Config
Log for #openttdcoop on 20th March 2011:
Times are UTC Toggle Colours
00:01:51  *** Progman has quit IRC
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00:25:50  <Desrik> yeah but if they were sorted by game number and accompanied by an html file with all the descriptions....
00:30:20  <Desrik> hm.....think i might have actually found an tar.gz of all the games
00:32:45  <Desrik> well i found one with PSG 1 - 72....
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01:28:45  <Ammler> Desrik, just wget -m http://www.openttdcoop.org/files/publicserver_archive/?C=N;O=A
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02:53:08  <powell> why is openttdcoop dead
02:56:04  <powell> hellllooooooooooooooo
03:12:48  <md_> hi
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03:44:17  <powell> why is openttd coop dead
03:46:12  <md_> it's the middle of the night, perhaps?
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04:05:43  <rane> lol.
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08:37:33  <Tray> !password
08:37:33  <PublicServer> Tray: groped
08:37:53  <PublicServer> *** Game still paused (number of players)
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08:49:59  <Tray> !password
08:49:59  <PublicServer> Tray: groped
08:50:07  <PublicServer> *** Game still paused (number of players)
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09:05:19  <PublicServer> ***  made screenshot at 0003EF6A: http://ps.openttdcoop.org/publicserver/webcam/0003EF6A.png
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10:40:10  <tycoondemon> !dl win64
10:40:10  <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win64.zip
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10:40:44  <tycoondemon> !password
10:40:44  <PublicServer> tycoondemon: bluing
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10:42:50  <PublicServer> <tycoondemon> nice eyecandy :)
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11:31:00  <Braxis> @quickstart
11:31:01  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:31:42  <Braxis> :o
11:31:48  <Braxis> you have a junctionary disctionary ..
11:31:51  <Braxis> ^^
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11:38:09  <planetmaker> yup, we do
11:39:51  <PublicServer> *** tycoondemon has left the game (leaving)
11:45:24  <Braxis> and im glad you do - would have been tearing even more hair out if you didnt :P
11:47:54  <planetmaker> the junctionary could need some love, though. Some updates or additions from time to time, if a particularly nice junction was built in one of our games here...
11:52:01  <V453000> just see the archives :) you cannot get as good view from any junctionary even if there were all junctions :)
11:52:58  <V453000> guess you meant the glossary though :)
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11:58:36  <KenjiE20> we kinda need to figure out which direction we take the junc. though
11:59:23  <Braxis> where can i see your recent games ?
11:59:33  <KenjiE20> @archive
11:59:33  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
11:59:41  <Braxis> ty
12:00:22  <KenjiE20> webster's @@readme may prove useful for other quick helpy type things
12:00:23  <Webster> User:KenjiE20/Webster - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/User:KenjiE20/Webster
12:01:46  <Braxis> ok, thanks - still getting used to Irc once again
12:08:05  <planetmaker> oh, that'll come naturally :-)
12:08:35  <planetmaker> the first steps may feel clumsy (it did to me when I joined coop - I only joined IRC to be here ;-) )
12:11:50  <PublicServer> *** Tray has left the game (leaving)
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12:52:42  <JamesG> !password
12:52:42  <PublicServer> JamesG: mobbed
12:52:56  <PublicServer> *** Game still paused (number of players)
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12:54:24  <PublicServer> <SmatZ> hello
12:54:24  <PublicServer> *** SmatZ joined the game
12:54:39  <JamesG> Good morning
12:57:37  <PublicServer> <SmatZ> this is madness
12:58:30  <JamesG> Any bit in particular?
12:58:34  <PublicServer> <SmatZ> :P
12:58:48  <PublicServer> <SmatZ> just any hub :)
12:58:50  <PublicServer> *** SmatZ has left the game (leaving)
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13:05:20  <PublicServer> ***  made screenshot at 00007EF4: http://ps.openttdcoop.org/publicserver/webcam/00007EF4.png
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13:38:07  <sharpy> !playercount
13:38:07  <PublicServer> sharpy: Number of players: 0 (0 spectators)
13:38:30  <sharpy> !dl win64
13:38:30  <PublicServer> sharpy: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win64.zip
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13:40:15  <sharpy> !password
13:40:15  <PublicServer> sharpy: mobbed
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14:49:19  <V453000> !password
14:49:19  <PublicServer> V453000: mobbed
14:50:05  <PublicServer> *** Game still paused (number of players)
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14:51:40  <Tray> !password
14:51:40  <PublicServer> Tray: mobbed
14:51:55  <PublicServer> *** Game still paused (number of players)
14:51:55  <PublicServer> *** Game unpaused (number of players)
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14:52:20  <PublicServer> <V453000> ih
14:52:22  <PublicServer> <V453000> hi
14:52:44  <PublicServer> <Tray> hola
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15:03:01  <Ammler> !info
15:03:01  <PublicServer> Ammler: CmdBuildSingleSignal          V453000  date:2142-10-29  tile:00011485  p1:00005002 p2:00000000 text: price:65
15:03:01  <PublicServer> Ammler: CmdBuildSingleSignal          V453000  date:2142-10-29  tile:00011485  p1:00005002 p2:00000000 text: price:0
15:03:01  <PublicServer> Ammler: CmdBuildSingleSignal          V453000  date:2142-10-29  tile:00011485  p1:0000500A p2:00000000 text: price:0
15:03:02  <PublicServer> Ammler: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 1950  Money: 785770348  Loan: 0  Value: 786516826  (T:5, R:0, P:33, S:0) unprotected
15:03:13  <Ammler> hmm, still no trains!
15:03:21  <PublicServer> <V453000> almost :)
15:05:20  <PublicServer> ***  made screenshot at 0003A105: http://ps.openttdcoop.org/publicserver/webcam/0003A105.png
15:20:20  <PublicServer> ***  made screenshot at 00039108: http://ps.openttdcoop.org/publicserver/webcam/00039108.png
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15:23:19  <PublicServer> <Tray> V, is it legit to built a oneway TL17 transferhub?
15:23:31  <PublicServer> <V453000> what do you mean
15:24:29  <PublicServer> <Tray> I'm working on a SLh at Oil/Rubber ML when I dont build an Oil or Ruber Transfer the Hub does not need the connection
15:25:32  <PublicServer> <V453000> sign?
15:26:10  <PublicServer> <V453000> sure, 1way
15:26:27  <PublicServer> <Tray> Okay.
15:26:45  <PublicServer> <V453000> but
15:26:59  <PublicServer> <V453000> the other way around
15:27:15  <PublicServer> <Tray> Pardon?
15:27:42  <PublicServer> <V453000> trains from primaries do not go to BBH
15:27:54  <PublicServer> <Tray> yes
15:28:08  <PublicServer> <V453000> trains there go only to BBH
15:28:18  <PublicServer> <V453000> you need to make it the other way
15:28:38  <PublicServer> <Tray> what?
15:28:48  <PublicServer> <Tray> I've only made Tl17 Stuff for now
15:28:59  <PublicServer> <Tray> And TL17Trains go through the BBH
15:29:01  <PublicServer> <V453000> oh, will there be a transfer?
15:29:03  <PublicServer> <V453000> I see
15:29:05  <PublicServer> <V453000> good
15:29:08  <PublicServer> <V453000> sorry :)
15:29:14  <PublicServer> <V453000> then it is fine :)
15:29:20  <PublicServer> <Tray> Okay. (:
15:30:31  <PublicServer> <Tray> But it should be possible to build a prim-SLH between my transferhub and the BBH. o:
15:31:13  <PublicServer> <V453000> should be :)
15:31:35  <PublicServer> <V453000> the next SLH can be moved
15:31:50  <PublicServer> <V453000> as it is not built yet :)
15:32:16  <PublicServer> <Tray> Well - we#ll see.
15:35:21  <PublicServer> ***  made screenshot at 0001B4D9: http://ps.openttdcoop.org/publicserver/webcam/0001B4D9.png
15:39:34  <PublicServer> <Tray> Your SLH is crazy.
15:40:29  <Guvnor> !password
15:40:29  <PublicServer> Guvnor: recoup
15:40:56  <PublicServer> *** Guvnor joined the game
15:41:00  <PublicServer> <Guvnor> hello
15:50:21  <PublicServer> ***  made screenshot at 0003AEED: http://ps.openttdcoop.org/publicserver/webcam/0003AEED.png
15:51:00  <PublicServer> <V453000> hi :)
15:51:10  <PublicServer> <Tray> hola
15:52:58  <PublicServer> <V453000> yeeey, maize train
15:53:38  <SmatZ> hello
15:53:50  <PublicServer> <V453000> by the power of beer, hello :)
15:54:04  <PublicServer> *** SmatZ joined the game
15:54:05  <PublicServer> <SmatZ> hello
15:54:20  <Guvnor> i'm still on coffee here ;)
15:54:25  <PublicServer> <Tray> first train. *cheer*
15:55:39  <PublicServer> <SmatZ> I suppose some strangely laid tracks are done that way to fit one train
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15:55:56  <PublicServer> <V453000> usually :)
15:56:35  <PublicServer> <Tray> What is the naming convention for SLHs?
15:56:45  <PublicServer> <SmatZ> won't !this block train forever?
15:56:48  <PublicServer> <V453000> SLH, sector number - number of SLH in that sector
15:57:06  <PublicServer> <V453000> uhm :D
15:57:08  <PublicServer> <Tray> ah
15:57:10  <PublicServer> <Tray> I see
15:57:12  <PublicServer> <V453000> sure it will, SmatZ :D
15:57:16  <PublicServer> <SmatZ> :)
15:57:28  <PublicServer> <V453000> thx :)
16:00:20  <PublicServer> <SmatZ> V453000: still there's that little problem that when another train going through the split will make the exit signal red
16:00:39  <PublicServer> <V453000> ?
16:00:41  <PublicServer> <SmatZ> so I changed it at !here22
16:00:53  <PublicServer> <SmatZ> see !here33
16:01:06  <PublicServer> <V453000> well, yes, theoretically
16:01:16  <PublicServer> <V453000> but that does not block
16:01:23  <PublicServer> <SmatZ> train waiting at !here44 will be blocked by train going to !here 55
16:01:28  <PublicServer> <V453000> true
16:01:53  <PublicServer> <V453000> but ... only for some time
16:01:56  <PublicServer> <V453000> we will see how it will perform :)
16:02:18  <PublicServer> <SmatZ> :)
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16:05:21  <PublicServer> ***  made screenshot at 0003E6F1: http://ps.openttdcoop.org/publicserver/webcam/0003E6F1.png
16:11:44  <PublicServer> *** SmatZ has left the game (leaving)
16:20:21  <PublicServer> ***  made screenshot at 0002441D: http://ps.openttdcoop.org/publicserver/webcam/0002441D.png
16:22:12  <PublicServer> <Tray> -.- taking a bath and a oil refinery pops out
16:22:26  <PublicServer> <V453000> :)
16:22:59  <SmatZ> experience: don't take baths :P
16:25:16  <PublicServer> <Tray> Well. I got to go, I'll finish the transfer today evening.
16:25:19  <PublicServer> <Tray> Good Bye.
16:25:29  <PublicServer> <Guvnor> bye
16:26:29  <PublicServer> *** Tray has left the game (connection lost)
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16:35:22  <PublicServer> ***  made screenshot at 0003E6F2: http://ps.openttdcoop.org/publicserver/webcam/0003E6F2.png
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17:16:43  *** mfb- has joined #openttdcoop
17:16:48  <mfb-> hi
17:17:02  <PublicServer> *** Game still paused (number of players)
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17:20:22  <PublicServer> ***  made screenshot at 0003EF6C: http://ps.openttdcoop.org/publicserver/webcam/0003EF6C.png
17:25:04  <PublicServer> *** Game still paused (number of players)
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17:35:23  <PublicServer> ***  made screenshot at 0003CF6A: http://ps.openttdcoop.org/publicserver/webcam/0003CF6A.png
17:50:23  <PublicServer> ***  made screenshot at 00010C8D: http://ps.openttdcoop.org/publicserver/webcam/00010C8D.png
18:05:23  <PublicServer> ***  made screenshot at 00010688: http://ps.openttdcoop.org/publicserver/webcam/00010688.png
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18:42:23  <sharpy> !password
18:42:23  <PublicServer> sharpy: possum
18:42:58  <PublicServer> *** Game still paused (number of players)
18:42:58  <PublicServer> *** Game unpaused (number of players)
18:43:01  <PublicServer> *** sharpy joined the game
18:43:24  <PublicServer> <mfb> hi
18:43:29  <sharpy> !playercount
18:43:29  <PublicServer> sharpy: Number of players: 6 (0 spectators)
18:43:36  <PublicServer> <sharpy> hello
18:45:01  <PublicServer> <sharpy> whats up with all the loops at the bbhs?
18:45:04  <vinnie_nl> !password
18:45:04  <PublicServer> vinnie_nl: possum
18:45:09  <PublicServer> <mfb> waiting bays for TL17
18:45:19  <PublicServer> <sharpy> niiiiiice
18:45:35  <PublicServer> *** Vinnie joined the game
18:45:38  <PublicServer> <Vinnie> hello
18:45:41  <PublicServer> <sharpy> is that to prevent them clogging up too much?
18:46:00  <PublicServer> <mfb> just like regular waiting bays
18:46:06  <PublicServer> <mfb> but more compact
18:50:24  <PublicServer> ***  made screenshot at 00039EFB: http://ps.openttdcoop.org/publicserver/webcam/00039EFB.png
18:50:26  <PublicServer> *** V453000 joined the game
18:50:29  <PublicServer> <Vinnie> hello
18:50:39  <PublicServer> <V453000> hi
18:50:41  <PublicServer> <mfb> hi
18:50:47  <PublicServer> <sharpy> hallo
18:54:23  <PublicServer> <mfb> V.: can we split TL17-trains with a waypoint?
18:54:39  <PublicServer> <V453000> it is messy
18:54:49  <PublicServer> <mfb> even more without :D
18:55:05  <PublicServer> <mfb> see your SLH 03-01
18:55:15  <PublicServer> <mfb> ah, changed signals
18:55:17  <PublicServer> <sharpy> should this train be looping !here
18:55:39  <PublicServer> <mfb> :D
18:55:57  <PublicServer> <mfb> missing signal
18:56:07  <PublicServer> <sharpy> fair
18:59:07  <PublicServer> <V453000> hm, making waypoints for TL17 probably does not even need additional train groups
18:59:14  <PublicServer> <mfb> right
18:59:28  <PublicServer> <mfb> just one order more for trains going to transfer station x
18:59:35  <PublicServer> <V453000> guess there is not much of a reason to use logic splits
18:59:46  <PublicServer> <mfb> :)
19:00:36  <PublicServer> <V453000> just do not waypoint TL6 :)
19:00:47  <PublicServer> <mfb> that would be wrong, of course
19:01:02  <PublicServer> <mfb> we can just add some EOL for TL17
19:01:31  <PublicServer> <V453000> could do the eol waiting bays as such
19:01:40  <PublicServer> <mfb> that is the idea
19:04:21  <PublicServer> *** sharpy has left the game (connection lost)
19:04:49  <PublicServer> <V453000> btw it should be there after the waypoint
19:05:03  <PublicServer> <mfb> will have to move that
19:05:26  <PublicServer> ***  made screenshot at 000301E1: http://ps.openttdcoop.org/publicserver/webcam/000301E1.png
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19:11:34  <PublicServer> <Vinnie> gn
19:11:39  <PublicServer> <V453000> cya
19:11:39  <PublicServer> *** Vinnie has left the game (leaving)
19:11:43  <PublicServer> <mfb> cu
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19:20:26  <PublicServer> ***  made screenshot at 00035970: http://ps.openttdcoop.org/publicserver/webcam/00035970.png
19:23:27  <Braxis> !password
19:23:27  <PublicServer> Braxis: idiocy
19:23:51  <PublicServer> *** Braxis joined the game
19:24:13  <PublicServer> <mfb> hi
19:24:17  <PublicServer> <Braxis> hey
19:24:38  <PublicServer> <V453000> hi
19:24:40  <PublicServer> <Braxis> im amazed by this every time..
19:26:37  <PublicServer> <Braxis> im curious... when you have made the whole rail system, how do you connect it with the resources ?
19:26:52  <PublicServer> <mfb> with stations there?
19:26:54  <PublicServer> <V453000> we have some resources connected already
19:27:17  <PublicServer> <Braxis> yea, but the resources seem far away to me :s
19:27:29  <PublicServer> <V453000> ?
19:28:41  <PublicServer> <Braxis> ah
19:28:45  <PublicServer> <Braxis> ok i get it now
19:28:52  <PublicServer> <Braxis> the extension of the stations.
19:28:58  <PublicServer> *** V453000 has left the game (connection lost)
19:29:00  <PublicServer> <mfb> hm?
19:29:03  <V453000> !password
19:29:03  <PublicServer> V453000: idiocy
19:29:06  <V453000> :D
19:29:31  <V453000> nice
19:29:33  <PublicServer> *** V453000 joined the game
19:34:33  <PublicServer> *** Braxis has joined spectators
19:35:26  <PublicServer> ***  made screenshot at 0000028D: http://ps.openttdcoop.org/publicserver/webcam/0000028D.png
19:46:30  <Guvnor> !password
19:46:30  <PublicServer> Guvnor: titted
19:46:52  <PublicServer> *** Guvnor joined the game
19:47:36  <Guvnor> !players
19:47:39  <PublicServer> Guvnor: Client 182 (Orange) is mfb, in company 1 (Black & Co.)
19:47:39  <PublicServer> Guvnor: Client 192 is Braxis, a spectator
19:47:39  <PublicServer> Guvnor: Client 196 (Orange) is V453000, in company 1 (Black & Co.)
19:47:39  <PublicServer> Guvnor: Client 198 (Orange) is Guvnor, in company 1 (Black & Co.)
19:50:26  <PublicServer> ***  made screenshot at 0003DD89: http://ps.openttdcoop.org/publicserver/webcam/0003DD89.png
19:53:00  <PublicServer> <Guvnor> so , there's something i'm not understanding about the networking rules....
19:53:35  <PublicServer> <V453000> hm?
19:53:37  <PublicServer> <Guvnor> seems like we have should have more transfer stations being built
19:54:00  <PublicServer> <Guvnor> i'm really only seeing TL17 drops......only one transfer so far
19:54:14  <PublicServer> <mfb> ?
19:54:20  <PublicServer> <mfb> two in sector 6
19:54:22  <PublicServer> <mfb> two in sector 3
19:54:22  <PublicServer> <V453000> maybe they are about to come?
19:54:32  <PublicServer> *** Braxis has left the game (leaving)
19:54:48  <PublicServer> <mfb> the ugly thing are the SLHs
19:55:12  *** Braxis has quit IRC
19:56:14  <PublicServer> <V453000> gtg, later
19:56:17  <PublicServer> *** V453000 has left the game (leaving)
19:57:02  *** Tray has joined #openttdcoop
19:57:45  <Tray> !password
19:57:45  <PublicServer> Tray: circus
19:58:06  <PublicServer> *** Tray joined the game
19:58:33  <PublicServer> <Guvnor> ok mfb, i see your transfers in sector 6
19:58:54  <PublicServer> <Guvnor> but the Oil Rubber Drop seems wrong
19:59:06  <PublicServer> <mfb> that is a drop for TL17-trains
19:59:12  <PublicServer> <Guvnor> they built a TL17 drop
19:59:26  <PublicServer> <mfb> well, the long trains have to unload somewhere, too
20:00:54  <PublicServer> <Guvnor> so, wouldn't we need a proper TL7 Oil and Rubber drop somewhere?
20:01:00  <PublicServer> <mfb> no
20:01:11  <PublicServer> <mfb> TL6-trains go to a transfer station
20:01:21  <PublicServer> <mfb> so we need a transfer station for that in sector 6
20:03:46  <PublicServer> <Guvnor> we're missing a diamond transfer as well
20:03:56  <PublicServer> <mfb> in sector 6? no
20:04:23  <PublicServer> <Guvnor> ah yes, you are building it....
20:04:32  <PublicServer> <mfb> it is already there
20:05:27  <PublicServer> ***  made screenshot at 0003AD79: http://ps.openttdcoop.org/publicserver/webcam/0003AD79.png
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20:16:51  <PublicServer> <mfb> now it will work ;)
20:20:27  <PublicServer> ***  made screenshot at 0003CEF0: http://ps.openttdcoop.org/publicserver/webcam/0003CEF0.png
20:21:30  <PublicServer> <mfb> we will get a really large amount of train groups
20:22:16  <PublicServer> <mfb> 6 sectors, 8 (?) goods, ML+feeders -> ~100 groups
20:22:34  <PublicServer> <Tray> SOunds fun
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20:31:48  <PublicServer> <mfb> hmm
20:31:58  <PublicServer> <mfb> now your whole station has the capacity of 1 line
20:32:06  <PublicServer> <mfb> (sector 06)
20:33:38  <PublicServer> <mfb> oh, and more important. how can trains choose their line?
20:34:09  <PublicServer> <Tray> Oh.
20:34:16  <PublicServer> <Tray> \:
20:35:05  <PublicServer> <Tray> yes I forget the balancer, indeed. (:
20:35:27  <PublicServer> ***  made screenshot at 00038EFB: http://ps.openttdcoop.org/publicserver/webcam/00038EFB.png
20:37:04  <Firartix> no u
20:37:21  <Firartix> wow
20:37:29  <Firartix> OpenTTDCoop as messy as ever o.o
20:37:39  * Firartix hasn't opened OpenTTD in more than 6 months
20:38:29  <Firartix> but meanwhile i played Minecraft and saw how Minecart management require of the same Unreal Videogame Logic skill i don't have.
20:38:43  <PublicServer> <mfb> :D
20:38:52  <PublicServer> <Tray> (:
20:39:25  <Firartix> i mean there's all those idiot predone builds you need to do, and all those crazy stuffs to prevent pathfinding from going here or there
20:40:09  <Firartix> in minecraft, the only way to set a train in motion or for it to gain speed is to have side-by-side trains.... >_>
20:40:20  <Firartix> and then they just go "wooo".
20:41:20  <Firartix> k... stopping from flooding the server <_<
20:43:03  <PublicServer> <mfb> stupid copper mine
20:43:13  <PublicServer> <mfb> died while the first train was on the way to it
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20:58:57  <PublicServer> <Tray> why do we need overflows at the transfer stations?
20:59:08  <PublicServer> <mfb> TL17?
20:59:16  <PublicServer> <Tray> yes
20:59:18  <PublicServer> <mfb> maybe we have too many TL17-trains
20:59:20  <PublicServer> <mfb> (pickup)
20:59:32  <PublicServer> <Tray> remove some? \:
20:59:41  <PublicServer> <mfb> then we need more later
20:59:51  <PublicServer> <Tray> add some? (:
21:00:05  <PublicServer> <mfb> but imagine some TL17-trains blocking the line to the drop for the TL6
21:00:11  <PublicServer> <mfb> haha
21:00:25  <PublicServer> <Tray> okay that's a point
21:01:27  <Ammler> !info
21:01:27  <PublicServer> Ammler: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 1950  Money: 841814111  Loan: 0  Value: 844662240  (T:29, R:0, P:33, S:0) unprotected
21:02:33  <PublicServer> <mfb> stupid towns
21:02:41  <PublicServer> <mfb> I want to build a water tower there :(
21:05:29  <PublicServer> ***  made screenshot at 0003BAEE: http://ps.openttdcoop.org/publicserver/webcam/0003BAEE.png
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21:13:50  <PublicServer> <Tray> Sector 06 Fruit & Maize online - I think (:
21:14:58  <PublicServer> <Tray> mfb, please take a look
21:15:08  <PublicServer> <Tray> I want to be sure, that I did not forget a balancer (:
21:15:54  <PublicServer> <mfb> why do you use the waiting bays there?
21:16:20  <PublicServer> <mfb> and some of them can jam
21:16:24  <PublicServer> <mfb> well.. not only that
21:16:26  <PublicServer> <Tray> trains shall not slog up the main line
21:16:28  <PublicServer> <mfb> they can block
21:16:34  <PublicServer> <Tray> what?
21:16:44  <PublicServer> <mfb> they can go to the overflow for that reason
21:17:05  <PublicServer> <mfb> hmm ok
21:17:57  <PublicServer> <mfb> now you can just skip the waiting bay and it will work
21:18:04  <PublicServer> <mfb> + you get +100% capacity there
21:18:18  <PublicServer> <Tray> wich wainting bays do you mean?
21:18:49  <PublicServer> <mfb> just entry -> (platforms twoway + overflow oneway signal)
21:18:59  <PublicServer> <Tray> hrm I did them on purpose because no TL6 Trains can enter them
21:18:59  <PublicServer> <mfb> no need to add anything more
21:19:11  <PublicServer> <mfb> and no TL17-train will enter them at the moment
21:19:27  <PublicServer> <mfb> better to split both via waypoints
21:19:37  <PublicServer> <Tray> yes
21:19:49  <PublicServer> <Tray> prims too?
21:19:55  <PublicServer> <mfb> ?
21:20:01  <PublicServer> <mfb> yes
21:20:23  <PublicServer> <Tray> I need something to be sure that no TL6 Train enters the TL17station
21:20:29  <PublicServer> ***  made screenshot at 0003C8F4: http://ps.openttdcoop.org/publicserver/webcam/0003C8F4.png
21:20:31  <PublicServer> <mfb> waypoint for TL6
21:20:47  <PublicServer> <Tray> so I thought to split them via waypoints and add train reverse so that TL6 doesn't see the station
21:21:17  <PublicServer> <Tray> but TL17 go via waypoint and had to enter the station
21:21:47  <PublicServer> <mfb> well, it is decreasing capacity
21:21:53  <PublicServer> <mfb> if that does not matter, it's fine
21:22:19  <PublicServer> <Tray> besides that it's okay?
21:22:22  <PublicServer> <mfb> .
21:23:19  <PublicServer> <mfb> hmm
21:23:46  <PublicServer> <mfb> still some blocking problem
21:24:37  <PublicServer> <mfb> well, problem is: your prio will break
21:24:49  <PublicServer> <Tray> wich?
21:25:04  <PublicServer> <Tray> what do you mean?
21:25:08  <PublicServer> <Tray> ah
21:25:11  <PublicServer> <Tray> I see
21:25:13  <PublicServer> <mfb> you have many exit signals now
21:25:23  <PublicServer> <mfb> maybe pbs for the prio
21:25:33  <PublicServer> <mfb> ah.. no
21:25:45  <PublicServer> <mfb> like that
21:25:59  <PublicServer> <mfb> not perfect, but it can't break down now
21:26:37  <PublicServer> <Tray> Well.
21:27:11  <PublicServer> <Tray> Thanks for ya help.
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21:50:30  <PublicServer> ***  made screenshot at 00011A55: http://ps.openttdcoop.org/publicserver/webcam/00011A55.png
22:00:24  <PublicServer> <Tray> Jam at SLH 03-01 (:
22:00:46  <PublicServer> <mfb> blocking logic splitter again
22:05:03  <V453000> !password
22:05:03  <PublicServer> V453000: stodgy
22:05:14  <PublicServer> *** V453000 joined the game
22:05:16  <PublicServer> <V453000> hi
22:05:18  <PublicServer> <mfb> hi
22:05:20  <PublicServer> <Tray> hi
22:05:30  <PublicServer> ***  made screenshot at 00011048: http://ps.openttdcoop.org/publicserver/webcam/00011048.png
22:05:36  <PublicServer> <V453000> hmm
22:05:42  <PublicServer> <V453000> let me check
22:05:48  <PublicServer> <V453000> ah
22:06:04  <PublicServer> <V453000> hm
22:07:02  <PublicServer> <V453000> thats just bad :)
22:07:12  <PublicServer> <mfb> what?
22:07:26  <PublicServer> <V453000> the split idea
22:07:34  <PublicServer> <mfb> :p
22:07:48  <PublicServer> <mfb> the check is done too early
22:08:20  <PublicServer> <V453000> yes but the problem is that when you move it farther the failsafe breaks ... so it will need to have two wires
22:08:23  <PublicServer> <V453000> one of the failsafe and one of the detection
22:08:25  <PublicServer> <mfb> no
22:08:25  <PublicServer> <mfb> nearer
22:08:33  <PublicServer> <mfb> and well
22:08:40  <PublicServer> <mfb> that is what I did in my example, yes
22:08:47  <PublicServer> <V453000> which one?
22:09:09  <PublicServer> <mfb> north-east of the network plan
22:09:25  <PublicServer> <V453000> eh :D missed that
22:09:30  <PublicServer> <V453000> lets see
22:10:09  <PublicServer> <V453000> yea, that is coming from some similar points like my old splitters :)
22:20:30  <PublicServer> ***  made screenshot at 0000119C: http://ps.openttdcoop.org/publicserver/webcam/0000119C.png
22:30:57  <PublicServer> <mfb> I think we need some copper factory pickup :)
22:31:05  <PublicServer> <V453000> hmm :)
22:31:11  <PublicServer> <V453000> rather make all transfers now imo
22:31:34  <PublicServer> <mfb> hmm wait
22:31:40  <PublicServer> <V453000> we need to make a lot of trains to make the game interesting also for others :p
22:31:57  <PublicServer> <mfb> who called my transfer station "sector 1"?
22:32:13  <PublicServer> <V453000> which one? :o
22:32:24  <PublicServer> <mfb> Oil/Water sector 03
22:32:26  <PublicServer> <mfb> renamed it now
22:32:34  <PublicServer> <V453000> hm, whatever now
22:35:31  <PublicServer> ***  made screenshot at 00001994: http://ps.openttdcoop.org/publicserver/webcam/00001994.png
22:39:56  <PublicServer> <mfb> why can't I build a water tower at the water drop :(
22:40:36  <PublicServer> <V453000> Bowenston
22:40:54  <PublicServer> <V453000> Waikoukou now too
22:40:58  <PublicServer> <mfb> strange
22:41:01  <PublicServer> <mfb> didn't work before
22:41:16  <PublicServer> <V453000> you need to build it at a) desert tile, b) over a house
22:41:26  <PublicServer> <mfb> ah ok
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22:51:41  <sharpy> !password
22:51:41  <PublicServer> sharpy: tooled
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22:51:58  <PublicServer> <V453000> hi
22:52:09  <PublicServer> <mfb> hi
22:52:22  <sharpy> hello
22:57:59  <Razaekel> !password
22:57:59  <PublicServer> Razaekel: tooled
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22:58:15  <PublicServer> <V453000> hi
22:58:25  <PublicServer> <mfb> hi
22:58:55  <PublicServer> <Razaekel> yo
22:59:08  <PublicServer> <V453000> hi there :)
22:59:24  <PublicServer> <Razaekel> tis a silly place
22:59:32  <PublicServer> <Razaekel> all the spaghetti
22:59:46  <PublicServer> <mfb> :p
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23:12:55  <PublicServer> <mfb> wow that is a massive station in sector 01
23:13:10  <PublicServer> <V453000> rather space saving for 7 cargoes imo :)
23:13:17  <PublicServer> <mfb> ok
23:13:54  <PublicServer> <mfb> and a small drop for all cargos
23:14:02  <PublicServer> <V453000> see the other sign?
23:14:20  <PublicServer> <mfb> I see it ;)
23:14:22  <PublicServer> <V453000> ...
23:14:48  <PublicServer> <V453000> then wtf comments :)
23:15:03  <PublicServer> <mfb> hmm
23:15:09  <PublicServer> <mfb> the overflow looks broken
23:15:20  <PublicServer> <V453000> uhh
23:16:12  <PublicServer> <mfb> hmm
23:16:46  <PublicServer> <mfb> why all the lines there? just to keep the area free of industries? ;)
23:16:56  <PublicServer> <mfb> as trains won't stay there long
23:17:24  <PublicServer> <V453000> srsly?
23:17:38  <PublicServer> <mfb> regular block signal as exit
23:17:40  <PublicServer> <V453000> yes
23:17:46  <PublicServer> <V453000> they still need a bay to hide
23:18:27  <PublicServer> <V453000> anyway, if we have many long trains overflowing, something is majorly wrong
23:18:38  <PublicServer> <V453000> so I find this appropriate
23:19:48  <PublicServer> *** V453000 has left the game (leaving)
23:19:56  <V453000> gnight anyway
23:20:04  <PublicServer> <mfb> good night
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23:48:25  <PublicServer> <mfb> good night
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