Config
Log for #openttdcoop on 13th July 2011:
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00:21:54  *** iratsu has joined #openttdcoop
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05:10:01  <Leir> !revision
05:10:01  <PublicServer> Leir: Game version is r22637
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06:14:16  <ryton> !players
06:14:19  <PublicServer> ryton: There are currently no clients connected to the server
06:14:24  <ryton> back online?
06:14:25  <ryton> !date
06:14:25  <PublicServer> ryton:  1 Nov 2166
06:14:32  <ryton> !screen
06:14:32  <PublicServer> *** ryton liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
06:15:00  <ryton> !password
06:15:00  <PublicServer> ryton: cached
06:15:16  <PublicServer> *** Game still paused (number of players)
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06:15:42  <PublicServer> <Ryton> ok, back online! I'm glad that I didnt break it completely :$
07:06:03  <PublicServer> *** Ryton has left the game (leaving)
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07:36:02  <ryton> hi Uncle
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08:17:52  <Kangoo> !password
08:17:52  <PublicServer> Kangoo: dainty
08:18:03  <PublicServer> *** Game still paused (number of players)
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08:35:44  <ryton> hi kangoo
08:35:49  <ryton> !password
08:35:49  <PublicServer> ryton: toning
08:35:54  <PublicServer> *** Game still paused (number of players)
08:35:54  <PublicServer> *** Game unpaused (number of players)
08:35:57  <PublicServer> *** Ryton joined the game
08:36:02  <PublicServer> <Ryton> still here?
08:41:35  <PublicServer> ***  made screenshot at 0000614F: http://ps.openttdcoop.org/publicserver/webcam/0000614F.png
08:41:51  <PublicServer> <Kangoo> yes I am ;)
08:47:12  <PublicServer> <Ryton> ok lol
08:48:18  <PublicServer> <Kangoo> I know its all about flow. but the traffic on both lines is so high, one line will not get rid of the trains.
08:48:29  <PublicServer> <Kangoo> guess only way to solve it is LL_RR.
08:48:31  <PublicServer> <Ryton> true
08:48:41  <PublicServer> <Ryton> or just a double SL
08:48:47  <PublicServer> <Ryton> ah tahts teh same
08:48:57  <PublicServer> <Kangoo> so just wanted to test out a short prio.
08:49:03  <PublicServer> <Ryton> no prob
08:51:21  <PublicServer> *** Ryton has joined spectators
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08:54:10  <PublicServer> <Ryton> kangoo?
08:54:16  <PublicServer> <Kangoo> mhm?
08:54:18  <PublicServer> <Ryton> care to connect the last 3 cities with me?
08:54:26  <PublicServer> <Ryton> still 3 in the NE of the map
08:54:28  <PublicServer> <Kangoo> sure
08:54:38  <PublicServer> <Ryton> but, I dont know from which SH we should start
08:54:46  <PublicServer> <Ryton> either from SLH11
08:55:01  <PublicServer> <Ryton> or from SLH13
08:55:52  <PublicServer> <Ryton> maybe Pennwell ridge from  east (SLH11)
08:56:03  <PublicServer> *** Ryton has joined company #1
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08:56:35  <PublicServer> ***  made screenshot at 0000A2BC: http://ps.openttdcoop.org/publicserver/webcam/0000A2BC.png
08:56:49  <PublicServer> <Kangoo> Pennwell from SLH 11 seems the natural solution, yes.
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09:08:55  <PublicServer> <Ryton> easier to go from other side, imho
09:09:05  <PublicServer> <Ryton> its really tricky to pass 8 tracks :p
09:09:21  <PublicServer> <Ryton> mfb took the only good point :p
09:10:17  <PublicServer> <Kangoo> where you talking about?
09:11:03  <PublicServer> <Ryton> hard to make onother one like that
09:11:35  <PublicServer> ***  made screenshot at 00005055: http://ps.openttdcoop.org/publicserver/webcam/00005055.png
09:11:47  <PublicServer> <Ryton> its right in the middle of hte map
09:11:49  <PublicServer> <Kangoo> yeha- probably should have its own SLH, since its so far away...
09:11:55  <PublicServer> <Ryton> so maybe SLH13 is ok, or a new one
09:11:57  <PublicServer> <Ryton> true
09:12:11  <PublicServer> <Ryton> but then, norht of SLH11?
09:13:10  <PublicServer> <Kangoo> will look wrong no matter what :p
09:13:12  <PublicServer> <Ryton> I'd say just take SLH11, will be easier
09:14:02  <PublicServer> <Kangoo> ur probably right
09:14:04  <PublicServer> <Ryton> or we can go for a challenge
09:14:10  <PublicServer> <Ryton> and start from new munville
09:14:22  <PublicServer> <Ryton> and bridge 9+3 lines there
09:14:25  <PublicServer> <Ryton> but more space
09:15:25  <PublicServer> <Ryton> east it is (easy)
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09:16:03  <PublicServer> <Kangoo> east? and north is where?
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09:23:47  <PublicServer> <Kangoo> you have decided?
09:23:51  <PublicServer> <Ryton> yeah
09:23:53  <PublicServer> <Kangoo> oh - I see
09:24:19  <PublicServer> <Ryton> but still, have to choose how tobridge
09:26:36  <PublicServer> ***  made screenshot at 00006184: http://ps.openttdcoop.org/publicserver/webcam/00006184.png
09:30:54  <PublicServer> <Ryton> yeah its not needed :p
09:30:56  <PublicServer> <Ryton> just fun :p
09:31:05  <PublicServer> <Kangoo> ^^,
09:33:25  <PublicServer> <Ryton> trains now
09:33:39  <PublicServer> <Ryton> food & goods
09:34:03  <PublicServer> <Ryton> just from the closest paper mill & farm drop, I gues?
09:34:09  <PublicServer> <Ryton> closest factory, in this case
09:34:11  <PublicServer> <Kangoo> guess so
09:34:49  <PublicServer> <Kangoo> we could just include the new stations in the otrders of the trains alread going to SLH11?
09:35:00  <PublicServer> <Ryton> you can, but
09:35:10  <PublicServer> <Ryton> for food & goods trains, I thuougt it was 1-1
09:35:16  <PublicServer> <Kangoo> i.e. train 350
09:35:18  <PublicServer> <Ryton> every city 1 train going to the main
09:35:46  <PublicServer> <Kangoo> me no idea ;)
09:35:48  <PublicServer> <Ryton> oki
09:35:59  <PublicServer> <Ryton> is easier (then we just have to change orders once :p
09:36:06  <PublicServer> <Ryton> you can do it
09:36:16  <PublicServer> <Ryton> you are right, yes
09:36:35  <PublicServer> <Ryton> food trains are all to one SLH & then every town is cycled
09:36:47  <PublicServer> <Kangoo> mhm.
09:36:50  <PublicServer> <Kangoo> Ill add them.
09:38:11  <PublicServer> <Ryton> oh, 3 unconnected towns still
09:38:17  <PublicServer> <Ryton> in the SE
09:38:17  <PublicServer> <Kangoo> that should do it.
09:38:56  <PublicServer> <Ryton> and antoher one in hte left
09:39:14  <PublicServer> <Kangoo> Ill do Brufinghill in SW
09:39:23  <PublicServer> <Ryton> hmm
09:39:26  <PublicServer> <Ryton> still quite a lot to do
09:39:32  <PublicServer> <Ryton> near FPP1 also one
09:41:36  <PublicServer> ***  made screenshot at 000193B4: http://ps.openttdcoop.org/publicserver/webcam/000193B4.png
09:47:47  <PublicServer> <Ryton> 2 more, or am i missing some towns?
09:48:32  <PublicServer> <Ryton> 3 more
09:49:51  <PublicServer> <Ryton> 3 or 4
09:50:11  <PublicServer> <Kangoo> five signed now
09:50:17  <PublicServer> <Ryton> 4 (one was done by me)
09:50:33  <PublicServer> <Ryton> all 4 in same area
09:50:47  <PublicServer> <Ryton> tough one is tricky behin FP 02
09:51:10  <PublicServer> <Ryton> just next to SLH06, not really far
09:51:13  <PublicServer> <Ryton> shouldnt be too hard
09:51:34  <PublicServer> <Ryton> you do the 3, or the tricky one?
09:52:00  <PublicServer> <Kangoo> either is ok
09:52:14  <PublicServer> <Ryton> Ill do the 3 then :-) I'd like to see your solution
09:52:16  <PublicServer> <Ryton> its really tight
09:54:29  <PublicServer> <Kangoo> done.
09:54:39  <PublicServer> <Ryton> ah lol
09:54:47  <PublicServer> <Ryton> i was thinking to go north east
09:54:54  <PublicServer> <Ryton> over the FPP spagehtti
09:55:16  <PublicServer> <Ryton> and I was going for aestetics myself :p
09:55:34  <PublicServer> <Kangoo> yep - that would have been really tight ;)
09:56:37  <PublicServer> ***  made screenshot at 00016F1D: http://ps.openttdcoop.org/publicserver/webcam/00016F1D.png
09:59:54  <PublicServer> <Ryton> tucked away station
10:01:13  <PublicServer> <Kangoo> now thats what I call a tunnel! heh
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10:01:38  <PublicServer> <Ryton> it a bitty to ruin the nice and clean ice on top of the hill, no?
10:02:15  <PublicServer> <Kangoo> keeps trains safe from avalanches as well.
10:04:09  <PublicServer> <Ryton> oops
10:04:14  <PublicServer> <Ryton> thats a mismatch :p
10:04:46  <PublicServer> <Ryton> good enough :))
10:07:23  <PublicServer> <Ryton> food trains changed
10:09:07  <PublicServer> <Ryton> oopz
10:09:09  <PublicServer> <Ryton> kangoo
10:09:15  <PublicServer> <Ryton> something's wrong :p
10:09:18  <PublicServer> <Kangoo> ?
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10:09:52  <PublicServer> <Ryton> main line locked
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10:10:27  <PublicServer> <Kangoo> was one wrong signal.
10:10:34  <PublicServer> <Ryton> ok, where?
10:10:40  <PublicServer> <Kangoo> so only one line on station was open
10:10:50  <PublicServer> <Ryton> oh oke
10:11:00  <PublicServer> <Ryton> but shouldnt be such abottleneck, should it?
10:11:07  <PublicServer> <Ryton> ok
10:11:33  <PublicServer> <Kangoo> ah - franinghall is too short
10:11:37  <PublicServer> ***  made screenshot at 0000315B: http://ps.openttdcoop.org/publicserver/webcam/0000315B.png
10:11:53  <PublicServer> <Kangoo> trains cant use the buffers
10:12:24  <PublicServer> <Ryton> ah oke
10:12:33  <UncleCJ> Hi all. Not coop per se - but I'm curious about the development of what industries deliver, I've seen a hint that it will go down if you over-service them, but no other references including if it's possible to make it go up?
10:13:47  <PublicServer> <Ryton> ah oke
10:13:49  <PublicServer> <Ryton> wd
10:14:12  <PublicServer> <Kangoo> same with gindingwille
10:15:05  <PublicServer> <Ryton> same with landam
10:15:07  <PublicServer> <Ryton> fixed no
10:15:09  <PublicServer> <Ryton> now
10:15:21  <PublicServer> <Ryton> so far for my aestetics :p
10:15:27  <Kangoo_> Hi UncleCJ. I really dont know. Cant remember hearing that over servicing can make production go down.
10:16:42  <PublicServer> <Kangoo> just remember to make them 4 tiles long if last one is buffer ;)
10:17:15  <PublicServer> <Ryton> yeah
10:17:17  <PublicServer> <Kangoo> slh07 only has gold trains...
10:17:45  <PublicServer> <Ryton> SLH06 doesnt have gold
10:17:52  <PublicServer> <Ryton> nor goods
10:17:54  <PublicServer> <Ryton> only food
10:18:14  <PublicServer> <Ryton> but not all cities can support goods
10:18:16  <PublicServer> <Ryton> so it makes sense
10:18:38  <PublicServer> <Ryton> gold is from 500 pax┬Á?
10:18:56  <PublicServer> <Kangoo> gold requires banks
10:18:57  <Chris_Booth> UncleCJ: with industry growth its rather simple, you just keep a high transport percentage, the over 70% thing is old and was fixed ages ago
10:19:08  <Chris_Booth> but that only counts for standard industry
10:19:13  <PublicServer> <Ryton> yeah, but you can only build it from a certain time, no?
10:19:36  <Chris_Booth> you can build new industrys anywhere guys
10:19:55  <PublicServer> <Ryton> ok
10:19:59  <PublicServer> <Ryton> I see :-)
10:20:00  <PublicServer> *** Chris Booth joined the game
10:20:04  <PublicServer> <Ryton> sorry, its been a long time, told you :p
10:20:12  <PublicServer> <Kangoo> Howdy Chris
10:21:24  <PublicServer> <Ryton> ok, bank in everycity on SLH11
10:21:40  <PublicServer> <Kangoo> now you only have to build gold mines! :P
10:22:20  <UncleCJ> Chris_Booth: Ok... so there was an old thing regarding over-servicing, but keep it serviced and it should grow? I'm at a stage on my private map where the cities are seriously growing because I'm selling goods there
10:22:25  <UncleCJ> It's kind of cool
10:22:47  <Chris_Booth> UncleCJ: goods doesn't effect city growth
10:22:52  <UncleCJ> Though I frequently manage to piss off a town so they won't let me construct a station, how about that?
10:22:59  <Chris_Booth> only haveing 5 or more serviced station within a city
10:23:10  <Chris_Booth> fund new trees
10:23:14  <Chris_Booth> or add more station
10:23:21  <Chris_Booth> or enable magic buldozer
10:23:47  <UncleCJ> Really? To some degree it seems to, at least on my noob level, because cities where I have some activity (even if only one station) grows much faster
10:23:55  <UncleCJ> New trees, ok
10:24:27  <UncleCJ> BRB
10:24:29  <Chris_Booth> you can fid out about town and industry grown on wiki.openttd.org
10:25:04  <PublicServer> <Ryton> or play on lukeland server :p
10:25:15  <PublicServer> <Ryton> they they give advice on how to grow town
10:26:38  <PublicServer> ***  made screenshot at 00018733: http://ps.openttdcoop.org/publicserver/webcam/00018733.png
10:27:32  <PublicServer> <Kangoo> SL1 really is congested
10:32:31  <PublicServer> <Ryton> i'm off
10:32:33  <PublicServer> <Ryton> cya
10:32:39  <PublicServer> <Chris Booth> bye bye
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10:33:06  <Kangoo_> byebye
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10:35:58  <PublicServer> <Chris Booth> I built some shifters and priors on the exit of FPP 02 to try and pack the ML a bit more
10:36:52  <PublicServer> <Kangoo> Packing the trains is exactly what SL1 needs...
10:36:54  <PublicServer> <Kangoo> does it work?
10:37:08  <PublicServer> <Chris Booth> it does if you know how to pack them
10:37:18  <PublicServer> <Chris Booth> and with such slow trains it should help
10:37:56  <PublicServer> <Kangoo> my best guess was moving the merger to a downhill, thus improving acceleration...?
10:38:14  <PublicServer> <Chris Booth> would work
10:38:32  <PublicServer> <Chris Booth> a real packer on that line would take up to much room
10:39:52  <PublicServer> <Chris Booth> if you made those line join the ML as well might help
10:40:31  <PublicServer> <Kangoo> instead of joining them pre ML?
10:40:54  <PublicServer> <Chris Booth> yes
10:41:16  <PublicServer> <Chris Booth> so make them have 1 ML line dedicated
10:41:30  <PublicServer> <Chris Booth> and add a merger to other 2 MLs
10:41:38  <PublicServer> ***  made screenshot at 00017231: http://ps.openttdcoop.org/publicserver/webcam/00017231.png
10:42:19  <PublicServer> <Kangoo> I see that. but dreading to start changing slh01
10:42:41  <PublicServer> <Kangoo> its getting closer to a BBH ;)
10:52:37  <PublicServer> <Chris Booth> I have just made 2 smooth lines and 2 big jams
10:53:14  <PublicServer> <Kangoo> so - mission complete, eh? ;)
10:53:20  <PublicServer> <Chris Booth> nope
10:53:31  <PublicServer> <Chris Booth> my system is as bad as the old system
10:53:38  <PublicServer> <Kangoo> atm there is actually no que at SL1!
10:54:32  <PublicServer> <Kangoo> really just end up with trains coming from back of the que and going past the que there..
10:55:04  <PublicServer> <Chris Booth> the queue was only supposed to be an overflow
10:55:10  <PublicServer> <Chris Booth> but it jamed more
10:56:00  <PublicServer> <Kangoo> hm
10:56:38  <PublicServer> <Chris Booth> I think this game calls for what we call Dutch TF
10:56:38  <PublicServer> ***  made screenshot at 0000675D: http://ps.openttdcoop.org/publicserver/webcam/0000675D.png
10:56:42  <PublicServer> <Chris Booth> making the flat
10:57:55  <PublicServer> <Kangoo> FPP 02 looks quite complexe with its hills
11:11:39  <PublicServer> ***  made screenshot at 00019A59: http://ps.openttdcoop.org/publicserver/webcam/00019A59.png
11:26:39  <PublicServer> ***  made screenshot at 00005047: http://ps.openttdcoop.org/publicserver/webcam/00005047.png
11:35:43  <PublicServer> <Chris Booth> I am off now
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11:36:45  <Kangoo_> bb
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14:57:02  <ryton_> !players
14:57:05  <PublicServer> ryton_: There are currently no clients connected to the server
14:57:09  <ryton_> none?
14:57:19  <Chris_Booth> nope none
14:57:23  <ryton_> !password
14:57:23  <PublicServer> ryton_: rawest
14:57:28  <Chris_Booth> we are all hiding under our desks
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14:58:12  <PublicServer> <Ryton> ah you are hiding too! can't we just reserve a separate meeting room and play there, then? :p ;-)
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15:09:18  <PublicServer> <Chris Booth> hhhm
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15:10:56  <PublicServer> <Chris Booth> I wonder if we shooudl make our priors like !prio
15:11:10  <PublicServer> <Chris Booth> so that trains are always full speed when they join
15:11:33  <PublicServer> <Ryton> longer you mean?
15:11:40  <PublicServer> ***  made screenshot at 00017C57: http://ps.openttdcoop.org/publicserver/webcam/00017C57.png
15:11:44  <PublicServer> <Chris Booth> no have a look at !prior
15:12:19  <PublicServer> <Ryton> I dont think it is needed
15:12:35  <PublicServer> <Ryton> because: trains have lengthy space in between them anyways
15:12:50  <PublicServer> <Chris Booth> yes but then we could use an ML packer
15:12:53  <PublicServer> <Ryton> it is about the same if another train jumps into the gap
15:12:59  <PublicServer> <Chris Booth> and make the gap tiny
15:13:06  <PublicServer> <Ryton> then yes, then you should need a longer prio
15:13:20  <PublicServer> <Chris Booth> as I see it we need to not stop the trains ever
15:13:24  <PublicServer> <Chris Booth> as they are so fucking slow
15:13:27  <PublicServer> <Ryton> but... a packer at every pickup is lots of work
15:13:46  <PublicServer> <Ryton> a noble idea :-)
15:14:16  <PublicServer> <Chris Booth> we use packers and very long priors or expand the network now to 4L_R4
15:14:28  <PublicServer> <Chris Booth> otherwise we will be expanding for ever
15:14:32  <PublicServer> <Ryton> btw, could you look at SLH03?
15:14:54  <PublicServer> <Ryton> I'd like to add a station there, but cannot get access to the second incoming ML
15:15:54  <PublicServer> <Chris Booth> Add it to SLH 10 IMO
15:16:13  <PublicServer> <Chris Booth> SLH 03 is very busy
15:16:15  <PublicServer> <Ryton> true, would be easeir
15:16:48  <PublicServer> <Ryton> ah, injection may be there, then?
15:16:54  <PublicServer> <Ryton> or better keep it at the same SLH?
15:18:05  <PublicServer> <Chris Booth> or a big loop like that
15:18:34  <PublicServer> <Ryton> yeah, but is it ok to have trains coming from one SLH, and entering at another
15:18:36  <PublicServer> <Ryton> ?
15:18:41  <PublicServer> <Chris Booth> no
15:19:38  <PublicServer> <Ryton> thx
15:20:00  <PublicServer> <Chris Booth> the other way is harder
15:20:39  <PublicServer> <Ryton> lol, cool :D
15:20:45  <PublicServer> <Ryton> around Praningly :D
15:20:49  <PublicServer> <Ryton> I didnt see another way, is there?
15:23:34  <PublicServer> <Chris Booth> that will do it
15:23:37  <PublicServer> <Ryton> thx
15:23:59  <PublicServer> <Chris Booth> I moved the Praningley Market lines
15:24:03  <PublicServer> <Chris Booth> but its cooler now
15:24:28  <PublicServer> <Ryton> I liked the metro :-)
15:24:34  <PublicServer> <Ryton> shouldh ave left it
15:24:43  <PublicServer> <Chris Booth> also you know the mine is only 40 bags a month
15:24:50  <PublicServer> <Chris Booth> you don't need 6 platforms
15:25:04  <PublicServer> <Ryton> ah lol, didnt check that, ooks
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16:46:48  <ryton_> !players
16:46:50  <PublicServer> ryton_: There are currently no clients connected to the server
16:55:47  <ryton_> !password
16:55:47  <PublicServer> ryton_: busted
17:17:44  *** Mazur has quit IRC
17:25:12  <Macha> !password
17:25:12  <PublicServer> Macha: busted
17:26:02  <Macha> !dl lin64
17:26:02  <PublicServer> Macha: http://binaries.openttd.org/nightlies/trunk/r22637/openttd-trunk-r22637-linux-generic-amd64.tar.xz
17:26:32  <PublicServer> *** Game still paused (number of players)
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17:29:35  *** Mazur is now known as Guest2004
17:31:19  <Macha> Weird...
17:31:27  <PublicServer> <Ryton> Is it?
17:32:03  <Macha> r22466 works, r22637 cannot find liblzma which is quite clearly installed...
17:32:42  <PublicServer> <Ryton> hmm, sorry, cannot help you with that
17:34:36  <PublicServer> *** Ryton has left the game (leaving)
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17:40:08  <ryton_>  !password
17:40:08  <PublicServer> ryton_: busted
17:40:17  <ryton_> pff, i'm always busted :-)
17:40:30  <PublicServer> *** Game still paused (number of players)
17:40:33  <PublicServer> *** Ryton joined the game
17:41:40  <PublicServer> ***  made screenshot at 0001144D: http://ps.openttdcoop.org/publicserver/webcam/0001144D.png
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17:52:26  <ryton_> hi nivlac
17:56:27  <Nivlac_> hi
17:58:38  *** Kangoo has joined #openttdcoop
17:58:39  <Kangoo> !password
17:58:39  <PublicServer> Kangoo: flecks
17:58:52  <PublicServer> *** Game still paused (number of players)
17:58:52  <PublicServer> *** Game unpaused (number of players)
17:58:52  <PublicServer> *** Kangoo joined the game
17:59:09  <PublicServer> <Kangoo> hi Ryton
18:08:41  <PublicServer> <Ryton> hi there
18:08:59  <PublicServer> <Kangoo> anything new?
18:09:05  <PublicServer> <Ryton> the new goldmine is online
18:09:09  <PublicServer> <Ryton> but only 40 bags a month
18:09:13  <PublicServer> <Ryton> i noticed afterwards: p
18:09:23  <PublicServer> <Ryton> check !here
18:09:39  <PublicServer> <Ryton> it needs trains :-)
18:09:49  <PublicServer> <Ryton> one or two will probably suffice :p
18:10:31  <PublicServer> <Kangoo> station should be big enough ;)
18:10:58  <PublicServer> <Ryton> a bit overkill
18:11:16  <PublicServer> <Kangoo> what SLH are did you prepare for gold earlier?
18:11:41  <PublicServer> ***  made screenshot at 0001154B: http://ps.openttdcoop.org/publicserver/webcam/0001154B.png
18:11:44  <PublicServer> <Ryton> quite a lot.e.g
18:11:48  *** KenjiE20 has joined #openttdcoop
18:11:48  *** ChanServ sets mode: +o KenjiE20
18:12:03  <PublicServer> <Ryton> on the same side or other side?
18:12:25  <PublicServer> <Ryton> SLH11 for example
18:12:28  <PublicServer> <Ryton> doesnt ahve gold trains yer
18:12:30  <PublicServer> <Ryton> yet
18:12:56  <PublicServer> <Ryton> but... I should go soon
18:13:06  <PublicServer> <Kangoo> quick set up
18:13:08  <PublicServer> <Ryton> so ...  hope someone else will join :-) so you can continue
18:14:24  <PublicServer> <Kangoo> that rail going around Praningley market is not very aestetic ;)
18:14:34  <PublicServer> <Ryton> its chrisses work :p
18:14:45  <PublicServer> <Ryton> first it was a metro line going underneath :p
18:14:47  <V453000> !password
18:14:47  <PublicServer> V453000: qualms
18:15:03  <PublicServer> <Ryton> but this wasthe easiest way
18:15:09  <PublicServer> <Kangoo> mhm
18:15:20  <PublicServer> <Kangoo> quite a maze there
18:15:20  <PublicServer> <V453000> hi
18:15:23  <PublicServer> *** V453000 joined the game
18:15:24  <PublicServer> <Kangoo> hello
18:15:30  <PublicServer> <Ryton> yeah . I asked for help to connect it
18:15:44  <PublicServer> <Ryton> and he first advised to connect to SLH10 instead :p
18:15:55  <PublicServer> <Ryton> but then he made this detour line :-)
18:16:01  <PublicServer> <Ryton> hi IV
18:16:07  <PublicServer> <Ryton> -I
18:17:06  <PublicServer> <Ryton> hmm, where is the other end of that metro tunnel?
18:17:18  <PublicServer> <Kangoo> no idea. I only saw one end :p
18:17:20  <PublicServer> <Ryton> just gone...
18:17:26  <hylje_> in the void
18:17:41  <PublicServer> <Ryton> seems that the city has overbuilt it
18:17:48  <hylje_> wat
18:17:52  <PublicServer> <Ryton> there is one leftver part of a pit
18:18:18  <PublicServer> *** V453000 has left the game (leaving)
18:18:26  <PublicServer> <Kangoo> you can actually se the top of the arc
18:18:28  <PublicServer> <Ryton> yeah there it is :-)
18:18:57  <PublicServer> <Ryton> now THAT's aestetically blending into the surrounding!
18:19:07  <PublicServer> <Kangoo> and useless :p
18:19:27  <PublicServer> <Kangoo> just the way I like it
18:19:30  <PublicServer> <Ryton> ah, its an attraction for the tourists. :-)
18:20:10  <PublicServer> <Ryton> now you do have a signal gap of length 16, you know...
18:20:42  <PublicServer> <Kangoo> ?
18:21:03  <PublicServer> <Ryton> from beginning to end: 16
18:21:19  <PublicServer> <Ryton> tunnel was only 14 :p
18:21:35  <PublicServer> <Ryton> never mind
18:21:45  <PublicServer> <Ryton> there is a signal in the middle
18:21:45  <PublicServer> <Kangoo> ^^,
18:21:52  <PublicServer> <Ryton> but... I was going out, cya
18:22:04  <PublicServer> <Ryton> thx for adding the gold trains (if you are ready?)
18:22:14  <PublicServer> <Kangoo> I did no such thing :p
18:22:26  <PublicServer> <Ryton> ok then NO thank you for you :p
18:22:28  <PublicServer> <Kangoo> thought you were doing it ;)
18:22:31  <PublicServer> <Ryton> nooo :p
18:22:37  <PublicServer> <Ryton> not my cup of tea
18:22:51  <PublicServer> <Kangoo> heh
18:22:58  <PublicServer> <Ryton> cya later
18:23:00  <PublicServer> <Kangoo> bb
18:23:02  <PublicServer> *** Ryton has left the game (leaving)
18:23:02  <PublicServer> *** Game paused (number of players)
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18:26:41  <PublicServer> ***  made screenshot at 00011674: http://ps.openttdcoop.org/publicserver/webcam/00011674.png
18:29:46  <Borcster> !password
18:29:46  <PublicServer> Borcster: hamlet
18:30:13  <PublicServer> *** Game still paused (number of players)
18:30:14  <PublicServer> *** Borcster joined the game
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18:31:04  <Chris_Booth> !players
18:31:07  <PublicServer> Chris_Booth: Client 25 is Borcster, a spectator
18:31:07  <PublicServer> Chris_Booth: Client 19 (Orange) is Kangoo, in company 1 (Trudstone Bay Transport)
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19:39:05  <ryton_> !players
19:39:07  <PublicServer> ryton_: There are currently no clients connected to the server
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20:21:16  <ryton_> !password
20:21:16  <PublicServer> ryton_: lilacs
20:21:28  <Twerkhoven[L]> ola
20:22:37  <PublicServer> *** Game still paused (number of players)
20:22:39  <PublicServer> *** Ryton joined the game
20:28:45  <PublicServer> *** Ryton has left the game (leaving)
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20:39:50  *** ChanServ sets mode: +o mfb-
20:39:55  <mfb-> hi
20:40:23  <PublicServer> *** Game still paused (number of players)
20:40:24  <PublicServer> *** mfb joined the game
20:42:00  <PublicServer> <mfb> wtf is that strange thing near SLH01
20:44:51  <Borcster> !players
20:44:54  <PublicServer> Borcster: Client 27 (Orange) is mfb, in company 1 (Trudstone Bay Transport)
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20:51:34  <PublicServer> <mfb> too few paper trains?
20:51:46  <PublicServer> <mfb> paper pickup is full, paper pickup empty
20:51:56  <PublicServer> <mfb> (full of paper)
20:56:42  <PublicServer> ***  made screenshot at 00002A2B: http://ps.openttdcoop.org/publicserver/webcam/00002A2B.png
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21:21:12  <mfb-> 23:15:04 -> 23:20:32 are just 328 seconds, not 480 :(
21:26:42  <PublicServer> ***  made screenshot at 0000ED33: http://ps.openttdcoop.org/publicserver/webcam/0000ED33.png
21:27:11  <^Spike^> mfb- believe the ircd it's 480 secs :)
21:27:21  <^Spike^> the time a person joins the channel does not mean the person connects :)
21:27:24  *** ChanServ sets mode: +o ^Spike^
21:27:33  <mfb-> ah
21:27:47  <^Spike^> i can connect and stay for 5 hours and then join a channel and timeout
21:27:56  <^Spike^> it looks like i joined the channel for 1 min and was online for 1
21:27:59  <^Spike^> but it was longer
21:28:03  <^Spike^> just not in the channel :)
21:32:31  <mfb-> of course
21:32:46  <mfb-> but then he had some connection to the network at the time of the join
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21:41:42  <PublicServer> ***  made screenshot at 00007334: http://ps.openttdcoop.org/publicserver/webcam/00007334.png
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22:23:21  <PublicServer> *** mfb has left the game (leaving)
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22:25:28  *** ChanServ sets mode: +o Sylf
22:26:44  <PublicServer> ***  made screenshot at 0000923E: http://ps.openttdcoop.org/publicserver/webcam/0000923E.png
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22:48:44  <PublicServer> *** Game still paused (number of players)
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