Log for #openttdcoop on 5th August 2011:
Times are UTC Toggle Colours
00:00:02  <PublicServer> <Mazur> Nope.
00:00:12  <PublicServer> <Mazur> Zuid-Holland.
00:00:23  <XeryusTC> same difference
00:00:27  <PublicServer> <Mazur> Halfway between the Hague ans Amsterdam.
00:01:36  *** Sigma has quit IRC
00:04:52  <XeryusTC> oh
00:04:59  <XeryusTC> you should come here for the Sneekweek
00:05:02  <XeryusTC> meet me
00:05:05  <XeryusTC> drink some beers
00:05:11  <XeryusTC> hit on some random girls probably
00:05:25  <XeryusTC> or as last year, hit on a random girl and a girl you know from school :P
00:08:07  <Mazur> :-)
00:08:28  <Mazur> Always wanted to be at the Sneekweek.
00:08:35  <Mazur> But mostly for the sailing.
00:09:12  *** duckblaster has quit IRC
00:09:15  <Mazur> OTOH, water's a tad busy then, and mostly by bloody ijits.
00:09:23  <Mazur> idjit.
00:09:26  <Mazur> +s
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00:12:35  <PublicServer> <Mazur> You know, the kind that like to yell: steel before wood/polyester.
00:13:10  <XeryusTC> :')
00:13:12  <XeryusTC> i dont do much sailing
00:13:22  <XeryusTC> i do watch the vlootschouw every year
00:13:32  <XeryusTC> which has a ship from each class that will be racing that year
00:13:47  <XeryusTC> which are always like the same 60 classes or whatever :P
00:13:59  <PublicServer> <Mazur> Yeah.
00:14:34  <XeryusTC> bah
00:14:39  <XeryusTC> my keyboard is breaking down again
00:14:48  <PublicServer> <Mazur> I'd like to ocean-sail on a old model sialing ship.
00:15:07  <PublicServer> <Mazur> Better than breaking up?
00:17:41  <PublicServer> <XeryusTC> good
00:17:44  <PublicServer> <XeryusTC> time to play a bit
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00:37:45  <duckblaster> !password
00:37:45  <PublicServer> duckblaster: bulbed
00:38:08  <PublicServer> *** duckblaster joined the game
00:38:17  <PublicServer> <Mazur> Wb. bluckdaster.
00:38:53  <duckblaster> anything happen?
00:39:11  <PublicServer> <Mazur> XeryusTC has not been yeling murder about things on the map, so apparently noone screwed up too much.
00:39:23  <duckblaster> that's good
00:39:25  <XeryusTC> i havent watched too much
00:39:46  <duckblaster> what do you think of my lake?
00:39:58  <XeryusTC> although i dont really like how merge1 now mixes well that split 2 just needs to split thelines without mixing
00:40:15  <PublicServer> <XeryusTC> at factory entrance?
00:42:41  <XeryusTC> !rcon set max_trains
00:42:42  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1650' (min: 0, max: 5000)
00:42:45  <XeryusTC> !rcon set max_trains 1675
00:45:25  <PublicServer> <duckblaster> please see !vote
00:45:56  <PublicServer> <XeryusTC> duck pond?
00:46:11  <PublicServer> <XeryusTC> anyway, i hadded 25 trains to goods
00:46:20  <PublicServer> <XeryusTC> to catch the low transportation moments :P
00:46:22  <PublicServer> <XeryusTC> which is not now :P
00:46:41  <PublicServer> <duckblaster> TRAFFIC JAM!!!!
00:46:57  <PublicServer> <XeryusTC> oh, a train with no orders
00:47:05  <PublicServer> <Mazur> Nice.
00:47:15  <PublicServer> <XeryusTC> and trefingbourne woods trains keep going through goods pickup
00:47:46  <PublicServer> <XeryusTC> it is at slh 3c which has all exits
00:48:10  <PublicServer> <Mazur> It's go iron from 2 paces.
00:48:14  <PublicServer> <Mazur> places
00:50:14  <PublicServer> <XeryusTC> not all track was electrified
00:50:24  <PublicServer> <Mazur> Sti ll???
00:50:44  <PublicServer> <XeryusTC> oh, and we had some maglev trains
00:51:23  <PublicServer> <Mazur> We have a passenger decoration thing, too.
00:51:53  <duckblaster> who crashed the maglevs at the flip flop?
00:51:55  <PublicServer> <XeryusTC> see, it frees up 5 trains
00:52:35  <PublicServer> <XeryusTC> the trains with no orders entered a depot with a train in it
00:53:26  <PublicServer> ***  made screenshot at 0002CC80:
00:55:11  <PublicServer> <XeryusTC> still not enough goods trains XD
00:55:47  <PublicServer> <XeryusTC> usually it is like 1/5 ot the total train count
00:57:05  <PublicServer> <Mazur> I'm going to check hte sheep count.
00:57:16  <PublicServer> <XeryusTC> gn
00:57:18  <PublicServer> <Mazur> Have fnu.
00:57:25  <PublicServer> *** Mazur has left the game (leaving)
01:03:53  <duckblaster> plartburg mines needs more trains
01:04:04  <duckblaster> or modification
01:04:20  <PublicServer> *** XeryusTC has left the game (leaving)
01:04:20  <PublicServer> *** Game paused (number of players)
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01:08:26  <PublicServer> ***  made screenshot at 000380A0:
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05:22:51  <V453000> !dl lin
05:22:51  <PublicServer> V453000:
05:23:01  <V453000> !grf
05:23:01  <PublicServer> V453000: (Version 8.0)
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05:34:15  <Sander> !password
05:34:15  <PublicServer> Sander: felted
05:34:42  <PublicServer> *** Game still paused (number of players)
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05:43:48  <Absolutis> !password
05:43:48  <PublicServer> Absolutis: tousle
05:44:17  <PublicServer> *** Game still paused (number of players)
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06:06:12  <PublicServer> *** Game paused (number of players)
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06:08:27  <PublicServer> ***  made screenshot at 00020425:
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06:30:03  <Kangoo> !password
06:30:03  <PublicServer> Kangoo: bossed
06:30:43  <PublicServer> *** Game still paused (number of players)
06:30:46  <PublicServer> *** Kangoo joined the game
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06:38:27  <PublicServer> ***  made screenshot at 000205E4:
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06:45:25  <gumili> !password
06:45:25  <PublicServer> gumili: almond
06:45:35  <PublicServer> *** Gumili joined the game
06:53:28  <PublicServer> ***  made screenshot at 000227E1:
06:53:33  <PublicServer> <Gumili> why trains @slh4a preffer middle lane?
06:54:17  <PublicServer> <SanderB> hmmm...
06:54:41  <PublicServer> <SanderB> the preference doesn't look to be that big
06:55:03  <PublicServer> <Gumili> 75% of them chooses middle
06:55:25  <PublicServer> <SanderB> at SLH4a?
06:55:31  <PublicServer> <Gumili> yes
06:55:47  <PublicServer> <Gumili> but joining ones
06:56:43  <PublicServer> <SanderB> im looking at sign SLH 4a /Ryton and not seeing what you say
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06:57:20  <PublicServer> <Gumili> when trains join from south thingy
06:57:26  <PublicServer> <Gumili> they choose middle lane
06:57:36  <PublicServer> <Gumili> its not random
06:58:06  <PublicServer> <SanderB> there arent so many joining trains
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06:59:06  <PublicServer> <Gumili> if it is not a problem, then ok
06:59:32  <PublicServer> <SanderB> not unless the trains que up to middle and not to other lanes when middle is already qued for
06:59:36  <PublicServer> <SanderB> but thats not the case
06:59:45  <PublicServer> <Gumili> no its not
07:00:03  <PublicServer> <Gumili> its just middle seems to be more loaded then others
07:00:25  <PublicServer> <Gumili> trains sometimes wait for ages
07:00:50  <PublicServer> <SanderB> yes because joining would interfere with trains on the mainline
07:00:54  <PublicServer> <Gumili> yes i know that
07:01:08  <PublicServer> <Gumili> but they could choose innermost one first
07:01:13  <PublicServer> <Gumili> and they would join faster
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07:02:02  <PublicServer> <SanderB> lets see what happens with this reverse PBS
07:02:21  <PublicServer> <Gumili> ah
07:02:41  <PublicServer> <SanderB> now bot lane gets more priority
07:03:07  <PublicServer> <Gumili> now this is what i was talking about :)
07:03:29  <PublicServer> <Gumili> but still more other trains preffer middle lane :/
07:03:35  <PublicServer> <SanderB> putting reverse PBS often reduces the priority of that track
07:03:49  <PublicServer> <Gumili> i know that... just forgot it :P
07:03:59  <PublicServer> <SanderB> these trains that pick middle really really annoy you dont they
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07:04:10  <PublicServer> <Gumili> they do...
07:04:16  <PublicServer> <Gumili> cause its not evenly balanced
07:04:42  <PublicServer> <Gumili> and i thought it should be balanced
07:04:51  <PublicServer> <SanderB> just like assymetric mainlines invoke my wrath
07:05:23  <PublicServer> <SanderB> hmmm... I think it nots a big problem
07:05:29  <PublicServer> <Gumili> probably not
07:05:43  <PublicServer> <SanderB> balance is nice but the mainline gets balanced already, before the drops
07:06:29  <PublicServer> <Gumili> holy mother of god....
07:06:37  <PublicServer> <Gumili> there was no balancer two days ago
07:06:45  <PublicServer> <Gumili> this is sick
07:07:01  <PublicServer> <SanderB> the new balancer?
07:07:04  <PublicServer> <Gumili> yea
07:07:12  <PublicServer> <Gumili> i am already confused
07:07:14  <PublicServer> <SanderB> its monstrous
07:07:49  <PublicServer> <Gumili> but seems like it is working
07:08:28  <PublicServer> ***  made screenshot at 0001FDE6:
07:08:32  <PublicServer> <SanderB> I made a different solution in a stand alone saved game of this pbg
07:08:51  <PublicServer> <SanderB> which mixed lines 1 with 6 2 with 5 and 3 with 4
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07:09:37  <PublicServer> <Gumili> and was it working good?
07:09:51  <PublicServer> <SanderB> It looked like it worked
07:10:27  <PublicServer> <SanderB> I still have the savegame from 2250
07:12:32  <PublicServer> <SanderB> its nice to be able to see differences : )
07:12:38  <PublicServer> <Gumili> yeah
07:14:56  <Tray> !password
07:14:56  <PublicServer> Tray: wooded
07:15:20  <PublicServer> *** Tray joined the game
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07:23:28  <PublicServer> ***  made screenshot at 0001E5E4:
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07:35:33  <PublicServer> <Kangoo> what more is there to do till train cap can be upped?
07:36:27  <PublicServer> <Tray> you can save the game load it in SP add 400 trains and see what jams and fix it in MP (:
07:36:45  <PublicServer> <Kangoo> ^^,
07:38:29  <PublicServer> ***  made screenshot at 00024BF1:
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07:42:36  <PublicServer> <Tray> I think ML3 will need some work
07:45:42  <Ryton> !password
07:45:42  <PublicServer> Ryton: libels
07:45:50  <Ryton> probs with 4a?
07:46:23  <PublicServer> *** Ryton joined the game
07:46:52  <PublicServer> <Ryton> ah, doubled bridges again?
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07:50:52  <duckblaster1> !password
07:50:52  <PublicServer> duckblaster1: libels
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07:53:29  <PublicServer> ***  made screenshot at 00016B2C:
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07:58:38  <Ryton> !password
07:58:38  <PublicServer> Ryton: tanned
07:58:53  <Ryton> hi duck, sigma
07:59:09  <PublicServer> *** Ryton joined the game
07:59:10  <Sigma> morning
08:00:10  <PublicServer> <Kangoo> ryton, what do you mean 'again'?
08:00:30  <PublicServer> <Kangoo> it was like that before?
08:00:47  <PublicServer> <Tray> SLH3c is fourlineredy
08:01:05  <PublicServer> <Kangoo> indeed it is
08:01:32  <PublicServer> *** Sigma joined the game
08:01:44  <PublicServer> <duckblaster> slh3b is not though
08:01:46  <PublicServer> <Kangoo> will that require a rebuild of merge3? or just spread line for over the existing lines?
08:02:32  <PublicServer> <Kangoo> maybe for a start trains from north side of SLH3c should be given option to enter all three lines, instead of only two?
08:03:24  <PublicServer> <duckblaster> i'll add another line to slh3b
08:04:06  <PublicServer> <Ryton> 2 trains available again :p
08:04:10  <PublicServer> <duckblaster> "oops"
08:04:12  <PublicServer> <Ryton> my mistake at SLH3a
08:04:18  <PublicServer> <duckblaster> "OOPS"!
08:04:32  <PublicServer> <duckblaster> only oops?
08:05:33  <PublicServer> <Ryton> yeah, just 2 trains on a sideline
08:05:37  <PublicServer> <Ryton> ive done worse :p
08:05:49  <PublicServer> <Kangoo> xD
08:05:51  <PublicServer> <Ryton> in previous game ....
08:06:00  <PublicServer> <Ryton> a mainline that couldn't be bypassed :p
08:06:10  <PublicServer> <duckblaster> oops
08:06:16  <PublicServer> <Ryton> yeah, that was OOPs with capitals :--)
08:06:45  <PublicServer> <Ryton> here you go: solved already
08:08:24  <PublicServer> <Ryton> who's working on 3b? -)
08:08:28  <PublicServer> <duckblaster> i am
08:08:29  <PublicServer> ***  made screenshot at 00013EA4:
08:08:38  <PublicServer> <duckblaster> signal help please
08:08:44  <PublicServer> <Ryton> signals are oke
08:09:16  <PublicServer> <Ryton> try to place the signals as close to a split as possible
08:09:44  <PublicServer> <Kangoo> why?
08:10:07  <PublicServer> <duckblaster> extra lane
08:10:13  <PublicServer> <Tray> maybe like this
08:10:25  <PublicServer> <duckblaster> replace the depot?
08:13:12  <PublicServer> <Ryton> duckblaster, where do you want to add 1 line?
08:13:26  <PublicServer> <Tray> at !add one line signs (:
08:15:42  <PublicServer> <Ryton> start from the joiner, duckblaster
08:15:52  <PublicServer> <Ryton> exit = easier
08:16:11  <PublicServer> <duckblaster> looks like spagheti everywhere
08:16:19  <PublicServer> *** Sigma has left the game (connection lost)
08:16:30  <Sigma> !password
08:16:30  <PublicServer> Sigma: groovy
08:16:34  <PublicServer> <Tray> mess is fun (:
08:16:45  <PublicServer> *** Sigma joined the game
08:18:44  <PublicServer> <Ryton> is 4th line connected already at merger 2?
08:18:48  <PublicServer> <Ryton> merger 3, sorry
08:19:00  <PublicServer> <Tray> I'm workin on it
08:21:50  <PublicServer> <duckblaster> tray, can you check the entry please
08:22:39  <PublicServer> <Sigma> SLH 3a also getting an extra I hope?
08:22:49  <PublicServer> <Ryton> later
08:22:53  <PublicServer> <Ryton> start from the back
08:23:00  <PublicServer> <Ryton> connect it first at the merger
08:23:02  <PublicServer> <Ryton> and work backwards
08:23:29  <PublicServer> ***  made screenshot at 00014CB1:
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08:23:45  <PublicServer> <Tray> *work
08:24:40  <PublicServer> <Sigma> that's probably true
08:24:42  <PublicServer> <Sigma> rofl
08:26:40  <PublicServer> <duckblaster> delete all signals, connect all lines, watch the show
08:35:00  <PublicServer> <Tray> Hrm
08:38:10  <PublicServer> <Ryton> 3b is ready
08:38:30  <PublicServer> ***  made screenshot at 000159D0:
08:40:32  <PublicServer> <duckblaster> trains don't like the new lane at slh3b
08:43:17  <PublicServer> *** Sigma has left the game (connection lost)
08:43:29  <PublicServer> <duckblaster> now THAT's a jam
08:43:37  <PublicServer> <duckblaster> slh 3b-c
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08:45:03  <PublicServer> <duckblaster> i think there are too many trains
08:45:40  <PublicServer> <duckblaster> crash some? Ryton?
08:46:42  <PublicServer> <duckblaster> signal/prio expert needed at slh3b
08:48:19  <PublicServer> <Tray> you can start connecting the 4th line
08:51:38  <PublicServer> <Kangoo> hm. no prior on merge3?
08:51:44  <PublicServer> <Ryton> i got to go
08:51:50  <PublicServer> <Ryton> you can continue SLH3A
08:51:52  <PublicServer> *** Ryton has left the game (leaving)
08:51:54  <PublicServer> <Tray> I'm not fineshed
08:51:54  <PublicServer> <Kangoo> bbry
08:53:19  <PublicServer> <Tray> hrm. I just recognised that my construction pretty much sucks o:
08:53:30  <PublicServer> ***  made screenshot at 0001ADB5:
08:53:40  <PublicServer> <Kangoo> xD
08:53:55  <PublicServer> <Kangoo> familiar feeling..
08:54:26  <PublicServer> <Tray> basically I build a 5.5->3
08:54:52  <PublicServer> <Tray> hrm
09:00:14  <duckblaster1> would this work for slh3a?
09:05:34  <PublicServer> *** Tray has left the game (leaving)
09:08:30  <PublicServer> ***  made screenshot at 000274CA:
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09:18:07  <PublicServer> <Mazur> Moar ning.
09:18:13  <PublicServer> <Kangoo> el07
09:18:56  <PublicServer> <Mazur> Watcherdoin'...?
09:21:46  <PublicServer> <Mazur> Why is train 1486 stopped?
09:21:58  <PublicServer> <Kangoo> adding 4th line to ML3
09:22:33  <PublicServer> <Kangoo> no idea
09:22:54  <PublicServer> <Kangoo> probalby unintentional
09:23:06  <PublicServer> <Kangoo> no trains have moved in front of it yet though...
09:23:30  <PublicServer> ***  made screenshot at 0002D3CD:
09:23:41  <PublicServer> <Mazur> I was going to stop it myself, to eliminate some signals in that whole area to reduce the number of endlessly waiting trains.
09:30:12  <PublicServer> <Mazur> Oops.
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09:36:27  <sockmister> !password
09:36:27  <PublicServer> sockmister: levies
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09:38:31  <PublicServer> ***  made screenshot at 0002C5CB:
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09:44:18  <PublicServer> <Kangoo> guess next thing on the list is merge3 rebuild
09:45:04  <PublicServer> <Mazur> I have no idea.
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09:51:47  <PublicServer> <Mazur> DRat, yes.
09:51:57  <PublicServer> <Mazur> I knew I was forgetting something.
09:52:07  <PublicServer> <Kangoo> ^^,
09:52:13  <PublicServer> *** Sigma has left the game (connection lost)
09:52:23  <PublicServer> <Kangoo> I vote rebuild into 4 lines roro
09:52:39  <PublicServer> <Kangoo> roumor has it plan creator requested less overflows.
09:52:57  <PublicServer> <Mazur> Fewer, surely.
09:53:31  <PublicServer> ***  made screenshot at 0001AFBC:
09:53:54  <PublicServer> <Mazur> Fine by me, I was just playing with an idea.
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10:08:32  <PublicServer> ***  made screenshot at 0001A3BD:
10:11:47  <PublicServer> <Kangoo> its just moved in the wait for Merge3 rebuild
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10:16:05  <PublicServer> <duckblaster> need to be able to put signals on tiles with junctions
10:21:19  <Tray> !password
10:21:19  <PublicServer> Tray: begged
10:21:42  <PublicServer> *** Tray joined the game
10:21:48  <PublicServer> <Mazur> Hey, Tray.
10:22:09  <PublicServer> <Tray> Hi
10:23:33  <PublicServer> ***  made screenshot at 000199B8:
10:23:49  <PublicServer> *** Sigma joined the game
10:24:59  <PublicServer> *** Sigma has joined company #1
10:26:31  <PublicServer> <Tray> Can someone move Plartburg West to free space for merge3?
10:26:41  <PublicServer> <Kangoo> will do
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10:34:37  <Maraxus> !password
10:34:37  <PublicServer> Maraxus: typify
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10:37:42  <PublicServer> <duckblaster> make plartburg transfer roro too?
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10:38:33  <PublicServer> ***  made screenshot at 0001CFE9:
10:39:16  <Ryton> is SLH3a finished?
10:39:34  <PublicServer> <Kangoo> Ill go for pone big eyecandyish station on both partburg mines after merge3 is finished..
10:39:34  <PublicServer> <Sigma> I'm busy with it
10:39:38  <PublicServer> <Kangoo> *pone=one
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10:42:52  <Ryton> super
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10:43:41  <Maraxus> !password
10:43:41  <PublicServer> Maraxus: nebula
10:43:57  <PublicServer> *** Maraxus joined the game
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10:53:12  <PublicServer> <Tray> merge done
10:53:18  <PublicServer> <Tray> just connect everything o:
10:53:32  <PublicServer> <Kangoo> *clapclapclap*
10:53:33  <PublicServer> ***  made screenshot at 0001DBE1:
10:55:06  <PublicServer> <duckblaster> rebuild !single bridges?
10:55:39  <PublicServer> <Mazur> I modded that late last night, might need improvement, indeed.
10:56:05  <PublicServer> *** Spike joined the game
10:56:08  <PublicServer> <Mazur> Spook!
10:57:17  <PublicServer> <Mazur> Oh, been cleaned up considerably.  Well done!
11:01:23  <PublicServer> <duckblaster> now that's a jam
11:02:26  <PublicServer> <Tray> Hrm.
11:02:32  <PublicServer> <Tray> I think it's okay like this
11:02:36  <PublicServer> <Tray> only problem:
11:02:42  <PublicServer> <Tray> the middle lines are prefered
11:02:54  <PublicServer> <duckblaster> seems to be a !signal prblem
11:03:07  <PublicServer> <Tray> but at least goods trains are distributed over all 6 mainlines
11:03:17  <PublicServer> <Tray> maybe the balancer become obsolete now
11:05:36  <PublicServer> *** Maraxus has joined spectators
11:07:37  <Sigma> wow what a battle to construct anything on this PC lol
11:08:34  <PublicServer> ***  made screenshot at 000157D1:
11:21:16  <PublicServer> *** Sigma has left the game (connection lost)
11:21:32  <Sigma> !password
11:21:32  <PublicServer> Sigma: tufted
11:21:51  <PublicServer> *** Sigma joined the game
11:23:34  <PublicServer> ***  made screenshot at 00011C44:
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11:29:48  <Tray> Is it possible to raise the traincount?
11:33:16  <PublicServer> *** Sigma has left the game (connection lost)
11:36:33  <Sigma> !password
11:36:33  <PublicServer> Sigma: classy
11:36:49  <PublicServer> *** Sigma joined the game
11:37:24  <PublicServer> <duckblaster> did you fix the orders?
11:37:34  <PublicServer> <Kangoo> yes
11:37:44  <PublicServer> <duckblaster> just checking
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11:38:35  <PublicServer> ***  made screenshot at 0001E5EC:
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11:53:17  <duckblaster1> !trains
11:53:25  <duckblaster1> !max_trains
11:53:34  <PublicServer> <Kangoo> bah
11:53:35  <PublicServer> ***  made screenshot at 0001C5E6:
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12:00:28  <Sigma> !password
12:00:28  <PublicServer> Sigma: skimps
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12:08:35  <PublicServer> ***  made screenshot at 0001EDEC:
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12:11:51  <PublicServer> <Kangoo> yup. wont work.. ):
12:17:28  <PublicServer> <Kangoo> but then we also have to move entry signal..
12:17:59  <PublicServer> <Kangoo> yes
12:18:09  <PublicServer> <Kangoo> but also the whole depot and reverser
12:18:27  <PublicServer> <duckblaster> not going to break it if we don't i think
12:23:35  <PublicServer> ***  made screenshot at 0001ABDD:
12:24:11  <duckblaster1> half past midnight here, i have to go
12:24:24  <PublicServer> *** duckblaster has left the game (leaving)
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12:27:39  <Sigma> night night
12:28:03  <PublicServer> <Kangoo> gn
12:28:36  <PublicServer> <Sigma> hmm trains are avoiding this split like the plague
12:28:43  <PublicServer> <Sigma> did I do anything wrong?
12:28:59  <PublicServer> <Sigma> @SLH 3a north side
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12:32:44  <Sigma> they prefer to pile up on the last 2 choices
12:32:50  <Sigma> along with trains coming in from the south
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12:38:35  <PublicServer> ***  made screenshot at 0001B9E8:
12:38:52  <Tray> !password
12:38:52  <PublicServer> Tray: palled
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12:39:47  <Sylf> if they always take a wrong turn, then it's either wrong signal, missing rail, or a piece of non-e-rail somewhere
12:40:46  <Sylf> a missing catenary is an easy one to miss
12:41:03  <valhallasw> easy to fix, too, as long as you're only using e-rail
12:41:20  <valhallasw> but I guess with all the logic gates...
12:42:27  <Sylf> logic gates?  We have logic gates in this game now?
12:42:33  <valhallasw> I have no idea
12:42:37  <PublicServer> <Tray> no
12:42:41  <valhallasw> it was a generic comment
12:42:51  <Sylf> oh
12:42:51  <valhallasw> if there's only normal rail, you can just use the convert tool
12:42:59  <valhallasw> to convert the entire map to elrail
12:43:48  <Sigma> everything looks electrified
12:53:37  <PublicServer> ***  made screenshot at 0001BDEC:
12:54:52  <Sigma> I edged them on with a PBS but that's probably not a good solution lol
12:55:09  <Sigma> a reverse PBS
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13:08:36  <PublicServer> ***  made screenshot at 0001A3E8:
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13:21:44  <Sigma> !password
13:21:44  <PublicServer> Sigma: unsung
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13:23:37  <PublicServer> ***  made screenshot at 0001C7E5:
13:26:35  <PublicServer> <Tray> Kangoo? Are you doing these eyecandy?
13:26:38  <PublicServer> <Kangoo> mhm
13:26:52  <PublicServer> <Tray> Or who's workin at Plartburg West?
13:27:05  <PublicServer> <Kangoo> me
13:27:24  <PublicServer> <Tray> You're doing really nice.
13:27:43  <PublicServer> <Kangoo> tnx.
13:28:01  <PublicServer> <Kangoo> got to do something when train limit is reached :p
13:28:48  <PublicServer> <Tray> Yes. But I'm not good at station design so I'm impressed.
13:38:37  <PublicServer> ***  made screenshot at 000152BB:
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13:45:01  <PublicServer> <Tray> hrm a street design of that street-style-station would be nice
13:46:32  <PublicServer> <Kangoo> street-style-station?
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13:48:08  <Luigivok> Hola !
13:48:18  <PublicServer> <Kangoo> ahoi
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13:50:10  <Guest4833> crap
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13:51:16  <Luigivok> better
13:51:33  <Luigivok> !password
13:51:33  <PublicServer> Luigivok: snoops
13:52:04  <PublicServer> <Kangoo> hm. I wish trains would have a bit longer loading time though. 8-tile stations doesnt look as good when there is never more than two trains on it at the same time.. ;)
13:52:05  <PublicServer> *** Luigivok joined the game
13:52:44  <Luigivok> heh
13:52:50  <Luigivok> put them to stop
13:53:16  <PublicServer> <Kangoo> not enough trains to make some of them eyecandy :p
13:53:37  <PublicServer> ***  made screenshot at 0001A5DB:
13:58:05  <Luigivok> all the trains are travelling so neat through the lines because the traffic is balanced, right?
13:59:05  <PublicServer> <Kangoo> has to be well balanced to get a good flow. So if it does - yes it is (:7
14:00:36  <Luigivok> after all these years of playing openttd i have never seen that concept
14:05:03  <Luigivok> of balancing traffic
14:07:24  <PublicServer> *** Sigma has left the game (leaving)
14:08:38  <PublicServer> ***  made screenshot at 0002626A:
14:08:59  <planetmaker> not many people use it this way. It's not "realistic"
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14:23:38  <PublicServer> ***  made screenshot at 0001C3F0:
14:30:58  <phatmatt> thought you guys might wanna see these, a few proof-of-concept shots from a quick hack
14:31:20  <phatmatt> it extracts the network from an ottd game (signal blocks), and converts it to dot format
14:31:48  <phatmatt> and then accumulates train-traffic stats over a period of time
14:32:11  <phatmatt> psg#200: spatially accurate:   spatially optimized:
14:32:31  <phatmatt> current game (at least, of a few hours ago):
14:32:37  <Kangoo> !screen
14:32:37  <PublicServer> *** Kangoo made screenshot at 0001BBED:
14:32:42  <phatmatt> not exactly useful yet, but kinda cool to look at imo :P
14:33:49  <Kangoo> wow - that looks cool
14:34:16  <Kangoo> could you try to make one from the current game?
14:34:54  <phatmatt> that svgz link is from a few hours old save.. i can do another one tomorrow, it's getting late :P
14:35:27  <XeryusTC> you should rotate the image 90 degrees cw
14:35:36  <XeryusTC> so the south is actually in the bottom ;)
14:35:44  <phatmatt> indeed
14:36:30  <XeryusTC> and, if it is at all possible you should merge station names if they're near
14:36:34  <XeryusTC> but otherwise it is quite cool :)
14:36:53  <Kangoo> oh, sry - didnt see the svg-link
14:37:44  <phatmatt> yeah, i'm gonna try to make it output subgraphs for each station, so it can cluster them better
14:37:49  <Kangoo> (isnt south where the big stations are?)
14:38:17  <XeryusTC> Kangoo: read back, i already noticed it ;)
14:38:26  <phatmatt> also if you notice missing paths/stations that's why it's still "proof-of-concept" - there are a few bugs in the network walker :P
14:38:54  <XeryusTC> also, how do you interpret colors? red is high usage and green low?
14:39:04  <XeryusTC> and thickness is the total amount i assume
14:39:05  <phatmatt> it's a bit silly right now
14:39:15  <phatmatt> green nodes = splits (ie, more exits than entrances)
14:39:19  <phatmatt> red nodes = merges
14:39:22  <Kangoo> hm. Ive got to start reading every line, not only every other...
14:39:39  <phatmatt> for edges; green = green node -> green node, red = red -> red, yellow = green -> red, blue = red -> green
14:39:46  <phatmatt> and yeah width is traffic
14:40:14  <phatmatt> i just wanted to see if it could make it so SLHs and stuff are distinguishable
14:40:32  <phatmatt> in the second link, psg#200 spatially optimized, you can tell what certain islands are
14:40:46  <phatmatt> like the SML one is the rings that are joined together with spokes
14:40:52  <phatmatt> and the self regulation is the other ring
14:40:53  <XeryusTC> !archive
14:40:53  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
14:41:08  <phatmatt> and of course the crazy logic thing is that big grid :P
14:42:17  <XeryusTC> what are purple and white nodes btw?
14:42:20  <phatmatt> and at least on the subnetwork on the middle left, you can see the MLs (blue/yellow) vs SLs (red/green)
14:42:36  <phatmatt> purple edge = to/from station
14:42:59  <phatmatt> oh the nodes, white node = not a merge or split (same amount of entrance/exit)
14:43:08  <phatmatt> and blue = dead end (this means there's a bug at that point :P)
14:45:27  <PublicServer> *** XeryusTC joined the game
14:51:28  <PublicServer> <Kangoo> anyone doing anything?
14:52:47  <Tray> XeryusTC: Do you see any networks issue?
14:53:38  <PublicServer> ***  made screenshot at 0001BDEE:
14:53:46  <XeryusTC> atm not really
14:54:04  <PublicServer> <Tray> Well than: Please raise the traincount (:
14:54:22  <XeryusTC> i was thinking about doing that :P
14:55:24  <XeryusTC>
14:55:25  <Webster> Title:" target="_blank"> - Man doet Ozzy na (at" target="_blank">
14:58:09  <Kangoo> lol
14:58:35  <Kangoo> quite alike
14:58:59  <XeryusTC> well, seeing as sharon was confused about whether he was real or not... ;)
15:00:16  <Kangoo> yup
15:01:29  <XeryusTC> !rcon set max_trains 1750
15:01:50  <Kangoo> hooray!
15:02:30  <PublicServer> <Kangoo> trains galore!
15:03:23  <PublicServer> <Kangoo> finally my new station can have some trains waiting... ;)
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15:05:49  <PublicServer> <XeryusTC> added some trains to random stations
15:05:55  <XeryusTC> !rcon set max_trains 1800
15:08:21  <PublicServer> <Kangoo> hm. around 4000 of both grain and livestock waiting at Flarwod valley...
15:08:28  <PublicServer> <XeryusTC> yeah
15:08:35  <PublicServer> <XeryusTC> already added some trains to it
15:08:38  <PublicServer> ***  made screenshot at 00016D5E:
15:08:45  <PublicServer> <Kangoo> hm. me too..
15:09:30  <PublicServer> *** Tray has left the game (connection lost)
15:15:20  *** Maraxus has joined #openttdcoop
15:15:37  <Maraxus> !password
15:15:37  <PublicServer> Maraxus: gloats
15:15:49  <PublicServer> *** Maraxus joined the game
15:17:10  <PublicServer> <XeryusTC> i'm going to make Flardwood East into a proper station
15:17:53  <PublicServer> <Kangoo> seems merge3 is going to be the next bottleneck (again)
15:21:13  <Luigivok> back
15:21:47  <Luigivok> konichi wa ! cómo están!
15:22:06  <PublicServer> <Kangoo> hi
15:22:34  <Luigivok> !password
15:22:34  <PublicServer> Luigivok: gloats
15:23:07  <Luigivok> freeze!
15:23:38  <PublicServer> ***  made screenshot at 0001A7A7:
15:23:48  <Luigivok> !password
15:23:48  <PublicServer> Luigivok: nimbly
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15:28:41  <Luigivok> what is a merge 3+4>4  ?
15:29:02  <PublicServer> <Kangoo> 3 and 4 lines going into a junction, and 4 coming out
15:29:21  <Luigivok> k
15:29:42  <Luigivok> i see a jam in TruntownHeights station
15:29:49  <Luigivok> 4 trains waiting
15:30:57  <PublicServer> <Kangoo> yeah, i marked it a year ago to see if it was only a wave.
15:31:01  <PublicServer> <Kangoo> still 4 trains queing
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15:31:37  <Lukeus_Maximus> !password
15:31:37  <PublicServer> Lukeus_Maximus: nimbly
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15:31:52  <Luigivok> that depot is very hungry
15:31:56  <PublicServer> <Lukeus_Maximus> hello
15:31:59  <Luigivok> gulp!
15:32:03  <PublicServer> <Lukeus_Maximus> how can I be of service
15:32:07  <Luigivok> hello lukeus
15:33:19  <Absolutis> !password
15:33:19  <PublicServer> Absolutis: nimbly
15:33:44  <Absolutis> lo lukeus, haven't seen you in a little while
15:34:16  <PublicServer> *** Absolutis joined the game
15:34:20  <PublicServer> <Lukeus_Maximus> I'm on and off
15:34:28  <PublicServer> <Lukeus_Maximus> I have a ddegree to do here after all
15:34:30  <Luigivok> heh,  !congested joiner is heavily congested
15:34:36  <PublicServer> <Lukeus_Maximus> but it's summer now
15:34:46  <PublicServer> <Lukeus_Maximus> no exams till next year
15:34:53  <Luigivok> what degree?
15:35:26  <PublicServer> <Lukeus_Maximus> computer science
15:35:32  <PublicServer> <Absolutis> cool
15:35:43  <Luigivok> undergraduate degree?
15:35:47  <PublicServer> <Lukeus_Maximus> yup
15:35:50  <Luigivok> nice
15:35:59  <Luigivok> you will be my colleague then
15:36:15  <PublicServer> <Lukeus_Maximus> another CS-er
15:36:23  <Luigivok> indeed
15:37:20  <Luigivok> but i finished undergraduate courses 6 years ago
15:37:49  <PublicServer> <Lukeus_Maximus> and what do you do nowadays?
15:38:39  <PublicServer> ***  made screenshot at 00019B8E:
15:38:54  <Luigivok> I work from home managing other computer science minions
15:39:25  <PublicServer> <Lukeus_Maximus> I see
15:41:41  <Luigivok> what's the point of the several tiny loops in "Merge 1" ?
15:42:41  <PublicServer> *** Maraxus has joined company #1
15:48:34  <PublicServer> <Lukeus_Maximus> so are we redoing the joiner at tradinghead
15:48:36  <PublicServer> <Lukeus_Maximus> ?
15:49:11  <PublicServer> <XeryusTC> i feel like ripping some faces off
15:49:15  <PublicServer> <XeryusTC> and then rebuilding a joiner
15:50:58  <PublicServer> <Lukeus_Maximus> may I remove the joiner as it stands?
15:53:16  <Luigivok> can someone explain to me something about a balancer?
15:53:39  <PublicServer> ***  made screenshot at 00016B4D:
15:53:42  <PublicServer> <Lukeus_Maximus> where abouts?
15:54:10  <Luigivok> in the balancer labeled "Balancer" whats the point of th exits having that "arrow like" configuration?
15:54:31  <PublicServer> <XeryusTC> use !balancer
15:54:36  <PublicServer> <XeryusTC> so it is easier to find in the sign list
15:54:46  <Luigivok> ah, ok XeryusTC
15:55:08  <Luigivok> it is not labeled !balancer though
15:56:58  <PublicServer> <Lukeus_Maximus> that's not what he means
15:57:10  <PublicServer> <Lukeus_Maximus> make a sign yourself with the text "!balancer"
15:57:23  <PublicServer> <Lukeus_Maximus> then we can easily find it on the sign list
15:57:34  <Luigivok> ah ok, done
15:58:04  <PublicServer> <Lukeus_Maximus> that's a prio
15:58:15  <XeryusTC> !wiki
15:58:15  <PublicServer> XeryusTC:
15:58:15  <PublicServer> <Lukeus_Maximus> the shape has nothing to do with it
15:58:20  <XeryusTC> most of it is explained on there
15:59:03  <Luigivok> oh! I found it
15:59:04  <Luigivok>
15:59:08  <Luigivok> thanks XeryusTC
16:01:10  <PublicServer> <Lukeus_Maximus> right
16:01:16  <PublicServer> <Lukeus_Maximus> that joiner must be redone
16:01:21  * XeryusTC hands Tray a kick in the balls
16:01:25  <PublicServer> <Lukeus_Maximus> 6 + 6 -> 6
16:01:35  <PublicServer> <XeryusTC> i know ;)
16:01:41  <PublicServer> <XeryusTC> i just fixed slh3
16:01:41  <PublicServer> <Lukeus_Maximus> at !JAM
16:01:43  <PublicServer> <XeryusTC> i think :P
16:03:47  <PublicServer> <Lukeus_Maximus> I think we should split this into 3 groups of two
16:04:07  <PublicServer> <XeryusTC> the balancer is just poor
16:04:21  <PublicServer> <XeryusTC> and what's worse is that there is a turn around track in the middle of it xD
16:04:23  <PublicServer> <Lukeus_Maximus> I'm not sure why it needs to be quite so complex
16:04:25  * Luigivok is studying balancing
16:04:40  <PublicServer> <Lukeus_Maximus> If I were me
16:04:46  <PublicServer> <Absolutis> ugh, there was a stopped train in front of frondinghead mines
16:04:48  <PublicServer> <Lukeus_Maximus> I would destroy the entire thing and redo it
16:04:55  <PublicServer> <XeryusTC> same here
16:04:57  *** alang has quit IRC
16:05:01  <PublicServer> <XeryusTC> except from the destroying part
16:05:03  <PublicServer> <Lukeus_Maximus> but that would back up the network
16:05:11  <PublicServer> <XeryusTC> instead i'd rebuild it while it is still running
16:05:31  <PublicServer> <Lukeus_Maximus> hold on
16:05:53  <PublicServer> <Lukeus_Maximus> I'm going to build a tiny scale represenation of what I think it should be
16:06:07  <PublicServer> <XeryusTC> and make the north choose
16:06:34  <PublicServer> <Lukeus_Maximus> see !like this
16:07:02  <PublicServer> <XeryusTC> i'd still try to make it fully balanced
16:07:33  <PublicServer> <Lukeus_Maximus> making routes for each line to every other line?
16:08:39  <PublicServer> *** Kangoo has left the game (leaving)
16:08:39  <PublicServer> ***  made screenshot at 0002CBD8:
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16:10:08  *** mfb- has joined #openttdcoop
16:10:09  *** ChanServ sets mode: +o mfb-
16:10:22  <mfb-> hi
16:10:27  <PublicServer> *** mfb joined the game
16:10:41  <PublicServer> <Maraxus> hi
16:11:46  <PublicServer> <Lukeus_Maximus> hello
16:11:59  <PublicServer> <Lukeus_Maximus> we're redoing the broken joiner at !JAM
16:12:05  <PublicServer> <mfb> :)
16:12:24  <PublicServer> <Lukeus_Maximus> ok
16:12:52  <PublicServer> <XeryusTC> brb dinner
16:12:54  <PublicServer> <Lukeus_Maximus> is it possible to separate the mechanisms for balancing and joining?
16:13:12  <PublicServer> <mfb> partially
16:14:00  <PublicServer> <Lukeus_Maximus> my thinking is that the two balanced lines would be easily join together
16:14:06  <PublicServer> <Lukeus_Maximus> *joined
16:14:10  <PublicServer> <mfb> 2?
16:14:25  <PublicServer> <Lukeus_Maximus> the ML and the SL
16:14:36  <PublicServer> <Lukeus_Maximus> both consisting of 6 tracks
16:14:42  <PublicServer> <Lukeus_Maximus> 6 + 6 -> 6
16:14:44  <PublicServer> <mfb> but then you have to do two 6->6 balancers
16:14:46  <PublicServer> <mfb> which is bad
16:14:54  <PublicServer> <Lukeus_Maximus> also true
16:17:51  <PublicServer> <Lukeus_Maximus> anyway
16:17:53  <PublicServer> <Lukeus_Maximus> dinner
16:17:55  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
16:18:17  <Luigivok> holly crap @ 8+8->8 in pro game 05
16:18:31  <mfb-> :D
16:18:57  <Luigivok> after so many years i know nothing of this game, lol
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16:22:46  <PublicServer> <Maraxus> anyone want to have a look at the flardwood halt/south stations? can't seem to get it to work properly
16:23:15  <Luigivok> Im on it
16:23:18  <PublicServer> <mfb> you cannot connect two different stations with entry/exit signals like that
16:23:28  <PublicServer> <mfb> use two separate entry lines
16:23:35  <Luigivok> let me try :D
16:23:40  <PublicServer> ***  made screenshot at 00037E3C:
16:23:42  <PublicServer> <mfb> (or pbs, but that gives other problems)
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16:32:03  <Luigivok> hey
16:32:16  <Luigivok> im working on it
16:32:18  <PublicServer> <XeryusTC> corners were way too short
16:32:35  <Luigivok> at least you can say that before blowing away my construction
16:32:41  <PublicServer> <XeryusTC> we also prefer it if you allow trains to keep running on it while you're working in it
16:33:06  <PublicServer> *** Absolutis has joined company #1
16:33:26  <PublicServer> <Absolutis> wait...
16:33:32  <Chris_Booth[LP]> no
16:33:34  <PublicServer> <Absolutis> i should really continue my gaim.
16:33:42  <Chris_Booth[LP]> I can't wait!
16:33:42  <PublicServer> <Absolutis> bye everyone
16:33:47  <PublicServer> *** Absolutis has left the game (leaving)
16:34:05  <XeryusTC> game*
16:34:22  <PublicServer> *** Chris Booth joined the game
16:34:39  <mfb-> !screen
16:34:39  <PublicServer> *** mfb- made screenshot at 000318DF:
16:34:39  <PublicServer> <XeryusTC> mfb: i should ban you for making that turn around thing in merge2
16:34:51  <PublicServer> <mfb> why?
16:35:00  <PublicServer> <XeryusTC> because hose suck
16:35:20  <PublicServer> <mfb> didn't want to build large circles there
16:35:47  <PublicServer> <XeryusTC> you could've tunneled under the bridges
16:36:02  *** Tray has quit IRC
16:36:21  <PublicServer> <mfb> still too small for a circle (instead of the dead end)
16:36:41  <PublicServer> <XeryusTC> i'll show you
16:36:59  <PublicServer> <mfb> ah, there
16:37:05  <Ryton> is that worth a ban?
16:37:13  <PublicServer> <Chris Booth> yes
16:37:17  <PublicServer> <mfb> well, the original line was the other one
16:38:07  <PublicServer> <XeryusTC> it is not _that_ hard to think of solutions like this :P
16:38:33  <PublicServer> <Chris Booth> it is
16:38:40  <PublicServer> ***  made screenshot at 0002D7D6:
16:38:46  <PublicServer> <mfb> for that, it is a bit harder ;)
16:39:13  <PublicServer> <mfb> possible, true
16:39:15  <PublicServer> <mfb> but ugly
16:39:29  <PublicServer> <XeryusTC> my first idea was to bridge the lines, but then i noticed there would be bridges in the way, so it would've to be a tunnel :P
16:39:41  <PublicServer> <XeryusTC> oh, those loops is quite ugly
16:39:47  <PublicServer> <XeryusTC> you can also let it join the ML later
16:40:19  <PublicServer> <mfb> bad for the prio there
16:40:34  <PublicServer> <mfb> why npt that?
16:40:37  <PublicServer> <XeryusTC> :P
16:40:50  <PublicServer> <XeryusTC> because i am OCD about keeping the signal distance consistant
16:41:23  <PublicServer> <mfb> any reason to do that?
16:41:39  <PublicServer> <XeryusTC> being ocd about it?
16:41:42  <PublicServer> <mfb> ;)
16:41:52  <Luigivok> trains in overflow should skip the station or they can try a loop to try to reenter the station?
16:42:05  <PublicServer> <XeryusTC> overflows suck
16:42:11  <mfb-> they have to come to the station
16:42:15  <PublicServer> <XeryusTC> if you need an overflow then you either have a network problem or too many trains
16:42:24  <mfb-> or the entry is too short
16:42:42  <Luigivok> i have never used overflow but it seems to be a constant in this game
16:42:46  <XeryusTC> !rcon set max_trains
16:42:47  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1850' (min: 0, max: 5000)
16:43:03  <PublicServer> <mfb> you don't need it there
16:43:04  <XeryusTC> did i set the train limit to 1850 myself?
16:43:08  <Ryton> @ocd
16:44:29  <mfb-> <-
16:44:43  <PublicServer> *** Maraxus has joined spectators
16:45:38  *** pugi has quit IRC
16:45:41  <PublicServer> <mfb> flardwood farm is still broken
16:46:08  <PublicServer> <mfb> and these curves are really tight
16:46:18  <PublicServer> <mfb> that is not the main problem
16:46:24  <PublicServer> <mfb> the signals are bad
16:46:28  <PublicServer> <XeryusTC> that too
16:46:54  <Luigivok> who said Im finished
16:46:56  <PublicServer> <mfb> see?
16:47:18  <PublicServer> <Maraxus> bbl
16:47:20  <PublicServer> <XeryusTC> you made exactly the same mistake as another newb who joined like a week ago :D
16:47:26  <Luigivok> bah, whats the point in trying to do something if you two keep messing
16:47:38  <PublicServer> * mfb did not do anything
16:47:44  <PublicServer> <mfb> (well, chatted)
16:47:50  <PublicServer> <Chris Booth> so more lines or archive?
16:47:59  <Luigivok> nice for a coop game
16:48:00  <PublicServer> *** Maraxus has left the game (leaving)
16:48:05  <PublicServer> *** Luigivok has left the game (leaving)
16:48:09  <PublicServer> <Chris Booth> chatted?
16:48:11  <PublicServer> <mfb> I think merge 2 should become better in some way
16:48:13  <PublicServer> <XeryusTC> i fixed it because the trains couldn't leave if i didnt
16:48:15  <PublicServer> <mfb> wrote text in the chat
16:48:18  *** Luigivok has left #openttdcoop
16:48:31  <PublicServer> <Chris Booth> ok
16:48:38  <PublicServer> <XeryusTC> hmm
16:48:44  <PublicServer> <XeryusTC> we have an industry with max production
16:48:53  *** pugi has joined #openttdcoop
16:48:58  <PublicServer> <XeryusTC> and the same station also services an industry with 400 production :O
16:49:17  <PublicServer> <XeryusTC> also, that luigi guy sounds really imature
16:49:20  <PublicServer> <mfb> ?
16:49:26  <PublicServer> <Chris Booth> the factory is close to max production
16:49:32  <PublicServer> <XeryusTC> Plutbridge East
16:49:38  *** Chris_Booth[LP] has quit IRC
16:49:50  <PublicServer> <XeryusTC> what is the max production on a secondary?
16:50:00  <PublicServer> <Chris Booth> this game is now getting to big for my poor core 2 duo 1.6
16:50:07  <PublicServer> <mfb> something like 2x k
16:50:09  <PublicServer> <Chris Booth> 10,500
16:50:15  <PublicServer> <mfb> oh
16:50:29  <PublicServer> <XeryusTC> max on primary is 2.3k :P
16:50:29  <PublicServer> <Chris Booth> for a 12 tile factory
16:50:31  <PublicServer> <mfb> well, factory is at 7k
16:50:41  <PublicServer> <mfb> sawmill at 5
16:50:44  <PublicServer> <Chris Booth> its at 8.8k this monrth
16:50:46  <PublicServer> <mfb> oil 3
16:50:53  <PublicServer> <mfb> went up now
16:50:53  <PublicServer> <Chris Booth> I saw it at 9 when I looked
16:51:09  <PublicServer> <XeryusTC> so, lets fund another one then :P
16:51:31  <PublicServer> <XeryusTC> although we need a lot more goods trains to keep up
16:51:45  <PublicServer> <XeryusTC> usually the amount of goods trains is like 1/5 or 1/4 of the total
16:52:03  <PublicServer> <XeryusTC> now it is about 1/6 of the limit
16:52:13  <PublicServer> <Chris Booth> we have some lost grain trains in the goods pickup
16:52:31  <PublicServer> <XeryusTC> where did they come from?
16:52:46  <PublicServer> <Chris Booth> not sure I didn't see them
16:52:48  <mfb-> 27500 goods/month had our factory in psg200
16:52:52  <PublicServer> <Chris Booth> I just saw the grain
16:53:05  <PublicServer> <XeryusTC> oh that :o
16:53:12  <PublicServer> <Chris Booth> but we have a train without none stop!
16:53:16  <PublicServer> <XeryusTC> some train probably didnt have a non stop order
16:53:26  <PublicServer> <XeryusTC> and there is a farm within its catchment area
16:53:40  <PublicServer> ***  made screenshot at 000380A0:
16:54:04  <PublicServer> *** Chris Booth has left the game (leaving)
16:56:03  <PublicServer> <mfb> :D
16:56:13  <PublicServer> <mfb> oil tram
16:56:18  <PublicServer> <XeryusTC> yeah :D
16:56:38  <PublicServer> <XeryusTC> 300 or 180?
16:58:34  <PublicServer> <mfb> maybe a closed circle is more effective
16:58:52  <PublicServer> <mfb> less tram confusion
16:59:10  <PublicServer> <XeryusTC> closed circle?
16:59:41  <PublicServer> <mfb> like that
17:01:45  <PublicServer> <mfb> 3000 tons at the moment
17:01:51  <PublicServer> <XeryusTC> hmm, ctrl-b doesnt work anymore?
17:02:05  <PublicServer> <mfb> well less as the density of oil is less :D
17:02:28  <PublicServer> <mfb> +35% rating
17:03:24  <PublicServer> <XeryusTC> fortunately they load quite quick :D
17:03:30  <PublicServer> <mfb> true
17:03:32  <PublicServer> *** TWerkhoven has left the game (connection lost)
17:03:38  <PublicServer> <mfb> and can cross each other
17:03:39  <PublicServer> <XeryusTC> way better than those pesky RVs :P
17:03:49  <PublicServer> <mfb> lol
17:07:14  <PublicServer> <mfb> hmm, now I know a really abusive method to transport the oil
17:07:28  <PublicServer> <XeryusTC> yeah :D
17:07:53  <PublicServer> <mfb> :D
17:07:55  <PublicServer> <XeryusTC> xD
17:08:00  <PublicServer> <XeryusTC> that system is quite old :P
17:08:12  <PublicServer> <mfb> combined with long trams?
17:08:18  <PublicServer> <XeryusTC> no
17:08:20  <PublicServer> <XeryusTC> with pax RVs
17:08:34  <PublicServer> <XeryusTC> and stations on oposite sides of the map
17:08:41  <PublicServer> ***  made screenshot at 0003BC84:
17:08:41  <PublicServer> <mfb> well that is not new :p
17:08:44  <PublicServer> <XeryusTC> back when names didnt move if you removed tiles
17:09:02  <PublicServer> <XeryusTC> so you had a station name in oposite corners, and used RVs to generate max pax money
17:09:16  <PublicServer> <mfb> >station spread?
17:09:16  <PublicServer> <XeryusTC> because 1 tile travel was calculated as the max distance on the map :P
17:09:18  <PublicServer> <mfb> interesting
17:09:31  <PublicServer> <XeryusTC> doesnt work anymore though
17:09:41  <PublicServer> *** Spike has left the game (connection lost)
17:09:43  <PublicServer> <XeryusTC> now we just use planes with max station spread
17:09:57  <PublicServer> <XeryusTC> it might still work on a 128x128 map though
17:10:01  <PublicServer> <mfb> 700 tons at 71% rating - nice
17:10:04  <PublicServer> <XeryusTC> if you set stations pread to 64
17:10:18  <PublicServer> <mfb> or use feeders with the same system
17:10:58  *** TWerkhoven has quit IRC
17:11:11  <PublicServer> <XeryusTC> we should use the heavy equipment set more often
17:11:37  <PublicServer> <XeryusTC> we've got another oil plant at max production :o
17:11:55  <PublicServer> <mfb> and bad rating
17:12:23  <PublicServer> <mfb> 66 trains for that station :D
17:12:29  <PublicServer> <mfb> +train limit
17:12:52  <PublicServer> <XeryusTC> we need like 25 trains for steel first
17:12:55  <PublicServer> <XeryusTC> and like 50 for goods
17:13:11  <PublicServer> <mfb> merge2 will not like that
17:13:21  <PublicServer> <mfb> steel should be fine
17:13:40  <mfb-> increase the limit?
17:13:50  <PublicServer> <XeryusTC> merge 1 is doing fine in the meanwhile
17:14:00  <PublicServer> <XeryusTC> increase it for the extra steel trains
17:14:02  <PublicServer> <mfb> indeed
17:14:08  <PublicServer> <XeryusTC> and then rebuild merge 2 to something speedier
17:14:14  <PublicServer> <XeryusTC> and then possibly up train limit to 2k
17:14:19  <mfb-> !rcon set max_trains 1875
17:14:19  <PublicServer> mfb-: ‎[All] XeryusTC: and finish the game
17:14:25  <mfb-> for 25 steel trains
17:15:03  <PublicServer> <mfb> two injections now ;)
17:15:08  <PublicServer> <XeryusTC> yeah :P
17:15:39  <PublicServer> <XeryusTC> i like how town drop is basically a my style entry, but not build by me :P
17:15:53  <PublicServer> <mfb> ;)
17:17:39  <PublicServer> <XeryusTC> should we rebuild merge 2 to something that is based on merge1?
17:18:01  <PublicServer> <XeryusTC> like the one before the factory drop
17:18:18  <PublicServer> <mfb> with v4.1? :)
17:18:26  <PublicServer> <XeryusTC> 4.1?
17:18:26  <PublicServer> *** Spike joined the game
17:18:30  <PublicServer> <mfb> see sign v4.1
17:18:36  <PublicServer> <XeryusTC> isnt that before the factory drop v2?
17:18:46  <PublicServer> <mfb> that uses larger signal gaps
17:19:09  <PublicServer> <XeryusTC> i dont like putting signals so close :o
17:19:19  <PublicServer> <mfb> hm?
17:19:37  <PublicServer> <XeryusTC> i like 4.1 though
17:19:43  <PublicServer> <mfb> like that?
17:20:14  <PublicServer> <mfb> that signal does not harm
17:20:17  <PublicServer> <mfb> it can only help
17:20:27  <PublicServer> <XeryusTC> well, it is not needed ;)
17:20:37  <PublicServer> <XeryusTC> but i quite like it
17:20:39  <PublicServer> <mfb> as outgoing trains have to accelerate
17:20:50  <PublicServer> <mfb> so new trains can be faster
17:21:30  <PublicServer> <XeryusTC> but lets build a 4.1 then :)
17:21:33  <PublicServer> <mfb> :)
17:21:47  <Ryton> what is npt / OCD?
17:21:47  <PublicServer> <XeryusTC> i'd prefer it if the east had the prio though
17:21:49  <PublicServer> <XeryusTC> as it is less busy
17:21:58  <XeryusTC> obsessive compulsive disorder
17:22:01  <XeryusTC> @dict ocd
17:22:02  <Webster> XeryusTC: No definition for "ocd" could be found in wn
17:22:11  <XeryusTC> @dict obsessive compulsive disorder
17:22:14  <Webster> XeryusTC: No definition for "obsessive compulsive disorder" could be found in wn
17:22:19  <XeryusTC> @dict cock
17:22:21  <Webster> XeryusTC: wn: cock n 1: obscene terms for penis [syn: {prick}, {dick}, {shaft}, {pecker}, {peter}, {tool}, {putz}] 2: faucet consisting of a rotating device for regulating flow of a liquid [syn: {stopcock}, {turncock}] 3: the part of a gunlock that strikes the percussion cap when the trigger is pulled [syn: {hammer}] 4: adult male chicken [syn: {rooster}] 5: adult male bird v 1: tilt or slant to one (1 more message)
17:22:25  <PublicServer> <mfb> 6x7 tiles
17:22:47  <XeryusTC> @more
17:22:47  <Webster> XeryusTC: side; "cock one's head" 2: set the trigger of a firearm back for firing 3: to walk with a lofty proud gait, often in an attempt to impress others; "He struts around like a rooster in a hen house" [syn: {swagger}, {ruffle}, {prance}, {strut}, {sashay}]
17:22:51  <PublicServer> <mfb> 6 in the direction of the prio
17:23:04  <PublicServer> <mfb> so it fits in
17:23:41  <PublicServer> ***  made screenshot at 0002DBB1:
17:24:27  <PublicServer> <mfb> yeah, prototype first
17:26:20  <PublicServer> <XeryusTC> hmm, 8x6
17:26:27  <Ryton> !password
17:26:27  <PublicServer> Ryton: bulled
17:26:38  <PublicServer> <XeryusTC> so total like 48x36
17:26:46  <PublicServer> <mfb> just 7 tiles
17:27:00  <PublicServer> *** Ryton joined the game
17:27:04  <PublicServer> <mfb> ok, some shift included
17:27:13  <PublicServer> <XeryusTC> build it next to the lake
17:27:18  <PublicServer> <XeryusTC> so we have enough space on the other side ;)
17:27:37  <PublicServer> <XeryusTC> so 3 tiles south
17:29:38  <PublicServer> <mfb> hmm
17:29:44  <PublicServer> <mfb> right
17:30:57  <PublicServer> <XeryusTC> that has too little space to be consistent
17:30:59  <PublicServer> <mfb> remove the double bridge later
17:31:09  <PublicServer> <mfb> or that
17:33:32  *** TWerkhoven has joined #openttdcoop
17:34:00  <PublicServer> <XeryusTC> i like it how in coop you pitch your idea
17:34:14  <PublicServer> <XeryusTC> and sometimes gets taken out of context and gets a massive improvement
17:34:16  <PublicServer> <XeryusTC> like this joiner :P
17:34:20  <PublicServer> <mfb> :D
17:34:31  <PublicServer> <XeryusTC> which was suppose to be a kind of double prio joiner :P
17:35:29  <PublicServer> <mfb> hmm
17:35:36  <PublicServer> <mfb> better to do all entry / exit signals at the same time
17:35:57  <PublicServer> <XeryusTC> why dont we use one ways btw? :P
17:36:13  <PublicServer> <mfb> hmm
17:36:23  <PublicServer> <mfb> good question with entry signals
17:36:54  <PublicServer> <XeryusTC> btw, the logic is kind of broken btw
17:37:16  <PublicServer> <XeryusTC> if both bridges are taken but the branch is not then the east entry signal still shows green
17:37:22  <PublicServer> <XeryusTC> while trains cant enter the branch ;)
17:37:24  <PublicServer> <mfb> ah I know the solution
17:37:28  <PublicServer> <mfb> twoway block signals
17:37:34  <PublicServer> <mfb> not perfect
17:37:44  <PublicServer> <mfb> hmm now
17:37:46  <PublicServer> <mfb> -w
17:37:54  <PublicServer> <mfb> there is one problem which we will have
17:37:58  <PublicServer> <mfb> no matter how we do it
17:38:02  <PublicServer> <XeryusTC> no, it iwll only be fixed by pbs
17:38:22  <PublicServer> <mfb> but the current situation should be fine
17:38:28  <PublicServer> <XeryusTC> yeah it should
17:38:38  <PublicServer> <XeryusTC> but it is a possible break point ;)
17:38:41  <PublicServer> ***  made screenshot at 0002B1BD:
17:38:48  <PublicServer> <mfb> can slow down some trains
17:39:55  <PublicServer> *** TWerkhoven joined the game
17:40:28  <PublicServer> <XeryusTC> 5th and 6th lane are far away :o
17:41:23  <PublicServer> <mfb> connect 1?
17:41:26  <PublicServer> <XeryusTC> yeah
17:41:57  <PublicServer> <Ryton> cool, another mega-merger in the making
17:46:32  <PublicServer> <XeryusTC> a stopped train xD
17:46:48  <PublicServer> <XeryusTC> which was stopped for at least a year
17:46:54  <PublicServer> <mfb> :D
17:46:54  <PublicServer> <XeryusTC> because last year's profit was 0
17:46:56  <PublicServer> <mfb> where?
17:47:06  <PublicServer> <XeryusTC> in one of the lines we just removed
17:47:10  <PublicServer> <mfb> interesting
17:47:22  <PublicServer> <Ryton> 1 & 2 are mreged onto 1 line now at merger 2
17:47:25  <PublicServer> <Ryton> not good imho :s
17:47:37  <PublicServer> <XeryusTC> i know
17:47:39  <PublicServer> <mfb> 2 got some options
17:47:45  <PublicServer> <XeryusTC> that's why i wanted to remove it
17:47:51  <PublicServer> <XeryusTC> so we can hook 2 back up to its onw line
17:47:53  <PublicServer> <Ryton> will jam fast :-)
17:48:06  <PublicServer> <Ryton> you have 2 minutes :-)
17:48:08  <PublicServer> <XeryusTC> will we have room for all 6 btw?
17:48:20  <PublicServer> <Ryton> can I help with the build?
17:49:19  <PublicServer> <mfb> sure
17:49:29  <PublicServer> <XeryusTC> help cloning the choosers
17:53:25  <PublicServer> <Ryton> its £6x6?
17:53:31  <PublicServer> <mfb> yes
17:53:33  <PublicServer> <XeryusTC> 6x7
17:53:36  <PublicServer> <Ryton> so 5x5 chosers
17:53:38  *** KenjiE20 has quit IRC
17:53:42  <PublicServer> ***  made screenshot at 0002CDD0:
17:53:44  <PublicServer> <Ryton> and one beginning + end line, right?
17:53:58  <PublicServer> <XeryusTC> 6x5 choosers then :P
17:54:04  <PublicServer> <mfb> -.-
17:54:16  <PublicServer> <Ryton> ok :p
17:54:30  <PublicServer> <XeryusTC> so two more lanes
17:56:09  <PublicServer> <mfb> note that we have to go up one tile there
17:59:23  <Maraxus> !password
17:59:23  <PublicServer> Maraxus: dished
17:59:38  <PublicServer> *** Maraxus joined the game
18:00:04  <PublicServer> *** Kangoo joined the game
18:01:57  <PublicServer> <mfb> afk for a minute
18:02:37  <PublicServer> <XeryusTC> just hooked up 3rd
18:02:45  <PublicServer> *** Mazur has joined spectators
18:02:51  <PublicServer> <XeryusTC> someone stopped a train again
18:04:39  <PublicServer> <XeryusTC> we will probably get a lot of lost trains atm
18:04:49  <PublicServer> <mfb> maybe
18:04:58  <PublicServer> <mfb> well, they can turn around at the stations
18:05:24  <PublicServer> <Ryton> can we conect nr 4?
18:05:36  <PublicServer> <XeryusTC> yes!
18:06:04  <PublicServer> <XeryusTC> wtf?
18:06:18  <PublicServer> <mfb> ok, with much traffic it can break
18:06:22  <PublicServer> <mfb> and few connected lines
18:06:30  <PublicServer> <mfb> well, just a starting problem I hope
18:06:52  <PublicServer> <XeryusTC> some lines were connected incorrectly :P
18:08:42  <PublicServer> ***  made screenshot at 0002C7D6:
18:08:50  <PublicServer> <mfb> better
18:09:21  <PublicServer> <XeryusTC> see !improved
18:09:25  <PublicServer> <mfb> some prios look broken
18:09:27  <PublicServer> <Ryton> end part is bugged
18:09:33  <PublicServer> <mfb> nice
18:09:37  *** DayDreamer has joined #openttdcoop
18:09:38  <PublicServer> <Ryton> trains wait at wrong ligths
18:09:49  <PublicServer> <XeryusTC> i fixed the one bug mfb had left
18:10:13  <PublicServer> <XeryusTC> which causes trains to jam up :P
18:10:41  <PublicServer> <Kangoo> why is !improved better? trains block both lines when joining from its left bridge..
18:11:01  <PublicServer> <XeryusTC> yes, but trains from the left bridge can now enter the block without being able to exit
18:11:07  <PublicServer> <XeryusTC> because they cant reach the branch line
18:11:13  <PublicServer> <mfb> cannot
18:11:41  <PublicServer> <Kangoo> hm. imo the penalty used at the balancer is a better solution.
18:11:58  <PublicServer> <Kangoo> when trains cross the right line, it will cause the whole line to stop
18:12:16  <PublicServer> <XeryusTC> yes, but now they are able to reach all 3 lines from both bridges
18:12:27  <PublicServer> <XeryusTC> before the left bridge was only able to reach the other 2 bridges
18:12:29  <PublicServer> <XeryusTC> leading to jams
18:13:13  *** Chris_Booth[ph] has joined #openttdcoop
18:13:18  *** DayDreamer has left #openttdcoop
18:13:20  <Chris_Booth[ph]> Hi
18:13:29  <PublicServer> <XeryusTC> hi chris
18:13:30  <V453000> !password
18:13:30  <PublicServer> V453000: shrewd
18:13:36  <PublicServer> <mfb> hi
18:13:40  <PublicServer> <XeryusTC> we've improved the balancer that i came up with
18:13:42  <PublicServer> <Maraxus> Hi Chris
18:13:46  <Chris_Booth[ph]> Who is shrewd?
18:13:58  <Chris_Booth[ph]> Nice
18:14:06  <PublicServer> <mfb> ok, MLs are full
18:14:35  <Chris_Booth[ph]> Build bigger mls
18:14:56  <PublicServer> <Player> hi
18:15:00  <PublicServer> *** Player has joined spectators
18:15:02  <PublicServer> *** Player has changed his/her name to V453000
18:15:06  <PublicServer> <XeryusTC> hey V
18:15:16  <PublicServer> <mfb> hmm
18:15:18  <PublicServer> <mfb> hi
18:15:26  <PublicServer> <mfb> the system shows some balancing problem now
18:15:35  <PublicServer> <XeryusTC> quite xD
18:15:41  <Chris_Booth[ph]> I wish I had a pc to play on :,(
18:16:01  <PublicServer> <XeryusTC> but this is always the problem with balancing loads of lines
18:16:07  <PublicServer> <XeryusTC> the last joiner barely gets a chance to join
18:16:29  <PublicServer> <V453000> XeryusTC: I expected fully balanced station instead of 2 prebalanced ones :(
18:17:20  <PublicServer> <XeryusTC> V453000: my style of entries doesnt allow for a 8 line in entry
18:17:26  <Chris_Booth[ph]> My station is fully balanced but only 3 lines enter
18:17:28  <PublicServer> <XeryusTC> well, not without it taking 3 days to build :P
18:17:28  <PublicServer> <mfb> enouth space left to do something strange there :D
18:17:30  <PublicServer> <V453000> boring :(
18:18:08  <PublicServer> <XeryusTC> that one line is jamming all the way up to merge 4 btw :P
18:18:17  <Chris_Booth[ph]> Hhhm XeryusTC is that a challenge?
18:18:38  <PublicServer> <mfb> maybe pre-balance the lines a bit
18:18:41  <PublicServer> <mfb> just allow shifts
18:19:01  <PublicServer> <Ryton> ML1 is also starting to jam
18:19:05  <PublicServer> <V453000> why balance station at all when you prebalance the lines ... boring :P
18:19:16  <PublicServer> <mfb> missing prio there
18:19:24  <PublicServer> <mfb> no, the merge
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18:19:34  <PublicServer> <mfb> we get 6 full lines here
18:19:38  <PublicServer> <mfb> so it is balanced :D
18:20:02  *** Lukeus_Maximus has quit IRC
18:20:23  <PublicServer> <Ryton> priority block of length 4-5 is just 1 tile too short imho
18:20:25  <PublicServer> *** V453000 has left the game (leaving)
18:20:33  <V453000> shame :)
18:20:51  <PublicServer> <mfb> one tile longer is not possible there
18:20:53  <PublicServer> <mfb> 2 tiles would be
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18:21:04  <PublicServer> <Ryton> I know, unless you rebuild the whole thing :p
18:21:07  <PublicServer> <mfb> but then the joining lines have an even harder time to join
18:21:09  <PublicServer> *** Spike has joined company #1
18:21:23  <PublicServer> <mfb> hmm
18:21:25  <PublicServer> <mfb> flowing now
18:21:29  <PublicServer> <Ryton> yeah, I agree. but ML1 is almost at full capacity
18:21:39  <PublicServer> <mfb> that is fine
18:21:41  <PublicServer> <Ryton> ah now its better...
18:21:45  <PublicServer> <Ryton> probably just a wave
18:21:59  <PublicServer> <mfb> we delayed many trains during the rebuild
18:22:07  <PublicServer> <mfb> and sent some to come back to the merge again
18:22:11  <PublicServer> <Spike> looking at the merge.. i think you guys should've turned it 90 degrees
18:22:53  <PublicServer> <XeryusTC> i added some penalties in merge 3 btw
18:22:54  <PublicServer> <Ryton> lol Spike... smae with Balancer before the Drop...
18:22:59  <PublicServer> <XeryusTC> which might also be helping :P
18:23:07  <PublicServer> <Ryton> also could have been turned 90°
18:23:17  <PublicServer> <Ryton> but its more wide in the length direction of the bridges
18:23:28  <PublicServer> <Ryton> so you' d need more space then in that direction (6 tiles
18:23:30  <PublicServer> <mfb> fixed some signal gaps
18:23:42  <PublicServer> ***  made screenshot at 00027DD1:
18:23:44  <PublicServer> <XeryusTC> Spike: the main thing is that we decided to balance the north
18:24:02  <PublicServer> <mfb> would require the same size
18:24:40  <PublicServer> <Ryton> cant we just add a 7th mainline  from merger 2 till  Goods /drop split?
18:25:10  <PublicServer> <XeryusTC> the ML is not really full yet
18:25:16  <PublicServer> <XeryusTC> ml5 seems quite empty
18:25:28  <PublicServer> *** Mazur has joined company #1
18:25:52  <PublicServer> <XeryusTC> Mazur: are the /M signs by  you?
18:26:13  <PublicServer> <Mazur> Usually.
18:26:40  <PublicServer> <XeryusTC> could you start using your whole name?
18:26:42  <PublicServer> <Ryton> shouldnt trains be preferring to take the sideline over the bridges?
18:26:48  <PublicServer> <XeryusTC> we have like 3 players whose name starts with an M
18:27:26  <PublicServer> <Ryton> couldn't we use double exit signals over the bridges? (probably a dumb question)
18:27:28  <PublicServer> <Mazur> I only do it when there is not enough for /Maz or /Mazur, X, but I shall use more signs fom now on.
18:27:50  <PublicServer> <XeryusTC> well, if there is not enough room it's ok i think
18:28:07  <PublicServer> <XeryusTC> /maz still makes it clear that it is you
18:28:17  <PublicServer> <Mazur> Or, indeed, /Mz
18:28:20  <PublicServer> <XeryusTC> but /M is a bit vague
18:28:33  <PublicServer> <XeryusTC> V can do it because we all know it is him
18:28:41  <PublicServer> <XeryusTC> and no one likes to type out 453000 anyway :P
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18:29:05  <PublicServer> <XeryusTC> Ryton: two ways make no difference
18:29:11  <PublicServer> <mfb> and you can tell from the building style :p
18:29:16  <PublicServer> <Mazur> Yes, but like I said, I only do it when a clearer name would require an extra sign.
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18:29:25  <PublicServer> <Ryton> as
18:29:33  <PublicServer> <Ryton> they still prefer to go straight on :'(
18:30:05  <Chris_Booth[LP]> Ryton: use roads, or stations or PBS to make the shift
18:30:10  <Chris_Booth[LP]> or crossing rails
18:30:12  <PublicServer> <mfb> you can only change that with red signals or a penalty
18:30:18  <PublicServer> <XeryusTC> chris: no room
18:30:18  <PublicServer> <mfb> well, no tiles left for a penalty
18:30:20  <PublicServer> <Ryton> roads then?
18:30:27  <PublicServer> <mfb> no tiles left for that
18:30:33  <Chris_Booth[LP]> remove som signals
18:30:41  <Chris_Booth[LP]> or build a not gate to close it
18:30:42  <PublicServer> <XeryusTC> the bridges should cause a higher penalty anyway
18:30:42  <PublicServer> <mfb> then it will break
18:30:44  <PublicServer> <XeryusTC> chris: no room
18:30:46  <PublicServer> <mfb> only way would be pbs then
18:31:03  <mfb-> !screen
18:31:03  <Chris_Booth[LP]> PBS will be to high
18:31:03  <PublicServer> *** mfb- made screenshot at 0002C5C0:
18:31:09  <PublicServer> <XeryusTC> chris: it is signal, crossing, signal, bridge
18:31:09  <mfb-> see screenshot
18:31:17  <PublicServer> <XeryusTC> no empty tiles in between at all
18:31:19  <PublicServer> <Ryton> we could make it 1 tile wider
18:31:21  <PublicServer> <Ryton> with penalties
18:31:32  <PublicServer> <Ryton> plenty of space left
18:31:34  <PublicServer> <mfb> <- not interested
18:31:43  <PublicServer> <Ryton> and in the mean while: turn it? :p
18:32:03  <PublicServer> <XeryusTC> who keeps stopping trains on the ML?
18:32:11  <PublicServer> <mfb> where?
18:32:19  <PublicServer> <Ryton> shoulnt be too hard :p
18:32:27  <PublicServer> <XeryusTC> wow
18:32:39  <PublicServer> <XeryusTC> i just pressed run on the train list
18:32:45  <PublicServer> <XeryusTC> and loads of trains suddenly started
18:33:39  <PublicServer> <XeryusTC> and we had another industry which has disapeared :(
18:33:54  <PublicServer> <Ryton> this is 7 apart
18:33:56  <PublicServer> <Ryton> but ok
18:34:12  <PublicServer> <mfb> it is the minimal distance
18:34:24  <PublicServer> <Ryton> we can try 1 road
18:34:33  <PublicServer> <Ryton> and reverse if it doesnt work
18:34:37  <PublicServer> <mfb> then you even need more
18:35:01  <PublicServer> <XeryusTC> for some reason i have been proven right about overflows again
18:35:10  <PublicServer> <mfb> ?
18:35:22  <PublicServer> <XeryusTC> there was an overflow on 3d, because there were too many trains for a station/ too little room to pass them by
18:35:28  <PublicServer> <Ryton> hmm, we could have moved it upwards 1 tile tooo
18:35:38  <PublicServer> <XeryusTC> leading to slh3d being jammed
18:35:40  <PublicServer> <Ryton> would be a lot easier... building w/o destructino
18:35:42  <PublicServer> <mfb> wtf
18:35:54  <PublicServer> <Ryton> 1 tile east?
18:36:01  <PublicServer> <mfb> ok that overflow was shit
18:36:07  <PublicServer> <mfb> obvious thing
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18:36:33  <PublicServer> <Ryton> mfb/whoever is co-building: one norht = ok?
18:36:37  <PublicServer> <Ryton> one east, sorry
18:36:45  <PublicServer> <Kangoo> slh is mine, the overflow not
18:36:47  <PublicServer> <mfb> east??
18:37:06  <PublicServer> <mfb> that does not fit
18:37:12  <PublicServer> <mfb> as you can see
18:37:18  <PublicServer> <Ryton> then we can complete the building, and connect later
18:37:34  <PublicServer> <Ryton> in the end you can always move your lines Westwards
18:37:36  <PublicServer> <Ryton> diagonally
18:37:39  <PublicServer> <mfb> wtf
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18:38:42  <PublicServer> ***  made screenshot at 00029BBA:
18:40:13  <Tray> !password
18:40:13  <PublicServer> Tray: kimono
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18:40:27  <PublicServer> *** XeryusTC has left the game (leaving)
18:40:36  <PublicServer> *** Tray joined the game
18:41:15  <PublicServer> <Ryton> this is not a good test either
18:42:23  <PublicServer> *** Kangoo has left the game (connection lost)
18:42:56  <PublicServer> *** TWerkhoven has joined spectators
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18:45:29  <Kangoo_> !password
18:45:29  <PublicServer> Kangoo_: kimono
18:45:41  <PublicServer> *** Kangoo joined the game
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18:46:30  <PublicServer> <Ryton> could wze move the bridges 1 more, mfb?
18:46:45  <PublicServer> <mfb> for the penalty? ;)
18:46:47  <PublicServer> *** Maraxus has joined spectators
18:46:48  <PublicServer> <mfb> sure
18:46:51  <PublicServer> <Ryton> yeah :p
18:47:01  <PublicServer> <Ryton> so: just move it directly 6 tiles extra
18:47:07  <PublicServer> <Ryton> or kill the 2nd one
18:47:14  <PublicServer> <Ryton> or start from behind with more space
18:47:20  <PublicServer> <Ryton> dont know what is the easiers
18:49:04  <PublicServer> *** Mazur has left the game (connection lost)
18:49:31  <PublicServer> <mfb> strange
18:49:34  *** Kangoo has quit IRC
18:49:44  <PublicServer> <mfb> ah ok I see
18:52:39  <PublicServer> <Ryton> briges can be at same line now
18:52:47  <PublicServer> <Ryton> no need to shift them
18:53:42  <PublicServer> ***  made screenshot at 0002A9D4:
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19:00:08  <PublicServer> <mfb> right
19:00:16  <PublicServer> <mfb> exit signals look at the block behind them
19:00:22  <PublicServer> <mfb> before, it went to the pbs signal
19:00:28  <PublicServer> <mfb> so trains could hide behind
19:00:32  *** Maraxus has quit IRC
19:00:34  <PublicServer> <mfb> now it sees the whole bridge
19:00:45  <PublicServer> <Ryton> ah, right
19:00:48  <PublicServer> <Ryton> nice comment, thx
19:00:57  <PublicServer> <Ryton> would ikt work like this then?
19:01:01  <PublicServer> <Ryton> (in theory)
19:01:09  <PublicServer> <mfb> the penalty is there
19:01:11  <PublicServer> <mfb> everything works
19:01:24  <PublicServer> <mfb> no idea if the penalty is high enough
19:01:24  <PublicServer> <mfb> just watch
19:01:30  <PublicServer> <Ryton> just try it then?
19:01:40  <PublicServer> <Ryton> larger merger => penalties can always  be removed
19:01:51  <PublicServer> <Kangoo> what is the penalty valyue of a road crossing compared to a wrong way pbs?
19:02:03  <PublicServer> <mfb> station > pbs > road crossing
19:02:11  <PublicServer> <mfb> no idea what the value is
19:02:43  <PublicServer> <Kangoo> so what if the left lane has roadcrossing penalty?
19:02:53  <PublicServer> <Kangoo> right lane ofc
19:03:17  <PublicServer> <Kangoo> trains prefer to join, second right lane, third left lane.
19:03:19  <mfb-> !rcon get yapf.rail_pbs_cross_penalty
19:03:19  <PublicServer> mfb-: CmdBuildSingleSignal            Ryton  date:2366-12-28  tile:0002B3B8  p1:00005009 p2:00000000 text: price:0
19:03:19  <PublicServer> mfb-: CmdBuildSingleSignal            Ryton  date:2366-12-29  tile:0002B3B8  p1:00005009 p2:00000000 text: price:0
19:03:19  <PublicServer> mfb-: ERROR: command not found
19:03:22  <mfb-> :(
19:03:54  <PublicServer> *** Spike has joined spectators
19:03:57  *** Maraxus has joined #openttdcoop
19:04:03  <PublicServer> <Kangoo> hm
19:04:25  <PublicServer> <Ryton> could some ppl help with the massive rollout of the penalized merger? :p
19:07:15  *** Lukeus_Maximus has quit IRC
19:08:43  <PublicServer> ***  made screenshot at 0002A3C8:
19:11:02  <PublicServer> <mfb> ~200-250 trains per minute
19:11:28  <PublicServer> <mfb> all 11 lines, not the 6 MLs
19:12:30  <PublicServer> <Ryton> lets replace ML1 with the new one?
19:13:28  <PublicServer> <mfb> then you should disconnect the other one
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19:18:17  *** Nickman87_ is now known as Nickman87
19:20:02  <PublicServer> <Ryton> who is joinging with merger 2 changeover?
19:23:43  <PublicServer> ***  made screenshot at 00028DB9:
19:26:22  <PublicServer> <Ryton> nvr mind
19:26:44  <PublicServer> <Ryton> 2nd mainline ready?
19:27:28  *** Nickman87 has quit IRC
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19:30:31  <PublicServer> <Ryton> 2nd ML done?
19:30:34  <PublicServer> <mfb> see sign
19:30:39  *** alang has joined #openttdcoop
19:30:40  <PublicServer> <Ryton> which one?
19:30:56  <PublicServer> <mfb> better
19:31:08  <PublicServer> <mfb> the first tile after the exit signal has to stay free
19:31:13  <PublicServer> <Ryton> ok
19:31:43  <PublicServer> <Kangoo> connect?
19:31:47  <PublicServer> *** Ryton has left the game (connection lost)
19:31:53  <Ryton> !password
19:31:53  <PublicServer> Ryton: sallow
19:32:06  <Ryton> back in 30 mins
19:32:10  <Ryton> got some things to do first
19:34:49  <PublicServer> *** Kangoo has left the game (leaving)
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19:38:43  <PublicServer> ***  made screenshot at 000299AF:
19:42:12  <PublicServer> <mfb> interesting
19:42:40  <PublicServer> <mfb> the merge is so good that the jams from !signal was missing propagated back to merge2
19:42:56  <PublicServer> *** TWerkhoven has left the game (connection lost)
19:42:58  <PublicServer> *** mfb has left the game (connection lost)
19:42:58  <PublicServer> *** Game paused (number of players)
19:42:58  <PublicServer> *** Spike has left the game (connection lost)
19:43:02  <PublicServer> *** Tray has left the game (connection lost)
19:43:06  <PublicServer> *** Maraxus has left the game (connection lost)
19:44:23  <mfb-> !password
19:44:24  <PublicServer> mfb-: garish
19:44:35  <PublicServer> *** Game still paused (number of players)
19:44:36  <PublicServer> *** mfb joined the game
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19:51:47  <agelito> !download osx
19:51:47  <PublicServer> agelito:
19:51:52  <Tray> !password
19:51:52  <PublicServer> Tray: garish
19:52:01  <PublicServer> *** Game still paused (number of players)
19:52:01  <PublicServer> *** Game unpaused (number of players)
19:52:04  <PublicServer> *** Tray joined the game
19:53:44  <PublicServer> ***  made screenshot at 000398D7:
19:55:51  <PublicServer> <mfb> ah, another signal gap
19:56:35  <PublicServer> <mfb> need timed ML :D
19:58:24  <Ryton> b
20:00:14  <Ryton> !password
20:00:14  <PublicServer> Ryton: groans
20:00:28  <PublicServer> *** Ryton joined the game
20:00:43  <PublicServer> <Ryton> 2 lines penalized
20:00:58  <PublicServer> <Ryton> who  can help me with penalising the other 4?
20:01:08  <PublicServer> <Ryton> at !testing penalties
20:01:32  <PublicServer> <mfb> use "ML5" as ML4
20:01:36  <PublicServer> <mfb> remove ML4
20:01:48  <PublicServer> <mfb> build a new one
20:01:56  <PublicServer> <mfb> call it ML3, remove ML3
20:05:14  <PublicServer> <Ryton> Tray: care to help?
20:05:26  <PublicServer> <Tray> Merge2?
20:05:46  <PublicServer> <Tray> Or where?
20:06:13  <PublicServer> <Ryton> at !implementing v4.2
20:06:20  <PublicServer> <Ryton> in the middle (the disconnected area :-)
20:06:35  <PublicServer> <Ryton> the merger norht of it should be copied (moving the bridges)
20:07:14  *** perk11 has joined #openttdcoop
20:08:44  <PublicServer> ***  made screenshot at 000297AF:
20:12:38  <PublicServer> <Ryton> and lots of CL issues there
20:12:56  <PublicServer> <Ryton> who is building there? tray?
20:18:38  <PublicServer> <Tray> Ryton why disconnected the tmp pbs merge?
20:18:53  <PublicServer> <Ryton> I was putting signs & asking in chat :p
20:18:56  <PublicServer> <Ryton> but no response...
20:19:05  <PublicServer> <Tray> did not saw it, sorry.
20:19:15  <PublicServer> <Ryton> dindt knew who was doing it... and it was slowing things down
20:19:43  <PublicServer> <Tray> I was it to free lines in the merger
20:20:08  <PublicServer> <Ryton> but only 2 trains were going trough at a time
20:20:10  <PublicServer> <Ryton> and CL issues
20:20:12  <PublicServer> <Ryton> so very slowly
20:21:15  <PublicServer> <Ryton> light on EW part or on the diagonal?
20:22:05  <PublicServer> <Tray> light?
20:22:16  <PublicServer> <Ryton> yeah, light in the middle of the joiner track
20:22:30  <PublicServer> <Ryton> should we reconnect the PBS then?
20:22:40  <PublicServer> <Ryton> 4th seems ready.
20:22:42  <PublicServer> <Tray> it is
20:22:53  <PublicServer> <Tray> please connect the pbs merge to free the last lines
20:23:01  <PublicServer> <Ryton> oki
20:23:44  <PublicServer> ***  made screenshot at 000299AD:
20:24:00  <PublicServer> <Ryton> yes/no?
20:24:04  <PublicServer> <Ryton> talk, plz :p
20:24:14  <PublicServer> <Tray> pardon?
20:24:18  *** Sigma has joined #openttdcoop
20:24:29  <PublicServer> <Ryton> someone removed PBS again
20:24:33  <PublicServer> <Ryton> I assume mfb?
20:24:47  <PublicServer> <Ryton> and the 4th and 5 ML?
20:24:53  <PublicServer> <Tray> merge them all
20:24:57  <PublicServer> <Ryton> 5th and 6, sorry
20:25:09  <PublicServer> <Ryton> coming from mainline direction 2
20:25:12  <PublicServer> <Ryton> are disconnected now
20:25:37  <PublicServer> <Ryton> hmm
20:25:43  <PublicServer> <Ryton> major misunderstanding :'(
20:25:44  <PublicServer> *** Sigma joined the game
20:25:53  <PublicServer> <Ryton> ok :D
20:25:57  <PublicServer> <Ryton> this clears things up, THX
20:26:03  <PublicServer> *** Sigma has left the game (connection lost)
20:26:26  <PublicServer> *** Sigma joined the game
20:26:45  <PublicServer> *** Sigma has left the game (connection lost)
20:26:52  <Sigma> hrm
20:28:12  <Sigma> was the train count increased past 1650? I think my laptop can't handle any more :P
20:28:33  <PublicServer> <Ryton> 1850 it is nwo
20:28:35  <PublicServer> <Ryton> i thought
20:28:37  <PublicServer> <Tray> 1872 trains now
20:28:43  <Sigma> ugh :(
20:29:08  <PublicServer> *** Sigma joined the game
20:29:30  <PublicServer> *** Sigma has left the game (connection lost)
20:29:38  <Sigma> yeah it just craps itself right away
20:31:15  <Twerkhoven[L]> !password
20:31:15  <PublicServer> Twerkhoven[L]: tarter
20:31:28  <PublicServer> *** TWerkhoven joined the game
20:31:39  <PublicServer> <mfb> just reverse PBS everywhere?
20:31:51  <PublicServer> <Ryton> yeah, atm
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20:33:08  <PublicServer> <Tray> finished?
20:33:13  <PublicServer> <mfb> I think so
20:33:21  <PublicServer> <Ryton> daim you are fast mfb :-))
20:33:25  <PublicServer> <Ryton> good work all!
20:33:45  <PublicServer> <Ryton> (for the few that are here :-)
20:33:58  <PublicServer> <Ryton> now the spread looks more even
20:34:04  <Sigma> !players
20:34:07  <PublicServer> Sigma: Client 163 (Orange) is mfb, in company 1 (Cunbridge Transport)
20:34:07  <PublicServer> Sigma: Client 165 (Orange) is Tray, in company 1 (Cunbridge Transport)
20:34:07  <PublicServer> Sigma: Client 167 (Orange) is Ryton, in company 1 (Cunbridge Transport)
20:34:07  <PublicServer> Sigma: Client 175 is TWerkhoven, a spectator
20:34:07  <PublicServer> <mfb> fixed some bugs now
20:34:18  <PublicServer> <Ryton> too full ?
20:34:28  <PublicServer> <Ryton> can you check !light here or here?
20:34:34  <PublicServer> <Ryton> signs
20:34:38  <PublicServer> <mfb> ?
20:36:01  <PublicServer> <mfb> that was the problem
20:36:03  <PublicServer> <Ryton> check sign "!light here?"
20:36:20  <PublicServer> <mfb> what is there?
20:36:26  <PublicServer> <Ryton> diagonal piece
20:36:31  <PublicServer> <Ryton> or on the E-W piece?
20:36:37  <PublicServer> <mfb> does not matter
20:36:39  <PublicServer> <Ryton> ok
20:36:49  <PublicServer> <Ryton> cause there is quite some variation
20:38:44  <PublicServer> ***  made screenshot at 00034511:
20:40:19  <PublicServer> <Ryton> now what?
20:40:21  <PublicServer> <Ryton> any problems?
20:40:47  <PublicServer> <Ryton> 1875 trains even, so limit must be above 1850
20:41:20  <PublicServer> <Tray> 1875 is current cap
20:43:10  <PublicServer> <Ryton> does that work too?
20:43:14  <PublicServer> <Ryton> didnt knew! :-)
20:43:29  <PublicServer> <mfb> industries need flat land to spawn
20:43:46  <PublicServer> <Ryton> if other things fail: we can always expand to a 7th ML :p
20:43:57  <PublicServer> <Ryton> but it seems to flow very well atm
20:44:22  <PublicServer> <mfb> that only means that we need more goods trains
20:44:31  <Sigma> I probably left SLH 3a with a few mistakes
20:44:33  <Sigma> lol
20:44:33  <PublicServer> <mfb> ML5 sends jams
20:44:45  <PublicServer> <mfb> found the signal gap
20:44:55  <PublicServer> *** Spike joined the game
20:45:01  <PublicServer> <Ryton> the logic = not gate?
20:45:08  <PublicServer> <mfb> ?
20:45:19  <PublicServer> <Ryton> sign !logic
20:45:41  <PublicServer> <mfb> needs a second train
20:45:41  <PublicServer> <Ryton> or a temp 50 % selector?
20:45:51  <PublicServer> <mfb> then it is a not
20:45:55  <PublicServer> <Ryton> crash some ;-)
20:46:08  <mfb-> !rcon set max_trains 1900
20:46:11  <PublicServer> <Ryton> btw
20:46:14  <PublicServer> <Ryton> the flip flow
20:46:28  <PublicServer> <Ryton> how many copy errors did I make? :p
20:46:32  <PublicServer> <Ryton> flipflop that is
20:46:49  <PublicServer> <mfb> uh
20:46:51  <PublicServer> <mfb> test it
20:47:01  <PublicServer> <Ryton> I used to understand it (reading the blogs & forum)
20:47:11  <PublicServer> <Ryton> butthats a long time ago
20:47:13  <PublicServer> <mfb> the western not gate will not work
20:47:15  <PublicServer> <Ryton> cant do, train limit...
20:47:21  <PublicServer> <mfb> and I think there are signals missing
20:47:23  <PublicServer> <mfb> you can
20:47:25  <PublicServer> <Ryton> no, but how to connect...
20:47:33  <PublicServer> <Ryton> I checked that it was NOt working properly
20:47:43  <PublicServer> <Ryton> but how to make it ok, I dont know
20:47:51  <PublicServer> <mfb> hmm
20:47:53  <PublicServer> <mfb> my example died?
20:47:55  <PublicServer> <Ryton> just delete :-)-
20:48:01  <PublicServer> <Ryton> yeah, it was underneath the current balancer
20:48:11  <PublicServer> <Ryton> this was a quick copy of that
20:48:16  <PublicServer> <Ryton> but didnt have time to check tile by tile
20:48:28  <PublicServer> <Ryton> things were going fast the last few days :-)
20:49:51  <Sigma> why was that? the previous game seemed to last forever
20:50:19  <PublicServer> <mfb> hmm
20:50:21  <Sigma> this one had everything connected in a few days
20:50:40  <PublicServer> <mfb> someone added wood trains
20:50:51  <PublicServer> <Tray> maybe the plan is more fun (I did not played the last game so don't know)
20:50:53  <PublicServer> <Ryton> not me...
20:51:03  <PublicServer> <Ryton> tray?
20:51:12  <PublicServer> <Tray> what?
20:51:39  <PublicServer> <Ryton> did you add some wood trains?
20:51:47  <PublicServer> <Ryton> not important , nvr mind
20:51:47  <PublicServer> <Tray> yes
20:53:45  <PublicServer> ***  made screenshot at 0003599C:
20:53:46  <PublicServer> <mfb> fine
20:53:59  <PublicServer> <Ryton> ok, this makes sense
20:54:09  <PublicServer> <Ryton> so, to come back to my example
20:54:49  <PublicServer> <Ryton> thx
20:55:35  <PublicServer> <Ryton> now I understand it (again)
20:55:41  <PublicServer> <Ryton> thx for the time to explain :-)
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20:56:40  <PublicServer> <Tray> the problem with flipflops is that it tends to break at high traffic
20:57:13  <PublicServer> <mfb> but at high traffic, a regular split by signal gap works
20:57:45  <PublicServer> <mfb> or use logic trains, then it works with every traffic (except incoming logic trains maybe)
20:58:05  <PublicServer> <Ryton> this were normal maglevs?
20:58:19  <PublicServer> <Ryton> ah I see
20:58:25  <PublicServer> <mfb> Osai made a newGRF with special trains
20:58:32  <PublicServer> <mfb> really really fast
20:58:34  <PublicServer> <Tray> logic train is a special grf with maximum acceleration
20:58:40  <PublicServer> <Ryton> yeah, the infinite accelleration ones?
20:58:47  <PublicServer> <Ryton> withouth carrying capacity
20:59:08  <PublicServer> <mfb> well, infinite in the sense that OTTD just calculates ~30 frames per second
21:00:03  <PublicServer> <Ryton> should be enough for most trains
21:00:13  <PublicServer> <mfb> ;)
21:00:23  <PublicServer> <mfb> but it gives some interesting results with logic trains
21:00:33  <PublicServer> <mfb> as they can travel several tiles per frame
21:06:15  <PublicServer> <mfb> 4.3? ;)
21:06:23  <PublicServer> <Ryton> might be better yes :p
21:06:37  <PublicServer> <Ryton> can you change it on th merger?
21:07:17  <PublicServer> <Ryton> what was v1 btw?
21:07:40  <PublicServer> <mfb> like v1, but the small loop was not there, I think
21:07:49  <PublicServer> <mfb> and the combo signal was twoway
21:08:31  <PublicServer> <Ryton> true
21:08:45  <PublicServer> ***  made screenshot at 0003E517:
21:09:33  <mfb-> !rcon set max_trains 1950
21:10:09  <Twerkhoven[L]> are you gonna break the 2k barrier?
21:10:29  <PublicServer> <mfb> maybe later
21:14:52  <PublicServer> <Ryton> 6! is the signal for 6 la
21:15:00  <PublicServer> <Ryton> symbol for 6 balanced lines?
21:15:10  <PublicServer> <mfb> ?
21:15:18  <PublicServer> <Ryton> 6 > 6 lines
21:15:25  <PublicServer> <Ryton> after a bbalancer = 6>6!?
21:15:28  <PublicServer> <mfb> 6! is just 6!
21:15:35  <PublicServer> <Ryton> what is 6! then ? :p
21:15:42  <PublicServer> <mfb> like "hi!" is just "hi!"
21:15:46  <PublicServer> <Ryton> ah :p
21:16:00  <PublicServer> <Ryton> oki (see comments next to versions
21:16:04  <PublicServer> <Ryton> I'm off now
21:16:15  <PublicServer> <mfb> good night
21:16:23  <Sigma> 6! = 720
21:16:31  <PublicServer> <mfb> that is true
21:18:33  <PublicServer> <mfb> there is no sign with 6!
21:18:38  <Ryton> !archive
21:18:38  <PublicServer> Ryton: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
21:22:32  <PublicServer> *** Tray has left the game (leaving)
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21:22:40  <PublicServer> *** Game paused (number of players)
21:23:45  <PublicServer> ***  made screenshot at 0003AD88:
21:27:50  <PublicServer> *** mfb has joined spectators
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21:31:29  <PublicServer> *** Game still paused (number of players)
21:31:32  <PublicServer> *** Sigma joined the game
21:35:00  <Sigma> o.O what happened to Sander's tree planted in 2259
21:35:11  <Sigma> there was a whole forest here earlier and now it's gone
21:36:49  <PublicServer> *** Game still paused (number of players)
21:36:51  <PublicServer> *** Mazur joined the game
21:45:17  <PublicServer> *** mfb has joined company #1
21:45:17  <PublicServer> *** Game unpaused (number of players)
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21:45:44  <PublicServer> *** Sigma has left the game (connection lost)
21:49:36  <PublicServer> <Mazur> Ah, we;re alive.
21:51:48  <PublicServer> <mfb> hmm
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21:53:03  <PublicServer> <Mazur> gap 8, so two should be good.
21:53:16  <PublicServer> <mfb> more, as the exit signals are there, too
21:53:24  <PublicServer> <mfb> and there are three rows
21:53:45  <PublicServer> ***  made screenshot at 000331D4:
21:54:04  <PublicServer> <Mazur> Oh, that!
21:54:12  <PublicServer> <mfb> hmm
22:01:00  <duckblaster> !password
22:01:00  <PublicServer> duckblaster: vigils
22:01:19  <PublicServer> *** duckblaster joined the game
22:01:27  <PublicServer> <Mazur> Hey, duckblister
22:03:16  <PublicServer> *** TWerkhoven has left the game (leaving)
22:06:35  *** TWerkhoven has quit IRC
22:08:47  <PublicServer> ***  made screenshot at 00009553:
22:15:09  <PublicServer> <mfb> good night
22:15:31  <PublicServer> <Mazur> Sleep well.
22:16:53  <PublicServer> *** mfb has left the game (leaving)
22:17:25  *** mfb- has quit IRC
22:17:46  <PublicServer> <Mazur> I'm trying to doctor low serviced stations, see why they aren't getting the service they should.
22:19:38  <Sigma> I just noticed a too highly serviced station
22:20:03  <Sigma> oh there it is Plutbridge East could use some moreplatforms
22:20:59  <PublicServer> <Mazur> Seems to be doing fine.
22:21:25  <Sigma> is it now? it was jamming all the way up through SLH3c earlier
22:23:29  <PublicServer> *** Sigma joined the game
22:23:46  <PublicServer> ***  made screenshot at 00018740:
22:24:01  <PublicServer> *** Sigma has left the game (connection lost)
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22:24:27  <Sigma> 80 trains on 4 platforms?
22:24:39  <PublicServer> <Mazur> Plut East?
22:24:48  <Sigma> yeah?
22:25:17  <PublicServer> <Mazur> Sounds like over-serviced.
22:25:37  <Sigma> I'm afraid the number of trains is now too large for my poor laptop :(
22:26:05  <PublicServer> <Mazur> Only 1940...
22:26:12  <Sigma> it kicks me right out... still no clue why
22:26:19  *** kais58 has joined #openttdcoop
22:26:42  <Sigma> as it runs fine on another computer with nearly the same specs
22:26:46  <PublicServer> <duckblaster> what specs?
22:26:53  *** `real has joined #openttdcoop
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22:26:53  *** sets mode: +o Sylf
22:27:11  <Sigma> the only big differences are the mainboard (since one is a laptop) and the GPU
22:27:26  <PublicServer> <duckblaster> should tradingbury valley be merged with plutbridge east?
22:27:27  *** agelito has joined #openttdcoop
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22:28:11  <Sigma> the one is 2.4GHz (desktop) and the other 2.25
22:29:29  *** md__ has joined #openttdcoop
22:30:31  <PublicServer> <Mazur> Other stations need them sooner.
22:30:49  <PublicServer> <Mazur> Retfield East has 2.
22:32:58  <PublicServer> <Mazur> Remove the overflow when you think it's safe.
22:35:30  *** ChanServ sets mode: +v Sylf
22:35:30  *** ChanServ sets mode: +v Phoenix_the_II
22:35:30  *** ChanServ sets mode: +v KenjiE20
22:35:30  *** ChanServ sets mode: +v SmatZ
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22:35:30  *** ChanServ sets mode: +v Osai
22:35:30  *** ChanServ sets mode: +v XeryusTC
22:35:30  *** ChanServ sets mode: +v V453000
22:35:30  *** ChanServ sets mode: +v Ammler
22:35:30  *** ChanServ sets mode: +v Webster
22:35:30  *** ChanServ sets mode: +v ^Spike^
22:35:30  *** ChanServ sets mode: +v tneo
22:35:30  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG210 (r22700) | STAGE: building | | New players, use @quickstart and !help |"
22:37:47  *** KenjiE20 has quit IRC
22:38:47  <PublicServer> ***  made screenshot at 00015CA5:
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22:53:47  <PublicServer> ***  made screenshot at 0001712E:
23:03:44  *** Chris_Booth[LP] has joined #openttdcoop
23:04:23  <Chris_Booth[LP]> !players
23:05:22  <PublicServer> *** Chris Booth joined the game
23:05:37  <PublicServer> <Mazur> Hi, CB.
23:06:09  <PublicServer> <Chris Booth> hi Mazur
23:06:56  <PublicServer> <Mazur> AAMOF, I was just leaving.
23:07:00  <PublicServer> <Mazur> See you all.
23:07:04  <PublicServer> *** Mazur has left the game (leaving)
23:07:12  <PublicServer> <Chris Booth> nn Mazur
23:08:05  *** Progman has quit IRC
23:08:47  <PublicServer> ***  made screenshot at 00019941:
23:13:47  <PublicServer> <Chris Booth> duckblaster: you here?
23:13:52  <PublicServer> <duckblaster> yes
23:14:00  <PublicServer> <Chris Booth> oh cool
23:14:02  <PublicServer> <Chris Booth> you building?
23:14:28  <PublicServer> <duckblaster> working on plutbridge east
23:14:39  <PublicServer> <Chris Booth> you need any help?
23:14:45  <PublicServer> <duckblaster> yeah
23:14:55  <PublicServer> <duckblaster> not good with eyecandy
23:15:05  <PublicServer> <Chris Booth> if you put an !help sign I will look
23:15:36  <PublicServer> <Chris Booth> gound it
23:16:09  <PublicServer> <Chris Booth> not sure what I built there lol
23:16:21  <PublicServer> <duckblaster> i think it got moved
23:16:38  *** Tray has quit IRC
23:17:03  <PublicServer> <Chris Booth> you mind if I remove 1 line of eyecandy?
23:17:09  <PublicServer> <duckblaster> ok
23:18:59  <PublicServer> <Chris Booth> that will improve the entrance
23:21:17  <PublicServer> <Chris Booth> OK i AM OFF TO BED NOW
23:21:26  <PublicServer> <Chris Booth> got to get my beauty sleep
23:21:29  <PublicServer> *** Chris Booth has left the game (leaving)
23:21:29  <PublicServer> *** Game paused (number of players)
23:22:35  *** hibby has joined #openttdcoop
23:22:38  <hibby> hola
23:23:13  <PublicServer> *** duckblaster has left the game (leaving)
23:23:47  <PublicServer> ***  made screenshot at 00022304:
23:25:10  <Sigma> hola
23:25:27  <hibby> How goes?
23:26:01  <Sigma> jolly fine
23:26:26  <hibby> sweet :)
23:26:34  <Sigma> yourself?
23:26:40  <Sigma> :p
23:26:45  <hibby> Not too bad
23:27:01  <hibby> just looking at the openttd coop tutorial savegame and marvelling
23:27:26  <hibby> been noticing that I've been getting some bottlenecks on my networks, so I figured I should learn how to do it properly ;)
23:28:49  <Sigma> it's quite labour intensive doing this on your own though lol
23:28:52  <Sigma> the networks are insane
23:29:09  <hibby> indeed
23:29:45  <hibby> Been running my own server for a while, trying to follow some good practises, but when it gets to more than one line in each direction my brain gets confused
23:33:32  <Sigma> I really like the current network layout
23:34:15  <hibby> on the multiplayer?
23:34:35  <Sigma> yeah
23:35:21  <Sigma> it's 1 direction traffic so the junctions are not as complex
23:35:41  <hibby> public or welcome?
23:36:07  <Sigma> public
23:36:38  <hibby> need a client update
23:36:43  <hibby> grumblegrumble
23:37:02  <duckblaster> !dl win
23:37:02  <PublicServer> duckblaster: unknown option "win"
23:37:07  <duckblaster> !dl
23:37:07  <PublicServer> duckblaster: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
23:37:07  <PublicServer> duckblaster:
23:37:18  *** Chris_Booth[LP] has quit IRC
23:37:26  <duckblaster> pick your system
23:37:32  <hibby> checkinng my repos instead
23:37:44  <duckblaster> linux?
23:37:47  <hibby> quick scan of AUR to see if the latest version is there
23:37:48  <hibby> arch
23:37:55  <duckblaster> not there
23:37:59  <duckblaster> need a nightly
23:38:02  <hibby> there is in AUR
23:38:03  <hibby> ;)
23:38:33  <hibby> for future reference.
23:38:34  <Webster> Title: AUR (en) - openttd-beta (at
23:41:19  <duckblaster> that's not rev 22700 though
23:42:07  <hibby> i'll just update the pkgbuild
23:44:44  <hibby> I'm pretty sure it is, the release dates match
23:45:08  <duckblaster> just grab !dl lin
23:45:12  <duckblaster> !dl lin
23:45:12  <PublicServer> duckblaster:
23:45:18  <duckblaster> !dl lin64
23:45:18  <PublicServer> duckblaster:
23:45:30  <duckblaster> no compile needed
23:45:39  <duckblaster> unpack and go
23:46:29  <hibby> fair enough
23:46:51  <duckblaster> no players at the moment though
23:47:02  <duckblaster> need 2 at least to unpause it
23:47:22  <hibby> 'salright, I'm happy to spectate and explore
23:47:25  <Sigma> and I can't join because it immediately kicks me :P
23:47:36  <hibby> grumble. Don't have the relevant dependancies for the binary version.
23:47:37  <duckblaster> i'll join anyway
23:47:47  <duckblaster> which ones?
23:47:55  <Sigma> !password
23:47:55  <PublicServer> Sigma: boasts
23:48:10  <PublicServer> *** Game still paused (number of players)
23:48:13  <PublicServer> *** Sigma joined the game
23:48:23  <hibby> libcuii18n
23:48:26  <duckblaster> i got caught on libicu 4.4
23:48:44  <duckblaster> not available for my (old) version of ubuntu
23:48:55  <Sigma> i18n
23:49:15  <duckblaster> still stuck on ubuntu 10.04, a year and 2 versions out of date
23:49:34  <hibby> lol, sounds about right.
23:49:48  <Sigma> what is it for?
23:50:06  <hibby> arch is a bit more forgiving than that, luckily.
23:50:18  <duckblaster> i18n is the code for internationalisation
23:50:38  <Sigma> but do you need it if you only need english anyway?
23:51:10  <duckblaster> it doesn't know that though
23:51:18  <Sigma> lol
23:51:33  <hibby> hmm. icui is up to date. /me goes hunting
23:51:45  <duckblaster> i ended up grabbing the package from the newer download site
23:56:12  <Sigma> sometimes I'm not jealous of *nix users
23:56:17  <Sigma> :P
23:57:48  *** md__ has quit IRC
23:57:57  <duckblaster> i use xp pro on the desktop
23:58:08  <duckblaster> old ubuntu on the laptop
23:58:23  *** md_ has joined #openttdcoop
23:58:28  <duckblaster> not at home for a couple of weeks so stuck on the laptop
23:59:32  <hibby> haha
23:59:53  <hibby> I enjoy the challenge
23:59:57  <duckblaster> same

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