Log for #openttdcoop on 10th August 2011:
Times are UTC Toggle Colours
00:09:19  <PublicServer> ***  made screenshot at 00009ECA:
00:15:28  *** Webster has joined #openttdcoop
00:15:28  *** ChanServ sets mode: +o Webster
00:17:32  <PublicServer> <MrD2DG> Oops
00:17:38  <PublicServer> <Sylf> looks like you could use some extra space
00:17:52  <PublicServer> <MrD2DG> Hmm i think its okay
00:18:01  <PublicServer> <MrD2DG> Just one more merger left
00:22:45  <PublicServer> <Sylf> like that?
00:22:51  <PublicServer> <MrD2DG> Yeah bridges will be to short though
00:23:07  <PublicServer> <Sylf> It should be okay
00:24:19  <PublicServer> ***  made screenshot at 0000A4D0:
00:25:33  <PublicServer> <MrD2DG> Hmm finally done
00:26:44  <PublicServer> <MrD2DG> Now BBH 03 is slow >_>
00:28:36  <PublicServer> <Sylf> I just finished town drop exit too
00:28:55  <PublicServer> <MrD2DG> Nice,
00:29:09  <PublicServer> <MrD2DG> Still looks like spaghetti to me :P
00:29:29  <PublicServer> <Sylf> it's more so than before
00:29:37  <PublicServer> <MrD2DG> :P
00:30:27  <PublicServer> <Sylf> but both lines from the North can now select any of 3 lines going south
00:30:56  <PublicServer> <MrD2DG> Oh, didnt realise that loop was only partially LLL
00:31:40  *** Mark has joined #openttdcoop
00:31:55  <Mark> hiya
00:32:03  <PublicServer> <Sylf> Hi Mark
00:32:05  <PublicServer> <MrD2DG> Hi
00:39:19  <PublicServer> ***  made screenshot at 0000A0C7:
00:45:26  <PublicServer> *** Sylf has left the game (connection lost)
00:45:26  <PublicServer> *** Game paused (number of players)
00:45:36  *** Mark has quit IRC
00:45:49  <Sylf> grrr
00:46:08  <PublicServer> <MrD2DG> :P
00:46:23  <PublicServer> <MrD2DG> Even my CPU has managed and im multitasking :D
00:46:43  <Sylf> It's not the cpu thing, I think
00:47:09  <PublicServer> <MrD2DG> Oh
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00:48:11  <Sylf> !password
00:48:11  <PublicServer> Sylf: beamed
00:48:26  <PublicServer> *** Game still paused (number of players)
00:48:26  <PublicServer> *** Game unpaused (number of players)
00:48:26  <PublicServer> *** Sylf joined the game
00:49:02  <allometry> !password
00:49:02  <PublicServer> allometry: beamed
00:54:18  <allometry> !download osx
00:54:18  <PublicServer> allometry:
00:54:19  <PublicServer> ***  made screenshot at 000084C4:
00:57:11  <PublicServer> <MrD2DG> Prozone shows -1 players :S
00:57:21  <PublicServer> <Sylf> not me...
00:57:40  <PublicServer> <MrD2DG> You dont see it?
00:57:47  <PublicServer> <Sylf> I can't be a negative person
00:58:01  <PublicServer> <MrD2DG> :P Well someone definently is
00:58:34  <allometry> !password
00:58:34  <PublicServer> allometry: snipes
00:58:54  <PublicServer> *** allometry joined the game
00:58:58  <PublicServer> <MrD2DG> I keep seeing shadow jams :/
00:59:00  <PublicServer> <MrD2DG> Hi
00:59:04  <PublicServer> <Sylf> hmm, DB(XL), year is 1944, and already 250 trains...  I smell chaos
00:59:04  <PublicServer> <allometry> hey guys
00:59:14  <PublicServer> <Sylf> hey allometry
00:59:16  <PublicServer> <MrD2DG> :P
00:59:18  *** allometry has left #openttdcoop
01:00:34  <PublicServer> <allometry> Jeeze. It's been over a year or so since I've been on
01:00:44  <PublicServer> <allometry> Totally miss this game
01:00:55  <PublicServer> <MrD2DG> Welcome back :P
01:01:09  <PublicServer> <allometry> glad to be back
01:01:11  <PublicServer> <allometry> feels like the first time
01:02:14  <PublicServer> <MrD2DG> Well once you learn most of this stuff its there for life :D
01:02:24  <PublicServer> <allometry> like riding a bike
01:02:30  <PublicServer> <MrD2DG> Yep :P
01:03:01  <PublicServer> <allometry> When is a reset coming for public?
01:03:19  <PublicServer> <MrD2DG> Not sure, but this games still pretty fresh
01:03:25  <PublicServer> <MrD2DG> Only been running for a few days...
01:03:35  <PublicServer> <Sylf> hrm, why is BBH 01 so slow...
01:03:45  <PublicServer> <MrD2DG> BBH 03 is slow...
01:03:55  <PublicServer> <MrD2DG> Keeps backing up :/
01:04:45  <PublicServer> <MrD2DG> Ooh 01 is pretty bad too :/
01:04:55  <PublicServer> <MrD2DG> I think that whole loop needs LLL TBH
01:05:09  <PublicServer> <MrD2DG> Would solve both problems
01:05:19  <PublicServer> <Sylf> yeah
01:05:59  <PublicServer> <allometry> any issues with food cars not showing up?
01:06:05  <PublicServer> <MrD2DG> Yep
01:06:08  <PublicServer> <Sylf> yeah, it's a known issue
01:06:10  <PublicServer> <allometry> ok, sweet
01:07:14  <PublicServer> <MrD2DG> Just noticed that avd settings window is a different colour
01:07:15  <Sylf>
01:07:27  <Sylf> it should be fixed with next version of ogfx
01:09:20  <PublicServer> ***  made screenshot at 0000D8E4:
01:12:02  <PublicServer> <Sylf> Actually, BBH 1 & 3 are now doing fine
01:12:19  <PublicServer> *** Mazur joined the game
01:12:30  <PublicServer> <MrD2DG> Both of them just seem to flash flood ocassionally :/
01:12:32  <PublicServer> <Sylf> they were probably still handling the wave from your BBH reconstruction
01:12:44  <PublicServer> <MrD2DG> BBH 03 slow again :)
01:13:02  <PublicServer> <Sylf> hmmm
01:13:06  <PublicServer> <Sylf> there are waves
01:13:12  <PublicServer> <MrD2DG> Yep
01:13:30  <PublicServer> <Sylf> 3rd line...  pain in the rear
01:13:36  <PublicServer> <MrD2DG> :P
01:13:54  <PublicServer> <Sylf> like SLH 3
01:14:36  <PublicServer> <MrD2DG> The line from BBH 04 to BBH 04 will need to be tripled as well IMO, if the loop is because its already full
01:14:50  <PublicServer> <Sylf> 1 to 4?
01:15:00  <PublicServer> <MrD2DG> Yes...
01:15:14  <PublicServer> <MrD2DG> Oh i said 04 to 04 :P
01:15:17  <PublicServer> <MrD2DG> I mean 01-04
01:19:53  <PublicServer> *** allometry has left the game (leaving)
01:20:08  <Sylf> I'm gonna bail out
01:20:13  <Sylf> too hungry to go on
01:20:17  <PublicServer> <MrD2DG> Lol Ok
01:20:23  <PublicServer> *** Sylf has left the game (leaving)
01:20:27  <PublicServer> <MrD2DG> BB
01:20:32  <Sylf> see ya
01:24:01  <PublicServer> <Mazur> TRain limit./
01:24:20  <PublicServer> ***  made screenshot at 0000347C:
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01:24:57  <mattt_> @quickstart
01:24:58  <Webster> Quickstart - #openttdcoop Wiki -
01:25:25  <PublicServer> <MrD2DG> Yep 651, a weird number :/
01:32:18  <mattt_> openttd (r22727) shows the server offline?
01:32:44  <PublicServer> <MrD2DG> Well we're on it...
01:32:47  <Mazur> That must be another server.
01:32:57  <Mazur> is very much alive.
01:33:05  <Mazur> -.
01:33:23  <mattt_> that's what I figured.. oh, the servers page says ?
01:34:04  <PublicServer> <MrD2DG> servers page?
01:34:26  <mattt_> server page..
01:34:39  <PublicServer> <MrD2DG> Yeah, that shows PS as online
01:35:06  <PublicServer> <Mazur> Clear your cache if yours doesn't.
01:35:25  <mattt_> haha, yeah, but as far as I could tell the address was - I could find reference to a server address anywhere else :)
01:35:32  <mattt_> couldn't
01:35:53  <mattt_> Does openttdcoop discourage spectating?
01:36:16  <PublicServer> <Mazur> Nope.
01:39:05  <PublicServer> <Mazur> You doing muhc, MrD2DG?
01:39:12  <PublicServer> <MrD2DG> Nope
01:39:19  <PublicServer> <MrD2DG> Im all finished
01:39:20  <PublicServer> ***  made screenshot at 000085CB:
01:39:39  <PublicServer> <Mazur> Nor I, already decided that any BBH improvements are beyind me for today.
01:39:45  <PublicServer> <MrD2DG> :P
01:39:55  <PublicServer> <Mazur> So I'll bid you well fare.
01:40:01  <PublicServer> <MrD2DG> GN
01:40:05  <PublicServer> *** Mazur has left the game (leaving)
01:40:05  <PublicServer> *** Game paused (number of players)
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01:41:17  <Mazur> Got a match against Liverpool to win.
01:42:49  <mattt_> Is there a process to gain access to the password?  I don't see anything mentioned on the wiki
01:44:51  <MrD2DG> .!password
01:44:55  <MrD2DG> (without the .)
01:45:03  <mattt_> ah, thanks
01:45:30  <mattt_> says wrong password ^_^
01:45:36  <Mazur> !password
01:45:36  <PublicServer> Mazur: rankle
01:45:38  <XeryusTC> drunk :o
01:45:39  <MrD2DG> No you enter that command here...
01:45:44  <mattt_> oh, haha
01:45:46  <mattt_> !password
01:45:46  <PublicServer> mattt_: rankle
01:45:47  <MrD2DG> :P
01:46:04  <Mazur> Not quite drunk, myself, that is.
01:46:08  <mattt_> !help
01:46:08  <PublicServer> mattt_:
01:46:41  <PublicServer> *** Game still paused (number of players)
01:46:42  <PublicServer> *** mattt_ joined the game
01:47:02  <mattt_> wow.. that network is intense :O
01:47:33  <MrD2DG> :P
01:47:54  <MrD2DG> Map is small compared to the usual size
01:49:50  <XeryusTC> gpogm somber into town is not good for your drunks status
01:50:03  <XeryusTC> too many typos
01:50:13  <MrD2DG> xD
01:50:45  <XeryusTC> better not join the server
01:53:18  <mattt_> So does openttdcoop design typically use shorter trains that go directly from supply to industry?  I recently got back into playing and have been using localized relay stations where small trains load up much larger ones that deliver to industry/town/etc.
01:53:40  <Mazur> I see no typos in: "Going sober into town is not good for your 'drunk' status."
01:54:25  <Mazur> I have seen trains of many sizes, 5 and 3 seem most prevalent.
01:56:01  <MrD2DG> And the stations you described are known as transfers, they do appear in some games...
01:56:07  <MrD2DG> depends on the plan that wins.
01:57:16  <mattt_> what's with the little island of stationary trains near the eastern edge?
01:57:44  <MrD2DG> Those trains in the train yard just make creating trains easier...
01:57:53  <mattt_> or for duplicating?
01:57:58  <mattt_> s/or/oh
01:57:58  <MrD2DG> Yep
01:58:40  <MrD2DG> Some of them have also been modified so that the locos are facing opposite ways, which isn't possible to do in-game anymore, just for looks
02:02:26  <PublicServer> *** mattt_ has left the game (leaving)
02:02:35  <mattt_> neet
02:04:30  <mattt_> just loaded a save game - i can't believe how well everything moves!
02:05:48  <MrD2DG> :P
02:06:01  <MrD2DG> Still a lot to improve there
02:06:07  <MrD2DG> Anyway i need sleep, GN
02:06:15  <Mazur> Sleep well.
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02:06:51  <mattt_> How does TOWNDROP get the goods to Bardtown with the stations so far away?
02:06:52  <Mazur> Mattt: That is out chief goal in most games, though sometimes we set a goal to break a record.
02:07:34  <Mazur> There is undoubtedly a station tile near hte centre of the town.
02:08:14  <Mazur> We generally set station_soread to 64, giving us a lot of latitude in designing stations.
02:08:36  <mattt_> ah
02:10:32  <Mazur> Nevertheless we discourage excessive station walking, as we call  planting station tiles awy frmo the actual station.
02:11:53  <Mazur> But with the main stations, like drops and secondary pick-ups, a fair amount of statiuon walking is generally necesssary to accomodate terrain and industry locale.
02:11:57  <mattt_> nearly a deadlock at the north west corner
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02:12:19  <mattt_> heavy traffic on the prioritized line
02:12:33  <Mazur> Yes, that does happen a lot.
02:13:09  <mattt_> hence the crazy timers in the srnws?  couldn't believe those when i read about 'em earlier!
02:14:20  <Mazur> Those are generally to spread out trains, to prevent overloading waves.
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02:15:48  <Mazur> With which I men waves, that overload, rather than the act.
02:17:28  <Mazur> Of course a lot of rebuilding is part and parcel of Coop games, broadly speaking no hub ends as it started.
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02:20:59  <Mazur> But timers ain;t the half of it, there are more wonders for thw world to wow in Coop.
02:22:50  <Mazur> Have you read about the AND and OR circuits, or Flip-flops (to split traffic evenly)?
02:27:14  <mattt_> yeah
02:27:33  <Mazur> Great stuff.
02:27:40  <mattt_> i read about some setup yesterday that resembled actual circuit memory O.o
02:28:18  <mattt_> at towndrop all the track splits have entry and exit signals - why not a huge tree of combo signals?
02:28:22  <Mazur> Ah yes, memories occasionally get used as well.
02:32:40  <Mazur> I still have to sp0end some time on the mjechniasms for setting and resetting those.
02:35:02  <mattt_> cool stuff, thanks for sharing :)
02:35:38  <Mazur> My pleasure.  :-)
02:39:03  <Mazur> I always like sharing my knowledge, such as it is, but I know a classroom for students would make a gibbering pile of misery of me without trying.
02:40:04  <Mazur> Otherwise I'd have been a teacher.
02:40:22  <mattt_> haha
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06:06:25  <Ryton> !playercount
06:06:25  <PublicServer> Ryton: Number of players: 0 (0 spectators)
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07:37:59  <Mark> hiya
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09:02:01  <Absolutis> mornin all
09:02:04  <Absolutis> !password
09:02:04  <PublicServer> Absolutis: rankle
09:07:30  <Ryton> erl low
09:07:32  <Ryton> el low
09:12:25  <Absolutis> !password
09:12:25  <PublicServer> Absolutis: rankle
09:12:37  <PublicServer> *** Game still paused (number of players)
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09:35:58  <PublicServer> *** Game still paused (number of players)
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09:36:02  <PublicServer> *** Game unpaused (number of players)
09:36:12  <PublicServer> <TWerkhoven> mornin
09:36:18  <PublicServer> <Sigma> hi
09:36:20  <PublicServer> <Absolutis> morning
09:39:21  <PublicServer> ***  made screenshot at 00008F91:
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09:54:21  <PublicServer> ***  made screenshot at 0000AF21:
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10:09:22  <PublicServer> ***  made screenshot at 00003805:
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10:25:40  <valhallasw> !download win32
10:25:41  <PublicServer> valhallasw:
10:26:43  <valhallasw> !grf
10:26:44  <PublicServer> valhallasw: (Version 8.0)
10:28:45  <valhallasw> !password
10:28:45  <PublicServer> valhallasw: thrift
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10:39:22  <PublicServer> ***  made screenshot at 00003815:
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10:54:22  <PublicServer> ***  made screenshot at 00003A06:
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11:09:03  <iklucas> !password
11:09:03  <PublicServer> iklucas: stales
11:09:11  <PublicServer> *** iklucas joined the game
11:09:12  <PublicServer> <iklucas> hi
11:09:23  <PublicServer> ***  made screenshot at 00009840:
11:09:41  <PublicServer> <Sigma> hi
11:10:20  <TWerkhoven> hi
11:10:35  <PublicServer> <iklucas> hi:D
11:11:11  <PublicServer> <iklucas> it's already less jammy now
11:13:37  <PublicServer> <Sigma> still a bit slowish at the town exit
11:13:51  <PublicServer> <iklucas> they're all a bit slow
11:13:55  <PublicServer> <iklucas> also near raffinery
11:14:05  <PublicServer> <iklucas> maglev just sucks
11:14:43  <PublicServer> <Sigma> :P
11:21:48  <V453000> !password
11:21:48  <PublicServer> V453000: stales
11:22:14  <PublicServer> <V453000> hi
11:22:15  <PublicServer> *** V453000 joined the game
11:22:16  <PublicServer> <iklucas> hay
11:22:20  <Ryton> !password
11:22:20  <PublicServer> Ryton: stales
11:22:34  <PublicServer> <Sigma> hi
11:22:39  <PublicServer> *** Absolutis has joined spectators
11:22:39  <PublicServer> *** Absolutis has joined company #1
11:22:41  <PublicServer> <Absolutis> hi
11:22:55  <PublicServer> <iklucas> oh god
11:22:55  <PublicServer> *** Ryton joined the game
11:22:59  <PublicServer> <Sigma> :O
11:23:03  <PublicServer> <iklucas> everyone is joining :/
11:23:25  <PublicServer> <iklucas> guys,
11:23:27  <PublicServer> <iklucas> we got a problem
11:23:30  <PublicServer> <Ryton> yeah we wanted to see the crash you will cause :p
11:23:32  <PublicServer> <iklucas> the flow is shit
11:23:34  <PublicServer> <Absolutis> ?
11:23:42  <PublicServer> <Ryton> where?
11:23:44  <PublicServer> <Absolutis> lol
11:23:50  <PublicServer> <Sigma> haha
11:23:56  <PublicServer> <iklucas> every BBH
11:24:06  <PublicServer> <iklucas> bbh3 for example
11:24:23  <PublicServer> ***  made screenshot at 00004FCF:
11:24:27  <PublicServer> <iklucas> bbg1
11:24:31  <PublicServer> <iklucas> H*
11:24:51  <PublicServer> <Sigma> town drop exit :P
11:25:01  <PublicServer> <iklucas> i'd love to add some good trains to my factory
11:25:05  <PublicServer> <Ryton> BBH3 -> BBH2
11:25:07  <PublicServer> <iklucas> but the netwerk wont allow me
11:25:17  <PublicServer> *** Absolutis has joined spectators
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11:25:45  <PublicServer> <Ryton> add a 3rd line to Oil drop ring?
11:25:47  <PublicServer> *** Sigma has left the game (connection lost)
11:25:51  <PublicServer> <Ryton> and between BBH2 & 3?
11:26:08  <PublicServer> *** Absolutis has joined spectators
11:26:16  <PublicServer> <iklucas> willl the ring allow us to?
11:26:18  <PublicServer> <iklucas> at bbh2
11:26:36  <PublicServer> *** Sigma joined the game
11:28:02  <PublicServer> <Ryton> plenty of space
11:28:04  <PublicServer> <Ryton> at the inside
11:28:19  <PublicServer> *** Ryton has joined company #1
11:28:30  <PublicServer> <Ryton> and bridges are only 6 long
11:28:34  <PublicServer> <Ryton> @gap 3 7
11:29:01  <PublicServer> <iklucas> or we just do next psg?
11:29:07  <PublicServer> <Ryton> plenty of room :-)
11:29:23  <PublicServer> <V453000> iklucas fucking lazy ? :D
11:29:30  <PublicServer> <iklucas> about every industry is connected:P
11:29:33  <PublicServer> <Ryton> one lumbermill died?
11:29:39  <PublicServer> <Ryton> only 4x !trees anymore
11:30:16  <PublicServer> <iklucas> 4x now:D
11:31:04  <PublicServer> <Ryton> btw iklucas, where did you get the idea
11:31:08  <PublicServer> <Ryton> of a roundabout station?
11:31:18  <PublicServer> <iklucas> probably already existed
11:31:29  <PublicServer> <iklucas> but i once was expirimenting with station concept
11:31:35  <PublicServer> <Ryton> I like it :-)
11:31:39  <PublicServer> <iklucas> and i wanted to have like, if the station is full the trains don't stop
11:31:45  <PublicServer> <Ryton> hope to see more of them in the futurel
11:31:51  <PublicServer> <iklucas> because that takes ML space etc
11:31:59  <PublicServer> <iklucas> but it does take loads of space
11:32:09  <PublicServer> <iklucas> so i havent implented it earlyer on this server
11:32:11  <PublicServer> <V453000> wow
11:32:17  <PublicServer> <V453000> jam
11:32:27  <PublicServer> <Ryton> BBH1?
11:32:33  <PublicServer> <V453000> fpp exit
11:32:39  <PublicServer> <V453000> there is some ... dumb bypass
11:33:39  <PublicServer> *** Absolutis has joined company #1
11:33:51  <PublicServer> <V453000> lets see what can we do properly
11:34:03  <PublicServer> *** Absolutis has joined spectators
11:34:05  <PublicServer> *** Ryton has joined spectators
11:34:25  <PublicServer> <iklucas> but ye, it's great at big capacities
11:34:38  <PublicServer> <V453000> not really lucas
11:34:49  <PublicServer> <iklucas> it looks nice at least:P
11:34:55  <PublicServer> <V453000> the whole point of it is interesting concept but it is not effective in any regard
11:35:02  <PublicServer> <V453000> but looks nice is enough imo :)
11:35:07  <Absolutis> great. My copy of spacechem crashes on start up... even though it worked before!
11:36:03  <PublicServer> <Ryton> properly :=removed?
11:36:13  <PublicServer> <V453000> the properly is to come
11:36:15  <PublicServer> <V453000> but this was just a mess
11:36:17  <Absolutis> (rebooting might work.... bye!)
11:36:17  <PublicServer> <Ryton> ah oke
11:36:27  <PublicServer> *** Absolutis has left the game (connection lost)
11:36:29  <PublicServer> <Ryton> it was synced
11:36:39  <PublicServer> <Ryton> so... why not just 1 bend to other side?
11:37:01  <PublicServer> <Ryton> near Sintborough Market South?
11:37:24  <PublicServer> <V453000> sign it
11:37:45  <PublicServer> *** Ryton has joined company #1
11:38:00  <PublicServer> <Ryton> check !here?
11:38:10  <PublicServer> <V453000> what is wrong there
11:38:16  <PublicServer> <Ryton> nothgin
11:38:22  <PublicServer> <Ryton> but your new connection
11:38:30  <PublicServer> <V453000> nothing is new atm
11:38:33  <PublicServer> <Ryton> if you want to make it above, woudlnt that be easier?
11:38:39  <PublicServer> <Ryton> nvr mind :-) I'll check afterwards :p
11:38:41  <PublicServer> <V453000> I just removed / reverted
11:38:47  <PublicServer> <Ryton> yeah, but what will you make?
11:38:51  <PublicServer> *** Ryton has joined spectators
11:38:53  <PublicServer> <V453000> just 3rd line
11:38:55  <PublicServer> *** Ryton has left the game (leaving)
11:39:23  <PublicServer> ***  made screenshot at 0000B814:
11:41:18  <PublicServer> *** iklucas has left the game (leaving)
11:44:22  *** Absolutis has quit IRC
11:46:47  <PublicServer> *** Sigma has left the game (connection lost)
11:47:10  <PublicServer> *** Sigma joined the game
11:47:15  <PublicServer> <V453000> :)
11:49:44  <PublicServer> *** Sigma has joined company #1
11:53:26  <iklucas> i leave, silence:D
11:54:14  <Sigma> lol
11:54:24  <PublicServer> ***  made screenshot at 0000EF42:
11:54:36  <iklucas> well i'm off to the dentist
11:54:38  <iklucas> wish me luck
11:55:13  <PublicServer> <Sigma> good luck :P
11:55:22  <iklucas> :P
11:55:26  *** iklucas has quit IRC
11:57:33  <PublicServer> <V453000> unjammed
11:57:54  *** Absolutis has joined #openttdcoop
11:57:55  <Absolutis> !playercount
11:57:55  <PublicServer> Absolutis: Number of players: 3 (0 spectators)
11:58:32  <PublicServer> <V453000> at least from here
11:58:46  <PublicServer> *** Sigma has left the game (connection lost)
12:05:58  *** alang has joined #openttdcoop
12:09:24  <PublicServer> ***  made screenshot at 0000D319:
12:17:31  <PublicServer> <V453000> later
12:17:37  <PublicServer> *** V453000 has left the game (leaving)
12:17:37  <PublicServer> *** Game paused (number of players)
12:21:34  <PublicServer> *** Game still paused (number of players)
12:21:34  <PublicServer> *** Game unpaused (number of players)
12:21:35  <PublicServer> *** Sylf joined the game
12:21:40  <PublicServer> <Sylf> morning
12:23:06  <Sigma> hii
12:24:24  <PublicServer> ***  made screenshot at 00007425:
12:28:42  <PublicServer> *** Sylf has left the game (leaving)
12:28:42  <PublicServer> *** Game paused (number of players)
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12:56:27  <PublicServer> *** Game still paused (number of players)
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12:58:08  <PublicServer> *** Kangoo has left the game (leaving)
13:05:06  *** iklucas has joined #openttdcoop
13:05:10  <iklucas> hi guys
13:05:15  <iklucas> fixed the jams yet?
13:05:19  <iklucas> !password
13:05:19  <PublicServer> iklucas: burgle
13:05:44  <PublicServer> *** Game still paused (number of players)
13:05:46  <PublicServer> *** iklucas joined the game
13:05:48  <PublicServer> <iklucas> the cowards
13:05:50  <PublicServer> <iklucas> they just left when i left
13:06:21  <PublicServer> <iklucas> i had an good excuse to leave and let you guys do the job
13:06:24  <PublicServer> <iklucas> but ...
13:08:06  <PublicServer> <iklucas> now i can't sadly enough build on
13:08:09  <PublicServer> *** iklucas has left the game (leaving)
13:08:14  <iklucas> so i leave^^
13:09:12  <Sigma> lol want to build?
13:09:24  <PublicServer> ***  made screenshot at 000051CF:
13:11:47  <iklucas> too late:P
13:11:56  <iklucas> now doing an ww2 aircraft sim;)
13:16:20  <Sigma> lol
13:32:58  *** Maraxus has joined #openttdcoop
13:33:33  <Maraxus> !password
13:33:33  <PublicServer> Maraxus: burgle
13:33:53  <PublicServer> *** Game still paused (number of players)
13:33:55  <PublicServer> *** Maraxus joined the game
13:34:47  *** Kangoo has quit IRC
13:47:39  <PublicServer> *** Game still paused (number of players)
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13:57:42  <Ryton> !password
13:57:42  <PublicServer> Ryton: movers
13:58:01  <PublicServer> *** Game still paused (number of players)
13:58:01  <PublicServer> *** Game unpaused (number of players)
13:58:04  <PublicServer> *** Ryton joined the game
13:59:48  <PublicServer> <XeryusTC> hey
14:01:18  <PublicServer> <XeryusTC> good to see that bbh4 is still a problem :o
14:01:29  <PublicServer> <Ryton> its a busy centre
14:01:47  <PublicServer> <Ryton> From oil pickup straight to Town drop
14:01:57  <PublicServer> <Ryton> and from factory passes there too
14:02:23  <PublicServer> <XeryusTC> yeah
14:02:29  <PublicServer> <Ryton> might need a 4th line (in the town drop ring)?
14:02:31  <PublicServer> <XeryusTC> there are over 300 trains going there
14:02:41  <PublicServer> <XeryusTC> i was thinking the same
14:02:49  <PublicServer> <Ryton> and more (the ones from the SLH12 and  05
14:03:11  <PublicServer> <XeryusTC> the main part of the ring needs 4 lanes
14:03:25  <PublicServer> <XeryusTC> and bbh1 to bbh4 needs 3 lanes i recon
14:03:42  <PublicServer> <Ryton> probably from BBH-05 over 04 till entry of town drop?
14:04:14  <PublicServer> <Ryton> tough town drop exit is slowing the main ring too
14:04:30  <PublicServer> <Ryton> so a 3rd line there may already be usefull
14:04:40  <PublicServer> <Ryton> from exit block to entry
14:04:43  *** alang has quit IRC
14:05:19  <PublicServer> <Ryton> but it might be hard to squeeze a 3rd /4th in there
14:05:56  <PublicServer> * XeryusTC slaps mfb
14:07:20  <PublicServer> <Ryton> ah, train limit too?
14:07:20  <PublicServer> <XeryusTC> bbh3 is also jamming :o
14:07:20  *** Progman has joined #openttdcoop
14:07:20  <PublicServer> <Ryton> no signal gap helps :-)
14:08:46  <PublicServer> <XeryusTC> seems it is fixed now :)
14:09:23  <PublicServer> <Ryton> still quite some trains waiting
14:09:25  <PublicServer> ***  made screenshot at 000052C9:
14:09:27  <PublicServer> <Ryton> but not problematic
14:09:38  <PublicServer> <Ryton> town drop exit is worse
14:09:40  <PublicServer> <XeryusTC> this is acceptable
14:09:46  <PublicServer> <XeryusTC> it jammed up to bbh2 before ;)
14:10:08  <PublicServer> <Ryton> town drop exit jammed up to town drop entry
14:10:16  <PublicServer> <Ryton> its self-balancing that way :p but not ideal :)
14:12:13  <PublicServer> <XeryusTC> i feel like rebuilding the entire town drop
14:14:34  *** Tray has quit IRC
14:16:10  <PublicServer> <Ryton> town exit has same prob
14:16:16  <PublicServer> <Ryton> both lanes
14:22:53  <PublicServer> <Ryton> who can help me with a 4th line attempt around town drop?
14:23:08  <PublicServer> <Ryton> or are you busy, XeryusTC?
14:23:27  <PublicServer> <XeryusTC> i am not doing much atm :o
14:24:02  <PublicServer> <XeryusTC> but i'm thinking of rebuilding the station
14:24:18  <PublicServer> <Ryton> might be good too :-)
14:24:25  <PublicServer> ***  made screenshot at 00004612:
14:27:44  *** alang has joined #openttdcoop
14:29:39  <PublicServer> <Ryton> BBH05 starts to jam
14:33:22  <PublicServer> <Ryton> BBH1 again
14:33:43  <Sigma> mehhh more rain
14:33:45  <PublicServer> <Ryton> plenty of problems :p
14:33:46  <Sigma> FU "summer"
14:34:05  <PublicServer> <Ryton> hi sigma
14:34:07  <PublicServer> <Ryton> care to build some ?
14:34:49  <Sigma> such as?
14:34:59  <PublicServer> <Ryton> 3rd & 4th line around Town drop
14:35:07  <PublicServer> <Ryton> i'm not up to the task alone :-)
14:35:23  <PublicServer> *** Sigma joined the game
14:35:47  <PublicServer> <XeryusTC> i want to rebuild town drop
14:35:53  <PublicServer> <Sigma> hmmm
14:35:55  <PublicServer> <XeryusTC> but otoh i do not feel like it very much
14:35:55  <PublicServer> <Ryton> BBH05 is quite bulky
14:36:05  <PublicServer> <XeryusTC> as it would probably mean sending all trains to the depot
14:36:05  <PublicServer> <Ryton> town drop with sooo much trafic = hard work :--)
14:36:12  <PublicServer> <Ryton> maybe build a first hafl
14:36:16  <PublicServer> <Ryton> half first in the south?
14:36:26  <PublicServer> <Ryton> near New Senfingly market?.
14:36:45  <PublicServer> <Ryton> or from norht to south, build the first part  north of the current towndrop?.
14:37:23  <PublicServer> <Ryton> and make it expandable => current town drop can be dismantled track by track
14:37:27  <PublicServer> <Ryton> while the new one grows?
14:37:57  <PublicServer> <Ryton> the diagonal station that V build, should fit in there somewhere
14:39:26  <PublicServer> ***  made screenshot at 00002334:
14:39:50  <PublicServer> <Ryton> or what style were you thinking of?
14:41:08  <PublicServer> <Sigma> are there any obvious advantages to the diagonal type? apart from the easy entry/exit
14:41:32  <PublicServer> <Ryton> balancing of the exit's?
14:41:50  <PublicServer> <Ryton> but works only for 2 (max 3) lanes imho
14:42:44  <PublicServer> <Ryton> I like the horizontal style (same concept) too, but its soo wide :'(
14:42:47  <PublicServer> <Sigma> yeah 3 might get too unwieldy to fit inside these areas
14:43:13  <PublicServer> <Ryton> but 2 + 2 is ok too, no?
14:43:28  <PublicServer> <Ryton> or again: what type of station did you have in mind?
14:43:35  <PublicServer> <Ryton> station on the hill? ;-)
14:52:04  <Sigma> touching that area is going to be a mess lol
14:53:44  <PublicServer> <Ryton> yeah Sigma
14:53:46  <PublicServer> <Ryton> but it has to be doen
14:53:48  <PublicServer> <Ryton> done*
14:54:14  <PublicServer> <XeryusTC> hmm
14:54:26  <PublicServer> ***  made screenshot at 00003348:
14:54:28  <PublicServer> <XeryusTC> i might build one of my stations with the entry to the north
14:54:30  <PublicServer> <Sigma> the exit and the SLH05 are so close together
14:57:36  <PublicServer> <Sigma> and the exit? :p
14:57:52  <PublicServer> <XeryusTC> bbh1 jam is causing the entire ring to stop now :s
14:58:31  *** sharpy has joined #openttdcoop
14:59:09  <sharpy> !dl win64
14:59:09  <PublicServer> sharpy:
15:00:39  <PublicServer> <Sigma> lol it's so circular that a jam can be felt nearly anywhere
15:03:26  <sharpy> !pw
15:03:30  <sharpy> !passwrod
15:03:34  <sharpy> !password
15:03:34  <PublicServer> sharpy: whiles
15:03:45  <PublicServer> *** sharpy joined the game
15:04:11  <sharpy> !players
15:04:13  <PublicServer> sharpy: Client 249 is Maraxus, a spectator
15:04:13  <PublicServer> sharpy: Client 250 (Orange) is XeryusTC, in company 1 (Drennford Transport)
15:04:13  <PublicServer> sharpy: Client 221 is TWerkhoven, a spectator
15:04:13  <PublicServer> sharpy: Client 251 (Orange) is Ryton, in company 1 (Drennford Transport)
15:04:13  <PublicServer> sharpy: Client 255 is Sigma, a spectator
15:04:14  <PublicServer> sharpy: Client 257 (Orange) is sharpy, in company 1 (Drennford Transport)
15:04:59  <PublicServer> <Ryton> BBH1 to 4 is blocked
15:05:22  <PublicServer> <XeryusTC> yeah, that happens way too often too
15:05:37  <PublicServer> *** XeryusTC has left the game (leaving)
15:06:24  <XeryusTC> !grf
15:06:24  <PublicServer> XeryusTC: (Version 8.0)
15:07:52  <PublicServer> <Sigma> lol the merging trains get absolutely no chance there
15:08:19  <PublicServer> <Ryton> true
15:09:20  *** MrD2DG has joined #openttdcoop
15:09:26  <PublicServer> ***  made screenshot at 00002514:
15:12:11  <MrD2DG> !password
15:12:11  <PublicServer> MrD2DG: slinks
15:12:28  <PublicServer> *** MrD2DG joined the game
15:12:30  <PublicServer> <MrD2DG> Hi
15:12:39  <PublicServer> <Ryton> hi there
15:13:18  <XeryusTC> !password
15:13:18  <PublicServer> XeryusTC: slinks
15:13:26  <PublicServer> *** XeryusTC joined the game
15:14:09  <PublicServer> *** sharpy has left the game (leaving)
15:14:13  *** sharpy has quit IRC
15:14:17  <PublicServer> *** Ryton has joined spectators
15:14:19  <PublicServer> <Sigma> meh need to get to the supermarket before it closes :p
15:14:30  <PublicServer> <MrD2DG> :P
15:14:36  <PublicServer> <Ryton> good point
15:14:42  <PublicServer> <Ryton> bring me some things too :p
15:14:57  <PublicServer> <XeryusTC> i think that i'm going to send all town drop trains to the depot
15:15:03  <PublicServer> *** Sigma has left the game (leaving)
15:15:05  <PublicServer> <XeryusTC> or at least all goods trains
15:15:07  <Sigma> ooo
15:15:13  <PublicServer> <MrD2DG> Ooh why?
15:15:16  <PublicServer> <MrD2DG> Rebuild?
15:15:18  <PublicServer> <XeryusTC> to rebuild the station
15:15:36  <PublicServer> <XeryusTC> problem is though that it needs ~35 platforms for 4 lines
15:16:08  <PublicServer> <MrD2DG> Hmm
15:16:14  <PublicServer> <Ryton> is it currently well used?
15:16:25  <PublicServer> <MrD2DG> Yep
15:16:31  <PublicServer> <Ryton> could gain some efficiency, no?
15:16:38  <PublicServer> <XeryusTC> i think that when i rebuild it that it will turn out like #34
15:16:40  <PublicServer> <Ryton> 7 instead of 8 lanes per track
15:16:46  <PublicServer> <XeryusTC> where the entry kind of merged with the ML :P
15:17:13  <PublicServer> <Ryton> cant you build a station on the mainline itself?
15:17:19  <PublicServer> <Ryton> with bypasses for normal trains?
15:17:24  <PublicServer> <Ryton> just add 50+ platforms?
15:17:25  <PublicServer> <MrD2DG> That would slow everything
15:17:31  <PublicServer> <MrD2DG> Or take up a LOT of space
15:17:37  <PublicServer> <XeryusTC> and there are hubs on the ML
15:17:51  <PublicServer> <XeryusTC> and besides, we usually dont build main stations in the middle of the ML :P
15:19:09  <PublicServer> <XeryusTC> still got to think about this
15:19:15  <PublicServer> <XeryusTC> 30 platforms is quite a lot :o
15:19:15  <PublicServer> <Ryton> thats why :p
15:19:18  <PublicServer> <MrD2DG> Maybe station balancing before the platforms would help
15:19:21  <PublicServer> <Ryton> boldly go where no-one else has gone before :p
15:19:31  <PublicServer> <MrD2DG> Some lines are actually empty while others have queues
15:19:41  <PublicServer> <XeryusTC> yeah
15:19:53  <PublicServer> <XeryusTC> maybe i could get away with 6 platforms per line if it is balanced
15:20:05  <PublicServer> <XeryusTC> would reduce station size by 1/4th
15:20:11  <PublicServer> <MrD2DG> Yep
15:20:30  *** Sylf has joined #openttdcoop
15:20:30  *** ChanServ sets mode: +o Sylf
15:20:33  <PublicServer> <Ryton> or 7 should be feasible
15:20:39  <PublicServer> <Ryton> better than 8-9
15:20:53  <PublicServer> <XeryusTC> i think 7 is the saver option
15:20:59  <PublicServer> *** Ryton has joined company #1
15:21:25  <PublicServer> <MrD2DG> Well as long as its built with expansion in mind it should be easy to add more if needed
15:21:53  <PublicServer> <XeryusTC> yeah, i usually dont do that :P
15:22:01  <PublicServer> <MrD2DG> :P
15:23:42  *** Sigma has quit IRC
15:24:26  <PublicServer> ***  made screenshot at 00001F27:
15:28:02  <PublicServer> <Ryton> station example is gone again?
15:28:08  <PublicServer> <Ryton> too large?
15:28:14  <PublicServer> <MrD2DG> ?
15:28:17  <PublicServer> <XeryusTC> yeah, mainly
15:28:19  <PublicServer> <XeryusTC> 14 tiles :O
15:28:33  <PublicServer> <XeryusTC> but it does double the amount of platforms :o
15:29:35  <PublicServer> <Ryton> I really dont see why a ring station should have to be that big... :s
15:30:05  <PublicServer> <MrD2DG> The amount of trains?
15:30:05  <PublicServer> <XeryusTC> ring station as in the same as factory?
15:30:08  <PublicServer> <Ryton> I'll try it in a savegame first :-)
15:30:20  <PublicServer> <Ryton> no, platforms in the outer ring
15:30:24  <PublicServer> <Ryton> or very nearby it
15:30:30  <PublicServer> <Ryton> always a platform and a bypass line
15:30:38  <PublicServer> <Ryton> linear station
15:30:49  <PublicServer> <Ryton> either it takes the platform, or it goes to the next slot
15:31:55  <PublicServer> <Ryton> just an idea
15:31:59  <PublicServer> <Ryton> probably not feasible
15:32:21  <PublicServer> *** Ryton has joined spectators
15:32:26  <PublicServer> <MrD2DG> Well what tou described happens at the factory
15:32:29  <PublicServer> <MrD2DG> *you
15:32:31  <PublicServer> <XeryusTC> that would turn out to be like the factory ;)
15:32:35  <PublicServer> *** Ryton has left the game (leaving)
15:32:44  <Ryton> yeah, like the factory
15:32:46  <PublicServer> <XeryusTC> just using the ring instead of dedicated lines
15:32:49  <Ryton> but... instead of 4 entry points
15:32:54  <Ryton> a separate entry for each platform
15:32:58  <Ryton> yeah
15:33:08  <Ryton> and use 4 rings instead of 2
15:33:25  *** Sigma has joined #openttdcoop
15:33:28  <Ryton> I'll try it and send some screenshots
15:33:31  <Ryton> in like 4 hours :-)
15:33:38  <Ryton> so go ahaid and build your mega-station :-)
15:33:39  <PublicServer> <MrD2DG> :P
15:33:51  <Ryton> it probably wont work anyway :-)
15:33:56  *** TWerkhoven has quit IRC
15:33:56  <PublicServer> *** TWerkhoven has left the game (connection lost)
15:34:32  <Sigma> try what?
15:39:27  <PublicServer> ***  made screenshot at 00001128:
15:39:34  <PublicServer> <XeryusTC> feck
15:39:43  <PublicServer> <MrD2DG> ?
15:40:16  <KenjiE20> that's an interesting webcam shot
15:40:28  <PublicServer> <MrD2DG> Lol
15:40:30  <Sigma> o.O
15:40:39  <XeryusTC> :D
15:40:47  <Sigma> nighttime in PSG211? :p
15:40:55  <iklucas> !password
15:40:55  <PublicServer> iklucas: unwell
15:41:11  <KenjiE20> oh, PS is unwell, that explains it
15:41:22  <Mazur> Looking right into the pits of Hell.
15:41:33  <PublicServer> *** iklucas joined the game
15:41:38  <PublicServer> <iklucas> wazzup with the ring station?
15:41:45  <PublicServer> <MrD2DG> Nothing
15:41:59  <PublicServer> <MrD2DG> Ryton just wanted to make something similar for the drop
15:42:02  <PublicServer> <XeryusTC> ryton wants to build a giant ring station out of town drop
15:42:10  <Sigma> noooo why
15:42:20  <PublicServer> <XeryusTC> but using the roundabout itself
15:42:50  <PublicServer> *** Mazur joined the game
15:44:00  *** callidus has joined #openttdcoop
15:44:06  <callidus> hello everyone
15:44:11  <PublicServer> <MrD2DG> Hi
15:44:11  <PublicServer> <iklucas> the concept is well liked:D
15:44:17  <callidus> what is the current game?
15:44:23  <PublicServer> <XeryusTC> shortened the prios at the town drop exit
15:44:26  <PublicServer> <MrD2DG> Come and see? :)
15:44:38  <callidus> sure
15:44:46  <callidus> hopeing 210 died.
15:45:03  * callidus is only really able to do stuff at the start 
15:45:10  <PublicServer> <MrD2DG> :P
15:45:19  <Sigma> it was interred in the Archives :P
15:45:23  <PublicServer> <iklucas> still no space for more good trains -.-
15:45:45  *** TWerkhoven has joined #openttdcoop
15:46:27  <callidus> what is the current stage?
15:46:40  <KenjiE20> @topic get 3
15:46:40  <Webster> KenjiE20: STAGE: building
15:46:44  <PublicServer> <iklucas> sitting behind and letting others build
15:46:55  <PublicServer> <MrD2DG> Well past the initial buildign stage
15:47:10  <Sigma> now near/slightly over capacity :P
15:47:11  <PublicServer> <XeryusTC> bbh1 is jamming again ±o
15:47:32  <PublicServer> <MrD2DG> The whole north western side needs tripling imo
15:47:47  <PublicServer> <MrD2DG> BBH 03 can be slow too
15:47:49  <PublicServer> <XeryusTC> the ML between bbh1 and bbh4 needs triplign too
15:47:51  <PublicServer> <iklucas> oops, drop is starting to fill
15:47:58  <PublicServer> *** Spike joined the game
15:48:00  <PublicServer> <MrD2DG> Yeah said that yesterday
15:48:05  <callidus> uh oh.
15:48:12  <PublicServer> <iklucas> said that the day before yesterday
15:48:17  <callidus> uhhh... the server is behind on the nightly build.
15:48:21  <callidus> how do i get the one we are using?
15:48:27  <XeryusTC> !dl
15:48:27  <PublicServer> XeryusTC: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:48:27  <PublicServer> XeryusTC:
15:48:28  <Sigma> !dl
15:48:28  <PublicServer> Sigma: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:48:28  <PublicServer> Sigma:
15:48:40  <XeryusTC> !tell callidus about !dl
15:48:43  <XeryusTC> @tell callidus about !dl
15:48:43  <KenjiE20> callidus: try reading @@quickstart
15:48:45  <Webster> Quickstart - #openttdcoop Wiki -
15:48:58  <XeryusTC> tell doesnt work anymore? :o
15:48:59  <Sigma> @wiki IRC Commands
15:49:00  <Webster> Sigma:
15:49:01  <Webster> Sigma: In our channel #openttdcoop there are 2 bots active. One bot is called "publicserver" and whenever it is on IRC you know that there is a Public Server Game running. The second bot is called "Webster" which is giving us some additional features to the IRC channel itself.
15:49:12  <KenjiE20> tell works
15:49:16  <KenjiE20> it's in query iirc
15:49:21  <callidus> !password
15:49:21  <PublicServer> callidus: unwell
15:49:29  <KenjiE20> @tell XeryusTC test?
15:49:45  <XeryusTC> nothing
15:49:46  <PublicServer> *** callidus joined the game
15:49:47  <PublicServer> <iklucas> and factory exit is jamming too
15:49:49  <PublicServer> <callidus> oh wow
15:49:54  <Sigma> @wiki @tell
15:49:55  <Webster> Sigma: An error has occurred and has been logged. Please contact this bot's administrator for more information.
15:49:55  <XeryusTC> @tell XeryusTC about !dl
15:49:57  <PublicServer> <iklucas> as in, the merge
15:50:00  <XeryusTC> !tell
15:50:00  <PublicServer> XeryusTC: !!tell <nick> [about] <command> [<options>]
15:50:11  <XeryusTC> !tell XeryusTC about !dl
15:50:14  <XeryusTC> !!tell XeryusTC about !dl
15:50:24  <XeryusTC> !tell XeryusTC !dl
15:50:24  <Sigma> !!tell me about it
15:50:34  <XeryusTC> @tell
15:50:34  <Webster> XeryusTC: (tell <nick> <text>) -- Tells the <nick> whatever <text> is. Use nested commands to your benefit here.
15:50:37  <PublicServer> <callidus> trains so fast D:
15:50:53  <PublicServer> <XeryusTC> that's epic :D
15:51:50  <PublicServer> <XeryusTC> i'm sending all factory goods trains to the depot
15:51:59  <PublicServer> <iklucas> :O
15:52:10  <PublicServer> <XeryusTC> hopefully that will give us some room to work with
15:52:16  <PublicServer> <XeryusTC> and in the meanwhile i'm taking a shower
15:52:20  <PublicServer> <iklucas> oh okey:P
15:52:29  <Sigma> hahaha
15:52:30  <PublicServer> <iklucas> lol what?
15:52:30  <PublicServer> <callidus> is the mainline only 2 wide?
15:53:16  <Sigma> all of the spokes are 2 wide so far I think
15:53:21  <Sigma> and some parts of the rings 3
15:53:23  <PublicServer> <iklucas> lol check the goods piling up
15:53:47  <PublicServer> <iklucas> 4k
15:53:56  <Sigma> it's hard to see the structure anymore though, easier with the !!network plan
15:53:57  <KenjiE20> okay, tell does work, it's a notice, check your server buffer/whatever
15:54:27  <PublicServer> ***  made screenshot at 0000E6B1:
15:54:36  <^Spike^> !tell ^Spike^ !dl
15:54:43  <PublicServer> <iklucas> 5k
15:56:11  <PublicServer> <iklucas> i'm off
15:56:14  <PublicServer> <iklucas> bb;)
15:56:16  <PublicServer> <MrD2DG> BB
15:56:25  <PublicServer> *** iklucas has left the game (leaving)
15:58:55  <PublicServer> *** callidus has left the game (leaving)
16:01:12  *** iklucas has quit IRC
16:02:03  *** Maraxus has quit IRC
16:03:06  *** Maraxus has joined #openttdcoop
16:04:03  <PublicServer> *** Mazur has left the game (leaving)
16:04:05  <PublicServer> <MrD2DG> Check !station, could be used for town drop
16:09:27  <PublicServer> ***  made screenshot at 0000FDAE:
16:11:58  <Sigma> yay eyecandy :p
16:14:00  <PublicServer> <MrD2DG> :P
16:24:28  <PublicServer> ***  made screenshot at 00003840:
16:28:27  <PublicServer> <XeryusTC> oh, someone else started the town drop rebuild already :o
16:28:31  <PublicServer> <MrD2DG> :P
16:28:58  <PublicServer> <MrD2DG> Didnt know you went...
16:29:06  <PublicServer> <XeryusTC> it doesnt matter
16:29:16  <PublicServer> <XeryusTC> we just need a completely new exit :P
16:29:29  <PublicServer> <MrD2DG> Yep
16:29:37  <Sigma> it looks like the plate of spaghetti I'm about to eat :P
16:34:08  *** callidus has quit IRC
16:34:23  <PublicServer> *** Maraxus has joined company #1
16:39:28  <PublicServer> ***  made screenshot at 0000A2DC:
16:47:28  *** pugi has quit IRC
16:54:28  <PublicServer> ***  made screenshot at 00003147:
16:59:10  <PublicServer> <MrD2DG> So what should have priotity at the exit, ML or drop trains?
17:00:42  <PublicServer> <XeryusTC> ML
17:00:46  <PublicServer> <XeryusTC> also, make it 4 lanes
17:01:08  <PublicServer> <MrD2DG> Ok
17:01:20  *** pugi has joined #openttdcoop
17:03:54  <PublicServer> <XeryusTC> you do realise that you're going to cause the entire ML to jam right now?
17:04:10  <PublicServer> <MrD2DG> Yeah but i thought it woudl be the easiest way
17:04:50  <PublicServer> <XeryusTC> true
17:05:00  <PublicServer> <XeryusTC> but i was trying to upgrade the ring and the bbhs :o
17:05:08  <PublicServer> <MrD2DG> Sorry :/
17:05:16  <PublicServer> <XeryusTC> and it affects the entire network ofcourse
17:08:27  *** Kangoo has joined #openttdcoop
17:09:29  <PublicServer> ***  made screenshot at 00002816:
17:09:48  <PublicServer> *** Kangoo joined the game
17:19:55  <Ryton> !password
17:19:55  <PublicServer> Ryton: sevens
17:20:13  <PublicServer> *** Ryton joined the game
17:23:54  <PublicServer> <MrD2DG> Argh
17:24:01  <Absolutis> NICE. PSG 105 crashes, probably because of outdated GRFs there is
17:24:11  <Absolutis> @quotes
17:24:29  <PublicServer> ***  made screenshot at 00002D22:
17:25:04  <Absolutis> @qdb
17:25:23  <Absolutis> @q 1
17:25:32  <PublicServer> <Ryton> MrD2DG: what is the logic in the connections of the exits?
17:25:33  <Absolutis> @coopstats
17:25:48  <PublicServer> <MrD2DG> Supposed to connect just like the entrance
17:26:09  <PublicServer> <Ryton> does that matter?
17:26:14  * Absolutis slaps Webster... 1000 times
17:26:15  <PublicServer> <MrD2DG> 1-5 2-6  etc
17:26:16  <V453000> !password
17:26:16  <PublicServer> V453000: ruffle
17:26:17  <PublicServer> *** Kangoo has left the game (connection lost)
17:26:17  <PublicServer> <Ryton> because trains have a choice anyway
17:26:17  <PublicServer> <MrD2DG> Not really
17:26:29  <PublicServer> <MrD2DG> As long as its properly balanced its okay
17:26:30  <Absolutis> @qdb
17:26:32  <Absolutis> @logs
17:26:41  <PublicServer> <Ryton> lol
17:26:43  <PublicServer> <MrD2DG> :P
17:26:53  <PublicServer> <XeryusTC> again? :P
17:26:55  <PublicServer> <V453000> hi
17:26:55  <PublicServer> *** V453000 joined the game
17:26:59  <PublicServer> <MrD2DG> Hi V
17:27:15  <PublicServer> <XeryusTC> see !this is slh in
17:27:17  <Absolutis> WEBSTER!!!
17:28:34  *** seb2610 has joined #openttdcoop
17:29:03  *** Sylf has quit IRC
17:30:30  <seb2610> !password
17:30:30  <PublicServer> seb2610: ruffle
17:31:36  <PublicServer> <Ryton> you can use a bridge too
17:31:42  <PublicServer> <MrD2DG> True
17:32:13  <PublicServer> <MrD2DG> Gonne need a break point
17:32:43  <PublicServer> <MrD2DG> That works...
17:33:13  *** Kangoo has quit IRC
17:33:19  <PublicServer> *** seb2610 joined the game
17:33:27  <PublicServer> <MrD2DG> Gonna have to sort out a prio later
17:33:47  <seb2610> hi guys
17:33:50  <PublicServer> <MrD2DG> Hi
17:33:52  <PublicServer> <V453000> hi
17:34:07  <PublicServer> <MrD2DG> That doesnt link to there :P
17:34:21  <PublicServer> <Ryton> where then?
17:34:21  <PublicServer> <MrD2DG> Its the ML
17:34:55  <PublicServer> <MrD2DG> To this
17:36:38  <PublicServer> <V453000> lol pbs in a maglev game
17:37:10  *** KenjiE20 has quit IRC
17:37:49  <PublicServer> <MrD2DG> Gonna tunnel instead helps differentiate the lines
17:39:29  <PublicServer> ***  made screenshot at 0000231B:
17:41:01  *** Sylf has joined #openttdcoop
17:41:01  *** ChanServ sets mode: +o Sylf
17:42:19  <PublicServer> *** V453000 has left the game (leaving)
17:42:50  <PublicServer> *** seb2610 has left the game (leaving)
17:43:41  <V453000> cya
17:43:41  <PublicServer> <MrD2DG> BB
17:47:00  *** Absolutis has quit IRC
17:54:29  <PublicServer> ***  made screenshot at 0000374C:
17:54:47  *** Tray has joined #openttdcoop
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18:01:51  <PublicServer> <MrD2DG> That SLH is really in a disgusting place :/
18:03:44  <Sigma> the one near the town? lol
18:03:50  <PublicServer> <MrD2DG> Yep :/
18:03:57  <PublicServer> <MrD2DG> Might relocate the primaries to SLH 12 for now
18:09:29  <PublicServer> ***  made screenshot at 00002E07:
18:11:07  *** KenjiE20 has joined #openttdcoop
18:11:07  *** ChanServ sets mode: +o KenjiE20
18:13:48  <PublicServer> <Ryton> I'd like some assistance
18:13:56  <PublicServer> <MrD2DG> Nearly finished the merger :D
18:13:56  <PublicServer> <Ryton> I'm adding a 4th lane to BBH5
18:13:58  <PublicServer> <MrD2DG> Where?
18:14:00  <PublicServer> <Ryton> or tyring to at least :p
18:14:06  <PublicServer> <Ryton> all connections are ready
18:14:06  <PublicServer> <MrD2DG> Oh gosh :P
18:14:12  <PublicServer> <Ryton> except the 2nd outgoing line (south
18:14:25  <PublicServer> <MrD2DG> Hmm
18:14:37  <PublicServer> <MrD2DG> Sign the line you cant connect
18:15:16  <PublicServer> <Ryton> either in or outside line, we can shift if all is connected
18:15:42  <PublicServer> <MrD2DG> Wait so that needs to be connected to..?
18:15:56  <PublicServer> <MrD2DG> Ok
18:16:06  <PublicServer> <MrD2DG> Shift the tunnels down a block?
18:16:14  <PublicServer> <Ryton> I dont see tunnels :p
18:16:17  <PublicServer> <MrD2DG> I mean bridges :P
18:16:19  <PublicServer> <Ryton> bridges?
18:16:29  <PublicServer> <Ryton> yeah but its 7 pieces ...
18:16:35  <PublicServer> <Ryton> 6, sorry
18:16:41  <PublicServer> <Ryton> but ok, that'll work
18:16:53  <PublicServer> <MrD2DG> There will be a space for a break
18:19:35  <PublicServer> <MrD2DG> You want me to do it?
18:19:44  <PublicServer> <MrD2DG> Oh yeah
18:24:30  <PublicServer> ***  made screenshot at 0000ECB4:
18:32:00  <PublicServer> <MrD2DG> Ok SLH 05 is no more for now
18:33:28  <Sigma> :P
18:35:39  <PublicServer> <MrD2DG> * 2 8
18:35:44  <PublicServer> <MrD2DG> But its still 2 :P
18:39:30  <PublicServer> ***  made screenshot at 0000404A:
18:46:54  <PublicServer> <Ryton> can one help me with the join in BBH04?
18:47:10  <PublicServer> <MrD2DG> Just trying to revive SLH 05 atm
18:49:01  *** Kangoo has joined #openttdcoop
18:49:08  <PublicServer> <Ryton> from !these 2
18:49:25  <PublicServer> *** Kangoo joined the game
18:49:29  <PublicServer> <Kangoo> howdy
18:49:35  <PublicServer> <MrD2DG> Dammit
18:49:37  <PublicServer> <MrD2DG> And Hi
18:50:03  <PublicServer> <Kangoo> hm. ann these ants runing around on rails..
18:50:13  <PublicServer> <MrD2DG> :P
18:50:48  <PublicServer> *** Kangoo has joined company #1
18:51:56  <PublicServer> <Kangoo> ooh, n unconnected copper mine
18:52:17  <PublicServer> <MrD2DG> Probably the lowest thing on the agenda right now :)
18:52:30  <PublicServer> <Kangoo> jams?
18:52:36  <PublicServer> <Ryton> how should one make a 4 way distribution point?
18:52:41  <PublicServer> <Ryton> 3 ways is easy, but 4way?
18:52:59  <PublicServer> <MrD2DG> Gotta be 3->4
18:53:27  <PublicServer> <MrD2DG> The most space consuming was would be doing what i did at the town drop exit but with only 3 lines
18:53:37  <PublicServer> <MrD2DG> *way
18:54:30  <PublicServer> ***  made screenshot at 00004218:
18:58:30  <PublicServer> *** Spike has left the game (connection lost)
18:58:42  <PublicServer> *** Sigma joined the game
19:05:57  *** Chris_Booth[LP] has joined #openttdcoop
19:06:22  <Chris_Booth[LP]> hi smelly people :D
19:06:50  <PublicServer> <MrD2DG> No idead who you're addressing but hi CB :)
19:08:53  <PublicServer> <Kangoo> Iknow - was thinking of the train that chose the new line even though entry signal was red.
19:09:04  <PublicServer> <Kangoo> seems ok now
19:09:30  <PublicServer> ***  made screenshot at 00001F08:
19:10:07  <PublicServer> <Ryton> got2go
19:10:13  <PublicServer> *** Ryton has left the game (leaving)
19:10:15  <PublicServer> <MrD2DG> BB
19:10:21  <PublicServer> <Kangoo> bb
19:11:30  <PublicServer> <Kangoo> is it ok to add stations/trains?
19:11:44  <PublicServer> <MrD2DG> Think the train limit has been reached
19:11:50  <PublicServer> <Kangoo> ah - ok
19:12:36  <PublicServer> <Maraxus> are we ready to start the rest of the trains?
19:12:38  <PublicServer> <MrD2DG> Guys remember to use entries when using exit pre-sigs or trains will jam
19:12:45  <PublicServer> <MrD2DG> Shoud be
19:13:32  <PublicServer> <Maraxus> ok - starting
19:16:36  <PublicServer> <MrD2DG> The 4th made the line between BBh04 and 01 worse :/
19:17:40  <PublicServer> <XeryusTC> bbh1-bbh4 needs an extra lane
19:18:37  <PublicServer> <MrD2DG> Yeah, any volunteers? Im working on making that loop fully RRRR
19:18:53  <PublicServer> <XeryusTC> i will start on slh 1
19:19:48  <PublicServer> <XeryusTC> someone released goods trains alreadY?
19:19:58  <PublicServer> <Maraxus> should I stop them again?
19:20:17  <PublicServer> <XeryusTC> might be needed
19:20:22  <PublicServer> <XeryusTC> because the NW ring also needs upgrading
19:20:55  <PublicServer> <XeryusTC> i just removed most of the service centre though
19:21:40  <PublicServer> <MrD2DG> Woah train 15?
19:21:52  <PublicServer> <MrD2DG> Oh someone started the train year trains :/
19:21:56  <PublicServer> <MrD2DG> *yard
19:22:14  <PublicServer> <XeryusTC> i think someone pressed start on the train list
19:22:20  <PublicServer> <Maraxus> nod - by bad
19:22:25  <PublicServer> <MrD2DG> :P
19:24:31  <PublicServer> ***  made screenshot at 00001228:
19:25:59  <PublicServer> <XeryusTC> bbh4 will need a proper rebuild btw
19:36:47  <Ryton> !password
19:36:47  <PublicServer> Ryton: huffed
19:37:04  <PublicServer> *** Ryton joined the game
19:39:31  <PublicServer> ***  made screenshot at 00002C58:
19:41:15  <PublicServer> <Ryton> I like 2TT
19:41:26  <V453000> it certainly is fun
19:41:27  <PublicServer> <XeryusTC> i love it <3
19:41:33  <PublicServer> <MrD2DG> :P
19:41:43  <PublicServer> <Ryton> I like that any zigzag is allowed
19:41:47  <PublicServer> <Ryton> no CL issues :-)
19:41:49  <PublicServer> <Ryton> or slowdowns
19:41:59  <PublicServer> <XeryusTC> 2*45 is still slow
19:42:11  <PublicServer> <Ryton> yeah, but i mean the regular type
19:42:27  <PublicServer> <XeryusTC> there is a slowdown at !cl btw :P
19:42:43  <PublicServer> <Ryton> true
19:42:45  <PublicServer> <Ryton> missed that
19:42:53  <PublicServer> <Sigma> oo
19:43:27  <PublicServer> <XeryusTC> i will put down a 3rd line there btw...
19:43:41  <PublicServer> <XeryusTC> but bbh4 and bbh5 might need a complete rebuild altoghether
19:44:19  <PublicServer> <XeryusTC> it had a 2*45 before
19:44:24  <PublicServer> <XeryusTC> now it doesnt anymore ;)
19:44:46  <PublicServer> <Ryton> yeah but it was different before, imho
19:44:50  <PublicServer> <Ryton> could be wrong tough
19:49:04  <PublicServer> <MrD2DG> Ok 4th fully done :)
19:49:18  <PublicServer> <XeryusTC> fuck
19:49:24  <PublicServer> <Kangoo> I just surrendered at 4th line
19:49:28  <PublicServer> <MrD2DG> Lol
19:50:16  <PublicServer> <XeryusTC> that'll come later btw
19:52:48  <PublicServer> <Ryton> XeryusTC:  if you upgrade  BBH1 & 4
19:52:55  <PublicServer> <Ryton> for sure BBH3 will have to follow
19:53:01  <PublicServer> <MrD2DG> Was ust thinking that
19:53:07  <PublicServer> <XeryusTC> yeah
19:53:17  <PublicServer> <Ryton> and BBH02 next :p
19:53:17  <PublicServer> <XeryusTC> can someone start on reworking some of the BBHs btw?
19:53:23  <PublicServer> <MrD2DG> Ill do 03
19:53:39  <PublicServer> <MrD2DG> Will the lines between 02 and 03 need to be tripled?
19:53:43  <PublicServer> <MrD2DG> Looks okay to me (atm)
19:53:45  <PublicServer> <Kangoo> I was looking at 01, but... heh
19:54:03  <PublicServer> <Ryton> 1 is tough :-)
19:54:13  <PublicServer> <MrD2DG> Because its so compact
19:54:16  <PublicServer> <Ryton> 2 looks doable
19:54:18  <PublicServer> <XeryusTC> just get rid of the bridges in 1
19:54:24  <PublicServer> <XeryusTC> 4 will be really hard
19:54:31  <PublicServer> ***  made screenshot at 0000277B:
19:54:33  <PublicServer> <XeryusTC> and will probably need a different mixer
19:54:46  <PublicServer> <Sigma> if there is any room o.O
19:54:50  <PublicServer> <Sigma> it's a maze in there
19:54:56  <PublicServer> <Ryton> but 4 is a 4 lane ring
19:55:02  <PublicServer> <Ryton> rest is still "only" 3 lane
19:55:13  <PublicServer> <MrD2DG> Dont think 02 needs upgrading atm
19:55:16  <PublicServer> <Ryton> oki
19:55:26  <PublicServer> <Ryton> I'll halp with 3 if you can use me
19:55:36  <PublicServer> <MrD2DG> Ok :P
19:56:00  <PublicServer> <Ryton> 5-8 look ok atm
19:56:02  <PublicServer> <MrD2DG> Well im not sure if we should triple the line from 02 to 03
19:56:14  <PublicServer> <XeryusTC> probably not needed
19:56:22  <PublicServer> <MrD2DG> Ok
19:56:25  <PublicServer> <Ryton> probably not. its only food
19:56:28  <PublicServer> <Ryton> and some primaries
19:56:34  <PublicServer> <Ryton> its goods + food which is wrecking
19:56:48  <PublicServer> <Sigma> 01 seems to be just coping with its 2 S exits
19:56:51  <PublicServer> <Ryton> but maybe between BBH1 and BBH3?
19:57:06  <PublicServer> <Sigma> but could be better :p
19:57:08  <PublicServer> <MrD2DG> 01 -03 needs tripling
19:57:24  <PublicServer> <MrD2DG> Was discussed yesterday
19:57:32  <PublicServer> <MrD2DG> But noone wanted to do it :P
19:57:34  <PublicServer> <Ryton> ah, evenbefore the new town drop
19:57:49  <PublicServer> <Ryton> adding a 3rd line is easy :-))
19:57:51  <PublicServer> <Ryton> its the connecting part :p
19:57:54  <PublicServer> <MrD2DG> :P
19:59:22  <PublicServer> <Ryton> Kangoo, how hard can it be to make some space there?
19:59:32  <PublicServer> <Ryton> just shift everything 6 tiles East?
19:59:36  <PublicServer> <Ryton> all bridges/curves
19:59:42  <PublicServer> <Kangoo> at 01?
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19:59:52  <PublicServer> <Ryton> yeah, I thats a start imho
20:00:03  <PublicServer> <Sigma> instead of the tunnels you could flatten the ML
20:00:03  <PublicServer> <Ryton> or should we make a plan first? :p
20:00:15  <PublicServer> <Kangoo> I just didnt find the curage to start messing nw up. ;)
20:00:17  <PublicServer> <Sigma> and go across with mroe bridges :P
20:01:39  <PublicServer> <Ryton> location of goods trains is annoying :p
20:01:43  <PublicServer> <MrD2DG> :P
20:02:05  <V453000> !dl win64
20:02:05  <PublicServer> V453000:
20:02:35  <PublicServer> <Sigma> not flattening it?
20:02:53  <PublicServer> <Ryton> If I can kill kangoos tunnel?
20:03:03  <PublicServer> <Kangoo> kill, kill, kill!
20:03:40  <V453000> !password
20:03:40  <PublicServer> V453000: carnal
20:04:27  *** Tray has quit IRC
20:04:58  <PublicServer> <V453000> hiiiii
20:04:58  <PublicServer> *** V453000 joined the game
20:05:08  <PublicServer> <MrD2DG> Hi again :)
20:05:10  <PublicServer> <XeryusTC> slh1 upgraded i think
20:05:16  <PublicServer> <MrD2DG> Back to insult PBS? :P
20:05:26  <PublicServer> <V453000> PBS cant be insulted
20:05:44  <PublicServer> <XeryusTC> V453000! I have used pbs!
20:05:50  <PublicServer> <MrD2DG> :P
20:05:54  <PublicServer> <V453000> wtf, seriously?
20:05:56  <PublicServer> * V453000 feels betrayed
20:05:58  <PublicServer> <XeryusTC> bridge pro
20:06:07  <PublicServer> <V453000> oh :) forgiven :P
20:06:19  <PublicServer> <V453000> how is fpp?
20:06:23  <PublicServer> <V453000> hm, alive
20:06:35  <PublicServer> <XeryusTC> barely :P
20:06:51  <PublicServer> <V453000> hm, not enough food trains :)
20:08:38  <PublicServer> <V453000> MrD2DG: btw the PBS has no reason anyway, the trains stay in the platforms for so long in compare with their speed that the 4 platform cross would have been fast enough even with pre-signals
20:09:13  <PublicServer> <MrD2DG> Well change it then :) I always used PBS on that type of station when dealing with more than 3 plats just in case
20:09:24  <PublicServer> <V453000> dumb
20:09:28  <PublicServer> <MrD2DG> >_>
20:09:31  <PublicServer> ***  made screenshot at 0000184F:
20:09:32  <PublicServer> <V453000> adapt to situation dude :P
20:09:55  <PublicServer> <MrD2DG> Meh :)
20:10:06  <PublicServer> <V453000> yes, lazy :) PBS
20:15:49  <PublicServer> <Kangoo> *clapclap*
20:15:53  <PublicServer> <XeryusTC> xD
20:15:55  <PublicServer> <Sigma> oi
20:16:01  <PublicServer> <V453000> DIE
20:16:03  <PublicServer> <V453000> :)
20:16:03  <PublicServer> <MrD2DG> Lol
20:16:11  <PublicServer> <XeryusTC> bbh4 done ish
20:18:56  <PublicServer> *** Spike joined the game
20:19:15  <PublicServer> <V453000> hi
20:19:23  <PublicServer> <MrD2DG> Hi
20:22:44  <PublicServer> <MrD2DG> Dammit
20:23:24  *** mfb- has joined #openttdcoop
20:23:25  *** ChanServ sets mode: +o mfb-
20:23:28  <PublicServer> <mfb> hi
20:23:29  <PublicServer> *** mfb joined the game
20:23:40  <PublicServer> <mfb> the screenshot function produces odd results
20:23:47  <PublicServer> <MrD2DG> Hi
20:24:31  <PublicServer> ***  made screenshot at 00002AA8:
20:33:13  <PublicServer> <mfb> train number decreased?
20:33:21  <PublicServer> <MrD2DG> Crash
20:33:30  <PublicServer> <mfb> of >10 trains?
20:33:36  <PublicServer> <MrD2DG> Oh no
20:37:24  <PublicServer> <Ryton> BBH03 isnt ready yet fror 3rd line?
20:37:32  <PublicServer> <MrD2DG> No
20:37:34  <PublicServer> <Ryton> crap
20:37:42  <PublicServer> <MrD2DG> xD
20:37:52  <PublicServer> <mfb> was is slooooow?
20:38:01  <PublicServer> <MrD2DG> Lol Yes
20:38:08  <PublicServer> <MrD2DG> BBH 01 hasnt been properly upgraded?
20:38:26  <PublicServer> <MrD2DG> Only oil drop has access to 3rd line
20:39:13  <PublicServer> <Ryton> there is no 3rd line yet from the circle
20:39:21  <PublicServer> <Ryton> but I could connnect the 2 existing lines
20:39:32  <PublicServer> ***  made screenshot at 00004CC1:
20:39:46  <PublicServer> <mfb> well, prepare for 3+3->3 then
20:39:52  <PublicServer> <MrD2DG> Well it should be built so that when there is a third it can just be connected to the existing junction
20:40:36  <PublicServer> <Ryton> ok I'll try
20:41:32  <PublicServer> <mfb> is that ok for your lines?
20:41:34  <PublicServer> <MrD2DG> Whats that for?
20:41:40  <PublicServer> <MrD2DG> Oh
20:41:42  <PublicServer> <MrD2DG> Yeah
20:41:42  <PublicServer> <mfb> otherwise I have to work at SLHß6
20:41:48  <PublicServer> <MrD2DG> Thats better actually :P
20:44:28  <PublicServer> *** V453000 has left the game (leaving)
20:44:32  <V453000> gnight
20:44:38  <PublicServer> <MrD2DG> GN
20:44:52  <PublicServer> <mfb> good night
20:48:54  <PublicServer> <Maraxus> any other trains than 328 have void invalid orders?
20:49:23  <PublicServer> <MrD2DG> That line was supposed to go there
20:54:32  <PublicServer> ***  made screenshot at 000043A7:
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20:54:51  <PublicServer> <mfb> where is the new merger now?
20:55:01  <PublicServer> <MrD2DG> SLH 06 needs ones
20:55:05  <PublicServer> <mfb> BBH03
20:55:11  <PublicServer> <mfb> ryton was building there
20:55:15  <PublicServer> <MrD2DG> I was
20:55:21  <PublicServer> <mfb> oh sorry
20:55:23  <PublicServer> <mfb> so where is the merger?
20:55:27  <PublicServer> <MrD2DG> I thought a simple 3>3 would be okay
20:55:35  <PublicServer> <MrD2DG> Hmm
20:55:37  <PublicServer> <mfb> 1+1->1? no it is not
20:55:39  <PublicServer> <mfb> that is very bad
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20:55:59  <PublicServer> <MrD2DG> Will balance then
20:56:05  <PublicServer> <mfb> thanks
20:58:38  *** alang has quit IRC
20:58:44  <PublicServer> <mfb> just removing some jam
20:58:48  <PublicServer> <MrD2DG> np
21:01:22  *** Chris_Booth[LP] has joined #openttdcoop
21:01:50  <Chris_Booth[LP]> !screen
21:01:51  <PublicServer> *** Chris_Booth[LP] made screenshot at 000041A5:
21:07:42  *** alang has joined #openttdcoop
21:08:32  <PublicServer> <Ryton> sorry
21:08:34  <PublicServer> <Ryton> got to go soon...
21:08:40  <PublicServer> <Ryton> wont be able to finish BBH01
21:08:55  <PublicServer> <Ryton> or the assistence :p
21:09:03  <PublicServer> <Ryton> Kangoo is doing all the work actually
21:09:13  <PublicServer> <Kangoo> I already surrender one hour ago! ;)
21:09:23  <PublicServer> <Ryton> who is building then? :p
21:09:25  <PublicServer> <Ryton> at BBH01? :p
21:09:32  <PublicServer> ***  made screenshot at 000042E8:
21:09:35  <PublicServer> <Kangoo> sidekick KAngoo
21:09:37  <PublicServer> <Sigma> I think multiple personalities
21:10:03  <PublicServer> <Kangoo> whats left? join 3rd line with iteslf?
21:10:15  <PublicServer> <Sigma> just synching shit :p
21:11:17  <PublicServer> <mfb> that does not work like that
21:12:36  <PublicServer> *** Ryton has left the game (leaving)
21:12:42  <Ryton> !screen
21:12:42  <PublicServer> *** Ryton made screenshot at 000048E8:
21:19:48  <PublicServer> <mfb> yeah :D
21:19:52  <PublicServer> <mfb> fits in at SLH03
21:21:30  <PublicServer> <Kangoo> bah - trying to eliminate CL for trains coming from bridge.
21:21:41  <PublicServer> <mfb> where?
21:21:44  <PublicServer> <Kangoo> suggestions?
21:21:49  <PublicServer> <Kangoo> bbho1
21:21:52  <PublicServer> <mfb> where?
21:22:39  <PublicServer> <mfb> maybe a 4th tunnel
21:23:24  <PublicServer> <mfb> hmm
21:23:49  <PublicServer> <mfb> wait
21:23:51  <PublicServer> <mfb> that is bad
21:24:09  <PublicServer> <mfb> like this
21:24:23  <PublicServer> <mfb> + move the bridges a bit
21:24:32  <PublicServer> ***  made screenshot at 00002EA7:
21:25:52  <PublicServer> <mfb> bonus points for the sync
21:25:59  <PublicServer> <Sigma> lol
21:26:03  <PublicServer> <Kangoo> <3
21:26:32  <PublicServer> <Sigma> however, there still needs to be room
21:26:36  <PublicServer> <Sigma> for the refinery pickup exit
21:26:44  <PublicServer> <mfb> ?
21:26:58  <PublicServer> <Sigma> towards the N line of the E spoke?
21:27:20  <PublicServer> <mfb> hmm
21:27:32  <PublicServer> <Sigma> only the oil drop trains can get there
21:27:40  <PublicServer> <mfb> so what
21:27:51  <PublicServer> <Sigma> that's fine?
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21:28:38  <ferdinand> hi hows it going?
21:28:50  <PublicServer> <mfb> hi
21:28:57  <PublicServer> <Sigma> hello
21:29:12  <ferdinand> is this a body building chat?
21:29:17  <PublicServer> <mfb> wtf
21:29:21  <PublicServer> <MrD2DG> LOL
21:29:21  <PublicServer> <Sigma> o.O
21:29:25  <PublicServer> <MrD2DG> Yes
21:29:26  *** ferdinand has quit IRC
21:29:58  <Sigma> @quote add <ferdinand> is this a body building chat?
21:30:07  <PublicServer> <MrD2DG> Dammit
21:30:10  <Sigma> :p
21:30:24  <mfb-> @quote
21:30:40  <Sigma> !quote
21:30:42  <^Spike^> ...
21:30:44  <^Spike^> @quotes
21:30:45  <Webster> #openttdcoop quotes: latest quotes -
21:30:49  <Sigma> pfft
21:30:55  <^Spike^> if that one if still right
21:30:59  <^Spike^> seems not :)
21:31:01  * ^Spike^ kick KenjiE20
21:31:06  <Sigma> @quote random
21:31:06  <Webster> Sigma: Quote #34: "<Mazur>I am the Tyrant of Typos!" (added by KenjiE20 at 01:36 PM, August 08, 2011)
21:31:49  <Sigma> @quote add "<ferdinand> is this a body building chat?"
21:31:50  <Sigma> :(
21:31:54  <^Spike^> it's prob added
21:31:57  <^Spike^> @quote last
21:32:00  <^Spike^> @quote llist
21:32:03  <^Spike^> @quote
21:32:06  <^Spike^> @list quote
21:32:06  <Webster> ^Spike^: add, change, get, random, remove, search, and stats
21:32:14  <^Spike^> @quote get 40
21:32:16  <^Spike^> @quote get 35
21:32:17  <^Spike^> @quote get 34
21:32:17  <Webster> ^Spike^: Quote #34: "<Mazur>I am the Tyrant of Typos!" (added by KenjiE20 at 01:36 PM, August 08, 2011)
21:32:20  <^Spike^> @quote get 33
21:32:20  <Webster> ^Spike^: Quote #33: "<tneo>what did you do to get a beer ban SmatZ ?<SmatZ>I went to a doctor<SmatZ>I am never visiting her again :P<SmatZ>I was healthy until I visited her :)<SmatZ>now I have pills for stomach<SmatZ>and high blood pressure<tneo>was she cute SmatZ ?" (added by KenjiE20 at 06:33 PM, May 09, 2011)
21:32:25  <^Spike^> @quote add "<ferdinand> is this a body building chat?"
21:32:26  <Webster> ^Spike^: The operation succeeded.  Quote #35 added.
21:32:29  <^Spike^> @quote get 35
21:32:29  <Webster> ^Spike^: Quote #35: "<ferdinand> is this a body building chat?" (added by Spike at 09:32 PM, August 10, 2011)
21:32:33  <Sigma> lol
21:32:56  * Sigma slaps Webster around a bit with a large trout
21:33:33  <PublicServer> *** Kangoo has left the game (leaving)
21:34:03  *** Kangoo has quit IRC
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21:37:56  <PublicServer> <MrD2DG> Hmm gotta go AFK for a bit
21:38:08  <PublicServer> <Maraxus> have a loot at cargo waiting at town drop...
21:38:14  <PublicServer> <MrD2DG> I think BBH 03 should hold up for now, not finished yet
21:38:14  <PublicServer> <Maraxus> look even
21:38:16  <PublicServer> <mfb> merger done?
21:38:26  <PublicServer> <MrD2DG> Mostly
21:38:45  <PublicServer> <MrD2DG> The lines are there they just need connecting to SLH 06 and a merger needs to be there
21:39:02  <PublicServer> <mfb> hmm some signals/prios missing
21:39:08  <PublicServer> <MrD2DG> That too
21:39:12  <PublicServer> <MrD2DG> AFK
21:39:14  <PublicServer> *** MrD2DG has joined spectators
21:39:33  <PublicServer> ***  made screenshot at 00005CBC:
21:39:59  <PublicServer> <mfb> and that does not work with the CL
21:40:13  <PublicServer> <mfb> hmm got an idea
21:40:30  <PublicServer> <mfb> woah is that ugly
21:41:46  <PublicServer> <mfb> very temp is still bad
21:41:52  <PublicServer> <mfb> there is an exit missing
21:42:04  <PublicServer> *** Mazur joined the game
21:42:14  <PublicServer> <Mazur> lo
21:42:16  <PublicServer> <mfb> hi
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21:45:34  *** Zeknurn has joined #openttdcoop
21:48:52  <PublicServer> <mfb> CL
21:49:17  <PublicServer> <Mazur> Better, yes.
21:50:07  <PublicServer> <mfb> ;)
21:50:38  <PublicServer> <mfb> so really ugly
21:50:56  <PublicServer> <Mazur> Unsunk bridges, though.
21:51:10  <PublicServer> <mfb> ?
21:51:16  <PublicServer> <mfb> ah
21:51:23  <PublicServer> <mfb> yes, I am thinking about that right now
21:51:53  <PublicServer> <mfb> no
21:52:00  <PublicServer> <mfb> should be solvable there
21:52:38  <PublicServer> <Mazur> The extra inner curve resynching it, you think?
21:52:48  <PublicServer> <mfb> done
21:52:51  <PublicServer> <mfb> yes
21:53:56  <PublicServer> <mfb> :)
21:54:02  <PublicServer> <Mazur> Fun that you deciphered "unsunk".  :-)
21:54:33  <PublicServer> ***  made screenshot at 000059CB:
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21:57:00  <PublicServer> *** Maraxus has joined spectators
21:57:16  <PublicServer> *** Maraxus has left the game (leaving)
21:57:25  *** Maraxus has quit IRC
21:58:53  <PublicServer> <MrD2DG> bk
21:58:56  <PublicServer> *** MrD2DG has joined company #1
21:59:03  <PublicServer> <Mazur> Frt.
21:59:10  <PublicServer> <MrD2DG> Frt.?
21:59:28  <PublicServer> <Mazur> In reply to "bk."
21:59:47  <PublicServer> <MrD2DG> I knew it was in reply, just I've never heard Frt before...
22:01:14  <PublicServer> <XeryusTC> hmm
22:01:20  <PublicServer> <XeryusTC> is upgrading done by now?
22:01:31  <PublicServer> <mfb> upgrading what?
22:01:33  <PublicServer> <MrD2DG> BBH 01?
22:01:47  <PublicServer> <XeryusTC> bbh1/3/4
22:01:53  <PublicServer> <mfb> 3 should be done
22:02:19  <PublicServer> <MrD2DG> 3 Looks oka
22:02:22  <PublicServer> <MrD2DG> *okay
22:02:34  <PublicServer> <XeryusTC> i'm starting the goods trains again then :P
22:02:37  <PublicServer> <MrD2DG> No idea about 01 and not even going near 04 :)
22:03:08  <PublicServer> <mfb> oh, that
22:04:33  <PublicServer> <MrD2DG> The SLH 06 to BBH03 merger is weird though :/
22:04:45  <PublicServer> <mfb> :D
22:04:47  <PublicServer> <mfb> yes
22:04:49  <PublicServer> <MrD2DG> Has to share with 1 ML :P
22:05:21  <PublicServer> <Sigma> BBH04 *shudder*
22:05:25  <PublicServer> <MrD2DG> :P
22:05:27  <PublicServer> <mfb> but there is no real way to improve it at that point without moving the water station exit or something like that
22:05:32  <PublicServer> <MrD2DG> Yeah
22:05:58  <PublicServer> <MrD2DG> BBH 01 looks like a mess, I cant tell if its fully connected
22:06:17  <PublicServer> <Sigma> it isn't
22:06:34  <PublicServer> <mfb> well, all lines have all options
22:06:43  <PublicServer> <mfb> but some have them twice
22:06:48  <PublicServer> <MrD2DG> Lol
22:06:49  <PublicServer> <mfb> and some have to take strange routes
22:08:36  <PublicServer> <mfb> that is not important
22:08:44  <PublicServer> <mfb> to east is enough
22:08:52  <PublicServer> <mfb> as it gets its own line there
22:08:59  <PublicServer> <MrD2DG> ?
22:09:33  <PublicServer> ***  made screenshot at 00001037:
22:11:22  <PublicServer> <MrD2DG> Hmm
22:11:26  <PublicServer> <XeryusTC> :o!
22:11:28  <PublicServer> <Sigma> oh noe
22:11:28  <PublicServer> <MrD2DG> :P
22:11:28  <PublicServer> <XeryusTC> use trees :P
22:11:38  <PublicServer> <mfb> already filled everything with trees
22:13:27  <PublicServer> <XeryusTC> just replanted all of the trees for the lumbermills
22:13:33  <PublicServer> <XeryusTC> because you lot forgot it ofcourse :P
22:13:52  <PublicServer> <mfb> they get enough trees
22:13:54  <PublicServer> <MrD2DG> I usually do :)
22:14:03  <PublicServer> <Sigma> they eat them really quickly as well
22:14:05  <PublicServer> <Sigma> lol
22:14:11  <PublicServer> <Mazur> Why are their !trees signs gone?  I thought those quite handy.
22:14:17  <PublicServer> <mfb> industry list?
22:14:17  <PublicServer> <XeryusTC> mfb: they need trees pretty close for max production
22:14:43  <PublicServer> <XeryusTC> Mazur: i removed them as there were way too many if we'd cover every undustry
22:15:00  <PublicServer> <XeryusTC> i have my industry map set to display lumber mills only :P
22:15:10  <PublicServer> <mfb> or that
22:15:12  <PublicServer> <MrD2DG> :P
22:16:01  <XeryusTC> !rcon set max_trains
22:16:01  <PublicServer> XeryusTC: Current value for 'max_trains' is: '651' (min: 0, max: 5000)
22:16:13  <PublicServer> <XeryusTC> jam!
22:16:19  <PublicServer> <XeryusTC> bbh7
22:16:49  <PublicServer> <MrD2DG> Havent been to this side of the map in ages :P
22:16:55  <PublicServer> <XeryusTC> xD
22:17:01  <PublicServer> <mfb> the entry logic is a bit strange now
22:17:28  <Sigma> many BBHs much fun
22:18:10  <PublicServer> <Mazur> Yay!  I thought of a useful circuit top design that does not yet exist.
22:18:20  <PublicServer> <mfb> ?
22:18:54  <PublicServer> <Mazur> If I tell you its purpose someone else like V will simply build it.
22:19:05  <PublicServer> <mfb> :D
22:19:07  <PublicServer> <MrD2DG> :P
22:19:10  <PublicServer> <XeryusTC> xD
22:19:18  <PublicServer> <Mazur> Or X.
22:19:43  <PublicServer> * Mazur washes the brown from his nose.
22:19:45  <PublicServer> <MrD2DG> The lack of a 3tile 300mph bridge is very annoying :/
22:19:47  <PublicServer> <XeryusTC> wtf
22:19:55  <PublicServer> <XeryusTC> who decided to use pbs for double bridges in slh4?
22:20:06  <PublicServer> <mfb> wtf
22:20:20  <PublicServer> <MrD2DG> Lol
22:20:24  <PublicServer> <MrD2DG> Havent touched that
22:20:36  <PublicServer> <XeryusTC> xD
22:21:04  <PublicServer> <Mazur> I nevur touched nuffink.
22:21:13  <PublicServer> <mfb> ah
22:21:21  <PublicServer> <MrD2DG> :P
22:21:27  <PublicServer> <mfb> sry
22:22:00  <PublicServer> <XeryusTC> bbh 7 jamming again
22:22:57  <PublicServer> <Mazur> Anyway, mfb: The circuit would be for BBHs to keep one side of a join green if another train is coming, whichever line is flowing at that moment.
22:23:29  <mfb-> hm?
22:23:36  <PublicServer> <Mazur> Sort of switching prio.
22:23:43  <PublicServer> *** Spike has left the game (leaving)
22:23:48  *** sla_ro|master has quit IRC
22:24:11  <PublicServer> <Mazur> Because in a BBH you should not give either line of a join permanent prio.
22:24:28  <mfb-> ah
22:24:29  <PublicServer> <MrD2DG> Thats true
22:24:34  <PublicServer> ***  made screenshot at 00009FBF:
22:24:39  <mfb-> we checked a twoway-prio with a logic train
22:24:46  <mfb-> PSG199 I think
22:24:55  <mfb-> worked, but got some disadvantages, too
22:25:19  <PublicServer> <XeryusTC> my joiner design in the previous game had a kind of double prio system
22:25:29  <PublicServer> <Mazur> Yes, thought of one just now, as well, which is why I decided to spill the beans.
22:26:00  <mfb-> it got removed at some time as we got more lines so the join was not needed any more
22:26:39  <PublicServer> <XeryusTC> oh
22:26:44  <PublicServer> <XeryusTC> got 6 vehicles with an invalid order
22:26:54  <PublicServer> <XeryusTC> and we need a new SC
22:27:06  <PublicServer> <mfb> SC?
22:27:08  <PublicServer> <Mazur> Whereabouts?
22:27:11  <PublicServer> <XeryusTC> service centre
22:27:17  *** TWerkhoven has quit IRC
22:27:21  <PublicServer> <mfb> for what?
22:27:30  <PublicServer> <XeryusTC> to send trains to
22:27:30  <PublicServer> <Mazur> For hayhem.
22:27:36  <PublicServer> <Mazur> nayhem.
22:27:42  <PublicServer> <mfb> which trains why?
22:28:13  <PublicServer> <XeryusTC> these trains without a pickup station for example
22:28:29  <PublicServer> <XeryusTC> or when we want to depot trains to lighten the load on the network while we work on it for example
22:28:37  <PublicServer> <XeryusTC> like we did during the last expansion :P
22:28:39  <PublicServer> <Mazur> You could switch one ot my !add trains station, or two.
22:28:58  <PublicServer> <mfb> CL1 :(
22:29:06  <PublicServer> <Mazur> I know.
22:29:16  <PublicServer> <MrD2DG> What a lovely place for a station :)
22:29:54  <PublicServer> <XeryusTC> oh btw mfb, those lumber stations you build are in really inconvenient places
22:29:58  <PublicServer> <Mazur> Yeah, I thoiught it might be appreciated,.
22:30:01  <PublicServer> <XeryusTC> anyway, trains deleted
22:30:03  <PublicServer> <MrD2DG> Lol
22:30:29  <PublicServer> <mfb> I don't think these tiles will be a problem
22:30:47  <PublicServer> <XeryusTC> it makes expansion _very_ hard though
22:30:51  <PublicServer> <XeryusTC> especially at the factory
22:30:57  <PublicServer> <mfb> SLH05b?
22:31:12  <PublicServer> <mfb> you can move the station
22:31:14  <PublicServer> <XeryusTC> slh 4 and 10
22:31:20  <PublicServer> <XeryusTC> aspecially 10
22:31:22  <PublicServer> <mfb> really no problem
22:31:32  <PublicServer> <XeryusTC> you basically build straight through a SLH and a MSH
22:31:32  <PublicServer> <MrD2DG> Wait is SLH 03 tripled fully?
22:31:58  <PublicServer> <mfb> just saw that at the moment there was the possibility
22:31:58  <PublicServer> <XeryusTC> it is that i have moved some of the exits in the meanwhile
22:32:05  <PublicServer> <mfb> but there are many other ways how to connect that
22:32:17  <PublicServer> <XeryusTC> because there was a much needed upgrade needed, but not possible like this
22:32:28  <PublicServer> <MrD2DG> much needed upgrade needed :P
22:32:35  <PublicServer> <XeryusTC> next time i'd rather have you not fund industries in the middle of important hubs
22:32:47  <PublicServer> <mfb> I don't see where you moved my lines to expand anything
22:32:59  <PublicServer> <XeryusTC> i didnt move your lines
22:33:09  <PublicServer> <mfb> so they did not block?
22:33:11  <PublicServer> <XeryusTC> instead i made extra exits from the station
22:33:20  <PublicServer> <XeryusTC> but i'd rather have upgraded that area
22:33:30  <PublicServer> <XeryusTC> which has now become an even bigger mess thanks to you
22:33:36  <PublicServer> <mfb> just remove everything
22:33:43  <PublicServer> <mfb> I can build a new station afterwards
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22:34:12  <PublicServer> <MrD2DG> Ill take that as a yes..
22:34:18  <PublicServer> <MrD2DG> Gonna complete the loop then...
22:34:32  <PublicServer> <mfb> ?
22:34:36  <PublicServer> <MrD2DG> SLH 03
22:34:40  <PublicServer> <mfb> what is missing?
22:34:42  <PublicServer> <MrD2DG> Fully tripled?
22:34:46  <PublicServer> <mfb> yes
22:34:46  <PublicServer> <MrD2DG> Was just asking
22:35:01  <PublicServer> <mfb> the merge for the oil trains is not the best, as we only have 2 lines there
22:35:05  <PublicServer> <MrD2DG> Oh was wondering hy it wasnt connected to BBH 01 then
22:35:07  <PublicServer> <mfb> but it should be enough
22:35:13  <PublicServer> <mfb> oh
22:35:19  <PublicServer> <mfb> just build the 3rd line
22:35:22  <PublicServer> <mfb> nothing to do ther
22:35:26  <PublicServer> <MrD2DG> Ok
22:36:12  <XeryusTC> !rcon set max_trains 750
22:36:12  <PublicServer> XeryusTC: CmdRemoveSingleRail              mfb  date:2161-10-14  tile:000013E5  p1:00000003 p2:00000005 text: price:-66
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22:38:44  <PublicServer> <MrD2DG> Hmm the factory area is jammy now :/
22:38:57  <PublicServer> <XeryusTC> bbh 7 is yeah
22:39:34  <PublicServer> ***  made screenshot at 00005DBB:
22:39:44  <PublicServer> <XeryusTC> we could build what is basically a bypass for bbh2
22:40:03  <PublicServer> <XeryusTC> so trains from bbh 3 exit the ML before bbh2 and use one of the entries for the station
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22:40:29  <PublicServer> <MrD2DG> That sounds like the easiest option :P
22:40:39  <PublicServer> <mfb> total mess?
22:40:44  <PublicServer> <MrD2DG> That too
22:40:58  <PublicServer> <XeryusTC> yeah
22:41:01  <PublicServer> <XeryusTC> bit further down the line though
22:41:07  <PublicServer> <mfb> sounds nice
22:41:13  <PublicServer> <XeryusTC> so you actually make it easy for yourself
22:41:55  <PublicServer> <mfb> wtf
22:42:01  <PublicServer> <MrD2DG> ?
22:42:15  <PublicServer> <XeryusTC> :P
22:42:21  <PublicServer> <MrD2DG> I think you might need more than 1 line...
22:42:23  <PublicServer> <Mazur> *duh*
22:42:29  <PublicServer> <mfb> one is enouth
22:42:29  <PublicServer> <MrD2DG> Considering a LOT of trains will be using that
22:42:29  <PublicServer> <mfb> gh
22:42:36  <PublicServer> <mfb> it is only a bypass
22:42:38  <PublicServer> <XeryusTC> we can use it for just part of the trains
22:42:42  <PublicServer> <mfb> and the entry is one line only, too
22:42:52  <PublicServer> <MrD2DG> Hmm...
22:43:01  <Mazur> !gap 8
22:43:01  <PublicServer> Mazur: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
22:43:11  <Mazur> !gap 2 8
22:43:11  <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 2 and gap 8.
22:45:33  <PublicServer> <MrD2DG> Factory exit jam
22:45:46  <PublicServer> <mfb> hmm
22:45:52  <PublicServer> <mfb> the merge should be after the BBJ
22:45:58  <PublicServer> <mfb> BBH. or even after BBH07
22:46:08  <PublicServer> <MrD2DG> Another by bypass? :P
22:46:22  <PublicServer> <mfb> strange
22:46:29  <PublicServer> <mfb> town drop trains use the western line
22:46:47  <PublicServer> <mfb> ah ok I know why
22:46:59  <PublicServer> <MrD2DG> They always have
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22:50:13  <PublicServer> *** Sigma has left the game (leaving)
22:50:27  <PublicServer> <mfb> hmm
22:50:37  <PublicServer> <mfb> that 3/4 of the factory exit now
22:50:39  <PublicServer> <mfb> pickup part
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22:54:34  <PublicServer> ***  made screenshot at 00004BCA:
22:57:14  <PublicServer> *** Mazur has left the game (leaving)
22:57:16  <PublicServer> <mfb> hmm
22:57:22  <PublicServer> <mfb> some more bypasses and we get closer to chaos
22:57:40  <PublicServer> <MrD2DG> I thought it would be better to just upgrade the BBH(s)
22:57:54  <PublicServer> <mfb> 5th line for BBH04?
22:57:56  <PublicServer> <mfb> try it :D
22:58:02  <PublicServer> <MrD2DG> Pretty sure if we ignore the problem itll just come back later
22:58:04  <PublicServer> <MrD2DG> Lol NTY
22:58:13  <PublicServer> <mfb> is already merged with 05...
22:58:35  <PublicServer> <MrD2DG> I think if it was rebuilt it could be made a bit smaller
22:58:45  <PublicServer> <MrD2DG> Full of workarounds atm
22:58:45  <PublicServer> <mfb> of course
22:58:59  <PublicServer> <mfb> but that does not help much
22:59:19  <PublicServer> <mfb> actually it is possible to add a line there
22:59:30  <PublicServer> <MrD2DG> Anyway i was talking about the BBH 07 problem
22:59:36  <PublicServer> <mfb> the bad thing is to get it out of bb05 at the right place
22:59:38  <PublicServer> <MrD2DG> 04 is flowing smoothly atm it seems
22:59:48  <PublicServer> <mfb> 07, to
22:59:49  <PublicServer> <mfb> o
23:08:40  <PublicServer> <MrD2DG> Why is the goods train in the train yard non existent?
23:08:55  <PublicServer> <MrD2DG> We really getting that desperate for trains? :P
23:08:57  <PublicServer> <mfb> good question
23:09:15  <PublicServer> <XeryusTC> because the goods train was useless
23:09:25  <PublicServer> <XeryusTC> a) it would need two, one for each pickup
23:09:35  <PublicServer> ***  made screenshot at 00005E0B:
23:09:42  <PublicServer> <XeryusTC> b) you can just copy any goods train from the station ietself
23:09:44  <PublicServer> <MrD2DG> Ahh
23:09:46  <PublicServer> <mfb> food train?
23:09:56  <PublicServer> <MrD2DG> Always forget about the refinery
23:10:13  <PublicServer> <XeryusTC> c) you needed to change the order anyway, so you'd have to share orders anyway, which also leads to b
23:17:43  <PublicServer> <XeryusTC> does someone bmind if i move Flaningstone-on-sea Mines a bit?
23:17:50  <PublicServer> <MrD2DG> Nope
23:20:18  <PublicServer> <XeryusTC> sorry about your eyecandy btw
23:20:28  <PublicServer> <MrD2DG> :P np
23:21:03  <PublicServer> <XeryusTC> oh that fucking town xD
23:21:11  <PublicServer> <MrD2DG> Lol
23:22:12  <PublicServer> <XeryusTC> stop
23:22:22  <PublicServer> *** Sylf joined the game
23:22:23  <PublicServer> <MrD2DG> ?
23:22:23  <PublicServer> <mfb> ok, kill first
23:22:23  <PublicServer> <Sylf> halo
23:22:36  <PublicServer> <MrD2DG> Oh, thought you were talking to me
23:22:38  <PublicServer> <XeryusTC> stop doing stuff
23:22:41  <PublicServer> <XeryusTC> around the town
23:22:47  <PublicServer> <XeryusTC> you cant remove a town with 2 people
23:22:56  <PublicServer> <MrD2DG> Wasnt me
23:22:58  <PublicServer> <MrD2DG> & Hi Sylf
23:24:35  <PublicServer> ***  made screenshot at 0000D0B2:
23:24:48  <PublicServer> <XeryusTC> genocide is something which is the easiest to do on your own in this game ;)
23:25:23  <PublicServer> <XeryusTC> leave the road plx
23:26:01  <PublicServer> <XeryusTC> towns are allowed to build roads in this game
23:28:37  <PublicServer> <Sylf> darn, spaghetti joiner is gone
23:29:06  <PublicServer> <XeryusTC> which spaghetti joiner?
23:29:12  <PublicServer> <Sylf> town drop exit
23:29:59  <PublicServer> <MrD2DG> Oh lol sorry Sylf
23:30:20  <PublicServer> <Sylf> :p
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23:31:51  <PublicServer> <Sylf> .... I can't really tell where SLH 06 ends and BBH 03 starts anymore
23:32:00  <PublicServer> <MrD2DG> Noone can :/
23:32:00  <PublicServer> <mfb> ;)
23:32:13  <PublicServer> <mfb> same at BBH01/05
23:32:20  <PublicServer> <mfb> 04/05 sorry
23:32:22  <PublicServer> <Sylf> yarrr
23:32:24  <PublicServer> <MrD2DG> I did manage to squeeze a sort of proper merger for SLG 06 to BBH 03 though :)
23:32:47  <PublicServer> <mfb> nice
23:32:53  <PublicServer> <Sylf> good lord, this game went through some good transformations today
23:33:01  <PublicServer> <MrD2DG> Lol
23:33:05  <PublicServer> <mfb> just the one prio is broken
23:33:42  <PublicServer> <MrD2DG> Well you can always add to the transformations Sylf, BBH  04 is yours :)
23:33:58  <PublicServer> <Sylf> what
23:34:03  <PublicServer> <mfb> solved with pbs
23:34:05  <PublicServer> <Sylf> we need more changes to 04?
23:34:18  <PublicServer> <MrD2DG> I dont think its properly connected
23:34:22  <PublicServer> <MrD2DG> And its huge
23:34:58  <PublicServer> <mfb> solved without PBS :D
23:35:08  <PublicServer> <MrD2DG> V would be proud :D
23:35:31  <PublicServer> <XeryusTC> bbh8 seems to be jamming
23:35:45  <PublicServer> <MrD2DG> :/
23:35:59  <PublicServer> <MrD2DG> That line was basically empty earlier
23:36:01  <PublicServer> <mfb> good night
23:36:05  <PublicServer> <MrD2DG> Trains being rerouted?
23:36:07  <PublicServer> <XeryusTC> i think it is the tunnels at slh13
23:36:07  <PublicServer> <MrD2DG> GN
23:36:13  <PublicServer> <Sylf> night mfb
23:36:16  <PublicServer> <mfb> some good trains take this route now
23:36:18  <PublicServer> <XeryusTC> gn
23:36:25  <PublicServer> <XeryusTC> mfb: i forced them there
23:36:33  <PublicServer> <mfb> the tunnels are bad, yes
23:36:35  <PublicServer> <XeryusTC> as a test
23:36:41  <PublicServer> <mfb> they were even worse before
23:36:47  <PublicServer> <mfb> ah ok
23:36:55  <PublicServer> <mfb> that is why the lines are so full
23:37:21  <PublicServer> *** mfb has left the game (leaving)
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23:38:53  <PublicServer> <XeryusTC> hopefully it is a bit more synced now
23:39:35  <PublicServer> ***  made screenshot at 0000CC54:
23:41:35  <PublicServer> <MrD2DG> Oil drop jamming
23:41:43  <PublicServer> <MrD2DG> Oh
23:42:01  <PublicServer> <MrD2DG> Not enough space in the bay
23:42:03  <PublicServer> <Sylf> slow exit at BBH 01
23:42:14  <PublicServer> <MrD2DG> ^ That too
23:42:20  <PublicServer> <Sylf> and that's an ugly exit
23:42:24  <PublicServer> <XeryusTC> it might have to do something with 3 lines being forced into one
23:42:31  <PublicServer> <Sylf> yeah
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23:46:00  <PublicServer> <Sylf> we should separate oil drop exit & BBH 01
23:46:20  <PublicServer> <MrD2DG> Yeah
23:49:21  <PublicServer> <XeryusTC> feck
23:49:25  <PublicServer> <Sylf> Qp
23:49:27  <PublicServer> <Sylf> :p
23:49:31  <PublicServer> <MrD2DG> Lol
23:49:43  <PublicServer> <XeryusTC> well, time to grab some food
23:50:00  <PublicServer> <MrD2DG> xD
23:50:27  <PublicServer> *** Sylf has left the game (connection lost)
23:50:29  <Sylf> bleh
23:54:36  <PublicServer> ***  made screenshot at 00000FB1:
23:56:39  <PublicServer> <XeryusTC> there, balancers done
23:57:21  <PublicServer> <XeryusTC> wtf@ those double bridges under the BBH1 sign
23:57:43  <PublicServer> <MrD2DG> Lol dunno what they were thinking
23:58:17  <md_> !help
23:58:17  <PublicServer> md_:

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