Log for #openttdcoop on 3rd August 2011:
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00:16:53  <PublicServer> *** Mazur has left the game (leaving)
00:19:46  <iklucas> ola
00:19:52  <iklucas> !password
00:19:52  <PublicServer> iklucas: grouch
00:20:35  <PublicServer> *** Game still paused (number of players)
00:20:38  <PublicServer> *** iklucas joined the game
00:21:26  *** duckblaster has quit IRC
00:24:15  <PublicServer> ***  made screenshot at 0000F699:
00:25:08  <PublicServer> <iklucas> noone here -.-
00:25:47  <PublicServer> *** iklucas has left the game (leaving)
00:31:58  *** iklucas has quit IRC
00:35:48  <Mazur> No, I had just left.
00:36:01  <Mazur> But I can come in....
00:36:44  <Mazur> But you're not here anymore, so who the hill am I talkig to.
01:23:55  *** pugi has quit IRC
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07:00:02  <Absolutis> !password
07:00:02  <PublicServer> Absolutis: mobbed
07:00:35  <PublicServer> *** Game still paused (number of players)
07:00:36  <PublicServer> *** Absolutis joined the game
07:00:43  *** Tray has joined #openttdcoop
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07:03:16  <Tray> !password
07:03:16  <PublicServer> Tray: mobbed
07:03:33  <PublicServer> *** Game still paused (number of players)
07:03:33  <PublicServer> *** Game unpaused (number of players)
07:03:36  <PublicServer> *** Tray joined the game
07:03:59  <PublicServer> <Absolutis> ello.
07:08:14  *** Kangoo has joined #openttdcoop
07:08:48  <PublicServer> *** Kangoo joined the game
07:08:52  <PublicServer> <Absolutis> yo
07:09:15  <PublicServer> <Kangoo> elo
07:09:15  <PublicServer> ***  made screenshot at 00025D6E:
07:10:09  <PublicServer> <Kangoo> whats the deal with the channel bridge?
07:10:36  <PublicServer> <Absolutis> channel bridge
07:10:40  <PublicServer> <Absolutis> ?
07:10:50  <PublicServer> <Kangoo> canal ^^,
07:10:53  <PublicServer> <Absolutis> ah
07:11:28  <PublicServer> *** Kangoo has joined company #1
07:16:52  <PublicServer> *** Absolutis has joined spectators
07:24:15  <PublicServer> ***  made screenshot at 00025C9B:
07:34:15  <PublicServer> *** Tray has left the game (leaving)
07:34:15  <PublicServer> *** Game paused (number of players)
07:39:16  <PublicServer> ***  made screenshot at 0002B55D:
07:49:40  <PublicServer> <Kangoo> you there absolutis?
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08:39:29  <Tray> !password
08:39:29  <PublicServer> Tray: delude
08:39:47  <PublicServer> *** Game still paused (number of players)
08:39:50  <PublicServer> *** Tray joined the game
08:45:33  <PublicServer> *** Tray has left the game (leaving)
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09:00:19  <PublicServer> *** Absolutis has left the game (leaving)
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09:42:17  <PublicServer> *** Game still paused (number of players)
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09:48:57  <PublicServer> *** Game still paused (number of players)
09:48:57  <PublicServer> *** Game unpaused (number of players)
09:48:58  <PublicServer> *** Kangoo joined the game
09:49:13  <PublicServer> <Kangoo> hi there
09:53:36  <PublicServer> <TWerkhoven> mornin
09:53:50  <PublicServer> <Kangoo> I jsut started moving ut SLH2z
09:54:16  <PublicServer> ***  made screenshot at 00027567:
09:54:18  <PublicServer> <TWerkhoven> :)
09:55:52  *** Ryton has joined #openttdcoop
09:57:45  <Ryton> t
09:58:19  <PublicServer> *** Ryton joined the game
09:59:44  <PublicServer> <Ryton> the todo at SLH2Z
09:59:51  <PublicServer> <Ryton> how much smaller should it be & how much more east?
10:00:11  <PublicServer> <Kangoo> I am moving it now
10:00:23  <PublicServer> <Ryton> ok super
10:00:36  <PublicServer> <Ryton> & kill the station extension of Lukeus then?.
10:01:39  <PublicServer> <Ryton> even a bit too long
10:01:46  <PublicServer> <Ryton> bridges can be 1 shorter
10:04:13  <PublicServer> <Kangoo> that should be right..
10:04:15  <PublicServer> <Kangoo> ;)
10:04:21  <PublicServer> <Ryton> lets hope so :p
10:04:35  <PublicServer> <Ryton> with pbs
10:04:51  <PublicServer> <Ryton> w/o is ont possible, you think?
10:05:04  <PublicServer> <Ryton> lunch time here, gl!
10:05:08  <PublicServer> *** Ryton has joined spectators
10:05:24  <PublicServer> <Kangoo> bb
10:09:16  <PublicServer> ***  made screenshot at 0002756F:
10:19:40  *** Chris_Booth has joined #openttdcoop
10:20:22  <Chris_Booth> !screen
10:20:23  <PublicServer> *** Chris_Booth made screenshot at 0002C989:
10:20:45  <PublicServer> <TWerkhoven> umm
10:21:52  <PublicServer> <Kangoo> just temp junction to make keep trains from getting lost when removing old slh
10:22:15  <PublicServer> *** Chris Booth joined the game
10:22:25  <PublicServer> <TWerkhoven> make sure your merge works before removing the old slh
10:22:41  <PublicServer> <TWerkhoven> the bays look a bit short
10:22:59  <PublicServer> <Kangoo> long enough with pbs
10:24:16  <PublicServer> ***  made screenshot at 0002699B:
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10:28:28  *** ChanServ sets mode: +o KenjiE20
10:39:17  <PublicServer> ***  made screenshot at 00027F9E:
10:40:49  <PublicServer> <Chris Booth> shall we connect the iron+coal and steel lines to empty the ML
10:43:19  <PublicServer> <Chris Booth> ok Iron trains now use teh correct tracks
10:45:17  <PublicServer> <Chris Booth> oops
10:49:45  <PublicServer> *** Ryton has joined company #1
10:50:11  <PublicServer> <Kangoo> ;)
10:50:20  *** Maraxus has joined #openttdcoop
10:50:21  <Maraxus> !password
10:50:21  <PublicServer> Maraxus: skulls
10:50:37  <PublicServer> *** Maraxus joined the game
10:51:10  <PublicServer> <Chris Booth> ok only mega hub to build now
10:51:13  <PublicServer> <Chris Booth> the rest is working
10:53:13  <PublicServer> <Kangoo> so its "only"a new Merge2 left?
10:54:17  <PublicServer> ***  made screenshot at 0000D051:
10:54:29  <PublicServer> <Chris Booth> yep
10:54:37  <PublicServer> <Chris Booth> then the other side
10:55:05  *** Progman has joined #openttdcoop
10:55:33  <PublicServer> <Kangoo> oh, I forgot about that one.. :p
10:55:51  <PublicServer> *** XeryusTC joined the game
10:55:51  <Ryton> !info
10:55:51  <PublicServer> Ryton: say_client 384 "Welcome XeryusTC"
10:55:51  <PublicServer> Ryton: say_client 384 "You are playing on \"#openttdcoop - The Public Server (\""
10:55:51  <PublicServer> Ryton: say_client 384 "House rules are at"
10:55:51  <PublicServer> Ryton: say_client 384 "say !help for more information"
10:55:53  <PublicServer> Ryton: say_client 384 "---"
10:55:53  <PublicServer> Ryton: ‎[Private] To XeryusTC: Welcome XeryusTC
10:55:55  <PublicServer> Ryton: ‎[Private] To XeryusTC: You are playing on "#openttdcoop - The Public Server ("
10:55:55  <PublicServer> Ryton: ‎[Private] To XeryusTC: House rules are at
10:55:57  <PublicServer> Ryton: ‎[Private] To XeryusTC: say !help for more information
10:55:57  <PublicServer> Ryton: ‎[Private] To XeryusTC: ---
10:55:59  <PublicServer> Ryton: #:1(Orange) Company Name: 'Cunbridge Transport'  Year Founded: 1970  Money: 6584037327  Loan: 0  Value: 6587266743  (T:1248, R:15, P:0, S:0) unprotected
10:56:21  <Ryton> lol
10:56:27  <PublicServer> <XeryusTC> hmm, new coal and steel lines already in use? nice :D
10:56:28  <Ryton> publicserver is confused
10:56:33  <Ryton> gave me the welcome for Xeryus
10:56:47  <PublicServer> *** TWerkhoven has joined spectators
10:59:44  <PublicServer> <Chris Booth> yes I just put them into use
11:00:11  <PublicServer> <XeryusTC> hmm
11:00:23  <PublicServer> <XeryusTC> that bit of sml at factory messes with the balancing of the station way too much
11:01:01  <PublicServer> <Chris Booth> the SML can go
11:01:45  <PublicServer> <Ryton> train limit again
11:01:57  <PublicServer> <XeryusTC> still
11:02:23  <PublicServer> <Ryton> between 2 & 3 could be made 5-6 lines too
11:02:23  <PublicServer> <XeryusTC> also, learn to not wanting to add trains when the network is at capacity
11:02:45  <PublicServer> <Ryton> true Xeryus, but.. there was an unconnected primarie
11:02:51  <PublicServer> <XeryusTC> so?
11:02:58  <PublicServer> <XeryusTC> just let it be unconnected
11:03:11  <PublicServer> <Ryton> most of the others are connected
11:03:17  <PublicServer> <Ryton> one more shouldnt be so harmfull :-)à)
11:09:17  <PublicServer> ***  made screenshot at 0001654D:
11:10:01  <PublicServer> <Ryton> any other work to do?
11:10:07  <PublicServer> <Chris Booth> yes Merge 2
11:10:12  <PublicServer> <XeryusTC> upgrade merge 1
11:10:24  <PublicServer> <Ryton> anything at my level? :p
11:10:34  <PublicServer> <Ryton> those are hard :-)
11:12:05  <PublicServer> <Ryton> 7 -> 10 lines?
11:12:17  <PublicServer> <Ryton> just copy paste the existing structure in merge 1?
11:12:21  <PublicServer> <Ryton> I can do that :-)
11:12:37  <PublicServer> <XeryusTC> it needs 3 extra lines out
11:12:45  <PublicServer> <XeryusTC> but first the drop station needs to be upgraded
11:12:57  <PublicServer> <Ryton> ok, 1 can be squeezed in at the norht, 2 at the south
11:13:03  <PublicServer> <Ryton> I can prepare it, without connecting
11:13:39  <PublicServer> <XeryusTC> you can only expand it west and north
11:13:44  <PublicServer> <XeryusTC> east and south have primaries around it
11:17:20  <PublicServer> <XeryusTC> :O!
11:17:28  <PublicServer> <Chris Booth> wasn't me
11:17:35  <PublicServer> * Chris Booth looks awa
11:18:20  <PublicServer> <XeryusTC> i had just removed like 5 trains from the oil train's station :P
11:24:17  <PublicServer> ***  made screenshot at 00030A24:
11:26:11  <PublicServer> <Chris Booth> fucking oilref
11:26:21  <PublicServer> <Kangoo> ouch
11:32:09  <PublicServer> *** Ryton has joined spectators
11:33:45  <PublicServer> <Chris Booth> almost got the 6+6 -. done
11:34:05  <PublicServer> <Kangoo> looks almost like it was planned around the oil plant ;)
11:34:15  <PublicServer> <XeryusTC> :D
11:34:35  <PublicServer> <XeryusTC> in the meanwhile i'm making another 3 platforms for the factory drop
11:39:18  <PublicServer> ***  made screenshot at 0003F480:
11:40:48  *** Chillosophy has joined #openttdcoop
11:46:05  <PublicServer> *** Ryton has joined company #1
11:46:50  <PublicServer> <XeryusTC> hmm, that is quite a complex entry i've build :o
11:47:04  <PublicServer> <Chris Booth> hhm I priored the wrong lines
11:47:09  <PublicServer> <XeryusTC> it doesnt look like it
11:47:17  <PublicServer> <XeryusTC> but it was hard to come up with :P
11:47:29  <PublicServer> <Kangoo> looks nice.
11:47:31  <PublicServer> <Kangoo> compact
11:49:42  <PublicServer> <Kangoo> whats up with the random canal and train bridges n the mountains?
11:49:58  <PublicServer> <XeryusTC> must've been callidus
11:50:14  <PublicServer> <Kangoo> remove?
11:50:16  <PublicServer> <XeryusTC> he builds way too much random crap
11:50:18  <PublicServer> <XeryusTC> yeah
11:51:05  <PublicServer> <Ryton> the 10 outgoing lines from merge 1
11:51:15  <PublicServer> <Ryton> how should these flow into the 7 existing ones?
11:51:31  <PublicServer> <XeryusTC> split 2 needs to be upgraded to 10->6+6
11:51:41  <PublicServer> <Ryton> 6 norht, 6 W?
11:51:47  <PublicServer> <XeryusTC> yes
11:51:54  <PublicServer> <Ryton> 6W is done, 6 north it will be :-)
11:52:00  <PublicServer> <Ryton> but... I need some assistance :p
11:52:06  <PublicServer> <Ryton> a bit too hard for me alone
11:52:44  <PublicServer> <Ryton> 5 going north now. ill make it 6
11:52:48  <PublicServer> <Ryton> and connect them (or begin at it later )
11:53:00  <PublicServer> <XeryusTC> it's only 4 north
11:54:18  <PublicServer> ***  made screenshot at 0001AFCB:
11:54:50  <PublicServer> <Chris Booth> Merge 3 has gone :D
11:54:54  <PublicServer> <Kangoo> :O
11:54:57  <PublicServer> <Kangoo> rip
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11:54:59  <PublicServer> <XeryusTC> :o
11:56:59  <Tray> !password
11:56:59  <PublicServer> Tray: coater
11:57:17  <PublicServer> *** Tray joined the game
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11:58:35  <Absolutis> !password
11:58:35  <PublicServer> Absolutis: coater
11:58:52  <PublicServer> *** Absolutis joined the game
11:59:10  <PublicServer> <Tray> the new hub looks nice.
12:03:57  <PublicServer> <XeryusTC> Ryton: can you count?
12:04:05  <PublicServer> <Ryton> no, probably not
12:04:09  <PublicServer> <Ryton> if you ask it like that
12:04:12  <PublicServer> <Ryton> to 2 i can count :p
12:04:24  *** duckblaster has quit IRC
12:04:38  <PublicServer> <Ryton> where did i miss something?
12:04:52  <PublicServer> <XeryusTC> those 2 extra exit lanes you planned to the east are too close to the others to build the same kind of chooser
12:04:59  *** alang has joined #openttdcoop
12:05:00  <PublicServer> <XeryusTC> and there is also a coal mine in the way
12:05:32  <PublicServer> <Ryton> I assumed that PBS could be used, and we could win 1 tile with that
12:05:35  <PublicServer> <Ryton> then it should be ok, no?
12:05:49  <PublicServer> <XeryusTC> pbs :(
12:05:58  <PublicServer> <Ryton> the coal station could be moved too
12:06:01  <PublicServer> <Ryton> like 2-3 squares north
12:06:05  <PublicServer> <XeryusTC> the logic also kind of needsd presignals
12:07:15  *** Gumili has joined #openttdcoop
12:07:28  <Gumili> !download
12:07:28  <PublicServer> Gumili: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:07:28  <PublicServer> Gumili:
12:07:32  <Gumili> !download osx
12:07:32  <PublicServer> Gumili:
12:09:18  <PublicServer> ***  made screenshot at 0002E9CF:
12:09:30  <Gumili> @quickstart
12:09:31  <Webster> Quickstart - #openttdcoop Wiki -
12:11:58  <PublicServer> <Chris Booth> well the scheme seems to be working now
12:12:28  <Absolutis> @slowstart
12:12:37  <Gumili> !password
12:12:37  <PublicServer> Gumili: loafer
12:12:40  <PublicServer> <Chris Booth> read everything?
12:12:45  <Absolutis> @veryslowstart
12:12:59  <PublicServer> *** Gumili joined the game
12:13:00  <Absolutis> (read TVTropes)
12:13:01  <Chris_Booth> slowstart used to be a command
12:13:03  <XeryusTC> !slowstart
12:13:12  <XeryusTC> :(
12:13:19  <PublicServer> <Chris Booth> must have been removed
12:16:04  <PublicServer> <XeryusTC> i think something is wrong at slh 2b
12:16:12  <PublicServer> <XeryusTC> see train 973
12:16:31  <Absolutis> wow, 235 free indie games.
12:16:37  <Absolutis> in friggin 10 mins.
12:16:40  <PublicServer> <Chris Booth> whats with all these trees?
12:16:54  <PublicServer> <XeryusTC> see 973
12:17:02  <PublicServer> <XeryusTC> it decided to go straight at split 2
12:17:06  <PublicServer> <XeryusTC> instead of going on ML2
12:17:24  <PublicServer> <XeryusTC> it is also possible that something is wrong at split 2 though
12:18:08  <PublicServer> <XeryusTC> i also dont get why Chanway Mines wasnt connected to 3b in the first place
12:18:34  <PublicServer> <Tray> Maybe 3b didn't exist.
12:18:40  <PublicServer> <Kangoo> was a signal error in the line from SLH->chanway mines
12:18:52  <PublicServer> *** Absolutis has joined spectators
12:20:25  <PublicServer> <XeryusTC> someone's not using hotkeys? :P
12:21:32  <PublicServer> <Chris Booth> more trains?
12:21:38  <PublicServer> <XeryusTC> no
12:21:40  <PublicServer> <Gumili> Where is insertion depot?
12:21:46  <PublicServer> <Kangoo> I moved the line there some time ago. probably me.
12:22:10  <PublicServer> <Chris Booth> Gumili: we are not building trains at the moment
12:22:10  <PublicServer> <Ryton> could someone finish the split 3 northbound lines?
12:22:16  <PublicServer> <Gumili> Ah...
12:22:18  <PublicServer> <Ryton> should they be made 3+ too?
12:22:18  <PublicServer> <Chris Booth> but most SLHs have insertion depots
12:22:24  <PublicServer> <Gumili> But i connected iron ore mine
12:24:18  <PublicServer> ***  made screenshot at 0001301C:
12:26:42  <PublicServer> *** Ryton has joined spectators
12:28:27  <PublicServer> *** Maraxus has joined company #1
12:28:51  <PublicServer> <XeryusTC> Chris Booth: i fixed the joiners in merge 1 a bit
12:28:57  <PublicServer> <XeryusTC> on the eastern 3 lines
12:32:24  <PublicServer> *** TWerkhoven has joined company #1
12:32:48  <PublicServer> <Gumili> So, what now, if we aren't adding more trains?
12:32:56  <PublicServer> <Chris Booth> Gumili: we are soon
12:32:58  <PublicServer> <XeryusTC> upgrade the network
12:33:00  <PublicServer> <Kangoo> not until the network can take it
12:33:03  <PublicServer> <XeryusTC> so we can add more trains
12:33:06  <PublicServer> <Chris Booth> but we are currently upgrading
12:33:20  <PublicServer> <Gumili> So this is not a task for newbie ;)
12:33:44  <PublicServer> <XeryusTC> well, if you feel like making a 10->6+6 joiner it is :P
12:33:51  <PublicServer> <Gumili> not really...
12:34:06  <PublicServer> <Gumili> i have problems with numbers greater than 2.
12:34:20  <PublicServer> <Chris Booth> XeryusTC: since the other side went to 12 why dont we go to 12 on the east side?
12:35:02  <PublicServer> <Kangoo> if so layout should me more or less mirrored on east side, with dedicated lines?
12:35:20  <PublicServer> *** Ryton has left the game (connection lost)
12:35:28  <PublicServer> <Chris Booth> yes 6 to first ML and 6 to 2nd+3rd ML
12:35:54  <PublicServer> *** Absolutis has joined company #1
12:36:00  <PublicServer> <Absolutis> is there stuff to do?
12:36:06  <PublicServer> <XeryusTC> that would be a bit weird though
12:36:17  <PublicServer> <XeryusTC> as we have 3 seperate origins with their own trains
12:36:29  <PublicServer> <XeryusTC> if you want to balance those 3 origins over 2x 6 lanes be my guest :P
12:36:39  <PublicServer> <XeryusTC> but those are 3+3+6 too :P
12:36:57  <PublicServer> <XeryusTC> so you'd end  up with what is basically a massive 12->12 balancer
12:37:16  <PublicServer> <Chris Booth> not real XeryusTC, you have 3+6 -> 6 and 6+3 -> 6
12:37:27  <PublicServer> <Chris Booth> as goods and steel only want to go one way
12:37:41  <PublicServer> <XeryusTC> yes, but steel is mixed with other drop trains atm
12:37:51  <PublicServer> <Absolutis> 0_o, 12->12?
12:37:57  <PublicServer> <XeryusTC> so what you'd end up with if you'd split that is basically a seperate steel loop
12:38:07  <PublicServer> <XeryusTC> except from where it joins on ML2
12:39:19  <PublicServer> ***  made screenshot at 0002F64C:
12:39:28  <PublicServer> <XeryusTC> i have added 15 extra platforms to the drop btw
12:39:36  <PublicServer> <Chris Booth> I saw that
12:39:44  <PublicServer> <Chris Booth> was thinking they could be steel
12:39:57  <PublicServer> <XeryusTC> i'd rather have steel go to the 12 platform one
12:41:23  <PublicServer> <Gumili> do we need this bottleneck near !jamming?
12:41:25  <PublicServer> <Chris Booth> would make sence
12:42:10  <PublicServer> <XeryusTC> Gumili: the sml sends too many trains to the 12 platforms, it barely sends any to the 15 in comparison
12:42:34  <PublicServer> <Gumili> ah i see
12:42:42  <PublicServer> <Gumili> this is one station...
12:42:46  <PublicServer> <XeryusTC> this is why you cant put sml in networks that arent designed for it
12:43:00  <PublicServer> <XeryusTC> they shift the traffic in one direction xD
12:46:46  <PublicServer> <Tray> I don't think, that it's a network issue - I just overextimated the amount of steeltrains
12:46:56  <PublicServer> *** Mazur joined the game
12:47:00  <PublicServer> <Mazur> Ho/
12:47:26  <PublicServer> <Absolutis> lo.
12:48:32  <PublicServer> <Tray> And thought that a station with 3 lines is designed to handle 3 lines. x:
12:49:02  <PublicServer> <XeryusTC> it can only handle as much as it has platforms
12:49:07  <PublicServer> <XeryusTC> but lets send steel to the 12 platform one
12:49:18  <PublicServer> <XeryusTC> erm
12:49:23  <PublicServer> <XeryusTC> put that line with the bridge back pls
12:49:31  <PublicServer> <XeryusTC> that was part of the balancer of the satation
12:49:55  <PublicServer> <Chris Booth> reading chat is hard
12:50:07  <PublicServer> <XeryusTC> that bridge
12:50:09  <PublicServer> <XeryusTC> you removed
12:50:12  <PublicServer> <XeryusTC> was part of the balancer
12:50:20  <PublicServer> <Chris Booth> what bridge?
12:50:22  <PublicServer> <XeryusTC> what you've done now is made it not properly fully balanced
12:50:36  <PublicServer> <Chris Booth> ok
12:50:36  <PublicServer> *** Absolutis has joined spectators
12:50:40  <PublicServer> <Chris Booth> I see
12:50:42  <PublicServer> <XeryusTC> connecting the north and south line i think
12:50:56  <PublicServer> <XeryusTC> dunno, i'd have to retrace the entire balancer to be sure
12:51:06  <PublicServer> <Chris Booth> 1 and 2 need to connect
12:51:16  <PublicServer> <XeryusTC> yes
12:51:31  <PublicServer> <XeryusTC> and prefered that is done asap and without needing to double the other two lines
12:52:04  <PublicServer> <XeryusTC> xD
12:53:07  <PublicServer> <XeryusTC> oh btw, please note that there is currently a shortage of 3 lines at the exit of the station
12:53:25  <PublicServer> <Chris Booth> thats fine
12:53:37  <PublicServer> <XeryusTC> it is
12:53:45  <PublicServer> <XeryusTC> but you need to take that into account when connecting the station
12:53:52  <PublicServer> <XeryusTC> because 2 lines are unconnected
12:53:58  <PublicServer> <XeryusTC> and one is hard connected
12:54:00  <PublicServer> <Chris Booth> I have left one line on the other station
12:54:19  <PublicServer> ***  made screenshot at 0003BA3E:
12:55:50  <PublicServer> <XeryusTC> cb: if you didnt notice, you caused a huge jam :P
12:56:00  <PublicServer> <Gumili> shh :P
12:56:08  <PublicServer> <Mazur> Missing connection.
12:56:35  <PublicServer> <Mazur> At !miss
12:56:37  <PublicServer> <XeryusTC> i was still working on connecting that when someone decided to connect it :P
12:56:55  <PublicServer> <XeryusTC> can we send the steel trains to one of the other platforms atm?
12:56:58  <PublicServer> <Mazur> Just saying, it's easy to overlook.
12:57:04  <PublicServer> <XeryusTC> while i try to fix this exit
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12:58:51  <PublicServer> <Gumili> is prio really needed @ exit of 15platform factory drop station?
12:59:28  *** Chris_Booth has quit IRC
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12:59:47  <PublicServer> <Mazur> Best way to find out is to disconnectit and see, not?
13:01:31  <PublicServer> <XeryusTC> there we go
13:01:32  <PublicServer> <XeryusTC> unjamming of the exit :D
13:03:51  <PublicServer> *** Kangoo has left the game (leaving)
13:07:17  <PublicServer> *** Maraxus has joined spectators
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13:07:29  <PublicServer> *** Absolutis has left the game (connection lost)
13:08:36  <Chris_Booth> stupid PC
13:08:47  <PublicServer> *** Chris Booth joined the game
13:09:17  <PublicServer> <Mazur> Send it to boarding school, it'll surely learn _something_ there.
13:09:19  <PublicServer> ***  made screenshot at 0003ACBA:
13:09:26  <PublicServer> <Chris Booth> yeah
13:09:29  <PublicServer> <Chris Booth> learn not to crash on me
13:09:41  *** Callidus has joined #openttdcoop
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13:12:15  <PublicServer> <Chris Booth> hows my jam looking?
13:12:22  <PublicServer> <Gumili> a little better
13:12:36  <PublicServer> <Gumili> now merge 1 is causing minor jams imo
13:13:06  <PublicServer> <Mazur> I just stopped trains for a bit to resignal one line.
13:13:12  <PublicServer> <Gumili> ah i see
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13:13:54  <PublicServer> <Mazur> For aesthetic reasons I preferred a constant 1 gap all hte way.
13:14:08  <PublicServer> <Mazur> I'm silly that way.
13:14:10  <PublicServer> <Chris Booth> lol
13:14:20  <PublicServer> <Gumili> same here...
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13:15:29  <PublicServer> <Chris Booth> well now we need to split the 6 sawmill/factory drop lines to 12
13:15:39  <PublicServer> <Chris Booth> then merge the goods/steel trains
13:15:58  <PublicServer> <Mazur> Noty finish merge 1 expansion first?
13:18:08  <PublicServer> <Chris Booth> merge 1 is going
13:18:28  <PublicServer> <Gumili> why don't we use PBS at the enter of drop station?
13:18:44  <PublicServer> <Chris Booth> we don't like PBS here
13:18:47  <PublicServer> <Gumili> i see
13:20:01  <PublicServer> <Chris Booth> its ok for small stations
13:20:01  <PublicServer> <Chris Booth> but it doesn't allow the advanced layouts we like to use
13:20:01  <PublicServer> <Gumili> what do you mean by that?
13:20:01  <PublicServer> <Mazur> It has numerous borken side-effects.
13:20:43  <PublicServer> <Mazur> FInished the merge 1 prios.
13:22:00  <Callidus> i havent noticed side effects using pbs, what specifically are you talking about?
13:22:00  <PublicServer> <Mazur> Don't specifically remember.
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13:22:00  <Absolutis> !password
13:22:00  <PublicServer> Absolutis: hornet
13:22:06  <Callidus> more than likely is broken when trying to navigate through our load balancing
13:23:47  <PublicServer> <Gumili> eh, trains still preffer loaded platforms on north, than empty platforms on south...
13:24:19  <PublicServer> ***  made screenshot at 0003B831:
13:27:56  <PublicServer> <Mazur> That is because they are routed to the first 3 tracks halfway round the world, switching 3rd and 4th track would already help.
13:28:37  <PublicServer> <Mazur> 3rd and 5th would be even better.
13:28:55  <PublicServer> <Gumili> counted from the center of map?
13:29:05  <PublicServer> <Mazur> Counted from the south.
13:29:22  <PublicServer> <Gumili> i see
13:29:27  <PublicServer> <Chris Booth> ok anyone want to help me?
13:29:49  <PublicServer> <Mazur> 3rd is practically empty, 5th is stop and go full.
13:30:10  <PublicServer> <Mazur> Just my idea, you know, dunno if I'm fully correct,
13:30:44  <PublicServer> <Gumili> not 6th is stopping also
13:34:36  <PublicServer> <Mazur> Then 4th to 5th and 3rd to 4th?
13:34:50  <PublicServer> <Mazur> Seems simpler.
13:34:52  <PublicServer> <Gumili> i was thinking about 3rd to 5th and 5th to 3rd
13:35:32  <PublicServer> <Mazur> My way eliminates the need for 3 to bridge anything.
13:35:45  <PublicServer> <Mazur> Just an idea, again.
13:36:16  <PublicServer> *** Tray has left the game (connection lost)
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13:36:42  <PublicServer> <Gumili> so you want to redirect trains from 5th to 4th and from 4th to 5th?
13:37:08  <PublicServer> <Mazur> No, 5th to 3, 3 to 4 and 4 to 5.
13:37:22  <PublicServer> <Gumili> ah i see
13:37:44  <Absolutis> !password
13:37:44  <PublicServer> Absolutis: captor
13:37:46  <PublicServer> <Chris Booth> all this talking an no doing
13:37:48  <PublicServer> <Mazur> a
13:38:07  <PublicServer> <Chris Booth> on the other hand you could help me
13:38:13  <PublicServer> <Mazur> Where?
13:38:19  <PublicServer> <Chris Booth> Merge 1
13:38:20  <Absolutis> !password
13:38:20  <PublicServer> Absolutis: ejects
13:38:40  <PublicServer> *** Absolutis joined the game
13:38:44  <PublicServer> <Mazur> Yes, I finished those prios, and now?
13:38:46  <PublicServer> <Chris Booth> I have started to layout the tracks for our new 6+6 ML
13:38:59  <PublicServer> <Chris Booth> check ! here
13:39:06  <PublicServer> <Absolutis> anything i can help w/ doing?
13:39:20  <PublicServer> ***  made screenshot at 0003D8A0:
13:39:21  <PublicServer> <Chris Booth> help me sort out the mess I have made
13:39:44  <PublicServer> <Absolutis> where is that mess then.
13:39:50  <PublicServer> <Mazur> I've not had enough sleep last night for that, CB, apologies.
13:39:56  <PublicServer> <Gumili> wow this pbs is stupid
13:40:04  <PublicServer> <Absolutis> ah.
13:40:20  <PublicServer> <Absolutis> okay, what's that supposed to be?
13:40:42  <PublicServer> <Chris Booth> see the signs steel+everthing and good+everything
13:40:52  <PublicServer> <Chris Booth> good+everything goes to Split 3
13:41:08  <PublicServer> <Chris Booth> and Steel _+ everything goes to the 1st ML branch
13:41:18  <PublicServer> <Chris Booth> so is Merge 1 +Split 1 all in one
13:42:01  <PublicServer> <Absolutis> train sorter, kinda?
13:42:05  <PublicServer> <Chris Booth> yes
13:42:15  <PublicServer> <Chris Booth> we are going to bin merge 1 and split 1
13:42:21  <PublicServer> <Chris Booth> split 2
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13:42:53  <PublicServer> <Chris Booth> shit
13:42:59  <PublicServer> <Absolutis> ?
13:43:01  <iklucas> V453000: Thank you:D I'm unbanned from stable:D
13:43:04  <iklucas> !password
13:43:04  <PublicServer> iklucas: ejects
13:43:15  <PublicServer> <Chris Booth> I just crashed some trains
13:43:29  <PublicServer> <Absolutis> :D
13:43:40  <PublicServer> <Mazur> Better than the other way around, CB.
13:43:50  <PublicServer> *** iklucas joined the game
13:44:16  <PublicServer> <iklucas> lol@ that megamerge
13:44:24  <PublicServer> <Chris Booth> whats wrong with it
13:44:31  <PublicServer> <iklucas> nothing
13:44:34  <PublicServer> <iklucas> its just quing up a bit
13:44:42  <PublicServer> <Absolutis> merge 1?
13:44:44  <PublicServer> <iklucas> check !look
13:44:46  <PublicServer> <Chris Booth> don't laugh at my naming / building then :'(
13:45:07  <PublicServer> <iklucas> how is that possible?:S
13:45:18  <PublicServer> <Chris Booth> erm not sure
13:46:14  <PublicServer> <iklucas> there we go
13:46:48  <PublicServer> <iklucas> wow lag :S
13:47:28  <PublicServer> <Absolutis> then we just connect the rest, Chris?
13:47:38  <PublicServer> <Absolutis> of the steel lines
13:49:09  <PublicServer> <iklucas> we need more steel trains
13:49:29  <PublicServer> <Chris Booth> we do
13:49:36  <PublicServer> <Chris Booth> but iklucas I am in the middle of a big rebuild
13:49:40  <PublicServer> <Gumili> we also need more balancing :<
13:50:02  <PublicServer> <iklucas> something is slowing down on the ml to the factory
13:50:28  <PublicServer> <iklucas> found it
13:50:34  <PublicServer> <iklucas> some signal gap
13:51:03  <PublicServer> <iklucas> fixed
13:51:36  <PublicServer> <iklucas> no, still some slower trains somehow
13:51:48  <PublicServer> <Absolutis> where
13:51:57  <PublicServer> <iklucas> near !temp
13:52:07  <PublicServer> <Absolutis> which one of them
13:52:11  <PublicServer> <iklucas> 3th line from left
13:52:15  <PublicServer> <iklucas> near factory
13:52:28  <PublicServer> <iklucas> check !here
13:52:42  <PublicServer> <Gumili> its temp also
13:52:50  <PublicServer> <Gumili> to move some trains to newer platforms
13:53:04  <PublicServer> <iklucas> ah;)
13:53:08  <PublicServer> *** Maraxus has joined company #1
13:53:20  <PublicServer> <Gumili> but it isn't working well i guess...
13:53:30  <PublicServer> <iklucas> ah we're gonna split steel
13:54:20  <PublicServer> ***  made screenshot at 0003563D:
13:55:13  <PublicServer> <iklucas> want me to connect !steel?
13:55:21  <PublicServer> <iklucas> oh nvm
13:55:25  <PublicServer> <Chris Booth> please
13:55:38  <PublicServer> <iklucas> we still got the exit to finish
13:55:48  <PublicServer> <Chris Booth> oh yes
13:55:52  <PublicServer> <Chris Booth> can you help me tehre
13:55:54  <PublicServer> <iklucas> btw
13:55:56  <PublicServer> <iklucas> chris
13:55:58  <PublicServer> <iklucas> @ die<:D
13:56:06  <PublicServer> <iklucas> do we want it to die or not?
13:56:10  <PublicServer> <iklucas> as we're atm serving it
13:56:23  <PublicServer> *** Mazur has left the game (leaving)
13:56:25  <PublicServer> <Chris Booth> no it can stay
13:56:28  <PublicServer> <iklucas> ok
13:58:08  <PublicServer> <iklucas> furthere:P
13:58:36  <PublicServer> <iklucas> that will give us real space:D
13:59:32  <PublicServer> <iklucas> chris, this far enough?
14:01:19  <PublicServer> <iklucas> hmm
14:01:29  <PublicServer> <iklucas> how will we connect steel?
14:01:49  <PublicServer> <Chris Booth> once Merge 1 has gone
14:02:08  <PublicServer> <iklucas> seriously
14:02:12  <PublicServer> <iklucas> want me to stop all trains?
14:02:31  <PublicServer> <iklucas> we're now creating a huge jam:P
14:02:37  <PublicServer> <Chris Booth> no
14:02:39  <PublicServer> <Chris Booth> its fine
14:02:41  <PublicServer> <iklucas> ok
14:03:26  <PublicServer> <iklucas> are we going to extent merge 1?
14:03:30  <PublicServer> <iklucas> or move totally to left?
14:03:51  <PublicServer> <Chris Booth> merge 1 is going
14:04:01  <PublicServer> <iklucas> away?
14:04:10  <PublicServer> <Chris Booth> kaput
14:04:14  <PublicServer> <Chris Booth> deleting it
14:04:16  <PublicServer> <iklucas> nuke?
14:04:26  <PublicServer> <Chris Booth> prity soon
14:04:32  <PublicServer> <iklucas> about the steel
14:04:46  <PublicServer> <iklucas> why dont we connect it after split 2?
14:05:11  <PublicServer> <Chris Booth> Split 2 is going
14:05:17  <PublicServer> <iklucas> or well
14:05:39  <PublicServer> <iklucas> then we'd better make the steel loop seperated:P
14:05:43  <PublicServer> *** Maraxus has joined spectators
14:05:55  <PublicServer> <Chris Booth> that what I am building
14:06:01  <PublicServer> *** Maraxus has left the game (leaving)
14:06:03  <PublicServer> <iklucas> oh lol
14:06:06  <PublicServer> <Absolutis> i made a little plan of train split
14:06:08  <PublicServer> <Chris Booth> thats whay there are 6 lines for everyting + goods
14:06:16  <PublicServer> <Chris Booth> and 6 for Steel + everything
14:06:18  *** Maraxus has quit IRC
14:06:38  <PublicServer> <iklucas> got any little plan?
14:06:48  <PublicServer> <Chris Booth> erm I can make one
14:06:57  <PublicServer> <iklucas> please:D
14:07:09  <PublicServer> <iklucas> then i know where to help;)
14:07:17  <PublicServer> <Absolutis> so i got this plan of train split from goods pickup
14:08:27  <PublicServer> <Chris Booth> check !plan
14:08:56  <PublicServer> <iklucas> ah:D
14:09:17  <PublicServer> <Chris Booth> now you can see what section I am working on
14:09:20  <PublicServer> ***  made screenshot at 0002E42E:
14:09:31  <PublicServer> <iklucas> everything 6 lines?
14:09:41  <PublicServer> <Chris Booth> no
14:10:09  <PublicServer> <Chris Booth> put number of lines in plan
14:10:20  <PublicServer> <iklucas> ah ok
14:10:47  <PublicServer> <iklucas> and steel > sawmill&factory exit trains will be a 3+6=6 merge right?
14:11:11  <PublicServer> <Chris Booth> yes
14:11:18  <PublicServer> <iklucas> ok
14:11:26  <PublicServer> <iklucas> too bad merge 1 is a bit in the way for that
14:15:20  <PublicServer> <iklucas> check can i delete this line
14:15:38  <PublicServer> <Chris Booth> where?
14:15:40  <PublicServer> <iklucas> nvm
14:16:05  <PublicServer> <iklucas> check near the forest
14:16:13  <PublicServer> <Chris Booth> yes
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14:16:36  <PublicServer> <iklucas> if you want i can also move it more to west
14:19:07  <PublicServer> *** Chris Booth has left the game (leaving)
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14:24:20  <PublicServer> ***  made screenshot at 00034849:
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14:27:00  <PublicServer> <iklucas> chris?
14:29:53  <TWerkhoven> he left irc as well
14:30:05  <PublicServer> <iklucas> maybe his pc crashed:S
14:30:21  <PublicServer> <iklucas> or he forgotten a date xD
14:30:30  <TWerkhoven> someone probably bumped the off switch
14:30:42  <TWerkhoven> i've had the dog do that to me before i got a new case
14:31:20  <iklucas> [16:18] <+PublicServer> *** Chris Booth has left the game (leaving) [16:18] == Chris_Booth [] has quit [Remote host closed the connection]
14:31:23  <iklucas> ye also same time
14:32:41  <PublicServer> <TWerkhoven> are you going to get rid of the existing merge1?
14:32:49  <PublicServer> <iklucas> yes
14:32:55  <PublicServer> <iklucas> see !plan
14:33:38  <ROM5419> !password
14:33:38  <PublicServer> ROM5419: braved
14:34:26  <PublicServer> <TWerkhoven> ok, who turned on the trainyard?
14:35:08  <PublicServer> <iklucas> idk:S
14:35:28  <iklucas> brb
14:39:21  <PublicServer> ***  made screenshot at 0002EA54:
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14:46:51  <Absolutis> !password
14:46:51  <PublicServer> Absolutis: bigamy
14:47:05  <PublicServer> *** Absolutis #1 joined the game
14:51:44  <PublicServer> <XeryusTC> hmm, couble bridges without signal at the end xD
14:54:21  <PublicServer> ***  made screenshot at 0003A037:
14:56:56  <PublicServer> <iklucas> where?:P
14:58:40  <PublicServer> <Gumili> jams....
14:58:43  <PublicServer> <Gumili> is CB back?
14:58:46  <PublicServer> <iklucas> yep wip
14:58:52  <PublicServer> <iklucas> no he isnt
14:59:06  <PublicServer> <Gumili> duh
14:59:55  <ROM5419> !password
14:59:55  <PublicServer> ROM5419: palmed
15:00:40  <PublicServer> *** ROM5419 joined the game
15:00:41  <PublicServer> <Gumili> this is one slow pc....
15:01:06  <PublicServer> <Absolutis #1> specs?
15:01:24  <PublicServer> *** Absolutis has left the game (leaving)
15:01:37  <PublicServer> *** Absolutis #1 has changed his/her name to Absolutis
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15:04:31  <iklucas> afk again:P
15:05:08  <PublicServer> *** ROM5419 has left the game (leaving)
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15:09:21  <PublicServer> ***  made screenshot at 0002DE1B:
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15:14:56  <PublicServer> <XeryusTC> hmm
15:15:48  <PublicServer> <XeryusTC> wow
15:16:03  <PublicServer> <TWerkhoven> ?
15:24:21  <PublicServer> ***  made screenshot at 0003CC9A:
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15:35:03  <Gumili> !password
15:35:03  <PublicServer> Gumili: nudges
15:35:14  <PublicServer> *** Gumili joined the game
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15:36:15  <PublicServer> <Gumili> CB!
15:36:25  <PublicServer> <Gumili> you jammer! :P
15:36:32  <PublicServer> <Chris Booth> me
15:37:09  <PublicServer> <Chris Booth> what did I jam?
15:37:17  <PublicServer> <Gumili> south station
15:37:19  <PublicServer> <Gumili> drop and stuff ;p
15:37:29  <PublicServer> <Gumili> cause you didn't finish mixer 1?
15:37:31  <PublicServer> <Chris Booth> not my failt
15:37:35  <PublicServer> <Gumili> or wasn't it you?
15:37:40  <PublicServer> <Gumili> oh, so sorry then :(
15:37:44  <PublicServer> <Chris Booth> was me
15:37:51  <PublicServer> <Chris Booth> but I was waiting for iklucas
15:38:00  <PublicServer> <Gumili> and he was waiting for you
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15:38:34  <PublicServer> <Chris Booth> oh
15:38:34  <PublicServer> <Chris Booth> lol
15:39:22  <PublicServer> ***  made screenshot at 00034A3C:
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15:47:31  <PublicServer> <Chris Booth> ok I gtg, but will finished later
15:47:41  <PublicServer> *** Chris Booth has left the game (leaving)
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15:54:22  <PublicServer> ***  made screenshot at 00037A37:
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16:49:51  *** ChanServ sets mode: +o mfb-
16:49:55  <mfb-> hi
16:50:14  <PublicServer> *** mfb joined the game
16:50:29  <PublicServer> <mfb> nice :)
16:51:37  <PublicServer> <mfb> wtf 2d
16:54:23  <PublicServer> ***  made screenshot at 0002776C:
16:55:59  <PublicServer> <mfb> 2 lakes died :(
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16:59:55  <Absolutis> !password
16:59:55  <PublicServer> Absolutis: pealed
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17:02:02  <PublicServer> <mfb> our 11 lines are not full :(
17:02:12  <PublicServer> <XeryusTC> ofcourse they arent
17:02:27  <PublicServer> <mfb> ok, only 7 exit lines
17:02:45  <PublicServer> <XeryusTC> chris was working on a new exit from the factory
17:02:51  <PublicServer> <mfb> :)
17:02:55  <PublicServer> <XeryusTC> but i have no clue what he wants to do exactly
17:03:44  <PublicServer> <mfb> :D
17:03:55  <PublicServer> <mfb> hmm
17:04:05  <PublicServer> <XeryusTC> hmm indeed
17:04:05  <PublicServer> <mfb> so the first split gets merged with the merger, too
17:04:25  <PublicServer> <XeryusTC> seems so
17:09:23  <PublicServer> ***  made screenshot at 00033C44:
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17:16:16  <Ryton> !password
17:16:16  <PublicServer> Ryton: mascot
17:16:32  <PublicServer> *** Ryton joined the game
17:16:38  <PublicServer> *** Ryton has joined spectators
17:16:54  <PublicServer> <mfb> ryton: your expansion of split3 would fail soon
17:17:00  <PublicServer> <mfb> 3 lines going to 1?
17:20:22  <PublicServer> *** Absolutis has left the game (leaving)
17:24:23  <PublicServer> ***  made screenshot at 00013641:
17:27:11  <PublicServer> *** Ryton has joined company #1
17:27:49  <PublicServer> *** Ryton has joined spectators
17:33:05  *** Maraxus has joined #openttdcoop
17:33:29  <Maraxus> !password
17:33:29  <PublicServer> Maraxus: inward
17:33:42  <PublicServer> *** Maraxus joined the game
17:35:22  <PublicServer> <mfb> steel is interesting ;)
17:35:36  <PublicServer> <mfb> 2 lines in, 3 out, merged to 1
17:39:24  <PublicServer> ***  made screenshot at 0003F079:
17:42:34  <mfb-> I think we can risk a bit more trains
17:42:41  <mfb-> !rcon set max_trains 1300
17:44:25  <PublicServer> <mfb> why do we have a service centre?
17:44:45  <PublicServer> <mfb> with signal gaps inside
17:45:48  *** KenjiE20 has quit IRC
17:52:35  <PublicServer> <mfb> wtf is !wtf :D
17:54:24  <PublicServer> ***  made screenshot at 00026CBD:
17:54:27  <PublicServer> *** Maraxus has joined company #1
18:04:25  <PublicServer> *** Ryton has left the game (connection lost)
18:09:12  *** Absolutis has quit IRC
18:09:24  <PublicServer> ***  made screenshot at 000290B1:
18:11:10  *** KenjiE20 has joined #openttdcoop
18:11:10  *** ChanServ sets mode: +o KenjiE20
18:39:25  <PublicServer> ***  made screenshot at 0000807A:
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18:54:25  <PublicServer> ***  made screenshot at 00008E99:
18:54:57  <PublicServer> <iklucas> back
18:55:08  <PublicServer> <iklucas> has chris returned yet?
18:56:04  <PublicServer> <iklucas> nobody home?
18:56:36  <PublicServer> <Maraxus> i am here - haven't heard anything from anyone in the last 10 mins
18:56:44  <PublicServer> <iklucas> ok
18:57:38  <PublicServer> <iklucas> ah i see the history
18:57:44  <PublicServer> <iklucas> we were waiting for eachother
18:59:04  <PublicServer> <iklucas> hmm
18:59:11  <PublicServer> <iklucas> i need some others before continueing
18:59:35  <PublicServer> <iklucas> ah nice
18:59:42  <PublicServer> <iklucas> chris at least finished a bit more
18:59:52  <PublicServer> <iklucas> or was it you who improved the steel+saw merge
19:00:23  <PublicServer> <Maraxus> i nowhere near fiddling with something like that yet
19:00:37  <PublicServer> <iklucas> ah ok:P
19:00:55  *** SanderB has joined #openttdcoop
19:00:55  <PublicServer> <iklucas> but right, lets see how to fix this:P
19:01:10  <SanderB> !pw
19:01:18  <SanderB> !password
19:01:19  <PublicServer> SanderB: byways
19:01:45  <PublicServer> <Maraxus> I know some basic station design and can make a somewhat decent LR network with basic hubs, but that about it. Need to learn a bit more
19:03:30  <PublicServer> *** Player has joined spectators
19:03:34  <PublicServer> <iklucas> hi "" player
19:03:52  <PublicServer> <Player> hmmm
19:04:48  <PublicServer> <Player> be back
19:04:52  <PublicServer> *** Player has left the game (leaving)
19:05:16  <PublicServer> *** SanderB joined the game
19:06:01  <PublicServer> <iklucas> hmm my irc failed
19:06:01  *** iklucas has joined #openttdcoop
19:06:11  <iklucas> test
19:06:21  <PublicServer> <iklucas> now it's alive again:D
19:08:06  <XeryusTC> iklucas: try downloading an irc client ;)
19:08:22  <PublicServer> <SanderB> how do i identify a ML
19:09:06  <PublicServer> <iklucas> hmmmm
19:09:24  <PublicServer> <iklucas> not to myself: YOU NEED CHRIS TO ONTINUE
19:09:25  <PublicServer> ***  made screenshot at 00033A47:
19:09:26  <PublicServer> <SanderB> seems that MLs kinda start at SLHs
19:09:40  <PublicServer> <iklucas> SLH = side line hub
19:10:22  <^Spike^> ml start where we just place them and call it ML :)
19:10:33  <^Spike^> @slh
19:10:33  <Webster> slh: Sideline Hub, see also:
19:10:48  <^Spike^> ... webster isn't much usefull in this case :)
19:11:22  <PublicServer> <iklucas> atm the 4+ lines are the ml's
19:11:32  <PublicServer> <iklucas> as in L4 or higher
19:11:48  <PublicServer> <SanderB> and wheres our plan?
19:11:50  <PublicServer> <iklucas> i think
19:12:00  <PublicServer> <iklucas> check the sign !! network plan!!
19:12:02  <^Spike^> !! NETWORK PLAN !!!
19:12:03  <^Spike^> usually
19:12:07  <^Spike^> check the sign list
19:13:32  <PublicServer> <SanderB> am i counting this straight, theres 11 lines going into the factory?
19:13:42  <PublicServer> <SanderB> I mean coal drop
19:14:04  <PublicServer> <SanderB> wait a minute...
19:14:07  <PublicServer> <iklucas> at wich part?
19:14:26  <PublicServer> <iklucas> there are 3 lines going into the coal drop station
19:15:19  <PublicServer> <iklucas> mfb / werkhoven u here?
19:15:28  <mfb-> partially
19:15:32  <^Spike^> ....
19:15:48  <PublicServer> <mfb> 6 ML + 2 Steel go to the factory
19:15:52  <PublicServer> <iklucas> wanna help a hand on completing the new exit plan?
19:15:54  <PublicServer> <mfb> (with 3 steel in between)
19:16:02  <PublicServer> <mfb> maybe later
19:16:02  <PublicServer> *** Spike joined the game
19:16:06  <PublicServer> <iklucas> -.-
19:20:08  <PublicServer> <SanderB> can someone look at "! sanders sign" and tel me if those signs are correct?
19:20:18  <PublicServer> *** Spike has joined company #1
19:20:44  <PublicServer> <iklucas> you're making a prio?
19:20:50  <PublicServer> <SanderB> it wasn't me
19:21:04  <PublicServer> <iklucas> no they arent exactly:P
19:21:04  <PublicServer> <Spike> i guess he wants to ask what it is :D
19:21:14  <PublicServer> <SanderB> i just skimmed across it and started staring because it doesn't seem to work very well
19:21:21  <PublicServer> <iklucas> well
19:21:27  <PublicServer> <iklucas> it's a short prio
19:21:31  <PublicServer> <iklucas> but the 3th part is a bit pointless
19:21:33  <PublicServer> <Spike> it's too long
19:21:43  <PublicServer> <Spike> someone hooked it up too early prob :)
19:21:49  <PublicServer> <iklucas> but that's because it has partly  already been deleted
19:22:10  <PublicServer> <iklucas> doesnt do any wrong
19:22:16  <PublicServer> <iklucas> but waste of space
19:22:22  <PublicServer> <Spike> waste of space how :D
19:22:24  <PublicServer> <SanderB> i was just about to say that
19:22:26  <PublicServer> <iklucas> but this part will soon enough be deleted anyways:P
19:23:06  <PublicServer> <Spike> ..... you're really the first i've seen wonder about that :)
19:23:12  <PublicServer> <iklucas> imagine how much you could do with 4 tiles
19:23:21  <PublicServer> <iklucas> start a farm,
19:23:28  <PublicServer> <Spike> then come back :D
19:23:43  <PublicServer> <iklucas> lol
19:24:14  <PublicServer> <SanderB> right now we're just building and not to saturate everything with trains, right?
19:24:26  <PublicServer> ***  made screenshot at 00023862:
19:24:26  <PublicServer> <SanderB> not saturating*
19:24:33  <PublicServer> <iklucas> well
19:24:40  <PublicServer> <iklucas> we're on the max of trains i think
19:24:44  <mfb-> expanding the network got priority
19:24:49  <PublicServer> <Spike> we try to build as much as server allows :)
19:24:51  <PublicServer> <iklucas> and me and cb were building on a huge improvement
19:25:01  <PublicServer> <iklucas> and have temporary partly jammed the mL
19:25:03  <PublicServer> <mfb> the server and the clients
19:25:17  <PublicServer> <Spike> ok ok... the noob clients can take :)
19:25:25  <PublicServer> <Spike> i've never had any trouble with games with alot of trains :)
19:25:31  <PublicServer> <iklucas> i still have no lag yet
19:25:31  <PublicServer> <Spike> seems i'm one of the few :D
19:25:43  <PublicServer> <SanderB> 1300 is not the hard limit, right?
19:25:53  <PublicServer> <mfb> right
19:25:53  <PublicServer> <iklucas> i can fully zoom out and can just scroll around
19:26:03  <PublicServer> <iklucas> without any kind of lag
19:26:05  <PublicServer> <mfb> as soon as the exit is done, it can be increased, I think
19:26:09  <PublicServer> <Spike> we can up it to i don't know how many... but mostly depends on clients
19:26:24  <PublicServer> <mfb> at ~1500-2000, some players can get problems
19:26:31  <PublicServer> <Spike> aka 90%
19:26:35  <PublicServer> <Spike> :)
19:26:37  <PublicServer> <mfb> but we had games with up to ~2500
19:26:37  <PublicServer> <iklucas> lol
19:26:48  <PublicServer> <iklucas> what's the record?
19:26:49  <mfb-> @records
19:26:49  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
19:27:04  <PublicServer> <Spike> pzg13 was insane... and cpu intense
19:27:06  <PublicServer> <iklucas> we can beat that!
19:27:08  <PublicServer> <Spike> but a fun game :)
19:27:18  <PublicServer> <iklucas> but the map is not too big:(
19:27:18  <PublicServer> <mfb> was too late for that :/
19:27:29  <PublicServer> <mfb> maps are always 512x512 or smaller
19:27:43  <PublicServer> <mfb> PSG13 as exception
19:27:49  <mfb-> PZ
19:28:15  <PublicServer> <mfb> ok
19:28:19  <PublicServer> <Spike> we need a new pz game? :)
19:28:26  <PublicServer> <mfb> what is missing? empty coal+iron trains to the 6 lines for the ML2
19:28:28  <PublicServer> <iklucas> sure:P
19:28:35  <PublicServer> <mfb> and the other parts
19:28:41  <PublicServer> <iklucas> well mfb
19:28:47  <PublicServer> <mfb> well goods are already merged
19:28:57  <PublicServer> <iklucas> if you can make a 2cond merge for the line that goes to split 3
19:29:07  <PublicServer> <mfb> coal+iron too
19:29:14  <PublicServer> <iklucas> then i'll handle the coal + iron to steel
19:29:20  <PublicServer> <mfb> so we just have to disconnect the one line?
19:29:27  <PublicServer> <iklucas> to steel + factory drop
19:29:36  <PublicServer> <mfb> no need to do more merges there I think
19:29:47  <PublicServer> <mfb> one goods line is jamming
19:29:49  <PublicServer> <iklucas> we need 2 more merges
19:30:03  <PublicServer> <mfb> which 2?
19:30:22  <PublicServer> <iklucas> the coal + iron to the goods + factory drop
19:30:25  <PublicServer> <mfb> coal+iron into the factory lines
19:30:35  <PublicServer> <iklucas> and the coal + iron into steel + factory
19:30:35  <PublicServer> <mfb> goods to the factory lines is already there
19:30:41  <PublicServer> <iklucas> i know
19:30:48  <PublicServer> <iklucas> so 2 more merges
19:30:51  <PublicServer> <mfb> and coal+iron to split3, too
19:31:02  <PublicServer> <mfb> a bit large, but it is there
19:31:12  <PublicServer> <mfb> just one line should be improved
19:31:22  <PublicServer> <Spike> btw... why are empty trains getting prio overfull ones?
19:31:24  <PublicServer> <mfb> well, expand the existing pattern
19:31:25  <PublicServer> <iklucas> merge 1 should be totaly removed imo
19:31:35  <PublicServer> <mfb> it does not matter which train is full or empty
19:31:41  <PublicServer> <mfb> as long as all can join the lines
19:31:55  <PublicServer> <mfb> why?
19:31:58  <PublicServer> <Spike> was just asking as normally full good trains would get prio over empty ones :)
19:32:03  <PublicServer> <iklucas> and we need a split for the coal+iron trains
19:32:11  <PublicServer> <Spike> not saying good or wrong.. just asking the though behind it :)
19:32:13  <PublicServer> <Spike> if there was any :)
19:32:32  <PublicServer> <iklucas> yes
19:32:38  <PublicServer> <mfb> maybe just easier to do
19:33:05  <PublicServer> <iklucas> well
19:33:14  <PublicServer> <iklucas> i think the now existing space taking merge is a bit useless
19:33:43  <PublicServer> <mfb> I like the concept :)
19:33:55  <PublicServer> <iklucas> but it should at least move north
19:34:01  <PublicServer> <SanderB> arent trains on MLs supposed not to stop at all any where?
19:34:03  <PublicServer> <mfb> will work like that
19:34:15  <Ryton> hey all & mfb
19:34:20  <PublicServer> <mfb> at ML+ML-joins, that is not possible
19:34:26  <PublicServer> <mfb> (without very large constructions)
19:34:28  <PublicServer> <iklucas> hey
19:34:34  <PublicServer> <mfb> hi Ryton
19:34:35  <Ryton> mfb: just a comment on your remark (about merge 3): you are offcourse right
19:34:57  <Ryton> but it was a quick fix,, since only 3 lines were going north
19:35:09  <Ryton> 6-> 3 doesnt work anyway :-)
19:35:27  <Ryton> but: well spotted :-)
19:35:28  <PublicServer> <iklucas> will you bridge over the empty coal drop trains?
19:35:48  <PublicServer> *** Ryton joined the game
19:36:16  <PublicServer> <mfb> no
19:36:22  <PublicServer> <mfb> easier to bridge 3 lines instead of 6
19:36:31  <PublicServer> <iklucas> but no real space there to bridge
19:36:37  <PublicServer> <mfb> it is
19:36:38  <PublicServer> *** XeryusTC joined the game
19:36:41  <PublicServer> <XeryusTC> yarr
19:36:46  <PublicServer> <mfb> hi
19:37:22  <PublicServer> <mfb> there are your 3 lines
19:37:33  <PublicServer> <mfb> the 6 are coming soon
19:37:51  <PublicServer> <Ryton> btw, mfb: is the !temp  acceptable?
19:37:53  <PublicServer> <Ryton> I assume also not?
19:38:06  <PublicServer> <mfb> not everything at the same time..
19:38:12  <PublicServer> <mfb> which temp?
19:38:22  <PublicServer> <Ryton> the signal '!temp (quick connection)
19:38:24  <PublicServer> <SanderB> I suppose the one with /ry in it
19:38:31  <PublicServer> <mfb> well, as long as it works
19:38:35  <PublicServer> <Ryton> from
19:38:45  <PublicServer> <Ryton> I did NOT make the line going north btw
19:38:57  <PublicServer> <iklucas> oh lol
19:39:01  <PublicServer> <mfb> iklucas: just wait please
19:39:05  <PublicServer> <iklucas> i was about to make a bridge there:P
19:39:26  <PublicServer> ***  made screenshot at 00033C40:
19:39:42  <PublicServer> <Ryton> ah sorry; where there more !temp-signs?
19:40:02  <PublicServer> <mfb> see sign list
19:40:12  <PublicServer> <Ryton> I just did. none with!temp imho
19:40:25  <XeryusTC> Mazur: stop putting !needs trains everywhere :P
19:40:30  <PublicServer> <mfb> were removed now
19:40:54  <PublicServer> *** mfb has left the game (connection lost)
19:41:02  <mfb-> !password
19:41:02  <PublicServer> mfb-: boiler
19:41:08  <PublicServer> <Ryton> nice compass. I refrase my saying from earlier then... I did NOT build the connection eastwards...
19:41:18  <PublicServer> *** mfb joined the game
19:41:22  <PublicServer> <iklucas> wb on earth:D
19:41:54  <PublicServer> *** Ryton has joined company #1
19:44:36  <PublicServer> <iklucas> disconnected the split
19:44:43  <PublicServer> <iklucas> trains were going rong:D
19:44:45  <PublicServer> <mfb> oh, k
19:49:18  <PublicServer> <XeryusTC> is the new merger going to reuse the old merger?
19:49:28  <PublicServer> <mfb> mine? yes
19:50:22  <PublicServer> <mfb> ah nice
19:50:42  <PublicServer> <iklucas> yep, mine has not a huge balancer
19:50:44  <PublicServer> *** TWerkhoven has joined spectators
19:50:54  <PublicServer> <iklucas> but the exits should be balanced from the exit of the platforms
19:52:57  <PublicServer> <iklucas> hmm
19:52:59  <PublicServer> <mfb> good trains have a nice jam. but we are merging everything to 6 lines at the moment
19:52:59  <PublicServer> <iklucas> yes...
19:53:03  <PublicServer> <mfb> so it will improve soon
19:53:14  <PublicServer> <iklucas> fail on my side:P
19:53:19  <PublicServer> <mfb> ?
19:53:21  <PublicServer> <XeryusTC> goods trains only give prio
19:53:29  <PublicServer> <iklucas> check !here
19:53:39  <PublicServer> <mfb> where is the problem?
19:53:43  <PublicServer> <iklucas> the prio
19:53:59  <PublicServer> <mfb> I repeat my question
19:54:16  <PublicServer> <iklucas> pbs and normal signals
19:54:22  <PublicServer> <iklucas> i hope it works
19:54:26  <PublicServer> <mfb> it works
19:54:26  <PublicServer> ***  made screenshot at 0001222D:
19:54:30  <PublicServer> <mfb> it is just a regular prio
19:54:32  <PublicServer> <iklucas> as i've seen allot of weird problems with it
19:54:35  <PublicServer> <mfb> maybe not the most common design
19:54:39  <PublicServer> <iklucas> ye i know
19:54:51  <PublicServer> <iklucas> but somethimes it gives weird errors if you combine both
19:54:53  *** Twerkhoven[L] has joined #openttdcoop
19:54:59  <PublicServer> <mfb> I don't combine both
19:55:08  <PublicServer> <iklucas> ye, as it is the exit
19:55:10  <PublicServer> <iklucas> well we'll see
19:55:12  <PublicServer> <mfb> the trains enter the block only via pbs signals
19:55:14  <PublicServer> <iklucas> it should work
19:55:18  <PublicServer> <iklucas> lets hope no bug apears:D
19:55:30  <PublicServer> <iklucas> ye i know it should work;)
19:55:40  <PublicServer> <iklucas> but just pbs is sometimes a fail on such things
19:55:46  <PublicServer> <iklucas> practise will learn;)
19:58:08  <PublicServer> <iklucas> ok that should be good
19:59:09  <PublicServer> <iklucas> split 2 can be deleted now
19:59:15  <PublicServer> <iklucas> i mean like
19:59:15  <PublicServer> <mfb> jut a second
19:59:19  *** johnmadden has joined #openttdcoop
19:59:19  <PublicServer> <iklucas> once we connect this 1
19:59:25  <johnmadden> !password
19:59:25  <PublicServer> johnmadden: galore
19:59:41  <PublicServer> <iklucas> i'm switching the steel ok?
19:59:49  <PublicServer> <iklucas> to their seperated station
19:59:57  <PublicServer> <mfb> ?
20:00:05  <PublicServer> <iklucas> steel now can also get on right lane
20:00:10  <PublicServer> <mfb> ok, all 6 MLs take the upper route now
20:00:18  <PublicServer> <mfb> ah right
20:00:18  <PublicServer> <iklucas> ok
20:00:28  <PublicServer> <iklucas> check !here iklucas
20:00:34  <PublicServer> <iklucas> we need to switch that 1 too
20:00:50  <PublicServer> <mfb> that is the only thing to switch there
20:00:58  <PublicServer> <mfb> ...
20:01:10  <PublicServer> <mfb> ready for the big jam?
20:01:22  <PublicServer> <iklucas> yes
20:01:22  <PublicServer> <iklucas> well
20:01:24  <PublicServer> <iklucas> 1 sec
20:01:55  <johnmadden> !password
20:01:55  <PublicServer> johnmadden: galore
20:02:00  <PublicServer> <iklucas> can i get 1 more
20:02:02  <PublicServer> <iklucas> can u go 1 to right?
20:02:08  <PublicServer> <mfb> k
20:02:10  <PublicServer> <Ryton> where will the rest work?
20:02:22  <PublicServer> <Ryton> mfb, where will you build? I'd love to watch with different viewports :p
20:02:38  <PublicServer> *** John Madden joined the game
20:02:39  <PublicServer> <iklucas> at split 2 atm
20:02:41  <PublicServer> <mfb> split2
20:04:07  <PublicServer> <Spike> the big stoppage overhaul.. i like it...
20:04:17  <PublicServer> <John Madden> fuck me that's a big jam
20:04:25  <PublicServer> <Spike> was just looking at an archived game when i started... and did that to a major SLH :)
20:04:25  <PublicServer> <Ryton> down into goods pickup
20:04:27  <PublicServer> <mfb> :D
20:04:29  <PublicServer> <John Madden> are you sure it isn't paused
20:04:29  <PublicServer> <Spike> it's fun :D
20:04:35  <PublicServer> <iklucas> lol
20:04:47  <PublicServer> <Spike> most fun way to do it.. stop only the front trains.. or just break up the rails... :)
20:04:51  <PublicServer> <iklucas> switch steel
20:04:57  <PublicServer> <Ryton> i hope i didnt mess up s
20:04:59  <PublicServer> <mfb> go connect
20:05:01  <PublicServer> <Ryton> split 3 :s
20:05:05  <PublicServer> <John Madden> so i'm john madden and i don't know shit about huge ass juctions or mainlines so i'm gonna watch
20:05:24  <PublicServer> <mfb> 6->6+6 done
20:05:28  <PublicServer> <iklucas> done:D
20:05:52  <PublicServer> <Spike> game 152 that was... that i did that alot :)
20:06:03  <PublicServer> <Ryton> split 2 is overly busy now :-)
20:06:05  <PublicServer> <Spike> ppl didn't like me for doing that.. can't understand why :D
20:06:07  <PublicServer> <Spike> it was the only way :D
20:06:16  <PublicServer> <iklucas> lol
20:06:26  <hylje_> aeiou aeiou aieou
20:06:28  <PublicServer> <iklucas> split 3:D
20:06:28  <PublicServer> <Ryton> with a blocked 4 -> 3
20:06:40  <PublicServer> <mfb> split 3 will recover from that
20:06:46  <PublicServer> <mfb> was just one giant train wave
20:06:46  <PublicServer> <iklucas> lol @ split 3
20:06:48  <PublicServer> <iklucas> ye
20:06:54  <PublicServer> <iklucas> also steel trains there now
20:07:08  <PublicServer> <Ryton> almost no train going north
20:07:11  <PublicServer> <mfb> steel connection was not ready there
20:07:13  <PublicServer> <Ryton> all going West :-)
20:07:20  <PublicServer> <mfb> just sit back and watch ;)
20:07:53  <PublicServer> <iklucas> and now lets see what we forgot:D
20:08:20  <PublicServer> <iklucas> we should force them to take the extra platforms more:D
20:08:30  <PublicServer> <mfb> one line is bad
20:08:44  <PublicServer> <iklucas> that split at jam fix is bad
20:08:58  <PublicServer> <mfb> hmm now it works
20:09:00  <PublicServer> <Spike> btw who ever made the openttdcoop 210 in rails... the copyright logo is too big... it's supposed to be subscript ;)
20:09:02  <PublicServer> <mfb> was just bad luck
20:09:22  <PublicServer> <mfb> hmm
20:09:24  <PublicServer> <iklucas> we might want 3 bridges there
20:09:26  <PublicServer> ***  made screenshot at 0000DE15:
20:09:28  <PublicServer> <mfb> difficult to do ther
20:09:31  <PublicServer> <mfb> +e
20:09:33  <PublicServer> <iklucas> yep
20:10:01  <PublicServer> <iklucas> look
20:10:56  *** SmatZ has joined #openttdcoop
20:10:56  *** ChanServ sets mode: +o SmatZ
20:11:40  <PublicServer> <mfb> ok
20:12:27  <PublicServer> <iklucas> ok:D
20:12:46  <PublicServer> <mfb> one tiles
20:12:48  <PublicServer> <iklucas> hmm
20:12:56  <PublicServer> <iklucas> dammit lol
20:13:10  <PublicServer> <mfb> just more to do
20:13:12  <PublicServer> <mfb> not a problem
20:13:57  <PublicServer> <mfb> fine, thanks
20:13:59  <PublicServer> <iklucas> good
20:14:14  <PublicServer> <mfb> your merge is a bit slow
20:14:23  <PublicServer> <iklucas> yep
20:14:29  <PublicServer> <iklucas> longer prio's actually needed i think
20:14:37  <PublicServer> <iklucas> or a balancer infront
20:14:42  <PublicServer> <mfb> that is not the slow part...
20:14:44  <PublicServer> <iklucas> or a balancer inside
20:15:05  <PublicServer> <mfb> something like that
20:15:10  <PublicServer> <mfb> :D
20:15:28  <PublicServer> <iklucas> lol first steel trains finually coming
20:15:54  <PublicServer> <mfb> maybe that can help
20:16:04  <PublicServer> <iklucas> ye let it first balance out
20:16:12  <PublicServer> <mfb> jam is gone btw.
20:16:36  <PublicServer> <iklucas> the problem actually is
20:16:47  <PublicServer> <mfb> where are all the trains gone? :D
20:16:47  <PublicServer> <iklucas> the factory drop trains
20:16:53  <PublicServer> <John Madden> the trains have low self esteem
20:17:05  <PublicServer> <iklucas> they should get 50/50 devided between both stations
20:17:13  <PublicServer> <mfb> no
20:17:19  <PublicServer> <mfb> ah
20:17:21  <PublicServer> <mfb> ok, exit unbalanced
20:17:23  <PublicServer> <iklucas> yes they do
20:17:32  <PublicServer> <iklucas> because now they all / most of em
20:17:37  <PublicServer> <iklucas> take the left 3 lanes
20:17:55  <PublicServer> <mfb> the problem begins at merge3
20:18:03  <PublicServer> <mfb> the outer MLs get more good trains
20:18:07  <PublicServer> <mfb> (in fact, all of them)
20:18:14  <PublicServer> <mfb> and are not balanced anywhere
20:18:29  <PublicServer> <iklucas> where is merge 3 lol
20:18:31  <PublicServer> <mfb> so these lines have less farm trains
20:18:39  <PublicServer> <mfb> well, "merge"
20:18:45  <PublicServer> <mfb> 3+3->6 unbalanced
20:18:45  <PublicServer> <Spike> merge 3 has a rip sign next to it.... what merge :D
20:18:49  <PublicServer> <mfb> just lines coming together
20:18:57  <PublicServer> <SanderB> from where i'm lookin all primary industries are linked
20:18:59  <PublicServer> <John Madden> what pumpkin
20:19:10  *** seb2610 has joined #openttdcoop
20:19:21  <PublicServer> <mfb> reningpool farm -> no grain
20:19:23  <seb2610> !password
20:19:23  <PublicServer> seb2610: mealed
20:19:36  <PublicServer> <iklucas> ah yes i see:P
20:19:48  <PublicServer> *** Player has joined spectators
20:19:52  <PublicServer> <mfb> the wood near slardinghattan mine
20:19:54  <PublicServer> <John Madden> sup anonymous guy
20:20:08  <PublicServer> <iklucas> allright:D
20:20:27  <PublicServer> <iklucas> goods train needs orders
20:20:44  <PublicServer> <SanderB> which?
20:20:48  <PublicServer> <iklucas> well
20:20:54  <PublicServer> <iklucas> i think we just should make a balancer at
20:21:04  <PublicServer> <iklucas> just infront of the 2 factory drop stations
20:21:45  <PublicServer> <iklucas> or indeed build an real merge 3
20:22:12  <PublicServer> <mfb> balancer at the farm drop is more effective
20:22:15  <PublicServer> <mfb> just mix the lines
20:22:22  <PublicServer> <iklucas> ye
20:22:37  <PublicServer> <iklucas> next question:
20:22:38  <PublicServer> <iklucas> how?:P
20:23:01  <PublicServer> <John Madden> mIrAcLeS
20:23:08  <PublicServer> <iklucas> (it does flow now all)
20:23:19  <PublicServer> <iklucas> but for later expansions we'll need it
20:23:25  <PublicServer> <mfb> fine
20:24:05  <PublicServer> <iklucas> so we need a 6>3+3 splitter with balancer infront/exit/inside
20:24:19  <PublicServer> <mfb> exit would be fine, too
20:24:27  <PublicServer> ***  made screenshot at 0003542C:
20:24:29  <PublicServer> <mfb> and lots of free space there
20:24:37  <PublicServer> <iklucas> well
20:24:43  <PublicServer> *** John Madden has left the game (leaving)
20:24:58  <PublicServer> <iklucas> if we make the balancer on exit, the problem part that most of trains are on left side wont be fixed
20:25:10  <PublicServer> <mfb> I don't see the problem
20:25:16  <PublicServer> <mfb> ok, it looks a bit strange
20:25:36  <PublicServer> <iklucas> well yes, on that part
20:25:57  <PublicServer> <iklucas> ye ur right
20:26:03  <PublicServer> <iklucas> merge 2 is so built
20:26:07  <PublicServer> <iklucas> that when there come more trains
20:26:15  <PublicServer> <iklucas> they'll take the empty line
20:26:23  <PublicServer> <mfb> is just two 3+3->3
20:26:29  <PublicServer> <iklucas> so indeed just a splitter with maybe balancer on exit will be fine
20:26:45  <PublicServer> <iklucas> but we should at least make it a fair splitter infront of that station imo
20:27:41  <PublicServer> <mfb> strange thing at nivlac's station
20:27:51  <PublicServer> <mfb> SanderB: what should that do?
20:27:53  <PublicServer> <SanderB> bbbbbbbbbbbb
20:27:57  <PublicServer> <mfb> (it will not do this)
20:27:57  <PublicServer> <SanderB> oops
20:27:59  <PublicServer> <iklucas> where?
20:28:03  <PublicServer> <mfb> at /SanderB
20:28:28  <PublicServer> <mfb> even worse, trains are unable to find the station now
20:28:30  <PublicServer> <SanderB> hmmm
20:28:34  <PublicServer> <iklucas> lol a forced depot
20:28:37  <PublicServer> <iklucas> lol
20:28:43  <PublicServer> <Spike> ehm... what is it for?
20:28:45  <PublicServer> <Spike> SanderB: ?
20:28:49  <PublicServer> <SanderB> on second thought, it doesn't seem to be necesarry
20:28:59  <PublicServer> <iklucas> he doesnt like stations wich trains can find:D
20:29:05  <PublicServer> <mfb> necessary? it totally breaks the station
20:29:07  <PublicServer> <Spike> another question.. have you seen 1 train have a breakdown yet? :)
20:29:15  <PublicServer> <SanderB> no
20:29:23  <PublicServer> <Spike> are those depots needed then? :)
20:29:23  <PublicServer> <mfb> just remove it please
20:29:25  <PublicServer> <Spike> for service? :)
20:29:38  <PublicServer> <SanderB> the purpose was not to force to go to depot, it was to prevent too many trains from clogging the feeder line
20:29:40  <PublicServer> <iklucas> nah he wanted to make a qeue up depot i think
20:29:43  <PublicServer> <iklucas> overflow
20:29:54  <PublicServer> <mfb> then you should build it like that
20:30:11  <PublicServer> <SanderB> its been forever since I build anything
20:30:27  <PublicServer> <Spike> sometimes it takes time to notice things :)
20:30:41  <PublicServer> <iklucas> oh nvm
20:30:43  <PublicServer> <mfb> must be combo
20:30:43  <PublicServer> <iklucas> ur right;)
20:30:50  <PublicServer> <iklucas> ye that was me changing
20:30:52  <PublicServer> <Spike> 1 golden rule: There are no stupid questions.. if you're unsure just ask us :)
20:30:57  <PublicServer> <mfb> bad thing about that is that the depot is visible
20:30:57  <PublicServer> <iklucas> buti know fail
20:31:10  <PublicServer> <mfb> but XTC's strange service station got some, too
20:31:12  <PublicServer> <Spike> well there are some stupid questions... but i don't expect a normal person to ask them :)
20:31:18  <PublicServer> <SanderB> depots ca n
20:31:18  <PublicServer> <mfb> ;)
20:31:29  <PublicServer> <SanderB> depots can be invisible?
20:31:31  <PublicServer> <Spike> what's wrong with the service center :)
20:31:52  <PublicServer> <mfb> see !invisible depot
20:31:54  <PublicServer> <iklucas> why are humans devided into boys and girls?
20:31:58  <PublicServer> <SanderB> ah
20:32:10  <^Spike^> !kick ikluca
20:32:11  <PublicServer> <SanderB> so the trains autopathing can not find the depot in any way
20:32:13  <^Spike^> !!!!kick ikluca
20:32:16  <PublicServer> <mfb> yes
20:32:18  <^Spike^> #kick ikluca
20:32:22  <PublicServer> <Spike> damn.... ;)
20:32:36  <PublicServer> <iklucas> was just a question:P
20:32:40  <PublicServer> <iklucas> ^^
20:32:53  <PublicServer> <Spike> mfb the why question for service center?
20:33:01  <PublicServer> <Spike> in case you feel the need to depot all trains :D
20:33:03  <PublicServer> <mfb> now the tricky part :p
20:33:09  <PublicServer> <Spike> although i don't think 3 depots will handle it well :D
20:33:13  <PublicServer> <mfb> how are trains coming to that?
20:33:23  <PublicServer> <Spike> what
20:33:25  <PublicServer> <iklucas> not:P
20:33:31  <PublicServer> <mfb> we don't need depots for trains
20:33:35  <PublicServer> *** Ryton has left the game (connection lost)
20:33:40  <Ryton> hmm
20:33:42  <PublicServer> <Spike> and service centers are nice points to add trains
20:33:45  <PublicServer> <mfb> that depot is useless now
20:33:51  <Ryton> !playercount
20:33:51  <PublicServer> Ryton: Number of players: 8 (2 spectators)
20:33:58  *** johnmadden has quit IRC
20:34:01  <PublicServer> <mfb> well, random depot would do the same
20:34:03  <PublicServer> <iklucas> may i ask where these stations are?
20:34:16  <PublicServer> *** Ryton joined the game
20:34:42  <PublicServer> <mfb> " Service Centre 01"
20:35:22  <PublicServer> <mfb> SanderB: interested in an example overflow there? ;)
20:35:32  <PublicServer> <SanderB> this one is not functional?
20:35:39  <PublicServer> <mfb> it is not an overflow
20:35:44  <PublicServer> <mfb> trains cannot reach the depot
20:35:46  *** Tray has joined #openttdcoop
20:35:50  <PublicServer> <mfb> it is just an injection
20:35:53  <Tray> !password
20:35:53  <PublicServer> Tray: homely
20:35:53  <PublicServer> <SanderB> rigght.......
20:35:56  <PublicServer> <Spike> and the prio is wrong
20:36:19  <PublicServer> *** Tray joined the game
20:36:23  <PublicServer> <Spike> it's just a random point of insertion of trains into the network is what he meant to say
20:36:35  <PublicServer> <iklucas> overflow is a depot that takes the trains inside when the station is full to avoid a huge qeue/jam
20:36:55  <PublicServer> <SanderB> this was just intended to give priority to the other line
20:37:06  <PublicServer> <mfb> there is no reason for that
20:37:17  <PublicServer> <mfb> as there are only some trains joining in the whole game
20:37:35  <PublicServer> <Spike> and you're using the wrong signals for that
20:37:43  <PublicServer> <mfb> well, the prio worked
20:37:51  <PublicServer> <mfb> (could be done better, but it worked)
20:37:55  <PublicServer> <SanderB> i couldnt use the other signals
20:38:07  <PublicServer> <SanderB> because of the signals at the station
20:38:59  <PublicServer> <SanderB> can I test this overflow?
20:39:05  <PublicServer> <mfb> sure
20:39:27  <PublicServer> ***  made screenshot at 0002FBDB:
20:39:31  <PublicServer> <mfb> haha :D
20:39:33  <PublicServer> <SanderB> eeey
20:39:37  <PublicServer> <SanderB> it works!
20:40:15  <PublicServer> <mfb> no
20:40:21  <PublicServer> <iklucas> hmm
20:40:23  <PublicServer> <mfb> pbs is bad
20:40:27  <PublicServer> <SanderB> I see...
20:40:49  <PublicServer> <Spike> pbs is rarely used.. only in well very tricky situations
20:40:57  <PublicServer> <mfb> well, that is not true
20:41:03  <PublicServer> <mfb> but other signals are preferred
20:41:19  <PublicServer> <iklucas> pbs even slows down on a simple bridge split sometimes
20:41:20  <^Spike^> !rcon set max_trains
20:41:20  <PublicServer> ^Spike^: Current value for 'max_trains' is: '1300' (min: 0, max: 5000)
20:41:25  <^Spike^> !rcon set max_trains 1325
20:41:31  <PublicServer> <SanderB> it does??
20:41:51  <PublicServer> <iklucas> ye strangly enough, i've seen that happen somehow
20:41:56  <PublicServer> <iklucas> idk how, but it just failed
20:42:08  <PublicServer> <Spike> just to show you it could've been done with those signals and not PBS
20:42:08  <PublicServer> <mfb> twoways can help a bit
20:42:50  <PublicServer> <Spike> .... it was just an example for the station
20:43:06  <PublicServer> <Spike> cause he said it couldn't been done with those :)
20:43:16  <PublicServer> <mfb> ah
20:43:26  <PublicServer> <Spike> i know a normal prio looks like that :D
20:43:31  <PublicServer> <Tray> Still any network issue?
20:43:53  <PublicServer> <mfb> factory drop could be more balanced
20:43:59  <PublicServer> <mfb> but no jam
20:44:12  <PublicServer> <iklucas> check !what's this
20:44:27  <PublicServer> <iklucas> the current thing there is a fail
20:44:35  <PublicServer> <mfb> a double bridge?
20:44:44  <PublicServer> <iklucas> at least it will once we get more trains
20:44:47  <PublicServer> <iklucas> nah that whole fake split
20:45:05  <PublicServer> <mfb> looks like a real split
20:45:07  <PublicServer> <iklucas> or we should make left 3 take left station, right 3 take right
20:45:20  <PublicServer> <Tray> well there is another problem:
20:45:25  <PublicServer> <iklucas> or we should make a real split
20:45:29  <PublicServer> <Tray> 15 platforms for 4 lines
20:45:33  <PublicServer> <iklucas> its not an exact split
20:45:38  <PublicServer> <iklucas> as only some lines split
20:46:53  <PublicServer> <iklucas> like this it will jam once the right 3 lanes will get more trains on it too
20:47:03  <PublicServer> <mfb> why?
20:47:16  <PublicServer> <iklucas> because onkly 2 lines really split
20:47:29  <PublicServer> <Tray> why do we need anything there we should have 6 balanced lines into a 6 line station?
20:47:29  <PublicServer> <mfb> right
20:47:38  <PublicServer> <mfb> the 6 lines are not balanced
20:48:04  <PublicServer> <iklucas> it will balance itself with more trains on the network at merge 2
20:48:13  <PublicServer> <Tray> I agree.
20:48:17  <PublicServer> <mfb> merge 3 sends good trains to 3 lines
20:48:21  <PublicServer> <mfb> and merge 2 does not change that
20:48:31  <PublicServer> <iklucas> ye, but merge 2 will fill in the empty lines
20:48:44  <PublicServer> <mfb> we still get more farm trains on 3 lines
20:49:00  <PublicServer> <Tray> Maybe we should rebuild merge3 with proper balancing?
20:49:04  <PublicServer> <iklucas> merge 2 has a fair balancer
20:49:10  <PublicServer> <mfb> no
20:49:12  <PublicServer> <iklucas> nvm
20:49:17  <PublicServer> <iklucas> it doesnt lol
20:49:49  <PublicServer> <iklucas> we should make a real merge 3
20:49:51  <PublicServer> <iklucas> that will fix it
20:50:08  <PublicServer> <iklucas> and at !what's this we shouldnt make a split
20:50:10  <PublicServer> <Tray> someone is workin' there.
20:50:22  <PublicServer> <mfb> modified merge 3 a bit
20:50:24  <PublicServer> <iklucas> not me;
20:50:30  <PublicServer> <mfb> so the goods trains are a bit better distributed now
20:50:43  <PublicServer> <iklucas> i think we should make an proper merge 3
20:50:48  <PublicServer> <Tray> well that's really a hack o:
20:51:00  <PublicServer> <mfb> but a very effective
20:51:10  <PublicServer> <mfb> really solved the balancing problem
20:51:20  <PublicServer> <Tray> let's get rid of !what's this imo
20:51:25  <PublicServer> <iklucas> agreed
20:51:29  <PublicServer> <mfb> if it is unbalanced now, it comes from merge2 or the station entry
20:52:20  <PublicServer> <iklucas> youre thing only changes  1 line
20:52:34  <PublicServer> <mfb> ryton: you don't need "!is this..." at all
20:52:52  <PublicServer> <iklucas> check sign !???
20:53:18  <PublicServer> <iklucas> whats that?
20:53:20  <PublicServer> <SanderB> the overflow at !Sander's private sign isn't working quite well
20:53:29  <PublicServer> <Ryton> no, you dont need it, but is it ok?
20:53:33  <PublicServer> <iklucas> why doesnt it split?
20:53:39  <PublicServer> <SanderB> ie when a train is supposed to enter the depot it instead travels to the ML
20:53:41  <PublicServer> <mfb> well
20:53:43  <PublicServer> <mfb> could be better
20:53:49  <PublicServer> <Ryton> by...
20:53:51  <PublicServer> <iklucas> somehow the line must be broken
20:54:02  <PublicServer> <mfb> see the line
20:54:02  <PublicServer> <Ryton> it was a very large curve earlier
20:54:14  <PublicServer> <Ryton> but this is smaller, what arethe drawbacks then?
20:54:24  <PublicServer> <Ryton> yeah it was like that ;-)
20:54:26  <PublicServer> <mfb> slower if trains queue there
20:54:28  <PublicServer> ***  made screenshot at 0002591A:
20:54:38  <PublicServer> <iklucas> hmm:S
20:54:54  <PublicServer> <iklucas> is it just a huge penalty that makes them go to right?
20:55:18  <PublicServer> <iklucas> hmm
20:55:22  <PublicServer> <iklucas> i think that fixed it
20:55:32  <PublicServer> <iklucas> 2 way exits:S
20:55:34  <PublicServer> <Spike> also an idea... force on to go that way and see if it ends up where it's supposed to
20:55:38  <PublicServer> <Spike> maybe there's a link missing
20:55:50  <PublicServer> <iklucas> nop, folowed the line
20:55:58  <PublicServer> <iklucas> doesnt seem to have a missing link till drop station
20:56:02  <PublicServer> * Spike prefers follow the train :)
20:56:12  <PublicServer> <Spike> you don't know what PF does :)
20:56:14  <PublicServer> <iklucas> and... now they do go both ways
20:56:34  <PublicServer> <iklucas> but they prefer still the right 1
20:57:12  <PublicServer> <iklucas> that penalty might work
20:57:26  <PublicServer> <iklucas> ye i think it had something to do with penalties
20:57:28  <PublicServer> <Spike> hmmmm it does end up where it's supposed too
20:57:34  <PublicServer> <iklucas> ye
20:57:42  <PublicServer> <Spike> then i idon't see why they don't switch
20:57:46  <PublicServer> <iklucas> i added penalty to right and made the exit signals both way
20:57:54  <PublicServer> <iklucas> so i think the outter line just has a huge penalty
20:58:33  <PublicServer> <mfb> red exit signal is better :p
20:58:43  <PublicServer> <iklucas> xD
20:58:49  <PublicServer> <iklucas> they like red light district
20:58:55  <PublicServer> <Tray> still pretty bad balance
20:59:17  <PublicServer> <iklucas> lets delete !what's this?
20:59:34  <PublicServer> <Tray> yeah, but still pretty bad balance
20:59:42  <PublicServer> <iklucas> ye
20:59:47  <PublicServer> <iklucas> we need a real merge 3
21:00:12  <PublicServer> <Tray> I don't think the problem is merge 3
21:00:23  <PublicServer> <iklucas> wow
21:00:27  <PublicServer> <iklucas> slh2?
21:00:27  <PublicServer> <Tray> ML 2->3 is kinda well balanced
21:00:35  <PublicServer> <Tray> ML 2 is bad balance
21:00:37  <PublicServer> <iklucas> ye ml 2 is unbalanced
21:00:49  <PublicServer> <Tray> and the Hub is not fullbalanced just half
21:01:30  <PublicServer> <iklucas> lets make ml2 better balanced?
21:01:44  <PublicServer> <iklucas> and again btw
21:01:52  <PublicServer> <iklucas> more trains is a solution to better balancing:P
21:01:58  <PublicServer> <mfb> :D
21:02:00  <PublicServer> <Tray> I agree.
21:02:06  <PublicServer> <iklucas> as we dont have huge jams atm
21:02:13  <mfb-> feel free to add some
21:02:26  <PublicServer> <iklucas> sure:D
21:02:26  <PublicServer> <Tray> train count is limited to 1300
21:02:35  <PublicServer> <Tray> oh
21:02:39  <PublicServer> <iklucas> lets delete !whats this now?
21:02:39  <PublicServer> <Tray> nevermind
21:02:56  <PublicServer> <iklucas> so we wont get jams there and then have to remove it?
21:03:13  <mfb-> !rcon set max_trains 1400
21:03:13  <PublicServer> mfb-: CmdBuildSingleRail            Ryton  date:2245-05-09  tile:0002D84F  p1:00000001 p2:00000001 text: price:150
21:03:16  <PublicServer> <iklucas> i just dont understand the entrace of left station part
21:03:37  <PublicServer> <Tray> It's a basic three way entry with a missing connection
21:03:53  <PublicServer> <iklucas> lets jam it for a sec, delete that part and make it proper?
21:04:56  <PublicServer> <iklucas> but now the left station might get too much trains:P
21:05:43  <PublicServer> <Tray> 15 plats for 3 lines is good
21:07:27  *** Chris_Booth[LP] has joined #openttdcoop
21:08:12  <PublicServer> <iklucas> CHRIS:D
21:08:12  <PublicServer> *** Chris Booth joined the game
21:08:18  <PublicServer> <Chris Booth> hi
21:08:20  <PublicServer> <iklucas> god he's still alive
21:08:24  <PublicServer> <iklucas> sorry we havent waited for you
21:08:30  <mfb-> hi
21:08:30  <PublicServer> <iklucas> at merge 1
21:08:33  <PublicServer> <Chris Booth> you did have to
21:08:44  <PublicServer> <iklucas> ok:D
21:08:46  <PublicServer> <mfb> was about time
21:08:52  <PublicServer> <Chris Booth> lol
21:08:56  <PublicServer> <Chris Booth> you finished my pla
21:08:58  <PublicServer> <Chris Booth> plan
21:09:01  <PublicServer> <Chris Booth> nice
21:09:01  <PublicServer> <mfb> yes
21:09:04  <PublicServer> <iklucas> and now
21:09:08  <PublicServer> <iklucas> we have the hardest job
21:09:18  <PublicServer> <iklucas> we need to fill the network a bit more with trains...
21:09:28  <PublicServer> ***  made screenshot at 00035E52:
21:09:57  <PublicServer> <mfb> ryton?
21:10:10  <PublicServer> *** XeryusTC has left the game (leaving)
21:10:18  <PublicServer> <mfb> the exit at 2a looks a bit strange
21:10:20  <PublicServer> <mfb> double lines
21:10:46  <PublicServer> <iklucas> oh and chris
21:11:06  <PublicServer> <iklucas> we're finding out if the unbalanced problem is just a thing of more trains
21:11:10  <PublicServer> <iklucas> or that we need to change something
21:11:12  <PublicServer> <mfb> :p
21:11:59  <PublicServer> <iklucas> and there is a bug at mega merge 2:S
21:12:02  <PublicServer> <iklucas> but i fixed it
21:12:13  <PublicServer> <iklucas> but it's still weird
21:12:19  <PublicServer> <mfb> ?
21:12:41  <PublicServer> <iklucas> the 1 where the trains went left on a 1 entry 2 exit split
21:12:53  <PublicServer> <Tray> btw could somebody make a sign at this Merge thing around the sea that everybody know what we're talkin' about. (:
21:13:19  <PublicServer> <iklucas> wich1?
21:13:27  <PublicServer> <mfb> sign "mega merge 2"
21:13:27  <PublicServer> <Tray> That's what I meant.
21:13:36  <PublicServer> <Ryton> there is a mege merge 2 sign
21:13:41  <PublicServer> <Ryton> but withouth !
21:13:46  <PublicServer> <iklucas> fixed
21:14:13  <PublicServer> <iklucas> and i have a sign with leave like this, penalty's etc
21:14:17  <PublicServer> <iklucas> thats where the bug was
21:14:57  <PublicServer> <iklucas> now the left station is full...
21:15:18  <PublicServer> <iklucas> just too les platforms
21:15:26  <PublicServer> <iklucas> i think we should make a balanced split
21:15:30  <PublicServer> <iklucas> infront of factory drop
21:16:39  <PublicServer> <Ryton> factory drop is starting to clog down
21:16:54  <PublicServer> <Ryton> lots of trains waiting there
21:17:08  <PublicServer> <iklucas> thats why i suggest to make a balanced split there:P
21:17:30  <PublicServer> <Ryton> sorry :p didnt know you ment there :p
21:17:44  <PublicServer> <iklucas> ;)
21:18:01  <PublicServer> <iklucas> that's a hack
21:18:07  <PublicServer> <Tray> yes
21:18:13  <PublicServer> <mfb> what I said :p
21:18:23  <PublicServer> <Tray> please check SLHs at ML2 for improvement of balancing
21:18:37  <PublicServer> <iklucas> also:P
21:18:43  <PublicServer> <iklucas> but still
21:18:46  <PublicServer> <iklucas> we should think about:
21:19:00  <PublicServer> <iklucas> if the station can't handle 3 full lines
21:19:14  <PublicServer> <iklucas> then ones all 6 lines are full we'll have another problem
21:19:20  <PublicServer> <iklucas> once*
21:19:28  <PublicServer> <mfb> 2c redirected
21:19:35  <PublicServer> <Tray> Yeah I already had that problem with the 12platform station
21:19:53  <PublicServer> <Tray> I build a SML 8->6 Merge and loaded the station with 3 full lines
21:19:53  <PublicServer> *** Ryton has left the game (leaving)
21:19:57  <PublicServer> <Tray> wich was ...
21:20:00  <PublicServer> <iklucas> so on the longer time we'll be forced to make a 3th stations somehow
21:20:08  <PublicServer> <Tray> interesting (:
21:20:58  <PublicServer> <Tray> maybe we should build a 9->9 balancer
21:21:15  <PublicServer> <iklucas> 9?
21:21:18  <PublicServer> <mfb> :D
21:21:20  <PublicServer> <Tray> because steel platforms are empty most of the time
21:21:28  <PublicServer> <mfb> just to have one
21:21:28  <PublicServer> <iklucas> why dont we
21:21:28  <PublicServer> <Tray> 6ML +3 Steel
21:21:36  <PublicServer> <iklucas> make the platforms next to eachother
21:21:36  <PublicServer> <mfb> but: no
21:21:42  <PublicServer> <mfb> steel has its own exit
21:21:44  <PublicServer> <iklucas> so we can even add 2 more platforms
21:21:58  <PublicServer> <iklucas> and make it 1 big entry?
21:22:24  <PublicServer> <iklucas> we got - except the factory - all space we want
21:22:42  <PublicServer> <Tray> maybe we should fill the network with as many as trains it can handle and start a new game? o:
21:22:51  <PublicServer> *** Chris Booth has left the game (connection lost)
21:22:53  <PublicServer> <SanderB> noooo not yet
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21:23:48  <PublicServer> <Chris Booth> we need to balance the factory drop
21:24:19  <PublicServer> <Tray> We're are thinkin' for tthe last half an hour about how to
21:24:28  <PublicServer> ***  made screenshot at 0003811A:
21:24:58  <PublicServer> <Chris Booth> I have a simple idea that should work well
21:25:20  <PublicServer> <SanderB> does it include wiping it all clean and rebuilding it?
21:25:20  <PublicServer> <Tray> I'm interested.
21:25:26  <PublicServer> <Chris Booth> no
21:25:32  <PublicServer> <Chris Booth> check !this
21:25:42  <PublicServer> <Tray> I don't get the idea
21:25:44  <PublicServer> <Chris Booth> ok what we do it split all the lines
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21:25:55  <PublicServer> <Chris Booth> so we end up with 12 ML lines
21:26:01  <PublicServer> <Chris Booth> rather than 6
21:26:23  <PublicServer> <Chris Booth> the busy left lines and right lines then get mixed
21:26:36  <PublicServer> <Chris Booth> meaning that ~50% go to each drop
21:26:43  <PublicServer> <SanderB> wont the trains just prioritize to whatever they like and thereby clog a couple lines again?
21:26:51  <PublicServer> <mfb> with logic trains we could make perfect splits :/
21:26:57  <PublicServer> <Chris Booth> no that is why we use the 2ways
21:27:07  <PublicServer> <Chris Booth> well yes we could use flip flops
21:27:15  <PublicServer> <SanderB> thats what I was thinking of
21:27:32  <PublicServer> <Chris Booth> but just making a big gap and 2 ways we can force ~50% load
21:27:44  <PublicServer> <mfb> at least if it is needed
21:27:46  <PublicServer> <mfb> :)
21:27:50  <PublicServer> <SanderB> is there a flip flop somewhere on the wiki?
21:27:58  <PublicServer> <mfb> maybe
21:28:12  <PublicServer> <Chris Booth> erm in some archived game
21:28:22  <PublicServer> <Chris Booth> but for a flip flop you realy need a fast train
21:28:26  <PublicServer> <Chris Booth> like the logic engine
21:28:36  <PublicServer> <SanderB> maglev something?
21:28:57  <PublicServer> <Chris Booth> it is
21:29:06  <PublicServer> <Tray> CB do you wanna build the balancer? I'm intrested.
21:29:19  <mfb-> well, it should be possible with slower trains, too
21:29:30  <mfb-> add a regular split for the case trains are close to each other
21:29:34  <PublicServer> <iklucas> chris
21:29:40  <PublicServer> <iklucas> i've been constantly sugesting
21:29:46  <PublicServer> <iklucas> just make a split/balancer infront
21:29:46  <PublicServer> <Chris Booth> what?
21:29:52  <PublicServer> <Chris Booth> yes
21:29:59  <PublicServer> <Chris Booth> that the easiest way
21:30:00  <PublicServer> <Chris Booth> and my idea
21:30:14  <PublicServer> <iklucas> and we could also add 2 more platforms in middle actually:P
21:30:14  <PublicServer> *** SanderB has left the game (leaving)
21:30:19  <PublicServer> <iklucas> as the next problem is
21:30:25  <PublicServer> <Tray> I just thought: the problem is bad balancing at ML2 so fix it
21:30:27  <PublicServer> <iklucas> the stations can't handle 6 full lines
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21:31:17  <PublicServer> <iklucas> for the stations we indeed could make an
21:32:13  <PublicServer> <iklucas> we could make the station like that
21:32:53  <PublicServer> <iklucas> @ !station example
21:33:11  <PublicServer> *** Player has left the game (leaving)
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21:33:47  <PublicServer> <Chris Booth> train limit sucks
21:33:53  <PublicServer> <iklucas> lol
21:33:59  <PublicServer> <iklucas> any admin around?:D
21:34:05  <PublicServer> <Chris Booth> I was building a flip flop
21:34:11  <PublicServer> <Chris Booth> mfb: can you rase it?!
21:34:38  <mfb-> !rcon set max_trains 1450
21:34:38  <PublicServer> mfb-: ‎[All] iklucas: we can easily handle more trains anyways
21:35:11  <PublicServer> <iklucas> rip station example lol
21:35:28  <PublicServer> <mfb> hmm
21:35:34  <PublicServer> <mfb> TL1 can slow that down
21:36:04  <PublicServer> <mfb> bad
21:36:07  <PublicServer> <Chris Booth> very
21:36:09  <PublicServer> <mfb> larger circle
21:36:19  <PublicServer> <iklucas> lol
21:36:19  <PublicServer> <Chris Booth> no
21:36:25  <PublicServer> <Chris Booth> its missing memory
21:36:35  <PublicServer> <mfb> that, too
21:37:20  <PublicServer> <mfb> :D
21:37:23  <PublicServer> <mfb> no, does not help
21:37:44  <PublicServer> <Chris Booth> I can't remeber which game had a flip flop in
21:37:46  <PublicServer> <mfb> just don't build it in between
21:37:53  <PublicServer> <mfb> 199
21:37:54  <PublicServer> <Chris Booth> and how they did it
21:37:58  <PublicServer> <mfb> feeder station should have
21:38:08  <PublicServer> <mfb> the old drop from V did, too
21:39:05  <PublicServer> <iklucas> these not running trains give me shiver:P
21:39:29  <PublicServer> ***  made screenshot at 0003E8DD:
21:40:23  <PublicServer> <iklucas> lol
21:40:55  <PublicServer> <mfb> well, two stable positions
21:41:01  <PublicServer> <mfb> now set and reset
21:41:22  <PublicServer> <iklucas> but why cant the trains just keep on top speed -.-
21:41:29  <PublicServer> <iklucas> this looks damn ugly
21:41:29  <PublicServer> <mfb> too long
21:41:37  <PublicServer> <iklucas> that they cant just drive
21:42:09  <PublicServer> <mfb> works
21:42:59  <PublicServer> <mfb> hmm some bug
21:43:07  <PublicServer> <mfb> better
21:45:00  <PublicServer> <iklucas> this game is going damn fast:D
21:50:03  <PublicServer> <Tray> do you really want to balance b flipflops?
21:51:55  <PublicServer> <iklucas> 10 more trains incoming:D
21:52:49  <PublicServer> <iklucas> how about a real merge 3?
21:54:29  <PublicServer> ***  made screenshot at 0003E4D0:
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21:59:19  <PublicServer> <iklucas> well...
21:59:21  <PublicServer> <iklucas> i'm going off
21:59:27  <PublicServer> <Chris Booth> ok bye bye iklucas
21:59:34  <PublicServer> <iklucas> bye:D
21:59:38  <PublicServer> *** iklucas has left the game (leaving)
22:00:51  <PublicServer> <Chris Booth> mfb: check !this
22:00:54  <PublicServer> <Chris Booth> it should work
22:01:14  <PublicServer> <Chris Booth> we could compact it a bit
22:01:24  <PublicServer> <Chris Booth> but it is just a concept
22:02:01  <PublicServer> <mfb> hmm should work
22:02:25  *** RyanM has quit IRC
22:02:43  <PublicServer> <Tray> does not work. (:
22:02:45  <PublicServer> <Chris Booth> nope
22:03:32  <PublicServer> *** Tray has left the game (connection lost)
22:03:34  <PublicServer> *** TWerkhoven has left the game (connection lost)
22:03:38  <PublicServer> <mfb> wrong connections
22:03:40  <PublicServer> <mfb> just change them
22:03:46  *** RyanM has joined #openttdcoop
22:03:51  <Tray> !password
22:03:51  <PublicServer> Tray: equity
22:03:55  <PublicServer> <mfb> the two sides
22:03:59  <PublicServer> *** mfb has left the game (leaving)
22:04:03  <mfb-> left/right^^
22:04:08  <mfb-> good night
22:04:17  *** mfb- has quit IRC
22:06:08  <PublicServer> *** Chris Booth has left the game (leaving)
22:06:16  <Chris_Booth> good night
22:09:20  <PublicServer> *** Maraxus has joined spectators
22:09:20  <PublicServer> *** Game paused (number of players)
22:09:31  <PublicServer> ***  made screenshot at 0003EED8:
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22:17:23  <seb2610> !password
22:17:23  <PublicServer> seb2610: butted
22:17:40  <PublicServer> *** Spike has left the game (leaving)
22:17:40  <PublicServer> *** Game still paused (number of players)
22:17:44  <PublicServer> *** Player has joined spectators
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22:22:51  <PublicServer> *** Game still paused (number of players)
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22:33:50  <iklucas> and
22:34:06  <iklucas> what does it look like?
22:34:12  <iklucas> any kind of split made?
22:34:30  <Sylf> wrong channel?
22:34:40  <iklucas> nah
22:34:51  <iklucas> talking bout the split infront of factory
22:34:54  <iklucas> drop
22:34:58  <iklucas> is that 1 made?:D
22:35:29  <iklucas> !password
22:35:29  <PublicServer> iklucas: butted
22:35:42  <PublicServer> *** Game still paused (number of players)
22:35:44  <PublicServer> *** iklucas joined the game
22:35:52  <PublicServer> <iklucas> nope it isnt:P
22:35:59  <PublicServer> *** iklucas has left the game (leaving)
22:39:31  <PublicServer> ***  made screenshot at 000016EE:
22:44:40  <Chris_Booth[LP]> iklucas: when has anything here been fast?
22:44:52  <Chris_Booth[LP]> it will take a few more hours of it getting worse
22:45:00  <Chris_Booth[LP]> until we think hhhm that realy realy sucks now
22:45:04  <Chris_Booth[LP]> lets fix it
22:46:48  *** Chris_Booth[LP] has quit IRC
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22:49:08  <TTD-live-forever> hello guys, how going?
22:51:33  <Chris_Booth> hi TTD-live-forever
22:51:37  <Chris_Booth> its all good
22:51:56  *** Chris_Booth has quit IRC
22:55:09  <TTD-live-forever> hi, sorry, was reading up the coop rules
22:56:00  <TTD-live-forever> I been playing TTD and OpenTTD for years now, but havent' try multi player much, but now I do, I really like the idea of coop play
22:58:43  <TTD-live-forever> fair well guys, see you in game some time
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23:54:05  <iklucas> chris
23:54:09  <iklucas> still alive?
23:54:18  <iklucas> !password
23:54:18  <PublicServer> iklucas: butted
23:54:46  <PublicServer> *** Game still paused (number of players)
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