Log for #openttdcoop on 17th July 2011:
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00:04:03  *** Chris_Booth[LP] has quit IRC
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05:42:15  <Absolutis> !password
05:42:15  <PublicServer> Absolutis: bender
05:43:28  <PublicServer> *** Game still paused (number of players)
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07:06:40  <luacs1998> !password
07:06:40  <PublicServer> luacs1998: bender
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07:12:52  <Absolutis> hi  (but really, luacs? i think you mean lucas)
07:19:19  <V453000> still much better than Charcoral Dioxide
07:19:34  <luacs1998> yep, it's luacs. misspelled my name on some other place long time ago and liked it.
07:20:03  <Absolutis> charcoral? what is that, even :P
07:22:45  <luacs1998> !dl win32
07:22:45  <PublicServer> luacs1998:
07:27:03  <luacs1998> !password
07:27:03  <PublicServer> luacs1998: bender
07:27:32  <PublicServer> *** Game still paused (number of players)
07:27:44  <PublicServer> <Absolutis> change your name please
07:28:22  <PublicServer> *** Player has left the game (leaving)
07:28:44  <PublicServer> *** Game still paused (number of players)
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07:28:57  <PublicServer> <Absolutis> change your friggin name player
07:29:23  <PublicServer> *** Player has left the game (leaving)
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07:30:00  <PublicServer> *** Game unpaused (number of players)
07:33:08  <luacs1998> @quickstart
07:33:09  <Webster> Quickstart - #openttdcoop Wiki -
07:35:28  <PublicServer> <Absolutis> ?
07:35:39  <PublicServer> <Absolutis> the vehicles are getting replaced for some reason
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07:38:27  <PublicServer> <Absolutis> alright, who set the trains to replace and service?
07:38:53  <PublicServer> *** luacs1998 has left the game (leaving)
07:38:53  <PublicServer> *** Game paused (number of players)
07:39:11  <PublicServer> *** Game still paused (number of players)
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07:39:40  <luacs1998> !help
07:39:40  <PublicServer> luacs1998:
07:39:43  <PublicServer> <Absolutis> now the ML is all jammed out
07:39:50  <luacs1998> !archive
07:39:50  <PublicServer> luacs1998: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
07:40:30  <PublicServer> <Absolutis> since most depots are invisible trains mostly try to go to one single depot :(
07:41:00  <PublicServer> *** luacs1998 has left the game (leaving)
07:42:22  <PublicServer> ***  made screenshot at 00004332:
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08:16:19  <PublicServer> *** Game still paused (number of players)
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08:22:49  <PublicServer> *** luacs1998 has left the game (leaving)
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08:24:03  <Viscis> @quickstart
08:24:04  <Webster> Quickstart - #openttdcoop Wiki -
08:24:45  <Viscis> !download
08:24:45  <PublicServer> Viscis: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
08:24:45  <PublicServer> Viscis:
08:31:35  <luacs1998> !help
08:31:35  <PublicServer> luacs1998:
08:33:17  <Viscis> !password
08:33:17  <PublicServer> Viscis: bender
08:33:24  <PublicServer> *** Game still paused (number of players)
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08:34:20  <PublicServer> *** Game still paused (number of players)
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08:35:00  <PublicServer> *** Game still paused (number of players)
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08:35:25  <luacs1998> hey viscis, play, don't watch. system must have at least 2 players to continue.
08:35:59  <PublicServer> <Viscis> I dont have time too - i have to leave in a few minutes. Just wanted to check out the map
08:37:25  <PublicServer> *** luacs1998 has left the game (leaving)
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09:03:24  <TWerkhoven> !password
09:03:24  <PublicServer> TWerkhoven: bender
09:03:32  <PublicServer> *** Game still paused (number of players)
09:03:33  <PublicServer> *** TWerkhoven joined the game
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09:20:18  <TWerkhoven> this jam is gonna take some time to resolve
09:22:04  <PublicServer> *** TWerkhoven has joined spectators
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09:27:23  <PublicServer> ***  made screenshot at 0000864A:
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11:25:32  <planetmaker> !screen
11:25:32  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (
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11:52:07  <TWerkhoven> all trains on the map are trying to get to 2 depots, one for each network
11:52:28  <TWerkhoven> they were set to autoreplace to different locs
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11:57:36  <mfb-> hi
11:57:36  <mfb-> autoreplace?
11:57:54  <PublicServer> *** Game still paused (number of players)
11:57:54  <PublicServer> *** mfb joined the game
11:59:30  <PublicServer> <mfb> what happened?
11:59:38  <TWerkhoven> not sure
11:59:46  <PublicServer> <mfb> good trains want service
11:59:50  <TWerkhoven> yes
12:00:06  <TWerkhoven> absolutis mentioned the trains were all servicing for some reason
12:00:19  <TWerkhoven> when i checked later on, i found all trains were being replaced with fuellcell locs
12:00:29  <PublicServer> <mfb> wtf
12:00:37  <TWerkhoven> i turned that off, but theres been no play-time since, so they are all still queuing
12:00:57  <PublicServer> <mfb> and 26 fuel cells remaining
12:01:10  <TWerkhoven> yup
12:01:13  <TWerkhoven> all gold trains afaik
12:01:28  <PublicServer> <mfb> half of them maybe
12:02:03  <PublicServer> <mfb> well, replace back
12:02:39  <PublicServer> *** TWerkhoven has joined company #1
12:02:39  <PublicServer> *** Game unpaused (number of players)
12:03:12  <PublicServer> <mfb> that is the bad thing with visible depots..
12:03:21  <planetmaker> !screen
12:03:22  <PublicServer> *** planetmaker made screenshot at 0000F167:
12:03:27  <PublicServer> <TWerkhoven> speciallyt when thers only one for a network
12:03:38  <PublicServer> <mfb> the station is weird anyway
12:04:04  <PublicServer> <TWerkhoven> the wood one yes
12:04:14  <PublicServer> <TWerkhoven> the one for the gold trains is a standard overflow with a bug
12:04:16  <PublicServer> <mfb> cunnington mine
12:04:20  <PublicServer> <TWerkhoven> franinghall
12:04:38  <PublicServer> <mfb> well, jam solved
12:04:57  <PublicServer> <mfb> ok not the jam
12:05:01  <PublicServer> <mfb> but the reason for the jam
12:05:45  <PublicServer> <mfb> now all trains want to turn at SLH10
12:06:19  <PublicServer> <TWerkhoven> because sunninghead mines makes a good uturn
12:06:35  <PublicServer> <mfb> the new track is better now
12:10:32  <PublicServer> <mfb> total block at SLH02?
12:10:42  <PublicServer> <mfb> oh..
12:11:13  <PublicServer> <TWerkhoven> all waiting for slh11
12:11:19  <PublicServer> <TWerkhoven> or 09
12:11:29  <PublicServer> <mfb> killing the depot now
12:11:31  <PublicServer> <TWerkhoven> i assumed it was the same cause
12:11:37  <PublicServer> <mfb> that helps
12:12:23  <PublicServer> ***  made screenshot at 00007F2B:
12:13:44  <PublicServer> <TWerkhoven> slh11 should solve itself now
12:14:00  <PublicServer> <mfb> helped a bit at 09
12:14:22  <PublicServer> <mfb> as too many trains want to turn around there
12:14:49  <PublicServer> <mfb> why there?
12:15:41  <PublicServer> <mfb> no
12:15:44  <PublicServer> <mfb> you have to remove the depot
12:15:59  <PublicServer> <mfb> kill it
12:16:03  <PublicServer> <mfb> not just disconnect
12:16:39  <PublicServer> <TWerkhoven> ok
12:16:47  <PublicServer> <mfb> now it work
12:16:47  <PublicServer> <mfb> s
12:16:58  <PublicServer> <mfb> disconnect is even worse
12:17:04  <PublicServer> <mfb> as they continue to try to reach it
12:17:06  <PublicServer> <mfb> forever
12:19:28  <PublicServer> <mfb> ok
12:19:34  <PublicServer> <mfb> secondary network is fine
12:19:41  <PublicServer> <mfb> no visible depots left
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12:24:38  <PublicServer> <mfb> 09 is strange
12:25:40  <PublicServer> <TWerkhoven> the slh or the jam?
12:25:57  <PublicServer> <mfb> if you ask like that, both...  but I meant the jam
12:27:23  <PublicServer> ***  made screenshot at 00008049:
12:31:49  <PublicServer> <mfb> no visible depot left
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12:42:23  <PublicServer> ***  made screenshot at 0000F087:
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12:56:02  <Maraxus> !password
12:56:02  <PublicServer> Maraxus: sowing
12:56:57  <Maraxus> !password
12:56:57  <PublicServer> Maraxus: exacts
12:57:23  <PublicServer> *** Maraxus joined the game
12:57:24  <PublicServer> ***  made screenshot at 00007C39:
13:02:28  <PublicServer> <Maraxus> Hi
13:02:31  <PublicServer> <mfb> hi
13:02:47  <PublicServer> <Maraxus> can I try something at the !jam spot?
13:03:17  <PublicServer> <mfb> feel free to
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13:08:46  <PublicServer> <Maraxus> should jam a bit less now I think
13:09:08  <PublicServer> <mfb> how can we add the 3rd line now? :D
13:11:12  <PublicServer> <Maraxus> not sure
13:11:58  <PublicServer> <mfb> bad thing that the sides are not combined
13:12:24  <PublicServer> ***  made screenshot at 00011851:
13:12:26  <PublicServer> <mfb> wait what?
13:12:32  <PublicServer> <mfb> I think that is a real jam problem
13:12:38  <PublicServer> <mfb> watch train 106
13:13:04  <PublicServer> <mfb> got no direct way to PRM
13:13:11  <PublicServer> <mfb> so it will try to turn at some SLH
13:14:01  <PublicServer> <mfb> ah no
13:14:03  <PublicServer> <mfb> ok, that is PRM, too
13:16:03  <PublicServer> <Maraxus> i tried messing around a bit with the 'messed around' area offline, but couldn't get it to work  properly - tried some tunneling that turned into a horrible mess...
13:16:15  <PublicServer> <mfb> ;)
13:19:10  <PublicServer> *** TWerkhoven has joined spectators
13:21:51  <PublicServer> <mfb> not perfect, but it should work
13:24:11  <PublicServer> <Maraxus> nod - gives more choices
13:27:24  <PublicServer> ***  made screenshot at 00010AAE:
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13:29:30  <PublicServer> <Maraxus> the area at the 'back to double ' sign seems to be hard to get flowing...
13:29:58  <PublicServer> <mfb> too many trains at one SLH
13:30:43  <PublicServer> <Maraxus> 149 trains go to farm drop 02 entrance
13:31:13  <PublicServer> <mfb> mainly from SLH08 I think
13:33:02  <PublicServer> <Maraxus> doesn't look as if there are other ways to get there
13:33:18  <PublicServer> <mfb> some from SLH02
13:33:34  <PublicServer> <mfb> some from 05
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13:38:07  <PublicServer> <Maraxus> going back to spectator - unless I can help with something?
13:39:06  <PublicServer> <mfb> any major problems at the moment?
13:39:48  <PublicServer> <mfb> we got mail?
13:40:42  <PublicServer> <mfb> strange
13:40:44  *** Polygon has quit IRC
13:40:44  <PublicServer> <mfb> well
13:40:46  <PublicServer> <Maraxus> can't  see any mail trains...
13:40:48  <PublicServer> <mfb> no, not at the moment
13:40:54  <PublicServer> <mfb> senningbury & goods pickup
13:42:25  <PublicServer> ***  made screenshot at 0000DB47:
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16:38:30  <Borcster> !password
16:38:30  <PublicServer> Borcster: bootee
16:38:49  <PublicServer> *** Game still paused (number of players)
16:38:50  <PublicServer> *** Borcster joined the game
16:38:52  <planetmaker> !screen
16:38:52  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (
16:51:37  <PublicServer> *** Borcster has left the game (connection lost)
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18:33:32  <PublicServer> *** Game still paused (number of players)
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18:34:26  <PublicServer> *** Game still paused (number of players)
18:34:29  <PublicServer> *** Combuster joined the game
18:38:20  <V453000> ooh, hi Combuster :)
18:38:30  <PublicServer> <Combuster> Hello V453000
18:38:33  <V453000> long time no see
18:38:35  <PublicServer> <Combuster> It's been a while
18:38:36  <V453000> how are you doing?
18:38:51  <PublicServer> <Combuster> Good
18:38:57  <PublicServer> <Combuster> Just a lot of other interests these days
18:39:49  <V453000> :)
18:55:00  <[com]buster> Looks like there's little amusement to get in here :s
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18:58:58  <PublicServer> *** Game still paused (number of players)
18:58:58  <PublicServer> *** Game unpaused (number of players)
18:58:58  <PublicServer> *** mfb joined the game
18:59:05  <mfb-> hi
18:59:10  <V453000> [com]buster: there is your amusement :P
18:59:14  <V453000> hi mfb- :)
18:59:47  <PublicServer> <Combuster> Hello mfb
19:01:31  <ryton> !password
19:01:31  <PublicServer> ryton: floras
19:01:53  <PublicServer> *** Ryton joined the game
19:01:56  <PublicServer> <Combuster> Hello Ryton
19:02:21  <PublicServer> <Ryton> hi there :-)
19:02:27  <PublicServer> <mfb> hi
19:02:31  <PublicServer> <Ryton> what are you guyz working on?
19:02:45  <PublicServer> <mfb> 3rd line for FPP02
19:03:25  <PublicServer> <Combuster> unconnected industries, which surprisingly seem to be limited to two...
19:03:47  <PublicServer> <Ryton> the second type is more my level atm
19:03:54  <Philbo> !help
19:03:54  <PublicServer> Philbo:
19:04:01  <PublicServer> <Ryton> so I'll help with that :)) or I'll add some gold trains where needed
19:04:01  <PublicServer> <mfb> we have few unconnected industries? is that new? :p
19:04:15  <PublicServer> <Combuster> It usually means the game is almost done
19:04:24  <Philbo> !ip
19:04:24  <PublicServer> Philbo:
19:04:34  <PublicServer> <Ryton> one gold mine at the NE
19:04:40  <PublicServer> <mfb> the gold mine is new
19:04:43  <PublicServer> <mfb> and I think the wood, too
19:04:45  <PublicServer> <Ryton> where is the rest?
19:04:55  <PublicServer> <mfb> near paper drop
19:04:58  <PublicServer> <Ryton> and a 3rd gold mine near Sunninghead mines
19:05:02  <PublicServer> <Combuster> brufinghill city
19:05:08  <PublicServer> <Ryton> but that one has a station already
19:05:10  <PublicServer> <Ryton> ah oke
19:05:20  <PublicServer> <mfb> nice
19:05:32  <PublicServer> <mfb> had only one mine when I built that
19:05:56  <PublicServer> <Ryton> yeah, I added the second one there
19:06:04  <PublicServer> <Ryton> and some trains. now the 3rd appeared
19:08:25  <PublicServer> <Ryton> combuster,  would you mind if I start to connect the NE  new goldmine?
19:08:53  <PublicServer> <Combuster> no, not at all, go ahead
19:09:03  <PublicServer> <Ryton> thx
19:12:26  <PublicServer> ***  made screenshot at 00005E85:
19:15:18  <PublicServer> <mfb> was so obvious :(
19:15:28  <PublicServer> <mfb> improved the capacity of FPP02 entry
19:15:30  *** Twerkhoven[L] has joined #openttdcoop
19:15:30  <PublicServer> <mfb> now the exit jams
19:16:56  *** Nivlac has joined #openttdcoop
19:17:26  <PublicServer> <Combuster> Brufinghill city east done
19:17:41  <PublicServer> <Ryton> NE gold mine too
19:18:51  <PublicServer> <Ryton> it needs some more trains tough
19:19:00  <PublicServer> <Ryton> I'd say about 6 in total
19:19:19  <PublicServer> <Ryton> (your forest station, I mean)
19:19:23  <PublicServer> *** Nivlac joined the game
19:19:27  <PublicServer> <Ryton> hi there Nivlac
19:19:35  <PublicServer> <Nivlac> Hi all
19:19:39  <PublicServer> <mfb> hi
19:19:41  <PublicServer> *** Ryton has joined spectators
19:19:45  <PublicServer> <Combuster> Hi Nivlac
19:21:27  <PublicServer> *** Nivlac has joined company #1
19:21:48  <PublicServer> <Combuster> Need help on that jammed FPP02 exit?
19:21:56  <PublicServer> <mfb> would be nice
19:22:02  <PublicServer> <mfb> 3rd line is nearly ready
19:22:12  <PublicServer> <Combuster> I see an endpart at the merger
19:22:20  <PublicServer> <Combuster> just hook it up?
19:22:32  <PublicServer> <mfb> just a second
19:22:46  <PublicServer> <mfb> ok
19:24:31  *** sla_ro|vista has joined #openttdcoop
19:24:59  <PublicServer> <Ryton> combuster => even  2-3 more should be ok. the stock is still rising
19:25:16  <PublicServer> *** Ryton has joined company #1
19:25:23  <PublicServer> <mfb> wrong waypoint
19:25:45  <PublicServer> <Ryton> oopz
19:25:49  <PublicServer> <Combuster> already spotted that one
19:25:55  <PublicServer> <Ryton> again we hit the # trains limite
19:26:23  <PublicServer> <mfb> check the network first
19:26:40  <PublicServer> <mfb> ah still working on that line, ok
19:26:52  <PublicServer> <mfb> that is better
19:27:26  <PublicServer> ***  made screenshot at 00017335:
19:28:08  <PublicServer> <Combuster> backlog gone here
19:28:55  <PublicServer> <Combuster> hmm, jamminess at binfingford...
19:29:00  *** sla_ro|master has quit IRC
19:29:15  <PublicServer> <Combuster> SLH01
19:29:25  <PublicServer> <mfb> any specific reason visible?
19:29:44  <PublicServer> <Nivlac> Plus it's making a mess at SLH09, big queue to join ML
19:30:21  <PublicServer> <Combuster> underoccupied track after a merge
19:30:49  <PublicServer> <mfb> maybe it is bad to merge to 3 lines there
19:30:55  <PublicServer> <mfb> as the split is so close
19:31:22  <PublicServer> <Combuster> some relatively large prios here as well
19:31:36  <PublicServer> <mfb> without them, trains stop too often
19:32:24  <PublicServer> <Combuster> acceleration of these things isn't too great either...
19:33:53  <PublicServer> <Combuster> the most efficient solution would be to split off the paper trains before the merge
19:34:24  <PublicServer> <mfb> working on that for one line
19:34:27  <PublicServer> <Combuster> hmm, signal gap
19:34:34  <PublicServer> <mfb> where?
19:35:31  <PublicServer> <Nivlac> I also notice that if paer trains end up on the leftmost line after SLH09, they can't get into their station
19:35:45  <PublicServer> <Combuster> uhoh
19:35:52  <PublicServer> <Combuster> borkbork
19:35:55  <PublicServer> <mfb> gmm that should not happen at the moment
19:36:29  <PublicServer> <Nivlac> Oh yeah, it can't
19:36:49  <PublicServer> <Nivlac> But if that 3rd line is ever connected to drop, will become a problem
19:36:51  <PublicServer> <mfb> but it is bad anway
19:37:12  <PublicServer> <Combuster> I'm looking for the origin of ML and SL lines
19:37:28  <PublicServer> <mfb> that gap is 1.5 tile
19:37:31  <PublicServer> <mfb> s. that is fone
19:38:06  <PublicServer> <Combuster> fastmergers needed :s
19:38:24  <PublicServer> <mfb> did that nearly everywhere
19:38:34  <PublicServer> <mfb> as long as there are no bridges
19:39:40  <PublicServer> <mfb> ok the station there has to move
19:40:04  <PublicServer> <Nivlac> Doesn't accept anything so may as well delete
19:40:19  <PublicServer> <Ryton> you can remove the 2 lines to Tunville?
19:40:21  <PublicServer> <mfb> ah binfingford
19:40:23  <PublicServer> <mfb> that, too
19:41:04  <PublicServer> <Combuster> erm, isn't this priority inversion
19:41:18  <PublicServer> <mfb> what?
19:41:50  <PublicServer> <Combuster> there are three lines from the right (ML) and they are hussled over each other
19:41:59  <PublicServer> <mfb> right
19:42:01  <PublicServer> <Nivlac> The SL ends up with priority over both itself and the ML somehow
19:42:27  <PublicServer> ***  made screenshot at 00005C41:
19:42:28  <PublicServer> <mfb> the SL got so much traffic...
19:45:00  <Twerkhoven[L]> sl01 too much traffic?
19:45:05  <PublicServer> <mfb> yes
19:45:15  <Twerkhoven[L]> hook some of the stuff up onto slh04
19:45:17  <PublicServer> <Combuster> it's mostly weirdly wired
19:45:25  <PublicServer> <mfb> and that, too
19:45:32  <PublicServer> <mfb> that does not help
19:45:42  <PublicServer> <mfb> as all wood trains go there
19:45:52  <PublicServer> <Nivlac> We've anaged to end up with the highest-producing forests going to the most-cramped and busiest SLH and ML
19:45:58  <Twerkhoven[L]> true, puts it on the ml instead of still having to merge though
19:46:12  <PublicServer> <mfb> the MLs are not better ;)
19:46:56  <PublicServer> <mfb> now the SL is completely jammed
19:47:40  <Twerkhoven[L]> the initial 2 forests on slh14 were originally on slh01, and slh01 was completely clogged sl-side
19:47:57  <PublicServer> <mfb> I know
19:48:06  <PublicServer> <Nivlac> At one point we had 41 traisn queuing ;)
19:48:14  <PublicServer> <Nivlac> *trains
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19:48:47  <Twerkhoven[L]> theres only wood on slh01, isnt there?
19:48:58  <PublicServer> <mfb> I think so
19:49:16  <PublicServer> <Ryton> could become a separated drop then?
19:49:33  <PublicServer> <mfb> get? that looks ugly
19:49:35  <PublicServer> <Ryton> with a private (or prioritized) main line
19:49:45  <PublicServer> <Combuster> crap, cl
19:49:51  <PublicServer> <Nivlac> It will always be wood-only since it's above snowline, too
19:49:59  <PublicServer> <mfb> like that
19:50:09  <PublicServer> <mfb> ??
19:50:17  <PublicServer> <mfb> ah
19:50:25  <PublicServer> <mfb> signal gap
19:52:10  <PublicServer> <Ryton> cant we just give priority to the side line? then the main line has 2 full tracks only
19:52:24  <PublicServer> <Ryton> and the SL has only 1 track, so in theory it shoudl work ?
19:52:31  <PublicServer> <mfb> we have 3 MLs
19:52:41  <PublicServer> <Ryton> yes, but the 3rd one is almost empty
19:52:49  <PublicServer> <Combuster> The SL was totally excluding that ML
19:52:52  <PublicServer> <mfb> which one?
19:53:02  <PublicServer> <Combuster> SL to ML1
19:53:14  <PublicServer> <Ryton> the left ML3
19:53:18  <PublicServer> <Ryton> coming from the south
19:53:21  <PublicServer> <mfb> that is full
19:53:28  <PublicServer> <mfb> at least after SLH08
19:54:55  <PublicServer> <Ryton> 08? I am talking about SLH1... some major misunderstanding here :-))
19:55:14  <PublicServer> <Ryton> my Q is: where ML1 and SL1 are merging; can't you give priority to SLH01?
19:55:18  <PublicServer> <mfb> 09, sorry
19:55:28  <PublicServer> <mfb> I had that before
19:55:30  <PublicServer> <mfb> and it worked somehow
19:55:32  <PublicServer> <Ryton> same with ML1-> ML2 => give priority to ML1, and onwards
19:55:39  <PublicServer> <mfb> not very good... but it worked
19:55:41  <PublicServer> <Ryton> then only ML3 could get clogged
19:55:51  <PublicServer> <Ryton> but its unlikely, since few trains use it
19:56:16  <PublicServer> <mfb> paper ML1 got a problem
19:57:26  <PublicServer> ***  made screenshot at 00014BD6:
20:07:23  <PublicServer> <Ryton> why dont we just put a 4th entry line?
20:08:08  <PublicServer> <Ryton> 3 roro drop stations per main line, is that the full potential? it seems a bit lower than the maximum possible trougput
20:08:39  <PublicServer> <Nivlac> Look at the rate trains are coming through though; the rest of the network is so slow it doesn't matter
20:08:53  <PublicServer> <Ryton> true, but I mean: you could just add a 4th line
20:09:23  <PublicServer> <Ryton> and use the 9 station tracks more optimal, just connecting 2 lines to 4 main lines
20:09:26  <PublicServer> <Ryton> instead of 3x3, like now
20:09:39  <PublicServer> <Ryton> (just an idea, I dont know if it is feasible)
20:10:07  <PublicServer> <Nivlac> Look at queue before SLH14, gies all the way to BBH01
20:10:45  <PublicServer> <Ryton> true, but... there are paper trains in there too
20:11:06  <PublicServer> <Ryton> so... if the wood drop becomes more efficient, the cue will diminish
20:11:37  <PublicServer> <Ryton> I dont know :p
20:11:41  <PublicServer> <Nivlac> But the wood drop is currently operating at only a fraction of its current capacity
20:11:45  <PublicServer> <Ryton> just trying to give some random toughts
20:12:05  <PublicServer> <Nivlac> Because the traffic at SLH09 and 01 is so high
20:12:09  <PublicServer> <Ryton> yes, Nivlac: but that is the bottleneck: if wood trains can be channeled more efficiently, they do not clog the mainline
20:12:21  <PublicServer> <Ryton> so... add a 4th line from SLH1 to wood drop
20:12:27  <PublicServer> ***  made screenshot at 0000633B:
20:12:41  <PublicServer> <Ryton> even if its just to 2 station tracks each
20:12:51  <PublicServer> <Ryton> the south still ahs place for 1 line :-)
20:13:27  <PublicServer> <Nivlac> We'd have to redo the SLHs as well to merge onto it, I guess
20:13:47  <PublicServer> <Ryton> a
20:14:09  <PublicServer> <Ryton> its not kosher, but it might work... to add a line just south of wood drop entrance
20:15:38  <PublicServer> <Combuster> I'm finally done here
20:15:45  <PublicServer> <Combuster> lets see how things even out from here
20:23:39  <mfb-> !rcon set max_trains 1800
20:24:32  <V453000> !info
20:24:32  <PublicServer> V453000: #:1(Orange) Company Name: 'Trudstone Bay Transport'  Year Founded: 1950  Money: 1535990527  Loan: 0  Value: 1540773450  (T:756, R:4, P:0, S:0) unprotected
20:24:42  <V453000> uhm :)
20:25:00  <mfb-> wtf
20:25:02  <mfb-> !rcon set max_trains 800
20:25:02  <PublicServer> mfb-: CmdBuildSingleRail        Combuster  date:2242-09-25  tile:0000523E  p1:00000000 p2:00000002 text: price:100
20:26:10  <PublicServer> <Ryton> very nicely done
20:26:14  <PublicServer> <Ryton> trains are moving once more :-)
20:26:41  <PublicServer> <Combuster> queue moved into the drop
20:26:55  <PublicServer> <Combuster> and the backlog on SL1 is shrinking
20:27:07  <PublicServer> <Combuster> which pretty much means that the fix works
20:27:13  <PublicServer> <Nivlac> No mor ethan the drop was designed for, so that's allright
20:27:13  <PublicServer> <Ryton> the station could be rebuild
20:27:20  <PublicServer> <Ryton> just 1 line per 3 drop parts
20:27:27  <PublicServer> ***  made screenshot at 0000563E:
20:27:37  <PublicServer> <Ryton> then trains do not slow down anymore
20:27:56  <PublicServer> <Combuster> Anyway, I'm off
20:28:11  <PublicServer> <Nivlac> In other words, remove the balancers?
20:28:13  <PublicServer> <Combuster> Enjoy your game, for what's left to do :)
20:28:19  <PublicServer> <Ryton> 3 drops per line is enough for these trains?
20:28:35  <PublicServer> *** Combuster has joined spectators
20:28:55  <PublicServer> <Ryton> I'll try it tomorrow, offline.
20:28:59  <PublicServer> <Ryton> thx for playing
20:29:24  <[com]buster> Good to be back again :)
20:29:27  <PublicServer> *** Ryton has joined spectators
20:29:35  <Borcster> !password
20:29:35  <PublicServer> Borcster: arider
20:29:43  <PublicServer> <Ryton> imho, yes, nivlak
20:29:45  <PublicServer> <Ryton> nivlac
20:29:49  <PublicServer> <Ryton> but I'm just a newbie :-)
20:29:57  <PublicServer> <Ryton> let some pro player judge that :-)
20:29:59  <PublicServer> *** Borcster joined the game
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20:33:20  <PublicServer> <Nivlac> Off to try something offline, bye
20:33:28  <PublicServer> *** Nivlac has left the game (leaving)
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20:35:43  <PublicServer> <Borcster> brb
20:35:46  <PublicServer> *** Borcster has joined spectators
20:35:46  <PublicServer> *** Game paused (number of players)
20:36:02  <PublicServer> <Borcster> oh btw, need me to stay in the company mfb?
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20:50:36  <mfb-> no
20:51:07  <PublicServer> <mfb> hmm, overflow broken
20:51:48  <mfb-> !unpause
20:51:48  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
20:51:50  <PublicServer> *** Game unpaused (number of players)
20:55:17  <mfb-> !auto
20:55:17  <PublicServer> *** mfb- has enabled autopause mode.
20:55:19  <PublicServer> *** Game paused (number of players)
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20:57:28  <PublicServer> ***  made screenshot at 000158D5:
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23:25:17  <Webster> Latest update from blog: Copyright and licenses: permission to … what actually? <> || Advanced Building Revue 10: Invisible Hubs <> || New Member: mfb <> || New member: Sylf <> || Advanced Building Revue 09: Self Regulating Stations <> || PSG 200 aka PF 2011 <> || A different SRNW SL concept. <> || New Member: uliko <> || Advanced Building Revue 08: Overflows II <> || Advanced Building Revue 07: Stations <>
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