Log for #openttdcoop on 21st August 2011:
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00:02:02  *** Progman has quit IRC
00:02:44  <Sylf> !rcon set max_ships
00:02:44  <PublicServer> Sylf: Current value for 'max_ships' is: '75' (min: 0, max: 5000)
00:03:04  <Sylf> how many more ships does the game need right now?
00:03:22  <PublicServer> <Godde> dont know about passengers, but need 5-10 more coal
00:04:26  <Sylf> there are coal ships????
00:04:30  <PublicServer> <Godde> there are indeed
00:04:36  <PublicServer> <Sigma> lol
00:04:39  <Sylf> wtf
00:04:51  <PublicServer> <Sigma> there is a power station in Esk :p
00:05:53  <PublicServer> *** Sylf joined the game
00:06:34  <PublicServer> <Sylf> people, group all vehicles plz
00:06:36  <PublicServer> <Sylf> including ships
00:06:46  <PublicServer> <Godde> oh shit, i forgot about the ships
00:06:48  <PublicServer> <Godde> sorry bout that
00:08:30  <Sylf> !rcon set max_ships 85
00:08:45  <PublicServer> <Godde> yay more trains! :D
00:10:58  <PublicServer> ***  made screenshot at 0003BCFB:
00:17:37  <PublicServer> *** Sigma has left the game (leaving)
00:21:12  <PublicServer> <Theos> o/
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00:25:58  <PublicServer> ***  made screenshot at 0003BD02:
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00:37:43  <PublicServer> <Godde> better rating leads to the forests and whatnot generating more goods, right?
00:38:13  <PublicServer> <Sylf> eventually
00:38:19  <PublicServer> <Godde> good to know
00:38:43  <PublicServer> <Godde> cause the few stations i built require a steady flow of new trains
00:38:53  <PublicServer> <Godde> darn maintenance :P
00:40:58  <PublicServer> ***  made screenshot at 00008FA5:
00:42:18  <PublicServer> <Godde> i love this stage of ttd
00:42:22  <PublicServer> <Godde> just adding more trains
00:42:32  <PublicServer> <Godde> watching the mainline
00:52:37  <PublicServer> <Sylf> Gadde, when cloning the trains, boats etc, please use ctrl
00:52:51  <PublicServer> <Godde> oh god, what did i do?
00:53:03  <PublicServer> <Sylf> ctrl-clone to have shared orders
00:53:13  <PublicServer> <Godde> okay
00:55:18  <PublicServer> <Godde> how did you notice btw?
00:55:48  <PublicServer> <Sylf> I have tendency to check on some random things
00:55:59  <PublicServer> ***  made screenshot at 00027271:
00:56:45  <PublicServer> <Sylf> I probably spend more time checking on other people's work than building my own stuff
00:57:08  <PublicServer> <Godde> find many errors? :)
00:58:17  <PublicServer> <Sylf> yes, usually
00:58:39  <PublicServer> <Sylf> like all the notes around SLH 05
00:59:05  <PublicServer> <Sylf> I also see at least 1 CL issue in ESK North MSH
00:59:42  *** Sigma has quit IRC
00:59:42  <PublicServer> <Godde> dedication :)
00:59:52  <PublicServer> <Sylf> It's just what I do
01:00:20  <PublicServer> <Godde> I don't build large or meaningful constructions, I just add stations to sidelines
01:00:26  <PublicServer> <Godde> and small optimizations
01:06:15  <PublicServer> <Godde> I hate this game... I sit down at 8, all of a sudden it's 3
01:06:45  <PublicServer> <Godde> I should go, cya later
01:06:59  <PublicServer> *** Godde has left the game (leaving)
01:06:59  <PublicServer> *** Game paused (number of players)
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01:10:59  <PublicServer> ***  made screenshot at 00025FA7:
01:14:34  <PublicServer> *** Sylf has left the game (leaving)
02:04:04  *** Mark has joined #openttdcoop
02:04:13  <Mark> hello
02:10:49  <Mark> !password
02:10:49  <PublicServer> Mark: hotels
02:11:26  <PublicServer> *** Game still paused (number of players)
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04:06:25  <Absolutis> !passwore
04:06:28  <Absolutis> !password
04:06:28  <PublicServer> Absolutis: hotels
04:07:15  <PublicServer> *** Game still paused (number of players)
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04:11:03  <PublicServer> ***  made screenshot at 0000135D:
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08:44:16  <PublicServer> *** Game still paused (number of players)
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08:56:09  <PublicServer> ***  made screenshot at 0001DFDF:
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09:58:15  <Chris_Booth[LP]> hello
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10:50:58  <Godde> !password
10:50:58  <PublicServer> Godde: teases
10:51:15  <PublicServer> *** Game still paused (number of players)
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11:05:28  <PublicServer> *** Game still paused (number of players)
11:05:28  <PublicServer> *** mfb joined the game
11:05:30  <PublicServer> <mfb> hi
11:07:03  <PublicServer> <mfb> :o
11:07:29  <PublicServer> <mfb> mos is surrounded now
11:07:51  *** Ryton has joined #openttdcoop
11:08:23  <Ryton> !players
11:08:25  <PublicServer> Ryton: Client 724 (Orange) is mfb, in company 1 (The Blogosphere)
11:08:25  <PublicServer> Ryton: Client 721 is persil, a spectator
11:08:34  <Ryton> !password
11:08:34  <PublicServer> Ryton: solemn
11:09:15  <PublicServer> *** Game still paused (number of players)
11:09:15  <PublicServer> *** Game unpaused (number of players)
11:09:17  <PublicServer> *** Ryton joined the game
11:09:41  <PublicServer> <mfb> why do we have a connection mos cargo -> mos pax?
11:10:02  <PublicServer> <Ryton> do we?
11:11:01  <PublicServer> <Ryton> maybe for a slh
11:11:07  <PublicServer> <Ryton> that carries... hmm
11:11:09  <PublicServer> ***  made screenshot at 000126A9:
11:11:16  <PublicServer> <mfb> goods? ;)
11:11:18  <PublicServer> <Ryton> doesnt make sense, indeed -)
11:11:24  <PublicServer> <Ryton> yeah goods
11:11:30  <PublicServer> <Ryton> from printing works pickup
11:11:46  <PublicServer> <mfb> that is a different line
11:12:20  <PublicServer> <Ryton>  before it wasnt :p
11:12:32  <PublicServer> <mfb> it was before the station was built
11:13:10  <PublicServer> <mfb> nice cargo lines from esk east
11:13:12  <PublicServer> <Ryton> so, it wasnt changed when the lines were moved :-)
11:13:34  <PublicServer> <mfb> cargo is newer
11:14:26  <PublicServer> <Ryton> I think ESK E could use the extra platform
11:14:32  <PublicServer> <Ryton> its crowded atm
11:15:43  <PublicServer> <mfb> su.. does not want a bank :(
11:15:57  <PublicServer> <Ryton> is that possible?
11:16:01  <PublicServer> <mfb> what?
11:16:11  <PublicServer> <Ryton> that it doenst accept a bank ...
11:16:21  <PublicServer> <mfb> try to build one
11:16:35  <PublicServer> <Ryton> will do
11:17:13  <PublicServer> <Ryton> the problem is the hilly situation
11:17:28  <PublicServer> <Ryton> no 2 tiles in the centre are flat and next to a road
11:17:30  <PublicServer> <mfb> feel free to remove some hills
11:17:54  <PublicServer> <Ryton> yeah, but it only checks the N and E side of the road
11:17:56  <PublicServer> <Ryton> I thought
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11:25:00  <PublicServer> <Ryton> maybe we hit the # of industries limit?
11:25:12  <PublicServer> <mfb> there is a limit for that?
11:25:40  <PublicServer> <Ryton> yeah, at least in some wikis they refer to it
11:25:56  <PublicServer> <Ryton> (never subsidise primaries before factory etc is up)
11:26:02  <PublicServer> <mfb> where?
11:26:10  <PublicServer> ***  made screenshot at 00004F60:
11:26:14  <PublicServer> <Ryton> else it may not be able to build the latter
11:26:20  <PublicServer> <Ryton> I'll look it up
11:27:17  <PublicServer> *** persil has joined company #1
11:27:35  <persil> hi
11:27:39  <PublicServer> <mfb> hi
11:27:57  <PublicServer> <Ryton> got it
11:28:00  <PublicServer> <Ryton>
11:28:10  <PublicServer> <Ryton> Never build industries until the entire map is connected. This is because the max industry limit could be reached accidentally, which would prevent the building of a necessary industry such as a factory or oil refinery.
11:28:23  <PublicServer> <Ryton> dont know how much it is, this limit, but there seems to be one ;-)
11:29:38  <PublicServer> <mfb> hmm
11:30:08  <PublicServer> <mfb> as long as the limit does not depend on map size, we are safe
11:32:37  <Chris_Booth[LP]> the limit is no longer in use
11:32:42  <Chris_Booth[LP]> its from the old days
11:32:50  <PublicServer> <Ryton> ah oke
11:32:56  <PublicServer> <Ryton> any idea then
11:33:01  <Chris_Booth[LP]> not sure how out dated that article is
11:33:04  <PublicServer> <Ryton> why Suoavik does not accept a bank?
11:33:10  <Chris_Booth[LP]> to small
11:33:54  <PublicServer> <Ryton> it has 10k inhabitants
11:34:05  <PublicServer> <Ryton> Mos has a bank, with less than that
11:34:07  <hylje_> too poor
11:34:17  <persil> mfb: I believe it's not a connection from Mos Cargo to Mos Pax, but a connection to Mos Transfer (for Gold).
11:34:40  <PublicServer> <mfb> ah, gold
11:34:40  <PublicServer> <mfb> ok
11:37:35  <PublicServer> <Ryton> with mos transfer, you mean transferium?
11:37:41  <PublicServer> <Ryton> ok thats an answer :-)
11:37:48  <PublicServer> <Ryton> still needs gold trains tough
11:38:00  <PublicServer> <mfb> needs a second station
11:38:05  <persil> add it a few minutes ago.
11:38:20  <PublicServer> <mfb> ...
11:38:22  <PublicServer> <mfb> one cargo per station
11:38:24  <PublicServer> <mfb> not 2
11:38:27  <persil> oups. sorry.
11:38:33  <PublicServer> <Ryton> yeah, always better to point to other station, else it can block
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11:40:56  <Chris_Booth[LP]> !password
11:40:56  <PublicServer> Chris_Booth[LP]: walnut
11:41:10  <PublicServer> ***  made screenshot at 00012659:
11:41:10  <PublicServer> *** Kangoo joined the game
11:41:16  <PublicServer> <Chris Booth> 'lo
11:41:17  <PublicServer> *** Chris Booth joined the game
11:41:27  <PublicServer> <mfb> hi
11:41:55  <PublicServer> <Kangoo> morning
11:42:11  <PublicServer> <mfb> oO
11:42:19  <PublicServer> <mfb> why that
11:42:23  <PublicServer> <mfb> ...
11:42:35  <PublicServer> <Chris Booth> I dont know
11:42:46  <PublicServer> <mfb> don't kill the hills please
11:42:46  <PublicServer> <Chris Booth> tunnels are max length as it is
11:44:36  <PublicServer> <Chris Booth> mfb: is that you building west of SLH 04?
11:45:06  <PublicServer> <Chris Booth> its me building at here no
11:45:12  <PublicServer> <Chris Booth> what is that going to be?
11:45:29  <PublicServer> <mfb> better SLH
11:45:31  <PublicServer> <Chris Booth> ok
11:45:37  <PublicServer> <Chris Booth> was hoping that
11:45:41  <PublicServer> <mfb> with the cargo station, SLH04 is a problem
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11:46:26  <PublicServer> <mfb> hmm, does not fit
11:50:38  <PublicServer> <Chris Booth> hhhm
11:51:29  <PublicServer> <mfb> hm?
11:52:09  <PublicServer> <Chris Booth> just tryinh to get LLRR into the hills without going above the snow, or killing the hill or making to long tunnels
11:52:51  <PublicServer> <Chris Booth> no
11:52:57  <PublicServer> <mfb> where?
11:53:09  <PublicServer> <mfb> ah
11:53:13  <PublicServer> <mfb> wow that is large
11:53:27  <PublicServer> *** Ryton has left the game (leaving)
11:53:51  <PublicServer> <Chris Booth> i was giving up on that idea
11:53:54  <PublicServer> <Chris Booth> was going to go around
11:54:04  <PublicServer> <Chris Booth> to !here
11:54:10  <PublicServer> <mfb> :D
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11:54:24  <PublicServer> <mfb> looooong detour
11:54:28  <PublicServer> *** Chris Booth has left the game (connection lost)
11:54:33  <PublicServer> <mfb> hmm
11:54:41  <PublicServer> <mfb> the ML allows to build a new BBH ;)
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11:54:45  <PublicServer> <mfb> or MSH
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11:56:10  <PublicServer> ***  made screenshot at 000165DA:
11:56:28  <Chris_Booth[LP]_> :'(
11:56:32  <Chris_Booth[LP]_> stupid internets
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12:00:47  <PublicServer> <mfb> that is an ugly SLH
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12:09:58  <PublicServer> <mfb> CB: your MSH needs a second exit
12:10:19  <PublicServer> <Chris Booth> it does now
12:11:11  <PublicServer> ***  made screenshot at 0000DDA6:
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12:12:18  <PublicServer> <Chris Booth> fixed
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12:15:29  <PublicServer> <Chris Booth> ok so where SLH 04 is now I was going to build a half MSH
12:15:41  <PublicServer> <mfb> that is the plan
12:16:00  <PublicServer> <Chris Booth> glad we have the same plan
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12:22:40  <PublicServer> <mfb> coal for me? ;)
12:22:52  <PublicServer> *** persil has joined company #1
12:25:37  <PublicServer> <mfb> there is a depot
12:25:45  <PublicServer> <Kangoo> oh
12:26:12  <PublicServer> ***  made screenshot at 0001B5E2:
12:27:10  <PublicServer> <mfb> too many pax trains on the SL
12:27:25  <PublicServer> <Chris Booth> oop
12:30:13  <planetmaker> !playercount
12:30:13  <PublicServer> planetmaker: Number of players: 5 (0 spectators)
12:30:16  <planetmaker> !revision
12:30:17  <PublicServer> planetmaker: Game version is r22727
12:30:29  <planetmaker> time for an update?
12:30:41  <PublicServer> <Kangoo> mos wont accept a bank?
12:30:41  <PublicServer> <mfb> version?
12:30:45  <PublicServer> <Chris Booth> can you give us 5 mins?
12:30:47  <PublicServer> <mfb> mos got one
12:30:48  <planetmaker> yes
12:30:59  <PublicServer> <Chris Booth> thanks PM ,3
12:31:07  <planetmaker> version, of course: last nightly
12:32:03  <PublicServer> <mfb> I hope it is not the last one :p
12:32:21  <PublicServer> <mfb> CL
12:32:25  <planetmaker> 22772
12:32:35  <PublicServer> <mfb> CL :(
12:33:36  <PublicServer> <Chris Booth> I like those tunnels
12:35:00  <PublicServer> <mfb> ?
12:35:11  <PublicServer> <Chris Booth> what?
12:35:32  <PublicServer> <mfb> was a piece of rail missing
12:35:57  <PublicServer> <Chris Booth> that always happens
12:36:58  <PublicServer> <Chris Booth> I gtg BBL
12:37:00  <PublicServer> *** Chris Booth has left the game (leaving)
12:37:00  <PublicServer> <mfb> wait, what?
12:37:14  <PublicServer> <mfb> kangoo: check the train orders at var mine please
12:38:02  <PublicServer> <Kangoo> tnx for tip
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12:41:12  <PublicServer> ***  made screenshot at 000105E7:
12:48:56  <planetmaker> hm... maybe we should only update after today's nightly. Might be just as interesting :-)
12:49:16  <mfb-> an interesting new feature?
12:52:11  <PublicServer> <mfb> kangoo: at SLH02, there is an exit missing
12:53:06  <PublicServer> <Kangoo> what way?
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12:53:12  <PublicServer> <mfb> see sign
12:54:11  <PublicServer> <Kangoo> right you were ;)
12:54:25  <PublicServer> <mfb> I think the small CL thing does not harm
12:54:50  <PublicServer> <mfb> oh, missing entry signal
12:56:13  <PublicServer> ***  made screenshot at 0002BBA3:
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13:06:16  <planetmaker> mfb-: yes and no... but things worthwhile to get some tests
13:06:22  <PublicServer> <mfb> :)
13:06:59  <planetmaker> it's more under the hood, but like an iceberg bigger than what is visible ;-)
13:07:28  <PublicServer> <mfb> so more bugs than features ;)
13:08:06  <PublicServer> *** persil has joined company #1
13:08:14  <PublicServer> <Sigma> lol
13:11:13  <PublicServer> ***  made screenshot at 00021DCF:
13:23:36  <PublicServer> <mfb> var vargo ready
13:23:39  <PublicServer> <mfb> eh... cargo
13:25:25  <PublicServer> <Sigma> lol soooo many forests
13:26:11  <PublicServer> <mfb> usual thing
13:26:13  <PublicServer> ***  made screenshot at 00027729:
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13:27:49  <Godde> !password
13:27:49  <PublicServer> Godde: thrice
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13:41:13  <PublicServer> ***  made screenshot at 000105E7:
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13:55:00  <PublicServer> <Godde> hi there
13:55:07  <PublicServer> <Chris Booth> hi Godde
13:56:14  <PublicServer> ***  made screenshot at 00037464:
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13:57:12  <PublicServer> <Chris Booth> hi Sigma
13:57:14  <PublicServer> <Chris Booth> Sylf:
13:57:28  <PublicServer> <Sylf> hey, can I add food train to the train yard?
13:57:46  <PublicServer> <Chris Booth> yes
13:58:13  <PublicServer> <mfb> what does the !todo sign there mean?
13:58:39  <PublicServer> <Chris Booth> just things that we need to do ATM
13:58:45  <PublicServer> <Chris Booth> might be a bit out of date now
13:59:05  <PublicServer> <Sigma> and why are the food/goods wagons purple ;p
13:59:19  <PublicServer> <Chris Booth> I was bored
13:59:30  <PublicServer> <Sigma> lol
13:59:55  <PublicServer> <Chris Booth> that is why I change the colour of everythng
14:01:27  <PublicServer> <Godde> low TF is a pain >.<
14:01:35  <PublicServer> <Sigma> it's fun :p
14:01:47  <PublicServer> <Sylf> It's the right way to go for every game
14:01:49  <PublicServer> <mfb> depends on what you are doing
14:01:56  <PublicServer> <Godde> remaking the SLH01 merger
14:02:00  <PublicServer> <Godde> moving it slightly
14:02:03  <PublicServer> <Chris Booth> sometime you need a bit of TF
14:02:26  <PublicServer> <Godde> i feel like i TF too much :P
14:02:32  <PublicServer> <mfb> and it would be less pain with TL3 ;)
14:02:36  <PublicServer> <Sigma> you do :P
14:02:46  <PublicServer> <Chris Booth> we always have TL 3
14:03:03  <PublicServer> <mfb> for a good reason
14:03:15  <PublicServer> <Chris Booth> no for a bad reason, as we are lazy
14:03:44  <PublicServer> <mfb> godde: you remove the last bit of balancing?
14:04:39  <PublicServer> <Godde> i dont see solutions like that :P Which is the reason why i tend to stay away from the mainline in any way possible
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14:06:27  <PublicServer> <Godde> aaargh
14:06:30  <PublicServer> <Sigma> lol
14:06:34  <PublicServer> <mfb> combine entry+pbs prio
14:07:00  <PublicServer> <mfb> or that
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14:07:33  <PublicServer> <Chris Booth> erm WTF @ Súðavík Lakeside
14:08:06  <PublicServer> <mfb> :D
14:08:16  <PublicServer> <Sigma> Chaos Style
14:08:16  <PublicServer> <Chris Booth> it seems to work though
14:08:18  <PublicServer> <Sigma> lol
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14:08:32  <PublicServer> <Sigma> but it looks ugly :(
14:08:53  <PublicServer> <Chris Booth> so does your face :P
14:08:55  <PublicServer> <mfb> why?
14:08:58  <PublicServer> <mfb> ...
14:09:09  <PublicServer> <Sigma> I don't like the look of train reversers :p
14:09:36  <PublicServer> <mfb> kangoo: it is better to use only pbs for a triple tunnel
14:10:02  <PublicServer> <mfb> so trains do not pass the pbs signal until a tunnel is free for them
14:11:16  <PublicServer> ***  made screenshot at 000326EC:
14:12:24  <PublicServer> <Godde> uhm
14:12:29  <PublicServer> <Godde> that one coal train stopped
14:12:35  <PublicServer> <Sigma> yeah
14:13:00  <PublicServer> <mfb> that does not work
14:13:12  <PublicServer> <mfb> like that
14:14:37  <PublicServer> <Chris Booth> hhhm, maybe we should not put the coal in boats, and just add it to power plans?
14:14:39  <PublicServer> <Godde> that entire branch might need to be made into a LL_RR
14:15:28  <PublicServer> <mfb> or a second SLH
14:15:30  <PublicServer> <Sigma> it's jamming
14:16:31  <PublicServer> <mfb> maybe LL_RR up to the hub is enough
14:17:02  <PublicServer> <Sigma> loool a ton is tied up to it too
14:17:11  <PublicServer> <Sigma> I just scrolled away from the busy part
14:20:51  <PublicServer> <Godde> that should clear up a few traffic jams
14:20:57  <PublicServer> <mfb> what?
14:21:03  <PublicServer> <Sigma> but now the tunnels are suboptimal
14:21:09  <PublicServer> <mfb> ah
14:21:12  <PublicServer> <Godde> still better than it used to be
14:21:26  <PublicServer> <Sigma> 2 lines needs 4 tunnels :p
14:21:36  <PublicServer> <Godde> working on it :)
14:21:54  <PublicServer> <mfb> the area near !needs to be remade is a bit tricky...
14:22:08  <persil> maybe move the splt near SLH 01 north ?
14:22:10  <PublicServer> <mfb> and I would move the whole exit from the north
14:22:17  <PublicServer> <mfb> that
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14:22:44  <PublicServer> <Godde> how about we stop the massive TFing and move the entire SLH?
14:22:50  <PublicServer> <Godde> to where the old merger used to be?
14:22:55  <persil> yes.
14:22:56  <PublicServer> <Godde> most of it could fit there
14:23:02  <PublicServer> <mfb> at least the exit
14:23:14  <PublicServer> <mfb> the other parts get easier too then
14:23:25  <PublicServer> <Godde> let the line from the east go through tunnels
14:24:01  <PublicServer> <Sylf> Did plan change for gold trains from the network plan?
14:24:19  <PublicServer> <Sylf> Network plan says to treat gold like coal
14:24:29  <PublicServer> <Sylf> but I only see coal being transported by ships
14:25:32  <PublicServer> <Sylf> er.... there are conflicting info within n
14:25:35  <PublicServer> <Sylf> network plan....
14:25:47  <PublicServer> <mfb> not like that
14:25:55  <PublicServer> <mfb> better to go to the outside
14:26:13  <PublicServer> <Sylf> this game is too confusing
14:26:15  <PublicServer> *** Sylf has left the game (leaving)
14:26:16  <PublicServer> <mfb> yes
14:26:16  <PublicServer> ***  made screenshot at 000328EF:
14:27:09  <PublicServer> <Sigma> so what's the plan now, get the lines from the E through the tunnel?
14:27:27  <PublicServer> <Sigma> and the splits along them ountain instead?
14:27:47  <PublicServer> <mfb> just 2 parts of a SLH
14:27:53  <PublicServer> <mfb> the one for north in the north
14:27:59  <PublicServer> <mfb> the southern part in the south
14:28:05  <PublicServer> <Sigma> :P
14:29:40  <PublicServer> <mfb> largest gap is the tunnel
14:29:43  <PublicServer> <mfb> not the small bridges
14:29:50  <PublicServer> <Godde> makes sense
14:33:30  <PublicServer> <Sigma> going to double that part?
14:33:36  <PublicServer> <Chris Booth> yep
14:36:13  <PublicServer> <Godde> this area is messy
14:37:56  <PublicServer> <mfb> oh, different directions
14:38:04  <PublicServer> <Godde> yeah...
14:38:22  <PublicServer> <Sigma> why is there a crossing in front of the tunnels?
14:38:34  <PublicServer> <mfb> tunnels got the largest signal gap
14:39:00  <PublicServer> <Sigma> yeah
14:39:08  <PublicServer> <mfb> so trains with a gap of 10 can use the same small tunnel
14:39:15  <PublicServer> <mfb> and stop at the larger tunnel (without crossing)
14:39:49  <PublicServer> <Sigma> what's the benefit? isn't it also fine without the cross?
14:40:00  <PublicServer> <mfb> see my last text lines
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14:41:16  <PublicServer> ***  made screenshot at 000324DE:
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14:56:18  <PublicServer> ***  made screenshot at 000318E0:
14:59:10  <PublicServer> <Sigma> lol all the coal trains are startintg to tax Ryton's station
14:59:25  <PublicServer> <Godde> they have been a problem for a long time now
14:59:49  <PublicServer> <Sigma> it should have more than 1 entry line
14:59:55  <PublicServer> <Sigma> but it's really cramped
15:00:05  <PublicServer> <Sigma> yeah
15:00:12  <PublicServer> *** persil has left the game (connection lost)
15:00:16  <PublicServer> <Sigma> major !Bottleneck :p
15:00:30  <PublicServer> <mfb> maybe some coal trains to west
15:01:33  <Chris_Booth[LP]> coal trains can go to any esk station
15:01:47  <PublicServer> <Godde> The ships needed makes it a little tedious
15:02:17  <PublicServer> <Sigma> and the town can't even grow any more
15:02:19  <PublicServer> <Sigma> lol
15:03:03  <Chris_Booth[LP]> the town can with canals
15:03:19  <PublicServer> *** persil joined the game
15:03:20  <Chris_Booth[LP]> which would make the ships shorter
15:03:40  <PublicServer> <mfb> wtf
15:03:48  <PublicServer> <mfb> the coal ships do not have shared orders
15:04:15  <PublicServer> <Godde> some of them do. My bad, I forgot to do that when i made them
15:09:54  <PublicServer> *** Chris Booth joined the game
15:10:03  <PublicServer> <Chris Booth> where dem girls at?
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15:10:29  <PublicServer> <Godde> nowhere near ttd? ^^
15:10:32  <PublicServer> <Chris Booth> lol
15:10:39  <PublicServer> <Sigma> yeah that'd be unlikely
15:10:52  <PublicServer> <Chris Booth> hhhm should we use HQ island as a teleporter?
15:11:00  <PublicServer> <Chris Booth> to reduce boat numbers?
15:11:03  <PublicServer> <Godde> that is a possibility
15:11:18  <PublicServer> ***  made screenshot at 00034CDA:
15:11:22  <PublicServer> <mfb> or add a land bridge for transport
15:11:35  <PublicServer> <Chris Booth> land bridge is to high TF
15:11:45  <PublicServer> <mfb> 3 tiles?
15:11:55  <PublicServer> <mfb> 2 bridge ends, 1 corner
15:12:09  <PublicServer> <mfb> hmm
15:12:12  <PublicServer> <Chris Booth> bridges can only be 10 tiles Max
15:12:37  <PublicServer> <mfb> hmm
15:12:41  <PublicServer> <mfb> just a virtual bridge
15:12:47  <PublicServer> <mfb> teleport the cargo
15:12:53  <PublicServer> <mfb> but let some trucks run on it, too
15:13:23  <PublicServer> <Chris Booth> would work
15:14:30  <PublicServer> <mfb> so just one corner of TF
15:16:20  <PublicServer> <Sigma> lol I wonder how long a journey to Esk takes
15:16:23  <PublicServer> <Sigma> as a passenger
15:16:46  <PublicServer> <Sigma> mega train journey first and then a very slow ferry ride
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15:20:25  <PublicServer> <Chris Booth> no reason why we couldn't grow the city on that island, and it would be less like cheating
15:20:42  <PublicServer> <mfb> without TF?
15:20:48  <PublicServer> <mfb> without massive TF?
15:21:06  <PublicServer> <Chris Booth> the bridges are already there
15:21:15  <PublicServer> <Chris Booth> just delete the eyecandy
15:21:16  <PublicServer> <mfb> ah right
15:21:23  <PublicServer> <mfb> that is nice
15:21:40  <PublicServer> <Chris Booth> or reduce the eyecandy
15:26:18  <PublicServer> ***  made screenshot at 0003E99C:
15:26:20  <PublicServer> <Sigma> so Godde how about that SLH at ESK east :p
15:27:37  <PublicServer> <Chris Booth> That will help !bottleneck
15:27:55  <PublicServer> <Sigma> yeah
15:28:04  <PublicServer> <Godde> nice
15:28:33  <PublicServer> *** Theos joined the game
15:28:41  <PublicServer> <Sigma> but it's still a busy place
15:31:30  <PublicServer> <Chris Booth> and it has a proper exit aswell now
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15:37:20  <Maraxus> !password
15:37:20  <PublicServer> Maraxus: horned
15:37:48  <Maraxus> !password
15:37:48  <PublicServer> <Sigma> lol now they're mostly battling for the W platforms of that station
15:37:48  <PublicServer> Maraxus: eroded
15:37:58  <PublicServer> <Sigma> because that's where most coal trains arrive
15:38:17  <PublicServer> *** Maraxus joined the game
15:41:18  <PublicServer> ***  made screenshot at 00020ACD:
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15:47:11  <PublicServer> <Chris Booth> thats my mess entrance but it should be am improvement
15:47:31  <PublicServer> <mfb> ?
15:47:52  <PublicServer> <Chris Booth> Eskifjörður East
15:47:56  <PublicServer> <mfb> ah
15:48:18  <PublicServer> <Chris Booth> added 2 extra platforms
15:48:27  <PublicServer> <Chris Booth> and made it kinda LL_RR
15:48:44  <PublicServer> <mfb> interesting
15:51:30  <PublicServer> <Chris Booth> Eskifjörður North needs improving now
15:51:58  <PublicServer> <mfb> what is wrong there?
15:52:12  <PublicServer> <mfb> ah, to expand?
15:52:14  <PublicServer> <Chris Booth> its jams
15:52:17  <PublicServer> <Chris Booth> yeah
15:52:19  <PublicServer> <mfb> no
15:52:23  <PublicServer> <Chris Booth> keeps waving
15:52:25  <PublicServer> <mfb> it can handle the passengers
15:52:57  <PublicServer> <mfb> and if the trains come in waves, that is not the problem of the station but of the train orders
15:54:01  <persil> there was a lot a waiting Pax at Var. I've just added a bunch of train.
15:54:25  <PublicServer> <mfb> cargo is nearly empty :(
15:54:36  <persil> Pax train are full load at Var. The waving effect would certainly disappear.
15:55:46  <PublicServer> *** Chris Booth has left the game (leaving)
15:56:19  <PublicServer> ***  made screenshot at 0000BEFE:
15:56:52  <PublicServer> <Godde> would it be an idea to add an alternative merger !here, if i was to expand the LL_RR of the sideline?
15:57:18  <PublicServer> <mfb> that looks complicated
15:57:36  <PublicServer> <Godde> but possible
15:58:13  <PublicServer> <Godde> permission to try? ^^
16:00:14  <PublicServer> *** persil has left the game (connection lost)
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16:01:32  <PublicServer> *** persil joined the game
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16:10:44  <PublicServer> <mfb> that may be not final
16:11:21  <PublicServer> ***  made screenshot at 00009B13:
16:12:39  <V453000> !password
16:12:39  <PublicServer> V453000: canary
16:12:50  <PublicServer> <V453000> hi
16:12:50  <PublicServer> *** V453000 joined the game
16:13:04  <PublicServer> <mfb> hi
16:13:12  <PublicServer> <Kangoo> hello
16:13:54  <PublicServer> <V453000> oh, overflow for drops, awesome
16:14:01  <PublicServer> <mfb> :D
16:14:21  <PublicServer> <Kangoo> ^^,
16:14:23  <PublicServer> <V453000> gotta love when people wreak havoc on things you teach them ..
16:15:04  <PublicServer> <mfb> 3/4 done :)
16:15:08  <PublicServer> <Kangoo> in my defence it used to look a lot more tidy.. ;)
16:15:26  <PublicServer> <V453000> the station is nice in the land, but the overflow is just completely useless :)
16:16:14  <PublicServer> <Kangoo> actually I have not yet seen more than 3 lanes of one station used at the same time..
16:19:31  <PublicServer> <mfb> :)
16:19:40  <PublicServer> <V453000> lol "WAGON COLOURS ARE FUGLY" :D I guess people hate changes
16:24:38  <PublicServer> *** V453000 has left the game (leaving)
16:24:46  <mfb-> @gap 5 5
16:24:46  <Webster> mfb-: For Trainlength of 5: 19 - 25 needs 4, 26 - 32 needs 5, 33 - 39 needs 6.
16:25:26  <PublicServer> <mfb> hmm I don't care, it is a SL
16:25:29  <PublicServer> <mfb> can go above snow
16:26:21  <PublicServer> ***  made screenshot at 0000517A:
16:32:28  <PublicServer> <mfb> I fixed the CL there
16:32:34  <PublicServer> <mfb> near ESK109
16:32:48  <PublicServer> <Kangoo> ty
16:35:51  <PublicServer> *** Theos has joined company #1
16:36:14  <PublicServer> <Theos> o/
16:36:33  <PublicServer> <mfb> hi
16:39:49  <PublicServer> <Godde> can small trainstations be used to affect priorities?
16:40:22  <PublicServer> <mfb> if that is useful, yes
16:41:22  <PublicServer> ***  made screenshot at 00003F84:
16:41:42  <PublicServer> <mfb> this should be the default, but you can change it in the order list
16:41:56  <PublicServer> <mfb> upper left button
16:42:06  <PublicServer> <Godde> i see it :)
16:42:14  <PublicServer> <mfb> where do you need that?
16:42:29  <PublicServer> <Godde> the "implicit" orders - do they need to be removed?
16:42:37  <PublicServer> <mfb> you cannot remove them really
16:42:45  <PublicServer> <mfb> major jam near Var
16:43:17  <PublicServer> <Godde> wow
16:43:19  <PublicServer> <Godde> jam indeed
16:43:19  <PublicServer> <mfb> absolutis SLH...
16:43:31  <PublicServer> <Kangoo> hm. slh05..
16:43:59  <PublicServer> <mfb> I remove that now
16:46:48  <PublicServer> <mfb> persil: stop that please
16:46:50  <PublicServer> <mfb> the SLH is crap
16:46:56  <PublicServer> <mfb> totally broken
16:47:06  <PublicServer> <mfb> we cannot use it
16:47:12  <PublicServer> <Theos> hes not on
16:47:18  <PublicServer> <Theos> im just tryin to fix it
16:47:25  <PublicServer> <mfb> SLH05=
16:47:29  <PublicServer> <mfb> ok
16:47:35  <PublicServer> <mfb> but persil is logged on
16:48:06  <PublicServer> <Kangoo> remove and build new one?
16:48:10  <PublicServer> <mfb> yes
16:48:11  <persil> mfb: what ?
16:48:22  <PublicServer> <mfb> your stations at SLH05
16:48:25  <persil> Ok
16:48:55  <PublicServer> <mfb> oh oh, I see ugly TF incoming ;)
16:49:01  <PublicServer> <mfb> and a CL issue
16:55:14  <PublicServer> *** Sylf joined the game
16:56:22  <PublicServer> ***  made screenshot at 00005F50:
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17:01:37  <PublicServer> *** Chris Booth joined the game
17:01:48  <PublicServer> <Chris Booth> hi all
17:01:50  <PublicServer> <mfb> hi
17:01:57  <PublicServer> *** mfb has joined spectators
17:02:15  <PublicServer> <Chris Booth> Sylf: I tryed to clear up the plan a bit
17:02:23  <PublicServer> <Chris Booth> since you said it was hard to read
17:02:47  <PublicServer> <Sylf> thanks
17:03:06  <PublicServer> <Sylf> So, according to the plan, we're missing the goods transport to esk
17:03:14  <PublicServer> <Chris Booth> I have to admit the coal part of the plan was ambigus
17:03:18  <PublicServer> <Chris Booth> at the moment yes
17:03:47  <PublicServer> <Sylf> and eventually we'll have more ships.
17:04:03  <PublicServer> <Chris Booth> yep
17:04:08  <PublicServer> <Sylf> I'm gonna sit out for the rest of this game.
17:04:14  <PublicServer> <Chris Booth> or need to make ESK grow to drops
17:05:06  <PublicServer> <Sylf> hurray
17:05:12  <PublicServer> <Sylf> someone is reworking SLH 05?
17:06:10  <PublicServer> *** Chris Booth has left the game (leaving)
17:11:22  <PublicServer> ***  made screenshot at 0000A75C:
17:13:44  <PublicServer> <Sylf> "MSH" is main station hub, right?
17:13:56  <PublicServer> <Sylf> So, there shouldn't be anything between that hub and a main station, right?
17:19:27  <PublicServer> <Godde> yay 600 trains
17:22:06  <Chris_Booth[LP]> 100% correct Sylf, that is why we use the Term MSH and BBH
17:22:18  <Chris_Booth[LP]> so that poeple don't build to near to station
17:24:15  <PublicServer> *** Maraxus has joined company #1
17:25:02  <PublicServer> <Godde> i think the area between BBH Fask and SLH01 needs to be converted into LLL_RRR
17:26:12  <PublicServer> <Godde> just that one sidelines services 100+ trains
17:26:22  <PublicServer> ***  made screenshot at 0003DB6C:
17:28:12  <PublicServer> *** Godde has left the game (connection lost)
17:28:34  <Godde> !password
17:28:34  <PublicServer> Godde: fillet
17:28:46  <PublicServer> *** Godde joined the game
17:30:01  <PublicServer> <Godde> whole map screenshot = 100mb
17:30:01  <PublicServer> <Godde> good to know
17:33:48  <PublicServer> <Sylf> erm, whoever is rebuilding SLH 05, it's still missing connection to BBH Var a
17:34:32  <PublicServer> <Kangoo> will get to it
17:34:46  <PublicServer> <Sylf> we really should have destroyed BBH Var b full version and destroy Var a
17:37:35  <PublicServer> <mfb> the priority/exit overlap is bad, but the style is really nice
17:37:49  <PublicServer> <Kangoo> I figured with such low traffic, one could live with it
17:38:07  <PublicServer> <mfb> should work, yes
17:38:22  <PublicServer> *** mfb has joined company #1
17:39:14  <PublicServer> <Kangoo> now only connecting it to Var a left. bah
17:39:22  <PublicServer> <mfb> I am working on it
17:39:46  <Chris_Booth[LP]> people are going to hate me after this plan
17:39:59  <PublicServer> <Sylf> I already do :P
17:40:33  <PublicServer> <Sylf> I don't know if I hate the scenario or the plan more
17:40:35  <PublicServer> *** Sylf has left the game (connection lost)
17:40:43  <PublicServer> <Godde> the scenario is horrible :P
17:40:59  <PublicServer> <Godde> the plan is ok, but more LLL_RRR would help
17:41:07  <PublicServer> <Godde> also being able to build on snow
17:41:09  <PublicServer> <mfb> there it is
17:41:21  <PublicServer> <mfb> even more LLL_RRR in the hills?
17:41:23  <PublicServer> ***  made screenshot at 00038E97:
17:41:25  <PublicServer> <mfb> oh wait
17:41:35  <Sylf> I also was struggling with TL5 CL3
17:41:45  <Chris_Booth[LP]> yeah that was strange
17:41:55  <Chris_Booth[LP]> CL3 to mean == turn every 3 tiles
17:42:02  <Sylf> I can't get used to it very easily
17:42:10  <Chris_Booth[LP]> but TL5 CL3 is turn every 3 if you go same direction
17:42:17  <Chris_Booth[LP]> or 5 tile is you trun back
17:42:30  <Chris_Booth[LP]> so you can make a CL3 O ring
17:42:36  <V453000> why dislike the scenario?
17:42:37  <Sylf> I mean, with 1-tile S curves
17:42:48  <Chris_Booth[LP]> but a S curve must have a 4 diagonal
17:43:02  <Chris_Booth[LP]> or 4 tile normal
17:43:32  <V453000> the scenario is quite interesting, the plan does not use it though
17:43:58  <Chris_Booth[LP]> ____/ˉˉˉˉˉˉ
17:44:21  <Chris_Booth[LP]> the plan does use everything it asks for
17:44:29  <V453000> no, the plan obeys what it asks for
17:44:33  <PublicServer> <mfb> use != implement
17:44:34  <V453000> but does not use it for its own good
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17:45:40  <Chris_Booth[LP]> yep, but it is not my fault my plan won
17:45:48  <PublicServer> <mfb> hehe
17:46:03  <V453000> lol :)
17:46:04  <Sylf> hmm, I'm missing a point...  the plan doesn't use what part of the scenario?
17:46:15  <Chris_Booth[LP]> Sylf: none, it uses it all
17:46:20  <Chris_Booth[LP]> but maybe not in the best way
17:46:23  <Sylf> implement, yes
17:46:29  <Sylf> but the use part?
17:46:55  <V453000> well the main point of the scenario is probably the permafrost, right?
17:47:03  <Chris_Booth[LP]> yep
17:47:11  <Chris_Booth[LP]> or the pax
17:47:50  <V453000> so now we have a big stuck ML in the valleys while we could use space on the hills where are just side lines ... where could have been some express traffic and ML could have been smaller in the valleys
17:48:07  <V453000> ->obey x use
17:49:26  <Chris_Booth[LP]> yes, but my plan has no express
17:49:35  <PublicServer> <mfb> that is the point I think
17:49:36  <V453000> and pax is?
17:49:37  <Chris_Booth[LP]> its all 100mph/160km/h
17:49:49  <Chris_Booth[LP]> slow like the goods
17:49:52  <V453000> express/lightweight/you get the point anyway probably
17:49:55  <Chris_Booth[LP]> same length as the goods
17:50:02  <Sylf> "express cargo" doesn't include food/goods?
17:50:19  <Sylf> Did'nt scenario say that even paper is express cargo?  Or was that V's plan?
17:50:26  <V453000> no, that was just me
17:50:30  <Sylf> hehehe
17:50:36  <Sylf> mixing different information up
17:50:37  <V453000> that does not matter, how you define it, it just is ...
17:50:55  <V453000> but that is the point of working with the scenario and using it to your good imo
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17:52:29  <V453000> not like it matters anyway, just make the game as good as it can get now, but I just think that the game is "just an ordinary keep-in-valleys game", while it could have been something more interesting as it has a scenario, but meh :)
17:53:45  <PublicServer> <Kangoo> LL_RR --> MSH Paper Mill has quite heavy traffic...
17:54:09  <PublicServer> <Maraxus> try watching train 550 - it seems to be a bit stuck in a circle...
17:55:13  <PublicServer> <mfb> took the wrong way
17:56:23  <PublicServer> ***  made screenshot at 00037897:
17:57:17  <PublicServer> <mfb> wtf
17:57:25  <PublicServer> <mfb> so many trains on the wrong way
17:57:46  <PublicServer> <mfb> and big jam at MSH Papermill
17:58:26  <PublicServer> <Kangoo> they probably got lost when slh05 was disconnected. and catn get out of the overflow..
17:58:57  <PublicServer> <mfb> they already can now
17:59:26  <PublicServer> <Kangoo> only through station...?
17:59:42  <PublicServer> <mfb> all gone
18:00:26  <PublicServer> <Kangoo> shouldnt there also be a join form varA->slh05?
18:00:41  <PublicServer> <mfb> hmm true
18:01:30  <PublicServer> <mfb> that is bad
18:01:40  <PublicServer> <Kangoo> indeed it is
18:02:50  <PublicServer> <mfb> and the other line?
18:04:16  <PublicServer> <mfb> :D
18:04:46  <PublicServer> <mfb> CL
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18:05:01  <persil> Could someone check "!unequilibrqte merge": it's seemes to have much more traffic on the right tracks of both lines.
18:05:22  <persil> i've added a small "half-balancer" but not sure of my work.
18:05:56  <PublicServer> <mfb> looks lile it works
18:07:00  <PublicServer> <mfb> that was good
18:08:11  <persil> tks
18:10:51  <PublicServer> *** mfb has joined spectators
18:11:24  <PublicServer> ***  made screenshot at 00011F2A:
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18:26:25  <PublicServer> ***  made screenshot at 000114B2:
18:41:25  <PublicServer> ***  made screenshot at 00003A32:
18:42:52  <PublicServer> *** mfb has joined company #1
18:45:17  <PublicServer> <mfb> what do I mean by what?
18:49:14  <PublicServer> <mfb> that was ok
18:49:47  <PublicServer> *** Sigma has joined company #1
18:56:25  <PublicServer> ***  made screenshot at 00003A3F:
18:57:40  <PublicServer> *** Kangoo has left the game (leaving)
18:59:53  <PublicServer> <Sigma> hmmm
19:07:51  <PublicServer> <Theos> check out train 8?
19:08:41  <PublicServer> <mfb> bad prio
19:10:08  *** alang has quit IRC
19:10:11  <PublicServer> <mfb> esk south :o
19:10:17  <PublicServer> <mfb> ah, same jam
19:10:28  <PublicServer> <Theos> :)
19:10:51  <PublicServer> <mfb> will dissolve now
19:11:25  <PublicServer> ***  made screenshot at 000144AF:
19:12:48  <PublicServer> <Godde> this game is more addicting than any mmo
19:12:54  <PublicServer> <mfb> :p
19:13:00  <PublicServer> <Sigma> correct
19:13:08  <PublicServer> <Godde> damnit, I've been sitting here all day
19:14:05  <PublicServer> <Godde> out of curiosity - how old are you guys?
19:14:27  <PublicServer> <Theos> 25
19:14:33  <PublicServer> <Sigma> I'm 25
19:14:45  <mfb-> 24
19:15:02  <PublicServer> <Godde> Interesting
19:15:17  <PublicServer> <Godde> I'm 17
19:15:27  <PublicServer> <Sigma> I think we all grew up with this game in the 90s
19:15:28  <PublicServer> <Sigma> lol
19:15:32  <PublicServer> <Theos> sounds about right
19:15:36  <PublicServer> <Theos> tt for dos baby
19:15:36  <mfb-> me not
19:15:44  <PublicServer> <Godde> So did I, believe it or not!
19:17:50  <PublicServer> <Godde> oh shit, one of my forests are almost at 2k
19:17:56  <PublicServer> <mfb> see !wtf
19:18:16  <PublicServer> <Godde> laaazy!
19:18:31  <PublicServer> <Sigma> what was there? signal gap?
19:18:34  <PublicServer> <Godde> yeah
19:18:37  <PublicServer> <mfb> just wanted to show which strange things we have here
19:18:43  <PublicServer> <mfb> of ~10 tiles
19:18:49  <PublicServer> <Sigma> wow
19:18:51  <PublicServer> <Sigma> lol
19:19:05  <PublicServer> <Sigma> I love poring over such details
19:20:03  <PublicServer> <Sigma> it's easy to miss if a train prevents the autosignal
19:20:04  <PublicServer> <Sigma> I guess
19:20:08  <PublicServer> <Godde> Where can I put my suggestions for the next game? ^^
19:20:18  <PublicServer> <mfb> plan or map?
19:20:24  <PublicServer> <Godde> scenario
19:20:27  <PublicServer> <Sigma> you can make a map plus scenario already
19:20:58  <PublicServer> <Sigma> if you want to survive I suggest a little less annoying than this map :p
19:21:00  <PublicServer> <Godde> any limitations i should be aware of?
19:21:16  <PublicServer> <mfb> add nice grfs, use the common settings
19:21:31  <PublicServer> <Sigma> don't make it much bigger than 512x512
19:21:31  <PublicServer> <Godde> I was thinking desert + monorails. I love monorails.
19:21:43  <PublicServer> <mfb> that is up the plans
19:24:17  <PublicServer> *** Maraxus has joined spectators
19:24:33  <PublicServer> *** Maraxus has left the game (leaving)
19:24:37  *** Maraxus has quit IRC
19:25:03  <PublicServer> <Godde> so if i was to make a scenario - where would i upload it?
19:26:26  <PublicServer> ***  made screenshot at 00027D6D:
19:26:46  <PublicServer> <mfb> ...
19:27:15  <PublicServer> <mfb> found the bug at BBH Var a
19:27:17  <PublicServer> <Godde> wtf
19:27:30  <PublicServer> <Godde> how the fuck did you notice? O.o
19:27:46  <PublicServer> <Sigma> lol
19:27:58  <PublicServer> <mfb> so I forced one to use that
19:28:05  <PublicServer> <mfb> and watched what happened
19:28:09  <PublicServer> <Godde> so... luck? ^^
19:28:25  <PublicServer> <Sigma> that's one of the most annoying errors to track back
19:28:27  <PublicServer> <Sigma> lol
19:28:29  <PublicServer> <mfb> well, the balancer was a bit slow
19:28:39  <PublicServer> <mfb> so I watched the trains
19:29:36  <PublicServer> <mfb> hmm
19:29:48  <PublicServer> <mfb> something somewhere was not electrified, too
19:29:56  <PublicServer> <mfb> but maybe I just hit a prio line
19:30:28  *** pugi has quit IRC
19:30:44  <PublicServer> <mfb> never seen that part
19:30:55  <PublicServer> <mfb> prio from over what?
19:31:05  <PublicServer> <Godde> the line that is now backed up
19:31:17  <PublicServer> <Godde> had a prio that made it go left
19:31:19  <PublicServer> *** Sigma has left the game (connection lost)
19:31:27  <PublicServer> <Godde> now it is messed up :P
19:32:47  *** ryton has joined #openttdcoop
19:32:48  <Sigma> !passwrod
19:32:51  <Sigma> !password
19:32:52  <PublicServer> Sigma: wrings
19:32:54  <ryton> ty sigma :-)
19:33:02  <PublicServer> <mfb> godde: !bad can jam
19:33:06  <Sigma> :p
19:33:07  *** pugi has joined #openttdcoop
19:33:12  <PublicServer> *** Sigma joined the game
19:33:24  <PublicServer> <Godde> It worked as intended
19:33:34  <PublicServer> <mfb> hmm
19:33:40  <PublicServer> <mfb> ok trains do not use the extra line here
19:33:43  <PublicServer> <Godde> im not sure that was how it used to be
19:33:45  <PublicServer> <mfb> but it is dangerous
19:33:59  <ryton> I saw that CB upgraded ESK E, very nice
19:34:01  <PublicServer> <mfb> that is better
19:34:27  <PublicServer> *** Ryton joined the game
19:34:38  <PublicServer> <Sigma> it's slightly better
19:34:56  <PublicServer> <mfb> BBH South got a complete jam because of that
19:35:11  <PublicServer> <mfb> train entered prio
19:35:12  <PublicServer> <mfb> and got stuck
19:35:42  <PublicServer> <mfb> so the complete ML to ESK S was blocked
19:35:49  <PublicServer> <Ryton> oopz
19:36:03  <PublicServer> <Ryton> sounds like a long cue :-)
19:36:03  <PublicServer> <mfb> same thing at the old SLH05
19:36:13  <PublicServer> <Ryton> queue? or how do you write that ;-)
19:36:15  <PublicServer> <mfb> jammed the complete ML to var
19:36:18  <PublicServer> <mfb> queue
19:36:28  <PublicServer> <Ryton> ouch, total chaos :-)
19:36:31  <PublicServer> <mfb> hmm the current jam is not much better
19:36:50  <PublicServer> <mfb> may need a 3rd line
19:41:26  <PublicServer> ***  made screenshot at 00037B43:
19:43:47  <PublicServer> <Ryton> I like SLH07 :-)
19:44:03  <PublicServer> <mfb> :)
19:44:19  <PublicServer> <mfb> me too ;)
19:44:38  <PublicServer> <Ryton> the yetis will be thankfull
19:44:45  <PublicServer> <Ryton> that you respect their territory
19:44:56  <PublicServer> <mfb> no way to use that in the hub
19:45:04  <PublicServer> <mfb> even without the mountain I think
19:45:49  <PublicServer> *** Ryton has left the game (connection lost)
19:45:50  <V453000> poor yetis are in that game? :)
19:45:51  <PublicServer> <Godde> whats up with the gold train unloading?
19:46:08  <PublicServer> <Sigma> hell yeah
19:46:14  <PublicServer> <Sigma> they ate an entire station
19:46:16  <PublicServer> <mfb> where?
19:46:16  <ryton> !password
19:46:16  <PublicServer> ryton: smarts
19:46:44  <PublicServer> *** Ryton joined the game
19:47:10  <PublicServer> *** Ryton has left the game (connection lost)
19:47:22  <ryton> pff
19:48:02  <ryton> for some reason, I'm losing connection with this laptop a couple of times per hour, while another rarely fails on me
19:48:32  <ryton> is there a way to backtrack the reason for disconnection? (command in console)
19:48:53  <ryton> !password
19:48:53  <PublicServer> ryton: smarts
19:49:08  <PublicServer> *** Ryton joined the game
19:53:30  <PublicServer> <mfb> that does not help
19:54:34  <PublicServer> <mfb> hmm
19:56:26  <PublicServer> ***  made screenshot at 00037D4C:
20:05:42  <PublicServer> <Ryton> I dont understand the reason
20:05:46  <PublicServer> <Ryton> of Goddes expansion north of SLH01
20:05:48  <PublicServer> <Ryton> no
20:05:48  <PublicServer> <Ryton> not one train can join, since the SLH01 fills all the gaps :-)
20:05:48  <PublicServer> <Ryton> like is nearly saturated
20:05:48  <PublicServer> <Godde> that has been happening recently
20:05:50  <PublicServer> <Ryton> line*
20:05:55  <PublicServer> <Godde> there was no room for LL_RR all the way, so i made an extra merger instead
20:05:55  <PublicServer> <Ryton> but even earlier, what was the difference?
20:05:55  <PublicServer> <Ryton> or the intention? :-)
20:05:55  <PublicServer> <Ryton> its not criticism, just interest
20:05:55  <PublicServer> <Sigma> Godde with your permission can I dismantle the spaghetti prio on top of the mountain? :p
20:05:55  <PublicServer> *** Sylf joined the game
20:05:55  <PublicServer> <Godde> not enough rrom (imo) for LL_RR at !this place
20:05:55  <PublicServer> <Godde> sure, just make it work ^^
20:05:56  <PublicServer> <Sigma> I was earlier but forgot what I was doing
20:05:56  <PublicServer> <Sigma> lol
20:05:56  <PublicServer> *** Ryton has left the game (connection lost)
20:05:59  <PublicServer> <Godde> some of the trains try to force themselves onto the northern merger, even though there are 2 stations they have to get through
20:06:03  <PublicServer> <Godde> its just a few trains
20:06:07  <PublicServer> <Godde> but they mess it all up
20:06:23  <PublicServer> <mfb> use a twoway
20:06:25  <PublicServer> <mfb> or track down the problem ;)
20:06:36  <PublicServer> <mfb> now it is broken
20:07:49  <planetmaker> !playercount
20:07:49  <PublicServer> planetmaker: Number of players: 6 (0 spectators)
20:07:51  <planetmaker> oh
20:08:03  <planetmaker> many people here :-)
20:08:03  <planetmaker> update?
20:08:30  <planetmaker> !clients
20:08:30  <planetmaker> !rcon clients
20:08:30  <PublicServer> planetmaker: Client #1  name: 'PublicServer'  company: 255  IP: server
20:08:30  <PublicServer> planetmaker: Client #724  name: 'mfb'  company: 1  IP:
20:08:30  <PublicServer> planetmaker: Client #756  name: 'persil'  company: 1  IP:
20:08:30  <PublicServer> planetmaker: Client #769  name: 'Sigma'  company: 1  IP:
20:08:30  <PublicServer> planetmaker: Client #748  name: 'Theos'  company: 1  IP:
20:08:32  <PublicServer> planetmaker: Client #764  name: 'Godde'  company: 1  IP:
20:08:32  <PublicServer> planetmaker: Client #776  name: 'Sylf'  company: 1  IP:
20:08:40  <PublicServer> <mfb> why not
20:09:02  <planetmaker> !restart
20:09:02  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
20:09:13  <PublicServer> *** mfb has left the game (leaving)
20:09:24  <Sylf> the one with river capability?
20:09:40  <planetmaker> also, yes
20:09:47  <planetmaker> !rcon save continue
20:09:48  <PublicServer> planetmaker: Saving map...
20:09:48  <PublicServer> planetmaker: Map successfully saved to continue.sav
20:10:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
20:10:02  <PublicServer> Thank you for playing r22727.
20:10:02  <PublicServer> <Godde> sigma
20:10:04  <planetmaker> hm... ah.
20:10:07  <PublicServer> Server has exited
20:10:09  *** PublicServer has quit IRC
20:10:13  <Sigma> Godde: yes?
20:10:21  *** PublicServer has joined #openttdcoop
20:10:22  <PublicServer> Autopilot engaged
20:10:22  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:10:24  *** ChanServ sets mode: +v PublicServer
20:10:24  *** ryton has quit IRC
20:10:24  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
20:10:28  <Godde> the merger
20:10:31  <Godde> were you done?
20:10:39  <Sigma> I moved the balancing upstream
20:10:51  <mfb-> ~80 nightlies :o
20:11:05  <Sigma> !dl
20:11:05  <PublicServer> Sigma: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:11:05  <PublicServer> Sigma:
20:11:06  <Godde> are we back online?
20:11:09  <planetmaker> revisions. Not nightlies :-)
20:11:13  <V453000> !dl win 64
20:11:13  <PublicServer> V453000: unknown option "win"
20:11:16  <V453000> !dl win64
20:11:16  <PublicServer> V453000:
20:11:21  <Godde> !dl win64
20:11:21  <PublicServer> Godde:
20:12:20  <Godde> !password
20:12:20  <PublicServer> Godde: signer
20:12:30  <Godde> !password
20:12:30  <PublicServer> Godde: signer
20:12:47  <Godde> it says "wrong password"
20:12:49  <Godde> !password
20:12:49  <PublicServer> Godde: signer
20:12:50  <Sigma> yup
20:12:56  <Sigma> first new feature? ;p
20:12:58  <V453000> !rcon server_pw
20:13:03  <V453000> !rcon set server_pw
20:13:10  <V453000> right :-D
20:13:23  <Godde> !password
20:13:23  <PublicServer> Godde: signer
20:13:24  <Godde> :<
20:13:31  <Sigma> lol
20:13:40  <Godde> my addiction needs to be neutered!
20:13:58  <V453000> hmf
20:14:09  <V453000> !rcon server_password
20:14:16  <V453000> hm
20:14:19  <Godde> Well, I should probably get going. Gotta prepare stuff for school tomorrow :/
20:14:32  <V453000> school?
20:14:41  <Sigma> lol
20:14:42  <Godde> You heard me!
20:14:51  <Sigma> not everyone is an old geezer ;p
20:14:55  <planetmaker> school started here about this weekend
20:14:59  <V453000> OH
20:15:05  <Godde> school started last wednesday
20:15:06  <V453000> school starts here on 1/9
20:15:23  <Godde> but our picture is being taken tomorrow, i need to find stuff so that i can look like a hobo ^^
20:15:34  <V453000> uh :)
20:15:42  <Sigma> lol
20:15:58  <V453000> when they took a picture of me I was in the about least representative state, so ... :) and I live
20:16:14  * Sigma slaps PublicServer around a bit with a large trout
20:16:17  <Godde> But I don't want to look presentable, while all my classmates look like hobos :(
20:16:19  <V453000> !password
20:16:19  <PublicServer> V453000: signer
20:16:29  <planetmaker> when I was like meeting friends yesterday morning I ran accross hordes of children heading for church - and wondered. Until I saw parents carrying the typical paper funnel given filled with whatever typically a present on the 1st day of school for a child in his / her 1st year
20:16:37  <V453000> !server_pw
20:16:48  <V453000> pm: the !rcon server_pw does not work anymore?
20:17:05  <V453000> it does on pz
20:17:20  <V453000> and server refuses to let people in with the current !password
20:18:39  *** Godde has quit IRC
20:19:26  <mfb-> it's not a bug, it's a feature
20:19:28  *** Chris_Booth[LP] has joined #openttdcoop
20:19:51  <V453000> well, thats nice :D
20:20:08  <Sigma> it's not a feature unless it serves a purpose :p
20:20:20  <mfb-> it does
20:20:53  <mfb-> it keeps out all who should not join the server
20:20:59  <mfb-> 100% efficient
20:21:29  <Sigma> rofl
20:22:01  <Sigma> atm it's not very discerning though
20:23:53  <mfb-> !players
20:24:08  <Chris_Booth[LP]> I am not sure if they still give them out, but you used to be able to ask for a keygen
20:24:18  <Chris_Booth[LP]> so that you didn't need the server password
20:24:47  <Sylf> you still need the server password
20:24:49  <V453000> I assume that is broken as well (?)
20:24:55  <planetmaker> !rcon set server_pw
20:25:03  <Sylf> the keygen thing is just automatically retrieving that password
20:25:10  <planetmaker> !password
20:25:10  <PublicServer> planetmaker: signer
20:27:48  <planetmaker> !rcon reset
20:28:31  *** PublicServer has quit IRC
20:28:42  <DayDreamer> !password
20:28:53  *** PublicServer has joined #openttdcoop
20:28:53  <PublicServer> Autopilot engaged
20:28:53  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:28:53  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
20:28:53  *** ChanServ sets mode: +v PublicServer
20:28:53  <Chris_Booth[LP]> DayDreamer:  ^ no server
20:28:56  *** PublicServer has quit IRC
20:29:01  <DayDreamer> ah :) .. hi btw
20:29:33  *** PublicServer has joined #openttdcoop
20:29:33  <PublicServer> Autopilot engaged
20:29:33  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:29:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
20:29:33  *** ChanServ sets mode: +v PublicServer
20:30:03  <Chris_Booth[LP]> now its back
20:30:17  <Sylf> !password
20:30:17  <PublicServer> Sylf: murals
20:31:14  <Chris_Booth[LP]> server password and IRC/Keypasswor don't match :'(
20:31:18  <planetmaker> !screen
20:31:20  * ^Spike^ kicks Sylf
20:31:27  <^Spike^> you didn't check other universe? :)
20:31:32  <planetmaker> !rcon set password
20:31:43  <planetmaker> !rcon set max_trains
20:31:48  <Sylf> :P
20:33:03  *** PublicServer has quit IRC
20:33:12  *** PublicServer has joined #openttdcoop
20:33:12  <PublicServer> Autopilot engaged
20:33:12  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:33:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
20:33:12  *** ChanServ sets mode: +v PublicServer
20:34:10  <planetmaker> !password
20:34:10  <PublicServer> planetmaker: pulpit
20:35:00  <Sigma> nope :p
20:36:51  *** PublicServer has quit IRC
20:37:03  *** PublicServer has joined #openttdcoop
20:37:03  <PublicServer> Autopilot engaged
20:37:03  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:37:03  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
20:37:03  *** ChanServ sets mode: +v PublicServer
20:37:41  <planetmaker> !password
20:37:41  <PublicServer> planetmaker: alases
20:40:31  <Sigma> this is just an Autopilot problem right?
20:42:05  <^Spike^> well spamming the PS in pm isn't gonna help
20:42:08  <^Spike^> right Sigma? :)
20:42:20  <Sigma> I wouldn't know
20:42:26  <^Spike^> seems you Pmed it alot :)
20:42:41  <Sylf> higher server load = not helping
20:42:43  <planetmaker> nah. Just once maybe quite early ;-)
20:42:56  <^Spike^> just once.. or twice.. or 3 times.. or 10...
20:43:00  <^Spike^> i didn;t count the,...
20:43:01  <^Spike^> them*
20:43:04  <Sigma> pfft
20:43:07  *** PublicServer has quit IRC
20:43:15  <^Spike^> hope the hint is clear enough :)
20:43:36  <Sigma> I requested the PW a couple of times
20:43:56  <Sigma> and FYI I use PMs all the time t
20:43:59  <^Spike^> a couple... :)
20:44:05  <^Spike^> define a couple :)
20:44:14  <Sigma> no
20:44:38  <^Spike^> hey 10 times... i was spot on and i didn't even count them before :D
20:44:43  <Sigma> grats
20:46:00  <Ammler> could someone join the server?
20:46:23  <Sigma> if I have permission to request the password
20:46:56  <Ammler> rotors
20:47:11  <Ammler> Sigma: ^
20:47:36  <Sigma> success
20:48:12  *** PublicServer has joined #openttdcoop
20:48:12  <PublicServer> Autopilot engaged
20:48:12  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:48:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
20:48:12  *** ChanServ sets mode: +v PublicServer
20:48:52  <planetmaker> !password
20:48:52  <PublicServer> planetmaker: teacup
20:49:07  <planetmaker> hm, wrong
20:49:13  <^Spike^> rotors still
20:49:13  <planetmaker> !password
20:49:13  <PublicServer> planetmaker: teacup
20:49:16  <^Spike^> i just joined
20:49:18  <^Spike^> with that pw
20:49:19  <Ammler> planetmaker: :-(
20:49:23  <Ammler> to early :-P
20:49:29  *** PublicServer has quit IRC
20:49:35  <KenjiE20> poof
20:49:35  *** PublicServer has joined #openttdcoop
20:49:35  <PublicServer> Autopilot engaged
20:49:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:49:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
20:49:35  *** ChanServ sets mode: +v PublicServer
20:49:44  <^Spike^> i wasn't using a ! command and that i still too early? :D
20:49:56  <planetmaker> well, this "too early" is really confusing
20:50:10  <planetmaker> how long should one wait?
20:50:15  <^Spike^> who volunteers to build a new AP? backdoors may be included.. but software might get denied :)
20:50:24  <Sigma> why is there a wait?
20:50:26  <Sigma> lol
20:50:37  <planetmaker> ^Spike^: not ap. Build a bot to connect to admin port
20:50:43  <Ammler> no
20:50:44  <planetmaker> that's made for it specifically...
20:50:46  <^Spike^> well that's what i meant :)
20:50:55  <Ammler> something is broken :-)
20:50:56  <^Spike^> and when i suggested that idea 1,5-2 years ago.. :)
20:51:03  <Ammler> what was last working rev?
20:51:08  <^Spike^> no there is no admin port! why would we!? :D
20:51:13  <Sigma> if I broke it I apologise :p
20:51:19  <planetmaker> !password
20:51:19  <PublicServer> planetmaker: shirks
20:51:41  <planetmaker> tsk... wrong
20:51:44  * KenjiE20 blames Sigma for everything
20:51:54  <Sigma> otherwise please keep the presumptuous attacks at bay ;p
20:52:16  <Ammler> no clue either
20:52:17  <^Spike^> just don't request the pw 10 times and we should be safe ;)
20:52:36  <planetmaker> hm... the password hashing bug is fixed...
20:53:18  <Sigma> normally 2 request is plenty
20:53:42  <planetmaker> !rcon set server_pw
20:54:01  <Ammler> there is no openttd output in ap
20:54:08  <planetmaker> !password
20:54:08  <PublicServer> planetmaker: shirks
20:54:47  <Ammler> planetmaker: nothing changed console based?
20:55:04  <planetmaker> not that I'm aware of
20:57:09  <planetmaker> <-- this is the only thing in that area...
20:57:23  <planetmaker> but not related to console
20:59:02  <planetmaker> !rcon set server_pw blub
20:59:37  *** PublicServer has quit IRC
21:01:54  <planetmaker> hm... works without ap+
21:02:29  *** PublicServer has joined #openttdcoop
21:02:29  <PublicServer> Autopilot engaged
21:02:29  <PublicServer> Starting new game: '#openttdcoop - The Public Server ('
21:02:29  <PublicServer> Landscape: normal
21:02:29  <PublicServer> Dimensions: 512x512
21:02:29  <PublicServer> Starting year: 1980
21:02:29  *** ChanServ sets mode: +v PublicServer
21:02:30  <Ammler> does someone still have the old rev sinstalled and could join pz?
21:02:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:02:37  <Ammler> would like to compare console
21:03:05  <planetmaker> !rcon load continue.sav
21:03:05  <PublicServer> planetmaker: _-0.7/brbvv0.7w.grf: NewGRF "Bobs Random British Vehicles" (GRFID 4D420000) uses GRF version 1, which is incompatible with this version of OpenTTD.
21:03:05  <PublicServer> planetmaker: dbg: [grf] bobs_random_vehicles_-0.8/brbvv0.8w.grf: NewGRF "Bobs Random British Vehicles" (GRFID 4D420000) uses GRF version 1, which is incompatible with this version of OpenTTD.
21:03:05  <PublicServer> planetmaker: dbg: [grf] close_down_banks_watertowerpow-v0.2/close down bank watertowerw v0.2.grf: NewGRF "Banks and Watertowers can close down" (GRFID 48420807) uses GRF version 1, which is incompatible with this version of OpenTTD.
21:03:05  <PublicServer> planetmaker: ERROR: command not found
21:03:05  <PublicServer> planetmaker: ERROR: command not found
21:03:07  <PublicServer> planetmaker: dbg: [grf] generic_european_train_set_ges-alpha2.1/ges_pa2.1.grf: NewGRF "Generic European Set (GES) Public Alpha 2.1" (GRFID 444A0201) uses GRF version 1, which is incompatible with this version of OpenTTD.
21:03:07  <PublicServer> planetmaker: dbg: [grf] long_vehicle_introduction_date-v1/long vehicle introduction datew v1.grf: NewGRF "Long Introduction Date for Trains and Cars" (GRFID 48420000) uses GRF version 1, which is incompatible with this version of OpenTTD.
21:03:09  <PublicServer> planetmaker: dbg: [grf] narvw-2.00/narvsw.grf: NewGRF "North American Road Vehicle Set (NARVS) r225" (GRFID 045C030C) uses GRF version 1, which is incompatible with this version of OpenTTD.
21:03:09  <PublicServer> planetmaker: dbg: [grf] openttd_plus.0.1/ottdpp.grf: NewGRF "TD DP+ A set of trains designed to complement the default train set. This includes future maglevs and monorails as well as more default trains for desert/alpine." (GRFID 44460000) uses GRF version 1, which is incompatible with this version of OpenTTD.
21:03:11  <PublicServer> planetmaker: OpenTTD Game Console Revision 7 - r22804
21:03:11  <PublicServer> planetmaker: you have 2 more messages
21:03:14  <planetmaker> nice
21:03:26  <mfb-> done
21:03:28  <^Spike^> good enough Ammler? :)
21:03:51  <planetmaker> !rcon set max_roadveh
21:05:14  <Ammler> hmm, could be timestamp
21:05:26  <Ammler> pz does not have timesatamps enabled
21:05:39  <mfb-> who, where?
21:05:45  <mfb-> oh wait... my mistake
21:06:13  <planetmaker> but the cfg didn't change, did it?
21:08:26  <Ammler> yes, I have no clue
21:08:39  <Ammler> but disabling ts might be worth a try
21:12:01  <hylje_> mumble
21:16:16  <planetmaker> !password
21:16:16  <PublicServer> planetmaker: shunts
21:17:54  <planetmaker> !password
21:17:54  <PublicServer> planetmaker: mascot
21:18:31  <planetmaker> !rcon load continue
21:18:40  <planetmaker> !rcon pwd
21:19:41  <planetmaker> !rcon load continue.sav
21:20:25  *** PublicServer has quit IRC
21:21:22  *** PublicServer has joined #openttdcoop
21:21:22  <PublicServer> Autopilot engaged
21:21:22  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:21:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:21:22  *** ChanServ sets mode: +v PublicServer
21:21:49  <planetmaker> !password
21:21:49  <PublicServer> planetmaker: resins
21:22:05  <planetmaker> !password
21:22:05  <PublicServer> planetmaker: resins
21:22:21  <planetmaker> !rcon set server_password resins
21:22:40  <planetmaker> !rcon say hello
21:22:52  <planetmaker> !rcon save blub
21:22:56  <planetmaker> !rcon quit
21:23:02  <planetmaker> !die
21:23:07  <planetmaker> :-P
21:23:13  <Chris_Booth[LP]> thanks planetmaker, I hope it isn't to hard
21:23:42  *** PublicServer has quit IRC
21:23:56  <Chris_Booth[LP]> we have to appreciate the effor you guys put in
21:25:13  *** PublicServer has joined #openttdcoop
21:25:13  <PublicServer> Autopilot engaged
21:25:13  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:25:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:25:13  *** ChanServ sets mode: +v PublicServer
21:25:42  <planetmaker> !password
21:25:43  <PublicServer> planetmaker: wallow
21:26:00  <Ammler> ts isn't either
21:26:13  *** PublicServer has quit IRC
21:26:17  <planetmaker> grmbl
21:27:41  <Ammler> this is quite strange
21:27:43  *** PublicServer has joined #openttdcoop
21:27:43  <PublicServer> Autopilot engaged
21:27:43  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:27:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:27:43  *** ChanServ sets mode: +v PublicServer
21:27:52  <Ammler> maybe blitter?
21:27:58  <planetmaker> hm.
21:28:06  <planetmaker> let's try wo/patches
21:29:04  *** PublicServer has quit IRC
21:29:50  *** PublicServer has joined #openttdcoop
21:29:50  <PublicServer> Autopilot engaged
21:29:50  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:29:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:29:50  *** ChanServ sets mode: +v PublicServer
21:29:54  *** PublicServer has quit IRC
21:30:25  *** PublicServer has joined #openttdcoop
21:30:25  <PublicServer> Autopilot engaged
21:30:25  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:30:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:30:26  *** ChanServ sets mode: +v PublicServer
21:30:41  <PublicServer> ***  made screenshot at 00004A39:
21:31:12  *** PublicServer has quit IRC
21:32:20  *** PublicServer has joined #openttdcoop
21:32:20  <PublicServer> Autopilot engaged
21:32:20  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:32:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:32:20  *** ChanServ sets mode: +v PublicServer
21:33:04  <Ammler> !password
21:33:04  <PublicServer> Ammler: clefts
21:33:18  <Ammler> I have really no clue
21:35:18  *** PublicServer has quit IRC
21:35:25  *** PublicServer has joined #openttdcoop
21:35:25  <PublicServer> Autopilot engaged
21:35:25  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:35:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22804) | STAGE: Building | | New players, use @quickstart and !help |"
21:35:25  *** ChanServ sets mode: +v PublicServer
21:35:46  <planetmaker> this looks better...
21:35:48  <planetmaker> !password
21:35:48  <PublicServer> planetmaker: rubier
21:36:05  <PublicServer> *** Game still paused (number of players)
21:36:05  <PublicServer> *** planetm4ker joined the game
21:36:10  <planetmaker> so one of the patches broke
21:36:30  <Sigma> :o
21:36:43  <planetmaker> well. Then unpatched for now
21:36:54  <planetmaker> no screenshots
21:37:00  <planetmaker> I'm too tired to fix that now
21:37:06  *** `real has joined #openttdcoop
21:37:24  <PublicServer> *** Game still paused (number of players)
21:37:26  <PublicServer> *** Sigma joined the game
21:37:44  <PublicServer> *** Game still paused (number of players)
21:37:46  <PublicServer> *** DayDreamer joined the game
21:37:48  <PublicServer> <Sigma> good job :)
21:37:54  *** iklucas has joined #openttdcoop
21:38:01  <iklucas> !password
21:38:01  <PublicServer> iklucas: rubier
21:38:07  <persil> thanks !
21:40:30  *** Webster has joined #openttdcoop
21:40:30  *** ChanServ sets mode: +o Webster
21:41:02  <PublicServer> <Sigma> except you probably need a microscope to see the GUI now
21:41:04  <PublicServer> <Sigma> lol
21:41:14  <PublicServer> <Sigma> or patch it up :p
21:41:26  <PublicServer> <iklucas> gui?
21:41:36  <PublicServer> <iklucas> is that the signal screen?
21:41:38  <PublicServer> <Sigma> in openttd
21:41:53  <PublicServer> <Sigma> among other things
21:42:11  <PublicServer> <iklucas> general user interface
21:42:21  <PublicServer> <iklucas> ye sorry shud have known that:P
21:42:31  <PublicServer> <Sylf> wood drop is way over capacity
21:42:47  <PublicServer> <iklucas> nah its the same size as on my old screen
21:42:49  <PublicServer> <iklucas> the gui
21:43:04  <PublicServer> <iklucas> but all the rest around it is huge:D
21:43:14  <PublicServer> <iklucas> and i'm young, i got good eyes:D
21:44:00  <PublicServer> <iklucas> check !permafrost?
21:44:30  <PublicServer> <Sylf> what's wrong?
21:44:33  <PublicServer> <Sylf> It's not ML
21:44:40  <PublicServer> <iklucas> its a busy line
21:45:02  <PublicServer> <Sylf> fine, if you want....
21:45:12  *** Chris_Booth[LP] has quit IRC
21:45:16  <PublicServer> <iklucas> but idk:P
21:45:43  <PublicServer> <iklucas> i'm letting this round pass
21:45:55  *** Mucht has quit IRC
21:46:49  *** Godde has joined #openttdcoop
21:47:13  <PublicServer> *** mfb joined the game
21:47:14  <Godde> !password
21:47:14  <PublicServer> Godde: rubier
21:47:26  <PublicServer> *** Godde joined the game
21:47:47  <PublicServer> <iklucas> i'm off
21:47:50  <PublicServer> *** iklucas has left the game (leaving)
21:47:58  *** iklucas has quit IRC
21:48:36  <PublicServer> *** Theos joined the game
21:55:35  <PublicServer> *** Sylf has left the game (connection lost)
21:58:47  <PublicServer> <mfb> :(
22:00:25  <PublicServer> *** Sylf joined the game
22:02:23  <PublicServer> *** Sylf has joined spectators
22:02:25  <PublicServer> *** persil has left the game (connection lost)
22:02:29  <PublicServer> <Godde> is it just me, or is there lag?
22:02:33  <PublicServer> <mfb> lag
22:03:07  <PublicServer> <Sigma> grinding to a halt lol
22:03:17  <PublicServer> <mfb> wow that is the ugliest double bridge I have seen so far on PS :D
22:03:23  <PublicServer> <Sigma> where :O
22:03:25  <PublicServer> <Godde> who is using the server to download porn? -.-
22:03:25  <PublicServer> <mfb> and it has a CL problem
22:03:49  <PublicServer> <Sigma> haha
22:04:11  <PublicServer> <mfb> hmm missing signal
22:04:30  <PublicServer> <mfb> better
22:04:32  <PublicServer> <Godde> damn you work fast!
22:04:59  <PublicServer> *** persil joined the game
22:05:07  <PublicServer> <mfb> watch V or XTC to see what fast means ;)
22:05:31  <PublicServer> <Godde> I'm guessing there are hotkeys for the different track directions?
22:05:41  <PublicServer> <Godde> never tried myself, just used the omnidirectional tool
22:05:43  <planetmaker> use autorail
22:05:43  <PublicServer> <Sigma> 1 2 3 4 :p
22:05:43  <PublicServer> <mfb> the autorail tool does the jib
22:05:44  <Sylf> 1,2,3,4
22:05:45  <PublicServer> <mfb> job. 5
22:05:58  <planetmaker> "a"
22:06:01  <PublicServer> <mfb> s signal, ctrl/r to remove and so on
22:06:03  <PublicServer> <Sigma> D destroy S signal
22:06:29  <PublicServer> <mfb> bad thing is that the depot cannot be rotated by hotkeys
22:07:07  <planetmaker> t, b, s, r, a, d - all important :-). And 9 and 7
22:07:30  <planetmaker> using mouse to select tools is slooooooow
22:07:41  <PublicServer> <Sigma> yeah nor can you preselect signals with hotkeys
22:07:44  <PublicServer> <Sigma> or can you?
22:07:54  <PublicServer> <mfb> ctrl+click on a signal
22:08:04  <PublicServer> <Sigma> yeah that's quickest
22:08:11  <PublicServer> <mfb> unless you build 10 identical signals
22:08:31  <PublicServer> <mfb> can happen at stations
22:08:35  *** sla_ro|master has quit IRC
22:08:36  <planetmaker> yes, no direct choice of signals
22:08:37  <PublicServer> <Sigma> and unless you're very lagged and keep overshooting :p
22:08:59  <planetmaker> Sigma: why over-shooting? I know the click number ;-)
22:09:05  <PublicServer> *** DayDreamer has left the game (connection lost)
22:09:05  <PublicServer> <mfb> or you cannot see a signal
22:09:11  <PublicServer> <Sigma> yeah
22:09:18  *** DayDreamer has quit IRC
22:09:21  <PublicServer> <mfb> because there are 2 bridges in front of it :D
22:09:32  <planetmaker> mfb-: those are transparent
22:09:34  <PublicServer> <mfb> or other signals
22:09:44  <planetmaker> as are trees and industries and houses
22:09:49  <planetmaker> when building track ;-)
22:09:56  <PublicServer> <mfb> they are always transparent at me
22:10:03  <PublicServer> <mfb> when building
22:10:17  <PublicServer> <mfb> and even when not ;)
22:10:32  <PublicServer> *** Sylf has left the game (connection lost)
22:12:34  <planetmaker> hm... there's a heavy-duty backup script running on the server :S
22:12:42  <PublicServer> <mfb> ah
22:21:01  *** KenjiE20 has quit IRC
22:21:07  <PublicServer> *** planetm4ker has left the game (connection lost)
22:21:48  <PublicServer> *** persil has left the game (connection lost)
22:23:57  <PublicServer> *** persil joined the game
22:25:22  <PublicServer> <Godde> wood drop is clogged
22:25:52  <PublicServer> <mfb> coming from the MSH
22:26:10  <PublicServer> <mfb> that needs a proper balancing
22:26:16  <PublicServer> <mfb> or, better, a 3rd line
22:26:27  <PublicServer> <Godde> I'm not volunteering!
22:26:53  <PublicServer> <mfb> maybe tomorrow
22:26:57  <PublicServer> <mfb> or CB can do it
22:27:09  <PublicServer> <mfb> he built that unbalanced stuff
22:31:47  <PublicServer> <Godde> what is the max bridge length?
22:33:06  <Sylf> short
22:33:23  <Sylf> you can see it in advanced setting gui
22:33:55  <Sylf> !rcon set max_bridge_length
22:33:55  <PublicServer> Sylf: Current value for 'max_bridge_length' is: '8' (min: 1, max: 2048)
22:34:04  <Sylf> 8
22:34:15  <PublicServer> <Godde> k
22:40:49  <PublicServer> *** Godde has left the game (leaving)
22:41:03  *** Godde has quit IRC
22:42:13  <PublicServer> *** mfb has left the game (leaving)
22:46:43  *** mfb- has quit IRC
23:05:47  <PublicServer> *** Sigma has left the game (leaving)
23:25:41  *** Progman has quit IRC
23:29:34  *** Kangoo has quit IRC
23:30:31  <PublicServer> *** persil has left the game (connection lost)
23:30:31  <PublicServer> *** Game paused (number of players)
23:32:27  <Theos> D:
23:38:28  <PublicServer> *** Game still paused (number of players)
23:38:28  <PublicServer> *** Game unpaused (number of players)
23:38:29  <PublicServer> *** persil joined the game
23:38:53  *** Sigma has quit IRC
23:38:57  <persil> thanks !hello back
23:43:05  <PublicServer> <Theos> is ap suposta be setup to pause the game with only one player?
23:43:35  <persil> yes.
23:46:35  <PublicServer> <Theos> good to know

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