Log for #openttdcoop on 21st April 2011:
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00:00:27  <PublicServer> <Sylf> not so fast
00:00:56  <PublicServer> <Mazur> Just backtracking some line from the SLH.
00:01:23  <PublicServer> <Benny> Man, I'll skip this game.
00:01:29  <PublicServer> <Mazur> Without Ting half a mountain.
00:01:33  <PublicServer> <Benny> These GRFs make my eyes hurt.
00:01:35  <PublicServer> <Benny> 'later
00:01:40  <PublicServer> *** Benny has left the game (connection lost)
00:01:53  *** Benny has quit IRC
00:01:53  <PublicServer> <Mazur> No idea what he means, all looks fine with me.
00:02:24  <PublicServer> <Sylf> he's not a big fan of nuTracks
00:02:34  <PublicServer> <Sylf> I have no idea why
00:03:59  <PublicServer> ***  made screenshot at 00033054:
00:12:39  <PublicServer> <Mazur> Lngthen those bridges/
00:12:41  <PublicServer> <Mazur> ?
00:13:00  <PublicServer> <Sylf> yeah
00:13:11  <PublicServer> <Mazur> Trcky.
00:13:31  <PublicServer> <Mazur> SIgnals after the bridges.
00:14:59  <PublicServer> <Sylf> actually
00:15:05  <PublicServer> <Sylf> hold on...
00:15:07  <PublicServer> <Mazur> Yes?
00:19:00  <PublicServer> ***  made screenshot at 00034C66:
00:20:39  <PublicServer> <Sylf> that was one tedious work
00:20:53  <Intexon> hi :)
00:20:55  <Intexon> !password
00:20:55  <PublicServer> Intexon: sultry
00:20:59  <PublicServer> <Mazur> Intex.
00:21:01  <PublicServer> <Sylf> hiya
00:21:21  <PublicServer> *** 1ntexon joined the game
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00:34:01  <PublicServer> ***  made screenshot at 000344CF:
00:38:51  <PublicServer> <Sylf> now, another biggens
00:38:57  <PublicServer> <Mazur> Ayup./
00:39:25  <PublicServer> <Mazur> Big, biggity, big.
00:39:46  <PublicServer> <Mazur> One could even say: Major.
00:40:56  <PublicServer> <Sylf> we need a triple tunnel
00:41:02  <Sylf> @gap 3
00:41:02  <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
00:43:44  <PublicServer> <Mazur> But that's possible, too.
00:45:36  <PublicServer> <Mazur> The waiting bay for the middle line is too short like this.
00:45:47  <PublicServer> <1ntexon> where do you guys work at?
00:45:57  <PublicServer> <Mazur> MSH -08
00:46:11  <PublicServer> <Sylf> where?
00:46:13  <PublicServer> <1ntexon> 3rd line, I see
00:48:57  <PublicServer> <Sylf> It's now connected, almost!
00:48:59  <PublicServer> <Mazur> Connect him through and follow him?
00:49:01  <PublicServer> ***  made screenshot at 00034934:
00:49:09  <PublicServer> <Mazur> Ready for it/
00:50:34  <PublicServer> <Mazur> Sylf, connect the exit from MSH 08?
00:50:53  <PublicServer> <Sylf> hm?
00:51:03  <PublicServer> <Sylf> oh yeah
00:51:05  <PublicServer> <Mazur> At !here
00:51:07  <PublicServer> <Sylf> go ahead
00:58:30  <PublicServer> <Sylf> it looks pretty good so far
00:58:40  <PublicServer> <Mazur> Yep.
00:58:50  <PublicServer> <Mazur> Hi5.
00:59:08  <PublicServer> <Sylf> o/
01:02:18  <PublicServer> <Mazur> Fixed your long prio.
01:02:39  <PublicServer> <Mazur> And you unfixed it?
01:02:42  <PublicServer> <Sylf> yeah
01:02:51  <PublicServer> <Sylf> because that would be too short
01:02:58  <PublicServer> <Mazur> Choose.
01:03:13  <PublicServer> <Sylf> better too long than too short
01:04:01  <PublicServer> ***  made screenshot at 0002B24C:
01:07:10  <PublicServer> <Sylf> that's probably good enough for tonight
01:07:20  <PublicServer> <Mazur> I agree.
01:07:30  <PublicServer> <Mazur> Sleep wells.
01:07:36  <PublicServer> <Sylf> you too
01:07:43  <PublicServer> <Sylf> byebye
01:07:45  <PublicServer> <1ntexon> gn
01:07:47  <PublicServer> <Mazur> Now I gottas name an oil well that.
01:07:53  <PublicServer> <Mazur> Baai.
01:07:59  <PublicServer> *** Mazur has left the game (leaving)
01:07:59  <PublicServer> <Sylf> :D
01:08:24  <PublicServer> <Sylf> are you working on anything, Intexon?
01:08:31  <PublicServer> <1ntexon> nope
01:08:37  <PublicServer> <Sylf> okidoki
01:08:45  <PublicServer> <Sylf> I'm off too, then.
01:08:48  <PublicServer> <1ntexon> cya
01:08:54  <PublicServer> <Sylf> see ya later
01:08:58  <PublicServer> *** Sylf has left the game (leaving)
01:08:58  <PublicServer> *** Game paused (number of players)
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01:19:02  <PublicServer> ***  made screenshot at 0002C84D:
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02:20:04  <LittleMikey> !password
02:20:04  <PublicServer> LittleMikey: felony
02:20:19  <PublicServer> *** Game still paused (number of players)
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02:20:38  <Sylf> heya
02:20:46  <LittleMikey> Hi there :D
02:21:26  <PublicServer> *** Game still paused (number of players)
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02:34:02  <PublicServer> ***  made screenshot at 00021BFE:
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02:49:03  <PublicServer> ***  made screenshot at 000221FA:
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06:57:21  <V453000> !password
06:57:21  <PublicServer> V453000: frigid
06:57:43  <PublicServer> *** Game still paused (number of players)
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08:17:11  <Chris_Booth> morning
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10:10:56  <Chris_Booth> dude
10:12:33  <SmatZ> dude
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10:24:02  <Chris_Booth> sweet
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10:34:15  <^Spike^> tumtidum
10:34:22  <Mazur> Ladida.
10:35:07  <Mazur> !pussword
10:35:10  <Mazur> !password
10:35:10  <PublicServer> Mazur: frigid
10:35:14  <Mazur> Not really.
10:35:45  <PublicServer> *** Game still paused (number of players)
10:35:48  <PublicServer> *** Mazur joined the game
10:36:51  * ^Spike^ is not coming in-game... :)
10:37:01  <^Spike^> i'm at "work"
10:37:10  <^Spike^> basicly... swearing at network sys admins cause i can't run XEN\
10:37:21  <Mazur> 's Ok, I only had to rename an oil well, for now.
10:37:30  <Mazur> *station.
10:37:51  <^Spike^> oki :)
10:38:01  <Mazur> to: "Sleep Well".
10:41:39  <Mazur> Andf leave a note correcting Sylf.
10:41:48  <Mazur> Hah!  He thought I was wrong.
10:42:32  <^Spike^> .......
10:49:07  <PublicServer> ***  made screenshot at 0002B44B:
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11:22:10  <Stoffe> Good day
11:22:28  <Stoffe> !players
11:22:30  <PublicServer> Stoffe: Client 631 (Orange) is Mazur, in company 1 (Campbell & Co.)
11:23:00  <Stoffe> !password
11:23:00  <PublicServer> Stoffe: tonics
11:23:10  <PublicServer> *** Game still paused (number of players)
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11:25:46  <PublicServer> <Mazur> Hi9
11:25:56  <PublicServer> <Stoffe> hello there
11:34:07  <PublicServer> ***  made screenshot at 00035725:
11:35:55  <PublicServer> <Stoffe> I love doing small fixes that require removing mainline tracks... you just know you're causing mayhem for the route finder :)
11:49:07  <PublicServer> ***  made screenshot at 0000E16E:
11:49:56  <planetmaker> and the art is to make the fixes such that the mayhem to the trains PF is NOT caused ;-)
11:50:11  <planetmaker> i.e. always build a detour before you delete a route completely
11:50:12  <PublicServer> <Stoffe> :)
11:50:47  <PublicServer> <Stoffe> yeah, but it was... erm... slightly congested at that point, and I needed one tile up to get my tunnel through :)
11:51:09  <^Spike^> pm where is the fun in that? ;)
11:51:27  <PublicServer> <Stoffe> Next time I'll try for fancy
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12:00:39  <PublicServer> <Stoffe> gah, I lost my train of thought :)
12:00:53  <PublicServer> <Mazur> What's its number?
12:00:55  <PublicServer> <Stoffe> now I'm looking at what I've done and thinking "wtf"? :)
12:01:05  <PublicServer> <Stoffe> 418 I believe
12:01:08  <PublicServer> <Mazur> Sign, please?
12:01:28  <PublicServer> <Stoffe> "Sign, please" :)
12:01:57  <PublicServer> <Mazur> I mean: please a !sign indicating where you are working.
12:02:09  <PublicServer> <Mazur> So Ican come see and possibly help.
12:02:12  <Stoffe> I did, it's called "sign, please" :)
12:02:33  <PublicServer> <Mazur> With a ! in front it's easier to find.
12:02:40  <Stoffe> ah, ofc, sorry :)
12:02:56  <PublicServer> <Stoffe> I've been moving stuff over to make the SLH 14 connection from the inner ring go over before the hub
12:03:10  <PublicServer> <Mazur> Thank you.
12:04:08  <PublicServer> ***  made screenshot at 0000C35C:
12:04:16  <PublicServer> <Mazur> Your new exit comes out at the wrong side of the SL.
12:04:22  <PublicServer> <Mazur> hat might be difficult.
12:04:48  <PublicServer> <Stoffe> yes, but there's no space on the right side :P
12:04:55  <PublicServer> <Mazur> True.
12:05:06  <PublicServer> <Stoffe> I figured it was easier to cross a SL than going through the hub
12:05:17  <PublicServer> <Mazur> Should be.
12:05:40  <PublicServer> <Mazur> Nope, can;t find your trasin either.
12:05:42  <PublicServer> <Stoffe> anyway, I know what confused me - the tunnels are stacked the wrong way around :)
12:05:45  <PublicServer> <Mazur> And it's brunch time.
12:05:56  <PublicServer> <Mazur> Back in a bit,.
12:06:00  <PublicServer> <Stoffe> have fun :)
12:06:17  <Stoffe> And what's up with the game not sending some chat messages?
12:06:40  <PublicServer> <Stoffe> I type it out, hit enter, and it's not sent
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12:11:30  <planetmaker> team chat instead of general chat I assume
12:11:53  <PublicServer> <Stoffe> Don't think so, it says [All] to the left of it
12:11:59  <PublicServer> <Stoffe> ah
12:12:02  <PublicServer> <Stoffe> shift-enter removes it
12:12:20  <PublicServer> <Stoffe> got to be more careful with smileys at the end :)
12:18:21  <PublicServer> <Mazur> Yes, those smileys can kill you.
12:19:09  <PublicServer> ***  made screenshot at 0000DD51:
12:21:45  <PublicServer> <Stoffe> all this time, I doubt I've seen a single train use the track I'm trying to move :)
12:22:13  <PublicServer> <Mazur> Then doubling it won;t do muchy good, is it?
12:22:27  <PublicServer> <Stoffe> no, the double-needed track is another one
12:22:37  <PublicServer> <Stoffe> this is the exit from the opposite direction I'm talking about
12:22:55  <PublicServer> <Mazur> There were 3 of them.
12:23:05  <PublicServer> <Mazur> Just now, using tye track you want to remove.
12:23:05  <PublicServer> <Stoffe> yeah, just saw :)
12:23:13  <PublicServer> <Stoffe> speak of the devil, eh? :)
12:23:19  <PublicServer> <Mazur> You and your big mouth.
12:23:37  <PublicServer> <Mazur> ;-)
12:23:43  <PublicServer> <Stoffe> :)
12:24:10  <PublicServer> <Mazur> But you won't need a double bridge/tunnel, then.
12:24:29  <PublicServer> <Stoffe> ah, yeah, that's true
12:24:51  <PublicServer> <Mazur> For crossing te ML
12:25:05  <PublicServer> <Stoffe> or I can cheat and use a double tunnel, but make it extra long
12:25:19  <PublicServer> <Mazur> Under the forst is wise, makes room for the occasional tandem.
12:27:32  <PublicServer> <Mazur> That's some nasty CL issues so close to the ML.
12:27:35  <PublicServer> <Stoffe> yeah, I know
12:27:39  <PublicServer> <Stoffe> it's just temporary
12:27:47  <PublicServer> <Mazur> k, then.
12:28:05  <PublicServer> <Stoffe> I justify it with the low train count :)
12:28:19  <PublicServer> <Stoffe> I want to push and shove, and the downstream bridge is in my way
12:28:28  <PublicServer> <Mazur> Mark it" temporary (while WIP)"
12:28:40  <PublicServer> <Stoffe> good idea
12:29:06  <PublicServer> <Mazur> Prevents numerous folk from having a cow and chewing you up and down.
12:29:21  <PublicServer> <Stoffe> no name sign, so no one knows who I am :P
12:29:31  <PublicServer> <Mazur> There are logs....
12:29:34  <PublicServer> <Stoffe> bah :P
12:30:15  <PublicServer> <Stoffe> ofc the bridge is one tile too short :)
12:34:09  <PublicServer> ***  made screenshot at 0000D360:
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12:35:24  <PublicServer> <Stoffe> is the curve at sign "!ok?" all right, or does it need one more tile?
12:37:13  <PublicServer> <Mazur> Yes, TL3, so CL3 is fine.
12:37:19  <PublicServer> <Stoffe> thanks
12:41:57  <PublicServer> <Mazur> CL2, however, is too short, I just checked.
12:43:19  <PublicServer> <Mazur> Cinqo do Mayo.
12:43:43  <PublicServer> <Stoffe> que?
12:43:55  <PublicServer> <Mazur> Day of the dead just passed.
12:43:58  <PublicServer> <Stoffe> ah
12:44:17  <PublicServer> <Stoffe> we have that in the fall... :)
12:44:19  <PublicServer> <Mazur> Big party in Mexico.
12:44:33  <PublicServer> <Stoffe> I knew I recognised the name from somewhere
12:44:43  <PublicServer> <Mazur> All Souls, you mean.
12:45:23  <PublicServer> <Stoffe> yeah, the day before is the day of the dead here
12:45:33  <PublicServer> <Stoffe> almost noone knows about it :)
12:45:37  <PublicServer> <Mazur> That's All Saints.
12:45:41  <PublicServer> *** Chris Booth joined the game
12:45:43  <PublicServer> <Mazur> CB.
12:45:59  <PublicServer> <Chris Booth> Mazur:
12:46:22  <PublicServer> <Mazur> Stöffe is murdering SLH 14 and I'm watching.
12:46:29  <PublicServer> <Stoffe> oi!
12:46:35  <PublicServer> <Mazur> ;-P
12:47:47  <PublicServer> <Stoffe> right, that should be the primary side of things... :)
12:48:13  <PublicServer> <Chris Booth> does SLH 14 need that many entrance lines?
12:48:27  <PublicServer> <Mazur> I would not like to be Sergio Ramos right now.
12:48:41  <PublicServer> <Stoffe> CB: How do you mean?
12:48:43  <PublicServer> <Chris Booth> why has he got the sack?
12:49:09  <PublicServer> ***  made screenshot at 0000E56C:
12:49:35  <PublicServer> <Mazur> Check the news for Sergio Ramos, it's worth it.
12:49:51  <PublicServer> <Stoffe> it's 2 track, but it's grown into the SLH, so the splits make it look 4-track :)
12:50:25  <PublicServer> <Mazur> Going to watch a video clip of it my PC may freeze, in which case: see you when I've rebooted.
12:50:31  <PublicServer> <Stoffe> good luck :)
12:51:04  <Mazur>
12:51:05  <Webster> Title: Real Madrid player Sergio Ramos drops Spanish cup under a bus | Football | The Guardian (at
12:51:19  <PublicServer> <Stoffe> lol, whoups :)
12:51:19  <PublicServer> <Chris Booth> oops
12:52:10  <PublicServer> <Mazur> Well, you know how the Spanbish are, footbaal is hardly important, everyone will gloss over it, they'll be SO forgiving.
12:52:20  <PublicServer> <Stoffe> naturally
12:53:18  <PublicServer> <Mazur> Where could he emigrate to, Latin America seems hardly safer?
12:53:28  <PublicServer> <Stoffe> Antarctica
12:53:31  <planetmaker> ^
12:53:39  <PublicServer> <Mazur> There are people there....
12:53:46  <planetmaker> sure
12:54:02  <Mazur> Argentinians, no doubt...
12:54:06  <PublicServer> <Stoffe> but they don't get cable, so they can't watch football :)
12:54:17  <PublicServer> <Mazur> THey'll have satellite.
12:54:20  <planetmaker> they sure can, via satellite
12:54:37  <PublicServer> <Stoffe> Stop shooting holes in my theories!
12:54:47  <PublicServer> <Chris Booth> go to the moon
12:54:57  <PublicServer> <Mazur> And what else to do during those long, long dark seasons.
12:54:58  <planetmaker> Mars is nicer
12:55:24  <PublicServer> <Mazur> It at least has an atmosphere.
12:55:48  <PublicServer> <Mazur> True, not a breathable one, but still.
12:56:02  <planetmaker> if atmosphere was a criterion you could choose Venus...
12:56:24  <PublicServer> <Stoffe> I hear it's nice and cozy there this time of year
12:56:26  <PublicServer> <Mazur> Maybe a smidgen too much of an atmosphere.
12:56:48  <planetmaker> Stoffe, always ;-) - not three times a year.
12:57:02  <planetmaker> The atmosphere is so dense, that heat is evenly distributed all over
12:57:32  <planetmaker> but you might want to jump into a good pressure suit ;-)
12:57:50  <planetmaker>
12:57:51  <Webster> Title: Venera 1 - Wikipedia, the free encyclopedia (at
12:58:55  <PublicServer> <Stoffe> oi, stop making my fix unnecessary :P
12:59:25  <PublicServer> <Chris Booth> now you can get 2 lines
12:59:33  <PublicServer> <Chris Booth> :D
12:59:35  <PublicServer> <Stoffe> I noticed that option after I had commited to rebuilding :)
13:01:01  <PublicServer> <Chris Booth> now if you fix the 'octopus prio'
13:01:12  <PublicServer> <Chris Booth> you can fix the SLH properly
13:01:26  <PublicServer> <Stoffe> heh, yeah, no thanks ;P
13:01:44  <PublicServer> <Chris Booth> atleast its not a bad as droping the spanish cup under a bus
13:02:57  <PublicServer> <Stoffe> I don't even understand what that prio does :)
13:04:09  <PublicServer> ***  made screenshot at 0000BD73:
13:04:41  <PublicServer> <Chris Booth> Mazur: explain prios
13:04:43  <PublicServer> <Stoffe> I don't see which signals it controls :)
13:04:53  <PublicServer> <Mazur> Which one?
13:04:55  <PublicServer> <Stoffe> oh, there it is
13:05:04  <PublicServer> <Chris Booth> Octopus Prior
13:05:44  <PublicServer> <Stoffe> get a good look at it, I'm going in with the bulldozer to clear it up :)
13:06:06  <PublicServer> <Mazur> If there is a train at X
13:06:24  <PublicServer> <Mazur> The combo at the !octo will turn red.
13:06:38  <PublicServer> <Mazur> The next combo to the north, as well.
13:07:09  <PublicServer> <Mazur> Ansd the next exit, so the pre-signal above the Y will turn red.
13:07:53  <PublicServer> <Stoffe> it all just looks horribly over-complicated to me :)
13:08:04  <PublicServer> <Mazur> The long "arm" around the east links to the other birdge-track.
13:08:32  <PublicServer> <Mazur> It's just an ugly prio using the area available.
13:11:48  <PublicServer> <Mazur> Either of you know a major Spanish newspaper?
13:12:03  <PublicServer> <Stoffe> ask wikipedia?
13:12:08  <PublicServer> <Stoffe> not off the top of my head
13:13:03  <PublicServer> *** notch joined the game
13:13:10  <Stoffe>
13:13:41  <Stoffe> El País, circulation 432k according to wikipedia
13:13:48  <Stoffe> Madrid-based
13:14:02  <PublicServer> *** notch has left the game (leaving)
13:14:15  <Stoffe> For sports, there's Marca (, 308k
13:14:53  <PublicServer> *** Mazur has left the game (connection lost)
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13:16:43  <PublicServer> <Chris Booth> SLH 14 staying as it is?
13:16:58  <PublicServer> <Stoffe> I thought I saw an opening, but couldn't get it to work
13:17:07  <Mazur> !password
13:17:07  <PublicServer> Mazur: arched
13:17:23  <PublicServer> *** Mazur joined the game
13:18:02  <PublicServer> <Mazur> It's back....
13:18:20  <PublicServer> <Chris Booth> what happened to Train 768?
13:18:24  <PublicServer> <Stoffe> I'll start work on the second merger though... that'll be fun :P
13:19:06  <PublicServer> <Mazur> It got stopped.
13:19:07  <PublicServer> <Stoffe> fun place to be stopped...
13:19:10  <PublicServer> ***  made screenshot at 0000BB6B:
13:19:12  <PublicServer> <Chris Booth> lol
13:19:22  <PublicServer> <Mazur> Probably been hit with CTRL-click,'
13:19:24  <PublicServer> <Stoffe> how did it even get there?
13:20:09  <PublicServer> <Mazur> I think by rolling forward all the time.
13:20:24  <PublicServer> <Stoffe> that is one mad hub though
13:20:52  <PublicServer> <Mazur> This happens with V543000 creatures.
13:21:29  <PublicServer> <Chris Booth> no it has gone now
13:21:39  <PublicServer> <Chris Booth> 768 was a nice eyecandy
13:21:45  <PublicServer> <Mazur> I started it again.
13:27:41  <PublicServer> <Chris Booth> the ML is badly balanced in places
13:28:04  <PublicServer> <Stoffe> yep
13:28:14  <PublicServer> <Stoffe> there's a pesky bug somewhere in one of the tracks
13:28:41  <PublicServer> <Mazur> Where?
13:28:57  <PublicServer> <Stoffe> dunno, exactly, or it'd be fixed :P
13:29:07  <PublicServer> <Chris Booth> noting all places would take all day
13:29:09  <PublicServer> <Stoffe> but the outer ring at MSH04 is significantly less busy than the inner ring, for example
13:29:11  <PublicServer> <Mazur> Where abouts?
13:29:14  <PublicServer> <Chris Booth> I am trying to work out the issues
13:29:18  <PublicServer> <Mazur> Oh.
13:29:38  <PublicServer> *** SmatZ joined the game
13:29:42  <PublicServer> <SmatZ> hi
13:29:54  <PublicServer> <Stoffe> At SLH10, almost all trains took the inner track, even so far as going against a green signal
13:29:56  <PublicServer> <Stoffe> hey
13:32:42  <PublicServer> *** SmatZ has joined spectators
13:32:52  <PublicServer> <Mazur> Hey, SmatZ.
13:34:10  <PublicServer> ***  made screenshot at 0000C938:
13:37:36  <PublicServer> <Stoffe> hum
13:37:42  <PublicServer> <Mazur> ?
13:37:52  <PublicServer> <Stoffe> Sign "!gone?"
13:38:10  <PublicServer> <Mazur> Indeed.
13:38:28  <PublicServer> <Stoffe> plus there's a lot of wayward trains trying to turn there
13:38:34  <PublicServer> <Stoffe> but that's probably my fault
13:38:38  <PublicServer> <Stoffe> for messing with the entry
13:41:08  <PublicServer> <Mazur> Taking those trains out.
13:43:50  <PublicServer> *** SmatZ has joined company #1
13:46:40  <PublicServer> * Chris Booth slaps Mazur for SLH 09
13:47:02  <PublicServer> <Mazur> What is wroing now?
13:47:16  <PublicServer> <Chris Booth> its jamming
13:47:40  <PublicServer> <Chris Booth> os is SLH 08 though
13:47:52  <PublicServer> <Chris Booth> but T.Werkhoven isn't here to slap
13:48:05  <PublicServer> <Mazur> And...?
13:48:18  <PublicServer> <Chris Booth> nothing
13:48:24  <PublicServer> <Chris Booth> just wanted to slap
13:48:45  <PublicServer> <Mazur> No "sorry" for falsely accusing me?
13:48:53  <PublicServer> <Chris Booth> no
13:48:57  <PublicServer> <Chris Booth> still your fault
13:48:59  <PublicServer> <Mazur> Fair enough.
13:48:59  <PublicServer> <SmatZ> fixed reversed signal at MSH01
13:49:09  <PublicServer> <SmatZ> 3.ML didn't have exit to DROP01 :p
13:49:10  <PublicServer> ***  made screenshot at 0000DD56:
13:49:16  <PublicServer> <Stoffe> lol
13:49:31  <PublicServer> <Stoffe> that'll discourage trains from taking that track :)
13:49:38  <PublicServer> <SmatZ> yeah
13:49:46  <PublicServer> <SmatZ> I was wondering why they aren't taking that ML
13:50:09  <PublicServer> <Mazur> We all were.
13:50:21  <PublicServer> <SmatZ> :)
13:50:42  <PublicServer> <Chris Booth> I am wondering why MSH 04 has 2 full lines and 1 empty 1 atm
13:50:48  <PublicServer> <Mazur> But with so much spaghetti lying around, it's hard to find a missing conenction.
13:51:53  <PublicServer> *** Chris Booth has left the game (connection lost)
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13:52:45  <Chris_Booth> ooh well laptop is trying to tell me something i think
13:56:11  <PublicServer> *** SmatZ has left the game (leaving)
14:04:11  <PublicServer> ***  made screenshot at 0000D552:
14:12:30  <SmatZ> !password
14:12:30  <PublicServer> SmatZ: parsec
14:12:45  <PublicServer> *** SmatZ joined the game
14:12:46  <PublicServer> <Mazur> Rehi.
14:12:50  <PublicServer> <SmatZ> hello :)
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14:15:18  *** ChanServ sets mode: +o Mucht
14:16:32  <PublicServer> <Stoffe> making assumptions, such as that a train will never go from one SLH to another SLH, is bad, right? :)
14:16:50  <PublicServer> <Mazur> Well, they should not.
14:17:43  <PublicServer> <Mazur> However, every SL should be connected both ways.
14:18:09  <PublicServer> <Stoffe> yeah, I had a solution, but that would mean merging after a split to the next SL
14:18:19  <PublicServer> <Stoffe> no matter, new option processing :)
14:19:12  <PublicServer> ***  made screenshot at 0000CD44:
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14:34:12  <PublicServer> ***  made screenshot at 00034B9E:
14:34:16  <PublicServer> <Mazur> I've just had a lok at the major Spanish newspapers, and so I believe the Spanish are all dead.
14:34:21  <PublicServer> <Mazur> Inside.
14:34:32  <PublicServer> <Mazur> No outrage, at all.
14:34:35  <PublicServer> <Stoffe> :(
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14:41:37  <PublicServer> <Stoffe> Gah, this octopus prio is in my way!
14:46:27  <PublicServer> *** SmatZ has left the game (leaving)
14:49:12  <PublicServer> ***  made screenshot at 0000B15B:
14:53:18  <PublicServer> <Mazur> I may be close to an alternate solution for that rotten octopus.
14:53:28  <PublicServer> <Stoffe> cool
14:59:26  <PublicServer> <Stoffe> yay!
14:59:36  <PublicServer> <Stoffe> There we go, complete :)
14:59:45  <PublicServer> <Mazur> What am I?
14:59:55  <PublicServer> <Stoffe> no, not you :P
14:59:57  <PublicServer> <Stoffe> I am done
15:00:01  <PublicServer> <Mazur> *weep*
15:00:03  <PublicServer> <Stoffe> with the 2-track thing
15:03:16  <PublicServer> <Mazur> I've half a mind of rebuilding that octopus prio.
15:03:28  <PublicServer> <Mazur>  then again, I'm not quite THAT mad.
15:03:39  <PublicServer> <Stoffe> :)
15:03:55  *** Twerkhoven has joined #openttdcoop
15:04:13  <PublicServer> ***  made screenshot at 0000B95E:
15:04:39  <PublicServer> <Stoffe> I'm quite proud :P
15:04:44  <Twerkhoven> !password
15:04:44  <PublicServer> Twerkhoven: mutely
15:04:55  <PublicServer> *** T. Werkhoven joined the game
15:05:07  <PublicServer> <Mazur> Then help me get rid of that !cl issue I made.
15:05:35  <PublicServer> <Stoffe> ooh, ouch
15:05:44  <PublicServer> <Stoffe> oh, that one
15:05:53  <PublicServer> <Stoffe> there's two :P
15:06:36  <PublicServer> <Stoffe> wait, what?
15:06:39  <PublicServer> <Stoffe> I don't see any :)
15:06:53  <PublicServer> <Mazur> That's because I just fixed it.
15:06:56  <PublicServer> <Stoffe> :P
15:07:10  <PublicServer> <Mazur> Was easier than I thought.
15:07:24  <PublicServer> <Mazur> Just took me a secondd to see it.
15:09:47  <PublicServer> <Mazur> I just read: SLH 14 mph
15:09:54  <PublicServer> <Stoffe> hehe
15:10:00  <PublicServer> <Stoffe> that'd be bad :)
15:10:11  <PublicServer> <Mazur> Yes, a bit.
15:11:04  <PublicServer> *** SmatZ joined the game
15:11:15  <PublicServer> <Mazur> Look at the octo, SmatZ.
15:11:21  <PublicServer> <Stoffe> hm, if you tunnel the middle ML track there, it'd be prettier
15:11:23  <PublicServer> <SmatZ> hello Mazur
15:11:29  <PublicServer> <Mazur> Hi.
15:11:32  <PublicServer> <Mazur> wb.
15:11:34  <PublicServer> <Stoffe> hey
15:11:36  <PublicServer> <SmatZ> :)
15:11:50  <PublicServer> <SmatZ> huh
15:12:20  <PublicServer> <Mazur> Yo9 can hardly tell where it was.
15:12:26  <PublicServer> <Mazur> :-)
15:12:26  <PublicServer> <SmatZ> also, it makes 2 tile gap on ML
15:12:33  <PublicServer> <Mazur> Nope.
15:12:47  <PublicServer> <Mazur> It's right after a larger tunnel gap.
15:13:10  <PublicServer> <Stoffe> Uh, hang on Maz... why did you hook up the end of the circular bit where you did? That does nothing as it is, does it?
15:13:28  <PublicServer> <Stoffe> well, it prevents trains from entering if there's a train _ahead_ of them...
15:13:36  <PublicServer> <Mazur> Old radout place, forgot to move that.
15:13:40  <PublicServer> <Mazur> readout
15:14:29  <PublicServer> <Stoffe> ... and now it just does nothing, doesn't it?
15:14:43  <PublicServer> <Mazur> Occupance of hte join.
15:15:01  <PublicServer> <Mazur> No, the pre-signal reads from there, not?
15:15:01  <PublicServer> <Stoffe> but you get that anyway just from the track connection
15:15:01  <PublicServer> <SmatZ> still, I don't see any advantage
15:15:07  <PublicServer> <SmatZ> apart from 2-tile gap on ML
15:15:13  <PublicServer> <Mazur> Ah yes.
15:15:16  <PublicServer> <SmatZ> which isn't an advantage
15:15:18  <PublicServer> <Mazur> The whole need for it has gone.
15:15:28  <PublicServer> <Mazur> When I took the CL issue out.
15:15:33  <PublicServer> <Stoffe> yeah
15:15:54  <PublicServer> <Stoffe> so, you can move the ML re-merge one tile over and remove the signal spacing issue
15:16:34  <PublicServer> <Stoffe> uh, that track looks wierd...
15:17:01  <PublicServer> <Stoffe> well, different
15:18:35  <PublicServer> <Mazur> DO I have the wrong track type now?  What was the default again?
15:18:41  <PublicServer> <Stoffe> you're building high-speed, not very high speed
15:18:44  <PublicServer> <Mazur> HIgh or very high?
15:18:54  <PublicServer> <Stoffe> Everything looks very high speed
15:19:00  <PublicServer> <SmatZ> just set your GUI/Default rail type to "most used"
15:19:13  <PublicServer> ***  made screenshot at 00032F92:
15:19:43  <PublicServer> <Mazur> Yes, but I switched to planning track for the prio.  For fun,
15:20:15  <PublicServer> <Stoffe> there, all pretty now
15:20:27  <PublicServer> <Mazur> So, which one should it be?
15:20:33  <PublicServer> <Mazur> High or very?
15:20:39  <PublicServer> <Stoffe> everything else is very
15:21:19  <PublicServer> <Mazur> Should have been high, according to network plan.
15:22:14  <PublicServer> <Mazur> Originally.
15:24:15  <PublicServer> <Stoffe> love the extra-long bridge there :P
15:24:57  <PublicServer> <Mazur> Could be shortened a bit.
15:24:59  <PublicServer> <Stoffe> hm... I think some prettyfication is in order
15:25:09  <PublicServer> <Mazur> Indeed.
15:25:11  <PublicServer> <Stoffe> I'd like to see the middle ML track in tunnels too, for symmetry
15:25:48  <PublicServer> <Stoffe> but they'd need a one-tile sideshift to fit in the join
15:26:23  <PublicServer> <Stoffe> two, to make room for the prio
15:26:41  <PublicServer> <Mazur> Not worth the rouble, I'd say.
15:26:50  <PublicServer> <Stoffe> trouble is my middle name :)
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15:27:58  <PublicServer> <Stoffe> can you fit in the prio without using the fourth tile in width?
15:29:33  <PublicServer> <Stoffe> that should be equivalent, right?
15:31:08  <PublicServer> <Stoffe> but it would unsynch the ML
15:34:14  <PublicServer> ***  made screenshot at 0000B969:
15:35:02  <PublicServer> <Mazur> No, I can't offhand,.
15:41:55  <Intexon> hi
15:42:00  <PublicServer> <Stoffe> hello
15:42:01  <Intexon> !password
15:42:01  <PublicServer> Intexon: nitwit
15:42:07  <PublicServer> <SmatZ> hello
15:42:32  <PublicServer> *** 1ntexon joined the game
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15:49:14  <PublicServer> ***  made screenshot at 0000BB53:
15:51:15  <PublicServer> *** 1ntexon has left the game (connection lost)
15:53:22  <PublicServer> *** SmatZ has left the game (leaving)
16:04:15  <PublicServer> ***  made screenshot at 0000C55E:
16:04:41  <PublicServer> <Stoffe> all nice and symmetric now... apart from the radio tower >-<
16:04:42  *** fonsinchen has quit IRC
16:13:53  <PublicServer> <Stoffe> Right, that's it for me today
16:14:07  <PublicServer> <Stoffe> see you later :)
16:14:41  <PublicServer> *** Stoffe has left the game (leaving)
16:14:41  <PublicServer> *** Game paused (number of players)
16:19:16  <PublicServer> ***  made screenshot at 00014B1E:
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16:35:28  <mfb-> hi
16:35:51  <PublicServer> *** Game still paused (number of players)
16:35:51  <PublicServer> *** Game unpaused (number of players)
16:35:51  <PublicServer> *** mfb joined the game
16:37:15  <PublicServer> <mfb> nice double tunnel at SLH09
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16:48:39  <Chris_Booth> dude
16:49:15  <PublicServer> ***  made screenshot at 0002C9A5:
16:50:08  <Chris_Booth> !password
16:50:08  <PublicServer> Chris_Booth: tufted
16:50:20  <PublicServer> *** Chris Booth joined the game
16:54:38  <PublicServer> <Chris Booth> where are people working?
16:54:45  <PublicServer> <mfb> slh10, 3rd line
16:55:51  <PublicServer> <Chris Booth> SLH 14 looks good now
16:56:09  <PublicServer> <mfb> oh wow
16:56:29  <PublicServer> <mfb> that is a complete new hub
16:56:35  <PublicServer> <Chris Booth> yeah
16:57:01  <PublicServer> <Chris Booth> SLH 14 was suffering from bad links
16:57:19  <PublicServer> <Chris Booth> and SLH 10 look like SLH 11 is in the way :D
16:57:33  <PublicServer> <mfb> hmm
16:57:40  <PublicServer> <mfb> one line joins before the other one
16:57:56  <PublicServer> <mfb> 10/11 is like one 4way-hub
16:58:03  <PublicServer> <mfb> or 3.5, as V calls them
16:58:07  <PublicServer> <Chris Booth> maybe SLH 10 / 11 should become 1 2 way SLH
16:58:21  <PublicServer> <Chris Booth> still a 4 way
16:58:25  <PublicServer> <Chris Booth> just missing a link
16:58:35  <PublicServer> <Chris Booth> more like 3.75 way
16:58:41  <PublicServer> <mfb> :D
16:58:48  <PublicServer> <mfb> well, some parts are easy
16:58:54  <PublicServer> <mfb> only problem is 11->3rd line
17:00:30  <PublicServer> <mfb> ok, we should begin with that
17:00:32  <PublicServer> <mfb> exits are easy
17:00:46  <PublicServer> <mfb> but what now?
17:00:47  <PublicServer> *** SmatZ joined the game
17:00:55  <PublicServer> <SmatZ> hello
17:00:58  <PublicServer> <mfb> hi
17:01:00  <PublicServer> <Chris Booth> erm not sure its to low
17:01:25  <PublicServer> <mfb> does not help
17:01:40  <PublicServer> <Chris Booth> the FPP should die
17:01:46  <PublicServer> <Chris Booth> or paper mill
17:01:46  <PublicServer> <mfb> right..
17:01:48  <PublicServer> <Chris Booth> XD
17:02:11  <PublicServer> <Chris Booth> use a switer?
17:02:23  <PublicServer> <mfb> reverse the trains?
17:02:29  <PublicServer> <Chris Booth> yes
17:02:32  <PublicServer> <mfb> hmm
17:02:35  <PublicServer> <mfb> why not
17:02:42  <PublicServer> <Chris Booth> since its an SLH doesn't need to be 1 full line
17:02:49  <PublicServer> <Chris Booth> just 1/3 in this case
17:03:06  <PublicServer> <mfb> 1 tile missing again
17:03:12  <PublicServer> <Chris Booth> lol
17:03:54  <PublicServer> <mfb> what is that?
17:04:09  <PublicServer> <mfb> ah ok
17:04:16  <PublicServer> ***  made screenshot at 0002B7A1:
17:04:23  <PublicServer> <Chris Booth> me making a mees
17:04:27  <PublicServer> <Chris Booth> mess
17:04:51  <PublicServer> <Chris Booth> its hard to build with a touchpad
17:05:21  <PublicServer> <mfb> hmm CL1 is bad
17:05:27  <PublicServer> <mfb> worse than a train reverser
17:05:27  <PublicServer> <Chris Booth> yes
17:05:35  <PublicServer> <mfb> so let's keep that
17:05:49  <PublicServer> <Chris Booth> erm 1 sec
17:05:55  <PublicServer> <Chris Booth> you need a PF trap
17:06:04  <PublicServer> <mfb> that is the next step
17:06:40  <PublicServer> <mfb> done
17:06:49  <PublicServer> <Chris Booth> good
17:07:09  <PublicServer> <mfb> ?
17:07:15  <PublicServer> <mfb> ??
17:07:19  <PublicServer> <Chris Booth> 1 sec
17:07:31  <PublicServer> <mfb> ok we have more freedom with the lines now
17:07:59  <PublicServer> <mfb> hm no
17:08:07  <PublicServer> <mfb> but I got an idea
17:08:07  <PublicServer> <mfb> wait
17:08:11  <PublicServer> <Chris Booth> okay
17:08:21  <PublicServer> <Chris Booth> nice
17:08:45  <PublicServer> <Chris Booth> team work
17:10:13  <PublicServer> <mfb> done
17:10:27  <PublicServer> <Chris Booth> people will be impressed
17:16:42  <PublicServer> *** SmatZ has joined spectators
17:17:57  <PublicServer> <Chris Booth> anyone heard it sergio ramos is dead yet?
17:18:41  <mfb-> why should he?
17:18:59  <PublicServer> <Chris Booth> yes he should everyone in spain should want to kill him
17:19:16  <PublicServer> ***  made screenshot at 0001E1A5:
17:22:06  <PublicServer> <Mazur> He has a twitter account.
17:22:14  <PublicServer> <Chris Booth> oh no
17:22:36  <PublicServer> <Chris Booth> that is going to be full of hate tweets
17:23:25  *** DayDreamer has left #openttdcoop
17:25:33  <PublicServer> <Chris Booth> SLH 12 has a 3rd now
17:25:57  <Mazur> RT @RichardKingson: Sergio Ramos is trending after dropping something.I drop stuff all the time and never trend; balls, clangers, babies and no one cares. FAIL
17:26:29  <Chris_Booth> lol
17:26:39  <PublicServer> <mfb> feel free to connect
17:26:41  <PublicServer> <mfb> MSH is done
17:26:55  <PublicServer> <Mazur> Where are we?
17:27:13  <PublicServer> <mfb> just MSH02 and SLH13 missing
17:27:23  <mfb-> for a full LLL_RRR-ring
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17:30:12  <PublicServer> <Chris Booth> this network has been built like a real road
17:30:26  <PublicServer> <Chris Booth> 1 section at a time gets upgraded
17:30:28  <PublicServer> <mfb> construction sites everywhere?
17:30:34  <PublicServer> <Chris Booth> yes
17:30:50  <PublicServer> *** Chris Booth has left the game (connection lost)
17:34:10  *** lasershock has quit IRC
17:34:16  <PublicServer> ***  made screenshot at 0001699C:
17:37:27  *** Chris_Booth has quit IRC
17:39:31  <PublicServer> *** SmatZ has joined company #1
17:39:35  <PublicServer> *** SmatZ has joined spectators
17:39:39  <PublicServer> *** SmatZ has joined company #1
17:39:55  <PublicServer> <mfb> ok, only the merge remaining
17:40:39  <PublicServer> <mfb> looks like it needs a complete rebuild
17:40:46  <PublicServer> <mfb> or hmm
17:41:19  <PublicServer> <Mazur> Was just an idea.
17:41:34  <PublicServer> <Mazur> I can remove it.
17:41:40  <PublicServer> <mfb> well
17:41:46  <PublicServer> <mfb> 3rd line is still missing with that
17:43:05  <PublicServer> <mfb> middle line is the problem
17:43:07  <PublicServer> <Mazur> *duh*  Call me Mr. Stoopid, that conenction already exists.
17:44:02  *** lasershock` has quit IRC
17:44:21  <PublicServer> <mfb> :p
17:44:25  <PublicServer> <Mazur> :-)
17:45:01  <PublicServer> <Mazur> The join just left of the MSH 02 sign can move one to the right.
17:45:10  <PublicServer> <Mazur> Shall I?
17:45:28  <PublicServer> <mfb> that is not needed at all
17:45:32  <PublicServer> <Mazur> k
17:45:34  <PublicServer> <mfb> just 3 lines then
17:45:58  <PublicServer> <Mazur> Ah yes, I see.
17:47:24  *** lasershock has joined #openttdcoop
17:48:41  <PublicServer> <mfb> ah
17:48:51  <PublicServer> <Mazur> Uncynched.
17:49:09  <PublicServer> <mfb> like that
17:49:16  <PublicServer> ***  made screenshot at 0000D9A1:
17:52:48  <PublicServer> <SmatZ> hmm
17:53:08  <PublicServer> <SmatZ> in the western corner, the ML isn't really LLL10RRR, but rather LLL10RR10R...
17:53:28  <PublicServer> <mfb> where?
17:53:51  <PublicServer> <Mazur> Oh, that little bit, well, there was terrain to consider.
17:54:09  <PublicServer> <mfb> MSH04?
17:54:23  <PublicServer> <SmatZ> starting with MSH03
17:54:23  <PublicServer> <Mazur> Just after MSH 03?
17:54:26  <PublicServer> <Mazur> Exactly.
17:54:30  <PublicServer> <mfb> ah eastern corner
17:54:34  <PublicServer> <SmatZ> ending at MSH06
17:54:40  <PublicServer> <SmatZ> oh yes
17:54:42  <PublicServer> <SmatZ> sorrrrry
17:55:14  <PublicServer> <Mazur> Didn't want to flattenthe  whole countryside.
17:56:36  <PublicServer> <Mazur> m,fb, are we going to route the temp bit over the tunnels as well?
17:56:46  <PublicServer> <mfb> that can be deleted
17:56:53  <PublicServer> <mfb> as soon as the connection in the valley is ready
17:56:56  <PublicServer> <Mazur> The sign?
17:56:59  <PublicServer> <Mazur> Ok./
17:57:07  <PublicServer> <Mazur> Ah, there.
17:57:07  <PublicServer> <mfb> sign+connection
17:58:22  <PublicServer> <Mazur> Aren't you being needlessly complicated?
17:58:26  <PublicServer> <mfb> ?
17:58:48  <PublicServer> <Mazur> SWitch the ML lines besides the lakelet.
17:59:00  <PublicServer> <mfb> just do it
17:59:46  <PublicServer> <Mazur> Seeing it now.
17:59:58  <PublicServer> <Mazur> So my answer is: No.
18:04:17  <PublicServer> ***  made screenshot at 00035A74:
18:06:41  <PublicServer> *** mfb has left the game (connection lost)
18:06:47  *** mfb- has quit IRC
18:11:35  <PublicServer> <SmatZ> ok, rerouted the 3rd ML at MSH03
18:12:37  <PublicServer> <SmatZ> DROP03 causes jams at ML :/
18:12:50  <V453000> !password
18:12:50  <PublicServer> V453000: goaled
18:13:15  <PublicServer> <V453000> hi
18:13:16  <PublicServer> *** V453000 joined the game
18:13:21  <PublicServer> <SmatZ> hello Vasek
18:13:47  <PublicServer> <Mazur> Hi, V. Nothing much changed.
18:13:58  <PublicServer> <SmatZ> DROP03 needs moar platforms
18:14:08  <PublicServer> <Mazur> We didn't touch nothing.
18:14:14  <PublicServer> <SmatZ> strange
18:14:16  <PublicServer> <V453000> I see that :)
18:14:22  <PublicServer> <SmatZ> maybe it will just resolve itself :)
18:14:48  <PublicServer> <V453000> hm :)
18:14:59  <PublicServer> <SmatZ> looks a bit better now
18:15:18  <PublicServer> <V453000> could add a set of 3 I guess
18:15:44  <PublicServer> <SmatZ> oh
18:15:50  <PublicServer> <V453000> the design works perfectly, so it should be nice :)
18:15:52  <PublicServer> <SmatZ> trains go to DROP, then depot, then DROP again
18:15:54  <PublicServer> <SmatZ> :)
18:15:56  <PublicServer> <V453000> yes
18:16:02  <PublicServer> <V453000> and the depotted ones have prio
18:16:09  <PublicServer> <V453000> so they cannot stack up in depots
18:16:10  <PublicServer> <Mazur> Yes, drop off and load the result.
18:16:35  <PublicServer> <SmatZ> maybe it's better to have trains stacked in depots than jammed at ML ;)
18:16:39  <PublicServer> <V453000> no
18:16:45  <PublicServer> <SmatZ> so the problem isn't visible :D
18:16:47  <PublicServer> <V453000> because they never exit the depot
18:16:49  <PublicServer> <Mazur> See DROP 02 for that option.
18:17:11  <PublicServer> <V453000> still quite ok even in DROP 02
18:17:14  <PublicServer> <V453000> seen worse cases :)
18:19:17  <PublicServer> ***  made screenshot at 00035E22:
18:19:50  <PublicServer> <SmatZ> umm
18:19:54  <PublicServer> <SmatZ> SLH07 is so jammed
18:20:02  <PublicServer> <SmatZ> the SL exit to ML
18:20:29  <PublicServer> <Mazur> The other side, to the west, yes.
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18:20:56  <PublicServer> <Mazur> Prio too long.
18:21:19  <Chris_Booth> Mazur: orior s are always one of 2 things
18:21:22  <Chris_Booth> 2 long or 2 short
18:21:40  <Chris_Booth> you never hear anyone saying that prior is the perfect length XD
18:21:54  <PublicServer> <SmatZ> well
18:21:56  <PublicServer> <SmatZ> now it's better
18:22:00  <PublicServer> <SmatZ> it really was too long
18:22:03  <PublicServer> <SmatZ> like 20 tiles
18:22:13  <PublicServer> <Mazur> 15, now 8 or so.
18:24:12  <PublicServer> <V453000> Drop 03 has 3 more now, looks good
18:25:16  <PublicServer> <V453000> it is funny that trains of 2 lines need 20 platforms :)
18:25:28  <PublicServer> <SmatZ> :)
18:25:55  <PublicServer> <V453000> but well, they still go there twice :)
18:26:51  <PublicServer> *** V453000 has left the game (connection lost)
18:26:55  <V453000> later
18:26:59  <PublicServer> <SmatZ> bye V
18:29:14  *** Vinnie has quit IRC
18:34:18  <PublicServer> ***  made screenshot at 00039022:
18:38:09  <PublicServer> *** SmatZ has left the game (leaving)
18:38:09  <PublicServer> *** Game paused (number of players)
18:40:26  <Stoffe> !password
18:40:26  <PublicServer> Stoffe: goosed
18:40:36  <PublicServer> *** Game still paused (number of players)
18:40:36  <PublicServer> *** Game unpaused (number of players)
18:40:39  <PublicServer> *** Stoffe joined the game
18:40:43  <Stoffe> Hello
18:40:45  <PublicServer> <Mazur> Stófje!  Wb.
18:40:51  <PublicServer> <Stoffe> cheers
18:44:42  <PublicServer> <Stoffe> so, where's the action now? :)
18:49:18  <PublicServer> ***  made screenshot at 000320D1:
18:49:44  <PublicServer> <Stoffe> things seem to be moving all right
18:56:16  <Stoffe> hm, does this still work?
18:56:19  <Stoffe> !trainlimit
18:56:40  <Stoffe> Or is my memory suspect? Probably...
18:56:52  <PublicServer> <Mazur> No action atm.
18:57:07  <PublicServer> <Stoffe> and I'm guessing we're at the limit
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19:04:19  <PublicServer> ***  made screenshot at 00008CF9:
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19:09:15  <planetmaker> !trains
19:09:29  <planetmaker> Stoffe: but it always only worked/s for admins ;-)
19:09:39  <planetmaker> !rcon set max_trains
19:09:39  <PublicServer> planetmaker: Current value for 'max_trains' is: '1100' (min: 0, max: 5000)
19:09:48  <planetmaker> !rcon info
19:09:48  <PublicServer> planetmaker: Current/maximum clients:     3/255
19:09:48  <PublicServer> planetmaker: Current/maximum companies:   1/ 1
19:09:48  <PublicServer> planetmaker: Current/maximum spectators:  1/10
19:10:40  <Stoffe> It would be handy to have the bot echo that information to us lowly grunts as well
19:10:50  <Stoffe> Ah well, I guess it's available in-game somehow too :P
19:13:17  <V453000> just see advanced settings
19:13:23  <V453000> in vehicles
19:13:53  <PublicServer> <Stoffe> ah, there it is, indeed
19:14:26  <planetmaker> !info
19:14:26  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Campbell & Co.'  Year Founded: 1950  Money: 5045165566  Loan: 0  Value: 5048071454  (T:1100, R:4, P:0, S:3) unprotected
19:14:32  <planetmaker> !set max_trains
19:14:57  <planetmaker> !max_trains
19:15:10  <planetmaker> @deop
19:15:10  *** Webster sets mode: -o planetmaker
19:15:15  <planetmaker> !rcon set max_trains
19:15:15  <PublicServer> planetmaker: you are not allowed to use !rcon
19:15:19  <planetmaker> hm, ok ;-)
19:15:24  <planetmaker> @op
19:15:24  *** Webster sets mode: +o planetmaker
19:16:38  <PublicServer> <Stoffe> For this number of trains, it seems we have a smooth running system
19:17:32  *** perk11 has joined #openttdcoop
19:17:36  <PublicServer> <Stoffe> yes, I am trying to jinx it
19:19:19  <PublicServer> ***  made screenshot at 0000CF41:
19:22:34  <PublicServer> <Stoffe> well, no use sitting here and doing nothing... see you 'round
19:22:54  <PublicServer> *** Stoffe has left the game (leaving)
19:22:54  <PublicServer> *** Game paused (number of players)
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19:37:58  <PublicServer> *** Game still paused (number of players)
19:37:58  <PublicServer> *** Game unpaused (number of players)
19:38:00  <PublicServer> *** Chris Booth joined the game
19:38:30  <V453000> !rcon set max_trains
19:38:30  <PublicServer> V453000: Current value for 'max_trains' is: '1100' (min: 0, max: 5000)
19:38:32  <V453000> !info
19:38:32  <PublicServer> V453000: #:1(Orange) Company Name: 'Campbell & Co.'  Year Founded: 1950  Money: 5078011399  Loan: 0  Value: 5080912522  (T:1100, R:4, P:0, S:3) unprotected
19:38:39  <V453000> !rcon set max_trains 1222
19:42:09  <PublicServer> *** Chris Booth has left the game (leaving)
19:42:09  <PublicServer> *** Game paused (number of players)
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19:49:19  <PublicServer> ***  made screenshot at 0001C3A5:
19:59:14  <PublicServer> <T. Werkhoven> ello
19:59:28  <PublicServer> *** T. Werkhoven has joined company #1
19:59:28  <PublicServer> *** Game unpaused (number of players)
20:19:20  <PublicServer> ***  made screenshot at 00038EBD:
20:34:20  <PublicServer> ***  made screenshot at 0003C140:
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20:49:20  <PublicServer> ***  made screenshot at 00033F1C:
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21:04:21  <PublicServer> ***  made screenshot at 0003411D:
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21:16:03  <PublicServer> <Mazur> *weep*
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21:16:19  <PublicServer> <T. Werkhoven> you were busy?
21:16:25  <PublicServer> *** T. Werkhoven has joined company #1
21:16:25  <PublicServer> *** Game unpaused (number of players)
21:17:39  <Chris_Booth> !password
21:17:39  <PublicServer> Chris_Booth: tartar
21:18:01  <PublicServer> *** Chris Booth joined the game
21:18:04  <PublicServer> <Chris Booth> lo
21:18:18  <PublicServer> <T. Werkhoven> ello
21:18:25  <PublicServer> <Mazur> See !solution, TW.
21:19:22  <PublicServer> ***  made screenshot at 0002803B:
21:19:39  <PublicServer> <T. Werkhoven> for slh05?
21:19:52  <PublicServer> <Mazur> Yes.
21:22:42  <PublicServer> *** Chris Booth has left the game (leaving)
21:23:25  <PublicServer> <Mazur> I'd just started on that.  Now it;s done, if you want to go, feel free.
21:30:03  <PublicServer> <T. Werkhoven> okies, have fun
21:30:09  <PublicServer> <Mazur> You too.
21:30:21  <PublicServer> *** T. Werkhoven has joined spectators
21:30:21  <PublicServer> *** Game paused (number of players)
21:30:27  <Mazur> Gonna play a scrabble to while the time.
21:30:35  <Twerkhoven> :)
21:31:30  <Mazur> I'll win, but I'll ahve to work hard for it.
21:32:13  * Twerkhoven prefers sudoku
21:32:41  *** mfb- has joined #openttdcoop
21:32:54  <PublicServer> *** Game still paused (number of players)
21:32:54  <PublicServer> *** Game unpaused (number of players)
21:32:57  <PublicServer> *** mfb joined the game
21:33:06  <PublicServer> <Mazur> Muff!
21:33:17  <PublicServer> <mfb> 1222 :D
21:33:19  <PublicServer> <Mazur> SLH 05.
21:33:38  <PublicServer> <Mazur> I'll show you what I think.
21:33:50  <PublicServer> <mfb> solution is wrong
21:34:16  <PublicServer> <Mazur> Not ideal, either, yes.
21:34:21  <PublicServer> ***  made screenshot at 0002C455:
21:34:47  <PublicServer> <mfb> when a train is at "here" and the next train at "there"
21:34:56  <PublicServer> <mfb> and a train enters the ML, it will jam
21:35:18  <PublicServer> <T. Werkhoven> why not split the bridges?
21:35:18  <PublicServer> <Mazur> Very briefly.
21:35:24  <PublicServer> <mfb> and as the bridges are long, it unjamming is difficult when there is much traffic
21:35:37  <PublicServer> <mfb> (without much traffic, we don't need any prio at all)
21:35:41  <PublicServer> <T. Werkhoven> top 4 lines, and then move the bottom line enough to allow for a signal between the bridges
21:36:02  <PublicServer> <mfb> just move the merge
21:36:19  <PublicServer> <Mazur> No room for prio.
21:36:22  <PublicServer> <mfb> the problem is not how to get the prio to the bridges
21:36:28  <PublicServer> <mfb> that was done before
21:36:31  <PublicServer> <mfb> but it is very long then
21:36:46  <PublicServer> <Mazur> Yes.
21:37:04  <PublicServer> <Mazur> Ah, room enough.
21:47:31  *** Vinnie has joined #openttdcoop
21:49:21  <PublicServer> ***  made screenshot at 0002661B:
21:52:32  <PublicServer> <Mazur> 57 for zombi.
21:52:39  <PublicServer> <Mazur> I've done worse.
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22:04:22  <PublicServer> ***  made screenshot at 00024A66:
22:04:34  *** Chris_Booth has quit IRC
22:15:37  <PublicServer> <Mazur> Ah, now with all around 3 lines, my oil trains start coming back in again.
22:19:24  <PublicServer> ***  made screenshot at 0002C049:
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22:34:25  <PublicServer> ***  made screenshot at 0003545B:
22:37:50  <PublicServer> <mfb> I moved the 3rd ML near SLH05 a bit
22:38:04  <PublicServer> <mfb> ~4 point-like terraforms
22:38:22  <PublicServer> <mfb> like "1 edge one level up"
22:39:02  <PublicServer> <Mazur> It's not better.
22:39:13  <PublicServer> <mfb> it looks like a 3rd line now
22:39:51  <PublicServer> <Mazur> But the trains liked the scenic route.  Gave them a nice perk-up during the journeys.
22:39:57  <PublicServer> <mfb> :D
22:40:20  <PublicServer> <mfb> try to use V's "original AI"-track
22:40:34  <PublicServer> <mfb> it is a prio line at the moment
22:43:06  <PublicServer> <mfb> jam near SLH09
22:43:53  <PublicServer> <mfb> keeps rebuilding :(
22:44:04  <PublicServer> <Mazur> At 08 or at 10?
22:44:24  <PublicServer> <mfb> there
22:44:35  <PublicServer> *** T. Werkhoven has left the game (leaving)
22:44:37  <PublicServer> <mfb> 09 west->east inner line
22:44:48  <PublicServer> <Mazur> It once was a perfectly nice hub, and then all you lot started messing it up and then blaming me.
22:44:56  *** Twerkhoven has quit IRC
22:45:30  <PublicServer> <mfb> first part: no idea. second part: right (LLRR->LLLRRR)
22:45:32  <PublicServer> <mfb> third part: no
22:46:03  <PublicServer> <mfb> ok
22:46:09  <PublicServer> <Mazur> I'm pretty sure the SL to hte 3rd line east was a full waiting bay.
22:46:11  <PublicServer> <mfb> entry exit signals saved the day
22:46:57  <PublicServer> <mfb> it still is
22:47:23  <PublicServer> <Mazur> Nope, it's  a tile too short.
22:47:32  <PublicServer> <Mazur> Half a tile, if you will.
22:48:00  <PublicServer> <mfb> perfect waiting bay
22:48:02  <PublicServer> <Mazur> You  lucked out there.
22:48:12  <PublicServer> <Mazur> Or noone messed with it.
22:48:18  <PublicServer> <mfb> :p
22:48:29  <PublicServer> <Mazur> BUt it looked just too short to me, just now.
22:49:22  <PublicServer> <mfb> good night
22:49:25  <PublicServer> ***  made screenshot at 00034352:
22:49:27  <PublicServer> <Mazur> Sleep tight.
22:50:05  <PublicServer> *** mfb has left the game (connection lost)
22:50:07  <PublicServer> *** Game paused (number of players)
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23:04:25  <PublicServer> ***  made screenshot at 00035335:

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