Log for #openttdcoop on 4th May 2011:
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03:04:09  <md_> !password
03:04:09  <PublicServer> md_: tabbed
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03:05:01  <PublicServer> <Sylf> You see the basic schematics laid out by Chris Booth?
03:05:04  <PublicServer> <md> seems like they voted for your plan
03:05:06  <PublicServer> <md> ?
03:05:48  <PublicServer> <md> i saw they laid out the labels by your schematics
03:06:14  <PublicServer> <Sylf> After all that was done, CB bought some lands
03:06:29  <PublicServer> <Sylf> if you hide all trees and zoom out, you'll see
03:06:43  <PublicServer> <md> oh i saw the marked land yea
03:07:01  <PublicServer> <Sylf> so, that's the basic schematics of this game
03:07:19  <PublicServer> <Sylf> now.... what should I build tonight...
03:09:33  <PublicServer> <Sylf> no clue?
03:09:41  <PublicServer> <md> were you asking?
03:09:47  <PublicServer> <Sylf> yup
03:09:51  <PublicServer> <md> thought it was rhetorical
03:10:01  <PublicServer> <Sylf> well, sort of
03:10:03  <PublicServer> <md> i don't know. i was looking up some terminology
03:10:34  <PublicServer> <Sylf> like, what MSH means?
03:10:52  <PublicServer> <md> that too. actually not sure how this train description works.
03:11:10  <PublicServer> <Sylf> so, you want to decipher the network plan?
03:11:17  <PublicServer> <md> i've been looking at it
03:11:44  <PublicServer> <Sylf> I'll skip the placement of all the hubs - that should be already descriptive enough
03:11:51  <PublicServer> <md> yes
03:12:05  <PublicServer> <Sylf> BBH is backbone hubs - connecting main lines with other mains lines
03:12:35  <PublicServer> <Sylf> MSH is Main Station Hub.  basically a BBH, connecting main lines to main stations.
03:12:42  <PublicServer> <md> oh ok
03:12:57  <PublicServer> <Sylf> Then there's the question of the trains.
03:13:31  <PublicServer> <Sylf> I chose this locomotive in Tropical Replacement Set, called 3C EX AC
03:13:57  <PublicServer> <Sylf> It's one helluva powerful loco, but has max speed of 120 km/h
03:14:03  <PublicServer> <Sylf> 75mph
03:14:38  <PublicServer> <Sylf> according to coop building standards, we want to build everything so no trains will slow down by sharp curves.
03:14:45  <PublicServer> <md> right
03:14:59  <PublicServer> <Sylf> But with 75mph max speed, we can limit the curve length to 2
03:15:07  <PublicServer> <md> aha
03:15:13  <PublicServer> <md> i was wondering how that was possible
03:15:15  <PublicServer> <Sylf> that's what "TL6/CL2" is all about
03:15:59  <PublicServer> <Sylf> I chose TL6, because NARS2 set has nice goods wagon that's 3 cars long
03:16:06  <PublicServer> <md> yea i've seen those
03:16:14  <PublicServer> <Sylf> and 3C EX AC loco is also 3 cars long
03:17:00  <PublicServer> <Sylf> with combination of those, train length of 6 will work out pretty nice.
03:17:11  <PublicServer> <Sylf> This loco also features about 24,000 hp
03:17:17  <PublicServer> <Sylf> VERY powerful
03:17:23  <PublicServer> <md> this appears in the future?
03:17:29  <PublicServer> <Sylf> in about 2025.
03:17:35  <PublicServer> <md> ok
03:17:53  <PublicServer> <md> i think this makes sense now
03:18:12  <PublicServer> <Sylf> the only other thing in the plan is that the main lines will start with LL_RR
03:18:22  <PublicServer> <md> never expanding it?
03:18:28  <PublicServer> <Sylf> wait... did I even say that in my plan?
03:18:30  <PublicServer> <md> yes
03:18:41  <PublicServer> <Sylf> Yes, they will be expanded as needed
03:19:19  <PublicServer> <Sylf> during the initial building stage, we don't worry too much about leaving space for SLH's
03:19:25  <PublicServer> <md> so this'll be with slow but high capacity trains
03:19:43  <PublicServer> <Sylf> but experienced builders will try to make any hubs as compact as possible
03:20:01  <PublicServer> <Sylf> Yes, this will feature a relatively long but slow trains
03:20:15  <PublicServer> <md> and CL2 makes it easier for compact hubs
03:20:19  <PublicServer> <Sylf> TL6 with CL2 will also challenge some minds
03:20:57  <PublicServer> <Sylf> some ordinary zig-zag lines will be labeled with CL violations
03:21:13  <PublicServer> <Sylf> I learned that from PS game 193
03:21:23  <PublicServer> <Sylf> which featured 100 mph trains, TL 5
03:21:34  <PublicServer> <md> zigzag cuts speed down to 80ish?
03:21:36  <PublicServer> <Sylf> which meant CL of 3, TL 5
03:21:42  <PublicServer> <md> mph
03:22:04  <PublicServer> <Sylf> you'll see when people start labeling "!CL!
03:22:38  <PublicServer> <Sylf> Which will be very common label with this kind of train set
03:23:04  <PublicServer> <Sylf> now you know that the curve length will be small...
03:23:14  <PublicServer> <Sylf> and you see that it's kinda hilly map...
03:23:32  <PublicServer> <Sylf> you see any spot you wanna see how a hub can be built?
03:23:51  <PublicServer> <md> i guess an interesting one would be a bbh
03:24:22  <PublicServer> <md> i generally start building near the drop offs to get that going
03:24:52  <PublicServer> <Sylf> yeah, building order between competition server and this server is different
03:25:15  <PublicServer> <Sylf> but lessons learned here are useful in competitions
03:26:03  <PublicServer> <Sylf> I'm looking at "BBH 05" area right now
03:26:07  <PublicServer> <md> me too
03:26:29  <PublicServer> <Sylf> OK, let's build that
03:26:47  <PublicServer> <Sylf> feel free to poke anything
03:29:32  <PublicServer> <Sylf> o_o TL 6 is damn long...
03:30:22  <PublicServer> <md> heh
03:31:22  <PublicServer> <md> future !cl there ;)
03:31:30  <PublicServer> ***  made screenshot at 00032EBA:
03:31:34  <PublicServer> <Sylf> ah, true
03:31:58  <PublicServer> <Sylf> good catch there, and that's what I meant by zig-zag thing...
03:32:03  <PublicServer> <md> yea
03:32:09  <PublicServer> <Sylf> and.... crap >_<
03:33:31  <PublicServer> <Sylf> that's gonna bite me in the ass later
03:34:53  <PublicServer> <Sylf> TL6/CL2 is harder than I thought...
03:34:55  <PublicServer> <md> mainlines leftsided?
03:35:13  <PublicServer> <Sylf> Drive on left?
03:35:23  <PublicServer> <md> is it?
03:35:29  <PublicServer> <Sylf> yeah
03:35:32  <PublicServer> <Sylf> which means
03:35:42  <PublicServer> <Sylf> I screwed up earlier
03:36:46  <PublicServer> <Sylf> holy crap, this is taxing on this intoxicated brain
03:39:41  <PublicServer> <md> interesting prio trick on the bridges
03:40:45  <PublicServer> <md> do you suppose there is a slight gap in time between clearing the back signal and clearing the PBS where the prio back-path might be clear?
03:40:59  <PublicServer> <Sylf> when you build prio, you pull off all tricks you've learned, then think how long of prio will be apropriate with power of loco and length of train
03:41:10  <PublicServer> <md> it's precisely 6
03:42:04  <PublicServer> <Sylf> with TL of 6, it will be just enough
03:42:10  <PublicServer> <md> ok
03:46:00  <PublicServer> <Sylf> TL6/CL2 will be really tricky everywhere...
03:46:14  <PublicServer> <md> why is that? you have to leave extra lengths?
03:46:30  <PublicServer> ***  made screenshot at 00031AC0:
03:47:02  <PublicServer> <Sylf> yeah... we'll have to through out everything we've learnt, building for TL3/CL3 style
03:52:30  <PublicServer> <md> do you think rounding curves and climbing hills is more taxing?
03:52:40  <PublicServer> <md> at the same time
03:52:54  <PublicServer> <Sylf> like where?
03:53:00  <PublicServer> <md> where you're building
03:53:31  <PublicServer> <Sylf> the hills for moving trains will be no problem with this loco
03:53:45  <PublicServer> <md> just realized it's downhill anyhow
03:53:47  <PublicServer> <md> nvm
03:54:03  <PublicServer> <Sylf> and there's no uphill spots where trains will have to re-start in this yet
03:54:14  <PublicServer> <Sylf> It's about to change though
03:56:04  <PublicServer> <md> erm, i'm confused again.
03:56:10  <PublicServer> <Sylf> yes?
03:56:12  <PublicServer> <md> i thought this was the eastbound side
03:56:22  <PublicServer> <Sylf> craaaaap
03:56:28  <PublicServer> <Sylf> you're right
03:56:38  <PublicServer> <md> s'ok, i do that all the time
03:59:26  <PublicServer> <md> no combo on split?
03:59:30  <PublicServer> <md> or pbs
03:59:32  <PublicServer> <Sylf> not at splits
04:00:56  <PublicServer> <Sylf> now, the southern part of the hub... and we're done
04:01:30  <PublicServer> ***  made screenshot at 000326B8:
04:02:37  <PublicServer> <md> is there a reason to prefer presignals over pbs for bridges?
04:03:00  <PublicServer> <Sylf> PBS can be slow to react for no apparent reasons
04:05:12  <PublicServer> <Sylf> crap...
04:05:19  <PublicServer> <Sylf> this is more like an SLH...
04:05:37  <PublicServer> <md> why is htat
04:08:55  <PublicServer> <Sylf> I'm so close to bomb the whole thing
04:09:20  <PublicServer> <md> what's wrong with it?
04:10:03  <PublicServer> <Sylf> this southern part of the hub wasn't well considered at all
04:13:56  <PublicServer> <Sylf> Got any ideas?
04:14:41  <PublicServer> <md> i see why u think it is a slh
04:15:43  <PublicServer> <Sylf> This is actually so much harder than I thought it would be
04:15:49  <PublicServer> <Sylf> ;_;
04:16:03  <PublicServer> <Sylf> I'm losing against my own plan
04:16:31  <PublicServer> ***  made screenshot at 00036AD7:
04:21:22  <PublicServer> <md> ugly, but maybe?
04:21:33  <PublicServer> <Sylf> follow through :)
04:21:41  <PublicServer> <Sylf> maybe it'll work out
04:22:13  <PublicServer> <Sylf> ugh, CL1
04:22:49  <PublicServer> <md> what TF?
04:23:07  <PublicServer> <md> hehe
04:23:17  <PublicServer> <md> still gotta find a way for that single bridge?
04:23:40  <PublicServer> <Sylf> oh, that part is fine
04:23:55  <PublicServer> <Sylf> that's a part of balancer
04:24:19  <PublicServer> <md> so should i discard the 2nd bridge other side?
04:24:41  <PublicServer> <Sylf> what 2nd bridge
04:24:55  <PublicServer> <Sylf> it's one of those places that signal gap is intended
04:25:29  <PublicServer> <md> i dont know how that stuff works yet
04:27:57  <PublicServer> <md> why using presignals at some splits?
04:28:04  <PublicServer> <md> load balance?
04:28:23  <PublicServer> <Sylf> you're right
04:28:30  <PublicServer> <Sylf> these aren't balancers...
04:29:34  <PublicServer> <md> is the reason for load balance normally?
04:30:38  <PublicServer> <Sylf> all BBH should be balanced, so that any heavily loaded line for RR of one main line can be merged to new ML, and have the load distributed
04:31:05  <PublicServer> <md> sure
04:31:31  <PublicServer> ***  made screenshot at 00033ABF:
04:32:14  <PublicServer> <md> what's the square bit of track around the PBS?
04:32:36  <PublicServer> <Sylf> it's part of prio
04:32:46  <PublicServer> <md> skipping the signal basically?
04:33:34  <PublicServer> <Sylf> you see that?
04:33:48  <PublicServer> <md> no, what?
04:34:19  <PublicServer> <md> yea it unites blocks
04:34:55  <PublicServer> <Sylf> you see how that prio works?
04:34:57  <PublicServer> <md> you're giving prio to the merging mainline in the bbh?
04:35:11  <PublicServer> <md> yea it unites a block further back so it triggers the presignal
04:36:18  <PublicServer> <Sylf> you see how that's pretty much the same thing?
04:36:32  <PublicServer> <md> ya
04:36:38  <PublicServer> <Sylf> even with that?
04:36:42  <PublicServer> <md> sure
04:36:44  <PublicServer> <md> it's connected
04:36:50  <PublicServer> <Sylf> so, that's what it is
04:37:01  <PublicServer> <md> why is the merging line getting hte priority?
04:37:16  <PublicServer> <Sylf> because this is a BBH
04:37:31  <PublicServer> <Sylf> it's main line merging to another main line
04:37:35  <PublicServer> <md> so one of them gets, one of them doesn't?
04:37:42  <PublicServer> <Sylf> right
04:37:44  <PublicServer> <md> ok
04:38:36  <PublicServer> <Sylf> lessons for next time...
04:38:42  <PublicServer> <Sylf> never build a BBH drunk
04:38:45  <PublicServer> <md> lol
04:39:19  <PublicServer> <md> thanks for showing me this though
04:39:32  <PublicServer> <Sylf> sure thing
04:40:18  <PublicServer> <Sylf> back to the stable server and chill out :)
04:40:24  <PublicServer> *** Sylf has left the game (leaving)
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04:46:31  <PublicServer> ***  made screenshot at 00034CC5:
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05:47:07  <mm> !password
05:47:07  <PublicServer> mm: seated
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05:55:34  <PublicServer> <0DM> mornin
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06:04:47  <PublicServer> <0DM> *pokes mm*:P
06:04:59  <mm> hey
06:05:38  <PublicServer> *** mm has joined company #1
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06:05:43  <PublicServer> <0DM> woohoo!
06:09:58  <PublicServer> <0DM> time to build some then
06:16:32  <PublicServer> ***  made screenshot at 0000E2D3:
06:20:58  <ODM> @gap 6
06:20:58  <Webster> ODM: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
06:31:33  <PublicServer> ***  made screenshot at 00011EDA:
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07:01:33  <PublicServer> ***  made screenshot at 0000B8C6:
07:03:28  <PublicServer> <0DM> well that went a bit messy:P
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07:04:23  <mm> i think there's a bottleneck after the south balancer
07:04:33  <PublicServer> <0DM> how so?
07:05:55  <PublicServer> <0DM> hmm it should be a bit longer to hold a train length
07:05:58  <PublicServer> <0DM> then it should be fine
07:08:38  <PublicServer> <0DM> woo, space^^
07:10:34  <PublicServer> <0DM> that should do better
07:16:33  <PublicServer> ***  made screenshot at 0000DCE2:
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08:19:49  <Twerkhoven> !password
08:19:49  <PublicServer> Twerkhoven: magnum
08:19:54  <PublicServer> *** Game still paused (number of players)
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08:26:45  <Twerkhoven> ello
08:31:29  <ODM> hellow
08:35:28  <V453000> !password
08:35:28  <PublicServer> V453000: paling
08:35:34  <ODM> mm tasty
08:35:35  <PublicServer> *** Game still paused (number of players)
08:35:48  <PublicServer> *** Game still paused (number of players)
08:35:48  <PublicServer> <V453000> hi
08:35:49  <PublicServer> *** V453000 joined the game
08:35:56  <mm> :/
08:36:12  * Twerkhoven offers fresh coffee and tea
08:36:24  *** mm is now known as brundlefly
08:37:08  <PublicServer> *** Game still paused (number of players)
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08:37:39  <PublicServer> <V453000> hi :p
08:38:09  <PublicServer> <V453000> why dont you presignal the tunnels? especially if there is a prio in front of the tunnel it is quite likely to jam
08:38:41  <PublicServer> <0DM> uh because i didn't:P
08:38:59  <PublicServer> <V453000> ... :)
08:46:34  <PublicServer> ***  made screenshot at 00031E76:
08:47:42  <PublicServer> * V453000 is thinking about making a left hand drive :D
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08:55:45  <PublicServer> <T. Werkhoven> V: remember the plan only calls for CL2, due to the low speed
08:55:55  <PublicServer> <V453000> hm? I know
09:01:34  <PublicServer> ***  made screenshot at 00030672:
09:14:25  <PublicServer> *** Chris Booth joined the game
09:14:38  <PublicServer> <V453000> hi
09:14:42  <PublicServer> <Chris Booth> hi
09:15:00  <PublicServer> <Chris Booth> I may have made BBH 05 and MSH 03 to close
09:15:37  <PublicServer> <V453000> np. BBH 05 is needlessly spread out imo
09:15:57  <PublicServer> <V453000> but sure could move MSH 03 a bit
09:16:35  <PublicServer> ***  made screenshot at 00032280:
09:16:44  <PublicServer> <Chris Booth> Wolin Pomorski didn't die
09:16:48  <PublicServer> <Chris Booth> wow
09:17:00  <PublicServer> <V453000> :p
09:17:30  <PublicServer> <V453000> and yes, british area
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09:19:44  *** sets mode: +vo Fuco Sylf
09:22:32  <LittleMikey> !players
09:22:34  <PublicServer> LittleMikey: Client 206 is T. Werkhoven, a spectator
09:22:34  <PublicServer> LittleMikey: Client 210 (Orange) is V453000, in company 1 (Tyczyn Mosty Transport)
09:22:34  <PublicServer> LittleMikey: Client 212 (Orange) is 0DM, in company 1 (Tyczyn Mosty Transport)
09:22:34  <PublicServer> LittleMikey: Client 213 (Orange) is Chris Booth, in company 1 (Tyczyn Mosty Transport)
09:22:42  <LittleMikey> !password
09:22:42  <PublicServer> LittleMikey: homier
09:23:04  <PublicServer> *** LittleMikey joined the game
09:26:38  <PublicServer> <V453000> that looks nice :)
09:29:12  <PublicServer> <V453000> eh
09:29:16  <PublicServer> <V453000> it is left hand drive
09:29:27  <PublicServer> <V453000> the station is reversed :)
09:29:36  <PublicServer> <0DM> wow, it took a while half hour before it lead to a problem:p
09:29:39  <PublicServer> <0DM> whole:D
09:29:49  <PublicServer> <V453000> hmm :p
09:29:51  <PublicServer> <Chris Booth> lol
09:29:57  <PublicServer> <0DM> damn brits
09:30:03  <PublicServer> <V453000> well
09:30:07  <PublicServer> <V453000> yea
09:30:11  <PublicServer> <V453000> just resignal should do
09:30:13  <PublicServer> <V453000> wait
09:30:27  <PublicServer> <Chris Booth> I need waiting space for trains
09:30:34  <PublicServer> <V453000> bridges have it
09:31:35  <PublicServer> ***  made screenshot at 00039E18:
09:33:13  <PublicServer> <V453000> no reason for 2ways
09:33:28  <PublicServer> <V453000> trains should not be getting lost
09:36:20  <PublicServer> <LittleMikey> Man you guys have some of the airports really spread out XD
09:40:31  <PublicServer> <Chris Booth> today I am being a noob
09:40:41  <PublicServer> <0DM> nono, that's me:P
09:40:52  <PublicServer> <Chris Booth> no look at BBH 02
09:41:03  <PublicServer> <V453000> dunno who did a left hand drive :p
09:41:13  <PublicServer> <Chris Booth> me
09:41:17  <PublicServer> <Chris Booth> in BBH 02
09:41:19  <PublicServer> <V453000> oh, :D
09:41:27  <PublicServer> <V453000> some bad karma
09:41:27  <PublicServer> <0DM> lool
09:41:36  <PublicServer> <0DM> hmm i wanted to do a station
09:41:42  <PublicServer> <0DM> and my brain didnt go into creative mode:(
09:41:50  <PublicServer> *** V453000 has left the game (connection lost)
09:42:43  <V453000> !password
09:42:43  <PublicServer> V453000: chalks
09:43:54  <PublicServer> *** V453000 joined the game
09:44:35  <PublicServer> <V453000> btw please do not use 2ways unless necessary
09:45:14  <PublicServer> <Chris Booth> I am using them in my balancing
09:45:32  <PublicServer> <V453000> yes where they arent necessary
09:45:42  <PublicServer> <V453000> if they are, trains are lost -> wrong
09:45:54  *** phatmatt has quit IRC
09:46:00  <PublicServer> <V453000> when we have 1ways we will at least find the problem quite easily
09:46:32  <PublicServer> <Chris Booth> with 2 ways you will never know the problem is there
09:46:35  <PublicServer> ***  made screenshot at 0000BA5B:
09:46:37  <PublicServer> <V453000> yes which is bad
09:46:55  *** phatmatt has joined #openttdcoop
09:47:07  <phatmatt> !download win32
09:47:07  <PublicServer> phatmatt:
09:47:07  <PublicServer> <V453000> because trains will take very odd routes through SLHs or such
09:49:51  <brundlefly> !password
09:49:51  <PublicServer> brundlefly: ninety
09:50:01  <PublicServer> <Chris Booth> I am being a giant idiot today
09:50:13  <PublicServer> <Chris Booth> BBH 02 may need a rebuild
09:50:19  <PublicServer> <Chris Booth> once I have finished villing it
09:51:22  <PublicServer> *** mm joined the game
09:54:38  <PublicServer> <V453000> awgh
09:54:44  <PublicServer> <Chris Booth> XD
09:54:48  <PublicServer> <LittleMikey> Build more trees :D
09:54:50  <PublicServer> <V453000> fucking suckers
09:54:52  <PublicServer> <0DM> someone is corrupt i see.
09:58:22  <PublicServer> <LittleMikey> Aah poop, just started driving on the left hand side myself.
09:58:33  <PublicServer> <0DM> honestly what is it today?:P
09:58:43  <PublicServer> <LittleMikey> I'm Australian so I have an excuse XD
09:58:51  <PublicServer> <Chris Booth> international left handed day?
10:01:36  <PublicServer> ***  made screenshot at 000396ED:
10:02:21  <PublicServer> <Chris Booth> finaly BBH 02 finished
10:02:29  <PublicServer> <0DM> thats quite fast
10:03:00  <PublicServer> <Chris Booth> its quite small aswell
10:03:12  <PublicServer> <0DM> yeah now mine look massive
10:03:51  <PublicServer> <LittleMikey> I'm trying to start building MSH 01. I've forgotten how to build decent hubs XD it's been like two years since I've built one.
10:03:51  <PublicServer> <Chris Booth> but your will be easy to make LLL_RRR
10:04:03  <PublicServer> <0DM> *sides with mikey*:P
10:04:34  <PublicServer> <Chris Booth> LittleMikey:  bridges are you friends
10:04:43  <PublicServer> <Chris Booth> they help reduce hub size
10:04:53  <PublicServer> <0DM> i did 01 without bridges, that doesnt help the size:P
10:04:57  <PublicServer> <0DM> but i thinkit looks nicer
10:05:26  <PublicServer> <V453000> tunnel only always looks nice :)
10:05:48  <PublicServer> <0DM> the problem is always the extra slope + 2 tunnels next to each other:p
10:05:50  <PublicServer> <V453000> japanese tunnels make it particularly messy :)
10:06:32  <V453000> just like that :p
10:06:39  <PublicServer> <Chris Booth> tunneling + bridging allows you to have 3 directions crossing the same set of tiles
10:06:46  <PublicServer> <V453000> tunnel + tunnel too :)
10:06:54  <PublicServer> <0DM> yeah im trying that ot 03 now chris
10:07:04  <PublicServer> <0DM> wow v, those tunnels look mad indeed
10:07:06  <PublicServer> <V453000> and with TL6 I think you can have long tunnels so it should be easy to do :)
10:07:18  <PublicServer> <0DM> yeah gap is 12 for 2 i think
10:07:28  <PublicServer> <V453000> I have even 16 in 04
10:07:46  <PublicServer> <V453000> the line wont be full I suppose
10:07:48  <PublicServer> <0DM> meh, if it breaks, we have someting to fix.
10:07:50  <PublicServer> <V453000> ye
10:07:56  <PublicServer> <0DM> which is still most fun:p
10:08:06  <PublicServer> <V453000> undoubtedly
10:09:44  <PublicServer> <Chris Booth> any development in PZ?
10:09:50  <PublicServer> <V453000> I posted an idea
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10:11:43  <PublicServer> <Chris Booth> MSH 03 is nice and small
10:11:49  <PublicServer> <Chris Booth> but has no mixing
10:11:57  <PublicServer> <0DM> wow that is compact
10:12:03  <PublicServer> <V453000> it has barely any mergers as well yet
10:12:26  <PublicServer> <Chris Booth> ooh yes I see
10:12:34  <PublicServer> <Chris Booth> it does have mixing on its built merger
10:12:53  <PublicServer> <Chris Booth> just me being impatient
10:15:04  <PublicServer> <Chris Booth> tic tac anyone?
10:15:10  <PublicServer> <0DM> yes:P
10:15:12  <PublicServer> <V453000> beer please
10:15:18  <PublicServer> <0DM> beer already?
10:15:26  <PublicServer> <Chris Booth> its only 11:15 to early for beer
10:15:29  <PublicServer> <V453000> hell, never too early
10:15:37  <PublicServer> <0DM> its 13:15 there:P
10:15:53  <PublicServer> <Chris Booth> its V453000 +2?
10:15:59  <PublicServer> <Chris Booth> though it was only +1
10:15:59  <PublicServer> <V453000> 1
10:16:01  <PublicServer> <0DM> aah sorry
10:16:07  <PublicServer> <V453000> 0DM is high
10:16:36  <PublicServer> ***  made screenshot at 00022357:
10:17:03  <PublicServer> <Chris Booth> today forcast ODM will be in the highs, V453000 will crash into the low this evening once he is drunk
10:17:13  <PublicServer> <V453000> :D
10:17:15  <PublicServer> <0DM> and then he will make some goulash
10:17:21  <PublicServer> <V453000> YEA
10:17:29  <PublicServer> <Chris Booth> ooh goulash
10:17:35  <PublicServer> <Chris Booth> sound like a good dinner idea
10:17:37  <PublicServer> <LittleMikey> AFK for dinner guys
10:17:45  <PublicServer> <0DM> heh
10:17:59  <PublicServer> <Chris Booth> bb LittleMikey
10:18:11  <PublicServer> <Chris Booth> silly aussies
10:18:15  <PublicServer> <Chris Booth> and there backwards times
10:19:46  <PublicServer> <Chris Booth> would it not maked sence to make MSH 01 just 1 way?
10:20:00  <PublicServer> <Chris Booth> since train are very unlikely to loop back
10:20:06  <PublicServer> <Chris Booth> and if they do they are lost
10:20:26  <PublicServer> <V453000> hm
10:20:30  <PublicServer> <V453000> good point actually
10:20:48  <PublicServer> <V453000> hm, they might
10:21:00  <PublicServer> <V453000> from !here to sawmill might go there
10:21:27  <PublicServer> <Chris Booth> if you had a primary there for sawmill
10:21:34  <PublicServer> <Chris Booth> just jack it to an SLH on the other line
10:21:44  <PublicServer> <V453000> k meh :D
10:22:10  <PublicServer> <Chris Booth> TBH is up to Sylf and the builder
10:22:32  <PublicServer> <0DM> someone wake jim up!
10:22:36  <PublicServer> <0DM> him*
10:22:47  <PublicServer> <Chris Booth> he is now going to be call jim for ever
10:23:19  <PublicServer> <V453000> k, MSH 03 done
10:23:27  <PublicServer> <V453000> now ze coal drop
10:28:08  <PublicServer> <Chris Booth> follow the yellow stick road
10:29:00  <PublicServer> <Chris Booth> BBH 03 is a best!
10:29:08  <PublicServer> <Chris Booth> beast
10:29:12  <PublicServer> <V453000> :D
10:29:18  <PublicServer> <0DM> i preferred the first:(
10:29:34  <PublicServer> <Chris Booth> 21 tile tunnels
10:29:36  <PublicServer> <Chris Booth> lol
10:29:40  <PublicServer> <0DM> ah crap:D
10:29:48  <PublicServer> <Chris Booth> ok BBH 03 is the best beast
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10:30:41  <PublicServer> <0DM> ill add it to the todo list:p
10:31:19  <PublicServer> *** V453000 has left the game (connection lost)
10:31:25  <V453000> !password
10:31:25  <PublicServer> V453000: frugal
10:31:37  <PublicServer> ***  made screenshot at 00021C78:
10:31:43  <PublicServer> *** V453000 joined the game
10:33:32  <PublicServer> <Chris Booth> I am now the king of pointless corners
10:33:50  <PublicServer> <0DM> grats
10:33:56  <PublicServer> <0DM> do you get a crown?
10:34:02  <PublicServer> <Chris Booth> check Mogilno Śląskie Airoprt
10:34:21  <PublicServer> <0DM> heh
10:34:47  <PublicServer> <Chris Booth> a crown made from left our rail way steel
10:35:43  <JamesGo> Can you modify it so that I can see a !screenshot?
10:35:59  <PublicServer> <Chris Booth> yes James
10:36:05  <PublicServer> <Chris Booth> here it takes last action
10:36:11  <JamesGo> !screenshot
10:36:15  <PublicServer> <Chris Booth> but you can set it as where ever you want
10:36:58  <JamesGo> I can't play on this computer
10:37:03  <JamesGo> !makescreenshot
10:37:26  <PublicServer> <Chris Booth> and what does that have to do with screen shots?
10:37:38  <PublicServer> <V453000> that he wants to see your royal piece
10:37:49  <PublicServer> <Chris Booth> ooh
10:37:51  <JamesGo> I thought there was a method to take a screenshot of the last modified place
10:38:02  <JamesGo> !takescreenshot
10:38:17  <JamesGo> It isn't listed on the IRC help page
10:38:25  <Chris_Booth> !screen
10:38:25  <PublicServer> *** Chris_Booth made screenshot at 0001F557:
10:38:27  <V453000> it is rather new :p
10:38:33  <Chris_Booth> not realy
10:38:37  <Chris_Booth> been here for years
10:38:44  <JamesGo> That's it, thanks
10:38:47  <V453000> not that long
10:38:59  <JamesGo> Mind if I add it to the Wiki?
10:39:05  <V453000>
10:39:06  <Chris_Booth> JamesGo: :
10:39:12  <Chris_Booth> nope
10:39:20  <V453000> 28 january 2010
10:39:35  <PublicServer> <Chris Booth> a year
10:40:04  <PublicServer> <Chris Booth> shall i go over the lake @ Sieradz or round?
10:40:18  <PublicServer> <Chris Booth> or half and half?
10:40:20  <JamesGo> Done :) will join you later
10:43:30  <PublicServer> <Chris Booth> <3it
10:43:51  <PublicServer> <Chris Booth> just managed to build my rails in the correct square
10:43:53  <PublicServer> <Chris Booth> by chance
10:43:57  <PublicServer> <V453000> lol
10:46:37  <PublicServer> ***  made screenshot at 00023771:
10:46:55  <PublicServer> <0DM> hmm thats 03 i think
10:47:01  <PublicServer> <0DM> once again larger than i hoped:P
10:47:28  <PublicServer> <LittleMikey> Hey guys i'm back
10:47:36  <PublicServer> <0DM> wb
10:49:29  <PublicServer> <V453000> hmm, I dont think MSH 02 will be a MSH
10:49:31  <PublicServer> <V453000> rather a BBH
10:49:46  <PublicServer> <0DM> yeah was worried about that aswell
10:49:48  <PublicServer> <0DM> that is a long stretch
10:49:53  <PublicServer> <0DM> and we want a slh there:p
10:50:05  <PublicServer> <V453000> renamed
10:50:49  <PublicServer> <Chris Booth> so we now have BBH 06
10:51:05  <PublicServer> <Chris Booth> or we could move the ML
10:51:14  <PublicServer> <V453000> this is fine imo
10:51:17  <PublicServer> <Chris Booth> I only placed it there for lake Proximity
10:51:33  <PublicServer> <V453000> no point in moving it I think :)
10:51:35  <PublicServer> <V453000> this will do nicely
10:55:14  <PublicServer> <Chris Booth> shall we leave the last 2 big hubs?
10:55:26  <PublicServer> <Chris Booth> otherwise its 3 people building a network
10:55:36  <PublicServer> <0DM> im not doing any hubs after this
10:55:38  <PublicServer> <V453000> we could get the PZ moving :)
10:55:44  <PublicServer> <Chris Booth> yeah
10:56:27  <PublicServer> <Chris Booth> ooh full 4 ->2 mixing you are brave
10:58:56  <XeryusTC> !dl win64
10:58:57  <PublicServer> XeryusTC:
10:59:57  <XeryusTC> !password
10:59:57  <PublicServer> XeryusTC: tauted
11:00:06  <PublicServer> *** XeryusTC joined the game
11:00:21  <PublicServer> <XeryusTC> wow, not a V plan for a change
11:00:22  *** KenjiE20 has joined #openttdcoop
11:00:23  <PublicServer> <V453000> hi :p
11:00:25  *** Webster sets mode: +o KenjiE20
11:00:29  <PublicServer> <XeryusTC> also, the network plan is the top sign :o
11:00:33  <PublicServer> *** V453000 has left the game (connection lost)
11:00:35  <PublicServer> <XeryusTC> finally
11:00:43  <PublicServer> <0DM> hey mate
11:00:55  <PublicServer> * XeryusTC slaps V
11:01:09  <PublicServer> <XeryusTC> you made your / sign at the town drop have a space in front :(
11:01:25  <PublicServer> <0DM> uhhh?
11:01:31  <PublicServer> <Chris Booth> that was me
11:01:37  <PublicServer> ***  made screenshot at 00024D4C:
11:01:39  <V453000> !password
11:01:39  <PublicServer> V453000: juggle
11:01:41  <PublicServer> <Chris Booth> you may want to unslap V
11:01:44  <PublicServer> * XeryusTC slaps Chris Booth
11:01:52  <PublicServer> <XeryusTC> nah, he deserves it anyway
11:02:02  <V453000> :)
11:02:10  <PublicServer> <LittleMikey> Man i'm totally stuck at MSH 01 XD
11:02:41  <PublicServer> <Chris Booth> don't build it in the water?
11:02:41  <V453000> !password
11:02:41  <PublicServer> V453000: juggle
11:02:47  <PublicServer> <Chris Booth> move it so you have land?
11:02:59  <PublicServer> <XeryusTC> we got UKRS + TRS?
11:03:09  <PublicServer> <Chris Booth> no NARS + TRS
11:03:28  <PublicServer> <XeryusTC> oh xD
11:03:36  <PublicServer> <XeryusTC> ah well, at least i got the pikka + TRS part right :P
11:03:57  <PublicServer> *** V453000 joined the game
11:04:00  <PublicServer> <XeryusTC> good thing the plan doesnt serve oil
11:04:07  <PublicServer> <XeryusTC> looking at all the rigs near town drop xD
11:04:11  <PublicServer> <0DM> yeah theres mad amounts:S
11:04:29  <PublicServer> <V453000> I think the plan is aware of exactly that :p
11:04:43  <PublicServer> <XeryusTC> :P
11:04:57  <PublicServer> <XeryusTC> we ought to make a industry newgrf that balances this kind of stuff
11:05:03  <PublicServer> <V453000> XeryusTC: BBH 06 awaits your attention
11:05:09  <PublicServer> <XeryusTC> and that it closes PP too
11:05:25  <PublicServer> <V453000> XeryusTC: there are newgrfs that disable oil rigs and make oil wells only :) quite good
11:05:37  <PublicServer> <XeryusTC> hmm, nice :)
11:06:01  <PublicServer> <XeryusTC> also, you do know that if i'm to make that bbh that at least one town will die? :P
11:06:19  <PublicServer> <XeryusTC> either that or it will be weirdly shaped :P
11:06:21  <PublicServer> <V453000> nothing bad there :)
11:06:32  <PublicServer> <V453000> damn polish
11:06:34  <PublicServer> <0DM> kill the people!
11:07:54  <PublicServer> <0DM> right i declare 03 done
11:08:06  <PublicServer> <LittleMikey> Good work :D
11:08:15  <phatmatt> !password
11:08:15  <PublicServer> phatmatt: juggle
11:08:19  *** Tray has joined #openttdcoop
11:08:21  <PublicServer> <0DM> i disagree, but it might work:D
11:08:25  <phatmatt> !password
11:08:25  <PublicServer> phatmatt: juggle
11:08:50  <PublicServer> *** phatmatt joined the game
11:09:07  <PublicServer> <Chris Booth> XeryusTC:  since when has a dead town been an issue?
11:09:35  <PublicServer> <Chris Booth> or a big BBH sorrounding the town
11:12:06  <PublicServer> <XeryusTC> already left my mark on the map :D
11:13:24  <PublicServer> <0DM> still missing some stations aswell:p
11:14:01  <PublicServer> <XeryusTC> i dont feel like building :(
11:14:15  <PublicServer> <0DM> how about drinking beer?
11:14:21  <PublicServer> <XeryusTC> sure :)
11:14:56  <PublicServer> <0DM> problem solved
11:15:22  *** sla_ro|master has joined #openttdcoop
11:15:23  <PublicServer> <V453000> :D XeryusTC comes, rapes a town and then says he doesnt want to build :D
11:15:34  <PublicServer> <0DM> he only likes rape
11:15:42  <PublicServer> <0DM> oh wait
11:15:46  <PublicServer> <XeryusTC> i know right
11:16:37  <PublicServer> ***  made screenshot at 000163AB:
11:20:02  <PublicServer> *** XeryusTC has left the game (connection lost)
11:22:03  <PublicServer> *** V453000 has left the game (leaving)
11:27:31  *** Intexon has quit IRC
11:31:38  <PublicServer> ***  made screenshot at 000155BD:
11:35:26  <PublicServer> <Chris Booth> anyone building?
11:35:32  <PublicServer> <0DM> yeah
11:35:34  <PublicServer> <0DM> sortof
11:36:06  <PublicServer> <Chris Booth> only 3 hubs left
11:36:52  <PublicServer> <0DM> just trying some weird design
11:36:58  <PublicServer> <Chris Booth> I am waiting for MSH 01
11:37:04  <PublicServer> <Chris Booth> since I want to build factory
11:38:04  <PublicServer> <Chris Booth> 0DM the saw mill should be in sync
11:38:11  <PublicServer> <0DM> ssh!
11:38:13  <PublicServer> <Chris Booth> only 1 cargo
11:38:19  <PublicServer> <Chris Booth> no not sssh
11:38:22  <PublicServer> <0DM> yes ssh
11:38:24  <PublicServer> <Chris Booth> sync
11:38:27  <PublicServer> <Chris Booth> sync!
11:38:35  <PublicServer> <0DM> im still friggin working on it...
11:38:54  *** DayDreamer has joined #openttdcoop
11:40:39  <PublicServer> *** Chris Booth #1 joined the game
11:40:46  <PublicServer> *** Chris Booth #1 has left the game (leaving)
11:43:07  <PublicServer> <Chris Booth> few no one saw my double arrive and leave
11:44:10  <PublicServer> <Chris Booth> how to sink a train line
11:44:52  <PublicServer> <0DM> chris honestly...
11:45:02  <PublicServer> * Chris Booth runs and hide
11:45:04  <PublicServer> *** Chris Booth has joined spectators
11:45:36  *** DayDreamer has left #openttdcoop
11:46:38  <PublicServer> ***  made screenshot at 00016FAF:
11:46:54  <PublicServer> *** phatmatt has joined spectators
11:48:38  <PublicServer> *** Chris Booth has joined company #1
11:56:03  <PublicServer> <Chris Booth> damn
11:56:29  <PublicServer> <0DM> i love cl2
11:56:46  <PublicServer> <Chris Booth> I hate power stations
11:56:52  <PublicServer> <0DM> who doesnt:P
11:58:12  <PublicServer> <Chris Booth> sick
11:59:27  <PublicServer> <Chris Booth> one ultiamte termiuns
11:59:51  <PublicServer> <Chris Booth> which is wrong
11:59:59  <PublicServer> <0DM> nice
12:00:04  <PublicServer> <Chris Booth> but its wrong
12:00:14  <PublicServer> <0DM> thates less nice
12:01:17  <V453000> !password
12:01:17  <PublicServer> V453000: singed
12:01:38  <V453000> !password
12:01:38  <PublicServer> ***  made screenshot at 00003C25:
12:01:38  <PublicServer> V453000: singed
12:02:02  <PublicServer> *** V453000 joined the game
12:02:29  <PublicServer> <Chris Booth> :'(
12:03:16  <PublicServer> <Chris Booth> V453000: can we have magic bulldozer?
12:03:26  <PublicServer> <Chris Booth> so I can delete 1 power plant
12:03:30  <PublicServer> <V453000> why?
12:03:39  <PublicServer> <V453000> which one?
12:03:39  <PublicServer> <Chris Booth> it is ruining my exit
12:04:07  <PublicServer> <V453000> bend sruff :)
12:05:22  <PublicServer> <0DM> once again i might've overdone it...
12:08:49  <PublicServer> <V453000> this was better
12:08:57  <PublicServer> <V453000> removes one gap :)
12:12:41  <PublicServer> *** V453000 has left the game (connection lost)
12:16:24  <PublicServer> *** T. Werkhoven has joined company #1
12:16:26  <PublicServer> <Chris Booth> that is what I call and eixt
12:16:36  <PublicServer> <T. Werkhoven> ello
12:16:39  <PublicServer> ***  made screenshot at 0000101D:
12:16:40  <PublicServer> <Chris Booth> hi T. Werkhoven
12:16:40  <PublicServer> <0DM> once again youre beating me in compactness
12:16:42  <PublicServer> <0DM> hey ho
12:19:48  <PublicServer> <0DM> ill be back later
12:19:54  <PublicServer> <Chris Booth> same
12:19:56  <PublicServer> <Chris Booth> its lunch time
12:19:58  <PublicServer> <Chris Booth> toodles
12:20:01  <PublicServer> *** Chris Booth has joined spectators
12:20:03  <PublicServer> *** 0DM has left the game (leaving)
12:20:19  <PublicServer> <Chris Booth> if someone could finish Factory / MSH 01
12:20:29  <PublicServer> <Chris Booth> lines just need mixing
12:20:35  <PublicServer> <Chris Booth> then MSH need finishing
12:25:46  <PublicServer> <LittleMikey> Yeah i'm not skilled enough to finish MSH 01. I'm completely lost.
12:26:12  <PublicServer> <T. Werkhoven> msh's can be confusing yes
12:26:19  <PublicServer> * T. Werkhoven is attempting his first one
12:26:28  <PublicServer> *** phatmatt has left the game (connection lost)
12:30:44  <PublicServer> <LittleMikey> Anyhoo I think i'll head to bed. Have a fun day of playing guys
12:30:58  <PublicServer> <T. Werkhoven> gn
12:31:14  <PublicServer> *** LittleMikey has left the game (leaving)
12:31:14  <PublicServer> *** Game paused (number of players)
12:31:29  *** LittleMikey has quit IRC
12:31:39  <PublicServer> ***  made screenshot at 00038B93:
12:40:27  <PublicServer> *** T. Werkhoven has joined spectators
12:46:39  <PublicServer> ***  made screenshot at 00039D8C:
12:48:41  <PublicServer> *** Chris Booth has joined company #1
12:48:49  <PublicServer> *** Chris Booth has joined spectators
12:49:27  <PublicServer> <Chris Booth> T. Werkhoven: you arround?
12:49:59  <Twerkhoven> kinda
12:50:04  <Twerkhoven> i shall be finishing the msh
12:51:16  <Chris_Booth> if you want
12:51:34  <PublicServer> <Chris Booth> I am just half here
12:51:37  <PublicServer> <Chris Booth> half PZ
12:51:44  <PublicServer> *** Chris Booth has joined company #1
12:54:54  <PublicServer> *** T. Werkhoven has joined company #1
12:54:54  <PublicServer> *** Game unpaused (number of players)
13:01:25  *** ChanServ sets mode: -o KenjiE20
13:01:26  *** ChanServ sets mode: +v hylje
13:01:26  *** ChanServ sets mode: +v planetmaker
13:01:26  *** ChanServ sets mode: +v tneo
13:01:26  *** ChanServ sets mode: +v Ammler
13:01:26  *** ChanServ sets mode: +v ^Spike^
13:01:26  *** ChanServ sets mode: +v XeryusTC
13:01:26  *** ChanServ sets mode: +v V453000
13:01:26  *** ChanServ sets mode: +v SmatZ
13:01:26  *** ChanServ sets mode: +v Webster
13:01:26  *** ChanServ sets mode: +v ODM
13:01:26  *** ChanServ sets mode: +v Sylf
13:01:40  <PublicServer> ***  made screenshot at 0000601F:
13:03:31  <PublicServer> <Chris Booth> fucking 2 tiles signal gap
13:14:58  <PublicServer> <Chris Booth> stupid boat
13:15:13  <PublicServer> <T. Werkhoven> i just spent several minutes hooking up opposing lines
13:15:19  <PublicServer> <Chris Booth> lol
13:15:26  <PublicServer> <Chris Booth> I am spend time eyecandying
13:16:08  <PublicServer> <Chris Booth> got my boats in place finaly
13:16:40  <PublicServer> ***  made screenshot at 00002032:
13:17:54  <PublicServer> <T. Werkhoven> very nice
13:18:50  <PublicServer> <Chris Booth> I think that is fair warning
13:19:08  <PublicServer> <T. Werkhoven> warning?
13:19:18  <PublicServer> <Chris Booth> about the ships
13:22:00  <ODM> feel free to eyecandy sawmill:P
13:23:18  *** Tray has quit IRC
13:31:40  <PublicServer> ***  made screenshot at 000385A0:
13:46:40  <PublicServer> ***  made screenshot at 00038BB6:
13:47:17  <PublicServer> <Chris Booth> I am teleporting to keep factory alive
13:47:35  <PublicServer> *** T. Werkhoven has joined spectators
13:47:35  <PublicServer> *** Game paused (number of players)
13:47:39  <PublicServer> *** T. Werkhoven has joined company #1
13:47:39  <PublicServer> *** Game unpaused (number of players)
13:47:48  <PublicServer> <T. Werkhoven> I'm afk for a bit, need to get the kids from school
13:47:55  <PublicServer> <Chris Booth> ok
13:48:01  <PublicServer> <Chris Booth> I am not building
13:48:13  <PublicServer> <T. Werkhoven> feel free to check msh04 for errors before i put the mergers in
14:01:41  <PublicServer> ***  made screenshot at 00002C4D:
14:09:52  <V453000> !password
14:09:52  <PublicServer> V453000: dilate
14:10:07  <PublicServer> *** V453000 joined the game
14:17:51  *** valami has joined #openttdcoop
14:18:31  <valami> hello, I would like to join the public server game as an inspectator, how would it be possible?
14:18:39  <PublicServer> <Chris Booth> hi yes
14:18:55  <Chris_Booth> you need to download the correct version of openttds
14:19:02  <Chris_Booth> which can be found
14:19:04  <Chris_Booth> !dl
14:19:04  <PublicServer> Chris_Booth: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:19:04  <PublicServer> Chris_Booth:
14:19:19  <Chris_Booth> choose the correct version from that list for you os valami
14:19:25  <Chris_Booth> you also need to get out GRF pack
14:19:27  <Chris_Booth> !grf
14:19:27  <PublicServer> Chris_Booth: (Version 8.0)
14:19:38  <Chris_Booth> and any aditional grfs from bananas
14:20:02  <Chris_Booth> to find info on how to install openttd please check the quickstart
14:20:06  <Chris_Booth> @quickstart
14:20:07  <Webster> Quickstart - #openttdcoop Wiki -
14:20:15  <Chris_Booth> that should be all you need valami
14:20:25  <Chris_Booth> if you need anything else that ping me
14:20:32  <valami> thanks
14:20:42  <valami> so grfs must be downloaded manually?
14:21:01  *** Tray has joined #openttdcoop
14:21:42  <KenjiE20> Chris_Booth: you can just say @@quickstart in the middle of sentences now remember? :P
14:21:43  <Webster> Quickstart - #openttdcoop Wiki -
14:22:18  <Chris_Booth> ooh I forgot thanks KenjiE20
14:22:37  <KenjiE20> :) just remember the syntax () if it has arguments
14:22:39  <Chris_Booth> yes valami and extracted into you public data directory
14:23:39  <KenjiE20> there's info about directories in @@(wiki Obtaining OpenTTD) should also be linked on QS
14:23:40  <Webster> KenjiE20:
14:23:41  <Webster> KenjiE20: OpenTTD can be downloaded freely from the homepage and as of the 1.0.0 beta's no longer requires the original propriety graphics files in order to run (though these can still be used). Instead OpenTTD will prompt you to acquire the OpenGFX files.
14:25:06  <phatmatt> !password
14:25:06  <PublicServer> phatmatt: banked
14:25:30  <PublicServer> *** phatmatt joined the game
14:36:04  <valami> so I have the grfs and the correct version, so I can try to join
14:36:08  <valami> I guess
14:36:12  <valami> !password
14:36:12  <PublicServer> valami: glassy
14:36:42  <Chris_Booth> yes you can
14:36:50  <Chris_Booth> you can join and spec
14:36:54  <Chris_Booth> or join the company
14:37:00  <valami> cool
14:37:02  <Chris_Booth> not much going on at the moment though
14:37:18  <valami> are you using the default port?
14:37:32  <PublicServer> <Chris Booth> no server uses normal port
14:37:33  <valami> my openttd says that the server is offline
14:37:35  <Chris_Booth> !ip
14:37:35  <PublicServer> Chris_Booth:
14:39:10  <PublicServer> *** Bandi joined the game
14:39:14  <PublicServer> <Chris Booth> hi Bandi
14:39:24  <PublicServer> <Bandi> hi
14:39:26  <PublicServer> *** V453000 has left the game (connection lost)
14:46:41  <PublicServer> ***  made screenshot at 00000C3D:
14:51:55  <PublicServer> *** Bandi has left the game (leaving)
14:53:24  <valami> thanks for your help
14:53:29  *** valami has quit IRC
15:01:41  <PublicServer> ***  made screenshot at 00038DB8:
15:03:19  <PublicServer> <Chris Booth> any takers for MSH 01 yet?
15:03:35  <PublicServer> <T. Werkhoven> not me, im still struggling with the mergers
15:04:04  <PublicServer> <Chris Booth> check V453000 MSH 03
15:04:14  <PublicServer> <Chris Booth> some have even called it a work of art
15:05:58  <PublicServer> <T. Werkhoven> its nice n condensed at any rate
15:08:56  <V453000> !password
15:08:56  <PublicServer> V453000: covets
15:09:30  <PublicServer> *** V453000 joined the game
15:13:56  <PublicServer> *** 0DM joined the game
15:14:34  <PublicServer> *** Chris Booth has joined spectators
15:14:44  <PublicServer> <Chris Booth> T. Werkhoven: sync
15:14:51  <PublicServer> <Chris Booth> and bye bye all
15:14:54  <PublicServer> <Chris Booth> will BBL
15:15:00  <PublicServer> <T. Werkhoven> cya cb
15:16:41  <PublicServer> ***  made screenshot at 00037FAB:
15:26:15  <PublicServer> *** 0DM has left the game (leaving)
15:26:18  *** pugi has quit IRC
15:26:50  *** pugi has joined #openttdcoop
15:31:42  <PublicServer> ***  made screenshot at 0003B395:
15:42:38  <PublicServer> *** V453000 has joined spectators
15:42:38  <PublicServer> *** Game paused (number of players)
15:46:42  <PublicServer> ***  made screenshot at 00039193:
15:49:25  <PublicServer> *** V453000 has joined company #1
15:49:25  <PublicServer> *** Game unpaused (number of players)
16:01:42  <PublicServer> ***  made screenshot at 00039195:
16:16:43  <PublicServer> ***  made screenshot at 00039989:
16:19:37  *** pugi has quit IRC
16:31:44  <PublicServer> ***  made screenshot at 00037995:
16:39:09  <PublicServer> <Chris Booth> T. Werkhoven: MSH 02 only has half a mixer on the northern merge
16:39:51  <PublicServer> *** Chris Booth has joined company #1
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16:39:57  *** ChanServ sets mode: +o Mucht
16:41:21  <PublicServer> <T. Werkhoven> did ya take into account the sourthern line splits earlier and merges before teh tunnels?
16:41:39  <PublicServer> <Chris Booth> yes
16:41:47  *** Mucht has quit IRC
16:42:04  <PublicServer> <V453000> that is quite ewwy
16:42:27  <PublicServer> <Chris Booth> you understand?
16:42:54  <PublicServer> <Chris Booth> unless it is jamed infront that route the cuts right then loops left is useless
16:42:56  <PublicServer> <T. Werkhoven> i think so
16:43:28  <PublicServer> <Chris Booth> you can fix it with 2 ways (bad idea)
16:43:37  <Twerkhoven> yeah
16:43:39  <PublicServer> <Chris Booth> or merge where you have more room
16:43:42  <Twerkhoven> i want to avoid those
16:43:44  <PublicServer> <V453000> 1ways work
16:43:45  <JamesGo> Hello :)
16:43:48  <PublicServer> <V453000> bot that isnt the only problem
16:43:58  <PublicServer> <V453000> more of a problem is that one line joins first, other later
16:43:59  <PublicServer> *** James joined the game
16:44:08  <PublicServer> <V453000> they should join both at once
16:44:14  <PublicServer> <Chris Booth> that can be address with Priors
16:44:32  <PublicServer> <Chris Booth> but again yes the should join at the same time
16:44:35  <PublicServer> <T. Werkhoven> V is that an issue with the other mergers as well or did i only do that there?
16:44:51  <PublicServer> <V453000> they still need to be at least close together or the later one has worse join
16:45:02  <PublicServer> <V453000> yes, also other
16:45:14  <PublicServer> <V453000> yes that one is ok
16:45:49  <Twerkhoven> ok i see what you mean
16:45:57  <PublicServer> <Chris Booth> what game was it when there was that huge station merger argument?
16:46:12  <PublicServer> <Chris Booth> about how to merge after a station to make all lines get same chance?
16:46:26  <V453000> hmm
16:46:34  <V453000> maybe psg 192 had something there
16:46:44  <PublicServer> ***  made screenshot at 0000B451:
16:46:51  <V453000> but that was just for each 4 lines
16:46:56  <V453000> so I dont think it was there
16:47:06  <PublicServer> <Chris Booth> no it was an old game
16:50:22  <PublicServer> <Chris Booth> yes much better T. Werkhoven
16:50:29  <PublicServer> <T. Werkhoven> :)
16:50:46  <PublicServer> <Chris Booth> look how lucky you are
16:50:54  <PublicServer> <Chris Booth> oil refinery just died aswell
16:51:00  <PublicServer> <Chris Booth> you now have SPACE!!!!
16:51:02  <PublicServer> <T. Werkhoven> yay!
16:51:10  <PublicServer> *** V453000 has left the game (connection lost)
16:51:19  <V453000> I died too
16:51:21  <V453000> !password
16:51:21  <PublicServer> V453000: girdle
16:51:28  <PublicServer> <T. Werkhoven> not so yay
16:51:40  <PublicServer> *** V453000 joined the game
16:54:43  <PublicServer> <Chris Booth> how usefule would a rotate feature be sometimes
16:55:49  <PublicServer> <V453000> fear not to move the ML
16:55:59  <PublicServer> <V453000> go on :p
16:56:03  <PublicServer> <T. Werkhoven> i know, they are stubs anyway
16:56:11  <PublicServer> <V453000> quite
16:57:02  <PublicServer> <Chris Booth> no don't move the ML you will cause chaos
16:57:11  <PublicServer> <V453000> 1 tile ...
16:57:36  <PublicServer> <Chris Booth> have you filled out all the correct paperwork?
16:57:44  <PublicServer> <T. Werkhoven> rofl
16:59:31  <PublicServer> <Chris Booth> you laugh T. Werkhoven, but in my suburb with have a junction to the M11 motorway
16:59:41  <PublicServer> <Chris Booth> at that junction a lorry crashed into the bridge
16:59:57  <PublicServer> <Chris Booth> now they can't nock the bridge down and build a new one
16:59:59  <PublicServer> <Chris Booth> as it will close the road
17:00:17  <PublicServer> <Chris Booth> and they can't just build a new one 10 metres down the road
17:00:21  <PublicServer> <Chris Booth> as they don't have planing
17:00:31  <PublicServer> <Chris Booth> everyone here is getting pissed off
17:00:38  <Twerkhoven> thats government for you
17:00:45  <PublicServer> <Chris Booth> and the highs don't care
17:01:08  <PublicServer> <Chris Booth> I would rather have no bridge for a month
17:01:14  <PublicServer> <Chris Booth> than wait 3 years for a new one
17:01:24  <PublicServer> <Chris Booth> with a stupid temp bridge that is only 1 lane
17:01:26  <PublicServer> <Chris Booth> not 3
17:01:42  <PublicServer> <James> Couldn't they build three temporary bridges?
17:01:44  <PublicServer> ***  made screenshot at 0002EEFD:
17:01:48  <PublicServer> <Chris Booth> lol
17:02:03  <PublicServer> <Chris Booth> ask the highways agency
17:03:39  <PublicServer> <Chris Booth> BBH 06 is interesting
17:04:04  <PublicServer> <James> By interesting, you mean....
17:04:20  <PublicServer> <Chris Booth> erm...
17:04:30  <PublicServer> <Chris Booth> nothing it is to soon to tell
17:04:44  <PublicServer> <Chris Booth> just at the moment looks rather unfinished
17:04:59  <PublicServer> <Chris Booth> but its a nice shape
17:05:01  <PublicServer> <V453000> or rather unstarted :p
17:06:39  <PublicServer> <Chris Booth> lol opps
17:08:29  <PublicServer> <T. Werkhoven> how dows the northern merger look now?
17:08:47  <PublicServer> <Chris Booth> much better now
17:09:45  <PublicServer> <T. Werkhoven> :)
17:10:42  <PublicServer> <Chris Booth> who knew it was that hard to follow you own dotted yellow line?
17:11:42  <PublicServer> <Chris Booth> 2 hubs 1 station
17:11:44  <PublicServer> <Chris Booth> so close
17:11:48  <PublicServer> <Chris Booth> yet so far
17:12:43  <PublicServer> <Chris Booth> anyone got any idea how I can make the factroy drop look nice?
17:13:02  <PublicServer> <V453000> dynamite! dynamite
17:13:06  <PublicServer> <Chris Booth> atm looks bland and generic
17:13:43  <PublicServer> <V453000> idk I like to divide it by the sheds and then fill in details
17:14:00  <PublicServer> <Chris Booth> when ever anyone say dynamite I always picutre the scene from hoodwinked
17:14:08  <PublicServer> <Chris Booth> what are these candles
17:14:28  <PublicServer> <Chris Booth> i don't know they say dy nat mite on them
17:14:34  <PublicServer> <Chris Booth> oooh no that dynamite!!!!!
17:14:48  <PublicServer> <V453000> :)
17:15:43  <PublicServer> <T. Werkhoven> do i need to prio anything at msh02?
17:16:05  <PublicServer> *** Chris Booth has left the game (connection lost)
17:16:32  <PublicServer> *** Chris Booth joined the game
17:16:44  <PublicServer> ***  made screenshot at 00000621:
17:24:08  <PublicServer> <Chris Booth> CHIPs blends well with industrial stations
17:24:56  <PublicServer> <V453000> not ugly :)
17:26:13  <PublicServer> <Chris Booth> I just wish that marst would move it self
17:26:18  <PublicServer> <Chris Booth> to off the map
17:26:42  <PublicServer> <Chris Booth> its make my nice station ugly
17:31:45  <PublicServer> ***  made screenshot at 00015330:
17:43:42  <PublicServer> <Chris Booth> going for dinner now
17:43:46  <PublicServer> *** Chris Booth has joined spectators
17:44:08  <PublicServer> <Chris Booth> who is building BBH 06?
17:44:18  <PublicServer> <James> I am.  Badly
17:44:24  <PublicServer> <Chris Booth> not the bad
17:44:30  <PublicServer> <Chris Booth> just remeber to double you bridges
17:44:40  <PublicServer> <T. Werkhoven> all starts are slow
17:44:42  <PublicServer> <Chris Booth> yeah
17:45:01  <PublicServer> <Chris Booth> that is better than what I did first time I joined coop
17:45:04  <PublicServer> <Chris Booth> I came in
17:45:10  <PublicServer> <Chris Booth> made lots of 2x45s
17:45:18  <PublicServer> <Chris Booth> said I fixed everything
17:45:20  <PublicServer> <Chris Booth> and left
17:45:22  <PublicServer> <Chris Booth> XD
17:45:36  <PublicServer> <James> This hil is annoying
17:46:30  <PublicServer> *** T. Werkhoven has joined spectators
17:46:37  <PublicServer> * T. Werkhoven is off for a while
17:46:45  <PublicServer> ***  made screenshot at 00017B36:
17:47:31  <PublicServer> *** James has joined spectators
17:47:31  <PublicServer> *** Game paused (number of players)
17:55:25  *** phatmatt has quit IRC
17:55:29  <PublicServer> *** phatmatt has left the game (leaving)
17:56:44  <Chris_Booth>
17:56:49  <Chris_Booth> pure madness
17:58:04  <V453000> posting screens from pz is kinda lame ;(
17:58:18  <Chris_Booth> I am just waiting for my dinner to cook
17:58:25  <Chris_Booth> and others haven't seen it
17:58:27  <V453000> that doesnt make it less lame :P
17:58:34  <V453000> well, others will see it when game is done :)
17:58:58  <Chris_Booth> very ture
17:59:09  <Chris_Booth> I bet it gets expanded by end of game
18:00:16  <PublicServer> *** V453000 has left the game (leaving)
18:01:46  <PublicServer> ***  made screenshot at 00015933:
18:04:32  *** Chillosophy has joined #openttdcoop
18:12:27  * Twerkhoven makes note to download savegame of that when it is done
18:16:12  <kais58> !players
18:16:15  <PublicServer> kais58: Client 206 is T. Werkhoven, a spectator
18:16:15  <PublicServer> kais58: Client 262 is Chris Booth, a spectator
18:16:15  <PublicServer> kais58: Client 259 is James, a spectator
18:16:15  <PublicServer> kais58: Client 221 is mm, a spectator
18:17:11  <kais58> how come nobodies is playing?
18:17:23  <kais58> nobody is*
18:18:31  <kais58> !password
18:18:31  <PublicServer> kais58: batons
18:18:40  <PublicServer> *** Game still paused (number of players)
18:18:42  <PublicServer> *** kais58 joined the game
18:34:34  *** valhallasw has joined #openttdcoop
18:37:44  *** Intexon has joined #openttdcoop
18:39:40  <PublicServer> *** kais58 has left the game (leaving)
18:48:36  <PublicServer> <Chris Booth> back
18:49:35  <PublicServer> *** James has joined company #1
18:51:18  *** ppetak has joined #openttdcoop
18:51:26  <ppetak> !password
18:51:26  <PublicServer> ppetak: rafted
18:52:12  <PublicServer> *** Game still paused (number of players)
18:52:12  <PublicServer> *** Game unpaused (number of players)
18:52:15  <PublicServer> *** ppetak joined the game
18:52:23  <PublicServer> <ppetak> hola
18:54:28  <PublicServer> *** ppetak has joined spectators
18:54:28  <PublicServer> *** Game paused (number of players)
18:55:19  <PublicServer> *** Chris Booth has joined company #1
18:55:19  <PublicServer> *** Game unpaused (number of players)
18:55:31  <PublicServer> <Chris Booth> ppetak: you company in stable it dieing
19:01:48  <PublicServer> ***  made screenshot at 00024DEB:
19:06:00  <PublicServer> <ppetak> chris: Hm, I left it open so somebody can continue or tunnel it :)
19:09:34  <PublicServer> *** ppetak has joined company #1
19:12:47  <PublicServer> <Chris Booth> you did. ooh then someone has claimed it
19:12:49  <PublicServer> <Chris Booth> and jamed it
19:16:02  *** Paltala has joined #openttdcoop
19:16:14  <PublicServer> <Chris Booth> aaaah no BBH 06
19:16:16  <Paltala> !password
19:16:16  <PublicServer> Paltala: abuser
19:16:28  <PublicServer> *** Paltala joined the game
19:16:49  <PublicServer> ***  made screenshot at 00015946:
19:17:03  <PublicServer> <Paltala> hey guys
19:17:09  <PublicServer> <Chris Booth> hi Paltala
19:17:19  <PublicServer> <ppetak> hoj Paltala
19:18:00  <PublicServer> <Paltala> i guess we're not connecting primaries right now? :P
19:19:03  <PublicServer> <Paltala> how come we aren't building in electrified
19:19:38  <V453000> fuel cell trains
19:19:43  <PublicServer> <Paltala> fair enoguh
19:20:10  <PublicServer> <Paltala> I might start ont he steel mill drop/pickup
19:20:22  <PublicServer> <Paltala> although theres a great big freaking lake :/
19:20:59  <PublicServer> *** James has left the game (leaving)
19:21:20  <PublicServer> <Paltala> any restrictions on water Tf right now?
19:21:40  <PublicServer> <Paltala> nvm, going afk for a fe
19:21:40  <PublicServer> <Paltala> few
19:21:42  <PublicServer> <Paltala> helping my dad
19:24:12  *** fonsinchen has joined #openttdcoop
19:31:49  <PublicServer> ***  made screenshot at 0000BE4C:
19:32:16  <PublicServer> *** ppetak has left the game (connection lost)
19:34:22  <PublicServer> <Paltala> alright, I'm back
19:35:53  *** pugi has joined #openttdcoop
19:36:06  <PublicServer> <Paltala> guys, what are our current TF limits or aren't there any?
19:36:06  <PublicServer> *** 0DM joined the game
19:37:20  <PublicServer> <Paltala> well you lot are talkative...
19:37:50  <hylje> default terraforming is fairly permissive, so unless you like to flatten huge swathes of land you'll be fine
19:38:05  <PublicServer> <Paltala> does that include filling in a lake? XD
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19:40:12  <hylje> why would you do that
19:40:22  <PublicServer> <0DM> so, missing one station and a hub it seems?
19:40:32  <PublicServer> <Paltala> becuase there's a massive one near where the steel mill is being built
19:40:38  <PublicServer> <Paltala> I'm working ont he steel mill
19:40:44  <planetmaker> hylje: I think your stance on TF rules is a bit outdated
19:40:47  <PublicServer> <Paltala> will probably need rebuilding at some point
19:40:58  <planetmaker> flattening large patches of the map will give you probably quite a bit of reprimand
19:41:08  <PublicServer> <0DM> looks like theres enough space there surely
19:41:22  <PublicServer> <0DM> unusually flat space aswell:P
19:41:24  <PublicServer> <Paltala> only because I flatten a couple of small hills
19:41:31  <PublicServer> <Paltala> I'm building around the lake
19:41:36  <hylje> that's what i said, planetmaker
19:42:08  <PublicServer> <0DM> try to work around hills, changing things to let track through is fine, flattening isnt
19:42:12  <planetmaker> I'd not call it persmissive ;-) But yes, I skipped an 'unless' ;-)
19:42:18  <Mazur> Removing mountains is a nono, as well.
19:42:32  <hylje> removing mountains counts as flattening to me
19:42:33  <PublicServer> <Paltala> they weren't massive mountains
19:42:47  <PublicServer> <Paltala> just small hills that were probably 2x2 squares
19:42:48  <Mazur> Thatś why i said mountains, not hills.
19:42:57  <PublicServer> <Paltala> :P
19:43:02  <Mazur> That'd be ok.
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19:44:36  <PublicServer> <Paltala> for gods sake
19:44:40  <PublicServer> <Paltala> oil refinery, go away!
19:44:42  <PublicServer> <Paltala> we dont like you
19:44:44  <PublicServer> <Paltala> D:
19:44:57  <hylje> get out of there oil refinery you're not a train (you don't even fit)
19:45:09  <PublicServer> <Paltala> it decided to build itself in front of where my tracks will be!
19:45:23  <PublicServer> <0DM> owned
19:45:29  <PublicServer> <Paltala> shush
19:46:21  <PublicServer> <0DM> psst, dont do that.
19:46:27  <PublicServer> <Paltala> i may have been a bit ambitiouis for my first major project upon my retunr
19:46:38  <PublicServer> <Paltala> I'll re-erm...-prettyfy it?
19:46:49  <PublicServer> ***  made screenshot at 0003CDF3:
19:47:05  <PublicServer> <Paltala> my main problem is the terrain on the entrance...
19:47:17  <PublicServer> <Paltala> i need a fricking split but its too bumpy and blech
19:50:30  <PublicServer> <Paltala> god dammit, I'll probably need help with this XD#
19:50:41  *** roboboy has quit IRC
19:51:30  <PublicServer> <Paltala> ugh, forest now
19:51:44  <PublicServer> <0DM> i think the game is giving a hint
19:51:50  <PublicServer> <Paltala> to give up?
19:51:56  <PublicServer> <Paltala> i'm gonna take it...
19:51:58  <PublicServer> <Paltala> :(
19:52:05  <PublicServer> <0DM> maybe wrong place or so
19:52:21  <PublicServer> <Paltala> where else? the plan says this corner and this is the only decent space
19:52:31  <PublicServer> <Paltala> i cant built it at the sign due to the mountain
19:52:41  <PublicServer> <Paltala> further round would need a ufll MSH rebuild
19:52:55  <PublicServer> <0DM> well, a hilly station is better than a full flat lake:P
19:52:59  <PublicServer> <Paltala> the lake will stay
19:53:01  <PublicServer> <Paltala> that was the idea
19:53:11  <PublicServer> <0DM> you get my point
19:53:17  <PublicServer> <Paltala> but once built, i'll re-naturalise the coast
19:53:31  <PublicServer> <Paltala> i get it but i cant build that way, i dont have the skills XD
19:53:47  <PublicServer> <0DM> you still have to try:)
19:53:57  <PublicServer> <Paltala> in my defence, I haven't played OTTD for months
19:54:07  <PublicServer> <0DM> neither have i:D
19:54:13  <PublicServer> <Paltala> although...i have an idea
19:54:35  <PublicServer> <Paltala> look for the !here with... sign
19:54:45  <PublicServer> <0DM> yeah, thats the area i would choose i think
19:54:47  <PublicServer> <Paltala> get rid of the farm, limit that town
19:54:53  <PublicServer> <0DM> not even terminus, with cl2 you can make mad turns
19:55:03  <PublicServer> <Paltala> i thought trains were 6 long
19:55:10  <PublicServer> <0DM> its only 2 lanes, a massive station isnt resquired
19:55:15  <PublicServer> <0DM> yeah but theyre slow:) cl2
19:55:21  <PublicServer> <Paltala> awesome
19:55:31  <PublicServer> <0DM> which we've abused quite a bit
19:55:45  <PublicServer> <Paltala> you would be stupid not to
19:56:37  <PublicServer> *** 0DM has left the game (leaving)
19:57:44  <PublicServer> <Paltala> afk for a few
19:58:47  <kais58> !password
19:58:47  <PublicServer> kais58: teacup
19:58:59  <PublicServer> *** kais58 joined the game
20:00:00  <PublicServer> *** Chris Booth has joined spectators
20:00:58  <PublicServer> *** kais58 has left the game (leaving)
20:00:58  <PublicServer> *** Game paused (number of players)
20:01:49  <PublicServer> ***  made screenshot at 000307DC:
20:06:06  <PublicServer> <Chris Booth> you should Vinnie_nl its fun
20:09:49  *** Twerkhoven[L] has joined #openttdcoop
20:12:05  <Twerkhoven[L]> !password
20:12:05  <PublicServer> Twerkhoven[L]: mutiny
20:12:24  <PublicServer> *** Game still paused (number of players)
20:12:24  <PublicServer> *** Game unpaused (number of players)
20:12:26  <PublicServer> *** twerkhoven joined the game
20:14:30  *** sla_ro|master has quit IRC
20:14:34  <PublicServer> <Chris Booth> twerkhoven: on here twice?
20:14:40  <PublicServer> <Chris Booth> turn your desktop client off
20:14:42  <PublicServer> <twerkhoven> on the lappy now
20:14:48  <PublicServer> <twerkhoven> just about to do that
20:15:07  <PublicServer> <Chris Booth> since you where last here game has gone backwards
20:15:11  <PublicServer> *** T. Werkhoven has left the game (leaving)
20:15:16  <PublicServer> <Chris Booth> BBH 06 got deleted
20:15:36  <Twerkhoven[L]> bbh 06 wasnt very far along in the first place, wasnt it?
20:15:51  <PublicServer> <Chris Booth> it was
20:15:58  <PublicServer> <Chris Booth> but the author left
20:16:04  <PublicServer> <Chris Booth> think that is was good
20:16:13  <PublicServer> <twerkhoven> ah
20:16:51  <PublicServer> ***  made screenshot at 000381EF:
20:17:01  <PublicServer> <Chris Booth> it was beyond saving aswell
20:18:42  <PublicServer> <twerkhoven> so whats left then, msh01 and bbh06 and the steel station?
20:18:48  <PublicServer> <Chris Booth> Yeah
20:18:52  <PublicServer> <Chris Booth> take one if you want
20:19:10  <PublicServer> <Paltala> I'm working on the steel mill, slowly
20:19:35  <PublicServer> <Chris Booth> then MSH 01 or BBH 01 twerkhoven
20:20:42  <PublicServer> <twerkhoven> i think i'll stick to eyecandy for tonight
20:20:51  <PublicServer> <Chris Booth> MSH 01 is calling you
20:20:51  <PublicServer> <twerkhoven> one msh was frustrating (but statisfying) enough
20:20:57  <PublicServer> <Paltala> lol
20:21:12  <PublicServer> <twerkhoven> and msh02 needs some signals, i noticed i forgot to change some
20:21:16  <PublicServer> <Chris Booth> it say that the factory area would love you for it
20:21:20  <PublicServer> <twerkhoven> lol
20:23:11  <PublicServer> <Chris Booth> if MSH 01 is built you could run a few trains
20:23:29  <PublicServer> <Chris Booth> only goods
20:23:33  <PublicServer> <Chris Booth> but still
20:23:52  <PublicServer> *** James joined the game
20:24:25  <PublicServer> *** Paltala has left the game (connection lost)
20:24:27  *** Paltala has quit IRC
20:25:44  <PublicServer> *** James has left the game (connection lost)
20:25:44  <PublicServer> *** Game paused (number of players)
20:29:34  <PublicServer> *** Game still paused (number of players)
20:29:34  <PublicServer> *** Game unpaused (number of players)
20:29:37  <PublicServer> *** James joined the game
20:31:52  <PublicServer> ***  made screenshot at 000155B0:
20:35:19  <PublicServer> <Chris Booth> how is staring at your screens going?
20:35:23  <PublicServer> <Chris Booth> are you winning at it?
20:35:48  <PublicServer> <twerkhoven> ?
20:35:53  <PublicServer> <Chris Booth> it was a joke
20:38:37  <PublicServer> <twerkhoven> will we be able to fund a sawmill if i leave a matching empty space in the middle?
20:42:42  <PublicServer> *** James has left the game (connection lost)
20:42:42  <PublicServer> *** Game paused (number of players)
20:46:52  <PublicServer> ***  made screenshot at 00015BAF:
20:58:34  <Vinnie_nl> !password
20:58:34  <PublicServer> Vinnie_nl: suburb
20:58:53  <PublicServer> *** Game still paused (number of players)
20:58:56  <PublicServer> *** Vinnie joined the game
20:58:57  <PublicServer> <Vinnie> hello
20:59:33  <Twerkhoven[L]> eya
21:00:19  <PublicServer> *** Vinnie has joined company #1
21:00:19  <PublicServer> *** Game unpaused (number of players)
21:01:52  <PublicServer> ***  made screenshot at 00016FC4:
21:06:20  <PublicServer> <Vinnie> hmmm where to start?
21:07:07  <PublicServer> <twerkhoven> msh01, bbh06 or the steel station
21:07:22  <PublicServer> <twerkhoven> i think someone else actually wants to do the steel station, but is currently offline
21:07:30  <PublicServer> <Vinnie> why rebuild needed on 06?
21:07:52  <PublicServer> <twerkhoven> because theres no rail there atm?
21:07:58  <PublicServer> <twerkhoven> what was there wasn't very much tbh
21:08:16  <PublicServer> <Vinnie> ohh someone tried before?
21:08:24  <PublicServer> <twerkhoven> yes, didn't get very far
21:09:46  <PublicServer> <twerkhoven> I'm sticking to eyecandy for tonight
21:11:43  <PublicServer> <twerkhoven> whats the rule of thumb regarding when and where an msh/bbh needs prios btw?
21:12:06  <PublicServer> *** James joined the game
21:12:12  <PublicServer> <Vinnie> BBH usses prio's to merge
21:12:19  <PublicServer> <Vinnie> so it really depends on the merger you use
21:12:31  <PublicServer> <Vinnie> and MSH is just a wild guess
21:12:45  <PublicServer> <twerkhoven> so no prio's necesary unless jams occur?
21:13:09  <PublicServer> <Vinnie> no they are needed but it depends on the occupation of the lines
21:14:40  <PublicServer> <Vinnie> hello james
21:16:27  <PublicServer> <twerkhoven> so which lines typically get prioritized on an msh, the mainlines, or the line exiting from the station?
21:16:40  <PublicServer> <Vinnie> I do the mainlines
21:16:52  <PublicServer> ***  made screenshot at 0001493A:
21:31:52  <PublicServer> ***  made screenshot at 0001474C:
21:40:43  <PublicServer> <twerkhoven> Does building a BBH/MSH ever get any less frustrating as you build more?
21:40:53  <PublicServer> <Vinnie> no always fun
21:40:53  <PublicServer> <Chris Booth> yes
21:40:59  <PublicServer> <Chris Booth> they get easier
21:41:02  <PublicServer> <Chris Booth> as it goes on
21:41:09  <PublicServer> <Vinnie> are you looking atm then?
21:41:13  <PublicServer> <Chris Booth> but you can alway challenge yourself
21:41:19  <PublicServer> <twerkhoven> looking at you building yes
21:41:29  <PublicServer> <Vinnie> yeah i am trying something new atm
21:41:33  <PublicServer> <Vinnie> the V merger
21:41:36  <PublicServer> <Vinnie> no prio's
21:42:36  <PublicServer> <Chris Booth> Vinnie:  you have a few issues
21:42:52  <PublicServer> <Vinnie> really?
21:42:52  <PublicServer> *** Chris Booth has joined company #1
21:43:47  <PublicServer> <Vinnie> no issues
21:43:55  <PublicServer> <Vinnie> follow tracks
21:44:05  <PublicServer> <Chris Booth> no you don't get me
21:44:07  <PublicServer> <Vinnie> the orignal has an option to both lines
21:44:17  <PublicServer> <Chris Booth> if a train have to stop 3 times that is unfair
21:44:21  <PublicServer> <Chris Booth> so it needs priors
21:44:39  <PublicServer> <Chris Booth> otherwise each join the ML need to have exactly the same number of merges
21:45:22  <PublicServer> <Chris Booth> so you need to get all thos numbers to be 2
21:45:28  <PublicServer> <Chris Booth> if you are mixing 4 tracks
21:46:31  <PublicServer> <Chris Booth> no
21:46:33  <PublicServer> <Chris Booth> that is fine
21:46:53  <PublicServer> ***  made screenshot at 0001533B:
21:47:03  <PublicServer> <Vinnie> still i believe it is bullshit
21:47:21  <PublicServer> <Chris Booth> Vinnie: it isn't
21:47:33  <PublicServer> <Chris Booth> if a train has to only merge with 1 track
21:47:47  <PublicServer> <Chris Booth> that line has a better chance to empty than one that has 3 merges
21:47:53  <PublicServer> <Chris Booth> as V453000
21:47:55  <PublicServer> <Chris Booth> or twerkhoven
21:48:03  <PublicServer> <Chris Booth> we told him this earlier
21:48:37  <PublicServer> <Chris Booth> an twerkhoven didn't just shout Bullshit
21:48:42  <PublicServer> <Chris Booth> he listened to me and V
21:48:45  <PublicServer> <Chris Booth> and improved
21:49:14  <Twerkhoven[L]> and scratched head a lot...
21:50:59  <Twerkhoven[L]> but then I am fairly new at building hubs
21:51:12  <PublicServer> <Chris Booth> your hub is good now
21:51:14  <PublicServer> <Chris Booth> a nice size
21:51:18  <PublicServer> <Chris Booth> well mixed
21:51:39  <PublicServer> <twerkhoven> :)
21:54:22  <PublicServer> *** James has left the game (connection lost)
21:55:21  *** Progman has quit IRC
21:57:15  *** Tray has quit IRC
22:00:42  <PublicServer> <Vinnie> ok
22:01:53  <PublicServer> ***  made screenshot at 00019346:
22:02:23  *** md_ has quit IRC
22:06:27  <PublicServer> <Vinnie> MSH01?
22:07:25  <PublicServer> <twerkhoven> Give it your best
22:07:48  <PublicServer> <Vinnie> big kaboom to start
22:07:54  <PublicServer> <twerkhoven> ooooh
22:16:00  <PublicServer> <Vinnie> @@(Gap 6)
22:16:01  <Webster> PublicServer: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
22:16:34  <PublicServer> <Vinnie> :D
22:16:48  <PublicServer> <Vinnie> how is that for a sweet spot
22:16:54  <PublicServer> ***  made screenshot at 00009E31:
22:17:01  <PublicServer> <twerkhoven> pretty dry for workers on the lower level
22:19:42  <PublicServer> <Chris Booth> nice bus
22:28:23  *** fonsinchen has quit IRC
22:31:55  <PublicServer> ***  made screenshot at 0000CA38:
22:40:15  <PublicServer> <twerkhoven> ottd needs a 'bing' sound when a bbh is done
22:41:42  <PublicServer> *** Vinnie has left the game (leaving)
22:41:48  <Vinnie_nl> gn all
22:41:53  <Twerkhoven[L]> sleep well
22:41:56  <PublicServer> <Chris Booth> gn Vinnie_nl
22:42:07  <Vinnie_nl> btw Bing
22:42:38  *** TroyMcClure has joined #openttdcoop
22:43:16  <Twerkhoven[L]> :p
22:43:17  <TroyMcClure> !password
22:43:18  <PublicServer> TroyMcClure: mugged
22:43:24  <PublicServer> <Chris Booth> just Steel mill left now
22:43:47  <PublicServer> *** Sylf joined the game
22:43:51  <PublicServer> <Chris Booth> hi Sylf
22:43:51  <PublicServer> *** Troy McClure has left the game (general error)
22:43:51  <PublicServer> <Sylf> hola
22:43:56  <Twerkhoven[L]> olo
22:44:13  <PublicServer> *** Troy McClure joined the game
22:44:40  <PublicServer> <Chris Booth> Sylf: we saved you the steel mill
22:45:35  <PublicServer> <Sylf> this game's gonna have so many CLs...
22:45:40  <PublicServer> <Troy McClure> Cl2?
22:45:58  <TroyMcClure> @calcl 2
22:46:04  <PublicServer> <Sylf> TL6/CL2 is different from TL2/CL2
22:46:12  <TroyMcClure> @clcalc 2
22:46:12  <Webster> TroyMcClure: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
22:46:23  <TroyMcClure> @clcalc erail 2
22:46:23  <Webster> TroyMcClure: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
22:46:26  <PublicServer> <Sylf> @@(clcalc erail 2)
22:46:27  <Webster> PublicServer: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
22:46:35  <PublicServer> <Chris Booth> it is Sylf?
22:46:43  <Twerkhoven[L]> your loc is 75mph
22:46:53  <PublicServer> <Chris Booth> they react the same in S bends and C bends
22:46:55  <PublicServer> ***  made screenshot at 00014F37:
22:47:09  <PublicServer> <Sylf> See where I signed !CL at sawmill
22:47:36  <PublicServer> <Sylf> those 1-tile shift will now count as CL1
22:48:03  <TroyMcClure> @clcalc rail 2
22:48:03  <Webster> TroyMcClure: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
22:48:29  <PublicServer> <Chris Booth> looks fine to me
22:49:05  <PublicServer> <Chris Booth> and that on looks fine aswell
22:49:11  <PublicServer> <Chris Booth> so !CL is fine
22:49:15  <PublicServer> <Sylf> hrm
22:49:49  <PublicServer> <Troy McClure> what's wrong with CL1
22:49:58  <PublicServer> <Troy McClure> (!CL1)
22:50:00  <PublicServer> <Chris Booth> CL 7 is slow
22:50:07  <PublicServer> <Chris Booth> @@(clcalc 1)
22:50:08  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
22:50:15  <PublicServer> <Troy McClure> yeah, sorry
22:50:23  <PublicServer> <Troy McClure> was referring to one of those CL's you made
22:50:46  <PublicServer> <Chris Booth> nothing  all CL2s are fine
22:50:52  <PublicServer> <Chris Booth> CL1 will be slow
22:52:09  <PublicServer> <Chris Booth> you testing them all Sylf?
22:52:20  <PublicServer> <Sylf> nope
22:52:26  <PublicServer> <Sylf> just wanted to test 1
22:53:14  <PublicServer> <Sylf> A bit confused how those are not issues...
22:53:17  <PublicServer> <Sylf> oh well
22:53:25  <PublicServer> <Sylf> Steel mill, eh?
22:53:27  <PublicServer> <Chris Booth> since its CL 2
22:53:31  <PublicServer> <Chris Booth> not CL6
22:53:38  <PublicServer> <Chris Booth> so you can turn ever 2 tiles
22:53:41  <PublicServer> <Sylf> I know it's not CL6
22:53:44  <PublicServer> <Chris Booth> no matter how long trains is
22:54:19  <PublicServer> <Sylf> but with those shifts, that's 2nd turn comes aftor 1 tile
22:54:21  <PublicServer> <Troy McClure> erm, what's !erm near steel mill?
22:54:24  <PublicServer> <Troy McClure> jsut a mixer
22:54:26  <PublicServer> <Troy McClure> ?
22:54:29  <PublicServer> <Chris Booth> yeah steelmill is all that is left
22:54:41  <PublicServer> <Chris Booth> mixers Troy McClure
22:54:49  <PublicServer> <Troy McClure> because it makes no sense mixing it if you unmix it later
22:54:55  <PublicServer> <Troy McClure> drop/pickup
22:55:11  <PublicServer> <Troy McClure> or does it?
22:55:11  <PublicServer> <Chris Booth> it does
22:55:17  <PublicServer> <Chris Booth> if lines are full
22:55:23  <PublicServer> <Chris Booth> it will make sure both lines are full
22:55:27  <PublicServer> <Chris Booth> not just jam 1
22:55:39  <PublicServer> <Troy McClure> okay
22:56:01  <PublicServer> <Troy McClure> but 20 tiles away or so, you'll want to unmix them right?
22:56:03  <PublicServer> <Chris Booth> Sylf check !thic
22:56:12  <PublicServer> <Chris Booth> I think that may be why you are confused
22:56:39  <PublicServer> <Chris Booth> yes
22:56:54  <PublicServer> <Sylf> pick some colorful wagons for the train yard
22:57:02  <PublicServer> <Sylf> whoever's building it
22:57:09  <PublicServer> <twerkhoven> that would be me
22:57:11  <PublicServer> <Chris Booth> me
22:58:35  *** ODM has quit IRC
23:00:20  <PublicServer> <Sylf> you forgot to refit
23:00:46  <PublicServer> <Sylf> and need wood
23:01:55  <PublicServer> ***  made screenshot at 000106A5:
23:02:45  <PublicServer> <twerkhoven> should i make a separate goods train for factory and sawmill goods? or just one?
23:03:06  <PublicServer> <Chris Booth> just one
23:03:08  <PublicServer> <twerkhoven> k
23:03:12  <PublicServer> <Chris Booth> people can use there brains
23:04:12  <PublicServer> <twerkhoven> do we specify an unload order or do we just leave it as standard goto?
23:04:34  <PublicServer> <Chris Booth> goto
23:05:58  <PublicServer> *** Razaekel joined the game
23:06:01  <PublicServer> <Chris Booth> hi Razaekel
23:06:05  <PublicServer> <Razaekel> yo
23:06:17  <PublicServer> <Razaekel> Tl2, eh?
23:06:25  <PublicServer> <Chris Booth> no TL6
23:06:27  <PublicServer> <Chris Booth> CL2
23:06:31  <PublicServer> <Razaekel> ah
23:06:35  <PublicServer> <Razaekel> slow trains
23:06:51  <PublicServer> <Chris Booth> new PZ btw people
23:07:09  <PublicServer> <Troy McClure> does the steel mill have to be on the specific site, where it says steel mill?
23:07:23  <PublicServer> <Chris Booth> nope
23:07:29  <PublicServer> <twerkhoven> somewhere in the general area will do
23:07:29  <PublicServer> <Chris Booth> just a rough marked
23:07:31  <PublicServer> <Troy McClure> just in that general area
23:07:46  <PublicServer> <Chris Booth> I just placed them lastnight to help people
23:09:13  <PublicServer> *** Razaekel has left the game (leaving)
23:10:16  <PublicServer> <twerkhoven> must resist to make the trains go when i finish the orders
23:10:18  <PublicServer> <Chris Booth> Troy McClure remeber these trains are slow and long
23:10:54  <PublicServer> <Chris Booth> so 6 - 8 platform per incoming line is enough for drop + pickup
23:11:17  <PublicServer> <Chris Booth> so ~ 12 - 20 plafroms for an area will be great
23:12:19  <PublicServer> <twerkhoven> are you making 2 separate drops and 2 pickups?
23:12:23  <PublicServer> <Troy McClure> no
23:12:41  <PublicServer> <Troy McClure> the first one is hindered by the antenna
23:13:15  <PublicServer> <Troy McClure> low tf still counts, right?
23:13:25  <PublicServer> <Sylf> it's the default mode
23:13:57  <PublicServer> <Troy McClure> 6-8 per line?
23:14:03  <PublicServer> <Troy McClure> 4 incoming lines?
23:14:05  <PublicServer> <Troy McClure> or 2?
23:15:38  *** pugi has quit IRC
23:16:12  <Twerkhoven[L]> 2 for starters
23:16:56  <PublicServer> ***  made screenshot at 0003F3E8:
23:16:59  *** valhallasw has quit IRC
23:18:48  <PublicServer> *** Chris Booth has joined spectators
23:21:50  <PublicServer> *** Sylf has left the game (leaving)
23:21:55  <Sylf> gotta go... see ya
23:21:58  <PublicServer> <Troy McClure> bb
23:22:00  <PublicServer> <twerkhoven> cya sylf
23:23:12  <PublicServer> <Chris Booth> nice its all been built
23:23:16  <PublicServer> <Chris Booth> in 24 hours
23:23:35  <Twerkhoven[L]> :)
23:24:02  <PublicServer> <Chris Booth> Troy McClure: realy?
23:24:04  <PublicServer> <Troy McClure> does steel mill need a mixer at the end?
23:24:06  <PublicServer> <Chris Booth> that much TF
23:24:12  <PublicServer> <twerkhoven> building stage started last night
23:24:14  <PublicServer> <Chris Booth> yes
23:24:20  <PublicServer> <Chris Booth> to both
23:24:25  <PublicServer> *** Chris Booth has joined company #1
23:25:08  <PublicServer> <Troy McClure> 2x2 merger
23:25:14  <PublicServer> <Troy McClure> or 1x4 merger?
23:25:18  <PublicServer> <Troy McClure> merger=mixer
23:25:28  <PublicServer> <Chris Booth> 4 -> 2
23:25:54  <PublicServer> <Troy McClure> but mix before they mix togerther
23:25:56  <PublicServer> <Troy McClure> or not?
23:26:02  <PublicServer> <Chris Booth> yes]
23:26:33  <PublicServer> <Chris Booth> like @ factory
23:26:52  <PublicServer> <Chris Booth> but maybe less insane
23:27:09  <PublicServer> <Troy McClure> unpriod?
23:27:17  <PublicServer> <Chris Booth> for the moment
23:27:31  <PublicServer> <Chris Booth> priors are a tool best used when we know traffic
23:27:37  <PublicServer> <Chris Booth> so leave space for them
23:31:26  *** Vinnie_nl has quit IRC
23:31:40  <PublicServer> <Chris Booth> I am off now guys
23:31:44  <PublicServer> <Chris Booth> nn
23:31:48  <PublicServer> <Troy McClure> nn
23:31:56  <PublicServer> <Chris Booth> have fun
23:31:56  <PublicServer> ***  made screenshot at 0003C7C6:
23:32:02  <PublicServer> *** Chris Booth has left the game (leaving)
23:32:08  <Twerkhoven[L]> cya cb
23:35:21  <PublicServer> <twerkhoven> does the big mixer not make the 2 smaller ones earlier int he line obsolete?
23:35:29  <PublicServer> <Troy McClure> ssh
23:35:39  <PublicServer> <Troy McClure> i asked earlier
23:35:58  <PublicServer> <Troy McClure> Chris said  two seperate mixes for the seperat lines
23:36:10  <PublicServer> <Troy McClure> and I though the entry mixer was already nonsense enough
23:36:20  <PublicServer> <Troy McClure> but this is the first time im building here
23:36:24  <PublicServer> <Troy McClure> so I'll just build :D
23:36:30  <Twerkhoven[L]> lol, i thought you were a regular
23:36:38  <PublicServer> <Troy McClure> on the welcome
23:36:40  <PublicServer> <Troy McClure> but not here :D
23:36:43  <Twerkhoven[L]> ah
23:40:04  <PublicServer> <twerkhoven> this is my second psg
23:40:28  <PublicServer> <Troy McClure> congrats?
23:42:25  <PublicServer> <Troy McClure> you can prettify the steel mill stations if you want :D
23:46:29  <PublicServer> <twerkhoven> nah, I'm not long away from bed myself
23:46:33  <PublicServer> <Troy McClure> okay
23:46:39  <PublicServer> <Troy McClure> im done too
23:46:56  <PublicServer> ***  made screenshot at 0003EBFD:
23:47:11  <PublicServer> <Troy McClure> what's this with the operating profit graph line?
23:47:38  <PublicServer> <twerkhoven> what about it?
23:47:48  <PublicServer> <Troy McClure> it's bold, like in fat
23:48:22  <PublicServer> <twerkhoven> odd
23:48:44  <PublicServer> <twerkhoven> mebbe its just the nightly doing that, i never actually checked that on this one
23:48:55  <PublicServer> <Troy McClure> mmkay
23:56:44  <PublicServer> *** Troy McClure has joined spectators
23:56:44  <PublicServer> *** Game paused (number of players)
23:58:48  <PublicServer> <Troy McClure> bb
23:58:55  <PublicServer> *** Troy McClure has left the game (leaving)
23:59:03  <PublicServer> *** twerkhoven has left the game (connection lost)

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