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00:09:27 *** Chris_Booth has quit IRC 00:17:53 *** pugi has quit IRC 01:25:40 *** alang has joined #openttdcoop 01:47:27 *** KART35 has joined #openttdcoop 01:47:42 <KART35> hi, could anyone help me with a bit of a problem? 01:48:22 <KART35> ottd crashes whenever i try to connect to a server using some of the GRFs 01:48:37 <KART35> ive done a fresh install of ottd 1.1.1 01:48:47 <KART35> same setup as others who can join sucessfully 01:49:10 <KART35> also, it crashes while trying to load the d/l 'd map 01:49:21 <KART35> http://pastebin.com/TwbRPiYR 01:49:40 <KART35> thats the crash report it dumped 01:51:22 <KART35> also, after attemoting to re-open the crahs save, i noticed this 01:51:23 <KART35> http://tinyurl.com/4yyzo63 02:07:37 *** KART35 has quit IRC 02:52:10 *** Mazur has quit IRC 03:07:24 *** Mazur has joined #openttdcoop 04:11:20 *** neeq has joined #openttdcoop 04:17:55 *** unique has quit IRC 05:04:55 *** DayDreamer has joined #openttdcoop 05:05:04 *** DayDreamer has left #openttdcoop 05:55:37 *** ryton has joined #openttdcoop 05:56:05 <ryton> !password 05:56:05 <PublicServer> ryton: puking 05:56:09 <ryton> !screen 05:56:09 <PublicServer> *** ryton liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00010FA7.png) 06:01:49 <PublicServer> *** Game still paused (number of players) 06:01:52 <PublicServer> *** Ryton joined the game 06:03:48 *** sla_ro|master has joined #openttdcoop 06:07:28 <PublicServer> *** Ryton has left the game (leaving) 06:16:25 *** ryton has quit IRC 06:46:02 *** ODM has joined #openttdcoop 06:46:02 *** ChanServ sets mode: +o ODM 07:42:07 *** Progman has joined #openttdcoop 07:48:54 *** Tray has joined #openttdcoop 08:00:06 *** Sigma has joined #openttdcoop 08:00:30 *** pugi has joined #openttdcoop 08:09:48 <PublicServer> *** Sigma liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00010FA7.png) 08:11:07 <PublicServer> *** Game still paused (number of players) 08:11:09 <PublicServer> *** Sigma joined the game 08:17:16 *** ODM has quit IRC 08:47:02 *** UncleCJ has joined #openttdcoop 09:21:30 *** Progman has quit IRC 10:04:23 *** Kangoo has joined #openttdcoop 10:04:24 <Kangoo> !password 10:04:25 <PublicServer> Kangoo: median 10:04:32 <PublicServer> *** Game still paused (number of players) 10:04:35 <PublicServer> *** Kangoo joined the game 10:08:38 *** tulcod has joined #openttdcoop 10:09:31 <tulcod> @quickstart 10:09:32 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 10:10:00 <tulcod> ugh 10:14:19 <Kangoo> ugh? 10:14:30 <tulcod> yeah, i was just on that page to read the instructions to type @quickstart 10:15:22 <Kangoo> ^^, 10:15:49 <tulcod> so how can i just see one of your creations? 10:16:01 <tulcod> and i've got openttd 1.1.1 here, is that problematic? 10:16:50 <Kangoo> you need correct version to join server 10:17:01 <Kangoo> try !download to get the correct link 10:17:18 <tulcod> !download 10:17:18 <PublicServer> tulcod: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 10:17:18 <PublicServer> tulcod: http://www.openttd.org/en/download-trunk/r22637 10:18:00 <tulcod> Kangoo: and all hell breaks loose if i use trunk? 10:18:33 <Kangoo> no hell here.. 10:19:12 <Kangoo> keep it as seperate installation if you want. 10:20:11 <tulcod> well my package manager offers 1.1.1 and trunk 10:20:23 <tulcod> so if i can just use trunk (r22680) that'd be great 10:21:54 <Kangoo> no problem in trying. If you get in, you get in. If you dont, get 22637 ;) 10:23:29 *** Kangoo_ has joined #openttdcoop 10:29:55 *** Kangoo has quit IRC 10:32:20 <tulcod> well i managed to get an autosave running 10:33:41 <tulcod> wow some of those hubs are horribly complicated 10:34:07 *** Kangoo has joined #openttdcoop 10:35:47 <Kangoo> yep, I try to keep mu hands off the BBHs 10:39:40 *** Kangoo_ has quit IRC 10:40:54 <tulcod> you know, i always use full-length trains 10:41:02 <tulcod> seems like that's a bad style 10:41:26 <Kangoo> nah, trainlength varies through different games. 10:41:31 <tulcod> and those steam trains sure are picking up speed 10:41:40 <tulcod> while i'm always upgrading to the latest and greatest :P 10:41:44 <Kangoo> the focus isnt on making money, but building networks. 10:41:57 <tulcod> well yeah, but when is your network good? 10:42:11 <tulcod> how do you know you've succeeded? 10:42:16 <Sigma> I found out my building style is called "Chaos" in your terms (hello btw) :P 10:42:21 <Kangoo> when everything is connected and trains running smooth. 10:42:30 <Kangoo> hi Sigma 10:42:30 <Sigma> and viewing your games I know why... 10:42:57 <tulcod> Kangoo, so when it runs smooth and everything's connected, you're "done"? 10:43:15 <Kangoo> pretty much. plan completed. 10:43:30 <Kangoo> Guess there is not long left of this game 10:43:42 <Kangoo> m very fresh at these games myself 10:43:53 <Sigma> I can't help but wonder about the "priority" constructions as that's always been a major pain for me 10:43:57 <Kangoo> *I'm 10:44:04 <Sigma> they are basically just trip switches carrying the signal ahead to a merge? 10:44:27 <Kangoo> yes 10:45:17 <Kangoo> --> merging trains get a red signal that does not inflickt on trains on the prioritized line. 10:46:04 <Sigma> wouldn't it be more elegant to have a special kind of signal that reserves a path including the merge? 10:46:06 <hylje_> priority is meant to guarantee the prioritized line to never slow down 10:46:14 <Sigma> that you would place on the priority line and not on the side line? 10:46:19 <hylje_> we don't have magic signals 10:46:39 <Sigma> I know 10:46:42 <Sigma> not yet at least 10:47:25 <Kangoo> guess there are not that many alternatives to the way its done... ;) 10:49:01 <Kangoo> hylje: you have any idea when current game will end? 10:49:52 *** KenjiE20 has joined #openttdcoop 10:49:52 *** ChanServ sets mode: +o KenjiE20 10:50:00 <hylje_> uh i'd have to have a look myself for that 10:50:48 <Kangoo> not that much to do these days ;) 10:54:01 <Sigma> in my offline games I switched mostly to path signals but I can see the drawbacks on a 1000+ train network lol 10:54:06 <Sigma> where you want even signal spacing 10:54:27 <hylje_> the main drawback of path signals is processing power 10:54:56 <hylje_> which is kind of a big deal with the way openttd does multiplayer 10:56:51 <Sigma> ah 10:58:52 *** Kangoo_ has joined #openttdcoop 11:00:24 <Sigma> well it's awesome seeing one of my childhood favourite games still receive so much attention lol 11:00:32 <Sigma> I've played it on and off 11:02:55 *** Kangoo has quit IRC 11:17:57 <tulcod> hylje_: well, and trains following eachother aren't really helped by path signals, right? 11:17:58 <PublicServer> *** Sigma has left the game (leaving) 11:18:01 *** UncleCJ has quit IRC 11:19:12 <hylje_> nope 11:24:52 *** Progman has joined #openttdcoop 11:32:42 <Sigma> you can give more priority though by placing a path signal further ahead of a merge 11:32:58 <Sigma> but it causes trains to reserve more space than they need 11:33:27 <hylje_> this is bad on peak capacity where it will stop if there's a train at minimum distance 11:33:42 <hylje_> on its front 11:33:48 <Sigma> yeah 11:34:20 <Sigma> and it causes annoying alternating trains in my private experiments 11:34:29 <Sigma> with trains accelerating from standstill 11:43:28 <Sigma> (trying to grasp your design concepts) 11:44:03 <hylje_> yup 11:44:34 <hylje_> which causes the trains to slow down all the way to the first opening that's longer than acceleration distance 11:44:47 <hylje_> you can observe the same thing in car traffic jams 11:45:07 <Sigma> yeah 11:45:37 *** ryton has joined #openttdcoop 11:46:16 <ryton> !screen 11:46:16 <PublicServer> *** ryton liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00010FA7.png) 11:46:56 <Sigma> I handled that by allowing trains to switch to the other main track, but that only really moves the problem if there are oncoming trains on that one 11:47:30 <Sigma> so your networks don't seem to have those but just allow each track a full choice of exits 11:47:36 <ryton> so you made a balancer? just make it the other way too (crossing eachother) 11:47:41 <Sigma> yeah 11:47:45 <hylje_> actually because of fickle timing issues with signals the optimal priority join does have that extra track on the mainline 11:47:48 <Sigma> but it's still not perfect 11:47:55 <ryton> but then indeed, a problem on both lanes isnt solved there :-) 11:48:10 <Sigma> and it always goes wrong once network usage starts rising 11:48:26 <ryton> hard to make a fully optimal network 11:48:43 <ryton> just double the number of lines, that solves most issues temporarily :p 11:48:59 <Sigma> true 11:49:23 <Sigma> and that's how I did it, organically, but it's nice to have a dependable main structure first 11:49:49 <Sigma> since in my offline games I always end up spending all the time upgrading 11:49:53 <Sigma> isntead of adding new connections 11:49:56 <Sigma> lol 11:51:53 <Sigma> usually just giving up in the end 11:54:11 *** Kangoo has joined #openttdcoop 12:00:00 *** Kangoo_ has quit IRC 12:00:25 <tulcod> ryton: you know, for big areas, i'm starting to feel that intricate structures can save you time because you don't have to find yet another way to cross the water 12:00:51 <tulcod> i mean, especially if you have a mountaneous map, mainlines kinda seem to be helping 12:06:03 <Kangoo> not to mention that numerous different, small lines with few train really doesnt look as good or real... 12:15:42 <Sigma> yeah it gives you more time to do useful work such as connecting new sources 12:16:04 <Sigma> but I can see the necessity of having multiple people working on such a behemoth 12:16:34 <Sigma> really impressive :) 12:17:12 *** ryton has quit IRC 12:23:43 <PublicServer> *** Kangoo has left the game (leaving) 12:30:25 *** Kangoo has quit IRC 12:30:26 *** ODM has joined #openttdcoop 12:30:26 *** ChanServ sets mode: +o ODM 12:32:32 *** TWerkhoven has joined #openttdcoop 12:32:37 <TWerkhoven> !password 12:32:37 <PublicServer> TWerkhoven: sickle 12:32:44 <PublicServer> *** Game still paused (number of players) 12:32:44 <PublicServer> *** TWerkhoven joined the game 12:43:30 <PublicServer> *** Game still paused (number of players) 12:43:32 <PublicServer> *** Mazur joined the game 12:44:20 <PublicServer> <Mazur> Oh, you were not hoping to get busy...? 12:44:50 <PublicServer> <TWerkhoven> not yet 12:44:56 <PublicServer> <TWerkhoven> just looking over the wood drop 12:46:36 *** Absolutis has joined #openttdcoop 12:46:39 <Absolutis> !password 12:46:39 <PublicServer> Absolutis: sickle 12:47:16 <Absolutis> !password 12:47:16 <PublicServer> Absolutis: sickle 12:47:29 <PublicServer> *** Game still paused (number of players) 12:47:29 <PublicServer> *** Game unpaused (number of players) 12:47:31 <PublicServer> *** Absolutis joined the game 12:53:18 <PublicServer> *** Absolutis has joined spectators 12:53:18 <PublicServer> *** Game paused (number of players) 12:58:06 <PublicServer> *** made screenshot at 0000CCEE: http://ps.openttdcoop.org/publicserver/webcam/0000CCEE.png 13:05:52 <Sigma> !password 13:05:53 <PublicServer> Sigma: breast 13:05:57 <Sigma> :O 13:06:14 <PublicServer> *** Game still paused (number of players) 13:06:14 <PublicServer> *** Sigma joined the game 13:10:06 <PublicServer> *** Sigma has left the game (leaving) 13:10:57 *** perk11 has joined #openttdcoop 13:16:10 *** Progman has quit IRC 13:22:24 *** MrD2DG has joined #openttdcoop 13:22:49 <MrD2DG> !password 13:22:50 <PublicServer> MrD2DG: bedbug 13:23:20 <PublicServer> *** Game still paused (number of players) 13:23:21 <PublicServer> *** MrD2DG joined the game 13:24:30 <PublicServer> *** Mazur has left the game (connection lost) 13:28:37 <tulcod> the wiki says: "stations are *always* connected to sidelines". do you mean that it's never connected to ML? 13:28:57 <V453000> sure thing 13:29:03 <PublicServer> <MrD2DG> MSH? 13:29:05 <V453000> that is what makes the systematic hierarchy 13:29:20 <V453000> MSH is main station 13:29:27 <V453000> not just "station" 13:29:33 <PublicServer> <MrD2DG> Oh 13:29:38 <V453000> and still MSH is a rather hybrid SLH in most cases 13:29:46 <PublicServer> <MrD2DG> True 13:29:59 <V453000> well hard to say, depends on traffic toing to the drop 13:30:18 <tulcod> are circular mainlines an option? 13:30:38 <tulcod> for example, when your map is square and the cities are pretty much spread out evenly 13:30:48 <tulcod> (with little in the middle) 13:33:39 <V453000> depends really 13:33:50 <V453000> see psg198 if that is what you mean by circular 13:34:04 <V453000> or 206 13:35:50 <PublicServer> *** Absolutis has left the game (connection lost) 13:35:51 <tulcod> V453000: yeah 13:36:05 <tulcod> loaded 206, that's pretty much what i meant 13:36:22 <V453000> well, you got your answer then 13:42:26 *** Chris_Booth has joined #openttdcoop 13:43:01 <Sigma> do you guys usually play on rough terrain, and with/without much terraforming? or does all of that vary across games? 13:43:11 <PublicServer> <MrD2DG> Usualy rough 13:43:39 <PublicServer> <MrD2DG> Excessive TF is normally frowned upon... 13:45:27 <Sigma> good :p 13:45:43 <PublicServer> <MrD2DG> You like rough terrain? :P 13:46:11 <V453000> flat is boring 13:46:14 <Sigma> I like building around obstacles 13:46:23 <Sigma> either terrain or AI 13:46:31 <PublicServer> <MrD2DG> True, but too mountainous can be just as annoying IMO 13:46:43 <PublicServer> <MrD2DG> This map is fine 13:47:18 <Sigma> yeah but it does force you to think about locations for important hubs 13:47:28 <Sigma> to accommodate all the connections 13:47:39 <PublicServer> <MrD2DG> Hmm well i guess, but plans normally dicate that anyway 13:47:46 <PublicServer> <MrD2DG> *dictate 13:47:56 <Sigma> I'll have to see you start a game from scratch 13:48:14 <PublicServer> <MrD2DG> This your first game? 13:48:20 <V453000> more mountainouse = better 13:48:30 <PublicServer> <MrD2DG> No V :/ 13:48:33 <Absolutis> !password 13:48:33 <PublicServer> Absolutis: singed 13:49:21 <Sigma> well I've been playing this game on/off since my childhood 13:49:41 <Sigma> but usually more organically, just connecting whatever I felt like together with no real plan 13:49:51 <PublicServer> <MrD2DG> Oh :P 13:51:28 <Sigma> such a dedicated network is way too much effort for a single player game :p 13:51:39 <PublicServer> <MrD2DG> :P True 13:51:43 <V453000> Sigma: even that is possible to do with reaching good results 13:51:57 <V453000> you just have to think more while doing so :) but it is possible 13:52:07 <Sigma> haha yeah 13:52:45 *** tycoondemon has quit IRC 13:52:47 <Sigma> but it's easier this way 13:53:52 <V453000> certainly but you can get an immense mess in decades and ... game over usually 13:55:47 <PublicServer> <MrD2DG> So is anyone playing? :D 13:56:15 <Sigma> still it's mesmerising... even better than a plastic model train 13:56:39 <PublicServer> *** MrD2DG has joined company #1 14:02:12 <tulcod> what is the point of train depots as described on http://wiki.openttdcoop.org/Trains ? 14:03:36 <tulcod> ("don't create your own trains") 14:03:44 <MrD2DG> Makes train cloning very easy 14:03:58 <tulcod> so it's just a time saver? 14:04:14 <MrD2DG> Also since reversed locos were removed from OTTD, it allows us to clone modified trains that have had their locos reversed 14:04:44 <tulcod> which gives the advantage of.... :P 14:04:58 <MrD2DG> Its a 'visual' thing ask V :P 14:05:13 <tulcod> :P 14:05:22 <tulcod> sounds somewhat like reversed airplanes 14:05:47 <tulcod> with the tail as the front, steering the plane immensely unstabilized 14:06:29 <MrD2DG> :P, its only for doubled locos so instead of having 2 at the front you can one head at the front and the other (reversed) at the back 14:06:39 <MrD2DG> *have 14:06:41 *** Sigma has quit IRC 14:06:59 <tulcod> ah 14:07:55 <MrD2DG> But yeah, just a visual thing makes no difference to the trains... 14:10:07 *** DayDreamer has joined #openttdcoop 14:11:17 <V453000> it is "just" visual but the breaking of the reversing is retarded. :( 14:13:07 <V453000> but well as long as the old version is compatible, coop games are fine 14:13:44 <tulcod> so most stations are connected such that you enter the SL aimed back to the ML. what if the factory or whatever is further up the SL? 14:13:52 <tulcod> should you check? 14:15:03 <tulcod> and then connect your station otherwise? 14:15:53 <V453000> cant say I understand there 14:16:25 <V453000> what is the situation and what do you want to do? 14:17:32 <tulcod> well, let's say you have a coal mine station 14:17:35 <tulcod> connected to SL, to ML 14:17:58 <tulcod> as i understand it, such stations are always connected to the SL, in such a way that trains leaving the station always travel to the ML 14:18:14 <tulcod> but what if the power plant is further up the SL, ie, further away from the ML 14:18:24 <tulcod> should you connect the coal mine station aimed at that? 14:18:25 *** tycoondemon has joined #openttdcoop 14:19:14 <MrD2DG> A powerplant would never be connected to a SL? 14:19:40 <tulcod> :o why not? 14:19:51 <MrD2DG> Because its a main station 14:20:03 <tulcod> ugh. but i thought all stations were connected to an SL.. 14:20:40 <MrD2DG> No, mostly primary industry stations (eg mines,forests) and maybe transfers 14:23:48 <MrD2DG> Main stations like coal drops, factories etc are usually connected to the ML directly (at the end) or via a MSH 14:24:46 <tulcod> hm ok 14:27:12 <MrD2DG> I think the best way to understand would be to watch a few games or download some previous ones to check out 14:27:24 <MrD2DG> Can actually see everything in practice 14:33:26 <tulcod> yeah, doing that while reading the wiki 14:34:02 <tulcod> i love how a lot of games just use steam or diesel engines 14:34:10 <tulcod> except maybe for some control systems 14:34:40 <PublicServer> <MrD2DG> :P 14:36:32 <tulcod> am i right that generally, you don't do any passenger transport *at all*? 14:36:44 <hylje_> we generally do either or 14:36:48 <hylje_> not both 14:36:54 <PublicServer> <MrD2DG> ^ 14:37:10 <PublicServer> <MrD2DG> Was a nice PAX game a few games ago :) 14:41:02 *** tneo has quit IRC 14:41:02 *** Hirundo has quit IRC 14:41:02 *** Osai has quit IRC 14:41:02 *** Ammler has quit IRC 14:41:02 *** ^Spike^ has quit IRC 14:41:02 *** Terkhen has quit IRC 14:41:02 *** V453000 has quit IRC 14:41:02 *** XeryusTC has quit IRC 14:41:02 *** avdg has quit IRC 14:41:02 *** DJNekkid has quit IRC 14:41:02 *** planetmaker has quit IRC 14:43:49 *** planetmaker has joined #openttdcoop 14:43:49 *** Webster sets mode: +o planetmaker 14:43:57 *** Hirundo has joined #openttdcoop 14:44:24 *** Ammler has joined #openttdcoop 14:44:30 *** ChanServ sets mode: +o Ammler 14:45:03 *** tneo has joined #openttdcoop 14:45:04 *** ChanServ sets mode: +o tneo 14:45:29 *** ^Spike^ has joined #openttdcoop 14:45:29 *** ChanServ sets mode: +o ^Spike^ 14:45:56 *** Terkhen has joined #openttdcoop 14:45:56 *** V453000 has joined #openttdcoop 14:45:56 *** Osai has joined #openttdcoop 14:45:56 *** ChanServ sets mode: +o V453000 14:46:07 *** XeryusTC has joined #openttdcoop 14:46:26 *** avdg has joined #openttdcoop 14:46:56 *** DJNekkid has joined #openttdcoop 15:08:16 *** UncleCJ has joined #openttdcoop 15:22:28 *** KenjiE20 has quit IRC 15:25:23 *** KenjiE20 has joined #openttdcoop 15:25:23 *** ChanServ sets mode: +o KenjiE20 15:26:23 *** KenjiE20 has quit IRC 15:30:40 *** KenjiE20 has joined #openttdcoop 15:30:40 *** ChanServ sets mode: +o KenjiE20 15:32:10 *** MrD2DG has quit IRC 15:32:30 <PublicServer> *** MrD2DG has left the game (leaving) 16:02:29 *** Progman has joined #openttdcoop 17:21:27 *** Progman has quit IRC 17:29:06 *** KenjiE20 has quit IRC 17:29:28 *** sla_ro|master has quit IRC 17:56:57 *** sla_ro|master has joined #openttdcoop 17:58:45 *** sla_ro|master has quit IRC 18:06:31 *** KenjiE20 has joined #openttdcoop 18:06:31 *** ChanServ sets mode: +o KenjiE20 18:07:08 *** sla_ro|master has joined #openttdcoop 18:23:24 *** perk11 has quit IRC 18:24:39 *** perk11 has joined #openttdcoop 18:25:24 *** alex_ has joined #openttdcoop 18:25:37 <tulcod> !password 18:25:37 <PublicServer> tulcod: encase 18:25:42 <alex_> hey im about to join in would somebody mind tutoring me a bit 18:25:55 <PublicServer> *** Game still paused (number of players) 18:25:57 <PublicServer> *** tulcod joined the game 18:26:09 <Chris_Booth> hi alex_ 18:26:17 <alex_> hi 18:26:32 <Chris_Booth> we generaly don't tutor people here 18:26:42 <alex_> oh 18:26:43 <Chris_Booth> but we do comment on people works 18:26:55 <Chris_Booth> and advise how to improve on your works 18:27:05 <alex_> oh ok 18:27:28 <Chris_Booth> we do on the other hand have a tutorial on the openttdcoop website 18:27:45 <alex_> yeah i checked that out but im still a little confused 18:28:18 <Chris_Booth> well the best thing to do is join in the current game, and watch what people are doing 18:28:22 <Chris_Booth> and ask how things work 18:28:27 <alex_> okay 18:29:05 <Chris_Booth> but our comunity generaly requires some prior knowledge, of atleast how priors and networks 18:29:21 <tulcod> xD 18:29:29 <alex_> ok 18:29:52 <alex_> unfortunately that seems to be the only parts im confused on 18:30:43 <tulcod> wait, the "only parts" you're confused on are priorities and networks? 18:31:00 <alex_> well everything else i have a solid understanding on 18:31:03 <Chris_Booth> well information on prior can be found both in our wiki and the openttd wiki 18:31:22 <Chris_Booth> priors are just a way to stop trains blocking a busy line 18:32:34 <tulcod> alex_: it's basically the most important part of openttd, if i may be fair 18:32:59 <alex_> yeah 18:33:10 <tulcod> i mean, not trying to discourage you or anything 18:33:24 <tulcod> but the entire point of post-basics openttd is priorities and networks 18:33:28 <alex_> yeah i understand 18:34:06 <alex_> and i a little confused on the mainline sideline aspect because all i ever do is point to point systems 18:35:13 <tulcod> well it's not like i understand all that's out there, but to name that "the only parts" is a bit devaluing i think 18:35:57 <alex_> well i mean everything else i have a solid grasp on where im still a littile confused about these points 18:36:05 <alex_> well not everything else 18:40:10 <Chris_Booth> alex_: maybe you should look at some of the archived games 18:40:15 <Chris_Booth> !archive 18:40:15 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 18:40:43 <Chris_Booth> and also playing on the welcome server may suite you bette alex_ #openttdcoop.stable 18:42:04 <PublicServer> *** tulcod has left the game (leaving) 18:46:30 *** Absolutis has quit IRC 18:52:12 *** Chris_Booth has quit IRC 18:52:28 *** Chris_Booth has joined #openttdcoop 19:09:10 *** alex_ has quit IRC 19:33:06 *** Progman has joined #openttdcoop 20:00:35 *** alang has quit IRC 20:00:46 *** alang has joined #openttdcoop 20:11:51 *** Kango has joined #openttdcoop 20:11:56 <Kango> !password 20:11:56 <PublicServer> Kango: cuddle 20:12:10 <PublicServer> *** Game still paused (number of players) 20:12:11 <PublicServer> *** Kangoo joined the game 20:15:00 *** ryton has joined #openttdcoop 20:15:17 <Kango> hello there 20:15:28 <TWerkhoven> ola 20:15:59 <ryton> !screen 20:16:00 <ryton> ola 20:16:04 <PublicServer> *** ryton made screenshot at 0001E1C3: http://ps.openttdcoop.org/publicserver/webcam/0001E1C3.png 20:16:42 <Kango> anything new on the map today? 20:16:48 <ryton> same q 20:16:54 <ryton> if not, im off for a few hours :p 20:18:17 <Kango> really not sure if there is much more to do 20:20:25 <TWerkhoven> wood drop needs to be expanded 20:20:56 <Kango> I see wood drop is now only one station 20:21:10 <Kango> earlier it was three 20:21:18 <Kango> wont that reduce its capacity? 20:21:33 <PublicServer> <TWerkhoven> o_O 20:21:44 <PublicServer> <TWerkhoven> thought someone just changed the platforms to match 20:22:18 <PublicServer> <Kangoo> so did I, just checked it when I was thinking of ways to expand the station.. 20:22:32 <PublicServer> <Kangoo> join comp and I will change it. 20:22:46 <PublicServer> *** TWerkhoven has joined company #1 20:22:46 <PublicServer> *** Game unpaused (number of players) 20:25:02 <PublicServer> <Kangoo> hm. actually it seems two trains can unload on same station at the same time... 20:25:17 <PublicServer> <TWerkhoven> what do you mean? 20:25:44 <PublicServer> <Kangoo> what is the advantage of using all three wood drop stations instead of one? 20:26:20 <PublicServer> <TWerkhoven> because one drop can only deliver to one industrie 20:26:40 <PublicServer> <TWerkhoven> a single drop station does not spread its cargo among different papermills 20:26:44 *** sla_ro|master has quit IRC 20:26:54 <PublicServer> <Kangoo> ah - ofc. 20:26:57 <PublicServer> <TWerkhoven> and we need all the papermills to be serviced 20:27:55 <PublicServer> <Kangoo> but wood drop still needs expansion? 20:28:07 <PublicServer> *** made screenshot at 00001944: http://ps.openttdcoop.org/publicserver/webcam/00001944.png 20:28:28 <TWerkhoven> yes 20:28:43 <TWerkhoven> plan is a 4th entry line, and corresponding extra platforms 20:34:22 <PublicServer> <Kangoo> not easy to keep room for both paper pickup overflows.. 20:34:52 <PublicServer> <TWerkhoven> actually we discussed moving paper pickup to north of tunville 20:35:06 <PublicServer> <TWerkhoven> and making it have only 2 exit lines (seeing as it only has 2 entries) 20:35:17 <PublicServer> <TWerkhoven> which would shrink the merger on the other side 20:36:03 <PublicServer> <Kangoo> valid point 20:36:53 <PublicServer> <Kangoo> paper factory 1 is in the way now.. 20:38:15 <PublicServer> <TWerkhoven> what if you start a new paper pickup north of tunville, then you can tunnel underneath the papermill there 20:38:30 <PublicServer> <TWerkhoven> the trick then would be to get the track to the other side of tunville 20:38:57 <PublicServer> <Kangoo> 5 secs. got to watch press conference on tv 20:39:08 <PublicServer> <Kangoo> prob more like 5 mins.. 20:39:46 <PublicServer> <TWerkhoven> actually i think we can just reduce the exit lines and re-do the merger 20:39:57 <PublicServer> <TWerkhoven> and see how much space we end up with for the new wood drop 20:40:23 <PublicServer> <TWerkhoven> hmm 20:40:29 <PublicServer> <TWerkhoven> *lightbulb* 20:43:07 <PublicServer> *** made screenshot at 00002D3C: http://ps.openttdcoop.org/publicserver/webcam/00002D3C.png 20:44:26 *** Sigma has joined #openttdcoop 20:47:52 <PublicServer> <TWerkhoven> think that would work for the 4th line? 20:48:04 <Chris_Booth> hi 20:48:16 <PublicServer> <TWerkhoven> ello 20:49:09 <PublicServer> *** Chris Booth joined the game 20:49:30 *** tulcod has left #openttdcoop 20:51:07 <PublicServer> <Chris Booth> just a quick question 20:51:19 <PublicServer> <Chris Booth> why not expand the station in the way it has been built? 20:52:09 <PublicServer> <Chris Booth> just make it the same but with 4 platforms per set 20:52:19 <PublicServer> <Chris Booth> with 4 entrance lines 20:52:47 <PublicServer> <TWerkhoven> i suppose theres room enough for that now 20:54:32 <PublicServer> <TWerkhoven> we'd need to push the station north as well though, to make room for the extra bridges 20:54:57 <PublicServer> <Kangoo> guess bridges and tunnels also have to be moved back a bit, if station is made wider, 20:55:07 <PublicServer> <Kangoo> ah. nvm. 20:56:34 *** mfb- has joined #openttdcoop 20:56:34 *** ChanServ sets mode: +o mfb- 20:56:46 <mfb-> hi 20:56:51 <PublicServer> <Chris Booth> hi mfb 20:56:55 <PublicServer> <TWerkhoven> ello 20:57:15 <PublicServer> *** mfb joined the game 20:57:29 <PublicServer> <TWerkhoven> new drop too? 20:58:08 <PublicServer> *** made screenshot at 00003941: http://ps.openttdcoop.org/publicserver/webcam/00003941.png 21:03:19 <PublicServer> <mfb> uh... large X-regions with pbs 21:04:00 <PublicServer> <TWerkhoven> V is gonna love it ;) 21:04:06 <PublicServer> <Kangoo> ^^, 21:04:33 <PublicServer> <mfb> I think the shorter upper part is better than the other two 21:04:47 <PublicServer> <mfb> trains do not need all 4 options 21:04:57 <PublicServer> <mfb> that just reduces flow 21:06:48 <PublicServer> <TWerkhoven> fair point 21:07:00 <PublicServer> <TWerkhoven> i suppose every track will be near-saturated with wood trains anyway 21:07:55 <PublicServer> <TWerkhoven> but lets remove em on the station side 21:08:20 <PublicServer> <Kangoo> lol - thats what I was thinking. but thought you did the opposite :l 21:08:30 <PublicServer> <TWerkhoven> did, then twigged 21:08:52 <PublicServer> <TWerkhoven> sorry 21:09:13 <PublicServer> <Kangoo> :D 21:10:26 *** Kangoo has joined #openttdcoop 21:13:08 <PublicServer> *** made screenshot at 00004A3E: http://ps.openttdcoop.org/publicserver/webcam/00004A3E.png 21:13:37 <Sigma> !password 21:13:37 <PublicServer> Sigma: tucked 21:14:17 *** Kango has quit IRC 21:14:24 *** Maraxus has joined #openttdcoop 21:14:24 <PublicServer> *** Sigma joined the game 21:14:49 <Maraxus> !password 21:14:49 <PublicServer> Maraxus: tucked 21:15:04 <PublicServer> *** Maraxus joined the game 21:15:28 <PublicServer> <Ryton> geve 21:15:28 <PublicServer> *** Ryton joined the game 21:15:32 <PublicServer> <mfb> hi 21:15:34 <PublicServer> <Kangoo> howdy 21:15:44 <PublicServer> <Ryton> busy paper pickup/wood drop area 21:16:05 <PublicServer> <TWerkhoven> yup 21:16:07 <PublicServer> <Ryton> and the overflow is gone? 21:16:11 <PublicServer> <Ryton> for the pickup? 21:16:32 <PublicServer> <mfb> one left 21:17:02 <PublicServer> <Kangoo> 1300 tonnes of paper says it wasnt needed ;) 21:17:08 <PublicServer> <Ryton> any changes on the entry side? 21:17:26 <PublicServer> <mfb> 4th line 21:17:32 <PublicServer> <mfb> and I reduced the signal gaps 21:17:34 <PublicServer> <Ryton> paper exit is almost blocking the pickup :p 21:17:48 <PublicServer> <TWerkhoven> should probably redo the merger as well now, as theres 2 paper and 4 wood instead of 3 each 21:18:12 <PublicServer> <Ryton> 2 +4 => 4 21:18:18 <PublicServer> <Ryton> tricky merge :-) 21:18:22 <PublicServer> <TWerkhoven> gotta love math 21:26:49 <PublicServer> <Kangoo> Situation in noray sure is crazy today... :( 21:26:57 <PublicServer> <Kangoo> *Norway 21:26:59 <PublicServer> <Ryton> whats the difference for the paper pickup, after theis works? 21:27:03 <PublicServer> <mfb> what happened? 21:27:11 <PublicServer> <mfb> no blocking trains 21:27:15 <PublicServer> <mfb> overflow 21:27:24 <PublicServer> <mfb> and shorter signal gaps 21:27:31 <PublicServer> <mfb> and more waiting bays 21:27:38 <PublicServer> <Ryton> ah oke 21:27:41 <PublicServer> <Ryton> makes sense :))à 21:27:49 <PublicServer> <Ryton> overflow I understood 21:27:51 <PublicServer> <Kangoo> Bomb in city centra, and then a shooting on a labor party youth camp. at least 20 killed. 21:27:55 <PublicServer> <Ryton> but not the waiting bays 21:28:00 <PublicServer> <mfb> ah 21:28:09 <PublicServer> *** made screenshot at 00006542: http://ps.openttdcoop.org/publicserver/webcam/00006542.png 21:28:35 <PublicServer> <mfb> hmm 21:28:43 <PublicServer> <mfb> too few trains to demonstrate it 21:28:53 <PublicServer> <Ryton> just stop one? 21:28:55 <PublicServer> <Kangoo> just stop one ;)' 21:28:59 <PublicServer> <Ryton> and wait till a lioe forms? 21:29:01 <PublicServer> <Kangoo> bah. to late. 21:29:35 <PublicServer> <mfb> dont stop it please 21:30:01 <PublicServer> <Ryton> seems to hold well 21:30:07 <PublicServer> <Ryton> good one :-) 21:30:09 <PublicServer> <mfb> that is how it works 21:30:21 <PublicServer> <Ryton> got to remember that 21:30:40 <PublicServer> <Ryton> just 1 of the waiting bays double exit signal 21:30:52 <PublicServer> <Ryton> and another one in front of it, with lower priority 21:30:59 <PublicServer> <Ryton> with the depot 21:31:38 <PublicServer> <Ryton> its even more robust than the 'simple invisible overflow' 21:32:04 <PublicServer> <Ryton> that one causes main line stops, this one doesnt 21:32:21 <PublicServer> <mfb> bad thing is that the depot is visible 21:32:27 <PublicServer> <Ryton> ah, true 21:32:41 <PublicServer> <mfb> but new muningwill does not like me any more 21:32:43 <PublicServer> <Ryton> can you make an invisible depot withouth reverser then? 21:32:47 <PublicServer> <mfb> and the bank is bad 21:33:41 <PublicServer> <mfb> oh 21:33:48 <PublicServer> <mfb> found a mistake 21:34:46 <PublicServer> <Kangoo> trains seem to prefer left station entrance... 21:34:52 <PublicServer> <mfb> ok, invisible depot should be possible 21:35:00 <PublicServer> <mfb> now they don't :D 21:35:11 <PublicServer> <Kangoo> heh. quick fix 21:35:13 <PublicServer> <mfb> well, does not matter 21:35:17 <PublicServer> <mfb> they just load 21:35:48 <PublicServer> <Ryton> what do you mean? 21:36:06 <PublicServer> <mfb> it does not matter how many trains are on which side 21:36:20 <PublicServer> <mfb> as long as they can handle all paper 21:36:26 <PublicServer> <mfb> or all incoming trains can load 21:36:28 <PublicServer> <Ryton> ah, then 1 invisible depot -is enough 21:36:34 <PublicServer> <mfb> no 21:36:38 *** ODM has quit IRC 21:36:40 <PublicServer> <Ryton> if one half can take all trafic from 2 lines 21:36:49 <PublicServer> <Ryton> temporary 21:37:03 <PublicServer> <Ryton> long enough to withstand the wave dissolving 21:37:15 <PublicServer> <Ryton> ah, thats neat 21:37:21 <PublicServer> <Ryton> gnight all 21:37:27 <PublicServer> <Kangoo> gnight 21:37:29 <PublicServer> <mfb> good night 21:37:39 <PublicServer> *** Ryton has left the game (connection lost) 21:38:15 <PublicServer> <Kangoo> Im off as well. maybe next time i log in theres a clean sheet to attakc!? 21:38:27 <PublicServer> <mfb> maybe 21:38:33 <PublicServer> <Chris Booth> I am still breaking SLH 01 21:40:11 <PublicServer> <mfb> hmm 21:40:14 <PublicServer> <mfb> it does not 21:40:38 <PublicServer> <mfb> ok, better 21:40:53 <PublicServer> <Chris Booth> yeah I know its extra WIP 21:41:18 <PublicServer> <Chris Booth> the inner line has no link to the paper pickup 21:41:22 <PublicServer> <Kangoo> connected to all 4 mls? 21:41:40 <PublicServer> <Chris Booth> no 21:42:00 <PublicServer> <Chris Booth> the line marked ML has a bad link to the paper pickup 21:42:58 <PublicServer> <mfb> single bridge/tunnel is fine 21:43:09 <PublicServer> *** made screenshot at 00006265: http://ps.openttdcoop.org/publicserver/webcam/00006265.png 21:43:11 <PublicServer> <mfb> the 4 bridges are really a lot ;) 21:43:13 <PublicServer> <Chris Booth> I would say so 21:44:40 *** ryton has quit IRC 21:44:45 <PublicServer> <mfb> good luck at SLH09 with the 4th line ;) 21:44:55 <PublicServer> <mfb> maybe just begin it there 21:45:15 <PublicServer> *** Kangoo has left the game (leaving) 21:49:24 <PublicServer> <mfb> hell is very popular 21:49:28 <PublicServer> <mfb> trains are waiting in lines to get there 21:50:02 <PublicServer> <Chris Booth> might be all the lines I am digging up 21:50:07 <PublicServer> <mfb> it is 21:50:11 <Sigma> lol 21:52:10 <PublicServer> <mfb> jam is going from SLH09 exit over sunninghead woods back to SLH09 entry 21:52:32 <PublicServer> <Chris Booth> lol 21:53:28 <PublicServer> <Chris Booth> any idea onlinking !here to !to here? 21:53:54 <PublicServer> <mfb> :D 21:54:06 <PublicServer> <mfb> maybe 21:54:08 <PublicServer> <Chris Booth> or just give it to SLH 09? 21:54:30 <PublicServer> <mfb> le me try 21:54:32 <PublicServer> <mfb> +t 21:55:12 <PublicServer> <mfb> hmm 21:55:15 *** Kangoo has quit IRC 21:56:20 <PublicServer> <mfb> like that? 21:56:37 <PublicServer> <Chris Booth> nicw 21:57:29 <PublicServer> <Chris Booth> ok 4 MLs in SLH 01 21:57:33 <PublicServer> <Chris Booth> that is epic 21:57:51 <PublicServer> <Chris Booth> going to give my self a pat on the back 21:58:09 <PublicServer> *** made screenshot at 00005A39: http://ps.openttdcoop.org/publicserver/webcam/00005A39.png 21:59:20 <PublicServer> <mfb> :D 21:59:34 <PublicServer> <Chris Booth> I am sorry but I just don't vare 22:00:21 <PublicServer> <mfb> looks nice 22:00:37 <PublicServer> <Chris Booth> SLH 09 gets its own ML line 22:00:55 <PublicServer> <mfb> then it should get full speed 22:05:56 *** DayDreamer has quit IRC 22:06:59 <PublicServer> <Maraxus> seems like brufinghill city woods could use an overflow 22:07:25 <PublicServer> <Chris Booth> no its fine 22:07:45 <PublicServer> <mfb> it is not 22:08:05 <PublicServer> <Chris Booth> not every station needs an overflow 22:08:17 <PublicServer> <mfb> this one has no waiting bays 22:08:52 <PublicServer> <mfb> just pointless injection depots 22:09:13 <PublicServer> *** Sigma has left the game (leaving) 22:09:46 <PublicServer> <Chris Booth> lol 22:09:54 <PublicServer> <mfb> ... 22:10:05 <PublicServer> <Chris Booth> didn't like the 2x45 22:10:35 <PublicServer> <Chris Booth> BBH 01 is now busy 22:10:50 <PublicServer> <Chris Booth> since we fixed all the paper trains that where slow 22:11:24 <PublicServer> <mfb> hmm 22:11:24 <PublicServer> <Chris Booth> another section of LLL_RRR needed there? 22:11:34 <PublicServer> <Chris Booth> or just a wave of paper trains? 22:11:40 <PublicServer> <mfb> let's see 22:12:13 <PublicServer> <mfb> planned a possible 3rd line 22:12:20 <PublicServer> <mfb> so it should be easy to expand that 22:12:39 <PublicServer> <Maraxus> take a look at waiting cargo at trudstone bay 22:13:10 <PublicServer> *** made screenshot at 00014897: http://ps.openttdcoop.org/publicserver/webcam/00014897.png 22:13:16 <PublicServer> <Chris Booth> I read that as Turdstone 22:13:31 <PublicServer> <Maraxus> :) 22:14:11 <PublicServer> <mfb> fix in progress 22:14:19 <PublicServer> <Chris Booth> FIP! 22:15:44 <PublicServer> <mfb> highest income of all trains :D 22:17:59 *** perk11 has quit IRC 22:19:47 <PublicServer> <Chris Booth> I hate it when you find a blocking signal in your own work 22:19:53 <PublicServer> <mfb> :p 22:20:03 <PublicServer> <Chris Booth> you think thats a great bit of work 22:20:13 <PublicServer> <Chris Booth> oh not its shit I made some bad signals 22:20:23 <PublicServer> <mfb> where? 22:20:39 <PublicServer> <Chris Booth> put and exit on both lines 22:21:02 <PublicServer> <Chris Booth> must have been click happy 22:25:13 <PublicServer> <Chris Booth> next place to expand FPP 01 22:26:42 <PublicServer> <Chris Booth> BBH 03 is going to get messy to expand 22:28:11 <PublicServer> *** made screenshot at 00003E43: http://ps.openttdcoop.org/publicserver/webcam/00003E43.png 22:29:13 <PublicServer> <mfb> why 03? 22:29:33 <PublicServer> <Chris Booth> just getting busy on the east bound lines 22:29:42 <PublicServer> <Chris Booth> @ !here 22:30:12 <PublicServer> <Chris Booth> some priors could clear it up probably 22:30:22 <PublicServer> <Chris Booth> but I like the priorless hub idea 22:30:54 <PublicServer> <mfb> well, bad accelerations and no prios do not mix very good 22:31:12 <PublicServer> <Chris Booth> no they do not mix that well 22:31:30 <PublicServer> <mfb> and I think BBH04 is more problematic 22:31:32 <PublicServer> <Chris Booth> its doing better than I expected 22:31:42 <PublicServer> <mfb> SLH03->BBH04 should get a 3rd line 22:32:06 <PublicServer> <Chris Booth> BBH 04 is on a big hill 22:32:47 <PublicServer> <mfb> so what? 22:32:57 <PublicServer> <Chris Booth> these trains hate hills 22:33:11 <PublicServer> <Chris Booth> it kills what ever acceleration that actualy have 22:33:17 <PublicServer> <mfb> only one way where they have to climb it 22:33:33 <PublicServer> <mfb> and just 4 levels there 22:34:20 <PublicServer> <mfb> climb of great suffering is a "big hill" ;) 22:36:06 <PublicServer> <Chris Booth> wow SLH 01 and 09 have no queues 22:36:18 <PublicServer> <mfb> :) 22:36:24 <PublicServer> <Chris Booth> that is kinda wrong 22:36:54 <PublicServer> <mfb> :p 22:37:06 <PublicServer> <Chris Booth> trying to fix the same thing 22:37:44 <PublicServer> <mfb> CL 22:38:18 <PublicServer> <mfb> that is a really large prio now 22:38:32 <PublicServer> <Chris Booth> 12 tiles 22:38:38 <PublicServer> <mfb> ~15 22:38:44 <PublicServer> <mfb> including the tunnel 22:38:50 <PublicServer> <Chris Booth> lol yes 22:38:56 <PublicServer> <Chris Booth> forgot the tunnel 22:39:02 <PublicServer> <Chris Booth> better than no prior 22:39:11 <PublicServer> <mfb> that is not "no prio" 22:39:35 <PublicServer> <mfb> and it is even worse 22:39:42 <PublicServer> <mfb> trains take the tunnel if the ML jams 22:39:48 <PublicServer> <Chris Booth> yes 22:39:50 <PublicServer> <mfb> no it does not need a jam 22:39:54 <PublicServer> <mfb> just a regular train 22:40:18 <PublicServer> <Chris Booth> thats the issue with 2 ways 22:41:00 <PublicServer> <TWerkhoven> gnite 22:41:04 <PublicServer> <Chris Booth> nn TWerkhoven 22:41:06 <PublicServer> <mfb> good night 22:41:12 <PublicServer> *** TWerkhoven has left the game (leaving) 22:41:16 *** TWerkhoven has quit IRC 22:41:23 <PublicServer> <Chris Booth> forgot he was even here XD 22:41:34 <PublicServer> <mfb> just thinking: does !no gap? work every time? 22:41:58 <PublicServer> <Chris Booth> no 22:42:04 <PublicServer> <mfb> why? 22:42:07 *** KenjiE20 has quit IRC 22:42:16 <PublicServer> <Chris Booth> no it will 22:42:18 <PublicServer> <mfb> that can give problems 22:42:24 <PublicServer> <mfb> train from the upper line splits 22:42:26 <PublicServer> <Chris Booth> not a bad a sync 22:42:32 <PublicServer> <mfb> train from the lower line got signal gap of 2 22:42:33 *** pugi has quit IRC 22:42:40 <PublicServer> <mfb> sync is not the problem 22:42:50 <PublicServer> <mfb> ~0.1 tiles and only used in case of an "emergency" 22:42:57 <PublicServer> <Chris Booth> yes 22:43:08 <PublicServer> <Chris Booth> its more the buffering of these slow trains 22:43:11 <PublicServer> *** made screenshot at 000008EB: http://ps.openttdcoop.org/publicserver/webcam/000008EB.png 22:43:21 <PublicServer> <mfb> I don't see a problem here 22:43:36 <PublicServer> <mfb> it should not 22:43:46 <PublicServer> <Chris Booth> shouldn't but could 22:44:00 <PublicServer> <mfb> and you get the same problem at every double tunnel/bridge 22:44:08 <PublicServer> <Chris Booth> yes 22:44:14 <PublicServer> <mfb> (if you don't need one, you can just split the line anyway) 22:44:50 <PublicServer> <mfb> :p 22:45:04 <PublicServer> <mfb> that is only possible with enough space 22:45:32 <PublicServer> <Chris Booth> only take up a few more tiles 22:45:49 <PublicServer> <mfb> try to find them !here 22:46:11 <PublicServer> <Chris Booth> lol 22:46:15 <PublicServer> <Chris Booth> impossible 22:46:17 <PublicServer> <mfb> :p 22:46:20 <PublicServer> <mfb> that is my point 22:46:40 <PublicServer> <Chris Booth> but that is worse as teh tunnel gives a gap of 4 22:46:50 <PublicServer> <Chris Booth> you have 2 paper trains and you are snookered 22:46:56 <PublicServer> <mfb> well ok 22:47:00 <PublicServer> <mfb> that is another thing 22:47:17 <PublicServer> <mfb> good 22:47:32 <PublicServer> <Chris Booth> now your idea would work well there 22:47:43 <PublicServer> <mfb> and yours, too 22:47:46 <PublicServer> <mfb> let's see 22:49:40 <PublicServer> <mfb> :D 22:50:40 <PublicServer> <Chris Booth> lets hope we never need a 5th line in that valley 22:51:17 <PublicServer> <mfb> :p 22:52:18 <PublicServer> <Chris Booth> well noobs can now add more trians to that area 22:52:32 <PublicServer> <mfb> signal missing 22:52:42 <PublicServer> <mfb> well does not matter 22:52:46 <PublicServer> <Chris Booth> not realy 22:52:54 <PublicServer> <Chris Booth> you thinking about the sync 22:52:54 <PublicServer> <mfb> hmm CL 22:53:03 <PublicServer> <mfb> that 22:53:16 <PublicServer> <mfb> CL 22:53:28 <PublicServer> <Chris Booth> the tunnel needs to be 1 tile left 22:53:40 <PublicServer> <mfb> does not help 22:54:06 <PublicServer> <mfb> still CL2 22:54:23 <PublicServer> <mfb> works 22:54:41 <PublicServer> <mfb> already done 22:55:12 <PublicServer> <Chris Booth> I was thinking that for about 10 mins 22:55:22 <PublicServer> <Chris Booth> but I liked my signs 22:55:30 <PublicServer> <mfb> well desync is gone 22:55:36 <PublicServer> <Chris Booth> and sync isn't a huge issue with slow trains with big gaps 22:56:52 <PublicServer> <Chris Booth> only wanted it kinda a prior extension 22:56:54 <PublicServer> <Chris Booth> on the bridge 22:56:56 <PublicServer> <mfb> k 22:57:10 <PublicServer> <Chris Booth> would be to long otherwise 22:57:30 <PublicServer> *** Maraxus has left the game (leaving) 22:57:42 *** Maraxus has quit IRC 22:58:08 <PublicServer> <Chris Booth> if anyone has any bad comments about that junction I am going to hunt them down and kill them 22:58:11 <PublicServer> *** made screenshot at 00006143: http://ps.openttdcoop.org/publicserver/webcam/00006143.png 22:58:16 <PublicServer> <mfb> :D 22:59:31 <PublicServer> <mfb> fine 22:59:34 <PublicServer> <mfb> good night 22:59:59 <PublicServer> <Chris Booth> shit 23:00:35 <PublicServer> <mfb> :) 23:00:58 <PublicServer> <Chris Booth> not a fan of the maglev GRF but it will do its job there 23:01:01 *** Tray has quit IRC 23:01:32 <PublicServer> <mfb> BBH01 is fine again 23:01:34 <PublicServer> *** mfb has left the game (leaving) 23:01:34 <PublicServer> *** Game paused (number of players) 23:01:47 <PublicServer> <Chris Booth> bye bye mfb 23:01:48 *** mfb- has quit IRC 23:02:05 <PublicServer> *** Chris Booth has left the game (leaving) 23:02:46 *** Chris_Booth has quit IRC 23:12:39 *** Sigma has quit IRC 23:13:12 <PublicServer> *** made screenshot at 00005A34: http://ps.openttdcoop.org/publicserver/webcam/00005A34.png 23:42:45 *** UncleCJ has quit IRC 23:55:09 *** Progman has quit IRC