08  <PublicServer> <Razaekel> so only need 1  6t bridge, eh?
18:17:14  <PublicServer> <Razaekel> no,
18:17:15  <PublicServer> <mfb> ?
18:17:16  <PublicServer> <Razaekel> 2
18:17:17  <PublicServer> <Razaekel> nvm
18:17:17  <MrD2DG> 2
18:17:25  <Ammler> 2 is min
18:17:48  <Ammler> !gap 17 23
18:17:48  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 17 and gap 23.
18:17:53  <Ammler> !gap 17 24
18:17:53  <PublicServer> Ammler: You need 3 tunnels/bridges for trainlength 17 and gap 24.
18:18:02  <Ammler> !gap 17 42
18:18:02  <PublicServer> Ammler: You need 3 tunnels/bridges for trainlength 17 and gap 42.
18:18:07  <Ammler> !gap 17 43
18:18:07  <PublicServer> Ammler: You need 4 tunnels/bridges for trainlength 17 and gap 43.
18:18:21  <Ammler> hmm, the webster formula seems correct now
18:18:51  <PublicServer> <Guvnor> back later gents
18:18:55  <PublicServer> <MrD2DG> BB
18:18:57  <PublicServer> *** Guvnor has left the game (connection lost)
18:19:36  <PublicServer> <mfb> hmm
18:19:53  <PublicServer> <mfb> put my focus on the overflow and forgot to build the incoming line
18:20:00  <PublicServer> <MrD2DG> :P
18:20:02  <PublicServer> <mfb> now I can't add it :D
18:20:12  <PublicServer> ***  made screenshot at 0000898C: http://ps.openttdcoop.org/publicserver/webcam/0000898C.png
18:22:00  <PublicServer> <mfb> +got a new factory right where I am building :(
18:23:58  <MrD2DG> :P
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18:24:24  <PublicServer> <MrD2DG> Are waiting bays a requirement for SLH's?
18:24:39  <PublicServer> <Razaekel> presumably
18:24:53  <PublicServer> <mfb> the SL should not jam when (not if) one train can't enter without waiting
18:25:13  <PublicServer> <MrD2DG> Hmm i think i should attempt one but just cba
18:28:54  <PublicServer> *** Amm1er has left the game (leaving)
18:33:06  <PublicServer> <Razaekel> mmm, double buffers
18:33:24  <PublicServer> <MrD2DG> :P
18:33:34  <PublicServer> <Razaekel> something's probably gonna break horribly
18:33:53  <PublicServer> <mfb> we will fix it
18:35:13  <PublicServer> ***  made screenshot at 0003DD77: http://ps.openttdcoop.org/publicserver/webcam/0003DD77.png
18:43:38  <PublicServer> <Razaekel> i have no clue wtf im doing
18:43:46  <PublicServer> <MrD2DG> Whats up with the DWE fences :/ They use a water tile as the BG
18:43:49  <PublicServer> <MrD2DG> Lol
18:50:14  <PublicServer> ***  made screenshot at 00007F8E: http://ps.openttdcoop.org/publicserver/webcam/00007F8E.png
18:58:27  <PublicServer> <Razaekel> phooey
18:58:50  <PublicServer> <mfb> where is the TL6-entry?
18:58:59  <PublicServer> <Razaekel> on what?
18:59:07  <PublicServer> <mfb> SLH
18:59:12  <PublicServer> <Razaekel> oh
18:59:21  <PublicServer> <Razaekel> >.>
18:59:47  <PublicServer> <Razaekel> wait
18:59:49  <PublicServer> <mfb> hmm
18:59:55  <PublicServer> <Razaekel> so delivery trains go from where to where?
18:59:55  <PublicServer> <mfb> all your loops will not work
19:00:03  <PublicServer> <Razaekel> now you tell me
19:00:09  <PublicServer> <MrD2DG> xD
19:00:13  <PublicServer> <mfb> trains will leave too early
19:00:29  <PublicServer> <mfb> well, try to do so
19:00:29  <PublicServer> <MrD2DG> I think they need a peice of track connecting the start and end
19:00:29  <PublicServer> <mfb> then they can't
19:00:29  <PublicServer> <mfb> and block
19:00:29  <PublicServer> <MrD2DG> To trap trains
19:01:56  <PublicServer> <Razaekel> blah
19:01:58  <PublicServer> <mfb> that can block completely
19:02:09  <PublicServer> <mfb> :D
19:02:41  <PublicServer> <Razaekel> eff it
19:03:43  *** Tray has joined #openttdcoop
19:04:07  *** thgergo has quit IRC
19:04:29  <Tray> !password
19:04:29  <PublicServer> Tray: nooned
19:04:39  <PublicServer> *** Tray joined the game
19:05:14  <PublicServer> ***  made screenshot at 0003E366: http://ps.openttdcoop.org/publicserver/webcam/0003E366.png
19:11:29  <PublicServer> <Razaekel> hmm
19:11:38  <PublicServer> <Razaekel> got 2 working tiny buffers
19:11:44  <PublicServer> <mfb> where?
19:11:50  <PublicServer> <Razaekel> near the plan
19:12:12  <PublicServer> <mfb> just look at V's example
19:12:46  <PublicServer> <Razaekel> his is inline
19:12:52  <PublicServer> <mfb> right
19:12:58  <PublicServer> <Razaekel> mine have a 180 and 90 turns in them
19:13:04  <PublicServer> <mfb> but we have several which are not at the BBHs/stations
19:13:23  <PublicServer> <mfb> I think I built them in at least 5 different directions now
19:13:40  <PublicServer> <mfb> OilML Transfer X&Y&Z
19:13:48  <PublicServer> <mfb> and BBH04
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19:16:50  <PublicServer> *** Razaekel has left the game (leaving)
19:20:14  <PublicServer> ***  made screenshot at 00019611: http://ps.openttdcoop.org/publicserver/webcam/00019611.png
19:23:06  <PublicServer> <MrD2DG> Added a bit of eyecady to your oil+water transfer mfb
19:25:20  <mfb-> thanks
19:25:29  <PublicServer> <MrD2DG> np
19:25:29  <PublicServer> <mfb> wow nice
19:26:47  <PublicServer> <mfb> I hope that they will not mix oil and water there
19:27:22  <PublicServer> <MrD2DG> Well the wagons are different
19:27:44  <PublicServer> <MrD2DG> Just got the joke :D
19:35:14  <PublicServer> ***  made screenshot at 00006CCF: http://ps.openttdcoop.org/publicserver/webcam/00006CCF.png
19:40:45  <PublicServer> <mfb> ah, the mine died at oil pickup :)
19:40:59  <PublicServer> <MrD2DG> :P
19:42:51  <PublicServer> <MrD2DG> I prefer the stations platforms slightly apart anyway, and that way theres room for more :)
19:50:15  <PublicServer> ***  made screenshot at 000321FB: http://ps.openttdcoop.org/publicserver/webcam/000321FB.png
19:57:49  <PublicServer> <MrD2DG> You building atm?
19:57:57  <mfb-> no
19:58:10  <PublicServer> <MrD2DG> K well ima go over to the stable for a bit
19:58:11  <PublicServer> <MrD2DG> BB
19:58:25  <PublicServer> *** MrD2DG has left the game (leaving)
19:58:59  <Vinnie_> !dl win32
19:58:59  <PublicServer> Vinnie_: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win32.zip
19:59:43  <Vinnie_> !password
19:59:43  <PublicServer> Vinnie_: defile
20:00:20  <PublicServer> *** Vinnie joined the game
20:00:57  <PublicServer> <Vinnie> hello
20:02:03  <PublicServer> <mfb> hi
20:04:39  <PublicServer> <Vinnie> cya later
20:04:41  <PublicServer> *** Vinnie has left the game (leaving)
20:05:15  <PublicServer> ***  made screenshot at 0001948F: http://ps.openttdcoop.org/publicserver/webcam/0001948F.png
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20:35:15  <PublicServer> ***  made screenshot at 00008FAA: http://ps.openttdcoop.org/publicserver/webcam/00008FAA.png
20:42:39  <PublicServer> *** tneo joined the game
20:43:35  <PublicServer> <tneo> ola
20:44:09  <V453000> hi :)
20:46:55  <PublicServer> <tneo> what's this with 45 degree turns on ML?
20:50:39  <PublicServer> *** tneo has left the game (leaving)
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20:55:13  <PublicServer> *** Game paused (number of players)
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22:35:47  <PublicServer> *** mfb has left the game (leaving)
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22:47:11  <Desrik> !dl win32
22:47:11  <PublicServer> Desrik: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win32.zip
22:49:08  <Desrik> !dl win64
22:49:08  <PublicServer> Desrik: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win64.zip
22:54:44  <Desrik> is there any way to get a game archive download? like where i can download all of the savegames from the archives in one shot?
22:56:38  <KenjiE20> not atm
22:57:06  *** Chris_Booth has quit IRC
22:57:51  <Desrik> ok.....would be a good option to have
22:58:01  <Desrik> !password
22:58:01  <PublicServer> Desrik: groped
22:58:23  <PublicServer> *** Game still paused (number of players)
22:58:25  <PublicServer> *** Player has joined spectators
22:58:26  <KenjiE20> all might be a bit massive, but batches of 10 might be nice
22:58:39  <KenjiE20> watch yer nick there :p
22:59:07  <PublicServer> *** Player has joined company #1
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22:59:35  <PublicServer> *** Player has changed his/her name to Desrik
23:02:15  *** Vinnie_ has quit IRC
23:02:43  <PublicServer> *** Desrik has left the game (connection lost)
23:03:03  *** Chris_Booth has joined #openttdcoop
23:04:26  <Desrik> my nick?
23:04:41  <Desrik> is it somehow agaist rules?
23:05:14  <KenjiE20> no, you fixed it, the player thing
23:06:06  <Desrik> oh ok
23:06:17  <Desrik> forgot to set it before i jumped in
23:07:49  *** Firartix has quit IRC
23:14:58  <V453000> Desrik: trust me that downloading all the games would make such chaos in your save dir that you would prefer downloading one by one after all :)
23:15:17  <V453000> by downloading them individually, you can read the archive entry, what the game was about, and focus on it more
23:15:32  <V453000> and possibly even remember which number was which game :p
23:56:07  *** Ramsus08191 has joined #openttdcoop
23:56:10  <Ramsus08191> !password
23:56:10  <PublicServer> Ramsus08191: groped
23:56:23  <PublicServer> *** Game still paused (number of players)
23:56:24  <PublicServer> *** Ramsus08191 joined the game

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