Config
Log for #openttdcoop on 17th May 2011:
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08:03:31  <V453000> !password
08:03:31  <PublicServer> V453000: maimed
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13:25:28  <thijs_> !password
13:25:28  <PublicServer> thijs_: maimed
13:25:35  <thijs_> !download win64
13:25:35  <PublicServer> thijs_: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win64.zip
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18:29:41  <mfb-> hi
18:31:52  <PublicServer> *** Game still paused (number of players)
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18:32:12  <PublicServer> <mfb> oh oh, voting board :D
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18:32:46  <mfb-> !screen
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18:33:32  <PublicServer> <Chris Booth> hi mfb
18:33:51  <PublicServer> <Chris Booth> #
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18:36:23  <Chris_Booth> !screen
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18:55:01  <damacc> !name damac
18:55:07  <md_> this is IRC
18:55:15  <damacc> !nick damac
18:55:21  <md_> /nick damac
18:55:33  <damacc> oh, right :) tnx
18:55:37  *** damacc is now known as damac
18:55:59  <damac> my irc days are far away :)
18:56:46  <damac> !password
18:56:46  <PublicServer> damac: cajole
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19:58:49  <TWerkhoven> !password
19:58:49  <PublicServer> TWerkhoven: stalks
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20:25:55  <damac> !password
20:25:55  <PublicServer> damac: staged
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21:32:50  <V453000> mfb-: why dont you start the building ...
21:33:05  <V453000> @stage Building
21:33:06  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG207 (r22466) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | English only"
21:33:08  <mfb-> should I?
21:33:17  <V453000> why not
21:33:18  <V453000> !password
21:33:18  <PublicServer> V453000: lading
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21:35:02  <PublicServer> <V453000> hm, I guess Brewery is center of the map
21:35:19  <V453000> damac: hidden somewhere? :รบ)
21:35:21  <V453000> :)
21:35:34  <PublicServer> ***  made screenshot at 00015FD6: http://ps.openttdcoop.org/publicserver/webcam/00015FD6.png
21:36:08  <damac> hey
21:36:21  <damac> yes, hidden in the woods
21:36:28  <damac> so trains cant find it :P
21:37:05  <PublicServer> <V453000> hm, we want some ringy thing or rather a square as ML?
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21:37:15  <PublicServer> <V453000> I would say square is much friendlier with shifters and stuff
21:37:35  <mfb-> [x] square
21:38:44  <damac> yea, i'm for square too
21:38:51  <PublicServer> <V453000> about 140-150 from the map edge?
21:39:09  <PublicServer> <V453000> it is going to be 140-150 with all the 5 lines and gap of 1 between them :)
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21:39:31  <PublicServer> <V453000> or some other suggestion? :)
21:39:43  <PublicServer> <mfb> do we have a shifter template yet?
21:39:49  <PublicServer> <mfb> and I agree
21:40:01  <PublicServer> <damac> i'm ok with your plan
21:40:17  <PublicServer> *** Mazur joined the game
21:40:19  <PublicServer> <damac> one questiona about PF traps
21:40:21  <PublicServer> <mfb> maybe a bit less to avoid lakes and so on
21:40:38  <PublicServer> <damac> should they be at ML exit, or can we make ti near brewery
21:41:06  <PublicServer> <V453000> doesnt matter
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21:41:22  <PublicServer> <V453000> probably near the ML exit for better orientation
21:41:57  <PublicServer> <V453000> shifter up
21:42:01  <PublicServer> <damac> yea, u right, so u know which is track and which is PF trap
21:43:01  <PublicServer> <mfb> like that?
21:43:07  <PublicServer> <V453000> guess that is fine
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21:43:56  <PublicServer> <mfb> 16 exits?
21:44:10  <PublicServer> *** Mazur has left the game (leaving)
21:44:10  <PublicServer> <damac> yea, 16 exits
21:44:16  <PublicServer> <mfb> so 4 on each side
21:44:24  <PublicServer> <mfb> well, exits are easy
21:44:34  <PublicServer> <V453000> yep
21:44:44  <PublicServer> <mfb> oh, CL?
21:44:46  <PublicServer> <damac> 4 on each side, 1 inward, 3 out
21:44:52  <PublicServer> <V453000> 5 ofc
21:45:22  <JK_> !password
21:45:22  <PublicServer> JK_: brinks
21:45:30  <PublicServer> <V453000> I guess we can terraform a lot of the ML
21:45:40  <PublicServer> <V453000> better have it rather straight
21:46:02  <PublicServer> <damac> whos buildinf railroad track, should be maglev
21:46:38  <PublicServer> <mfb> one edge ready ;)
21:46:46  <PublicServer> <mfb> just build the lines
21:46:50  <PublicServer> <mfb> TF for shifters later
21:47:18  <PublicServer> *** JK joined the game
21:48:00  <PublicServer> <mfb> damn, industry
21:48:02  <PublicServer> <mfb> ;)
21:48:20  <PublicServer> <V453000> jealous of towns
21:50:34  <PublicServer> ***  made screenshot at 000128A5: http://ps.openttdcoop.org/publicserver/webcam/000128A5.png
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21:52:41  <phatmatt> !download win32
21:52:41  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r22466/openttd-trunk-r22466-windows-win32.zip
21:52:42  <PublicServer> <V453000> ringzzz
21:52:50  <PublicServer> <mfb> counter-clockwise?
21:52:56  <PublicServer> <damac> yes
21:52:58  <PublicServer> <damac> yes
21:53:07  <PublicServer> <mfb> all rings complete
21:53:15  <PublicServer> <V453000> :)
21:53:48  <mfb-> @gap 5
21:53:48  <Webster> mfb-: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
21:53:54  <PublicServer> <JK> damn you guys built that quick :P
21:54:26  <PublicServer> <V453000> see ! exit scheme ?
21:54:54  <phatmatt> !password
21:54:54  <PublicServer> phatmatt: squirt
21:55:02  <PublicServer> <mfb> something like that
21:55:08  <PublicServer> <mfb> :)
21:55:38  <PublicServer> *** JK has joined company #1
21:55:38  <PublicServer> <damac> looks cool
21:55:46  <PublicServer> <mfb> triple bridges over the ML
21:56:07  <PublicServer> *** phatmatt joined the game
21:56:16  <PublicServer> <damac> i think there's no need for triple bridges yet
21:56:24  <PublicServer> <V453000> the exit wont get full traffic probably
21:56:28  <PublicServer> <V453000> 2 are fine I think
21:56:36  <PublicServer> <mfb> does not harm :)
21:56:55  <PublicServer> <damac> thats true
21:57:20  <PublicServer> <mfb> corners can get shorter bridges
21:59:16  <PublicServer> <mfb> oh, and put a signal between the exit and brewery
22:00:21  <PublicServer> <mfb> any idea for prio length?
22:00:27  <PublicServer> <V453000> dunno
22:00:29  <PublicServer> <V453000> but 11 for shifts
22:00:37  <PublicServer> <V453000> not sure if it couldnt be 9
22:00:57  <PublicServer> <twerkhoven> how about i put signals all around the brewery itself, that way theres less chance of forgetting one of them
22:01:18  <JamesGo> Building time :)
22:02:37  <PublicServer> <V453000> quite
22:04:09  <PublicServer> *** James joined the game
22:05:09  <PublicServer> <V453000> hmmm
22:05:23  <PublicServer> <V453000> wait
22:05:27  <PublicServer> <V453000> with the exit
22:05:33  <PublicServer> <James> Everything will shift towards the middle?
22:05:35  <PublicServer> ***  made screenshot at 0002DB6B: http://ps.openttdcoop.org/publicserver/webcam/0002DB6B.png
22:05:38  <PublicServer> <V453000> yes
22:05:40  <PublicServer> <mfb> right
22:05:43  <PublicServer> <V453000> thing is
22:05:54  <PublicServer> <V453000> dont we want to finish the array
22:06:04  <PublicServer> <V453000> like all trains can shift to inner instantly if there is space
22:06:14  <PublicServer> <mfb> ?
22:06:26  <PublicServer> <twerkhoven> serial shifters as opposed to parralel?
22:06:32  <PublicServer> <damac> yea, maybe we should do shifters first
22:07:27  <PublicServer> <V453000> I think it would be better to make the array complete
22:07:37  <PublicServer> <V453000> to make trains shift as much as possible
22:07:46  <PublicServer> <V453000> we dont care just for the joins to have space
22:07:46  <PublicServer> <mfb> do we want that? :p
22:07:50  <PublicServer> <V453000> I think we do
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22:07:58  <PublicServer> <V453000> because trains should be able to leave the ring asap
22:08:12  <PublicServer> <V453000> otherwise it will take them N exits until they even _can_ reach the center
22:08:18  <PublicServer> <V453000> N being amount of lines
22:09:13  <PublicServer> <V453000> it will make the shifters rather _big_ but I think we should be able to get away with it
22:09:13  *** elmz_ has quit IRC
22:09:59  <PublicServer> <JK> If its not complete surely that increases the chance of a train going right round to the same exit, significatly increasing the No. of trains needed?
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22:10:13  <PublicServer> <V453000> kind of
22:10:24  <PublicServer> <V453000> but it surely is better to have them shift sooner .)
22:12:35  <PublicServer> <mfb> is there any pattern in the shifters now?
22:12:41  <PublicServer> <V453000> yes
22:12:41  <PublicServer> <V453000> wait
22:12:49  <PublicServer> <mfb> ok I see
22:14:17  <PublicServer> <mfb> 18 tiles for one shifter series
22:15:27  <PublicServer> <V453000> hm
22:15:29  <PublicServer> <mfb> from the inner exit?
22:15:40  <PublicServer> <mfb> join should be where a 6th line would join
22:16:12  <PublicServer> <V453000> look at the currently black shifts
22:16:26  <PublicServer> <V453000> that is what it takes for trains to "rebalance" after an exit
22:16:52  <PublicServer> <mfb> and that fits in the pattern
22:17:56  <PublicServer> <mfb> like that
22:18:02  <PublicServer> <V453000> I think so
22:18:49  <PublicServer> <V453000> longest gap first
22:19:52  <PublicServer> <V453000> hm
22:20:35  <PublicServer> ***  made screenshot at 00011EE2: http://ps.openttdcoop.org/publicserver/webcam/00011EE2.png
22:20:36  <PublicServer> <V453000> how do we add lines?
22:20:46  <PublicServer> <V453000> move the join? move the exit? just add line with shifter and dont care?
22:20:53  <PublicServer> <mfb> ignore that problem
22:21:34  <PublicServer> <mfb> the trains have to go to the ML anyway
22:21:40  <PublicServer> <V453000> k
22:21:42  <PublicServer> <V453000> whatever
22:21:42  <PublicServer> <mfb> if you move it too far, you come to the next exit
22:21:49  <PublicServer> <V453000> no, you would move all exits
22:22:00  <PublicServer> <V453000> or joins
22:22:07  <PublicServer> <V453000> but hm .. :)
22:22:53  <PublicServer> <mfb> diagonal shifters? ;)
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22:23:36  <PublicServer> <damac> so, ML is going to be one big array of shifters?
22:23:44  <PublicServer> <mfb> looks like it
22:23:46  <PublicServer> <V453000> yes
22:23:56  <PublicServer> <V453000> not like SML would say that :p
22:24:10  <PublicServer> <damac> :P
22:25:52  <PublicServer> <mfb> does that work?
22:26:01  <PublicServer> <V453000> yes
22:26:07  <PublicServer> <V453000> it should
22:28:24  <PublicServer> <mfb> not so easy :)
22:29:49  <PublicServer> <JK> anyone mind if i add the spokes from brewery to each SLH?
22:30:03  <PublicServer> <mfb> maybe we should build the SLHs first
22:30:06  <PublicServer> <mfb> to see where they are
22:30:26  <PublicServer> <JK> ok :)
22:30:36  <PublicServer> <mfb> but there is one open connection
22:31:20  <PublicServer> *** twerkhoven has left the game (connection lost)
22:33:22  <PublicServer> <mfb> hmm
22:33:46  <PublicServer> <mfb> one shift missing then
22:34:09  <PublicServer> <V453000> hm:)
22:34:13  <PublicServer> <V453000> damn diagonals
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22:35:01  <PublicServer> <mfb> hmm
22:35:35  <PublicServer> ***  made screenshot at 0000F935: http://ps.openttdcoop.org/publicserver/webcam/0000F935.png
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22:36:22  <PublicServer> <V453000> ah
22:36:24  <PublicServer> <V453000> ye
22:36:24  <PublicServer> <mfb> like that
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22:36:49  <PublicServer> <V453000> good
22:36:57  <PublicServer> <V453000> I will have to go now, need to get some sleep urgently
22:37:03  <PublicServer> <mfb> me too
22:37:11  <PublicServer> <V453000> k, gnight then
22:37:15  <PublicServer> *** James has left the game (leaving)
22:37:17  <PublicServer> <mfb> good night
22:37:23  <PublicServer> *** V453000 has left the game (leaving)
22:37:27  <PublicServer> <damac> and i'll try mess up things
22:37:32  <PublicServer> <damac> good night
22:37:37  <PublicServer> <JK> nn
22:38:33  <PublicServer> <damac> whats WIP
22:39:08  <PublicServer> *** mfb has left the game (leaving)
22:39:14  <mfb-> good night
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22:40:29  <PublicServer> *** JK has left the game (leaving)
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22:41:47  <damac_> !password
22:41:47  <PublicServer> damac_: peeled
22:42:07  <PublicServer> *** Game still paused (number of players)
22:42:09  <PublicServer> *** damac joined the game
22:43:59  *** damac has quit IRC
22:44:37  *** pugi has quit IRC
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22:50:36  <PublicServer> ***  made screenshot at 0000F13A: http://ps.openttdcoop.org/publicserver/webcam/0000F13A.png
22:53:21  <Mazur> Looking to build further, Damac?
22:54:02  <damac_> yea
22:54:09  <damac_> can you join
22:54:26  <PublicServer> *** Game still paused (number of players)
22:54:26  <PublicServer> *** Game unpaused (number of players)
22:54:28  <PublicServer> *** Mazur joined the game
22:54:41  <PublicServer> <Mazur> This would help if you seek to coninue building.
22:54:55  <PublicServer> <damac> don't quite understand what they started
22:55:05  <PublicServer> <damac> i'll just try not to make complete mess
22:56:47  <PublicServer> <Mazur> Looks l;ike they build the 5 line SML.  And were probably busy doing shifters and SLs.
22:57:01  <PublicServer> <damac> yea, that i know
22:57:15  <PublicServer> <damac> just don't know exactly where to pickup
22:57:33  <PublicServer> <Mazur> Nor I, I'm busy with QI.
22:57:51  <PublicServer> <damac> QI
22:57:54  <PublicServer> <damac> ?
22:58:38  <PublicServer> <Mazur> Quite Interesting.  It's the name of a TV show, a humourous intelligent quiz.  Ther is a website with fora.
22:58:57  <PublicServer> <damac> oh, maybe i'll check it out
22:59:39  <PublicServer> <Mazur> Stephen Fry is the quizmaster.
23:01:14  <PublicServer> *** Mazur has left the game (connection lost)
23:01:15  <PublicServer> *** Game paused (number of players)
23:01:33  <Mazur> Hm, overloaded connection.
23:01:40  *** perk11 has quit IRC
23:01:40  <PublicServer> <damac> :)
23:01:59  <Mazur> That might take a while to clear, as I don;t wish to stop the currents transfers.
23:02:21  <PublicServer> <damac> no problem if you disconnect
23:02:40  <md_> !password
23:02:40  <PublicServer> md_: sixths
23:02:49  <PublicServer> *** Game still paused (number of players)
23:02:51  <PublicServer> *** md joined the game
23:03:51  <PublicServer> <damac> md, can u join?
23:03:54  <PublicServer> *** md has joined company #1
23:03:54  <PublicServer> *** Game unpaused (number of players)
23:05:02  <PublicServer> <damac> trying to continue what V and mfb started:)
23:05:36  <PublicServer> ***  made screenshot at 0000E72C: http://ps.openttdcoop.org/publicserver/webcam/0000E72C.png
23:05:49  *** mucht_home has joined #openttdcoop
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23:12:22  <PublicServer> <damac> hmm
23:20:36  <PublicServer> ***  made screenshot at 0000F146: http://ps.openttdcoop.org/publicserver/webcam/0000F146.png
23:24:23  <PublicServer> <damac> md, can u check if did shifters corectlly
23:25:45  <md_> sec
23:27:39  <PublicServer> <damac> no hurry
23:27:55  <PublicServer> <damac> just wanna be sure that i continue correctly
23:28:09  <PublicServer> <md> "damac from here"?
23:28:12  <PublicServer> <damac> yes
23:28:18  <PublicServer> <damac> and down the line
23:30:55  <PublicServer> <damac> i make for shifters down the line
23:31:17  <PublicServer> <damac> 2->1, 3->2, 4->3, 5->4
23:31:27  <PublicServer> <md> found one wrong signal
23:31:42  <PublicServer> <damac> where
23:31:48  <PublicServer> <md> fixed it
23:32:02  <PublicServer> <damac> ok, but basically id OK?
23:32:11  <PublicServer> <damac> so I just repeat that patern
23:33:13  <PublicServer> <damac> a left on normal one way signal before prio
23:33:43  <PublicServer> <md> i'm leery about the size. one sec.
23:33:57  <PublicServer> <damac> and know I see that V and mfb did prio right from split
23:34:19  <PublicServer> <damac> *now I see
23:35:36  <PublicServer> ***  made screenshot at 0000F737: http://ps.openttdcoop.org/publicserver/webcam/0000F737.png
23:43:59  <PublicServer> <md> i think that you made it too long
23:44:41  <PublicServer> <damac> should be without those oneway normal signal?
23:44:51  <PublicServer> <md> where
23:45:09  <PublicServer> <damac> look here
23:45:22  <PublicServer> <md> that's fine
23:45:32  <PublicServer> <damac> whats is too long then
23:47:05  <PublicServer> <md> not sure how to describe this
23:47:16  <PublicServer> <md> you saw that stretch i redid right?
23:47:22  <PublicServer> <damac> yea
23:47:32  <PublicServer> <md> if that is too long then the prio won't work
23:47:48  <PublicServer> <damac> ok
23:48:03  <PublicServer> <damac> found one too long down the line and fix it
23:48:29  <PublicServer> <damac> should look at length not signals :p
23:48:35  <PublicServer> <md> basically that exit-signal will always be green if is too long ... which means the entry signal will be green always
23:49:58  <PublicServer> <md> trying something
23:50:37  <PublicServer> ***  made screenshot at 0000F538: http://ps.openttdcoop.org/publicserver/webcam/0000F538.png
23:51:13  <PublicServer> <md> see how the exit went green
23:51:19  <PublicServer> <damac> yes
23:51:33  <PublicServer> <md> that overrides the priority
23:51:40  <PublicServer> <md> but only when the train looks like that
23:51:58  <PublicServer> <damac> yes, to prevent a jam?
23:52:00  <PublicServer> <md> yes
23:52:55  <PublicServer> <damac> i just copied sfihter that V made up the line
23:53:37  <PublicServer> <damac> so its ok then?
23:54:07  <PublicServer> <md> that one?
23:54:17  <PublicServer> <damac> yes
23:54:36  <PublicServer> <md> i don't see anything else
23:55:24  <PublicServer> <damac> ok, then i'll try to go furter down the line :)
23:55:46  <PublicServer> <md> you need to fix the signals on the others
23:56:04  <PublicServer> <damac> ?
23:56:09  *** KenjiE20 has quit IRC
23:56:30  <PublicServer> <md> i'm seeing combo instead of entry signals on some
23:56:43  <PublicServer> <md> i guess it would work
23:56:49  <PublicServer> <md> just making it clean
23:57:03  <PublicServer> <damac> ohh, right

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