Log for #openttdcoop on 6th May 2011:
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00:02:54  *** JamesGo has quit IRC
00:26:18  <PublicServer> *** md has left the game (connection lost)
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00:48:42  <LittleMikey> !password
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01:38:40  <Jkrueger> o/
01:39:19  <Jkrueger> Was the logic heavy game Xer yus TC referring to played already?
01:40:15  <Jkrueger>
01:40:16  <Webster> Title: Transport Tycoon Forums View topic - Logic with logic trains (at
01:41:07  <Jkrueger> topic is like six months old but i don't recall seeing the game
01:41:13  <Jkrueger> anyway fianls over in a week
01:41:24  <Jkrueger> looking forward to building with you all again
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07:11:36  <TWerkhoven> !password
07:11:36  <PublicServer> TWerkhoven: parted
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08:47:18  <PublicServer> ***  made screenshot at 0003C74A:
09:34:02  <PublicServer> *** Game still paused (number of players)
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09:34:05  <PublicServer> *** 0DM joined the game
09:34:16  <PublicServer> <0DM> mornin
09:35:18  <PublicServer> <0DM> hm are we still missing something?
09:35:24  <PublicServer> <T. Werkhoven> mogge
09:35:30  <PublicServer> <T. Werkhoven> just slh's
09:38:08  <PublicServer> <0DM> guess ill try building one then
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09:47:18  <PublicServer> ***  made screenshot at 00013576:
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10:02:19  <PublicServer> ***  made screenshot at 00025C91:
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10:15:20  <PublicServer> <0DM> woop, first train
10:15:26  <PublicServer> <T. Werkhoven> o_O
10:17:20  <PublicServer> ***  made screenshot at 000270A4:
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10:18:17  <PublicServer> <0DM> sloooow trains:D
10:18:38  <PublicServer> <T. Werkhoven> its why we can get away with cl2
10:18:44  <PublicServer> <0DM> yeah^^
10:18:51  <PublicServer> <0DM> makes the hills  a bit easier
10:32:20  <PublicServer> ***  made screenshot at 00026CA2:
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10:37:56  <TWerkhoven> and everything else too
10:47:20  <PublicServer> *** Chris Booth joined the game
10:47:32  <PublicServer> <Chris Booth> hi
10:47:37  <TWerkhoven> eya
10:54:49  <PublicServer> <Chris Booth> shi
10:54:51  <PublicServer> <Chris Booth> t
10:54:55  <TWerkhoven> ?
10:55:08  <PublicServer> <Chris Booth> just sent good trains to drop
10:55:46  <PublicServer> <T. Werkhoven> ill see it in a bit then
10:56:12  <PublicServer> <T. Werkhoven> im working on an slh along the line
10:56:24  <PublicServer> <Chris Booth> I fixed it now
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10:58:02  <PublicServer> <T. Werkhoven> :)
11:02:20  <PublicServer> ***  made screenshot at 000278A1:
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11:07:03  <PublicServer> <T. Werkhoven> oh, there it is
11:07:42  <PublicServer> *** 0DM has left the game (leaving)
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11:12:16  <V453000> !password
11:12:16  <PublicServer> V453000: gulled
11:12:50  <PublicServer> <T. Werkhoven> ey V
11:12:50  <PublicServer> *** V453000 joined the game
11:12:52  <PublicServer> <V453000> hi
11:13:55  <PublicServer> <V453000> how are things?
11:14:00  <TWerkhoven> slow
11:14:09  <PublicServer> <V453000> dont blame the trains :p
11:14:16  <TWerkhoven> lol, was just about to
11:14:54  <PublicServer> <T. Werkhoven> just checking over my latest slh
11:15:21  <PublicServer> <V453000> you are missing some presignals
11:15:33  <PublicServer> <T. Werkhoven> yeah, stuff like that
11:16:41  <PublicServer> <Chris Booth> bye bye teleporter
11:16:57  <PublicServer> <V453000> wtf
11:17:07  <PublicServer> <V453000> trains do not have unload and leave empty
11:17:11  <PublicServer> <V453000> please fix
11:17:20  <PublicServer> ***  made screenshot at 00008A22:
11:17:20  <PublicServer> <T. Werkhoven> uh, ok
11:17:24  <PublicServer> <Chris Booth> it doesn't realy matter
11:17:28  <PublicServer> <V453000> it does
11:17:30  <PublicServer> <Chris Booth> no
11:17:36  <PublicServer> <T. Werkhoven> i actually asked
11:17:38  <PublicServer> <V453000>  farm near factory station = problem
11:17:44  <PublicServer> <Chris Booth> yeah
11:17:55  <PublicServer> <Chris Booth> then no load is better
11:17:59  <PublicServer> <Chris Booth> unload is bad
11:18:05  <PublicServer> <Chris Booth> as if something goes wrong
11:18:07  <PublicServer> <V453000> unload and no loading
11:18:09  <PublicServer> <Chris Booth> its harder to find
11:18:11  <PublicServer> <V453000> is ideal
11:20:29  <PublicServer> <V453000> btw why such odd wagon combinations
11:20:40  <PublicServer> <Chris Booth> bit a of achange
11:20:46  <PublicServer> <V453000> when a full out best box car handles most livestock and I think it would have better unloading times
11:20:48  <PublicServer> <Chris Booth> eyecandy mix up
11:20:50  <PublicServer> <V453000> looks ugly
11:21:13  <PublicServer> <Chris Booth> it was requested by Sylf
11:21:27  <PublicServer> <T. Werkhoven> sylf requested colorful
11:21:31  <PublicServer> <V453000> lol
11:21:45  <PublicServer> <T. Werkhoven> and be truthfull, it is
11:22:03  <PublicServer> <T. Werkhoven> trainyard orders fixed btw
11:22:08  <PublicServer> <V453000> k
11:22:31  <PublicServer> <V453000> hm, I would get steel wagons as gondolas because they show whether it is full or not, unlike these steel coil cars
11:22:37  <PublicServer> <Chris Booth> 1/10 of a spata
11:22:37  <PublicServer> <V453000> and same capacity :)
11:23:20  <PublicServer> <V453000> ha, even more steel
11:23:34  <PublicServer> <V453000> by a minor amount :)
11:24:34  <PublicServer> <T. Werkhoven> o_O
11:24:37  <PublicServer> <V453000> that is just 240 ._.
11:24:47  <PublicServer> <V453000> these are good
11:25:00  <PublicServer> <T. Werkhoven> ah, sorry
11:25:10  <PublicServer> <V453000> so, these? :)
11:25:20  <PublicServer> <T. Werkhoven> sure
11:25:22  <PublicServer> <Chris Booth> why not
11:26:41  <PublicServer> <V453000> I would just pick all tropic refurbishment cars excluding goods
11:27:01  <PublicServer> <V453000> the blue livestock wagon in the end is just ... wtf :)
11:27:07  <PublicServer> <V453000> or any other colour :)
11:29:01  <PublicServer> <T. Werkhoven> what about modern livestock car's instead?
11:29:07  <PublicServer> <V453000> just 200 tonnes
11:29:10  <PublicServer> <V453000> compared to 300
11:29:32  <PublicServer> <Chris Booth> tbh do we realy care about how much they carry?
11:29:38  <PublicServer> <Chris Booth> the less they carry the better IMO
11:29:41  <PublicServer> <Chris Booth> means more trains
11:29:51  <PublicServer> <V453000> it doesnt matter
11:30:05  <PublicServer> <V453000> you get the same amount of trains, just sooner with lower capacities
11:30:19  <PublicServer> <V453000> I rather dislike the fact that they look odd this way :)
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11:31:08  <PublicServer> <V453000> OR we could set  a free wagon policy :)
11:31:34  <PublicServer> <T. Werkhoven> create your own trains so long as you use the proper loc and orders?
11:31:36  <PublicServer> <Chris Booth> then we will only get best wagon
11:31:44  <PublicServer> <T. Werkhoven> probably
11:31:47  <PublicServer> <V453000> probably :)
11:31:53  <PublicServer> <V453000> I dont think surely
11:32:03  <PublicServer> <Chris Booth> make 2 or 4 different trains
11:32:13  <PublicServer> <Chris Booth> north and sourt or maybe n s e w
11:32:20  <PublicServer> ***  made screenshot at 00003A86:
11:33:20  <PublicServer> <V453000> nah lets keep one type
11:33:30  <PublicServer> <V453000> some sync stations would break with different types
11:33:42  <PublicServer> <V453000> such as wood or coal drop
11:33:54  <PublicServer> <V453000> iron ore drop break on its own
11:34:37  <PublicServer> <T. Werkhoven> lol
11:35:07  <PublicServer> <Chris Booth> T. Werkhoven: you can rebuild Steel area
11:38:46  <PublicServer> *** James joined the game
11:38:47  <PublicServer> <V453000> hai
11:38:50  <PublicServer> <James> Hello :)
11:39:56  <Sylf> I wish I could contribute... But I'll leave the decision to people's bestest judgement
11:40:10  <PublicServer> <James> I can only be here for half an hour, I'll look for a primary to connect
11:40:19  <V453000> !screen
11:40:19  <PublicServer> *** V453000 made screenshot at 00010CA4:
11:40:33  <mm> !password
11:40:33  <PublicServer> mm: passer
11:40:38  <V453000> the livestock and grain wagons seem ugly to me :)
11:41:01  <Sylf> how about all TRS hopper for grain?
11:41:13  <PublicServer> <V453000> I agree, those evils dont :p
11:41:29  <Sylf> and now I totally see about WTF of that blue LS wagon
11:41:35  <PublicServer> <V453000> :D
11:41:45  <PublicServer> <V453000> k, TRS livestock boxcars?
11:41:54  <Sylf> yeah
11:42:17  <Sylf> The only place I disagree is the steel coil car :)  But this looks nice too
11:42:19  <PublicServer> <V453000> NARS has some nice hoppers for wood, too, and TRS planks suck imo ... but nice to have wood as planks :)
11:42:34  <PublicServer> <V453000> the steel coil doesn show full/empty :(
11:42:37  <PublicServer> <V453000> this does
11:42:50  <Sylf> Nope.  I agree on that.
11:42:59  <Sylf> I like their loading/unloading states
11:43:03  <PublicServer> <V453000> :)
11:43:05  <Sylf> and the colorful cars
11:43:17  <Sylf> anyway.  back to work :(
11:43:27  <PublicServer> <V453000> wait, gondolas arent colourful, and DO show stuff
11:43:38  <PublicServer> <V453000> nars coils arent colourful, and dont show stuff
11:44:00  <PublicServer> <T. Werkhoven> how many platforms would be good for steel drop/pickup?
11:44:20  <V453000> @abr07
11:44:21  <Webster> Advanced Building Revue 07: Stations at #openttdcoop -
11:44:43  <V453000> Please note that this sentence makes no sense until you provide all important information on which the platform count actually depends! Basically every station design requires different platform counts. This is caused by different times of trains getting into platforms – faster response, less platforms needed. Balancing station entrance (in appropriate times) should mean that you need less platforms too. How far balanced, how fast the sta
11:44:58  <PublicServer> <V453000> etc etc
11:45:33  <PublicServer> <T. Werkhoven> so 'leave room for expansion'
11:45:37  <PublicServer> *** mm joined the game
11:45:45  <PublicServer> <V453000> kind of :) just build something and see later
11:46:01  <PublicServer> <T. Werkhoven> im gonna go boom first
11:46:03  <PublicServer> <Chris Booth> don't do what I didn in factory
11:46:30  <PublicServer> <Chris Booth> if you do you have pritmy much just shot any person who fixes later in the face
11:47:21  <PublicServer> ***  made screenshot at 00012F10:
11:48:55  <PublicServer> <Chris Booth> 7 seconds at 3Gs +
11:48:58  <PublicServer> <Chris Booth> thats insane
11:49:48  <PublicServer> <James> I've placed a sign saying "!is this wrong?", could someone take a look?
11:50:08  <PublicServer> <Chris Booth> yes
11:50:10  <PublicServer> <Chris Booth> it is wrong
11:50:39  <PublicServer> <James> Ok, I'll try moving the tunnels back
11:52:17  <PublicServer> <James> Thanks
11:52:50  <PublicServer> <James> Is any gradient ok with these trains?
11:53:06  <PublicServer> <Chris Booth> yeah
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11:53:12  <PublicServer> <Chris Booth> they will never slow
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11:53:28  <mfb-> hi
11:53:37  <PublicServer> <Chris Booth> hi mfb
11:53:43  <PublicServer> <V453000> hi
11:53:47  <PublicServer> <James> Hi
11:53:48  <LittleMikey> Hi guys :D
11:53:58  <LittleMikey> !password
11:53:58  <PublicServer> LittleMikey: codded
11:54:07  <PublicServer> <Chris Booth> hi LittleMikey
11:54:22  <PublicServer> *** LittleMikey joined the game
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11:55:23  <TroyMcClure> !password
11:55:23  <PublicServer> TroyMcClure: codded
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11:55:41  <PublicServer> <Chris Booth> hi Troy McClure
11:55:43  <PublicServer> <Troy McClure> hi
11:56:02  <PublicServer> <LittleMikey> Out of curiosity, why have we chosen to use such slow trains? Shouldn't we use the EH 40 or something a bit more modern?
11:56:12  <PublicServer> <Troy McClure> high power
11:56:14  <PublicServer> <Troy McClure> low speed
11:56:18  <PublicServer> <Troy McClure> enables tight corners
11:56:32  <PublicServer> <Troy McClure> @@(clcalc erail 2)
11:56:33  <Webster> PublicServer: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
11:57:11  <PublicServer> <Troy McClure> hmm:P
11:57:19  <PublicServer> <Troy McClure> steel mill wasnt up to standard :D
11:57:31  <PublicServer> <LittleMikey> Hmm, I see.
11:59:17  <PublicServer> *** Troy McClure has joined company #1
11:59:37  <PublicServer> <Troy McClure> which industries can i NOT connect?
11:59:41  <PublicServer> <Troy McClure> iron ore?
11:59:43  <PublicServer> <V453000> ?
11:59:53  <PublicServer> <V453000> why would you NOT connect any :)
11:59:57  <PublicServer> <Troy McClure> since steel mill isnt completely done that
11:59:59  <PublicServer> <Chris Booth> just ore ATM
12:00:10  <PublicServer> <Troy McClure> ore oil, because that's the plan
12:00:16  <PublicServer> <Troy McClure> not to connect oil
12:00:18  <PublicServer> <V453000> ah, oil :)
12:02:21  <PublicServer> ***  made screenshot at 00017E99:
12:03:57  <PublicServer> *** mm has left the game (leaving)
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12:04:43  <PublicServer> <V453000> who is connecting Puck Wody Forest?
12:04:46  <PublicServer> <Troy McClure> me
12:04:56  <PublicServer> <V453000> shouldt there rather be a new SLH?
12:05:08  <PublicServer> <V453000> instead of dragging it to 03
12:05:18  <PublicServer> <Troy McClure> I dont see the need for making a new SLH
12:05:31  <PublicServer> <Troy McClure> certainly not if there's only one industry one SLH03
12:05:45  <PublicServer> <V453000> because you will have overloaded SLH03 ML and no traffic on the other ML
12:05:51  <PublicServer> *** mfb has left the game (leaving)
12:05:53  <PublicServer> <V453000> and there will be more industries later at 03
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12:06:19  <PublicServer> <Troy McClure> how will I have overloaded SLH03?
12:06:27  <PublicServer> <V453000> not SLH03
12:06:29  <PublicServer> <V453000> but the ML there
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12:06:33  <PublicServer> <Troy McClure> hmm
12:07:13  <PublicServer> <V453000> so, please build a new SLH there first
12:07:20  <PublicServer> <Troy McClure> yes, that is a possibility
12:07:28  <PublicServer> <V453000> no that is a requirement :)
12:08:14  <PublicServer> <Troy McClure> no, explain to me which traffic would overload the ML through SLH03
12:08:22  <PublicServer> <Troy McClure> from MSH01 to MSH02?
12:08:40  <PublicServer> <V453000> ?
12:08:50  <PublicServer> <Troy McClure> it seems like the traffic will be more under pressure if i build a new SLH
12:08:59  <PublicServer> <V453000> BBH 01 - BBH 02 is the least traffic spot of the map, so it is vital to connect there anything youcan
12:09:25  <PublicServer> <V453000> there are no goods nor a MSH, so traffic there will be very low unless you place SLHs there
12:09:35  <PublicServer> <V453000> otherwise no trains have a reason to go there
12:09:47  <PublicServer> <Troy McClure> there will be goods in future
12:09:53  <PublicServer> <V453000> which ones?
12:09:57  <PublicServer> <V453000> sawmill goes over BBH 03
12:10:01  <PublicServer> <Troy McClure> sawmill -town
12:10:05  <PublicServer> <V453000> and factory over BBH 02
12:10:07  <PublicServer> <Troy McClure> sure?
12:10:10  <PublicServer> <V453000> quite
12:10:29  <PublicServer> <V453000> at least I would expect them to
12:10:56  <PublicServer> <V453000> see train 39
12:11:12  <PublicServer> <Troy McClure> ah, i had the same idea :D
12:11:28  <PublicServer> <Troy McClure> yes, okay
12:11:40  <PublicServer> <V453000> even with the goods it would be low traffic due to no MSH there
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12:15:47  <phatmatt> !password
12:15:47  <PublicServer> phatmatt: punned
12:16:40  <PublicServer> <T. Werkhoven> ok who connected an ore mine?
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12:17:11  <PublicServer> <V453000> me, long time ago
12:17:15  <PublicServer> <Troy McClure> :P
12:17:24  <PublicServer> ***  made screenshot at 00012708:
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12:25:23  <JamesGo> I have to go now, see you again later
12:25:29  <PublicServer> <Troy McClure> bb
12:25:31  <PublicServer> <Chris Booth> bye bye James
12:25:58  <JamesGo> I left a sign "/James", I'll finish the SLH later
12:26:10  <JamesGo> Chris_Booth_: Thanks for your help
12:26:18  <PublicServer> <Chris Booth> np
12:26:21  <PublicServer> *** James has left the game (connection lost)
12:28:00  <PublicServer> <Chris Booth> is SLH 03 needed?
12:28:06  <PublicServer> <Troy McClure> ask V
12:28:16  <PublicServer> <Chris Booth> or will this new SLH that Troy McClure is building better placed?
12:28:18  <PublicServer> <Troy McClure> when I wanted to connect  forest to it
12:28:25  <PublicServer> <Troy McClure> he said "make a new SLH
12:29:11  <PublicServer> <Troy McClure> should be done now
12:29:26  <PublicServer> <Troy McClure> is it a problem, such a distance between in and out tracks?
12:29:45  <PublicServer> <Chris Booth> Troy McClure: mega lols
12:29:51  <PublicServer> <Troy McClure> ?
12:30:03  <PublicServer> <Chris Booth> look at directions
12:30:05  <PublicServer> <Troy McClure> sorry, was Tfing there a litle
12:30:07  <PublicServer> <Troy McClure> hmm
12:30:19  <PublicServer> <Troy McClure> ah, :D
12:31:59  <PublicServer> <Troy McClure> but otherwise,Chris?
12:32:11  <PublicServer> <Chris Booth> looks ok
12:32:23  <PublicServer> <Chris Booth> I would use single bridges on the mergers
12:32:24  <PublicServer> ***  made screenshot at 000152A4:
12:32:46  <PublicServer> <Troy McClure> but its okay, like this too?
12:33:02  <PublicServer> <Chris Booth> it will not balace as well
12:33:06  <PublicServer> <Chris Booth> but it is fine
12:33:28  <PublicServer> <Chris Booth> also it needs priors
12:33:42  <PublicServer> <Troy McClure> how long?
12:34:04  <PublicServer> <Troy McClure> quite long, i see
12:34:04  <PublicServer> <Chris Booth> erm generaly 2TL is a good place to start
12:34:22  <PublicServer> <Troy McClure> gonna be bitch doing that !here
12:34:33  <PublicServer> <Chris Booth> but with such slow trains try TL+2
12:35:05  <PublicServer> <Troy McClure> show me
12:35:43  <PublicServer> <Troy McClure> oh, just like that
12:35:45  <PublicServer> <Troy McClure> that's fine too?
12:35:48  <PublicServer> <Chris Booth> yes
12:36:42  <PublicServer> <Troy McClure> thanks Chris -_-
12:37:16  <PublicServer> <Chris Booth> hhm next time I will not bribe
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12:42:02  <PublicServer> <Troy McClure> is anybody working on the steel mill atm?
12:42:19  <PublicServer> <Chris Booth> erm T. Werkhoven is i think
12:42:39  <PublicServer> <Troy McClure> cause the Steel drop still isnt connected
12:42:58  <PublicServer> <Troy McClure> there we go
12:43:42  <PublicServer> <Troy McClure> btw, why are SLH 06 and 07 so close to eacother
12:43:48  <PublicServer> <Troy McClure> and still no industries connected?
12:44:06  <PublicServer> <T. Werkhoven> i think we started off not knowing the other was there as well
12:44:17  <PublicServer> <T. Werkhoven> and no industries cus there were more slh's to be built
12:44:27  <PublicServer> <Troy McClure> or Vinnie made another one, because the original is not LLL-RRR ready
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12:47:24  <PublicServer> ***  made screenshot at 00008E8B:
12:48:23  <PublicServer> <Troy McClure> at Tyczyn Mosty Forest
12:48:32  <PublicServer> <Troy McClure> is there any problem connecting it like this
12:48:39  <PublicServer> <Troy McClure> "the wrong way"
12:49:31  <PublicServer> <Chris Booth> the plan doesn't say build LL_RR ready
12:49:41  <PublicServer> <Chris Booth> and why should you?
12:49:53  <PublicServer> <Troy McClure> why should i what
12:49:53  <PublicServer> <Chris Booth> its more fun expanding in tight spaces
12:50:01  <PublicServer> <Troy McClure> so this is fine?
12:50:10  <PublicServer> <Chris Booth> one of them should go
12:50:15  *** LittleMikey has quit IRC
12:50:18  <PublicServer> *** LittleMikey has left the game (leaving)
12:50:30  <PublicServer> <Chris Booth> since SLH 01 05 and 06 are way to close
12:50:38  <PublicServer> <Chris Booth> i mena 06 07
12:50:48  <PublicServer> <Chris Booth> and 04
12:51:15  <PublicServer> <Troy McClure> Chris, check !here
12:51:19  <PublicServer> <Troy McClure> I was talking about that :D
12:51:21  <PublicServer> <Chris Booth> one way to solve this a fight between T. Werkhoven and Vinnie
12:51:27  <PublicServer> <Troy McClure> :P
12:51:37  <PublicServer> <Troy McClure> or a @roulette on the irc :D
12:51:41  <PublicServer> <Chris Booth> thats fine
12:51:45  <PublicServer> <Troy McClure> k
12:51:59  <PublicServer> <T. Werkhoven> :P
12:52:15  <PublicServer> <Troy McClure> T Werkhoven, you did the steel mill earlier?
12:52:20  <V453000> dont you dare
12:52:27  <PublicServer> <T. Werkhoven> still working on it
12:52:31  <PublicServer> <Troy McClure> oh, okay
12:52:45  <Chris_Booth_> what fight? or use roulette?
12:52:47  <PublicServer> <T. Werkhoven> i just re-planted a steel mill
12:52:49  <PublicServer> <Troy McClure> not, me V, Vinnie and T werkhoven?
12:53:15  <XeryusTC> hmm, we are having drama?
12:53:29  <PublicServer> <Troy McClure> @ T werkhoven, the steel mill drop wasnt connected yet
12:53:35  <PublicServer> <Troy McClure> So i connected it
12:53:36  <Chris_Booth_> no I am just messing around
12:53:55  <PublicServer> <T. Werkhoven> :)
12:54:07  <PublicServer> <Troy McClure> no mixers before the big mixer?
12:54:23  <PublicServer> <T. Werkhoven> i just did the actual stations
12:54:39  <PublicServer> <T. Werkhoven> and they are hooked up to existing stuff, which will need to be changed
12:54:47  <PublicServer> <T. Werkhoven> though i doubt we need a mixer before the station
12:54:55  <PublicServer> <T. Werkhoven> any train is able to pick any platform this way
12:55:09  <PublicServer> <Troy McClure> no, after the station, but before the big mixer
12:55:53  <PublicServer> <T. Werkhoven> big mixer can stay, i think, once i hook up the steel pickup properly
12:56:52  <PublicServer> <Troy McClure> now there's a farm?!?
12:56:56  <PublicServer> <T. Werkhoven> yup
12:57:07  <PublicServer> <T. Werkhoven> but its only in the way if the pickup needs expanded
12:58:39  <PublicServer> <Troy McClure> will be a long time before they die
12:59:01  <PublicServer> <T. Werkhoven> if the situation becomes that bad im sure the magic bulldozer will make an appearance
12:59:09  <PublicServer> <T. Werkhoven> 6 platforms should be plenty for now
12:59:12  <PublicServer> <Troy McClure> :P
13:02:04  <PublicServer> <T. Werkhoven> well if the signals are right the steel station should be ok
13:02:25  <PublicServer> ***  made screenshot at 00031DD7:
13:03:52  <PublicServer> <T. Werkhoven> I'll add some eyecandy tonight if noone else has
13:04:02  <PublicServer> <Troy McClure> sure, go ahead :D
13:04:20  <PublicServer> *** T. Werkhoven has joined spectators
13:04:36  <PublicServer> <T. Werkhoven> I need to go afk for a while first
13:06:18  <PublicServer> <T. Werkhoven> have fun
13:17:25  <PublicServer> ***  made screenshot at 0000370D:
13:32:25  <PublicServer> ***  made screenshot at 00013B27:
13:32:47  <PublicServer> <Troy McClure> chris?
13:34:55  <PublicServer> <Troy McClure> bb
13:35:01  <PublicServer> *** Troy McClure has left the game (leaving)
13:35:01  <PublicServer> *** Game paused (number of players)
13:35:38  *** TroyMcClure has quit IRC
13:40:27  <KenjiE20> @messageparser add ".*(when|how long){1}.*(stage|building){1}.*" "echo $nick read [quickstart]"
13:40:28  <Webster> KenjiE20: The operation succeeded.
13:40:36  <KenjiE20> ^ that should trigger the right amount
13:47:25  <PublicServer> ***  made screenshot at 0003ADFC:
13:49:30  <PublicServer> *** Chris Booth has joined spectators
13:50:30  <KenjiE20> @messageparser list
13:50:30  <Webster> KenjiE20: "@@(\w+)" (1),"@@\(([^\)]*?)\)" (2),".*missing.*grf.*" (4),".*(when|how long){1}.*(stage|building){1}.*" (5)
13:50:41  <KenjiE20> @messageparser remove --id 5
13:50:42  <Webster> KenjiE20: The operation succeeded.
13:50:52  <KenjiE20> @messageparser add ".*(when|how long){1}.*(stage|building|game){1}.*" "echo $nick read [quickstart]"
13:50:53  <Webster> KenjiE20: The operation succeeded.
13:51:02  <Chris_Booth_> KenjiE20: get + grf would be a good one
13:51:14  <KenjiE20> I have missing grfs?
13:51:15  <Webster> KenjiE20 read the Quickstart - #openttdcoop Wiki -
13:51:19  <KenjiE20> ^ like that :p
13:51:24  <Chris_Booth_> where can I get grfs?
13:51:33  <Chris_Booth_> or where can I download the grfs?
13:51:38  <KenjiE20> ammler set the grf one up
13:51:45  <Chris_Booth_> both of which come up often
13:51:50  <KenjiE20> good point
13:51:54  *** Chris_Booth_ is now known as Chris_Booth
13:51:57  <KenjiE20> @messageparser remove --id 4
13:51:58  <Webster> KenjiE20: The operation succeeded.
13:52:21  <Chris_Booth> and the responce should be !grf of bananas
13:52:45  <KenjiE20> @messageparser add ".*(where|missing){1}.*grf.*" "echo $nick read [quickstart]"
13:52:45  <Webster> KenjiE20: The operation succeeded.
13:52:57  <KenjiE20> tbh QS covers both methods in setting up
13:53:35  <Ammler> hehe, I tried yesterday to remove/edit my message, but it didn't list
13:54:02  <Ammler> is it channel dependend?
13:54:09  <KenjiE20> yes
13:54:14  <KenjiE20> they are channel specific
13:54:14  <Ammler> ok, that explains :-)
13:54:30  <KenjiE20> you can add #channel to the MP commands though iirc
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14:57:04  <V453000> !password
14:57:04  <PublicServer> V453000: doored
14:57:26  <PublicServer> *** Game still paused (number of players)
14:57:26  <PublicServer> *** V453000 joined the game
15:06:06  <PublicServer> *** Game still paused (number of players)
15:06:06  <PublicServer> *** Game unpaused (number of players)
15:06:08  <PublicServer> *** 0DM joined the game
15:06:41  <PublicServer> <0DM> goodafternoon
15:07:57  <PublicServer> <V453000> fternoon fternoon good
15:08:08  <PublicServer> <0DM> say what now?
15:08:11  <PublicServer> <V453000> hi
15:08:21  <PublicServer> <0DM> :D
15:08:27  <PublicServer> <V453000> :D
15:09:15  <PublicServer> <V453000> prospected an amount of primaries
15:10:03  <PublicServer> <Chris Booth> LOL @ Turek Train Depot (train 80 - 88)
15:10:10  <PublicServer> <Chris Booth> what noob did that?
15:10:27  <PublicServer> *** Chris Booth has joined company #1
15:10:31  <PublicServer> <V453000> what the
15:10:33  <PublicServer> <0DM> lol
15:10:39  <PublicServer> <Chris Booth> gone now
15:10:59  <PublicServer> <0DM> thats a new one
15:11:27  <PublicServer> <Chris Booth> hhhm SLH 11 is bad
15:11:33  <PublicServer> <V453000> seen SLH10?
15:11:49  <PublicServer> <V453000> SLH11 is brilliant in compare
15:11:49  <PublicServer> <Chris Booth> no
15:12:03  <PublicServer> <Chris Booth> ooh yes I did
15:12:11  <PublicServer> <Chris Booth> and I said about balacing
15:12:21  <PublicServer> <0DM> im confused
15:12:24  <PublicServer> <Chris Booth> but troy was like meh
15:12:34  <PublicServer> <V453000> Troy...
15:12:44  <PublicServer> <Chris Booth> also I said why have it there when SLH 03
15:12:55  <PublicServer> <Chris Booth> Troy McClure
15:13:01  <PublicServer> <V453000> SLH10 has better position
15:13:03  <PublicServer> <Chris Booth> you must know him for .stable
15:13:09  <PublicServer> <V453000> I do
15:13:31  <PublicServer> <V453000> learning with the speed of darkness
15:13:33  <PublicServer> <0DM> heh, my stuff is brilliant in comparison
15:13:38  <PublicServer> <0DM> great for my ego:P
15:14:32  <PublicServer> <Chris Booth> that fixes one merger
15:17:26  <PublicServer> ***  made screenshot at 000152A5:
15:17:55  <PublicServer> <Chris Booth> that will work now
15:18:01  <PublicServer> <Chris Booth> not good looking but will work
15:19:00  <PublicServer> <V453000> accessible prios again?
15:19:33  <PublicServer> <Chris Booth> I need to watch that one
15:20:28  <PublicServer> <Chris Booth> shall I add all SLH 03 to SLH 10?
15:20:36  <PublicServer> <V453000> ?
15:20:38  <PublicServer> <Chris Booth> just so we have traffic from BBH 01 -02?
15:20:51  <PublicServer> <V453000> no, lets just fund more primaries there
15:21:29  <V453000> !rcon set raw_industry_construction 1
15:22:51  <PublicServer> <V453000> how lucky we are
15:22:55  <V453000> !rcon set raw_industry_construction 2
15:22:59  <PublicServer> <Chris Booth> very
15:23:23  <PublicServer> <0DM> cough
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15:28:16  <PublicServer> <Chris Booth> :D
15:28:18  <PublicServer> <Chris Booth> nice
15:28:20  <PublicServer> <V453000> :DD
15:28:26  <PublicServer> <0DM> uh
15:28:26  <PublicServer> <V453000> for the progress
15:28:30  <PublicServer> <0DM> that area looks a bit mad:D
15:28:45  <PublicServer> <Chris Booth> mad is good
15:32:26  <PublicServer> ***  made screenshot at 0002910E:
15:37:19  <PublicServer> <V453000> :))))
15:38:07  <PublicServer> <Chris Booth> it nice when it just fits
15:38:11  <PublicServer> <V453000> yeah
15:41:05  <PublicServer> *** 0DM has left the game (leaving)
15:45:15  <PublicServer> *** V453000 has left the game (leaving)
15:45:15  <PublicServer> *** Game paused (number of players)
15:45:33  <PublicServer> *** Chris Booth has joined spectators
15:47:27  <PublicServer> ***  made screenshot at 00008A22:
16:00:15  *** TroyMcClure has joined #openttdcoop
16:01:13  <TroyMcClure> !password
16:01:13  <PublicServer> TroyMcClure: patios
16:01:43  <PublicServer> *** Game still paused (number of players)
16:01:45  <PublicServer> *** Troy McClure joined the game
16:02:05  <PublicServer> <Troy McClure> nobody playing?
16:03:59  <PublicServer> *** Troy McClure has joined company #1
16:17:45  <PublicServer> <Troy McClure> hmm
16:18:00  <PublicServer> <Troy McClure> i could've sworn I added good trains to the sawmill
16:18:10  <V453000> Chris_Booth: there he is
16:18:19  <V453000> :D
16:18:20  <PublicServer> <Troy McClure> I'll take it someone removed them on purpose
16:18:29  <V453000> Chris found them stuck in a depot somewhere
16:18:36  <PublicServer> <Troy McClure> hmm
16:18:42  <PublicServer> <Troy McClure> odd
16:18:44  <V453000> and removed them
16:18:58  <PublicServer> <Troy McClure> okay, well, check out the problem later
16:19:05  <PublicServer> <Troy McClure> the orders should be fine...
16:19:24  <PublicServer> <Troy McClure> anyways
16:19:26  <PublicServer> <Troy McClure> im off now
16:19:33  <PublicServer> <Troy McClure> I improved SLH 11
16:19:53  <PublicServer> <Troy McClure> but one could give it some extra attentio
16:20:35  <PublicServer> <Troy McClure> and I also added some trains to Puck Wody Heights, since it is connected, but now trains were available
16:20:43  <PublicServer> <Troy McClure> they should run when the game unpauses
16:20:44  <Webster> PublicServer read Quickstart - #openttdcoop Wiki -
16:20:47  <PublicServer> <Troy McClure> good luck!
16:21:03  <PublicServer> <Troy McClure> ?
16:21:05  <PublicServer> <Troy McClure> bb
16:21:07  <PublicServer> *** Troy McClure has left the game (leaving)
16:21:10  *** TroyMcClure has quit IRC
16:23:10  <V453000> KenjiE20: it has some bugs still :)
16:23:28  <V453000> first of all it triggers a bit too often and secondly it tells PublicServer to read QS :D
16:25:12  <KenjiE20> bah
16:28:44  <KenjiE20> tweaked
16:28:52  <KenjiE20> when the game
16:28:55  <KenjiE20> good
16:33:32  *** phatmatt has quit IRC
16:34:15  <PublicServer> *** phatmatt has left the game (leaving)
16:37:23  <PublicServer> *** T. Werkhoven has joined company #1
16:40:46  *** fmauneko has joined #openttdcoop
16:44:49  *** fmauneko has quit IRC
16:47:28  <PublicServer> ***  made screenshot at 0003E3EB:
16:59:58  <Chris_Booth> no you didn't touch my new SLH 11?
17:00:29  <PublicServer> *** Chris Booth has joined company #1
17:00:29  <PublicServer> *** Game unpaused (number of players)
17:02:28  <PublicServer> ***  made screenshot at 00037417:
17:06:49  *** Mucht has joined #openttdcoop
17:06:49  *** ChanServ sets mode: +o Mucht
17:10:19  <PublicServer> *** Chris Booth has joined spectators
17:10:19  <PublicServer> *** Game paused (number of players)
17:10:27  <PublicServer> <T. Werkhoven> shit
17:17:29  <PublicServer> ***  made screenshot at 0003F7F2:
17:20:48  *** Progman has joined #openttdcoop
17:32:29  <PublicServer> ***  made screenshot at 0003E9FA:
17:36:54  <TWerkhoven> screenshots of my big mess
17:36:57  <TWerkhoven> :)
17:37:42  <V453000> !password
17:37:42  <PublicServer> V453000: kilned
17:37:56  <PublicServer> *** Game still paused (number of players)
17:37:56  <PublicServer> *** Game unpaused (number of players)
17:37:56  <PublicServer> *** V453000 joined the game
17:37:58  <PublicServer> <V453000> aaand hiiiii
17:38:04  <PublicServer> <T. Werkhoven> whoa, that lookedgood
17:38:06  <PublicServer> <V453000> lets see the "mess"
17:38:12  <PublicServer> <T. Werkhoven> steel station
17:38:21  <PublicServer> <V453000> I know
17:38:27  <PublicServer> <V453000> bays are fine now :))
17:38:53  <PublicServer> <V453000> always remember to build with TL
17:39:03  <PublicServer> <T. Werkhoven> its just the merger at the end now, and maybe some prettyfying at the entrance
17:39:09  <PublicServer> <T. Werkhoven> even for a drop?
17:39:19  <PublicServer> <V453000> depends on the station design
17:39:19  <PublicServer> <V453000> but yes
17:47:29  <PublicServer> ***  made screenshot at 00013D17:
17:51:24  <V453000> JamesGo: I have signed some problems in SLH11, please fix them when you have time :) eventually ask if you need some explanations
17:53:37  <PublicServer> *** T. Werkhoven has joined spectators
17:53:37  <PublicServer> *** Game paused (number of players)
17:53:49  <PublicServer> <T. Werkhoven> need to go for a bit, will put a proper merger in later
17:56:22  <V453000> cya :)
18:00:39  <PublicServer> *** V453000 has left the game (leaving)
18:01:39  <PublicServer> *** Game still paused (number of players)
18:01:41  <PublicServer> *** James joined the game
18:02:30  <PublicServer> ***  made screenshot at 0003E1C5:
18:03:07  <JamesGo> V453000: Thanks for signing the problems, I will look at them now
18:03:48  <V453000> !password
18:03:48  <PublicServer> V453000: blooms
18:04:13  <PublicServer> *** Game still paused (number of players)
18:04:13  <PublicServer> *** Game unpaused (number of players)
18:04:16  <PublicServer> *** V453000 joined the game
18:04:19  <PublicServer> <James> Hi :)
18:04:26  <PublicServer> <V453000> oh hello:p
18:05:16  <PublicServer> <Chris Booth> jam @ SLH 11
18:05:19  <PublicServer> *** Chris Booth has joined company #1
18:05:29  <PublicServer> <Chris Booth> fixed
18:05:52  <PublicServer> <James> I hadn't added any signals other than normal block signals, the prios just stop trains going onto the main line if doing so would cause another train to stop?
18:07:27  <PublicServer> *** Chris Booth has joined spectators
18:07:39  <PublicServer> <V453000> yes
18:07:49  <PublicServer> <V453000> they just give way to the ML, simply said :)
18:08:01  <PublicServer> <V453000> you can still blame Troy for them :p
18:08:15  <PublicServer> <V453000> but the "duplicate join" is probably your fault ;)
18:09:58  <PublicServer> <V453000> see it?
18:10:12  <PublicServer> <V453000> the outer line has 2 ways how to get into the SL
18:10:27  <PublicServer> <V453000> signed as !way
18:10:54  <PublicServer> <V453000> cut the other one
18:11:15  <PublicServer> <V453000> the other one has a join before split
18:11:29  <PublicServer> <James> Should be split before join, ok
18:11:29  <PublicServer> <V453000> good :)
18:11:32  <PublicServer> <V453000> ye
18:11:46  <PublicServer> <V453000> feel free to leave the rest of signal stuff for Troy
18:12:47  <PublicServer> <V453000> leave it for him
18:12:51  <PublicServer> <V453000> he needs to learn it
18:13:10  <PublicServer> <V453000> ;)
18:13:14  <PublicServer> <V453000> good work though
18:13:28  <PublicServer> <James> Thanks, I'll look at the rest of it
18:13:31  <PublicServer> <V453000> I have to go now so see you later
18:13:35  <PublicServer> *** V453000 has left the game (leaving)
18:13:35  <PublicServer> *** Game paused (number of players)
18:13:39  <PublicServer> <James> Bye
18:13:49  <V453000> oh damn it paused :( but I cant stay
18:14:27  <JamesGo> I should go anyway
18:17:30  <PublicServer> ***  made screenshot at 00012909:
18:19:36  *** mfb- has joined #openttdcoop
18:19:37  *** ChanServ sets mode: +o mfb-
18:19:52  <mfb-> hi again
18:20:30  <PublicServer> *** Game still paused (number of players)
18:20:30  <PublicServer> *** Game unpaused (number of players)
18:20:30  <PublicServer> *** mfb joined the game
18:25:11  <PublicServer> <mfb> hmm ok
18:25:17  <PublicServer> <mfb> SLH11 is for james
18:29:05  <PublicServer> <Chris Booth> gggr I hate Apple products
18:30:05  <JamesGo> Back
18:31:01  <PublicServer> <mfb> any important things to do?
18:32:31  <PublicServer> ***  made screenshot at 00026C96:
18:33:17  <PublicServer> <mfb> T. Werkhoven?
18:36:33  *** Intexon has joined #openttdcoop
18:47:31  <PublicServer> ***  made screenshot at 0001091D:
19:02:31  <PublicServer> ***  made screenshot at 0001FB0A:
19:09:23  *** Chillosophy has joined #openttdcoop
19:11:12  *** Progman has quit IRC
19:12:36  <PublicServer> <mfb> ok, S-bends are really strange
19:16:31  <PublicServer> <mfb> wood goods pickup without trains?
19:17:32  <PublicServer> ***  made screenshot at 000183B3:
19:18:46  <Chris_Booth> hi
19:18:54  <PublicServer> <mfb> hi
19:20:28  <PublicServer> <T. Werkhoven> I dare say you could add some steel trains as well
19:20:38  <PublicServer> <Chris Booth> its hard to play with at 1fps
19:21:08  <PublicServer> <mfb> 21 steel trains
19:21:20  <PublicServer> <mfb> oh and 9 for pickup
19:22:15  <PublicServer> *** Chris Booth #1 joined the game
19:22:19  <PublicServer> *** Chris Booth #1 has left the game (leaving)
19:22:46  *** Chris_Booth_ has joined #openttdcoop
19:23:01  <V453000> !info
19:23:01  <PublicServer> V453000: #:1(Orange) Company Name: 'Product Storage & Galvanization'  Year Founded: 1950  Money: 496558610  Loan: 0  Value: 524144809  (T:212, R:0, P:0, S:2) unprotected
19:24:22  <PublicServer> *** Chris Booth #1 joined the game
19:25:05  <PublicServer> <Chris Booth #1> Much Better now it not over VNC
19:30:06  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
19:32:32  <PublicServer> ***  made screenshot at 0001FA96:
19:37:33  *** Chris_Booth_ has quit IRC
19:38:20  <JamesGo> The container wagon GRF is nice :)
19:39:47  <PublicServer> <mfb> all wood goods pickup trains are in one part of the station
19:40:05  <PublicServer> <mfb> any signal problems?
19:47:32  <PublicServer> ***  made screenshot at 00020908:
20:34:30  <PublicServer> *** T. Werkhoven has joined company #1
20:34:34  <PublicServer> <T. Werkhoven> ello
20:34:42  <PublicServer> <James> Hello :)
20:35:54  <PublicServer> <James> Can I inject a few trains to carry wood?
20:36:24  <PublicServer> <T. Werkhoven> well theres nothing past the last msh to 'spread the load', so if all the goods trains are on the same ml-line they will enter the same platforms
20:37:14  <mfb-> ah
20:37:17  <PublicServer> <T. Werkhoven> that and those platforms must be enough closer for the pf to prefer them
20:37:36  <mfb-> TWerkhoven: see SLH09 please
20:37:39  <PublicServer> <T. Werkhoven> maybe a penalty in the form of a reversed pbs would help?
20:39:33  <PublicServer> <T. Werkhoven> hmm, i see the broken prio, and the too short, and the too short is easily fixed
20:39:59  <PublicServer> <T. Werkhoven> surprised i forgot a bridge there
20:43:12  <PublicServer> <T. Werkhoven> how would i fix the prio though, should i extend the doubled bit so i can squeeze in a cross-track for prio-purposes or is there an easier way?
20:44:07  <PublicServer> <James> I don't know, just I was told to use entry/exit signals
20:45:05  <PublicServer> <T. Werkhoven> thats all you need for single-line prio, but not when the line is doubled for bridges for instance
20:47:23  <TWerkhoven> yes
20:47:34  <PublicServer> ***  made screenshot at 00026495:
20:48:21  <PublicServer> <T. Werkhoven> seems to do the trick
20:51:24  <PublicServer> <James> Does that look ok now?
20:51:38  <PublicServer> <T. Werkhoven> my prio of what you are working on?
20:52:01  <PublicServer> <James> SLH11, next to "prio /mfb"
20:52:44  <PublicServer> <mfb> now it is broken
20:52:50  <PublicServer> <mfb> (single bridge)
20:54:10  <PublicServer> <T. Werkhoven> move the cross-track one point closer to the join, then put pbs between the bridges and the cross-track
20:54:54  *** Jkrueger has joined #openttdcoop
20:54:54  <PublicServer> <T. Werkhoven> right now the last signals before the crosstrack are exits, which will make the doubling ineffective
20:54:56  <PublicServer> <James> Oh, otherwise the bridges don't work at all
20:55:00  <PublicServer> <T. Werkhoven> yeah like that
20:55:15  <Jkrueger> !dl win64
20:55:15  <PublicServer> Jkrueger:
20:55:47  <Jkrueger> !password
20:55:47  <PublicServer> Jkrueger: tyrant
20:55:48  <PublicServer> <T. Werkhoven> I *think* that should be fine like that, lets wait for a train and see
20:56:26  <PublicServer> *** Jkrueger joined the game
20:56:30  <PublicServer> <Jkrueger> o/
20:56:32  <PublicServer> <T. Werkhoven> ello
20:56:38  <PublicServer> <James> Hi
20:57:54  <PublicServer> <Jkrueger> short cl this game?
20:58:17  <PublicServer> <James> Train coming
21:02:35  <PublicServer> ***  made screenshot at 0003D5EC:
21:04:01  <PublicServer> <T. Werkhoven> short cl yes, cl2 as max speed is low-ish
21:05:56  *** MrD2DG has joined #openttdcoop
21:07:18  <MrD2DG> !password
21:07:18  <PublicServer> MrD2DG: strand
21:07:47  <PublicServer> *** MrD2DG joined the game
21:07:54  <PublicServer> <MrD2DG> Hi
21:07:56  <PublicServer> <MrD2DG> Ooh trains
21:07:58  <PublicServer> <T. Werkhoven> eya
21:10:00  <PublicServer> *** Jkrueger has left the game (leaving)
21:10:20  <Jkrueger> later all
21:10:23  *** Jkrueger has quit IRC
21:10:23  <PublicServer> <MrD2DG> BB
21:17:35  <PublicServer> ***  made screenshot at 0003D7C5:
21:18:39  *** MrD2DG has quit IRC
21:19:05  <PublicServer> <MrD2DG> Nice crash ;)
21:19:13  <PublicServer> <T. Werkhoven> screenshotted too
21:19:19  <PublicServer> <MrD2DG> :P
21:20:30  <PublicServer> <T. Werkhoven> Im adding a proper merger for when the steel mill gets busier
21:20:59  <PublicServer> <MrD2DG> Looks good last time i checked the mill I saw a list of errors, guess Troy didnt come back to fix it
21:21:21  <PublicServer> <T. Werkhoven> he did, right after they told me i could do it and had just started
21:21:29  <PublicServer> <MrD2DG> Oh
21:21:44  <PublicServer> <T. Werkhoven> then improved on it as it had new signs, and during refurb i had 2-4 trainwrecks
21:21:57  <PublicServer> <MrD2DG> Nice :P
21:22:10  <PublicServer> <MrD2DG> You've got backwards signals
21:22:23  <PublicServer> <T. Werkhoven> well-spotted
21:22:29  <PublicServer> <MrD2DG> :)
21:22:46  *** ChanServ sets mode: +v Fuco
21:23:03  <PublicServer> <T. Werkhoven> that should do i think
21:23:25  <PublicServer> <MrD2DG> Yep
21:24:11  <PublicServer> <T. Werkhoven> now i just need to wait for the forest and farm to die so i can add a pair of platforms
21:24:45  <PublicServer> <MrD2DG> Luckily the station isn't too busy atm
21:25:19  <PublicServer> <T. Werkhoven> 20 ore trains and 16 steel trains
21:25:37  <PublicServer> <T. Werkhoven> i wanna see it with 100 ore trains and sufficient steel trains for that
21:26:07  <PublicServer> <MrD2DG> :P Yeah I like to see busy stations aswell
21:26:21  <PublicServer> <MrD2DG> With the way coop add trains, shouldn't be too long
21:26:55  <PublicServer> <James> Is it ok to add trains now?
21:27:05  <PublicServer> <T. Werkhoven> add all the trains you want i'd say
21:27:07  <PublicServer> <MrD2DG> Yep
21:28:11  <PublicServer> <T. Werkhoven> especially iron ore ;)
21:28:16  <PublicServer> <MrD2DG> :P
21:28:34  <PublicServer> <James> There is an iron ore mine here, I'll build a station
21:32:35  <PublicServer> ***  made screenshot at 00033DDD:
21:36:09  <PublicServer> <MrD2DG> Are we signing primaries?
21:36:26  <V453000> !info
21:36:26  <PublicServer> V453000: #:1(Orange) Company Name: 'Product Storage & Galvanization'  Year Founded: 1950  Money: 556379747  Loan: 0  Value: 568230035  (T:233, R:0, P:0, S:2) unprotected
21:36:41  <V453000> yes
21:36:49  <V453000> or just sign an area if you build multiple :)
21:37:01  <V453000> like we did at SLH 10 for example
21:37:11  <PublicServer> <MrD2DG> Yeah i normally do, just was that a lot arent signed
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21:47:35  <PublicServer> ***  made screenshot at 00023774:
21:51:35  *** DayDreamer has quit IRC
22:02:36  <PublicServer> ***  made screenshot at 00023D73:
22:04:44  *** Tray has quit IRC
22:10:32  <PublicServer> <mfb> there is an empty coal train on its way to coal drop
22:10:46  <PublicServer> <MrD2DG> Hmm
22:10:48  <PublicServer> <mfb> 259
22:10:54  <PublicServer> <mfb> maybe because it is new
22:11:00  <PublicServer> <mfb> wrong first order
22:11:11  <PublicServer> <mfb> oh
22:11:15  <PublicServer> <mfb> missing "full load"
22:11:45  <PublicServer> <mfb> well, good night
22:11:49  <PublicServer> *** mfb has left the game (leaving)
22:11:51  <PublicServer> <MrD2DG> GN
22:13:15  *** mfb- has quit IRC
22:13:20  *** ODM has quit IRC
22:13:51  <JamesGo> Night
22:14:01  <PublicServer> *** James has left the game (leaving)
22:17:37  <PublicServer> ***  made screenshot at 00023D80:
22:28:09  *** pugi has quit IRC
22:31:35  <PublicServer> <T. Werkhoven> oops
22:31:37  <PublicServer> <MrD2DG> xD
22:31:50  <PublicServer> <MrD2DG> I didnt finish mergind yet
22:32:04  <PublicServer> <T. Werkhoven> ill let you finish that first then
22:32:09  <PublicServer> <MrD2DG> K
22:32:26  <Mazur> I'm standby in case of emergencies.
22:32:29  <Mazur> :-)
22:32:35  <PublicServer> <MrD2DG> :P
22:32:37  <PublicServer> ***  made screenshot at 00021584:
22:32:43  <Mazur> PLaying a different game solo.
22:33:05  <PublicServer> <T. Werkhoven> :)
22:33:17  <PublicServer> <MrD2DG> Done :)
22:35:57  <Chris_Booth> let join here for some sanity
22:35:59  <PublicServer> *** Chris Booth #1 joined the game
22:36:10  <PublicServer> <MrD2DG> Lol where have you been playing?
22:36:10  <PublicServer> *** Chris Booth #1 has left the game (leaving)
22:36:20  <PublicServer> <Chris Booth> Me and V have been playing
22:36:22  <PublicServer> <T. Werkhoven> welcome server no doubt
22:36:26  <PublicServer> *** Chris Booth has joined company #1
22:36:32  <PublicServer> <Chris Booth> no
22:36:34  <PublicServer> <MrD2DG> Oh welcome stable
22:36:36  <PublicServer> <MrD2DG> Oh
22:36:38  <PublicServer> <Chris Booth> no
22:36:51  <PublicServer> <Chris Booth> private server
22:37:10  <PublicServer> <Chris Booth> you will see the game in the archives once we have finished
22:37:16  <PublicServer> <MrD2DG> Oki
22:37:19  <PublicServer> <Chris Booth> but a 64^ 256 map
22:37:27  <PublicServer> <Chris Booth> with 1k TL 2 trains
22:37:33  <PublicServer> <Chris Booth> L5_5R
22:37:40  <PublicServer> <T. Werkhoven> oooh
22:37:42  <PublicServer> <MrD2DG> Ouch
22:37:53  <PublicServer> <Chris Booth> its fun
22:38:25  <PublicServer> <MrD2DG> Wrong track T.
22:38:34  <PublicServer> <Chris Booth> but I am currently building a 24 plaform ro-ro station over mixed 3 tracks
22:38:36  <PublicServer> <MrD2DG> :P
22:38:40  <PublicServer> <T. Werkhoven> havin a bit of a mixed day today
22:38:42  <PublicServer> <Chris Booth> with only 40 tiles to play with
22:38:53  <PublicServer> <MrD2DG> I was just thinking of where to place a depot
22:39:03  <PublicServer> <MrD2DG> Good luck CB :D
22:39:32  <PublicServer> <Chris Booth> station is built
22:39:44  <PublicServer> <Chris Booth> just need to build the 3 + 3 ->5
22:39:50  <PublicServer> <MrD2DG> Oh
22:40:10  <PublicServer> <T. Werkhoven> hmm
22:40:25  <PublicServer> <Chris Booth> need help T. Werkhoven?
22:40:28  <PublicServer> <MrD2DG> Remember to sign primaries
22:40:31  <PublicServer> <T. Werkhoven> mental help maybe
22:40:34  <PublicServer> <MrD2DG> xD
22:41:16  <PublicServer> <Chris Booth> I was hoping that BBH would have more traffic than that
22:41:21  <PublicServer> <Chris Booth> so I could prior it by now
22:41:23  <PublicServer> <MrD2DG> Which one
22:41:29  <PublicServer> <Chris Booth> BBH 02
22:41:31  <PublicServer> <Chris Booth> my BBH
22:41:37  <PublicServer> <MrD2DG> Oh
22:43:03  <PublicServer> <T. Werkhoven> V is not the only one with lhd symptoms
22:43:13  <PublicServer> <MrD2DG> lhd?
22:43:13  <PublicServer> <Chris Booth> lhd?
22:43:17  <PublicServer> <T. Werkhoven> left hand drive
22:43:19  <PublicServer> <MrD2DG> :P
22:43:21  <PublicServer> <MrD2DG> Oh
22:43:27  <PublicServer> <MrD2DG> Thats a good thing :)
22:43:37  <PublicServer> <T. Werkhoven> i'd hooked up the coal mine the wrong way around too
22:43:40  <PublicServer> <Chris Booth> we are using LHD SLHs in our game
22:43:43  <PublicServer> <T. Werkhoven> hence the need for mental help
22:45:20  <PublicServer> <Chris Booth> its annoying that stations look best when you don't service them
22:45:26  <PublicServer> <Chris Booth> with all this nice eyecandy
22:45:32  <PublicServer> <MrD2DG> I think they lok good with cargo
22:45:38  <PublicServer> <MrD2DG> Lots of blank tiles looks crap
22:46:12  <PublicServer> <Chris Booth> not @ the factory
22:46:23  <PublicServer> <Chris Booth> the hill side and other stuff make it look cool anyway
22:46:30  <PublicServer> <MrD2DG> :P It looks okay
22:47:37  <PublicServer> ***  made screenshot at 0003F5EB:
22:47:52  <PublicServer> <Chris Booth> I want to sink our steelmill so badly
22:48:07  <PublicServer> <MrD2DG> :P Can water remove industires?
22:48:13  <PublicServer> <Chris Booth> yes
22:48:15  <PublicServer> <MrD2DG> Ooh
22:48:43  <PublicServer> <T. Werkhoven> never heard of dykes cb?
22:49:00  <PublicServer> <Chris Booth> I hate dykes
22:49:06  <PublicServer> <Chris Booth> they are a bunch of gays
22:49:13  <PublicServer> <T. Werkhoven> hehe
22:49:17  <PublicServer> <MrD2DG> Well they are lesbians... :P
22:49:31  <PublicServer> <Chris Booth> now watch MrD2DG
22:49:38  <PublicServer> <MrD2DG> I am :D
22:49:54  <PublicServer> <MrD2DG> Never noticed that before
22:50:06  <PublicServer> <MrD2DG> Then again Ive never build an industry in the water too damn expensive
22:50:14  <PublicServer> <MrD2DG> (in stable)
22:50:36  <PublicServer> <Chris Booth> lets hope none of the members look at the building logs
22:50:38  <PublicServer> <T. Werkhoven> blame V, he gave me the idea in the last psg
22:50:49  <PublicServer> <Chris Booth> client Chris Booth deleting lots and lots fo water
22:50:51  <PublicServer> <MrD2DG> Yeah his water station was nice
22:50:53  <PublicServer> <MrD2DG> :P
22:52:57  <PublicServer> *** Chris Booth #1 joined the game
22:53:01  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
22:53:59  <PublicServer> <Chris Booth> how did I miss drop 02 last game
22:54:10  <PublicServer> <T. Werkhoven> lol
22:54:17  <PublicServer> <MrD2DG> Was that V's drop?
22:54:19  <PublicServer> <T. Werkhoven> you were afraid of all the water?
22:54:22  <PublicServer> <MrD2DG> :P
22:54:44  <PublicServer> <Chris Booth> yeah must have beenn
22:54:51  <PublicServer> <Chris Booth> I mainly going in at the end
22:54:58  <PublicServer> <Chris Booth> when we added the 3rd and 4th lines
22:55:31  <PublicServer> <Chris Booth> I think last PSG was the first I played properly since the massive Pax one
22:56:44  <PublicServer> <Chris Booth> I do love watch trains droping at the factory
22:56:54  <PublicServer> <Chris Booth> its like where will they pop up next
22:56:57  <PublicServer> <MrD2DG> xD
22:57:07  <PublicServer> <T. Werkhoven> whack-a-train
22:57:36  <PublicServer> <MrD2DG> :)
22:57:42  <PublicServer> * Chris Booth slaps MrD2DG for asking the bot silly questions
22:57:50  <PublicServer> <MrD2DG> Shh
22:58:06  <PublicServer> <MrD2DG> I always forget which order the numbers should be in
22:58:08  <PublicServer> <Chris Booth> even on a tight pack ML you could get away with 15 gap and TL6
22:58:30  <PublicServer> <MrD2DG> 2 tunnels?
22:58:36  <PublicServer> <Chris Booth> yeah
22:58:46  <PublicServer> <MrD2DG> Oh
22:58:49  <PublicServer> <Chris Booth> since the gap of 2xTL + 4
22:58:52  <PublicServer> <Chris Booth> is then 16
22:58:59  <PublicServer> <MrD2DG> Is that how its calculated?
22:59:14  <PublicServer> <Chris Booth> the length of trains
22:59:20  <PublicServer> <Chris Booth> + the running gap
22:59:26  <PublicServer> <MrD2DG> Running gap?
22:59:40  <PublicServer> <Chris Booth> distance on the ML between 2 trains
22:59:44  <PublicServer> <MrD2DG> so signal gap
22:59:47  <PublicServer> <Chris Booth> no
23:00:06  <PublicServer> <MrD2DG> Wel its impossible to tell then isn't it, ML's are never consistent
23:00:12  <PublicServer> <Chris Booth> if you pack an ML running gap will be 3 or 4
23:00:15  <PublicServer> <MrD2DG> exept if they are really packed
23:00:31  <PublicServer> <MrD2DG> Ok
23:00:33  <PublicServer> <Chris Booth> on an unpack ML its still is the same
23:00:42  <PublicServer> <Chris Booth> as you can still get 2 trains that close
23:00:45  <PublicServer> <Chris Booth> randomly
23:00:51  <PublicServer> <MrD2DG> Oh true
23:01:15  <PublicServer> <Chris Booth> so roughly each bridge can take 2xTL+3
23:01:21  <PublicServer> <Chris Booth> as a guess
23:01:47  <PublicServer> <Chris Booth> then 3 bridges will be 3xTL +3
23:01:49  <PublicServer> <Chris Booth> ETC
23:01:52  <PublicServer> <MrD2DG> Ok
23:02:38  <PublicServer> ***  made screenshot at 0002357C:
23:17:38  <PublicServer> ***  made screenshot at 0000390C:
23:18:44  *** MrD2DG has joined #openttdcoop
23:24:08  <PublicServer> <MrD2DG> brb
23:24:12  <PublicServer> <Chris Booth> bed time for me
23:24:14  <PublicServer> <Chris Booth> nn all
23:24:16  <PublicServer> <MrD2DG> BB
23:24:20  <PublicServer> *** Chris Booth has joined spectators
23:24:24  <PublicServer> <T. Werkhoven> gn
23:24:34  <PublicServer> <T. Werkhoven> and gn to all, bedtime for me too
23:25:27  <PublicServer> *** T. Werkhoven has left the game (leaving)
23:25:27  <PublicServer> *** Game paused (number of players)
23:25:34  <Mazur> Sleep well, you.
23:25:41  * Mazur is awake.
23:26:04  * Chris_Booth poor Mazur a cup of hawliks
23:26:23  <Mazur> ¿Que?
23:26:40  * Mazur is drinking Red, red wine.
23:27:35  <Mazur> Not planning on going to bed, yet.
23:27:58  *** TWerkhoven has quit IRC
23:30:02  *** TroyMcClure has joined #openttdcoop
23:30:06  <TroyMcClure> !password
23:30:06  <PublicServer> TroyMcClure: strays
23:30:16  <PublicServer> *** Game still paused (number of players)
23:30:16  <PublicServer> *** Game unpaused (number of players)
23:30:18  <PublicServer> *** Troy McClure joined the game
23:30:20  <PublicServer> <Troy McClure> hi
23:30:55  <Mazur> Hi, Troy.
23:31:07  <PublicServer> <MrD2DG> bk
23:31:09  <PublicServer> <MrD2DG> Hi
23:32:02  <PublicServer> <Troy McClure> working on anything atm?
23:32:08  <PublicServer> <MrD2DG> Not really
23:32:39  <PublicServer> ***  made screenshot at 00014D1D:
23:36:10  <PublicServer> <Troy McClure> are the !Flow Lines! usefull?
23:36:34  <PublicServer> <MrD2DG> Umm i dunno why?
23:36:40  <PublicServer> <Troy McClure> I added them
23:36:52  <PublicServer> <Troy McClure> more as a personal note
23:36:55  <PublicServer> <MrD2DG> Oh never noticed them
23:37:31  <PublicServer> <MrD2DG> Well knowing where trains go is a big help actually helps to monitor lines
23:37:40  <PublicServer> <Troy McClure> yes, I know
23:37:50  <PublicServer> <Troy McClure> we already have a sort of minmap
23:37:56  <PublicServer> <Troy McClure> but this helps for me
23:38:02  <PublicServer> <MrD2DG> Yeah
23:38:04  <PublicServer> <MrD2DG> brb
23:41:45  <PublicServer> <MrD2DG> BK
23:41:59  <PublicServer> <MrD2DG> You building anything?
23:42:05  <PublicServer> <Troy McClure> ues
23:42:21  <PublicServer> <Troy McClure> on SLH-7 and 6
23:42:23  <PublicServer> <MrD2DG> Oh
23:42:36  <PublicServer> <MrD2DG> Maybe i should start another SLH but cba
23:44:10  <PublicServer> <MrD2DG> ugh brb again
23:47:39  <PublicServer> ***  made screenshot at 0003753C:
23:48:47  <PublicServer> <MrD2DG> bk
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23:52:56  <PublicServer> <Chris Booth> you have officialy reach 1 spata
23:53:02  <PublicServer> <Troy McClure> spata?
23:53:09  <PublicServer> <MrD2DG> So much for bed CB
23:53:17  <PublicServer> <Chris Booth> spata is a measure of trains Troy McClure
23:53:24  <PublicServer> <Chris Booth> 1 spata == 300 trains
23:53:26  <PublicServer> <Troy McClure> ah, 300 :D
23:53:36  <PublicServer> <MrD2DG> really?
23:53:56  <PublicServer> <MrD2DG> Woah 300 trains, network seems empty
23:54:36  <PublicServer> <Troy McClure> there are some stock yard trains too
23:54:44  <PublicServer> <MrD2DG> Thats like 6
23:54:50  <PublicServer> <Troy McClure> and this network is capable of handling at least 5 times as much
23:54:52  <PublicServer> <Troy McClure> perhaps 10 times
23:54:54  *** Chillosophy has quit IRC
23:54:54  <PublicServer> <MrD2DG> True
23:54:56  <PublicServer> <Troy McClure> or more
23:55:02  <PublicServer> <Troy McClure> so that's why it seems empty
23:55:16  <PublicServer> <Chris Booth> no all parts of the network
23:55:29  <PublicServer> <Troy McClure> no
23:55:45  <PublicServer> <Troy McClure> as my !Flow Lines! point out, some parts need enhancing
23:56:05  <PublicServer> <MrD2DG> Cant argue with the flow lines :D
23:56:19  <PublicServer> <Troy McClure> you can with the interpretation
23:56:30  <PublicServer> <MrD2DG> How so?
23:56:57  <PublicServer> <Troy McClure> the interpretation following it: High Traffic expected at...
23:57:08  <PublicServer> <Troy McClure> it assumes high goods traffic, while it is not necessary
23:57:14  <PublicServer> <MrD2DG> Anyone should be able to realise thatthe lines with the highest amounts of traffic need a capacity increase
23:57:29  <PublicServer> <MrD2DG> True but cargo type isnt that impotrant?
23:57:47  <PublicServer> <Troy McClure> yes, but those could as well be the lines between BBH's with most SLH's between them
23:57:50  <PublicServer> <MrD2DG> Only when it comes to joins/splits
23:57:52  <PublicServer> <Troy McClure> or actually industries
23:58:10  <PublicServer> <Troy McClure> or to be more precise: the total amount of transported cargo :D
23:58:13  <PublicServer> <Chris Booth> I wouldn't want to make BBH 02 LLL_RRR
23:58:19  <PublicServer> <Chris Booth> or MSH 03
23:58:25  <PublicServer> <MrD2DG> Was just gonna say MSH03
23:58:31  <PublicServer> <MrD2DG> So compact :P
23:58:37  <PublicServer> <Troy McClure> major lines: BBH03<>BBH06
23:58:47  <PublicServer> <Troy McClure> and BBH04<>SLH05<>Town Drop
23:59:39  <PublicServer> <Chris Booth> town drop should be fine
23:59:49  <PublicServer> <Chris Booth> with only sawmill and factory
23:59:51  <PublicServer> <Troy McClure> dont know

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