Log for #openttdcoop on 18th June 2011:
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02:27:08  <galtz> !rules
02:27:08  <PublicServer> galtz:
02:34:20  <galtz> Hey guys, where I can gather a "New Game" settings sample? Ie quantity of industries, terrain type, etc. Just to practice on single player.
02:34:25  <galtz> btw, sorry for my English
02:50:21  <NCommander> Evening all
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10:21:45  <insulfrog> !download
10:21:45  <PublicServer> insulfrog: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
10:21:45  <PublicServer> insulfrog:
10:23:36  <insulfrog> !grf
10:34:01  <insulfrog> !password
10:34:01  <PublicServer> insulfrog: vinyls
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12:11:42  <TWerkhoven> !password
12:11:43  <PublicServer> TWerkhoven: vinyls
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12:32:53  <CommieSi> @quickstart
12:32:54  <Webster> Quickstart - #openttdcoop Wiki -
12:33:46  <CommieSi> !dl win64
12:33:46  <PublicServer> CommieSi:
12:37:37  <CommieSi> !password
12:37:37  <PublicServer> CommieSi: vinyls
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15:03:28  <Core_> hello
15:22:29  <Core_> Anyone? :)
15:25:49  <planetmaker> hullo
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16:20:43  <PublicServer> *** wary liked to make screenshot of last action, but nobody was working since. (
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16:28:49  <planetmaker> ?
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18:08:35  <wam> Hi all
18:08:42  <wam> @quickstart
18:08:43  <Webster> Quickstart - #openttdcoop Wiki -
18:10:03  <wam> !dl lin64
18:10:03  <PublicServer> wam:
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18:17:37  <wam> !password
18:17:37  <PublicServer> wam: vinyls
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18:31:25  <Djarshi> Heya
18:31:31  <PublicServer> <wam> hey
18:31:53  <Djarshi> Hopefully there will be more people tonite, yesterday it was about 0 :)
18:32:20  <Djarshi> going to get some coffee and then i´m on too
18:35:38  <PublicServer> *** wam has joined company #1
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18:38:43  <Djarshi> !password
18:38:43  <PublicServer> Djarshi: crazes
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18:39:02  <PublicServer> <Djarshi> Hello
18:39:05  <PublicServer> <wam> hi
18:39:06  <Djarshi> !players
18:39:09  <PublicServer> Djarshi: Client 33 is TWerkhoven, a spectator
18:39:09  <PublicServer> Djarshi: Client 40 is wam, a spectator
18:39:09  <PublicServer> Djarshi: Client 42 (Orange) is Djarshi, in company 1 (Yetis-are-in-jungle-too!)
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18:43:30  <PublicServer> <Djarshi> Wood drop is working perfectly now, they were busy on that last week. It was jammed abit
18:43:40  <PublicServer> <Djarshi> I do wonder how it was fixed.
18:47:19  <wam> New joiner here
18:47:20  <wam> SL stands for ?
18:47:28  <wam> THe whole entrance/exit stuff ...
18:47:30  <PublicServer> <Djarshi> Sideline
18:47:44  <PublicServer> <Djarshi> Any specific place you mean ?
18:47:48  <wam> yep, but how does it know where to load ?
18:48:09  <wam> just randomly chooses a free path ?
18:48:13  <PublicServer> <Djarshi> can you place a sign, and tell me the sign text? so i can find it on the map ?
18:48:56  <PublicServer> <Djarshi> There is a network plan, you can look it up on the sign list (submenu under the map icon)
18:50:26  <PublicServer> <Djarshi> There are specific places to let trains drop cargo
18:51:14  <wam> I've seen the wood drop
18:55:41  <wary> !password
18:55:41  <PublicServer> wary: coiled
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18:56:39  <wary> oops
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19:05:57  <Djarshi> Anyone else up for some play?
19:06:52  <PublicServer> ***  made screenshot at 000008E3:
19:07:31  <V453000> !password
19:07:31  <PublicServer> V453000: mouses
19:07:47  <PublicServer> *** Game still paused (number of players)
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19:07:49  <PublicServer> <V453000> hi
19:07:51  <PublicServer> <Djarshi> Hey
19:08:29  <PublicServer> <Djarshi> I'm busy west of Wood drop with a new station,sice i saw a couple of factories missing a connection.
19:08:39  <PublicServer> <V453000> I see
19:08:45  <PublicServer> <Djarshi> however, where shall i connect it to? I was thinking SLH01
19:10:23  <PublicServer> <V453000> just ignore it maybe
19:10:39  <PublicServer> <Djarshi> The factories you mean?
19:10:43  <PublicServer> <V453000> yes
19:11:21  <PublicServer> <Djarshi> Ok, will look for another one. Or do you have a suggestion on what to help on?
19:11:41  <PublicServer> <V453000> well main goal is cutting wood
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19:12:02  <PublicServer> <Djarshi> ok, shall i remove station?
19:12:15  <PublicServer> <V453000> which reminds me of the currently jamming wood drop :d
19:12:18  <PublicServer> <V453000> yes please
19:13:09  <PublicServer> <Djarshi> Ah it's jamming on the northeast side now
19:13:31  <PublicServer> <Djarshi> couple days ago it was the southwest side which jammed
19:15:17  <PublicServer> <Djarshi> V, Found the source of the problem yet?
19:15:31  <PublicServer> <V453000> sure
19:15:38  <PublicServer> <V453000> SLH 11 was totally deadlocked
19:15:49  <PublicServer> <Djarshi> Oh
19:15:52  <PublicServer> <V453000> I freed it up so now there is a gigantic wave of trains
19:15:59  <PublicServer> <V453000> so I am waiting if the waves calm down
19:16:05  <PublicServer> <V453000> but I think it will need 3rd line anyway
19:17:39  <PublicServer> <Djarshi> But the station itself is quite full too (for as far as i can see), so what would that 3rd line do?
19:17:51  <PublicServer> <V453000> between MSH 02 and SLH 11
19:18:17  <PublicServer> <Djarshi> Ah
19:18:55  <PublicServer> <Djarshi> Because of the entering problems at Waypoint wood east?
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19:20:49  <PublicServer> <V453000> could be worse
19:21:53  <PublicServer> ***  made screenshot at 00006C87:
19:26:39  <PublicServer> <Djarshi> ok, nothing could get onto SL11 and the SNRW stations where not reachable because everything was on the waiting loop.
19:26:46  <PublicServer> <Djarshi> Took me a while to figure that out ;-)
19:30:55  <PublicServer> <Djarshi> I see some issues @ !here sometimes alot of trains waiting
19:36:53  <PublicServer> ***  made screenshot at 00009796:
19:39:06  <PublicServer> <Djarshi> I wish  to add one bridge to '! here' sign so it flows a bit better, i think the mainline can take it.
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19:40:18  <PublicServer> <TWerkhoven> ello
19:40:20  <PublicServer> <Djarshi> Crap, wont work. it will break minimum curve length
19:40:22  <PublicServer> <Djarshi> Heya
19:41:05  <PublicServer> <Djarshi> Ah
19:41:09  <PublicServer> <TWerkhoven> and then you can also move the other bridge
19:41:56  <PublicServer> <Djarshi> Ok, thanks fortip, will do just that.
19:42:43  <PublicServer> <Djarshi> I'm slow so it will take a while ;-)
19:43:41  <PublicServer> <TWerkhoven> thats ok, quality is more important than speed (of construction)
19:43:58  <PublicServer> <TWerkhoven> you can remove the depot alltogether if necesary
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19:51:53  <PublicServer> ***  made screenshot at 00007F99:
19:51:59  <PublicServer> *** V453000 has left the game (connection lost)
19:53:29  <PublicServer> <TWerkhoven> if i may interrupt
19:53:34  <PublicServer> <Djarshi> sure
19:53:40  <PublicServer> <Djarshi> Show me :D
19:53:43  <PublicServer> <TWerkhoven> if you move the line from the north one west, the cl will be easier to avoid i think
19:54:14  <PublicServer> <TWerkhoven> the bridges need to stay in sync you see
19:55:14  <PublicServer> <TWerkhoven> so that bit is fairly necesary
19:55:48  <PublicServer> <TWerkhoven> you can cheat a bit with using an x
19:56:26  <PublicServer> <Djarshi> ok
19:56:34  <PublicServer> <TWerkhoven> or in this case, pbs
19:57:51  <PublicServer> <TWerkhoven> and always remind yourself to make sure your building electrified, which i didnt just there
19:57:57  <PublicServer> <TWerkhoven> *slaps self*
19:58:13  <PublicServer> <Djarshi> ah i was wondering what happened there, i checked my building tools :P
19:58:35  <PublicServer> <Djarshi> ok, the pbs fixes the needed extra tile for the bridge
19:58:41  <PublicServer> <Djarshi> didnt think of that
19:59:12  <PublicServer> <TWerkhoven> standard presignals are preferred, but pbs can be used in cases like this
19:59:22  <PublicServer> <Djarshi> and you added X at the 2 bridges. However you said earlier bridges need to be in sync
19:59:26  <PublicServer> <Djarshi> what does that mean?
19:59:56  <PublicServer> <TWerkhoven> means each bridge-secion should have the same number of diagonals and straight tiles
20:00:06  <PublicServer> <TWerkhoven> like !these
20:00:34  <PublicServer> <Djarshi> So load gets distributed evenly you mean?
20:00:48  <PublicServer> <TWerkhoven> no, so a train coming up behind doesnt run into the one in front and slows down
20:00:54  <PublicServer> <TWerkhoven> see what i did up there?
20:01:15  <PublicServer> <Djarshi> yes
20:01:48  <PublicServer> <Djarshi> ok, the one you are building now is an example of a problem creating bridge?
20:01:56  <PublicServer> <TWerkhoven> yes
20:02:06  <PublicServer> <TWerkhoven> im gonna see if i can illustrate it
20:02:44  <PublicServer> <TWerkhoven> it appears i cant as we've met the limit of max trains
20:02:48  <PublicServer> <Djarshi> hehe
20:02:58  <PublicServer> <TWerkhoven> either way, say the first train takes the upper bridge
20:03:00  <PublicServer> <Djarshi> ok, buyt i understand the idea. one of the bridges has more diagonal tiles
20:03:19  <PublicServer> <TWerkhoven> yup, and 2 diagonal tracks take longer to cross than a single straight one
20:03:29  <PublicServer> <Djarshi> which takes a couple of microseconds longer to get over
20:03:35  <PublicServer> <Djarshi> :)
20:03:51  <PublicServer> <Djarshi> Which in effect makes this bridge !faulty
20:03:54  <PublicServer> <TWerkhoven> so if theres minimal gap between trains, the latter one choosing the other track will run into a red signal because the tail of train 1 hasnt cleared yet
20:04:00  <PublicServer> <Djarshi> See sign !faulty
20:04:10  <PublicServer> <Djarshi> Err no correct
20:04:12  <PublicServer> <TWerkhoven> no
20:04:14  <PublicServer> <Djarshi> ok, wasnt looking good
20:04:24  <PublicServer> <TWerkhoven> count from the presignal, then count diagonals and straights for each bridge
20:04:30  <PublicServer> <Djarshi> i thought it was the other way
20:06:07  <PublicServer> <Djarshi> im going to remove your example ;-) just to cleanup
20:06:21  <PublicServer> <TWerkhoven> :)
20:06:54  <PublicServer> ***  made screenshot at 00009B84:
20:07:55  <PublicServer> <Djarshi> Any other problematic cases that need fixing?
20:09:18  <PublicServer> <TWerkhoven> well im currently trying to figure out the best way to extend 3rd line across sb-lane of slh04
20:09:32  <PublicServer> <TWerkhoven> but thats gonna be fairly destructive at first
20:10:50  <PublicServer> <Djarshi> What is 'sb' line ?
20:10:57  <PublicServer> <Djarshi> im at SLh04 now
20:11:03  <PublicServer> <TWerkhoven> southbound
20:11:09  <PublicServer> <Djarshi> was wondering what you are doing
20:11:11  <PublicServer> <Djarshi> ah ok
20:11:17  <PublicServer> <TWerkhoven> see how the merges from 3 to 2 lines is backing up over slh03
20:11:31  <PublicServer> <TWerkhoven> maybe rebuilding the merger might be sufficient
20:12:25  <PublicServer> <Djarshi> Still locating 3->2
20:12:36  <PublicServer> <Djarshi> found it
20:12:57  <PublicServer> <Djarshi> You mean @ !here >
20:13:01  <PublicServer> <Djarshi> ?
20:15:07  <PublicServer> <Djarshi> It looks like an attempt to add 3rd line has stopped there. and the 3rd line was added to the northwest side of slh03 while the other ones are more inside of slh03
20:16:01  <PublicServer> <TWerkhoven> yes
20:16:11  <PublicServer> <TWerkhoven> most mainlines start as llrr
20:16:18  <PublicServer> <TWerkhoven> and 3rd gets added as needed
20:16:32  <PublicServer> <Djarshi> when adding 3rd line Palembang town is in the way :(
20:16:50  <PublicServer> <TWerkhoven> only if you add the 3rd line to the existing slh
20:17:17  <PublicServer> <TWerkhoven> but i think it may not be necesary yet, as long as the merger gets fixed
20:17:43  <PublicServer> <TWerkhoven> im currently trying a possible fix in a local game
20:17:51  <PublicServer> <Djarshi> there merger at !merger ?
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20:18:53  <PublicServer> <Djarshi> Its more of a 2->1 merger
20:19:19  <PublicServer> <Djarshi> all trafic likes to go on the west side
20:20:25  <PublicServer> <TWerkhoven> don't see that myself
20:20:51  <PublicServer> <TWerkhoven> only 2 lines are mainlines there, ther rest are splits for slh04
20:21:09  <PublicServer> <Djarshi> Ah now i see it
20:21:27  <PublicServer> <Djarshi> ok, thought it was part of mainline.
20:21:54  <PublicServer> ***  made screenshot at 0000A356:
20:22:29  <Djarshi> However even traffic that wantsto go off to the SL is stopped because of the priority mechanism there
20:22:46  <PublicServer> <TWerkhoven> yes
20:24:40  <PublicServer> <TWerkhoven> new merger doesn't solve it though
20:24:51  <PublicServer> <TWerkhoven> maybe less, but mainly the problem just shifts to the middle line
20:26:41  <PublicServer> <Djarshi> there is quite some traffic which likes to go off to SL 01, maybe add exit to SL01  earlier, however then the exit to SL will get very close to SLH03
20:26:59  <PublicServer> <Djarshi> Er Sl04 iinstread of 01 meant
20:27:25  <PublicServer> <TWerkhoven> could do, but would be messy
20:27:47  <PublicServer> <TWerkhoven> and imo, slh04 is occupying a lot of the ml as it is
20:28:25  <PublicServer> <Djarshi> What do you mean by that?
20:28:43  <PublicServer> <Djarshi> As in space ( square tiles? )
20:29:10  <PublicServer> <TWerkhoven> pretty much
20:29:28  <PublicServer> <TWerkhoven> it works quite well apart from capacity
20:29:50  <PublicServer> <TWerkhoven> but i can't fit it in a single screen unless i zoom out
20:30:01  <PublicServer> <TWerkhoven> form merger to split and split to merger
20:30:49  <PublicServer> <TWerkhoven> *from
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20:32:35  <PublicServer> <Djarshi> Need a sort of 2->3,2 merger balancer; -)
20:32:53  <PublicServer> <Djarshi> merger splitter
20:33:19  <PublicServer> <TWerkhoven> im just thinking, extend the 3 lines, and split from the 3 lines to the sl before merging back to 2 lines
20:33:33  <PublicServer> <TWerkhoven> instead of merging 3->2 just before split
20:33:33  <PublicServer> <Djarshi> Branchign before merging
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20:34:40  <PublicServer> <TWerkhoven> might need to rework the merger of sl->ml of the slh as well
20:34:54  <PublicServer> <Djarshi> of 04?
20:34:57  <PublicServer> <TWerkhoven> yes
20:35:16  <PublicServer> <TWerkhoven> we can add 3rd line to the other ml later if needed
20:35:19  <PublicServer> <Djarshi> You mean the one with text: better split /mfb ?
20:35:23  *** Macha-away is now known as Macha
20:35:39  <PublicServer> <TWerkhoven> no, i mean !this one
20:36:33  <PublicServer> <Djarshi> there is not alot of traffic, what needs fixing? I cannot see the problem yet
20:36:49  <PublicServer> <TWerkhoven> just the layout i have in mind, the current merger would be in the way
20:36:55  <PublicServer> ***  made screenshot at 0000A784:
20:36:57  <PublicServer> <Djarshi> Ah ok
20:37:15  <PublicServer> <Djarshi> does it need to be moved more south?
20:37:23  <PublicServer> <Djarshi> 'southwest'
20:37:33  <PublicServer> <TWerkhoven> nah, just different routing
20:37:44  <PublicServer> <TWerkhoven> i'll stop some trains, and start constructing
20:37:58  <PublicServer> <TWerkhoven> feel free to ask questions whilst im working
20:38:15  <PublicServer> <Djarshi> ok, good luck.Ok will do :)
20:38:32  <PublicServer> <Djarshi> woa boom
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20:48:54  <PublicServer> <Djarshi> Hehe, nice merger
20:49:24  <PublicServer> <Djarshi> didnt think it would be that simple. i was expecting you to make more room first
20:49:38  <PublicServer> <TWerkhoven> much easier to build than mergin the outer linewith the other 2, just merge the inner witht he outer 2
20:49:44  <PublicServer> <TWerkhoven> wanna help add signals?
20:50:41  <PublicServer> <TWerkhoven> you know how to drag signals btw?
20:50:47  <PublicServer> <Djarshi> with CTRL
20:51:01  <PublicServer> <TWerkhoven> :D
20:51:55  <PublicServer> ***  made screenshot at 0000956D:
20:52:56  <PublicServer> <Djarshi> Why the prio on outer line ?
20:54:26  <PublicServer> <Djarshi> ah ok, didnt do the bridge signals right
20:54:32  <PublicServer> <TWerkhoven> thats fine
20:54:42  <PublicServer> <TWerkhoven> i tend to plainsignal first, then convert to presignal where needed
20:54:54  <PublicServer> <TWerkhoven> lets roll the trains, see if we missed any signals
20:55:02  <PublicServer> <Djarshi> yeah
20:55:48  <PublicServer> <TWerkhoven> let the wave go by first, once thats gone it should be fine
20:57:23  <PublicServer> <Djarshi> Ok, i think i need practice with the signals, it takes me minutes to figure out what to use. while you placed them in like 5 seconds :-p
20:58:23  <PublicServer> <Djarshi> It's a big wave :)
20:58:36  <PublicServer> <TWerkhoven> yeah, wood blocked up as it took  a while
20:58:42  <PublicServer> <TWerkhoven> wood drop that is
20:58:52  <PublicServer> <Djarshi> ok
20:59:22  <PublicServer> <Djarshi> Nice to see it being constructed :)
21:01:08  <PublicServer> <TWerkhoven> did ya manage to follow it all?
21:01:40  <PublicServer> <Djarshi> Yes, only the signals give me headaches. but the rest was fine :). The merger turned out simpler then i thought :)
21:03:30  <PublicServer> <TWerkhoven> well it seems to work a lot better than before
21:03:37  <Djarshi> Yes, i think so too
21:03:56  <PublicServer> <Djarshi> I dont see trains stopping. only 'some' at the merger
21:04:07  <PublicServer> <Djarshi> Which is to be expected since there is alot of trains on
21:05:22  <PublicServer> <TWerkhoven> those 2 tweaks are just to see if i can get trains to not favor the inner line too much
21:05:25  <PublicServer> <TWerkhoven> as they seem to do
21:06:18  <PublicServer> <Djarshi> ok
21:06:30  <PublicServer> <Djarshi> i've read about that on the wiki, they always prefer inner lane
21:06:55  <PublicServer> ***  made screenshot at 00009369:
21:07:09  <PublicServer> <TWerkhoven> depends, you don't want to make one too much longer than the other
21:07:39  <PublicServer> <Djarshi> Ah indeed
21:07:45  <PublicServer> <TWerkhoven> they'll still prefer inner, but if they are fairly equal, they'll be less inclined to do so
21:10:43  <PublicServer> <Djarshi> ok, there is no hill penalty i see
21:10:55  <PublicServer> <TWerkhoven> generally turned off here
21:11:09  <PublicServer> <TWerkhoven> don't wanna have to double every incline on the mainline due to trains slowing down
21:11:47  <PublicServer> <TWerkhoven> and less tf looks better
21:11:54  <PublicServer> <Djarshi> True, but i thought that with staircasing you could let it climb 1 tile for free but not two
21:12:20  <PublicServer> <TWerkhoven> yes, but sometimes that means doubleheading trains, reducing capacity
21:12:36  <PublicServer> <TWerkhoven> this way, we only need to worry about flat-land accelleration
21:12:58  <PublicServer> <Djarshi> I see :)
21:19:52  <PublicServer> <TWerkhoven> look at the operating profit graph
21:20:02  <PublicServer> <TWerkhoven> that was our contruction work
21:20:17  <PublicServer> <Djarshi> Hehe
21:20:39  <PublicServer> <Djarshi> the train cost exceeded the income.
21:20:58  <PublicServer> <Djarshi> good thing we got 5500Mill on the bank ;-p
21:21:20  <PublicServer> <TWerkhoven> what currency is that?
21:21:49  <PublicServer> <Djarshi> I got it in euro's here
21:21:55  <PublicServer> ***  made screenshot at 0000996C:
21:22:13  <Djarshi> screenshot doesnt display money
21:22:35  <TWerkhoven> thats the server, its just spectating
21:24:09  <TWerkhoven> i use pounts, im in the uk
21:24:33  <Djarshi> I use pints so i might be seeing double ;-)
21:24:34  <TWerkhoven> pounds too
21:24:37  <TWerkhoven> lol
21:25:19  <Djarshi> I scanned around the track, i didnt find any network issues.  Im going to get me some coffeee. If you have an idea of someting for me to fix it is welcome. I´d like to help.
21:25:19  <Djarshi> But first coffee
21:26:10  * TWerkhoven prefers beer at this time
21:28:39  <PublicServer> <TWerkhoven> don't see anything which would need attention
21:29:41  <PublicServer> <TWerkhoven> don't really feel like messing with bbh01, adding a 4th line between it and slh02
21:31:12  <Djarshi> seems to big for mee too :)
21:32:02  <PublicServer> <TWerkhoven> where are you from, if you dont mind me asking?
21:32:31  <Djarshi> I´m from the netherlands. Somewhere in the province Friesland (north)
21:32:43  <PublicServer> <TWerkhoven> oooh, thats where i come from originally
21:32:50  <PublicServer> <TWerkhoven> anywhere near Dokkum by any chance?
21:33:21  <Djarshi> I lived somewhat close to there. ( East of Leeuwarden in Rijperkerk )
21:33:31  <PublicServer> <TWerkhoven> i know where you are
21:33:51  <Djarshi> Currently living in Gorredijk
21:33:59  <Djarshi> If you know that place.
21:34:17  <Djarshi> Between Drachten and Heerenveen
21:34:45  <TWerkhoven> yu
21:35:03  <TWerkhoven> worked in Leeuwarden, before that studied in drachten and groningen
21:35:07  <Djarshi> Iḿ  going to exit server it will pause because you will be alone. Are you done tweakign the last bits?
21:35:15  <TWerkhoven> im good
21:35:18  <Djarshi> What education?
21:35:24  <PublicServer> *** Djarshi has left the game (leaving)
21:35:24  <PublicServer> *** Game paused (number of players)
21:35:25  <TWerkhoven> IT
21:35:29  <PublicServer> *** TWerkhoven has joined spectators
21:35:52  <Djarshi> Me too, Studied in Leeuwarden at NHL Informatics
21:36:57  <TWerkhoven> i think thats where my brother studied
21:37:10  <TWerkhoven> he's off to finland as an intern somewhere for a few months
21:37:23  <TWerkhoven> not sure if its IT he studied
21:37:50  <Djarshi> Ok, nothern countries look for IT people alot these days
21:38:24  <TWerkhoven> I live in scotland now though
21:39:25  <Djarshi> Say hi to William Wallace for me ;-)
21:39:31  <TWerkhoven> hehr
21:39:34  <Djarshi> hehe
21:40:29  <Djarshi> I´m off to bed nn.
21:40:35  <TWerkhoven> sleep well
21:40:40  <TWerkhoven> and see ya again
21:40:54  <Djarshi> you too, ciao.
21:41:07  *** Djarshi has quit IRC
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21:57:57  <wam> !password
21:57:57  <PublicServer> wam: fizzle
21:58:27  <PublicServer> *** Game still paused (number of players)
21:58:30  <PublicServer> *** wam joined the game
22:01:02  *** mfb- has joined #openttdcoop
22:01:02  *** ChanServ sets mode: +o mfb-
22:01:06  <mfb-> hi
22:01:14  <PublicServer> <wam> hi
22:01:26  <PublicServer> *** Game still paused (number of players)
22:01:26  <PublicServer> *** Game unpaused (number of players)
22:01:29  <PublicServer> *** mfb joined the game
22:03:43  <PublicServer> <mfb> is the game slow or is that my pc?
22:04:04  <PublicServer> *** wam has left the game (leaving)
22:04:04  <PublicServer> *** Game paused (number of players)
22:04:20  <PublicServer> <mfb> now it is -really- slow :p
22:04:36  <PublicServer> *** TWerkhoven has joined company #1
22:04:36  <PublicServer> *** Game unpaused (number of players)
22:04:55  <PublicServer> <TWerkhoven> slight stutter, but nothing worrying
22:06:56  <PublicServer> ***  made screenshot at 00006838:
22:07:02  <wam> !password
22:07:03  <PublicServer> wam: snacks
22:07:17  <PublicServer> *** wam joined the game
22:15:18  <PublicServer> *** wam has left the game (leaving)
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22:21:57  <PublicServer> ***  made screenshot at 00006269:
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22:33:44  <PublicServer> <mfb> want to expand MSH02? ;)
22:35:14  <PublicServer> <TWerkhoven> whats being expanded, 4 lines between it and slh11?
22:35:38  <PublicServer> <mfb> the 3rd is not done yet
22:35:41  <PublicServer> <mfb> well, the line exists
22:35:51  <PublicServer> <TWerkhoven> nvm, miscounted tracks
22:35:53  <PublicServer> <mfb> but it is not really integrated in the SLH
22:36:45  <PublicServer> <TWerkhoven> and it somehow needs linked to the lines south of the msh02 sign i take it?
22:36:57  <PublicServer> ***  made screenshot at 00005A7A:
22:36:59  <PublicServer> <mfb> as usual: connection to both sides
22:38:02  <PublicServer> <mfb> may need some weird line behind the hub
22:38:28  <PublicServer> <TWerkhoven> hehe
22:38:50  <PublicServer> <mfb> and some kind of join for the western exit
22:39:08  <PublicServer> <mfb> hmm
22:39:14  <PublicServer> <mfb> I got an idea how to begin
22:41:29  <PublicServer> <TWerkhoven> i'll do the join to wood-drop
22:41:36  <PublicServer> <mfb> k
22:43:11  *** Zuu has quit IRC
22:45:25  <Chris_Booth[LP]> mfb can you tell a rule breaking noob to stop breaking 3 rules on .stable?
22:45:31  <Chris_Booth[LP]> or delete his company?
22:45:37  <PublicServer> <mfb> I don't know
22:45:50  <TWerkhoven> green?
22:47:20  <PublicServer> <TWerkhoven> should we double that bridge?
22:47:29  <PublicServer> <mfb> not possible
22:47:40  <PublicServer> <TWerkhoven> fair enough
22:51:58  <PublicServer> ***  made screenshot at 0000588C:
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22:52:40  <PublicServer> <TWerkhoven> ey cb
22:52:44  <PublicServer> <Chris Booth> hi
22:52:56  <PublicServer> <mfb> hi
22:53:22  <PublicServer> <Chris Booth> i left noobcity
22:53:32  <PublicServer> <mfb> :p
22:54:21  <PublicServer> <mfb> hmm
22:54:23  <PublicServer> <mfb> not good
22:54:33  <PublicServer> <mfb> and no idea how to improve it
22:55:11  <PublicServer> <Chris Booth> what?
22:55:20  <PublicServer> <Chris Booth> aah I see
22:55:31  <PublicServer> <mfb> three lines are available
22:55:37  <PublicServer> <mfb> but the curves are hard
22:56:34  <PublicServer> <mfb> ah... maybe that will work
22:56:40  <PublicServer> <mfb> right
22:56:42  <PublicServer> <mfb> :D
22:56:44  <PublicServer> <Chris Booth> yes
22:57:28  <PublicServer> <Chris Booth> not best sollution
22:57:30  <PublicServer> <Chris Booth> but better
22:58:19  <PublicServer> <mfb> that is nice
22:58:39  <PublicServer> <Chris Booth> better than a poke in the eye with a shity stick
22:58:51  <PublicServer> <mfb> ?
22:59:06  <PublicServer> <Chris Booth> it a saying
22:59:27  <PublicServer> <Chris Booth> means its good
22:59:52  <PublicServer> <TWerkhoven> :)
23:00:22  <PublicServer> <mfb> :((((
23:00:34  <PublicServer> <Chris Booth> sorry but TF to add 2nd bridge
23:00:44  <PublicServer> <Chris Booth> or TF to remove silly bidge?
23:00:54  <PublicServer> <mfb> find a solution without TF?
23:01:08  <PublicServer> <mfb> the double bridge to south is hardly used
23:01:10  <PublicServer> <Chris Booth> only 3 tiles I don't care
23:01:32  <PublicServer> <mfb> in fact, only some water trains can use it
23:03:33  <PublicServer> <Chris Booth> now 3rd have access to the town drop exit
23:03:57  <PublicServer> <mfb> :p
23:04:40  <mfb-> !rcon set max_trains 1300
23:04:41  <PublicServer> <Chris Booth> ok well bed time for me
23:04:51  <PublicServer> <mfb> good night
23:04:53  <PublicServer> *** Chris Booth has left the game (leaving)
23:04:55  <Chris_Booth[LP]> gn
23:05:00  *** Chris_Booth[LP] has quit IRC
23:05:23  <TWerkhoven> same for me
23:05:25  <TWerkhoven> gnite
23:05:29  <PublicServer> <mfb> good night
23:05:54  <PublicServer> *** TWerkhoven has left the game (leaving)
23:05:54  <PublicServer> *** Game paused (number of players)
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23:06:58  <PublicServer> ***  made screenshot at 000131FB:
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