Log for #openttdcoop on 26th March 2011:
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00:00:07  <PublicServer> ***  made screenshot at 00025126:
00:07:59  *** perk111 has joined #openttdcoop
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00:15:08  <PublicServer> ***  made screenshot at 00011384:
00:16:23  <Razaekel> !password
00:16:23  <PublicServer> Razaekel: rawest
00:16:42  <PublicServer> *** Razaekel joined the game
00:19:22  <PublicServer> <Razaekel> i dont even know wtf is going on anymore
00:19:28  <PublicServer> <Razaekel> heh
00:20:52  <PublicServer> <Razaekel> and wtf is train 123 doing?
00:22:10  *** thgergo has quit IRC
00:24:23  <PublicServer> *** Razaekel has left the game (leaving)
00:26:41  <mfb-> ?
00:26:58  <PublicServer> <mfb> loading food at food pickup at the moment
00:28:01  <PublicServer> <mfb> oh wrong number
00:30:08  <PublicServer> ***  made screenshot at 0003CCEB:
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00:45:08  <PublicServer> ***  made screenshot at 0003D99D:
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01:00:08  <PublicServer> ***  made screenshot at 0000A91F:
01:04:31  <PublicServer> *** mfb has left the game (leaving)
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01:15:09  <PublicServer> ***  made screenshot at 00006078:
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01:30:10  <PublicServer> ***  made screenshot at 00029D81:
01:45:10  <PublicServer> ***  made screenshot at 0003C33D:
02:00:10  <PublicServer> ***  made screenshot at 00031DB3:
02:15:10  <PublicServer> ***  made screenshot at 0003F181:
02:27:20  <PublicServer> *** MrD2DG has left the game (leaving)
02:27:20  <PublicServer> *** Game paused (number of players)
02:27:38  *** MrD2DG has quit IRC
02:30:10  <PublicServer> ***  made screenshot at 00031DB3:
02:42:54  *** Chris_Booth has joined #openttdcoop
02:43:07  <Chris_Booth> good evening all
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08:29:17  <V453000> !password
08:29:17  <PublicServer> V453000: trophy
08:30:37  <V453000> !password
08:30:37  <PublicServer> V453000: lashed
08:30:51  <PublicServer> *** Game still paused (number of players)
08:30:51  <PublicServer> *** Game unpaused (number of players)
08:30:51  <PublicServer> <V453000> hi
08:30:52  <PublicServer> *** V453000 joined the game
08:34:48  <PublicServer> *** V453000 has left the game (connection lost)
08:34:50  <PublicServer> *** Game paused (number of players)
08:36:17  <PublicServer> *** V453000 has left the game (leaving)
08:36:17  <PublicServer> *** Game still paused (number of players)
08:36:27  <PublicServer> *** Game still paused (number of players)
08:36:27  <PublicServer> *** Game unpaused (number of players)
08:36:28  <PublicServer> *** V453000 joined the game
08:41:21  <PublicServer> *** V453000 has left the game (leaving)
08:41:21  <PublicServer> *** Game paused (number of players)
08:42:25  *** pugi has joined #openttdcoop
08:45:12  <PublicServer> ***  made screenshot at 00002B65:
08:47:22  <Vinnie_nl> !password
08:47:22  <PublicServer> Vinnie_nl: mosaic
08:47:29  <PublicServer> *** Game still paused (number of players)
08:47:32  <PublicServer> *** Vinnie joined the game
08:51:05  <V453000> hi :)
08:51:11  <PublicServer> <Vinnie> hello
08:51:30  <PublicServer> *** Game still paused (number of players)
08:51:30  <PublicServer> *** Game unpaused (number of players)
08:51:31  <PublicServer> *** V453000 joined the game
08:52:46  <PublicServer> <V453000> you know that Transfer 02 can block
08:52:53  <PublicServer> <Vinnie> how
08:53:11  <PublicServer> <V453000> easily, trains from 2 independent lines go into 1 signal block
08:53:19  <PublicServer> <Vinnie> ahh yes
08:53:33  <PublicServer> <V453000> chance for that is low though
08:53:49  <PublicServer> <V453000> so I think you can keep it
08:53:55  <PublicServer> <Vinnie> :)
08:54:05  <PublicServer> <V453000> the long trains really rarely come two together
08:54:09  <PublicServer> <V453000> if ever
08:54:49  <PublicServer> <Vinnie> well i did my best to make it a bit messy
08:55:51  <PublicServer> *** Vinnie has joined company #1
08:56:05  <PublicServer> <V453000> what is the advantage of messy? :D
08:56:15  <PublicServer> <Vinnie> your respect :P
08:56:38  <PublicServer> <V453000> uhm, messy stuff is usually deleted because it does not work
09:00:02  <PublicServer> <V453000> btw why whould I respect mess? :(
09:00:13  <PublicServer> ***  made screenshot at 00003DB5:
09:00:43  <PublicServer> <Vinnie> how do i talk myself out of that one ?
09:02:27  <PublicServer> <V453000> I believe you wanted to say you like to make it look like a bunch of rails on one spot, but that has nothing to do with mess :)
09:02:41  <PublicServer> <Vinnie> madness?
09:03:15  <PublicServer> <V453000> rather using dummy space :p
09:05:48  <PublicServer> <V453000> oh, just a note :) that something is looking like a bunch of rails should not mean it is unexpandable. It usually is possible to make it even expandable, but it is damn hard
09:06:12  <PublicServer> <Vinnie> ohh checking chat logs?
09:06:15  <PublicServer> <V453000> that applies more for hubs than stations though
09:07:54  <PublicServer> <V453000> ok, im off
09:07:56  <PublicServer> <V453000> later
09:07:58  <PublicServer> *** V453000 has left the game (leaving)
09:08:00  <PublicServer> <Vinnie> ltr
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09:15:13  <PublicServer> ***  made screenshot at 00015F4A:
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09:25:17  <PublicServer> *** Vinnie has left the game (leaving)
09:25:17  <PublicServer> *** Game paused (number of players)
09:30:14  <PublicServer> ***  made screenshot at 00029F99:
09:43:57  *** robotboy has quit IRC
09:56:36  *** MazurHadr is now known as Mazur
10:05:38  <PublicServer> *** Mazur has left the game (connection lost)
10:22:40  *** robotboy has joined #openttdcoop
10:38:43  *** mfb- has joined #openttdcoop
10:38:50  <mfb-> hi
10:44:20  <Mazur> Meffie.
10:44:47  * Mazur is fully operational again.
10:44:52  *** Tray has joined #openttdcoop
10:44:52  <mfb-> :D
10:45:04  <Mazur> new router is up and comprehended.
10:45:19  <Mazur> wireless and firewalled.
10:45:22  <Mazur> :-)
10:45:24  <hylje> yay
10:46:38  <Mazur> And I thought of a potato peeling knife to cut the binders in my PC, so perhaps I can do stuff for that today, as well.
10:47:12  <Mazur> So if SATA power cables appear, I can build in a new disk and start moving the data there.
10:57:01  *** sla_ro|master is now known as sla_ro|bulletstorm
11:46:20  *** KenjiE20 has joined #openttdcoop
11:46:21  *** ChanServ sets mode: +o KenjiE20
11:55:17  <Tray> !password
11:55:17  <PublicServer> Tray: encore
11:55:36  *** thgergo has joined #openttdcoop
11:55:36  <PublicServer> *** Game still paused (number of players)
11:55:39  <PublicServer> *** Tray joined the game
12:00:15  <PublicServer> ***  made screenshot at 0003CEEB:
12:00:54  <PublicServer> *** Tray has left the game (connection lost)
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12:02:49  *** ChanServ sets mode: +v Fuco
12:02:55  <planetmaker> @records
12:02:55  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
12:04:55  *** Intexon has joined #openttdcoop
12:12:04  *** sla_ro|bulletstorm is now known as sla_ro|master
12:59:03  <Mazur> !password
12:59:03  <PublicServer> Mazur: belows
13:00:12  <Mazur> ping PublicServer
13:00:16  <PublicServer> *** Mazur has left the game (general error)
13:00:16  <PublicServer> *** Game still paused (number of players)
13:01:08  <PublicServer> *** Game still paused (number of players)
13:01:09  <PublicServer> *** Mazur joined the game
13:05:23  * Mazur saltues.
13:05:27  <Mazur> General Error.
13:08:29  <PublicServer> *** Game still paused (number of players)
13:08:29  <PublicServer> *** Game unpaused (number of players)
13:08:30  <PublicServer> *** Chris Booth joined the game
13:15:16  <PublicServer> ***  made screenshot at 00035C98:
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13:26:03  *** Guvnor has joined #openttdcoop
13:26:25  <Guvnor> !players
13:26:28  <PublicServer> Guvnor: Client 53 (Orange) is Mazur, in company 1 (Black & Co.)
13:26:28  <PublicServer> Guvnor: Client 54 (Orange) is Chris Booth, in company 1 (Black & Co.)
13:26:29  <Guvnor> !password
13:26:29  <PublicServer> Guvnor: jokers
13:26:58  <PublicServer> *** Guvnor joined the game
13:27:02  <PublicServer> <Chris Booth> ello Guvnor
13:27:04  <PublicServer> <Guvnor> hello
13:27:08  <PublicServer> <Guvnor> :P
13:29:47  <PublicServer> <Chris Booth> big jam
13:30:16  <PublicServer> ***  made screenshot at 0002EFD0:
13:31:10  <PublicServer> <Chris Booth> Jam fixed
13:33:10  <mfb-> what was wrong?
13:33:25  <PublicServer> <Chris Booth> TL17 train stuck in a TL6 station
13:37:41  *** robotboy has quit IRC
13:40:43  <PublicServer> *** Chris Booth has left the game (leaving)
13:45:16  <PublicServer> ***  made screenshot at 0001FFED:
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14:22:14  <PublicServer> *** Guvnor has left the game (connection lost)
14:22:14  <PublicServer> *** Game paused (number of players)
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14:33:54  <Paltala> hey all
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16:07:10  <PublicServer> *** Mazur has left the game (connection lost)
16:07:47  <Lukeus_Maximus> !status
16:07:57  <Lukeus_Maximus> !stat
16:08:05  <Chris_Booth> !info
16:08:05  <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 1950  Money: 1530001271  Loan: 0  Value: 1536852405  (T:290, R:0, P:0, S:0) unprotected
16:08:06  <V453000> !info
16:08:06  <PublicServer> V453000: #:1(Orange) Company Name: 'Black & Co.'  Year Founded: 1950  Money: 1530001271  Loan: 0  Value: 1536852405  (T:290, R:0, P:0, S:0) unprotected
16:08:11  <Lukeus_Maximus> Thank you.
16:08:14  <Chris_Booth> np
16:08:23  <XeryusTC> !beer
16:08:32  <XeryusTC> :I
16:08:32  <V453000> hi :)
16:08:34  <XeryusTC> :(
16:08:50  <V453000> !password
16:08:50  <PublicServer> V453000: rental
16:08:50  <Chris_Booth> XeryusTC add that too ap
16:08:54  <Chris_Booth> like !fish
16:09:01  <XeryusTC> V453000 is a rental :D
16:09:13  <PublicServer> *** Game still paused (number of players)
16:09:14  <PublicServer> *** V453000 joined the game
16:09:40  <PublicServer> *** Game still paused (number of players)
16:09:40  <PublicServer> *** Game unpaused (number of players)
16:09:42  <PublicServer> *** Chris Booth joined the game
16:12:17  <PublicServer> <Chris Booth> BBH 04 is failing
16:13:35  <PublicServer> <V453000> there was a long jam, I believe it will clear off
16:13:49  <PublicServer> <Chris Booth> the buffers a causing the jam though
16:15:17  <PublicServer> ***  made screenshot at 00037280:
16:24:29  *** Intexon has quit IRC
16:25:05  <PublicServer> <Chris Booth> Sector 5 is now in business
16:25:13  <PublicServer> <V453000> :)
16:30:17  <PublicServer> ***  made screenshot at 0003A06D:
16:33:18  <PublicServer> <Chris Booth> copper ore drop is also broken
16:33:56  <PublicServer> <Chris Booth> FFS
16:34:02  <PublicServer> <Chris Booth> MSH 02 is broken
16:34:15  <PublicServer> * Chris Booth Slaps Vinnie
16:34:57  <Vinnie_nl> why CB
16:35:00  <Vinnie_nl> that hurts
16:35:15  <PublicServer> <Chris Booth> your hub had a prior which trains could drive into
16:35:27  <PublicServer> <Chris Booth> BBH 04 is worse
16:35:37  <Vinnie_nl> so one prio was wrong
16:35:56  <planetmaker> XeryusTC, as soon as you call out !beer you can be sure that within the next 5 minutes nothing will be left ;-)
16:36:04  <PublicServer> <Chris Booth> it jamed the hub
16:36:18  <PublicServer> <Chris Booth> BBH 04 had 2 priors connected into 1
16:38:05  *** mfb- has quit IRC
16:42:57  <PublicServer> <Chris Booth> someone needs to learn how to place the correct signals :@
16:43:40  <Mazur> !password
16:43:40  <PublicServer> Mazur: thinly
16:44:00  <PublicServer> *** Mazur joined the game
16:44:34  <PublicServer> <Mazur> Quite broadly, actually, my connection, PublicServer, so you can drop the insult.
16:45:03  <Vinnie_nl> <Chris Booth> someone needs to learn how to place the correct signals :@ <- hige insult to whoever you told this
16:45:07  <Vinnie_nl> Huge
16:45:18  <PublicServer> ***  made screenshot at 00032A98:
16:45:34  <PublicServer> <Chris Booth> I am not saying who, but it isn't you Vinnie
16:47:17  <planetmaker> Vinnie_nl, take it easy and not that personal. Some people communicate with more some with less consideration.
16:47:26  <planetmaker> But better things get said than not :-)
16:49:02  <PublicServer> *** V453000 has left the game (leaving)
16:49:05  <V453000> later
16:49:12  <PublicServer> <Chris Booth> bye V453000
16:49:18  <PublicServer> <Mazur> BYe.
16:54:04  <PublicServer> <Chris Booth> why is train 292 getting lost?
16:54:08  <PublicServer> <Mazur> Really funny to see all those long trains speeding through those tiny curves and convuluted systems.
16:54:10  <PublicServer> <Chris Booth> anyone got any ideas?
16:58:39  <Lukeus_Maximus> I can honestly say that I didn't expect such a system to be created
16:58:42  <Lukeus_Maximus> it seems silly
16:59:33  <XeryusTC> planetmaker: :(
17:00:18  <PublicServer> ***  made screenshot at 000317F9:
17:02:54  <Lukeus_Maximus> When the public server makes screenshots, does it just pick a random section of the map and snap it?
17:05:10  <PublicServer> <Chris Booth> Train 246 now
17:07:00  <PublicServer> <Chris Booth> train 58 now
17:07:02  <PublicServer> <Chris Booth> FFS
17:08:14  <PublicServer> <Chris Booth> train 289 now
17:09:02  <PublicServer> <Chris Booth> sector 1 oil trains had wrong orders that was the problem
17:09:04  <PublicServer> <Chris Booth> fixed now
17:10:44  *** Mucht has quit IRC
17:15:20  <PublicServer> ***  made screenshot at 00036E92:
17:16:40  <Vinnie_nl> Lukeus_Maximus: no it does either where someone is building or where the last building in the map took place
17:16:53  <Lukeus_Maximus> clever
17:17:16  <Lukeus_Maximus> I understand there is a function to screenshot the enitre map
17:17:24  <Lukeus_Maximus> obviously this crashes the client
17:17:29  <Lukeus_Maximus> for me, anyway
17:17:33  <Vinnie_nl> best way is to join and look for yourself
17:17:39  <Lukeus_Maximus> can't
17:17:51  <Vinnie_nl> what is the problem?
17:17:57  <Lukeus_Maximus> some university unit wants a HARD COPY of a report
17:18:06  <Lukeus_Maximus> gien I do a CS degree
17:18:09  <Lukeus_Maximus> *given
17:18:16  <Lukeus_Maximus> I deem this stupid
17:18:23  <Vinnie_nl> they need it monday i guess
17:18:32  <Lukeus_Maximus> the report still needs to be written
17:18:36  <Vinnie_nl> so you got a sunday to fix it
17:18:38  <Lukeus_Maximus> Tuesday
17:18:48  <Lukeus_Maximus> is the due date
17:19:12  <Lukeus_Maximus> basically, the unit has nothing whatsoever to do with CS
17:27:32  <Vinnie_nl> !password
17:27:32  <PublicServer> Vinnie_nl: badder
17:27:41  <PublicServer> *** Vinnie joined the game
17:27:46  <PublicServer> <Vinnie> hello
17:28:02  <PublicServer> *** Chris Booth has left the game (connection lost)
17:28:04  <PublicServer> *** Game paused (number of players)
17:28:18  <Chris_Booth> !password
17:28:18  <PublicServer> Chris_Booth: badder
17:28:26  <PublicServer> *** Game still paused (number of players)
17:28:28  <PublicServer> *** Chris Booth joined the game
17:28:34  <PublicServer> *** Game still paused (number of players)
17:28:34  <PublicServer> *** Game unpaused (number of players)
17:28:36  <PublicServer> *** Lukeus Maximus joined the game
17:28:38  <PublicServer> *** Chris Booth has joined company #1
17:30:20  <PublicServer> ***  made screenshot at 0002EBD0:
17:30:56  <PublicServer> <Vinnie> who is building?
17:32:02  <Lukeus_Maximus> oil isn't being converted to goods at the oil and rubber drop
17:32:05  <Lukeus_Maximus> sector 06
17:33:40  <PublicServer> <Vinnie> there are 2 oil drops
17:33:46  <PublicServer> <Vinnie> check sector 3
17:34:48  <PublicServer> <Vinnie> ohh nvm
17:35:17  <Lukeus_Maximus> now there's 2.6 mil + litres of oil going to waste
17:36:44  <Razaekel> !password
17:36:45  <PublicServer> Razaekel: hulled
17:36:57  <PublicServer> *** Razaekel joined the game
17:37:00  <PublicServer> <Vinnie> hello Razaekel
17:37:04  <PublicServer> <Razaekel> yo
17:37:18  <PublicServer> <Mazur> And itś the Razzmatazz....
17:38:46  <Lukeus_Maximus> also, check train 292
17:38:51  <Lukeus_Maximus> and all it is shared with
17:38:58  <Lukeus_Maximus> why "unload and pickup"
17:39:12  <Lukeus_Maximus> sorry "unload and take cargo"
17:39:18  <PublicServer> <Chris Booth> to get rid of the oil stock pile
17:39:34  <PublicServer> <Razaekel> there
17:42:18  <PublicServer> <Razaekel> cooking a pound of bacon atm
17:42:23  <PublicServer> <Razaekel> smells damn good
17:43:24  <PublicServer> <Chris Booth> I love beercan!
17:45:20  <PublicServer> ***  made screenshot at 000305AD:
17:47:13  <Mazur> Hmm, Raz, can I have some?
17:47:24  <PublicServer> <Razaekel> no!
17:47:26  <PublicServer> <Razaekel> mine!
17:47:29  <Mazur> :-(
17:47:39  <Mazur> Oh well, Iĺl get my own tomorrow, then.
17:47:45  <PublicServer> <Chris Booth> how many bacon sandwiches are you making Razaekel?
17:47:55  <PublicServer> <Razaekel> for omelettes
17:48:08  <Mazur> I gots nice stuffs for my own dinners, too.
17:48:23  <PublicServer> <Razaekel> bacon and cheese omelettes
17:48:30  <Mazur> I got a bag of sliced chestnut mushrooms, Raz.
17:48:44  <PublicServer> <Razaekel> eh
17:48:56  <PublicServer> <Razaekel> im not even sure what a chestnut mushroom is
17:49:20  <Mazur> Like a regular mnushroom, but with a slight nutty  flavour.
17:49:40  <PublicServer> <Razaekel> eh
17:49:45  <Mazur> Champignons.
17:49:46  <PublicServer> *** Mazur has left the game (connection lost)
17:49:54  <Mazur> No, I did not!
17:50:07  <Mazur> The game left me!
17:50:28  <PublicServer> <Vinnie> after 24 hours you got a connection lost
17:50:40  <Mazur> !password
17:50:40  <PublicServer> Mazur: cipher
17:50:55  <PublicServer> *** Mazur joined the game
17:51:28  <Mazur> Not quite that long, I was gone for a bit for some router work.
17:51:55  <Mazur> By choice.
17:52:05  <PublicServer> <Vinnie> cisco rules
17:52:15  <Mazur> Hah!
17:52:25  <Mazur> I kicked my Cisco our for a D-link.
17:52:31  <Mazur> :-)
17:52:42  <PublicServer> <Vinnie> fail
17:52:50  <PublicServer> <Vinnie> :P
17:53:04  <Mazur> That is what the Cisco did, yes.
17:53:47  <Mazur> complete fail on the incoming cable connection.
17:54:05  <Vinnie_nl> you did a no shut on the port?
17:54:25  <Mazur> I did nothing, it did it all by itself.
17:55:21  <Mazur> pretended the provider had died, even after several resets of hte cisco itself, and a reset of hte modem.
17:55:45  <Lukeus_Maximus> so why does each station have an exit buffer?
17:55:52  <Mazur> Only after a night offline it started working again.
17:56:11  <Vinnie_nl> cisco 878 or 877
17:56:34  <PublicServer> <Vinnie> so clear the platform Lukeus Maximus
17:56:53  <Lukeus_Maximus> I'll just accept it
18:00:20  <PublicServer> ***  made screenshot at 0003C6F5:
18:05:37  <PublicServer> *** Razaekel has left the game (connection lost)
18:15:21  <PublicServer> ***  made screenshot at 0003B277:
18:18:35  *** Sylf has quit IRC
18:25:00  *** MrD2DG has joined #openttdcoop
18:26:24  <MrD2DG> !password
18:26:24  <PublicServer> MrD2DG: finely
18:26:46  <PublicServer> *** MrD2DG joined the game
18:27:13  <PublicServer> <MrD2DG> Hi
18:30:04  <Lukeus_Maximus> Alert: the network is major blocked
18:30:09  <PublicServer> <MrD2DG> Juyst noticed it
18:30:21  <PublicServer> ***  made screenshot at 0003C4FB:
18:30:22  <Lukeus_Maximus> see "!alert"
18:31:11  <Lukeus_Maximus> can it be fixed?
18:31:17  <Lukeus_Maximus> permanently.
18:31:21  <PublicServer> <MrD2DG> I just fixed the jam
18:31:25  <PublicServer> <MrD2DG> Dunno about the lop though
18:31:47  <PublicServer> <Chris Booth> loop fixed
18:34:40  <PublicServer> <MrD2DG> The loop isnt fixed
18:34:50  <PublicServer> <MrD2DG> Theres another trains stuck on it atm
18:35:00  <Lukeus_Maximus> can we leave a marker on it
18:35:24  <Lukeus_Maximus> my bad
18:35:27  <Lukeus_Maximus> it has one
18:35:30  <PublicServer> <MrD2DG> :P
18:35:44  <PublicServer> <Vinnie> hello
18:35:48  <PublicServer> <MrD2DG> Hi
18:35:54  <PublicServer> <Chris Booth> wrong signals
18:35:56  <PublicServer> <MrD2DG> Oh
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18:37:48  <PublicServer> <Vinnie> something is still wrong
18:38:13  <PublicServer> *** Vinnie has joined company #1
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18:45:21  <PublicServer> ***  made screenshot at 00033F64:
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18:51:00  <PublicServer> <Chris Booth> nice clean computer finaly
18:57:23  <PublicServer> <MrD2DG> brb
19:00:21  <PublicServer> ***  made screenshot at 00034563:
19:15:22  <PublicServer> ***  made screenshot at 00035C8D:
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19:30:22  <PublicServer> ***  made screenshot at 000317F9:
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19:45:22  <PublicServer> ***  made screenshot at 0003382E:
20:00:23  <PublicServer> ***  made screenshot at 000372D3:
20:14:47  <MrD2DG> !password
20:14:47  <PublicServer> MrD2DG: pellet
20:15:08  <MrD2DG> !password
20:15:08  <PublicServer> MrD2DG: weaken
20:15:23  <PublicServer> ***  made screenshot at 0003528F:
20:15:28  <PublicServer> *** MrD2DG joined the game
20:18:18  <PublicServer> <Chris Booth> stupid summer time starting tomorrow mean I am getting up at 5am realy
20:18:18  <PublicServer> <Chris Booth> not 6am
20:18:28  <PublicServer> <Chris Booth> BST steeling my sleep
20:18:28  <PublicServer> <MrD2DG> Dammit forgot about that
20:18:42  <PublicServer> <MrD2DG> Meh ill be sleeping anyway :)
20:19:00  <PublicServer> <Chris Booth> I am getting up to watch the F1
20:19:27  <PublicServer> <MrD2DG> Ooh
20:19:34  <PublicServer> <MrD2DG> Still too early for me :P
20:30:23  <PublicServer> ***  made screenshot at 0002EF65:
20:45:23  <PublicServer> ***  made screenshot at 0003F193:
20:47:19  <PublicServer> <MrD2DG> wth
20:47:29  <PublicServer> <Chris Booth> whats wrong?
20:47:31  <PublicServer> <MrD2DG> TL17 trains getting lost
20:47:37  <PublicServer> <Chris Booth> where?
20:47:37  <PublicServer> <MrD2DG> @Apakuito Forest
20:47:56  <PublicServer> <Chris Booth> ooh I just add those
20:48:02  <PublicServer> <Chris Booth> they are not lost
20:48:02  <PublicServer> <MrD2DG> xD
20:48:05  <PublicServer> <MrD2DG> Oh ok
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21:00:24  <PublicServer> ***  made screenshot at 0000B52F:
21:14:18  <PublicServer> *** tneo joined the game
21:14:25  <PublicServer> <tneo> evening
21:14:27  <PublicServer> <MrD2DG> Hi
21:14:55  <PublicServer> <Chris Booth>  hi tneo
21:15:25  <PublicServer> ***  made screenshot at 000321F1:
21:16:16  <Tray> !password
21:16:16  <PublicServer> Tray: gaiety
21:16:34  <PublicServer> *** Tray joined the game
21:16:58  <PublicServer> <MrD2DG> Hi
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21:21:12  <PublicServer> <Chris Booth> SLH 05 02 is so empty
21:21:32  <PublicServer> <MrD2DG> I would've thought it woudl be busy
21:21:42  <PublicServer> <MrD2DG> Quite a few industries connected
21:21:45  <PublicServer> <Chris Booth> yes
21:22:13  <PublicServer> <MrD2DG> Work hasnt been signed
21:22:25  <PublicServer> <Chris Booth> SLH 05 02 is all mine
21:22:35  <PublicServer> <MrD2DG> Oh
21:22:55  <PublicServer> <Chris Booth> didn't think it needed that many /Chris Booth signs
21:23:14  <PublicServer> <MrD2DG> I guess every sector has trains now except sector 4 which is sorta non-existant atm
21:23:50  <PublicServer> <Chris Booth> Sector has a busy drop station
21:24:13  <PublicServer> <MrD2DG> Yeah i know, still primaries to connect though
21:24:23  <PublicServer> <Chris Booth> build an SLH then
21:24:30  <PublicServer> <Chris Booth> I don't mind helping
21:24:32  <PublicServer> <MrD2DG> I will later :)
21:25:38  <PublicServer> * Chris Booth just went to town an a 18\" pizza
21:26:07  <PublicServer> <MrD2DG> :P Didnt even know you could get 18's normally the biggest i see is 16
21:26:09  <PublicServer> <MrD2DG> *15
21:26:31  <PublicServer> <Chris Booth> there is a pizza place near me that does 18s
21:26:33  <PublicServer> <Tray> Who's tha guy complaining at my transferstation in sector 06? I don't get the point. ):
21:26:47  <PublicServer> <Chris Booth> that box is almost as wide as a door
21:26:54  <PublicServer> <MrD2DG> xD
21:27:04  <PublicServer> <MrD2DG> I dunno who left those signs Tray
21:27:14  <PublicServer> <Chris Booth> ooh I had to fix alot of that earlier Tray
21:27:18  <PublicServer> <Chris Booth> but not my signs
21:27:33  <PublicServer> <Tray> what did you change?
21:27:41  <PublicServer> <Tray> I don't see any change o:_
21:27:55  <PublicServer> <Chris Booth> I have signed them for you
21:28:26  <PublicServer> <Chris Booth> it blocks the entrance until the train has cleared
21:29:04  <PublicServer> <Tray> oh okay.
21:30:25  <PublicServer> ***  made screenshot at 00029758:
21:30:26  <PublicServer> <Chris Booth> we have a train race :D
21:30:34  <PublicServer> <MrD2DG> where? :P
21:30:40  <PublicServer> <Chris Booth> train 351
21:30:56  <PublicServer> <Chris Booth> ended now
21:30:58  <PublicServer> <Chris Booth> 351 won
21:31:06  <PublicServer> <MrD2DG> Awww
21:31:24  <PublicServer> <Tray> we#ve already jams at BBH04 \:
21:31:34  <PublicServer> <MrD2DG> Yeah i noticed its getting slow
21:31:46  <PublicServer> <MrD2DG> Trains often have to queue for the loops
21:32:48  <PublicServer> <Tray> this will cause a lot of problems when the lines gettin more load \:
21:32:54  <PublicServer> <MrD2DG> Even BBH03 is clogging
21:33:04  <PublicServer> <Chris Booth> yes I don't like these buffers in the BBHs
21:33:15  <PublicServer> <Chris Booth> they are to slow to empty
21:33:33  <PublicServer> <Chris Booth> TBH you have used thos buffers you need 2 of them
21:33:35  <PublicServer> <MrD2DG> I agree they just cause jams, Isnt there a way to only make trains use them when the line ahead is full
21:33:37  <PublicServer> <Chris Booth> rather than 1
21:34:11  <PublicServer> <Tray> I agree with CB those puffers are a signal gap -> double them
21:34:25  <PublicServer> <MrD2DG> Many are doubled
21:34:31  <PublicServer> <MrD2DG> still slow
21:34:41  <PublicServer> <MrD2DG> BBH03 for example
21:35:03  <PublicServer> <Chris Booth> not like BBH 03
21:35:05  <PublicServer> <Tray> Where i BBH03 is a doubled buffer
21:35:07  <PublicServer> <Tray> ?
21:35:19  <PublicServer> <MrD2DG> 1 lines splits into 2 buffers
21:35:40  <PublicServer> <Chris Booth> needs 4 buffers not 2
21:36:01  <PublicServer> <MrD2DG> Ahh so quadruple them you mean since im sure most already have 2
21:37:38  <PublicServer> <Tray> Whatever, we need to do something.
21:40:07  <PublicServer> <Tray> Hrm.
21:40:47  <PublicServer> <MrD2DG> Well who wants to start :D
21:40:49  <PublicServer> <Tray> Isn't it possible to build a on-purpose-buffer by using three fail-saves after each loop?
21:41:15  <PublicServer> <MrD2DG> on purpose?
21:41:29  <PublicServer> <Tray> I meant demand
21:41:39  <PublicServer> <Tray> sorry
21:41:42  <PublicServer> <MrD2DG> Oh
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21:45:26  <PublicServer> ***  made screenshot at 00033E03:
21:46:27  <Sylf> !password
21:46:27  <PublicServer> Sylf: grotto
21:47:17  <PublicServer> *** Sylf joined the game
21:47:20  <PublicServer> <Sylf> ello
21:47:20  <PublicServer> <Chris Booth> welcome Sylf
21:47:23  <PublicServer> <MrD2DG> Hi
21:47:25  <PublicServer> <Chris Booth> ello ello
21:50:57  <PublicServer> <Tray> hrm I've an Ideaof such an on-demand-buffer, but it will need 2 logictrains
21:51:15  <PublicServer> <MrD2DG> You made a test version?
21:51:49  <PublicServer> <Tray> I'm working on it.
21:52:01  <PublicServer> <MrD2DG> ok
22:00:26  <PublicServer> ***  made screenshot at 00026433:
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22:07:23  <PublicServer> <Tray> Hrm.
22:08:21  <PublicServer> <Tray> It seems that the train logic is pretty fucked, when it eats itself. \:
22:08:27  <PublicServer> <MrD2DG> xD
22:08:29  <PublicServer> <Vinnie> hello ppl
22:08:33  <PublicServer> <MrD2DG> Hey
22:08:41  <PublicServer> <Vinnie> logic?
22:09:41  <PublicServer> <Tray> Well a train will cycle through those bufferts until it's completly buffered.
22:10:16  <PublicServer> <Tray> But at least with some fail-save we can add a possibility of zero cycles in the buffer, when the lines ar free
22:12:06  <PublicServer> <Vinnie> Tray where are you working?
22:12:15  <PublicServer> <Tray> at !42
22:12:45  <PublicServer> <Tray> What do you think about it? It should add some speed to buffers
22:14:51  <PublicServer> <Vinnie> it does not work
22:14:55  <PublicServer> <Tray> yep
22:14:59  <PublicServer> <Tray> I'm thinking. (:
22:15:26  <PublicServer> ***  made screenshot at 0002624B:
22:15:43  <PublicServer> *** Vinnie has joined company #1
22:17:44  <PublicServer> <Vinnie> sometginh like that with more prio's?
22:17:46  <PublicServer> <Tray> this should work
22:18:07  <PublicServer> <Tray> oh it doesn't. \:
22:18:47  <PublicServer> <Tray> hrm
22:18:53  <PublicServer> <Tray> your's is pretty nice
22:18:59  <PublicServer> <MrD2DG> Ugh
22:19:09  <PublicServer> <Chris Booth> lol
22:19:17  <PublicServer> <Chris Booth> don't bribe
22:19:29  <PublicServer> <MrD2DG> I know but its easier :)
22:20:12  <PublicServer> <Chris Booth> area 42 hay :D
22:20:24  <PublicServer> <MrD2DG> :P
22:20:56  <PublicServer> <Vinnie> and do not forget the failsafe
22:21:01  <PublicServer> <Tray> yep
22:21:05  <PublicServer> <Tray> hrm
22:21:27  <PublicServer> <Tray> combining of shifter and buffers looks good to me.
22:23:10  <PublicServer> <Vinnie> like that
22:23:30  <PublicServer> <Tray> I got the point. (:
22:23:32  <PublicServer> <Vinnie> but i am taking over
22:23:49  <PublicServer> <Tray> no no it's nice
22:24:19  <PublicServer> <Tray> one problem is, that a buffered train and a shifting train could cause problems.
22:24:58  <PublicServer> <Tray> yeah something. (:
22:25:00  <PublicServer> <Vinnie> no more
22:26:03  <PublicServer> <Tray> I want to see it in action, would you be so kind to add it somewhere?
22:26:50  <PublicServer> <Vinnie> hard question
22:28:17  <PublicServer> <Tray> Hrm.
22:28:28  <PublicServer> <Tray> I'll add it to my SLH 06-01
22:28:42  <PublicServer> <Tray> I think there's onough space
22:30:26  <PublicServer> ***  made screenshot at 00023C32:
22:32:02  <PublicServer> <Vinnie> got enough space?
22:38:08  <PublicServer> <Vinnie> oke im off for tonight
22:38:12  <PublicServer> <Vinnie> cya
22:38:14  <PublicServer> <MrD2DG> BB
22:38:18  <PublicServer> <Chris Booth> #bb Vinnie
22:38:20  <PublicServer> *** Vinnie has left the game (leaving)
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22:45:26  <PublicServer> ***  made screenshot at 00039CF3:
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23:00:27  <PublicServer> ***  made screenshot at 0002DC5A:
23:00:51  <PublicServer> <Tray> CB would you be so kind and lower the train maximum?
23:01:09  <PublicServer> <Tray> another 600 trains will break actually every BBH (:
23:01:11  <PublicServer> <Chris Booth> me?
23:01:17  <PublicServer> <Chris Booth> I am not a member
23:01:20  <PublicServer> <Chris Booth> I can't
23:01:22  <PublicServer> <Tray> Oh.
23:01:26  <PublicServer> <MrD2DG> Well i doubt there will be 600 more on by tomorrow
23:01:59  <PublicServer> <Tray> open fund new industry -> click click click -> 600 trains o:
23:02:08  <PublicServer> <Chris Booth> lol
23:02:15  <PublicServer> <MrD2DG> :P
23:02:27  <PublicServer> <Chris Booth> does !admin work here?
23:02:32  <PublicServer> <Chris Booth> or only on stable
23:02:38  <PublicServer> <MrD2DG> Never tried
23:02:40  *** ODM has quit IRC
23:02:48  <PublicServer> <Chris Booth> no only on stable
23:02:50  <PublicServer> <Tray> by the way
23:03:03  <PublicServer> <Tray> what is the stable server? I do only know this one.
23:03:09  <PublicServer> <MrD2DG> Really?
23:03:25  <PublicServer> <Tray> It's just the same but stable ottd? Or something different?
23:03:25  <PublicServer> <Chris Booth> the stable server is found @ #openttdcoop.stable
23:03:33  <PublicServer> <MrD2DG> Its just a server for i guess new people
23:03:36  <PublicServer> <Chris Booth> it has lots of noobs on it
23:03:42  <PublicServer> <MrD2DG> Uses the latest stable/beta/RC
23:04:00  <PublicServer> <Tray> I think I'll stick to this server here. (:
23:04:11  <PublicServer> *** Sylf has left the game (connection lost)
23:04:27  <PublicServer> <MrD2DG> :P It has its good moments, and the games are quicker no week long planning
23:04:30  <PublicServer> <Chris Booth> stable it a good place to pass times
23:04:36  <PublicServer> <Chris Booth> when progress is slow here
23:05:02  <PublicServer> <Tray> when progress is slow here, I do my reallife stuff. \:
23:05:40  <PublicServer> <Tray> my shifter failed and I don't know how. \:
23:05:47  <PublicServer> <MrD2DG> :P
23:06:21  <PublicServer> <Tray> any help at SLH 06-01? The fail-save did not work, I messed up?
23:07:04  <PublicServer> <MrD2DG> I have no idea, dont really build coop style
23:07:26  <PublicServer> <Chris Booth> fail safe like that will not work there TBH
23:07:39  <PublicServer> <Tray> why?
23:07:45  <PublicServer> <Chris Booth> for the fact that you realy need SML for a fail safe joiner
23:08:34  <PublicServer> <Tray> but ... this is a SML shifter wich gives prio to a buffered train
23:08:55  <PublicServer> <Tray> So what's the problem?
23:09:43  <PublicServer> <Chris Booth> fail safes only work when you can join at full speed
23:09:58  <PublicServer> <Chris Booth> so a busy line like that will never work with  such a long TL
23:10:08  <PublicServer> <Chris Booth> how often do you get a gap of 19 on that line?
23:10:21  <PublicServer> <Tray> why does fail save only work with full speed?
23:10:43  <PublicServer> <Chris Booth> Tray have you read the fail safe wiki or blog?
23:10:53  <PublicServer> <Tray> both, tbh.
23:11:34  <PublicServer> <Tray> I mean I get the point that for fail-save they have to be at full speed - but these trains have insane acceleration
23:11:44  <PublicServer> <Chris Booth> yes
23:11:51  <PublicServer> <Tray> so?
23:11:59  <PublicServer> <Chris Booth> but for a fail safe to work you need TL+2 gap
23:12:03  <PublicServer> <Chris Booth> so that is 19
23:12:18  <PublicServer> <Chris Booth> and trains must be at full speed(doesn't matter here)
23:12:30  <PublicServer> <Tray> gap 19 on ML?
23:12:38  <PublicServer> <Chris Booth> since that line is stop/start the ML you are joining is not full speed
23:12:46  <PublicServer> <Chris Booth> yes gap of 19 tiles on the ML
23:12:57  <PublicServer> <Tray> Well I made that the prio is 19 tiles long
23:13:07  <PublicServer> <Chris Booth> yes that is fine
23:13:32  <PublicServer> <Chris Booth> its the fact that the is to busy
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23:13:46  <PublicServer> <Chris Booth> so the fail safe does its job
23:13:46  <PublicServer> <Tray> So you just say the shifter is senseless not that it's build uncorrect?
23:13:50  <PublicServer> <Chris Booth> and fuffers the train
23:13:58  <PublicServer> <Chris Booth> yes
23:14:02  <PublicServer> <Chris Booth> its built fine
23:14:08  <PublicServer> <Tray> Hrm.
23:14:51  <PublicServer> <Tray> but the problem was
23:15:22  <PublicServer> <Chris Booth> has someone put 2 ways on a split on the ML?
23:15:27  <PublicServer> ***  made screenshot at 0002B876:
23:15:35  <PublicServer> <Chris Booth> train 59 and 135
23:15:37  <PublicServer> <MrD2DG> Oh i know why they were lost
23:15:48  <PublicServer> <MrD2DG> If they are going to sector 4 its because i was doing work
23:15:56  <PublicServer> <MrD2DG> On an SLH interrupted the ML
23:16:11  <PublicServer> <Chris Booth> yes they are sector 4 trains
23:16:29  <PublicServer> <MrD2DG> Thats why then
23:16:34  <PublicServer> <Chris Booth> jaming my SLH
23:16:36  <PublicServer> <Chris Booth> ggggggrrrr
23:16:38  <PublicServer> <MrD2DG> :)
23:16:48  <PublicServer> <Chris Booth> :-P
23:17:13  <PublicServer> <MrD2DG> Anyoen up for building an transfer station in sector 4?
23:17:15  <PublicServer> <MrD2DG> :)
23:20:25  <PublicServer> <Chris Booth> I hate sector 4 trains
23:20:34  <PublicServer> <MrD2DG> Lol still jamming?
23:20:40  <PublicServer> <Chris Booth> just stoped
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23:24:21  <PublicServer> <MrD2DG> Yay first sector 4 feeders!
23:25:10  <PublicServer> *** mfb joined the game
23:25:13  <PublicServer> <mfb> hi
23:25:16  <PublicServer> <MrD2DG> Hi
23:25:19  <PublicServer> <Chris Booth> hi mfb
23:25:37  <PublicServer> <mfb> 4 feeders?
23:26:08  <PublicServer> <MrD2DG> First sector 4 feeders
23:26:11  <PublicServer> <mfb> where?
23:26:18  <PublicServer> <MrD2DG> In sector 4 :P
23:26:20  <PublicServer> <mfb> ah just trains
23:26:25  <PublicServer> <MrD2DG> Yeah
23:26:39  <PublicServer> <MrD2DG> No transfers yet so only direct feeders possible
23:30:28  <PublicServer> ***  made screenshot at 000334B3:
23:44:40  <PublicServer> <mfb> ?
23:44:50  <PublicServer> <MrD2DG> ?
23:45:04  <PublicServer> <Chris Booth> ?
23:45:08  <PublicServer> <mfb> what was wrong?
23:45:12  <PublicServer> <MrD2DG> Where
23:45:26  <PublicServer> <mfb> BBH04
23:45:28  <PublicServer> ***  made screenshot at 000370CA:
23:45:42  <PublicServer> <mfb> now it is broken
23:48:37  <PublicServer> <Chris Booth> more soding lost trains
23:48:41  <PublicServer> <Chris Booth> blocking my SLH
23:48:47  <PublicServer> <MrD2DG> From?
23:48:58  <PublicServer> <MrD2DG> Hmm Sector 5
23:49:00  <PublicServer> <Chris Booth> BBH 04 work
23:49:08  <PublicServer> <MrD2DG> Oh
23:49:10  <PublicServer> <Tray> I made a doubled buffer at BBH04
23:49:21  <PublicServer> <mfb> btw. what did you fix there?
23:49:27  <PublicServer> <mfb> @chris
23:49:36  <PublicServer> <Chris Booth> your priors
23:49:40  <PublicServer> <Chris Booth> and your buffers
23:49:52  <PublicServer> <mfb> twoways?
23:49:58  <PublicServer> <Chris Booth> quite a few of your proirs could be entered
23:50:02  <PublicServer> <Chris Booth> so trains go stuck in them
23:50:11  <PublicServer> <mfb> strange
23:50:17  <PublicServer> <Chris Booth> and you connected some priors to each other
23:50:38  <PublicServer> <mfb> ?
23:51:33  <PublicServer> <mfb> oh
23:51:35  <PublicServer> <Tray> I think more of the buffers should be doubled
23:52:58  <PublicServer> <mfb> shorten prios will help, too
23:53:20  <PublicServer> <Tray> well, but buffers are a huge gap
23:53:36  <PublicServer> <Tray> I mean a complete TL 17 has to roll in and out
23:53:36  <PublicServer> <mfb> that's why each line got two of them
23:53:43  <PublicServer> <Tray> wich is gap 17 + some presignal stuff
23:53:46  <PublicServer> <MrD2DG> Two wasnt enough
23:53:58  <PublicServer> <Tray> or did I miss something?
23:54:01  <PublicServer> <mfb> now it has 3
23:54:27  <Tray> @gap 17
23:54:27  <Webster> Tray: For Trainlength of 17: <= 23 needs 2, 24 - 42 needs 3, 43 - 61 needs 4.
23:54:44  <PublicServer> <mfb> gap is ~23
23:54:50  <PublicServer> <Chris Booth> no it isnt
23:54:55  <PublicServer> <MrD2DG> That doesnt accoutn for trains slowing down though?
23:55:01  <PublicServer> <MrD2DG> Takes ages to clear a buffer
23:55:05  <PublicServer> <Tray> it's not?
23:55:05  <PublicServer> <Chris Booth> it 2*tl + track length
23:55:09  <PublicServer> <MrD2DG> Not like on a bridge/tunnel
23:55:19  <PublicServer> <Tray> why two times tl?
23:55:19  <PublicServer> <Chris Booth> so its 34 + 8
23:55:29  <PublicServer> <Chris Booth> train loops full length twice
23:55:35  <PublicServer> <Chris Booth> once to get into buffer
23:55:37  <PublicServer> <Chris Booth> once to get out
23:55:43  <PublicServer> <mfb> that are 17 tiles extra
23:55:45  <PublicServer> <Chris Booth> and then track length
23:55:47  <PublicServer> <mfb> not 2*17
23:55:47  <PublicServer> <Tray> oh yeah
23:55:59  <PublicServer> <Chris Booth> so m17+17+8
23:56:05  <PublicServer> <Chris Booth> that is your gap for each buffer
23:56:11  <PublicServer> <mfb> no
23:56:19  <PublicServer> <Chris Booth> yes mfb
23:56:25  <PublicServer> <mfb> with a regular line, a train has to go in, too
23:56:43  <PublicServer> <mfb> the interesting point is the distance between two trains
23:56:45  <PublicServer> <mfb> that is 17+x
23:56:51  <PublicServer> <mfb> 17 for roll-out
23:56:54  <PublicServer> <Chris Booth> count the tiles the train travels in the buffer
23:57:01  <PublicServer> <mfb> that is not the signal gap
23:57:06  <PublicServer> <Chris Booth> yes it is
23:57:11  <PublicServer> <Chris Booth> in this situation
23:57:13  <PublicServer> <mfb> see sign
23:57:37  <PublicServer> <Tray> the problem is that the train in the loop seem to take one extra loop before leaving the loop wich is another 4 tile gap
23:57:39  <PublicServer> <Chris Booth> mfb you are not understanding
23:57:42  <PublicServer> <Tray> *6 tiles
23:57:57  <PublicServer> <mfb> give or take some tiles (they should not doo an extra loop=
23:58:07  <PublicServer> <mfb> but TL17 only counts once in the loops
23:58:11  <PublicServer> <Chris Booth> in the buffer the gap effectively is the distance it has to travel
23:58:24  <PublicServer> <mfb> no
23:58:28  <PublicServer> <Chris Booth> yes
23:58:38  <PublicServer> <mfb> unless you subtract one TL
23:58:49  <PublicServer> <Chris Booth> why would you subtract it
23:58:55  <PublicServer> <mfb> signal gap determines the minimal distance between two trains
23:59:01  <PublicServer> <mfb> which is TL+x in the buffers
23:59:03  <PublicServer> <mfb> not 2TL+x
23:59:27  <PublicServer> <Chris Booth> no signal gap is the minimum distance travelsd befor a signal
23:59:47  <PublicServer> <Chris Booth> the train has to travel atleast 2xTL in the buffer + buffer length
23:59:56  <PublicServer> <Chris Booth> that is why it is 2TLs

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