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00:00:13 <PublicServer> <XeryusTC> oh man 00:00:19 <PublicServer> <MrD2DG> ? 00:00:25 <PublicServer> <XeryusTC> bbh1 sucks 00:00:40 <PublicServer> <MrD2DG> Lol well i left that disgusting sign there for a reason :) 00:00:50 <PublicServer> <MrD2DG> & 04 is just as bad IMO 00:01:04 <PublicServer> <MrD2DG> Im moving the oil drop exit 00:01:15 <PublicServer> <MrD2DG> +pickup 00:01:21 <PublicServer> <XeryusTC> 4 has sucked since like forever :P 00:01:25 <PublicServer> <MrD2DG> Lol 00:09:36 <PublicServer> *** made screenshot at 00002AB2: http://ps.openttdcoop.org/publicserver/webcam/00002AB2.png 00:11:13 <PublicServer> <MrD2DG> Done 00:11:26 <PublicServer> <XeryusTC> cool :) 00:24:36 <PublicServer> *** made screenshot at 00001AD0: http://ps.openttdcoop.org/publicserver/webcam/00001AD0.png 00:34:58 <PublicServer> <XeryusTC> oh, i was wondering why that line was jamming xD 00:35:04 <PublicServer> <MrD2DG> Oh :P 00:35:14 <PublicServer> <MrD2DG> Just redid a bit of BBH 03 00:35:33 <PublicServer> <MrD2DG> Trying to reduce the huge number of bridges :P 00:35:39 <PublicServer> <XeryusTC> yeah, i noticed :) 00:35:46 <PublicServer> <XeryusTC> i am cleaning up bbh1 00:36:08 <PublicServer> <MrD2DG> Nice 00:36:24 <PublicServer> <XeryusTC> it seems like it is complete chaos 00:37:19 <PublicServer> <MrD2DG> Lol well considering about 3 people tried to triple it then left it half way through then the other person would come along and just continue in another direction, im not suprised :P 00:37:49 <PublicServer> <XeryusTC> just check the amount of stuff i have removed :P 00:38:12 <PublicServer> <MrD2DG> Lol it looks so small now 00:38:39 <PublicServer> <XeryusTC> i can remove the entire balancer now :P 00:39:02 <PublicServer> <MrD2DG> :P 00:39:37 <PublicServer> *** made screenshot at 000026A6: http://ps.openttdcoop.org/publicserver/webcam/000026A6.png 00:40:48 <PublicServer> <XeryusTC> and then suddenly you notice 00:40:55 <PublicServer> <XeryusTC> that the south exit also has no balancers 00:41:06 <PublicServer> <MrD2DG> xD 00:41:25 <PublicServer> <XeryusTC> explains why the middle lane has been jamming so much 00:54:37 <PublicServer> *** made screenshot at 00009BBB: http://ps.openttdcoop.org/publicserver/webcam/00009BBB.png 01:09:37 <PublicServer> *** made screenshot at 00005CCA: http://ps.openttdcoop.org/publicserver/webcam/00005CCA.png 01:14:17 *** Nickman87 has quit IRC 01:20:23 *** Nickman87 has joined #openttdcoop 01:24:38 <PublicServer> *** made screenshot at 00009848: http://ps.openttdcoop.org/publicserver/webcam/00009848.png 01:27:06 *** mattt_ has joined #openttdcoop 01:27:41 <mattt_> !password 01:27:41 <PublicServer> mattt_: madmen 01:27:57 <PublicServer> *** mattt_ joined the game 01:28:02 <PublicServer> <MrD2DG> Hi 01:28:53 *** pugi has quit IRC 01:29:32 <PublicServer> <mattt_> hello :) 01:39:38 <PublicServer> *** made screenshot at 00004B42: http://ps.openttdcoop.org/publicserver/webcam/00004B42.png 01:54:38 <PublicServer> *** made screenshot at 00003AFE: http://ps.openttdcoop.org/publicserver/webcam/00003AFE.png 01:59:08 <PublicServer> <MrD2DG> Going to sleep now, GN 01:59:23 <PublicServer> *** mattt_ has left the game (leaving) 01:59:24 <Sylf> gn 01:59:27 <PublicServer> <MrD2DG> XTC, building anything? 01:59:28 <mattt_> gn 02:00:15 <PublicServer> <MrD2DG> Hmm, i'll take that as a no :) 02:00:21 <PublicServer> *** MrD2DG has left the game (leaving) 02:00:21 <PublicServer> *** Game paused (number of players) 02:00:38 *** MrD2DG has quit IRC 02:09:39 <PublicServer> *** made screenshot at 00005AD5: http://ps.openttdcoop.org/publicserver/webcam/00005AD5.png 02:13:33 *** alang has quit IRC 03:06:58 *** mattt_ has quit IRC 09:40:28 *** Webster has joined #openttdcoop 09:40:29 *** ChanServ sets mode: +o Webster 09:40:41 <Sigma> @roulette 09:40:45 <Webster> Sigma: *click* 09:41:01 <Ryton> @roulette 09:41:01 <Webster> Ryton: *click* 09:41:20 <Kangoo> @roulette 09:41:20 <Webster> Kangoo: *click* 09:41:32 <Sigma> whew, off the hook :p 09:41:39 <Ryton> can you !unpauze and hten !auto pauze TWerkhoven ? 09:41:51 <Sigma> @roulette spin 09:41:51 <Webster> *SPIN* Are you feeling lucky? 09:42:00 <Sigma> @roulette 09:42:00 <Webster> Sigma: *click* 09:42:04 <TWerkhoven> !unpause 09:42:04 <PublicServer> TWerkhoven: you must be channel op to use !unpause 09:42:07 <Ryton> 2nd one will be shot :p 09:42:07 <TWerkhoven> nop 09:42:14 <Ryton> who dares? 09:42:25 <Kangoo> your turn? 09:42:25 <TWerkhoven> think only !auto should be neede anyway 09:42:29 <PublicServer> *** Sigma #1 joined the game 09:42:34 <TWerkhoven> unpause unbpauses it even with no players 09:42:36 <PublicServer> *** Sigma #1 has joined company #1 09:42:44 <PublicServer> *** Ryton has joined spectators 09:42:49 <Ryton> nope, you can go before your turn, Kangoo :p 09:43:01 <Ryton> a sidekick has to take the punches :p 09:43:04 <Sigma> lol 09:43:12 <Kangoo> how generous! 09:43:17 <Ryton> and catch the bullets in this case 09:43:30 <PublicServer> *** TWerkhoven has left the game (leaving) 09:43:39 <Sigma> !players 09:43:40 <Ryton> probably it will just fire on 3 anyway, to annoy me :p 09:43:42 <PublicServer> Sigma: Client 323 (Orange) is Kangoo, in company 1 (Drennford Transport) 09:43:42 <PublicServer> Sigma: Client 329 (Orange) is Sigma, in company 1 (Drennford Transport) 09:43:42 <PublicServer> Sigma: Client 352 (Orange) is Sigma #1, in company 1 (Drennford Transport) 09:43:42 <PublicServer> Sigma: Client 339 is Sigma #2, a spectator 09:43:42 <PublicServer> Sigma: Client 341 is Ryton, a spectator 09:43:43 <PublicServer> Sigma: Client 261 (Orange) is XeryusTC, in company 1 (Drennford Transport) 09:43:43 <PublicServer> Sigma: Client 348 is Sigma #3, a spectator 09:43:57 <TWerkhoven> !password 09:43:57 <PublicServer> TWerkhoven: cannon 09:43:59 <Sigma> I'm still pretty sure I have only one copy of myself in the game... :p 09:44:12 <PublicServer> *** TWerkhoven joined the game 09:44:20 <Ryton> then probably you are blocking things ;-) 09:44:27 <Ryton> !admin 09:44:32 <Kangoo> @roulette 09:44:32 <Webster> Kangoo: *click* 09:44:37 <Ryton> @roulette 09:44:37 <Webster> Ryton: *click* 09:44:43 <Kangoo> 0_o 09:44:44 <Ryton> lucky you :p 09:44:56 <TWerkhoven> you only show up once ingame to me sigma 09:44:57 <planetmaker> ... 09:45:05 <Sigma> yeah to myself as well 09:45:15 <planetmaker> what's up? 09:45:28 <Sigma> the server is inexplicably paused 09:45:36 <planetmaker> !rcon auto 09:45:36 <PublicServer> planetmaker: ERROR: command not found 09:45:39 <planetmaker> !auto 09:45:40 <PublicServer> *** planetmaker has enabled autopause mode. 09:45:51 <Ryton> still 09:46:04 <TWerkhoven> and the irc-playerlist shows sigma twice, even though ingame he only shows once 09:46:11 <planetmaker> 3x actually 09:46:30 <planetmaker> !unpause 09:46:30 <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.) 09:46:33 <planetmaker> !auto 09:46:33 <PublicServer> *** planetmaker has enabled autopause mode. 09:46:34 <Phazorx> is Xeryus in game actually? 09:46:36 <Ryton> still pauzed 09:46:38 <Sigma> can you kick those by client numbers? 09:46:59 <planetmaker> autopilot sometimes mis-counts 09:47:04 <planetmaker> !playercount 09:47:04 <PublicServer> planetmaker: Number of players: 8 (4 spectators) 09:47:07 <planetmaker> !clients 09:47:07 <Phazorx> which out of 4 you deserve to be kicked? 09:47:14 <planetmaker> !rcon clients 09:47:15 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: server 09:47:15 <PublicServer> planetmaker: Client #323 name: 'Kangoo' company: 1 IP: 95.34.72.56 09:47:15 <PublicServer> planetmaker: Client #356 name: 'TWerkhoven' company: 255 IP: 94.175.180.29 09:47:15 <PublicServer> planetmaker: Client #352 name: 'Sigma #1' company: 1 IP: 130.89.230.165 09:47:15 <PublicServer> planetmaker: Client #339 name: 'Sigma #2' company: 255 IP: 130.89.230.165 09:47:15 <PublicServer> planetmaker: Client #341 name: 'Ryton' company: 255 IP: 193.190.63.129 09:47:15 <PublicServer> planetmaker: Client #261 name: 'XeryusTC' company: 1 IP: 82.73.10.91 09:47:17 <PublicServer> planetmaker: Client #348 name: 'Sigma #3' company: 255 IP: 130.89.230.165 09:47:26 <PublicServer> <Kangoo> XTC was listed ingame when I joined some time ago 09:47:28 <Sigma> 329, 339 and 348 09:47:32 <Ryton> company 255 seems wrong 09:47:32 <Sigma> oh, 329 is gone now o.O 09:47:51 <Ryton> ah, 2555 = watching 09:47:55 <Phazorx> !kick 339 09:48:03 <Phazorx> hrm 09:48:12 <Phazorx> like i recall how that is done... 09:48:16 <planetmaker> !rcon kick 339 09:48:16 <PublicServer> planetmaker: *** Sigma #2 has left the game (connection lost) 09:48:20 <Ryton> better :-) 09:48:23 <TWerkhoven> game unpaused 09:48:25 <Sigma> lol 09:48:28 <Ryton> auto again? 09:48:30 <planetmaker> !auto 09:48:30 <PublicServer> *** planetmaker has enabled autopause mode. 09:48:33 <Ryton> ty 09:48:36 <planetmaker> yw 09:48:36 <Ryton> still running 09:48:38 <Sigma> mysterious 09:48:46 <planetmaker> two players? 09:49:06 <Ryton> 3 09:49:12 <Ryton> yeah its normal again now 09:49:27 <Phazorx> !clients 09:49:42 <PublicServer> <Ryton> anything ambitous being built? 09:49:45 <planetmaker> !rcon clients 09:49:45 <PublicServer> planetmaker: Client #1 name: 'PublicServer' company: 255 IP: server 09:49:45 <PublicServer> planetmaker: Client #323 name: 'Kangoo' company: 1 IP: 95.34.72.56 09:49:45 <PublicServer> planetmaker: Client #356 name: 'TWerkhoven' company: 255 IP: 94.175.180.29 09:49:45 <PublicServer> planetmaker: Client #352 name: 'Sigma #1' company: 1 IP: 130.89.230.165 09:49:45 <PublicServer> planetmaker: Client #341 name: 'Ryton' company: 255 IP: 193.190.63.129 09:49:47 <PublicServer> planetmaker: Client #261 name: 'XeryusTC' company: 1 IP: 82.73.10.91 09:49:47 <PublicServer> planetmaker: Client #348 name: 'Sigma #3' company: 255 IP: 130.89.230.165 09:49:48 <planetmaker> :-) 09:49:58 <PublicServer> <Kangoo> isnte it built already? 09:50:06 <Phazorx> !rcon kick 348 09:50:28 <PublicServer> <Ryton> being in the transient state between building and being buit :-) 09:50:32 <PublicServer> <Ryton> built* 09:50:50 <PublicServer> <Ryton> but I agree, my English is very poor :p 09:51:22 <PublicServer> *** Ryton has joined company #1 09:52:25 <PublicServer> <Kangoo> seems theres not much going on 09:52:53 <TWerkhoven> you could check bbh05 09:53:02 <TWerkhoven> for some reasons trains from the ml only pick the first 2 lines 09:53:13 <TWerkhoven> check train 382 09:53:46 <PublicServer> *** Kangoo has left the game (connection lost) 09:54:15 <Phazorx> force some train there and see where it gets lost? 09:54:30 <PublicServer> <Ryton> whats wrong with BBH05? 09:54:42 <Phazorx> planetmaker: anything intersting happening in another universe? 09:54:42 <PublicServer> *** made screenshot at 00004F4B: http://ps.openttdcoop.org/publicserver/webcam/00004F4B.png 09:54:54 <PublicServer> <Ryton> whats wrong with 382? 09:55:13 <planetmaker> why don't you join it? ;-) 09:55:13 <PublicServer> *** Kangoo joined the game 09:55:29 <planetmaker> atm though it's quiet 09:55:42 <Phazorx> planetmaker: i'm very ittermittent IRCer today 09:55:43 <PublicServer> <Ryton> anyone up to rebuilding BBH05? 09:55:54 <PublicServer> *** Sigma #1 has left the game (connection lost) 09:55:59 <planetmaker> that's what bouncers are for :-P 09:56:14 <PublicServer> <Kangoo> Ill be you sidekick ;) 09:56:15 <Sigma> Kangoo: I think the trains should no longer choose that odd red signal there now 09:56:38 <PublicServer> <Ryton> good, but it seems we make some mess (like in BBH01) 09:56:40 <PublicServer> <Kangoo> yes, I saw trains going the right way when I removed the sign 09:56:42 <PublicServer> <Ryton> so who will do the cleanup? 09:56:49 <PublicServer> *** Kangoo has joined company #1 09:56:53 <PublicServer> *** Sigma joined the game 09:56:55 <Phazorx> pm: well, i mean not by nature of communication issues but because of being more or less busy 09:57:11 <PublicServer> <Kangoo> whats wrong with it? its slow? 09:57:18 <PublicServer> <Ryton> thats my question too 09:57:32 <PublicServer> <Ryton> its not really symmetrical 09:57:34 <PublicServer> <Ryton> but it works 10:00:20 <Phazorx> !download 10:00:20 <PublicServer> Phazorx: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 10:00:20 <PublicServer> Phazorx: http://www.openttd.org/en/download-trunk/r22727 10:03:52 <PublicServer> <Sigma> the trains really have their own mind lol 10:06:06 <PublicServer> *** Sigma has joined spectators 10:06:10 <Sigma> brb 10:09:42 <PublicServer> *** made screenshot at 0000FC12: http://ps.openttdcoop.org/publicserver/webcam/0000FC12.png 10:11:02 <PublicServer> *** Ryton has joined spectators 10:11:18 <Ryton> [11:53] TWerkhoven for some reasons trains from the ml only pick the first 2 lines 10:11:25 <Ryton> on BBH2 10:11:28 <Ryton> BBH5 sorry 10:12:11 <PublicServer> *** Ryton has joined company #1 10:13:40 <PublicServer> *** Mazur joined the game 10:13:50 <PublicServer> <Mazur> Halo. 10:13:54 <PublicServer> <Kangoo> hi 10:16:29 *** Progman has joined #openttdcoop 10:21:45 <PublicServer> <Ryton> ML2 from the town drop ring 10:21:59 <PublicServer> <Ryton> does not have a pass to food pickup 10:22:02 <Phazorx> !passwird 10:22:05 <Phazorx> !password 10:22:05 <PublicServer> Phazorx: leaped 10:22:23 <PublicServer> *** Phazorx joined the game 10:22:41 *** Maraxus has joined #openttdcoop 10:22:57 <Maraxus> !password 10:22:57 <PublicServer> Maraxus: leaped 10:23:13 <PublicServer> *** Maraxus joined the game 10:24:43 <PublicServer> *** made screenshot at 0000104A: http://ps.openttdcoop.org/publicserver/webcam/0000104A.png 10:25:22 <PublicServer> <Ryton> fixed (only to 1 tough) 10:26:37 <PublicServer> <Phazorx> are all trians on outeer westbound lane supposed to go only there 10:28:37 <PublicServer> <Kangoo> que on fpp entry 10:32:49 <PublicServer> <Phazorx> yeah FPP is not coping with load 10:32:58 *** sla_ro|master has quit IRC 10:33:13 *** sla_ro|master has joined #openttdcoop 10:35:21 <PublicServer> *** Kangoo has left the game (leaving) 10:36:54 <PublicServer> *** Sigma has joined company #1 10:37:38 <PublicServer> *** Mazur has left the game (leaving) 10:39:43 <PublicServer> *** made screenshot at 00004C3A: http://ps.openttdcoop.org/publicserver/webcam/00004C3A.png 10:40:39 <PublicServer> *** XeryusTC has left the game (connection lost) 10:40:44 *** KenjiE20 has joined #openttdcoop 10:40:44 *** ChanServ sets mode: +o KenjiE20 10:43:39 <PublicServer> *** Phazorx has left the game (connection lost) 10:54:43 <PublicServer> *** made screenshot at 00005A3A: http://ps.openttdcoop.org/publicserver/webcam/00005A3A.png 10:57:06 <PublicServer> *** Maraxus has joined company #1 11:03:05 <PublicServer> <Ryton> but 11:04:02 <PublicServer> <Sigma> but? lol 11:04:12 <PublicServer> <Ryton> actually 11:04:19 <PublicServer> <Ryton> it could do w/O that new split:p 11:04:35 <PublicServer> <Sigma> lol 11:05:07 <PublicServer> <Ryton> doublnig the mainline 3 is easier 11:07:40 <PublicServer> <Ryton> hard to get it in there 11:09:45 <PublicServer> *** made screenshot at 0000442A: http://ps.openttdcoop.org/publicserver/webcam/0000442A.png 11:11:49 <Sigma> @roulette 11:11:49 *** Sigma was kicked by Webster (BANG!) 11:11:50 * Webster reloads and spins the chambers. 11:12:16 <Kangoo> @roulette 11:12:16 <Webster> Kangoo: *click* 11:12:31 <PublicServer> <Sigma> fu webster 11:12:40 *** Sigma has joined #openttdcoop 11:16:26 <PublicServer> <Ryton> a bit cleaner now? 11:23:08 <PublicServer> <Maraxus> what is the purpose of sintborough market halt? 11:23:38 <PublicServer> <Ryton> penalty, I suppose 11:23:52 <PublicServer> <Ryton> s 11:23:58 <PublicServer> <Ryton> so trains dont choose that as a shortcut 11:24:06 <PublicServer> <Maraxus> but does it prevent the trains from taking the overflow? 11:24:20 <PublicServer> <Ryton> it shouldnt, no 11:24:24 <Absolutis> @coopstats 11:24:26 <PublicServer> <Ryton> if all platforms are full it should go there 11:24:30 <Absolutis> @roulette spin 11:24:34 <Absolutis> @roulette 11:24:40 <Ryton> @roulette 11:24:40 <Webster> Ryton: *click* 11:24:46 <PublicServer> *** made screenshot at 00004D3D: http://ps.openttdcoop.org/publicserver/webcam/00004D3D.png 11:24:49 <Ryton> he doesnt listne to you, absolutis 11:24:52 <Absolutis> it doesn't like me :( 11:24:55 <Ryton> @roulette 11:24:55 <Webster> Ryton: *click* 11:24:59 <PublicServer> <Maraxus> strange because close to no train are taking the overflow 11:25:10 <Absolutis> (yes. i refuse to recognise Webster as a person) 11:25:12 <PublicServer> <Ryton> means that thes tation is workign ok 11:25:18 <PublicServer> <Ryton> just disconnect the exit temporarily 11:25:21 <PublicServer> <Ryton> it will flow :-) 11:25:25 <Absolutis> (no wonder it doesnt like me :( 11:25:33 <Absolutis> @roulette 11:25:53 <Sigma> o.O 11:25:55 <Sigma> @roulette 11:25:55 *** Sigma was kicked by Webster (BANG!) 11:25:56 * Webster reloads and spins the chambers. 11:25:59 <PublicServer> <Ryton> hmm,it doesnt 11:26:00 *** Sigma has joined #openttdcoop 11:26:03 <PublicServer> <Ryton> strange :-) 11:26:04 <Absolutis> @roulette 11:26:04 <Sigma> :p 11:26:10 <Sigma> @roulette spin 11:26:10 <Webster> *SPIN* Are you feeling lucky? 11:26:15 <Absolutis> @roulette 11:26:21 <PublicServer> <Maraxus> look at fpp station now 11:26:45 <Absolutis> stupid webster 11:26:51 <PublicServer> <Ryton> overfow doesnt work for some reason 11:27:12 <Absolutis> hmm, has he @ignore'd me? 11:27:15 <PublicServer> <Maraxus> might be that penalty station? 11:27:19 <PublicServer> <Ryton> donnow 11:27:21 <PublicServer> *** Ryton has joined spectators 11:27:36 <Absolutis> can someone do @coopstats then? 11:27:51 <Sigma> @coopstats 11:27:52 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 11:30:23 <Sigma> they don't go into the overflow indeed 11:32:15 <PublicServer> <Sigma> they prefer waiting at the last red signal even if overflow is green 11:33:38 <PublicServer> <Maraxus> the penalty from the one-tile-station is too big? 11:34:48 <PublicServer> <Sigma> I suppose so 11:34:54 <PublicServer> <Ryton> shoudnt it be a choice signal? 11:34:57 <PublicServer> <Sigma> is it supposed to have exit signals at the end? 11:34:59 <PublicServer> <Ryton> exit signal? 11:35:01 <PublicServer> <Ryton> the last one :-) 11:35:08 <PublicServer> <Ryton> hehe we think alike, sigma? 11:35:15 <PublicServer> <Ryton> try it :-) 11:35:18 <PublicServer> <Maraxus> already tried that and that doesn't work 11:36:38 <PublicServer> <Ryton> who is /ko? = Kangoo? 11:36:54 <PublicServer> <Ryton> any clue what he means with !fpp que 11:36:56 <PublicServer> <Ryton> ? 11:37:19 <PublicServer> <Sigma> queue? 11:37:26 <PublicServer> <Ryton> a sign 11:37:33 <PublicServer> <Ryton> ah 11:37:36 <PublicServer> <Ryton> a jam? =-) 11:37:42 <PublicServer> <Sigma> I don't see any such signs though lol 11:37:57 <PublicServer> <Ryton> "!fpp que" 11:37:59 <PublicServer> <Ryton> 2 of em 11:38:15 <PublicServer> <Sigma> oh there 11:38:37 <PublicServer> <Sigma> they still absolutely detest the overflow... 11:38:37 <PublicServer> <Ryton> btw, offer is still valid 11:38:43 <PublicServer> <Ryton> lets rebuild BBH05? 11:38:44 <PublicServer> <Sigma> almost as if it's not connected anywhere 11:38:56 <PublicServer> *** Ryton has joined company #1 11:39:26 <PublicServer> <Sigma> whoa!! one took it 11:39:47 <PublicServer> *** made screenshot at 00003B38: http://ps.openttdcoop.org/publicserver/webcam/00003B38.png 11:40:17 <PublicServer> <Sigma> and now one got stuck on the junction again 11:40:21 <PublicServer> <Sigma> :p 11:41:07 <Kangoo> oh. que=queue... 11:41:27 <Absolutis> @logs 11:41:29 <PublicServer> <Sigma> the !underused platform has more signals on its entrance 11:41:35 <Kangoo> fpp entrance queue reached both the "!que" signs 11:41:37 <PublicServer> <Sigma> maybe it gives it a bigger penalty that way 11:41:51 <Absolutis> Rrgh. Webster must rly hate me. 11:41:54 <PublicServer> <Sigma> but so do the others... 11:42:05 <PublicServer> <Sigma> must be part of the "all intended" 11:42:28 <Absolutis> others hate me, also? 11:42:30 <Absolutis> :) 11:42:34 <Absolutis> :(* 11:42:46 <Sigma> lol 11:44:11 <PublicServer> <Sigma> see they don't take the lanes with the double signals 11:44:21 <PublicServer> <Sigma> even if they have room 11:45:46 <Sigma> @8ball why??? 11:45:46 <Webster> Sigma: It is so. 11:45:54 <Sigma> :( 11:45:59 <hylje_> but why 11:50:39 <Sigma> I'm not going to touch it anymore lol 11:51:42 *** Kangoo has quit IRC 11:54:09 <PublicServer> *** Maraxus has joined spectators 11:54:27 <PublicServer> *** Maraxus has left the game (leaving) 11:54:47 <PublicServer> *** made screenshot at 0000DF2F: http://ps.openttdcoop.org/publicserver/webcam/0000DF2F.png 11:58:47 *** Absolutis has quit IRC 11:59:54 <PublicServer> *** TWerkhoven has joined company #1 12:04:54 <PublicServer> <Sigma> bbh05 done? :p 12:05:01 <PublicServer> *** XeryusTC joined the game 12:09:49 <PublicServer> *** made screenshot at 0000533F: http://ps.openttdcoop.org/publicserver/webcam/0000533F.png 12:10:50 <Phazorx> someone plz take a peak at FPP, i started sometihng but got carried away with interview 12:11:23 <Sigma> the extra platforms? 12:11:25 <PublicServer> <XeryusTC> i have fixed it a bit 12:11:32 <PublicServer> <XeryusTC> the jams that is :P 12:11:43 <PublicServer> <XeryusTC> as some were caused by trains waiting for red exit signals :o 12:23:32 <PublicServer> <Ryton> BBH05 entry should be ok now 12:23:57 <PublicServer> <Sigma> so are the 2 extra platforms at FPP 12:24:04 <PublicServer> <Sigma> but not sure if I left the system intact lol 12:24:49 <PublicServer> *** made screenshot at 00004239: http://ps.openttdcoop.org/publicserver/webcam/00004239.png 12:24:56 <PublicServer> <Ryton> now the overflwo is preferred over an empty station :p 12:25:54 <PublicServer> *** Sigma has left the game (connection lost) 12:26:02 <PublicServer> <Ryton> your staton isnt used from the 1st lane 12:26:14 <PublicServer> *** Sigma joined the game 12:26:30 <PublicServer> <Sigma> they still dislike those two platforms 12:26:37 <PublicServer> <Sigma> the on that says !underused and the new one 12:26:44 <PublicServer> <Ryton> yeah 12:26:46 <PublicServer> <Sigma> with the extra signals in the lane 12:27:00 <PublicServer> <Sigma> it's probably intended to distribute some penalty, but it's working too well 12:29:03 *** Mucht has joined #openttdcoop 12:29:03 *** ChanServ sets mode: +o Mucht 12:33:47 <Maraxus> !password 12:33:47 <PublicServer> Maraxus: gurgle 12:33:58 <PublicServer> *** Maraxus joined the game 12:34:27 <PublicServer> <Sigma> they seem to have made up their minds and they hate it :p 12:35:08 <PublicServer> <Maraxus> I have been testing offline and it seems it is the penalty that is the culprint 12:35:41 <PublicServer> <XeryusTC> the penalty of stations has been increased compared to normally 12:35:42 <PublicServer> <Sigma> double signal gives extra penalty over single? 12:36:02 <PublicServer> <XeryusTC> a red two way signal means a dead end 12:36:10 <PublicServer> <XeryusTC> and thus trains will always choose a different direction 12:36:32 <PublicServer> <Sigma> but sometimes they will even prefer to block a junction 12:36:34 <PublicServer> <Sigma> even if the second exit is free 12:36:56 <PublicServer> <XeryusTC> waiting at a two way you mean? 12:37:10 <PublicServer> <Sigma> or even a one way 12:37:22 <PublicServer> <XeryusTC> waiting at a one way happens quite often 12:37:30 <PublicServer> <Sigma> it's as if the second exit is just not there 12:37:46 <PublicServer> <XeryusTC> a two way always means end of the line, and trains prefer to take a different path, even if it is not directly possible to reach the destination 12:38:02 <PublicServer> <XeryusTC> red one ways just have a higher penalty 12:38:38 <PublicServer> <Sigma> rofl 2 took the overflow just now despite the serene empty platforms 12:38:54 <PublicServer> <XeryusTC> i replaced the station penalty with 3 pbs penalties 12:39:50 <PublicServer> *** made screenshot at 00004D33: http://ps.openttdcoop.org/publicserver/webcam/00004D33.png 12:40:02 <PublicServer> *** Spike joined the game 12:41:10 *** Absolutis has joined #openttdcoop 12:41:13 <Absolutis> !password 12:41:13 <PublicServer> Absolutis: sparse 12:41:27 <PublicServer> <Sigma> now they just LOVE the overflow lol 12:41:38 <Absolutis> @records 12:41:41 <Absolutis> @roulette 12:41:52 * Sigma thinks Webster still hates Absolutis 12:41:53 <Absolutis> looks like webster still hates me lol 12:41:54 <PublicServer> <Ryton> BBH 05 should be ok 12:42:04 <PublicServer> <Ryton> can someone check? about hallf the bridges are gone now 12:42:49 <PublicServer> <Ryton> just make it a combo signal ? the last but one? 12:42:55 <PublicServer> <Sigma> XeryusTC: do they look that far ahead to the PBS? 12:47:16 <PublicServer> <Ryton> only 750 trains 12:47:26 <PublicServer> <Ryton> low, compared to previous maps 12:47:29 <PublicServer> <Sigma> and already this much trouble 12:47:31 <PublicServer> <Sigma> lol 12:47:33 <PublicServer> <Spike> also look at map such 12:47:36 <PublicServer> <Spike> size* 12:47:38 <PublicServer> <Ryton> its a small one 12:47:40 <PublicServer> <Ryton> true 12:47:46 <PublicServer> <Maraxus> mapsize is 1/4 of last map 12:48:05 <PublicServer> <Spike> can't expect to fit 1500 trains in there and still have industries to service 12:48:08 <PublicServer> <Ryton> and the plan concentrates the trouble :p 12:48:09 <Absolutis> oh right 12:48:16 <Absolutis> !password 12:48:16 <PublicServer> Absolutis: sparse 12:48:46 *** DayDreamer has quit IRC 12:48:50 <PublicServer> *** Absolutis joined the game 12:48:54 *** Tray has quit IRC 12:49:01 <PublicServer> <XeryusTC> Sigma: the pathfinder looks ahead to the destination, and then to the next destination so it is sure it can reach both 12:50:06 <PublicServer> <Ryton> soo funny, the trains totally avoid the new station part 12:50:28 <PublicServer> <Sigma> I hate it lol 12:51:22 <PublicServer> <Absolutis> hmm, finalizing anyone? 12:52:27 <PublicServer> <Ryton> could be that 6 stations per entry line is enough 12:52:45 <PublicServer> <Ryton> and that he sees an empty space all the time 12:52:59 <PublicServer> <Ryton> tooug the last one is really never taken :-) 12:53:11 <PublicServer> <Absolutis> WTF is up with the food wagons 12:53:13 <PublicServer> <Sigma> still they should not pass up a green signal for a red 12:53:35 <PublicServer> <Absolutis> Are those phantom ones maybe, or why are they invicible 12:53:45 <PublicServer> <Absolutis> invisible* 12:53:53 <PublicServer> <Ryton> its an error in openGFX 12:53:57 <PublicServer> <Ryton> fixed in the mean while 12:54:12 <PublicServer> <Ryton> according to planetmaker 12:54:50 <PublicServer> *** made screenshot at 0000DE30: http://ps.openttdcoop.org/publicserver/webcam/0000DE30.png 12:55:10 <PublicServer> *** Ryton has joined spectators 12:55:20 <planetmaker> get a pre-release version from http://bundles.openttdcoop.org/ogfx-trains/nightlies/LATEST/ 12:56:02 <Ryton> Thx planetmaker 12:56:16 <Absolutis> meh, i can bear with it until that's released 12:56:17 <Ryton> but I like the transparant cars :-) 12:56:22 <planetmaker> :-D 12:56:37 <planetmaker> Release is schedules for September... 12:56:52 <PublicServer> <Absolutis> even that long 12:57:07 <PublicServer> <Absolutis> i dont use it very intensively anyways 12:57:26 <^Spike^> pm is making dangerous statements.. about release dates... :D 12:57:51 <^Spike^> although i don't think opengfx releases will have delays still dangerous :) 12:57:53 <planetmaker> ^Spike^: this is relatively easy... I *could* release today 12:58:21 <^Spike^> i more meant.. making such a statement there always are ppl that are gonna be every day "Is it there yet?" :D 12:58:23 <planetmaker> but I don't want to break foobar's fixing spree ;-) 12:58:30 <^Spike^> hehe 12:58:37 <planetmaker> oh, I don't mind, if they do ;-) 12:59:19 <planetmaker> I just ponder what to do about houses... they're a bit too noisy... 12:59:32 <planetmaker> and whether I should use swedish ones in arctic climate exclusively 13:02:15 <planetmaker> and whether to use SMITS or the new maglev instead of the existing one 13:02:51 <planetmaker> I'd need a good tropical theme still ;-) Like italian houses ;-) 13:02:52 <Absolutis> PM: Will openGFX be cancelled? 13:02:52 <Absolutis> :P 13:02:52 <Absolutis> http://xkcd.com/678/ 13:04:30 <planetmaker> :-) Good that it is already released 13:04:50 <planetmaker> (and that it is opensource ;-) ) 13:04:54 *** Mucht has quit IRC 13:05:13 <Sigma> @roulette 13:05:13 <Webster> Sigma: *click* 13:05:34 <Absolutis> @roulette 13:05:51 <Absolutis> (Webster still hatin' me, dammit) 13:05:59 <Sigma> @8ball Webster do you hate Absolutis?! 13:05:59 <Webster> Sigma: Unlikely. 13:06:23 <Absolutis> (then he just isn't listening.) 13:06:32 <Sigma> then @tell Absolutis you're sorry! 13:09:50 <PublicServer> *** made screenshot at 0000E82D: http://ps.openttdcoop.org/publicserver/webcam/0000E82D.png 13:11:28 <PublicServer> <Absolutis> anything to do? 13:12:22 <Phazorx> is FFP fixed? 13:14:21 <Phazorx> offtopic can anyone get to http://wiki.ttdpatch.net ? 13:14:57 <TWerkhoven> tels me im forbidden 13:15:08 <Phazorx> hrm 13:15:26 <Sigma> FPP is still malfunctioning 13:15:28 <Sigma> lol 13:15:37 <Sigma> it has a mind of its own 13:16:11 <TWerkhoven> why are there pre-signals/exitsignals along the entry-line? 13:16:21 <Absolutis> 403 forbidden for meh 13:19:04 <Phazorx> TWerkhoven: they are for passing rolling green light 13:19:13 <Phazorx> there was a blog post about this station design long time ago 13:19:20 <Phazorx> and it should be on wiki 13:20:35 <TWerkhoven> but only some platforms have them 13:20:45 <Phazorx> hrm 13:20:49 <Phazorx> that might be sometihng else 13:21:22 <TWerkhoven> !screen 13:21:23 <PublicServer> *** TWerkhoven made screenshot at 0000DE30: http://ps.openttdcoop.org/publicserver/webcam/0000DE30.png 13:21:31 <TWerkhoven> :/ 13:21:45 <Sigma> the original station by V has them on the odd-numbered platform sets 13:22:12 <Sigma> and a different construction with multiple regular signals on the even-numbered 13:22:43 <TWerkhoven> so something got messed up with expanding/rebuilding part? 13:23:08 <Sigma> even before that there were issues with the !unused platform 13:23:14 <Sigma> that apparently has too big a penalty 13:23:26 <Sigma> trains hate it 13:26:22 <Phazorx> i have time now i'll check 13:27:08 *** alang has quit IRC 13:27:55 <PublicServer> <Absolutis> wow.... 13:28:36 <Phazorx> !password 13:28:36 <PublicServer> Phazorx: exudes 13:28:49 <PublicServer> *** Phazorx joined the game 13:28:58 <PublicServer> <Absolutis> if you follow the first link not in italics or parentheses, you usually end up with "philosophy". 13:29:09 <PublicServer> <Absolutis> in wikipedia. 13:29:47 <Phazorx> they never go to last 2 on FPP? 13:29:59 <PublicServer> <Sigma> yeah, nor the one signed !underused 13:30:17 <PublicServer> <Sigma> but instead of the last 2 they always take the overflow 13:30:19 <PublicServer> <Absolutis> even the "bracket" article 13:30:49 <PublicServer> <Maraxus> which trains are you talking about, Sigma? 13:31:14 <PublicServer> <Sigma> at the FPP 13:31:28 <PublicServer> <Maraxus> the pickup or the drop train? 13:31:32 <Phazorx> drop 13:31:38 <Phazorx> it\s fixed now 13:31:50 <Phazorx> reverrsed PBS is too much of penalty 13:31:52 <PublicServer> <Sigma> I see :P 13:32:22 <PublicServer> <Absolutis> O_o. I.. I need a break now. 13:32:25 <PublicServer> *** Absolutis has left the game (leaving) 13:32:31 <Phazorx> i dont get tho why V made per platform queue AND loop 13:32:45 <Phazorx> should be either one or anbother 13:33:15 <PublicServer> <Sigma> but still, why would a train refuse to enter a free platform? 13:33:35 <Phazorx> a reversed PBS is like 30 red signals 13:33:51 <PublicServer> <Sigma> but they go there anyway 13:33:56 <Phazorx> if it can path to anther platform with less red signals than that it will choose it over rverse pbs 13:34:11 <PublicServer> <Maraxus> because it doesn't lead to the right type of platform? 13:34:17 <Phazorx> yeah in cases if they can not find anytihng with lowe scroe (31 red signals i.e.) 13:34:25 <Phazorx> type of platform? 13:34:52 <PublicServer> <Maraxus> drop/pickup 13:35:13 <Phazorx> hmm. 13:35:16 <PublicServer> <Sigma> oh right they alternate 13:35:21 <Phazorx> every second one is drop? 13:35:36 <PublicServer> <Maraxus> and every second is pickup 13:35:38 <PublicServer> <Sigma> yeah... 13:35:44 <PublicServer> <Sigma> that should be it 13:35:49 <Phazorx> last 6 need to be rebuilt just in case 13:35:52 <PublicServer> <Sigma> then there are too many pickups and too few drpos 13:37:53 <PublicServer> <Sigma> so that's why the lanes are constructed like that 13:38:07 <PublicServer> <Sigma> drops get less penalty than pickups 13:39:34 <PublicServer> <Phazorx> hrm looks better now 13:39:44 <PublicServer> <Phazorx> but sometihng is still not kosher 13:39:50 <PublicServer> *** made screenshot at 0000CF33: http://ps.openttdcoop.org/publicserver/webcam/0000CF33.png 13:40:00 <Sigma> because now they will block the junctions 13:40:08 <Sigma> determined to enter the right platform 13:40:10 <PublicServer> <Phazorx> can anyone explain why there are queues and loop? 13:40:45 <Sigma> if you split the platforms then there shouldn't be Xes 13:41:05 <Phazorx> yeah 13:41:10 <Phazorx> was bad idea of mine 13:41:22 <Phazorx> but how can i check which station has what platforms? 13:44:12 <Sigma> by clicking and seeing which type of window shows up 13:44:13 <Sigma> lol 13:45:24 <PublicServer> <Sigma> whoa it's a merry-go-round now 13:45:31 <PublicServer> <Sigma> they like the lake and plantation scenery I guess :p 13:46:21 <PublicServer> <Phazorx> are there some lost oil trains on FPP ? 13:48:06 <Phazorx> shold pre-quees on drops be removed? 13:53:01 <PublicServer> <Sigma> you switched a pickup out for a drop? it seems to be OK now 13:53:34 <Phazorx> yeah, original design had more pickups 13:53:41 <Phazorx> i added 2 drops and 1 pickup 13:54:02 <Phazorx> however, what puzzles me - why there are queues on drops 13:54:33 <PublicServer> <Sigma> it also puzzles me why the pickups have different signaling 13:54:47 <Phazorx> when V gets here - ask him 13:54:51 <PublicServer> *** made screenshot at 00004762: http://ps.openttdcoop.org/publicserver/webcam/00004762.png 13:55:00 <Phazorx> factory drop looks fancy too 13:55:30 <PublicServer> *** Ryton has joined company #1 13:58:33 <PublicServer> <Sigma> oh well, as soon as they start using the overflow again 13:58:40 <PublicServer> <Sigma> that will be a sign the capacity is insufficient :p 14:01:24 <Absolutis> oh right 14:01:25 <Absolutis> !fish 14:01:25 <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish! 14:01:29 <Absolutis> :P 14:02:26 <PublicServer> <Phazorx> i wonder if iklucas planned any expansion capacity for factory drop 14:02:44 <PublicServer> <Sigma> lol not a lot of room eh 14:03:03 *** alang has joined #openttdcoop 14:03:03 <PublicServer> <Phazorx> the in to drop is clogging 14:03:25 <PublicServer> <Phazorx> as well as out from pickup to bbh2 14:04:14 <PublicServer> <Sigma> it looks awesome but I wouldn't dare to expand it personally lol 14:04:47 <PublicServer> <Phazorx> well there are few basic issues clearly visible 14:04:55 <PublicServer> <Phazorx> not sure how to fix em tho 14:05:46 <PublicServer> <Sigma> the exit is certainly crowdy 14:06:14 <PublicServer> <Phazorx> the exit merges all outs from drop and pickup into single lane 14:06:20 <PublicServer> <Sigma> yeah 14:06:30 <PublicServer> <Phazorx> and they merge with ML in BBH 14:06:37 <PublicServer> <Phazorx> but before BBHs splits 14:07:07 <PublicServer> <Sigma> could bypass the good trains past it 14:07:46 <PublicServer> <Phazorx> well i was thinking moving split before factory merges 14:07:53 <PublicServer> <Sigma> or that 14:08:01 <PublicServer> *** TWerkhoven has joined spectators 14:09:52 <PublicServer> *** made screenshot at 0000A7D2: http://ps.openttdcoop.org/publicserver/webcam/0000A7D2.png 14:10:26 <PublicServer> <Ryton> the 3rd lane is jus a bypass... 14:10:36 <PublicServer> <Ryton> cant that be joint to too? 14:10:46 <Ryton> @roulette 14:10:46 *** Ryton was kicked by Webster (BANG!) 14:10:47 * Webster reloads and spins the chambers. 14:10:59 <PublicServer> <Phazorx> 3rd lane where tjoin to what ? 14:11:13 <PublicServer> <Ryton> FPP exit 14:11:17 <PublicServer> <Ryton> there is a 3rd line 14:11:24 <PublicServer> <Ryton> but the factory ony joins the first 2 14:11:53 <PublicServer> <Ryton> factory => FPP 14:12:03 <PublicServer> <Phazorx> could be a good idea 14:12:22 <PublicServer> <Phazorx> you mean 2 lanes that go from FPP D/P to ML ? 14:12:33 <PublicServer> <Ryton> yeah 14:12:39 <PublicServer> <Phazorx> but they only join closest 2 lanes of ML 14:12:49 <PublicServer> <Ryton> indee 14:12:49 <PublicServer> <Ryton> d 14:12:56 <PublicServer> <Phazorx> well if you can fit balancer there for 3rd - would be great 14:12:58 <PublicServer> <Ryton> but probably there are other priorities 14:12:58 <PublicServer> <Ryton> s 14:13:08 <PublicServer> <Ryton> scind the 2 lane entry holds, so will the exit probably 14:13:10 <PublicServer> <Phazorx> well i'm dealing with factory best i can 14:13:41 <PublicServer> <Ryton> you have some space for extension in the corners :p 14:13:51 <PublicServer> <Ryton> tough there is a city and 2 industries ther :p 14:13:57 <PublicServer> <Ryton> there* 14:14:17 *** Tray has joined #openttdcoop 14:16:16 <PublicServer> *** Ryton has left the game (leaving) 14:18:00 <PublicServer> <Phazorx> to say i lack room is to say nothing :/ 14:24:52 <PublicServer> *** made screenshot at 0000C2D8: http://ps.openttdcoop.org/publicserver/webcam/0000C2D8.png 14:34:53 <PublicServer> <Sigma> lol more roundabouts for the roundabout station 14:35:18 <PublicServer> <Phazorx> does not look good i agree 14:36:26 <PublicServer> <Sigma> it looks awesome :p 14:36:36 <PublicServer> <Phazorx> it functions poorly 14:37:31 <PublicServer> <Phazorx> that 2x45 will look bad 14:38:29 <PublicServer> <Phazorx> do best you can there tho if you want 14:39:39 <PublicServer> <Sigma> ah I forgot it still needs to join the outer line :p 14:39:52 <PublicServer> *** made screenshot at 00009FDB: http://ps.openttdcoop.org/publicserver/webcam/00009FDB.png 14:40:39 *** TWerkhoven[l] has joined #openttdcoop 14:40:49 <TWerkhoven[l]> !dl 14:40:49 <PublicServer> TWerkhoven[l]: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 14:40:49 <PublicServer> TWerkhoven[l]: http://www.openttd.org/en/download-trunk/r22727 14:40:56 <TWerkhoven[l]> !dl autostart 14:40:56 <PublicServer> TWerkhoven[l]: http://www.openttdcoop.org/wiki/Autostart 14:44:58 <PublicServer> <Phazorx> hmm this "no room" issue gets annoying 14:47:07 <PublicServer> <Sigma> it does huh :p 14:50:48 <PublicServer> <Sigma> lol 14:50:57 <PublicServer> <Sigma> every square mm shall be used! 14:52:08 <PublicServer> <Phazorx> this was easy 14:52:14 <PublicServer> <Phazorx> now real deal 14:52:20 <PublicServer> <Phazorx> split these 2 and make it join middle 14:54:51 <PublicServer> <Sigma> north pickup exit into middle? 14:54:53 <PublicServer> *** made screenshot at 0000A0D5: http://ps.openttdcoop.org/publicserver/webcam/0000A0D5.png 14:55:07 <PublicServer> <Phazorx> well can try 14:55:14 <PublicServer> <Phazorx> there are still 2 middles 14:55:28 <PublicServer> <Phazorx> i mean we need 2 14:55:32 <PublicServer> <Sigma> oh you're right 14:55:42 <PublicServer> <Sigma> what a mess 14:55:44 <PublicServer> <Phazorx> but i dont really see where to hook into it before bbh 14:57:34 <PublicServer> <Sigma> what are the PBS doing there btw? 14:57:59 <PublicServer> <Phazorx> where ? 14:58:49 <PublicServer> <Phazorx> nothing anymore 14:59:00 <PublicServer> <Phazorx> should be reg 14:59:54 *** DayDreamer has joined #openttdcoop 15:00:20 <Sigma> this network should win a prize for concentration of hubs 15:00:21 <Sigma> lol 15:00:37 <Sigma> those rings are just bead necklaces with hubs 15:00:41 <PublicServer> <Phazorx> realistically in order to hook into middle we need to clear at least 3x3 15:00:45 <PublicServer> <Phazorx> and yes 15:01:16 <PublicServer> <XeryusTC> hey Phazorx :) 15:01:22 <PublicServer> <XeryusTC> when did you decide to come back? 15:01:47 <Phazorx> well today was a screw up day at work 15:01:57 <Phazorx> interviewing some peepz 15:02:03 <Phazorx> and inbetween - i'm here :) 15:02:09 <Phazorx> so i guess that qualifies as a come back 15:02:17 <Phazorx> i screwed up your hub 15:02:40 <PublicServer> <XeryusTC> which one? 15:03:13 <Phazorx> merger from factory D/P into 10 tiles between bbh02 and slh 07 15:03:27 <Phazorx> needs hook into middle 15:03:35 <Phazorx> but room is not there 15:03:36 <Phazorx> at all 15:03:51 <PublicServer> <Sigma> oh you made 1 hook at the north end 15:03:53 <PublicServer> <XeryusTC> lol 15:03:57 <PublicServer> <XeryusTC> that thing is huge now :o 15:04:11 <PublicServer> <XeryusTC> i was taking a look at what kangoo did in bbh4 15:04:33 <PublicServer> <XeryusTC> one of his prios is wrong 15:04:49 <PublicServer> <Phazorx> what does it mean "synced" now ? 15:04:51 <PublicServer> <XeryusTC> and so far i can only see the smallest problem with what should have multiple problems :P 15:05:09 <PublicServer> <XeryusTC> that both tunnels have the same track length 15:05:15 <PublicServer> <Phazorx> oh boy 15:05:23 <PublicServer> <Phazorx> neatpicking to extremes 15:05:31 <PublicServer> <XeryusTC> tell me about it 15:05:38 <PublicServer> <Sigma> >.> hey 15:05:40 <PublicServer> <Phazorx> but it shure is ugly 15:05:42 <PublicServer> <XeryusTC> people want to have everything that is doubled synced 15:06:00 <PublicServer> <Sigma> nothing wrong if it fits :p 15:06:00 <PublicServer> <XeryusTC> while most of the time they dont understand why you'd even need to do it 15:06:07 <PublicServer> <XeryusTC> or that it is applicable at all 15:06:13 <PublicServer> <Phazorx> osai made some valid posts about it long time ago 15:06:23 <PublicServer> <XeryusTC> which with long TLs leads to giant hubs which are very ugly most of the time 15:06:25 <PublicServer> <Phazorx> but i'd take balanced over synced any day :) 15:06:47 <PublicServer> <XeryusTC> well, synced is only applicable if you have high density traffic, which this game has by now 15:06:54 <PublicServer> <XeryusTC> but in most cases it is still useless 15:07:12 <PublicServer> <XeryusTC> what bothers me more is that there are two combo signals in a row on the ML 15:07:47 <PublicServer> <Phazorx> sync is precious at full speed MLs, like SML but in most cases it is not the goal 15:07:57 <PublicServer> <Sigma> but why would you make an unsynced double if it's no extra bother? 15:08:03 <PublicServer> <Phazorx> and 2 comboes is probably missclivk on inline prio? 15:08:18 <PublicServer> <XeryusTC> no, this is on purpose 15:08:22 <PublicServer> <XeryusTC> it wouldnt work otherwise 15:08:45 <PublicServer> <Phazorx> this game is a perfect show of why i dont like BBHs :) 15:09:11 <PublicServer> <XeryusTC> xD 15:09:17 <PublicServer> <XeryusTC> it shows why i like 2TT so much <3 15:09:30 <Phazorx> well 2tt and 3tt are great 15:09:41 <Phazorx> we need to do one with defalt mono 2tt 15:09:46 <Phazorx> these were fun 15:09:53 <PublicServer> *** made screenshot at 0000A6C0: http://ps.openttdcoop.org/publicserver/webcam/0000A6C0.png 15:10:04 <PublicServer> <XeryusTC> i love how tracks just go everywhere and hubs are so tiny so you can fit in even more tracks :P 15:10:26 <Phazorx> well what we got here is complete spaghetti 15:10:53 <Phazorx> anyway been fun i'll be back for more :) 15:11:00 <PublicServer> *** Phazorx has left the game (leaving) 15:11:34 <XeryusTC> spaghetti is cool 15:14:50 <PublicServer> <XeryusTC> wtf 15:15:53 <PublicServer> <XeryusTC> trains from slh 9 take slh1 to turn around for some reason 15:17:17 <PublicServer> <XeryusTC> same for food trains 15:21:12 <XeryusTC> !rcon set max_trains 751 15:21:12 <PublicServer> XeryusTC: you are not allowed to use !rcon 15:21:17 *** XeryusTC has left #openttdcoop 15:21:17 *** XeryusTC has joined #openttdcoop 15:21:17 *** ChanServ sets mode: +o XeryusTC 15:21:19 <XeryusTC> !rcon set max_trains 751 15:22:05 *** alang has quit IRC 15:23:06 *** alang has joined #openttdcoop 15:23:36 <PublicServer> <XeryusTC> found a wrong way signal on the ML 15:23:44 <PublicServer> <Sigma> :O 15:23:48 <XeryusTC> !rcon set max_trains 750 15:24:54 <PublicServer> *** made screenshot at 00002C67: http://ps.openttdcoop.org/publicserver/webcam/00002C67.png 15:25:36 <XeryusTC> !rcon set yapf.rail_station_penalty 15:25:36 <PublicServer> XeryusTC: Current value for 'yapf.rail_station_penalty' is: '15000' (min: 0, max: 1000000) 15:25:43 <XeryusTC> !rcon set yapf.rail_station_penalty 10000 15:29:48 <PublicServer> *** Maraxus has joined spectators 15:33:03 <Absolutis> !fish 15:33:03 <PublicServer> Absolutis: Sorry, only have fish from yesterday! come back tomorrow for today's fish! 15:37:35 <Sigma> @roulette 15:37:35 <Webster> Sigma: *click* 15:39:53 <PublicServer> *** made screenshot at 00009CC2: http://ps.openttdcoop.org/publicserver/webcam/00009CC2.png 15:41:33 <Sigma> oh SURE I'm about to leave and it starts raining 15:41:46 <Sigma> fscking "summer" 15:48:57 <XeryusTC> @cl 15:48:57 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 15:49:01 <XeryusTC> !cl 15:52:21 <PublicServer> *** Maraxus has left the game (leaving) 15:54:54 <PublicServer> *** made screenshot at 000033C1: http://ps.openttdcoop.org/publicserver/webcam/000033C1.png 15:58:37 <PublicServer> *** Sigma has left the game (connection lost) 15:58:39 <PublicServer> *** Game paused (number of players) 16:01:19 <PublicServer> *** XeryusTC has left the game (leaving) 16:01:52 <PublicServer> *** Spike has left the game (leaving) 16:05:15 *** Sigma has quit IRC 16:05:39 *** Sigma has joined #openttdcoop 16:09:09 <Sigma> ahh so convenient loading a savegame and constructing while paused :p 16:09:56 <PublicServer> *** made screenshot at 00009119: http://ps.openttdcoop.org/publicserver/webcam/00009119.png 16:11:36 <PublicServer> *** Game still paused (number of players) 16:11:39 <PublicServer> *** XeryusTC joined the game 16:14:14 <XeryusTC> !unpause 16:14:15 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 16:14:17 <PublicServer> *** Game unpaused (number of players) 16:14:26 <XeryusTC> !auto 16:14:26 <PublicServer> *** XeryusTC has enabled autopause mode. 16:14:27 <PublicServer> *** Game paused (number of players) 16:16:18 *** MrD2DG has joined #openttdcoop 16:17:46 <MrD2DG> !password 16:17:46 <PublicServer> MrD2DG: hovels 16:18:09 <PublicServer> *** Game still paused (number of players) 16:18:09 <PublicServer> *** Game unpaused (number of players) 16:18:12 <PublicServer> *** MrD2DG joined the game 16:18:20 <PublicServer> <MrD2DG> Hi 16:24:57 <PublicServer> *** made screenshot at 00002EFA: http://ps.openttdcoop.org/publicserver/webcam/00002EFA.png 16:27:38 <Absolutis> @cl 16:27:41 <Absolutis> @logs 16:27:56 <Absolutis> (Webster still not listening) 16:28:00 <PublicServer> <MrD2DG> @@ 16:28:13 <Absolutis> no, that is only ingame 16:28:17 <PublicServer> <MrD2DG> Oh 16:30:39 *** Ryton has joined #openttdcoop 16:30:48 <Ryton> !playercount 16:30:48 <PublicServer> Ryton: Number of players: 9 (3 spectators) 16:30:53 <Ryton> !screen 16:30:53 <PublicServer> *** Ryton made screenshot at 00003D58: http://ps.openttdcoop.org/publicserver/webcam/00003D58.png 16:31:09 <Ryton> some trees needed again :-) 16:31:21 <PublicServer> <MrD2DG> hmm 16:36:32 <Sigma> poor Absolutis still getting the cold shoulder :( 16:36:42 <Absolutis> LOL 16:36:54 <Sigma> @roulette 16:36:54 *** Sigma was kicked by Webster (BANG!) 16:36:55 * Webster reloads and spins the chambers. 16:37:05 *** Sigma has joined #openttdcoop 16:37:09 <Sigma> lol 16:37:52 <PublicServer> *** Sigma joined the game 16:38:21 <Ryton> @roulettet 16:38:23 <Ryton> @roulette 16:38:23 <Webster> Ryton: *click* 16:38:47 <Ryton> 1 hit out of 4: i'm still on the safe side(2 more misses expected) 16:39:15 <Maraxus> !password 16:39:15 <PublicServer> Maraxus: unruly 16:39:23 <Ryton> !screen 16:39:23 <PublicServer> *** Ryton made screenshot at 0000D52E: http://ps.openttdcoop.org/publicserver/webcam/0000D52E.png 16:39:27 <PublicServer> *** Maraxus joined the game 16:39:57 <PublicServer> *** made screenshot at 0000DD36: http://ps.openttdcoop.org/publicserver/webcam/0000DD36.png 16:40:02 <PublicServer> <MrD2DG> Wait does roulette work now? 16:40:07 <PublicServer> <MrD2DG> Before it wouldnt ban 16:41:00 <Absolutis> @roulette 16:41:10 <MrD2DG> @roulette 16:41:10 <Webster> MrD2DG: *click* 16:44:42 *** TWerkhoven[l] has quit IRC 16:44:51 <Ryton> it kicks 1/6 players :)) 16:44:57 <Ryton> @help roulette 16:44:57 <Webster> Ryton: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will. 16:53:14 <PublicServer> *** MrD2DG has left the game (leaving) 16:53:34 *** MrD2DG has quit IRC 16:54:58 <PublicServer> *** made screenshot at 0000DE40: http://ps.openttdcoop.org/publicserver/webcam/0000DE40.png 16:55:47 *** valhallasw has joined #openttdcoop 16:59:32 <Ryton> @roulette 16:59:32 <Webster> Ryton: *click* 16:59:41 <XeryusTC> it only kicks you when you loose 17:01:13 <Absolutis> @roulette 17:01:31 * Absolutis is still getting ignored by Webster 17:06:18 *** pugi has quit IRC 17:07:16 <valhallasw> @roulette 17:07:17 *** valhallasw was kicked by Webster (BANG!) 17:07:18 * Webster reloads and spins the chambers. 17:07:21 *** pugi has joined #openttdcoop 17:07:23 *** valhallasw has joined #openttdcoop 17:07:27 * valhallasw is not being ignored 17:07:38 <valhallasw> in other news 17:07:41 * valhallasw has pizza 17:16:33 * valhallasw no longer has pizza 17:20:18 <Ryton> quickdate + pizza? 17:20:50 <Ryton> Absolutis: you must have said something really bad 17:22:15 <Ryton> in order to make a bot ignore you :-) 17:23:04 <PublicServer> *** Ryton joined the game 17:23:54 <PublicServer> <Ryton> anything going on here? 17:25:08 <PublicServer> <Ryton> is split N/E finished? 17:26:14 <PublicServer> *** Ryton has left the game (leaving) 17:26:22 <valhallasw> quickdate? 17:31:34 <PublicServer> *** Maraxus has joined company #1 17:32:27 <Sigma> Ryton: no 17:33:06 <PublicServer> *** Maraxus has joined spectators 17:33:14 <Sigma> I think he meant it needs connections into the middle lines 17:33:27 <Sigma> from both those signs 17:33:30 <Sigma> but it's packed there 17:33:33 <Sigma> lol 17:33:55 <PublicServer> <Maraxus> a bit packed nod 17:36:17 <PublicServer> *** Sigma has left the game (connection lost) 17:36:19 <PublicServer> *** Game paused (number of players) 17:39:58 <PublicServer> *** made screenshot at 00009DD6: http://ps.openttdcoop.org/publicserver/webcam/00009DD6.png 17:40:09 <Ryton> quickdate = speed-date 17:40:48 <Ryton> sigma: sounds like a challenge! 17:40:59 <Ryton> later 17:41:05 <Sigma> :P 17:41:21 <Sigma> so far this looks like enough of a relief for the station though 17:47:41 *** Tray has quit IRC 17:55:55 *** KenjiE20 has quit IRC 17:58:33 *** Absolutis has quit IRC 18:08:48 <valhallasw> hmm 18:09:21 <valhallasw> time to build my turborotonde concept... locally 18:09:54 <V453000> !password 18:09:54 <PublicServer> V453000: boldly 18:10:08 <V453000> evening 18:10:23 <PublicServer> *** Game still paused (number of players) 18:10:23 <PublicServer> *** Game unpaused (number of players) 18:10:23 <PublicServer> *** V453000 joined the game 18:11:47 <PublicServer> <V453000> why do you modify FPP exit when there is written not to ... 18:12:06 <valhallasw> because it was jamming, 18:12:19 <PublicServer> <V453000> modifying, not extending 18:13:01 <PublicServer> <V453000> oh wt... 18:13:03 <PublicServer> <V453000> thanks 18:13:03 <PublicServer> <V453000> really 18:13:27 <PublicServer> *** valhallasw joined the game 18:14:08 <valhallasw> ... 18:14:57 <valhallasw> I'm not quite sure if I get your point 18:15:05 <PublicServer> <V453000> the signals are different 18:15:21 <valhallasw> oh, you're not talking about the bypass 18:15:23 <PublicServer> <V453000> and it is messed up as the drop-pickup is not kept 18:15:29 <PublicServer> <V453000> no, that was long gone 18:16:11 <PublicServer> <valhallasw> ah. never mind then 18:16:15 <PublicServer> *** valhallasw has left the game (leaving) 18:16:17 <PublicServer> <V453000> I will just fix it 18:19:22 <PublicServer> *** XeryusTC has left the game (leaving) 18:19:22 <PublicServer> *** Game paused (number of players) 18:19:26 <PublicServer> <V453000> oh :( 18:19:27 *** KenjiE20 has joined #openttdcoop 18:19:27 *** ChanServ sets mode: +o KenjiE20 18:19:31 <V453000> !unpause 18:19:31 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 18:19:32 <PublicServer> *** Game unpaused (number of players) 18:23:38 <PublicServer> *** Sigma joined the game 18:23:43 <V453000> !auto 18:23:43 <PublicServer> *** V453000 has enabled autopause mode. 18:23:52 <PublicServer> <V453000> hi 18:24:11 <PublicServer> <Sigma> hi 18:25:01 <PublicServer> *** made screenshot at 0000EA49: http://ps.openttdcoop.org/publicserver/webcam/0000EA49.png 18:25:13 <PublicServer> <Sigma> oh you've unmessed it 18:25:27 <PublicServer> <Sigma> it's essential that they interleave for the exits? 18:25:37 <PublicServer> <V453000> what do you mean? 18:25:43 <PublicServer> <Sigma> the station platforms 18:26:21 <PublicServer> <V453000> sorry, sign it or explain it somehow more 18:26:43 <PublicServer> <Sigma> I mean the food drops and pickups 18:27:13 <PublicServer> <V453000> that they swap 18:27:19 <PublicServer> <V453000> D-P-D-P etc? 18:27:25 <PublicServer> <Sigma> yeah that 18:27:29 <PublicServer> <V453000> yes it matters a lot 18:27:32 <PublicServer> <Sigma> it's necessary for the exits to work? 18:27:40 <PublicServer> <V453000> well, kind of 18:27:43 <PublicServer> <V453000> not just exits 18:27:57 <PublicServer> <V453000> the entrances were wrong too 18:28:41 <PublicServer> <V453000> I will try to explain 18:29:09 <PublicServer> <V453000> see? 18:29:11 <PublicServer> <V453000> now 18:29:19 <PublicServer> <V453000> when the drop at the bottom is full, trains will wait 18:29:32 <PublicServer> <V453000> exactly this long 18:29:44 <PublicServer> <V453000> and if these trains wait, the next array waits if the other drop is full 18:30:10 <PublicServer> <V453000> that is how it works, and making the drop-pickup-drop not like this makes it break 18:30:28 <PublicServer> <V453000> it probably was not visible since there is enough capacity but in some cases it could break because it just does not make sense anymore 18:30:54 <PublicServer> <Sigma> ah ok 18:31:18 <PublicServer> <V453000> the exit is less important but it also has some logic how it works 18:31:27 <PublicServer> <V453000> thus of course swapping the two is bad 18:31:40 <valhallasw> hm. my turborotonde is a bit big... but I do like the concept 18:32:01 * valhallasw kills the signal gui with fire 18:32:26 <PublicServer> <Maraxus> is the overflow as you intended, V? 18:32:32 <PublicServer> <Sigma> it looks nice and symmetrical again now at least :p 18:32:34 <PublicServer> <V453000> basically is 18:32:37 <PublicServer> <V453000> it is not a real overflow 18:33:17 <PublicServer> <Maraxus> more a lets-try-one-more-time-if-station-is-too-busy? 18:33:27 <PublicServer> <V453000> quite so 18:33:50 <PublicServer> <V453000> disadvantage is possibility of a gridlock, but should be quite unlikely unless we totally flood it with trains 18:33:52 <PublicServer> <Sigma> but even now they will try to take the last exit even if it's red 18:34:01 <PublicServer> <Sigma> instead of the overflow, is that right? 18:34:11 <PublicServer> <V453000> yes 18:34:18 <PublicServer> <V453000> the "overflow" is only for pickup trains 18:34:32 <PublicServer> <V453000> the drop should never ever have all platforms full 18:36:19 *** Chris_Booth[LP] has joined #openttdcoop 18:36:21 <PublicServer> <V453000> need more food trains though 18:40:01 <PublicServer> *** made screenshot at 0000D73B: http://ps.openttdcoop.org/publicserver/webcam/0000D73B.png 18:40:04 <PublicServer> *** V453000 has left the game (leaving) 18:40:04 <PublicServer> *** Game paused (number of players) 18:40:07 <V453000> later 18:40:13 <V453000> oh it paused ... were you doing something? 18:40:17 <PublicServer> <Sigma> nah 18:40:20 <PublicServer> *** Sigma has joined spectators 18:40:22 <V453000> ok :) later 18:40:25 <PublicServer> <Sigma> later 18:40:37 <PublicServer> *** Game still paused (number of players) 18:40:40 <PublicServer> *** Ryton joined the game 18:40:47 <PublicServer> *** Sigma has joined company #1 18:48:12 *** Kangoo has joined #openttdcoop 18:48:27 <PublicServer> *** Game still paused (number of players) 18:48:30 <PublicServer> *** Kangoo joined the game 18:48:39 <PublicServer> *** Kangoo has joined company #1 18:48:39 <PublicServer> *** Game unpaused (number of players) 18:51:17 <Ryton> hi Kangoo 18:51:24 <PublicServer> *** Kangoo has left the game (connection lost) 18:51:26 <PublicServer> *** Game paused (number of players) 18:53:56 <PublicServer> <Ryton> anything else todo? 18:54:26 <PublicServer> <Ryton> V, should your FPP station be connected to the 3rd line? 18:54:36 <PublicServer> <Ryton> or make connections around BBH02? 18:56:35 <PublicServer> *** Ryton has joined company #1 18:56:35 <PublicServer> *** Game unpaused (number of players) 18:58:35 *** Kangoo has quit IRC 19:10:01 <PublicServer> *** made screenshot at 000099CA: http://ps.openttdcoop.org/publicserver/webcam/000099CA.png 19:11:17 <PublicServer> <Ryton> 6 19:11:31 <PublicServer> <Ryton> 6 months to a Openttd-partyyear: 2222! 19:11:45 <PublicServer> <Sigma> yay 19:13:47 <PublicServer> <Ryton> SLH01 contains some unsynced bridges that slow down 19:14:21 <PublicServer> <Ryton> ahh, its the main line even :-) 19:14:29 <PublicServer> <Ryton> between the 2 BBH's 19:15:47 *** Kangoo has joined #openttdcoop 19:21:56 *** Kangoo has quit IRC 19:25:02 <PublicServer> *** made screenshot at 00002983: http://ps.openttdcoop.org/publicserver/webcam/00002983.png 19:29:14 <PublicServer> <Ryton> any other task todo? 19:35:05 <PublicServer> *** Maraxus has joined company #1 19:36:41 <PublicServer> *** Maraxus has joined spectators 19:36:43 <PublicServer> <Ryton> hi Maraxus 19:36:49 <PublicServer> <Ryton> whassup? 19:36:53 <PublicServer> <Maraxus> hi Ryton 19:37:16 <PublicServer> <Maraxus> not much - just making a todo-list, which is rather empty at the moment 19:37:26 <PublicServer> <Ryton> hehe 19:37:29 <PublicServer> <Ryton> I was optimising BBH05 19:37:39 <PublicServer> <Ryton> and made some changes to the ML between 19:37:49 <PublicServer> <Ryton> BBH4 and 01 19:37:55 <PublicServer> <Ryton> But not much apart from that 19:38:05 <PublicServer> <Ryton> we could remove the "hand of sauron :p 19:38:15 <PublicServer> <Maraxus> I need to learn to construct hubs before trying to optimize them 19:40:02 <PublicServer> *** made screenshot at 00004435: http://ps.openttdcoop.org/publicserver/webcam/00004435.png 19:40:46 <valhallasw> what. 19:40:47 <valhallasw> the. 19:40:48 <valhallasw> fuck. 19:40:51 <PublicServer> <Ryton> where? 19:40:56 <valhallasw> I'm not allowed to upload images on the wiki O_o 19:41:04 * valhallasw starts jumping through hoops 19:42:00 <PublicServer> *** XeryusTC joined the game 19:42:03 <PublicServer> <XeryusTC> yo 19:42:06 <PublicServer> <Ryton> hey XeryusT 19:42:26 <valhallasw> XeryusTC: I made a turborotonde concept *grin* 19:42:27 <valhallasw> http://wiki.openttdcoop.org/images/5/53/Turborotonde_concept.png 19:42:38 <PublicServer> <Ryton> could someone advice which lanes should get priority at BBH05? 19:42:45 <PublicServer> <Ryton> from the leaving lines to the south... 19:42:53 <valhallasw> the concept is interesting, but I have to think about how to LLRR it 19:42:54 <XeryusTC> we made a 2 lane turborotonde once 19:42:59 <XeryusTC> !archive 19:42:59 <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 19:43:10 <XeryusTC> like, eons ago :P 19:43:20 <XeryusTC> PSG 16 19:43:22 <Ryton> you should double the bridges valhallasw 19:43:42 <Ryton> wow how do you remember that? :p 19:43:42 <Ryton> bridges /tunnels 19:43:43 <valhallasw> there are about a gazillion things to improve on that concept 19:43:48 <valhallasw> that's why it's a concept :p 19:43:51 <XeryusTC> http://wiki.openttdcoop.org/images/e/e6/SandboxGame16.png 19:44:15 <Ryton> whoa 19:44:16 <Ryton> that screenshot is scary, XeryusTC ! 19:44:16 <XeryusTC> well, it started out as a turborotonde 19:44:19 <Ryton> 10 TT? 19:44:39 <Ryton> 8-9 maybe 19:44:44 <XeryusTC> 7 or 8 i think 19:45:02 <XeryusTC> 7 according to the archive entry :P 19:45:07 <Ryton> oki :-) 19:45:22 <XeryusTC> oh, and i remember quite a lot of the old games 19:45:43 <XeryusTC> back when it took us like a month to get 500 trains running :P 19:45:43 <Ryton> looks longer, but I'm scared, so my emotions probably lengthen the trains :p 19:46:00 <Ryton> no CTR key yet? ;-) 19:46:09 <Ryton> and no signal dragging? 19:46:20 <valhallasw> back in the old days, when it was impossible to get 500 trains running because the pathfinder would grind your computer to a halt 19:46:42 <XeryusTC> that is why we used npf 19:46:56 <Ryton> back in the days that I worked with max 100 trains probably :-) 19:47:10 <XeryusTC> but at a certain point in time brianetta forced us to keep a 500 train limit because his server couldnt do anything else otherwise :P 19:47:36 <XeryusTC> Ammler still build stuff back then 19:47:38 <PublicServer> <Ryton> who removed the spider in the SE corner? 19:47:50 <XeryusTC> i did 19:47:55 <PublicServer> <Ryton> any reason? 19:48:10 <PublicServer> <Ryton> could do w/o, I know :-)à 19:48:16 <PublicServer> <Ryton> but I liked it :-) 19:48:30 *** alang has quit IRC 19:48:32 <XeryusTC> could do without it 19:48:37 <XeryusTC> and i dislike those turn around things 19:48:48 <PublicServer> <Ryton> oki :-) very coopy ;-) 19:49:31 <PublicServer> <Ryton> I'll give you this one, next time we dont agree, you'll follow my idea? ;-)) 19:49:53 <PublicServer> <Ryton> tough I agree, last game had too many "simple overflows" 19:50:17 <PublicServer> <XeryusTC> those things are all slow and mess with the pf too much :P 19:50:39 <valhallasw> !password 19:50:39 <PublicServer> valhallasw: seized 19:50:47 <PublicServer> *** valhallasw joined the game 19:50:51 <PublicServer> <Ryton> the PF messes with all trains, so who cares if the tables are turned once in a while ? :-) 19:50:53 <PublicServer> <XeryusTC> hmm wtf 19:51:11 <PublicServer> <XeryusTC> ugly doubled bridges over something which is just for fun? :o 19:51:21 <PublicServer> <Ryton> wtf where? 19:51:34 *** alang has joined #openttdcoop 19:51:44 <PublicServer> <Ryton> its a reminant of old times :-) 19:51:55 <PublicServer> <Ryton> like i said, plz check which lanes should have prio !here 19:52:13 <PublicServer> <Ryton> thats what i told valhallasw: lets remove the hand :p 19:52:36 <PublicServer> <Sigma> let's then :p 19:52:38 <PublicServer> <valhallasw> what 19:52:48 <PublicServer> <valhallasw> how did I get dragged into this :O 19:52:48 <PublicServer> <XeryusTC> maybe it is a good idea to not give prio at all :P 19:53:04 <PublicServer> <Ryton> but its not using the track optimally now 19:53:16 <PublicServer> <Ryton> no full priority 19:53:24 <PublicServer> <Ryton> but a partial one should speed things up, no? 19:53:30 <PublicServer> <Ryton> give every track a preferential exit? 19:53:38 <PublicServer> <XeryusTC> yes, but priority is useless once it becomes so bad that trains can never join anymore 19:53:43 <PublicServer> <Ryton> or should that be done with different prio lenght? 19:55:03 <PublicServer> *** made screenshot at 00004B34: http://ps.openttdcoop.org/publicserver/webcam/00004B34.png 19:55:54 <PublicServer> *** valhallasw has left the game (leaving) 19:56:16 <PublicServer> <XeryusTC> it's ok, it is not jamming anything 19:57:52 <PublicServer> <Ryton> btw XeryusTC: 19:57:58 <PublicServer> <Ryton> at BBH02 19:58:04 <PublicServer> <Ryton> whereto should the join be connected? 19:58:10 <PublicServer> <Ryton> to the 3 northbound lines? 19:58:20 <PublicServer> <Ryton> I wasnt sure 19:58:32 <PublicServer> <Ryton> doesnt do much harm, but maybe you/ph had another idea 19:58:44 <PublicServer> <Ryton> there was an unconnected line there 19:59:06 <PublicServer> <XeryusTC> hmm, phazorx did all of that 19:59:12 <PublicServer> <XeryusTC> i have no idea on what he wanted to do 19:59:30 <PublicServer> <XeryusTC> the factory drop has reached its limit btw 19:59:52 <PublicServer> <Ryton> well, it still has 4 corners 19:59:58 <PublicServer> <Ryton> with a town & some industries tough :p 20:00:49 <PublicServer> <Sigma> his original plan was to add those splits into the middle lanes 20:00:52 <PublicServer> <Ryton> a 5th could be added at some lanes 20:01:10 <PublicServer> <Ryton> one at leeast 20:01:21 <PublicServer> <Ryton> but wont make much difference probably 20:01:35 <PublicServer> <Ryton> ah, CL, wont work 20:02:09 <PublicServer> <Ryton> more goods trains should be ok 20:02:19 <PublicServer> <Ryton> 42% picked up 20:02:33 <PublicServer> <Ryton> town drop seems to hold well too 20:02:47 <PublicServer> <Ryton> even some extra capacity 20:03:01 <PublicServer> <Sigma> as well as much more space left there :p 20:03:46 <PublicServer> <Ryton> the problem is the balancer 20:03:52 <PublicServer> <Ryton> not much space left there 20:03:54 <PublicServer> <XeryusTC> i think we should fix all jams and slowness and then archive the game :P 20:03:56 <PublicServer> <Ryton> to add another line 20:04:06 <PublicServer> <XeryusTC> 750 trains on 256^2 is quite a lot 20:04:08 <PublicServer> <Ryton> thats fast... 1 week only? 20:05:33 <valhallasw> vacation time, eh. 20:05:40 <PublicServer> <Ryton> true 20:06:35 <PublicServer> <Ryton> who can change the stage? 20:07:12 <PublicServer> <Ryton> btw 20:07:23 <PublicServer> <Ryton> for a double bridge that joins in sync afterwards 20:07:39 <PublicServer> <Ryton> using pre-signals isnt needed, is it? 20:09:53 <PublicServer> <XeryusTC> better be safe than sorry 20:10:03 <PublicServer> *** made screenshot at 00002D53: http://ps.openttdcoop.org/publicserver/webcam/00002D53.png 20:10:10 <PublicServer> <Ryton> is ther a reason to use them? 20:10:32 *** perk11 has joined #openttdcoop 20:13:35 <PublicServer> *** XeryusTC has left the game (leaving) 20:14:16 <PublicServer> <Ryton> cya 20:14:16 *** Tray has joined #openttdcoop 20:14:18 <PublicServer> *** Ryton has joined spectators 20:14:18 <PublicServer> *** Game paused (number of players) 20:14:31 <PublicServer> *** Ryton has left the game (leaving) 20:14:55 <PublicServer> *** Maraxus has left the game (leaving) 20:18:44 <V453000> !password 20:18:44 <PublicServer> V453000: whewed 20:19:31 <PublicServer> *** Game still paused (number of players) 20:19:31 <PublicServer> *** Game unpaused (number of players) 20:19:32 <PublicServer> *** V453000 joined the game 20:25:03 <PublicServer> *** made screenshot at 0000BC40: http://ps.openttdcoop.org/publicserver/webcam/0000BC40.png 20:27:02 <V453000> !rcon set max_trains 777 20:40:04 <PublicServer> *** made screenshot at 0000A720: http://ps.openttdcoop.org/publicserver/webcam/0000A720.png 21:30:33 *** Webster has joined #openttdcoop 21:30:33 *** ChanServ sets mode: +o Webster 21:36:42 *** duckblaster has joined #openttdcoop 21:40:05 <PublicServer> *** made screenshot at 0000322F: http://ps.openttdcoop.org/publicserver/webcam/0000322F.png 21:41:27 <PublicServer> <V453000> ok very nice x.x 21:41:52 <PublicServer> <Sigma> they go right round to jam the exit :x 21:42:00 <PublicServer> <V453000> ofc 21:43:36 <Chris_Booth[LP]> ello 21:45:02 <Chris_Booth[LP]> how it going then? 21:45:34 <PublicServer> *** Chris Booth joined the game 21:46:34 <PublicServer> <Chris Booth> may I ask why we are catching trains? 21:46:38 <PublicServer> <Chris Booth> big rebuild? 21:47:22 <PublicServer> <Sigma> town drop 21:48:00 <PublicServer> <Chris Booth> I ca see that big rebuild 21:48:20 <PublicServer> *** Sigma has joined spectators 21:49:17 <duckblaster> !password 21:49:18 <PublicServer> duckblaster: gassed 21:49:54 <PublicServer> *** duckblaster joined the game 21:50:45 <PublicServer> <Chris Booth> well looks good guys 21:50:52 <PublicServer> <Chris Booth> I am off though 21:50:56 <PublicServer> <V453000> finally 21:50:58 <PublicServer> <Chris Booth> work tomorrow :'( 21:51:19 <PublicServer> *** Chris Booth has left the game (leaving) 21:51:35 <Chris_Booth[LP]> thanks V453000 love you too 21:54:55 <PublicServer> *** duckblaster has left the game (leaving) 21:54:55 <PublicServer> *** Game paused (number of players) 21:55:03 <PublicServer> <V453000> Sigma, around? 21:55:05 <PublicServer> *** made screenshot at 0000373A: http://ps.openttdcoop.org/publicserver/webcam/0000373A.png 21:55:08 <PublicServer> *** Sigma has joined company #1 21:55:08 <PublicServer> *** Game unpaused (number of players) 21:55:14 <PublicServer> <V453000> thanks 21:55:24 <PublicServer> <Sigma> afkish though 21:56:04 *** Chris_Booth[LP] has quit IRC 21:59:50 *** KenjiE20 has quit IRC 22:08:27 <PublicServer> *** XeryusTC joined the game 22:08:33 <PublicServer> <V453000> hi 22:08:39 <PublicServer> <XeryusTC> hey 22:08:45 <PublicServer> <XeryusTC> i join and i see a jam 22:08:53 <PublicServer> <V453000> progress 22:09:31 <PublicServer> <XeryusTC> what is the use of those crosses for the town drop? 22:09:33 <PublicServer> <XeryusTC> behind the presignals 22:09:43 <PublicServer> <V453000> just orientation 22:09:58 <PublicServer> <XeryusTC> orientation? 22:10:04 <PublicServer> <V453000> so I see shit 22:10:06 <PublicServer> *** made screenshot at 0000254C: http://ps.openttdcoop.org/publicserver/webcam/0000254C.png 22:10:16 <PublicServer> <XeryusTC> there is no poo in this game :P 22:10:17 *** alang has quit IRC 22:10:27 <PublicServer> <V453000> yet 22:10:53 <PublicServer> <XeryusTC> good to see that you're building something that i would usually build :D 22:11:06 <PublicServer> <V453000> hm? 22:11:21 <PublicServer> <XeryusTC> spaghetti entrance 22:11:40 <PublicServer> <V453000> well there are not too many other ways :) 22:12:21 <PublicServer> <XeryusTC> could've build one of the boring entrance styles 22:12:38 <PublicServer> <XeryusTC> like how the exit was in the beginning of this game 22:12:40 <PublicServer> <XeryusTC> but then entry style ;) 22:13:53 <PublicServer> <XeryusTC> i wouldn't start those trains yet if i were you 22:14:11 <PublicServer> <V453000> mhm :) 22:14:21 <PublicServer> <XeryusTC> slh1 caused a gridlock :P 22:14:32 <PublicServer> <XeryusTC> most of it has cleared up by now 22:16:26 <PublicServer> <XeryusTC> temporarily removing full load order on factory goods 22:16:47 <PublicServer> <V453000> ok 22:17:11 <PublicServer> <V453000> the first point of the reworks was that I added some food trains because I just hate to see full secondary pickups 22:17:26 <PublicServer> <V453000> and then we noticed that the town drop actually sucked more than we thought 22:17:44 <PublicServer> <XeryusTC> i could've told you that before you upped the train limit ;) 22:17:48 <XeryusTC> !rcon set max_trains 22:17:49 <PublicServer> XeryusTC: Current value for 'max_trains' is: '777' (min: 0, max: 5000) 22:17:58 <PublicServer> <V453000> :) still 22:18:08 <PublicServer> <XeryusTC> dont raise it much further btw 22:18:19 <PublicServer> <XeryusTC> we should get this network to move as fast as we can 22:18:28 <PublicServer> <XeryusTC> and then archive it :P 22:18:35 <PublicServer> <V453000> already? 22:18:53 <PublicServer> <XeryusTC> imo we shouldnt dwell on it too long 22:19:12 <PublicServer> <V453000> ok 22:19:35 <PublicServer> <V453000> I will release trains 22:19:41 <PublicServer> <XeryusTC> ok 22:19:45 <PublicServer> <V453000> so we dont get 2nd wave of jams once we unjam 22:20:18 *** duckblaster has quit IRC 22:20:43 <PublicServer> <XeryusTC> we might want to rebuild bbh5 and bbh4 so it becomes kind of one giant hub 22:20:53 <PublicServer> <V453000> BBH 04 is a total mess 22:20:53 <PublicServer> <XeryusTC> because it has some very ugly join before splitness atm 22:20:55 <PublicServer> <V453000> the merger I mean 22:21:05 <PublicServer> <XeryusTC> yeah 22:21:15 <PublicServer> <XeryusTC> i knew it should've been rebuild when the 3rd lane was added 22:21:33 *** sla_ro|master has quit IRC 22:21:33 <PublicServer> <XeryusTC> but otoh i also kind of like the mrger 22:21:35 <PublicServer> <V453000> just not being lazy and making the merger properly would have been enough 22:22:02 <PublicServer> <XeryusTC> it was a fun merger when it was still 3 lanes though :P 22:22:24 <PublicServer> <V453000> well, now it is 3+1 which just sucks :( 22:22:46 <PublicServer> <XeryusTC> true 22:23:00 <PublicServer> <XeryusTC> but fitting the 3rd into the original merger would've been hell 22:23:15 <PublicServer> <V453000> nobody says you had to keep the original merger :) 22:23:21 <PublicServer> <XeryusTC> but the merger kind of defies the point of the original anyway 22:23:27 <PublicServer> * XeryusTC lazy 22:24:37 <PublicServer> *** Sigma has left the game (connection lost) 22:24:37 <PublicServer> <XeryusTC> :D 22:24:41 <PublicServer> <V453000> mhm :) 22:25:06 <PublicServer> *** made screenshot at 0000392D: http://ps.openttdcoop.org/publicserver/webcam/0000392D.png 22:26:38 <PublicServer> <XeryusTC> i like what i did to slh 1 though 22:26:56 <PublicServer> <XeryusTC> even though there are some missing signals for some reasoN :o 22:28:27 <PublicServer> <V453000> bingo 22:28:29 <PublicServer> <V453000> x.x 22:28:31 <PublicServer> <XeryusTC> wtf 22:28:37 <PublicServer> <XeryusTC> still a train in slh 1 turning around 22:29:17 <PublicServer> <XeryusTC> oh, missing track piece 22:29:59 <PublicServer> <XeryusTC> that makes it a total of 2 lanes that were not connected properly xD 22:30:18 <PublicServer> <XeryusTC> one had a reverse signal in it 22:30:26 <PublicServer> <V453000> :)) 22:30:28 <PublicServer> <XeryusTC> and another one was missing a piece of track in a very ugly x :o 22:32:03 <PublicServer> <XeryusTC> i think something significant has changed in the economy model btw 22:32:10 <PublicServer> <V453000> ? 22:32:17 <PublicServer> <XeryusTC> because 2-3 years ago we wouldn't have needed this amount of trains on this map 22:32:35 <PublicServer> <XeryusTC> psg 34 had like 50 trains less than this 22:32:41 <PublicServer> <XeryusTC> and was fully serviced i think 22:32:43 <PublicServer> <V453000> just many primaries 22:33:01 <PublicServer> <XeryusTC> that cant be it 22:33:07 <PublicServer> <XeryusTC> i think the average production was higher 22:33:34 <PublicServer> <XeryusTC> the biggest station in that game had 230 ish trains dropping stuff 22:33:40 <PublicServer> <V453000> all I know is that train acceleration was weakened quite a bit at times of psg 198 22:33:44 <PublicServer> <XeryusTC> town drop has over 300, factory drop has 180 22:34:12 <PublicServer> <XeryusTC> oh, town drop has 404 trains 22:34:14 *** alang has joined #openttdcoop 22:40:06 <PublicServer> *** made screenshot at 0000264C: http://ps.openttdcoop.org/publicserver/webcam/0000264C.png 22:44:04 <PublicServer> <V453000> wow 22:44:07 <PublicServer> <V453000> oil drop lives? 22:44:29 <PublicServer> <V453000> that station couldnt be too much worse 22:47:27 <PublicServer> <V453000> alright, I will have to go 22:47:41 <PublicServer> <V453000> you busy somewhere? 22:47:47 <PublicServer> <V453000> well you have unpause in case :P 22:47:49 <PublicServer> <V453000> gnight 22:47:55 <PublicServer> *** V453000 has left the game (leaving) 22:47:55 <PublicServer> *** Game paused (number of players) 22:51:37 *** valhallasw has quit IRC 22:53:03 <PublicServer> *** TWerkhoven has left the game (leaving) 22:55:07 <PublicServer> *** made screenshot at 00003046: http://ps.openttdcoop.org/publicserver/webcam/00003046.png 22:56:51 *** Webster has joined #openttdcoop 22:56:51 *** ChanServ sets mode: +o Webster 22:59:50 <XeryusTC> V453000: i was just looking at some grammar images on the intarwabz 23:00:15 <XeryusTC> at which point i look at your "much more choices" sign :') 23:05:52 *** duckblaster has joined #openttdcoop 23:08:04 *** TWerkhoven has quit IRC 23:16:38 *** ODM has quit IRC 23:19:31 *** Progman has quit IRC 23:19:44 <PublicServer> *** Game still paused (number of players) 23:19:44 <PublicServer> *** Game unpaused (number of players) 23:19:45 <PublicServer> *** Sylf joined the game 23:19:54 <PublicServer> <Sylf> hello 23:20:10 *** Tray has quit IRC 23:20:15 <XeryusTC> hey 23:20:26 <PublicServer> *** Sylf has left the game (connection lost) 23:20:28 <PublicServer> *** Game paused (number of players) 23:20:36 <Sylf> grr 23:20:40 <XeryusTC> that was quick :o 23:20:46 <Sylf> !password 23:20:46 <PublicServer> Sylf: loiter 23:20:54 <PublicServer> *** Game still paused (number of players) 23:20:54 <PublicServer> *** Game unpaused (number of players) 23:20:55 <PublicServer> *** Sylf joined the game 23:25:07 <PublicServer> *** made screenshot at 0000D86D: http://ps.openttdcoop.org/publicserver/webcam/0000D86D.png 23:26:45 <PublicServer> <Sylf> I don't see anything to do tonight 23:37:00 <XeryusTC> fix slow places 23:37:08 <XeryusTC> in the meanwhile i'm trying some video editing :o 23:37:53 *** Sigma has quit IRC 23:40:07 <PublicServer> *** made screenshot at 00007E3E: http://ps.openttdcoop.org/publicserver/webcam/00007E3E.png 23:44:02 <PublicServer> <XeryusTC> well, that horribly failed 23:44:18 <Mazur> !password 23:44:19 <PublicServer> Mazur: grieve 23:44:22 <Mazur> apt 23:44:42 <PublicServer> *** Mazur joined the game 23:48:36 <PublicServer> *** XeryusTC has left the game (leaving) 23:50:42 <PublicServer> *** XeryusTC joined the game 23:55:07 <PublicServer> *** made screenshot at 00002880: http://ps.openttdcoop.org/publicserver/webcam/00002880.png 23:55:25 *** duckblaster has quit IRC 23:57:02 <PublicServer> *** Mazur has left the game (leaving)