Log for #openttdcoop on 10th May 2011:
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02:01:02  <damac> !password
02:01:02  <PublicServer> damac: voyage
02:01:23  <PublicServer> *** Game still paused (number of players)
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02:18:39  <PublicServer> ***  made screenshot at 00002DAC:
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11:09:54  <Random> Whats wrong?
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11:12:25  <RandomGuyA> Man theres a lot to learn on these wiki pages, anyone got a night light?
11:13:09  <KenjiE20> :D
11:14:24  <RandomGuyA> whats everyone up to today then?
11:16:18  <PublicServer> *** Game still paused (number of players)
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11:16:47  <KenjiE20> pondering wiki work, will probably end up being one thing and running away again :p
11:18:44  <RandomGuyA> i thought id brush up on wiki so i don't look like a tit when i attempt to join the server again lol
11:18:53  <KenjiE20> heh
11:19:22  <KenjiE20> don't feel too bad, there are a the odd crossed wire even on the wiki
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11:20:44  <RandomGuyA> yeah well i have the basic concept of it all i just dont wna end up screwing up someones network by accident
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11:21:17  <KenjiE20> best way to start on a built game, find a lonely slh and have at it
11:21:37  <KenjiE20> if you've happened to pop on in initial building, just have at it :p
11:22:06  <RandomGuyA> id prefer to start from the begining so i can see how others are building and just learn from that
11:22:39  <KenjiE20> yeah, I'm not the norm for coop
11:23:17  <planetmaker> still, the best way is to actually build something
11:23:21  <KenjiE20> I jumped in, first session I was adding pickups to cross map sidelines
11:23:24  <RandomGuyA> how long you being playing coop then?
11:23:44  <KenjiE20> next game I was building whatever, and had the bot running :p
11:23:57  <KenjiE20> <- quickest turnaround ever
11:23:59  <KenjiE20> :p
11:24:12  <RandomGuyA> are you a jedi?
11:24:16  <RandomGuyA> lol
11:24:30  <KenjiE20> lol
11:24:51  <KenjiE20> just an old hat, playing TT since it was, well TT
11:25:54  <RandomGuyA> ive played loads of coop on random servers but i was getting bored not being challenged so i wana learn how to do proper coop games
11:25:56  * KenjiE20 has only been on coop wince 131
11:25:59  <KenjiE20> since*
11:26:20  <KenjiE20> any coop is 'proper' coop
11:26:26  <RandomGuyA> ive downloaded pretty much every one of the prozone saves
11:26:30  <KenjiE20> ours is just another leveel of madness
11:26:42  <KenjiE20> 1TT game was fun
11:26:54  <RandomGuyA> yeah thats what i mean the next level of chaos
11:27:15  <KenjiE20> I had fun building that 4 way hub on the top of a mountain
11:27:32  <RandomGuyA> on 131? il check it out when i get home
11:27:35  <KenjiE20> no
11:27:42  <KenjiE20> on the 1TT PZ game
11:27:47  <KenjiE20> think it was... 4?
11:28:06  <KenjiE20> no 6
11:28:25  <planetmaker> The PZ games are - IMHO - not always better than PS games ;-)
11:28:33  <KenjiE20> they aren't
11:28:42  <KenjiE20> except well we test a concept that works
11:28:43  <planetmaker> there are many very nice PS games
11:28:47  <KenjiE20> which is rare
11:28:51  <planetmaker> yeah
11:29:01  <KenjiE20> pz5 was about the only one of those :p
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11:29:07  <planetmaker> :-P
11:29:20  <RandomGuyA> yeah i used to look through them try and pickup tips and teach myself, very complicated with no guidance
11:29:24  <planetmaker> Mostly I remember some (in)famous PS games which I played
11:29:43  <KenjiE20> PZs lately have been PS games taken to extremes
11:29:47  <RandomGuyA> this is one of mine tell me what you think
11:29:48  <Webster> Title: Transport Tycoon Forums View topic - I want to be a master! (at
11:29:49  <KenjiE20> of both nets and lag
11:30:00  <planetmaker> like my first "real" one, PS71. Or the one where we grew three towns, to ~1 million inhabitants each,...
11:30:22  <KenjiE20> what ver is that save RandomGuyA before I load in wrong :p
11:30:36  <planetmaker> I can't connect to these extrem games anymore
11:30:44  <RandomGuyA> thats 1.1.0 i think
11:30:51  <RandomGuyA> its not a nightly
11:30:54  <planetmaker> if trunk doesn't work, KenjiE20, something's wrong ;-)
11:31:19  <KenjiE20> hehe
11:31:24  <KenjiE20> planetmaker: that's often the case :p
11:32:40  <KenjiE20> ooh new screen on 1.1.0
11:32:52  <KenjiE20> (yes, I don't load up much lately >.> )
11:32:57  <RandomGuyA> is there? or havent you been on it for a while?
11:33:12  <RandomGuyA> it was changed about 3 months back i think
11:33:23  <KenjiE20> put it this way, I just updated from 1.0.5
11:33:33  <RandomGuyA> lol
11:34:04  <KenjiE20> bah, missing grfs
11:34:05  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
11:34:10  <planetmaker> trunk and stables have different title screens. Each major version branch gets its own title screen. STarted with 1.0
11:34:15  <KenjiE20> oh shush Webster
11:34:49  <RandomGuyA> who me?
11:34:52  <planetmaker> KenjiE20, but why do you install 1.1.0 in order to load a game? You could just as well use the version for our PS
11:35:09  <KenjiE20> true, good excuse though :p
11:35:15  <RandomGuyA> yeah doesnt the nightly download run any stable?
11:35:28  <planetmaker> it should
11:35:31  <KenjiE20> normally
11:35:48  <planetmaker> if not, we did something wrong ;-)
11:35:50  <RandomGuyA> is my svae giving you abuse?
11:36:08  <KenjiE20> I have like 8 grf dirs for each install that still lingers here
11:36:56  <RandomGuyA> i think ive just collected hundreds of them over the last year most of them obsolete
11:36:58  <KenjiE20> still missing two though
11:37:06  <KenjiE20> mscp and oilpowerw
11:37:29  <RandomGuyA> cant load it up can you?
11:37:37  <KenjiE20> not with missing
11:37:46  <KenjiE20> used to be able, it'd just pause and complain
11:37:58  <RandomGuyA> you used before, are you using the nightly
11:38:06  <KenjiE20> yup
11:38:25  <RandomGuyA> maybe an earlier version might do it
11:39:04  <RandomGuyA> you cant remove grf's in game anymore either i used to like that so you could test out different grf's
11:39:07  <KenjiE20> I'd have to go way back, and rejig grfs
11:39:19  <RandomGuyA> probably not worth it
11:39:29  <RandomGuyA> it aint that impressive lol
11:39:33  <KenjiE20> lol
11:40:33  <RandomGuyA> eiether that or i'll send you the grf's , coz you know you gotta collect the whole set :-)
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11:41:35  <KenjiE20> meh
11:43:07  <RandomGuyA> well i gotta go now and get back to work
11:43:29  <RandomGuyA> will be online later to build some random railroads
11:44:00  <KenjiE20> heh, while I have ttd loaded
11:44:04  <KenjiE20> !password
11:44:04  <PublicServer> KenjiE20: prided
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11:47:53  <PublicServer> <Kenji> lol, love the idea of railed loader cranes travelling at steel
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12:03:44  <PublicServer> ***  made screenshot at 00002FAF:
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13:37:36  <HugeCannon> Hi, I'm looking for a way to slow down the time progression in openttd. I have compiled my own server by increasing the value of DAY_TICKS in src/date_type.h. But now when I run the clients they fail to a synchronisation error. I have been unable to compile my own clients with the corresponding change. Im looking for a simpler way of slowing down time progression.
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13:38:31  <Razaekel> you should probably ask in #openttd
13:38:35  <HugeCannon> Ah.
13:38:40  <HugeCannon> Copy and pasta time ;)
13:38:42  <HugeCannon> Thx
13:41:10  <Mazur> Maccaroni.
13:41:23  <Mazur> & ham & cheese.
13:41:27  <Mazur> & cheese.
13:41:36  <Mazur> With cheese.
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15:00:49  <TWerkhoven> !password
15:00:49  <PublicServer> TWerkhoven: napalm
15:00:59  <PublicServer> *** Game still paused (number of players)
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15:03:44  <PublicServer> ***  made screenshot at 0002ACCC:
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15:18:44  <PublicServer> ***  made screenshot at 00017FB3:
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15:25:33  <damac> hey
15:26:06  <damac> !password
15:26:06  <PublicServer> damac: napalm
15:26:21  <PublicServer> *** Game still paused (number of players)
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15:27:05  <TWerkhoven> ello
15:27:10  <PublicServer> <damac> hello
15:27:40  <JamesGo> Hello
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15:33:45  <PublicServer> ***  made screenshot at 000169A0:
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15:48:45  <PublicServer> ***  made screenshot at 000009C2:
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15:53:48  <TWerkhoven> !password
15:53:48  <PublicServer> TWerkhoven: fowled
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16:03:45  <PublicServer> ***  made screenshot at 000023AF:
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16:18:46  <PublicServer> ***  made screenshot at 00001DB6:
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16:20:56  <PublicServer> *** Game paused (number of players)
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16:50:57  <MrD2DG> !password
16:50:57  <PublicServer> MrD2DG: saints
16:51:20  <PublicServer> *** Game still paused (number of players)
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16:51:38  <md_> napalm fowled saints
16:51:48  <PublicServer> <MrD2DG> :D
16:53:48  <TWerkhoven> hehe
16:55:54  <V453000> hello ladies
16:56:11  <PublicServer> <MrD2DG> *cough*
16:56:21  <V453000> I wonder if there is one :P
16:56:35  <PublicServer> <MrD2DG> Highly unlikely ;)
17:03:02  <V453000> there used to be one some time ago
17:03:46  <PublicServer> ***  made screenshot at 00012E3D:
17:09:36  <PublicServer> <MrD2DG> Can anyone play for a bit need to move a train out of the way?
17:10:31  <V453000> me iz at school, sorry
17:10:45  <PublicServer> <MrD2DG> :/
17:14:04  <PublicServer> *** T. Werkhoven has joined company #1
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17:14:10  <TWerkhoven> still eating though
17:14:12  <PublicServer> <MrD2DG> Oh thaNKS
17:14:33  <V453000> :)
17:14:48  <PublicServer> <MrD2DG> Just trying to triple SLH 14
17:18:47  <PublicServer> ***  made screenshot at 00011839:
17:33:47  <PublicServer> ***  made screenshot at 0001003C:
17:48:47  <PublicServer> ***  made screenshot at 0001063E:
17:58:25  <PublicServer> *** Chris Booth joined the game
17:58:30  <PublicServer> <MrD2DG> Hi
17:58:36  <PublicServer> <Chris Booth> hi
17:58:59  <PublicServer> *** Chris Booth has joined spectators
18:03:47  <PublicServer> ***  made screenshot at 0001361E:
18:18:51  <PublicServer> ***  made screenshot at 00011C25:
18:25:24  <PublicServer> <MrD2DG> Done :D
18:33:51  <PublicServer> ***  made screenshot at 00019035:
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18:48:51  <PublicServer> ***  made screenshot at 00036A53:
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19:03:52  <PublicServer> ***  made screenshot at 00005C28:
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19:09:29  <PublicServer> <MrD2DG> No SW connection?
19:09:35  <PublicServer> <Chris Booth> not yet
19:09:45  <PublicServer> <MrD2DG> Oki
19:13:38  <PublicServer> <MrD2DG> You could have just tunned through there is alredy a 3rd end waiting
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19:14:16  <PublicServer> <Chris Booth> that doesn't need a 3rd yet
19:14:22  <PublicServer> <Chris Booth> that section is empty
19:14:26  <PublicServer> <Chris Booth> and will be for a long time
19:14:38  <PublicServer> <MrD2DG> True but makes it easier...
19:14:40  <PublicServer> <Chris Booth> most trafic comes from west
19:18:05  <PublicServer> <Chris Booth> finaly no waiting trains at that exit
19:18:12  <PublicServer> <MrD2DG> :)
19:18:40  <PublicServer> <Chris Booth> and the drop doesn't need more platforms now the exit is clear
19:18:46  <PublicServer> <Chris Booth> that was my big worry
19:18:52  <PublicServer> ***  made screenshot at 00013B21:
19:22:51  <PublicServer> *** Chris Booth has left the game (connection lost)
19:23:15  <Chris_Booth> I am currently in love with portal 2!
19:23:19  <Chris_Booth> bought it from steam
19:23:22  <Chris_Booth> best game
19:23:30  <PublicServer> <MrD2DG> :P I got portal 1 for free from steam :D
19:23:56  <Chris_Booth> portal 1 is only a mini game
19:24:04  <Chris_Booth> portal 2 is huge
19:24:16  <PublicServer> <MrD2DG> Well i still havent completed 1
19:26:21  <PublicServer> *** MrD2DG has left the game (leaving)
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19:28:43  <Twerkhoven[L]> !password
19:28:43  <PublicServer> Twerkhoven[L]: oxides
19:29:10  <PublicServer> *** Game still paused (number of players)
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19:33:52  <PublicServer> ***  made screenshot at 0003F5EA:
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19:50:04  <PublicServer> *** James joined the game
19:50:09  <JamesGo> Hello
19:50:40  <PublicServer> <twerkhoven> eya
19:51:30  <JamesGo> MSH 01 isn't jamming :)
19:52:08  <PublicServer> <twerkhoven> nop
19:56:22  <V453000> !password
19:56:22  <PublicServer> V453000: parred
19:56:55  <PublicServer> <V453000> haiooo
19:56:55  <PublicServer> *** V453000 joined the game
19:57:02  <PublicServer> <twerkhoven> ey V
19:57:09  <PublicServer> <James> Hello :)
19:59:50  <PublicServer> *** twerkhoven has left the game (connection lost)
20:00:55  <Twerkhoven[L]> !password
20:00:55  <PublicServer> Twerkhoven[L]: fluked
20:01:29  <PublicServer> *** Chris Booth joined the game
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20:01:52  <Chris_Booth> 2 magic eagles came and fixed MSH 01
20:02:48  <V453000> btw the "fix" you provided to the SLH was containing like 3 CL1s ... fixed
20:03:43  <PublicServer> <Chris Booth> I fixed an SLH with 3 CL1s?
20:03:52  <PublicServer> ***  made screenshot at 0000A697:
20:03:57  <V453000> you caused the 3cls :)
20:04:05  <PublicServer> <Chris Booth> lol
20:04:11  <V453000> it is one of the two SLHs, the larger one
20:04:11  <PublicServer> <Chris Booth> you cause an ML jam
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20:18:14  <Twerkhoven[L]> !password
20:18:14  <PublicServer> Twerkhoven[L]: genera
20:18:31  <PublicServer> *** twerkhoven joined the game
20:18:54  <PublicServer> ***  made screenshot at 0000A4A2:
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20:34:38  <PublicServer> <Chris Booth> James: you still playing?
20:34:50  <PublicServer> <James> Just watching
20:35:28  <PublicServer> <Chris Booth> I was thinking about leaving
20:35:36  <PublicServer> <James> Ok
20:35:46  <PublicServer> <Chris Booth> but I will stay if you are busy
20:36:13  <PublicServer> <James> I was just watching trains going to the factory drop
20:36:36  <PublicServer> <Chris Booth> you never know where they are going to come out :D
20:37:03  <PublicServer> <Chris Booth> you like that station then?
20:37:13  <PublicServer> <James> :D
20:38:51  <PublicServer> <James> There is only one more iron ore mine to connect
20:39:19  <PublicServer> <Chris Booth> we can always fund more
20:40:01  <PublicServer> <James> Should we build an SLH near the sign "!SLH here?"
20:40:33  <PublicServer> <Chris Booth> It is a good place to build one
20:40:39  <PublicServer> <Chris Booth> if you want to build one
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20:41:55  <PublicServer> <Chris Booth> that would work
20:43:18  <PublicServer> <James> More compact
20:43:32  <PublicServer> <Chris Booth> I would move it south a few tiles
20:44:21  <PublicServer> <Chris Booth> if you start there will bes easier
20:48:18  <PublicServer> <Chris Booth> that will work
20:48:28  <PublicServer> <Chris Booth> just needs the priors and to sort the lines out
20:48:54  <PublicServer> ***  made screenshot at 00020465:
20:52:36  <PublicServer> <Chris Booth> that was bad
20:52:44  <PublicServer> <Chris Booth> had a 2 tile signal gap
20:54:10  <PublicServer> *** James has left the game (connection lost)
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20:54:38  <PublicServer> *** Game still paused (number of players)
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20:56:55  <mfb-> hi
20:57:13  <damac> hey
20:57:14  <PublicServer> *** Game still paused (number of players)
20:57:15  <PublicServer> *** James joined the game
20:57:16  <JamesGo> Hi mfb-
20:57:20  <damac> !password
20:57:20  <PublicServer> damac: loafer
20:57:38  <PublicServer> *** Game still paused (number of players)
20:57:38  <PublicServer> *** Game unpaused (number of players)
20:57:40  <PublicServer> *** damac joined the game
20:57:54  <Twerkhoven[L]> ey mfb, damac
20:58:16  <damac> ey ey
20:59:58  <PublicServer> *** mfb joined the game
21:00:26  <PublicServer> <mfb> anything to do?
21:01:31  <PublicServer> <mfb> what is that?
21:01:48  <PublicServer> <damac> what?
21:01:59  <PublicServer> <mfb> at !SLH here?
21:02:07  <PublicServer> <James> Was trying to build a prio
21:02:21  <PublicServer> <mfb> like that
21:03:54  <PublicServer> ***  made screenshot at 0001F268:
21:04:25  <PublicServer> <James> How do two-way signal prios work?  Do I just connect it further up the line?
21:04:39  <PublicServer> <mfb> right
21:04:58  <PublicServer> <mfb> entry at 1 looks at signal 2
21:05:02  <PublicServer> <mfb> and 2 looks at 3
21:06:21  <PublicServer> <James> :) thanks
21:07:23  <PublicServer> <mfb> ?
21:07:45  <PublicServer> <mfb> so trains can start earlier
21:08:03  <PublicServer> <James> Ok, signal gap 2
21:10:28  <PublicServer> <mfb> good luck with that prio ;)
21:10:47  <PublicServer> <James> Oh...
21:10:55  <PublicServer> <mfb> well, it is possible
21:11:05  <PublicServer> <mfb> just gets a bit long
21:11:39  <PublicServer> <mfb> and the prios in the south are a bit short
21:12:31  <PublicServer> <James> Does it matter if the prio is a few tiles too long?
21:12:49  <PublicServer> <mfb> just reduces the chance that a train can join
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21:16:22  <PublicServer> <James> Wouldn't that block the ML, if a train arrives just as the signal is going red?
21:16:36  <PublicServer> <mfb> what?
21:16:43  <PublicServer> <James> At "prio end here"
21:17:00  <PublicServer> <mfb> block which sign?
21:17:19  <PublicServer> <mfb> no
21:17:48  <PublicServer> <mfb> but there is another problem now
21:18:12  <PublicServer> <mfb> prio does not see that train
21:18:36  <PublicServer> <James> That's what I meant, a train on the ML can be between the prio sensor and signal
21:18:54  <PublicServer> <mfb> so you have to expand the prio a bit
21:18:55  <PublicServer> ***  made screenshot at 000009B1:
21:19:16  <PublicServer> <mfb> no
21:19:20  <PublicServer> <mfb> that was fine
21:19:54  <PublicServer> <mfb> you can change one ML signal
21:20:25  <PublicServer> <mfb> that will work
21:21:00  <PublicServer> <James> :D
21:23:08  <PublicServer> <James> Do I need to leave a train lengh after the choice free of signals?
21:23:18  <PublicServer> <James> Or just free of intersections
21:23:46  <PublicServer> <mfb> no
21:23:52  <PublicServer> <mfb> hmm ok it can
21:24:04  <PublicServer> <mfb> well, two ways to handle that
21:24:06  <PublicServer> <mfb> one: leave one TL free
21:24:20  <PublicServer> <mfb> easy, but can be a problem when you get high traffic there
21:24:30  <PublicServer> <mfb> two: count the waiting bays
21:25:38  <PublicServer> <James> Blocking the choice is bad, ok
21:25:50  <PublicServer> <James> Because trains could be choosing the other line
21:26:00  <PublicServer> <mfb> right
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21:33:55  <PublicServer> ***  made screenshot at 00039BF5:
21:43:08  <JamesGo> mfb-: I hope you don't mind me putting your name on the hub
21:43:47  <md_> !password
21:43:47  <PublicServer> md_: lacing
21:43:59  <PublicServer> *** md joined the game
21:44:07  <PublicServer> <mfb> there is a problem at the station
21:44:41  <PublicServer> <mfb> oh, and it will not work like that
21:45:38  <PublicServer> *** twerkhoven joined the game
21:48:55  <PublicServer> ***  made screenshot at 00024E4B:
21:49:15  <JamesGo> co
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21:49:44  <PublicServer> <mfb> garwolin farm can break down
21:49:56  <PublicServer> <mfb> like it is doing right now
21:50:08  <PublicServer> <mfb> see the outgoing train
21:50:42  <PublicServer> <mfb> and you mixed grain and livestock
21:50:52  <PublicServer> <James> Oh
21:53:17  <PublicServer> <md> any resources left not tapped? :)
21:53:28  <PublicServer> <mfb> coal at the new SLH
21:53:51  <PublicServer> <damac> i wanted connect thar right  now
21:53:57  <PublicServer> <damac> if it's ok
21:54:03  <PublicServer> *** twerkhoven has left the game (connection lost)
21:54:21  <PublicServer> <damac> to SLH06
21:54:23  <PublicServer> <mfb> wood near BBH03
21:55:08  <PublicServer> <mfb> oh that is a different coal
21:57:45  <PublicServer> *** md has joined company #1
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22:03:56  <PublicServer> ***  made screenshot at 0003D710:
22:05:07  <PublicServer> *** mfb has left the game (connection lost)
22:05:24  <mfb-> good night
22:05:31  <PublicServer> <md> nite
22:05:59  *** pugi has quit IRC
22:06:33  <PublicServer> *** James has left the game (connection lost)
22:06:33  <JamesGo> Good night
22:06:35  <PublicServer> <damac> good night
22:06:37  *** mfb- has quit IRC
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22:18:58  <PublicServer> ***  made screenshot at 0003DCF2:
22:25:12  <PublicServer> <md> are you in the middle of something?
22:25:27  <PublicServer> <damac> me?
22:25:46  <PublicServer> <md> ya
22:25:56  <PublicServer> <damac> no, just trying to optimize
22:27:15  <PublicServer> *** md has joined spectators
22:27:16  <PublicServer> *** Game paused (number of players)
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22:30:10  <RandomGuyA> hallo?
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22:32:15  <PublicServer> *** md has joined company #1
22:32:15  <PublicServer> *** Game unpaused (number of players)
22:32:33  <PublicServer> <damac> now, that looks better
22:32:40  <PublicServer> <md> whatcha workin on
22:33:15  <PublicServer> <damac> i connected coal mine to slh06
22:33:45  <PublicServer> <md> did you sign it
22:33:56  <PublicServer> <md> ah
22:33:58  <PublicServer> ***  made screenshot at 0003CB02:
22:34:08  <PublicServer> <damac> not the junction, it's on side line
22:34:24  <PublicServer> <damac> coal 06
22:34:58  <PublicServer> <md> shame that it's so close to the coal drop though
22:35:08  <PublicServer> <damac> yea :)
22:35:34  <PublicServer> <md> yea that looks like a better idea you're doing
22:35:52  <PublicServer> <damac> :)
22:36:05  <PublicServer> <md> one problem
22:36:31  <PublicServer> <md> the trains have to make a cl1 curve it appears
22:36:49  <PublicServer> <damac> and cant build bride:(
22:37:33  <PublicServer> <md> there
22:37:40  <PublicServer> <damac> nice, ttnx
22:39:14  <PublicServer> <md> do you see why i built that new out line?
22:39:48  <PublicServer> <damac> no sharp corners?
22:40:10  <PublicServer> <md> but which one in particular
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22:40:45  <PublicServer> <md> lets watch this train thats coming
22:40:57  <PublicServer> <md> see how it went up that line
22:41:18  <PublicServer> <damac> didn't catch
22:41:24  <PublicServer> <damac> what did u mean
22:41:38  <PublicServer> <md> see the signs?
22:41:46  <PublicServer> <damac> yea
22:41:56  <PublicServer> <md> do you see the CL1 in between them?
22:42:17  <PublicServer> *** Sylf joined the game
22:42:25  <PublicServer> <damac> oh, yea, it block the line
22:42:39  <PublicServer> <md> yea you join the sideline for one tile, and then immediately leave it, a CL1 curve
22:43:29  <PublicServer> <md> the new one avoids that
22:44:13  <PublicServer> <damac> yes
22:45:19  <PublicServer> *** md has joined spectators
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22:45:23  <PublicServer> *** Game paused (number of players)
22:47:49  <PublicServer> *** md has joined company #1
22:47:49  <PublicServer> *** Game unpaused (number of players)
22:48:09  <PublicServer> <damac> looks like everything connected
22:48:58  <PublicServer> ***  made screenshot at 0002D4FC:
22:49:34  <PublicServer> *** md has joined spectators
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22:49:38  <PublicServer> <md> going to eat
22:50:38  <PublicServer> *** Game still paused (number of players)
22:50:38  <PublicServer> *** Game unpaused (number of players)
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22:54:22  <PublicServer> *** Game paused (number of players)
23:03:04  <PublicServer> <damac> md, can u unpause for moment'
23:03:59  <PublicServer> ***  made screenshot at 0003D155:
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23:18:59  <PublicServer> ***  made screenshot at 0003DB5C:
23:29:26  <PublicServer> <md> hiya
23:29:37  <PublicServer> <damac> hey
23:29:48  <PublicServer> <md> there's a couple problems with the single tracking
23:30:28  <PublicServer> <damac> u mean bridge over ML
23:30:33  <PublicServer> <md> yea
23:30:49  <PublicServer> <damac> with singaling, or just single line
23:30:55  <PublicServer> <md> both
23:31:01  <PublicServer> <damac> :)
23:31:07  <PublicServer> <md> so i think you can put double tracking in there, when you get a chance
23:31:11  <PublicServer> <damac> i thought not much trafiic
23:31:17  <PublicServer> <md> but the signals you have will cause deadlock
23:31:40  <PublicServer> <damac> how should i put signals?
23:32:12  <PublicServer> <damac> can u join the game, to move one train out of way
23:32:18  <PublicServer> <md> keep in mind that the very short segment in front of the signal is also single track
23:32:28  <PublicServer> *** md has joined company #1
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23:33:19  <PublicServer> <md> imagine one train using the bridge, and another one approaching the bridge in the opposite direction
23:33:41  <PublicServer> <damac> hmm, u right
23:33:55  <PublicServer> <md> you've effectively split the single-tracking section into 3 blocks
23:33:57  <PublicServer> <damac> should stop before merge
23:33:59  <PublicServer> ***  made screenshot at 0003DD51:
23:34:15  <PublicServer> <md> but (two-way) single tracking can only ever be one block
23:34:23  <PublicServer> <md> yes
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23:36:54  <PublicServer> <md> that may work but it's actually overcomplicated
23:37:23  <PublicServer> <damac> what do u have in mind
23:37:31  <PublicServer> <md> just remove the signals on the single track
23:38:12  <PublicServer> <damac> nice :)
23:38:34  <PublicServer> <md> yep, so for future reference, that's an easy way to do that
23:38:49  <PublicServer> <md> however in this game you should find a way to make that double tracked
23:38:57  <PublicServer> <damac> ok
23:44:29  <PublicServer> <damac> can u check entry to legionowo farm
23:44:35  <PublicServer> <damac> made new entry
23:44:54  <PublicServer> <md> also: i think they prefer if you use presignals instead of PBS when possible
23:45:16  <PublicServer> <md> for the new coal station you made
23:46:04  <PublicServer> <damac> i checked other stations and they are done with PBS
23:46:38  <PublicServer> <md> sometimes it is not possible to use presignals due to room
23:47:22  <PublicServer> <md> i put presignals before the tunnel, and you have a !CL on the new approach
23:47:44  <PublicServer> <damac> yea, i see that cl
23:48:19  <PublicServer> <damac> made that when removed another one:)
23:48:29  <PublicServer> <md> hehe
23:48:59  <PublicServer> ***  made screenshot at 0003E758:
23:49:15  <PublicServer> <damac> is that also CL1
23:49:38  <PublicServer> <md> it's ok right now
23:49:58  <PublicServer> <md> i think you may want to shift the tunnels over
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23:50:33  <PublicServer> <md> or the curve
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23:55:03  <PublicServer> <damac> did u buy any trains?
23:55:09  *** Fuco has quit IRC
23:55:10  <PublicServer> <md> not for your stations
23:55:13  <PublicServer> <damac> for coal?
23:55:39  <PublicServer> <damac> hmm, i bought only 2
23:55:50  <PublicServer> <md> weird
23:55:52  <PublicServer> <damac> now i see 5 of them waiting
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