Log for #openttdcoop on 26th August 2011:
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00:00:11  <PublicServer> <Theos> deus ex just came out
00:00:14  <PublicServer> <Theos> it happens heh
00:00:33  <PublicServer> <Sylf> not in the world I know
00:04:40  <PublicServer> <Theos> could you explain the CL rules
00:04:54  <PublicServer> <Theos> in what situations can they be broken?
00:05:16  <PublicServer> <Sylf> hold on... I think there was an example somewhere in this game...
00:05:38  <PublicServer> <Sylf> Maybe the example's been removed
00:06:40  <PublicServer> <Sylf> Well, that...
00:07:03  <PublicServer> <Sylf> It's at the end of a remote sideline, so it'll probably never slow down the mainline traffic
00:07:30  <PublicServer> <Theos> so only in situations where the curve penalty will cause congestion..
00:07:32  <PublicServer> <Sylf> the most important part of the game, in almost any game played here, is smooth running main line traffic
00:07:43  <PublicServer> <Sylf> yup.
00:07:53  <PublicServer> <Theos> wasnt sure if it was an asthetic thing too
00:07:53  <PublicServer> <Theos> you know..
00:08:03  <PublicServer> <Theos> makes sense though
00:08:35  <PublicServer> <Sylf> I'm more offended by the overall design of that pair of stations
00:09:33  <PublicServer> <Theos> assuming cl3 was a requirment and low TF, i didnt know what else to do
00:10:03  <PublicServer> <Sylf> I think there are some ways.
00:10:18  <PublicServer> <Sylf> let me try something
00:10:28  <PublicServer> <Theos> aye
00:13:53  <PublicServer> ***  made screenshot at 0000273E:
00:16:12  <PublicServer> <Sylf> yeah, we do have CL2 at station entrance...
00:16:38  <PublicServer> <Sylf> but we don't have that big X crossing between entrance and exit lines :)
00:16:45  <PublicServer> <Theos> yar
00:19:39  <PublicServer> <Sylf> hmm, what to do about !broken prio...
00:20:01  <PublicServer> <Theos> add another line in both directions :)
00:20:42  <PublicServer> <Sylf> there, fixed
00:21:01  <PublicServer> <Theos> is that X cross there just to force 2 for evert 1?
00:21:15  <PublicServer> <Sylf> what? where?
00:21:59  <PublicServer> <Sylf> that x is there to make the double bridge coming from East in synch
00:22:19  <PublicServer> <Sylf> that's basically what we have...
00:22:32  <PublicServer> <Theos> oh i see
00:22:47  <PublicServer> <Sylf> but by forcing the 2 traffic to crisscross each other, now they travel equal distance
00:23:38  <PublicServer> <Sylf> hmmmm
00:23:56  <PublicServer> <Sylf> that proper working prio is now making the other line jam completely
00:24:39  <PublicServer> <Theos> too much...
00:25:55  <PublicServer> <Theos> really needs a third line to take care of all that wood/paper
00:26:02  <PublicServer> <Sylf> yup
00:26:51  <PublicServer> <Theos> is there room to suport that?
00:27:05  <PublicServer> <Sylf> room, yes.
00:27:16  <PublicServer> <Sylf> My enthusiasm, no.
00:28:54  <PublicServer> ***  made screenshot at 0000D168:
00:30:08  <PublicServer> <Sylf> hehehe, that train in SLH 05 (train 628) probably has been waiting there for several years
00:30:52  <PublicServer> <Theos> ha
00:31:11  <PublicServer> <Theos> he chose poorly
00:43:54  <PublicServer> ***  made screenshot at 00008689:
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00:58:54  <PublicServer> ***  made screenshot at 000363F6:
01:08:23  <PublicServer> <Sylf> Anyway, I'm done watching the game for tonight
01:09:05  <PublicServer> <Theos> peace
01:09:11  <PublicServer> <Sylf> aye
01:09:13  <PublicServer> *** Sylf has left the game (leaving)
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01:13:54  <PublicServer> ***  made screenshot at 00027158:
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04:38:07  <Godde> !password
04:38:07  <PublicServer> Godde: bolted
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04:43:55  <PublicServer> ***  made screenshot at 0002BABB:
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05:50:24  <JesseW> !password
05:50:24  <PublicServer> JesseW: bolted
05:51:07  <PublicServer> *** Game still paused (number of players)
05:51:25  <PublicServer> *** Player has changed his/her name to JesseW
05:52:27  <JesseW> @quickstart
05:52:28  <Webster> Quickstart - #openttdcoop Wiki -
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07:03:58  <PublicServer> *** Game still paused (number of players)
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07:21:04  <JesseW> I'm a newbie with co-op (and I know this is the off-time).  But I thought I'd speak up, at least.
07:30:02  <JesseW> TWerkhoven: are you also a newbie?
07:30:18  <V453000> hello :)
07:30:25  <V453000> and welcome
07:30:28  <V453000> @op
07:30:28  *** Webster sets mode: +o V453000
07:30:35  <JesseW> V453000: thanks!
07:30:38  <planetmaker> moin & hello & welcome ;-)
07:30:43  <V453000> hi pm :p
07:30:54  <V453000> !password
07:30:54  <PublicServer> V453000: exhale
07:31:04  <PublicServer> *** Game still paused (number of players)
07:31:04  <PublicServer> *** Game unpaused (number of players)
07:31:05  <PublicServer> *** V453000 joined the game
07:31:26  <JesseW> grin.  hi pm -- I recognize your nick as the one who posts many of the blog entries!
07:31:43  <PublicServer> <V453000> :d
07:31:43  <planetmaker> I'm sure V meanwhile surpassed me :-)
07:32:02  <V453000> well I might have less articles
07:32:05  <V453000> but more readers :P
07:32:14  <planetmaker> :-P
07:32:22  <JesseW> V453000: I see it's unpaused now, since I'm signed in as a player -- I'm not sure how active I'll be (yet) -- that OK?
07:32:33  <JesseW> heh
07:32:39  <PublicServer> <V453000> of course :)
07:32:41  <PublicServer> <V453000> feel free to ask anything
07:32:45  <JesseW> cool
07:33:20  <JesseW> I'm currently trying to understand the track layout up by Esk #73
07:33:27  <JesseW> it's pretty simple, but...
07:34:05  <JesseW> what is a "penalty station"?
07:34:17  <PublicServer> <V453000> a station where no trains go
07:34:23  <PublicServer> <V453000> trains just go through
07:34:29  <PublicServer> <V453000> and they hate to go through
07:34:33  <JesseW> but have to slow down...?
07:34:35  <PublicServer> <V453000> -> they try to go elsewhere
07:34:37  <PublicServer> <V453000> no
07:34:42  <JesseW> ah, I see.
07:34:43  <PublicServer> <V453000> they dont stop there, we use non-stop orders
07:35:09  <PublicServer> <V453000> where is that station you talked about?
07:35:15  <PublicServer> <V453000> place a sign there please
07:35:29  <PublicServer> <V453000> preferably starting with ! like !sign so that it is easily finable
07:35:31  <PublicServer> <V453000> findable
07:36:36  <JesseW> did that -- "!sign like this?"
07:36:50  <PublicServer> <V453000> yes for example :)
07:36:56  <PublicServer> <V453000> right
07:37:03  <PublicServer> <V453000> well, that is just ... a normal terminus station?
07:37:20  <JesseW> sure. that's what it looked like.
07:37:27  <PublicServer> <V453000> but? :)
07:38:03  <JesseW> I was just seeing how there were two waiting lanes for grain and livestock, etc.
07:38:24  <PublicServer> <V453000> that is another station :)
07:38:32  <JesseW> true, but nearby.
07:38:46  <PublicServer> <V453000> but sure, you dont want to one block the other (livestock blocking wheat for example)
07:39:01  <JesseW> and seeing where that Sideline track meets up with the larger tracks...
07:39:28  <JesseW> yeah -- in a singleplayer game I had that problem with trucks at a farm.
07:39:51  <PublicServer> <V453000> yes :) which is why we build separate stations, one for each cargo
07:40:05  <PublicServer> <JesseW> makes sense. (is this a way to chat, too?)
07:40:12  <PublicServer> <V453000> any way
07:40:14  <JesseW> nods
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07:42:01  <PublicServer> <JesseW> I *think* I see where the sideline we've been talking about joins the mainline -- i've put a sign there...
07:42:43  <PublicServer> <V453000> that is a mess good sir :D
07:42:51  <PublicServer> <V453000> but if you continue the line, there is SLH 01
07:42:55  <PublicServer> <JesseW> hah
07:43:09  <PublicServer> <V453000> this game just had gotten extremely messy
07:43:15  <PublicServer> <JesseW> ah, I see it.
07:43:17  <PublicServer> <V453000> for example this area is very unclear even to me
07:43:31  <PublicServer> <JesseW> snicker
07:44:00  <PublicServer> ***  made screenshot at 0002EED1:
07:46:18  <PublicServer> <JesseW> any reason there are two bridges in SLH 01 (lower right)?
07:48:12  <PublicServer> <V453000> well
07:48:21  <PublicServer> <V453000> it is possible that there could be some traffic
07:48:33  <PublicServer> <V453000> oh that
07:48:41  <PublicServer> <V453000> well that is just to have at least some bridge there
07:48:45  <PublicServer> <V453000> but again, mess -.-
07:48:59  <PublicServer> <JesseW> hm, this seems better somehow...
07:49:46  <PublicServer> <V453000> best solution this way
07:50:08  <PublicServer> <JesseW> hm -- what did you change?
07:50:33  <PublicServer> <JesseW> you added a singnal in between the bridges...
07:50:37  <PublicServer> <V453000> yes
07:50:55  <PublicServer> <JesseW> and did something else a bit further up...
07:51:18  <PublicServer> <V453000> no not really
07:51:40  <PublicServer> <JesseW> that was just to reconnect the new bridge?
07:51:46  <PublicServer> <V453000> majority of us has already resigned to fix this game so we are leaving the ones who created the mess to also solve it
07:51:53  <PublicServer> <V453000> no, to make the bridges shorter
07:52:23  <PublicServer> <JesseW> ah,  which enables more signals, i.e. more throughput
07:52:33  <PublicServer> <V453000> exactly
07:52:37  <PublicServer> <V453000> but it doesnt matter here
07:52:44  <PublicServer> <V453000> there are barely any trains anyway
07:53:34  <PublicServer> <JesseW> not on that branch, I suppose.  there are plenty on the mainline that it goes over, at least to my newbie eyes...
07:54:40  <PublicServer> <V453000> but for examlpe that "balancer" further up is ... horrific
07:55:02  <PublicServer> <V453000> you already have the trains on 2 lines, you do not need to re-arrange them
07:55:16  <PublicServer> <JesseW> hm
07:55:44  <PublicServer> <JesseW> ah, and now it's gone... :-)
07:55:50  <PublicServer> <V453000> yes
07:57:42  <JesseW> what's the keyboard shortcut for placing signs?
07:57:48  <PublicServer> <V453000> o
07:58:37  <PublicServer> <JesseW> I'm looking at the last coal mine -- looks like a challenge to add a station there...
07:59:00  <PublicServer> ***  made screenshot at 0001975E:
07:59:23  <PublicServer> <V453000> dont
07:59:26  <PublicServer> <V453000> the ML is jamming
07:59:52  <PublicServer> <JesseW> ah, I saw the signs about "fix the jam before adding new trains"
08:00:18  <PublicServer> <V453000> yes
08:00:24  <PublicServer> <V453000> always remember that
08:00:26  <PublicServer> <V453000> first see ML
08:00:36  <PublicServer> <JesseW> I'm still not fully sure *where* the ML is (are?)
08:01:26  <PublicServer> <V453000> between any hubs
08:01:44  <PublicServer> <JesseW> ok -- and hubs have signs.
08:01:50  <PublicServer> <V453000> here it is a bit less obvious as many times ML splits a lot due to landscape which also makes mess ...
08:02:12  <PublicServer> <JesseW> I see some notes about !remove prio -- should I do that?
08:03:08  <PublicServer> <V453000> yes, that one is useless already
08:03:14  <PublicServer> <V453000> it used to be a joiner there probably
08:03:17  <PublicServer> <JesseW> and now it will be gone.
08:04:36  <PublicServer> <JesseW> is there some signal fixing to do there?
08:05:40  <PublicServer> <V453000> just turn it to a "normal" line ... just as it is now
08:06:10  <PublicServer> <JesseW> ok
08:12:33  <PublicServer> <JesseW> the merge where I put the sign !!seems to be JAMing -- is really screwed up...
08:13:41  <PublicServer> <V453000> hm
08:14:01  <PublicServer> ***  made screenshot at 00029EF7:
08:14:05  <PublicServer> <V453000> that will probably need a 3rd output line
08:14:09  <PublicServer> <JesseW> yeah
08:14:27  <PublicServer> <JesseW> that looks doable...
08:14:33  <PublicServer> <V453000> which I will leave to someone else tbh
08:14:43  <PublicServer> <JesseW> but how far will it need to go?
08:14:57  <PublicServer> <V453000> at least to MSH Fask
08:15:59  <PublicServer> <JesseW> do we have breakdowns turned off?
08:16:17  <PublicServer> <V453000> of course
08:16:23  <PublicServer> <JesseW> hah
08:16:38  <PublicServer> <V453000> they make no need for proper building
08:16:42  <PublicServer> <JesseW> how do I turn off the "X is very old and urgently needs..."
08:17:02  <PublicServer> <V453000> not sure, either through news settings
08:17:37  <PublicServer> <JesseW> found it
08:17:42  <PublicServer> <V453000> good :)
08:19:53  <PublicServer> <JesseW> we might be able to improve things by adding a balancer at SLH 01 north -- a lot of trains seem to take the SL there...
08:20:55  <PublicServer> <V453000> no, why
08:21:09  <PublicServer> <V453000> the problem is that trains cant fit into the 2 tracks
08:21:19  <PublicServer> <V453000> behind the first merger
08:21:37  <PublicServer> <JesseW> hm, I see, yeah
08:21:52  <V453000> @psgsave 201
08:21:52  <Webster> PSG 201 Archive entry;
08:22:20  <PublicServer> <JesseW> but that does suggest we may only need the third track from the merge to SLH 01
08:22:54  <PublicServer> <JesseW> shall I build the third line over that distance?
08:24:24  <PublicServer> <V453000> if you want to try it :)
08:24:27  <PublicServer> <JesseW> cool
08:24:51  <PublicServer> <V453000> there is no other way to learn than through building after all
08:24:58  <PublicServer> <JesseW> ;-)
08:26:23  <PublicServer> <JesseW> bit of land moving needed...
08:26:48  <PublicServer> <V453000> not too much :)
08:28:58  <PublicServer> <JesseW> I don't need a prio there, do I?
08:29:01  <PublicServer> ***  made screenshot at 0002CCFD:
08:29:23  <PublicServer> <V453000> depends how you do it
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08:51:47  <PublicServer> Autopilot engaged
08:51:47  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
08:51:47  *** ChanServ sets mode: +v PublicServer
08:51:48  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22815) | STAGE: Building | | New players, use @quickstart and !help |"
08:51:52  <PublicServer> <JesseW> yes... but  why is that  a problem?
08:51:58  <PublicServer> <JesseW> ah, or that.
08:52:02  <PublicServer> <V453000> not now but later will be
08:52:10  <PublicServer> <V453000> because the 1 line is very unlikely going to be full
08:52:20  <PublicServer> <V453000> thus other lines might "like" to join it
08:52:31  <PublicServer> <JesseW> hm, I see
08:52:37  <PublicServer> <V453000> to fill it and therefore use the capacity available
08:52:39  <PublicServer> <V453000> now it is fine really
08:52:50  <PublicServer> <JesseW> it's pretty full now, as you said...
08:52:52  <PublicServer> <V453000> but it just causes more and more mess when doing stuff like this
08:52:58  <PublicServer> <V453000> yes
08:53:08  <PublicServer> <V453000> just because the hub has similar messy moment in itself
08:53:19  <PublicServer> <JesseW> hah
08:53:45  <PublicServer> <V453000> the point of mess is that it works, but doing someting with it later is just a pain
08:54:11  <PublicServer> <JesseW> I don't know how to do a clean merge/balancer...
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08:54:54  <PublicServer> <V453000> well, mainly you make it all in one place
08:55:04  <PublicServer> <V453000> then it can be anything really
08:55:12  <PublicServer> <V453000> anything that works in such a spot
08:55:31  <PublicServer> <V453000> here the balancing is done in multiple spots which results in almost unfixable mess
08:55:37  <PublicServer> <V453000> almost unfixable == would cost too much effort
08:55:39  <PublicServer> <JesseW> hm
08:56:02  <PublicServer> <V453000> it works now, so whatever
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08:56:52  <PublicServer> <V453000> the prio is there already btw
08:56:58  <PublicServer> <V453000> a short one but sufficient
08:57:10  <PublicServer> <V453000> also do not forget to sign your work :)
08:57:20  <PublicServer> <JesseW> right
08:58:19  <PublicServer> <JesseW> you sign too...
08:59:02  <PublicServer> ***  made screenshot at 0002BAFB:
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09:05:11  <PublicServer> <V453000> anyway, I will be going
09:05:13  <PublicServer> <V453000> see you around
09:05:31  <PublicServer> *** V453000 has left the game (leaving)
09:05:33  <PublicServer> *** Game paused (number of players)
09:08:11  <PublicServer> <JesseW> thanks for all the help and welcome!
09:08:17  <PublicServer> <JesseW> g'night
09:08:21  <PublicServer> *** JesseW has left the game (leaving)
09:08:24  <V453000> :) gnight
09:08:40  <JesseW> :-)
09:08:41  * V453000 back to pixels
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09:14:02  <PublicServer> ***  made screenshot at 0002BA7E:
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10:31:23  <LoPo> hello? :)
10:32:42  <LoPo> @quickstart
10:32:43  <Webster> Quickstart - #openttdcoop Wiki -
10:38:53  <Phazorx> hi
10:43:39  <LoPo> may i join the PSG as a spectator?
10:43:53  <Phazorx> feel free
10:44:11  <Phazorx> assuming you red the quickstart guide, you know how to do it already :)
10:44:37  <LoPo> yeah :\ but now i need a pascode
10:45:04  <Phazorx> doesnt the guide mention !password?
10:45:39  <LoPo> ah yeah thx :)
10:45:52  <LoPo> !password
10:45:52  <PublicServer> LoPo: adores
10:46:17  <PublicServer> *** Game still paused (number of players)
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10:46:23  <PublicServer> <LoPo> hello all :)
10:46:44  <Phazorx> unfortunally all are not there yet :)
10:46:55  <PublicServer> <LoPo> yeah
10:51:13  <PublicServer> <LoPo> is it true that as a spectator you cant see the signs?
10:51:19  <PublicServer> <LoPo> its kinda confusing :P
10:51:30  <Phazorx> i doubt that
10:52:00  <PublicServer> <LoPo> hmmm
10:52:19  <Sigma|> LoPo: it's a new option which is disabled by default
10:52:29  <Sigma|> "Show competitor's signs"
10:53:11  <PublicServer> <LoPo> ah yes, i recall now that i needed a newer version
10:53:53  *** Sigma| is now known as Sigma
10:56:18  <PublicServer> <LoPo> At what time are most people around?
11:00:11  <PublicServer> <LoPo> thx for letting me watch, see you guy(s) next time
11:00:33  <PublicServer> <LoPo> im looking forward to participate in PSG :)
11:00:39  <PublicServer> <LoPo> byebye
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13:12:53  <XeryusTC> hey dudes
13:13:13  <PublicServer> <Sylf> hey dude
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13:29:05  <PublicServer> ***  made screenshot at 0002F2D3:
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14:55:43  <Godde> !players
14:55:45  <PublicServer> Godde: There are currently no clients connected to the server
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14:59:26  <LoPo> !password
14:59:26  <PublicServer> LoPo: embody
14:59:45  <PublicServer> *** Game still paused (number of players)
14:59:45  <PublicServer> *** LoPo joined the game
15:00:01  <PublicServer> <LoPo> anyone here?
15:02:19  <PublicServer> *** LoPo has left the game (leaving)
15:02:46  *** LoPo has quit IRC
15:03:08  *** Ryton has quit IRC
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15:55:30  *** Webster sets mode: +o KenjiE20
16:02:40  *** LoPo has joined #openttdcoop
16:02:46  <LoPo> !password
16:02:46  <PublicServer> LoPo: embody
16:08:03  *** Chris_Booth[LP] has joined #openttdcoop
16:08:20  <PublicServer> *** Game still paused (number of players)
16:08:21  <PublicServer> *** Sigma joined the game
16:08:47  <Chris_Booth[LP]> ola
16:10:06  <PublicServer> <Sigma> ola
16:12:13  <Chris_Booth[LP]> !password
16:12:13  <PublicServer> Chris_Booth[LP]: embody
16:12:38  <PublicServer> *** Game still paused (number of players)
16:12:38  <PublicServer> *** Game unpaused (number of players)
16:12:39  <PublicServer> *** Chris Booth joined the game
16:14:12  <PublicServer> ***  made screenshot at 0001ACCE:
16:15:13  *** KenjiE20 has quit IRC
16:15:40  *** iklucas\ has joined #openttdcoop
16:15:47  <iklucas\> !password
16:15:47  <PublicServer> iklucas\: redone
16:16:33  <PublicServer> *** iklucas joined the game
16:17:22  *** KenjiE20 has joined #openttdcoop
16:17:22  *** Webster sets mode: +o KenjiE20
16:20:24  <PublicServer> *** Chris Booth has left the game (leaving)
16:20:46  <PublicServer> <iklucas> CB!
16:21:02  <PublicServer> <iklucas> didnt notice u were there
16:22:06  <Chris_Booth[LP]> iklucas: no that was due to my cloaking device
16:22:12  <Chris_Booth[LP]> but it broke just as I left
16:22:21  <PublicServer> <iklucas> ah ok:P
16:22:37  <PublicServer> <Sigma> lol
16:23:05  <Chris_Booth[LP]> looks prity borken the game
16:23:08  <Chris_Booth[LP]> big jams
16:25:11  <PublicServer> <iklucas> where?
16:25:53  <PublicServer> <iklucas> cant see any big jam
16:26:12  <PublicServer> <iklucas> well, anyways
16:26:16  <PublicServer> <iklucas> i'm off:D
16:26:20  <PublicServer> <iklucas> catch ya later guys!
16:26:34  <PublicServer> *** iklucas has left the game (leaving)
16:26:34  <PublicServer> *** Game paused (number of players)
16:27:42  <PublicServer> *** Sigma has joined spectators
16:28:33  *** iklucas\ has quit IRC
16:29:12  <PublicServer> ***  made screenshot at 0001AECE:
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17:14:35  <Ryton> !players
17:14:38  <PublicServer> Ryton: Client 104 is Sigma, a spectator
17:27:53  *** Progman has joined #openttdcoop
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17:31:37  *** Webster sets mode: +o KenjiE20
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17:46:28  *** KenjiE20 has joined #openttdcoop
17:46:28  *** ChanServ sets mode: +o KenjiE20
18:07:56  *** seberoth has quit IRC
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18:12:14  <JesseW> !password
18:12:14  <PublicServer> JesseW: redone
18:12:28  <PublicServer> *** Game still paused (number of players)
18:12:29  <PublicServer> *** JesseW joined the game
18:18:40  *** Ryton has quit IRC
18:38:53  <PublicServer> *** JesseW has left the game (leaving)
18:39:27  * JesseW is AFK; I'll check back in a while to see if anyone else wants to play...
18:39:51  *** perk11 has quit IRC
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19:09:04  *** mfb- has joined #openttdcoop
19:09:04  *** ChanServ sets mode: +o mfb-
19:09:08  <mfb-> hi
19:09:16  <PublicServer> *** Game still paused (number of players)
19:09:16  <PublicServer> *** mfb joined the game
19:09:24  <PublicServer> *** Sigma has joined company #1
19:09:24  <PublicServer> *** Game unpaused (number of players)
19:09:28  <PublicServer> <Sigma> hi
19:14:14  <PublicServer> ***  made screenshot at 0000FD5A:
19:20:47  <Chris_Booth[LP]> hi mfb-
19:21:04  <PublicServer> <mfb> hi chris
19:21:38  <JesseW> !password
19:21:38  <PublicServer> JesseW: fronds
19:21:51  <PublicServer> *** JesseW joined the game
19:25:18  <PublicServer> <Sigma> hmm it's probably an understatement to say the paper mill drop is
19:25:20  <PublicServer> <Sigma> frequently visited
19:25:32  *** seberoth has joined #openttdcoop
19:25:35  <PublicServer> <mfb> the MSH is jamming :(
19:26:17  <PublicServer> <Sigma> give more priorities??
19:26:25  <PublicServer> <Sigma> oh you changed something
19:26:44  <PublicServer> <Sigma> -?
19:26:44  <PublicServer> <mfb> maybe a better balancing
19:26:54  <PublicServer> <mfb> but I think the good solution is a 3rd line
19:27:12  <PublicServer> <Sigma> there is a lot of stopping and starting
19:29:00  <PublicServer> <mfb> serious jam near !heavy traffic
19:29:14  <PublicServer> ***  made screenshot at 00008B56:
19:29:22  <PublicServer> <Sigma> lol
19:29:40  <PublicServer> <mfb> ok, CL/signal gap fixes are all done
19:30:08  <PublicServer> *** JesseW has joined company #1
19:32:02  *** Ryton has joined #openttdcoop
19:33:28  <Chris_Booth[LP]> mfb can you join PZ?
19:43:32  <welterde> !download
19:43:32  <PublicServer> welterde: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:43:32  <PublicServer> welterde:
19:43:36  <welterde> !download lin64
19:43:36  <PublicServer> welterde:
19:44:15  <PublicServer> ***  made screenshot at 0000474D:
19:45:29  <PublicServer> *** Sigma has joined spectators
19:47:47  <welterde> !password
19:47:47  <PublicServer> welterde: shirts
19:48:02  <PublicServer> *** Player has joined spectators
19:48:26  <PublicServer> *** Player has left the game (leaving)
19:48:47  <PublicServer> *** welt joined the game
19:59:15  <PublicServer> ***  made screenshot at 00003F89:
20:12:48  *** Chris_Booth[LP] has quit IRC
20:14:29  <PublicServer> ***  made screenshot at 000134B0:
20:16:53  <PublicServer> <JesseW> bye all!
20:16:56  <PublicServer> *** mfb has joined spectators
20:17:21  <PublicServer> <JesseW> welt -- do you want me to stay logged in so the game won't pause?
20:17:32  <PublicServer> *** JesseW has joined spectators
20:17:32  <PublicServer> *** Game paused (number of players)
20:17:52  <PublicServer> *** JesseW has left the game (leaving)
20:17:52  <PublicServer> *** mfb has left the game (leaving)
20:18:18  *** JesseW has quit IRC
20:20:29  *** Sylf has joined #openttdcoop
20:20:29  *** ChanServ sets mode: +o Sylf
20:22:20  <PublicServer> *** Sigma has joined company #1
20:22:20  <PublicServer> *** Game unpaused (number of players)
20:29:15  <PublicServer> ***  made screenshot at 0003EBD4:
20:35:32  *** Progman has joined #openttdcoop
20:42:08  <Ryton> !password
20:42:08  <PublicServer> Ryton: florid
20:42:19  <PublicServer> *** Ryton joined the game
20:42:22  <PublicServer> <Ryton> ellow
20:44:16  <PublicServer> ***  made screenshot at 0002F19E:
20:47:10  *** TWerkhoven has joined #openttdcoop
20:48:17  <PublicServer> <Sigma> hi
20:48:36  <PublicServer> <Ryton> hey ther
20:48:39  <PublicServer> <Ryton> there*
20:50:28  <PublicServer> *** Ryton has left the game (leaving)
20:57:25  *** Ryton has quit IRC
20:59:16  <PublicServer> ***  made screenshot at 0002F9A1:
21:01:11  <PublicServer> *** welt has left the game (leaving)
21:01:11  <PublicServer> *** Game paused (number of players)
21:12:56  <PublicServer> *** Sigma has left the game (leaving)
21:14:17  <PublicServer> ***  made screenshot at 0002DB88:
21:19:33  *** Chris_Booth[LP] has joined #openttdcoop
21:34:03  <tycoondemon2> !pass
21:34:07  <tycoondemon2> !password
21:34:07  <PublicServer> tycoondemon2: unmans
21:34:46  <PublicServer> *** Game still paused (number of players)
21:34:50  <PublicServer> *** Player has joined spectators
21:35:38  <PublicServer> *** Player has changed his/her name to tycoondemon
21:36:58  <PublicServer> *** tycoondemon has left the game (leaving)
21:59:55  *** TWerkhoven has quit IRC
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22:30:53  *** olivio has joined #openttdcoop
22:31:05  *** Chris_Booth[LP] has quit IRC
22:33:04  <PublicServer> *** Game still paused (number of players)
22:33:04  <PublicServer> *** persil joined the game
22:35:42  *** KenjiE20 has quit IRC
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22:41:48  *** seberoth has joined #openttdcoop
22:59:03  *** mfb- has quit IRC
23:01:00  <PublicServer> *** Game still paused (number of players)
23:01:02  <PublicServer> *** Sylf joined the game
23:10:46  *** Progman has quit IRC
23:10:54  <PublicServer> *** Sylf has left the game (leaving)
23:14:19  <PublicServer> ***  made screenshot at 0000D860:
23:39:45  <PublicServer> *** persil has left the game (leaving)

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