Log for #openttdcoop on 9th June 2011:
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00:01:02  <Chris_Booth[LP]> planetmaker: !! doesn't show in server
00:01:09  <Chris_Booth[LP]>     !!NETWORK PLAN!!
00:01:20  <Chris_Booth[LP]> not even with space
00:01:23  <Chris_Booth[LP]> . !!NETWORK PLAN!!
00:01:52  <planetmaker> he, right
00:02:13  <Chris_Booth> ! is a great way to not get seen by IRC in server or by server in IRC
00:03:52  <Chris_Booth> ok i am off for tonight
00:03:55  <Chris_Booth> good night all
00:03:59  <NCommander> Well, I finally get it (sorta). P
00:04:01  <NCommander> Chris_Booth: have a nice night
00:04:03  <PublicServer> *** Chris Booth has left the game (leaving)
00:04:03  <PublicServer> *** Game paused (number of players)
00:04:13  <Chris_Booth> I will not I have to be up in 5 hours
00:04:18  <Chris_Booth> kinda lost track of time
00:04:28  <PublicServer> <NCommander> :-/
00:04:35  <PublicServer> *** NCommander has left the game (leaving)
00:05:22  <Chris_Booth> sorry didn't meant to sound rude
00:06:34  <NCommander> I should probably go to slepe myself
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00:42:31  * NCommander is kinda depressed that he can't find a OpenTTD game he wants to play :-/
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11:26:22  <Khaos_Raider> hi
11:32:35  <Chris_Booth> hi Khaos_Raider
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11:47:31  <NCommander> is it me, or is the game change the way ships work to be very hard to be profittable
11:48:11  <planetmaker> might be. purchase and running costs are configurable
11:48:27  <planetmaker> but do you talk about this server or our welcome server?
11:48:42  <planetmaker> I guess... welcome server ;-)
11:51:17  <planetmaker> NCommander, there are two different servers. This is the channel for the (main) coop server. The channel for the welcome / stable server is #openttdcoop.stable
11:57:12  <NCommander> oh
11:58:56  <planetmaker> actually there are more different servers ;-)
11:58:59  <planetmaker> but well :-P
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12:01:46  <V453000> Khaos_Raider: read @@quickstart
12:01:47  <Webster> Quickstart - #openttdcoop Wiki -
12:01:52  <V453000> you will find there everything you need
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12:03:08  <planetmaker> :|
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12:47:08  <NCommander> I got to say, looking at some of these creations, my mind is effectively blown
12:50:29  <V453000> :D
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12:50:58  <NCommander> I hope playing co-op will help me become a better player
12:51:50  <V453000> most likely
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13:03:58  <NCommander> I do like all the newgrfs that make road vechiles usable
13:04:40  <V453000> arent they without newgrfs?
13:05:52  <NCommander> they're extremely slow
13:06:04  <NCommander> So they can't be used expect for very short distances
13:10:20  <V453000> well, using long distance road vehicles sucks
13:12:24  <PublicServer> *** Game still paused (number of players)
13:12:26  <PublicServer> *** Chris Booth joined the game
13:12:45  * NCommander is currently running through the tutorial scenario again
13:13:25  <PublicServer> *** Chris Booth has left the game (leaving)
13:15:13  <NCommander> So I know terminius stations are bad, but what about Drive-thru stations?
13:15:59  <Chris_Booth> anything with that about of PBS is bad
13:16:16  <NCommander> PBS?
13:16:29  <KenjiE20> @psgsave 171
13:16:29  <Webster> PSG 171 Archive entry;
13:16:51  <KenjiE20> oh wait that kind of drive thru
13:17:11  <V453000> 171 is a RV game afaik
13:17:29  <KenjiE20> it is, so pertinent to the convo before hand :p
13:18:01  <NCommander> Er, no, I me drive through rail stations (that's what the official manual refers to them as)
13:18:20  <KenjiE20> yeah, normally refered to as RoRo
13:18:40  <NCommander> No, Ro-Ro is different. This is a station that strades the mainline, I posted a pic
13:18:56  <KenjiE20> it's still roro
13:19:08  <NCommander> oh
13:19:15  <KenjiE20> @roro
13:19:15  <Webster> roro: 'Roll On, Roll Off' style of station building
13:19:23  <NCommander> shutting up now :-)
13:29:17  <NCommander> So in the tutorial, how are the ships getting oil? The docks aren't in the coverage area ...
13:29:33  <NCommander> oh, erm, NM
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15:19:30  <NCommander> !password
15:19:31  <PublicServer> NCommander: guffaw
15:20:08  <PublicServer> *** Game still paused (number of players)
15:20:09  <PublicServer> *** NCommander joined the game
15:24:32  <PublicServer> *** NCommander has joined company #1
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15:46:52  <MrD2DG> !password
15:46:52  <PublicServer> MrD2DG: guffaw
15:47:49  <PublicServer> *** Game still paused (number of players)
15:47:49  <PublicServer> *** Game unpaused (number of players)
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15:48:05  <PublicServer> <NCommander> hola
15:48:07  <PublicServer> <MrD2DG> Hi
15:52:38  <PublicServer> <NCommander> There are still a fair bit of areas where lumbermills need to be added
15:52:50  <PublicServer> <MrD2DG> Yep
15:53:04  <PublicServer> <MrD2DG> Not sure what the plan is though, or whether they should be added now
15:53:16  <PublicServer> <NCommander> I guess the question is how do I start getting involved
15:53:35  <PublicServer> <MrD2DG> :P I missed the start of this game, just came to see how it was going
15:53:53  <PublicServer> <NCommander> oh
15:53:59  <PublicServer> <MrD2DG> I guess you could work on SL 04 if you know how to build an SRNW
15:54:41  <PublicServer> <NCommander> I might be able to do it, but I'm still very new (basically just read everything on the wiki)
15:55:09  <PublicServer> <MrD2DG> Oh, well it might be a bit hard then SRNW take some time to get used to, not like regular train orders...
15:55:43  <PublicServer> <NCommander> Well, the orders part looks simple. You put two orders to go to the same station, then full load, then transfer and leave empty)
15:56:05  <PublicServer> <NCommander> the track part is a bit tricker
15:56:09  <PublicServer> <MrD2DG> You dotn put orders to the pickup stations
15:56:19  <PublicServer> <MrD2DG> Only to the drop the pickups are handled automatically
15:56:46  <PublicServer> <MrD2DG> I'd say the best thing to do is watch the trains in action and learn form there
15:57:04  <PublicServer> <NCommander> I was referring to the regulating train (like 254)
15:57:19  <PublicServer> <NCommander> Just watching it though you learn a lot and its still staggering
15:57:22  <PublicServer> <MrD2DG> Oh the dummy trains
15:59:07  <PublicServer> <MrD2DG> Well i would help but I only came to see what was going on, other players should be coming soon I think
15:59:13  <PublicServer> <MrD2DG> Bye
15:59:16  <PublicServer> <NCommander> cya
15:59:20  <PublicServer> *** MrD2DG has left the game (leaving)
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16:38:51  <KhaosRaider> hi
16:38:57  <KhaosRaider> !password
16:38:57  <PublicServer> KhaosRaider: tigers
16:39:42  <NCommander> 3
16:39:53  <NCommander> hola KhaosRaider
16:40:51  <KhaosRaider> Are you guys fine with me joining the public server so I can learn a few things?
16:45:32  <planetmaker> sure
16:45:58  <NCommander> Unfortunately, without others around actively playing, there is only so much one can learn :-/
16:46:08  <planetmaker> that's why it's also called _public_server ;-)
16:47:16  <KhaosRaider> so who is on the public server atm (I am currently downloading new grfs, no time to check :P)
16:47:43  <NCommander> I can sign in, but I'm a complete newbie at openttdcoop
16:48:02  <planetmaker> !playercount
16:48:02  <PublicServer> planetmaker: Number of players: 0 (0 spectators)
16:48:22  <planetmaker> I fear people have dinner
16:49:31  <NCommander> KhaosRaider: I can sign in so the game will unpoause, but I won't make any changes, nor can I supervise at all
16:49:51  <KhaosRaider> well, I would make that one player, but I need to know how to install new grf's outside of the in game downloader
16:49:52  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
16:50:09  <KhaosRaider> I'm a noob :P
16:50:38  <NCommander> KhaosRaider: I assume you have the SVN /proper nightly version of OpenTTD
16:51:39  *** amitp has joined #openttdcoop
16:52:41  <KhaosRaider> Yes, I have the nightly version
16:54:56  <KhaosRaider> no worries, got it to work, anybody care to join me?
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16:55:36  <NCommander> give me a sec
16:56:03  <NCommander> KhaosRaider: you have to join the company for it to unpause
16:56:21  <PublicServer> *** Game still paused (number of players)
16:56:23  <PublicServer> *** NCommander joined the game
16:57:37  <PublicServer> *** Game still paused (number of players)
16:57:40  <PublicServer> *** Khaos_Raider joined the game
16:58:07  <PublicServer> <Khaos_Raider> hmm, we need more players
16:58:13  <PublicServer> <NCommander> no, you have to join the company
16:58:15  <PublicServer> *** Game still paused (number of players)
16:58:15  <PublicServer> *** Game unpaused (number of players)
16:58:18  <PublicServer> *** Chris Booth joined the game
16:58:25  <PublicServer> <NCommander> Hi Chris
16:58:31  <PublicServer> <Chris Booth> hi NCommander
16:58:37  <PublicServer> *** Khaos_Raider has joined company #1
16:58:39  <PublicServer> <NCommander> did that work?
16:58:49  <PublicServer> <Khaos_Raider> thats better
16:58:50  <PublicServer> <Chris Booth> NCommander: you change you name like that use the consol
16:58:51  <PublicServer> <NCommander> Nope. Everyone else seems to use there real name, so I probably should
16:58:55  <PublicServer> <NCommander> oh
16:59:13  <PublicServer> <Chris Booth> top left key (left of 1)
16:59:33  <PublicServer> *** NCommander has changed his/her name to MIchaelCasadevall
16:59:37  <PublicServer> <MIchaelCasadevall> test
16:59:39  <PublicServer> <Chris Booth> then type name "your name name"
16:59:39  <PublicServer> <MIchaelCasadevall> cool
17:00:01  <PublicServer> <MIchaelCasadevall> right, now how do I close the console, ~ isn't doing it
17:00:07  <PublicServer> *** Chris Booth has changed his/her name to Albert Eninstein
17:00:15  <PublicServer> *** Albert Eninstein has changed his/her name to Chris Boot
17:00:20  <PublicServer> *** Chris Boot has changed his/her name to Chris Booth
17:00:32  <PublicServer> <Khaos_Raider> cant change my name 0_o
17:00:36  <PublicServer> <Khaos_Raider> is it !name?
17:00:42  <PublicServer> <Chris Booth> you maye have to double press
17:00:51  <PublicServer> *** Chris Booth has changed his/her name to yourname
17:00:53  <PublicServer> *** MIchaelCasadevall has changed his/her name to {} Michael Casadevall
17:00:55  <PublicServer> *** yourname has changed his/her name to Chris Booth
17:01:07  <PublicServer> <Khaos_Raider> K, how does this work?
17:01:14  <PublicServer> <Chris Booth> Khaos_Raider: it can't have a space
17:01:28  <PublicServer> < Michael Casadevall> you can if you put it in quotes
17:01:32  <PublicServer> *** Khaos_Raider has changed his/her name to DanSchatz
17:01:40  <PublicServer> < Michael Casadevall> That being said, I have yet to figure out how to close the console ...
17:01:55  <PublicServer> < Michael Casadevall> hrm
17:02:03  <PublicServer> <DanSchatz> oh, just so you know, my last name is not pronounced shats, it"shots"
17:02:09  <PublicServer> < Michael Casadevall> don't know how I did it, but I did it. I just imitigated a yeti on a keyboard :-)
17:02:35  <PublicServer> <Chris Booth> double press again?
17:02:45  <PublicServer> < Michael Casadevall> ````
17:02:51  <PublicServer> < Michael Casadevall> hrm
17:02:57  <PublicServer> *** Chris Booth has left the game (leaving)
17:03:01  <PublicServer> <DanSchatz> this is my first time playing on the nightly :)
17:03:05  <Chris_Booth> don't type exit
17:03:13  <PublicServer> < Michael Casadevall> anyway, SL04 looks distinctly incomplete. Wish I knew enough to work on it
17:03:51  <PublicServer> *** Chris Booth joined the game
17:03:52  <PublicServer> < Michael Casadevall> wb
17:03:54  <PublicServer> <Chris Booth> thanks
17:03:56  <PublicServer> <DanSchatz> wb
17:04:06  <PublicServer> <Chris Booth> don't type exit into the console
17:04:25  <PublicServer> <Chris Booth> SLH 04 is fine
17:04:27  <PublicServer> < Michael Casadevall> 'Important Safety Tip, Thanks Egon'
17:04:33  <PublicServer> <Chris Booth> just needs someone to fund some sawmills
17:04:35  <PublicServer> <DanSchatz> whats wrong with SLH 04?
17:04:35  <PublicServer> < Michael Casadevall> no, SL 04, not SLH 04
17:04:42  <PublicServer> < Michael Casadevall> the sideline just stops. Its incomplete
17:05:00  <PublicServer> <Chris Booth> yes just copy another SL
17:05:06  <PublicServer> <Chris Booth> and add industries
17:05:09  <PublicServer> <Chris Booth> we can all add them
17:05:55  <PublicServer> <DanSchatz> still cant find sl04
17:05:57  <PublicServer> <DanSchatz> :P
17:06:04  <PublicServer> <Chris Booth> look are the sign SLH 04
17:06:12  <PublicServer> < Michael Casadevall> Look for the SLH04 label, then follow the tracks, or SL04 Entrance
17:06:12  <PublicServer> <Chris Booth> in the sign list
17:06:14  <PublicServer> <DanSchatz> OH, now I see
17:06:40  <PublicServer> <DanSchatz> what is it supposed to connect to?
17:07:20  <PublicServer> < Michael Casadevall> The objective of this map (if I understand it properly) is to cut down all the trees with Lumber Mills
17:07:48  <PublicServer> <DanSchatz> is terraforming on?
17:08:16  <PublicServer> <DanSchatz> oh, this should be easy then
17:08:55  <PublicServer> <DanSchatz> we need to have a central transfer point
17:09:29  <PublicServer> <DanSchatz> one station where everything can be dropped of and collected lagter
17:09:36  <PublicServer> < Michael Casadevall> Well, all the Lumber Yards need to be self-regulating per the scenario
17:09:51  <PublicServer> < Michael Casadevall> There's a description on the wiki
17:11:06  <PublicServer> <DanSchatz> I'm trying to learn how to make one of those waiting bays where trains come out only if needed
17:11:28  <PublicServer> <DanSchatz> but im bad with signals :P
17:11:36  <PublicServer> < Michael Casadevall> I'd like to add an industry to try my hand at creating a SRNW station, but those can't be changed once placed...
17:12:38  <planetmaker> if there's no more industry to connect, then you surely can found one
17:12:44  <PublicServer> <DanSchatz> found a nice spot to build some more lumber mills, i'll put a sign there
17:12:57  <PublicServer> < Michael Casadevall> Dan: Make sure its off SL4
17:13:03  <PublicServer> < Michael Casadevall> I'll extend the track out
17:13:14  <PublicServer> <DanSchatz> it's closde to SL4
17:14:38  <PublicServer> < Michael Casadevall> I don't really get how the overflow trackis supposed to be connected. It would be nice if some of the other networks had labels like that :-/
17:15:04  <PublicServer> <DanSchatz> do we agree on putting lumber mills at my sign near SL4?
17:15:21  <PublicServer> < Michael Casadevall> What's your sign
17:15:45  <PublicServer> <DanSchatz> look at the sign list for "This is a good spot, right?"
17:15:59  <PublicServer> <DanSchatz> and "Or even here?"
17:16:01  <PublicServer> < Michael Casadevall> That's not even close to SL04
17:16:19  <PublicServer> <DanSchatz> its in the area :P
17:16:21  <PublicServer> < Michael Casadevall> "Or even here" is, but look north, and see the incomplete track
17:17:54  <PublicServer> ***  made screenshot at 0000EF86:
17:18:21  <PublicServer> < Michael Casadevall> Dan: make sure your chat settings are all
17:18:28  <PublicServer> <DanSchatz> oops
17:18:38  <PublicServer> < Michael Casadevall> Not quite sure, I'm not sure what the overflow track is just yet
17:18:42  <PublicServer> <DanSchatz> thanks for reminding me
17:19:20  <PublicServer> <DanSchatz> I think if there is too many inbund trains, they take that track and come out when there is free space
17:19:22  <PublicServer> < Michael Casadevall> Lumber Mills mill up to 40x40 according to the labels
17:19:32  <PublicServer> < Michael Casadevall> So one in that large  swatch of trees will do
17:20:40  <PublicServer> <DanSchatz> are we also trying to connect every industry to the main line?
17:20:50  <PublicServer> < Michael Casadevall> No, just lumber.
17:20:52  <PublicServer> < Michael Casadevall> See the Mission Notes sign
17:21:51  <PublicServer> < Michael Casadevall> How about placing the mill where I just places the "Place Lumber Mill Here"?
17:22:19  <PublicServer> < Michael Casadevall> actually, bad location
17:22:21  <PublicServer> <DanSchatz> that looks good to my noobish eyes
17:22:27  <PublicServer> < Michael Casadevall> Should be farther out
17:23:15  <PublicServer> <DanSchatz> look for the sign"soooo, about here?"
17:23:29  <PublicServer> < Michael Casadevall> I'm currently looking at SLH 03 to get how the overflow supposed to work
17:24:52  <PublicServer> <DanSchatz> now I get how it works
17:25:03  <PublicServer> < Michael Casadevall> Right, so the trains go around in a loop
17:25:13  <PublicServer> < Michael Casadevall> And only leave via the Exit when fully loaded
17:25:20  <PublicServer> <DanSchatz> and if there is too many, they wait in the depot
17:25:42  <PublicServer> < Michael Casadevall> That's a lot of too many, but essentially right
17:25:44  <PublicServer> < Michael Casadevall> I think
17:26:11  <PublicServer> <DanSchatz> so  why aren't the trains moving?
17:26:21  <PublicServer> < Michael Casadevall> They're held in place by signals.
17:26:32  <PublicServer> < Michael Casadevall> Basically, the dummy trains regulate when another one can enter the system
17:26:48  <PublicServer> <DanSchatz> oh
17:27:22  <PublicServer> <DanSchatz> see the copper ore mine in the desert at SLH3?
17:27:32  <PublicServer> < Michael Casadevall> what about it?
17:27:50  <PublicServer> <DanSchatz> would I be allowed to build a station for learning porposes there?
17:28:02  <PublicServer> < Michael Casadevall> I have no idea, but I'd probably just try working with lumber
17:28:49  <PublicServer> <DanSchatz> I just want to know what the tracks that are not connected to the line and cross at 90 degree angles are for
17:28:56  <PublicServer> < Michael Casadevall> That's priorities
17:29:06  <PublicServer> < Michael Casadevall> They "abuse" the signaling logic. There's an explination on the wiki
17:29:18  <PublicServer> <DanSchatz> I'll go take a look now
17:30:09  <PublicServer> < Michael Casadevall> I think I finally wrapped my brain how this works. To go from SL04 ENTRANCE to Exit, you have to pass through an station with lumber
17:30:15  <PublicServer> < Michael Casadevall> If you can't, the train loops around
17:30:22  <PublicServer> < Michael Casadevall> So the tracks have to be layed out very specifically
17:30:44  <PublicServer> < Michael Casadevall> *wishes someone else who knew this stuff was around*
17:31:16  <TWerkhoven> basically right
17:31:52  <PublicServer> < Michael Casadevall> wooo
17:31:55  <PublicServer> < Michael Casadevall> I get abstract concepts!
17:32:01  <TWerkhoven> and the trains queue in the overflow, so trains coming from the mainline won't be stopped and blocking the mainline if there too many trains in overflow
17:32:10  <amitp> Newbie question: I'm seeing Michael Casadevall messages coming from "PublicServer". Does that mean he's inside the game and the game is relaying IRC back and forth?
17:32:20  <PublicServer> < Michael Casadevall> Yeah. I'm NCommander on IRC
17:32:22  * NCommander waves
17:32:22  <TWerkhoven> ml getting priority
17:32:25  <TWerkhoven> yes amitp
17:32:28  <amitp> Very cool
17:32:42  <PublicServer> < Michael Casadevall> This is a bit of a wiring nightmare
17:32:45  <TWerkhoven> btw, it is preferred if irc-nick and ingame-nick are similar so everyone can see whos who
17:32:48  <PublicServer> < Michael Casadevall> Like trying to debug a ratnests of cable
17:32:54  <PublicServer> ***  made screenshot at 00018368:
17:33:04  <PublicServer> *** {} Michael Casadevall has changed his/her name to NCommander
17:33:09  <PublicServer> <NCommander> k
17:33:09  <TWerkhoven> ta
17:33:28  <TWerkhoven> !password
17:33:28  <PublicServer> TWerkhoven: swirls
17:33:37  <PublicServer> <NCommander> Would it be acceptable if I took my hand at trying to build SL04's overflow and a lumber mill?
17:33:38  <PublicServer> *** TWerkhoven joined the game
17:35:03  <TWerkhoven> if you think you've grasped the concept, i'll be away in a wee bit again though
17:35:27  <PublicServer> <NCommander> Well, worse case scenario, we rip it out and do it again :-)
17:35:29  <PublicServer> <TWerkhoven> you can always get someone to look it over before you add any trains if your not confident
17:35:35  *** pugi has joined #openttdcoop
17:35:39  <PublicServer> <NCommander> Only thing that can't be changed is where I place a lumber mill
17:36:39  <PublicServer> <TWerkhoven> place some lumbermills first, in a way you can visit them all in sequence, then lay the rail
17:36:57  <PublicServer> <NCommander> I'm guessing this isn't something I can screw up, is it?
17:37:59  <NCommander> TWerkhoven: ?
17:38:17  <PublicServer> <TWerkhoven> shouldnt be too hard, i can plonk some down if you wish
17:38:20  <PublicServer> <TWerkhoven> then you can just hook them up
17:38:22  <PublicServer> <NCommander> w
17:38:36  <PublicServer> <NCommander> I'd prefer that, just because of the unchangable nature, then try laying some track down
17:39:36  <PublicServer> <DanSchatz> K, I'm back
17:41:09  *** bmarky has joined #openttdcoop
17:41:20  <PublicServer> <TWerkhoven> that keep ya busy?
17:41:26  <PublicServer> <NCommander> Thanks, I appericate it
17:41:37  <PublicServer> <NCommander> We get to see if I'm talking out of my ass or not
17:41:42  <bmarky> !password
17:41:42  <PublicServer> bmarky: swirls
17:41:47  <PublicServer> <NCommander> :-)
17:42:17  <PublicServer> *** bmarky joined the game
17:42:18  <PublicServer> <bmarky> hello
17:42:24  <PublicServer> <DanSchatz> hi bmarky
17:43:00  <PublicServer> *** TWerkhoven has joined spectators
17:43:21  <PublicServer> <TWerkhoven> im off for now, but will be back later tonight
17:44:47  <PublicServer> <DanSchatz> should the SL4 overflow look like anything I have just done?
17:45:25  <PublicServer> <TWerkhoven> don't think so
17:45:29  <PublicServer> <DanSchatz> :(
17:45:31  <PublicServer> <NCommander> What should happen is a track frm the entrance should loop into it, and the overflow exit should loop out towards the entrance
17:45:41  <PublicServer> <TWerkhoven> feel free to remove anything apart from the entrance wp, and redesign
17:46:01  <PublicServer> <TWerkhoven> cb's overflow at slh03 is a good clear example of what should happen
17:46:33  <PublicServer> <DanSchatz> can I flatten large amounts of land?
17:46:46  <TWerkhoven> you can ignore the bit connected to the timer there for now though
17:46:49  <TWerkhoven> no
17:46:56  <TWerkhoven> keep tf as low as possible please
17:47:12  <PublicServer> <NCommander> I think I have gotten the exit 'feeder' tracks layed
17:47:24  <PublicServer> <DanSchatz> well, from what I can see, there needs to be more space
17:47:26  <PublicServer> <NCommander> since all of them need to have a common exit and entrance
17:47:44  <PublicServer> <TWerkhoven> really gone now
17:47:46  <PublicServer> <NCommander> k
17:47:55  <PublicServer> ***  made screenshot at 0000F184:
17:48:10  <PublicServer> <NCommander> ugh
17:48:18  <PublicServer> <NCommander> What's the policy if a local authority won't let you build?
17:48:54  <PublicServer> <bmarky> i always join when nothing easy is left to do
17:49:10  <PublicServer> <NCommander> What's the policy of an uncooperative local authority?
17:49:10  <PublicServer> <NCommander> Bribe?
17:49:28  <PublicServer> <DanSchatz> but what if the bribe fails?
17:49:31  <PublicServer> <NCommander> The OF shouldn't be directly off the entrance
17:49:47  <PublicServer> <NCommander> I need a track that flows out to the mills
17:50:08  <PublicServer> <DanSchatz> I am very confused 0_o
17:50:30  <PublicServer> <NCommander> ok, so a train enters through the entrance
17:50:52  <PublicServer> <NCommander> the next order is to go to an exit (there's no orders to stop at a station)
17:51:10  <PublicServer> <NCommander> The only way to go to the exit is to pass through a station. If a station is open, the train will head there, stop, then go to the exit
17:51:20  <PublicServer> <NCommander> If there is no station available, it will loop around
17:51:23  <PublicServer> <NCommander> onto the OF
17:51:41  <PublicServer> <bmarky> which station are you talking about?
17:51:53  <PublicServer> <DanSchatz> ok, you might need to help me build to get a full understanding
17:51:59  <PublicServer> <NCommander> k
17:52:08  <PublicServer> <NCommander> So we need the entrance trance to come over
17:52:19  <PublicServer> <NCommander> But do
17:52:31  <PublicServer> <NCommander> We need a second tunn
17:52:33  <PublicServer> <NCommander> or bridge
17:52:58  <PublicServer> <DanSchatz> I'm not allowed to delte trees, right?
17:53:04  <PublicServer> <DanSchatz> *delete
17:53:16  <PublicServer> <NCommander> Just avoid doing so as much as possible
17:53:23  <PublicServer> <NCommander> but don't delete large squashed
17:53:34  <PublicServer> <DanSchatz> Its just so hard to see what to d
17:53:58  <PublicServer> <NCommander> make the trees transparent
17:54:12  <PublicServer> <DanSchatz> oops, forgot about that
17:54:35  <planetmaker> [19:49]	PublicServer	<DanSchatz> but what if the bribe fails? <-- don't use bribe when you can plant trees
17:54:45  <PublicServer> <NCommander> There
17:55:01  <PublicServer> <DanSchatz> thats a large hill to climb
17:55:09  <PublicServer> <NCommander> Your right ...
17:55:16  <PublicServer> <DanSchatz> can the trains handle it?
17:55:26  <PublicServer> <NCommander> probably, though I don't really like how I did the track layout
17:56:33  <PublicServer> <NCommander> ok, so see how to get to the exit track, you HAVE to pass through a station?
17:56:40  <PublicServer> <DanSchatz> yes
17:56:50  <PublicServer> <NCommander> if a train can't go through, it will loop onto the OF
17:56:55  <hylje_> why would a train end up in the station entry without the intention to go to the station
17:56:56  <PublicServer> <NCommander> Which we have to build not
17:57:23  <PublicServer> <NCommander> Because there's no other way to go from SL04 Entrance to SL04 Exit
17:57:33  <PublicServer> <NCommander> if its not set 'Non-stop' it will stop
17:57:43  <PublicServer> <DanSchatz> couldn't you just make a simple loop?
17:57:49  <PublicServer> <NCommander> Won't be self-regulating then
17:57:55  <PublicServer> <NCommander> That's part of the challenge of this scenario
17:58:05  <PublicServer> <NCommander> Trains only go to a station when they are needed
17:58:16  <PublicServer> <NCommander> So now we need the OF
17:58:45  <PublicServer> <DanSchatz> OF? I am a newbie
17:58:54  <PublicServer> <NCommander> OF = overflow
17:59:00  <PublicServer> <DanSchatz> K
17:59:26  <PublicServer> <DanSchatz> where do we build it?
17:59:30  <PublicServer> <NCommander> I just did some terraforming to make some more room
17:59:33  <PublicServer> <NCommander> Near the entrance
17:59:40  <PublicServer> <DanSchatz> ahhh
17:59:42  <PublicServer> <DanSchatz> I see
18:00:06  *** amitp has left #openttdcoop
18:00:40  <PublicServer> <NCommander> Make the additional tracks farther out
18:01:19  <PublicServer> <DanSchatz> like that?
18:01:27  <PublicServer> <NCommander> I'll show you
18:01:53  <PublicServer> <DanSchatz> oh, that kind of farther out
18:02:03  <PublicServer> <NCommander> Yeah
18:02:10  <PublicServer> <NCommander> Then we place depots to handle a LOT of OF
18:02:23  <PublicServer> <bmarky> omg, i just got it
18:02:27  <PublicServer> <NCommander> oh bah
18:02:29  <PublicServer> <bmarky> amazing
18:02:31  <PublicServer> <NCommander> tada
18:02:38  <PublicServer> <NCommander> That was kinda how I felt when Ifigured it out
18:02:44  <PublicServer> <NCommander> Now I'm still not sure I got it right
18:02:48  <PublicServer> <NCommander> But let me signal it
18:02:55  <PublicServer> ***  made screenshot at 0000F385:
18:03:10  <PublicServer> <bmarky> badass idea
18:03:21  <PublicServer> <NCommander> There
18:03:27  <PublicServer> <DanSchatz> doesn't it need pre-signals somewhere?
18:04:05  <PublicServer> <NCommander> k
18:04:15  <PublicServer> <NCommander> And now its all wired up
18:04:27  <PublicServer> <DanSchatz> ONE problem
18:04:29  <PublicServer> <NCommander> ?
18:04:35  <PublicServer> <DanSchatz> there is a 90 degree turn
18:04:37  <PublicServer> <NCommander> ooh
18:04:39  <PublicServer> <NCommander> ugh
18:04:46  <PublicServer> <NCommander> care to rebuild? :-)
18:05:25  <PublicServer> <bmarky> and the goal is to replace every station into this style?
18:05:38  <PublicServer> <bmarky> how do you call it?
18:05:40  <PublicServer> <NCommander> No, just build lumber mills like this. See Mission Plan
18:06:02  <PublicServer> <DanSchatz> now for those nasty pre-signals
18:06:20  <PublicServer> <NCommander> no pre-signals
18:06:26  <PublicServer> <NCommander> Cause this should never backup
18:06:36  <PublicServer> <NCommander> Need to add the dummy trains
18:06:46  <PublicServer> <NCommander> *adds some trees since we kinda destoried a lot *
18:07:04  <PublicServer> <NCommander> there
18:07:12  <PublicServer> <NCommander> So, dummy trains
18:07:45  <PublicServer> <DanSchatz> what will the orders be of the dummy trains?
18:07:55  <PublicServer> <NCommander> I'll show you, give me a sec
18:08:26  <PublicServer> <DanSchatz> arrh, it wont work
18:08:32  <PublicServer> <NCommander> ?
18:08:38  <PublicServer> <DanSchatz> look at where it splits
18:08:44  <PublicServer> <bmarky> where are you building?
18:08:50  <PublicServer> <NCommander> Where what splits?
18:08:53  <PublicServer> <DanSchatz> OF
18:09:11  <PublicServer> <NCommander> Yeah, that won't work
18:09:31  <PublicServer> *** DanSchatz has left the game (connection lost)
18:09:50  <NCommander> Anyone around who can review my track?
18:10:04  <KhaosRaider> damn connection loss
18:10:05  <PublicServer> <NCommander> er, our
18:10:12  <KhaosRaider> !password
18:10:12  <PublicServer> <NCommander> so not used to cooperative
18:10:12  <PublicServer> KhaosRaider: waddle
18:10:38  <PublicServer> *** Khaos_Raider joined the game
18:11:14  <PublicServer> <Khaos_Raider> so, how shall we fix the O F?
18:11:40  <PublicServer> <NCommander> ... probably need to tear it up and level it :-/
18:11:48  <PublicServer> <NCommander> or ...
18:11:50  <PublicServer> <NCommander> hrm
18:12:45  <PublicServer> <NCommander> tada
18:12:45  <PublicServer> <NCommander> great!
18:12:45  <PublicServer> <NCommander> ok
18:12:51  <PublicServer> <NCommander> so all the track should be down now
18:12:53  <PublicServer> <Khaos_Raider> hang on, what bout this?
18:13:09  <PublicServer> <NCommander> bout what?
18:13:15  <PublicServer> <Khaos_Raider> don't we need a signal where it splits?
18:13:26  <PublicServer> <Khaos_Raider> ARRRH, more 90 degree turns
18:13:36  <PublicServer> <NCommander> ah crap, some of the signals are facing the wrong way
18:14:05  <PublicServer> <Khaos_Raider> NO
18:14:07  <PublicServer> <NCommander> wait
18:14:09  <PublicServer> <Khaos_Raider> 90 turns
18:14:30  <PublicServer> <NCommander> there
18:14:40  <PublicServer> <NCommander> Finally!
18:14:46  <PublicServer> <NCommander> I already connected it
18:14:58  <PublicServer> <NCommander> that works
18:15:04  <PublicServer> <Khaos_Raider> but that was goin to make the trains slow down too much
18:15:16  <PublicServer> <NCommander> its four car trains
18:15:21  <PublicServer> <Khaos_Raider> including engine?
18:15:24  <PublicServer> <NCommander> and it was down hill
18:15:26  <PublicServer> <NCommander> yeah
18:15:38  <PublicServer> <NCommander> ok
18:15:40  <PublicServer> <NCommander> that should work
18:15:42  <PublicServer> <NCommander> woo
18:16:06  <V453000> !password
18:16:06  <PublicServer> V453000: waddle
18:16:11  <PublicServer> <Khaos_Raider> now for dummy trains?
18:16:49  <PublicServer> <V453000> hello there :p
18:16:50  <PublicServer> *** V453000 joined the game
18:16:51  <PublicServer> <Khaos_Raider> Hi
18:16:53  <PublicServer> <bmarky> hey
18:17:11  <PublicServer> <Khaos_Raider> I still remember that island on the welcome server :P
18:17:20  <PublicServer> <NCommander> Ok
18:17:22  <PublicServer> <NCommander> There
18:17:28  <PublicServer> <NCommander> I got a dummy train created
18:17:38  <PublicServer> <Khaos_Raider> where
18:17:46  <PublicServer> <NCommander> Sungai Raya Eat in the depot
18:17:51  <PublicServer> <Khaos_Raider> oh
18:17:54  <PublicServer> <NCommander> *makes a test group so we can track these*
18:17:55  <PublicServer> ***  made screenshot at 0001377F:
18:18:13  <PublicServer> <V453000> uhm
18:18:16  <PublicServer> <V453000> wtf signals are around there
18:18:27  <PublicServer> <V453000> besides all the 2x45 curves
18:18:29  <PublicServer> <Khaos_Raider> ???
18:18:37  <PublicServer> <Khaos_Raider> where?
18:18:43  <PublicServer> <V453000> block signals should be everywhere
18:18:49  <PublicServer> <NCommander> bah
18:18:49  <PublicServer> <V453000> with exceptions of stations
18:18:52  <PublicServer> <NCommander> Wrong type of signal
18:18:58  <PublicServer> <NCommander> My mistake
18:19:05  <PublicServer> <V453000> and all curves should be 2 tiles or 3halftiles long
18:19:25  <PublicServer> <V453000> since trains are 2 tiles long
18:19:45  <PublicServer> <NCommander> so we need to soften some turns
18:19:51  <PublicServer> <V453000> yes
18:20:01  <PublicServer> <Khaos_Raider> what about the ones at the OF?
18:20:12  <PublicServer> <V453000> preferably as well
18:20:44  <PublicServer> <Khaos_Raider> we would have to rebuild the OF then....
18:20:51  <PublicServer> <NCommander> won't be the first time
18:20:55  <PublicServer> <V453000> possibly :)
18:21:33  <PublicServer> <NCommander> brb
18:22:38  <NCommander> V453000: it wasn't too bad for a first effort though :-)
18:23:38  <PublicServer> <Chris Booth> WTF!
18:23:40  <PublicServer> <NCommander> ?
18:23:43  <PublicServer> <Khaos_Raider> ?
18:23:55  <PublicServer> <NCommander> I screwed up
18:24:35  <PublicServer> <V453000> 2 depots are probably not needed
18:24:38  <PublicServer> <V453000> terraforming is VERY low btw
18:24:40  <PublicServer> <NCommander> *grumble* how do you delete signals?
18:24:40  <PublicServer> <V453000> .
18:24:40  <PublicServer> <Khaos_Raider> ok
18:25:05  <PublicServer> <V453000> press S and R
18:26:08  <PublicServer> <Khaos_Raider> Is that a better OF?
18:26:27  <PublicServer> <V453000> possibly
18:26:33  <PublicServer> <V453000> but start using the block signals
18:26:35  <PublicServer> <NCommander> ok, all the bad signals removed
18:27:14  <PublicServer> <NCommander> I'm fixing the track before I resignal it
18:27:35  <PublicServer> <Khaos_Raider> is that better V453000
18:27:52  <PublicServer> <V453000> see the signs?
18:27:58  <PublicServer> <Khaos_Raider> yes
18:28:10  <PublicServer> <NCommander> yeah, I'm fixing all the slow ones
18:31:11  <PublicServer> <NCommander> Ok, got most of the sharp turns out
18:31:23  <PublicServer> <Khaos_Raider> just one more left
18:31:49  <PublicServer> <NCommander> What's PBS stand for?
18:31:57  <PublicServer> <V453000> path signals
18:31:59  <PublicServer> <Khaos_Raider> path-based signal?
18:32:01  <PublicServer> <V453000> path based signal
18:32:03  <PublicServer> <V453000> yes
18:32:17  <PublicServer> <V453000> or also "pretty (damn) bad signals"
18:32:56  <PublicServer> ***  made screenshot at 00013987:
18:33:07  <PublicServer> <Khaos_Raider> is that better signaling?
18:33:23  <PublicServer> <V453000> ALL signals must NOT be PBS
18:33:34  <PublicServer> <NCommander> I removed the PBS ...
18:33:44  <PublicServer> <Khaos_Raider> what about at the OF?
18:33:46  <PublicServer> <V453000> every signal that has a role of "just a signal" needs to be 1way block signal
18:34:47  <PublicServer> <V453000> build it so that you dont need the TF?
18:35:13  <PublicServer> <Khaos_Raider> that was impossible without very slow speeds
18:35:15  <PublicServer> <V453000> no
18:35:18  <PublicServer> <NCommander> TF?
18:35:20  <PublicServer> <V453000> that was possible
18:35:26  <PublicServer> <V453000> actually rather easily
18:35:51  <PublicServer> <Khaos_Raider> *facepalm myself*
18:36:17  <PublicServer> <V453000> for example:
18:36:29  <PublicServer> <V453000> this is about how the land was, right?
18:36:41  <PublicServer> <Khaos_Raider> nope
18:36:53  <PublicServer> <NCommander> that works
18:37:08  <PublicServer> <Khaos_Raider> but it is still slow...?
18:37:10  <PublicServer> <V453000> is it?
18:37:21  <PublicServer> <NCommander> you know, you could just do straight track through
18:37:23  <PublicServer> <NCommander> and no signal on the far end
18:37:30  <PublicServer> <NCommander> trains will split at the tunnels
18:37:51  <PublicServer> <NCommander> er, wait, that won't work right, NM (violate the 2 space block)
18:38:07  <PublicServer> <NCommander> I thought there was a patch to allow signals in tunnels though ...
18:38:11  <PublicServer> <V453000> ...
18:39:01  <PublicServer> <Khaos_Raider> Can I change the colour of the company? Bit hard to read yellow signs against yellow sand
18:39:11  <PublicServer> <V453000> ever read something like quickstart or rules?
18:39:21  <PublicServer> <Khaos_Raider> no :P
18:39:32  <PublicServer> <V453000> seriously?
18:39:47  <PublicServer> <Khaos_Raider> well, normally I would.....
18:40:18  <PublicServer> <Khaos_Raider> brb
18:40:55  <PublicServer> <NCommander> ok, I think all the sharp turns are out
18:41:01  <PublicServer> <V453000> :)
18:41:15  <PublicServer> <NCommander> *feels like a morono for screwing this up fairly badly :-/*
18:41:25  <PublicServer> <NCommander> so now I need to signal it, then add dummy trains, then add more trains
18:41:27  <PublicServer> <V453000> you will learn
18:42:16  <NCommander> does the track look right and acceptable?
18:42:26  <PublicServer> <V453000> it quite is now
18:42:33  <PublicServer> <V453000> now we need the signals
18:42:49  <NCommander> is there a trick to getting it to put block signals in only one direction?
18:42:55  <PublicServer> <V453000> sure
18:43:01  <PublicServer> <V453000> just click multiple times
18:44:22  <PublicServer> <V453000> this is done
18:44:30  <PublicServer> <V453000> there should be no more signals at this moment
18:44:32  <PublicServer> <NCommander> oh
18:44:34  <PublicServer> <NCommander> OH, I get it
18:44:45  <PublicServer> <NCommander> *feels like an ID10T :-)*
18:44:55  <PublicServer> <NCommander> One signal at each block
18:45:02  <PublicServer> <V453000> nobody is perfect  from the start
18:45:08  <PublicServer> <NCommander> right
18:45:19  <PublicServer> <V453000> well, quite because those lines are not for traffic but for trains waiting for free stations
18:45:29  <PublicServer> <V453000> see other SLs and stations there
18:45:32  <PublicServer> <NCommander> so a path signal at each station, and a block signal at each junction of the SRNW
18:45:50  <PublicServer> <V453000> pretty much
18:46:12  <PublicServer> <NCommander> so is my dummy train 433 right?
18:46:18  <PublicServer> <NCommander> (at Sungai Raya east)
18:46:22  <PublicServer> <V453000> yes
18:46:34  <PublicServer> <NCommander> should I start it up and kill the depot?
18:46:45  <PublicServer> <V453000> sure why not
18:47:10  <PublicServer> <NCommander> hrm
18:47:18  <PublicServer> <V453000> now we need real trains :)
18:47:49  <PublicServer> <NCommander> do wood trunks have different designs?
18:47:56  <PublicServer> ***  made screenshot at 00012B65:
18:47:56  <PublicServer> <V453000> yes, random
18:48:04  <PublicServer> <NCommander> ah
18:48:06  <PublicServer> <V453000> 2 possibilities
18:48:45  <PublicServer> <NCommander> k
18:48:55  <PublicServer> <NCommander> dummies exist
18:49:03  <PublicServer> <V453000> now, real trains
18:49:05  <PublicServer> <NCommander> oh, and you grouped it for me
18:49:27  <PublicServer> <NCommander> so its orders should be go to SL04 EXIT, WoOD dump, than entrance
18:49:29  <PublicServer> <V453000> I didnt,it was
18:49:35  <PublicServer> <V453000> yes
18:49:53  <PublicServer> <V453000> and the SL04 EXIT _MUST_ have go via, rest should be non-stop
18:50:31  <PublicServer> <NCommander> It says "Can't buy railroad vechile" when I try to clone ..
18:50:39  <PublicServer> <V453000> omg
18:50:45  <PublicServer> <NCommander> ?
18:50:47  <PublicServer> <V453000> you guys dont use electricity somewhere
18:50:50  <PublicServer> <NCommander> oh
18:50:52  <PublicServer> <NCommander> I see it
18:50:54  <PublicServer> <NCommander> Bah
18:50:56  <PublicServer> <V453000> now you do
18:51:02  <PublicServer> <NCommander> The OF
18:51:27  <PublicServer> <V453000> btw
18:51:35  <PublicServer> <V453000> ALWAYS, ALWAYS copy trains from train yard
18:51:41  <PublicServer> <NCommander> Oh, whoops
18:51:47  <PublicServer> <V453000> unless you are absolutely sure you know that the train is correct
18:51:55  <PublicServer> <NCommander> I've been copying the other wood trains
18:52:02  <PublicServer> <V453000> then look in the train groups
18:52:06  <PublicServer> <NCommander> (not sharing orders of course)
18:52:08  <PublicServer> <V453000> wood train != wood train
18:52:18  <PublicServer> <NCommander> ok
18:52:47  <PublicServer> <V453000> now it is correct :)
18:52:47  <PublicServer> <NCommander> ok, that time I cloned it right
18:53:17  <PublicServer> <NCommander> got to find the wood dump
18:53:33  <PublicServer> <V453000> added
18:54:12  <PublicServer> <V453000> which order goes now? :)
18:54:22  <PublicServer> <NCommander> Hrm
18:54:25  <PublicServer> <TWerkhoven> ello
18:54:28  <PublicServer> <NCommander> Is the way point in the right place?
18:54:28  <PublicServer> <V453000> good, done
18:54:30  <PublicServer> <V453000> hi TWerkhoven
18:54:36  <PublicServer> <V453000> NCommander: it is
18:54:54  <PublicServer> *** TWerkhoven has joined company #1
18:54:56  <PublicServer> <NCommander> send it on its way?
18:55:00  <PublicServer> <V453000> now share-order-clone several trains and lets go
18:55:13  <PublicServer> <NCommander> how many?
18:55:19  <PublicServer> <V453000> btw
18:55:21  <PublicServer> <V453000> watch this
18:55:28  <PublicServer> <V453000> 1. ctrl clone a train
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18:55:34  <PublicServer> <NCommander> right, been doing that
18:55:34  <PublicServer> <V453000> 2. leave it standing in the depot
18:55:48  <PublicServer> <V453000> 3. ctrl click on the clone button in the train window
18:55:54  <PublicServer> <V453000> faster :p
18:55:56  <PublicServer> <NCommander> handy
18:55:59  <PublicServer> <NCommander> How many should be cloned
18:56:07  <PublicServer> <V453000> that will be seen later
18:56:19  <PublicServer> <NCommander> there
18:56:45  <PublicServer> <V453000> now you can see that the trains are leaving the overflow very freely
18:56:51  <PublicServer> <NCommander> yup
18:56:54  <PublicServer> <NCommander> it works!
18:57:00  <PublicServer> <V453000> we need to tell them when, under which circumstances they can leave
18:57:02  <PublicServer> <NCommander> I should sign my name somewhere
18:57:12  <PublicServer> <V453000> sure
18:57:32  <PublicServer> <V453000> for example this way :p
18:57:42  <PublicServer> <NCommander> There
18:57:46  <PublicServer> <NCommander> What did you do?
18:57:52  <PublicServer> <V453000> sign you at the waypoints
18:57:58  <PublicServer> <NCommander> AH
18:58:07  <PublicServer> <V453000> everyone should look there when reviewing the SL state
18:58:29  <PublicServer> <V453000> now, we need to make trains coming from the overflow give way to the other incoming trains
18:58:35  <PublicServer> <NCommander> so now the wood will clear out
18:58:38  <PublicServer> <V453000> so, do you know how to build a so-called priority?
18:58:40  <PublicServer> <NCommander> we need a pri
18:58:48  <PublicServer> <NCommander> Kinda
18:59:08  <PublicServer> <NCommander> and then
18:59:10  <PublicServer> <V453000> so build it there :)
18:59:16  <PublicServer> <NCommander> like that
18:59:30  <PublicServer> <V453000> sure just do it
18:59:32  <PublicServer> <NCommander> and I need path(?) signals in the other direction
18:59:36  <PublicServer> <V453000> no
18:59:38  <PublicServer> <V453000> absolutely not
18:59:41  <PublicServer> <V453000> pre-signals
18:59:43  <PublicServer> <NCommander> oh, which type?
18:59:43  <PublicServer> <TWerkhoven> combo
19:00:02  <PublicServer> <V453000> that is exit
19:00:04  <PublicServer> <V453000> the yellow one
19:00:10  <PublicServer> <V453000> these chain the logic signal
19:00:20  <PublicServer> <TWerkhoven> yello vertical board, not the horizontal one
19:00:27  <PublicServer> <TWerkhoven> that one yes
19:00:33  <PublicServer> <V453000> good
19:00:40  <PublicServer> <NCommander> I don't really get how the signal logic works TBH
19:00:58  <PublicServer> <TWerkhoven> watch the signals once you get a train from the ml
19:01:00  <PublicServer> <NCommander> hrm
19:01:10  <PublicServer> <V453000> entry signal detects if combo signal is red
19:01:17  <PublicServer> <V453000> if it is red, then entry signal will be red as well
19:01:27  <PublicServer> <NCommander> but what makes the combo signal read
19:01:27  <PublicServer> <V453000> but the combo signal detect also the combo signals in front of it
19:01:42  <PublicServer> <bmarky> am i allowed to add lumber mill?
19:01:45  <PublicServer> <V453000> the combo signal becomes red if there is either a train, or another combo signal red in front of it
19:01:59  <PublicServer> <NCommander> Hrm, our lumber mill ate all the wood already
19:02:15  <PublicServer> <V453000> plenty of wood left there
19:02:17  <PublicServer> <NCommander> seems like we're abusing a quirk in signal logic. Those signals shouldn't be red ...
19:02:28  <PublicServer> <V453000> why shouldnt they
19:02:32  <PublicServer> <NCommander> What about the mill further south that I didn't hook up (yet)
19:02:42  <PublicServer> <Khaos_Raider> yes they should, trains can make 90 turns
19:02:45  <PublicServer> <NCommander> Cause nothing would stop a train from running along the top track
19:02:57  <PublicServer> ***  made screenshot at 0000EB86:
19:02:59  <PublicServer> <NCommander> they can?
19:03:01  <PublicServer> <V453000> no
19:03:04  <PublicServer> <V453000> same signal block
19:03:15  <PublicServer> <V453000> omg I so fucking hate path signals, break peoples minds
19:03:27  <PublicServer> <NCommander> But these are combo signals
19:03:30  <PublicServer> <V453000> yes
19:03:32  <PublicServer> <NCommander> and my mind is already broken
19:03:34  <PublicServer> <V453000> still block
19:03:40  <PublicServer> <V453000> no your mind is fine but PBS is retarded
19:03:47  <PublicServer> <TWerkhoven> everything but the path-signals is a blocksignals
19:03:53  <PublicServer> <Khaos_Raider> Can you please explain what disadvantages path signals bring?
19:03:55  <PublicServer> <TWerkhoven> presignals differ only in that they affect nearby signals
19:04:14  <PublicServer> <NCommander> Right, and entrance signal is only green if it can draw a path to an exit signal, am I right?
19:04:16  <PublicServer> <V453000> Path signals bring ability to send multiple trains into a single signal block if their paths do not meet
19:04:22  <PublicServer> <NCommander> combo signals are a combined entrance/exit signal
19:04:32  <PublicServer> <TWerkhoven> correct
19:04:46  <PublicServer> <NCommander> OH
19:05:00  <PublicServer> <NCommander> I get it, the signals go read because you can't trace a path from the entry signal to the first combo.
19:05:03  <PublicServer> <NCommander> *red
19:05:10  <PublicServer> <NCommander> Though I don't get why they all go red
19:05:40  <PublicServer> <TWerkhoven> first combo is red because there is a train, second combosignal sees the red combo, without a green combo/exit in sight, therefore its also red
19:05:42  <PublicServer> <Khaos_Raider> a combo signal goes red if other combo signals in the same bloack are red
19:05:52  <PublicServer> <TWerkhoven> and so on untill you get to the presignal on the of-line
19:06:18  <PublicServer> <NCommander> But shouldn't the presignal be green since the block signal on the mainline be green?
19:06:28  <PublicServer> <V453000> no
19:06:30  <PublicServer> <NCommander> or is it only green if ALL paths are open
19:06:36  <PublicServer> <V453000> presignals detect only each other
19:06:44  <PublicServer> <TWerkhoven> presignals ignore regular signals
19:06:50  <PublicServer> <NCommander> Oh
19:06:56  <PublicServer> <TWerkhoven> only respond to combo or exit signals
19:06:58  <PublicServer> <NCommander> Ok
19:07:12  <PublicServer> <NCommander> So they ignore the block signals, and will be read cause the combo is read
19:07:18  <PublicServer> <Khaos_Raider> hmmm, you know that hill I unnesecerily terraformed?
19:07:24  <PublicServer> <TWerkhoven> yup
19:07:30  <PublicServer> <V453000> oh holy fucking shit :o
19:07:33  <PublicServer> <Khaos_Raider> It has bad traffic control
19:07:35  <PublicServer> <NCommander> ?
19:07:46  <PublicServer> <NCommander> yeah, its blocking at the hill
19:07:52  <PublicServer> * V453000 looks at the TF with {who the hell does this}
19:07:52  <PublicServer> <NCommander> just saw that my self
19:08:04  <PublicServer> <NCommander> TF?
19:08:10  <PublicServer> <V453000> terraforming
19:08:50  <PublicServer> <NCommander> wooo, the local authority thinks were appalling
19:08:56  <PublicServer> <V453000> no wonder
19:09:00  <PublicServer> <NCommander> also, how do we fi x the traffic issues
19:09:18  <PublicServer> <Khaos_Raider> sungai ray east has too high of a rating
19:09:37  <PublicServer> <NCommander> Guess I should plant trees so I can wire up that last mill
19:10:01  <PublicServer> <NCommander> or someone else can
19:10:18  <PublicServer> <V453000> traffic issues?
19:10:31  <PublicServer> <NCommander> nm
19:10:33  <PublicServer> <NCommander> misunderstood TF
19:10:44  <PublicServer> <NCommander> was thinking at the block signals just past the tunnels
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19:11:59  <PublicServer> <NCommander> Getting to that mill will be tricky
19:12:41  <PublicServer> <NCommander> ideas?
19:12:51  <PublicServer> <Khaos_Raider> How do I turn off those "this train has no orders" messages
19:13:33  <PublicServer> <NCommander> argh
19:13:56  <TWerkhoven> message settings, the lil newspaper at the top
19:14:12  <PublicServer> <Khaos_Raider> thanks
19:15:32  <PublicServer> <V453000> there is also some setting "review vehicle orders" or something like it in vehicle subtab
19:15:44  <PublicServer> <NCommander> That doesn't work whoever changed the tracks
19:15:48  <PublicServer> <V453000> hm not
19:15:59  <PublicServer> <Khaos_Raider> I tried that and it didnt do anything, the message settings is what stopped it
19:16:01  <PublicServer> <V453000> this would
19:16:44  <PublicServer> <NCommander> Not quite
19:16:50  <PublicServer> <NCommander> Not past the last station
19:17:17  <PublicServer> <V453000> wtf was that TF for
19:17:30  <PublicServer> <Khaos_Raider> for that
19:17:32  <PublicServer> <V453000> oh, for nothing :o
19:17:34  <PublicServer> <Khaos_Raider> was not my tf
19:17:57  <PublicServer> ***  made screenshot at 00014D88:
19:18:03  <PublicServer> <bmarky> let me signal this station
19:18:36  <PublicServer> <Khaos_Raider> wish you could rotate the game
19:18:46  <PublicServer> <Khaos_Raider> like in rct
19:18:56  <PublicServer> <TWerkhoven> turning trees transparant helps, if you've not already done so
19:19:05  <PublicServer> <Khaos_Raider> I have done so
19:20:46  <PublicServer> <Khaos_Raider> we might need to terraform about 2 tiles
19:21:41  <PublicServer> <NCommander> there
19:21:45  <PublicServer> <Khaos_Raider> shit
19:21:47  <PublicServer> <NCommander> track is laid
19:21:54  <PublicServer> <NCommander> hrm
19:21:56  <PublicServer> <Khaos_Raider> did not expect it to change that many tiles
19:22:02  <PublicServer> <NCommander> crap, might ned a second tunnel
19:22:14  <PublicServer> <Khaos_Raider> WTF
19:22:16  <PublicServer> <V453000> who the hell
19:22:18  <PublicServer> <NCommander> the track is already laid!
19:22:20  <PublicServer> <V453000> who the bloody hell
19:23:06  <PublicServer> <Khaos_Raider> who did that tf before?
19:23:08  <PublicServer> <V453000> either learn how terraforming works or stay in flat areas of the map please
19:23:27  <PublicServer> <Khaos_Raider> IT WASN'T ME!
19:23:34  <PublicServer> <bmarky> it was me
19:23:37  <PublicServer> <bmarky> sorry
19:23:40  <PublicServer> <V453000> I did not say I was talkingto you
19:23:56  <Chris_Booth> mmm cheese cake
19:23:58  <PublicServer> <NCommander> I'm starting to think that it might be better if we did road vechile feeders into a SRNW
19:24:04  <PublicServer> <NCommander> Because this terrian sucks
19:24:14  <PublicServer> <Khaos_Raider> I agree on the latter
19:24:16  <PublicServer> <V453000> then do flat land areas?
19:24:27  <PublicServer> <V453000> there is plenty to be built all around
19:24:41  <PublicServer> <NCommander> I like the challenge, but for a lot of lumber mills, its going to be unweidly, hence the suggestion of RV feeders into SRNW
19:24:43  <PublicServer> <V453000> btw RV transfer is pointless and wont help you with the landscape issue
19:25:05  <PublicServer> <Khaos_Raider> rv doesnt have enough HP
19:25:24  <PublicServer> <V453000> plan does not mention RVs -> they should not be used
19:25:34  <PublicServer> <NCommander> k
19:25:40  <PublicServer> <NCommander> there are some RV already here though
19:25:51  <PublicServer> <V453000> yes for growing the town to accept goods
19:26:00  <Terkhen> Khaos_Raider: I don't think you are playing with realistic acceleration for road vehicles :/
19:26:14  <PublicServer> <V453000> which is grown enough already
19:26:16  <PublicServer> <Khaos_Raider> let me check
19:26:20  <PublicServer> <V453000> Terhen: no, we arent usually
19:26:42  <PublicServer> <V453000> I dislike it quite a bit
19:27:13  <PublicServer> <Khaos_Raider> No I use realistic acceleration, I think its just because I don't normally play with new grf's
19:27:28  <PublicServer> <NCommander> Ok, ttrack is hooked up, though we need a second tunnel
19:27:38  <PublicServer> <V453000> here is original acceleration for road vehicles, realistic for trains
19:27:50  <PublicServer> <V453000> NCommander: how do you know that we need a second tunnel
19:28:00  <PublicServer> <V453000> beside the fact that I think w edont
19:28:18  <PublicServer> <NCommander> I thought the doc said for any track with multiple trains you need a second tunnel for load balancing
19:28:18  <PublicServer> <Khaos_Raider> NC: you don't know how much traffic will go through there, so why build a second tunnel?
19:28:20  <PublicServer> <NCommander> er, the wiki
19:28:22  <PublicServer> <NCommander> my mistake
19:29:05  <PublicServer> <V453000> wiki is a wiki but there still is the general rule: use brain :P
19:29:19  <PublicServer> <NCommander> *coughs*
19:29:26  <PublicServer> <NCommander> anyway, to wheover wants to signal, have fun
19:29:45  <PublicServer> <NCommander> *thinks he did good with track laying
19:30:11  <PublicServer> <NCommander> anyway, I'm AFK for awhile
19:30:17  <PublicServer> <V453000> so you think that you build stuff and dont signal it? :)
19:30:31  <PublicServer> <V453000> not how it works unless someone is doing it with you :p
19:30:35  <NCommander> bmarky: asked to signal it
19:30:39  <PublicServer> <V453000> k
19:30:49  <PublicServer> <Khaos_Raider> DONE
19:30:52  <PublicServer> <Khaos_Raider> now for signals
19:30:54  <PublicServer> <NCommander> if he hasn't when I get off the phone, then I'll do it
19:31:04  <PublicServer> <V453000> perfect :p
19:31:34  <PublicServer> <Khaos_Raider> and no tf :P
19:32:57  <PublicServer> ***  made screenshot at 00012189:
19:33:12  <PublicServer> <Khaos_Raider> OH SHIT
19:33:20  <PublicServer> <Khaos_Raider> why did that train fail?
19:33:42  <PublicServer> <V453000> no dummy
19:33:50  <PublicServer> <Chris Booth> yes
19:33:52  <PublicServer> <Chris Booth> and no overflow
19:34:02  <PublicServer> <Chris Booth> and sections of none erail
19:34:45  <PublicServer> <Khaos_Raider> what teain to use as a dummy?
19:35:57  <PublicServer> <Chris Booth> same as ML trains
19:36:12  <PublicServer> <Khaos_Raider> which one is that?
19:36:18  <PublicServer> <V453000> btw I have no clue who shared order with some other dummy train but Sungai Raya East dummy got broken of course
19:36:26  <PublicServer> <V453000> Khaos_Raider: are you blind or unable to read plan?
19:36:38  <PublicServer> <Khaos_Raider> oops :P
19:39:54  <PublicServer> <Khaos_Raider> made the dummy train
19:40:16  <PublicServer> <Khaos_Raider> and it failed :P
19:40:27  <PublicServer> <Khaos_Raider> it goes to the wrong platform
19:40:37  <PublicServer> <V453000> guess you can be sure you made it wrong then
19:41:09  <PublicServer> <Khaos_Raider> fixed :P
19:43:14  <PublicServer> <Khaos_Raider> You know the double tunnels at SL4?
19:43:44  <PublicServer> <V453000> what about them
19:44:22  <PublicServer> <Khaos_Raider> is there supposed to be a two-way entry signal at the entrance?
19:44:32  <PublicServer> <Khaos_Raider> or is it supposed to be one-way?
19:44:35  <PublicServer> <V453000> try it
19:44:41  <PublicServer> <V453000> you will see
19:44:55  <PublicServer> <bmarky> do we haw enogh trains at sl 04?
19:45:17  <PublicServer> <V453000> no
19:45:19  <PublicServer> <V453000> lets clone some
19:45:35  <PublicServer> <V453000> Khaos_Raider: watch the signal
19:45:55  <PublicServer> <Khaos_Raider> it is slower somehow....
19:46:03  <PublicServer> <V453000> not just slower
19:46:19  <PublicServer> <V453000> it blocks there
19:46:21  <PublicServer> <Khaos_Raider> it blocks the other line...
19:46:33  <PublicServer> <V453000> because if the signal is red it does not force trains to the overflow
19:46:36  <PublicServer> <V453000> which is what 2way does
19:47:18  <PublicServer> <Khaos_Raider> what about the two way exit signal at the OF, should that be one-way?
19:47:48  <PublicServer> <V453000> possibly
19:47:51  <PublicServer> <V453000> but 2ways are sure
19:47:57  <PublicServer> ***  made screenshot at 0000FD89:
19:48:17  <PublicServer> <V453000> a red 1way signal provides a penalty to the trains. 2way signal surely diverts them
19:48:29  <PublicServer> <V453000> so if you are unsure if the penalty would be sufficient, 2ways are sure
19:48:43  <PublicServer> <Khaos_Raider> awesome, thanks for the tip
19:49:31  <PublicServer> <V453000> but the fact that it diverts regardless the circumstances, it can cause great havoc and lost trains when placed incorrectly
19:49:50  <PublicServer> <V453000> so handle with care
19:53:22  <PublicServer> *** NCommander has left the game (connection lost)
19:53:46  <PublicServer> <Khaos_Raider> what are the reversed engines for?
19:54:13  <PublicServer> <V453000> nothing really
19:54:31  <PublicServer> <V453000> but the newer versions of openttd prevent reversing engines, yet they allow cloning them
19:54:45  <PublicServer> <V453000> if we needed some engines reversed, the reversed engine pool is the only way
19:55:15  <PublicServer> <Khaos_Raider> why is reversing engines not permitted
19:55:22  <PublicServer> <V453000> ask the devs
19:55:28  <PublicServer> <V453000> dont expect positive answers though
19:56:30  <PublicServer> <Khaos_Raider> when did this PSG start?
19:57:20  <PublicServer> <V453000> dont remember, see when the last one end
19:58:15  <NCommander> back
19:58:19  <NCommander> with turkey!
19:58:33  <PublicServer> <Khaos_Raider> lolz
19:58:37  <PublicServer> <Khaos_Raider> erally
19:58:50  <NCommander> yup
19:59:12  <NCommander> Was hungry and had ground turkey in the fridge so I fried it up with some salt, pepper, galrlic and butter
19:59:13  <PublicServer> <Khaos_Raider> everybody loves turkey :D
19:59:49  <PublicServer> <Khaos_Raider> lucky you, I am allergic to garlic and dairy....   :(
19:59:54  <NCommander> !password
19:59:54  <PublicServer> NCommander: downed
20:00:14  <PublicServer> *** NCommander joined the game
20:00:38  <PublicServer> <Khaos_Raider> who officially built the OF?
20:01:00  <PublicServer> <NCommander> IV453000
20:01:20  <PublicServer> <NCommander> er, *V4530000
20:01:33  <PublicServer> <Khaos_Raider> isnt it V453000
20:01:43  <PublicServer> <NCommander> bah
20:01:45  <PublicServer> <NCommander> I can't count
20:01:47  <hylje_> sucks to be allergic to garlic
20:01:49  <PublicServer> <V453000> did I?
20:01:49  <hylje_> shit is delicious
20:02:10  <PublicServer> <Khaos_Raider> garlic gives me gas :P
20:02:21  <PublicServer> <Khaos_Raider> I can eat it though
20:02:27  <PublicServer> <Khaos_Raider> I won't die
20:02:48  <PublicServer> <NCommander> *thinks about a 1/4th of the map have been deforested*
20:02:58  <PublicServer> ***  made screenshot at 0000CD2D:
20:03:36  <PublicServer> <Khaos_Raider> its worse to be allergic to dairy though: No milk, yoguhrt, ice cream, cream, chocolate ect
20:06:08  <PublicServer> <NCommander> so what are you building Khaos?
20:06:26  <PublicServer> <Khaos_Raider> don't know what to build atm
20:06:32  <PublicServer> <NCommander> damn we're having some seriously awesome efficency. 80% of goods are transported
20:06:56  <PublicServer> <Khaos_Raider> how about we have a goal to make that 90%?
20:07:06  <PublicServer> <NCommander> your welcome to tweak it
20:07:53  <PublicServer> <Khaos_Raider> THREE DIAMOND MINES RIGHT NEXT TO EACH OTHER, wish we didn't have to ignore them :P
20:08:00  <PublicServer> <NCommander> heh
20:08:19  <PublicServer> <NCommander> I'm looking for additional areas to plunk mills down on
20:08:42  <PublicServer> <bmarky> if you find any, would you let me join?
20:09:00  <PublicServer> <NCommander> Near Sungai Ray and Banda Aceh maybe
20:09:02  <PublicServer> <Khaos_Raider> of course
20:09:44  <PublicServer> <NCommander> Actually, I'm going to drop 4-5 more milles
20:09:47  <PublicServer> <NCommander> I see goo locations
20:10:01  <PublicServer> <Khaos_Raider> Look at the sign "mill goes here?"
20:10:11  <PublicServer> <NCommander> More south
20:10:17  <PublicServer> <NCommander> Closer to the oil refinary
20:10:27  <PublicServer> <NCommander> Build a bridge across, then we can keep using one SL
20:10:41  <PublicServer> <Khaos_Raider> put a sign there
20:11:00  <PublicServer> <NCommander> see milles here
20:11:07  <PublicServer> <NCommander> we build bridges across the water
20:11:17  <PublicServer> <NCommander> and then return via the common exit track
20:11:21  <PublicServer> <Khaos_Raider> ahh, I see
20:11:33  <PublicServer> <NCommander> let me get the entrance track over there
20:11:59  <PublicServer> <Khaos_Raider> just going to check what trucks are available (not goin to use any)
20:12:02  <V453000> !password
20:12:02  <PublicServer> V453000: tryout
20:12:21  <PublicServer> *** V453000 joined the game
20:12:28  <PublicServer> <Khaos_Raider> wb
20:12:32  <PublicServer> <V453000> he, thx
20:13:40  <PublicServer> <NCommander> How's that?
20:13:50  <PublicServer> <Khaos_Raider> V, what do you think of the new mill location?
20:13:57  <PublicServer> <V453000> why would you place it there
20:14:08  <PublicServer> <Khaos_Raider> NC, mybe we should use tripple bridges
20:14:14  <PublicServer> <NCommander> Yeah
20:14:16  <PublicServer> <V453000> there should proably be yet another Sl
20:14:22  <PublicServer> <NCommander> oh
20:14:24  <PublicServer> <NCommander> We cold do that
20:14:51  <PublicServer> <V453000> just catch the local forests
20:14:59  <PublicServer> <V453000> SLs cant handle endless amount of traffic
20:15:22  <PublicServer> <V453000> it certainly will be needed to double some SLs, but just progress slowly ;)
20:15:25  <PublicServer> <Khaos_Raider> so connect it to the farm and fruit route?
20:15:39  <PublicServer> <NCommander> Well, I think we can probably get a few mor emills off SL04
20:15:59  <PublicServer> <V453000> I will fund the lumber mills for you
20:16:33  <PublicServer> <Khaos_Raider> made a sign: "Mill here?"
20:16:54  <PublicServer> <NCommander> I see the new mill
20:17:24  <PublicServer> <NCommander> Getting from SL04's entrance/exit will be tricky, but not impossible
20:17:29  <PublicServer> <bmarky> there will be enugh space for another sl?
20:17:45  <PublicServer> <NCommander> I rather deforest as much as we can with SL04 before building a new SL
20:17:54  <PublicServer> <V453000> ok this should make you busy for a while :p
20:17:58  <PublicServer> ***  made screenshot at 0000CDB2:
20:18:20  <PublicServer> <NCommander> indeed
20:18:26  <PublicServer> <NCommander> I see three new mills
20:19:19  <PublicServer> <Khaos_Raider> is that a good way of connecting them to the SL?
20:19:29  <PublicServer> <NCommander> What's a good way?
20:19:47  <PublicServer> <Khaos_Raider> from the OF
20:20:06  <PublicServer> <NCommander> maybe ...
20:20:08  <PublicServer> <NCommander> let me think
20:20:14  <PublicServer> <V453000> that is not an OF
20:20:18  <PublicServer> <V453000> yet
20:20:36  <PublicServer> <V453000> lets make it more visible
20:20:55  <PublicServer> <NCommander> WTF
20:20:57  <PublicServer> <NCommander> oh
20:21:07  <PublicServer> <V453000> now we could say all of the loop up to "here" is not overflow
20:21:11  <PublicServer> <V453000> thus you can connect lines to anywhere there
20:21:32  <PublicServer> <V453000> clear? :)
20:21:38  <PublicServer> <Khaos_Raider> yup
20:21:40  <PublicServer> <NCommander> I'm kinda confused on how you changed the OF
20:22:08  <PublicServer> <V453000> again, if the 2way signal will be red it will force a train in the depot
20:22:12  <PublicServer> <Khaos_Raider> The OF was compressed because it did not get much traffic
20:22:18  <PublicServer> <V453000> and becuse depots detect presignals, it will not release the train again
20:22:42  <PublicServer> <NCommander> oh, so as long as theres a loop and a depot, it will work
20:22:48  <PublicServer> <V453000> kind of
20:22:50  <PublicServer> <NCommander> (and the proper signalling)
20:23:15  <PublicServer> <V453000> well the depot is just to provide endless parking lot for trains
20:23:21  <PublicServer> <NCommander> right
20:23:25  <PublicServer> <V453000> if you provided enough spaces for trains it would not need the depot
20:23:41  <PublicServer> <V453000> some SRNW games (about all of the latest SRNW games) did not have any depot at all
20:23:55  <PublicServer> <NCommander> so I see how we have to build
20:24:11  <PublicServer> <NCommander> I'm going to build out an exit track so we don't have the usual 'fun' of trying to lay one out
20:25:35  <PublicServer> <Khaos_Raider> there, an exit and entry for the new mills
20:25:47  <PublicServer> <NCommander> where's your exit?
20:25:51  <PublicServer> <NCommander> *is still building one*
20:26:12  <PublicServer> <Khaos_Raider> cant you see the new line of track I built?
20:26:29  <PublicServer> <NCommander> your way is much better
20:26:57  <PublicServer> <Khaos_Raider> you joking or being serious?
20:27:07  <PublicServer> <NCommander> mine was going to go over with a lot of bridges
20:27:11  <PublicServer> <bmarky> what is the shortcut off signs?
20:27:17  <PublicServer> <V453000> S
20:27:19  <PublicServer> <V453000> oh signs
20:27:19  <PublicServer> <V453000> O
20:27:31  <PublicServer> <bmarky> thanks
20:27:43  <PublicServer> <NCommander> There, signed for sanity
20:27:51  <PublicServer> <V453000> for what?
20:27:57  <PublicServer> <Khaos_Raider> those mills are more slouth
20:27:57  <PublicServer> <V453000> duh
20:28:01  <PublicServer> <bmarky> its hard to get back into game
20:28:03  <PublicServer> <Khaos_Raider> *south
20:28:33  <PublicServer> <NCommander> ok, stations down
20:29:23  <PublicServer> <NCommander> I need to move a station
20:29:23  <PublicServer> <Khaos_Raider> Sungai Raya won't let me build a station, those BITCHES
20:29:25  <PublicServer> <NCommander> argh
20:30:52  <Chris_Booth> V453000: I can say would guess that ediz has join the server again
20:30:55  <Chris_Booth> but under a new name
20:31:09  <PublicServer> <V453000> I dont think
20:31:12  <Chris_Booth> at least by looking at this persons building
20:31:22  <PublicServer> <V453000> :D
20:31:40  <PublicServer> <Khaos_Raider> whose persons building?
20:31:46  <PublicServer> <V453000> not here
20:31:58  <PublicServer> <V453000> there is a legendary idiot on stable
20:32:20  <PublicServer> <Chris Booth> well this person is
20:32:22  <PublicServer> <Chris Booth> not talking
20:32:28  <PublicServer> <Chris Booth> and building next to my line
20:32:30  <PublicServer> <Chris Booth> 0 tiles gap
20:32:53  <PublicServer> <Khaos_Raider> why are trains going in =to sungai Raya valley train depot?
20:32:58  <PublicServer> ***  made screenshot at 0000D5B0:
20:33:27  <PublicServer> <Khaos_Raider> SHIT, the OF does not have priority
20:33:47  <PublicServer> <Khaos_Raider> so the trains are going strait past it to turn around
20:34:23  <PublicServer> <Khaos_Raider> V, I need help fixing the OF
20:34:35  <PublicServer> <V453000> hm?
20:34:43  <PublicServer> <Khaos_Raider> watch as a train goes in it
20:35:16  <PublicServer> <Khaos_Raider> do you see what is happening?
20:35:19  <PublicServer> <NCommander> Sungai Raya is a NICE station design
20:35:21  <PublicServer> <V453000> I dont think the overflow is wrong. it might be missing a feature but it should work
20:35:27  <PublicServer> <V453000> no, I do not see anything happening in the overflow
20:35:53  <PublicServer> <NCommander> The OF is acking up with that track location
20:35:56  <PublicServer> <Khaos_Raider> the trains are ignoring the OF and going to Sungai Raya
20:35:58  <PublicServer> <NCommander> look at it now
20:36:09  <PublicServer> <V453000> yes
20:36:12  <PublicServer> <V453000> because there are no signals
20:36:14  <PublicServer> <V453000> maybe?
20:37:25  <PublicServer> <NCommander> I think we need signals, but I'm not quite sure how to signal it properly
20:37:37  <PublicServer> <V453000> well certainly not this way :)
20:37:41  <PublicServer> <Khaos_Raider> Same problem here
20:37:47  <PublicServer> <V453000> ok so what do you know
20:37:57  <PublicServer> <V453000> you know that 2way signals divert trains
20:38:05  <PublicServer> <V453000> you know that this line is similar to the other one !here
20:38:21  <PublicServer> <V453000> you know that the line is not for full traffic but for trains to wait for their place at stations
20:38:35  <PublicServer> <V453000> what else would you need :)
20:38:57  <PublicServer> <Khaos_Raider> sooo, like that?
20:39:07  <PublicServer> <V453000> that makes no sense
20:39:16  <PublicServer> <V453000> what is the 2way diverting from
20:39:36  <PublicServer> <Khaos_Raider> I dunno, I don't get the diverting thing in the first place
20:40:02  <PublicServer> <V453000> k
20:40:06  <PublicServer> <V453000> lets make a showcase
20:40:08  <PublicServer> <NCommander> I think we have too many signals actually
20:40:13  <PublicServer> <V453000> ^
20:40:15  <PublicServer> <V453000> good point too
20:40:30  <PublicServer> <NCommander> Cause right now, trains can go down the line and block each other
20:40:44  <PublicServer> <NCommander> so we need a block signal before the top switch, and block signals past the forks on the bottom
20:41:35  <PublicServer> <NCommander> so now it should only go down the mill entrance if a train has cleared the switch, else it should flow back into the OF
20:41:51  <PublicServer> <NCommander> no wait
20:42:01  <PublicServer> <NCommander> I think I need an entrance and two exit signals, since the train should go either way
20:42:59  <PublicServer> <V453000> see !simplified SRNW showcase
20:44:04  <PublicServer> <NCommander> That fixed it!
20:44:08  <PublicServer> <Khaos_Raider> oops
20:44:30  <PublicServer> <V453000> NCommander: do you feel like it is the same as the example or other SLs? :)
20:44:39  <PublicServer> <NCommander> probably not >.>;
20:45:06  <PublicServer> <NCommander> though I must admit its the first time in OpenTTD in general I feel like I did something right with signals
20:45:35  <PublicServer> <V453000> unfortunately this will likely not work though
20:45:55  <PublicServer> <NCommander> well, it kinda works, but only one train is allowed down the entrance track at any given time.
20:46:02  <PublicServer> <V453000> well, kind of
20:46:04  <PublicServer> <V453000> but makes no sense
20:46:22  <PublicServer> <V453000> well how many trains would you want on a line at the same time :p
20:46:37  <PublicServer> <NCommander> Point taken
20:46:43  <PublicServer> <NCommander> I'm kinda confused on how to fix
20:47:01  <PublicServer> <V453000> see the example
20:47:03  <PublicServer> <V453000> that might answer it
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20:47:09  <PublicServer> <NCommander> The Sungai Raya Valle y is wrong
20:47:11  <PublicServer> <NCommander> There's no dummy train
20:47:14  <PublicServer> <NCommander> Can someone fix that
20:47:21  <PublicServer> <NCommander> (preferably whoever wired it up)
20:47:58  <PublicServer> ***  made screenshot at 0001A649:
20:48:51  <PublicServer> <NCommander> What's teh screenshot for?
20:49:02  <PublicServer> <Chris Booth> they are just auto
20:49:04  <PublicServer> <V453000> just a cute thingy really
20:49:05  <PublicServer> <NCommander> oh
20:49:21  <PublicServer> <NCommander> Anyway, part of the issue is Sungai Raya Valley isn't working properl
20:49:25  <PublicServer> <bmarky> they are posted on the webpage
20:49:40  <PublicServer> <Khaos_Raider> it is now
20:49:52  <PublicServer> <NCommander> I don't see a dummy train
20:50:19  <PublicServer> <Khaos_Raider> no, the trains dont have to go into the depot anymore to turn around
20:50:38  <PublicServer> <NCommander> the dummy train isn't to turn it around, its to control regulation into the network
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20:51:41  <PublicServer> <NCommander> I've looked at other SLs and I'm still not getting how to fix the signal ...
20:51:53  <PublicServer> <V453000> see the example at !simplified ...
20:52:53  <PublicServer> <NCommander> hrm
20:53:31  <PublicServer> <NCommander> right, so a block signal
20:53:52  <PublicServer> <V453000> uhm wtf is "less traffic at station"
20:54:04  <PublicServer> <V453000> either close the line or make there a dummy train
20:54:22  <PublicServer> <V453000> the whole purpose of the SL is to make exiting trains full, not to let empty ones out
20:54:27  <PublicServer> <Khaos_Raider> made dummy train
20:54:29  <PublicServer> <NCommander> OH
20:54:31  <PublicServer> <NCommander> there we go
20:54:34  <PublicServer> <V453000> :p
20:54:37  <PublicServer> <NCommander> I'm not quite sure why that works
20:54:39  <PublicServer> <Khaos_Raider> I was afk b4
20:54:54  <PublicServer> <V453000> afk != making mess
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20:55:04  <PublicServer> <NCommander> V453000 did I correct the signals properly?
20:55:22  <PublicServer> <NCommander> guess not
20:55:22  <PublicServer> <Khaos_Raider> the turnaround is there so trains going to load at Sungai Valley don't need to wait ages
20:55:24  <PublicServer> <V453000> the !this one is certainly correct
20:55:28  <PublicServer> <NCommander> Oh
20:55:30  <PublicServer> <V453000> Khaos_Raider: wtf
20:55:43  <PublicServer> <V453000> you WANT the trains to wait there until the station is free
20:55:45  <PublicServer> <V453000> even for ages
20:55:47  <PublicServer> <NCommander> Now I need to correct other signals
20:56:34  <PublicServer> <NCommander> so at North Mill I also need a double block signal
20:56:36  <PublicServer> <V453000> NCommander: the signals furhter ahead might be a bit tricky
20:57:03  <PublicServer> <NCommander> yeah
20:57:05  <PublicServer> <NCommander> I'm seeing it
20:57:16  <PublicServer> <V453000> that is because the station Valley is terminus
20:57:27  <PublicServer> <V453000> so trains do not go there even if the signal is 2way red
20:57:30  <PublicServer> <Khaos_Raider> so we make it ro-ro?
20:57:32  <PublicServer> <V453000> no
20:57:34  <PublicServer> <NCommander> Actually, won't a pre-signal + combo signal + block signal do it?
20:57:37  <PublicServer> <V453000> we solve it otherwise
20:57:47  <PublicServer> <V453000> the signals themselves are fine, now we need to support them further
20:57:49  <PublicServer> <V453000> see this
20:58:05  <PublicServer> <Khaos_Raider> you are a fast builder
20:58:10  <PublicServer> <NCommander> damn
20:58:12  <PublicServer> <V453000> now
20:58:14  <PublicServer> <V453000> this is a thing called PF trap
20:58:36  <PublicServer> <V453000> trains can see the path from A to B (leading the the exit waypoint where they want)
20:58:41  <PublicServer> <V453000> but they can never go there
20:58:55  <PublicServer> <V453000> because the 2way signal gets red as soon as the train enters the block at C
20:58:57  <PublicServer> <NCommander> cause the signal is always red when they enter the block
20:59:03  <PublicServer> <NCommander> thats really brilliant
20:59:05  <PublicServer> <V453000> yes
20:59:09  <PublicServer> <NCommander> but man are trains in this game DUMB
20:59:12  <PublicServer> <V453000> :D
20:59:14  <PublicServer> <Khaos_Raider> wow, thats awesome
20:59:23  <PublicServer> <V453000> ok, that solves it :)
20:59:31  <PublicServer> <V453000> sometimes even this is not enough
20:59:33  <PublicServer> <NCommander> We're completely screwed if the dev team make signals smarter in the future
20:59:43  <PublicServer> <NCommander> so we got our dummy trains, and our mills
21:00:05  <PublicServer> <NCommander> <- *might someday be ready for membership. In several years*
21:00:17  <PublicServer> <Khaos_Raider> is there a need to make the dummy trains cross the track leading to the station?
21:00:25  <PublicServer> <NCommander> yes
21:00:29  <PublicServer> <V453000> come have a look at Mataram Heights I will show you the last possible problem
21:00:31  <PublicServer> <NCommander> cause they act as a regulator
21:00:43  <PublicServer> <V453000> tell me when you are there
21:00:50  <PublicServer> <bmarky> wait me too
21:00:55  <PublicServer> <bmarky> :)
21:00:55  <PublicServer> <NCommander> Going to need a sign to find it
21:01:01  <PublicServer> <Khaos_Raider> yup
21:01:10  <PublicServer> <V453000> signed by !problem
21:01:24  <PublicServer> <NCommander> found it
21:01:29  <PublicServer> <bmarky> found
21:01:35  <PublicServer> <Khaos_Raider> found
21:01:35  <PublicServer> <V453000> right
21:01:37  <PublicServer> <V453000> now
21:01:39  <PublicServer> <V453000> the station is terminus
21:01:45  <PublicServer> <V453000> so trains might hate to go there
21:01:55  <PublicServer> <V453000> so we have the PF trap as you can see above
21:01:57  <PublicServer> <NCommander> we need a PF trap
21:02:00  <PublicServer> <V453000> lets send trains
21:02:11  <PublicServer> <V453000> this happens
21:02:13  <PublicServer> <NCommander> ack
21:02:15  <PublicServer> <NCommander> didn't work
21:02:25  <PublicServer> <V453000> now this is because the stations does not provide any "choices"
21:02:27  <PublicServer> <V453000> watch this
21:02:50  <PublicServer> <NCommander> I was wondering what those are for.
21:02:56  <PublicServer> <V453000> as weird as it might seem, this little piece of track solves all of this problem
21:02:59  <PublicServer> ***  made screenshot at 0001C492:
21:03:07  <PublicServer> <V453000> as you can see at your original station, the little track is not needed
21:03:30  <PublicServer> <V453000> that is because it "sometimes is and sometimes isnt" needed. But building it makes it sure that it will work
21:03:36  <PublicServer> <NCommander> its really clear when you do the pathfinding watch
21:03:38  <PublicServer> <Khaos_Raider> take a look at palembang south
21:04:04  <PublicServer> <V453000> yes
21:04:12  <PublicServer> <V453000> what is there
21:04:20  <PublicServer> <Khaos_Raider> see that track where the depot would be connected to?
21:04:28  <PublicServer> <V453000> I see no depot
21:04:30  <PublicServer> <NCommander> bah, can't find it
21:04:36  <PublicServer> <V453000> NCommander: open station list
21:04:44  <PublicServer> <V453000> left of finances
21:05:02  <PublicServer> <NCommander> which one?
21:05:05  <PublicServer> <V453000> ...
21:05:11  <PublicServer> <NCommander> sorry
21:05:13  <PublicServer> <V453000> top of the screen
21:05:16  <PublicServer> <V453000> there are images
21:05:18  <PublicServer> <NCommander> no, got that
21:05:20  <PublicServer> <NCommander> whcih station
21:05:24  <PublicServer> <V453000> oh
21:05:26  <PublicServer> <V453000> Palembang South
21:05:34  <PublicServer> <NCommander> ;-)
21:05:36  <PublicServer> <V453000> :p
21:05:38  <PublicServer> <NCommander> see it
21:05:40  <PublicServer> <V453000> btw
21:05:42  <PublicServer> <Khaos_Raider> yeah, would anything be wrong with how it works?
21:05:52  <PublicServer> <V453000> open console to see chat history, or just open IRC
21:06:02  <PublicServer> <NCommander> that occurred to me after I asked
21:06:04  <PublicServer> <V453000> Khaos_Raider: why would, it is the same as other stations
21:06:10  <PublicServer> <V453000> provided  you dont forget thsi
21:06:10  <PublicServer> <V453000> this
21:06:24  <PublicServer> <Khaos_Raider> ok, does it make a difference if I add this:
21:06:43  <PublicServer> <V453000> is that question serious?
21:06:47  <PublicServer> <Khaos_Raider> yes
21:06:58  <PublicServer> <NCommander> its needed to make the thing work (PBS abuse)
21:07:02  <PublicServer> <Khaos_Raider> does that one piece of track make a difference
21:07:05  <PublicServer> <V453000> that would make it this way
21:07:26  <PublicServer> <V453000> I recommend setting "show reserved paths" on
21:07:32  <PublicServer> <V453000> for easier debug of that
21:07:34  <PublicServer> <Khaos_Raider> I have it on
21:07:42  <PublicServer> <V453000> then look at the working station
21:07:51  <PublicServer> <V453000> you can see which train prevents which from going where
21:08:03  <PublicServer> <V453000> so the crossing should become quite clear
21:08:13  <PublicServer> <bmarky> check out !unfixed
21:08:15  <PublicServer> <Khaos_Raider> oh, I see what it does now
21:08:21  <PublicServer> <bmarky> @ sl 04 entrace
21:08:31  <PublicServer> <V453000> what is unfixed there? :)
21:08:35  <PublicServer> <Khaos_Raider> I see !unfixed
21:08:47  <PublicServer> <NCommander> oh
21:08:57  <PublicServer> <bmarky> no trains go to the right
21:09:05  <PublicServer> <V453000> yes
21:09:09  <PublicServer> <V453000> sometimes this happens
21:09:20  <PublicServer> <V453000> in that cases you need to make trains not like to continue going over the ring
21:09:28  <PublicServer> <V453000> so you add ... penalties \o/
21:09:37  <PublicServer> <V453000> now trains officially hate it
21:09:45  <PublicServer> <V453000> well they should :p
21:09:48  <PublicServer> <NCommander> trains dislike going through the back of PBS?
21:09:52  <PublicServer> <V453000> yes
21:10:00  <PublicServer> <NCommander> neat
21:10:06  <PublicServer> <NCommander> I think we need to pump some more trains into this loop
21:10:16  <PublicServer> <bmarky> agree
21:10:18  <PublicServer> *** V453000 has left the game (connection lost)
21:10:20  <PublicServer> <NCommander> I also see that we might have an issue on the other side
21:10:26  <PublicServer> <Khaos_Raider> double the amount of trains?
21:10:33  <PublicServer> <NCommander> waiting for V to return
21:10:35  <PublicServer> <bmarky> slowly
21:10:41  <PublicServer> <NCommander> its self regulating
21:10:51  <PublicServer> <NCommander> We can just pump out as many as we need :-)
21:10:51  <PublicServer> <bmarky> we definitly need more
21:11:21  <PublicServer> <NCommander> k
21:11:23  <PublicServer> <NCommander> that's enough
21:11:45  <PublicServer> <bmarky> cool
21:11:52  <PublicServer> <NCommander> and all our tracks are being used
21:12:02  <PublicServer> <NCommander> yay for signal debugging
21:12:18  <V453000> !password
21:12:18  <PublicServer> V453000: tariff
21:12:28  <PublicServer> *** V453000 joined the game
21:12:30  <PublicServer> <NCommander> now we watch our efficency and see if we have to put some more trains into the system
21:12:32  <PublicServer> <Khaos_Raider> yay ur back :P
21:12:38  <PublicServer> <V453000> god damn wifi :)
21:12:40  <PublicServer> <NCommander> Oh crap
21:12:43  <PublicServer> <NCommander> Who the heck cloned the trains
21:12:49  <PublicServer> <NCommander> you didn't give them shared orders!
21:13:03  <PublicServer> <Khaos_Raider> SHIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
21:13:03  <PublicServer> <V453000> sure, when you are done with the stations, clone more trains and we can move onto another discipline in SRNW things
21:13:13  <PublicServer> <V453000> oh and make trains shared :p
21:13:17  <PublicServer> <Khaos_Raider> i cloned the trains....
21:13:26  <PublicServer> <NCommander> I'll fix it
21:13:38  <PublicServer> <NCommander> no wait
21:13:40  <PublicServer> <NCommander> bah
21:13:52  <PublicServer> <bmarky> from train no 500
21:13:56  <PublicServer> <NCommander> Why the heck does train 512 not shared and the others ..
21:13:58  <PublicServer> <NCommander> yea
21:14:17  <PublicServer> <NCommander> who's fixing it?
21:14:25  <PublicServer> <Khaos_Raider> ???
21:14:27  <md_> !password
21:14:27  <PublicServer> md_: tariff
21:14:35  <PublicServer> <Khaos_Raider> didnt you say yiu would?
21:14:37  <PublicServer> <NCommander> someone fixed some of the shared orders already
21:14:45  <PublicServer> *** md joined the game
21:14:48  <PublicServer> <Khaos_Raider> hi md
21:14:51  <PublicServer> <bmarky> hey
21:14:54  <PublicServer> <V453000> hi hi
21:14:56  <PublicServer> *** md has joined company #1
21:15:00  <PublicServer> <md> hi
21:15:32  <PublicServer> <Khaos_Raider> SL4 is a bit too spread out......
21:15:40  <PublicServer> <V453000> not too bad
21:15:52  <PublicServer> <V453000> the lumber mills will cut more with time
21:16:06  <PublicServer> <V453000> hm there might be more of them needed ... later :)
21:16:36  <PublicServer> <Khaos_Raider> Should we make some at Sungai Raya Corn Hole?
21:16:47  <PublicServer> <V453000> certainly not connected to SL 04
21:16:57  <PublicServer> <Khaos_Raider> New LS?
21:16:59  <PublicServer> <NCommander> SL 04 is at critical mass
21:17:01  <PublicServer> <Khaos_Raider> *Sl
21:17:07  <PublicServer> <V453000> btw SL04 has some unconnected still
21:17:48  <PublicServer> <NCommander> ok, fixed
21:17:59  <PublicServer> ***  made screenshot at 0001854F:
21:18:19  <PublicServer> <Khaos_Raider> Conect Baa Heights?
21:18:23  <PublicServer> <NCommander> We have some bugs
21:18:29  <PublicServer> <NCommander> See Sungai Raya Exchange
21:18:51  <PublicServer> <Khaos_Raider> whats wrong with it?
21:18:53  <PublicServer> <NCommander> I
21:18:59  <PublicServer> <NCommander> it had a stray signal
21:19:01  <PublicServer> <NCommander> fixed now
21:19:17  <PublicServer> <NCommander> its kinda staggerying how miuch wood been harvested
21:19:47  <PublicServer> <NCommander> yeah, we have one mill which is unconnected, but its more or less out of trees ..
21:20:05  <PublicServer> <TWerkhoven> trees can be planted
21:20:07  <PublicServer> <Khaos_Raider> three unconnected mills
21:20:12  <PublicServer> <TWerkhoven> gotta give the yeti's a chance
21:20:20  <PublicServer> <Khaos_Raider> lol
21:20:24  <PublicServer> <V453000> why would you plant trees
21:20:26  <PublicServer> <NCommander> *is quite happy with our collective handywork*
21:20:30  <PublicServer> <V453000> do you have not enough production?
21:21:00  <PublicServer> <NCommander> There are some mills which are pretty much dry at this point
21:21:06  <PublicServer> <V453000> does not hurt
21:21:18  <PublicServer> <V453000> we still have majority of the map to cover
21:21:18  <PublicServer> <NCommander> I feel like a tree killer :-(
21:21:20  <PublicServer> <Khaos_Raider> Baa lumber mill has high prod.
21:21:40  <PublicServer> <Khaos_Raider> shit, just turned off transperencey
21:21:46  <PublicServer> <Khaos_Raider> :P
21:21:58  <PublicServer> <NCommander> yeah
21:21:58  <PublicServer> <Khaos_Raider> all the trees are gone
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21:22:00  <PublicServer> <NCommander> indeed
21:22:47  <PublicServer> <NCommander> the mills, given enough time, should clear out a 40x40 area
21:22:53  <PublicServer> <V453000> maybe
21:22:59  <PublicServer> <V453000> provided trees dont grow fast enough
21:23:11  <PublicServer> <NCommander> I thought trees didn't regrow on their own
21:23:21  <PublicServer> <NCommander> Banda is completely barren for instance
21:23:38  <PublicServer> <V453000> thats fine
21:23:56  <PublicServer> <V453000> trust me that cutting all of them will take a fuckload of effort and network capacity
21:24:06  <PublicServer> <V453000> so planting trees is quite out of place imo
21:24:26  <PublicServer> <Khaos_Raider> fuck or truckload of effort?
21:24:36  <PublicServer> <V453000> maybe both combined
21:24:38  <PublicServer> <NCommander> that's a painful pun
21:24:50  <PublicServer> <Khaos_Raider> fruckload of effort?
21:24:58  <PublicServer> <NCommander> some of these treed areas is going to be very hard to get into with trains
21:25:08  <PublicServer> <V453000> hey who are you would be me bmarky
21:25:08  <PublicServer> <Khaos_Raider> so we use trucks
21:25:24  <PublicServer> <NCommander> I think we would have to vote on RV as a community
21:25:32  <PublicServer> <Khaos_Raider> or fucks, as my little cousin calls them
21:25:34  <PublicServer> <NCommander> but I'd personally be for it */2 cents*
21:25:36  <V453000> !rcon set max_roadveh 0
21:25:45  <V453000> I just voted for the road vehicles for you collectively :P ^
21:26:04  <PublicServer> <NCommander> I assume that's a good thing
21:26:24  <PublicServer> <NCommander> so we have trucks feed into a SRNW station?
21:26:26  <TWerkhoven> depends on your point of view
21:26:31  <PublicServer> <Khaos_Raider> yeah
21:26:57  <PublicServer> <NCommander> might be worth while to get the 'corner' areas of SL04 with trucks then before we start building a new SL or ML
21:27:05  <PublicServer> <NCommander> DEATH TO THE TREES + YETIS
21:27:15  <PublicServer> <V453000> I think I made myself quite clear about trucks ;)
21:27:16  *** Intexon has quit IRC
21:27:33  <PublicServer> <NCommander> oh, I just saw the !rcon
21:27:53  <PublicServer> <V453000> I told you earlier as well
21:28:09  <PublicServer> <NCommander> I thought you had changed your mind when you said you voted 'for' us :-P
21:28:19  <PublicServer> <TWerkhoven> wasnt so much a vote as a veto
21:28:25  <PublicServer> <V453000> if you require a collective decision, you could see the network plan :p
21:28:27  <PublicServer> <TWerkhoven> just 2 letters switched around
21:28:40  <Chris_Booth[LP]> TWerkhoven: I got my cheesecake
21:28:48  <TWerkhoven> :)
21:28:49  <Chris_Booth[LP]> so I am calling off my invasion party XD
21:28:59  <PublicServer> <TWerkhoven> is it homemade
21:29:02  <PublicServer> <TWerkhoven> ?
21:29:04  <PublicServer> <NCommander> oooh, cheesecake
21:29:24  <PublicServer> <Khaos_Raider> A WILD LUMBERMILL APEARED!
21:29:42  <PublicServer> <Khaos_Raider> right next to Sungai Raya
21:29:49  <Chris_Booth[LP]> no bought sainsburys taste the difference new york sytle cheese cake
21:30:45  <PublicServer> <Khaos_Raider> why can't I build trucks?
21:30:51  <PublicServer> <V453000> why yes
21:31:08  <PublicServer> <Khaos_Raider> Theres a lumbermill
21:31:10  <PublicServer> <NCommander> cause V453000 used his epic super powers mere motrals don't posse
21:31:19  <PublicServer> <Khaos_Raider> that inly trucks can transfer with
21:31:25  <PublicServer> <V453000> and why not trains
21:31:40  <PublicServer> <Khaos_Raider> whats the point in short distance trains
21:31:42  <PublicServer> <bmarky> trucks are boring
21:31:52  <PublicServer> <V453000> which lumber mill
21:31:56  <PublicServer> <Khaos_Raider> use the trucks to transfer to Sungai Raya Valley
21:32:02  <PublicServer> <NCommander> I think its time for a new SL/SLH
21:32:12  <PublicServer> <bmarky> where?
21:32:12  <PublicServer> <Khaos_Raider> lumbermill is next toSungai Raya
21:32:18  <PublicServer> <V453000> k :)
21:32:21  <PublicServer> <V453000> why cant trains go there
21:32:23  <PublicServer> <NCommander> not sure yet, just that we need one
21:32:38  <PublicServer> <bmarky> have you ever made one?
21:32:40  <PublicServer> <NCommander> SL04 is pretty mcuh done
21:32:46  <PublicServer> <Khaos_Raider> why cant trucks go there?
21:32:50  <PublicServer> <NCommander> Nope, but I'd like to learn
21:32:59  <PublicServer> ***  made screenshot at 0000D795:
21:33:06  <PublicServer> <V453000> NCommander: some unconnected lumbermills near the SL04 exit
21:33:10  <PublicServer> <V453000> Khaos_Raider: because trucks are needless?
21:33:14  <PublicServer> <bmarky> if you dont mind i would like to join
21:33:21  <PublicServer> <bmarky> :)
21:33:27  <PublicServer> <Khaos_Raider> but we only need to transfer to Sungai valley
21:33:27  <PublicServer> <NCommander> yup, I see them
21:33:35  <PublicServer> <NCommander> time to do some epicing
21:34:00  <PublicServer> <NCommander> or maybe RORO, not sure
21:36:08  <PublicServer> *** Spike joined the game
21:36:13  <PublicServer> <V453000> hi :p
21:36:17  <PublicServer> <bmarky> hey
21:36:27  <PublicServer> <Khaos_Raider> hi
21:36:39  <PublicServer> <bmarky> V4, what do you think about a new sl?
21:36:41  <PublicServer> <Khaos_Raider> little help with new mill would be nice
21:36:50  <PublicServer> <V453000> new sl where? :)
21:37:14  <PublicServer> <bmarky> next to town drop
21:37:22  <PublicServer> <V453000> there are 2 :p
21:37:32  <PublicServer> <bmarky> thee.... loweer one :d
21:37:38  <PublicServer> <V453000> sure :p
21:37:44  <PublicServer> <NCommander> I'm going to need some PF traps to make this work I think
21:37:48  <PublicServer> <V453000> possibly with a new SLH
21:39:48  <PublicServer> <NCommander> I have no clue how to make PF traps properly ...
21:39:58  <PublicServer> <V453000> lets see
21:40:02  <PublicServer> <V453000> so
21:40:04  <PublicServer> <V453000> what does it do
21:40:10  <PublicServer> <V453000> simulate path, so you make the path
21:40:14  <PublicServer> <V453000> (make it)
21:40:34  <PublicServer> <Khaos_Raider> New SL I missed?
21:40:36  <PublicServer> <NCommander> where?
21:40:45  <PublicServer> <Khaos_Raider> Pekanbaru
21:40:47  <PublicServer> <V453000> for example there
21:40:54  <PublicServer> <V453000> and there too
21:41:10  <PublicServer> <V453000> yes
21:41:19  <PublicServer> <V453000> now what we need is to make the signal block when the train enters the block
21:41:25  <PublicServer> <V453000> so you just "overlap it"
21:41:31  <PublicServer> <NCommander> Ah
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21:41:51  <PublicServer> <V453000> and end it with a signal
21:41:53  <PublicServer> <NCommander> damn, you really build fast
21:42:11  <PublicServer> <V453000> now build the other one
21:42:27  <PublicServer> <NCommander> I'm going to have to rearrange things
21:42:59  <PublicServer> <V453000> it can be elsewhere
21:43:21  <PublicServer> <V453000> wont fit
21:43:23  <PublicServer> <V453000> needs more space
21:43:27  <PublicServer> <NCommander> right
21:43:31  <PublicServer> <Khaos_Raider> we need to move baa south a few tiles south
21:43:59  <PublicServer> <V453000> this will make you know which track goes where
21:44:09  <PublicServer> *** V453000 has left the game (connection lost)
21:44:13  <V453000> ah
21:44:17  <V453000> !password
21:44:17  <PublicServer> V453000: radial
21:44:35  <PublicServer> *** V453000 joined the game
21:44:50  <PublicServer> <V453000> the PF trap doesnt work
21:44:58  <PublicServer> <V453000> come do it properly
21:45:05  <PublicServer> *** V453000 has left the game (connection lost)
21:45:25  <PublicServer> <NCommander> bah, got to plug in
21:45:25  <PublicServer> <NCommander> brb
21:46:02  <PublicServer> *** NCommander has left the game (connection lost)
21:47:11  <NCommander> !password
21:47:11  <PublicServer> NCommander: dispel
21:47:22  <PublicServer> *** NCommander joined the game
21:47:41  <PublicServer> <Khaos_Raider> dummy at baa south
21:47:53  <PublicServer> <NCommander> and back
21:48:00  <PublicServer> ***  made screenshot at 0000B5D6:
21:48:49  <PublicServer> <NCommander> there isn't a lot of room to work with sadly
21:50:10  <PublicServer> <NCommander> Does that work?
21:50:25  <PublicServer> <NCommander> It should kill itself as it gets close
21:50:59  <NCommander> V453000: we both have connectivity issues
21:52:55  <V453000> my connection just exploded
21:53:01  <V453000> !password
21:53:01  <PublicServer> V453000: dispel
21:53:05  <PublicServer> <NCommander> I know the feeling
21:53:17  <PublicServer> <NCommander> my PF trap isn't working
21:53:36  <V453000> lets see
21:53:39  <PublicServer> *** V453000 has left the game (general error)
21:53:45  <V453000> oh ffs
21:53:47  <PublicServer> <NCommander> I'm thinking it through, I put it in the wrong place
21:53:55  <PublicServer> *** V453000 joined the game
21:54:02  <PublicServer> <V453000> yes
21:54:10  <PublicServer> <V453000> face this
21:54:21  <PublicServer> <V453000> this is how it has to work
21:54:29  <PublicServer> *** V453000 has left the game (connection lost)
21:54:44  <V453000> oh
21:54:49  <V453000> your fucking 2way PBS breaks it btw
21:55:05  <V453000> ALWAYS use 1way PBS when its job is to work as a 1way
21:55:27  <PublicServer> *** V453000 joined the game
21:55:48  <PublicServer> <V453000> PF traps are incompatible with PBS
21:55:55  <PublicServer> <V453000> and the 2way PBS can influence it
21:56:05  <PublicServer> <V453000> making it 1way is the solution
21:56:22  <PublicServer> <V453000> and stop removing the junction signals
21:56:38  <PublicServer> <NCommander> which PBS has to be made one way?
21:56:43  <PublicServer> <V453000> the <
21:56:55  <PublicServer> <V453000> it is now
21:57:03  <PublicServer> <V453000> ok now its gone
21:57:07  <PublicServer> <V453000> k good :)
21:57:11  <PublicServer> <V453000> now the PF trap
21:57:13  <PublicServer> <Chris Booth> my Cacti farm died!
21:57:19  <PublicServer> <V453000> again, which path do we want to simulate
21:57:29  <PublicServer> <NCommander> We want to stimulate it going to Baa South
21:57:45  <PublicServer> *** V453000 has left the game (connection lost)
21:57:52  <V453000> it is going to baa south
21:57:57  <PublicServer> <NCommander> so now it can see a way out
21:58:03  <V453000> but it cant see the path to the SL04 EXIT waypoint
21:58:09  <V453000> (-> that is what you want to simulate)
21:58:29  <PublicServer> *** V453000 joined the game
21:58:33  <PublicServer> <Khaos_Raider> sorry guys forgot to say I was going afk before
21:58:39  <PublicServer> *** V453000 has left the game (connection lost)
21:58:43  <PublicServer> <bmarky> thanks
21:58:49  <PublicServer> <Chris Booth> np
21:58:50  <V453000> :(
21:59:01  <PublicServer> <NCommander> That can't be right ...
21:59:03  <PublicServer> <bmarky> just experimenting
21:59:11  <PublicServer> <Khaos_Raider> V4, have you got ottd on pc
21:59:13  *** ODM has quit IRC
21:59:32  <PublicServer> <Khaos_Raider> or on laptop
21:59:34  <PublicServer> <bmarky> havent bulid hubs long time ago
21:59:34  <V453000> no, calculator
21:59:42  <PublicServer> <Khaos_Raider> afk
21:59:45  <V453000> ffs
22:00:15  <PublicServer> <NCommander> I think that should work ...
22:00:21  <PublicServer> <NCommander> I wa smissing a path signal
22:01:09  <PublicServer> *** Spike has left the game (leaving)
22:01:13  <V453000> !password
22:01:13  <PublicServer> V453000: dispel
22:01:24  <PublicServer> *** V453000 joined the game
22:01:44  <PublicServer> <V453000> NCommander: try again
22:02:42  <PublicServer> *** V453000 has left the game (connection lost)
22:03:03  <PublicServer> ***  made screenshot at 0000AB9B:
22:04:24  <PublicServer> <NCommander> I think I got it
22:04:49  <PublicServer> *** V453000 joined the game
22:05:15  <V453000> no
22:05:27  <V453000> firstly you have it in wrong spot
22:05:34  <PublicServer> *** V453000 has left the game (connection lost)
22:05:50  <V453000> secondly you do not have it ended with a signal
22:05:54  <V453000> you simulate path from one of the choices going towards one of the stations
22:07:37  *** pugi has quit IRC
22:07:55  <PublicServer> <Khaos_Raider> long pause
22:08:03  <PublicServer> <NCommander> very long pause
22:08:17  <PublicServer> <Khaos_Raider> V4 connecting?
22:08:23  <PublicServer> <TWerkhoven> most likely
22:08:30  <PublicServer> <NCommander> his internet connection is poop
22:08:32  <PublicServer> *** V453000 #1 has left the game (connection lost)
22:08:42  <PublicServer> <TWerkhoven> not often that it hangs this long though
22:08:44  <PublicServer> <Khaos_Raider> he is using a laptop
22:08:47  <PublicServer> <NCommander> so am I
22:08:49  <PublicServer> <NCommander> heck, I'm on 3G
22:09:03  <PublicServer> <Khaos_Raider> yes but his wireless conection is bad
22:09:20  <PublicServer> <Khaos_Raider> he got dissconnected
22:09:27  <PublicServer> <NCommander> epic pause is epic
22:09:32  <PublicServer> *** V453000 joined the game
22:09:41  <PublicServer> <V453000> I suspect the bloody router thing from overheating
22:09:45  <PublicServer> <Khaos_Raider> slyfox reference/
22:09:49  <PublicServer> <V453000> NCommander: good start
22:10:34  <PublicServer> <V453000> why :o
22:10:44  <PublicServer> <Khaos_Raider> where is this new LS i was hearing about?
22:10:46  <PublicServer> <V453000> make the 2way block signal
22:10:56  <PublicServer> <V453000> which will block the simulated path
22:11:00  <PublicServer> <V453000> good
22:11:04  <PublicServer> <V453000> now overlap it
22:11:18  <PublicServer> <V453000> no
22:11:29  <PublicServer> <V453000> all stays within the same signal block
22:11:41  <PublicServer> <V453000> good
22:11:49  <PublicServer> <NCommander> but 90 degree turn which is what I was trying to avoid
22:11:53  <PublicServer> <Khaos_Raider> did you guys see my comment, WHERE IS THE NEW LS, I WAS AFK
22:12:01  <PublicServer> <V453000> 90 degree is bad when trains travel on it
22:12:13  <PublicServer> <V453000> not when it is just connecting signals
22:12:43  <PublicServer> <V453000> if you do it this way it is worse than 90deg for path over the signal piece of track
22:12:47  <PublicServer> <V453000> understood? :)
22:13:05  <PublicServer> <NCommander> yeah
22:13:14  <PublicServer> <V453000> now it needs also to "end" with the last signal so that it cant slow or block other things
22:13:18  <PublicServer> <NCommander> I think I need some reverse path signals
22:13:24  <PublicServer> <Khaos_Raider> are we still building on LS4?
22:13:45  <PublicServer> <Khaos_Raider> *SL4
22:13:47  <PublicServer> <NCommander> grumb
22:14:05  <PublicServer> <V453000> btw NCommander your stations dont work
22:14:07  <PublicServer> <V453000> look
22:14:26  <PublicServer> <V453000> the dummy blocks the loading train from leaving station
22:14:32  <PublicServer> <Khaos_Raider> can you guys put a sign where you are working please?
22:14:34  <PublicServer> <V453000> only entrance must be blocked
22:14:49  <PublicServer> <V453000> Khaos_Raider: Baa south and around
22:15:02  <PublicServer> <Khaos_Raider> ohhh, I see now, thanks!
22:15:04  <PublicServer> <NCommander> I brought SL04
22:15:19  <PublicServer> <NCommander> What the hel?
22:15:27  <PublicServer> <V453000> now compare the two stations
22:15:37  <PublicServer> <NCommander> Where's the Dummy trainnow?
22:15:49  <PublicServer> <V453000> make dummy for Heights
22:15:57  <PublicServer> <V453000> and compare them
22:16:20  <PublicServer> <NCommander> oh
22:17:08  <PublicServer> <NCommander> there
22:17:18  <PublicServer> <V453000> I wanted you to see why it is wrong...
22:17:24  <PublicServer> <V453000> hope you saw it at least
22:17:24  <PublicServer> <NCommander> oops
22:17:49  <PublicServer> <bmarky> policy about bombing towns?
22:17:55  <PublicServer> <V453000> Sungai Raya Valley is the same wrong
22:18:01  <PublicServer> <NCommander> That was what I copied :-/
22:18:03  <PublicServer> ***  made screenshot at 0001A6B1:
22:18:03  <PublicServer> <V453000> so come there NCommander
22:18:20  <PublicServer> <NCommander> let me finish the dummy train here and I will
22:18:36  <PublicServer> <Khaos_Raider> Shit, baa south has HEAPS of waiting wood
22:18:43  <PublicServer> <V453000> and Khaos_Raider will be punished if he does things that have been said multiple times NOT to be done
22:18:47  <PublicServer> <V453000> as transfering things
22:18:53  <PublicServer> <Khaos_Raider> over 600 tonnes
22:19:09  <PublicServer> <V453000> yes because signals were wrong
22:19:09  <PublicServer> <NCommander> great
22:19:11  <PublicServer> <Khaos_Raider> I have been afk multiple time, missing most of this stuff
22:19:15  <PublicServer> <V453000> at some earlier split
22:19:28  <PublicServer> <V453000> Khaos_Raider: you did certainly not miss the RV transfering
22:19:44  <PublicServer> <V453000> now focus on Sungai Raya Valley NCommander
22:20:05  <PublicServer> <Khaos_Raider> I propose an extension to Baa South
22:20:08  <PublicServer> <V453000> when dummy train is unloading it blocks the loading train which cant exit
22:20:10  <PublicServer> <NCommander> ok
22:20:24  <PublicServer> <V453000> which can get quite bad in some cases
22:20:26  <PublicServer> <NCommander> ineffectiant
22:20:30  <PublicServer> <V453000> so, we block only the entrance
22:20:36  <PublicServer> <V453000> just like my stations do
22:20:49  <PublicServer> <V453000> all we need is this
22:21:01  <PublicServer> <NCommander> awesome
22:21:09  <PublicServer> <NCommander> uh
22:21:13  <PublicServer> <NCommander> Who the hell is screwing iwth Baa south
22:21:16  <PublicServer> <V453000> and please un-transfer the station Khaos_Raider please
22:21:25  <PublicServer> <NCommander> seriously
22:21:55  <PublicServer> <Khaos_Raider> I'm just trying to help
22:22:09  <PublicServer> <V453000> then discuss things, or in this case wait for an answer
22:22:11  <PublicServer> *** V453000 has left the game (connection lost)
22:22:18  *** bmarky has quit IRC
22:22:19  <PublicServer> <NCommander> Damn it
22:22:22  <PublicServer> <NCommander> I lost the dummy
22:22:25  <V453000> !password
22:22:26  <PublicServer> V453000: tenure
22:22:44  <PublicServer> <Khaos_Raider> at which station?
22:22:56  <PublicServer> <NCommander> baa south, but I found it
22:22:58  <V453000> your station does not transfer stuff either
22:23:31  <V453000> btw as you can see, no other station transfers cargo on the whole map
22:23:36  <PublicServer> <NCommander> we need more trains in the loop
22:23:47  <PublicServer> *** V453000 joined the game
22:24:14  <PublicServer> <V453000> Khaos_Raider: should I say it again to stop the transfering?
22:24:28  <PublicServer> <Khaos_Raider> I have not done anything
22:24:42  <PublicServer> <bmarky> gotta sleep
22:24:49  <PublicServer> <Khaos_Raider> I have not set anything to transfer
22:24:52  <PublicServer> <V453000> ok, so who did Sungai Raya South
22:24:54  <PublicServer> <NCommander> V453000 thanks for your help today
22:24:56  <PublicServer> <bmarky> tomorow last school day
22:25:02  <PublicServer> <V453000> sure np NCommander
22:25:04  <PublicServer> <bmarky> so have a nice evening
22:25:08  <PublicServer> <Khaos_Raider> you guys said that was ok though
22:25:11  <PublicServer> <bmarky> bye
22:25:17  <PublicServer> <Khaos_Raider> cya
22:25:17  <PublicServer> <V453000> cya bmarky
22:25:34  <PublicServer> *** bmarky has left the game (leaving)
22:26:06  <PublicServer> <NCommander> wow, you built SL06 fast V453000
22:26:14  <PublicServer> <V453000> not rly
22:26:28  <PublicServer> <V453000> I spend 90% of the time being disconnected or helping you :p
22:26:34  <PublicServer> <NCommander> sorry :-(
22:26:44  <PublicServer> <Khaos_Raider> stopped that transfering
22:26:46  <PublicServer> <V453000> no problem at all
22:27:37  <PublicServer> <NCommander> figuring out how the SLH's work bend my mind with all the tracks
22:28:48  <PublicServer> <NCommander> I'm going to inject a few more trains into SL04, then call it done
22:29:14  <PublicServer> <Khaos_Raider> afk
22:32:04  <PublicServer> <NCommander> ugh SL04 North Mill Entrance is broken again
22:32:16  <PublicServer> <NCommander> NM, got it
22:33:03  <PublicServer> ***  made screenshot at 0001A04D:
22:34:25  <PublicServer> <NCommander> grumble, its not quite working properly at the double tunnel on SL04
22:35:00  <PublicServer> <NCommander> or not
22:35:00  <PublicServer> <V453000> hm
22:35:07  <PublicServer> <V453000> some missing signals there
22:39:50  <PublicServer> *** md has left the game (leaving)
22:39:58  <PublicServer> <V453000> hm who crashed my trains :(
22:39:58  *** Chris_Booth[LP] has quit IRC
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22:42:08  <NCommander> we had a train crash?
22:42:24  <PublicServer> <V453000> it cleared already
22:42:38  <PublicServer> <NCommander> Signaling error?
22:42:48  <PublicServer> <V453000> no I guess someone just pressed ignore signals
22:43:02  <PublicServer> <V453000> you cant crash trains without removing signals or pressing ignore signal
22:43:08  <PublicServer> <NCommander> that button should be hidden by default
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22:45:15  <PublicServer> *** V453000 has left the game (connection lost)
22:45:23  <V453000> !password
22:45:24  <PublicServer> V453000: bikini
22:45:27  <V453000> oh :)
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22:46:09  <PublicServer> *** V453000 joined the game
22:46:13  <PublicServer> <NCommander> got to say, SLH looks awesome. Amazing how fast you did it
22:46:27  <PublicServer> <V453000> speed is useless in openttd
22:46:30  <PublicServer> <V453000> logic is important
22:47:06  <PublicServer> <V453000> give me a few minutes I will show you something
22:47:14  <PublicServer> <NCommander> k
22:47:16  <PublicServer> <V453000> just need to make some trains here
22:47:28  <PublicServer> <NCommander> soonish we'll have to make SL07
22:48:22  <PublicServer> <Chris Booth> I agree with V453000 speed isn't everything logic and follow threw i
22:48:24  <PublicServer> <Chris Booth> is
22:48:44  <PublicServer> <NCommander> still, given it took hours to build SL04, and he build SL06 much faster ...
22:48:46  <PublicServer> <Chris Booth> at the end of the day you can be as fast as you like and still build shit
22:49:00  <PublicServer> <Chris Booth> that is just parctive
22:49:36  <PublicServer> *** Khaos_Raider has left the game (connection lost)
22:49:38  <PublicServer> <Chris Booth> sometimes, when I am in the right mood I build like crazy
22:50:04  <PublicServer> <Chris Booth> but that is rare
22:50:34  <PublicServer> <Chris Booth> I built quite alot the last 2 games
22:50:40  <PublicServer> <Chris Booth> but this game I am being lazy
22:50:52  <PublicServer> <NCommander> zoomed out, I'm suprised how much I've built
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22:51:18  <PublicServer> <Chris Booth> I have most of MSH 02 to my name
22:51:25  <PublicServer> <V453000> SL 04 needs way more trains btw
22:51:28  <PublicServer> <Chris Booth> and the SRNW part of SLH n03
22:51:32  <PublicServer> <NCommander> k
22:51:38  <PublicServer> <NCommander> injecting more trains into SL04
22:51:56  <PublicServer> <NCommander> I lay claim to move of SL04, but I had a lot of help
22:53:31  <PublicServer> <V453000> good
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22:53:43  <PublicServer> <Chris Booth> we need a no GRF game here soon
22:53:43  <PublicServer> <V453000> now, NCommander you are approaching the thing how the SRNW actually work
22:53:45  <PublicServer> <V453000> s
22:53:59  <PublicServer> <Chris Booth> just look in the archives been a while since we did no GRFs on public
22:53:59  <PublicServer> <NCommander> ?
22:54:09  <PublicServer> *** V453000 has left the game (connection lost)
22:54:25  <V453000> NCommander: trains are coming out of the overflow just when no train is incoming
22:54:31  <V453000> but then they often end up in the overflow again
22:54:33  <PublicServer> <NCommander> Nice
22:54:51  <V453000> so, it is vital to make there some other thing that detects the actual state of the SL
22:54:54  <PublicServer> <NCommander> and seeing prios in action are aweomse
22:54:58  <V453000> and releases the train from the overflow only sometimes
22:55:05  <V453000> !password
22:55:06  <PublicServer> V453000: hanger
22:55:22  <PublicServer> *** V453000 joined the game
22:55:29  <PublicServer> <V453000> now there are a few ways how to do the "enhancement"
22:55:35  <PublicServer> <NCommander> whoever came up with this was a genius
22:55:47  <PublicServer> <V453000> first and simpliest, yet quite stupid is setting up a timer - just like SLH 03 has
22:56:15  <PublicServer> <NCommander> timer?
22:56:19  <PublicServer> <V453000> yes
22:56:25  <PublicServer> <V453000> see SLH 03
22:56:27  <PublicServer> <V453000> for examlpe
22:56:45  <PublicServer> <V453000> there is a trian with timetable that creates some kind of clock
22:56:45  <PublicServer> <NCommander> Oh, I see, when the train is in a specific spot, it resets the signal and lets somethng in
22:56:51  <PublicServer> <V453000> yes
22:56:51  <PublicServer> <Chris Booth> yes, SLH has a timer and backward prior
22:57:11  <PublicServer> <V453000> then there is another way, just like SLH 02
22:57:13  <PublicServer> <NCommander> I never could get timetables to work
22:57:15  <PublicServer> <V453000> making it on demand
22:57:18  <PublicServer> <V453000> detecting each of the waiting bays
22:57:20  <PublicServer> <Chris Booth> SLH was made by me (so its bound ot be stupid :P)
22:58:03  <PublicServer> <V453000> so if there is at least waiting bay in front of stations free, train will get released from the overflow
22:58:21  <PublicServer> <V453000> then there is the clock from SLH 05 but ignore that for now
22:58:39  <PublicServer> <Chris Booth> there is a final way
22:58:39  <PublicServer> <V453000> and SLH 06 works pretty much the same way as 02 but better optimized because the "loop" minimized
22:58:53  <PublicServer> <Chris Booth> you can have a one in one out system
22:59:13  <PublicServer> <NCommander> thats SLH05
22:59:17  <PublicServer> <V453000> Chris Booth: doesnt that _keep_ the train count?
22:59:19  <PublicServer> <NCommander> I think
23:00:06  <PublicServer> <V453000> SLH 05 is a clock that detects if a train had overflown - if it had, then no trains are going to be released into the loop because there are too many trains
23:01:33  <PublicServer> <NCommander> The depot+loop is whats regulating SH04
23:01:49  <PublicServer> <V453000> every SL has a depot and loop
23:02:00  <PublicServer> <V453000> PLUS something
23:02:12  <PublicServer> <V453000> ok 01 has nothing
23:02:16  <PublicServer> <NCommander> I guess I don't get what's keeping SL04 regulated
23:02:34  <PublicServer> <V453000> luck is
23:02:36  <PublicServer> <NCommander> well, its kinda a positive feedback system
23:02:50  <PublicServer> <V453000> and SL 04 is not regulated since there are stations flooded with cargo
23:03:02  <PublicServer> <Chris Booth> V453000:  check 1 in 1 out
23:03:04  <PublicServer> ***  made screenshot at 000166D6:
23:03:06  <PublicServer> <NCommander> right, so how do we regulate SL04?
23:03:24  <PublicServer> <V453000> Chris Booth: what is that good for
23:03:31  <PublicServer> <NCommander> or what is the best way to I should say
23:03:41  <PublicServer> <V453000> no way is probably best
23:03:43  <PublicServer> <Chris Booth> you let a train out of depot/over flow
23:03:45  *** Khaos_Raider has joined #openttdcoop
23:03:47  <PublicServer> <V453000> read what I wrote before and check others
23:03:54  <PublicServer> <Chris Booth> if there is a train waiting to exit
23:04:00  <PublicServer> <Chris Booth> but none entering
23:04:10  <Khaos_Raider> sorry I left guys, there was a power out
23:04:29  <Khaos_Raider> !password
23:04:29  <PublicServer> Khaos_Raider: revved
23:04:38  <PublicServer> <V453000> Chris Booth: I dont think I get how would you use it
23:04:52  <PublicServer> *** Khaos_Raider joined the game
23:05:08  <PublicServer> <Khaos_Raider> hi
23:05:49  <PublicServer> <NCommander> So I need some waiting bays for SL04
23:05:55  <PublicServer> <V453000> they are there already
23:05:57  <PublicServer> <Khaos_Raider> Baa heights has 0 prod.
23:06:17  <PublicServer> <NCommander> its cleaned out the tree
23:06:29  <PublicServer> <V453000> trees will grow back
23:06:39  <PublicServer> <V453000> slowly though as there is no real rainforest area
23:06:49  <PublicServer> <Khaos_Raider> V4, how is your internet connection going?
23:07:01  <PublicServer> *** V453000 has left the game (connection lost)
23:07:07  <V453000> good question actually :D
23:07:09  <PublicServer> <NCommander> you had to ask :-P
23:07:11  <PublicServer> <Khaos_Raider> bad I guess
23:07:31  <V453000> !password
23:07:31  <PublicServer> V453000: revved
23:07:40  <PublicServer> <Chris Booth> V453000 will make more sence now
23:07:44  <PublicServer> <Chris Booth> its complete
23:07:45  <PublicServer> *** V453000 joined the game
23:07:52  <PublicServer> <NCommander> I'm confused, I don't have waiting bays on the OF loop like on other SLs
23:08:04  <PublicServer> <V453000> you do
23:08:10  <PublicServer> <V453000> every station has a bay in front of it
23:08:20  <PublicServer> <NCommander> oh
23:08:39  <PublicServer> <V453000> Chris Booth: okay, but what does it actually do
23:08:50  <PublicServer> <V453000> or, what is the expected effect on the SL
23:08:56  <PublicServer> <Chris Booth> it counts the train inside yourt SL
23:09:00  <PublicServer> <V453000> yes
23:09:10  <PublicServer> <V453000> and fills back the number
23:09:12  <PublicServer> <Chris Booth> so it will only let one out when one can go in
23:09:22  <PublicServer> <Chris Booth> or vice versa
23:09:32  <PublicServer> <V453000> so it keeps the number of trains in the SL
23:09:34  <PublicServer> <TWerkhoven> gnite all
23:09:36  <PublicServer> <V453000> cya TWerkhoven
23:09:42  <PublicServer> <Khaos_Raider> cya
23:09:52  <PublicServer> <NCommander> have a nice night
23:09:52  <PublicServer> <Chris Booth> yes if you have 10 waiting bay you can make it keep 10 trains int here
23:10:00  <PublicServer> <Chris Booth> when one leave let one more in
23:10:14  <PublicServer> <Chris Booth> otherwise send it direclty to the overflow
23:10:16  <PublicServer> *** TWerkhoven has left the game (leaving)
23:10:20  <PublicServer> <V453000> uhm
23:10:23  <PublicServer> <Chris Booth> rather than looping the full SL
23:10:29  <PublicServer> <Chris Booth> it works very well
23:10:36  <PublicServer> <V453000> use it in a SL?
23:10:37  *** TWerkhoven has quit IRC
23:10:46  <PublicServer> <Khaos_Raider> I would think so
23:10:49  <PublicServer> <Chris Booth> on the entrance
23:11:01  <PublicServer> <Chris Booth> it regulate trains in the depot and entering the depot
23:11:08  <PublicServer> <Khaos_Raider> there is no room in SL4 to put it in though
23:11:43  <PublicServer> <Chris Booth> if I get time I will build one here tomorrow
23:11:50  <PublicServer> <Chris Booth> but i am off to bed now
23:11:56  <PublicServer> <V453000> k gnight
23:11:58  <PublicServer> *** Chris Booth has left the game (leaving)
23:12:02  <PublicServer> <Khaos_Raider> gnight
23:12:04  <PublicServer> <NCommander> I feel rather lost with the various methods of making SL's regulated
23:12:14  <PublicServer> <V453000> ok lets pick the one at SL 02
23:12:24  <PublicServer> <V453000> lets take it as 2 conditions
23:12:34  <PublicServer> <V453000> first: is there a train coming? which is the prio
23:12:46  <PublicServer> <V453000> second: would the release train find some use?
23:13:08  <PublicServer> <V453000> the use is - is there some free place to go?
23:13:12  <Chris_Booth> V453000: there are 3 conditions @ SL 02
23:13:14  <PublicServer> <V453000> so, look at the prio
23:13:22  <Chris_Booth> train timer prior and free waiting bay
23:13:32  <PublicServer> <V453000> ...
23:13:36  <PublicServer> <V453000> SL 02 has no timer
23:13:55  <PublicServer> <Khaos_Raider> SLH02 oe SL 02?
23:14:01  <PublicServer> <V453000> SL 02 ofc
23:14:04  <Chris_Booth> though I had a train timetabled in it
23:14:15  <PublicServer> <V453000> yes, I know, you are talking about 03
23:14:23  <Chris_Booth> ooh lol
23:14:34  <PublicServer> <V453000> anyway, NCommander, ready?
23:14:37  <PublicServer> <NCommander> So I see the prios for SL02
23:14:40  <PublicServer> <V453000> yes
23:14:56  <PublicServer> *** Chris Booth joined the game
23:15:02  <PublicServer> <V453000> now lets make the other condition
23:15:20  <PublicServer> *** Chris Booth has left the game (leaving)
23:16:06  <PublicServer> <V453000> see how this works?
23:16:17  <PublicServer> <NCommander> at the risk of being dense. No
23:16:17  <PublicServer> <Khaos_Raider> Jam at SLH01 exit
23:16:31  <PublicServer> <V453000> the "X" signal will be green only when at least one of the 3 has some free spot
23:16:33  <PublicServer> <V453000> Khaos_Raider: known
23:17:13  <PublicServer> <NCommander> ok, I see the X
23:17:41  <PublicServer> <V453000> X is a combo signal that detects the 3 options in front of it
23:17:59  <PublicServer> <V453000> simple as this
23:18:04  <PublicServer> ***  made screenshot at 0000ED87:
23:18:21  <PublicServer> <Khaos_Raider> I don't have any idea where this "x" is
23:18:27  <PublicServer> <Khaos_Raider> :/
23:18:29  <PublicServer> <V453000> NCommander: you understand that, right?
23:18:35  <PublicServer> <NCommander> Mostly
23:18:41  <PublicServer> <V453000> good
23:18:55  <PublicServer> <V453000> then now we just connect the 2 conditions together: first goes the prio, then goes the other one
23:18:57  <PublicServer> <NCommander> the paths coming off the combo signal are the various ways to free bays
23:19:04  <PublicServer> <V453000> yes
23:19:10  <PublicServer> <Khaos_Raider> do you mean the x's at Mataram North?
23:19:36  <PublicServer> <V453000> and the combo signal will be green only if the train has somewhere to go (one of the exit signals is green)
23:19:50  <PublicServer> <V453000> Khaos_Raider: SL 04 entrance
23:19:54  <PublicServer> <Khaos_Raider> OH
23:20:17  <PublicServer> <Khaos_Raider> you were talking about SL2 before, thats why I thought it was over thier :P
23:20:32  <PublicServer> <NCommander> more trains being released
23:21:00  <PublicServer> <NCommander> I get conceptibly how it works, but I'm failing on figuring out how to implament it
23:21:18  <PublicServer> <V453000> guess signals make a major problem
23:23:01  <PublicServer> <NCommander> ugh
23:23:11  <PublicServer> <NCommander> this game makes my brain hurt at times
23:24:02  <PublicServer> <NCommander> I don't get why the Priority and the fre ebays thing are attached ATM
23:24:19  <PublicServer> <V453000> because you want both conditions to be fulfilled?
23:24:29  <V453000> @ABR09
23:24:31  <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop -
23:25:14  <V453000> if you want to understand linking the conditions together a bit better, then this savegame might help you
23:25:31  <V453000> in one of the corners of the map there is an explanation of how linking conditions works
23:25:43  <V453000> it is the bottom corner afaik
23:26:51  <PublicServer> <V453000> dont read the article or focus on the rest of the savegame, it might severely damage your mind though
23:29:42  <NCommander> too late
23:29:50  <NCommander> my mind is blown
23:30:06  <PublicServer> <V453000> sorry then :P
23:30:20  <PublicServer> <V453000> hope it helped you with the conditions at least
23:31:03  <NCommander> it makes sense, but I still have trouble building complex junctions which is probably why my mind is having issues
23:31:23  <PublicServer> <V453000> then you probably need more time, thats all ;)
23:31:39  <PublicServer> <NCommander> need to decide what to do now
23:32:16  <PublicServer> <NCommander> I don't think we could get anymore on SL04, and it has removed a LOT of forest ...
23:32:38  <PublicServer> <Khaos_Raider> Those poor yeti's
23:32:44  <PublicServer> <V453000> yes it is quite full :)
23:32:50  <PublicServer> <Khaos_Raider> no home or food left
23:32:57  <PublicServer> <V453000> maybe even too full
23:33:04  <PublicServer> ***  made screenshot at 00010394:
23:33:15  <PublicServer> <V453000> hm, not yet :)
23:33:37  <PublicServer> <NCommander> SL01 seems to have dejammed itself
23:33:55  <PublicServer> <V453000> no
23:34:01  <PublicServer> <V453000> *someone* helped it
23:34:11  <PublicServer> <NCommander> oh
23:34:17  <PublicServer> <NCommander> it will jam again I take it then
23:34:19  <PublicServer> <V453000> :p
23:34:21  <PublicServer> <V453000> no
23:34:24  <PublicServer> <V453000> not in a while
23:35:00  <PublicServer> <V453000> but MSH 02 took the shit
23:35:07  <PublicServer> <V453000> wood drop will need expansions
23:35:11  <PublicServer> <V453000> but I will do that tomorrow
23:35:13  <PublicServer> <V453000> needs leep
23:35:16  <PublicServer> <V453000> need sleep
23:35:33  <PublicServer> <NCommander> Tht's not a lot of room to expand it
23:35:36  <PublicServer> <Khaos_Raider> omg, I think I just invented a new junction
23:35:38  <PublicServer> <V453000> you sure? :p
23:35:52  <PublicServer> <V453000> new junction?
23:36:02  <PublicServer> <Khaos_Raider> Look at medan west
23:36:08  <PublicServer> <NCommander> well, you seem to have multiple trains using a station which I didn't think was possible
23:36:37  <PublicServer> <V453000> Khaos_Raider: what the fuck is that, seriously
23:36:52  <PublicServer> <Khaos_Raider> I don't know, I was just messin around
23:37:07  <PublicServer> <V453000> that is very far from coop style :p
23:37:25  <PublicServer> <Khaos_Raider> when expanded it would make a nice mini-hub
23:37:31  <PublicServer> <NCommander> edan west doesn't seem that special ..
23:37:33  <PublicServer> <V453000> no, it doesnt even work
23:37:47  <PublicServer> <NCommander> oh
23:37:49  <PublicServer> <NCommander> thought it was empty
23:38:35  <PublicServer> <NCommander> is it just very few trains service it, or?
23:38:48  <PublicServer> <V453000> under Baa Transfer
23:38:52  <PublicServer> <V453000> the 4way wtf
23:38:56  <PublicServer> <NCommander> *is not used to not playing with breakdowns*
23:39:06  <PublicServer> <NCommander> er
23:39:08  <PublicServer> <NCommander> without
23:39:18  <PublicServer> <V453000> dont even mention that :p breakdowns arent an option
23:39:39  <PublicServer> <NCommander> Nice four way junction
23:39:52  <PublicServer> <V453000> not rly
23:40:04  <PublicServer> <NCommander> thought you were supposed to avoid tunnels though
23:40:10  <PublicServer> <V453000> besides it doesnt provide enough choices what so ever, it  is just bad
23:40:28  <PublicServer> <V453000> and 2 3way junctions are better than a single 4way
23:40:28  <PublicServer> <V453000> and smaller
23:40:40  <PublicServer> <NCommander> so what are you trying to accomplish?
23:40:46  <PublicServer> <Khaos_Raider> U talking bout my junction?
23:41:19  <PublicServer> <NCommander> Ah, I see, its impossibly to go from the top to the bottom directly
23:41:46  <PublicServer> <V453000> just dont build 4ways.
23:41:56  <PublicServer> <Khaos_Raider> who are you talking to?
23:42:08  <PublicServer> <V453000> you?
23:42:14  <PublicServer> <Khaos_Raider> rlly?
23:42:34  <PublicServer> <V453000> who else builds 4ways
23:42:44  <PublicServer> <NCommander> I don't even build junctions!
23:42:46  <PublicServer> <Khaos_Raider> people on other servers :P
23:43:00  <PublicServer> <V453000> we call them noobs
23:43:08  <PublicServer> <Khaos_Raider> I usually play on n-ice's long run server'
23:43:26  <PublicServer> <NCommander> I played there before, but never really enjoyed it
23:43:32  <PublicServer> <Khaos_Raider> when expanded to an 8 way junction, this could prove useful
23:43:34  <PublicServer> <NCommander> maps are so big you don't encounter anyone
23:43:44  <PublicServer> <Khaos_Raider> late game you do
23:43:58  <PublicServer> <V453000> well, ever since it does not provide even all choices for the 4way, I strongly doubt that a 8way would improve i
23:44:00  <PublicServer> <V453000> it
23:44:06  <PublicServer> <NCommander> if doing competeive I don't want to play for several days to have interaction
23:44:32  <PublicServer> <V453000> I like small areas when competitive so I tend to take over islands :p
23:44:47  <PublicServer> <Khaos_Raider> when I say 8 way, I mean making the turns longer and having 4 track ML's
23:44:53  <PublicServer> <NCommander> this is a freaking massive nightmare
23:45:03  <PublicServer> <Khaos_Raider> I noticed your island on the welcome server:P
23:45:05  <PublicServer> <NCommander> this map trying to wrap your brain around it
23:45:23  <PublicServer> <V453000> Khaos_Raider: oh, okay, with LLLL_RRRR I am 100% sure that ANY 4way design will be absolutely wrong
23:45:37  <PublicServer> <Khaos_Raider> what ottd version is the sandobx server on?
23:45:45  <PublicServer> <NCommander> 1.1.0
23:45:47  <PublicServer> <V453000> you saw any sandbox server?
23:45:53  <PublicServer> <V453000> oh you mean stable
23:45:53  <PublicServer> <Khaos_Raider> damn it
23:46:04  <PublicServer> <NCommander> I'd love to play with the grass patch so we could see what tracks aren't being used
23:46:54  <PublicServer> <Khaos_Raider> well, I'm going to go test out this junction on another server, I'll come back onottdcoop and tell you the results
23:47:00  <PublicServer> <NCommander> so is there a reason maglevs/monorails are usually not used? (vs. other OTTD games/servers)
23:47:06  <PublicServer> <V453000> Khaos_Raider: I know the results
23:47:11  <PublicServer> *** Khaos_Raider has left the game (leaving)
23:47:20  <Khaos_Raider> shhh
23:47:23  <PublicServer> <V453000> NCommander: they arent good for us
23:47:25  <PublicServer> <NCommander> *yhinks he needs to invest in an actual mouse for playing openttd*
23:47:27  <PublicServer> <V453000> bad accelerations
23:47:28  <Khaos_Raider> your not suppossed to say that :P
23:47:43  <PublicServer> <NCommander> can't you improve acceleration with multiple engines?
23:47:49  <PublicServer> <V453000> you can
23:47:59  <PublicServer> <V453000> but you usually dislike adding 4 engines to 5 tile long train
23:48:02  <PublicServer> <NCommander> (personally, I love actual trains vs. maglev/monorail, but I ws curious)
23:48:04  <PublicServer> ***  made screenshot at 0000727B:
23:48:32  <PublicServer> <NCommander> I'm kinda suprised the trains are so short, I'm so used to see 6-10 tile trains
23:48:36  <PublicServer> <V453000> but when we use original train set (no train newgrf) then we usually use maglev
23:48:51  <PublicServer> <NCommander> effifency in shor ttrains?
23:48:58  <PublicServer> <V453000> well, imagine you had to build everything 3-5x longer than here
23:49:12  <PublicServer> <NCommander> ow
23:49:14  <PublicServer> <V453000> hubs, stations, waiting bays, curves
23:49:28  <PublicServer> <V453000> so long curves would be almost impossible in the mountains
23:49:54  <PublicServer> <V453000> if you want to see long trains, psg 203 might be the way
23:50:08  <PublicServer> <NCommander> only problem is  it slightly ruins realism for me :-/
23:50:22  <PublicServer> <V453000> realism?
23:50:28  <PublicServer> <V453000> is this a simulator or something?
23:50:50  <PublicServer> <V453000> I dont think making logic lines, trains running in circles to control others, self regulating everything and killing yetis in jungles is very realistic
23:50:57  <PublicServer> <NCommander> I'm a rail an in real lie
23:51:07  <PublicServer> <NCommander> well, yes, but :-P.
23:51:07  <PublicServer> <V453000> I dont care :)
23:51:13  <PublicServer> <NCommander> wow, I can't spell
23:51:13  <PublicServer> <V453000> this is a game
23:51:16  <PublicServer> <NCommander> might be time to sleep
23:51:32  <PublicServer> <NCommander> also, long trains just look awesome (though highly busy mainlines do too
23:51:41  <PublicServer> <V453000> man
23:51:45  <PublicServer> <V453000> many things look awesome
23:52:07  <PublicServer> <V453000> in psg 187 we did trains long 10 tiles
23:52:26  <PublicServer> <V453000> since they were 321kmh fast, they required curves long 10 tiles too
23:52:32  <PublicServer> <NCommander> damn
23:52:32  <PublicServer> <V453000> which was a real pain in the ass
23:52:44  <PublicServer> <V453000> feel free to see it for yourself after all :)
23:53:20  <NCommander> heh
23:53:30  <NCommander> I feel so n00b at this knowing how long you guys been polaying
23:54:14  <PublicServer> <V453000> OR you could feel rather good if you consider that you are able to contribute to us after a rather short time of you playing :p
23:54:33  <PublicServer> <NCommander> touche
23:54:55  <PublicServer> *** Chris Booth joined the game
23:56:37  <PublicServer> <V453000> anyway, good night
23:56:39  <PublicServer> *** V453000 has left the game (leaving)
23:57:43  <PublicServer> <Chris Booth> Wood Drop needs expandind
23:58:57  <PublicServer> <NCommander> how will the wood drops be expanded?
23:59:25  <PublicServer> <Chris Booth> that is the question
23:59:31  <PublicServer> <Chris Booth> I will work on something in SP

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