Config
Log for #openttdcoop on 2nd June 2011:
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00:00:42  <V453000> !password
00:00:42  <PublicServer> V453000: crater
00:01:00  *** Ramsus08191 has joined #openttdcoop
00:01:28  <PublicServer> *** Game still paused (number of players)
00:01:28  <PublicServer> *** Game unpaused (number of players)
00:01:31  <PublicServer> *** V453000 joined the game
00:01:33  <Ramsus08191> !password
00:01:33  <PublicServer> Ramsus08191: crater
00:01:51  <PublicServer> *** Ramsus08191 joined the game
00:01:54  <PublicServer> <V453000> hi :p
00:02:00  <PublicServer> <Ramsus08191> oh hello
00:02:06  <PublicServer> <Ramsus08191> just saw you getting in
00:02:36  <PublicServer> <Ramsus08191> oh, Quest :D
00:03:05  <V453000> !rcon set extra_tree_placement
00:03:05  <PublicServer> V453000: Current value for 'extra_tree_placement' is: '2' (min: 0, max: 2)
00:03:08  <V453000> :)
00:03:15  <PublicServer> <V453000> raise madness.
00:03:50  <PublicServer> <Ramsus08191> What have you done?
00:04:16  <PublicServer> <V453000> me? made a weird map and a plan with usually hated industries
00:05:19  <Mazur> !peaceword
00:05:24  <Mazur> !password
00:05:24  <PublicServer> Mazur: crater
00:05:47  <PublicServer> *** Mazur joined the game
00:06:33  <sylf> dinner calls
00:06:41  <PublicServer> *** Sylf has joined spectators
00:06:43  <PublicServer> <V453000> it is 2am ... :p
00:06:46  <PublicServer> <V453000> enjoy
00:06:56  <PublicServer> <Mazur> You could always tell them to call nack later,.
00:06:58  <PublicServer> <Ramsus08191> its 21h here
00:07:00  <PublicServer> <Mazur> Enjoy.
00:07:14  <PublicServer> <V453000> :P
00:08:12  <PublicServer> *** Ramsus08191 has left the game (leaving)
00:08:29  <Ramsus08191> oh well, I am leaving, c ya
00:08:38  <V453000> b
00:08:41  *** Ramsus08191 has quit IRC
00:08:59  <PublicServer> <Mazur> You tested the area?
00:09:22  <PublicServer> <V453000> no
00:09:24  <PublicServer> <V453000> I was told this
00:09:31  <PublicServer> <V453000> my testing area is about 20x20
00:09:48  <PublicServer> <Mazur> Yes, I saw #$opernttd.
00:09:57  <PublicServer> ***  made screenshot at 000012A0: http://ps.openttdcoop.org/publicserver/webcam/000012A0.png
00:12:00  <PublicServer> *** Mazur has left the game (leaving)
00:12:00  <PublicServer> *** Game paused (number of players)
00:12:12  <V453000> it maybe just takes a looooong time for them to cut through
00:12:18  <V453000> but they are slowly managing
00:12:41  <V453000> I still think trees will grow fast enough before they can reach 40x40
00:13:20  <PublicServer> *** V453000 has left the game (leaving)
00:13:25  <V453000> and good night :)
00:17:04  *** Chillosophy has quit IRC
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01:05:31  <Intexon> !password
01:05:31  <PublicServer> Intexon: scythe
01:06:33  <PublicServer> *** Game still paused (number of players)
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08:23:34  <iklucas> !players
08:23:36  <PublicServer> iklucas: There are currently no clients connected to the server
08:23:39  <iklucas> !screen
08:23:39  <PublicServer> *** iklucas liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000012A0.png)
08:24:19  *** sla_ro|master has joined #openttdcoop
08:29:37  <wall-d> !password
08:29:37  <PublicServer> wall-d: scythe
08:29:46  <PublicServer> *** Game still paused (number of players)
08:29:48  <PublicServer> *** Wall-D joined the game
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08:41:59  <iklucas> !screen
08:41:59  <PublicServer> *** iklucas liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000012A0.png)
08:42:06  *** iklucas has quit IRC
08:47:36  <V453000> !password
08:47:36  <PublicServer> V453000: croaks
08:48:00  <PublicServer> *** Game still paused (number of players)
08:48:00  <PublicServer> *** Game unpaused (number of players)
08:48:02  <PublicServer> <V453000> morning :)
08:48:02  <PublicServer> *** V453000 joined the game
08:54:58  <PublicServer> ***  made screenshot at 000024AD: http://ps.openttdcoop.org/publicserver/webcam/000024AD.png
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08:58:57  *** ChanServ sets mode: +o ODM
08:59:44  <PublicServer> *** V453000 has left the game (connection lost)
08:59:44  <PublicServer> *** Game paused (number of players)
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09:09:08  <V453000> bsod ftw
09:16:13  *** Progman has quit IRC
09:19:11  <V453000> !password
09:19:11  <PublicServer> V453000: ledges
09:19:20  <PublicServer> *** Game still paused (number of players)
09:19:20  <PublicServer> *** Game unpaused (number of players)
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09:24:58  <PublicServer> ***  made screenshot at 000024A5: http://ps.openttdcoop.org/publicserver/webcam/000024A5.png
09:39:58  <PublicServer> ***  made screenshot at 00001A9E: http://ps.openttdcoop.org/publicserver/webcam/00001A9E.png
09:44:10  <PublicServer> *** James joined the game
09:44:11  <PublicServer> <V453000> hi
09:44:16  <JamesGo> Hi
09:44:24  <JamesGo> New game time
09:47:26  <PublicServer> *** James has left the game (leaving)
09:47:42  <PublicServer> <V453000> :(
09:50:10  <JamesGo> I'm just looking at the end of the last game
09:52:04  <PublicServer> *** V453000 has joined spectators
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09:54:58  <PublicServer> ***  made screenshot at 000003FE: http://ps.openttdcoop.org/publicserver/webcam/000003FE.png
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09:56:14  <SirRola> !password
09:56:14  <PublicServer> SirRola: easels
09:57:12  <PublicServer> *** Game still paused (number of players)
09:57:12  <PublicServer> *** Game unpaused (number of players)
09:57:12  <PublicServer> *** LolRol joined the game
09:57:52  <PublicServer> <LolRol> hi
09:59:00  <PublicServer> *** James joined the game
10:02:56  <PublicServer> <LolRol> is there a possibility to ping a place on the map
10:03:08  <PublicServer> <James> Place a sign?
10:08:38  <PublicServer> <LolRol> for what are the reversed engines?
10:08:56  <PublicServer> <James> The ability to reverse engines was removed, if I recall
10:10:26  <PublicServer> <LolRol> but why do you have built a circle at sign reversed engine?
10:10:36  <PublicServer> <LolRol> with all the trains
10:10:55  <PublicServer> <James> So that we can clone them later; otherwise, we won't be able to use reversed trains
10:11:17  <PublicServer> <LolRol> ah ok
10:18:53  <PublicServer> <V453000> elo :)
10:18:56  <PublicServer> *** V453000 has joined company #1
10:19:00  <PublicServer> <LolRol> hi
10:19:28  <PublicServer> <V453000> as James said. :) You can clone a reversed engine, but you cannot build it manually
10:19:46  <PublicServer> <V453000> this savegame was made with an older version of OpenTTD which allowed it
10:19:56  <PublicServer> <LolRol> ok now thats clear
10:20:19  <PublicServer> <LolRol> i am looking at  your plan
10:21:21  <PublicServer> <LolRol> will be there be others posting other strategies?
10:21:28  <PublicServer> <V453000> there should
10:21:30  <PublicServer> <V453000> you can do that as well, after all
10:21:32  <PublicServer> <James> I'm thinking about one now
10:23:27  <PublicServer> <James> How would you build a railway to the top of the hill?  Height 14
10:23:42  <PublicServer> <V453000> where
10:24:01  <PublicServer> <James> At !hill
10:24:03  <PublicServer> <V453000> just ... build it there?
10:24:25  <PublicServer> <V453000> nothing too complicated
10:24:31  <PublicServer> <V453000> for example
10:25:00  <PublicServer> ***  made screenshot at 00018780: http://ps.openttdcoop.org/publicserver/webcam/00018780.png
10:25:00  <PublicServer> <James> I see
10:25:29  <PublicServer> <V453000> there is no real reson why not to ... if there was a less steep way to get there, it might be nice for the look, but otherwise it is fine this way
10:25:59  <PublicServer> <V453000> nice hills for tropic eh :P
10:29:39  <PublicServer> <LolRol> bye
10:29:49  <PublicServer> <James> Bye
10:29:51  <PublicServer> <V453000> cya
10:29:58  <PublicServer> *** LolRol has left the game (leaving)
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10:37:24  *** ChanServ sets mode: +o KenjiE20
10:39:46  <PublicServer> *** V453000 has left the game (leaving)
10:39:50  <V453000> later :)
10:40:00  <PublicServer> ***  made screenshot at 0000409D: http://ps.openttdcoop.org/publicserver/webcam/0000409D.png
11:00:13  <PublicServer> *** James has left the game (leaving)
11:00:13  <PublicServer> *** Game paused (number of players)
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11:40:11  <SirRola> !password
11:40:11  <PublicServer> SirRola: pelvis
11:40:21  <PublicServer> *** Game still paused (number of players)
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11:41:52  <PublicServer> <LolRol> doesnt work
11:55:56  <PublicServer> <LolRol> i have read the wiki entry for SRNW twice  but i dont understand it
11:56:06  <PublicServer> <LolRol> perhaps later someone can explain me that
11:56:09  <PublicServer> <LolRol> afk
12:04:28  <PublicServer> *** Game paused (number of players)
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12:17:43  <V453000>  LolRol: trains are going around stations and they pick up cargo in the station that is free
12:17:45  <V453000> basically
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12:26:35  <V453000> !password
12:26:35  <PublicServer> V453000: speedy
12:26:48  <PublicServer> *** Game still paused (number of players)
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12:27:19  <PublicServer> *** Game still paused (number of players)
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12:27:37  <PublicServer> <V453000> hi
12:27:41  <PublicServer> <Chris Booth> hi
12:27:56  <PublicServer> <Chris Booth> I am so glad my boss doesn't come into my office
12:27:58  <PublicServer> <V453000> :D
12:29:45  <PublicServer> <Chris Booth> nice SRNW design
12:29:59  <PublicServer> <V453000> not mine after all :p
12:30:13  <PublicServer> <Chris Booth> not yours, mfbs?
12:30:17  <PublicServer> <V453000> no
12:30:23  <PublicServer> <V453000> nickmans afaik
12:30:31  <V453000> @ABR09
12:30:33  <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/
12:30:45  <PublicServer> <Chris Booth> ooh, it very compact
12:30:52  <V453000> http://blog.openttdcoop.org/2009/07/12/asynchronous-srnw-stations/
12:32:46  <PublicServer> <Chris Booth> yes nickmans
12:32:57  <PublicServer> <Chris Booth> they stack nicely aswell
12:33:08  <PublicServer> <V453000> yes, but that shouldnt be needed in this case
12:40:00  <PublicServer> ***  made screenshot at 00003897: http://ps.openttdcoop.org/publicserver/webcam/00003897.png
12:41:08  <PublicServer> *** LolRol has joined company #1
12:41:21  <PublicServer> <V453000> hi there
12:41:27  <PublicServer> <V453000> need help with srnw?
12:42:08  <planetmaker> who's LolRol?
12:42:17  <planetmaker> I don't see such nick in the IRC list
12:42:39  <V453000> SirRola:
12:42:54  <PublicServer> <LolRol> back
12:43:20  <PublicServer> <LolRol> yes
12:43:32  <PublicServer> <V453000> then come !there
12:44:04  <PublicServer> <V453000> see?
12:44:22  <PublicServer> <LolRol> yes
12:44:24  <PublicServer> <V453000> ok
12:44:26  <PublicServer> <Chris Booth> SRNW is just YAPF abuse
12:44:32  <PublicServer> <V453000> here we have some loop
12:44:38  <PublicServer> <V453000> and we want to service some industries
12:44:42  <PublicServer> <V453000> this be industries
12:44:56  <PublicServer> <LolRol> ok
12:45:02  <PublicServer> <V453000> the point is, we do not give trains order to go into the stations, but just to get out of the ring somehow
12:45:08  <PublicServer> <V453000> where the only path out is through the stations
12:45:53  <PublicServer> <V453000> you can see it cannot get out this way
12:46:00  <PublicServer> <LolRol> yes
12:46:08  <PublicServer> <V453000> so, we add a station
12:47:06  <PublicServer> <V453000> now this station makes the train stop
12:47:18  <PublicServer> <V453000> until the dummy train is full
12:47:30  <PublicServer> <LolRol> ok
12:47:36  <PublicServer> <Chris Booth> see the other one looping?
12:47:43  <PublicServer> <Chris Booth> it will not try and get into that station
12:47:46  <PublicServer> <V453000> when it is full, it unloads the cargo, the waiting train loads it and heads towards the exit
12:47:48  <PublicServer> <LolRol> yes
12:48:13  <PublicServer> <V453000> that is basically how it works
12:48:23  <PublicServer> <V453000> now you can add any amount of stations and it still works the same
12:48:25  <PublicServer> <V453000> no need to bother with orders
12:48:47  <PublicServer> <Chris Booth> generaly you need an overflow at the end o f the line
12:49:05  <PublicServer> <V453000> sure sure
12:49:07  <PublicServer> <Chris Booth> and to give the entrance a prior over the overflow
12:49:15  <PublicServer> <Chris Booth> but not needed for this example
12:49:21  <PublicServer> <LolRol> where is the overflow?
12:49:23  <PublicServer> <V453000> but that is just some train amount management, not how it really works :)
12:49:26  <PublicServer> <V453000> nowhere now
12:49:38  <PublicServer> <V453000> could be here for example
12:49:40  <PublicServer> <V453000> can vary
12:50:10  <PublicServer> <V453000> so when the SL entrance would have enough trains, trains would wait in the depot, giving flexible train amount
12:50:31  <PublicServer> <V453000> so the whole SL pretty much regulates itself, which is why it is called self-regulating ;)
12:51:23  <PublicServer> <V453000> you understand? :)
12:51:41  <PublicServer> <LolRol> a bit better
12:53:16  <PublicServer> <LolRol> but if the dummy train has for exmaple only one coal waggon and the otgher trains have 3 coal waggons how do it work?
12:53:54  <PublicServer> <LolRol> there is only the freight for one waggon
12:54:09  <PublicServer> <V453000> the dummy and "real" trains are equal
12:54:18  <PublicServer> *** V453000 has left the game (connection lost)
12:54:35  <V453000> and it works only for 1 cargo type in this state
12:54:36  <SirRola> so one station is for one freight type
12:54:46  <V453000> !password
12:54:46  <PublicServer> V453000: sprays
12:55:01  <PublicServer> ***  made screenshot at 00008453: http://ps.openttdcoop.org/publicserver/webcam/00008453.png
12:55:01  <V453000> one SL is for one cargo type
12:55:12  <V453000> for example this loop would service all lumber mills in the area
12:55:39  <PublicServer> *** Chris Booth has joined spectators
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12:56:32  <V453000> see some other games if you want to see some examples :) for example psg 121
12:56:39  <PublicServer> <LolRol> ok
12:56:53  <V453000> there are some other games, but this one is probably most exeplary
12:56:58  <V453000> *exemplary
12:57:17  <PublicServer> <LolRol> i now must leave, cu later
12:57:21  <PublicServer> <V453000> cya
12:57:31  <PublicServer> *** LolRol has left the game (leaving)
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12:57:36  <SirRola> ok so the
12:57:39  <SirRola> bye
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13:33:41  <MrD2DG> !password
13:33:41  <PublicServer> MrD2DG: sprays
13:34:21  <PublicServer> *** Game still paused (number of players)
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13:35:05  <PublicServer> <MrD2DG> Hi
13:35:08  <PublicServer> <TWerkhoven> ello
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13:40:13  <V453000> !password
13:40:13  <PublicServer> V453000: grovel
13:40:34  <PublicServer> <V453000> hi :p
13:40:34  <PublicServer> *** V453000 joined the game
13:40:35  <Chris_Booth_> yes Grovel bitch :P
13:40:38  <PublicServer> <TWerkhoven> ello
13:40:44  <PublicServer> <MrD2DG> Hi
13:41:58  <PublicServer> <V453000> nobody making plans? :(
13:42:10  <PublicServer> <MrD2DG> Cant think of anything :P
13:42:11  <TWerkhoven> just joined
13:42:26  <PublicServer> <MrD2DG> crash?
13:42:44  <Chris_Booth_> wasn't me
13:42:51  <PublicServer> *** Chris Booth joined the game
13:42:59  <PublicServer> <MrD2DG> Well obv you werent here :P
13:43:29  <PublicServer> <V453000> which one :p
13:43:40  <PublicServer> <MrD2DG> Well its gone now ;)
13:43:55  <PublicServer> <V453000> nobody ever seen any crashes here
13:44:09  <PublicServer> <MrD2DG> *cough* i have
13:44:15  <PublicServer> <V453000> ghosts
13:44:15  <PublicServer> <TWerkhoven> i saw the wrecks
13:44:23  <PublicServer> <Chris Booth> what crash?
13:44:29  <PublicServer> <MrD2DG> V covering up
13:44:31  <PublicServer> <V453000> I just crashed two trains ...
13:46:35  <PublicServer> <MrD2DG> Does the plan have to be related to this map?
13:46:45  <PublicServer> <Chris Booth> no
13:46:52  <PublicServer> <Chris Booth> just has to use this map
13:46:55  <PublicServer> <MrD2DG> :/
13:47:03  <PublicServer> <MrD2DG> So yes then...
13:47:25  <PublicServer> <V453000> lol how would you make a plan for this map that isnt related to the map
13:47:28  <PublicServer> *** TWerkhoven has left the game (leaving)
13:47:47  <TWerkhoven> airplanes-only ?
13:47:48  <TWerkhoven> ;)
13:47:52  <PublicServer> <MrD2DG> I could think of a plan for another climate :)
13:47:54  <PublicServer> <MrD2DG> :P
13:47:56  <PublicServer> <V453000> ......
13:48:17  <PublicServer> <MrD2DG> Which isnt possible here
13:48:44  <PublicServer> <V453000> I am really wondering how would you imagine solving a situation of having a plan for different climate here
13:49:01  <PublicServer> <Chris Booth> cheat in a new climate
13:49:01  <TWerkhoven> bbl
13:49:03  <PublicServer> <MrD2DG> It cant be solved...
13:49:24  <PublicServer> <MrD2DG> Just thought of something randomly
13:51:24  <PublicServer> <V453000> lol you really did go bankrupt on stable?
13:51:37  <PublicServer> <MrD2DG> Self-induced bankrupcy :)
13:51:49  <PublicServer> <MrD2DG> Couldnt be bothered so upgrade the network
13:53:09  <PublicServer> *** Chris Booth #1 has left the game (leaving)
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13:53:25  <PublicServer> <V453000> ? :o
13:53:59  <PublicServer> <MrD2DG> 2 plans now \o/
13:55:01  <PublicServer> ***  made screenshot at 0000913C: http://ps.openttdcoop.org/publicserver/webcam/0000913C.png
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13:56:02  <PublicServer> <Chris Booth> :d
13:56:26  <PublicServer> <V453000> omg transfers x.x
13:56:29  <PublicServer> <Chris Booth> yes
13:56:39  <PublicServer> <MrD2DG> :P
13:56:55  <PublicServer> <Chris Booth> we had SRWN last time, hadn't had transfers for ages
13:57:01  <PublicServer> <Chris Booth> thought it could be a winner
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13:57:38  <PublicServer> <V453000> well a pax srnw is completely different from cargo and transfers are dumb :p
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14:03:58  <PublicServer> <Chris Booth> I want to crash all of those locos!
14:04:04  <PublicServer> <MrD2DG> :P
14:07:46  <PublicServer> <MrD2DG> Default RV's only?
14:08:43  *** roboboy has joined #openttdcoop
14:08:52  <PublicServer> <V453000> sure, why not
14:09:00  <PublicServer> *** V453000 has left the game (connection lost)
14:09:04  <PublicServer> <MrD2DG> Got a plan but i think its too easy :/
14:09:10  <V453000> ._.
14:09:18  <V453000> too easy ... bring it on :p
14:09:29  <V453000> !password
14:09:30  <PublicServer> V453000: coiled
14:09:44  <PublicServer> <MrD2DG> Ill try to think of ways to make it harder before laying it out :)
14:09:47  <PublicServer> <Chris Booth> MrD2DG: any coop and be made hard
14:10:02  <PublicServer> ***  made screenshot at 00008B70: http://ps.openttdcoop.org/publicserver/webcam/00008B70.png
14:10:14  <V453000> !password
14:10:14  <PublicServer> V453000: hugged
14:11:08  <PublicServer> *** V453000 joined the game
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14:15:26  <PublicServer> <MrD2DG> Woah, whats with the thick lines in cargo payment rates
14:15:44  <PublicServer> <V453000> better graphs
14:15:56  <PublicServer> <V453000> or - better visible graphs
14:16:06  <PublicServer> <V453000> now all colours are easily visible
14:16:12  <PublicServer> <MrD2DG> Well its harder to see everything at once IMO
14:16:18  <PublicServer> <V453000> enlarge it?
14:16:28  <PublicServer> <MrD2DG> Oh
14:16:34  <PublicServer> <MrD2DG> Never, ever done that before :/
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14:26:18  <PublicServer> *** Game paused (number of players)
14:27:03  <V453000> !password
14:27:03  <PublicServer> V453000: parser
14:27:16  <PublicServer> *** Game still paused (number of players)
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14:40:02  <PublicServer> ***  made screenshot at 0000A8E8: http://ps.openttdcoop.org/publicserver/webcam/0000A8E8.png
14:53:04  <PublicServer> <V453000> hmm :o
14:53:18  <PublicServer> <MrD2DG> HArd enough?
14:53:32  <PublicServer> <V453000> well, jungle towns do not need water
14:53:36  <PublicServer> <MrD2DG> :/
14:53:42  <PublicServer> <V453000> and where is FPP expected to be?
14:53:56  <PublicServer> <MrD2DG> Just below Palembang
14:53:56  <Terkhen> those yetis sound annoying to say the least
14:54:04  <PublicServer> <V453000> oh, okay
14:54:14  <PublicServer> <MrD2DG> Can water towers still be funed in jungle toewns?
14:54:20  <PublicServer> <MrD2DG> *towns
14:54:20  <PublicServer> <V453000> no
14:54:22  <PublicServer> <MrD2DG> :/
14:54:24  <PublicServer> <V453000> only on desert tiles
14:54:40  <PublicServer> <MrD2DG> water only to desert then
14:54:42  <PublicServer> <V453000> but that is just a detail
14:54:56  <PublicServer> <V453000> I just hate transfering cargo to one spot and bringing it back again with other traffic
14:55:02  <PublicServer> ***  made screenshot at 0000C2F2: http://ps.openttdcoop.org/publicserver/webcam/0000C2F2.png
14:55:08  <PublicServer> <V453000> my feedback
14:55:18  <PublicServer> <V453000> btw vehicle limits can be increased as long as we dont lag out
14:55:30  <PublicServer> <MrD2DG> Hmm well i thought that would help to make it harder
14:55:31  <PublicServer> <MrD2DG> Ok
14:56:02  <PublicServer> <V453000> but it certainly is better than 4 stupid transfers on a single line :)
14:56:12  <PublicServer> <MrD2DG> :D
14:57:31  <PublicServer> <V453000> where I see a potential problem is that the land used for trains is just so very small :(
14:57:56  <PublicServer> <MrD2DG> Well its not my map :P But i chose that to make it harder
14:58:11  <PublicServer> <MrD2DG> Hmm it should be okay tunneling is allowed
14:59:27  <PublicServer> <MrD2DG> Ill allow half-tiles then
14:59:41  <PublicServer> <MrD2DG> Not that it makes much divverence
14:59:44  <PublicServer> <MrD2DG> *ff
14:59:47  <PublicServer> <V453000> well it does in the bottlenecks
14:59:58  <PublicServer> <MrD2DG> true
15:00:12  <PublicServer> <V453000> but I am rather wondering if you can amass enough food/goods on such a low area ... and btw you cant get rubber,farms, and fruit from desert
15:00:23  <PublicServer> <MrD2DG> RVs?
15:00:55  <PublicServer> <MrD2DG> I said transfers can be placed where ever
15:01:09  <PublicServer> <V453000> so you RV transfer from jungles to primaries, then you deliver it to food plant, then you transfer food to just another area (which could have been distributed from FPP) and then redistribute it to towns?
15:01:33  <PublicServer> <MrD2DG> Yeah :D
15:01:55  <PublicServer> <V453000> well, why not ... too much reasonless movement for me :)
15:02:35  <PublicServer> <MrD2DG> Helps to populate the network i think i mean the Food dist centre could be removed if it really is thta much of a problem
15:02:43  <PublicServer> <MrD2DG> But id like it to be uniform with water
15:03:01  <PublicServer> <V453000> I rather understand why to collect water at one point, but the food dist center is just moving it to different place from the FPP
15:03:55  <PublicServer> <MrD2DG> Hmm true well like i said it can be removed depending on what everyone thinks
15:03:57  <PublicServer> <V453000> you have many water supplies, but only one FPP
15:04:18  <PublicServer> *** V453000 has left the game (connection lost)
15:04:20  <PublicServer> *** Game paused (number of players)
15:04:27  <V453000> !password
15:04:27  <PublicServer> V453000: curtsy
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15:04:42  <PublicServer> *** Game still paused (number of players)
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15:05:02  <PublicServer> <V453000> though it would seem more reasonable to me to make multiple food distribution centers
15:05:18  <PublicServer> <MrD2DG> Isnt that even more transferring?
15:05:28  <PublicServer> <V453000> well it technically isnt
15:05:37  <PublicServer> <V453000> FPP->local food shed -> RVs to towns
15:05:45  <PublicServer> <MrD2DG> Well i guess its possible one for each region of something
15:06:00  <PublicServer> *** V453000 has left the game (connection lost)
15:06:02  <PublicServer> *** Game paused (number of players)
15:06:19  <V453000> !password
15:06:19  <PublicServer> V453000: curtsy
15:06:21  <V453000> mainly RVs do not go that far
15:06:22  <PublicServer> <MrD2DG> Connection issues? :P
15:06:42  <PublicServer> <MrD2DG> Well i wanted trains to be used as far as possible then RV's
15:06:44  <PublicServer> *** Game still paused (number of players)
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15:06:48  <PublicServer> <MrD2DG> as a last resort
15:07:18  <PublicServer> <V453000> that sounds reasonable
15:07:27  <PublicServer> <MrD2DG> 4 Food dist centres north south east west?
15:07:29  <PublicServer> *** V453000 has left the game (connection lost)
15:07:31  <PublicServer> *** Game paused (number of players)
15:07:44  <V453000> just near city clusters I think
15:07:56  <PublicServer> <MrD2DG> Oki
15:08:54  <PublicServer> *** Game still paused (number of players)
15:08:54  <PublicServer> *** Game unpaused (number of players)
15:08:57  <PublicServer> *** V453000 joined the game
15:10:03  <PublicServer> ***  made screenshot at 0000ACFA: http://ps.openttdcoop.org/publicserver/webcam/0000ACFA.png
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15:17:02  <wall-d> !password
15:17:02  <PublicServer> wall-d: jolted
15:17:15  <PublicServer> *** Wall-D joined the game
15:17:23  <PublicServer> <MrD2DG> Hi
15:17:34  <PublicServer> <V453000> elo :)
15:19:04  <PublicServer> <MrD2DG> Hmmi can only see one major bottleneck in the plan
15:25:03  <PublicServer> ***  made screenshot at 0000C4F5: http://ps.openttdcoop.org/publicserver/webcam/0000C4F5.png
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15:25:53  <PublicServer> <MrD2DG> Whats with the finace window thing?
15:26:03  <PublicServer> <MrD2DG> No income or expenses...
15:40:03  <PublicServer> ***  made screenshot at 00009AE7: http://ps.openttdcoop.org/publicserver/webcam/00009AE7.png
15:42:55  <V453000> hax
15:43:37  <PublicServer> <MrD2DG> :?
15:43:59  <V453000> finanxes
15:44:03  <V453000> *c
15:44:15  <PublicServer> <MrD2DG> So the finances window was hacked?
15:44:33  <V453000> yes
15:44:39  <PublicServer> <MrD2DG> Umm why?
15:44:42  <V453000> the same as trains already built but not available :p
15:44:52  <PublicServer> <MrD2DG> Oh
15:44:59  <V453000> messing with dates back and forth
15:45:51  <TWerkhoven> !password
15:45:51  <PublicServer> TWerkhoven: crabby
15:46:04  <TWerkhoven> crabby patty?
15:46:06  <PublicServer> *** TWerkhoven joined the game
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15:46:59  <PublicServer> <MrD2DG> Wha?
15:47:09  <PublicServer> <MrD2DG> Oh
15:47:11  <PublicServer> <MrD2DG> p/w
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16:00:00  <PublicServer> <V453000> hmm, there is also cargo aircraft :p
16:00:19  <PublicServer> <V453000> actually almost all of the planes :D
16:00:29  <PublicServer> <MrD2DG> Who are you talking to? :P
16:00:47  <PublicServer> <V453000> to the air, but there are not so many people who could use it to deliver food :p
16:01:13  <PublicServer> <MrD2DG> Too easy :)
16:01:23  <PublicServer> <V453000> as if RVs were hard :p
16:01:37  <PublicServer> <MrD2DG> True thats why they are limited :D
16:01:48  <PublicServer> <V453000> they are not limited
16:01:52  <PublicServer> <MrD2DG> Whats with that weird flashing stipe on some of the planes
16:01:56  <PublicServer> <MrD2DG> In my plan they are
16:01:58  <PublicServer> <V453000> any limits can be raised as game requires
16:02:00  <PublicServer> <V453000> oh :D
16:02:10  <PublicServer> <V453000> that is just a divider
16:02:16  <PublicServer> <V453000> the planes have multiple skins
16:02:26  <PublicServer> <MrD2DG> Oh
16:03:05  <PublicServer> *** Mazur joined the game
16:03:18  <PublicServer> <MrD2DG> Hi
16:06:51  <PublicServer> <Mazur> We guys are very, very silly, we know that, don't we?
16:06:59  <PublicServer> <V453000> nooo
16:07:05  <PublicServer> <MrD2DG> Huh?
16:07:35  <PublicServer> * V453000 is certainly not responsible for yetis in jungles.
16:07:53  <PublicServer> <Mazur> Yetis, weapons factories...
16:07:59  <PublicServer> <MrD2DG> :D
16:08:07  <PublicServer> <MrD2DG> V set the scenario
16:08:14  <PublicServer> <V453000> a weapon factory was in psg 191 too
16:08:40  <PublicServer> <Mazur> I remember, V.
16:09:08  <PublicServer> <Mazur> Staying in the desert is also silly, MrD2DG.
16:09:11  <PublicServer> <Mazur> :-)
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16:09:30  <PublicServer> <MrD2DG> Meh makes it harder :)
16:10:00  <PublicServer> <V453000> flat lands ;( boting
16:10:02  <PublicServer> <V453000> boring
16:10:03  <PublicServer> ***  made screenshot at 0001F6D9: http://ps.openttdcoop.org/publicserver/webcam/0001F6D9.png
16:10:08  <PublicServer> <V453000> mountains are for real men
16:10:10  <PublicServer> <MrD2DG> There is quite a lot of desert anyway
16:10:16  <PublicServer> <MrD2DG> :P
16:10:34  <PublicServer> <MrD2DG> Sick of mountains after Fugly Rails co.
16:10:40  <PublicServer> <V453000> ...
16:13:20  <PublicServer> *** Mazur has left the game (leaving)
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16:14:34  <Ramsus08191> !password
16:14:34  <PublicServer> Ramsus08191: hugged
16:14:54  <PublicServer> *** Ramsus08191 joined the game
16:15:09  <PublicServer> <Ramsus08191> Hello everyone
16:15:22  <MrD2DG> Hi
16:16:39  <PublicServer> <V453000> hi there
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16:19:13  *** ChanServ sets mode: +o mfb-
16:19:21  <mfb-> hi
16:19:31  <PublicServer> <MrD2DG> Hi
16:19:33  <PublicServer> *** mfb joined the game
16:19:37  <PublicServer> <Ramsus08191> hi
16:19:39  <PublicServer> <V453000> hi
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16:21:23  <PublicServer> <V453000> mfb: start a planning + voting stage?
16:22:06  <mfb-> both at the same time?
16:22:29  <PublicServer> <V453000> plans can be added during voting anyway
16:22:39  <PublicServer> <mfb> ok
16:24:47  <PublicServer> <mfb> nice SRNW station
16:25:00  <PublicServer> <V453000> from psg 149 times :)
16:25:04  <PublicServer> ***  made screenshot at 0001A2D1: http://ps.openttdcoop.org/publicserver/webcam/0001A2D1.png
16:25:16  <PublicServer> *** V453000 has left the game (connection lost)
16:25:24  <V453000> !password
16:25:24  <PublicServer> V453000: wither
16:26:17  <PublicServer> <mfb> many woods+lumber mills in your plan?
16:26:29  <PublicServer> *** V453000 #1 joined the game
16:26:40  <PublicServer> <V453000 #1> what do you mean?
16:26:46  <PublicServer> *** V453000 #1 has changed his/her name to V453000
16:27:26  <PublicServer> <mfb> how do we serve the lumber mills?
16:27:30  <PublicServer> <mfb> just local lines?
16:27:33  <PublicServer> <mfb> SRNW?
16:27:39  <PublicServer> <V453000> SRNW SLs
16:27:41  <PublicServer> <V453000> it is written there
16:27:48  <PublicServer> <mfb> oh right
16:28:02  <PublicServer> <mfb> seperate networks or one large? ;)
16:28:10  <PublicServer> <V453000> one large, why separate
16:28:31  <PublicServer> <V453000> only wood is srnw
16:28:33  <PublicServer> <V453000> rest is normal
16:28:57  <PublicServer> <mfb> same ML for both?
16:29:00  <PublicServer> *** V453000 has left the game (connection lost)
16:29:09  <PublicServer> <mfb> or just two seperate networks?
16:29:10  <V453000> of course, why not
16:29:13  <PublicServer> <mfb> ok
16:29:14  <V453000> one network
16:29:15  <PublicServer> <mfb> hmm
16:29:25  <PublicServer> <mfb> but with that high density of lumber mills...
16:29:28  <V453000> there is no downside to having them together
16:29:31  <PublicServer> <mfb> ML just for the overflow?
16:29:44  <V453000> the lumber mills have 225 production max
16:29:53  <V453000> each SL should have its own overflow
16:29:59  <V453000> as a normal srnw
16:30:03  <PublicServer> <mfb> to the ML
16:30:17  <PublicServer> <mfb> as we have a lot of drops
16:30:21  <V453000> !password
16:30:21  <PublicServer> V453000: wither
16:30:34  <V453000> ?
16:30:41  <PublicServer> <mfb> oh wait
16:30:45  <PublicServer> <mfb> just forget it
16:31:08  <PublicServer> <mfb> sawmill != lumber mill
16:31:29  <V453000> ahhh :D
16:31:57  <V453000> no sawmill in tropic :P
16:33:25  <PublicServer> *** V453000 joined the game
16:34:10  <Mazur> I know: I saw a lumber mill.
16:34:12  <PublicServer> <V453000> oh :D
16:34:18  <PublicServer> <V453000> you constructed a lumber mill?
16:34:24  <PublicServer> <mfb> why don't I see any finances in the window?
16:34:31  <PublicServer> <V453000> hacked
16:34:37  <PublicServer> <mfb> just the current money
16:34:39  <PublicServer> <mfb> ?
16:34:41  <PublicServer> <V453000> I think it should show later in game (after about 2040)
16:34:47  <PublicServer> <mfb> wtf
16:34:49  <PublicServer> <V453000> I was moving dates back and forth
16:34:51  <PublicServer> <MrD2DG> xD
16:35:27  <PublicServer> <MrD2DG> Oh there is a lumber mill
16:35:28  <V453000> @stage Planning + Voting
16:35:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG208 (r22466) | STAGE: Planning + Voting | www.openttdcoop.org | New players, use @quickstart and !help | English only"
16:36:05  <PublicServer> <V453000> :)
16:36:16  <PublicServer> <V453000> thanks :p
16:36:24  <PublicServer> <V453000> oh :D
16:36:26  <PublicServer> <V453000> my bad
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17:59:16  <V453000> !password
17:59:16  <PublicServer> V453000: bungle
17:59:34  <PublicServer> <V453000> hy
17:59:35  <PublicServer> *** V453000 joined the game
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18:09:42  <SirRola> !password
18:09:42  <PublicServer> SirRola: haling
18:09:45  <PublicServer> <Chris Booth> hi
18:09:51  <PublicServer> <Chris Booth> no vote for me
18:10:05  <PublicServer> ***  made screenshot at 00002CA1: http://ps.openttdcoop.org/publicserver/webcam/00002CA1.png
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18:10:58  <PublicServer> <V453000> surprised?
18:11:06  <SirRola> !password
18:11:06  <PublicServer> SirRola: haling
18:11:08  <PublicServer> <V453000> sorry but transfers are just stupid
18:11:10  <PublicServer> <Chris Booth> yes
18:11:22  <PublicServer> *** SirRola joined the game
18:11:26  <PublicServer> <Chris Booth> but they are different
18:11:28  <PublicServer> <Chris Booth> and SRNW again
18:11:28  <SirRola> hi
18:11:30  <PublicServer> <V453000> no hubs, no interesting stations
18:11:36  <PublicServer> <V453000> hi
18:11:54  <PublicServer> <V453000> do you really think a pax srnw is similar to cargo srnw? :)
18:12:18  <PublicServer> <Chris Booth> same concept
18:12:32  <PublicServer> <V453000> well not entirelz
18:12:34  <PublicServer> <V453000> y
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18:13:58  <PublicServer> <Chris Booth> I know, I am just being picky
18:14:08  <PublicServer> <V453000> :P I know you arent that dumb
18:14:27  <PublicServer> <Chris Booth> and it beter than MrD2DGs plan
18:14:34  <PublicServer> <Chris Booth> which should get 0 votes
18:15:18  <PublicServer> <V453000> that isnt so bad
18:15:28  <PublicServer> <Chris Booth> its silly
18:15:34  <PublicServer> <V453000> undoubtedlz
18:15:36  <PublicServer> <V453000> y
18:15:38  <PublicServer> <V453000> damn keyboard
18:15:53  <PublicServer> <Chris Booth> got a qwery or qwertz?
18:15:56  <PublicServer> <V453000> randomly swapping between CS and EN and I already have no clue which one I am using atm
18:15:58  <PublicServer> <V453000> yeah
18:16:01  <PublicServer> <V453000> both
18:16:05  <PublicServer> <V453000> that is the problem
18:16:31  <PublicServer> <Chris Booth> wort is qwerty with wrong country map, like USA/UK
18:16:37  <PublicServer> <Chris Booth> all the symbols move
18:16:48  <PublicServer> <V453000> I was used to QWERTY but this fucking czech edition of W7 just automatically sets QWERTZ and it cannot be deleted ...
18:16:50  <PublicServer> <Chris Booth> its a pain wen programming
18:17:05  <PublicServer> <Chris Booth> it can, very easy
18:17:10  <wall-d> ever seen a belgian keyboard?
18:17:13  <PublicServer> <V453000> :D
18:17:23  <PublicServer> <V453000> how then ... the "remove" button is greyed out ._.
18:17:33  <PublicServer> <V453000> my IT freak friends didnt know
18:18:09  <hylje_> trolling
18:18:44  <PublicServer> <Chris Booth> aaah you need to add 2 keyboard layouts
18:18:52  <PublicServer> <Chris Booth> then let win install the new one
18:19:02  <PublicServer> <Chris Booth> once you install it you can then delete the old one
18:19:22  <KenjiE20> CP => clock, lang -> change keyboards
18:19:28  <PublicServer> <V453000> yes
18:19:30  <PublicServer> <Chris Booth> http://dl.dropbox.com/u/7429567/win7%20keyboard.png
18:19:36  <PublicServer> <Chris Booth> like that link says
18:19:38  <PublicServer> <V453000> and when I want to remove the CZ qwerz it just refuses
18:19:41  <KenjiE20> add EN UK
18:19:52  <KenjiE20> then remove the CZ onr
18:19:53  <KenjiE20> one*
18:19:53  <V453000> I have that
18:19:56  <PublicServer> <Chris Booth> it will never stop you deleting a layout
18:20:04  <KenjiE20> yes it will
18:20:08  <KenjiE20> when there's only one
18:20:18  <PublicServer> <Chris Booth> yes, but when you have 2
18:20:24  <PublicServer> <Chris Booth> and windows has the key map for both
18:20:26  <PublicServer> <Chris Booth> then you can delete one
18:20:31  <KenjiE20> then it'll stop you removing the default one
18:20:32  <V453000> I can remove czech QWERTY, I can remove english keyboards, but I cannot remove czech QWERTZ
18:20:44  <PublicServer> <Chris Booth> it will only not let you delete on if you have only 1 or the n2d isn't installed
18:21:08  <PublicServer> <SirRola> what about ships - a  network of canals
18:21:34  <V453000> ohhh
18:21:41  <V453000> what a fucking ... :D thanks, worked
18:21:49  <Chris_Booth_> lol
18:21:53  <V453000> who the hell came up with this
18:22:08  <KenjiE20> the keyboard bit has not changed since NT
18:22:12  <mfb-> ships are a bit slow :/
18:22:23  <V453000> awesome, I migtht start writing like a human in a few days maybe
18:22:30  <KenjiE20> hehe
18:22:37  <V453000> k not :D
18:22:38  <Chris_Booth_> KenjiE20 most things haven't change since NT only a few guis
18:22:41  <KenjiE20> V you never type like a huma
18:22:45  <KenjiE20> human*
18:22:52  <V453000> yeti?
18:22:55  <KenjiE20> :)
18:23:09  <Chris_Booth_> you type like big foot V453000
18:23:11  <KenjiE20> Chris_Booth_: font's hadn't changed since 2.1 is has now thoug :p
18:23:19  <KenjiE20> 3.1*
18:23:19  <V453000> yeti is bigfoot, isnt it? :)
18:23:29  <KenjiE20> yeti is an alpine bigfoot
18:23:35  <V453000> oooh, special bigfoot :D
18:23:36  <Chris_Booth_> yes
18:23:44  <KenjiE20> bigfoot is just forest
18:23:46  <V453000> bigfoot smallbrain
18:23:54  <V453000> <-
18:23:55  <KenjiE20> bigfoot small mouth :p
18:25:05  <PublicServer> ***  made screenshot at 00009345: http://ps.openttdcoop.org/publicserver/webcam/00009345.png
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18:27:57  <PublicServer> <V453000> oh you removed it :o
18:28:39  <PublicServer> <SirRola> i have a n idea for SRNW station
18:29:09  <PublicServer> <SirRola> if the dummy train carry the double cargo
18:29:15  <PublicServer> <SirRola> of normal trains
18:29:36  <Chris_Booth_> what my plan V453000 ?
18:29:39  <PublicServer> <V453000> yes
18:29:41  <Chris_Booth_> I thought it was shit
18:29:43  <PublicServer> <V453000> :o
18:29:45  <PublicServer> <V453000> well it was :)
18:29:47  <Chris_Booth_> and a waste of space
18:30:09  <PublicServer> <V453000> SirRola: yes, that is the most common approach to stations - see some SRNW games :)
18:30:52  <PublicServer> <SirRola> and there two platforms for pickup wich are not parallel but one after another two trains can be served in parallel but are driving one after the other one
18:31:36  <V453000> why would you do that though ? :)
18:31:50  <PublicServer> <V453000> apart from the thing that it would probably make some problems
18:31:53  <mfb-> ?
18:32:04  <mfb-> just build a test station :p
18:32:33  <mfb-> I think you might get problems with loading dummy train <-> loading network train
18:32:36  <PublicServer> <SirRola> perhaps you could help me a bit i am a newb
18:32:50  <PublicServer> <SirRola> but ill giv it a try
18:35:00  <Chris_Booth_> there is an easy way to make 2 platforms
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18:35:37  <PublicServer> <V453000> ofc is :)
18:36:03  <PublicServer> <V453000> but he wants to make trains go in one after another instead of together
18:36:13  <Chris_Booth_> hhhm
18:36:33  <Chris_Booth_> can't see that working
18:36:39  <PublicServer> <V453000> which will probably not be optimal :) but I want to see the idea
18:36:49  <PublicServer> *** Chris Booth joined the game
18:37:59  <PublicServer> <Chris Booth> Jayapura mines is easyest way to make 2 tracks
18:38:50  <PublicServer> <V453000> ye
18:39:10  <PublicServer> <Chris Booth> no CHIPs?
18:39:12  <PublicServer> <V453000> thing is that the more platforms the slower the stations is :(
18:39:18  <PublicServer> <V453000> no, doesnt work with tropic too well
18:39:26  <PublicServer> <V453000> majority of cargoes doesnt show
18:40:00  <PublicServer> <V453000> only oil goods and food afaik
18:40:04  <PublicServer> <Chris Booth> the load rate is slower for the dummy, but same speed for entrance
18:40:06  <PublicServer> ***  made screenshot at 00006213: http://ps.openttdcoop.org/publicserver/webcam/00006213.png
18:40:20  <PublicServer> <V453000> well, yes
18:40:54  <PublicServer> <V453000> but if you make a separate dummy eventually with a NOT, then it doesnt lengthen dummy loading times nor train time to station
18:41:18  <PublicServer> <V453000> it just takes space and is more universal :)
18:41:34  <PublicServer> <V453000> needs this
18:42:33  <PublicServer> <Chris Booth> that also works
18:42:38  <PublicServer> <Chris Booth> but needs more trians
18:42:41  <PublicServer> <Chris Booth> and more room
18:43:22  <PublicServer> <V453000> I think the nickman style is best for lumber mills here
18:43:28  <PublicServer> <V453000> we dont need high capacity but space :)
18:43:30  <PublicServer> <Chris Booth> but would be nice to have more than 1 station in the game
18:43:38  <PublicServer> <Chris Booth> 300 nickman station is boring
18:44:00  <PublicServer> <V453000> sure, but then just make it with 1 train instead of 2 :p
18:44:34  <PublicServer> <V453000> see? the diamond mine doesnt like it
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18:46:15  <PublicServer> <Chris Booth> lies!
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18:47:39  <PublicServer> <Chris Booth> SirRola why 2 stations?
18:47:45  <PublicServer> <Chris Booth> you need to use only 1
18:51:21  <PublicServer> *** mfb joined the game
18:52:00  <PublicServer> <Chris Booth> dinner time
18:52:05  <PublicServer> <Chris Booth> I am off now
18:52:07  <PublicServer> <Chris Booth> toodles
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18:53:26  <PublicServer> <mfb> not just one station?
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19:00:07  <PublicServer> <SirRola> what do you think?
19:00:49  <PublicServer> <mfb> why do you have two stations there?
19:01:12  <PublicServer> <SirRola> i dont know
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19:01:58  <PublicServer> <mfb> trains enter too quick
19:02:58  <PublicServer> <SirRola> and what does that mean, sorry but today is the first time i saw a SRNW station
19:03:20  <PublicServer> <mfb> the dummy train must start unloading before other trains start loading
19:03:34  <PublicServer> <SirRola> ah ok
19:04:07  <PublicServer> <mfb> maybe that to avoid the curve
19:04:39  <PublicServer> <mfb> no
19:04:43  <PublicServer> <mfb> train is too slow anyway
19:05:44  <PublicServer> *** mfb has left the game (leaving)
19:10:06  <PublicServer> ***  made screenshot at 00008819: http://ps.openttdcoop.org/publicserver/webcam/00008819.png
19:13:17  <SirRola> does the server make the screenshots automatically?
19:13:35  <MrD2DG> Yep
19:13:55  <SirRola> an how its calculated where?
19:14:00  <KenjiE20> same time as pwd changes iirc
19:14:02  <KenjiE20> magic
19:14:05  <MrD2DG> :P
19:14:06  <V453000> last action
19:14:09  <SirRola> ah ok
19:15:46  <SirRola> is there any advantage in my station design with two platforms?
19:16:41  <PublicServer> <V453000> no, mainly it doesnt work for 2 cargoes
19:17:35  <SirRola> yep
19:18:14  <SirRola> because  there could be waiting two trains with the same cargotype
19:18:40  <PublicServer> <V453000> pretty much
19:18:52  <PublicServer> <V453000> just face it that there is 1 cargo only. :)
19:18:52  <SirRola> and if it's only for one cargo?
19:19:08  <PublicServer> <V453000> if it is for one cargo then it is ... about fine
19:19:59  <SirRola> are two trains loading at the same time on different platforms loaded faster?
19:20:18  <PublicServer> <V453000> ?
19:20:40  <PublicServer> <V453000> you mean if the two came at the same time
19:20:55  <PublicServer> <V453000> of course that would be faster :)
19:25:00  <MrD2DG> !password
19:25:00  <PublicServer> MrD2DG: swoons
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19:25:22  <PublicServer> <MrD2DG> :O 2 plans now
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19:39:58  <PublicServer> <Mazur> Why did CB remove his plan?
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19:40:10  <PublicServer> <V453000> realized it is bad
19:40:14  <Mazur> k
19:40:32  <PublicServer> <MrD2DG> Did he actually say that? :P
19:41:14  <PublicServer> <V453000> more than that :p
19:41:28  <PublicServer> <V453000> but he also said your plan is silly and shouldnt get any votes
19:41:34  <PublicServer> <MrD2DG> :'(
19:41:53  <PublicServer> <SirRola> can someone of you look at the orders of the trains of nickmans srnw station
19:42:19  <PublicServer> <SirRola> i messed up when cloned the orders
19:42:41  <PublicServer> <MrD2DG> You forgot timetabling?
19:43:21  <PublicServer> <SirRola> yes ???
19:43:37  <PublicServer> <V453000> how could you ever screw up orders when cloning trains
19:43:51  <PublicServer> <MrD2DG> Probably shared orders then forgot to unshare
19:43:57  <PublicServer> <SirRola> yes
19:44:00  <PublicServer> <SirRola> thats it
19:44:18  <PublicServer> <V453000> MrD2DG: that is not cloning ..
19:44:25  <PublicServer> <MrD2DG> I mean when you clone
19:44:52  <PublicServer> <SirRola> but i had two adapt the orders for my station
19:45:04  <PublicServer> <MrD2DG> He cloned your train and when he changed the orders for his he messed yours up to as the trains were cloned using ctrl
19:45:19  <PublicServer> <SirRola> exactly
19:45:21  <PublicServer> <MrD2DG> Hows that not cloning?
19:45:45  <V453000> well when you share orders you obviously expect both trains to remain the same
19:46:35  <PublicServer> <MrD2DG> True but sometimes i get so used to using ctrl+click to clone trains of the same type i do it to other categories by accident
19:47:02  <V453000> dont even say that x.x
19:47:08  <PublicServer> <MrD2DG> :D
19:47:10  <PublicServer> <SirRola> can you explain me what do you have meant with timetable
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19:47:36  <PublicServer> <MrD2DG> I think the wait time was around 15 days or something
19:51:18  <PublicServer> <SirRola> i s it now right again?
19:52:26  <PublicServer> <V453000> yes I fixed it
19:52:46  <PublicServer> <V453000> when you open vehicle order list, top right corner has "Timetable" button
19:55:06  <PublicServer> ***  made screenshot at 00009015: http://ps.openttdcoop.org/publicserver/webcam/00009015.png
19:57:13  <PublicServer> <MrD2DG> Only 1 vote now?
19:58:49  <PublicServer> <V453000> :D
19:59:23  <PublicServer> <MrD2DG> ...that means you lost a vote :P
19:59:47  <PublicServer> <V453000> obviously not so convinced one anyway
19:59:56  <PublicServer> <V453000> votes from people who dont want to play it are useless
20:00:04  <PublicServer> <MrD2DG> True
20:02:50  <mfb-> hmm
20:02:59  <mfb-> good point
20:03:16  <PublicServer> *** mfb joined the game
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20:03:21  <PublicServer> <MrD2DG> xD
20:03:27  <mfb-> no time next week
20:03:45  <PublicServer> <MrD2DG> So errr now we're equal
20:04:34  <PublicServer> <V453000> LOL
20:05:46  <Mazur> I realised I was still too busy with other stuff and possibly won;t play again, this game.
20:06:16  <PublicServer> <MrD2DG> Hmm tbh i think a simple connect everything and expand game would be good :D
20:06:30  <PublicServer> <V453000> chaos you mean
20:06:44  <PublicServer> <V453000> which reminds me of a word banned
20:06:54  <PublicServer> <MrD2DG> :P Not chaos obviously the drop locations etc would be set
20:06:58  <PublicServer> <MrD2DG> Its been done before...
20:07:06  <PublicServer> <V453000> yes
20:07:08  <PublicServer> <V453000> banned
20:07:27  <PublicServer> <V453000> unless ML shape is exactly specified it is chaos
20:07:45  <PublicServer> <MrD2DG> hmm
20:08:18  <PublicServer> <MrD2DG> Is this trainset new?
20:08:23  <PublicServer> <V453000> yes
20:08:31  <PublicServer> <MrD2DG> Nice :D
20:08:31  <PublicServer> <V453000> about 6 years
20:08:33  <PublicServer> <MrD2DG> :/
20:08:39  <PublicServer> <MrD2DG> Not on bananas?
20:08:43  <PublicServer> <V453000> on just 2007
20:08:55  <PublicServer> <V453000> no, no bananas
20:09:06  <PublicServer> <MrD2DG> Damn, would make a nice change on stable
20:10:07  <PublicServer> ***  made screenshot at 00009013: http://ps.openttdcoop.org/publicserver/webcam/00009013.png
20:10:12  <PublicServer> <V453000> not really
20:10:22  <PublicServer> <MrD2DG> Why not?
20:10:24  <PublicServer> <V453000> not very good to play
20:10:35  <PublicServer> <V453000> you get a strong engine in 1934 and then in 1990
20:10:38  <PublicServer> <V453000> not in tropic
20:10:53  <PublicServer> <MrD2DG> Oh
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20:11:30  <PublicServer> <V453000> and there are some wagon issues, wagons from early ages are as long as the modern ones ... but steamers in the beginning are longer
20:11:35  <PublicServer> <V453000> so you are missing wagons later
20:11:47  <PublicServer> <MrD2DG> :/
20:12:04  <PublicServer> <V453000> that can be solve just by adding a set with short wagons, but nobody will use them in the early ages since they have lower capacity ofc
20:12:06  <PublicServer> <V453000> and ever
20:12:13  <PublicServer> <V453000> everyone would just be angry and surprised
20:12:15  <PublicServer> <MrD2DG> :P
20:12:39  <PublicServer> <V453000> but still, stable is fine ...
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20:45:28  <PublicServer> <MrD2DG> O soz was brb
20:45:42  <PublicServer> <MrD2DG> Seems okay to me
20:46:08  <PublicServer> <MrD2DG> 3rd train has to wait a while though...
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20:48:20  <V453000> ok :) ABR10 is out
20:49:06  <Webster> 1 new tweet(s): openttdcoop New post: Advanced Building Revue 10: Invisible Hubs http://bit.ly/lsk0jD, 33 seconds ago via #openttdcoop Blog. (76389761044066304)
20:49:57  <V453000> typos and engrysh language error reports welcome :P
20:49:58  <MrD2DG> Revue?
20:50:09  <MrD2DG> Is that the same as Review
20:50:25  <V453000> I don't think it is the same
20:50:43  <MrD2DG> Well I've never seen the word Revue in my life :P
20:50:45  <Mazur> No, it is not the same, but it is what V453000 jokingly referred to.
20:50:46  <V453000> I think review is something that reviews some event, and revue is something that comes once in a while ... at least that is what I think
20:51:10  <MrD2DG> Oh
20:51:11  <V453000> @dict Revue
20:51:12  <Webster> V453000: wn: revue n : a variety show with topical sketches and songs and dancing and comedians [syn: {review}]
20:51:19  <MrD2DG> xD
20:51:20  <Mazur> A Revue is a stage show: acrobats, jugglers, magic act, comedian.
20:51:29  <V453000> guess that fits :)
20:51:33  <MrD2DG> :P
20:51:40  <V453000> magic act ... :D
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20:53:07  <Webster> 1 new tweet(s): openttdcoop Post Edited: Advanced Building Revue 10: Invisible Hubs http://bit.ly/lsk0jD, 32 seconds ago via #openttdcoop Blog. (76390774727647234)
20:53:07  <Mazur> A review is a verbal or written evalution of some thing under scrutiny.
20:53:30  <V453000> yes, which is what it isn't
20:53:35  <V453000> I guess
20:53:53  <Mazur> @dict review
20:53:54  <Webster> Mazur: wn: review n 1: a new appraisal or evaluation [syn: {reappraisal}, {revaluation}, {reassessment}] 2: an essay or article that gives a critical evaluation (as of a book or play) [syn: {critique}, {critical review}, {review article}] 3: a subsequent examination of a patient for the purpose of monitoring earlier treatment [syn: {follow-up}, {followup}, {reexamination}] 4: (accounting) a service (4 more messages)
20:54:06  <V453000> yep
20:54:09  <MrD2DG> Isnt it an evaluation of building technique or something though?
20:54:20  <Mazur> Exactly.
20:54:27  <V453000> no it is a magical act. :P
20:54:37  <MrD2DG> But theres no dancing or singing :D
20:54:47  <Mazur> And you are the ventriloquist dummy?
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20:54:54  <MrD2DG> xD
20:54:55  <V453000> yes
20:55:05  <V453000> two actually
20:55:36  <Mazur> Achmed the dead torrorist and Walter?
20:56:13  <MrD2DG> Wait isnt an invisible hub just a bad hub?
20:56:21  <MrD2DG> Those bridges look looooooong
20:57:29  <V453000> now tell me what is bad about long bridges :)
20:57:36  <V453000> if they are in sufficient quantity
20:57:59  <V453000> but if you consider it bad ... :)
20:58:02  <MrD2DG> Too many bridges = spam
20:58:06  <MrD2DG> Ugly spam
20:58:25  <V453000> k, use tunnels
20:58:36  <MrD2DG> Fair enough :)
20:58:38  <V453000> or do not use the hubs at all, I don't care
21:00:12  <V453000> btw spam usually has no gain, this does
21:01:28  <MrD2DG> Im not insulting the concept i think that tunneled version looks very nice but just that IMO too many bridges covering something just becomes annoying
21:02:18  <V453000> looks fun to me :)
21:03:56  <MrD2DG> Didnt you get annoyed in the stable when someone built bridges all over your SLH? :P
21:04:03  <TWerkhoven> turn on bridge transparancy and look at the trains jumpin over all the other trains
21:04:20  <V453000> :D
21:04:56  <V453000> the tunnel version for sure looks more sophisticated, but the bridges are much more flexible and here every tile can matter
21:05:23  <MrD2DG> Thats true
21:05:32  <TWerkhoven> on stable its an issue because you may have trouble expanding because you cannot touch their bridges
21:05:39  <V453000> stable is bullshit
21:05:44  <TWerkhoven> that doesnt apply to ps
21:05:45  <MrD2DG> xD
21:05:49  <V453000> hub building doesnt apply there
21:05:53  <TWerkhoven> true
21:06:02  <TWerkhoven> not  even the coop gets too big there
21:06:16  <V453000> even stable coop is just an imitation of PS
21:06:21  <V453000> nowhere near it really
21:06:29  <TWerkhoven> showcase
21:06:35  <MrD2DG> True but its a nice place to practice things
21:06:47  <V453000> well I prefer people building Their stuff instead of trying to coop
21:06:53  <MrD2DG> IS
21:06:56  <MrD2DG> *cough*
21:07:03  <TWerkhoven> lol
21:08:29  <TWerkhoven> ppl build coop because its a good versatile way
21:08:53  <V453000> then let's do it here :P
21:08:54  <TWerkhoven> if a bit complicated for the actual usage of the junctions used there
21:09:04  <MrD2DG> I know but its just because V basically said the opposite in his IS arguement :P
21:09:15  <V453000> hm?
21:09:27  <TWerkhoven> true enough, but what if theres no active game?
21:09:40  <V453000> when did it happen that here was no game
21:10:04  <TWerkhoven> i mean mm/planning/voting stage, and the last few days of active games
21:10:09  <V453000> ah
21:10:15  <V453000> well, true
21:10:15  <TWerkhoven> nothing much building seems to be going on during those times
21:10:27  <V453000> but still :) you do not have to build the same all the time ;)
21:10:34  <TWerkhoven> true enough
21:11:03  <V453000> I do not say it is bad to even practice the same stuff on stable, but you just cannot practice it too well there :)
21:11:20  <MrD2DG> thats true
21:12:06  <mfb-> small designs should be fine
21:12:14  <mfb-> a LLL_RRR 4way-hub is not
21:12:16  <V453000> rather pieces of hubs, like mergers
21:12:25  <V453000> well even LLLLLRRRR
21:12:29  <V453000> if you manage to do it there
21:12:41  <mfb-> :p
21:12:42  <V453000> but the problem is that you basically never build the hub from a scratch
21:12:51  <MrD2DG> Wha?
21:13:14  <V453000> you never have free space and say "ok here I build LLL_RRR hub now
21:13:19  <MrD2DG> Oh
21:13:24  <V453000> you usually expand L_R
21:13:29  <MrD2DG> Well at the start you do just no money :P
21:13:33  <V453000> which makes a total difference
21:14:02  <TWerkhoven> but on ps llrr hubs get expanded to llllrrrr and such, and not completely rebuilt as such from scratch
21:14:22  <mfb-> but they are designed to get expanded
21:14:28  <mfb-> (hopefully)
21:14:31  <MrD2DG> xD
21:15:30  <V453000> TWerkhoven: sure, but the conditions are different :)
21:15:52  <V453000> the original conditions when building the first version, that is
21:19:56  <TWerkhoven> you mean that on stable it isnt all to all straight away?
21:20:39  <V453000> kind of :)
21:21:43  <V453000> building a hub right away in it's full size such as LLL_RRR is on one part easier, and on the other part it allows to make it look much more systematic, therefore applying theories around which ABR is built is actually possible
21:22:38  <V453000> of course it partially applies for building from L_R, but that adds the point where you need to expect how is the hub going to evolve later, which can mess it up severely
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21:26:12  <MrD2DG> AFK
21:30:55  <TWerkhoven> time for bed
21:31:09  <TWerkhoven> lets hope the wee one doesn't keep us up from midnight onwards again
21:31:43  <V453000> :P
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21:32:10  <Mazur> I usually wee before going to sleep, much more efficient.
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22:10:09  <PublicServer> ***  made screenshot at 00009213: http://ps.openttdcoop.org/publicserver/webcam/00009213.png
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22:18:24  <Webster> Latest update from blog: Advanced Building Revue 10: Invisible Hubs <http://blog.openttdcoop.org/2011/06/02/advanced-building-revue-10-invisible-hubs/>
22:18:37  *** Mark has joined #openttdcoop
22:18:51  <Mark> hiya
22:19:06  <Chris_Booth> hi Ma
22:20:55  <MrD2DG> back
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22:26:38  <Chris_Booth> that was a waste of 10 mins of my life
22:26:47  <Chris_Booth> worst ABR ever
22:28:00  <Chris_Booth> MrD2DG what happened to your plan?
22:28:26  <MrD2DG> Went to hell :)
22:28:39  <MrD2DG> Apparently you said it didnt deserve nay votes anyway >_>
22:29:18  <Chris_Booth> I did, but when am I right?
22:29:32  <MrD2DG> So true :)
22:30:07  <MrD2DG> Plan was kinda shit anyway (better than yours) but still shit :D
22:30:19  <Chris_Booth> much better than mine
22:30:47  <MrD2DG> So V wins by default, because I dont see any more plans coming...
22:31:24  <Chris_Booth> realy?
22:31:33  <Chris_Booth> thats not how it works
22:32:01  <MrD2DG> Well if theres only one plan to choose from how can it now win? :P
22:32:08  <MrD2DG> *not
22:32:39  <Chris_Booth> I was thinking of a boost game
22:32:47  <MrD2DG> Boost game?
22:32:48  <Chris_Booth> taking oil and boosting it
22:32:59  <Chris_Booth> eat one cargo, getting max production of goods
22:33:07  <MrD2DG> Oh
22:33:35  <MrD2DG> Sounds okay to me
22:34:51  <Chris_Booth> will build it tomorrow
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22:55:16  *** Chris_Booth_ is now known as Chris_Booth
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23:08:58  <V453000> !password
23:08:58  <PublicServer> V453000: boiler
23:10:34  <V453000> !password
23:10:34  <PublicServer> V453000: boiler
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23:45:53  *** wall-d has joined #openttdcoop
23:47:00  <wall-d> hi @ all
23:48:05  <wall-d> !password
23:48:05  <PublicServer> wall-d: boiler
23:48:56  <wall-d> server offline?

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