Log for #openttdcoop on 23rd April 2011:
Times are UTC Toggle Colours
00:07:56  <Mazur> That's what I'm really saying, tehr.
00:08:01  <Mazur> there
00:08:24  <Mazur> The key was jut the word, to attract those in power.
00:09:05  <Mazur> So that one of them would be kind enough to raise hte limit.
00:43:45  *** Progman has quit IRC
00:44:44  <Sylf> !password
00:44:44  <PublicServer> Sylf: rinded
00:45:06  <PublicServer> *** Game still paused (number of players)
00:45:06  <PublicServer> *** Game unpaused (number of players)
00:45:09  <PublicServer> *** Sylf joined the game
00:45:21  <PublicServer> <Mazur> Pylf!
00:45:27  <PublicServer> *** Sylf has left the game (connection lost)
00:45:27  <PublicServer> *** Game paused (number of players)
00:45:32  <Sylf> wha the...
00:45:47  <PublicServer> *** Game still paused (number of players)
00:45:48  <PublicServer> *** Game unpaused (number of players)
00:45:48  <PublicServer> *** Sylf joined the game
00:46:47  <Sylf> so, what's been happening around here?
00:46:49  <PublicServer> *** Sylf has left the game (connection lost)
00:46:49  <PublicServer> *** Game paused (number of players)
00:46:55  <PublicServer> <Mazur> Say on the copnsole works without problems.
00:47:14  <Mazur> Or you need to patch your client, as I have.
00:47:20  <Sylf> !password
00:47:20  <PublicServer> Sylf: flairs
00:47:32  <Sylf> maybe tomorrow, when I'm sober
00:47:34  <PublicServer> <Mazur> Frock all.
00:47:49  <PublicServer> <Mazur> Rached train limit again.
00:47:51  <PublicServer> *** Game still paused (number of players)
00:47:51  <PublicServer> *** Game unpaused (number of players)
00:47:53  <PublicServer> *** Sylf joined the game
00:48:38  <PublicServer> <Mazur> But there seem not to be any problems requiring fixingf./
00:49:08  <PublicServer> <Sylf> I haven't built a single primary station yet
00:49:26  <PublicServer> <Mazur> Done my 11th earlier.
00:50:28  <PublicServer> <Mazur> There's a nice challenging gold mine south of SLH 03
00:51:12  <PublicServer> <Mazur> At !here
00:51:32  <PublicServer> <Sylf> ah
00:51:55  <PublicServer> <Mazur> Unless you demolish the plans, rthen it becomes easy again.
00:52:02  <PublicServer> <Sylf> but we don't need overflow for gold mines
00:52:16  <PublicServer> <Sylf> I'd say it'll be easier that it seems
00:52:26  <PublicServer> <Mazur> Then try !3 forests.
00:52:39  <PublicServer> <Mazur> Mind you, there are nop trains (yet) for them.
00:53:28  <Sylf> so, that's practically done
00:53:31  <PublicServer> *** Sylf has left the game (connection lost)
00:53:31  <PublicServer> *** Game paused (number of players)
00:53:40  <Sylf> I'll see about !3
00:53:53  <Sylf> !password
00:53:53  <PublicServer> Sylf: flairs
00:54:02  <PublicServer> *** Game still paused (number of players)
00:54:02  <PublicServer> *** Game unpaused (number of players)
00:54:04  <PublicServer> *** Sylf joined the game
00:56:01  <Sylf> there's not much we can do about the train limit...
00:56:26  <Sylf> but station itself will be pretty ordinary
00:56:28  <PublicServer> <Mazur> Except start whining to mambos.
00:56:35  <PublicServer> <Mazur> True.
00:56:59  <PublicServer> *** Sylf has left the game (connection lost)
00:56:59  <PublicServer> *** Game paused (number of players)
00:57:02  <Sylf> grrr
00:57:05  <PublicServer> <Mazur>  building it because it'd be such a hasshle to keep trains rolling.
00:57:15  <Sylf> maybe I should patch it while I'm drunk and unlazy
00:57:34  <Sylf> but building it on windoz...  >_<
00:57:57  <Mazur> Not using autostart?
00:58:10  <Sylf> no, only auto update
00:58:21  <Mazur> Trying to /dcc you the patch.
00:59:12  <Sylf> I don't have dcc autoaccept
00:59:18  <Mazur> Hm, I need to open a port on my router, I think.
00:59:23  <Sylf> it's been forever since I stopped using dcc
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01:00:44  <Sylf> so, it's already fixed in r22357
01:00:44  *** Fuco has quit IRC
01:00:52  <Sylf> maybe I'll wait until tomorrow
01:01:12  <Sylf> and hope that someone will update the game again
01:01:48  <PublicServer> ***  made screenshot at 00019C0D:
01:01:48  <Mazur> Ik opened my router.
01:01:52  <Sylf> so, I'm gonna take the lazy route
01:02:08  <Sylf> and just wait for update
01:02:17  <Mazur> Just type /dcc accept
01:02:25  <Mazur> ?
01:03:02  <Sylf> "no file offered"
01:03:16  <Mazur> Hm.
01:03:37  <Mazur> And: /dcc get Mazur
01:03:42  <Mazur> ?
01:03:44  <Sylf> yeah
01:03:55  <Sylf> that's what irssi was expecting
01:03:56  <Mazur> Not sure how that command should be.
01:04:19  <Sylf> still nothing
01:04:25  <Sylf> whatcha using?
01:04:32  <Mazur> xchat
01:05:10  <Sylf> try it again
01:05:43  <Sylf> oh wait...
01:05:56  <Sylf> I need to forward dcc to xchat...  how did I do that...
01:06:25  <Sylf> ok, done
01:06:33  <Sylf> I should be ready on my end
01:06:45  <Mazur> New offer.
01:07:09  <Sylf> still nothing
01:07:45  <Mazur> New offer, passive mode.
01:08:10  <Mazur> DCC SEND connect attempt to Sylf failed (err=Connection refused).
01:08:13  <Mazur> :-)
01:08:24  <Sylf> :=<
01:08:47  <Sylf> in File transfered preference of xchat, do you have DCC send ports set up?
01:09:06  <Sylf> and those are set up as server ports on the router/firewall?
01:11:55  <Mazur> Very much so.
01:12:08  <Sylf> hmmmm
01:12:50  <Mazur> I lost my home website in the death of my old disk.
01:12:58  <Mazur> Or I'd have put it up there by now.
01:13:13  <Sylf> you can put it on some file share site... sendfile, megaupload, etc
01:21:47  <Mazur>
01:21:48  <Mazur> ?
01:22:14  <Sylf> nope
01:22:29  <Sylf> page doesn't exist
01:23:11  <Sylf> more importantly, I need to find build instructions...
01:23:31  <Mazur>
01:23:32  <Webster> Title: Download chat.patch from - send big files the easy way (at
01:24:18  <Sylf> k, got that file
01:24:46  <Mazur> With autostart you put hte file in the [atches directory and add it onto a variablwe in hte script/.
01:25:12  <Mazur> patches
01:25:58  <Sylf> but that's for gcc build system?
01:26:56  <Sylf> my linux box is 10 years old - can't handle 1200 trains
01:27:16  <Mazur> It's a source patch.
01:27:16  <Sylf> not in a network game anyway
01:27:38  <Sylf> autostart is meant to be used on Linux
01:28:11  <Mazur> Well, the patch is OS indifferent.
01:28:18  <Sylf> yeah
01:28:34  <Sylf> the instruction on building ottd on windows is a bit different than on linux
01:28:39  <Mazur> As long as you build from source.
01:28:56  <Sylf> I've never built one on windows
01:29:16  <Sylf> windows.  linux.  totally different mentality
01:29:19  <Mazur> Do you even have a build environment?
01:29:28  <Sylf> not right now
01:29:49  <Sylf> I can get .net express version for free
01:29:59  <Sylf> but it takes a while to get it set up right
01:30:22  <Mazur> M$ W$nd@w$ has no mentality.
01:30:31  <Sylf> I can build one on linux without much difficulty
01:30:36  <Sylf> but I won't be able to play this game
01:30:44  <Mazur> A right pickle.
01:31:20  <Sylf> my linux box is pretty much just a test web server + irssi box
01:31:22  <Mazur> I have it reversed: my old box has windows, for some games, and all my newer bozwed are linux.
01:31:34  <Mazur> boxes
01:31:43  <Sylf> it's the other way around for me
01:33:37  <Sylf> Yeah, maybe I'll set a build system up some day
01:33:50  <Sylf> but for this game, I'll just wait for tomorrow
01:34:01  <Sylf> I'm sure the game will be updated soon enough
01:34:23  <Sylf> the latest nightly has the chat fixed already, I think
01:34:53  <Mazur> They said they would fix it in 90 minutes, some 8 hours ago.
01:35:58  <Mazur> I think I just found my old website.
01:37:30  <Mazur> As a matter of fact, my whole old /usr/local/
01:37:36  <Mazur> Yay me.
01:38:20  <Sylf> crap... my C drive is too small for this
01:39:03  <Mazur> compiling?
01:39:20  <Mazur> Just delete some of the porn you don;t like that much anyway.
01:39:34  <Mazur> :-D
01:39:39  <Sylf> it's an aging SSD
01:39:50  <Sylf> it's pretty small
01:41:44  <Sylf> yup, I'm just gonna go wait and drink beer for tonight
01:42:49  <Mazur> Sounds like a plan.
01:42:56  <Mazur> Wish I had enough beer for that.
01:45:31  <Mazur>
01:45:32  <Webster> Title: YouTube - Sandy Coast - True Love Thats A Wonder (Videoclip) (at
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08:21:48  <Stoffe> Morning
08:23:23  <Stoffe> !players
08:23:26  <PublicServer> Stoffe: Client 5 (Orange) is Mazur, in company 1 (Campbell & Co.)
08:23:39  <Stoffe> !password
08:23:39  <PublicServer> Stoffe: nipped
08:23:53  <PublicServer> *** Game still paused (number of players)
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08:48:18  <Maxpm> Hello, everyone.
08:48:33  <Maxpm> !help
08:48:33  <PublicServer> Maxpm:
08:49:21  <Maxpm> !playercount
08:49:21  <PublicServer> Maxpm: Number of players: 2 (0 spectators)
08:49:25  <Maxpm> !password
08:49:25  <PublicServer> Maxpm: swines
08:51:57  <Maxpm> @quickstart
08:51:58  <Webster> Quickstart - #openttdcoop Wiki -
08:52:31  <Maxpm> !ip
08:52:31  <PublicServer> Maxpm:
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11:09:01  <PublicServer> *** Mazur has left the game (connection lost)
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11:09:39  *** Gosha is now known as elecRules
11:11:09  <elecRules> !players
11:11:11  <PublicServer> elecRules: There are currently no clients connected to the server
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11:49:36  <elecRules> hi TWerkhoven
11:54:30  <TWerkhoven> ello
11:57:34  <TWerkhoven> !password
11:57:34  <PublicServer> TWerkhoven: swines
11:57:58  <PublicServer> *** Game still paused (number of players)
11:58:01  <PublicServer> *** T. Werkhoven joined the game
12:24:29  <PublicServer> *** Game still paused (number of players)
12:24:33  <PublicServer> *** Player has joined spectators
12:24:46  <PublicServer> *** Player has left the game (connection lost)
12:27:59  <PublicServer> *** Game still paused (number of players)
12:28:01  <PublicServer> *** Player has joined spectators
12:28:21  <PublicServer> *** Player has changed his/her name to elecRules
12:30:41  <PublicServer> *** elecRules has joined company #1
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12:42:43  <PublicServer> *** elecRules has joined spectators
12:42:55  <PublicServer> *** elecRules has left the game (connection lost)
12:46:50  <PublicServer> ***  made screenshot at 00028650:
13:00:48  *** mfb- has joined #openttdcoop
13:01:19  <mfb-> hi
13:01:38  <PublicServer> *** Game still paused (number of players)
13:01:38  <PublicServer> *** mfb joined the game
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13:16:50  <PublicServer> ***  made screenshot at 0002C663:
13:16:54  <elecRules> hi propliner
13:17:10  <mfb-> hi
13:17:11  <propliner> hi
13:17:13  <elecRules> do you know how to make r22355 work on win32?
13:17:25  <elecRules> it crashes when I try to use ingame chat
13:17:31  <elecRules> "Assertion failed"
13:17:41  <mfb-> don't use the ingame chat
13:17:49  <elecRules> ;D
13:17:51  <mfb-> simple workaround
13:17:56  <mfb-> use the IRC-channel ;)
13:18:01  <elecRules> but why's it doing that?
13:18:05  <elecRules> it never did that on linux...
13:18:06  <mfb-> bug in the game
13:18:22  <elecRules> I guess getting the SVN version won't help too much...
13:18:38  <propliner> didn't tried 22355 yet
13:18:56  <propliner> last visit on public server was with 22255 last week
13:19:11  <elecRules> btw, does the client have to be exactly the same revision as server?
13:19:25  <elecRules> or do only "major" version numbers count
13:20:14  <propliner> well, I usually use OpenTTD stable versions only, so dunno really
13:20:30  <elecRules> stable == nightly?
13:20:34  <elecRules> or the ones on the front page
13:20:42  <propliner> official releases
13:20:49  <elecRules> so they do work?
13:20:55  <elecRules> on this server that is
13:21:30  <propliner> well, for the public server you'll need the revision 22355 as statet in the IRC channel topic
13:21:50  <propliner> the competition server runes with 1.1.0
13:22:06  <elecRules> dammit it's bugging out on multiplayer join
13:22:07  <elecRules> again
13:22:10  <elecRules> like on linux
13:22:18  <elecRules> q_q
13:22:19  <elecRules> take 5
13:23:06  <PublicServer> *** Game still paused (number of players)
13:23:06  <PublicServer> *** Game unpaused (number of players)
13:23:08  <PublicServer> *** Player has joined spectators
13:23:08  <PublicServer> *** Game paused (number of players)
13:23:10  <elecRules> yay!
13:23:10  <propliner> I'm no expert, perhaps one of the more experienced players can help you
13:23:15  <elecRules> yeah dw
13:23:17  <elecRules> it's working!
13:23:19  <elecRules> :D
13:23:23  <propliner> good
13:23:39  <PublicServer> *** Player has changed his/her name to elecRules
13:23:40  <KenjiE20> elecRules: did you read @@quickstart ?
13:23:41  <Webster> Quickstart - #openttdcoop Wiki -
13:23:50  <elecRules> LOL
13:23:52  <KenjiE20> since it's pretty much entirely covered there
13:24:00  <elecRules> ofc I have
13:24:28  <elecRules> is there anything that needs building?
13:24:43  <KenjiE20> also read the rest of the topic
13:24:47  <KenjiE20> @topic get -1
13:24:47  <Webster> KenjiE20: Don't use in-game chat!
13:25:46  <elecRules> lol someone joined spectators
13:25:49  <elecRules> @ same time as I joined
13:25:54  <elecRules> so still paused
13:26:13  <KenjiE20> !players
13:26:16  <PublicServer> KenjiE20: Client 23 is T. Werkhoven, a spectator
13:26:16  <PublicServer> KenjiE20: Client 29 (Orange) is mfb, in company 1 (Campbell & Co.)
13:26:16  <PublicServer> KenjiE20: Client 35 is elecRules, a spectator
13:26:49  <elecRules> fail me
13:26:52  <PublicServer> *** elecRules has joined company #1
13:26:52  <PublicServer> *** Game unpaused (number of players)
13:26:59  <KenjiE20> :D
13:27:02  <elecRules> ;)
13:27:12  <elecRules> so is there anything that needs building?
13:27:15  <elecRules> SLHs?
13:27:32  <KenjiE20> dunno, probably
13:27:36  <KenjiE20> pick something :)
13:28:32  <elecRules> ;)
13:30:35  <PublicServer> *** T. Werkhoven has left the game (connection lost)
13:30:40  <TWerkhoven> aaargh
13:30:46  <mfb-> :p
13:30:47  <elecRules> pressed Enter?
13:30:48  <elecRules> ;)
13:30:51  <TWerkhoven> by accident yes
13:30:56  <elecRules> I hate that bug
13:31:01  <TWerkhoven> thought irc was the active window
13:31:02  <elecRules> I might be making an AutoHotKey script
13:31:06  <elecRules> to disable enter key
13:31:09  <elecRules> while openttd
13:31:11  <elecRules> is focused
13:31:12  <elecRules> :)
13:31:49  <TWerkhoven> hehe
13:31:50  <PublicServer> ***  made screenshot at 00025262:
13:31:51  <TWerkhoven> !password
13:31:51  <PublicServer> TWerkhoven: ricing
13:32:11  <PublicServer> *** T. Werkhoven joined the game
13:32:33  <elecRules> is the lag only on my end?
13:33:06  <TWerkhoven> it is a tad choppy here, but barely noticable
13:33:16  <propliner> what's with the competition server btw? aren't the ships and aircraft usually disabled by very high running costs?
13:33:24  <propliner> and no Generic Road Vehicles
13:36:00  <mfb-> now we need more trains
13:36:30  <TWerkhoven> again?
13:36:31  <TWerkhoven> lol
13:36:36  <mfb-> hmm
13:36:38  <PublicServer> *** mfb has left the game (connection lost)
13:36:43  <mfb-> drop04 collects trains in depots
13:36:53  <mfb-> !password
13:36:53  <PublicServer> mfb-: ricing
13:37:06  <PublicServer> *** mfb joined the game
13:37:22  <mfb-> well, in one depot
13:37:25  <TWerkhoven> beyond the refitting?
13:37:31  <TWerkhoven> as in , longer than just to refit?
13:37:50  <mfb-> !here
13:37:59  <TWerkhoven> yeah i found it
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13:40:24  <TWerkhoven> wonder if its the only one doing that
13:40:35  <TWerkhoven> or if other stations have a similar depot
13:41:07  <mfb-> 03 is clean
13:41:33  <mfb-> 01, too
13:41:46  <TWerkhoven> 2 has a few trains, but nothing serious
13:41:51  <TWerkhoven> 3-4 in the worst case
13:46:51  <PublicServer> ***  made screenshot at 00004F25:
13:48:20  <Sylf> bleh, the game's still not updated :(
13:48:54  <Sylf> and I've already proved myself that I hit the chat key without thinking...
13:49:07  <V453000> afternoon everyone
13:49:08  <V453000> !password
13:49:08  <PublicServer> V453000: exhale
13:49:10  <TWerkhoven> game did get updated
13:49:21  <TWerkhoven> then crashed instantly, so it was back downgraded
13:49:30  <mfb-> hi
13:49:40  <TWerkhoven> ey V
13:50:07  <PublicServer> *** Sylf joined the game
13:50:10  <PublicServer> *** Sylf has left the game (connection lost)
13:50:13  <KenjiE20> Sylf: identify to webster dangit :p
13:50:13  <Sylf> blah
13:50:40  <Sylf> ok, let me work on that...
13:50:56  <PublicServer> *** V453000 joined the game
13:51:04  <KenjiE20> add a /msg webster identify <blah> to autocommand or whatever :)
13:51:43  <PublicServer> *** V453000 has joined company #1
13:52:29  <elecRules> hi V353000
13:52:44  <PublicServer> *** V453000 has left the game (connection lost)
13:52:52  <elecRules> don't use in-game chat
13:52:54  <elecRules> it's bugged
13:53:02  <mfb-> as you see
13:53:23  <elecRules> :)
13:53:45  <V453000> hm
13:53:48  <V453000> :D
13:54:03  <Intexon> !password
13:54:03  <PublicServer> Intexon: exhale
13:54:12  <elecRules> how can Patreksf whatever Heights' depot thingo jam?
13:54:15  <PublicServer> *** 1ntexon joined the game
13:54:20  <Mazur> The bug has been located, and is easily fixed.
13:54:31  <elecRules> mfb put a sign there
13:54:33  <mfb-> one train from the depot and one from the overflow line at the same time
13:54:36  <PublicServer> *** V453000 joined the game
13:54:40  <mfb-> both trying to get to the platform
13:54:42  <Mazur> However, somehow they haven't succeeded in doing it.
13:54:43  <elecRules> oh :)
13:54:49  <mfb-> and the one from the overflow sees the red signal
13:54:53  * Mazur is working with a patched client.
13:55:14  <PublicServer> <1ntexon> hi
13:55:21  <V453000> hi
13:55:43  <elecRules> hi
13:56:03  <mfb-> we need more trains :p
13:56:05  <PublicServer> *** Kenji has left the game (general error)
13:56:14  <elecRules> not another victim
13:56:15  <V453000> !rcon set max_trains 1333
13:56:21  <mfb-> :)
13:56:23  <elecRules> lol
13:56:28  <PublicServer> *** Kenji joined the game
13:56:31  <PublicServer> <Kenji> nope
13:56:33  <Mazur>
13:56:34  <Webster> Title: Download chat.patch from - send big files the easy way (at
13:56:41  <mfb-> ...
13:56:41  <PublicServer> *** mfb has left the game (connection lost)
13:56:42  <elecRules> Kenji don't use ingame chat
13:56:50  <PublicServer> <Kenji> Why? :p
13:56:57  <elecRules> unless you have patch :)
13:57:05  <PublicServer> <Kenji> nope :)
13:57:05  <PublicServer> *** mfb has left the game (connection lost)
13:57:13  <elecRules> it crashes game
13:57:18  <PublicServer> *** mfb joined the game
13:57:23  <PublicServer> <Kenji> I know
13:57:29  <PublicServer> *** elecRules has joined spectators
13:57:31  <elecRules> brb
13:57:35  <Sylf> !password
13:57:35  <PublicServer> Sylf: exhale
13:57:37  <PublicServer> <Kenji> I might not play much, but I do pay attention
13:57:38  <elecRules> patching :)
13:57:38  <Mazur> TYime to do my shopping.
13:57:42  <Mazur> back later.
13:57:44  <Mazur> ~\o/~
13:57:56  <PublicServer> *** Sylf joined the game
13:58:00  <PublicServer> <Kenji> this client isn't patched either :p
13:58:27  <PublicServer> <Sylf> OK, finally...  disabled the chat with hotkeys.cfg >_<
13:58:31  <elecRules> how to apply said patch?
13:58:37  <elecRules> apply it to windows .exe?
13:58:40  <elecRules> or to source
13:58:42  <PublicServer> <Kenji> you'll need svn and a complier
13:58:47  <elecRules> yeah
13:58:52  <elecRules> I know how to compile
13:59:54  <PublicServer> *** 1ntexon has left the game (connection lost)
13:59:54  <mfb-> any possibility to comment some lines there (don't want to delete)?
14:01:40  <PublicServer> *** V453000 has left the game (connection lost)
14:01:51  <PublicServer> ***  made screenshot at 00004589:
14:01:55  <Sylf> comment out the cfg lines?
14:02:02  <mfb-> right
14:02:12  <Sylf> # didn't work...
14:02:28  <Sylf> I just made a backup copy and deleted the keys
14:02:43  <Sylf> or, maybe I need to do chat = #RETURN,T
14:03:00  <elecRules> try //
14:03:07  <PublicServer> *** mfb has left the game (leaving)
14:03:49  <PublicServer> <Kenji> ; to comment, as per ini-style
14:03:51  <PublicServer> *** elecRules has left the game (leaving)
14:04:03  <PublicServer> *** Sylf has left the game (leaving)
14:04:05  <PublicServer> *** Game still paused (number of players)
14:04:05  <PublicServer> *** Game unpaused (number of players)
14:04:08  <PublicServer> *** mfb joined the game
14:04:13  <mfb-> ok that worked
14:04:17  <mfb-> chat =
14:04:25  <PublicServer> *** Kenji has left the game (connection lost)
14:04:28  <mfb-> //chat = RETURN,T
14:04:33  <Sylf> !password
14:04:34  <PublicServer> Sylf: fiesta
14:04:36  <KenjiE20>
14:04:37  <Webster> Title: INI file - Wikipedia, the free encyclopedia (at
14:04:39  <mfb-> first line prevents the game from adding it again
14:04:49  <PublicServer> *** Sylf joined the game
14:05:22  <Sylf> chat = ;RETURN,T <- works too
14:05:34  <Sylf> or that should be the proper way in .ini style
14:05:49  <mfb-> that is nice
14:05:51  <KenjiE20> time for Dwarf Fun
14:09:11  <PublicServer> *** mfb has left the game (connection lost)
14:09:47  <PublicServer> *** mfb joined the game
14:15:39  <elecRules> compiling stuff under MinGW = PAIN
14:16:43  <Sylf> I'm not gonna even try
14:16:53  <PublicServer> ***  made screenshot at 0001408E:
14:17:01  <elecRules>
14:17:23  <elecRules> if you want, I made a set of scripts to do part of it for you
14:17:25  <Sylf> I was reading that yesterday too
14:17:36  <elecRules> do you have MinGW already installed?
14:19:43  <elecRules> for anyone who wants to compile under it using the method described @,
14:19:50  <elecRules> you need to download wget separately
14:19:54  <elecRules> it's not included in mingw
14:20:17  <elecRules>
14:23:06  <elecRules> lol, the amount of effort people will go through just to play on this server
14:23:09  <elecRules> it's amazing :)
14:23:26  <Sylf> :p
14:23:50  <Sylf> it sure is one of a kind server
14:23:57  <elecRules> when I'm done compiling, I can give you the MinGW script
14:24:11  <elecRules> you'll have to fix /etc/fstab though
14:31:53  <PublicServer> ***  made screenshot at 00013C90:
14:34:38  <elecRules> !password
14:34:38  <PublicServer> elecRules: hither
14:34:45  <elecRules> the moment of truth...
14:34:48  <PublicServer> *** Sylf has joined spectators
14:34:49  <elecRules> OH FFS
14:34:51  <elecRules> not that bug again
14:34:56  <mfb-> ?
14:35:07  <elecRules> crash-to-main screen
14:35:19  <elecRules> after x seconds in multiplayer
14:35:54  <PublicServer> *** elecRules joined the game
14:35:58  <elecRules> the moment of truth...
14:36:00  <elecRules> testing chat
14:36:05  <elecRules> bang
14:36:14  <PublicServer> *** elecRules has left the game (connection lost)
14:36:22  <mfb-> ;)
14:36:34  <elecRules> misc_gui.cpp?
14:39:06  *** Progman has quit IRC
14:39:09  <PublicServer> *** elecRules joined the game
14:39:19  <PublicServer> *** elecRules has left the game (connection lost)
14:39:22  <elecRules> misc_gui.cpp: max_chars != 0 at line 1178
14:43:55  <elecRules> take 3...
14:44:06  <elecRules> !password
14:44:06  <PublicServer> elecRules: hither
14:44:33  <PublicServer> *** elecRules joined the game
14:44:34  <PublicServer> <elecRules> yay?
14:44:38  <PublicServer> <elecRules> works!!!
14:44:46  <elecRules> without deleting anything
14:44:58  <elecRules> in network_chat_gui.cpp,
14:45:02  <elecRules> line 291
14:45:06  <elecRules> InitializeTextBuffer
14:45:14  <elecRules> made last parameter same as 3rd one
14:45:16  <elecRules> simple!
14:45:17  <elecRules> ;D
14:46:20  <PublicServer> *** elecRules has joined company #1
14:46:54  <PublicServer> ***  made screenshot at 0001405A:
14:47:48  <PublicServer> <elecRules> how do you stop the "getting old" messages?
14:48:00  <Sylf> in the message history?
14:48:08  <PublicServer> <elecRules> ohh
14:48:08  <mfb-> message options
14:48:23  <elecRules> thx
14:48:57  <Sylf> I wish I could stop it from even going into message history
14:49:07  <PublicServer> <elecRules> you can I think
14:49:13  <PublicServer> <elecRules> turn it off completely that is
14:50:51  *** perk11 has joined #openttdcoop
14:51:38  <PublicServer> <elecRules> the station @ Sigluf jorour Woods
14:51:44  <PublicServer> <elecRules> has 2 platforms
14:51:48  <PublicServer> <elecRules> I added 2 more
14:51:54  <PublicServer> <elecRules> can some1 check if it will still work?
14:52:17  <Sylf> it won't work
14:52:20  <mfb-> works like two platforms now
14:52:23  <Sylf> and it already had 4 platforms
14:52:35  <PublicServer> <elecRules> but they were removed?
14:52:42  <mfb-> see sign
14:52:47  <Sylf> see 3+4
14:53:40  <PublicServer> <elecRules> which sign?
14:53:45  <mfb-> and I don't think the station needs more than that for 160 tons/month
14:53:51  <PublicServer> <elecRules> kk
14:53:53  <mfb-> added it again now
14:54:09  <PublicServer> <elecRules> ohhh
14:54:11  <PublicServer> <elecRules> :D
14:59:48  <PublicServer> <elecRules> do we need another gold mine hooked up?
15:00:01  <mfb-> define "need"
15:00:06  <PublicServer> <elecRules> :)
15:00:10  <PublicServer> <elecRules> idk
15:00:42  *** pugi has quit IRC
15:00:42  <PublicServer> <elecRules> Is this a sideline? (@ sign)
15:01:01  <mfb-> which sign?
15:01:08  <PublicServer> <elecRules> "  Here"
15:01:29  <PublicServer> *** mfb has left the game (connection lost)
15:01:29  <PublicServer> *** avdg joined the game
15:01:32  <mfb-> that is part of the overflow
15:01:35  <Sylf> no, that's an overflow
15:01:37  <mfb-> for that station
15:01:52  <PublicServer> <elecRules> ah k
15:01:54  <PublicServer> ***  made screenshot at 0003F561:
15:02:08  <PublicServer> <elecRules> brb
15:02:10  <PublicServer> *** elecRules has joined spectators
15:02:23  <avdg> oooch
15:02:25  <PublicServer> *** avdg has left the game (connection lost)
15:02:27  <PublicServer> *** Game paused (number of players)
15:02:33  *** pugi has joined #openttdcoop
15:02:55  <PublicServer> <elecRules> gotta go to bed :(
15:03:04  <avdg> Assert :/
15:03:07  <PublicServer> <elecRules> see you guys 2morra
15:03:17  <PublicServer> <elecRules> avdg - I'll give you a fix for that bug
15:03:23  <PublicServer> <elecRules> but not atm
15:03:26  <PublicServer> <elecRules> cos gtg
15:03:33  <PublicServer> *** T. Werkhoven has joined spectators
15:03:35  <PublicServer> <elecRules> so cya 2morra (Australian time)
15:03:42  <PublicServer> *** Game still paused (number of players)
15:03:42  <PublicServer> *** elecRules has left the game (leaving)
15:03:42  <PublicServer> *** mfb joined the game
15:03:44  <mfb-> but you have to compile the game
15:03:51  <mfb-> or do not use the ingame chat
15:03:51  <elecRules> if it's for windows,
15:03:55  <elecRules> I can give precompiled version
15:04:16  <elecRules> (Windows 32 bit)
15:04:25  <avdg> elecRules: give me the patch and I'm happy
15:04:31  *** elecRules has quit IRC
15:05:22  <mfb-> <Mazur>
15:05:23  <Webster> Title: Download chat.patch from - send big files the easy way (at
15:05:49  *** Mazur has quit IRC
15:05:59  <avdg> bleh, I don't even trust that site :-)
15:06:15  *** perk11 has quit IRC
15:06:16  <mfb-> just read the content :p
15:06:33  <mfb-> no secret stuff there
15:06:46  <mfb-> <mfb-> but you have to compile the game
15:06:57  <avdg> hmm, no unidiff, ! == -?
15:16:38  *** perk11 has joined #openttdcoop
15:16:55  <PublicServer> ***  made screenshot at 0001CAEB:
15:19:35  *** perk11 has quit IRC
15:28:12  *** perk11 has joined #openttdcoop
15:29:54  <PublicServer> *** Game still paused (number of players)
15:29:54  <PublicServer> *** Game unpaused (number of players)
15:29:55  <PublicServer> *** avdg joined the game
15:31:15  <PublicServer> *** Sylf has joined company #1
15:31:55  <PublicServer> ***  made screenshot at 00004589:
15:32:09  <PublicServer> <avdg> hmm
15:32:20  <PublicServer> <avdg> was !here the old join?
15:32:41  <mfb-> which here?
15:32:43  <PublicServer> <avdg> *!here old
15:32:49  <PublicServer> <avdg> (old)
15:32:54  <Sylf> not sure
15:33:01  <mfb-> hmm.. maybe
15:33:20  <mfb-> we had a lot of different things there
15:33:22  <PublicServer> <avdg> that lane can not go to every lane, and 1 is not fully used, right?
15:33:31  <mfb-> ?
15:33:49  <PublicServer> <avdg> the busy lane can not go to lane !here
15:33:59  <mfb-> that is right
15:34:15  <PublicServer> <avdg> is that "by design"?
15:34:20  <mfb-> hmm.. is an easy fix
15:34:35  <mfb-> well, the design is not ideal ;)
15:34:45  <PublicServer> <avdg> agree :p
15:35:21  <PublicServer> <avdg> do you need 1 more tile?
15:35:39  <PublicServer> <avdg> :)
15:35:54  <mfb-> CL
15:36:00  <PublicServer> <avdg> hmm
15:36:34  <PublicServer> <avdg> should be better now
15:37:25  <mfb-> hmm
15:37:37  <PublicServer> <avdg> climbs :/
15:37:46  *** Progman has joined #openttdcoop
15:39:07  <PublicServer> <avdg> hmm
15:39:12  <PublicServer> <avdg> I get it...
15:39:23  <PublicServer> <avdg> dumb trains :/
15:39:46  *** perk11 has quit IRC
15:40:15  <PublicServer> <avdg> whoops
15:41:00  <PublicServer> <avdg> things aren't going well upstream as well
15:41:49  <mfb-> is ok
15:41:53  <PublicServer> <avdg> check !war
15:42:25  <mfb-> :D
15:42:51  <mfb-> technical, it is in sync and without signal gaps
15:43:03  <mfb-> but it cannot unjam
15:43:15  <PublicServer> <avdg> indeed, but I'm not interesting in the desing
15:43:17  <PublicServer> <avdg> *gn
15:43:20  <PublicServer> <avdg> more in the jam
15:44:31  <Sylf> I see where the jam starts... in SLH 5
15:45:07  <Sylf> or it was the cause for a long time
15:45:09  <mfb-> that should work better now
15:46:17  <PublicServer> <avdg> check msh 03
15:46:27  *** pugi has quit IRC
15:46:32  <PublicServer> <avdg> I don't think slh 05 is the full cause of the problem
15:46:52  <mfb-> not for the jam at MSH
15:46:55  <Sylf> oh, yuck
15:46:55  <PublicServer> ***  made screenshot at 00027461:
15:47:02  <PublicServer> <avdg> and the problem is worst further upstream
15:47:12  <Sylf> that "should work" section isn't working anymore
15:47:29  <mfb-> :D
15:47:38  <PublicServer> <avdg> thats called lying
15:48:20  <mfb-> msh06 :(
15:48:26  <PublicServer> <avdg> bweh, I should check the design first
15:48:35  <mfb-> jams back to drop
15:49:06  <Sylf> we need 4th line between from msh06 southbound
15:49:24  <Sylf> not quite sure how far
15:49:25  <PublicServer> <avdg> bah, its just a full roundabout
15:49:37  <Sylf> the entire game?  yeah
15:49:54  <PublicServer> <avdg> yuck yuck yuck
15:50:00  <PublicServer> <avdg> slh 07 is completely stuck
15:50:21  <mfb-> MSH exit for the one line is too small
15:50:26  <PublicServer> <avdg> check !add line
15:50:28  <Sylf> slh07 - bad signals
15:50:45  <Sylf> or not...
15:52:42  <mfb-> slh05 got a jam again
15:52:58  <PublicServer> <avdg> mfb: the full map is stuck
15:53:11  <mfb-> no
15:53:26  <PublicServer> <avdg> as far as I can see
15:53:35  <mfb-> northern part is fine
15:53:42  <Sylf> drop 3 does need more expansion
15:54:30  <Sylf> that !add line probably is a good idea, then more platforms to handle the additional traffic
15:54:43  <mfb-> just the region around MSH03 and MSH06 are a problem
15:54:52  <mfb-> *is
15:56:07  <mfb-> ok, who expands V's station? V.? :D
15:56:18  <PublicServer> <avdg> not me, he would already complain
15:56:31  <Sylf> I'm not sure if it can simply be expanded with 3rd incoming line
15:56:46  <mfb-> there is some repetition in the layout
15:56:57  <PublicServer> <avdg> not enough...
15:57:01  <Sylf> but it's really optimized for 2 lines
15:57:08  <PublicServer> <avdg> the outer and inner going lines aren't repetitive
15:57:46  <PublicServer> <avdg> bleh, added a few signals at jam is partly solved
15:57:49  <PublicServer> <avdg> donno if thats luck
15:58:39  <PublicServer> <avdg> anyway, that station can't handle more traffic
15:58:42  <PublicServer> <avdg> thats for sure
15:58:59  <mfb-> right
15:59:50  <PublicServer> <avdg> luck...
16:00:01  <Sylf> oh wow.. that slh 10/11 section sure looks lovely now
16:01:56  <PublicServer> ***  made screenshot at 0000D13E:
16:02:06  <mfb-> :)
16:02:42  <mfb-> jam at msh04
16:03:40  <PublicServer> <avdg> just 1 line
16:04:01  <mfb-> should be 0 lines with jam
16:04:28  <PublicServer> <avdg> its just evidence that the line isn't balanced
16:04:54  <mfb-> well, the traffic is not low on the other two, too
16:12:31  <PublicServer> *** avdg has left the game (connection lost)
16:12:44  <avdg> yay, I like pressing random key combinations :/
16:13:04  <mfb-> :p
16:13:13  <avdg> forced quit :/
16:14:39  <avdg> oh right, shortcut for giant screenshot, ofc :/
16:14:57  <avdg> let unbind that one
16:15:06  <Sylf> hehehe
16:16:25  <propliner> anyone wanna take over my company on the competition server? it's currently in the lead and I have to go now
16:16:58  <PublicServer> ***  made screenshot at 00023FF3:
16:17:18  <PublicServer> *** avdg joined the game
16:17:48  <PublicServer> <avdg> ok, binded that key to the sign window :p
16:19:28  *** propliner has quit IRC
16:24:58  <mfb-> SLH05 :(
16:25:11  <PublicServer> <avdg> smash it
16:25:24  <mfb-> ok, drop is first
16:25:36  <mfb-> good reason to wait
16:26:15  <PublicServer> <avdg> what can we prepare?
16:26:41  <PublicServer> <avdg> I think we could already upgrade the outgoing line
16:26:44  <mfb-> 4th line MSH03<->MSH06, 3rd line MSH03<->Drop03
16:26:54  <PublicServer> <avdg> that too
16:27:40  <PublicServer> <avdg> start from section slh 09 -> msh 04?
16:28:01  <PublicServer> <avdg> nah, not enough traffic yet
16:28:18  <mfb-> that works, somehow
16:29:01  <mfb-> interesting that the inner line is the problem now
16:29:23  <PublicServer> <avdg> thats just a bottleneck problem
16:29:45  <mfb-> outer line was first at all expansions
16:29:51  <mfb-> well, nearly all (MSH01)
16:30:15  <PublicServer> <avdg> I prefer to start expanding from non-jammed sections
16:30:30  <mfb-> no, wait
16:30:36  <mfb-> forgot what I said
16:30:47  <mfb-> forget
16:31:58  <PublicServer> ***  made screenshot at 0003607B:
16:31:58  <PublicServer> <avdg> lagg
16:35:28  *** tycoondemon has joined #openttdcoop
16:39:58  <PublicServer> *** Sylf has left the game (leaving)
16:40:26  <PublicServer> <avdg> hmm, what if we could add a platform outside the station for loading trains?
16:40:43  <mfb-> ?
16:41:16  <PublicServer> <avdg> trains that are dropping goods that can be transformed into other goods, are visiting the station twice
16:41:37  <mfb-> that is the design, right
16:45:09  <PublicServer> <avdg> hmm, what do you think?
16:45:31  <PublicServer> <avdg> @!other design
16:45:33  <mfb-> that is what other drops use
16:45:38  <mfb-> and don't force the depot
16:45:41  <PublicServer> <avdg> oh
16:45:47  <PublicServer> <avdg> didn't notice that
16:45:51  <mfb-> see drop04
16:46:47  <PublicServer> <avdg> well, its not 100% the same
16:46:59  <PublicServer> ***  made screenshot at 00032BCC:
16:47:07  <mfb-> difference is just roro<->terminus
16:47:24  <PublicServer> <avdg> and the bypass
16:48:17  <mfb-> ah ok
16:49:05  <PublicServer> <avdg> so you don't need the pass at the depot
16:49:25  <mfb-> nice
16:49:52  <PublicServer> <avdg> hmm
16:50:10  <PublicServer> <avdg> now I want to get ride of that tunnel :p
16:50:28  <mfb-> tunnel is ok
16:50:39  <mfb-> most of the trains will use the station
16:50:46  <PublicServer> <avdg> just for the optimalisation fun :p
16:50:47  <mfb-> so max traffic there is more important
16:51:15  <mfb-> maybe the single platform is not enough
16:51:37  <PublicServer> <avdg> maybe, but at least it reduces the traffic at the main platforms
16:51:59  <PublicServer> <avdg> and trains can at least be stacked with this way
16:52:22  <mfb-> if every train would have to unload and load, the maximum capacity of V's design is 1.5 platforms per group of 3
16:52:29  <mfb-> as every train visits it twice
16:52:38  <mfb-> and 1 platform with your design
16:52:49  <mfb-> loading platform is the bottleneck then
16:52:58  <PublicServer> <avdg> indeed
16:53:20  <mfb-> ok, not every train has to load. but most of them do
16:53:22  <PublicServer> <avdg> but I can't add a fourth track
16:53:26  <PublicServer> <avdg> that spoils up design
16:53:44  <PublicServer> <avdg> its just a tradeoff
16:53:53  <mfb-> oh wait
16:53:56  <mfb-> they ALL have to do
16:54:04  <PublicServer> <avdg> hmm
16:54:07  <mfb-> gold+coal use the town drops
16:54:40  <PublicServer> <avdg> then the depot should be removed
16:54:50  <PublicServer> <avdg> and use 3 platforms
16:55:08  <PublicServer> <avdg> that would take make space I think
16:55:53  <mfb-> ?
16:56:09  <PublicServer> <avdg> 3 exit platforms and 3 drop platforms
16:56:45  <mfb-> 3 depots
16:56:46  <PublicServer> <avdg> that would even not work :/
16:56:50  <PublicServer> <avdg> oh yeah
16:56:51  <mfb-> see drop04
16:56:54  <PublicServer> <avdg> convert :/
16:57:54  <PublicServer> <avdg> I like drop 1 actually :p
16:58:49  <PublicServer> <avdg> that one can stack trains
16:59:38  <mfb-> train stacks in depots are another problem
17:00:17  <PublicServer> <avdg> at least, they don't add more jam
17:00:26  <PublicServer> <avdg> the only thing you have to do is to detect full depots
17:00:33  <mfb-> how?
17:01:07  <PublicServer> <avdg> presignal construction would take too much space
17:01:19  <PublicServer> <avdg> lets call it a missing feature :p
17:01:33  <mfb-> you can do that with a NOT gate
17:01:41  <mfb-> or just give prio to outgoing trains
17:01:55  <PublicServer> <avdg> nah, just a prio, used on an other way
17:01:59  <PublicServer> ***  made screenshot at 00038830:
17:02:07  <PublicServer> <avdg> if the red signal is up for x time, trigger problem
17:02:24  <mfb-> :D
17:02:45  <mfb-> transfer "problem" to a central hub
17:02:50  <mfb-> :D
17:02:52  <PublicServer> <avdg> :p
17:03:13  <mfb-> calculate a way to remove it with a CPU
17:04:25  <PublicServer> <avdg> hmm, maybe I want to build a bot, though I'm now missing a lot of information :p
17:05:06  <mfb-> ?
17:05:10  <PublicServer> <avdg> nvm
17:05:11  <mfb-> CPU with trains
17:05:22  <PublicServer> <avdg> nah, an ai
17:05:36  <mfb-> you can program that in the map
17:05:44  <PublicServer> <avdg> trains are just a hard way for going ai
17:05:50  <mfb-> ;)
17:06:27  <mfb->
17:06:54  <PublicServer> <avdg> oooh :p
17:07:24  <PublicServer> <avdg> :p it would be funny if we could build a bot that builds cpus
17:07:47  <mfb-> more difficult to build one yourself
17:07:59  <PublicServer> <avdg> but easier to scale out
17:08:17  <PublicServer> <avdg> and repeat :p
17:08:29  <mfb-> that is true...
17:09:09  <PublicServer> <avdg> slh 05 is in troubles ...
17:09:35  <PublicServer> <avdg> maybe the innerline problem was just not visible
17:09:36  <mfb-> as usual
17:15:29  <mfb-> afk
17:15:52  <PublicServer> <avdg> do you care if I quit? :p
17:16:26  <PublicServer> <avdg> well, I leave
17:16:32  <PublicServer> *** avdg has left the game (leaving)
17:16:32  <PublicServer> *** Game paused (number of players)
17:16:59  <PublicServer> ***  made screenshot at 0003862F:
17:18:25  *** Chris_Booth has joined #openttdcoop
17:23:26  *** Chris_Booth has quit IRC
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17:26:44  *** ChanServ sets mode: +o ODM
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17:42:34  <V453000> !password
17:42:34  <PublicServer> V453000: deltas
17:42:57  <PublicServer> *** Game still paused (number of players)
17:42:57  <PublicServer> *** Game unpaused (number of players)
17:42:58  <PublicServer> *** V453000 joined the game
17:43:02  <V453000> hi
17:43:04  *** KenjiE20 has joined #openttdcoop
17:43:04  *** ChanServ sets mode: +o KenjiE20
17:45:10  <PublicServer> *** V453000 has left the game (connection lost)
17:45:10  <PublicServer> *** Game paused (number of players)
17:45:55  <PublicServer> *** Game still paused (number of players)
17:45:55  <PublicServer> *** Game unpaused (number of players)
17:45:55  <PublicServer> *** V453000 joined the game
17:46:40  <V453000> drop 03 looks like some fun :)
17:49:32  *** Chris_Booth has joined #openttdcoop
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18:01:30  *** ChanServ sets mode: +o KenjiE20
18:02:00  <PublicServer> ***  made screenshot at 0003860D:
18:11:56  <PublicServer> *** V453000 has left the game (connection lost)
18:11:56  <PublicServer> *** Game paused (number of players)
18:12:00  <V453000> !password
18:12:00  <PublicServer> V453000: gassed
18:12:34  <PublicServer> *** Game still paused (number of players)
18:12:34  <PublicServer> *** Game unpaused (number of players)
18:12:34  <PublicServer> *** V453000 joined the game
18:17:02  <PublicServer> ***  made screenshot at 00036821:
18:21:18  <PublicServer> *** V453000 has left the game (connection lost)
18:21:18  <PublicServer> *** Game paused (number of players)
18:21:31  <V453000> !password
18:21:31  <PublicServer> V453000: nosing
18:22:04  <PublicServer> *** Game still paused (number of players)
18:22:04  <PublicServer> *** Game unpaused (number of players)
18:22:05  <PublicServer> *** V453000 joined the game
18:24:41  *** KenjiE20 has quit IRC
18:31:14  <PublicServer> *** V453000 has left the game (connection lost)
18:31:14  <PublicServer> *** Game paused (number of players)
18:32:03  <PublicServer> ***  made screenshot at 00035015:
18:33:26  <PublicServer> *** Game still paused (manual, number of players)
18:33:35  <V453000> !password
18:33:35  <PublicServer> V453000: blurts
18:33:37  <V453000> !auto
18:33:37  <PublicServer> *** V453000 has enabled autopause mode.
18:33:38  <PublicServer> *** Game still paused (number of players)
18:33:58  <PublicServer> *** Game still paused (number of players)
18:33:59  <PublicServer> *** V453000 joined the game
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18:38:01  <PublicServer> *** Game still paused (number of players)
18:38:01  <PublicServer> *** Game unpaused (number of players)
18:38:01  *** perk11 has quit IRC
18:38:01  <PublicServer> *** mfb joined the game
18:38:04  <mfb-> re
18:38:08  <V453000> :) hi
18:38:23  <mfb-> hi
18:39:13  <Chris_Booth> hi all
18:39:25  *** perk11 has joined #openttdcoop
18:39:29  <V453000> elo
18:39:33  <Mazur> Hi hi,
18:39:38  <mfb-> hi
18:39:51  <PublicServer> *** Chris Booth joined the game
18:39:55  *** perk11 has quit IRC
18:40:18  <PublicServer> <Chris Booth> is in game cchat still broken?
18:40:24  <V453000> mine is
18:40:34  <mfb-> still the same nightly version
18:40:35  <PublicServer> <Chris Booth> ok then I will not use it
18:41:22  <PublicServer> <Chris Booth> SLH 05 has capactiy issues
18:41:41  <mfb-> MSH06, too
18:42:22  <PublicServer> <Chris Booth> MSH 03 aswell
18:42:44  <mfb-> that is the center of all problems
18:43:04  <mfb-> and maybe we need a 4th ML there
18:45:13  <PublicServer> <Chris Booth> one thing about this bug is it is an easy way to leave
18:45:22  <mfb-> :p
18:45:23  *** perk11 has joined #openttdcoop
18:45:26  <mfb-> press enter to quit
18:46:16  *** perk11 has quit IRC
18:46:38  <PublicServer> *** V453000 has left the game (connection lost)
18:46:41  <V453000> gh
18:46:43  <V453000> !password
18:46:43  <PublicServer> V453000: reused
18:46:59  <PublicServer> <Chris Booth> oops
18:47:03  <PublicServer> ***  made screenshot at 00032249:
18:47:28  <PublicServer> *** V453000 joined the game
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18:49:29  <mfb-> that will jam the ML :D
18:49:47  <V453000> I dont think I can expand that station without jamming it
18:49:48  <mfb-> going back to MSH07 now^^
18:50:41  <PublicServer> <Chris Booth> a small jam is fine
18:50:54  <mfb-> will be the full ML soon
18:51:28  <mfb-> 50% of one line now
18:51:50  <V453000> for the greater good ;)
18:51:58  *** perk11 has joined #openttdcoop
18:52:04  <mfb-> :p
18:54:06  <mfb-> nice to follow the end of the traffic jam
18:54:18  <V453000> good news
18:54:20  <PublicServer> <Chris Booth> slh01 now
18:54:21  <V453000> the jam has an end
18:54:22  <V453000> :D
18:54:32  <mfb-> the end moves
18:54:37  <mfb-> the trains: not
18:54:56  <mfb-> will be the full ring soon :D
18:55:03  <mfb-> reached msh01
18:55:33  <mfb-> hmm
18:55:38  <mfb-> some parts of the ML get empty
18:55:43  <mfb-> as trains are blocked elsewhere
18:56:07  <PublicServer> <Chris Booth> I think the ML will not full dead lock
18:56:20  <mfb-> that is not the problem
18:56:21  <PublicServer> <Chris Booth> the flow rate is low now
18:56:39  <mfb-> jam to the north reached the jam to the south
18:58:20  *** Mazur has joined #openttdcoop
18:58:35  <mfb-> but it is interesting that only one ML gets problems
18:58:50  <mfb-> trains prefer the inner line at the outer ring
18:59:06  <PublicServer> <Chris Booth> shortest route
18:59:15  <mfb-> ~10 tiles?
18:59:45  <mfb-> maybe it is not even the shortest route if you include the detours at SLHs
19:00:07  <PublicServer> <Chris Booth> pf likes is more
19:00:26  <mfb-> freigth transportation diagram :D
19:00:47  <mfb-> jam reached slh05
19:01:52  <mfb-> interesting, some trains escaped
19:01:55  *** perk11 has quit IRC
19:02:03  <PublicServer> ***  made screenshot at 00036620:
19:02:15  <V453000> enabled panic mode and ran away? :D
19:02:17  <mfb-> jam from MSH03 reached MSH03 :D
19:03:02  <PublicServer> *** Chris Booth has left the game (connection lost)
19:03:03  <Chris_Booth> lol
19:03:08  <Chris_Booth> and stupid me
19:03:26  *** Vinnie_nl has joined #openttdcoop
19:03:52  <PublicServer> *** Chris Booth joined the game
19:03:52  <mfb-> interesting question: would it change anything to swap the lines somewhere?
19:04:01  <mfb-> (for regular traffic, not the current situation)
19:04:04  *** perk11 has joined #openttdcoop
19:04:33  <PublicServer> <Chris Booth> swap inner for outer every length?
19:04:37  <Vinnie_nl> !dl osx
19:04:37  <PublicServer> Vinnie_nl:
19:04:49  <mfb-> well, maybe just one 1->2->3->1 somewhere
19:05:16  <Vinnie_nl> !password
19:05:16  <PublicServer> Vinnie_nl: basted
19:05:21  <PublicServer> <Chris Booth> just make track 1 ->3
19:05:27  <PublicServer> *** Chris Booth has left the game (connection lost)
19:05:29  <Chris_Booth> hate
19:05:36  <PublicServer> *** Vinnie joined the game
19:05:41  <PublicServer> *** Vinnie has left the game (connection lost)
19:05:48  <PublicServer> *** Chris Booth joined the game
19:05:50  <V453000> Vinnie_nl: bugged chat
19:05:52  <V453000> dont press enter :)
19:05:53  <V453000> and hi :)
19:05:54  <Vinnie_nl> yes
19:05:57  <Vinnie_nl> hello
19:06:08  <mfb-> hi
19:06:08  <Vinnie_nl> i know from yesterday
19:06:22  *** perk11 has quit IRC
19:06:24  <PublicServer> *** Vinnie joined the game
19:06:29  <PublicServer> *** Vinnie has joined company #1
19:07:26  *** perk11 has joined #openttdcoop
19:08:27  *** perk11 has quit IRC
19:08:58  *** perk11 has joined #openttdcoop
19:09:10  <mfb-> nearly every SLH is a red line on the map ;)
19:09:21  <mfb-> in the south
19:09:35  <Vinnie_nl> so we got a jam?
19:09:51  <PublicServer> <Chris Booth> no not realy
19:09:53  <mfb-> but it begins to move
19:09:57  <mfb-> one single jam, indeed
19:10:04  <mfb-> V is expanding drop03
19:10:12  <mfb-> and reduced the line count to 1 to do that
19:10:18  <mfb-> that jammed most of the network
19:10:56  <mfb-> inner line of the outer ring got a full circle with the jam
19:13:42  <mfb-> not that it would change anything
19:14:12  <PublicServer> <Chris Booth> opps crash?
19:14:24  <mfb-> replaced them
19:15:30  <PublicServer> <Chris Booth> V453000 wouldn't majic buldozer help?
19:15:41  <V453000> I do not need it really atm
19:16:16  <PublicServer> <Chris Booth> would just enable you to be able to delete that farm and oil ref
19:16:26  <V453000> they dont block anything
19:16:48  <V453000> the hill will have to die though
19:17:03  <PublicServer> ***  made screenshot at 00034E1C:
19:17:56  <PublicServer> <Chris Booth> poor hill, oh well its for progress
19:31:06  <PublicServer> *** Vinnie has left the game (connection lost)
19:31:44  <PublicServer> <Chris Booth> why give priority to that track? it has lowest traffic level
19:31:53  <Vinnie_nl> !password
19:31:53  <PublicServer> Vinnie_nl: truces
19:32:00  <V453000> well, why not :)
19:32:03  <PublicServer> ***  made screenshot at 0003382E:
19:32:04  <mfb-> "wrong signal" looks wrong
19:32:09  <V453000> it is a merger, prios dont matter
19:32:20  <PublicServer> *** Vinnie joined the game
19:32:27  <PublicServer> <Chris Booth> but you will be reducing exit capacity
19:32:32  <V453000> no
19:32:40  <PublicServer> <Chris Booth> yes
19:32:50  <mfb-> depends on traffic there
19:32:55  <mfb-> middle -> bad
19:33:02  <mfb-> few or much -> fine
19:33:22  <mfb-> comes from two X
19:33:30  <PublicServer> <Chris Booth> 2 tracks will be better with the priority
19:33:33  <mfb-> 6/11 ~ half line
19:33:52  <Vinnie_nl> guys it is a merger. the prio is given because it has no other option. other tracks have options and should stop
19:33:57  <mfb-> oh wait, half of it
19:34:15  <mfb-> but the other lines have less traffic
19:34:16  <mfb-> and options
19:35:07  <mfb-> nice train collection in the depot at the MSH
19:36:54  <PublicServer> *** Chris Booth has left the game (connection lost)
19:37:03  <Chris_Booth> ggggr
19:38:00  *** BigDaveDev has joined #openttdcoop
19:39:40  <BigDaveDev> !download
19:39:40  <PublicServer> BigDaveDev: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:39:40  <PublicServer> BigDaveDev:
19:39:46  <PublicServer> *** Vinnie has left the game (connection lost)
19:39:59  <Vinnie_nl> !password
19:39:59  <PublicServer> Vinnie_nl: truces
19:40:39  <PublicServer> *** Vinnie joined the game
19:41:01  <PublicServer> *** T. Werkhoven joined the game
19:41:44  *** Chillosophy has quit IRC
19:43:41  <BigDaveDev> !password
19:43:41  <PublicServer> BigDaveDev: truces
19:44:09  <PublicServer> *** Big Dave joined the game
19:44:22  <Vinnie_nl> hello
19:46:34  <TWerkhoven> ello
19:46:41  <mfb-> hi
19:46:41  <V453000> hi
19:47:04  <PublicServer> ***  made screenshot at 00033228:
19:49:35  <TWerkhoven> is this size of station normal during a game here?
19:49:46  <mfb-> happens
19:53:37  <PublicServer> *** Vinnie has joined company #1
19:53:56  <PublicServer> *** V453000 has left the game (connection lost)
19:53:56  <V453000> there is
19:53:59  <V453000> !password
19:53:59  <PublicServer> V453000: tonsil
19:54:03  <V453000> in front of the depot
19:54:13  <PublicServer> <Vinnie> ty
19:54:34  <PublicServer> *** V453000 joined the game
20:02:04  <PublicServer> ***  made screenshot at 00033434:
20:04:57  *** Vassal4 has joined #openttdcoop
20:05:02  <Vassal4> hell
20:05:04  <Vassal4> hello*
20:05:12  <V453000> SPARTA
20:05:13  <V453000> hi :p
20:05:17  <Vinnie_nl> hi
20:05:22  <mfb-> hi
20:05:24  <Vassal4> so i type
20:05:29  <Vassal4> !dl mac
20:05:29  <PublicServer> Vassal4: unknown option "mac"
20:05:35  <Vassal4> !dl osx
20:05:35  <PublicServer> Vassal4:
20:05:55  <mfb-> don't use the ingame chat ;)
20:06:03  <Vassal4> why not?
20:06:09  <mfb-> the game will crash
20:06:15  <Vassal4> oh. why?
20:06:18  <Vinnie_nl> bug
20:06:21  <Vassal4> k
20:09:52  <V453000> somebody connect the MSH please, I need to take some rest
20:10:09  <mfb-> I can't find the 3 outgoing lines
20:10:38  <mfb-> so that thing is just temp?
20:10:38  <mfb-> ok
20:10:44  <V453000> yea
20:11:02  <Vinnie_nl> why did you make the center 4R?
20:11:15  <Vassal4> !gfx
20:11:38  <mfb-> don't want to build something which is in the way later
20:12:09  <V453000> Vassal4: !grf
20:13:21  <Vassal4> oh thanks i just went to the quickstart page again instead
20:13:21  <Vinnie_nl> mfb-: will you finish MSH?
20:13:33  <mfb-> maybe
20:13:49  <V453000> I believe you can build it both at the same time ;)
20:13:57  <mfb-> that is right
20:14:07  <Vinnie_nl> no mfb is keeping the two outgoing lines
20:14:15  <mfb-> no
20:14:17  <Vinnie_nl> i will build something to counter that
20:14:23  <mfb-> ? :D
20:14:45  <mfb-> want to build 3->2+2
20:15:18  <mfb-> but I think I can give you a third line if you want to join 3+3->3
20:15:28  <Vinnie_nl> i think we need 3rd line
20:15:50  <mfb-> a better merge should do the same thing
20:15:58  <mfb-> as the current one is really bad
20:16:10  <V453000> cant be much worse really :p
20:16:25  <Vinnie_nl> crap
20:16:29  <PublicServer> *** Vinnie has left the game (connection lost)
20:16:38  <Vinnie_nl> !password
20:16:38  <PublicServer> Vinnie_nl: juggle
20:16:53  <Vinnie_nl> !password
20:16:53  <PublicServer> Vinnie_nl: aisles
20:17:06  <mfb-> hmm.. following idea
20:17:06  <PublicServer> ***  made screenshot at 00033467:
20:17:08  <PublicServer> *** Vinnie joined the game
20:17:12  <PublicServer> *** Vinnie has joined company #1
20:17:16  <Vassal4> ...i can't figure out where the grf's go. I just got a mac and it's different
20:17:21  <mfb-> I add a 5th bridge there
20:17:27  <Vinnie_nl> i got mac to
20:17:29  <mfb-> and you build the join?
20:17:35  <Vinnie_nl> go to my documents
20:17:42  <Vinnie_nl> yeah i build join
20:17:54  <Vassal4> under content download then?
20:18:01  <Vinnie_nl> yes
20:18:05  <Vinnie_nl> unzip the file
20:18:16  <Vassal4> i got it thanks
20:18:27  <Vinnie_nl> no in content downloaded and then in the folder data
20:18:42  <Vassal4> i did
20:18:55  <mfb-> there it is
20:19:30  <Vinnie_nl> is that new
20:19:43  <Vassal4> i'm not goin to bother with a soundpack, I just got led zepelin
20:20:11  *** Mazur has quit IRC
20:21:24  <Vassal4> !password
20:21:24  <PublicServer> Vassal4: aisles
20:21:40  <PublicServer> *** Player has joined spectators
20:21:44  <PublicServer> *** V453000 has left the game (connection lost)
20:21:52  <V453000> welcome :p
20:21:59  <V453000> change your name as a first step please ;)
20:22:01  <Vinnie_nl> join will be fun :)
20:22:20  <PublicServer> *** Player has left the game (connection lost)
20:22:25  <PublicServer> *** V453000 joined the game
20:22:26  <Vassal4> whoopsi press the "`" right
20:22:48  <Vinnie_nl> ~
20:22:48  <Vassal4> hold on i need to fix my snail internet
20:22:56  *** Vassal4 has quit IRC
20:24:18  <V453000> I think you should have moved the split instead :)
20:24:26  <V453000> nothing complicated to delete there
20:24:34  <mfb-> ?
20:24:38  <V453000> would have allowed 3 lines easy
20:28:12  <PublicServer> *** Big Dave has left the game (connection lost)
20:30:15  *** Vassal4 has joined #openttdcoop
20:30:20  <Vassal4> hi
20:30:26  <Vassal4> oh well its still slow
20:30:30  <V453000> oh hello :p
20:30:30  <Vassal4> !password
20:30:30  <PublicServer> Vassal4: aisles
20:30:30  *** BigDaveDev has quit IRC
20:30:31  <mfb-> hi
20:31:22  <Vassal4> it's saying game connection lost
20:31:48  <Vassal4> !password
20:31:48  <PublicServer> Vassal4: rabies
20:32:06  <PublicServer> ***  made screenshot at 00033C7C:
20:32:17  <PublicServer> *** Player has joined spectators
20:32:25  <PublicServer> *** Player has changed his/her name to Vassal4
20:32:32  <V453000> :) welcome
20:32:44  <Vassal4> thanks :)
20:33:51  <PublicServer> *** Vassal4 has left the game (connection lost)
20:34:02  <Vassal4> oops i pressed it by accident... too used to it
20:34:32  <Vassal4> !password
20:34:32  <PublicServer> Vassal4: rabies
20:34:50  <mfb-> nice
20:35:04  <mfb-> your ML jams my MSH exit via SLH05
20:35:19  <PublicServer> *** Player has joined spectators
20:35:26  <Vinnie_nl> i am working
20:35:33  <mfb-> no problem
20:35:35  <Vinnie_nl> you know how wrong the merge was?
20:35:37  <PublicServer> *** Player has changed his/her name to Vassal4
20:35:45  <mfb-> I know
20:35:54  <mfb-> just wondered why I have a jam there
20:36:05  <mfb-> directed trains wrong at my split
20:36:13  <mfb-> they turned around at SLH05
20:36:20  <mfb-> and came to the other side
20:37:15  <Vassal4> so what needs work? something easy since i'm new (like some sort of sideline thing
20:37:57  <mfb-> maybe a new station somewhere
20:38:04  <Vassal4> k
20:38:13  <Vassal4> how about the spot labeled "war"
20:38:16  <mfb-> but we are at the train limit at the moment
20:38:31  <mfb-> that may be a bit difficult
20:38:57  <PublicServer> *** Vassal4 has left the game (connection lost)
20:39:27  <Vassal4> dang it... too much chatting
20:39:43  <Vassal4> !password
20:39:43  <PublicServer> Vassal4: rabies
20:40:12  <PublicServer> *** Player has joined spectators
20:42:56  <Vassal4> is war ok yet
20:43:08  <mfb-> should work now
20:43:09  <Vassal4> !password
20:43:09  <PublicServer> Vassal4: rabies
20:43:16  <V453000> nice improvement
20:43:19  <PublicServer> *** Player has joined company #1
20:43:27  <mfb-> :)
20:43:47  <mfb-> just moved the split
20:44:47  <Stoffe> hello
20:44:50  <Stoffe> !password
20:44:50  <PublicServer> Stoffe: rabies
20:44:53  <V453000> hi
20:44:57  <Vinnie_nl> hey
20:45:00  <mfb-> hi
20:45:00  <TWerkhoven> eya
20:45:04  <PublicServer> *** Stoffe joined the game
20:45:53  <mfb-> V
20:45:57  <Vassal4> wha needs to be done? we dont have any more trains...
20:46:02  <mfb-> drop03 entry is jammed
20:46:17  <V453000> of course, since the exit was jammed for last 30 minutes :D
20:46:21  <mfb-> oh, comes from the exit
20:46:23  <mfb-> nvm
20:46:35  <PublicServer> *** Stoffe has left the game (connection lost)
20:46:36  <Vinnie_nl> 30 min already :)
20:46:51  <Stoffe> !password
20:46:51  <PublicServer> Stoffe: devout
20:46:53  <V453000> just guessing, but I think it isnt much less :)
20:47:06  <PublicServer> ***  made screenshot at 00033A77:
20:47:06  <PublicServer> *** Stoffe joined the game
20:47:09  <Stoffe> hitting enter to chat is very tempting :)
20:47:35  <mfb-> [20:49:31] <mfb-> that will jam the ML :D
20:47:39  <mfb-> 2 hours ago
20:47:52  <mfb-> ok, was not the exit at that time
20:48:04  <V453000> that was whenI started making jams with the station
20:48:30  <Stoffe> That is one jammed exit :)
20:49:03  <mfb-> gets better now
20:50:06  <PublicServer> *** Vinnie has left the game (connection lost)
20:50:18  <Vinnie_nl> !password
20:50:19  <PublicServer> Vinnie_nl: devout
20:50:29  <PublicServer> *** Vinnie joined the game
20:50:33  <Vinnie_nl> time to jam again
20:50:45  <Vassal4> any jams i could help wth?
20:50:55  <PublicServer> *** Vinnie has joined company #1
20:50:59  <Vinnie_nl> MSH 03
20:51:14  <Vassal4> ok
20:52:00  *** Lokimaros has joined #openttdcoop
20:52:00  *** Lokimaros is now known as Mazur
20:54:28  <PublicServer> *** Stoffe has left the game (connection lost)
20:54:31  <Stoffe> !password
20:54:31  <PublicServer> Stoffe: devout
20:54:48  <PublicServer> *** Stoffe joined the game
20:55:15  <PublicServer> *** mfb has left the game (connection lost)
20:55:39  <Stoffe> Looks like there's an extra piece of track jamming track 3 northbound...
20:55:54  <Stoffe> (sign: "!extra piece of track?")
20:56:00  <Stoffe> or is that some balancing thing?
20:57:22  <mfb-> !password
20:57:22  <PublicServer> mfb-: devout
20:57:32  <PublicServer> *** mfb joined the game
20:57:40  <mfb-> ?
20:57:52  <mfb-> oh
20:57:54  <mfb-> thanks
20:57:59  <mfb-> that should not be there
20:58:27  <Stoffe> 2->3 seemed to be an odd way :)
20:59:58  <Vassal4> i think i fixed it...
21:00:10  <mfb-> very long line now
21:00:13  <mfb-> and prio is missing
21:00:17  <Stoffe> yikes
21:00:35  <Stoffe> big jam SLH05, trains turning
21:00:45  <mfb-> and it goes to the wrong line
21:00:47  <mfb-> so: no
21:01:02  <Vassal4> sorry :/
21:02:07  <PublicServer> ***  made screenshot at 0003165E:
21:02:20  <mfb-> what is that?
21:02:37  <mfb-> that would give a signal gap there
21:02:48  <Vassal4> ok
21:02:55  <mfb-> and make the entry longer again
21:05:54  <mfb-> 3rd line?
21:06:07  <mfb-> oh ok
21:06:12  <Vinnie_nl> challange :)
21:06:17  <mfb-> :p
21:06:34  <mfb-> and I can give you a 6th bridge
21:06:42  <mfb-> so you get really 3 synched lines
21:08:50  <PublicServer> *** Vinnie has left the game (connection lost)
21:09:09  <Vinnie_nl> i see how to connect 3rd but 4R will have to die for now
21:09:20  <Vinnie_nl> !password
21:09:20  <PublicServer> Vinnie_nl: abacus
21:09:28  <mfb-> :p
21:09:32  <PublicServer> *** Vinnie joined the game
21:09:33  <PublicServer> *** Vinnie has joined company #1
21:10:28  <Stoffe> The good thing about that drop station is that there's plenty tracks to store trains on :)
21:10:38  <V453000> :D
21:11:05  <Stoffe> There's like 100 trains piled up, and still not jamming the entry
21:12:35  <PublicServer> *** Player has left the game (connection lost)
21:16:51  <Mazur> !dl
21:16:51  <PublicServer> Mazur: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:16:52  <PublicServer> Mazur:
21:16:55  <Mazur> !dl please?
21:16:55  <PublicServer> Mazur: unknown option "please?"
21:17:08  <PublicServer> ***  made screenshot at 0003545C:
21:17:38  <Stoffe> Hm, SLH14 exit westward on the ML is jamming... I'll have a looksie
21:17:56  <V453000> could easily be just a wave
21:18:02  <V453000> trains there are going to drop 03
21:18:22  <mfb-> that is me
21:18:30  <mfb-> messing around with the MSH connection
21:18:34  <Stoffe> True, but there are 2 tracks trying to get out on the ML throgh just one track
21:18:36  <mfb-> so they go in the wrong direction
21:18:49  <Mazur> !password, then
21:18:49  <Mazur> !password , then
21:18:49  <PublicServer> Mazur: allude
21:18:51  <Mazur> !password
21:18:51  <Mazur> Sjeesh.
21:18:51  <PublicServer> Mazur: allude
21:19:11  <Stoffe> Yeah, the exit East is 2 separate tracks, thus my concern
21:19:22  <mfb-> the wood trains should use that exit
21:20:11  <Vinnie_nl> MSH03 join connected
21:20:55  <PublicServer> *** Mazur joined the game
21:21:04  <Vinnie_nl> hello mazur
21:21:15  <Stoffe> Hello there
21:21:25  <PublicServer> *** Mazur has left the game (connection lost)
21:21:46  <Mazur> Bugged.
21:21:57  <Vinnie_nl> dont press enter
21:22:02  <Mazur> And because hte source has got an fscking error in it so it won;t compile....
21:22:07  <Stoffe> The wood trains are still mostly going the wrong way
21:22:18  <mfb-> :(
21:22:50  <Vinnie_nl> Stoffe: you mean the wood trains to drop 1?
21:22:59  <Stoffe> To drop3
21:23:03  <mfb-> there are wood trains to drop1 at SLH14?
21:23:10  <PublicServer> *** T. Werkhoven has joined spectators
21:24:55  <PublicServer> *** Vinnie has left the game (connection lost)
21:25:00  <Vinnie_nl> !password
21:25:00  <PublicServer> Vinnie_nl: allude
21:25:16  <PublicServer> *** Vinnie has joined company #1
21:25:17  <PublicServer> *** Vinnie joined the game
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21:25:36  *** MMavipc has joined #openttdcoop
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21:27:14  <mfb-> signals missing there
21:27:17  <PublicServer> *** Stoffe has left the game (connection lost)
21:27:24  <Stoffe> !password
21:27:24  <PublicServer> Stoffe: allude
21:27:37  <PublicServer> *** Stoffe joined the game
21:27:42  <Stoffe> gah!
21:29:47  <Stoffe> And there's a forest in my way :)
21:32:08  <PublicServer> ***  made screenshot at 0003565E:
21:32:36  <mfb-> :(
21:32:40  <Stoffe> :'(
21:32:42  <V453000> solved
21:32:43  <V453000> :)
21:33:02  <mfb-> what?
21:33:22  <V453000> ze crash
21:33:32  <PublicServer> *** Mazur joined the game
21:34:36  <PublicServer> *** Mazur has left the game (connection lost)
21:34:58  <Mazur> Frock that.
21:39:12  <mfb-> still going the wrong way :(
21:40:14  <PublicServer> *** V453000 has left the game (connection lost)
21:40:17  <V453000> it might be just shorter
21:40:33  <V453000> the lake makes quite a detour
21:40:56  <V453000> if you want them take one route, just force them there
21:41:02  <V453000> could call it dedicated SL exit ;)
21:41:07  <V453000> !password
21:41:07  <PublicServer> V453000: gentry
21:41:31  <PublicServer> *** V453000 joined the game
21:42:24  <mfb-> nice idea to balance it anyway
21:42:50  <PublicServer> *** V453000 has left the game (connection lost)
21:42:54  <V453000> gnight
21:42:55  <Stoffe> Just requires loads of work :)
21:42:56  <V453000> need sleep
21:42:57  <Stoffe> nn
21:42:59  <mfb-> good night
21:43:01  <mfb-> why?
21:43:11  <mfb-> just one order for each station
21:43:19  <Vinnie_nl> cya
21:43:21  <mfb-> and I can count how many trains there are at the SLH
21:43:36  <Stoffe> I think I'm talking about something else :)
21:43:43  <mfb-> ah
21:44:28  <Vinnie_nl> pfff my merger is useless
21:44:39  <Vinnie_nl> line is so full no train can join
21:44:44  <mfb-> :D
21:44:51  <Stoffe> :)
21:46:34  <mfb-> 305 wood trains at SLH14
21:47:08  <PublicServer> ***  made screenshot at 0000B573:
21:47:22  <mfb-> I don't think we will need that now
21:47:34  <Stoffe> Bah, it'll be built anyway :P
21:47:39  <mfb-> :p
21:47:44  <Stoffe> for completeness sake
21:48:06  <Stoffe> And the next time someone decides to bulldoze the mainline :P
21:50:33  <Stoffe> I'm confuzzled, somehow I've gained 2 tiles :)
21:51:12  <mfb-> never bad to have them
21:51:17  <Stoffe> quite
21:51:17  *** Mazur has quit IRC
21:52:24  <PublicServer> *** Stoffe has left the game (connection lost)
21:52:30  <Stoffe> !password
21:52:30  <PublicServer> Stoffe: cloudy
21:52:45  <PublicServer> *** Stoffe joined the game
21:53:01  <Stoffe> Ah, I see
21:53:15  <Stoffe> I'm just copying the other one, where it is needed
21:53:25  <Stoffe> that's a third tile gained :)
21:53:49  <Vinnie_nl> gn people
21:53:53  <Stoffe> nn
21:53:54  <mfb-> good night
21:53:57  <PublicServer> *** Vinnie has left the game (leaving)
21:54:55  <Stoffe> Hrmpf
21:55:07  <mfb-> that does not fit
21:55:34  <mfb-> uah
21:55:38  <Stoffe> yes, I know
21:55:40  <mfb-> will need very ugly TF
21:56:01  <mfb-> stoffe, creator of mountains
21:56:12  <Stoffe> yeah, you lot are removing enough of 'em :)
21:56:39  <mfb-> 365 trains at that SLH if I did not miss some
21:56:44  <Stoffe> :)
21:57:45  *** Mazur has joined #openttdcoop
21:58:01  <mfb-> interesting concept
21:58:59  <Stoffe> prettier :)
21:59:29  <Stoffe> There was some push & shove when building the joiners in the other direction, before that, that track was needed
22:00:28  <mfb-> got nearly MSH-size now
22:00:39  <Stoffe> Now I just need to write a patch to the game so I can build the last piece of track... :P
22:00:49  <mfb-> lol
22:01:45  <Stoffe> that works :)
22:02:09  <PublicServer> ***  made screenshot at 0000C36E:
22:02:23  <Stoffe> Now for the fun bit! :)
22:03:09  * mfb- looks away
22:03:28  <mfb-> ?
22:03:34  <mfb-> TL3 -> 3 tiles with signals
22:03:37  <mfb-> quicker join
22:03:56  <Stoffe> Yes, but they'll block... no... that'll work
22:05:24  <Stoffe> I'm just speculating now...
22:06:20  <Stoffe> Trying to not build a mountain :)
22:06:32  <Stoffe> oi, that's cheating and unsymmetrical :)
22:06:36  <Stoffe> and outside the box :)
22:07:23  <Stoffe> But it is less TF :)
22:07:47  <Stoffe> gonna be an odd prio though
22:07:52  <Stoffe> either too short or very long
22:08:27  <mfb-> use only one tunnel for prio then
22:08:54  <Stoffe> make the ML train stop if there's only one train on the ML?
22:09:07  <mfb-> cam reaccelerate then
22:09:30  <Stoffe> Yeah, that'd work
22:10:03  *** Maxpm has joined #openttdcoop
22:10:09  <Stoffe> Hm
22:10:16  <Maxpm> Hey.  Can anyone help me with a question I have about path signals?
22:10:51  <Stoffe> possibly
22:11:54  <Maxpm> The wiki says that it's green as long as the train will be able to reserve a path to the next safe waiting location.  Does that include other path signals?  If so, why aren't path signals ALWAYS used instead of regular one-way signals?  They seem smarter.
22:12:26  <Stoffe> Yes, it can reserve a path to a new path signal
22:13:19  <mfb-> no advantage
22:13:30  <mfb-> and maybe more cpu usage
22:13:53  <mfb-> and sometimes strange things at the pathfinding algorithm
22:14:03  <mfb-> (it is strange enough without massive PBS)
22:14:24  <Maxpm> What I mean to say is, imagine you have two parallel tracks meant to handle trains going in the same direction...
22:15:02  <Maxpm> ...There are periodic areas where trains can switch tracks, so a broken-down train or other obstruction doesn't disrupt the whole line...
22:15:31  <Maxpm> ...I feel like there should be path signals there, but where exactly?  In front of each cross area?
22:15:47  <Stoffe> Yes
22:16:04  <Stoffe> And any time there are no cross-overs, regular signals
22:16:16  <Stoffe> however, standard "old" presignals will work just as well there
22:16:27  <Stoffe> Hm
22:16:37  <mfb-> we play without breakdowns
22:16:38  <Stoffe> Apart from parallel trains, yeah
22:16:41  <Maxpm> I see.
22:16:46  <mfb-> so these crossovers would only give problems
22:16:56  <Maxpm> Well, yeah, but I don't.  :P
22:17:02  <mfb-> as trains switching sides block other trains
22:17:10  <PublicServer> ***  made screenshot at 0000AF6E:
22:17:14  <Stoffe> There is a game with breakdowns in the archives... that was fun :P
22:18:12  <Stoffe> Sorry mfb, I can't make it prettier :(
22:18:34  <mfb-> !screen
22:18:35  <PublicServer> *** mfb- made screenshot at 0000B16D:
22:18:36  <Maxpm> Would it be a horrible idea to have two parallel bi-directional tracks on a sideline?
22:18:49  <mfb-> is ok ;)
22:18:59  <mfb-> Maxpm: but why?
22:19:11  <Stoffe> It'll be a nightmare for jamming
22:19:14  <mfb-> lower capacity than two onedirectional lines
22:19:27  <mfb-> look how full our lines are
22:19:43  <mfb-> nearly always a train somewhere
22:20:06  <PublicServer> *** mfb has left the game (leaving)
22:20:06  <PublicServer> *** Game paused (number of players)
22:20:10  <Maxpm> I would, but I can't join the server.  OpenTTD couldn't find some Canadian station pack or something, and I'm too lazy to go download it myself.
22:20:12  <mfb-> good night
22:20:20  <Stoffe> nn
22:20:23  <Maxpm> 'Night.
22:20:32  *** mfb- has quit IRC
22:20:41  <Stoffe> You can just grab a savegame from the archives to peek at
22:21:30  <Stoffe> Oh, still the same problem, right...
22:21:42  *** Mazur has quit IRC
22:21:59  <Stoffe> Well, I just got a fresh install, there's nothing to it really. Just follow the wiki instructions
22:22:20  <Maxpm> Hm.
22:22:56  *** Vassal4 has quit IRC
22:25:19  <PublicServer> *** Stoffe has left the game (leaving)
22:26:56  *** Mazur has joined #openttdcoop
22:32:10  <PublicServer> ***  made screenshot at 0000B96E:
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23:43:30  <PublicServer> *** T. Werkhoven has left the game (connection lost)
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23:50:36  <PublicServer> *** Game still paused (number of players)
23:50:42  <PublicServer> *** Game still paused (number of players)
23:50:44  <PublicServer> *** Mazur joined the game
23:51:44  <PublicServer> *** Mazur has left the game (connection lost)
23:54:30  <Mazur> I'v no idea what my provider is doing, but pings of half a second are not what I call normal.
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