Log for #openttdcoop on 13th May 2011:
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00:04:45  <PublicServer> ***  made screenshot at 0003A97C:
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11:56:29  <V453000> !password
11:56:29  <PublicServer> V453000: swiped
11:56:52  <PublicServer> *** Game still paused (number of players)
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12:19:49  <PublicServer> ***  made screenshot at 0001DA62:
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13:40:42  <V453000> @tweet ProZoneGame 17 is done! Feel free to check the archives ;)
13:40:44  <Webster> V453000: The operation succeeded.
13:42:01  <Webster> 1 new tweet(s): openttdcoop ProZoneGame 17 is done! Feel free to check the archives ;) ^V4, 1 minute ago via SupyTweet. (69034339513544704)
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14:21:51  <JamesGo> :) I've been looking forward to seeing this game
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15:22:29  <Chris_Booth> JamesGo now you can playit
15:23:06  <V453000> expand two or three lines maybe :p
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15:38:29  <Zino> !download
15:38:29  <PublicServer> Zino: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:38:29  <PublicServer> Zino:
15:38:47  <Zino> !download win64
15:38:47  <PublicServer> Zino:
15:41:06  <V453000> !password
15:41:07  <PublicServer> V453000: swiped
15:41:22  <PublicServer> *** Game still paused (number of players)
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15:43:16  <Zino> Hi guys, I cannot seem to find the server when I click find server
15:43:44  <V453000> !ip
15:43:44  <PublicServer> V453000:
15:43:45  <V453000> hi
15:44:50  <Zino> thanks :)
15:44:56  <Zino> !grf
15:44:56  <PublicServer> Zino: (Version 8.0)
15:45:04  <V453000> sure thing :)
15:45:05  <PublicServer> *** Game still paused (number of players)
15:45:05  <PublicServer> *** Game unpaused (number of players)
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15:45:10  <JamesGo> Hello again
15:45:12  <PublicServer> <V453000> hi
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15:46:49  <Zino> password
15:46:55  <Zino> !password
15:46:55  <PublicServer> Zino: rinsed
15:47:13  <PublicServer> *** Zino joined the game
15:47:16  <PublicServer> <V453000> welcome :p
15:47:22  <PublicServer> <Zino> Hello
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15:49:22  <PublicServer> <V453000> factory needs 3rd drop line
15:49:25  <PublicServer> *** V453000 has left the game (connection lost)
15:49:35  <V453000> !password
15:49:35  <PublicServer> V453000: rinsed
15:49:50  <PublicServer> ***  made screenshot at 0000241E:
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16:04:50  <PublicServer> ***  made screenshot at 00004A20:
16:10:57  <PublicServer> <V453000> ok, station is there
16:11:01  <PublicServer> <V453000> now to connect it
16:11:36  <TWerkhoven> !password
16:11:36  <PublicServer> TWerkhoven: hamper
16:11:47  <PublicServer> *** T. Werkhoven joined the game
16:11:59  <PublicServer> <V453000> hi
16:12:02  <PublicServer> <T. Werkhoven> eya
16:12:20  <PublicServer> <T. Werkhoven> expanding fac drop?
16:12:28  <PublicServer> <V453000> yes
16:13:38  <PublicServer> <V453000> the exit is just a mess
16:14:22  <PublicServer> <T. Werkhoven> better than not at all
16:14:32  <PublicServer> <V453000> ?
16:14:42  <PublicServer> <T. Werkhoven> better a mess than nothing at all
16:15:09  <PublicServer> <V453000> hm :)
16:15:20  <PublicServer> <V453000> we still need to do something about it
16:17:16  <PublicServer> <V453000> thing is, I doubt I can first merge trains into 3 lines and then split them again
16:17:26  <PublicServer> <V453000> if drop itself requires more than 2 lines
16:17:44  <PublicServer> <V453000> and expanding that mid-stage into 4 seems like nonsense to me
16:18:14  <PublicServer> <V453000> so, my suggestion is to completely rebuild it, first making each track go west/south, then merge the respective things
16:18:56  <PublicServer> <V453000> hmm looks clearer now just to prove me wrong  I guess
16:19:53  <PublicServer> ***  made screenshot at 00001014:
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16:24:13  <PublicServer> <V453000> ok it jams like hell
16:24:14  <PublicServer> <V453000> lets rebuild?
16:25:35  <PublicServer> <T. Werkhoven> entire station entrance or just the addon bit?
16:25:39  <PublicServer> <V453000> exit
16:34:53  <PublicServer> ***  made screenshot at 0000622C:
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16:35:27  <Chris_Booth> hhhm you can thanks me for factory being hard
16:37:28  <PublicServer> *** V453000 has left the game (connection lost)
16:37:38  <V453000> !password
16:37:38  <PublicServer> V453000: seduce
16:38:36  <PublicServer> *** V453000 joined the game
16:39:40  <PublicServer> <V453000> there
16:39:42  <PublicServer> <V453000> now to merge it
16:40:59  <PublicServer> <Chris Booth> with the add on, why not extend the top? and the tunnels?
16:41:08  <PublicServer> <Chris Booth> you do you think that will be to much TF?
16:41:15  <PublicServer> <V453000> yes
16:41:33  <PublicServer> <Chris Booth> one of the reasons it got built like that was for low TF
16:41:36  <PublicServer> <V453000> I think this is nicer in the end
16:42:26  <PublicServer> <Chris Booth> I agree is it nicer to have a low TF station
16:42:49  <PublicServer> <V453000> well, applying 3line entrance would be quite a pain as well
16:43:00  <PublicServer> <V453000> would affect not only the wide footprint, but mainly the length
16:43:02  <PublicServer> <V453000> which we dont have
16:43:33  <PublicServer> <Chris Booth> more of a pain getting the exit lines out
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16:44:22  <PublicServer> <Chris Booth> entrance would just sit on the right of the current hill
16:44:35  <damac> !password
16:44:35  <PublicServer> damac: seduce
16:44:41  <PublicServer> <Chris Booth> but corring 10 lines isn't easy
16:44:55  <PublicServer> <Chris Booth> when they all run in the same direction
16:44:57  <PublicServer> *** damac has left the game (general error)
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16:45:35  <PublicServer> <damac> hey all
16:45:53  <PublicServer> <V453000> hi
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16:47:12  <PublicServer> <damac> why are all train sroped?
16:48:27  <PublicServer> <damac> ahh, factory pickup exit rebuild?
16:48:30  <PublicServer> <V453000> we decided to play with stopped trains
16:48:36  <PublicServer> <damac> :)
16:48:36  <PublicServer> <V453000> no jams that way
16:48:44  <PublicServer> <Chris Booth> well only 1 jam
16:48:54  <PublicServer> <Chris Booth> but it doesn't count you see
16:48:56  <PublicServer> <V453000> we can ignore one jam
16:49:05  <PublicServer> <damac> yea, u right:)
16:49:54  <PublicServer> ***  made screenshot at 00007A34:
16:51:56  <PublicServer> <damac> was playing with NOT gates yesterday and got idea for line 1 jams at BBH
16:52:08  <PublicServer> <V453000> ?
16:52:24  <PublicServer> <damac> if anyone can look there
16:52:36  <PublicServer> <Chris Booth> where is there?
16:52:42  <PublicServer> <damac> BBH 02
16:52:56  <PublicServer> <damac> where u tell me to create mixer :)
16:53:26  <PublicServer> <damac> was thinking to create 1:1 spliter on line 1
16:53:38  <PublicServer> <Chris Booth> if we split the north - south tracks sooner
16:53:41  <PublicServer> <V453000> why would you do that
16:54:10  <PublicServer> <damac> because line 2 in almost always emty
16:54:18  <PublicServer> <V453000> what does that hurt
16:54:50  <PublicServer> <damac> line 1 got jamed a lot
16:57:35  <PublicServer> <Chris Booth> that sould help
17:00:21  <PublicServer> <damac> if I understand correctly, u just split the line early?
17:00:34  <PublicServer> <Chris Booth> yes
17:00:38  <PublicServer> <Chris Booth> removes a choice
17:00:46  <PublicServer> <Chris Booth> and the inline balancing
17:01:06  <PublicServer> <Chris Booth> now the balancer you built it only used bye 1 set of trains
17:02:29  <PublicServer> <Chris Booth> I never thought MSH 01 would be so vital
17:02:29  <PublicServer> <damac> ok, is it nessesery now?
17:02:49  <PublicServer> <Chris Booth> what?
17:02:59  <PublicServer> <damac> my jam fix
17:03:01  <PublicServer> <Chris Booth> ye
17:03:07  <PublicServer> <Chris Booth> it will work better now
17:03:37  <PublicServer> <damac> because of less trains getting throuh, right?
17:03:41  <PublicServer> <Chris Booth> yes
17:04:54  <PublicServer> ***  made screenshot at 00006032:
17:05:35  <PublicServer> *** V453000 has left the game (connection lost)
17:05:43  <V453000> !password
17:05:43  <PublicServer> V453000: coated
17:06:08  <PublicServer> <damac> i started a game of my own to play around and was thinking to create 1:1 splitter on SLH entry to ML
17:06:27  <PublicServer> <damac> beacuse trains tend to use outer line
17:06:43  <PublicServer> <damac> would that be a god idea or
17:06:45  <PublicServer> <Chris Booth> that works best with SML to cure that problem
17:06:59  <V453000> it would not break it, and it would indeed help the other line to get traffic
17:07:13  <PublicServer> <damac> was thinking of SML to, yes
17:07:14  <V453000> but you need to make the split not break when one of the choices is full
17:07:51  <PublicServer> <Chris Booth> if you could make a PBS prior with PBS entry would work
17:07:51  <PublicServer> <damac> not that far yet :) but good point
17:09:01  <PublicServer> *** V453000 joined the game
17:10:07  <PublicServer> <damac> PBS prio? don't quite understand that
17:10:53  <PublicServer> <Chris Booth> check !pbs Prior
17:11:35  <PublicServer> <damac> checking
17:12:07  <PublicServer> <V453000> why would you build that??
17:12:17  <PublicServer> <Chris Booth> I wouldn't
17:12:30  <PublicServer> <V453000> well, but what would be some actual reason to do so
17:12:32  <PublicServer> <damac> what's the diff. to normal prio
17:12:39  <PublicServer> <Chris Booth> but what is was saying is if you could build a PBS prior
17:12:53  <PublicServer> <Chris Booth> like that, and then have a PBS entre
17:13:00  <PublicServer> <Chris Booth> so train would chose the right track
17:13:22  <PublicServer> <V453000> never seen PBS choose "right"
17:13:49  <PublicServer> <Chris Booth> like that V453000
17:13:53  <PublicServer> <Chris Booth> but I know it doesn't work
17:13:57  <PublicServer> <Chris Booth> but would be nice
17:14:11  <PublicServer> <V453000> uhmf
17:14:27  <PublicServer> <V453000> even if it did
17:14:39  <PublicServer> <V453000> that would not solve the 1:1 thing damac wants to do, sort of
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17:15:16  <PublicServer> <Chris Booth> no but would be good for mixing SLHs
17:15:34  <PublicServer> <V453000> dont see why
17:16:16  <PublicServer> <Chris Booth> mean you wouldn't get the train will never leave waiting bay as ML is to full problem
17:16:19  <PublicServer> *** V453000 has left the game (connection lost)
17:16:44  <V453000> ?
17:16:45  <V453000> but you need to make the split not break when one of the choices is full
17:16:56  <V453000> bah ignore the last line
17:16:56  <V453000> !password
17:16:56  <PublicServer> V453000: baited
17:16:59  <V453000> was arrowing for !password :)
17:17:13  <PublicServer> <damac> there's a train stoped near the factory
17:17:26  <PublicServer> <damac> train 552
17:17:43  <PublicServer> <damac> making a huge jam.
17:17:53  <PublicServer> <Chris Booth> V45300o stoped it while rebuilding
17:18:08  <PublicServer> *** V453000 joined the game
17:19:54  <PublicServer> ***  made screenshot at 00003C20:
17:19:58  <PublicServer> <damac> checked you're PZ13 game last night
17:20:08  <PublicServer> <damac> that is really INSANE
17:20:10  <PublicServer> <V453000> :)
17:20:20  <PublicServer> <Chris Booth> which game was PZG 13?
17:20:22  <PublicServer> <V453000> did you check it with a new or old nightly?
17:20:33  <PublicServer> <damac> with new
17:20:35  <PublicServer> <V453000> the timed SML
17:20:38  <PublicServer> <V453000> new breaks it
17:20:44  <PublicServer> <Chris Booth> ooh the timed SML packed network
17:20:46  <PublicServer> <V453000> use the one in the description
17:21:00  <PublicServer> <V453000> it is written there, after all
17:21:15  <PublicServer> <Chris Booth> you may need to compile the old one
17:21:17  <PublicServer> <damac> ok, will go a try tonight
17:21:45  <PublicServer> <damac> but was cool to watch in this version too
17:23:03  <PublicServer> <V453000> the first minute is fine when there is the old packed formation
17:23:17  <PublicServer> <V453000> then it breaks because it does not work with the current version :)
17:23:24  <PublicServer> <V453000> acceleration of trains has been changed
17:23:27  <PublicServer> <V453000> so they dont align properly anymore
17:23:43  <PublicServer> *** V453000 has left the game (connection lost)
17:23:54  <V453000> I almost have a fixed version for new nightlies somewhere
17:24:03  <V453000> need to take some time and finish it sometime :)
17:24:10  <V453000> !password
17:24:10  <PublicServer> V453000: baited
17:24:33  <V453000> btw there is a new pro zone game that has been finished just today
17:24:41  <PublicServer> *** V453000 joined the game
17:24:51  <PublicServer> <Chris Booth> yeah just tryed it and train desync on the mL
17:25:11  <PublicServer> <Chris Booth> need to fix the timer
17:25:14  <PublicServer> <V453000> no
17:25:29  <PublicServer> <V453000> timer stays
17:25:40  <PublicServer> <Chris Booth> longer acceleration room then?
17:25:42  <PublicServer> <V453000> timer defines the desired formation, which is unchanged
17:25:56  <PublicServer> <V453000> it just needs to change the detector areas of joiners
17:26:06  <PublicServer> <V453000> accel room is barely fine
17:26:36  <PublicServer> <V453000> just lengthening the detectors sounds easy but with that amount of trains it is hard as fuck
17:26:42  <PublicServer> <Chris Booth> when did they change the accel model?
17:26:49  <PublicServer> <V453000> around psg197/8
17:26:59  <PublicServer> <Chris Booth> play with build while paused on
17:27:13  <PublicServer> <V453000> build while paused does not help
17:27:25  <PublicServer> <V453000> the problem is that there is so many trains and there must not be a single error
17:27:31  <PublicServer> <V453000> 1 slowdown = bad
17:27:41  <PublicServer> <V453000> so reaching the ideal state will probably need to depot some trains
17:27:48  <PublicServer> <V453000> and releasing them back again
17:27:55  <PublicServer> <V453000> because if you leave them there you get a jam somewhere
17:27:57  <PublicServer> <Chris Booth> add a logic engine to all trains?
17:28:03  <PublicServer> <V453000> they have one
17:28:13  <PublicServer> <V453000> and there is about 2000 trains, not adding it there manually :D
17:28:19  <PublicServer> <V453000> or how many it is
17:28:22  <JamesGo> What's a logic engine?
17:28:25  <PublicServer> <Chris Booth> 2500
17:28:33  <PublicServer> <Chris Booth> just an insane loco
17:28:35  <PublicServer> <V453000> hm :)
17:28:45  <PublicServer> <Chris Booth> that has huge TE and power and massive top speed
17:28:57  <PublicServer> <Chris Booth> can be used to reduces acceleration room
17:29:03  <PublicServer> <Chris Booth> or used in logic gates
17:30:16  <PublicServer> <V453000> coal drop got a gridlock :D
17:30:24  <PublicServer> <Chris Booth> lol portal 2 from steam used .sav as it game save extension
17:30:42  <PublicServer> <Chris Booth> so it tryed to load the PZG I just downloaded
17:30:45  <PublicServer> <Chris Booth> it didn't like it
17:30:55  <PublicServer> <damac> :)
17:31:13  <PublicServer> <Chris Booth> I love same extension different file type
17:33:22  <PublicServer> <Chris Booth> BBH 05s bad design is killing coal drop
17:33:32  <PublicServer> <damac> what's with SLH16 now?
17:33:50  <PublicServer> <V453000> coal drop is fine it will unjam soon
17:34:05  <PublicServer> <V453000> oh
17:34:33  <PublicServer> <Chris Booth> SLH 16 is an example SLH
17:34:55  <PublicServer> ***  made screenshot at 00031CD2:
17:34:57  <PublicServer> <Chris Booth> its and Example of how if you build late and let industries die your SLH will not get use :DD
17:36:32  <PublicServer> <damac> u'll have more space to build 3rd track :P
17:37:46  <PublicServer> <V453000> hm, BBH05 is bad
17:37:58  <PublicServer> <V453000> actually worse than I expected
17:39:21  <PublicServer> *** James has left the game (connection lost)
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17:49:55  <PublicServer> ***  made screenshot at 00001C1C:
17:51:01  <PublicServer> <damac> i think there's a problem at slh10
17:51:22  <PublicServer> <Chris Booth> ho bad?
17:51:42  <PublicServer> <damac> it blocks ML
17:51:48  <PublicServer> <Chris Booth> when?
17:51:54  <PublicServer> <damac> trains that go to SL
17:52:08  <PublicServer> <Chris Booth> where?
17:52:14  <PublicServer> <damac> SLH10
17:52:29  <PublicServer> <Chris Booth> yes but here?
17:52:31  <PublicServer> <Chris Booth> sign it
17:52:51  <PublicServer> <Chris Booth> signal missing
17:53:02  <PublicServer> <Chris Booth> should be fixed now
17:53:04  <PublicServer> <damac> see !possible jams
17:53:14  <PublicServer> <Chris Booth> yes I did
17:53:20  <PublicServer> <Chris Booth> I missed a signal
17:53:25  <PublicServer> <Chris Booth> should be fixed now
17:53:27  <PublicServer> <damac> ok
17:53:55  <PublicServer> <damac> don't think is ok
17:54:05  <PublicServer> <damac> next train entering will couse jam
17:54:11  <PublicServer> <Chris Booth> yes
17:54:17  <PublicServer> <Chris Booth> its the coal trains
17:54:19  <PublicServer> <damac> yes
17:54:25  <PublicServer> <Chris Booth> it will filter past
17:54:45  <PublicServer> <Chris Booth> you see my sign?
17:55:01  <PublicServer> <Chris Booth> yes
17:55:14  <PublicServer> <damac> should be more waiting bays?
17:55:24  <PublicServer> <damac> or less trains?
17:55:27  <PublicServer> <Chris Booth> had a missing signal there which cause trains to not go past the full coal entrance
17:55:43  <PublicServer> <Chris Booth> its just a big wave of trains from the jam
17:55:51  <PublicServer> <Chris Booth> as the go back to normal it will be fine
17:56:20  <PublicServer> <damac> yea, that could be the reason
18:04:39  <PublicServer> *** Chris Booth has left the game (connection lost)
18:04:55  <PublicServer> ***  made screenshot at 00015E99:
18:06:41  <PublicServer> *** damac has left the game (leaving)
18:06:41  <PublicServer> *** Game paused (number of players)
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18:44:37  <damac> !password
18:44:37  <PublicServer> damac: waists
18:45:08  <PublicServer> *** Game still paused (number of players)
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19:09:36  <PublicServer> *** T. Werkhoven has joined company #1
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19:19:57  <PublicServer> ***  made screenshot at 000185B2:
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20:07:51  *** ChanServ sets mode: +o mfb-
20:08:15  <mfb-> hi
20:10:48  <PublicServer> *** Game still paused (number of players)
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20:19:58  <PublicServer> ***  made screenshot at 0001AD50:
20:21:16  <V453000> !password
20:21:16  <PublicServer> V453000: miking
20:21:36  <PublicServer> *** Game still paused (number of players)
20:21:37  <PublicServer> *** Game unpaused (number of players)
20:21:38  <PublicServer> <V453000> hi
20:21:39  <PublicServer> *** V453000 joined the game
20:22:16  <mfb-> hi
20:26:21  <PublicServer> <V453000> some jams?
20:28:01  <PublicServer> <mfb> no idea
20:28:33  <PublicServer> <V453000> finalizing? or leave it for longer?
20:30:05  <PublicServer> <mfb> does not look like there will be much more expansion
20:30:49  *** Progman has quit IRC
20:31:30  <V453000> @stage Finalizing
20:31:30  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG206 (r22375) | STAGE: Finalizing | | New players, use @quickstart and !help | English only"
20:34:43  *** Progman has joined #openttdcoop
20:34:59  <PublicServer> ***  made screenshot at 0001A74E:
20:38:37  *** Progman has quit IRC
20:39:06  <PublicServer> <mfb> everything died at slh16 :(
20:39:45  <PublicServer> *** V453000 has left the game (connection lost)
20:39:47  <PublicServer> *** Game paused (number of players)
20:48:12  *** Testney__ has joined #openttdcoop
20:49:59  <PublicServer> ***  made screenshot at 0000D4CF:
20:52:51  *** real` has quit IRC
20:57:18  <PublicServer> <mfb> jam at wolsztyn maly farm
20:58:31  <PublicServer> <mfb> solved for now
21:04:59  <PublicServer> ***  made screenshot at 0001256A:
21:20:00  <PublicServer> ***  made screenshot at 0003D8F2:
21:33:09  <PublicServer> *** mfb has left the game (leaving)
21:35:00  <PublicServer> ***  made screenshot at 0003D84F:
21:41:08  *** damac has quit IRC
21:42:08  *** sla_ro|master has quit IRC
21:48:44  *** Progman has joined #openttdcoop
21:51:14  *** Tray|2 has quit IRC
21:58:09  <PublicServer> *** T. Werkhoven has joined company #1
22:08:06  *** mfb- has quit IRC
22:08:08  *** Progman has quit IRC
22:08:54  *** damac has joined #openttdcoop
22:10:27  <damac> !password
22:10:27  <PublicServer> damac: dampen
22:11:19  <PublicServer> *** Game still paused (number of players)
22:11:19  <PublicServer> *** Game unpaused (number of players)
22:11:19  <PublicServer> *** damac joined the game
22:11:48  <PublicServer> <T. Werkhoven> eya
22:11:55  <PublicServer> <damac> hey
22:20:01  <PublicServer> ***  made screenshot at 0001754B:
22:25:34  *** ODM has quit IRC
22:35:01  <PublicServer> ***  made screenshot at 0001FE9A:
22:50:01  <PublicServer> ***  made screenshot at 0002109A:
23:03:41  <PublicServer> <T. Werkhoven> nn
23:03:47  <PublicServer> <damac> ?
23:04:10  <PublicServer> <T. Werkhoven> night-night?
23:04:19  <PublicServer> <T. Werkhoven> im off to bed
23:04:30  <PublicServer> <damac> oh :)
23:04:32  <PublicServer> <damac> ok
23:04:50  <PublicServer> *** T. Werkhoven has left the game (connection lost)
23:04:50  <PublicServer> *** Game paused (number of players)
23:08:37  *** TWerkhoven has quit IRC
23:13:53  <damac> hey
23:14:03  <damac> can someone unpause PS
23:20:02  <PublicServer> ***  made screenshot at 0002029C:
23:27:55  <damac> anyone here?
23:31:30  <PublicServer> <damac> urgently need unpause!
23:35:02  <PublicServer> ***  made screenshot at 0001E099:
23:40:03  *** unpause has joined #openttdcoop
23:40:30  <unpause> !password
23:40:30  <PublicServer> unpause: ransom
23:43:40  *** pugi has quit IRC
23:46:02  *** KenjiE20 has quit IRC
23:50:02  <PublicServer> ***  made screenshot at 0001F89E:
23:52:02  <unpause> !password
23:52:02  <PublicServer> unpause: squads
23:52:33  <PublicServer> *** Game still paused (number of players)
23:52:33  <PublicServer> *** Game unpaused (number of players)
23:52:34  <PublicServer> *** Player has joined spectators
23:52:34  <PublicServer> *** Game paused (number of players)
23:54:02  <PublicServer> *** Player has left the game (leaving)
23:54:32  <PublicServer> *** Game still paused (number of players)
23:54:33  <PublicServer> *** Game unpaused (number of players)
23:54:35  <PublicServer> *** unpause joined the game

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