Log for #openttdcoop on 19th July 2011:
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00:59:34  *** perk11 has quit IRC
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02:19:01  <omez> Hi ppl. got any bright ones still awake ?
02:24:45  <Chris_Booth> omez: you are lucky
02:25:03  <omez> barely wake ? :)
02:25:34  <Chris_Booth> just got back from a big day in london
02:25:44  <Chris_Booth> so I am all yours
02:27:02  <Chris_Booth> what do you need help with omez ?
02:27:15  <omez> I got a bit of server problem (dedicated linux) and tho its a far shot Im hoping you got a tip or two
02:27:46  <omez> me and a friend just sat it up, and it works in the vanila state. but we cant get any GRF to load
02:28:06  <omez> when i go ingame in the console it states the GRF's as "installed"
02:28:10  <omez> but none is active
02:28:31  <Chris_Booth> are you loading the GRFs on a pre made .sav game?
02:28:40  <Chris_Booth> or trying to generate a map with the server?
02:28:49  <Chris_Booth> since the second option is impossible
02:28:50  <omez> nop, running "newgame" after I have downloaded the GRF's
02:28:55  <Chris_Booth> ok
02:29:17  <Chris_Booth> you need to make the map you want to play with the GRFs you want to load and sav it as a .sav
02:29:27  <Chris_Booth> you can do this one of 2 ways.
02:29:46  <Chris_Booth> use the single player map gen to make a .SAV with the GRFs you want
02:30:13  <Chris_Booth> or use the senario maker to create the map with the GRFs and change the extension to .SAV from .SCN
02:30:27  <omez> ahh. that explains a bunch :D
02:30:49  <Chris_Booth> once you have the map you use the console of the server to load the game from A) a local Directory or B) an open URL on the interweb
02:30:53  <omez> I read up and down on it both on openttdcoop and OTTD pages. none stated anything about it >.<
02:31:03  <Chris_Booth> once you have done this you will be able to run the GRFs you want
02:31:08  <omez> yeah, I got the save's working etc :)
02:31:22  <Chris_Booth> ok
02:31:34  <omez> I'll try again then :) back to good old OTTD (3-4 years sence last time)
02:31:50  <Chris_Booth> you can load GRFs from the consol but you need to list the GRF config you have saved it as
02:32:16  <Chris_Booth> but that is the hard way
02:32:27  <Chris_Booth> the easy way it to load a .SAV which is what we do here
02:34:29  <omez> load the GRF's-. you think on the client side or ?
02:35:00  <Chris_Booth> no, the Client will load the GRFs it is told to
02:35:38  <omez> Im going though the save game way now
02:35:59  <Chris_Booth> you can make GRF configs with the server, you open the server as a client and save the GRFs you want; but you need to tell the game what GRF config to use when you load the map
02:36:09  <Chris_Booth> while with the .SAV its all there for you
02:37:55  <omez> ahh. well Its kinda hard running it as a client as the server dont have any gui :)
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02:38:57  <omez> famous mythbuster quote that give no meaning
02:39:52  <Chris_Booth> omez: you can use a nice program to run the server for you such as autopilot
02:40:12  <Chris_Booth> which in in .tcl and will have alot of nice features to help you admin you server
02:40:22  <omez> dont that require http hosting ?
02:40:28  <Chris_Booth> and also enable you to be able to link it to IRC
02:40:31  <Chris_Booth> nope
02:40:50  <Chris_Booth> you just use autopilot to run your server
02:41:01  <Chris_Booth> as long as you have the ports open on your router
02:42:02  <Chris_Booth> any how its my bed time
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02:47:32  <Omez_> Dont know if you got my message Chris, my connection freaked out. But again TY :) seems to work fine now
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04:02:49  <Mark> gday
04:04:25  <Omez_> morning
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08:43:17  <Kangoo> !players
08:43:19  <PublicServer> Kangoo: There are currently no clients connected to the server
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08:53:48  <Kangoo> !password
08:53:48  <PublicServer> Kangoo: plated
08:54:03  <PublicServer> *** Game still paused (number of players)
08:54:05  <PublicServer> *** Kangoo joined the game
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09:12:39  <PublicServer> ***  made screenshot at 00001F7D:
09:14:37  <TWerkhoven> !players
09:14:40  <PublicServer> TWerkhoven: Client 203 (Orange) is Kangoo, in company 1 (Trudstone Bay Transport)
09:20:58  <PublicServer> *** Kangoo has joined spectators
09:28:41  <Absolutis> !password
09:28:41  <PublicServer> Absolutis: endure
09:29:23  <PublicServer> *** Game still paused (number of players)
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09:39:47  <PublicServer> *** Kangoo has joined company #1
09:39:47  <PublicServer> *** Game unpaused (number of players)
09:40:01  <PublicServer> <Absolutis> yo
09:40:04  <PublicServer> <Kangoo> hello
09:40:27  <PublicServer> <Absolutis> i do not see your name on the IRC, what is it btw?
09:40:57  *** Kangoo has joined #openttdcoop
09:41:07  <PublicServer> <Kangoo> ah - use only browser for IRC, and it crashed ;)
09:41:24  <Kangoo> now im here
09:41:38  <PublicServer> <Absolutis> :)
09:42:39  <PublicServer> ***  made screenshot at 000118DA:
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09:57:39  <PublicServer> ***  made screenshot at 000156CE:
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10:12:33  <PublicServer> <Kangoo> you there?
10:12:40  <PublicServer> ***  made screenshot at 00014FCB:
10:12:52  <PublicServer> <Kangoo> guess so ;)
10:13:12  <PublicServer> <Kangoo> could you take a look at !overflow and tell my why its not working as intended?
10:13:44  <PublicServer> <Absolutis> do not know much about overflows (just failed making one myself) but i could try lol
10:13:54  <PublicServer> <Kangoo> trains just wont enter the depot
10:14:02  <V453000> !password
10:14:02  <PublicServer> V453000: hovels
10:14:13  <PublicServer> <Absolutis> hmm, i do not know
10:14:15  <PublicServer> <Absolutis> gtg
10:14:19  <PublicServer> <V453000> hi
10:14:20  <PublicServer> *** V453000 joined the game
10:14:21  <PublicServer> *** Absolutis has left the game (leaving)
10:14:26  <PublicServer> <Kangoo> should be the same as !overflow2
10:14:34  <PublicServer> <Kangoo> ah - just the man I needed
10:15:08  <PublicServer> <V453000> ahaha :d
10:15:10  <PublicServer> <Kangoo> could yiu tell me what im doing wrong, and why !overflow2 works and !overflow not?
10:15:12  <PublicServer> <V453000> that wont work
10:15:26  <PublicServer> <V453000> yes very simple
10:15:43  <PublicServer> <V453000> overflow2 provides high enough penalty for the track so the train likes more to go in the depot
10:16:09  <PublicServer> <V453000> sucky solution but you could try this
10:16:35  <PublicServer> <V453000> hm
10:16:38  <PublicServer> <V453000> not then
10:17:07  <PublicServer> <V453000> this will work
10:17:13  <PublicServer> <V453000> now trains must go to the depot
10:17:19  <PublicServer> <V453000> since they dont see the exit route
10:17:26  <PublicServer> <Kangoo> yeah
10:17:28  <PublicServer> <V453000> problem is
10:17:36  <PublicServer> <V453000> if they will be able to leave the station at all
10:17:42  <PublicServer> <V453000> the full ones
10:18:06  <PublicServer> <V453000> they are
10:18:17  <PublicServer> <V453000> which might be just some luck, but it seems to work here
10:18:51  <PublicServer> <V453000> hmf
10:18:57  <PublicServer> <V453000> sometimes
10:18:59  <PublicServer> <Kangoo> so its not working like it weas intended because its so close to ML and turnaround posibilities?
10:19:19  <PublicServer> <V453000> sort of
10:19:26  <PublicServer> <V453000> there is a flaw in the reverser itself
10:19:32  <PublicServer> <V453000> it whould not allow path to the ML
10:19:42  <PublicServer> <V453000> this one
10:20:32  <PublicServer> <Kangoo> I see
10:21:07  <PublicServer> <Kangoo> rather difficult to manage without that oiece as well..
10:21:17  <PublicServer> <V453000> will need some changes
10:21:35  <PublicServer> <V453000> yes that is an option but that is quite ugly
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10:21:46  <PublicServer> <Kangoo> thats not very good for trains in right lane thoug..
10:22:01  <PublicServer> <Kangoo> a
10:22:05  <PublicServer> <Kangoo> bah
10:22:27  <PublicServer> <V453000> lets touch it
10:22:33  <PublicServer> <V453000> hope you dont mind too much :p
10:22:43  <PublicServer> <Kangoo> stuck trains cant leave either..
10:22:57  <PublicServer> <V453000> yes that is another flaw
10:23:13  <PublicServer> <V453000> hmm
10:23:15  <PublicServer> <V453000> brb
10:23:19  <PublicServer> <V453000> try something :p
10:23:25  <PublicServer> <V453000> but the design idea is probably just bad
10:23:27  <PublicServer> <V453000> looks nice, but ...
10:26:23  <PublicServer> <Kangoo> nah, Guess the only thing to do is to come up with something else..
10:27:40  <PublicServer> ***  made screenshot at 000151D0:
10:30:04  <PublicServer> <V453000> hmf :d
10:30:06  <PublicServer> <V453000> not too new :P
10:30:20  <PublicServer> <Kangoo> not at all
10:30:46  <PublicServer> <Kangoo> decided I was not in the mood for overflow tinkering after all.. :p
10:31:00  <PublicServer> <V453000> hmm
10:32:08  <PublicServer> <V453000> ill be going, cya
10:32:11  <PublicServer> <Kangoo> bb
10:32:21  <PublicServer> *** V453000 has left the game (leaving)
10:32:22  <PublicServer> *** Game paused (number of players)
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10:42:41  <PublicServer> ***  made screenshot at 00013DDB:
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11:10:28  *** ryton has joined #openttdcoop
11:10:35  <ryton> !players
11:10:37  <PublicServer> ryton: Client 203 (Orange) is Kangoo, in company 1 (Trudstone Bay Transport)
11:10:43  <ryton> !password
11:10:43  <PublicServer> ryton: scenic
11:10:45  <ryton> hi kangoo
11:10:49  <PublicServer> <Kangoo> hello
11:11:01  <PublicServer> *** Game still paused (number of players)
11:11:02  <PublicServer> *** Game unpaused (number of players)
11:11:04  <PublicServer> *** Ryton joined the game
11:12:41  <PublicServer> ***  made screenshot at 00011BDF:
11:13:55  <PublicServer> <Ryton> nice work at Brufinghill, Kangoo!
11:14:16  <PublicServer> <Kangoo> eyecandy-frenzy
11:14:30  <PublicServer> <Ryton> yeah. where do you find these roads?
11:14:53  <PublicServer> <Kangoo> industrial: fixtures
11:15:03  <PublicServer> <Ryton> ah, yeah, now i see it
11:15:09  <PublicServer> <Ryton> industrical: Elements its called here
11:15:31  <PublicServer> <Ryton> what other work should be done here?
11:16:21  <PublicServer> <Kangoo> no idea really
11:16:27  <PublicServer> <Ryton> oki
11:16:29  <PublicServer> <Kangoo> all resources connected.
11:16:37  <PublicServer> <Kangoo> havent seen any jams
11:17:07  <PublicServer> <Ryton> SLH 01 is busy, as usual
11:17:15  <PublicServer> <Ryton> but not much to do about that
11:17:53  <PublicServer> <Kangoo> not really
11:19:03  <PublicServer> <Ryton> 6 trains in FP02 overflow
11:19:09  <PublicServer> <Ryton> seems a lot
11:19:31  <PublicServer> <Kangoo> two of them are lost I guess..
11:19:41  <PublicServer> <Ryton> red means lost?
11:20:02  <PublicServer> <Ryton> 3 of em
11:20:05  <PublicServer> <Kangoo> no - that means old
11:20:08  <PublicServer> <Ryton> have to go to kedington
11:20:28  <PublicServer> <Kangoo> they dont have FPP02 in their orders
11:20:38  <PublicServer> <Ryton> true
11:22:26  <PublicServer> <Kangoo> whats up with kendington?
11:22:32  <PublicServer> <Ryton> OOPS
11:22:35  <PublicServer> <Kangoo> better follow them and see that they get there
11:22:39  <PublicServer> <Ryton> true
11:23:09  <PublicServer> <Ryton> Food pickup 2 exit is blocking a bit now
11:23:23  <PublicServer> <Ryton> (because of trains joining withouth priority :p
11:23:38  <PublicServer> <Kangoo> yeah, was only temp
11:24:26  <PublicServer> <Ryton> should be solved soon now
11:24:29  <PublicServer> <Ryton> the wave is over :-)
11:25:59  <PublicServer> <Ryton> ok, bit too short stop, my mistake
11:26:44  <PublicServer> <Kangoo> nah, would be the same result anyways. the stop really only creates a new wave later ;)
11:26:59  <PublicServer> <Kangoo> it'll work out
11:27:05  <PublicServer> <Ryton> true
11:27:21  <PublicServer> <Ryton> unless the station was truely saturated
11:27:33  <PublicServer> <Kangoo> mhm
11:27:42  <PublicServer> ***  made screenshot at 0001453D:
11:28:09  <PublicServer> <Kangoo> then its a station problmem and not due to the trains joining at the exitr.
11:29:36  <PublicServer> *** Chris Booth joined the game
11:29:40  <PublicServer> <Ryton> hi chris
11:29:44  <PublicServer> <Chris Booth> hi all
11:29:50  <PublicServer> <Ryton> whats next? what is there to do?
11:29:52  <PublicServer> <Kangoo> hi
11:30:02  <PublicServer> <Chris Booth> any jams?
11:30:58  <PublicServer> <Kangoo> FPP02 exit probably getting close to its max cap
11:31:32  <PublicServer> <Kangoo> but haven't seen any proper jams
11:31:39  <PublicServer> <Chris Booth> SLH 08
11:32:48  <PublicServer> <Ryton> paper drop
11:32:49  <PublicServer> <Kangoo> the problem is actually narham east station entry?
11:32:54  <PublicServer> <Ryton> needs some more paper too :p
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11:42:42  <PublicServer> ***  made screenshot at 00005BC7:
11:45:37  <PublicServer> <Chris Booth> I have changed the FPP 01 drop exit
11:51:57  <PublicServer> <Ryton> hmm, now the paper exit starts to be crowded
11:52:43  *** xav has joined #openttdcoop
11:52:47  <xav> !rev
11:52:49  <xav> !revision
11:52:49  <PublicServer> xav: Game version is r22637
11:52:53  <xav> !download
11:52:53  <PublicServer> xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
11:52:53  <PublicServer> xav:
11:53:40  <xav> !password
11:53:40  <PublicServer> xav: sailor
11:54:44  <PublicServer> *** Player has joined spectators
11:54:48  <PublicServer> <Chris Booth> hi Player
11:55:11  <PublicServer> <Player> it's been along long long time, how do I change my name again?
11:55:32  <Ammler> use !name
11:55:38  <PublicServer> <Chris Booth> oops
11:55:44  <xav> !name
11:55:51  <Ammler> ingame
11:56:05  <PublicServer> <Chris Booth> I didn't just crash 2 paper trains
11:56:13  <PublicServer> <Player> /name or !name, neither work
11:56:29  <PublicServer> *** Chris Booth has changed his/her name to works?
11:56:33  <PublicServer> <Player> /name Xav
11:56:37  <PublicServer> <Player> irritating
11:56:45  <PublicServer> *** works? has changed his/her name to Chris Booth
11:56:50  <PublicServer> <Player> tried in console
11:57:04  <PublicServer> *** Player has changed his/her name to Xav
11:57:05  <Ammler> in console it is just name, I guess
11:57:08  <PublicServer> <Xav> ah, it's without the !
11:57:14  <PublicServer> <Chris Booth> yes
11:57:36  <PublicServer> <Chris Booth> the !name is in the chat bar
11:57:42  <PublicServer> ***  made screenshot at 00001D4B:
11:58:42  <PublicServer> <Kangoo> what is levt to do until map is concidered finished?
11:58:55  <Absolutis> !password
11:58:55  <PublicServer> Absolutis: adjoin
11:59:01  <PublicServer> <Chris Booth> not sure to be honest
11:59:11  <PublicServer> <Chris Booth> looking quite nice at the moment
11:59:28  <PublicServer> *** Absolutis joined the game
11:59:36  <PublicServer> *** Ryton has joined spectators
11:59:46  <Absolutis> left to do= pushing the network to it's limit?
12:00:00  <PublicServer> <Kangoo> gold network has enough traffic, so intertown mail is for no use..?
12:00:44  <PublicServer> <Kangoo> in other words; keep filling it with trains until its congested and trains grind tio a halt?
12:01:07  <PublicServer> <Absolutis> heh... not exactly
12:02:19  <PublicServer> <Absolutis> but i think fpp's should have more traffic
12:02:43  <PublicServer> <Chris Booth> Absolutis: I think not
12:03:01  <PublicServer> <Kangoo> at FPP02 all three is producing at near max..
12:03:19  <PublicServer> <Chris Booth> FPP 02 has 4
12:03:21  <PublicServer> <Absolutis> oh, sry, forgot to check that
12:03:47  <PublicServer> <Kangoo> yes, sry. didnt se the last one ;)
12:03:47  <PublicServer> <Chris Booth> you would need a 5th or 6th for more trains
12:03:59  <PublicServer> <Chris Booth> and more lines as its hard to merge this trains clolse
12:06:35  <PublicServer> <Kangoo> do the extra rails on the end of the station !here serve any purpose?
12:06:55  <PublicServer> <Chris Booth> no
12:06:57  <PublicServer> <Xav> nope
12:07:00  <PublicServer> <Chris Booth> not with PBS
12:07:12  <PublicServer> <Chris Booth> if that was a Block Signal it would
12:07:12  <PublicServer> <Ryton> had the same question :-)
12:07:24  <PublicServer> <Kangoo> what use would it have? slowdown?
12:07:30  <PublicServer> <Chris Booth> but trains can't get lost with PBS
12:07:49  <PublicServer> <Chris Booth> supplys an EOL to stop trains getting lost
12:07:55  <PublicServer> <Kangoo> ah
12:08:13  <PublicServer> <Kangoo> seems the answer to all my questiuons these days are EOL
12:08:18  <PublicServer> <Chris Booth> lol
12:08:32  <PublicServer> <Chris Booth> you know what EOL is?/
12:08:44  <PublicServer> <Ryton> could be many things :p
12:08:54  <PublicServer> <Chris Booth> not in the case of openttd
12:09:08  <PublicServer> <Xav> with nerds, it's always end of line
12:09:10  <PublicServer> <Xav> :-p
12:09:16  <PublicServer> <Kangoo> i do not know why it works - guess thats rather complexe
12:09:16  <PublicServer> <Absolutis> EOL = End Of Line
12:09:22  <PublicServer> <Chris Booth> yes
12:09:30  <PublicServer> <Ryton> uhu, that was the most obvious meaning
12:09:40  <PublicServer> <Kangoo> You told me that the first time I asked ;)
12:09:46  <PublicServer> <Ryton> but just like mb4s there might be different meanings too
12:10:26  <PublicServer> <Absolutis> like IRL (in real life & internet relay life, which are opposites)
12:10:28  <PublicServer> <Chris Booth> erm WTF @ train 713
12:11:03  <PublicServer> <Absolutis> wondering why it is costar century?
12:11:10  <PublicServer> <Chris Booth> yes
12:11:18  <PublicServer> <Chris Booth> its the wrong train
12:11:40  <PublicServer> <Absolutis> i think someone set trains to replace to that '
12:11:46  <PublicServer> <Kangoo> finally an individualist!
12:11:56  <PublicServer> <Absolutis> sunday morning CET
12:12:03  <PublicServer> <Chris Booth> there is no choice in openttdcoop
12:12:07  <PublicServer> <Absolutis> was there then
12:12:37  <PublicServer> <Chris Booth> maybe it should be changed back
12:12:43  <PublicServer> ***  made screenshot at 00011030:
12:13:17  <PublicServer> <Absolutis> trains are replacing, but they have not been sent to depot as depots are invisible for the most part
12:13:55  <PublicServer> <Absolutis> so they would go to just one depot and jam the network
12:14:25  <PublicServer> <Absolutis> while waiting to go there
12:14:59  <PublicServer> <Absolutis> hmm, but making them go to depot manually would "result in profit"
12:14:59  <PublicServer> <Kangoo> invisible depot on cunnington mines exit?
12:15:29  <PublicServer> <Absolutis> ?
12:15:36  <PublicServer> <Kangoo> nvm
12:16:19  <PublicServer> <Kangoo> only 6 more of them to go ;)
12:16:57  <PublicServer> <Absolutis> i can take care of them,
12:17:15  <PublicServer> *** Ryton has left the game (connection lost)
12:17:32  <PublicServer> <Absolutis> 5
12:17:38  <PublicServer> <Chris Booth> 4
12:17:56  <PublicServer> <Kangoo> 3
12:18:02  <PublicServer> <Kangoo> hm. 4
12:18:08  <PublicServer> <Chris Booth> 2?
12:18:22  <PublicServer> <Absolutis> no, 3
12:18:28  <PublicServer> <Chris Booth> realy?
12:18:30  <PublicServer> <Absolutis> wait, 4
12:18:33  <PublicServer> <Absolutis> nvm
12:18:35  <PublicServer> <Kangoo> train exchange window says 4
12:18:41  <PublicServer> <Chris Booth> seems someone cant count from 5 - 0 then
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12:19:15  <PublicServer> <Kangoo> 3
12:19:35  <PublicServer> <Absolutis> 2
12:19:37  <PublicServer> <Chris Booth> are you sure this time?
12:19:47  <PublicServer> <Absolutis> yep
12:20:56  <PublicServer> <Kangoo> 1
12:21:02  <PublicServer> <Absolutis> 0?
12:21:12  <PublicServer> <Absolutis> nope, 1
12:21:25  *** DayDreamer has left #openttdcoop
12:21:41  <PublicServer> <Kangoo> 0
12:21:45  <PublicServer> <Absolutis> now 0.
12:21:59  <PublicServer> <Absolutis> done.
12:23:18  <PublicServer> *** Absolutis has joined spectators
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12:26:33  <PublicServer> <Absolutis> go
12:26:48  <PublicServer> <Absolutis> LOL, insane typo, hi
12:26:50  <PublicServer> <Chris Booth> nowe?
12:27:09  <PublicServer> <Nivlactu> Hi, haha
12:27:43  <PublicServer> ***  made screenshot at 00010B58:
12:28:07  <PublicServer> <Nivlactu> Wait, what? Why am I 'Nivlactu'?
12:28:26  <PublicServer> <Absolutis> name (console?)
12:28:44  <PublicServer> *** Nivlactu has changed his/her name to Nivlac
12:28:50  <PublicServer> <Nivlac> Ta
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12:30:14  <PublicServer> <Kangoo> well, really not much to do here..
12:31:24  <PublicServer> <Nivlac> SLH01 still isn't perfect, still has several trains queuing
12:31:53  <PublicServer> <Kangoo> not much to do about it though.
12:32:07  <PublicServer> <Kangoo> besides going LLLL_RRRR
12:32:10  <PublicServer> <Kangoo> on ml
12:33:05  <PublicServer> <Nivlac> Not really worth it for that one part, it's not jammmed or anything
12:33:21  <PublicServer> <Kangoo> mhm
12:34:25  <PublicServer> <Kangoo> train cap is also reached
12:35:03  <PublicServer> <Nivlac> Oh right
12:35:17  <PublicServer> <Nivlac> I think we ae more or less done, then
12:35:27  <PublicServer> <Absolutis> i agree
12:35:30  <PublicServer> *** Absolutis has left the game (leaving)
12:35:34  <PublicServer> <Kangoo> and so do I
12:36:12  <PublicServer> <Nivlac> Again, we'll have to wait for an official verdict though
12:36:47  <PublicServer> <Kangoo> and who is that? V453000?
12:37:36  <Chris_Booth> any member real
12:37:39  <Chris_Booth> realy
12:37:41  <PublicServer> <Nivlac> I don't know, any of the long-time players
12:37:44  <PublicServer> <Nivlac> yes
12:37:55  <Chris_Booth> no not long time players
12:38:53  <Borcster> !password
12:38:53  <PublicServer> Borcster: foists
12:39:08  <PublicServer> *** Borcster joined the game
12:41:12  <PublicServer> <Nivlac> I've been trying to use the overflow station in this game offline, but haven't been able to get it to work
12:41:18  <PublicServer> *** Nivlac has left the game (connection lost)
12:41:18  <PublicServer> *** Game paused (number of players)
12:41:40  <Nivlac> Bugger
12:41:56  <PublicServer> <Kangoo> ^^,
12:42:19  <Nivlac> Anyway, I've made identical copies of working versions, so I think it's a problem with my pathfinder settings
12:42:42  <Nivlac> Is there anyway I can find out what settings the server uses in it's config file?
12:42:44  <PublicServer> ***  made screenshot at 00007C77:
12:43:02  <PublicServer> <Kangoo> what station hav eyou copied?
12:43:34  <Borcster> listsettings might work Nivlac, not sure though
12:44:00  <Nivlac> Mubourough Bay Woods, I think
12:44:25  <Nivlac> Thanks, that looks promising
12:45:00  <PublicServer> *** Kangoo has left the game (leaving)
12:46:35  <Kangoo> well ,Im off.
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12:51:33  <Nivlac> Fixed, thanks
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14:17:49  <Kangoo> !password
14:17:49  <PublicServer> Kangoo: guiles
14:17:56  <PublicServer> *** Game still paused (number of players)
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18:37:58  <Kangoo> !password
18:37:59  <PublicServer> Kangoo: guiles
18:38:07  <PublicServer> *** Game still paused (number of players)
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19:02:35  <Chris_Booth> hi h
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20:49:03  <Kangoo> !password
20:49:03  <PublicServer> Kangoo: chicks
20:49:12  <PublicServer> *** Game still paused (number of players)
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20:55:10  <Ryton> !players
20:55:13  <PublicServer> Ryton: There are currently no clients connected to the server
20:57:45  <PublicServer> ***  made screenshot at 00000704:
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21:06:30  <TWerkhoven> !password
21:06:30  <PublicServer> TWerkhoven: chicks
21:06:38  <PublicServer> *** Game still paused (number of players)
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21:16:31  <Ryton> !password
21:16:31  <PublicServer> Ryton: chicks
21:16:56  <PublicServer> *** Game still paused (number of players)
21:16:58  <PublicServer> *** Ryton joined the game
21:17:02  <PublicServer> <Ryton> hi TW
21:17:04  <PublicServer> <TWerkhoven> ello
21:17:27  <PublicServer> *** TWerkhoven has joined company #1
21:17:27  <PublicServer> *** Game unpaused (number of players)
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21:27:21  <Chris_Booth> allo allo
21:27:26  <Chris_Booth> wat av we got ere then?
21:27:41  <PublicServer> <Ryton> what left?
21:27:45  <PublicServer> ***  made screenshot at 0001B5F2:
21:28:05  <PublicServer> <TWerkhoven> ey cb
21:30:33  <PublicServer> <Ryton> whats left=> exept for eyecandy?
21:32:13  <PublicServer> <TWerkhoven> look for jams?
21:32:52  <PublicServer> <Ryton> exit of paper pickup
21:32:58  <PublicServer> <Ryton> going smooth now
21:33:00  <PublicServer> <Ryton> but it is busy
21:33:12  <Kangoo> !password
21:33:12  <PublicServer> Kangoo: eureka
21:33:18  <PublicServer> <Ryton> and more paper trains are needed (in theory)
21:33:28  <PublicServer> *** Kangoo joined the game
21:33:36  <PublicServer> <Ryton> rating at 60_65% atm
21:33:39  <PublicServer> <Ryton> hi kangoo
21:33:45  <PublicServer> <Kangoo> hello
21:34:47  <PublicServer> <Kangoo> found anything to do here?
21:35:13  <PublicServer> <Ryton> could work on paper exit. but thats the same as reworking the whole wood drop area
21:35:15  <PublicServer> <TWerkhoven> i think i'll extend a 3rd line into bbh02, but frankly the woodstation needs work
21:35:21  <PublicServer> <TWerkhoven> possibly a 4th line
21:35:27  <PublicServer> <Ryton> easier to start a new game then ;-)-
21:35:31  <PublicServer> <TWerkhoven> lol
21:35:41  <PublicServer> <Ryton> or a 4th line, but  shouldnt the station have to be extended then?
21:36:01  <PublicServer> <Ryton> the drop I mmean. where can you add some more platforms?
21:36:19  <PublicServer> <TWerkhoven> don;t think so
21:36:21  <PublicServer> <Ryton> tough maybe the balancer in front of it can be removed
21:36:27  <PublicServer> <TWerkhoven> 4th line will allow more paper trains to reach pickup
21:36:31  <PublicServer> <Ryton> the 3 lines are more or less balanced already
21:36:35  <PublicServer> <Kangoo> a 4th line - as iv slh01 and wood drop areas aren't already crowded enough.. :p
21:36:50  <PublicServer> <Kangoo> *if
21:36:56  <PublicServer> <TWerkhoven> didnt say it was gonnna be easy, or that it could be done tonight
21:37:23  <PublicServer> <Ryton> true
21:37:25  <PublicServer> <Ryton> but its needed
21:37:37  <PublicServer> <Ryton> thats the last huge challenge of this map for sure
21:38:26  <PublicServer> <Ryton> space for one lane can be made at the right, and one lane on the left
21:38:32  <PublicServer> <Ryton> so you have 2 spaces :p
21:38:55  <PublicServer> <Kangoo> not much space for 4th line on station though..
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21:42:42  <PublicServer> <Ryton> one lane Norht east of wood drop empty
21:42:46  <PublicServer> ***  made screenshot at 0000C495:
21:43:02  <PublicServer> <Ryton> so, a small drop station can be added there
21:43:04  <LaZyG> hi, I am a new player and wanted to spectate on the public server, but I am missing some files which cant be downloaded ingame, could someone provide me with info where to get the remaining files ;x ?
21:43:10  <PublicServer> <Ryton> with an exit line
21:43:18  <^Spike^> @newgrf
21:43:21  <^Spike^> @grfpack
21:43:25  <^Spike^> oh hell...
21:43:27  <^Spike^> !grf
21:43:32  <^Spike^> i forgot... :)
21:43:36  <^Spike^> @wiki grfpack
21:43:37  <Webster> ^Spike^: I didn't find anything for "grfpack", but here's the result for "GRFPack Scripts":
21:43:38  <Webster> ^Spike^: An error has occurred and has been logged. Please contact this bot's administrator for more information.
21:43:40  <PublicServer> <Kangoo> but only one rail station is not enough to take traffic from fourth line..
21:43:43  <^Spike^> .....
21:43:46  <LaZyG> xD
21:43:48  <PublicServer> <Kangoo> will jam
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21:44:05  <Lordie> LaZyG, are you missing the grf files, or do you get version mismatch?
21:44:06  <PublicServer> <Ryton> true, kangoo. but... you could use the space before the balancer?
21:44:06  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
21:44:26  <KenjiE20> >.<
21:44:28  <LaZyG> well I checked ingame and could download a few but some are unknown so cant dl them ingame
21:44:32  <PublicServer> <Ryton> and add a 4th line (tough unbalanced) there, with 3-4 platform drop station behind it?
21:44:42  <Lordie> the quickstart told me everything I needed
21:44:51  <LaZyG> k thx will check it :)
21:45:03  <Lordie> so you should look at that, it contains links to grf and ottdautoupdater which is a nifty tool
21:45:11  <Lordie> if my memory serves me correct
21:45:14  *** Lordie is now known as Borcster
21:47:58  <^Spike^> !grf
21:49:16  <PublicServer> <Kangoo> if expanding wood drop one might even cut the paper overflow...?
21:49:56  <Ammler> !grf
21:51:33  <LaZyG> got the grf pack, now I have version mismatch ;x ingame
21:51:34  <PublicServer> <TWerkhoven> how long are you planning on being online?
21:51:50  <PublicServer> <Kangoo> Im off in not too long I think
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21:52:04  <PublicServer> <Ryton> same here (tough I m not a huge help :pp)
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21:52:44  <^Spike^> ehm...
21:52:55  <^Spike^> LaZyG does it also say on what file?
21:53:20  <Borcster> LaZyG, just version mismatch?
21:53:29  <Borcster> most likely you're not using the correct version of the game itself
21:54:08  <^Spike^> !dl
21:54:08  <PublicServer> ^Spike^: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:54:08  <PublicServer> ^Spike^:
21:54:10  <Borcster>
21:54:25  <LaZyG> got the files now I need the correct r of the game I assume
21:54:36  <LaZyG> r22637
21:54:50  <Borcster> yeah, the link I posted contains a small program that will handle it for you, if you're playing different versions
21:55:45  <LaZyG> ok ty will try it :)
21:56:09  <LaZyG> just came across the game, pretty impressive how the gme involved :D
21:56:27  <LaZyG> and found the openttdcoop site, and now I want to learn the fancy stuff ^^
21:57:29  <^Spike^> define fancy... :)
21:57:46  <PublicServer> ***  made screenshot at 00001048:
21:59:13  <Borcster> simple basics like balancers and priorities are fancy at the beginning too :)
21:59:20  <Borcster> and overflows
21:59:21  <Borcster> etc.
21:59:37  <LaZyG> well the networking how to manage the trains stations orders
22:00:12  <^Spike^> hint... stay away from V453000 for a while when you start... saves your brain seeing the complex stuff he creates sometimes :D
22:00:42  <PublicServer> <TWerkhoven> lol
22:00:43  <LaZyG> I just noticed when I p;ayed my 1st multiplayer game and saw everyone ovetaking me in money makin, then I checked on the map and wasl ike omg :P
22:00:46  <PublicServer> *** Ryton has left the game (connection lost)
22:02:12  <LaZyG> 10 years ago it was like create station and connect it with another (coal -> powerplant) and now people makin those impressive networks
22:02:35  <^Spike^> game has made a big cycle through the years...
22:02:48  * ^Spike^ has seen a visualization of the coding......
22:04:11  <LaZyG> :D
22:05:25  *** Ryton has quit IRC
22:06:39  <LaZyG> hmm used the auto update... but I guess I need to get me an install with the r22637
22:06:50  <^Spike^> you can also use ottdau
22:06:54  <^Spike^> !dl ottdau
22:06:54  <PublicServer> ^Spike^:
22:06:57  <^Spike^> hmmm
22:07:26  <PublicServer> *** TWerkhoven has left the game (leaving)
22:07:26  <PublicServer> *** Game paused (number of players)
22:07:46  <Borcster> LaZyG, it handles that for you
22:07:53  <Borcster> just follow the Wizard
22:08:03  <Borcster> and it explains where to put your data files
22:08:13  <Borcster> so that every install has access to them
22:08:27  <Borcster> and the ottdau will handle the executables
22:08:28  <Ammler> !grf
22:08:28  <PublicServer> Ammler: (Version 8.0)
22:08:54  <LaZyG> k ill give it another try :)
22:12:47  <PublicServer> ***  made screenshot at 00003337:
22:21:49  <LaZyG> ah got it
22:22:07  *** Kangoo has quit IRC
22:22:12  <LaZyG> it went wrong cause I didnt copy the gfx directory :P I didnt start it from the ottdau
22:22:15  <LaZyG> now it works
22:22:20  <LaZyG> ty for the info :)
22:22:51  <LaZyG> oh now I need a password xD k checkin website ^^
22:23:34  <PublicServer> *** Kangoo has left the game (leaving)
22:23:36  <LaZyG> !password
22:23:36  <PublicServer> LaZyG: salmon
22:23:43  <LaZyG> aha :D
22:24:03  <PublicServer> *** Game still paused (number of players)
22:24:06  <PublicServer> *** LaZyG joined the game
22:24:59  <LaZyG> :o
22:27:39  <LaZyG> why is the game paused if I may ask, easier to build or ?
22:27:41  <Chris_Booth> omg
22:27:41  <PublicServer> *** Game still paused (number of players)
22:27:47  <PublicServer> ***  made screenshot at 00000B07:
22:27:49  <Chris_Booth> no only one person
22:27:51  <Chris_Booth> its coop
22:28:04  <PublicServer> *** Game still paused (number of players)
22:28:06  <PublicServer> *** Chris Booth joined the game
22:28:11  <LaZyG> ah so the game waits for at least 2 players :P
22:28:20  <PublicServer> <Chris Booth> yes
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