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Log for #openttdcoop on 3rd April 2011:
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00:12:37  *** Desrik has joined #openttdcoop
00:12:53  <Desrik> !dl win32
00:12:53  <PublicServer> Desrik: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-windows-win32.zip
00:13:22  <Chris_Booth> hi Desrik
00:13:29  <Desrik> Hey
00:16:28  <Chris_Booth> Desrik: you know you can use an auto updater
00:16:39  <Chris_Booth> so you can then have just one directory
00:16:44  <Desrik> on a different computer
00:16:50  <Chris_Booth> ooh i see
00:17:16  <Chris_Booth> ignor me then :P
00:20:23  <Desrik> lol yeah but i still use one directory for all grfs and graphics/music/sound data
00:20:41  <Desrik> all i do is unzip and play
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00:27:44  <Desrik>  !pw
00:27:50  <Desrik> !password
00:27:50  <PublicServer> Desrik: amidst
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00:51:19  <MrD2DG> !password
00:51:19  <PublicServer> MrD2DG: amidst
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09:56:54  <Lukeus_Maximus> !password
09:56:54  <PublicServer> Lukeus_Maximus: totems
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11:38:31  <notch> !download lin
11:38:31  <PublicServer> notch: http://binaries.openttd.org/nightlies/trunk/r22255/openttd-trunk-r22255-linux-generic-i686.tar.xz
11:41:38  <notch> !password
11:41:39  <PublicServer> notch: totems
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12:48:08  <Vinnie_nl> !password
12:48:08  <PublicServer> Vinnie_nl: blonds
12:48:09  <Vinnie_nl> \
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12:48:42  <PublicServer> <Vinnie> still only 2 plans
12:48:52  <PublicServer> <Mazur> 3, but indeed.
12:48:56  <PublicServer> <Vinnie> time to see if i can come up with something
12:49:15  <PublicServer> *** Vinnie has joined company #1
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12:49:28  <PublicServer> <Mazur> I still need to plaqy with my twospeed idea. before I can submist it.
12:50:02  <PublicServer> <Vinnie> 2 different engines on one track?
12:50:13  <PublicServer> <Mazur> With overtaking tracks.
12:50:19  <PublicServer> <Vinnie> same TL?
12:50:40  <PublicServer> <Mazur> Depends on how my tests go, I suppose.
12:50:58  <PublicServer> <Vinnie> are you testing SP?
12:51:01  <PublicServer> <Mazur> I will.
12:51:22  <V453000> why would you ever make 2 different speeds, that just leads to splitting trains which you could do through waypoints :)
12:51:38  <PublicServer> <Mazur> I have a habit of using too large maps,which are a drag to play solo.
12:51:57  <Mazur> For fun?
12:52:12  <Mazur> Or is that an alien concept that lives only in my head?>
12:52:21  <hylje> wat
12:52:27  <V453000> no, the concept is fine but the split does not need anything else but a waypoint
12:52:27  <glevans2> omg, your an alien?
12:52:28  <Mazur> Because it would be different, V.
12:52:40  <Mazur> I am.
12:52:42  <V453000> which just leads to splitting trains to 2 different networks
12:52:51  <PublicServer> <Vinnie> i also got a little idea but its huge overkill
12:52:52  <Mazur> Stranger in a strange land.
12:53:05  <XeryusTC> 2 different speeds on the same network is a bit odd :o
12:53:24  <Mazur> Yes, but could be fun.
12:53:25  <PublicServer> <Vinnie> maybe not if you split them cargo and pax
12:53:32  <XeryusTC> and the faster trains will have to stop/start all the time which on heavy traffic networks can lead to rolling jams :(
12:53:38  <PublicServer> <Mazur> For instance.
12:53:45  <PublicServer> <Mazur> Or primary/secondary.
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12:54:02  <XeryusTC> with UKRS it would make sense to have goods on maglev :P
12:54:08  <XeryusTC> !archive
12:54:08  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
12:54:12  <V453000> simply said, but you just never want to reach 2 different speeds. Because if you do, you try to _SPLIT_ them. Which you could have reached in the beginning by making two networks, which will at least partially become the result.
12:54:17  <Mazur> That is what I'd resxearch for avoiding, X.
12:54:43  <XeryusTC> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_01_-_10#gameid_065
12:54:46  <XeryusTC> take a look at that
12:54:49  <XeryusTC> not two different speeds
12:55:08  <XeryusTC> but it literally had a maglev network build overnight
12:57:12  <PublicServer> <Vinnie> wierd a frech town name set without paris
12:58:02  <Mazur> Look in the SE.
12:58:08  <Mazur> Alonf the coast.
12:58:14  <XeryusTC> !password
12:58:14  <PublicServer> XeryusTC: daunts
12:58:22  <PublicServer> *** XeryusTC joined the game
12:58:43  <PublicServer> <Mazur> Or at sign: !here
12:58:57  <PublicServer> <Vinnie> that can be i no way the SE
12:59:11  <PublicServer> <XeryusTC> that's just the east :P
12:59:15  <PublicServer> <Mazur> SSE, then.
12:59:26  <PublicServer> <XeryusTC> the map is wrong in comparison to the compass imo
12:59:28  <PublicServer> <Vinnie> if you go north you fall off the map
12:59:38  <PublicServer> <XeryusTC> it makes more sense to have the short side at n/s imo
12:59:48  <PublicServer> <Mazur> Ah, yes, sorry, had a spurious bit of rotation in my head, there.
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13:01:58  <XeryusTC> i should kick notch for being an imposter :O
13:06:10  <PublicServer> ***  made screenshot at 00010426: http://ps.openttdcoop.org/publicserver/webcam/00010426.png
13:08:13  <PublicServer> <Mazur> Should we not upgrade the planes to something better?  Like a boeing 707?
13:08:31  <PublicServer> <Vinnie> maybe
13:15:17  <PublicServer> <Vinnie> hmm i got an idea
13:15:24  <PublicServer> <Vinnie> finally
13:28:00  <PublicServer> *** Vinnie has joined spectators
13:28:06  <PublicServer> <Vinnie> cya later maz
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14:25:08  <V453000> !password
14:25:08  <PublicServer> V453000: zanied
14:25:24  <PublicServer> *** Game still paused (number of players)
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14:25:24  <PublicServer> <V453000> hi
14:25:24  <PublicServer> *** V453000 joined the game
14:28:05  <Ammler> !info
14:28:05  <PublicServer> Ammler: #:1(Orange) Company Name: 'Beaujolais Transport'  Year Founded: 1950  Money: 10128729  Loan: 0  Value: 11524364  (T:0, R:0, P:11, S:0) unprotected
14:28:27  <Ammler> oh, already archived the nice game?
14:28:57  <Ammler> and beer to all :-)
14:29:15  <planetmaker> :-P Kamillentee to you? ;-)
14:35:00  <V453000> :P
14:35:09  <V453000> nobody was playing it anymore
14:42:47  <PublicServer> *** V453000 has left the game (leaving)
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15:10:03  <Ammler> V453000: so it failed?
15:10:17  <V453000> why would it fail :)
15:10:19  <Ammler> I really liked the idea
15:10:50  <Ammler> well, I mgiht check the save but the last time I was on, there weren't many trains
15:11:18  <V453000> there is a full network that got barely rid of jams :)
15:11:44  <V453000> there could have been some expansions made but nobody did put any effort, so I unjammed the most congested parts and ended it
15:14:04  <planetmaker> what was the idea of the last game?
15:14:33  <V453000> crazy TL17 trains with CL1 basically
15:15:01  <planetmaker> :-O
15:15:07  <V453000> where we exploited the feature that a train cannot crash into itself, so you could "stack" the TL17 train into a 6 tile long circle
15:15:58  <V453000> see the final sav yourself :)
15:35:58  <Yso> !password
15:35:58  <PublicServer> Yso: crusts
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15:44:56  <JamesG> !password
15:44:56  <PublicServer> JamesG: crusts
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15:45:42  <JamesG> Hello
15:45:44  <PublicServer> <Chris Booth> we need more plans
15:46:24  <JamesG> I would like to do something with the farms
15:46:28  <PublicServer> <Chris Booth> Player: please change your name
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15:47:10  <Lukeus_Maximus> right
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15:47:22  <Lukeus_Maximus> I'm going to lay down an SML plan
15:47:29  <Lukeus_Maximus> wait
15:47:33  <XeryusTC> sml :(
15:47:39  <PublicServer> <Chris Booth> and james no building in the mm
15:47:58  <PublicServer> <Chris Booth> SML is different
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15:48:05  <Lukeus_Maximus> SML isn't bad
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15:48:19  <PublicServer> <Chris Booth> its a bit bori
15:48:20  <XeryusTC> sml is boring :(
15:48:23  <PublicServer> <Chris Booth> boring
15:48:27  <Lukeus_Maximus> I see
15:48:36  <Lukeus_Maximus> my nightly is failing.
15:48:39  <PublicServer> <Chris Booth> everything is the same
15:48:41  <Lukeus_Maximus> Redownload?
15:48:45  <Gumili> oh, new game at last, awesome
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15:49:28  <V453000> SML is completely stupid :) no offence
15:50:03  <V453000> !password
15:50:03  <PublicServer> V453000: crusts
15:50:13  <Lukeus_Maximus> I found a nice way of doing the line transfers without penalties
15:50:14  <PublicServer> *** V453000 joined the game
15:50:22  <PublicServer> <V453000> hi :)
15:50:38  <V453000> transfers? penalties?
15:51:26  <PublicServer> <V453000> Chris Booth: do you realize that your Factory area will be massively overcrowded in compare to the other parts of map in your plan?
15:51:44  <Lukeus_Maximus> so SML consists of several same-direction lines
15:51:50  <PublicServer> <Chris Booth> yes V453000
15:51:58  <PublicServer> <Chris Booth> that is why factory is on its own
15:52:05  <PublicServer> <V453000> uhm, ok..
15:52:09  <Lukeus_Maximus> all traffic goes on and off on the first line
15:52:29  <PublicServer> <Chris Booth> town drop - factory will be the most busy part
15:52:33  <Lukeus_Maximus> trains move up to the second line when trains are entering on the first line
15:52:43  <PublicServer> <V453000> well, if we get oil rigs on the edge of the map, refinery will be strong as well
15:53:01  <PublicServer> <V453000> Oil goods go there too
15:53:13  <PublicServer> <Chris Booth> but with TL2 LL_RR we will need to expand
15:53:15  <PublicServer> <V453000> where they could go over the middle ML, which would make at least some sense to me
15:54:21  <PublicServer> <V453000> all your goods trains go in one spot, I suggest rerouting oil + wood goods through the middle ML
15:54:44  <Lukeus_Maximus> !password
15:54:44  <PublicServer> Lukeus_Maximus: quaver
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15:55:35  <Lukeus_Maximus> inb4 the I disconnect
15:55:43  <Lukeus_Maximus> *-the
15:55:49  <PublicServer> <Chris Booth> V453000 I might change the middle
15:55:59  <PublicServer> <Chris Booth> so it runs north - south
15:56:07  <PublicServer> <Chris Booth> rather than east - west
15:57:33  <PublicServer> <V453000> that makes more sense :)
15:57:42  <PublicServer> <Chris Booth> yes it does
15:58:02  <PublicServer> <Chris Booth> so oil and steel will use middle
15:59:29  <PublicServer> <Chris Booth> what is the betting that my plan doesn't win
16:00:21  <PublicServer> <V453000> why wouldnt it :)
16:00:39  <PublicServer> <Chris Booth> Yours always wins
16:01:53  <PublicServer> <V453000> not always :)
16:02:20  <PublicServer> <Chris Booth> when was the last none V453000 game?
16:02:58  <PublicServer> <Chris Booth> think your plans have won atleast the last 3 games
16:03:00  <PublicServer> <Chris Booth> maybe 4
16:04:18  <PublicServer> *** Lukeus Maximus has left the game (leaving)
16:05:18  <PublicServer> <Chris Booth> V453000: just 1 thing about your plan. not sure there have ever been any games with 2 networks which both networks get equal attention
16:05:36  <PublicServer> <Chris Booth> I know one of my plans which won was a 2 network game
16:05:46  <PublicServer> <Chris Booth> psg 135
16:05:57  <PublicServer> <Chris Booth> which is the exception
16:06:00  <PublicServer> <Chris Booth> and not the rule
16:06:15  <PublicServer> ***  made screenshot at 00004531: http://ps.openttdcoop.org/publicserver/webcam/00004531.png
16:07:37  <PublicServer> <Chris Booth> wasn't 135
16:07:43  <PublicServer> <Chris Booth> that is the lost game
16:10:06  <PublicServer> *** V453000 has left the game (connection lost)
16:13:15  <Chris_Booth> V453000: psg 143
16:13:23  <Chris_Booth> had a similar idea
16:16:24  <V453000> !password
16:16:24  <PublicServer> V453000: tucked
16:16:29  <V453000> he, know that one :)
16:16:42  <PublicServer> *** V453000 joined the game
16:20:34  <PublicServer> <V453000> this feels nicer :)
16:21:16  <PublicServer> ***  made screenshot at 00003F6A: http://ps.openttdcoop.org/publicserver/webcam/00003F6A.png
16:22:00  <Chris_Booth> 143 was ok, just got finished to soon
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16:36:16  <PublicServer> ***  made screenshot at 00004765: http://ps.openttdcoop.org/publicserver/webcam/00004765.png
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17:02:44  <XeryusTC> !password
17:02:44  <PublicServer> XeryusTC: psalms
17:02:50  <PublicServer> *** Game still paused (number of players)
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18:07:42  <PublicServer> <tneo> voting done yeT?
18:08:41  <XeryusTC> not even started i think
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21:13:26  <Mazur> !password
21:13:26  <PublicServer> Mazur: finely
21:13:37  <PublicServer> *** Game still paused (number of players)
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21:13:46  <Mazur> Don;t you mean: finally?>
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21:14:59  <Lukeus_Maximus> That's not 6 letters and you know it.
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22:08:11  <Chris_Booth> I had booths the otherday
22:08:15  <Chris_Booth> and I loled
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22:14:07  <PublicServer> <1ntexon> hey
22:14:10  <V453000> hi
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23:18:21  <Sylf> !password
23:18:21  <PublicServer> Sylf: raider
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