Log for #openttdcoop on 11th August 2011:
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00:00:13  <PublicServer> <XeryusTC> oh man
00:00:19  <PublicServer> <MrD2DG> ?
00:00:25  <PublicServer> <XeryusTC> bbh1 sucks
00:00:40  <PublicServer> <MrD2DG> Lol well i left that disgusting sign there for a reason :)
00:00:50  <PublicServer> <MrD2DG> & 04 is just as bad IMO
00:01:04  <PublicServer> <MrD2DG> Im moving the oil drop exit
00:01:15  <PublicServer> <MrD2DG> +pickup
00:01:21  <PublicServer> <XeryusTC> 4 has sucked since like forever :P
00:01:25  <PublicServer> <MrD2DG> Lol
00:09:36  <PublicServer> ***  made screenshot at 00002AB2:
00:11:13  <PublicServer> <MrD2DG> Done
00:11:26  <PublicServer> <XeryusTC> cool :)
00:24:36  <PublicServer> ***  made screenshot at 00001AD0:
00:34:58  <PublicServer> <XeryusTC> oh, i was wondering why that line was jamming xD
00:35:04  <PublicServer> <MrD2DG> Oh :P
00:35:14  <PublicServer> <MrD2DG> Just redid a bit of BBH 03
00:35:33  <PublicServer> <MrD2DG> Trying to reduce the huge number of bridges :P
00:35:39  <PublicServer> <XeryusTC> yeah, i noticed :)
00:35:46  <PublicServer> <XeryusTC> i am cleaning up bbh1
00:36:08  <PublicServer> <MrD2DG> Nice
00:36:24  <PublicServer> <XeryusTC> it seems like it is complete chaos
00:37:19  <PublicServer> <MrD2DG> Lol well considering about 3 people tried to triple it then left it half way through then the other person would come along and just continue in another direction, im not suprised :P
00:37:49  <PublicServer> <XeryusTC> just check the amount of stuff i have removed :P
00:38:12  <PublicServer> <MrD2DG> Lol it looks so small now
00:38:39  <PublicServer> <XeryusTC> i can remove the entire balancer now :P
00:39:02  <PublicServer> <MrD2DG> :P
00:39:37  <PublicServer> ***  made screenshot at 000026A6:
00:40:48  <PublicServer> <XeryusTC> and then suddenly you notice
00:40:55  <PublicServer> <XeryusTC> that the south exit also has no balancers
00:41:06  <PublicServer> <MrD2DG> xD
00:41:25  <PublicServer> <XeryusTC> explains why the middle lane has been jamming so much
00:54:37  <PublicServer> ***  made screenshot at 00009BBB:
01:09:37  <PublicServer> ***  made screenshot at 00005CCA:
01:14:17  *** Nickman87 has quit IRC
01:20:23  *** Nickman87 has joined #openttdcoop
01:24:38  <PublicServer> ***  made screenshot at 00009848:
01:27:06  *** mattt_ has joined #openttdcoop
01:27:41  <mattt_> !password
01:27:41  <PublicServer> mattt_: madmen
01:27:57  <PublicServer> *** mattt_ joined the game
01:28:02  <PublicServer> <MrD2DG> Hi
01:28:53  *** pugi has quit IRC
01:29:32  <PublicServer> <mattt_> hello :)
01:39:38  <PublicServer> ***  made screenshot at 00004B42:
01:54:38  <PublicServer> ***  made screenshot at 00003AFE:
01:59:08  <PublicServer> <MrD2DG> Going to sleep now, GN
01:59:23  <PublicServer> *** mattt_ has left the game (leaving)
01:59:24  <Sylf> gn
01:59:27  <PublicServer> <MrD2DG> XTC, building anything?
01:59:28  <mattt_> gn
02:00:15  <PublicServer> <MrD2DG> Hmm, i'll take that as a no :)
02:00:21  <PublicServer> *** MrD2DG has left the game (leaving)
02:00:21  <PublicServer> *** Game paused (number of players)
02:00:38  *** MrD2DG has quit IRC
02:09:39  <PublicServer> ***  made screenshot at 00005AD5:
02:13:33  *** alang has quit IRC
03:06:58  *** mattt_ has quit IRC
09:40:28  *** Webster has joined #openttdcoop
09:40:29  *** ChanServ sets mode: +o Webster
09:40:41  <Sigma> @roulette
09:40:45  <Webster> Sigma: *click*
09:41:01  <Ryton> @roulette
09:41:01  <Webster> Ryton: *click*
09:41:20  <Kangoo> @roulette
09:41:20  <Webster> Kangoo: *click*
09:41:32  <Sigma> whew, off the hook :p
09:41:39  <Ryton> can you !unpauze and hten !auto pauze TWerkhoven ?
09:41:51  <Sigma> @roulette spin
09:41:51  <Webster> *SPIN* Are you feeling lucky?
09:42:00  <Sigma> @roulette
09:42:00  <Webster> Sigma: *click*
09:42:04  <TWerkhoven> !unpause
09:42:04  <PublicServer> TWerkhoven: you must be channel op to use !unpause
09:42:07  <Ryton> 2nd one will be shot :p
09:42:07  <TWerkhoven> nop
09:42:14  <Ryton> who dares?
09:42:25  <Kangoo> your turn?
09:42:25  <TWerkhoven> think only !auto should be neede anyway
09:42:29  <PublicServer> *** Sigma #1 joined the game
09:42:34  <TWerkhoven> unpause unbpauses it even with no players
09:42:36  <PublicServer> *** Sigma #1 has joined company #1
09:42:44  <PublicServer> *** Ryton has joined spectators
09:42:49  <Ryton> nope, you can go before your turn, Kangoo :p
09:43:01  <Ryton> a sidekick has to take the punches :p
09:43:04  <Sigma> lol
09:43:12  <Kangoo> how generous!
09:43:17  <Ryton> and catch the bullets in this case
09:43:30  <PublicServer> *** TWerkhoven has left the game (leaving)
09:43:39  <Sigma> !players
09:43:40  <Ryton> probably it will just fire on 3 anyway, to annoy me :p
09:43:42  <PublicServer> Sigma: Client 323 (Orange) is Kangoo, in company 1 (Drennford Transport)
09:43:42  <PublicServer> Sigma: Client 329 (Orange) is Sigma, in company 1 (Drennford Transport)
09:43:42  <PublicServer> Sigma: Client 352 (Orange) is Sigma #1, in company 1 (Drennford Transport)
09:43:42  <PublicServer> Sigma: Client 339 is Sigma #2, a spectator
09:43:42  <PublicServer> Sigma: Client 341 is Ryton, a spectator
09:43:43  <PublicServer> Sigma: Client 261 (Orange) is XeryusTC, in company 1 (Drennford Transport)
09:43:43  <PublicServer> Sigma: Client 348 is Sigma #3, a spectator
09:43:57  <TWerkhoven> !password
09:43:57  <PublicServer> TWerkhoven: cannon
09:43:59  <Sigma> I'm still pretty sure I have only one copy of myself in the game... :p
09:44:12  <PublicServer> *** TWerkhoven joined the game
09:44:20  <Ryton> then probably you are blocking things ;-)
09:44:27  <Ryton> !admin
09:44:32  <Kangoo> @roulette
09:44:32  <Webster> Kangoo: *click*
09:44:37  <Ryton> @roulette
09:44:37  <Webster> Ryton: *click*
09:44:43  <Kangoo> 0_o
09:44:44  <Ryton> lucky you :p
09:44:56  <TWerkhoven> you only show up once ingame to me sigma
09:44:57  <planetmaker> ...
09:45:05  <Sigma> yeah to myself as well
09:45:15  <planetmaker> what's up?
09:45:28  <Sigma> the server is inexplicably paused
09:45:36  <planetmaker> !rcon auto
09:45:36  <PublicServer> planetmaker: ERROR: command not found
09:45:39  <planetmaker> !auto
09:45:40  <PublicServer> *** planetmaker has enabled autopause mode.
09:45:51  <Ryton> still
09:46:04  <TWerkhoven> and the irc-playerlist shows sigma twice, even though ingame he only shows once
09:46:11  <planetmaker> 3x actually
09:46:30  <planetmaker> !unpause
09:46:30  <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.)
09:46:33  <planetmaker> !auto
09:46:33  <PublicServer> *** planetmaker has enabled autopause mode.
09:46:34  <Phazorx> is Xeryus in game actually?
09:46:36  <Ryton> still pauzed
09:46:38  <Sigma> can you kick those by client numbers?
09:46:59  <planetmaker> autopilot sometimes mis-counts
09:47:04  <planetmaker> !playercount
09:47:04  <PublicServer> planetmaker: Number of players: 8 (4 spectators)
09:47:07  <planetmaker> !clients
09:47:07  <Phazorx> which out of 4 you deserve to be kicked?
09:47:14  <planetmaker> !rcon clients
09:47:15  <PublicServer> planetmaker: Client #1  name: 'PublicServer'  company: 255  IP: server
09:47:15  <PublicServer> planetmaker: Client #323  name: 'Kangoo'  company: 1  IP:
09:47:15  <PublicServer> planetmaker: Client #356  name: 'TWerkhoven'  company: 255  IP:
09:47:15  <PublicServer> planetmaker: Client #352  name: 'Sigma #1'  company: 1  IP:
09:47:15  <PublicServer> planetmaker: Client #339  name: 'Sigma #2'  company: 255  IP:
09:47:15  <PublicServer> planetmaker: Client #341  name: 'Ryton'  company: 255  IP:
09:47:15  <PublicServer> planetmaker: Client #261  name: 'XeryusTC'  company: 1  IP:
09:47:17  <PublicServer> planetmaker: Client #348  name: 'Sigma #3'  company: 255  IP:
09:47:26  <PublicServer> <Kangoo> XTC was listed ingame when I joined some time ago
09:47:28  <Sigma> 329, 339 and 348
09:47:32  <Ryton> company 255 seems wrong
09:47:32  <Sigma> oh, 329 is gone now o.O
09:47:51  <Ryton> ah, 2555 = watching
09:47:55  <Phazorx> !kick 339
09:48:03  <Phazorx> hrm
09:48:12  <Phazorx> like i recall how that is done...
09:48:16  <planetmaker> !rcon kick 339
09:48:16  <PublicServer> planetmaker: ‎*** Sigma #2 has left the game (connection lost)
09:48:20  <Ryton> better :-)
09:48:23  <TWerkhoven> game unpaused
09:48:25  <Sigma> lol
09:48:28  <Ryton> auto again?
09:48:30  <planetmaker> !auto
09:48:30  <PublicServer> *** planetmaker has enabled autopause mode.
09:48:33  <Ryton> ty
09:48:36  <planetmaker> yw
09:48:36  <Ryton> still running
09:48:38  <Sigma> mysterious
09:48:46  <planetmaker> two players?
09:49:06  <Ryton> 3
09:49:12  <Ryton> yeah its normal again now
09:49:27  <Phazorx> !clients
09:49:42  <PublicServer> <Ryton> anything ambitous being built?
09:49:45  <planetmaker> !rcon clients
09:49:45  <PublicServer> planetmaker: Client #1  name: 'PublicServer'  company: 255  IP: server
09:49:45  <PublicServer> planetmaker: Client #323  name: 'Kangoo'  company: 1  IP:
09:49:45  <PublicServer> planetmaker: Client #356  name: 'TWerkhoven'  company: 255  IP:
09:49:45  <PublicServer> planetmaker: Client #352  name: 'Sigma #1'  company: 1  IP:
09:49:45  <PublicServer> planetmaker: Client #341  name: 'Ryton'  company: 255  IP:
09:49:47  <PublicServer> planetmaker: Client #261  name: 'XeryusTC'  company: 1  IP:
09:49:47  <PublicServer> planetmaker: Client #348  name: 'Sigma #3'  company: 255  IP:
09:49:48  <planetmaker> :-)
09:49:58  <PublicServer> <Kangoo> isnte it built already?
09:50:06  <Phazorx> !rcon kick 348
09:50:28  <PublicServer> <Ryton> being in the transient state between building and being buit :-)
09:50:32  <PublicServer> <Ryton> built*
09:50:50  <PublicServer> <Ryton> but I agree, my English is very poor :p
09:51:22  <PublicServer> *** Ryton has joined company #1
09:52:25  <PublicServer> <Kangoo> seems theres not much going on
09:52:53  <TWerkhoven> you could check bbh05
09:53:02  <TWerkhoven> for some reasons trains from the ml only pick the first 2 lines
09:53:13  <TWerkhoven> check train 382
09:53:46  <PublicServer> *** Kangoo has left the game (connection lost)
09:54:15  <Phazorx> force some train there and see where it gets lost?
09:54:30  <PublicServer> <Ryton> whats wrong with BBH05?
09:54:42  <Phazorx> planetmaker: anything intersting happening in another universe?
09:54:42  <PublicServer> ***  made screenshot at 00004F4B:
09:54:54  <PublicServer> <Ryton> whats wrong with 382?
09:55:13  <planetmaker> why don't you join it? ;-)
09:55:13  <PublicServer> *** Kangoo joined the game
09:55:29  <planetmaker> atm though it's quiet
09:55:42  <Phazorx> planetmaker: i'm very ittermittent IRCer today
09:55:43  <PublicServer> <Ryton> anyone up to rebuilding BBH05?
09:55:54  <PublicServer> *** Sigma #1 has left the game (connection lost)
09:55:59  <planetmaker> that's what bouncers are for :-P
09:56:14  <PublicServer> <Kangoo> Ill be you sidekick ;)
09:56:15  <Sigma> Kangoo: I think the trains should no longer choose that odd  red signal there now
09:56:38  <PublicServer> <Ryton> good, but it seems we make some mess  (like in BBH01)
09:56:40  <PublicServer> <Kangoo> yes, I saw trains going the right way when I removed the sign
09:56:42  <PublicServer> <Ryton> so who will do the cleanup?
09:56:49  <PublicServer> *** Kangoo has joined company #1
09:56:53  <PublicServer> *** Sigma joined the game
09:56:55  <Phazorx> pm: well, i mean not by nature of communication issues but because of being more or less busy
09:57:11  <PublicServer> <Kangoo> whats wrong with it? its slow?
09:57:18  <PublicServer> <Ryton> thats my question too
09:57:32  <PublicServer> <Ryton> its not really symmetrical
09:57:34  <PublicServer> <Ryton> but it works
10:00:20  <Phazorx> !download
10:00:20  <PublicServer> Phazorx: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
10:00:20  <PublicServer> Phazorx:
10:03:52  <PublicServer> <Sigma> the trains really have their own mind lol
10:06:06  <PublicServer> *** Sigma has joined spectators
10:06:10  <Sigma> brb
10:09:42  <PublicServer> ***  made screenshot at 0000FC12:
10:11:02  <PublicServer> *** Ryton has joined spectators
10:11:18  <Ryton> [11:53]	TWerkhoven	for some reasons trains from the ml only pick the first 2 lines
10:11:25  <Ryton> on BBH2
10:11:28  <Ryton> BBH5 sorry
10:12:11  <PublicServer> *** Ryton has joined company #1
10:13:40  <PublicServer> *** Mazur joined the game
10:13:50  <PublicServer> <Mazur> Halo.
10:13:54  <PublicServer> <Kangoo> hi
10:16:29  *** Progman has joined #openttdcoop
10:21:45  <PublicServer> <Ryton> ML2 from the town drop ring
10:21:59  <PublicServer> <Ryton> does not have a pass to food pickup
10:22:02  <Phazorx> !passwird
10:22:05  <Phazorx> !password
10:22:05  <PublicServer> Phazorx: leaped
10:22:23  <PublicServer> *** Phazorx joined the game
10:22:41  *** Maraxus has joined #openttdcoop
10:22:57  <Maraxus> !password
10:22:57  <PublicServer> Maraxus: leaped
10:23:13  <PublicServer> *** Maraxus joined the game
10:24:43  <PublicServer> ***  made screenshot at 0000104A:
10:25:22  <PublicServer> <Ryton> fixed (only to 1 tough)
10:26:37  <PublicServer> <Phazorx> are all trians on outeer westbound lane supposed to go only  there
10:28:37  <PublicServer> <Kangoo> que on fpp entry
10:32:49  <PublicServer> <Phazorx> yeah FPP is not coping with load
10:32:58  *** sla_ro|master has quit IRC
10:33:13  *** sla_ro|master has joined #openttdcoop
10:35:21  <PublicServer> *** Kangoo has left the game (leaving)
10:36:54  <PublicServer> *** Sigma has joined company #1
10:37:38  <PublicServer> *** Mazur has left the game (leaving)
10:39:43  <PublicServer> ***  made screenshot at 00004C3A:
10:40:39  <PublicServer> *** XeryusTC has left the game (connection lost)
10:40:44  *** KenjiE20 has joined #openttdcoop
10:40:44  *** ChanServ sets mode: +o KenjiE20
10:43:39  <PublicServer> *** Phazorx has left the game (connection lost)
10:54:43  <PublicServer> ***  made screenshot at 00005A3A:
10:57:06  <PublicServer> *** Maraxus has joined company #1
11:03:05  <PublicServer> <Ryton> but
11:04:02  <PublicServer> <Sigma> but? lol
11:04:12  <PublicServer> <Ryton> actually
11:04:19  <PublicServer> <Ryton> it could do w/O that new split:p
11:04:35  <PublicServer> <Sigma> lol
11:05:07  <PublicServer> <Ryton> doublnig the mainline 3 is easier
11:07:40  <PublicServer> <Ryton> hard to get it in there
11:09:45  <PublicServer> ***  made screenshot at 0000442A:
11:11:49  <Sigma> @roulette
11:11:49  *** Sigma was kicked by Webster (BANG!)
11:11:50  * Webster reloads and spins the chambers.
11:12:16  <Kangoo> @roulette
11:12:16  <Webster> Kangoo: *click*
11:12:31  <PublicServer> <Sigma> fu webster
11:12:40  *** Sigma has joined #openttdcoop
11:16:26  <PublicServer> <Ryton> a bit cleaner now?
11:23:08  <PublicServer> <Maraxus> what is the purpose of sintborough market halt?
11:23:38  <PublicServer> <Ryton> penalty, I suppose
11:23:52  <PublicServer> <Ryton> s
11:23:58  <PublicServer> <Ryton> so trains dont choose that as a shortcut
11:24:06  <PublicServer> <Maraxus> but does it prevent the trains from taking the overflow?
11:24:20  <PublicServer> <Ryton> it shouldnt, no
11:24:24  <Absolutis> @coopstats
11:24:26  <PublicServer> <Ryton> if all platforms are full it should go there
11:24:30  <Absolutis> @roulette spin
11:24:34  <Absolutis> @roulette
11:24:40  <Ryton> @roulette
11:24:40  <Webster> Ryton: *click*
11:24:46  <PublicServer> ***  made screenshot at 00004D3D:
11:24:49  <Ryton> he doesnt listne to you, absolutis
11:24:52  <Absolutis> it doesn't like me :(
11:24:55  <Ryton> @roulette
11:24:55  <Webster> Ryton: *click*
11:24:59  <PublicServer> <Maraxus> strange because close to no train are taking the overflow
11:25:10  <Absolutis> (yes. i refuse to recognise Webster as a person)
11:25:12  <PublicServer> <Ryton> means that thes tation is workign ok
11:25:18  <PublicServer> <Ryton> just disconnect the exit temporarily
11:25:21  <PublicServer> <Ryton> it will flow :-)
11:25:25  <Absolutis> (no wonder it doesnt like me :(
11:25:33  <Absolutis> @roulette
11:25:53  <Sigma> o.O
11:25:55  <Sigma> @roulette
11:25:55  *** Sigma was kicked by Webster (BANG!)
11:25:56  * Webster reloads and spins the chambers.
11:25:59  <PublicServer> <Ryton> hmm,it doesnt
11:26:00  *** Sigma has joined #openttdcoop
11:26:03  <PublicServer> <Ryton> strange :-)
11:26:04  <Absolutis> @roulette
11:26:04  <Sigma> :p
11:26:10  <Sigma> @roulette spin
11:26:10  <Webster> *SPIN* Are you feeling lucky?
11:26:15  <Absolutis> @roulette
11:26:21  <PublicServer> <Maraxus> look at fpp station now
11:26:45  <Absolutis> stupid webster
11:26:51  <PublicServer> <Ryton> overfow doesnt work for some reason
11:27:12  <Absolutis> hmm, has he @ignore'd me?
11:27:15  <PublicServer> <Maraxus> might be that penalty station?
11:27:19  <PublicServer> <Ryton> donnow
11:27:21  <PublicServer> *** Ryton has joined spectators
11:27:36  <Absolutis> can someone do @coopstats then?
11:27:51  <Sigma> @coopstats
11:27:52  <Webster> #openttdcoop @ OFTC stats by Webster -
11:30:23  <Sigma> they don't go into the overflow indeed
11:32:15  <PublicServer> <Sigma> they prefer waiting at the last red signal even if overflow is green
11:33:38  <PublicServer> <Maraxus> the penalty from the one-tile-station is too big?
11:34:48  <PublicServer> <Sigma> I suppose so
11:34:54  <PublicServer> <Ryton> shoudnt it be a choice signal?
11:34:57  <PublicServer> <Sigma> is it supposed to have exit signals at the end?
11:34:59  <PublicServer> <Ryton> exit signal?
11:35:01  <PublicServer> <Ryton> the last one :-)
11:35:08  <PublicServer> <Ryton> hehe we think alike, sigma?
11:35:15  <PublicServer> <Ryton> try it :-)
11:35:18  <PublicServer> <Maraxus> already tried that and that doesn't work
11:36:38  <PublicServer> <Ryton> who is /ko? = Kangoo?
11:36:54  <PublicServer> <Ryton> any clue what he means with !fpp que
11:36:56  <PublicServer> <Ryton> ?
11:37:19  <PublicServer> <Sigma> queue?
11:37:26  <PublicServer> <Ryton> a sign
11:37:33  <PublicServer> <Ryton> ah
11:37:36  <PublicServer> <Ryton> a jam? =-)
11:37:42  <PublicServer> <Sigma> I don't see any such signs though lol
11:37:57  <PublicServer> <Ryton> "!fpp que"
11:37:59  <PublicServer> <Ryton> 2 of em
11:38:15  <PublicServer> <Sigma> oh there
11:38:37  <PublicServer> <Sigma> they still absolutely detest the overflow...
11:38:37  <PublicServer> <Ryton> btw, offer is still valid
11:38:43  <PublicServer> <Ryton> lets rebuild BBH05?
11:38:44  <PublicServer> <Sigma> almost as if it's not connected anywhere
11:38:56  <PublicServer> *** Ryton has joined company #1
11:39:26  <PublicServer> <Sigma> whoa!! one took it
11:39:47  <PublicServer> ***  made screenshot at 00003B38:
11:40:17  <PublicServer> <Sigma> and now one got stuck on the junction again
11:40:21  <PublicServer> <Sigma> :p
11:41:07  <Kangoo> oh. que=queue...
11:41:27  <Absolutis> @logs
11:41:29  <PublicServer> <Sigma> the !underused platform has more signals on its entrance
11:41:35  <Kangoo> fpp entrance queue reached both the "!que" signs
11:41:37  <PublicServer> <Sigma> maybe it gives it a bigger penalty that way
11:41:51  <Absolutis> Rrgh. Webster must rly hate me.
11:41:54  <PublicServer> <Sigma> but so do the others...
11:42:05  <PublicServer> <Sigma> must be part of the "all intended"
11:42:28  <Absolutis> others hate me, also?
11:42:30  <Absolutis> :)
11:42:34  <Absolutis> :(*
11:42:46  <Sigma> lol
11:44:11  <PublicServer> <Sigma> see they don't take the lanes with the double signals
11:44:21  <PublicServer> <Sigma> even if they have room
11:45:46  <Sigma> @8ball why???
11:45:46  <Webster> Sigma: It is so.
11:45:54  <Sigma> :(
11:45:59  <hylje_> but why
11:50:39  <Sigma> I'm not going to touch it anymore lol
11:51:42  *** Kangoo has quit IRC
11:54:09  <PublicServer> *** Maraxus has joined spectators
11:54:27  <PublicServer> *** Maraxus has left the game (leaving)
11:54:47  <PublicServer> ***  made screenshot at 0000DF2F:
11:58:47  *** Absolutis has quit IRC
11:59:54  <PublicServer> *** TWerkhoven has joined company #1
12:04:54  <PublicServer> <Sigma> bbh05 done? :p
12:05:01  <PublicServer> *** XeryusTC joined the game
12:09:49  <PublicServer> ***  made screenshot at 0000533F:
12:10:50  <Phazorx> someone plz take a peak at FPP, i started sometihng but got carried away with interview
12:11:23  <Sigma> the extra platforms?
12:11:25  <PublicServer> <XeryusTC> i have fixed it a bit
12:11:32  <PublicServer> <XeryusTC> the jams that is :P
12:11:43  <PublicServer> <XeryusTC> as some were caused by trains waiting for red exit signals :o
12:23:32  <PublicServer> <Ryton> BBH05 entry should be ok now
12:23:57  <PublicServer> <Sigma> so are the 2 extra platforms at FPP
12:24:04  <PublicServer> <Sigma> but not sure if I left the system intact lol
12:24:49  <PublicServer> ***  made screenshot at 00004239:
12:24:56  <PublicServer> <Ryton> now the overflwo is preferred over an empty station :p
12:25:54  <PublicServer> *** Sigma has left the game (connection lost)
12:26:02  <PublicServer> <Ryton> your staton isnt used from the 1st lane
12:26:14  <PublicServer> *** Sigma joined the game
12:26:30  <PublicServer> <Sigma> they still dislike those two platforms
12:26:37  <PublicServer> <Sigma> the on that says !underused and the new one
12:26:44  <PublicServer> <Ryton> yeah
12:26:46  <PublicServer> <Sigma> with the extra signals in the lane
12:27:00  <PublicServer> <Sigma> it's probably intended to distribute some penalty, but it's working too well
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12:29:03  *** ChanServ sets mode: +o Mucht
12:33:47  <Maraxus> !password
12:33:47  <PublicServer> Maraxus: gurgle
12:33:58  <PublicServer> *** Maraxus joined the game
12:34:27  <PublicServer> <Sigma> they seem to have made up their minds and they hate it :p
12:35:08  <PublicServer> <Maraxus> I have been testing offline and it seems it is the penalty that is the culprint
12:35:41  <PublicServer> <XeryusTC> the penalty of stations has been increased compared to normally
12:35:42  <PublicServer> <Sigma> double signal gives extra penalty over single?
12:36:02  <PublicServer> <XeryusTC> a red two way signal means a dead end
12:36:10  <PublicServer> <XeryusTC> and thus trains will always choose a different direction
12:36:32  <PublicServer> <Sigma> but sometimes they will even prefer to block a junction
12:36:34  <PublicServer> <Sigma> even if the second exit is free
12:36:56  <PublicServer> <XeryusTC> waiting at a two way you mean?
12:37:10  <PublicServer> <Sigma> or even a one way
12:37:22  <PublicServer> <XeryusTC> waiting at a one way happens quite often
12:37:30  <PublicServer> <Sigma> it's as if the second exit is just not there
12:37:46  <PublicServer> <XeryusTC> a two way always means end of the line, and trains prefer to take a different path, even if it is not directly possible to reach the destination
12:38:02  <PublicServer> <XeryusTC> red one ways just have a higher penalty
12:38:38  <PublicServer> <Sigma> rofl 2 took the overflow just now despite the serene empty platforms
12:38:54  <PublicServer> <XeryusTC> i replaced the station penalty with 3 pbs penalties
12:39:50  <PublicServer> ***  made screenshot at 00004D33:
12:40:02  <PublicServer> *** Spike joined the game
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12:41:13  <Absolutis> !password
12:41:13  <PublicServer> Absolutis: sparse
12:41:27  <PublicServer> <Sigma> now they just LOVE the overflow lol
12:41:38  <Absolutis> @records
12:41:41  <Absolutis> @roulette
12:41:52  * Sigma thinks Webster still hates Absolutis
12:41:53  <Absolutis> looks like webster still hates me lol
12:41:54  <PublicServer> <Ryton> BBH 05 should be ok
12:42:04  <PublicServer> <Ryton> can someone check? about hallf the bridges are gone now
12:42:49  <PublicServer> <Ryton> just make it a combo signal ? the last but one?
12:42:55  <PublicServer> <Sigma> XeryusTC: do they look that far ahead to the PBS?
12:47:16  <PublicServer> <Ryton> only 750 trains
12:47:26  <PublicServer> <Ryton> low, compared to previous maps
12:47:29  <PublicServer> <Sigma> and already this much trouble
12:47:31  <PublicServer> <Sigma> lol
12:47:33  <PublicServer> <Spike> also look at map such
12:47:36  <PublicServer> <Spike> size*
12:47:38  <PublicServer> <Ryton> its a small one
12:47:40  <PublicServer> <Ryton> true
12:47:46  <PublicServer> <Maraxus> mapsize is 1/4 of last map
12:48:05  <PublicServer> <Spike> can't expect to fit 1500 trains in there and still have industries to service
12:48:08  <PublicServer> <Ryton> and the plan concentrates the trouble :p
12:48:09  <Absolutis> oh right
12:48:16  <Absolutis> !password
12:48:16  <PublicServer> Absolutis: sparse
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12:49:01  <PublicServer> <XeryusTC> Sigma: the pathfinder looks ahead to the destination, and then to the next destination so it is sure it can reach both
12:50:06  <PublicServer> <Ryton> soo funny, the trains totally avoid the new station part
12:50:28  <PublicServer> <Sigma> I hate it lol
12:51:22  <PublicServer> <Absolutis> hmm, finalizing anyone?
12:52:27  <PublicServer> <Ryton> could be that 6 stations per entry line is enough
12:52:45  <PublicServer> <Ryton> and that he sees an empty space all the time
12:52:59  <PublicServer> <Ryton> tooug the last one is really never taken :-)
12:53:11  <PublicServer> <Absolutis> WTF is up with the food wagons
12:53:13  <PublicServer> <Sigma> still they should not pass up a green signal for a red
12:53:35  <PublicServer> <Absolutis> Are those phantom ones maybe, or why are they invicible
12:53:45  <PublicServer> <Absolutis> invisible*
12:53:53  <PublicServer> <Ryton> its an error in openGFX
12:53:57  <PublicServer> <Ryton> fixed in the mean while
12:54:12  <PublicServer> <Ryton> according to planetmaker
12:54:50  <PublicServer> ***  made screenshot at 0000DE30:
12:55:10  <PublicServer> *** Ryton has joined spectators
12:55:20  <planetmaker> get a pre-release version from
12:56:02  <Ryton> Thx planetmaker
12:56:16  <Absolutis> meh, i can bear with it until that's released
12:56:17  <Ryton> but I like the transparant cars :-)
12:56:22  <planetmaker> :-D
12:56:37  <planetmaker> Release is schedules for September...
12:56:52  <PublicServer> <Absolutis> even that long
12:57:07  <PublicServer> <Absolutis> i dont use it very intensively anyways
12:57:26  <^Spike^> pm is making dangerous statements.. about release dates... :D
12:57:51  <^Spike^> although i don't think opengfx releases will have delays still dangerous :)
12:57:53  <planetmaker> ^Spike^: this is relatively easy... I *could* release today
12:58:21  <^Spike^> i more meant.. making such a statement there always are ppl that are gonna be every day "Is it there yet?" :D
12:58:23  <planetmaker> but I don't want to break foobar's fixing spree ;-)
12:58:30  <^Spike^> hehe
12:58:37  <planetmaker> oh, I don't mind, if they do ;-)
12:59:19  <planetmaker> I just ponder what to do about houses... they're a bit too noisy...
12:59:32  <planetmaker> and whether I should use swedish ones in arctic climate exclusively
13:02:15  <planetmaker> and whether to use SMITS or the new maglev instead of the existing one
13:02:51  <planetmaker> I'd need a good tropical theme still ;-) Like italian houses ;-)
13:02:52  <Absolutis> PM: Will openGFX be cancelled?
13:02:52  <Absolutis> :P
13:02:52  <Absolutis>
13:04:30  <planetmaker> :-) Good that it is already released
13:04:50  <planetmaker> (and that it is opensource ;-) )
13:04:54  *** Mucht has quit IRC
13:05:13  <Sigma> @roulette
13:05:13  <Webster> Sigma: *click*
13:05:34  <Absolutis> @roulette
13:05:51  <Absolutis> (Webster still hatin' me, dammit)
13:05:59  <Sigma> @8ball Webster do you hate Absolutis?!
13:05:59  <Webster> Sigma: Unlikely.
13:06:23  <Absolutis> (then he just isn't listening.)
13:06:32  <Sigma> then @tell Absolutis you're sorry!
13:09:50  <PublicServer> ***  made screenshot at 0000E82D:
13:11:28  <PublicServer> <Absolutis> anything to do?
13:12:22  <Phazorx> is FFP fixed?
13:14:21  <Phazorx> offtopic can anyone get to ?
13:14:57  <TWerkhoven> tels me im forbidden
13:15:08  <Phazorx> hrm
13:15:26  <Sigma> FPP is still malfunctioning
13:15:28  <Sigma> lol
13:15:37  <Sigma> it has a mind of its own
13:16:11  <TWerkhoven> why are there pre-signals/exitsignals along the entry-line?
13:16:21  <Absolutis> 403 forbidden for meh
13:19:04  <Phazorx> TWerkhoven: they are for passing rolling green light
13:19:13  <Phazorx> there was a blog post about this station design long time ago
13:19:20  <Phazorx> and it should be on wiki
13:20:35  <TWerkhoven> but only some platforms have them
13:20:45  <Phazorx> hrm
13:20:49  <Phazorx> that might be sometihng else
13:21:22  <TWerkhoven> !screen
13:21:23  <PublicServer> *** TWerkhoven made screenshot at 0000DE30:
13:21:31  <TWerkhoven> :/
13:21:45  <Sigma> the original station by V has them on the odd-numbered platform sets
13:22:12  <Sigma> and a different construction with multiple regular signals on the even-numbered
13:22:43  <TWerkhoven> so something got messed up with expanding/rebuilding part?
13:23:08  <Sigma> even before that there were issues with the !unused platform
13:23:14  <Sigma> that apparently has too big a penalty
13:23:26  <Sigma> trains hate it
13:26:22  <Phazorx> i have time now i'll check
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13:27:55  <PublicServer> <Absolutis> wow....
13:28:36  <Phazorx> !password
13:28:36  <PublicServer> Phazorx: exudes
13:28:49  <PublicServer> *** Phazorx joined the game
13:28:58  <PublicServer> <Absolutis> if you follow the first link not in italics or parentheses, you usually end up with "philosophy".
13:29:09  <PublicServer> <Absolutis> in wikipedia.
13:29:47  <Phazorx> they never go to last 2 on FPP?
13:29:59  <PublicServer> <Sigma> yeah, nor the one signed !underused
13:30:17  <PublicServer> <Sigma> but instead of the last 2 they always take the overflow
13:30:19  <PublicServer> <Absolutis> even the "bracket" article
13:30:49  <PublicServer> <Maraxus> which trains are you talking about, Sigma?
13:31:14  <PublicServer> <Sigma> at the FPP
13:31:28  <PublicServer> <Maraxus> the pickup or the drop train?
13:31:32  <Phazorx> drop
13:31:38  <Phazorx> it\s fixed now
13:31:50  <Phazorx> reverrsed PBS is too much of penalty
13:31:52  <PublicServer> <Sigma> I see :P
13:32:22  <PublicServer> <Absolutis> O_o. I.. I need a break now.
13:32:25  <PublicServer> *** Absolutis has left the game (leaving)
13:32:31  <Phazorx> i dont get tho why V made per platform queue AND loop
13:32:45  <Phazorx> should be either one or anbother
13:33:15  <PublicServer> <Sigma> but still, why would a train refuse to enter a free platform?
13:33:35  <Phazorx> a reversed PBS is like 30 red signals
13:33:51  <PublicServer> <Sigma> but they go there anyway
13:33:56  <Phazorx> if it can path to anther platform with less red signals than that it will choose it over rverse pbs
13:34:11  <PublicServer> <Maraxus> because it doesn't lead to the right type of platform?
13:34:17  <Phazorx> yeah in cases if they can not find anytihng with lowe scroe (31 red signals i.e.)
13:34:25  <Phazorx> type of platform?
13:34:52  <PublicServer> <Maraxus> drop/pickup
13:35:13  <Phazorx> hmm.
13:35:16  <PublicServer> <Sigma> oh right they alternate
13:35:21  <Phazorx> every second one is drop?
13:35:36  <PublicServer> <Maraxus> and every second is pickup
13:35:38  <PublicServer> <Sigma> yeah...
13:35:44  <PublicServer> <Sigma> that should be it
13:35:49  <Phazorx> last 6 need to be rebuilt just in case
13:35:52  <PublicServer> <Sigma> then there are too many pickups and too few drpos
13:37:53  <PublicServer> <Sigma> so that's why the lanes are constructed like that
13:38:07  <PublicServer> <Sigma> drops get less penalty than pickups
13:39:34  <PublicServer> <Phazorx> hrm looks better now
13:39:44  <PublicServer> <Phazorx> but sometihng is still not kosher
13:39:50  <PublicServer> ***  made screenshot at 0000CF33:
13:40:00  <Sigma> because now they will block the junctions
13:40:08  <Sigma> determined to enter the right platform
13:40:10  <PublicServer> <Phazorx> can anyone explain why there are queues and loop?
13:40:45  <Sigma> if you split the platforms then there shouldn't be Xes
13:41:05  <Phazorx> yeah
13:41:10  <Phazorx> was bad idea of mine
13:41:22  <Phazorx> but how can i check which station has what platforms?
13:44:12  <Sigma> by clicking and seeing which type of window shows up
13:44:13  <Sigma> lol
13:45:24  <PublicServer> <Sigma> whoa it's a merry-go-round now
13:45:31  <PublicServer> <Sigma> they like the lake and plantation scenery I guess :p
13:46:21  <PublicServer> <Phazorx> are there some lost oil trains on FPP ?
13:48:06  <Phazorx> shold pre-quees on drops be removed?
13:53:01  <PublicServer> <Sigma> you switched a pickup out for a drop? it seems to be OK now
13:53:34  <Phazorx> yeah, original design had more pickups
13:53:41  <Phazorx> i added 2 drops and 1 pickup
13:54:02  <Phazorx> however, what puzzles me - why there are queues on drops
13:54:33  <PublicServer> <Sigma> it also puzzles me why the pickups have different signaling
13:54:47  <Phazorx> when V gets here - ask him
13:54:51  <PublicServer> ***  made screenshot at 00004762:
13:55:00  <Phazorx> factory drop looks fancy too
13:55:30  <PublicServer> *** Ryton has joined company #1
13:58:33  <PublicServer> <Sigma> oh well, as soon as they start using the overflow again
13:58:40  <PublicServer> <Sigma> that will be a sign the capacity is insufficient :p
14:01:24  <Absolutis> oh right
14:01:25  <Absolutis> !fish
14:01:25  <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish!
14:01:29  <Absolutis> :P
14:02:26  <PublicServer> <Phazorx> i wonder if iklucas planned any expansion capacity for factory drop
14:02:44  <PublicServer> <Sigma> lol not a lot of room eh
14:03:03  *** alang has joined #openttdcoop
14:03:03  <PublicServer> <Phazorx> the in to drop is clogging
14:03:25  <PublicServer> <Phazorx> as well as out from pickup to bbh2
14:04:14  <PublicServer> <Sigma> it looks awesome but I wouldn't dare to expand it personally lol
14:04:47  <PublicServer> <Phazorx> well there are few basic issues clearly visible
14:04:55  <PublicServer> <Phazorx> not sure how to fix em tho
14:05:46  <PublicServer> <Sigma> the exit is certainly crowdy
14:06:14  <PublicServer> <Phazorx> the exit merges all outs from drop and pickup into single lane
14:06:20  <PublicServer> <Sigma> yeah
14:06:30  <PublicServer> <Phazorx> and they merge with ML in BBH
14:06:37  <PublicServer> <Phazorx> but before BBHs splits
14:07:07  <PublicServer> <Sigma> could bypass the good trains past it
14:07:46  <PublicServer> <Phazorx> well i was thinking moving split before factory merges
14:07:53  <PublicServer> <Sigma> or that
14:08:01  <PublicServer> *** TWerkhoven has joined spectators
14:09:52  <PublicServer> ***  made screenshot at 0000A7D2:
14:10:26  <PublicServer> <Ryton> the 3rd lane is jus a bypass...
14:10:36  <PublicServer> <Ryton> cant that be joint to too?
14:10:46  <Ryton> @roulette
14:10:46  *** Ryton was kicked by Webster (BANG!)
14:10:47  * Webster reloads and spins the chambers.
14:10:59  <PublicServer> <Phazorx> 3rd lane where tjoin to what ?
14:11:13  <PublicServer> <Ryton> FPP exit
14:11:17  <PublicServer> <Ryton> there is a 3rd line
14:11:24  <PublicServer> <Ryton> but the factory ony joins the first 2
14:11:53  <PublicServer> <Ryton> factory => FPP
14:12:03  <PublicServer> <Phazorx> could be a good idea
14:12:22  <PublicServer> <Phazorx> you mean 2 lanes that go from FPP D/P to ML ?
14:12:33  <PublicServer> <Ryton> yeah
14:12:39  <PublicServer> <Phazorx> but they only join closest 2 lanes of ML
14:12:49  <PublicServer> <Ryton> indee
14:12:49  <PublicServer> <Ryton> d
14:12:56  <PublicServer> <Phazorx> well if you can fit balancer there for 3rd - would be great
14:12:58  <PublicServer> <Ryton> but probably there are other priorities
14:12:58  <PublicServer> <Ryton> s
14:13:08  <PublicServer> <Ryton> scind the 2 lane entry holds, so will the exit probably
14:13:10  <PublicServer> <Phazorx> well i'm dealing with factory best i can
14:13:41  <PublicServer> <Ryton> you have some space for extension in the corners :p
14:13:51  <PublicServer> <Ryton> tough there is a city and 2 industries ther :p
14:13:57  <PublicServer> <Ryton> there*
14:14:17  *** Tray has joined #openttdcoop
14:16:16  <PublicServer> *** Ryton has left the game (leaving)
14:18:00  <PublicServer> <Phazorx> to say i lack room is to say nothing :/
14:24:52  <PublicServer> ***  made screenshot at 0000C2D8:
14:34:53  <PublicServer> <Sigma> lol more roundabouts for the roundabout station
14:35:18  <PublicServer> <Phazorx> does not look good i agree
14:36:26  <PublicServer> <Sigma> it looks awesome :p
14:36:36  <PublicServer> <Phazorx> it functions poorly
14:37:31  <PublicServer> <Phazorx> that 2x45 will look bad
14:38:29  <PublicServer> <Phazorx> do best you can there tho if you want
14:39:39  <PublicServer> <Sigma> ah I forgot it still needs to join the outer line :p
14:39:52  <PublicServer> ***  made screenshot at 00009FDB:
14:40:39  *** TWerkhoven[l] has joined #openttdcoop
14:40:49  <TWerkhoven[l]> !dl
14:40:49  <PublicServer> TWerkhoven[l]: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:40:49  <PublicServer> TWerkhoven[l]:
14:40:56  <TWerkhoven[l]> !dl autostart
14:40:56  <PublicServer> TWerkhoven[l]:
14:44:58  <PublicServer> <Phazorx> hmm this "no room" issue gets annoying
14:47:07  <PublicServer> <Sigma> it does huh :p
14:50:48  <PublicServer> <Sigma> lol
14:50:57  <PublicServer> <Sigma> every square mm shall be used!
14:52:08  <PublicServer> <Phazorx> this was easy
14:52:14  <PublicServer> <Phazorx> now real deal
14:52:20  <PublicServer> <Phazorx> split these 2 and make it join middle
14:54:51  <PublicServer> <Sigma> north pickup exit into middle?
14:54:53  <PublicServer> ***  made screenshot at 0000A0D5:
14:55:07  <PublicServer> <Phazorx> well can try
14:55:14  <PublicServer> <Phazorx> there are still 2 middles
14:55:28  <PublicServer> <Phazorx> i mean we need 2
14:55:32  <PublicServer> <Sigma> oh you're right
14:55:42  <PublicServer> <Sigma> what a mess
14:55:44  <PublicServer> <Phazorx> but i dont really see where to hook into it before bbh
14:57:34  <PublicServer> <Sigma> what are the PBS doing there btw?
14:57:59  <PublicServer> <Phazorx> where ?
14:58:49  <PublicServer> <Phazorx> nothing anymore
14:59:00  <PublicServer> <Phazorx> should be reg
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15:00:20  <Sigma> this network should win a prize for concentration of hubs
15:00:21  <Sigma> lol
15:00:37  <Sigma> those rings are just bead necklaces with hubs
15:00:41  <PublicServer> <Phazorx> realistically in order to hook into middle we need to clear at least 3x3
15:00:45  <PublicServer> <Phazorx> and yes
15:01:16  <PublicServer> <XeryusTC> hey Phazorx :)
15:01:22  <PublicServer> <XeryusTC> when did you decide to come back?
15:01:47  <Phazorx> well today was a screw up day at work
15:01:57  <Phazorx> interviewing some peepz
15:02:03  <Phazorx> and inbetween - i'm here :)
15:02:09  <Phazorx> so i guess that qualifies as a come back
15:02:17  <Phazorx> i screwed up your hub
15:02:40  <PublicServer> <XeryusTC> which one?
15:03:13  <Phazorx> merger from factory D/P into 10 tiles between bbh02 and slh 07
15:03:27  <Phazorx> needs hook into middle
15:03:35  <Phazorx> but room is not there
15:03:36  <Phazorx> at all
15:03:51  <PublicServer> <Sigma> oh you made 1 hook at the north end
15:03:53  <PublicServer> <XeryusTC> lol
15:03:57  <PublicServer> <XeryusTC> that thing is huge now :o
15:04:11  <PublicServer> <XeryusTC> i was taking a look at what kangoo did in bbh4
15:04:33  <PublicServer> <XeryusTC> one of his prios is wrong
15:04:49  <PublicServer> <Phazorx> what does it mean "synced" now ?
15:04:51  <PublicServer> <XeryusTC> and so far i can only see the smallest problem with what should have multiple problems :P
15:05:09  <PublicServer> <XeryusTC> that both tunnels have the same track length
15:05:15  <PublicServer> <Phazorx> oh boy
15:05:23  <PublicServer> <Phazorx> neatpicking to extremes
15:05:31  <PublicServer> <XeryusTC> tell me about it
15:05:38  <PublicServer> <Sigma> >.> hey
15:05:40  <PublicServer> <Phazorx> but it shure is ugly
15:05:42  <PublicServer> <XeryusTC> people want to have everything that is doubled synced
15:06:00  <PublicServer> <Sigma> nothing wrong if it fits :p
15:06:00  <PublicServer> <XeryusTC> while most of the time they dont understand why you'd even need to do it
15:06:07  <PublicServer> <XeryusTC> or that it is applicable at all
15:06:13  <PublicServer> <Phazorx> osai made some valid posts about it long time ago
15:06:23  <PublicServer> <XeryusTC> which with long TLs leads to giant hubs which are very ugly most of the time
15:06:25  <PublicServer> <Phazorx> but i'd take balanced over synced any day :)
15:06:47  <PublicServer> <XeryusTC> well, synced is only applicable if you have high density traffic, which this game has by now
15:06:54  <PublicServer> <XeryusTC> but in most cases it is still useless
15:07:12  <PublicServer> <XeryusTC> what bothers me more is that there are two combo signals in a row on the ML
15:07:47  <PublicServer> <Phazorx> sync is precious at full speed MLs, like SML but in most cases it is not the goal
15:07:57  <PublicServer> <Sigma> but why would you make an unsynced double if it's no extra bother?
15:08:03  <PublicServer> <Phazorx> and 2 comboes is probably missclivk on inline prio?
15:08:18  <PublicServer> <XeryusTC> no, this is on purpose
15:08:22  <PublicServer> <XeryusTC> it wouldnt work otherwise
15:08:45  <PublicServer> <Phazorx> this game is a perfect show of why i dont like BBHs :)
15:09:11  <PublicServer> <XeryusTC> xD
15:09:17  <PublicServer> <XeryusTC> it shows why i like 2TT so much <3
15:09:30  <Phazorx> well 2tt and 3tt are great
15:09:41  <Phazorx> we need to do one with defalt mono 2tt
15:09:46  <Phazorx> these were fun
15:09:53  <PublicServer> ***  made screenshot at 0000A6C0:
15:10:04  <PublicServer> <XeryusTC> i love how tracks just go everywhere and hubs are so tiny so you can fit in even more tracks :P
15:10:26  <Phazorx> well what we got here is complete spaghetti
15:10:53  <Phazorx> anyway been fun i'll be back for more :)
15:11:00  <PublicServer> *** Phazorx has left the game (leaving)
15:11:34  <XeryusTC> spaghetti is cool
15:14:50  <PublicServer> <XeryusTC> wtf
15:15:53  <PublicServer> <XeryusTC> trains from slh 9 take slh1 to turn around for some reason
15:17:17  <PublicServer> <XeryusTC> same for food trains
15:21:12  <XeryusTC> !rcon set max_trains 751
15:21:12  <PublicServer> XeryusTC: you are not allowed to use !rcon
15:21:17  *** XeryusTC has left #openttdcoop
15:21:17  *** XeryusTC has joined #openttdcoop
15:21:17  *** ChanServ sets mode: +o XeryusTC
15:21:19  <XeryusTC> !rcon set max_trains 751
15:22:05  *** alang has quit IRC
15:23:06  *** alang has joined #openttdcoop
15:23:36  <PublicServer> <XeryusTC> found a wrong way signal on the ML
15:23:44  <PublicServer> <Sigma> :O
15:23:48  <XeryusTC> !rcon set max_trains 750
15:24:54  <PublicServer> ***  made screenshot at 00002C67:
15:25:36  <XeryusTC> !rcon set yapf.rail_station_penalty
15:25:36  <PublicServer> XeryusTC: Current value for 'yapf.rail_station_penalty' is: '15000' (min: 0, max: 1000000)
15:25:43  <XeryusTC> !rcon set yapf.rail_station_penalty 10000
15:29:48  <PublicServer> *** Maraxus has joined spectators
15:33:03  <Absolutis> !fish
15:33:03  <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish!
15:37:35  <Sigma> @roulette
15:37:35  <Webster> Sigma: *click*
15:39:53  <PublicServer> ***  made screenshot at 00009CC2:
15:41:33  <Sigma> oh SURE I'm about to leave and it starts raining
15:41:46  <Sigma> fscking "summer"
15:48:57  <XeryusTC> @cl
15:48:57  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
15:49:01  <XeryusTC> !cl
15:52:21  <PublicServer> *** Maraxus has left the game (leaving)
15:54:54  <PublicServer> ***  made screenshot at 000033C1:
15:58:37  <PublicServer> *** Sigma has left the game (connection lost)
15:58:39  <PublicServer> *** Game paused (number of players)
16:01:19  <PublicServer> *** XeryusTC has left the game (leaving)
16:01:52  <PublicServer> *** Spike has left the game (leaving)
16:05:15  *** Sigma has quit IRC
16:05:39  *** Sigma has joined #openttdcoop
16:09:09  <Sigma> ahh so convenient loading a savegame and constructing while paused :p
16:09:56  <PublicServer> ***  made screenshot at 00009119:
16:11:36  <PublicServer> *** Game still paused (number of players)
16:11:39  <PublicServer> *** XeryusTC joined the game
16:14:14  <XeryusTC> !unpause
16:14:15  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
16:14:17  <PublicServer> *** Game unpaused (number of players)
16:14:26  <XeryusTC> !auto
16:14:26  <PublicServer> *** XeryusTC has enabled autopause mode.
16:14:27  <PublicServer> *** Game paused (number of players)
16:16:18  *** MrD2DG has joined #openttdcoop
16:17:46  <MrD2DG> !password
16:17:46  <PublicServer> MrD2DG: hovels
16:18:09  <PublicServer> *** Game still paused (number of players)
16:18:09  <PublicServer> *** Game unpaused (number of players)
16:18:12  <PublicServer> *** MrD2DG joined the game
16:18:20  <PublicServer> <MrD2DG> Hi
16:24:57  <PublicServer> ***  made screenshot at 00002EFA:
16:27:38  <Absolutis> @cl
16:27:41  <Absolutis> @logs
16:27:56  <Absolutis> (Webster still not listening)
16:28:00  <PublicServer> <MrD2DG> @@
16:28:13  <Absolutis> no, that is only ingame
16:28:17  <PublicServer> <MrD2DG> Oh
16:30:39  *** Ryton has joined #openttdcoop
16:30:48  <Ryton> !playercount
16:30:48  <PublicServer> Ryton: Number of players: 9 (3 spectators)
16:30:53  <Ryton> !screen
16:30:53  <PublicServer> *** Ryton made screenshot at 00003D58:
16:31:09  <Ryton> some trees needed again :-)
16:31:21  <PublicServer> <MrD2DG> hmm
16:36:32  <Sigma> poor Absolutis still getting the cold shoulder :(
16:36:42  <Absolutis> LOL
16:36:54  <Sigma> @roulette
16:36:54  *** Sigma was kicked by Webster (BANG!)
16:36:55  * Webster reloads and spins the chambers.
16:37:05  *** Sigma has joined #openttdcoop
16:37:09  <Sigma> lol
16:37:52  <PublicServer> *** Sigma joined the game
16:38:21  <Ryton> @roulettet
16:38:23  <Ryton> @roulette
16:38:23  <Webster> Ryton: *click*
16:38:47  <Ryton> 1 hit out of 4: i'm still on the safe side(2 more misses expected)
16:39:15  <Maraxus> !password
16:39:15  <PublicServer> Maraxus: unruly
16:39:23  <Ryton> !screen
16:39:23  <PublicServer> *** Ryton made screenshot at 0000D52E:
16:39:27  <PublicServer> *** Maraxus joined the game
16:39:57  <PublicServer> ***  made screenshot at 0000DD36:
16:40:02  <PublicServer> <MrD2DG> Wait does roulette work now?
16:40:07  <PublicServer> <MrD2DG> Before it wouldnt ban
16:41:00  <Absolutis> @roulette
16:41:10  <MrD2DG> @roulette
16:41:10  <Webster> MrD2DG: *click*
16:44:42  *** TWerkhoven[l] has quit IRC
16:44:51  <Ryton> it kicks 1/6 players :))
16:44:57  <Ryton> @help roulette
16:44:57  <Webster> Ryton: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
16:53:14  <PublicServer> *** MrD2DG has left the game (leaving)
16:53:34  *** MrD2DG has quit IRC
16:54:58  <PublicServer> ***  made screenshot at 0000DE40:
16:55:47  *** valhallasw has joined #openttdcoop
16:59:32  <Ryton> @roulette
16:59:32  <Webster> Ryton: *click*
16:59:41  <XeryusTC> it only kicks you when you loose
17:01:13  <Absolutis> @roulette
17:01:31  * Absolutis is still getting ignored by Webster
17:06:18  *** pugi has quit IRC
17:07:16  <valhallasw> @roulette
17:07:17  *** valhallasw was kicked by Webster (BANG!)
17:07:18  * Webster reloads and spins the chambers.
17:07:21  *** pugi has joined #openttdcoop
17:07:23  *** valhallasw has joined #openttdcoop
17:07:27  * valhallasw is not being ignored
17:07:38  <valhallasw> in other news
17:07:41  * valhallasw has pizza
17:16:33  * valhallasw no longer has pizza
17:20:18  <Ryton> quickdate + pizza?
17:20:50  <Ryton> Absolutis: you must have said something really bad
17:22:15  <Ryton>  in order to make a bot ignore you :-)
17:23:04  <PublicServer> *** Ryton joined the game
17:23:54  <PublicServer> <Ryton> anything going on here?
17:25:08  <PublicServer> <Ryton> is split N/E finished?
17:26:14  <PublicServer> *** Ryton has left the game (leaving)
17:26:22  <valhallasw> quickdate?
17:31:34  <PublicServer> *** Maraxus has joined company #1
17:32:27  <Sigma> Ryton: no
17:33:06  <PublicServer> *** Maraxus has joined spectators
17:33:14  <Sigma> I think he meant it needs connections into the middle lines
17:33:27  <Sigma> from both those signs
17:33:30  <Sigma> but it's packed there
17:33:33  <Sigma> lol
17:33:55  <PublicServer> <Maraxus> a bit packed nod
17:36:17  <PublicServer> *** Sigma has left the game (connection lost)
17:36:19  <PublicServer> *** Game paused (number of players)
17:39:58  <PublicServer> ***  made screenshot at 00009DD6:
17:40:09  <Ryton> quickdate = speed-date
17:40:48  <Ryton> sigma: sounds like a challenge!
17:40:59  <Ryton> later
17:41:05  <Sigma> :P
17:41:21  <Sigma> so far this looks like enough of a relief for the station though
17:47:41  *** Tray has quit IRC
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18:08:48  <valhallasw> hmm
18:09:21  <valhallasw> time to build my turborotonde concept... locally
18:09:54  <V453000> !password
18:09:54  <PublicServer> V453000: boldly
18:10:08  <V453000> evening
18:10:23  <PublicServer> *** Game still paused (number of players)
18:10:23  <PublicServer> *** Game unpaused (number of players)
18:10:23  <PublicServer> *** V453000 joined the game
18:11:47  <PublicServer> <V453000> why do you modify FPP exit when there is written not to ...
18:12:06  <valhallasw> because it was jamming,
18:12:19  <PublicServer> <V453000> modifying, not extending
18:13:01  <PublicServer> <V453000> oh wt...
18:13:03  <PublicServer> <V453000> thanks
18:13:03  <PublicServer> <V453000> really
18:13:27  <PublicServer> *** valhallasw joined the game
18:14:08  <valhallasw> ...
18:14:57  <valhallasw> I'm not quite sure if I get your point
18:15:05  <PublicServer> <V453000> the signals are different
18:15:21  <valhallasw> oh, you're not talking about the bypass
18:15:23  <PublicServer> <V453000> and it is messed up as the drop-pickup is not kept
18:15:29  <PublicServer> <V453000> no, that was long gone
18:16:11  <PublicServer> <valhallasw> ah. never mind then
18:16:15  <PublicServer> *** valhallasw has left the game (leaving)
18:16:17  <PublicServer> <V453000> I will just fix it
18:19:22  <PublicServer> *** XeryusTC has left the game (leaving)
18:19:22  <PublicServer> *** Game paused (number of players)
18:19:26  <PublicServer> <V453000> oh :(
18:19:27  *** KenjiE20 has joined #openttdcoop
18:19:27  *** ChanServ sets mode: +o KenjiE20
18:19:31  <V453000> !unpause
18:19:31  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
18:19:32  <PublicServer> *** Game unpaused (number of players)
18:23:38  <PublicServer> *** Sigma joined the game
18:23:43  <V453000> !auto
18:23:43  <PublicServer> *** V453000 has enabled autopause mode.
18:23:52  <PublicServer> <V453000> hi
18:24:11  <PublicServer> <Sigma> hi
18:25:01  <PublicServer> ***  made screenshot at 0000EA49:
18:25:13  <PublicServer> <Sigma> oh  you've unmessed it
18:25:27  <PublicServer> <Sigma> it's essential that they interleave for the exits?
18:25:37  <PublicServer> <V453000> what do you mean?
18:25:43  <PublicServer> <Sigma> the station platforms
18:26:21  <PublicServer> <V453000> sorry, sign it or explain it somehow more
18:26:43  <PublicServer> <Sigma> I mean the food drops and pickups
18:27:13  <PublicServer> <V453000> that they swap
18:27:19  <PublicServer> <V453000> D-P-D-P etc?
18:27:25  <PublicServer> <Sigma> yeah that
18:27:29  <PublicServer> <V453000> yes it matters a lot
18:27:32  <PublicServer> <Sigma> it's necessary for the exits to work?
18:27:40  <PublicServer> <V453000> well, kind of
18:27:43  <PublicServer> <V453000> not just exits
18:27:57  <PublicServer> <V453000> the entrances were wrong too
18:28:41  <PublicServer> <V453000> I will try to explain
18:29:09  <PublicServer> <V453000> see?
18:29:11  <PublicServer> <V453000> now
18:29:19  <PublicServer> <V453000> when the drop at the bottom is full, trains will wait
18:29:32  <PublicServer> <V453000> exactly this long
18:29:44  <PublicServer> <V453000> and if these trains wait, the next array waits if the other drop is full
18:30:10  <PublicServer> <V453000> that is how it works, and making the drop-pickup-drop not like this makes it break
18:30:28  <PublicServer> <V453000> it probably was not visible since there is enough capacity but in some cases it could break because it just does not make sense anymore
18:30:54  <PublicServer> <Sigma> ah ok
18:31:18  <PublicServer> <V453000> the exit is less important but it also has some logic how it works
18:31:27  <PublicServer> <V453000> thus of course swapping the two is bad
18:31:40  <valhallasw> hm. my turborotonde is a bit big... but I do like the concept
18:32:01  * valhallasw kills the signal gui with fire
18:32:26  <PublicServer> <Maraxus> is the overflow as you intended, V?
18:32:32  <PublicServer> <Sigma> it looks nice and symmetrical again now at least :p
18:32:34  <PublicServer> <V453000> basically is
18:32:37  <PublicServer> <V453000> it is not a real overflow
18:33:17  <PublicServer> <Maraxus> more a lets-try-one-more-time-if-station-is-too-busy?
18:33:27  <PublicServer> <V453000> quite so
18:33:50  <PublicServer> <V453000> disadvantage is possibility of a gridlock, but should be quite unlikely unless we totally flood it with trains
18:33:52  <PublicServer> <Sigma> but even now they will try to take the last exit even if it's red
18:34:01  <PublicServer> <Sigma> instead of the overflow, is that right?
18:34:11  <PublicServer> <V453000> yes
18:34:18  <PublicServer> <V453000> the "overflow" is only for pickup trains
18:34:32  <PublicServer> <V453000> the drop should never ever have all platforms full
18:36:19  *** Chris_Booth[LP] has joined #openttdcoop
18:36:21  <PublicServer> <V453000> need more food trains though
18:40:01  <PublicServer> ***  made screenshot at 0000D73B:
18:40:04  <PublicServer> *** V453000 has left the game (leaving)
18:40:04  <PublicServer> *** Game paused (number of players)
18:40:07  <V453000> later
18:40:13  <V453000> oh it paused ... were you doing something?
18:40:17  <PublicServer> <Sigma> nah
18:40:20  <PublicServer> *** Sigma has joined spectators
18:40:22  <V453000> ok :) later
18:40:25  <PublicServer> <Sigma> later
18:40:37  <PublicServer> *** Game still paused (number of players)
18:40:40  <PublicServer> *** Ryton joined the game
18:40:47  <PublicServer> *** Sigma has joined company #1
18:48:12  *** Kangoo has joined #openttdcoop
18:48:27  <PublicServer> *** Game still paused (number of players)
18:48:30  <PublicServer> *** Kangoo joined the game
18:48:39  <PublicServer> *** Kangoo has joined company #1
18:48:39  <PublicServer> *** Game unpaused (number of players)
18:51:17  <Ryton> hi Kangoo
18:51:24  <PublicServer> *** Kangoo has left the game (connection lost)
18:51:26  <PublicServer> *** Game paused (number of players)
18:53:56  <PublicServer> <Ryton> anything else todo?
18:54:26  <PublicServer> <Ryton> V, should your FPP station be connected to the 3rd line?
18:54:36  <PublicServer> <Ryton> or make connections around BBH02?
18:56:35  <PublicServer> *** Ryton has joined company #1
18:56:35  <PublicServer> *** Game unpaused (number of players)
18:58:35  *** Kangoo has quit IRC
19:10:01  <PublicServer> ***  made screenshot at 000099CA:
19:11:17  <PublicServer> <Ryton> 6
19:11:31  <PublicServer> <Ryton> 6 months to a Openttd-partyyear: 2222!
19:11:45  <PublicServer> <Sigma> yay
19:13:47  <PublicServer> <Ryton> SLH01 contains some unsynced bridges that slow down
19:14:21  <PublicServer> <Ryton> ahh, its the main line even :-)
19:14:29  <PublicServer> <Ryton> between the 2 BBH's
19:15:47  *** Kangoo has joined #openttdcoop
19:21:56  *** Kangoo has quit IRC
19:25:02  <PublicServer> ***  made screenshot at 00002983:
19:29:14  <PublicServer> <Ryton> any other task todo?
19:35:05  <PublicServer> *** Maraxus has joined company #1
19:36:41  <PublicServer> *** Maraxus has joined spectators
19:36:43  <PublicServer> <Ryton> hi Maraxus
19:36:49  <PublicServer> <Ryton> whassup?
19:36:53  <PublicServer> <Maraxus> hi Ryton
19:37:16  <PublicServer> <Maraxus> not much - just making a todo-list, which is rather empty at the moment
19:37:26  <PublicServer> <Ryton> hehe
19:37:29  <PublicServer> <Ryton> I was optimising BBH05
19:37:39  <PublicServer> <Ryton> and made some changes to the ML between
19:37:49  <PublicServer> <Ryton> BBH4 and 01
19:37:55  <PublicServer> <Ryton> But not much apart from that
19:38:05  <PublicServer> <Ryton> we could remove the "hand of sauron :p
19:38:15  <PublicServer> <Maraxus> I need to learn to construct hubs before trying to optimize them
19:40:02  <PublicServer> ***  made screenshot at 00004435:
19:40:46  <valhallasw> what.
19:40:47  <valhallasw> the.
19:40:48  <valhallasw> fuck.
19:40:51  <PublicServer> <Ryton> where?
19:40:56  <valhallasw> I'm not allowed to upload images on the wiki O_o
19:41:04  * valhallasw starts jumping through hoops
19:42:00  <PublicServer> *** XeryusTC joined the game
19:42:03  <PublicServer> <XeryusTC> yo
19:42:06  <PublicServer> <Ryton> hey XeryusT
19:42:26  <valhallasw> XeryusTC: I made a turborotonde concept *grin*
19:42:27  <valhallasw>
19:42:38  <PublicServer> <Ryton> could someone advice which lanes should get priority at BBH05?
19:42:45  <PublicServer> <Ryton> from the leaving lines to the south...
19:42:53  <valhallasw> the concept is interesting, but I have to think about how to LLRR it
19:42:54  <XeryusTC> we made a 2 lane turborotonde once
19:42:59  <XeryusTC> !archive
19:42:59  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:43:10  <XeryusTC> like, eons ago :P
19:43:20  <XeryusTC> PSG 16
19:43:22  <Ryton> you should double the bridges valhallasw
19:43:42  <Ryton> wow how do you remember that? :p
19:43:42  <Ryton> bridges /tunnels
19:43:43  <valhallasw> there are about a gazillion things to improve on that concept
19:43:48  <valhallasw> that's why it's a concept :p
19:43:51  <XeryusTC>
19:44:15  <Ryton> whoa
19:44:16  <Ryton> that screenshot is scary, XeryusTC !
19:44:16  <XeryusTC> well, it started out as a turborotonde
19:44:19  <Ryton> 10 TT?
19:44:39  <Ryton> 8-9 maybe
19:44:44  <XeryusTC> 7 or 8 i think
19:45:02  <XeryusTC> 7 according to the archive entry :P
19:45:07  <Ryton> oki :-)
19:45:22  <XeryusTC> oh, and i remember quite a lot of the old games
19:45:43  <XeryusTC> back when it took us like a month to get 500 trains running :P
19:45:43  <Ryton> looks longer, but I'm scared, so my emotions probably lengthen the trains :p
19:46:00  <Ryton> no CTR key yet? ;-)
19:46:09  <Ryton> and no signal dragging?
19:46:20  <valhallasw> back in the old days, when it was impossible to get 500 trains running because the pathfinder would grind your computer to a halt
19:46:42  <XeryusTC> that is why we used npf
19:46:56  <Ryton> back in the days that I worked with max 100 trains probably :-)
19:47:10  <XeryusTC> but at a certain point in time brianetta forced us to keep a 500 train limit because his server couldnt do anything else otherwise :P
19:47:36  <XeryusTC> Ammler still build stuff back then
19:47:38  <PublicServer> <Ryton> who removed the spider in the SE corner?
19:47:50  <XeryusTC> i did
19:47:55  <PublicServer> <Ryton> any reason?
19:48:10  <PublicServer> <Ryton> could do w/o, I know :-)à
19:48:16  <PublicServer> <Ryton> but I liked it :-)
19:48:30  *** alang has quit IRC
19:48:32  <XeryusTC> could do without it
19:48:37  <XeryusTC> and i dislike those turn around things
19:48:48  <PublicServer> <Ryton> oki :-) very coopy ;-)
19:49:31  <PublicServer> <Ryton> I'll give you this one, next time we dont agree, you'll follow my idea? ;-))
19:49:53  <PublicServer> <Ryton> tough I agree, last game had too many "simple overflows"
19:50:17  <PublicServer> <XeryusTC> those things are all slow and mess with the pf too much :P
19:50:39  <valhallasw> !password
19:50:39  <PublicServer> valhallasw: seized
19:50:47  <PublicServer> *** valhallasw joined the game
19:50:51  <PublicServer> <Ryton> the PF messes with all trains, so who cares if the tables are turned once in a while ? :-)
19:50:53  <PublicServer> <XeryusTC> hmm wtf
19:51:11  <PublicServer> <XeryusTC> ugly doubled bridges over something which is just for fun? :o
19:51:21  <PublicServer> <Ryton> wtf where?
19:51:34  *** alang has joined #openttdcoop
19:51:44  <PublicServer> <Ryton> its a reminant of old times :-)
19:51:55  <PublicServer> <Ryton> like i said, plz check which lanes should have prio !here
19:52:13  <PublicServer> <Ryton> thats what i told valhallasw: lets remove the hand :p
19:52:36  <PublicServer> <Sigma> let's then :p
19:52:38  <PublicServer> <valhallasw> what
19:52:48  <PublicServer> <valhallasw> how did I get dragged into this :O
19:52:48  <PublicServer> <XeryusTC> maybe it is a good idea to not give prio at all :P
19:53:04  <PublicServer> <Ryton> but its not using the track optimally now
19:53:16  <PublicServer> <Ryton> no full priority
19:53:24  <PublicServer> <Ryton> but a partial one should speed things up, no?
19:53:30  <PublicServer> <Ryton> give every track a preferential exit?
19:53:38  <PublicServer> <XeryusTC> yes, but priority is useless once it becomes so bad that trains can never join anymore
19:53:43  <PublicServer> <Ryton> or should that be done with different prio lenght?
19:55:03  <PublicServer> ***  made screenshot at 00004B34:
19:55:54  <PublicServer> *** valhallasw has left the game (leaving)
19:56:16  <PublicServer> <XeryusTC> it's ok, it is not jamming anything
19:57:52  <PublicServer> <Ryton> btw XeryusTC:
19:57:58  <PublicServer> <Ryton> at BBH02
19:58:04  <PublicServer> <Ryton> whereto should the join be connected?
19:58:10  <PublicServer> <Ryton> to the 3 northbound lines?
19:58:20  <PublicServer> <Ryton> I wasnt sure
19:58:32  <PublicServer> <Ryton> doesnt do much harm, but maybe you/ph had another idea
19:58:44  <PublicServer> <Ryton> there was an unconnected line there
19:59:06  <PublicServer> <XeryusTC> hmm, phazorx did all of that
19:59:12  <PublicServer> <XeryusTC> i have no idea on what he wanted to do
19:59:30  <PublicServer> <XeryusTC> the factory drop has reached its limit btw
19:59:52  <PublicServer> <Ryton> well, it still has 4 corners
19:59:58  <PublicServer> <Ryton> with a town & some industries tough :p
20:00:49  <PublicServer> <Sigma> his original plan was to add those splits into the middle lanes
20:00:52  <PublicServer> <Ryton> a 5th could be added at some lanes
20:01:10  <PublicServer> <Ryton> one at leeast
20:01:21  <PublicServer> <Ryton> but wont make much difference probably
20:01:35  <PublicServer> <Ryton> ah,  CL, wont work
20:02:09  <PublicServer> <Ryton> more goods trains should be ok
20:02:19  <PublicServer> <Ryton> 42% picked up
20:02:33  <PublicServer> <Ryton> town drop seems to hold well too
20:02:47  <PublicServer> <Ryton> even some extra capacity
20:03:01  <PublicServer> <Sigma> as well as much more space left there :p
20:03:46  <PublicServer> <Ryton> the problem is the balancer
20:03:52  <PublicServer> <Ryton> not much space left there
20:03:54  <PublicServer> <XeryusTC> i think we should fix all jams and slowness and then archive the game :P
20:03:56  <PublicServer> <Ryton> to add another line
20:04:06  <PublicServer> <XeryusTC> 750 trains on 256^2 is quite a lot
20:04:08  <PublicServer> <Ryton> thats fast... 1 week only?
20:05:33  <valhallasw> vacation time, eh.
20:05:40  <PublicServer> <Ryton> true
20:06:35  <PublicServer> <Ryton> who can change the stage?
20:07:12  <PublicServer> <Ryton> btw
20:07:23  <PublicServer> <Ryton> for a double bridge that joins in sync afterwards
20:07:39  <PublicServer> <Ryton> using pre-signals isnt needed, is it?
20:09:53  <PublicServer> <XeryusTC> better be safe than sorry
20:10:03  <PublicServer> ***  made screenshot at 00002D53:
20:10:10  <PublicServer> <Ryton> is ther a reason to use them?
20:10:32  *** perk11 has joined #openttdcoop
20:13:35  <PublicServer> *** XeryusTC has left the game (leaving)
20:14:16  <PublicServer> <Ryton> cya
20:14:16  *** Tray has joined #openttdcoop
20:14:18  <PublicServer> *** Ryton has joined spectators
20:14:18  <PublicServer> *** Game paused (number of players)
20:14:31  <PublicServer> *** Ryton has left the game (leaving)
20:14:55  <PublicServer> *** Maraxus has left the game (leaving)
20:18:44  <V453000> !password
20:18:44  <PublicServer> V453000: whewed
20:19:31  <PublicServer> *** Game still paused (number of players)
20:19:31  <PublicServer> *** Game unpaused (number of players)
20:19:32  <PublicServer> *** V453000 joined the game
20:25:03  <PublicServer> ***  made screenshot at 0000BC40:
20:27:02  <V453000> !rcon set max_trains 777
20:40:04  <PublicServer> ***  made screenshot at 0000A720:
21:30:33  *** Webster has joined #openttdcoop
21:30:33  *** ChanServ sets mode: +o Webster
21:36:42  *** duckblaster has joined #openttdcoop
21:40:05  <PublicServer> ***  made screenshot at 0000322F:
21:41:27  <PublicServer> <V453000> ok very nice x.x
21:41:52  <PublicServer> <Sigma> they go right round to jam the exit :x
21:42:00  <PublicServer> <V453000> ofc
21:43:36  <Chris_Booth[LP]> ello
21:45:02  <Chris_Booth[LP]> how it going then?
21:45:34  <PublicServer> *** Chris Booth joined the game
21:46:34  <PublicServer> <Chris Booth> may I ask why we are catching trains?
21:46:38  <PublicServer> <Chris Booth> big rebuild?
21:47:22  <PublicServer> <Sigma> town drop
21:48:00  <PublicServer> <Chris Booth> I ca see that big rebuild
21:48:20  <PublicServer> *** Sigma has joined spectators
21:49:17  <duckblaster> !password
21:49:18  <PublicServer> duckblaster: gassed
21:49:54  <PublicServer> *** duckblaster joined the game
21:50:45  <PublicServer> <Chris Booth> well looks good guys
21:50:52  <PublicServer> <Chris Booth> I am off though
21:50:56  <PublicServer> <V453000> finally
21:50:58  <PublicServer> <Chris Booth> work tomorrow :'(
21:51:19  <PublicServer> *** Chris Booth has left the game (leaving)
21:51:35  <Chris_Booth[LP]> thanks V453000 love you too
21:54:55  <PublicServer> *** duckblaster has left the game (leaving)
21:54:55  <PublicServer> *** Game paused (number of players)
21:55:03  <PublicServer> <V453000> Sigma, around?
21:55:05  <PublicServer> ***  made screenshot at 0000373A:
21:55:08  <PublicServer> *** Sigma has joined company #1
21:55:08  <PublicServer> *** Game unpaused (number of players)
21:55:14  <PublicServer> <V453000> thanks
21:55:24  <PublicServer> <Sigma> afkish though
21:56:04  *** Chris_Booth[LP] has quit IRC
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22:08:27  <PublicServer> *** XeryusTC joined the game
22:08:33  <PublicServer> <V453000> hi
22:08:39  <PublicServer> <XeryusTC> hey
22:08:45  <PublicServer> <XeryusTC> i join and i see a jam
22:08:53  <PublicServer> <V453000> progress
22:09:31  <PublicServer> <XeryusTC> what is the use of those crosses for the town drop?
22:09:33  <PublicServer> <XeryusTC> behind the presignals
22:09:43  <PublicServer> <V453000> just orientation
22:09:58  <PublicServer> <XeryusTC> orientation?
22:10:04  <PublicServer> <V453000> so I see shit
22:10:06  <PublicServer> ***  made screenshot at 0000254C:
22:10:16  <PublicServer> <XeryusTC> there is no poo in this game :P
22:10:17  *** alang has quit IRC
22:10:27  <PublicServer> <V453000> yet
22:10:53  <PublicServer> <XeryusTC> good to see that you're building something that i would usually build :D
22:11:06  <PublicServer> <V453000> hm?
22:11:21  <PublicServer> <XeryusTC> spaghetti entrance
22:11:40  <PublicServer> <V453000> well there are not too many other ways :)
22:12:21  <PublicServer> <XeryusTC> could've build one of the boring entrance styles
22:12:38  <PublicServer> <XeryusTC> like how the exit was in the beginning of this game
22:12:40  <PublicServer> <XeryusTC> but then entry style ;)
22:13:53  <PublicServer> <XeryusTC> i wouldn't start those trains yet if i were you
22:14:11  <PublicServer> <V453000> mhm :)
22:14:21  <PublicServer> <XeryusTC> slh1 caused a gridlock :P
22:14:32  <PublicServer> <XeryusTC> most of it has cleared up by now
22:16:26  <PublicServer> <XeryusTC> temporarily removing full load order on factory goods
22:16:47  <PublicServer> <V453000> ok
22:17:11  <PublicServer> <V453000> the first point of the reworks was that I added some food trains because I just hate to see full secondary  pickups
22:17:26  <PublicServer> <V453000> and then we noticed that the town drop actually sucked more than we thought
22:17:44  <PublicServer> <XeryusTC> i could've told you that before you upped the train limit ;)
22:17:48  <XeryusTC> !rcon set max_trains
22:17:49  <PublicServer> XeryusTC: Current value for 'max_trains' is: '777' (min: 0, max: 5000)
22:17:58  <PublicServer> <V453000> :) still
22:18:08  <PublicServer> <XeryusTC> dont raise it much further btw
22:18:19  <PublicServer> <XeryusTC> we should get this network to move as fast as we can
22:18:28  <PublicServer> <XeryusTC> and then archive it :P
22:18:35  <PublicServer> <V453000> already?
22:18:53  <PublicServer> <XeryusTC> imo we shouldnt dwell on it too long
22:19:12  <PublicServer> <V453000> ok
22:19:35  <PublicServer> <V453000> I will release trains
22:19:41  <PublicServer> <XeryusTC> ok
22:19:45  <PublicServer> <V453000> so we dont get 2nd wave of jams once we unjam
22:20:18  *** duckblaster has quit IRC
22:20:43  <PublicServer> <XeryusTC> we might want to rebuild bbh5 and bbh4 so it becomes kind of one giant hub
22:20:53  <PublicServer> <V453000> BBH 04 is a total mess
22:20:53  <PublicServer> <XeryusTC> because it has some very ugly join before splitness atm
22:20:55  <PublicServer> <V453000> the merger I mean
22:21:05  <PublicServer> <XeryusTC> yeah
22:21:15  <PublicServer> <XeryusTC> i knew it should've been rebuild when the 3rd lane was added
22:21:33  *** sla_ro|master has quit IRC
22:21:33  <PublicServer> <XeryusTC> but otoh i also kind of like the mrger
22:21:35  <PublicServer> <V453000> just not being lazy and making the merger properly would have been enough
22:22:02  <PublicServer> <XeryusTC> it was a fun merger when it was still 3 lanes though :P
22:22:24  <PublicServer> <V453000> well, now it is 3+1 which just sucks :(
22:22:46  <PublicServer> <XeryusTC> true
22:23:00  <PublicServer> <XeryusTC> but fitting the 3rd into the original merger would've been hell
22:23:15  <PublicServer> <V453000> nobody says you had to keep the original merger :)
22:23:21  <PublicServer> <XeryusTC> but the merger kind of defies the point of the original anyway
22:23:27  <PublicServer> * XeryusTC lazy
22:24:37  <PublicServer> *** Sigma has left the game (connection lost)
22:24:37  <PublicServer> <XeryusTC> :D
22:24:41  <PublicServer> <V453000> mhm :)
22:25:06  <PublicServer> ***  made screenshot at 0000392D:
22:26:38  <PublicServer> <XeryusTC> i like what i did to slh 1 though
22:26:56  <PublicServer> <XeryusTC> even though there are some missing signals for some reasoN :o
22:28:27  <PublicServer> <V453000> bingo
22:28:29  <PublicServer> <V453000> x.x
22:28:31  <PublicServer> <XeryusTC> wtf
22:28:37  <PublicServer> <XeryusTC> still a train in slh 1 turning around
22:29:17  <PublicServer> <XeryusTC> oh, missing track piece
22:29:59  <PublicServer> <XeryusTC> that makes it a total of 2 lanes that were not connected properly xD
22:30:18  <PublicServer> <XeryusTC> one had a reverse signal in it
22:30:26  <PublicServer> <V453000> :))
22:30:28  <PublicServer> <XeryusTC> and another one was missing a piece of track in a very ugly x :o
22:32:03  <PublicServer> <XeryusTC> i think something significant has changed in the economy model btw
22:32:10  <PublicServer> <V453000> ?
22:32:17  <PublicServer> <XeryusTC> because 2-3 years ago we wouldn't have needed this amount of trains on this map
22:32:35  <PublicServer> <XeryusTC> psg 34 had like 50 trains less than this
22:32:41  <PublicServer> <XeryusTC> and was fully serviced i think
22:32:43  <PublicServer> <V453000> just many primaries
22:33:01  <PublicServer> <XeryusTC> that cant be it
22:33:07  <PublicServer> <XeryusTC> i think the average production was higher
22:33:34  <PublicServer> <XeryusTC> the biggest station in that game had 230 ish trains dropping stuff
22:33:40  <PublicServer> <V453000> all I know is that train acceleration was weakened quite a bit at times of psg 198
22:33:44  <PublicServer> <XeryusTC> town drop has over 300, factory drop has 180
22:34:12  <PublicServer> <XeryusTC> oh, town drop has 404 trains
22:34:14  *** alang has joined #openttdcoop
22:40:06  <PublicServer> ***  made screenshot at 0000264C:
22:44:04  <PublicServer> <V453000> wow
22:44:07  <PublicServer> <V453000> oil drop lives?
22:44:29  <PublicServer> <V453000> that station couldnt be too much worse
22:47:27  <PublicServer> <V453000> alright, I will have to go
22:47:41  <PublicServer> <V453000> you busy somewhere?
22:47:47  <PublicServer> <V453000> well you have unpause in case :P
22:47:49  <PublicServer> <V453000> gnight
22:47:55  <PublicServer> *** V453000 has left the game (leaving)
22:47:55  <PublicServer> *** Game paused (number of players)
22:51:37  *** valhallasw has quit IRC
22:53:03  <PublicServer> *** TWerkhoven has left the game (leaving)
22:55:07  <PublicServer> ***  made screenshot at 00003046:
22:56:51  *** Webster has joined #openttdcoop
22:56:51  *** ChanServ sets mode: +o Webster
22:59:50  <XeryusTC> V453000: i was just looking at some grammar images on the intarwabz
23:00:15  <XeryusTC> at which point i look at your "much more choices" sign :')
23:05:52  *** duckblaster has joined #openttdcoop
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23:19:44  <PublicServer> *** Game still paused (number of players)
23:19:44  <PublicServer> *** Game unpaused (number of players)
23:19:45  <PublicServer> *** Sylf joined the game
23:19:54  <PublicServer> <Sylf> hello
23:20:10  *** Tray has quit IRC
23:20:15  <XeryusTC> hey
23:20:26  <PublicServer> *** Sylf has left the game (connection lost)
23:20:28  <PublicServer> *** Game paused (number of players)
23:20:36  <Sylf> grr
23:20:40  <XeryusTC> that was quick :o
23:20:46  <Sylf> !password
23:20:46  <PublicServer> Sylf: loiter
23:20:54  <PublicServer> *** Game still paused (number of players)
23:20:54  <PublicServer> *** Game unpaused (number of players)
23:20:55  <PublicServer> *** Sylf joined the game
23:25:07  <PublicServer> ***  made screenshot at 0000D86D:
23:26:45  <PublicServer> <Sylf> I don't see anything to do tonight
23:37:00  <XeryusTC> fix slow places
23:37:08  <XeryusTC> in the meanwhile i'm trying some video editing :o
23:37:53  *** Sigma has quit IRC
23:40:07  <PublicServer> ***  made screenshot at 00007E3E:
23:44:02  <PublicServer> <XeryusTC> well, that horribly failed
23:44:18  <Mazur> !password
23:44:19  <PublicServer> Mazur: grieve
23:44:22  <Mazur> apt
23:44:42  <PublicServer> *** Mazur joined the game
23:48:36  <PublicServer> *** XeryusTC has left the game (leaving)
23:50:42  <PublicServer> *** XeryusTC joined the game
23:55:07  <PublicServer> ***  made screenshot at 00002880:
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