Log for #openttdcoop on 10th July 2011:
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09:22:54  <Kangoo> !revision
09:22:54  <PublicServer> Kangoo: Game version is r22637
09:28:06  <Kangoo> !download
09:28:06  <PublicServer> Kangoo: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:28:06  <PublicServer> Kangoo:
09:30:56  <Kangoo> !password
09:30:56  <PublicServer> Kangoo: suitor
09:31:07  <PublicServer> *** Game still paused (number of players)
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10:47:10  <Borcster> Hi,
10:47:18  <Borcster> is it ok for me to join the publicserver and just spec?
10:51:48  <planetmaker> of course
10:51:50  <planetmaker> and welcome
10:51:57  <Borcster> thanks
10:55:35  <Borcster> Been lurking the coop page/blog for some time and thought it was about time to learn some more
10:57:32  <Borcster> !password
10:57:32  <PublicServer> Borcster: dozing
10:57:46  <PublicServer> *** Game still paused (number of players)
10:57:47  <PublicServer> *** Borcster joined the game
11:03:01  *** UncleCJ has joined #openttdcoop
11:05:15  <planetmaker> :-)
11:05:45  <planetmaker> !playercount
11:05:45  <PublicServer> planetmaker: Number of players: 2 (1 spectators)
11:06:42  <planetmaker> Borcster: it's also ok to just join the company. Just mind to become familiar with the intended network layout before building :-)
11:15:28  <Borcster> Alright, just gotta familiarize myself more with some basic concepts before I start doing anything.
12:23:41  <PublicServer> *** Kangoo has left the game (leaving)
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13:59:16  <Absolutis> yo
14:30:59  <PublicServer> *** Chris Booth has left the game (leaving)
14:31:14  <Chris_Booth> hi Absolutis
14:31:20  <Absolutis> yo
14:34:27  <PublicServer> *** Borcster has left the game (leaving)
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15:23:48  <Kangoo> !password
15:23:48  <PublicServer> Kangoo: mooned
15:24:01  <PublicServer> *** Game still paused (number of players)
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15:24:27  <Absolutis> !players
15:24:29  <PublicServer> Absolutis: Client 26 is Kangoo, a spectator
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16:43:32  <Mazur> !password
16:43:32  <PublicServer> Mazur: mooned
16:44:49  * Chris_Booth moons Mazur
16:48:25  <Mazur> First quarter.
16:48:33  <Mazur> !password
16:48:34  <PublicServer> Mazur: mooned
16:49:13  <PublicServer> *** Game still paused (number of players)
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17:07:45  <PublicServer> *** Game still paused (number of players)
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18:28:42  <Kangoo> !password
18:28:42  <PublicServer> Kangoo: fluxes
18:28:51  <PublicServer> *** Game still paused (number of players)
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18:33:31  <PublicServer> *** Game still paused (number of players)
18:33:31  <PublicServer> *** Game unpaused (number of players)
18:33:34  <PublicServer> *** Ryton joined the game
18:33:34  <Ryton_> !game
18:33:38  <Ryton_> !date
18:33:38  <PublicServer> Ryton_: 20 Jul 2130
18:35:26  <PublicServer> ***  made screenshot at 0001F6FB:
18:36:04  <PublicServer> <Ryton> hi kangoo
18:37:08  <PublicServer> <Kangoo> hello!
18:45:30  <Chris_Booth> hi all
18:45:35  <PublicServer> <Ryton> hi there
18:45:39  <PublicServer> <Kangoo> el0
18:45:41  <Chris_Booth> hows it going?
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19:35:27  <PublicServer> ***  made screenshot at 0000372F:
19:38:44  <PublicServer> <Ryton> could someone help me?
19:39:03  <PublicServer> <Chris Booth> no
19:39:03  <PublicServer> <Ryton> i got an area with many trains that I cannot balance decently
19:39:07  <PublicServer> <Ryton> ok :P
19:39:09  <PublicServer> <Ryton> beyond help? ;-)
19:39:12  <PublicServer> <Chris Booth> which area?
19:39:22  <PublicServer> <Ryton> check !busy chokepoint
19:39:32  <PublicServer> <Ryton> and a little downstream
19:39:42  <PublicServer> <Ryton> I tried some things, but it just movest he problem more northly :-)
19:39:56  <PublicServer> <Chris Booth> just double it
19:40:06  <PublicServer> <Ryton> double the joining area?
19:40:18  <PublicServer> <Ryton> or all the way to SLH08?.
19:40:28  <PublicServer> <Chris Booth> yes
19:40:44  <PublicServer> <Ryton> ok, makes sense , but I wanted a second opinion before messing with that area :p
19:40:46  <PublicServer> <Ryton> thanks :)
19:46:34  *** MrD2DG has joined #openttdcoop
19:47:41  <MrD2DG> !password
19:47:41  <PublicServer> MrD2DG: exodus
19:50:27  <PublicServer> ***  made screenshot at 00019558:
19:50:44  <PublicServer> <Ryton> gap 3 6
19:51:06  <PublicServer> <Ryton> thx there. was goign to change that :^p a longer bridge
19:51:35  <MrD2DG> !password
19:51:35  <PublicServer> MrD2DG: wreath
19:51:47  <PublicServer> *** MrD2DG joined the game
19:51:50  <PublicServer> <MrD2DG> Hi
19:51:56  <PublicServer> <Kangoo> hello
19:53:04  <PublicServer> <Ryton> ah, just connect to one of the main lines?
19:53:10  <PublicServer> <Chris Booth> yes
19:53:20  <PublicServer> <Ryton> they can exit from either line, true
19:53:30  <PublicServer> <Ryton> a lot easier than my plan ;-) thx
19:53:38  <PublicServer> <Ryton> I was trying to build another SLH on that small area ;-)
19:53:49  <PublicServer> <MrD2DG> Any of you guys know why stable is down?
19:53:52  <PublicServer> <Ryton> entry only
19:54:05  <PublicServer> <Chris Booth> its down?
19:54:12  <PublicServer> <MrD2DG> Seems that way...
19:55:47  <PublicServer> <Chris Booth> not sure why
19:55:53  <PublicServer> <Chris Booth> must have crashed
19:55:57  <PublicServer> <MrD2DG> :/
19:58:51  <PublicServer> *** Nivlac joined the game
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20:00:22  *** ChanServ sets mode: +o Phoenix_the_II
20:02:02  <PublicServer> <Chris Booth> now the entrance is blocked
20:02:27  <PublicServer> <Ryton> yeah :'( sorry...)
20:02:52  *** TWerkhoven has quit IRC
20:03:10  <PublicServer> <MrD2DG> Have secondaries been updated (shows maximum amount accepted) or is it a grf?
20:03:20  <PublicServer> <Chris Booth> the GRF
20:03:27  <PublicServer> <MrD2DG> Oh, k
20:05:28  <PublicServer> ***  made screenshot at 00017B64:
20:07:01  <PublicServer> <Chris Booth> its not perfect but not a bad hack
20:13:55  <PublicServer> <Chris Booth> the wood area needs LLL_RRR now I think
20:14:07  <PublicServer> <Ryton> yeah was just looking at it too... its very crowded
20:14:13  <PublicServer> <Ryton> mainly from east bracket
20:14:52  <PublicServer> <Ryton> paper pickup & wood entry could be splitted up, no?
20:14:58  <PublicServer> <Nivlac> at the moment, everything is going onto one line through SLH01
20:14:58  <PublicServer> <Ryton> around/before SLH01
20:15:25  <PublicServer> <Ryton> 2 lines, for wood, 1 for paper pickup imho
20:15:26  *** valhallasw has quit IRC
20:15:47  <PublicServer> <Chris Booth> need more planing than that
20:15:54  <PublicServer> <Kangoo> all wood and paper trains taking outer line?
20:16:05  <PublicServer> <Ryton> half of wood takes outer line
20:16:07  <PublicServer> <Chris Booth> no they need to be mixed
20:16:07  <PublicServer> <Chris Booth> o
20:16:09  <PublicServer> <Ryton> all paper trains do
20:16:19  <PublicServer> <Chris Booth> that is the BBHs fault
20:16:50  <PublicServer> <Ryton> ah, because the second line does not have papar trains?
20:16:56  <PublicServer> <Kangoo> yep. yesterday all was sent to inner line.  it was changed a bit to solve it, but now all are going on the outer line.
20:17:19  <PublicServer> <Nivlac> it is set up like that because there was a problem with SLH01 jamming
20:17:19  <PublicServer> <Ryton> a map-wide problem then ? :-)
20:17:29  <PublicServer> <Ryton> but couldnt it be solved just locally?
20:17:32  <PublicServer> <Nivlac> but it's doing that anyway!
20:17:36  <PublicServer> <MrD2DG> rebuild BBH 02 merger?
20:17:55  <PublicServer> <Kangoo> that would be my suggestion as well
20:18:01  <PublicServer> <Ryton> just move half of the paper trains to other track in SLH01?
20:18:24  <PublicServer> <Nivlac> SLH01's merger is problematic aswell
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20:19:00  <PublicServer> <MrD2DG> I think that just needs tripling... not enough free space for the trains from the west to take
20:19:08  <PublicServer> <Ryton> if paper pickup goes over 1 line anyway, cant you just split before SLH1 then?
20:19:12  <PublicServer> <Nivlac> Wow, look at the queue for SLH01
20:19:28  <PublicServer> <MrD2DG> :P
20:19:46  <PublicServer> <Chris Booth> ok I changed BBH 02 mixer
20:19:54  <PublicServer> <Ryton> ok, mabye 3 lines might be usefull to solve that :-)
20:20:14  <PublicServer> <Chris Booth> Ryton: wait
20:20:16  <PublicServer> <Chris Booth> no
20:20:28  <PublicServer> ***  made screenshot at 0000593E:
20:20:30  <PublicServer> <Ryton> I dont change a thing...
20:20:37  <PublicServer> <Ryton> dont know who's trying that :-)
20:20:41  <PublicServer> *** Ryton has joined spectators
20:20:41  <PublicServer> <Kangoo> was me
20:20:45  <PublicServer> <Chris Booth> oh then no
20:20:55  <PublicServer> <Ryton> I woudlnt dare to mess with a SLH (yet :p)
20:21:15  <PublicServer> <MrD2DG> Oh are you guys (exclusing CB) all new?
20:21:19  <PublicServer> <MrD2DG> *excluding
20:21:29  <PublicServer> <Nivlac> @Ryton: SLH09 is my first attempt :P
20:21:29  <PublicServer> <Kangoo> I am
20:21:46  <PublicServer> *** Nivlac has joined spectators
20:22:02  <PublicServer> <MrD2DG> Oh, kl
20:22:08  <PublicServer> <Ryton> I am not new, but haven't played for like 6 months (and wasnt that high-level before either :p)
20:22:14  <PublicServer> <MrD2DG> :P
20:22:41  <PublicServer> <Ryton> too many paper pickup trains then?
20:22:49  <PublicServer> <Chris Booth> ok i have changed the Mixer on BBH 02 and added a mixer ot the paper trains entrance
20:23:03  <PublicServer> <Chris Booth> for now that will suffice until we go LLL_RRR
20:23:09  <PublicServer> <Chris Booth> but that will take alot of prep work
20:23:37  <PublicServer> <Ryton> thx for solving, Chris
20:23:56  <PublicServer> <Chris Booth> when we go LLL_RRR we can double up SLH 01
20:24:03  <PublicServer> <Chris Booth> if anyone want to help me?
20:24:36  <PublicServer> <Kangoo> want? sure. Can? not so sure...
20:24:38  <PublicServer> *** Ryton has joined company #1
20:24:51  <PublicServer> <MrD2DG> I dont mind, seince the bloody stable server is down :/
20:25:01  <PublicServer> <Ryton> I'm off, cya & TY again
20:25:03  <PublicServer> *** Ryton has left the game (leaving)
20:25:07  <PublicServer> <Chris Booth> MrD2DG: why do you love teh stable so much?
20:25:21  <PublicServer> <MrD2DG> I dunno :P
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20:26:02  <PublicServer> <MrD2DG> Probably because there are new games frequently, and it never really gets to a CPU frying level...
20:26:19  <PublicServer> <Chris Booth> aaah yes very true
20:26:57  <PublicServer> <Chris Booth> @@(gap 3)
20:26:59  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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20:28:30  <PublicServer> <Chris Booth> hhhm
20:28:40  <PublicServer> <MrD2DG> ..?
20:28:42  <PublicServer> <Chris Booth> the exit it easy
20:28:48  <PublicServer> <Chris Booth> just the entrance in the steep valley
20:29:03  <PublicServer> <MrD2DG> Theres tonnes of space before platforms?
20:29:21  <PublicServer> <Chris Booth> not for the paper side
20:29:32  <PublicServer> <MrD2DG> Hmm true
20:30:10  <PublicServer> <Chris Booth> we also have tomany paper trains
20:30:26  <PublicServer> <Kangoo> nah - its just because to few wood trains get to the station...
20:30:36  <PublicServer> <MrD2DG> Theres is stil quite a long queue of trains waiting to get in
20:30:42  <PublicServer> <MrD2DG> ^ What kangoo said :P
20:32:35  <PublicServer> <MrD2DG> Shift the wood drop plats to the left to free up some space?
20:33:01  *** mfb- has joined #openttdcoop
20:33:01  *** ChanServ sets mode: +o mfb-
20:33:07  <mfb-> hi
20:33:15  <PublicServer> <MrD2DG> Hi
20:33:23  <PublicServer> *** mfb joined the game
20:35:01  <PublicServer> <mfb> wtf
20:35:15  <PublicServer> <Chris Booth> what?
20:35:17  <PublicServer> <MrD2DG> ..?
20:35:28  <PublicServer> ***  made screenshot at 00004939:
20:35:30  <PublicServer> <mfb> they don't use the waiting bay :(
20:35:45  <PublicServer> <mfb> => overflow does not work
20:35:48  <PublicServer> <mfb> => heavy traffic there
20:36:09  <Twerkhoven[L]> none of them?
20:36:25  <PublicServer> <mfb> they take it only if there is a free platform
20:36:31  <PublicServer> <Chris Booth> yes
20:36:37  <PublicServer> <mfb> but why?
20:36:44  <PublicServer> <Chris Booth> as the loop is preferable to not looping
20:36:50  <PublicServer> <mfb> :(
20:36:56  <PublicServer> <Chris Booth> since it has access to possibly empty platforms
20:37:04  <PublicServer> <Chris Booth> put a reverser in
20:37:08  <PublicServer> <Chris Booth> or something
20:38:05  <PublicServer> <mfb> better
20:38:29  <PublicServer> <Chris Booth> hhhm no
20:38:39  <PublicServer> <Chris Booth> still does the same
20:38:47  <PublicServer> <mfb> strange
20:39:12  <PublicServer> <mfb> they see the platforms there
20:39:40  <PublicServer> <mfb> without them, it works fine
20:39:54  <PublicServer> <Chris Booth> hhhm
20:41:08  <PublicServer> <mfb> so the overflow does not matter at all
20:41:45  <PublicServer> <Chris Booth> no
20:41:51  <PublicServer> <Chris Booth> it seems not
20:42:01  *** sla_ro|master has quit IRC
20:42:05  <PublicServer> <Chris Booth> unless you add different logic / triggers
20:44:24  <PublicServer> <mfb> that side should work now
20:44:34  <PublicServer> <mfb> no
20:44:34  <PublicServer> <mfb> -.-
20:44:47  *** iratsu has quit IRC
20:45:17  <PublicServer> <Chris Booth> do you realy need those 3 extra plaforms?
20:45:24  <PublicServer> <mfb> I like them
20:45:27  <PublicServer> <Chris Booth> if so why not add the trigger on them?
20:45:57  <PublicServer> <mfb> hmm
20:46:01  <PublicServer> <mfb> how to get the logic out there
20:49:23  *** TWerkhoven2 has quit IRC
20:50:28  <PublicServer> <mfb> 6 platforms in the overflow logic
20:50:29  <PublicServer> ***  made screenshot at 00002844:
20:50:32  <PublicServer> <mfb> should be enough
20:51:01  <Chris_Booth> yes it should be I am off inw
20:51:04  <Chris_Booth> now
20:51:07  <PublicServer> *** Chris Booth has left the game (leaving)
20:51:11  <PublicServer> <mfb> paper pickup is strange now
20:51:11  <PublicServer> <MrD2DG> BB
20:51:34  <PublicServer> <mfb> cu
20:52:18  <PublicServer> <MrD2DG> ?
20:52:24  <PublicServer> <mfb> ?
20:52:36  <PublicServer> <MrD2DG> You said the paper pickup is strange :P
20:52:42  <PublicServer> <mfb> it is
20:52:54  <PublicServer> <MrD2DG> Hasnt it always been like that?
20:53:04  <PublicServer> <mfb> yes
20:53:10  <PublicServer> <MrD2DG> Oh okay :D
20:53:12  <PublicServer> <mfb> it was strange all the time
20:53:14  <PublicServer> <mfb> but now it jams
20:53:30  <PublicServer> <MrD2DG> Meant to be tripling the line...
20:53:44  <PublicServer> <mfb> an overflow would help
20:54:31  <PublicServer> <MrD2DG> True, can you build one? I never build overflows, really should start...
20:54:45  <PublicServer> <mfb> hmm, difficult there
20:55:03  <PublicServer> <MrD2DG> Well im in the process of moving the drop a bit
20:55:17  <PublicServer> <mfb> that would help
20:59:54  <PublicServer> <mfb> evil double reverser :D
21:00:04  <PublicServer> <MrD2DG> :P
21:00:33  <PublicServer> <mfb> hmm
21:00:40  <PublicServer> <mfb> trains don't use 3 platforms at all now
21:00:40  <PublicServer> <mfb> wtf
21:01:10  <PublicServer> <mfb> but they work fine
21:03:31  <PublicServer> <mfb> they really hate it
21:04:36  <PublicServer> *** Nivlac has joined company #1
21:05:22  <PublicServer> <Nivlac> Back again, realised I wrote a messgae saying I was going AFK and then didn't send it
21:05:28  <PublicServer> <MrD2DG> :P
21:05:29  <PublicServer> ***  made screenshot at 00004440:
21:06:32  <PublicServer> <Kangoo> wow - fianlly a good looking wood drop! ;)
21:06:34  <PublicServer> <MrD2DG> :)
21:06:44  <PublicServer> <MrD2DG> Making it LLL_RRR ready too
21:07:01  <PublicServer> <Kangoo> goodie
21:07:04  <Borcster> !password
21:07:04  <PublicServer> Borcster: morbid
21:07:20  <PublicServer> *** Borcster joined the game
21:08:09  <PublicServer> <Nivlac> I don't see anyone on IRC; is that because there IS noone on IRC, or because there's a problem with my connection?
21:08:18  <PublicServer> <MrD2DG> I see people
21:08:25  <PublicServer> <mfb> problem with your connection
21:08:40  <mfb-> nivlac No such nick/channel
21:09:37  <PublicServer> <Nivlac> The first time I connected (a few days ago) it worked properly, since then, it hasn't
21:10:24  <PublicServer> <Borcster> a newbie question here, the split-stations, is that done by making a large station and then deleting parts of it, or is it some grf?
21:10:26  <PublicServer> <mfb> stupid trains!
21:10:38  <PublicServer> <mfb> press ctlr
21:10:44  <PublicServer> <mfb> ctrl
21:12:20  <PublicServer> <Borcster> oh, it was that simple. Thanks
21:12:42  <PublicServer> <MrD2DG> I freed a bit of space for the paper pickup
21:14:04  <PublicServer> <mfb> what does new munville do?
21:14:08  <PublicServer> <mfb> (the station)
21:14:10  *** Mucht has quit IRC
21:14:22  <PublicServer> <MrD2DG> Drop for goods food?
21:14:25  <PublicServer> <Kangoo> connecting new munville
21:14:31  <PublicServer> <MrD2DG> Even though it doesnt accept...
21:14:31  <PublicServer> <mfb> built like a pickup
21:14:37  <PublicServer> <mfb> and does not accept anything useful
21:14:43  <PublicServer> <mfb> connected to the goods network
21:14:45  <PublicServer> <mfb> very strange
21:15:03  <PublicServer> <Kangoo> build with overflow due to short lineup in front of statipon
21:15:24  <PublicServer> <Kangoo> and authorities wouldnt let me walk it to the city. so I forgot it.
21:15:32  *** Zyl has joined #openttdcoop
21:15:36  <PublicServer> <mfb> ah
21:15:49  <Zyl> !rules
21:15:49  <PublicServer> Zyl:
21:16:25  <PublicServer> <Nivlac> Walked now, but still why connected to goods network?
21:16:35  <PublicServer> <mfb> as drop
21:16:38  <PublicServer> <mfb> that is fine
21:17:07  <Zyl> !password
21:17:07  <PublicServer> Zyl: morbid
21:20:29  <PublicServer> ***  made screenshot at 00003338:
21:21:56  <PublicServer> <mfb> what was that?
21:22:05  <PublicServer> <MrD2DG> ?
21:22:15  <PublicServer> <mfb> something costed money at paper pickup
21:22:29  <PublicServer> <MrD2DG> I planted a few trees...
21:22:33  <PublicServer> <mfb> ah
21:22:39  <PublicServer> <MrD2DG> :P
21:24:26  <PublicServer> <mfb> cool
21:24:33  <PublicServer> <mfb> finally, trains in the waiting bay
21:24:45  <PublicServer> <MrD2DG> :P
21:24:48  <PublicServer> <Kangoo> congrats! ;)
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21:31:47  <Twerkhoven[L]> !password
21:31:47  <PublicServer> Twerkhoven[L]: endure
21:33:40  <Zyl> !password
21:33:40  <PublicServer> Zyl: endure
21:34:07  <PublicServer> *** Zyl joined the game
21:35:29  <PublicServer> ***  made screenshot at 0000314C:
21:35:44  *** Nivlac_ has joined #openttdcoop
21:36:09  <PublicServer> <Kangoo> SLH01 really should have a wooddrop hotline... :p
21:36:16  <Nivlac_> Hmmm, IRC works in Firefox but not Chrome
21:36:39  <PublicServer> <Nivlac> @Kangoo: I was thinking that!
21:36:43  <PublicServer> <Kangoo> about 30 trains constantly queing up...
21:36:58  *** Nivlac_ has left #openttdcoop
21:37:33  <PublicServer> <mfb> oh wow
21:37:46  <PublicServer> <mfb> 3rd line there ;)
21:38:31  *** Nivlac has joined #openttdcoop
21:39:05  <Nivlac> Yay, I'm here now :)
21:39:15  <PublicServer> <MrD2DG> :P
21:39:50  <Twerkhoven[L]> !password
21:39:50  <PublicServer> Twerkhoven[L]: lodges
21:40:07  <PublicServer> *** twerkhoven joined the game
21:40:11  <Nivlac> Seems to be that when I go to the web IRC client from a bookmark, it doesn't work
21:40:41  <PublicServer> <mfb> simple solution: use a real IRC client
21:41:20  <Nivlac> Yep, that's true
21:41:30  *** Nivlac has quit IRC
21:41:48  *** Nivlac has joined #openttdcoop
21:46:12  <PublicServer> <MrD2DG> Nice :P
21:46:14  <PublicServer> <Kangoo> lol
21:46:39  *** orudge has left #openttdcoop
21:47:00  <PublicServer> <Nivlac> Boom?
21:47:34  <PublicServer> <Nivlac> Haha :D
21:47:50  <PublicServer> <mfb> better
21:48:37  *** orudge has joined #openttdcoop
21:49:00  <PublicServer> <Kangoo> well ,Im off. bb
21:49:02  <PublicServer> <mfb> cu
21:49:04  <PublicServer> <MrD2DG> Bye
21:49:06  <PublicServer> *** Kangoo has left the game (leaving)
21:49:28  <PublicServer> <MrD2DG> Can somone check the merger im building at the paper mill exit
21:49:41  <PublicServer> <MrD2DG> Dunno if the grey bridges are too long...
21:49:44  <PublicServer> <mfb> looks interesting
21:49:53  <PublicServer> <mfb> for a full line: of course
21:50:04  <PublicServer> <MrD2DG> Thats what i was thinking
21:50:06  <PublicServer> <MrD2DG> Hmm
21:50:18  <PublicServer> <MrD2DG> Gonna try doubling...
21:50:20  <PublicServer> <mfb> but for a full line, every bridge is too long
21:50:28  <PublicServer> *** twerkhoven has left the game (connection lost)
21:50:29  <PublicServer> ***  made screenshot at 0000264B:
21:50:32  <PublicServer> <mfb> you can take paper pickup there
21:50:42  <PublicServer> <MrD2DG> The others arent full lines
21:50:44  <PublicServer> <mfb> ~3 platforms or something like that
21:50:46  <PublicServer> <MrD2DG> They are after the split
21:51:02  <PublicServer> <MrD2DG> It is for the paper pickup
21:51:10  <PublicServer> <MrD2DG> To merge onto wood drop lines
21:51:12  <PublicServer> <mfb> :(
21:51:14  <PublicServer> <MrD2DG> :P
21:51:40  <PublicServer> <Nivlac> Oh dear
21:52:10  <PublicServer> <mfb> more lines, more fun :D
21:52:16  <PublicServer> <MrD2DG> :P
21:53:09  <PublicServer> <MrD2DG> Wait why are there 2 lines going into that bay?
21:53:46  <PublicServer> <mfb> ok, not needed if you connect paper there
21:54:01  <PublicServer> <MrD2DG> Oh
21:54:59  <PublicServer> <mfb> that is nice
21:55:01  <PublicServer> <MrD2DG> That works :)
21:55:37  <PublicServer> <mfb> and where are the joining lines? :D
21:55:44  <PublicServer> <MrD2DG> The outer most wood lines still needs to cross under the mergers
21:55:52  <PublicServer> <mfb> ah ok
21:56:02  <PublicServer> <MrD2DG> Joining lines are further up
21:56:14  <PublicServer> <MrD2DG> Yep those
21:56:16  <PublicServer> <mfb> nice
21:57:40  <PublicServer> <mfb> no, bad idea
21:57:46  <PublicServer> <MrD2DG> :P
22:00:26  <PublicServer> <mfb> that should work
22:00:36  <PublicServer> <MrD2DG> Yep
22:05:24  <PublicServer> <MrD2DG> Just that SLH slowing things down now..
22:05:31  <PublicServer> ***  made screenshot at 00006743:
22:05:53  <PublicServer> <mfb> ehm
22:06:00  <PublicServer> <mfb> blocking
22:06:27  <PublicServer> <MrD2DG> ooh
22:07:21  *** Twerkhoven[L] has quit IRC
22:09:21  <PublicServer> <mfb> there it is
22:10:09  *** DayDreamer1 has quit IRC
22:11:32  <PublicServer> <mfb> binfingford?
22:11:42  <PublicServer> <MrD2DG> ?
22:11:44  <PublicServer> <Nivlac> Me
22:11:46  <PublicServer> <mfb> the trees
22:11:50  <PublicServer> <MrD2DG> Oh
22:11:56  <PublicServer> <Nivlac> They REALLY hate us
22:12:06  <PublicServer> <mfb> I don't care
22:13:04  <PublicServer> <Nivlac> I do, I want to build a station @ Binfingford Valley
22:13:09  <PublicServer> <mfb> ah
22:14:04  <PublicServer> <mfb> block again
22:14:07  <PublicServer> <MrD2DG> I fixed it
22:14:14  <PublicServer> <MrD2DG> Somone put a wrong singla at an overflow
22:14:20  <PublicServer> <MrD2DG> Just removed
22:14:32  <PublicServer> <Nivlac> Something very bad is happening at Gindingville Heights
22:14:49  <PublicServer> <MrD2DG> Yeah i removed the bad signal
22:14:53  <PublicServer> <MrD2DG> Should be okay now..
22:15:04  <PublicServer> <mfb> I removed one, too
22:18:08  <PublicServer> <mfb> no
22:18:17  <PublicServer> <mfb> that is not ready yet
22:18:29  <PublicServer> <mfb> and the 3rd will go under the bridges
22:18:43  <PublicServer> <mfb> like that
22:19:26  <PublicServer> <MrD2DG> ?
22:19:38  <PublicServer> <mfb> ?
22:19:58  <PublicServer> <MrD2DG> Who are you talking to? :P
22:20:18  <PublicServer> <mfb> no idea how worked near wood drop entrance
22:20:31  <PublicServer> ***  made screenshot at 0000824C:
22:20:39  <PublicServer> <MrD2DG> Oh wasnt me
22:21:09  <PublicServer> *** Zyl has left the game (leaving)
22:21:09  <PublicServer> <Nivlac> My food train is going via factory pickup...something wrong there methinks
22:21:14  *** Zyl has quit IRC
22:22:10  <PublicServer> *** Chris Booth joined the game
22:22:10  <PublicServer> <MrD2DG> Hey CB
22:22:19  <PublicServer> <mfb> hi
22:22:33  <PublicServer> <Chris Booth> hi
22:23:02  <PublicServer> <Nivlac> Ah, had set it to go to drop not pickup
22:24:24  <PublicServer> <mfb> 3rd ready
22:24:46  <PublicServer> <MrD2DG> :)
22:25:02  <PublicServer> <Nivlac> Moving better already :)
22:25:04  <PublicServer> <MrD2DG> Doesnt it skip SLH 09?
22:25:14  <PublicServer> <mfb> oh, exit missing
22:26:11  <PublicServer> <MrD2DG> Nice and smooth now :)
22:26:26  <PublicServer> <Chris Booth> to few paper trians now
22:27:50  <PublicServer> <Chris Booth> was V453000 drunk when he built BBH 02?
22:28:12  <PublicServer> <mfb> do you need to look at BBH02 for that?
22:28:16  <PublicServer> <MrD2DG> :P
22:28:30  <PublicServer> <Chris Booth> just the bad mixers in BBh 02
22:28:43  <PublicServer> <mfb> oh right
22:29:02  <PublicServer> <mfb> and it can block
22:29:16  <PublicServer> <Chris Booth> I fixed the random mixer as that was just plain retarded
22:29:18  <PublicServer> <mfb> not completely, of course
22:31:56  <PublicServer> <mfb> good night
22:31:59  <PublicServer> <MrD2DG> GN
22:32:06  <PublicServer> *** mfb has left the game (leaving)
22:35:31  <PublicServer> ***  made screenshot at 00002038:
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22:38:06  <PublicServer> <MrD2DG> brb
22:38:11  <PublicServer> <Chris Booth> kk
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22:42:41  <PublicServer> <Chris Booth> the traffic at the Factory is low
22:47:49  <PublicServer> <Chris Booth> hhhhm
22:48:16  <PublicServer> <MrD2DG> bk-ish
22:48:42  <PublicServer> <Chris Booth> I was thinking or a way to make the Towns Drops better
22:48:56  <PublicServer> <MrD2DG> Arent they low traffic though?
22:49:10  <PublicServer> <Nivlac> Some of them still have no service
22:49:10  <PublicServer> <Chris Booth> yes, but boring
22:49:24  <PublicServer> <MrD2DG> :P True
22:49:26  <PublicServer> <Chris Booth> I thinking of making a logic line for them
22:49:39  <PublicServer> <Chris Booth> so they had no orders
22:49:45  <PublicServer> <Chris Booth> apart from pickup order
22:49:45  <PublicServer> <MrD2DG> Logic line? SRNW?
22:49:57  <PublicServer> <Chris Booth> kinda but SRNW droping
22:50:15  <PublicServer> <MrD2DG> Wouldnt that require a whole need loop network?
22:50:18  <PublicServer> <Chris Booth> where it will open / close the exit depending on what the train infront did
22:50:25  <PublicServer> <Chris Booth> no
22:50:28  <PublicServer> <MrD2DG> ooh
22:50:32  <PublicServer> ***  made screenshot at 00006A11:
22:50:42  <PublicServer> <Chris Booth> just a reader on the exit
22:50:50  <PublicServer> <MrD2DG> Sounds interesting
22:50:53  <PublicServer> <Chris Booth> and then a timer
22:51:03  <PublicServer> <Chris Booth> and a switch
22:52:10  <PublicServer> <Chris Booth> you would need to have a train enter once then enter every other station once
22:52:28  <PublicServer> <Chris Booth> and that gate would stay closed until the next gate up from it was open
22:53:34  <PublicServer> <MrD2DG> ok
22:53:42  <PublicServer> <MrD2DG> try it? :P
22:53:57  <PublicServer> <Chris Booth> not until I ask V if it ok to do it
22:55:18  <PublicServer> <MrD2DG> ok
22:55:26  *** Progman has quit IRC
23:04:42  *** perk11 has joined #openttdcoop
23:05:32  <PublicServer> ***  made screenshot at 00002240:
23:06:55  <PublicServer> *** Borcster has left the game (leaving)
23:09:22  <PublicServer> <Chris Booth> FPP 01 now has 3 plants
23:20:33  <PublicServer> ***  made screenshot at 0000839F:
23:27:45  <PublicServer> <MrD2DG> Gonna go now
23:27:47  <PublicServer> <MrD2DG> BB
23:27:50  <PublicServer> <Chris Booth> same bb
23:27:56  <PublicServer> *** MrD2DG has left the game (leaving)
23:27:56  <PublicServer> *** Chris Booth has left the game (leaving)
23:27:56  <PublicServer> *** Game paused (number of players)
23:28:02  *** MrD2DG has quit IRC
23:28:08  <PublicServer> <Nivlac> Me too, I guess
23:28:23  <Chris_Booth> Nivlac: you can stay
23:28:53  <PublicServer> <Nivlac> Nah, time to go, didn't realise how late it was actually
23:29:47  <PublicServer> *** Nivlac has left the game (leaving)
23:33:54  *** Nivlac has quit IRC
23:35:33  <PublicServer> ***  made screenshot at 0000C253:
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