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Log for #openttdcoop on 3rd September 2011:
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00:42:37  *** Sigma has quit IRC
01:35:15  *** LoPo has joined #openttdcoop
01:35:41  <LoPo> !password
01:35:41  <PublicServer> LoPo: grudge
01:35:56  <PublicServer> *** Game still paused (number of players)
01:35:57  <PublicServer> *** LoPo joined the game
01:38:10  <PublicServer> *** LoPo has left the game (leaving)
01:43:43  *** LoPo has quit IRC
01:44:13  <PublicServer> *** Game still paused (number of players)
01:44:14  <PublicServer> *** Sylf joined the game
01:48:55  <PublicServer> ***  made screenshot at 0000AD92: http://ps.openttdcoop.org/publicserver/webcam/0000AD92.png
01:52:36  *** olivio has joined #openttdcoop
01:53:56  <PublicServer> *** Game still paused (number of players)
01:53:56  <PublicServer> *** olivio joined the game
01:55:42  <PublicServer> *** Sylf has left the game (connection lost)
01:58:11  <Sylf> !password
01:58:11  <PublicServer> Sylf: grudge
01:58:20  <PublicServer> *** Game still paused (number of players)
01:58:22  <PublicServer> *** Sylf joined the game
01:58:27  <PublicServer> <Sylf> hi
02:01:02  *** pugi has quit IRC
02:21:36  <PublicServer> *** Sylf has left the game (leaving)
04:42:05  *** Mucht has joined #openttdcoop
04:42:06  *** ChanServ sets mode: +o Mucht
05:27:13  *** Sylf has quit IRC
06:21:33  *** sla_ro|master has joined #openttdcoop
07:28:55  *** Sylf has joined #openttdcoop
07:28:55  *** ChanServ sets mode: +o Sylf
07:42:54  *** ODM has joined #openttdcoop
07:42:54  *** ChanServ sets mode: +o ODM
07:49:10  *** Chris_Booth has joined #openttdcoop
07:53:29  *** Tray has joined #openttdcoop
07:53:40  <Tray> !players
07:53:42  <PublicServer> Tray: Client 403 is olivio, a spectator
07:54:45  <Tray> !password
07:54:45  <PublicServer> Tray: clangs
07:55:19  <PublicServer> *** Game still paused (number of players)
07:55:20  <PublicServer> *** Tray joined the game
08:04:01  <PublicServer> ***  made screenshot at 0002CB0B: http://ps.openttdcoop.org/publicserver/webcam/0002CB0B.png
08:19:02  <PublicServer> ***  made screenshot at 0000E1AC: http://ps.openttdcoop.org/publicserver/webcam/0000E1AC.png
08:34:03  <PublicServer> ***  made screenshot at 0002E924: http://ps.openttdcoop.org/publicserver/webcam/0002E924.png
08:40:00  *** Chris_Booth has quit IRC
08:40:25  *** Chris_Booth has joined #openttdcoop
08:46:44  *** Maraxus has joined #openttdcoop
08:46:51  <Maraxus> !players
08:46:54  <PublicServer> Maraxus: Client 407 (Orange) is Tray, in company 1 (Campbell & Co.)
08:46:54  <PublicServer> Maraxus: Client 403 is olivio, a spectator
08:53:45  <Maraxus> !password
08:53:45  <PublicServer> Maraxus: avider
08:53:57  *** Progman has joined #openttdcoop
08:53:58  <PublicServer> *** Game still paused (number of players)
08:53:58  <PublicServer> *** Maraxus joined the game
09:00:57  *** Chris_Booth has quit IRC
09:04:03  <PublicServer> ***  made screenshot at 0002EEF7: http://ps.openttdcoop.org/publicserver/webcam/0002EEF7.png
09:12:44  *** SmatZ has joined #openttdcoop
09:12:44  *** ChanServ sets mode: +o SmatZ
09:18:37  *** Mks has quit IRC
09:19:03  <PublicServer> ***  made screenshot at 0002E720: http://ps.openttdcoop.org/publicserver/webcam/0002E720.png
09:20:55  *** Mks has joined #openttdcoop
09:22:19  *** doonz has joined #openttdcoop
09:24:40  *** Mucht has quit IRC
09:44:03  *** Hanf has joined #openttdcoop
09:49:04  <PublicServer> ***  made screenshot at 0002F4F8: http://ps.openttdcoop.org/publicserver/webcam/0002F4F8.png
09:50:11  *** KenjiE20 has joined #openttdcoop
09:50:11  *** ChanServ sets mode: +o KenjiE20
09:59:25  *** alang has quit IRC
10:04:04  <PublicServer> ***  made screenshot at 0002B08F: http://ps.openttdcoop.org/publicserver/webcam/0002B08F.png
10:11:54  *** DayDreamer has joined #openttdcoop
10:19:06  <PublicServer> ***  made screenshot at 0002AB03: http://ps.openttdcoop.org/publicserver/webcam/0002AB03.png
10:22:01  *** Chris_Booth has joined #openttdcoop
10:42:43  *** Absolutis has joined #openttdcoop
10:43:55  <Absolutis> !password
10:43:55  <PublicServer> Absolutis: bobbed
10:44:02  <Absolutis> !fish
10:44:03  <PublicServer> Absolutis: Today's fish is ... where is it? "NEMO?"
10:44:09  <Absolutis> ew
10:44:28  <PublicServer> *** Game still paused (number of players)
10:44:28  <PublicServer> *** Game unpaused (number of players)
10:44:28  <PublicServer> *** Absolutis joined the game
10:47:19  <PublicServer> <Absolutis> aww, no VAST?
10:47:29  <PublicServer> <Absolutis> :(
10:49:06  <PublicServer> ***  made screenshot at 00022391: http://ps.openttdcoop.org/publicserver/webcam/00022391.png
10:49:29  <PublicServer> <Tray> hi abso
10:53:58  *** Mucht has joined #openttdcoop
10:53:58  *** ChanServ sets mode: +o Mucht
10:55:16  *** doonz has quit IRC
10:59:49  <Chris_Booth> hi all
11:00:04  <PublicServer> <Absolutis> hi dr nick
11:00:15  <PublicServer> <Tray> g'day
11:00:17  *** Mucht has quit IRC
11:03:07  <Chris_Booth> <3 Dr nick
11:03:26  <PublicServer> *** Chris Booth joined the game
11:04:06  <PublicServer> ***  made screenshot at 000190EF: http://ps.openttdcoop.org/publicserver/webcam/000190EF.png
11:04:10  <PublicServer> <Chris Booth> hhhm, the western MSH is looking rather badly built
11:04:23  *** pugi has joined #openttdcoop
11:06:50  <PublicServer> *** Chris Booth has left the game (leaving)
11:08:58  *** Ryton has joined #openttdcoop
11:19:06  <PublicServer> ***  made screenshot at 00022F77: http://ps.openttdcoop.org/publicserver/webcam/00022F77.png
11:26:27  <PublicServer> *** olivio has left the game (leaving)
11:32:16  *** Sigma has joined #openttdcoop
11:34:07  *** Ryton has quit IRC
11:34:07  <PublicServer> ***  made screenshot at 00038A31: http://ps.openttdcoop.org/publicserver/webcam/00038A31.png
11:45:39  <PublicServer> *** Absolutis has left the game (connection lost)
11:45:39  <PublicServer> *** Game paused (number of players)
11:49:07  <PublicServer> ***  made screenshot at 0002B4AD: http://ps.openttdcoop.org/publicserver/webcam/0002B4AD.png
11:51:58  <PublicServer> *** Maraxus has left the game (leaving)
11:54:48  <PublicServer> *** Tray has left the game (leaving)
11:55:55  *** Ryton has joined #openttdcoop
12:04:08  <PublicServer> ***  made screenshot at 00023FC5: http://ps.openttdcoop.org/publicserver/webcam/00023FC5.png
12:04:22  *** Ryton has quit IRC
12:08:53  *** DayDreamer has quit IRC
12:09:11  <Hanf> !password
12:09:12  <PublicServer> Hanf: sobbed
12:09:21  <PublicServer> *** Game still paused (number of players)
12:09:23  <PublicServer> *** Hanf joined the game
12:13:13  <PublicServer> *** Game still paused (number of players)
12:13:15  <PublicServer> *** Tray joined the game
12:13:35  <PublicServer> *** Hanf has left the game (leaving)
12:19:35  *** Chris_Booth has quit IRC
12:24:59  <PublicServer> *** Tray has left the game (leaving)
12:28:53  <PublicServer> *** Game still paused (number of players)
12:28:53  <PublicServer> *** 0DM joined the game
12:30:32  *** iklucas has joined #openttdcoop
12:30:39  <iklucas> !password
12:30:39  <PublicServer> iklucas: sobbed
12:30:45  <PublicServer> *** Game still paused (number of players)
12:30:45  <PublicServer> *** Game unpaused (number of players)
12:30:47  <PublicServer> *** iklucas joined the game
12:34:08  <PublicServer> ***  made screenshot at 0002B6AD: http://ps.openttdcoop.org/publicserver/webcam/0002B6AD.png
12:35:59  <PublicServer> *** iklucas has left the game (leaving)
12:35:59  <PublicServer> *** Game paused (number of players)
12:36:12  <PublicServer> *** 0DM has left the game (leaving)
12:39:17  *** alang has joined #openttdcoop
12:39:25  *** Chris_Booth has joined #openttdcoop
12:42:45  *** iklucas has quit IRC
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12:51:21  *** ChanServ sets mode: +o KenjiE20
12:53:55  *** pugi has quit IRC
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12:59:59  *** alang has joined #openttdcoop
13:05:59  <PublicServer> *** Game still paused (number of players)
13:06:00  <PublicServer> *** Sylf joined the game
13:08:13  *** sla_ro|master has quit IRC
13:08:20  *** alang has quit IRC
13:08:43  <Sylf> looks like someone was building while the game was paused
13:08:46  <Sylf> *sigh*
13:08:48  <Sylf> !save
13:08:48  <PublicServer> Saving game...
13:10:48  <Chris_Booth> hi all
13:11:50  <Chris_Booth> Sylf: you know the !save doesn't work very well
13:12:24  <Sylf> how so?
13:12:25  <Chris_Booth> you are better off using !rcon save <name>
13:12:34  <Chris_Booth> it doesn't have a name for the file
13:12:44  <Chris_Booth> and next autosave just overwrites it
13:12:45  <Sylf> It worked fine for me.
13:13:01  <Sylf> Autosave goes into autosave folder
13:13:21  <Sylf> the !save saves to game.sav
13:13:26  <Sylf> so those are separate
13:13:36  <Chris_Booth> ok
13:13:54  <Sylf> and all I need to do is to grab this snapshot, change 1 setting locally, upload, and restart the game
13:14:13  <Chris_Booth> I just remeber a game being lost due to the use of !save rather than !rcon save <name>
13:14:48  <Chris_Booth> can you use autopilot to change the setting for you?
13:15:57  <planetmaker> !rcon set blah bluh <-- Sylf
13:15:57  <PublicServer> planetmaker: - Change setting for all clients. Usage: 'setting <name> [<value>]'
13:15:57  <PublicServer> planetmaker: - Omitting <value> will print out the current value of the setting.
13:16:06  <Sylf> Not this one.
13:16:14  <planetmaker> which?
13:16:31  <Sylf> !rcon set command_pause_level
13:16:31  <PublicServer> Sylf: Current value for 'command_pause_level' is: '3' (min: 0, max: 3)
13:16:31  <planetmaker> pause settingß
13:16:38  <Sylf> !rcon set command_pause_level 1
13:16:38  <PublicServer> Sylf: ERROR: This command/variable is not available during network games.
13:16:44  <planetmaker> yup :-)
13:17:28  <Sylf> now... reloading the fixed version...
13:17:44  <Sylf> prepared for my goof-ups
13:18:11  <PublicServer> *** Game paused (number of players)
13:19:00  <PublicServer> *** Game still paused (number of players)
13:19:00  <PublicServer> *** Sylf joined the game
13:19:09  <PublicServer> ***  made screenshot at 0002B8B0: http://ps.openttdcoop.org/publicserver/webcam/0002B8B0.png
13:19:15  <PublicServer> *** Sylf has joined company #1
13:19:33  <Sylf> yay :D  fixed
13:19:41  <Chris_Booth> nice
13:20:21  <Sylf> it may take couple of minutes before server password is synched though
13:20:32  <Sylf> or force synch it with !restart
13:22:37  <Chris_Booth> not sure you would have to ask someone who knew
13:22:43  <Chris_Booth> like pm he was just here
13:24:02  <Tray> !password
13:24:02  <PublicServer> Tray: crooks
13:26:16  *** Godde has joined #openttdcoop
13:26:22  <Tray> !password
13:26:22  <PublicServer> Tray: crooks
13:26:27  <Tray> hrm. (:
13:26:46  <Godde> !password
13:26:46  <PublicServer> Godde: crooks
13:26:51  <Sylf> ok, I'll restart
13:27:03  <Sylf> !rcon save restart
13:27:03  <PublicServer> Sylf: Saving map...
13:27:03  <PublicServer> Sylf: Map successfully saved to restart.sav
13:27:08  <Sylf> ... for a good measure...
13:27:15  <Godde> !password
13:27:15  <PublicServer> Godde: crooks
13:27:21  <Sylf> shouldn't need that .sav
13:27:23  <Sylf> !restart
13:27:23  <PublicServer> Sylf: Restart scheduled, will be initiated in next minute!
13:27:39  <planetmaker> shouldn't. But I also use there 'better safe than sorry' ;-)
13:28:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
13:28:01  <PublicServer> Thank you for playing r22815.
13:28:06  <PublicServer> Server has exited
13:28:07  *** PublicServer has quit IRC
13:28:36  *** PublicServer has joined #openttdcoop
13:28:36  <PublicServer> Autopilot engaged
13:28:37  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
13:28:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG213 (r22815) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
13:28:37  *** ChanServ sets mode: +v PublicServer
13:28:52  <PublicServer> ***  made screenshot at 00004A39: http://ps.openttdcoop.org/publicserver/webcam/00004A39.png
13:29:01  <Godde> !password
13:29:01  <PublicServer> Godde: milder
13:29:11  <PublicServer> *** Game still paused (number of players)
13:29:12  <PublicServer> *** Godde joined the game
13:29:21  <PublicServer> *** Game still paused (number of players)
13:29:21  <PublicServer> *** Game unpaused (number of players)
13:29:22  <PublicServer> *** Tray joined the game
13:29:34  <PublicServer> *** Sylf joined the game
13:35:06  <PublicServer> <Tray> who's worikin' at MSH 04?
13:35:11  <PublicServer> <Sylf> I am
13:35:32  <PublicServer> <Tray> Do you really want to merge 3 lines to one?
13:35:44  <PublicServer> <Sylf> oh, this is not slh
13:43:52  <PublicServer> ***  made screenshot at 0000EC63: http://ps.openttdcoop.org/publicserver/webcam/0000EC63.png
13:45:20  <PublicServer> *** Chris Booth joined the game
13:45:37  <PublicServer> <Godde> hi there!
13:45:49  <PublicServer> <Chris Booth> I guess MSH 03 was built by LoPo
13:45:53  <PublicServer> <Chris Booth> hi Godde
13:46:07  <PublicServer> <Tray> yes it was
13:46:17  <PublicServer> <Godde> whoever made it, messed up with CLs
13:46:23  <PublicServer> <Chris Booth> and mixing
13:46:39  <PublicServer> <Chris Booth> and some funny 3 -> 2 -> 3's
13:47:03  <PublicServer> <Chris Booth> I was not sure if it was worth fixing or just starting again
13:47:22  <PublicServer> <Godde> there's alot of strangeness, thats for sure
13:47:34  <PublicServer> <Tray> And what's your decission? (:
13:48:01  <PublicServer> <Chris Booth> Mine choice was to say away and not upset the builder
13:49:54  <PublicServer> <Godde> it is also not finished
13:50:15  <PublicServer> <Chris Booth> there is another MSH to be built aswell
13:50:26  <PublicServer> <Tray> and 4 stations (:
13:50:41  <PublicServer> <Godde> Do stations need refit deopts
13:50:44  <PublicServer> <Godde> ^*
13:50:48  <PublicServer> <Chris Booth> yes
13:50:54  <PublicServer> <Godde> all of them?
13:50:57  <Sylf> no
13:51:04  <PublicServer> <Tray> only the steel drop
13:51:06  <PublicServer> <Godde> I'd be happy to try, but I don't know anything about refitting
13:51:11  <Sylf> only where iron ore/steel/goods trains will service
13:51:29  <Sylf> steel drop will need refit, and factory will need refit
13:51:45  <PublicServer> <Chris Booth> and so will all iron primarys
13:51:47  <PublicServer> <Tray> Godde, do you have a basic idea of how it works?
13:51:51  <Sylf> and town drop will need refit
13:51:57  <Sylf> not iron primaries
13:51:59  <PublicServer> <Godde> refitting or stations?
13:52:04  <Sylf> It should be refit at the main station
13:52:08  <PublicServer> <Tray> both together (:
13:52:31  <PublicServer> <Godde> i've seen some in the other ottdcoop games, i could try to mimic them
13:53:36  <Sylf> I think PSG 197 is actually closest to what we'll get
13:53:38  <PublicServer> <Godde> so if i am to build the coal drop (for example), do i need to build separate stations for coal and livestock?
13:53:52  <PublicServer> <Tray> no
13:53:54  <PublicServer> <Chris Booth> nope
13:53:56  <PublicServer> <Chris Booth> no refit there
13:53:59  <Sylf> more so than our more recent refit game, PSG 205
13:54:10  <PublicServer> <Godde> so no goods from the livestock factory?
13:54:12  <PublicServer> <Chris Booth> only the iron chain
13:54:26  <PublicServer> <Chris Booth> so Iron -> steel -> goods -> Iron
13:54:34  <Sylf> For coal/live stock, just build separate DROP station and PICKUP station
13:54:36  <PublicServer> <Tray> You do need a Pickup and drop station, but not two different drop stations
13:54:50  <PublicServer> <Godde> how large will the stations have to be?
13:54:53  <PublicServer> <Godde> I'd like to try
13:55:14  <Sylf> as big as it needs
13:55:17  <PublicServer> <Chris Booth> goods from south -> east are always full, like last PZG
13:55:35  <PublicServer> <Tray> My guess is >12, but I got blamed very hard the last time I gave an advise like this
13:55:41  <PublicServer> <Chris Booth> I would say 20 platforms would be a good place to start
13:56:06  <Sylf> Tray, it's best not to give any set numbers like that IMO
13:56:21  <PublicServer> <Tray> hat's what I say. o:
13:56:44  <Sylf> It always changes from game to game--- depending on size of ML, train set, max speed, length of train...
13:56:55  <PublicServer> <Godde> I'm guessing I am gonna have to flatten those mountains quite a bit...
13:57:21  <PublicServer> <Tray> Okay. Sylf but he don't ask for an exercise in building he just wanted to know how many platforms he needs now.
13:57:32  <PublicServer> <Tray> And I think like 15-18 is good.
13:57:39  <Sylf> people thought my town drop in PSG 210 was too small -- it ended up never having to be expanded even though the rest of the game went though crazy amount of expansion
13:58:03  <Sylf> It's not easy to know how many we'll need upfront
13:58:19  <PublicServer> <Godde> im guessing we dont need that many pickup stations, as the factory will only server livestock
13:58:39  <Sylf> the very first main station I built in PSG was grossly oversized for its need
13:58:42  <Maraxus> !password
13:58:42  <PublicServer> Maraxus: moated
13:58:52  <PublicServer> ***  made screenshot at 0002B024: http://ps.openttdcoop.org/publicserver/webcam/0002B024.png
13:58:52  <Sylf> You just learn through experience.
13:58:56  <PublicServer> *** Maraxus joined the game
13:59:00  <PublicServer> <Chris Booth> Livestock in East, and Grain in west
13:59:16  <PublicServer> <Tray> Okay Sylf: How many platforms would you build in this game at LV/Coal drop?
14:00:16  <PublicServer> <Sylf> Drop will be bigger than the pickup
14:00:32  <PublicServer> <Tray> That's not what I've asked.
14:00:38  <PublicServer> <Sylf> I KNOW
14:00:48  <PublicServer> <Sylf> You need to give me time to answer
14:01:04  <PublicServer> <Sylf> I'm just thinking out loud
14:01:07  <PublicServer> <Chris Booth> I would say with these trains and speed and length 15-20 for drops
14:02:10  <PublicServer> <Sylf> I think 5-6 platforms per line to start with for that drop
14:02:16  <PublicServer> <Godde> Trying to picture this staion in my mind...
14:02:38  <PublicServer> <Sylf> maybe 12 platforms for pickup.  dunno.
14:02:56  <PublicServer> <Sylf> I've confessed this in PZG too
14:03:08  <PublicServer> <Sylf> I've never felt comfortable building main stations.
14:03:26  <PublicServer> <Sylf> I'm still trying to get better through practicen and experience
14:03:32  <PublicServer> <Godde> I'm not comfortable with building anything mainline-related - but i figured wth, might as well try
14:05:22  <PublicServer> <Godde> my main problem is merging more than 2 lines into one station
14:05:52  <PublicServer> <Godde> hmmm
14:06:45  <PublicServer> <Godde> im guessing the factory can be built afterwards?
14:06:55  <PublicServer> *** Maraxus has joined company #1
14:06:57  <PublicServer> <Tray> yes
14:11:03  <PublicServer> <Chris Booth> there are lots of ways to make more than 2 lines in stations
14:11:07  <PublicServer> <Chris Booth> lots of fun ways
14:11:28  <PublicServer> <Godde> hehe
14:11:40  <PublicServer> <Tray> but it's difficult if done the first time
14:12:31  <PublicServer> <Godde> does it matter (much) how the lines are distributed?
14:12:37  <PublicServer> <Chris Booth> yes
14:12:43  <PublicServer> <Chris Booth> you want some hints?
14:12:47  <PublicServer> <Godde> does every line have to be able to get to all stations?
14:13:10  <PublicServer> <Chris Booth> Godde: depends if you ware building a balanced station
14:13:29  *** Firartix has joined #openttdcoop
14:13:53  <PublicServer> ***  made screenshot at 0001209A: http://ps.openttdcoop.org/publicserver/webcam/0001209A.png
14:14:34  <PublicServer> <Chris Booth> ok Goddethe most simple way is !simple 3 way entrance
14:14:43  <PublicServer> <Godde> yeah, i saw it
14:15:09  <PublicServer> <Godde> my mind just kinda goes blank when i think about how to put it in the mountains
14:15:37  <PublicServer> <Godde> well, lets just try to build something similar
14:15:39  <PublicServer> *** Sylf has left the game (connection lost)
14:15:51  <Sylf> !password
14:15:52  <PublicServer> Sylf: minted
14:16:00  <PublicServer> *** Sylf joined the game
14:17:07  <PublicServer> <Sylf> does that really help?
14:17:19  <PublicServer> <Godde> with PBS - yes (afaik)
14:18:21  <PublicServer> <Chris Booth> or you can go for the XTC sytle
14:19:33  <PublicServer> <Godde> now you're just confusing me O.o
14:20:32  <PublicServer> <Chris Booth> and then keep splitting like that
14:21:53  <Firartix> eh,
14:22:12  <Firartix> how do you patch for compatibility with coop again o_o ?
14:22:21  <Firartix> havent run openttd in 6+ months, i dont recall at all
14:22:29  <Firartix> and cant find anything like a dl link on website
14:22:45  <Tray> !dl win32
14:22:45  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win32.zip
14:23:02  <Firartix> oo ty
14:23:12  <Tray> or whatever OS you use
14:23:13  <Firartix> nightlies ftw
14:23:22  <planetmaker> !dl
14:23:22  <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:23:22  <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r22815
14:26:57  <PublicServer> *** Chris Booth has left the game (leaving)
14:28:54  <PublicServer> ***  made screenshot at 00011AA6: http://ps.openttdcoop.org/publicserver/webcam/00011AA6.png
14:30:10  <Firartix> !password
14:30:10  <PublicServer> Firartix: soling
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14:30:22  <PublicServer> <Firartix> yo
14:30:26  <PublicServer> <Godde> heyo
14:30:30  <Firartix> urghhh stupid highlights
14:31:32  <PublicServer> <Firartix> New map? i'm pretty sure there's more stuff than that usually
14:31:38  <PublicServer> <Firartix> Not gonna mess with stuff anyway >_>'
14:32:37  <PublicServer> <Sylf> yeah, it's still relatively new
14:32:42  <PublicServer> <Firartix> i see
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14:42:46  <Absolutis> !password
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14:42:46  <PublicServer> Absolutis: soling
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14:45:06  <PublicServer> <Godde> yeah, i am not experienced enough to wing it, so i kinda copied stuff i've seen elsewhere
14:45:26  <PublicServer> <Godde> i am now in the process of altering the terrain to make it look a little more experienced xD
14:46:29  <PublicServer> <Godde> this one knows what he is doing!
14:46:36  <PublicServer> <Absolutis> ?
14:46:44  <PublicServer> <Godde> obviously - just look at all that adaptation he had to do in order to make the station work!
14:46:56  <PublicServer> <Absolutis> no, where?
14:47:09  <PublicServer> <Godde> newbie making an important station
14:49:31  <PublicServer> <Sylf> what did that last fix do?
14:49:37  <PublicServer> *** Firartix has left the game (leaving)
14:49:51  <PublicServer> <Godde> make it look like i didn't cheat xD
14:50:05  <PublicServer> <Sylf> :x
14:52:04  <PublicServer> <Godde> see? It's starting to look decent
14:54:02  <phatmatt> !password
14:54:02  <PublicServer> phatmatt: soaped
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14:55:59  *** ChanServ sets mode: +v Sylf
14:55:59  *** ChanServ sets mode: +v KenjiE20
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14:56:00  *** ChanServ sets mode: +v planetmaker
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14:56:00  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG213 (r22815) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
14:56:12  <PublicServer> <Absolutis> does my oildrop look very pro?
14:56:46  <PublicServer> <Godde> very
14:57:22  <Hanf> !oasswird
14:57:28  <Hanf> !password
14:57:28  <PublicServer> Hanf: soaped
14:57:32  <PublicServer> <Absolutis> guess i've learned something all these years i was in 'coop
14:57:44  <PublicServer> <Godde> are you secretly mocking me?
14:57:48  <PublicServer> *** Hanf joined the game
14:57:52  <PublicServer> <Absolutis> nuh uh
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15:00:13  <PublicServer> <Absolutis> *facepalm*
15:00:23  <PublicServer> <Absolutis> that CL will definitely NOT look pro
15:00:35  <PublicServer> <Godde> i guess you've learned something after all xD
15:00:49  <PublicServer> <Absolutis> lol
15:04:45  <PublicServer> <Sylf> absolutis, since that's also a steel drop, there should be an integrated refit + pickup section there as well, and a completely separate goods pickup
15:05:07  <PublicServer> <Sylf> I think that'll be one spot some of the rivers will need to die
15:05:17  <PublicServer> <Absolutis> damn
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15:06:26  <PublicServer> <Godde> abso - requesting permission to mock thee
15:06:44  <PublicServer> <Absolutis> (sigh) permission granted
15:07:04  <PublicServer> <Godde> Hah, good sir.
15:07:56  <PublicServer> <Absolutis> but your station needs refit too
15:08:02  <PublicServer> <Godde> nope
15:08:11  <PublicServer> <Godde> thats why i chose that particular one :P
15:08:34  <PublicServer> <Absolutis> damn
15:08:42  <PublicServer> <Godde> NE station also needs refit
15:08:46  <PublicServer> <Absolutis> i almost found a reason to mock you
15:08:56  <PublicServer> <Godde> close, but no cigar
15:09:29  <PublicServer> <Sylf> anyone wanna finish MSH 4 for me?
15:09:35  <PublicServer> <Sylf> I've gotta go work on the yard
15:09:47  <PublicServer> <Sylf> Just need a split for the lines coming from the main stations
15:10:00  <PublicServer> <Godde> I've got to go as well
15:10:05  <PublicServer> <Godde> I promised I would paint...
15:10:13  <PublicServer> *** Hanf has left the game (leaving)
15:10:29  <PublicServer> <Sylf> lol... hanf bailed out so fast
15:10:33  <PublicServer> <Sylf> :P
15:10:35  <PublicServer> <Godde> xD
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15:10:37  *** ChanServ sets mode: +o KenjiE20
15:10:47  <Hanf> i just came to look around lol
15:11:56  <PublicServer> <Godde> i just noticed i fucked with your plan. For that i am sorry
15:11:58  <PublicServer> *** Sylf has left the game (leaving)
15:12:07  <Sylf> hm?
15:12:11  <Sylf> whose?
15:12:14  <PublicServer> <Godde> talking to tray :)
15:12:19  <Sylf> ah, ok
15:12:27  <Sylf> anyway, see ya
15:12:59  <PublicServer> <Godde> the fact that only iron trains are to be refitted is confusing
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15:13:26  <MrD2DG> !password
15:13:26  <PublicServer> MrD2DG: bladed
15:13:48  <PublicServer> <Absolutis> nope, grain, wood, oil trains too
15:13:55  <PublicServer> ***  made screenshot at 0002BAB1: http://ps.openttdcoop.org/publicserver/webcam/0002BAB1.png
15:13:57  <PublicServer> <Absolutis> wait, no
15:14:07  <PublicServer> <Godde> have a look at the network plan ;)
15:14:13  <PublicServer> <Absolutis> yeah, just read
15:14:31  <PublicServer> <Absolutis> anyway, GTG
15:14:33  <PublicServer> <Godde> same
15:14:35  <PublicServer> *** Absolutis has left the game (leaving)
15:14:45  <MrD2DG> !password
15:14:45  <PublicServer> MrD2DG: inched
15:15:03  <PublicServer> *** MrD2DG joined the game
15:15:05  <PublicServer> <MrD2DG> Hi
15:15:09  <PublicServer> <Maraxus> Hi
15:15:17  <PublicServer> <Godde> bye
15:15:21  <PublicServer> *** Godde has left the game (leaving)
15:15:23  <PublicServer> <MrD2DG> BB
15:21:05  <PublicServer> <Tray> hrm
15:21:31  <PublicServer> <Tray> what's a good number of depot per line at the south west station
15:21:42  <PublicServer> <Tray> I think about 2+2, is that okay?
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15:22:00  <PublicServer> <MrD2DG> 2 on each line?
15:22:20  <PublicServer> <Tray> no 4
15:22:35  <PublicServer> <MrD2DG> Yes i know what you said but i think 4 is overkill...
15:23:40  <PublicServer> <MrD2DG> I think 2-3 should be fine...
15:24:00  <PublicServer> <Maraxus> start with 2 per line and make it expandable to more if needed?
15:25:05  <PublicServer> <MrD2DG> Yeah
15:28:55  <PublicServer> ***  made screenshot at 0002DF9A: http://ps.openttdcoop.org/publicserver/webcam/0002DF9A.png
15:32:50  <gsd> !password
15:32:51  <PublicServer> gsd: eddies
15:33:01  <PublicServer> *** Wisepotato joined the game
15:33:07  <PublicServer> <Wisepotato> well howdy
15:33:09  <PublicServer> <MrD2DG> Hi
15:34:27  <PublicServer> <Wisepotato> how about that terraforming eh?
15:34:31  <PublicServer> <Wisepotato> o.o
15:34:42  <PublicServer> <Wisepotato> not really needed
15:34:52  <PublicServer> <MrD2DG> Yes it is
15:34:58  <PublicServer> <Wisepotato> whyy
15:35:00  <PublicServer> <Wisepotato> ah.
15:35:02  <PublicServer> <Wisepotato> :D
15:35:10  <PublicServer> <Wisepotato> uhm
15:35:23  <PublicServer> <Wisepotato> r
15:35:25  <PublicServer> <Wisepotato> why not there?
15:35:29  <PublicServer> <Wisepotato> smaller bridge.
15:35:33  <PublicServer> <MrD2DG> Look at the bridges...
15:35:43  <PublicServer> <Wisepotato> yeah?
15:35:43  <PublicServer> <Wisepotato> so?
15:35:43  <PublicServer> <MrD2DG> Would be out os sync
15:35:45  <PublicServer> <Wisepotato> ?
15:35:49  <PublicServer> <MrD2DG> :/
15:35:51  <PublicServer> <Wisepotato> make the bridges smaller?
15:36:03  <PublicServer> <Wisepotato> ?
15:36:05  <PublicServer> <Wisepotato> still not getting it.
15:36:09  <PublicServer> <Wisepotato> what would that matter
15:36:20  <PublicServer> <MrD2DG> The silver bridges would be out of sync?
15:36:31  <PublicServer> <Wisepotato> out of sync?
15:36:38  <PublicServer> <MrD2DG> Read the wiki?
15:36:45  <PublicServer> <Wisepotato> ok? :P
15:37:02  <PublicServer> <MrD2DG> Well i think its on there...
15:37:34  <PublicServer> <Wisepotato> ok I read it
15:37:38  <PublicServer> <MrD2DG> Basically the gap between the splits and mergers of double bridges should be the same so trains dont take preference
15:37:46  <PublicServer> <Wisepotato> ok
15:37:52  <PublicServer> <MrD2DG> Therefore the split and merge sides are usually opposite
15:38:50  <PublicServer> <Wisepotato> 'steal pickup'
15:38:52  <PublicServer> <Wisepotato> oh yes. of course.
15:38:54  <PublicServer> <Wisepotato> lets change that.
15:38:56  <PublicServer> <Wisepotato> xD
15:39:02  <PublicServer> <MrD2DG> Lol
15:40:31  <PublicServer> <Wisepotato> so
15:40:35  <PublicServer> <Wisepotato> when making double tunnels
15:40:39  <PublicServer> <Wisepotato> the exit is on the opposite side
15:40:43  <PublicServer> <MrD2DG> Yes usually
15:40:49  <PublicServer> <Wisepotato> when isnt it?
15:40:53  <PublicServer> <MrD2DG> If there is a corner involved the then rule changes
15:41:00  <PublicServer> <Wisepotato> corner? how do you mean
15:41:12  <PublicServer> <MrD2DG> ill build it
15:41:40  <PublicServer> <Wisepotato> what length of train are we using and all that?
15:41:47  <PublicServer> <MrD2DG> ?
15:41:55  <PublicServer> <MrD2DG> see !bridges
15:41:57  <PublicServer> <Wisepotato> k
15:42:15  <PublicServer> <Wisepotato> im there
15:42:23  <PublicServer> <MrD2DG> This is what i mean by a corner
15:42:39  <PublicServer> <Wisepotato> ok
15:42:41  <PublicServer> <Wisepotato> :)
15:42:47  <PublicServer> <MrD2DG> As the outer line is longer both exits are on the same side
15:43:10  <PublicServer> <Wisepotato> alrighty :)(
15:43:55  <PublicServer> ***  made screenshot at 0001003F: http://ps.openttdcoop.org/publicserver/webcam/0001003F.png
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15:50:38  <LoPo> hello
15:50:41  <LoPo> !password
15:50:41  <PublicServer> LoPo: fondle
15:50:43  <PublicServer> <MrD2DG> Hi
15:51:11  <PublicServer> *** LoPo joined the game
15:55:43  <PublicServer> <Tray> HRM
15:55:55  <PublicServer> <Tray> I forfeit on the station in the SW (:
15:56:00  <PublicServer> <MrD2DG> :P
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15:58:55  <PublicServer> ***  made screenshot at 0000EFCD: http://ps.openttdcoop.org/publicserver/webcam/0000EFCD.png
15:59:40  <PublicServer> <MrD2DG> AFK
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16:14:39  <Godde> !password
16:14:39  <PublicServer> Godde: plazas
16:14:52  <PublicServer> *** Godde joined the game
16:15:34  <PublicServer> <Godde> who renamed STEAK PICKUP?
16:15:56  <Sylf> me
16:15:58  <PublicServer> <Tray> Hrm Steak is cool.
16:16:00  <PublicServer> <Spike> i wonder wha THHNK you means
16:16:04  <PublicServer> <Godde> Bad sylf :P
16:16:18  <PublicServer> *** Spike has joined company #1
16:16:22  <PublicServer> <Godde> "someone" renamed STEAK PICKUP to STEEL PICKUP
16:16:24  <PublicServer> <Godde> which was wrong.
16:16:34  <PublicServer> <LoPo> :P
16:16:39  <PublicServer> <Tray> yes
16:16:47  <PublicServer> <LoPo> im going to eat steak tonight :)
16:17:46  <PublicServer> <LoPo> brb afk
16:17:52  <PublicServer> <Spike> i can make a very harsh comment about someone atm but i don't want to...
16:18:04  <PublicServer> <Godde> if it is about me, i accept
16:18:10  <PublicServer> <Spike> no.. someone else
16:18:12  <PublicServer> <Godde> oh, ok
16:18:18  <PublicServer> <Godde>  /sigh
16:18:22  <PublicServer> <Spike> someone who has been around here for over 6 months and should've known better
16:18:28  <PublicServer> <Spike> i haven't seen your work yet :)
16:18:35  <PublicServer> <Godde> i made steak pickup :P
16:18:59  <PublicServer> <Spike> the PBS is something i'm (and alot of others) are not fond of :)
16:19:13  <PublicServer> <Godde> why exactly?
16:19:15  <PublicServer> <Spike> the actualy splitter/mixer looks nice though
16:19:34  <PublicServer> <Spike> and it also has redundant crossings :)
16:19:48  <PublicServer> <Godde> where?
16:20:08  <PublicServer> <Godde> ah
16:20:12  <PublicServer> <Spike> those :)
16:20:46  <PublicServer> <Godde> i feel like the exit doesn't quite match the entry
16:20:54  <PublicServer> <Godde> but that'll have to pass for now, i guess
16:21:14  <PublicServer> <Spike> ehm... you're right there...
16:21:14  *** Sylf has quit IRC
16:21:24  <PublicServer> <Spike> why mix it up and join them all in the same line :)
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16:21:26  *** ChanServ sets mode: +o Sylf
16:22:30  <Sylf> wait, what?  steak->steel change wasn't me
16:22:46  <Sylf> I renamed cow+coal pickup to steak
16:22:46  <PublicServer> <Spike> it should be coal and lv anyway
16:23:17  <Sylf> and since coal doesn't produce any transportable goods... just steak!
16:23:33  <Sylf> or even better, they can produce electricity AND heat to cook the steak at the same time
16:23:41  <PublicServer> <Tray> cow + coal = steak? (:
16:25:30  <PublicServer> <Godde> Sylf - I like the cowcoal -> steak change
16:25:37  <PublicServer> <Godde> but someone else renamed it to steel pickup
16:25:48  <PublicServer> <Godde> which was less than preferrable :P
16:26:12  <PublicServer> <Spike> can be done easily to remove that x :)
16:26:18  <PublicServer> <LoPo> yeah
16:26:24  <PublicServer> <Spike> gives an s-curve :)
16:26:29  <Sylf> steel pickup would be in the northeast area anyway
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16:26:32  <PublicServer> <LoPo> but it is nog areal x
16:26:40  <PublicServer> <Godde> my station is in the SE
16:26:42  <PublicServer> <LoPo> and now the CL is to short
16:26:44  <PublicServer> <Spike> but it was avoidable :)
16:26:48  <PublicServer> <Spike> oh
16:26:51  <PublicServer> <Spike> S curve
16:26:53  <PublicServer> <Spike> not really
16:27:22  <PublicServer> <Spike> that doesn't slow down
16:27:25  <PublicServer> <LoPo> jep that one
16:27:27  <PublicServer> <LoPo> oky
16:27:36  <PublicServer> <LoPo> then its oky :)
16:27:42  <PublicServer> <Spike> s-curves let's them keep their speed
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16:28:05  <PublicServer> <Tray> what are you talking about?
16:28:13  <PublicServer> <LoPo> yeah but isnt there a SC with 3 curves?
16:28:27  <PublicServer> <Tray> where?
16:28:43  <PublicServer> <LoPo> from the right path after the double bridge?
16:28:51  <V453000> uhm I dont want to disturb but you dont need steel pickup
16:28:57  <PublicServer> ***  made screenshot at 0002CC53: http://ps.openttdcoop.org/publicserver/webcam/0002CC53.png
16:29:11  <PublicServer> <Tray> no CL
16:29:31  <PublicServer> <Godde> care to explain, V?
16:29:33  <PublicServer> <Tray> because there are two bends per 4 tiles
16:29:40  <PublicServer> <LoPo> k
16:29:44  <V453000> look how refit stations work
16:29:54  <V453000> you should have done that in the first place after all
16:30:03  <PublicServer> <LoPo> k im going to eat now :)
16:30:07  <PublicServer> <LoPo> see you i a min
16:30:11  <Chris_Booth> hi V453000
16:30:21  <PublicServer> <Godde> I'm not the one working on it, but I don't see what has been done wrong?
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16:30:44  <PublicServer> <Spike> check !S Curve btw to see what i mean
16:30:50  <PublicServer> <Spike> bleh.. need train with beter accel :)
16:31:52  <PublicServer> <Spike> good enough :D
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16:35:35  <PublicServer> <Spike> ehm... with "steak" pickup... i would separate them... doing coal drop and lv drop.. let coal drop go back for more coal..
16:35:43  <PublicServer> <Spike> and lv refit to pickup the goods
16:35:51  <PublicServer> <Godde> lv refit isnt in the plan
16:36:01  <PublicServer> <Godde> also, there will be a separate drop
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16:36:11  <PublicServer> <Spike> ah... i see...
16:36:17  <PublicServer> <Spike> sorry missed that 1 sign :)
16:36:19  <PublicServer> <Godde> :)
16:36:57  <PublicServer> <Godde> it couldve happened to the best of us (i.e. me)
16:38:43  <PublicServer> *** Chris Booth joined the game
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16:40:44  <PublicServer> <Godde> imagine if real world train tracks were laid like this...
16:43:23  <PublicServer> <Chris Booth> who wrote the comment about me near the iron / goods drop in the north?
16:43:35  <PublicServer> <Godde> someone who is about to get shafted?
16:43:51  <Hanf> Godde: lol
16:43:58  <PublicServer> ***  made screenshot at 0002BAB1: http://ps.openttdcoop.org/publicserver/webcam/0002BAB1.png
16:44:12  <PublicServer> <Godde> no, it wasnt me :P
16:44:25  <PublicServer> <Chris Booth> no, I just don't think people should be writing such things on the map
16:44:33  <PublicServer> <MrD2DG> back
16:44:49  <PublicServer> <Chris Booth> wb
16:45:03  <PublicServer> <MrD2DG> Hey CB havent see you here in a while :P
16:45:05  <PublicServer> <Chris Booth> MrD2DG: do you know who wrote the comments near the iron drop?
16:45:25  <PublicServer> <MrD2DG> Nope iron dorp wasnt there when i joined earlier
16:45:29  <PublicServer> <MrD2DG> What did they say?
16:45:37  <PublicServer> <Chris Booth> you can read it still
16:45:47  <PublicServer> <Chris Booth> its on the small lake just north of iron drop
16:45:53  <PublicServer> <MrD2DG> Ohhh
16:45:59  <PublicServer> <MrD2DG> Those have been there for ages
16:46:08  <PublicServer> <MrD2DG> Remember seeing them a few days ago, dunno who it was though
16:46:33  <PublicServer> <Chris Booth> hhhhm oh well
16:46:57  <PublicServer> <Chris Booth> I am not anrgy or upset, just wondered why someone thinks it is fine to write such things on the map
16:47:26  <PublicServer> <MrD2DG> TBH Ive seen a lot of stupid shit here recently, i already said this server has been going downhill lately
16:48:00  <PublicServer> <Chris Booth> It has very much so
16:48:04  <V453000> well, then do something to do an uphill :)
16:48:14  <PublicServer> <MrD2DG> Yes V I will avange you :)
16:48:18  <^Spike^> easy solution
16:48:20  <PublicServer> <MrD2DG> *avenge
16:48:23  <^Spike^> (something with ctrl click)
16:48:34  <PublicServer> <MrD2DG> ..?
16:48:48  <PublicServer> <Chris Booth> ctrl click the signs
16:49:00  <PublicServer> <MrD2DG> Oh
16:49:08  <PublicServer> <MrD2DG> Hah never knew that shortcut :/
16:49:34  <PublicServer> <Chris Booth> well this is another ruined game
16:49:42  <PublicServer> <Chris Booth> great plan bad building
16:49:44  <PublicServer> *** Chris Booth has left the game (leaving)
16:50:18  <Chris_Booth> there are now just to many people here that need baby sitting
16:50:29  <Chris_Booth> and it is no fun to play on this server any more
16:50:40  <PublicServer> <MrD2DG> Thats true, but the only way to make better players is to teach
16:51:18  <^Spike^> well.. you need people that can do that... and are able to...
16:51:36  <Chris_Booth> I am sorry MrD2DG but that isn't an option, I don't have time to do that
16:51:58  <Chris_Booth> that are many very nice article on how to build writen by V453000 and Mark on the blog and wiki
16:52:02  <PublicServer> <MrD2DG> Well Vinnie dissapeared, and although i know most stuff I dont really mess with logic things
16:52:16  <Chris_Booth> Vinnie, didn't have a clue
16:52:17  <PublicServer> <Spike> you don't need to know logic to do proper building
16:52:31  <PublicServer> <Spike> i've been here 2 years and i don't even understand logic 100%
16:52:34  <PublicServer> <MrD2DG> :P Well he kept all the new people inline on the stable
16:52:36  <PublicServer> <Spike> i'm happy i can do more complex prios
16:52:42  *** ChanServ sets mode: +v KenjiE20
16:52:42  *** ChanServ sets mode: +v Osai
16:52:42  *** ChanServ sets mode: +v Phazorx
16:52:42  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG213 (r22815) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
16:53:10  <PublicServer> <Spike> as said to build proper and according to certain guidelines (which some ppl seem to have not read) you just need to learn the basics
16:53:17  <PublicServer> <Spike> if you can do that you can already do so much in games
16:53:23  <PublicServer> <MrD2DG> True
16:54:03  <PublicServer> <Spike> if you want to try logics.. sure.. we're not stopping you from doing that or experimenting... but atleast be able to build in a proper way
16:54:19  <PublicServer> <Spike> and that's we are trying to learn here atleast
16:54:21  <PublicServer> <LoPo> back again :)
16:54:25  <PublicServer> <MrD2DG> wb
16:54:32  <PublicServer> <Spike> oh and building proper is according to what we think is proper for ottdc games :)
16:54:35  <PublicServer> <LoPo> i saw you guys talking about bad building
16:54:39  <PublicServer> <MrD2DG> Yes
16:54:41  <PublicServer> <Spike> we're not saying our way is THE way to build
16:54:51  <PublicServer> <Spike> we think so.. but well :)
16:54:52  <PublicServer> <Godde> In what situations would logic be applicable?
16:54:53  <PublicServer> <MrD2DG> Ive seen some terrible stuff here lately
16:54:56  <PublicServer> <LoPo> plz let me know so i can improve :)
16:55:11  <PublicServer> <Spike> if you are just starting just start with the basics and leave logic for now
16:55:16  <PublicServer> <Spike> if you understand prios that's a great start
16:55:35  <PublicServer> <MrD2DG> Things like proper bride doubling etc. are good to know too.
16:55:39  <PublicServer> <MrD2DG> *bridge
16:55:46  <PublicServer> <LoPo> im def. not new with OTTD butalways willing to hear some feedback
16:55:57  <Chris_Booth> Godde: logic can be very useful
16:56:05  <PublicServer> <Godde> I've messed around with logic outside of ottd, i am just wondering what it can be used for ingame
16:56:31  <Chris_Booth> you can use it to split different train length from one line, you can use it to split lines in 50/50 or 33/33/33 perfectly
16:56:46  <Chris_Booth> you can use it to make sure trains don't got to a station with lots of trains
16:56:50  <PublicServer> <LoPo> yeah i know thos splitters
16:56:53  <PublicServer> <Spike> well with the bridges i don't see any errors on that in this game till now
16:56:59  <Chris_Booth> you can use it to forcd trains to travel in one direction
16:57:09  <PublicServer> <MrD2DG> Not talking about this game specifically
16:57:16  <PublicServer> <Godde> I might have to read up on that :)
16:57:19  <Chris_Booth> its amazing what you can do if you know what you are doing
16:57:22  <PublicServer> <MrD2DG> But i saw some disgusting mergers a few games ago
16:57:28  <PublicServer> <LoPo> are we going to use those splitters in this game?
16:57:38  <PublicServer> <Spike> could be.. i didn't see those...
16:57:51  <Chris_Booth> you can even use logic to count, and time trains
16:58:12  <PublicServer> <LoPo> true
16:58:30  <PublicServer> <Spike> if you think something is wrong or unsure about stuff... just ask around
16:58:36  <PublicServer> <Spike> there are no stupid questions...
16:58:45  <PublicServer> <Spike> well some are... but i guess you won't ask those :)
16:58:50  <PublicServer> <MrD2DG> :P
16:58:56  <PublicServer> <Godde> Hah! I shamelessly ask almost 24/7 :)
16:58:58  <PublicServer> ***  made screenshot at 0002F58A: http://ps.openttdcoop.org/publicserver/webcam/0002F58A.png
16:59:22  <PublicServer> <Spike> i rather have people asking too much making me sick to answer.. then not at all and making me more sick to sign all the stuff or fix it if i feel like it :)
16:59:55  <Chris_Booth> I hate just being one of a few people here at the end fixing the map
17:00:01  <Chris_Booth> making it suitable for archive
17:00:03  <PublicServer> <Spike> MrD2DG: why you placed the !stupid sign btw
17:00:22  <PublicServer> <MrD2DG> Because i think its stupid, and pointless
17:00:36  <PublicServer> <MrD2DG> I god told off for stuff like that on stable :)
17:00:38  <PublicServer> <Spike> because YOU think it is stupid and pointless
17:00:38  <PublicServer> <Spike> why
17:00:40  <PublicServer> <MrD2DG> *got
17:01:37  <PublicServer> *** Chris Booth joined the game
17:02:45  <PublicServer> <Spike> in the end there is nothing wrong with that... personally i would've gone over the mountain since climbing etc doesn't have an impact usually...
17:02:57  <PublicServer> <Spike> but in the end there is nothing wrong with the way it's done
17:03:12  <PublicServer> <Spike> only the 2 lower tunnels need an extra 1 cause of the gap being too big for 2
17:03:20  <PublicServer> <Chris Booth> if anything its might be better in some situations
17:03:22  <PublicServer> <MrD2DG> Like i said i remember doing stuff like that on that stable ages ago and it was discouraged
17:03:29  <PublicServer> <Chris Booth> such as with high hill grades
17:03:40  <PublicServer> <MrD2DG> I dont particularly have a problem with it just passing on information...
17:03:50  <PublicServer> <Chris Booth> MrD2DG: on stable it is very expensive
17:03:56  <PublicServer> <Tray> @gap 4
17:03:56  <PublicServer> <Chris Booth> so we may have told you that
17:04:00  <PublicServer> <Spike> @@gap 4
17:04:00  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:04:08  <^Spike^> @gap 4
17:04:08  <Webster> ^Spike^: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
17:04:11  <^Spike^> !tunnels 4 12
17:04:11  <PublicServer> ^Spike^: You need 3 tunnels/bridges for trainlength 4 and gap 12.
17:04:12  <PublicServer> <Chris Booth> @@gap (4)
17:04:12  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:04:16  <PublicServer> <MrD2DG> Isnt that gap fine?
17:04:32  <Hanf> cool tool
17:05:03  <PublicServer> <Chris Booth> MrD2DG: do you read your IRC?
17:05:22  <PublicServer> <MrD2DG> Oops
17:05:24  <PublicServer> <Spike> the signals are also part of the gap... cause that is a part trains can't be either
17:05:26  <PublicServer> <MrD2DG> I always forget
17:05:28  <PublicServer> <Chris Booth> lol
17:05:40  <PublicServer> <Godde> what do you mean you forget?
17:05:46  <PublicServer> <Godde> the irc chat pops up ingame....
17:05:54  <PublicServer> <Chris Booth> not if it is private chat
17:06:00  <PublicServer> <Godde> aha
17:06:05  <PublicServer> <Chris Booth> and not if you hide it
17:06:13  <PublicServer> <Godde> i dont get private chat :(
17:06:14  <Chris_Booth> ! Godde Smells
17:06:29  <PublicServer> <MrD2DG> :P
17:06:36  <PublicServer> <Chris Booth> :P
17:06:41  <PublicServer> <Godde> :O
17:06:56  <PublicServer> <Chris Booth> you can private chat anyone see
17:07:03  * Godde slaps Chris_Booth around a bit with a large trout
17:07:15  <PublicServer> <Chris Booth> ooh yummy trout
17:07:23  <PublicServer> <Chris Booth> sounds like a nice dinner
17:07:25  <PublicServer> <Godde> ^^
17:08:37  * Chris_Booth goes to have a shower to stop smelling like smelly fish
17:08:55  <PublicServer> <Chris Booth> Steak Pickup and BBQ Drop XD
17:09:10  <PublicServer> <Godde> yes.
17:09:22  <PublicServer> <Godde> should i make a similar entry for bbq?
17:09:38  <PublicServer> <Godde> it might be a bit redundant imo
17:09:46  <PublicServer> <Chris Booth> yes I like the look of your Steak entry
17:09:52  <PublicServer> <Godde> how about steak exit? xD
17:09:54  <PublicServer> <Chris Booth> but could you rename the stations?
17:10:04  <PublicServer> <Godde> ... fine :(
17:10:10  <PublicServer> <Chris Booth> exit is fine
17:10:13  <PublicServer> *** Chris Booth has left the game (leaving)
17:11:29  <PublicServer> <Godde> requesting permission to nuke river
17:11:40  <^Spike^> ?
17:13:05  <PublicServer> <Tray> I agree.
17:13:10  <^Spike^> where
17:13:17  <PublicServer> <LoPo> are SML allowed?
17:13:27  <PublicServer> <Godde> sml?
17:13:34  <PublicServer> <LoPo> Switch Main Line?
17:13:39  <^Spike^> @sml
17:13:39  <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines
17:13:45  <PublicServer> <Godde> neat
17:13:47  <PublicServer> <LoPo> yeah read that :P
17:13:57  <PublicServer> <LoPo> but? yes or
17:13:59  <PublicServer> ***  made screenshot at 0002CDA9: http://ps.openttdcoop.org/publicserver/webcam/0002CDA9.png
17:14:01  <PublicServer> <Spike> sml would be pointless since not the complete ML is sml
17:14:11  <PublicServer> <Spike> and why nuke... can't make a station design around it?
17:14:15  <PublicServer> <Spike> be creative :)
17:14:30  <PublicServer> <Godde> creativity is not my strongpoint :P
17:14:33  <PublicServer> <Spike> there are alot of examples of how stations are made..
17:15:05  <PublicServer> <Godde> but thats boring and suboptimal :(
17:17:28  <PublicServer> <Godde> i like stations where all lines can "choose" between all available stations
17:17:45  <PublicServer> <Spike> it might not always work the best way ±'
17:17:48  <PublicServer> <Spike> :)
17:18:00  <PublicServer> <Spike> just showing what is possible with less footprint :)
17:18:00  <PublicServer> <Godde> may i make the station now? :)
17:18:08  <PublicServer> <Godde> i realize the entry is a bit overkill ^^
17:18:14  <PublicServer> <Spike> sure but try to work with the area :)
17:18:24  <PublicServer> <Spike> you can do with my part what you want
17:18:28  <PublicServer> <Spike> but you get the idea i hope :)
17:18:34  <PublicServer> <Godde> so do i :>
17:18:35  *** Chris_Booth has quit IRC
17:18:46  <PublicServer> <Spike> a balancer makes it possible for a train to reach any station it wants :)
17:19:34  <PublicServer> <Spike> @@(gap 4)
17:19:34  <Webster> PublicServer: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
17:21:31  <PublicServer> <Godde> sort of like this?
17:22:03  <PublicServer> <Spike> for example.. i would increase braking and accelarating space though
17:22:23  <PublicServer> <Spike> it's not a must.. but does prevent blocking on the entering line etc etc
17:24:05  <PublicServer> <LoPo> can some1 elaborate the !CL sign? :P
17:24:21  <PublicServer> <Godde> i think it was fixed
17:24:31  <PublicServer> *** Theos joined the game
17:24:41  <PublicServer> <Godde> there used to be a CL error until i macgyvered it :)
17:27:53  <PublicServer> <Spike> you can get 1 more platform out of that design
17:28:01  <PublicServer> <Godde> yeah
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17:28:16  <PublicServer> <Spike> then you can split from the middle
17:28:22  <PublicServer> <Godde> the thing is - with presignals, it will be hard to optimize throughput for the second row
17:28:26  <PublicServer> <Spike> and well get rid of that tunnel :)
17:28:41  <PublicServer> <Spike> i think it will manage
17:28:45  <PublicServer> <Godde> lets see, eh?
17:28:59  <PublicServer> ***  made screenshot at 0002D418: http://ps.openttdcoop.org/publicserver/webcam/0002D418.png
17:30:51  <PublicServer> <LoPo> pfff now the final merger :) an MSH-3 is finnished
17:31:00  <PublicServer> <MrD2DG> :P
17:31:02  <PublicServer> <LoPo> and*
17:31:07  <PublicServer> <LoPo> than(*
17:31:09  <PublicServer> <LoPo> rrr
17:31:13  <PublicServer> <LoPo> typo....:(
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17:37:51  <PublicServer> <Godde> 25 stations....
17:37:54  <PublicServer> <Godde> should be adequate :)
17:39:58  <PublicServer> <Spike> ehm... i would build the entrance at the other side ojn your last set
17:40:22  <PublicServer> <Spike> to keep the distance from entrance to exit the same on all platforms
17:40:28  <PublicServer> <Godde> are you monitoring me all the time? xd
17:40:30  <PublicServer> <Spike> :D
17:40:41  <PublicServer> <Godde> but okay, master. i will.
17:40:43  <PublicServer> <LoPo> how am i doing :P
17:40:45  <PublicServer> <Spike> and that while i'm also playing TF2 ;)
17:40:49  <PublicServer> <Godde> ^^
17:40:59  <PublicServer> <Godde> i have had guild wars open in another window all day
17:41:06  <PublicServer> <Godde> but this damn simulator keeps sucking me back in
17:41:13  <PublicServer> <LoPo> :P
17:41:49  <PublicServer> <Spike> if that is your first msh it doesn't look so bad at all
17:42:06  <PublicServer> <LoPo> first MSH in coop :)
17:42:08  <PublicServer> <Godde> i have built large stations before, but i am uncomfortable with building important ones on the server
17:43:07  <PublicServer> <LoPo> @CL
17:43:15  <PublicServer> <LoPo> hmmm :S
17:43:35  <PublicServer> <Godde> river... we meet again!
17:43:59  <PublicServer> ***  made screenshot at 00031DA2: http://ps.openttdcoop.org/publicserver/webcam/00031DA2.png
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17:47:33  <PublicServer> <Godde> there
17:47:33  <PublicServer> <Godde> finally
17:47:35  <PublicServer> <Godde> much better
17:49:20  <PublicServer> <Spike> atleast make it look a bit more natura l :D
17:49:26  <PublicServer> <Godde> not anymore! :d
17:49:50  <PublicServer> <LoPo> are the Bracking spaces large enough?
17:50:00  <PublicServer> <Godde> if you look very, very closely you might notice that something has been done in order to make room for the entry to steak pickup
17:50:16  <PublicServer> <Godde> want to know a secret? :P
17:50:57  <PublicServer> <LoPo> removed the diagonal tracks? :P
17:51:10  <PublicServer> <Godde> wut?
17:53:43  <PublicServer> <Godde> why is acc speed that important?
17:54:02  <PublicServer> <Spike> well if it has some space to accelerate and it doesn;t have to wait.. it goes with the flow..
17:54:04  <PublicServer> <Godde> i wouldn't think it would make much of a difference right after stations like that
17:54:10  <PublicServer> <Spike> else it slows down trains behind where it tries to get it
17:54:12  <PublicServer> <MrD2DG> At junctions it does
17:54:29  <PublicServer> <LoPo> not realy imo with synced stations
17:54:35  <PublicServer> <Godde> if trains leave at the same time, they'll have to wait no matter what
17:54:44  <PublicServer> <Godde> atleast in that config
17:55:04  <PublicServer> <LoPo> you can, however, make a w8ing bay behind the platform
17:55:15  <PublicServer> <LoPo> so leaving trains will not w8 inside the station
17:55:33  <PublicServer> <Spike> well i do have to say you did a nice job after what i said.. :)
17:55:39  <PublicServer> <Spike> didn't expect it to be this good :)
17:55:39  <PublicServer> <Godde> i dont think there would be enough room here - but that is a nice idea
17:55:41  <PublicServer> <Godde> ^^
17:55:44  <PublicServer> <Godde>  /bow
17:56:00  <PublicServer> <LoPo> yeah look nice Godde
17:56:21  <PublicServer> <LoPo> looks*
17:56:21  <Hanf> !password
17:56:21  <PublicServer> Hanf: ranger
17:56:25  <PublicServer> <Godde> :D
17:56:29  <PublicServer> <Godde> reason for intentional gap btw?
17:56:33  <PublicServer> *** Hanf joined the game
17:56:43  <PublicServer> <Spike> if there is a train there.. it will force trains to go to the platforms if they are free
17:56:58  <PublicServer> <LoPo> lol! im balancing the wrong tracks :S
17:57:02  <PublicServer> <Spike> cause the gap is just as big as a normal platform will be...
17:57:04  <PublicServer> <Godde> since the first row is closer, wouldnt trains try to go there if there was a vacant station?
17:58:04  <PublicServer> <Spike> well you can always place them if it's needed but usually the gap is a way to make trains use all platforms
17:59:00  <PublicServer> ***  made screenshot at 0002E20F: http://ps.openttdcoop.org/publicserver/webcam/0002E20F.png
17:59:44  <PublicServer> *** Hanf has left the game (leaving)
18:00:32  <PublicServer> <Spike> you could try to make a balancer somewhere before the split or after..
18:00:55  <PublicServer> <LoPo> beter before i think
18:01:09  <PublicServer> <Godde> I'm not great with balancers, I'd have to read up on them first
18:01:55  <PublicServer> <LoPo> so trains will take the least loaded ML
18:01:55  <PublicServer> *** Sylf joined the game
18:01:55  <PublicServer> <Godde> let me make the design i've used in the past, then i can get some comments ^^
18:07:34  *** Ryton has joined #openttdcoop
18:08:04  <PublicServer> <Godde> spike, you there?
18:11:13  <PublicServer> <Sylf> Godde, inline balancer like that should be avoided
18:11:39  <PublicServer> <Godde> the more you know! I'll go do some research then :)
18:14:04  <PublicServer> ***  made screenshot at 0002FB96: http://ps.openttdcoop.org/publicserver/webcam/0002FB96.png
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18:20:21  <PublicServer> <Sylf> ugh, the damn CL4
18:20:25  <Ryton> PublicServer: ellow
18:20:34  <Ryton> and rest: ellow too :p
18:20:34  <PublicServer> <MrD2DG> Hi
18:20:39  <Ryton> !password
18:20:39  <PublicServer> Ryton: clerks
18:20:39  <PublicServer> <Godde> herrow
18:20:41  <PublicServer> <LoPo> hi :)
18:20:49  <PublicServer> <Maraxus> Hi
18:21:00  <Ryton> !players
18:21:02  <PublicServer> Ryton: Client 30 (Orange) is LoPo, in company 1 (Campbell & Co.)
18:21:02  <PublicServer> Ryton: Client 7 (Orange) is Tray, in company 1 (Campbell & Co.)
18:21:02  <PublicServer> Ryton: Client 26 (Orange) is MrD2DG, in company 1 (Campbell & Co.)
18:21:03  <PublicServer> Ryton: Client 40 (Orange) is Sylf, in company 1 (Campbell & Co.)
18:21:03  <PublicServer> Ryton: Client 11 (Orange) is Maraxus, in company 1 (Campbell & Co.)
18:21:03  <PublicServer> Ryton: Client 31 (Orange) is Spike, in company 1 (Campbell & Co.)
18:21:03  <PublicServer> Ryton: Client 33 (Orange) is Godde, in company 1 (Campbell & Co.)
18:21:05  <PublicServer> Ryton: Client 37 (Orange) is Theos, in company 1 (Campbell & Co.)
18:21:09  <Ryton> WOW busy :-))
18:21:23  <PublicServer> <LoPo> hmmm
18:21:35  <PublicServer> <LoPo> i think im done with MSH 03
18:21:49  <PublicServer> *** Ryton joined the game
18:21:53  <PublicServer> <Godde> lol its huge ^^
18:22:01  <PublicServer> <Godde> stupid lakes and rivers
18:22:05  <PublicServer> <Spike> well.. signal gap at that station exit is not really needed
18:22:07  <PublicServer> <LoPo> :P
18:22:17  <PublicServer> <Godde> you're the one who made it that way originally :P
18:22:31  <PublicServer> <Spike> i wouldn't make that exit :)
18:22:56  <PublicServer> <Godde> it somehow looks cleaner than the old one
18:23:02  <PublicServer> <Godde> (which was ugly)
18:23:04  <PublicServer> <LoPo> ?
18:23:14  <PublicServer> <Ryton> CL4 asks for a lot of planning... :s
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18:23:20  <PublicServer> <Godde> it does
18:23:34  <PublicServer> <Ryton> how fast are those ASEA's?
18:24:42  <PublicServer> <Godde> I'm loving the msh design, MrD
18:24:44  <PublicServer> <LoPo> shall i start with the NW station?
18:24:50  <PublicServer> <MrD2DG> Thanks :)
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18:25:05  <PublicServer> <MrD2DG> Multitasking atm so i cant focus :/
18:25:26  <PublicServer> <Godde> there's nothing stopping you, poco
18:25:28  <PublicServer> <LoPo> have you read the article about "invisible hubs" ?
18:25:30  <PublicServer> <Godde> lpo**
18:25:30  <PublicServer> <Godde> xd
18:25:40  <PublicServer> <LoPo> :P
18:25:42  <PublicServer> <LoPo>  its LoPo
18:25:51  <PublicServer> <Godde> i couldnt remember xD
18:25:53  <PublicServer> <Godde> the chat was gone
18:25:56  <PublicServer> <MrD2DG> Who?
18:26:18  <PublicServer> <LoPo> me
18:26:45  <PublicServer> <LoPo> hmmm, should not be to hard, there is no need to refid trains at NW
18:26:54  <PublicServer> <LoPo> refit*
18:27:43  <PublicServer> <MrD2DG> Oh shit
18:28:03  <PublicServer> <MrD2DG> I built the MSH using left hand drive
18:28:05  <PublicServer> <MrD2DG> DAMMIT
18:28:09  <PublicServer> <Godde> *slow clap*
18:28:11  <PublicServer> <Godde> also, brb dinner
18:28:14  <PublicServer> <Spike> well you can solve that easily
18:28:20  <PublicServer> <Spike> just switch the lanes around
18:28:24  <PublicServer> <Spike> try to adept
18:28:30  <PublicServer> <MrD2DG> Yeah i know but i hate doing that
18:28:36  <PublicServer> <Ryton> MrD2DG: on the blog its also swapping OUTSDIE of the hub
18:28:46  <PublicServer> <MrD2DG> ?
18:28:46  <PublicServer> <Spike> you hate adepting?
18:29:02  <PublicServer> <LoPo> :P
18:29:02  <PublicServer> <Sylf> Anyone wants to help me with oil/steel drop & Goods PU station?
18:29:05  <PublicServer> ***  made screenshot at 0000C3B2: http://ps.openttdcoop.org/publicserver/webcam/0000C3B2.png
18:29:07  <PublicServer> <MrD2DG> No i mean swapping when i build on left hand i usually prefer complete rebuild
18:29:33  <PublicServer> <Ryton> I'd love to, Sylf. (if I can be ofsome assistance)
18:29:45  <PublicServer> <Sylf> great.
18:29:47  <PublicServer> <Ryton> btw, doesnt the coal drop/ Livestock drop need some balancing at the exit?
18:30:16  <PublicServer> <Sylf> if you want, you can do some balancing when you merge drop exit with pickup exit
18:30:30  <PublicServer> <Sylf> and having such balancing would be a good idea (tm)
18:31:29  <PublicServer> <Ryton> hmm, the steel/oil drop is quite hard
18:31:33  <PublicServer> <Ryton> hilly terrain
18:32:28  <PublicServer> <Sylf> so, that's how I envision the area
18:32:34  <PublicServer> <Ryton> oki
18:32:42  <PublicServer> <Ryton> and the size?
18:32:56  <PublicServer> <Sylf> maybe start with 15 each
18:33:02  <PublicServer> <Ryton> oki
18:33:15  <PublicServer> <LoPo> 15 platforms?
18:33:20  <PublicServer> <LoPo> per drop? :)
18:33:21  <PublicServer> <LoPo> k
18:33:23  <PublicServer> <Ryton> or even a bit more imho
18:33:34  <PublicServer> <Sylf> 15 platform for drop, 15 platform for pickup
18:33:36  <PublicServer> <LoPo> 18 then :)
18:33:38  <PublicServer> <Sylf> not per drop
18:33:38  <PublicServer> <Ryton> nah nvr mind, its refit game
18:33:44  <PublicServer> <Ryton> 15 should be ok
18:34:22  <PublicServer> <Sylf> I don't think NARS train drop/load time is all that slow, though not too fast either.
18:34:24  <PublicServer> <Sylf> so 5 each.
18:34:41  <PublicServer> <Ryton> its all a gamble after all :-))
18:34:51  <PublicServer> <Sylf> actually... someone should make a train yard
18:35:05  <PublicServer> <Ryton> there is train 1 :-)
18:35:09  <PublicServer> <Sylf> building all the main stations without knowing the exact wagons used is actually crazy
18:35:26  <PublicServer> <Sylf> We should expand on that :D
18:35:51  <PublicServer> <Ryton> btw
18:35:55  <planetmaker> why is the knowledge of the exact train important?
18:36:03  <planetmaker> the train just must not exceed the length...
18:36:37  <PublicServer> <Ryton> Sylf: if i interpret MrD2DGs plan correctly, we should swap drop & pickup, since the lines are swapped in his MSH
18:36:45  <PublicServer> <Ryton> or MrD2DG: you'll rebuild it?
18:36:57  <PublicServer> <LoPo> better rebuild it
18:37:12  <PublicServer> <MrD2DG> Ill rebuild
18:37:12  <PublicServer> <LoPo> or we might get confused some time later...
18:37:30  <PublicServer> <Ryton> ok, so we assume LLL - RRR :-)
18:38:30  <KenjiE20> planetmaker: to be fair, sometimes it is useful, for loading times, but generally not :)
18:40:54  <planetmaker> KenjiE20: yes, rare cases. But loading times have also little influence on station design. Only station size ;-)
18:41:08  <planetmaker> Though... one could in principle play with extremes
18:41:21  <planetmaker> loading time is after all a newgrf property of each vehicle
18:41:49  <^Spike^> kenji... it's bad to go against THE dev ;)
18:41:52  <KenjiE20> it made a difference in 131, with the massive cargo container food trains
18:42:01  <KenjiE20> they unload in like 3sec :p
18:42:16  <KenjiE20> THE dev? or OUR dev? :p
18:42:39  <PublicServer> *** LoPo has left the game (connection lost)
18:42:45  <planetmaker> did anyone go here against anyone?
18:42:50  * planetmaker must have missed it
18:43:08  <LoPo> !password
18:43:08  <PublicServer> LoPo: inland
18:43:09  <planetmaker> KenjiE20: yes... normal is like 5 ... 10 units per tick
18:43:19  <planetmaker> but... one can go down to as much as 1 ;-)
18:43:20  <Ryton> !gap 4
18:43:20  <PublicServer> Ryton: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
18:43:24  <PublicServer> *** LoPo joined the game
18:43:28  <^Spike^> well... it's hard to say we got 2 devs here as members atm :D
18:43:28  <Ryton> @gap 4
18:43:29  <Webster> Ryton: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
18:43:42  <PublicServer> <LoPo> hi again :P
18:44:05  <PublicServer> ***  made screenshot at 0003F5D7: http://ps.openttdcoop.org/publicserver/webcam/0003F5D7.png
18:47:47  <PublicServer> <Ryton> 2 lanes is enough for refitting, right?
18:47:53  <PublicServer> <Ryton> or do we need 3-more?
18:48:03  <PublicServer> <Sylf> I think that's good
18:48:28  <PublicServer> <LoPo> make them mirrored with PBS
18:48:40  <PublicServer> <LoPo> then you can refit and drive in at the same time :)
18:48:48  <PublicServer> <LoPo> ill show you
18:48:56  <PublicServer> <Ryton> ah yes
18:48:59  <PublicServer> <Ryton> I remember :-)
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18:49:39  <Chris_Booth> bk
18:49:40  <PublicServer> <Sylf> oh?
18:50:02  <PublicServer> <MrD2DG> wb
18:52:27  <Chris_Booth> not happy about my return Sylf?
18:52:38  <PublicServer> <Sylf> hm?
18:52:54  <PublicServer> <Sylf> oh, lol
18:53:01  <Chris_Booth> check irc logs :P
18:53:08  <PublicServer> <Sylf> no, I was "oh!"ing about one of the refit stations
18:53:57  <PublicServer> *** Chris Booth joined the game
18:54:36  <PublicServer> <LoPo> hmmm
18:56:05  <PublicServer> <Chris Booth> has iklucas showed up yet?
18:56:23  <PublicServer> <LoPo> nope
18:56:23  <PublicServer> <MrD2DG> Havent seen him today
18:56:31  <PublicServer> <LoPo> didnt see the dude
18:56:35  <PublicServer> <Chris Booth> thats a shame, I like calling him an idiot
18:56:42  <PublicServer> <MrD2DG> :P
18:56:47  <PublicServer> <LoPo> :P
18:56:58  <PublicServer> <LoPo> he probably knows that :P
18:57:03  <PublicServer> <Chris Booth> Sylf: MSH 04 is nice but might require double bridges
18:57:31  <PublicServer> <Tray> Does this require Iklucas himself? - you can call me an idiot otherwise
18:57:49  <PublicServer> <Chris Booth> doesn't have the same effect
18:57:53  <PublicServer> <MrD2DG> Lol
18:58:03  <PublicServer> <Chris Booth> can only call him that when he has been an idiot
18:58:09  <PublicServer> <Chris Booth> and built something wrong
18:58:13  <PublicServer> <Tray> Shall I do something stupid? (:
18:58:29  <PublicServer> <Chris Booth> your to nice to call stupid Tray
18:58:35  <PublicServer> <Chris Booth> and not annoying enough
18:58:55  <PublicServer> <Tray> I'm sorry I can't help you. (;
18:58:56  <PublicServer> <Godde> am i annoying? :D
18:59:03  <PublicServer> <Sylf> hmmm, damn that forest
18:59:05  <PublicServer> ***  made screenshot at 000349F6: http://ps.openttdcoop.org/publicserver/webcam/000349F6.png
18:59:34  <PublicServer> <Chris Booth> Godde: no you are new and learning
18:59:53  <PublicServer> <Godde> I was here in psg #64-67 too
19:00:20  <PublicServer> <Godde> didn't make any important infrastructure back then either xD
19:00:20  <PublicServer> <Tray> wow that's a long time ago
19:00:22  <minisylf> MSH 04 is nice but might require double bridges  <--- yeah, I agree
19:00:34  <minisylf> feel free to mod it
19:00:34  <minisylf> and damn my nick
19:00:38  *** minisylf is now known as Sylf
19:00:57  <planetmaker> is there also a MAXISYLF?
19:01:10  <PublicServer> <MrD2DG> :P
19:01:17  <Sylf> yeah
19:01:21  <planetmaker> good :-) Just checking :-P
19:01:24  <PublicServer> <Chris Booth> and a midisylf
19:01:27  <Sylf> mini when mini version of Sylf is around here and I'm busy
19:01:41  <Sylf> maxi will happen soon when mama Sylf will be here, occupying my time
19:01:57  <planetmaker> hm... auto-change nickname sucks, though ;-)
19:02:25  <PublicServer> <Chris Booth> planetmaker tell me about it
19:02:37  <Sylf> not really auto changing :)  that's just some convention I used to use
19:02:37  <PublicServer> <Chris Booth> in my times here I have had ~20 or so
19:02:49  <PublicServer> <Maraxus> anyone want to explain !should be 5 tiles.... ?
19:03:04  <PublicServer> <Sylf> I will, Maraxus
19:03:19  <PublicServer> <Sylf> Since it was my sign
19:03:23  <PublicServer> <LoPo> look at my station :)
19:03:39  <PublicServer> <Sylf> When steel train comes there to pickup, it may not get full load
19:03:59  <PublicServer> <Sylf> It will have load check after attempting to load steel
19:04:25  <PublicServer> <Chris Booth> you can have complex orders like <50% pickup again
19:04:25  <PublicServer> <Sylf> If load is less than X%, then it'll drop the steel, refit back to iron ore, and head back to primary station
19:04:35  <PublicServer> <Chris Booth> >50% move on ETC
19:04:45  <PublicServer> <Godde> logic
19:04:47  <PublicServer> <Godde> i like logic :D
19:04:47  <PublicServer> <LoPo> that whould be cool :)
19:04:57  <PublicServer> <Godde> but how does 5-tile stations factor in?
19:05:01  <PublicServer> <Chris Booth> not realy logic, but conditional orders
19:05:13  <PublicServer> <Godde> gotta think logically to make some of them work though ;)
19:05:13  <PublicServer> <Chris Booth> load near end
19:05:18  <PublicServer> <Chris Booth> condional order
19:05:21  <PublicServer> <Chris Booth> unload far end
19:05:27  <PublicServer> <Godde> ah
19:05:31  <PublicServer> <Godde> smart
19:05:36  <PublicServer> <Chris Booth> yep
19:05:47  <PublicServer> <Godde> you smug bastard ^^
19:05:49  <PublicServer> <Sylf> Because of the order:  Drop -> goto nearest depot & refit -> Pickup (near end) -> check -> if not full enough, goto far end and drop
19:06:35  <PublicServer> <Sylf> see any recent refit PSG, and you'll see
19:06:51  <PublicServer> <Godde> there weren't any refitting trains in the last one ;)
19:06:55  <PublicServer> <Sylf> people should really check out PSG 197 and the paper trains there
19:07:16  <PublicServer> <Godde> i like psg 200
19:07:48  <PublicServer> <Maraxus> I'll have a look at 197...
19:07:48  <PublicServer> <Sylf> yes, PSG 200 has refit too... that one has similar iron ore/steel/goods refit at southwest corner
19:07:58  <PublicServer> <Sylf> but that's a really heavy game to study
19:08:00  <mfb-> !password
19:08:00  <PublicServer> mfb-: splint
19:08:08  <PublicServer> <Godde> although i couldnt wrap my head around the grid or logic islands
19:08:12  <PublicServer> *** mfb joined the game
19:08:14  <PublicServer> <Godde> hey mfb
19:08:14  <PublicServer> <mfb> hi
19:08:18  <PublicServer> <MrD2DG> Hi
19:08:21  <Hanf> is it possible to use old saves with newer versions
19:08:28  <PublicServer> <Godde> some of them
19:08:32  <PublicServer> <Godde> not the oooooold versions
19:08:36  <PublicServer> <mfb> 11 players :o
19:08:50  <PublicServer> <Godde> you better believe it1
19:09:36  <PublicServer> <Chris Booth> Hanf mostly yes
19:09:48  <PublicServer> <Sylf> Ryton, I think we'll end up killing most rivers around here
19:09:49  <PublicServer> <Chris Booth> some old saves though will have old acceleration modles
19:09:52  <PublicServer> <Chris Booth> so will not work
19:09:58  <Hanf> ok
19:10:17  <PublicServer> <Chris Booth> there is an example of this in our pro zone archive
19:10:17  <PublicServer> <Sylf> We will also have dedicated goods trains coming in
19:10:22  <PublicServer> <mfb> wtf MrD2DG
19:10:29  <PublicServer> <Sylf> and we need escape route for oil trains too
19:10:29  <PublicServer> <MrD2DG> ?
19:10:41  <PublicServer> <mfb> "high TF allowed" does not mean "TF as much as possible"
19:10:49  <PublicServer> <MrD2DG> I didnt Tf that much...
19:11:00  <PublicServer> <MrD2DG> Most of that area was flat already..
19:11:19  <PublicServer> <Ryton> cool
19:11:21  <PublicServer> <MrD2DG> That was flat
19:11:23  <PublicServer> <Ryton> you can TUNNEL a river :D
19:11:29  <PublicServer> <Ryton> even at sea level
19:11:34  <PublicServer> <MrD2DG> I just moved some of the land to make it look less squareish
19:11:35  <PublicServer> <Chris Booth> high TF mean TF when needed
19:11:43  <PublicServer> <mfb> that
19:12:07  <PublicServer> <LoPo> bye  bye guys
19:12:08  <PublicServer> <Godde> ciao
19:12:10  <PublicServer> <Chris Booth> bye bye LoPo
19:12:10  <PublicServer> <LoPo> see you soon :)
19:12:12  <PublicServer> <mfb> cu
19:12:12  <PublicServer> <MrD2DG> BB
19:12:15  <PublicServer> <Chris Booth> see you soon
19:12:27  <PublicServer> <LoPo> dont touch my station :P
19:12:32  <PublicServer> <mfb> hmm
19:12:39  <PublicServer> <mfb> river tunnels are missing :(
19:12:42  <KenjiE20> .....
19:12:42  <PublicServer> *** LoPo has left the game (leaving)
19:12:51  * KenjiE20 instantly thinks "Don't touch sandvich"
19:12:55  <PublicServer> <Chris Booth> hi KenjE20
19:13:04  <KenjiE20> hi
19:13:15  <PublicServer> <mfb> hi
19:13:17  <PublicServer> <mfb> CL4?
19:13:23  <PublicServer> <MrD2DG> yes
19:14:05  <PublicServer> ***  made screenshot at 0002D309: http://ps.openttdcoop.org/publicserver/webcam/0002D309.png
19:16:49  <PublicServer> <Chris Booth> anyone want to play PZ?
19:16:55  <PublicServer> <Godde> pz?
19:16:59  <PublicServer> <MrD2DG> after  finish this
19:17:03  <PublicServer> <mfb> hmm
19:17:09  <PublicServer> <mfb> good idea
19:17:13  <PublicServer> <mfb> what is left?
19:17:15  <PublicServer> <Sylf> not when this map needs much more attention
19:17:29  <PublicServer> <Chris Booth> more train MrD2DG
19:17:29  <PublicServer> <Chris Booth> mfb:
19:17:39  <PublicServer> <Chris Booth> and signals
19:17:53  <PublicServer> <mfb> ?
19:19:22  <PublicServer> *** Chris Booth has left the game (leaving)
19:19:28  <PublicServer> <Maraxus> don't think I understand, but hopefully will once this game is done...
19:19:44  <PublicServer> <mfb> it will not get easier to understand with more lines
19:19:46  *** Chris_Booth has quit IRC
19:21:12  <PublicServer> <mfb> refit steel->goods is also a refit oil->goods?
19:21:32  <PublicServer> <Godde> dont think so
19:21:39  <PublicServer> <Godde> its in the plan somewhere
19:21:41  <PublicServer> <mfb> what happens to oil trains then?
19:21:54  <PublicServer> <Godde> separate goods trains i guess
19:21:58  <PublicServer> <Sylf> no refit for oil trains
19:22:02  <PublicServer> <mfb> ok
19:22:26  <PublicServer> <mfb> so it needs some bypass there
19:22:56  <PublicServer> <mfb> CL solved there
19:22:58  <PublicServer> <Godde> mfb, are you busy?
19:23:02  <PublicServer> <mfb> not really
19:23:08  <PublicServer> <Godde> mind helping me with this merger?
19:23:12  <PublicServer> <mfb> where?
19:23:25  <PublicServer> <Godde> 3+3 --> 3 merger at COW COAL DROP
19:23:35  <PublicServer> <MrD2DG> ..?
19:23:49  <PublicServer> <mfb> there is no sign for that :(
19:23:53  <PublicServer> <Godde> its a station
19:24:03  <PublicServer> <mfb> ah, station name
19:24:03  <PublicServer> <Godde> :D
19:24:10  <PublicServer> <Sylf> Ryton, are you building the oil goods pickup?
19:24:25  <PublicServer> <mfb> hmm
19:24:29  <PublicServer> <mfb> add prios later
19:24:35  <PublicServer> <mfb> that helps a lot
19:24:37  <PublicServer> <Godde> there, clean slate :D
19:24:51  <PublicServer> <mfb> was not so bad
19:25:03  <PublicServer> <mfb> but prios are the last thing
19:25:11  <PublicServer> <Sylf> Ryton?
19:25:11  <PublicServer> <Godde> k, let me try again, slowly this time :>
19:25:13  <PublicServer> <mfb> when you know where you can build them
19:25:25  <PublicServer> <Sylf> or who's building the oil goods pickup area?
19:25:39  <PublicServer> <mfb> SE?
19:25:41  <PublicServer> <Sylf> totally lost in building madness
19:25:46  <PublicServer> <Godde> southeast
19:25:50  <PublicServer> <Godde> there are several goods pickup stations
19:26:00  <PublicServer> <Ryton> me probably :p
19:26:04  <PublicServer> <Godde> i wasnt allowed to call it steak pickup :(
19:26:11  <PublicServer> <Ryton> yeah I'm really making a mess out of it :p
19:26:23  <PublicServer> <Sylf> hmm, so you built the bypass after the refit
19:26:27  <PublicServer> <Ryton> can we just remove the river? :p
19:26:35  <PublicServer> <Ryton> true :-)
19:26:37  <PublicServer> <Sylf> we need to merge the lines for dedicated goods trains too
19:26:37  <PublicServer> <Ryton> not really smart...
19:26:37  <PublicServer> <mfb> I think that counts as TF
19:26:58  <PublicServer> <mfb> and that is ok
19:27:22  <PublicServer> <Sylf> this Harris area will be a pretty huge mess
19:27:23  <PublicServer> <mfb> godde: some more tiles will help to build the other lines
19:27:40  <PublicServer> <Godde> more tiles how?
19:28:49  <PublicServer> <Ryton> sylf: single bridge ther = enough?
19:29:05  <PublicServer> <Godde> i am sort of lost right now. I know nothing about neither balancers nor mergers, and i am asked to do both, and with limited space in which to do so...
19:29:06  <PublicServer> ***  made screenshot at 0002E788: http://ps.openttdcoop.org/publicserver/webcam/0002E788.png
19:29:25  <PublicServer> <mfb> well you can increase the space
19:29:55  <PublicServer> <mfb> or separate both parts
19:30:45  <PublicServer> <Tray> You can look at the 3+3->3 merges of the MSH's
19:31:45  <PublicServer> <mfb> a nice idea is to connect each line to two lines. 3 can be better in some layouts, but 2 will work as well
19:31:53  <PublicServer> <mfb> and you need less connections
19:32:05  <PublicServer> <mfb> something like 1->A+B
19:32:07  <PublicServer> <mfb> 2->B+C
19:32:09  <PublicServer> <mfb> 3->A+C
19:32:25  <PublicServer> <Tray>  MSH 01 e.g.
19:33:25  <PublicServer> <mfb> Sylf: any plans for a SLH near MSH04?
19:33:33  <PublicServer> <mfb> going north
19:33:47  <PublicServer> <mfb> maybe at the connection MSH<->station (so the MSH is a BBH)?
19:37:01  <PublicServer> <Ryton> if its easier
19:37:09  <PublicServer> <Ryton> just remove the refit area :p ;-)
19:37:21  <PublicServer> <Ryton> in SE (Steel-Goods
19:37:36  <PublicServer> <Ryton> Sw that is, sorry
19:37:40  <PublicServer> <mfb> that looks nice @SE merger
19:37:48  <PublicServer> <Sylf> nope...  I think what we have so far is good
19:38:08  <PublicServer> <Sylf> just need the quick merger, then a pickup station
19:38:34  <PublicServer> <Sylf> and another small refitter
19:42:20  <PublicServer> <Maraxus> gnight
19:42:22  <PublicServer> <MrD2DG> GN
19:42:40  <PublicServer> *** Maraxus has left the game (leaving)
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19:44:06  <PublicServer> ***  made screenshot at 0002F7EF: http://ps.openttdcoop.org/publicserver/webcam/0002F7EF.png
19:44:10  <Hanf> !password
19:44:10  <PublicServer> Hanf: gallon
19:44:21  <PublicServer> *** Hanf joined the game
19:44:31  <PublicServer> <Godde> the only thing missing now is the actual factory
19:45:41  <PublicServer> <Sylf> now, need a station
19:50:21  <PublicServer> *** Hanf has left the game (leaving)
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19:58:06  <PublicServer> <Spike> Godde: you made that balancer at you stations?
19:58:14  <PublicServer> <Godde> the merger?
19:58:16  <PublicServer> <Spike> yeah
19:58:20  <PublicServer> <Godde> yeah
19:58:29  <PublicServer> <Spike> it's missing 1 line on each exit
19:58:35  <PublicServer> *** Spike has joined company #1
19:58:51  <PublicServer> <Godde> making them all able to chose from 3 tracks proved bothersome
19:59:01  <PublicServer> <Godde> they're spread evenly as they are now
19:59:06  <PublicServer> ***  made screenshot at 00031FD4: http://ps.openttdcoop.org/publicserver/webcam/00031FD4.png
19:59:27  <PublicServer> <Spike> you gonna let yourself be stopped by something like that? :)
19:59:43  <PublicServer> *** Ryton has joined company #1
19:59:45  <PublicServer> <Godde> ;)
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20:24:16  <Webster> Latest update from openttd: OpenTTD 1.1.2 <http://www.openttd.org/en/news/153> || OpenTTD 1.1.2-RC2 <http://www.openttd.org/en/news/152> || OpenTTD 1.1.2-RC1 <http://www.openttd.org/en/news/151> || A new home for OpenTTD <http://www.openttd.org/en/news/150> || OpenTTD 1.1.1 <http://www.openttd.org/en/news/149>
20:24:21  *** Ammler has joined #openttdcoop
20:24:21  *** ChanServ sets mode: +o Ammler
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20:24:26  <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.3.5 released <http://dev.openttdcoop.org/news/57>
20:24:28  <Webster> Latest update from blog: My Story <http://blog.openttdcoop.org/2011/09/01/my-story/> || More time lapses <http://blog.openttdcoop.org/2011/08/31/more-timelapses/> || Rivers during map generation <http://blog.openttdcoop.org/2011/08/20/rivers-during-map-generation/> || OpenTTD time lapse <http://blog.openttdcoop.org/2011/08/01/openttd-time-lapse/> || Copyright and licenses: permission to … what actually? <http://blog.openttdcoop.org/2011/07/16/copyright-and-licenses-permission-to-what-actually/> || Advanced Building Revue 10: Invisible Hubs <http://blog.openttdcoop.org/2011/06/02/advanced-building-revue-10-invisible-hubs/> || New Member: mfb <http://blog.openttdcoop.org/2011/05/03/new-member-mfb/> || New member: Sylf <http://blog.openttdcoop.org/2011/04/09/new-member-sylf/> || Advanced Building Revue 09: Self Regulating Stations <http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/> || PSG 200 aka PF 2011 <http://blog.openttdcoop.org/2011/01/01/psg-200-aka-pf-2011/>
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20:25:02  <Chris_Booth> I guess the server is alive once again
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20:33:57  <V453000> !password
20:33:57  <PublicServer> V453000: dopier
20:34:37  <PublicServer> <V453000> hi
20:34:38  <PublicServer> *** V453000 joined the game
20:34:41  <PublicServer> <MrD2DG> Hey
20:35:25  <PublicServer> <MrD2DG> Come to help? :)
20:35:35  <PublicServer> <V453000> kind of
20:35:57  <PublicServer> <MrD2DG> Oki
20:37:34  <Tray> !players
20:37:36  <PublicServer> <V453000> right
20:37:36  <PublicServer> Tray: Client 53 (Orange) is V453000, in company 1 (Campbell & Co.)
20:37:36  <PublicServer> Tray: Client 7 (Orange) is Tray, in company 1 (Campbell & Co.)
20:37:37  <PublicServer> Tray: Client 26 (Orange) is MrD2DG, in company 1 (Campbell & Co.)
20:37:37  <PublicServer> Tray: Client 31 (Orange) is Spike, in company 1 (Campbell & Co.)
20:37:37  <PublicServer> Tray: Client 37 is Theos, a spectator
20:37:37  <PublicServer> Tray: Client 48 (Orange) is mfb, in company 1 (Campbell & Co.)
20:37:54  <PublicServer> <MrD2DG> Good Pickup SW needs and entrance and merger :)
20:38:16  <PublicServer> <V453000> oh
20:38:18  <PublicServer> <V453000> uh
20:38:25  <PublicServer> <V453000> hmm
20:38:28  <PublicServer> <MrD2DG> :P
20:38:46  <PublicServer> <V453000> I am rather thinking about re-creating north
20:39:04  <PublicServer> <MrD2DG> Ok
20:39:05  <Webster> Latest update from blog: A different SRNW SL concept. <http://blog.openttdcoop.org/2010/12/17/a-different-srnw-sl-concept/>
20:39:56  <PublicServer> <Tray> V, what happened to ya story?
20:40:06  <PublicServer> <V453000> what do you think :)
20:40:07  <^Spike^> what story? ;)
20:40:23  <PublicServer> <V453000> it havent ended yet apparently :P
20:40:25  <PublicServer> <Tray> That's nice.
20:41:28  <PublicServer> <V453000> how come no fucker copied refit station from psg 205 >:[
20:41:42  <PublicServer> <Spike> cause... ehm.....
20:41:46  <PublicServer> <Spike> you know...
20:42:34  <^Spike^> the terminus one right?
20:42:35  <PublicServer> <V453000> hell no :D
20:42:37  <PublicServer> <V453000> yes
20:42:50  <^Spike^> i thought about it... but i was more like: Nah not gonna build.. :)
20:42:59  <PublicServer> <MrD2DG> :P
20:43:01  <PublicServer> <V453000> k
20:43:05  <PublicServer> <V453000> I will take care of that for you
20:43:15  <^Spike^> you don't need to teach me ;)
20:43:20  <^Spike^> i just didn't feel like building :D
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20:50:17  <PublicServer> <V453000> I hope Maraxus wont mid
20:50:19  <PublicServer> <V453000> mind
20:53:00  <^Spike^> ehm V i guess if they see you did it... nah.. :)
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20:56:19  <Chris_Booth> just put lost of no touchy signs
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20:59:11  <PublicServer> <MrD2DG> Lol, a bit late mfb
20:59:17  <PublicServer> <Chris Booth> lol
20:59:19  <PublicServer> <V453000> :d
20:59:22  <PublicServer> <MrD2DG> CB noticed that earlier
20:59:28  <PublicServer> <V453000> he was joking I bet
20:59:36  <PublicServer> <MrD2DG> Thats what i thought
20:59:48  <PublicServer> <Chris Booth> I hope so
20:59:59  <PublicServer> <V453000> look at his userpage, he has a savegame there
21:00:03  <PublicServer> <Chris Booth> otherwise I guess there is just no hopr
21:00:07  <PublicServer> <MrD2DG> :P
21:00:22  <PublicServer> <Chris Booth> the exit it a nice exit as well
21:02:15  <PublicServer> <Chris Booth> what is UserPage user name?
21:02:20  <PublicServer> <V453000> LoPo
21:02:35  <PublicServer> <Chris Booth> there is no LoPo on the wiki :S
21:02:51  <PublicServer> <V453000> just see last wiki edits?
21:03:21  <PublicServer> <Chris Booth> aah just not in user list
21:03:33  <PublicServer> <V453000> who would update that :D
21:04:19  <Chris_Booth> not sure
21:04:29  <Chris_Booth> I did once ages ago
21:06:15  <PublicServer> *** 0DM joined the game
21:06:32  <PublicServer> <V453000> hi :)
21:07:00  <PublicServer> <V453000> should I say welcome back or is that inappropriate? :P
21:07:13  <PublicServer> <0DM> probably is:)
21:07:27  <PublicServer> <0DM> but the sentiment is appreciated:D
21:08:35  <PublicServer> *** Chris Booth has left the game (leaving)
21:10:41  <PublicServer> <V453000> I guess 30 platforms should do
21:11:04  <PublicServer> <0DM> atleast there's space
21:14:10  <PublicServer> ***  made screenshot at 00030DC6: http://ps.openttdcoop.org/publicserver/webcam/00030DC6.png
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21:17:35  <PublicServer> <0DM> hmm must be lots of oil^^
21:17:53  <PublicServer> <V453000> there should be rather low amount of oil, why?
21:18:07  <PublicServer> <0DM> *checks south of map*
21:18:13  <PublicServer> <0DM> thats some heavy drilling competition:D
21:18:15  <PublicServer> <V453000> we wont service oil rigs
21:18:29  <PublicServer> <V453000> oil wells dont die on this map
21:18:51  <PublicServer> <Tray> I think there is a mistake in train yard -> does oil really have special goods trains?
21:18:51  <PublicServer> <0DM> psst, im just observing the idiocy of industry placement:)
21:19:10  <PublicServer> <V453000> Tray: of course it does not
21:19:12  <PublicServer> <V453000> Thanks
21:19:36  <Chris_Booth> LoPo's game has a bit over everything
21:19:40  <Chris_Booth> its quite nice
21:19:42  <PublicServer> <MrD2DG> Trains in trainyard are a pain to see
21:20:17  <PublicServer> *** Chris Booth joined the game
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21:22:42  <PublicServer> <Chris Booth> V453000: just a quicky, would it not make more sence to swap oil and coal in the plan?
21:22:55  <PublicServer> <V453000> absolutely not
21:23:05  <PublicServer> <V453000> steel ->goods refit leaves some goods trains empty
21:23:11  <PublicServer> <V453000> the oil is to make them all full
21:23:41  <PublicServer> <V453000> thanks for asking though
21:23:49  <PublicServer> <Chris Booth> yes I understand that, but now Grain + Wood has more goods than Livestock + Coal
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21:24:01  <PublicServer> <V453000> so what :)
21:24:04  <PublicServer> <Chris Booth> ok
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21:24:37  <PublicServer> <Chris Booth> fair point
21:24:41  <PublicServer> <V453000> I believe it should be nicely spread over the network
21:25:19  <PublicServer> <Chris Booth> just a few empty goods trains here and there
21:25:36  <PublicServer> <V453000> not necessarily
21:25:46  <PublicServer> <V453000> I believe we can afford have a few goods waiting
21:25:54  <PublicServer> <Chris Booth> yes we can
21:26:08  <PublicServer> <Chris Booth> always nice to have some creates as eyecandy
21:26:14  <PublicServer> <V453000> exactly
21:29:10  <PublicServer> ***  made screenshot at 0000122E: http://ps.openttdcoop.org/publicserver/webcam/0000122E.png
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21:48:30  <PublicServer> <Tray> V, why do you build 4 ingoning lines?
21:48:41  <PublicServer> <V453000> badly expandable
21:48:57  <PublicServer> <V453000> and 4 is a fuckload for a terminus
21:49:03  <PublicServer> <V453000> so a bit of a challenge
21:49:15  <PublicServer> <mfb> ah, the integrated refit depots
21:49:52  <PublicServer> <mfb> v2, bigger, better will be difficult, very true ;)
21:50:02  <PublicServer> <V453000> :)
21:50:04  <PublicServer> <V453000> indeed
21:50:34  <Dilandau> !password
21:50:34  <PublicServer> Dilandau: aspire
21:50:44  *** Iklucas has joined #openttdcoop
21:50:49  <Iklucas> !password
21:50:49  <PublicServer> Iklucas: aspire
21:50:57  <PublicServer> *** Dilandau joined the game
21:51:03  <PublicServer> <iklucas> hi!
21:51:03  <PublicServer> *** iklucas joined the game
21:51:11  <PublicServer> <MrD2DG> Hey lucas
21:51:15  <PublicServer> <mfb> hi
21:51:17  <PublicServer> <V453000> well hello
21:51:19  <PublicServer> <Dilandau> Hello all
21:51:25  <PublicServer> <iklucas> V453000: changed your mind?:D
21:51:27  <PublicServer> <MrD2DG> Hi
21:51:27  <PublicServer> <V453000> hi and welcome Dilandau :)
21:51:33  <PublicServer> <V453000> iklucas:  a bit
21:51:39  <PublicServer> <Tray> CB wanted to see you.
21:51:45  <PublicServer> <iklucas> CB/
21:51:51  <PublicServer> <iklucas> when did he leave?
21:51:59  <PublicServer> <V453000> couple of minutes ago
21:52:03  <PublicServer> <iklucas> -.-
21:52:11  <PublicServer> <Tray> ten
21:52:11  <PublicServer> <iklucas> did he say why?
21:52:13  <PublicServer> <MrD2DG> Yeah
21:52:19  <PublicServer> <Tray> sleeping
21:52:19  <PublicServer> <V453000> yes he wants go make a dutch genocide
21:52:21  <PublicServer> <MrD2DG> To cll you an idiot apparently :P
21:52:30  <PublicServer> <MrD2DG> *call
21:52:39  <PublicServer> <iklucas> LOL?
21:53:07  <PublicServer> <iklucas> What reason did he have this time?
21:53:15  <PublicServer> <V453000> does he need one?
21:53:23  <PublicServer> <MrD2DG> He didnt say just that he likes calling you an idiot :P
21:53:39  <PublicServer> <iklucas> and V453000, what made you change your mind?:D
21:54:02  <PublicServer> <V453000> I realized I have a weakness for dutch people
21:54:02  <PublicServer> <iklucas> CB drunk too much again?
21:54:08  <PublicServer> <iklucas> LOL
21:54:20  <PublicServer> <MrD2DG> Was it you who left those signs about CB?
21:54:32  <PublicServer> <mfb> signs about CB?
21:54:32  <PublicServer> <iklucas> signs about CB?
21:54:36  <PublicServer> <iklucas> wich game?
21:54:44  <PublicServer> <MrD2DG> About him neededing to drink a lake to sobver up
21:54:48  <PublicServer> <MrD2DG> *sober up
21:54:50  <PublicServer> <MrD2DG> this game
21:54:58  <PublicServer> <MrD2DG> Because he was asking about them earlier
21:55:08  <PublicServer> <iklucas> oh ye
21:55:18  <PublicServer> <iklucas> on the river that comes to a lake?
21:55:20  <PublicServer> <MrD2DG> Yes
21:55:26  <PublicServer> <iklucas> yep that was me -.-
21:55:26  <PublicServer> <MrD2DG> He seemed a little bit annoyed
21:55:36  <PublicServer> <iklucas> hmm not really my intension
21:55:55  <^Spike^> Iklucas you should watch it wuth those kind of signs...
21:55:58  <PublicServer> <MrD2DG> Yeah well if he knows it was you hell probably realise its a joke
21:56:01  <^Spike^> not everyone reacts the same
21:56:18  <PublicServer> <iklucas> yep
21:56:20  <PublicServer> <V453000> CB does not even react like CB
21:56:28  <PublicServer> <MrD2DG> Lol
21:56:29  <^Spike^> details.. ;)
21:56:41  <PublicServer> <iklucas> problem with computers, can't show where sarcasm is etc
21:56:45  <PublicServer> <V453000> just example :D :P
21:58:24  <PublicServer> <iklucas> i bet V is making iron ore,  goods drop?
21:58:34  <PublicServer> <V453000> what?
21:58:46  <PublicServer> <iklucas> not?:O
21:58:50  <PublicServer> <V453000> ok maybe a little bit
21:59:10  <PublicServer> ***  made screenshot at 00002C30: http://ps.openttdcoop.org/publicserver/webcam/00002C30.png
22:00:36  <PublicServer> <iklucas> a little 90%?
22:03:34  <PublicServer> <iklucas> don't forget the top left line
22:03:46  <PublicServer> <mfb> who, where?
22:03:54  <PublicServer> <V453000> dutch everywhere
22:03:58  <PublicServer> <iklucas> see sign:D
22:04:10  <PublicServer> <V453000> now talk
22:04:12  <PublicServer> <V453000> :)
22:04:14  <PublicServer> <iklucas> the dutch rule the world:D
22:04:16  *** Progman has joined #openttdcoop
22:04:49  <PublicServer> <iklucas> We make heineken, and we founded new york so!
22:04:54  <mfb-> beer york?
22:04:57  <PublicServer> <MrD2DG> :P
22:05:00  <PublicServer> <V453000> two worlds biggest disasters?
22:05:06  <PublicServer> <iklucas> :O
22:05:12  <PublicServer> <iklucas> yes, new york is a fail
22:05:12  <PublicServer> <MrD2DG> Lol
22:05:15  <PublicServer> <V453000> heineken is horse piss and new york spawns retarded people and money crisis
22:05:17  <PublicServer> <iklucas> but heineken is okey
22:05:27  <PublicServer> <MrD2DG> lmao
22:05:29  <PublicServer> <V453000> congratulations :d
22:05:41  <PublicServer> <iklucas> heineken is nice when it's warm, like today
22:05:51  <PublicServer> <iklucas> but belgian beer owns everything
22:05:53  <PublicServer> <mfb> the air or the beer?
22:05:59  <PublicServer> <iklucas> the air
22:06:09  <PublicServer> <iklucas> warm beer:O we're not in the UK:O
22:06:45  <PublicServer> <iklucas> one of the things i can't understand from the english people
22:06:57  <PublicServer> <iklucas> why would you drink warm beer:S
22:07:05  <PublicServer> <mfb> junction at junction city: check
22:07:11  <PublicServer> <MrD2DG> :P
22:07:14  <PublicServer> <V453000> :)
22:07:32  <PublicServer> <iklucas> where are the boats?
22:07:40  <PublicServer> <V453000> dont you dare
22:07:42  <PublicServer> <mfb> train junction
22:07:46  <PublicServer> *** Dilandau has joined company #1
22:08:10  <PublicServer> <iklucas> ;)
22:08:28  <PublicServer> <iklucas> let me see if i can join somewhere
22:09:05  <PublicServer> <iklucas> on building
22:09:32  <PublicServer> <iklucas> cl is 4?
22:09:34  <PublicServer> <V453000> guess
22:09:36  <PublicServer> <MrD2DG> Yep
22:09:42  <PublicServer> <iklucas> hmm
22:11:07  <PublicServer> <iklucas> idk, building won't work for me last times
22:11:17  <PublicServer> <iklucas> can't get on the basic BBh etc idea's
22:12:02  <PublicServer> <MrD2DG> You build a roudabout station but cant build a BBH? :P
22:12:24  <PublicServer> <V453000> BBH is much harder
22:12:48  <PublicServer> <iklucas> roundabout is easy as what
22:12:54  <PublicServer> <V453000> and a roundabout station is just a simplification
22:13:16  <PublicServer> <MrD2DG> Really? I would have thought a properly balanced roudabout (not a simple one) would be harder
22:13:30  <PublicServer> <V453000> that is the ponit
22:13:30  <PublicServer> <MrD2DG> BBH rules sort of embed themselves in your head after a while :)
22:13:30  <PublicServer> <V453000> point
22:13:36  <PublicServer> <V453000> you dont balance roundabout station
22:13:52  <PublicServer> <iklucas> BBH is allot harder, space management, not to forget all links
22:13:54  <PublicServer> <V453000> well making mergers can be done in many various ways
22:13:57  <PublicServer> <MrD2DG> Well i meant like so the entrance and the exits dont jam by being on the same line
22:14:09  <PublicServer> <mfb> "on the same line"?
22:14:15  <PublicServer> ***  made screenshot at 000128A4: http://ps.openttdcoop.org/publicserver/webcam/000128A4.png
22:14:29  <PublicServer> <iklucas> indeed, where should you place the mixers etc in BBH
22:14:33  <PublicServer> <MrD2DG> See: !me
22:14:40  *** Tray has quit IRC
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22:15:07  <PublicServer> <MrD2DG> I do know how to avoid jams BTW :)
22:15:13  <PublicServer> <iklucas> roundabout station is an overflow, not an mixer:P
22:15:29  <PublicServer> <iklucas> but idk
22:15:37  <PublicServer> <iklucas> just making a station is more efficient on space
22:15:43  <PublicServer> <iklucas> and easyer to expand
22:15:53  <PublicServer> <iklucas> and prob less jammie on high capacity
22:15:53  <PublicServer> <MrD2DG> True
22:16:13  <PublicServer> <iklucas> about expanding, with space you can solve everything
22:16:25  <PublicServer> <mfb> except using too much space
22:16:32  <PublicServer> <MrD2DG> I was gonna say that :P
22:16:40  <PublicServer> <V453000> and some ideas work only for certain things
22:17:20  <PublicServer> <iklucas> but making roundabout stations do is fun:D
22:18:51  *** Mark has joined #openttdcoop
22:19:01  <Mark> bonjour
22:19:01  <PublicServer> <iklucas> anything left to build?
22:19:06  <PublicServer> <V453000> hi Mark :)
22:19:08  <PublicServer> <mfb> hi
22:19:10  <PublicServer> <MrD2DG> Hi
22:19:36  <PublicServer> <mfb> like that
22:19:46  <PublicServer> <V453000> oh, yes, I thought I still need two more
22:19:48  <PublicServer> <V453000> thanks :d
22:20:00  <PublicServer> <V453000> that one sucks :(
22:20:16  <PublicServer> <mfb> did not find a better solution there
22:20:20  <PublicServer> <V453000> me neither
22:20:22  <PublicServer> <MrD2DG> Uhm just slh's i think ilucas
22:20:37  <PublicServer> <MrD2DG> Or LoPo's station entrance
22:20:39  <PublicServer> <mfb> oh oh
22:20:39  <PublicServer> <iklucas> ok
22:20:41  <PublicServer> <V453000> cant tunnel there
22:20:51  <PublicServer> <V453000> yep I did that already :)
22:21:01  <PublicServer> <V453000> oh wait
22:21:01  <PublicServer> <MrD2DG> Or NW Goods pickup
22:21:05  <PublicServer> <iklucas> hmm, that station entrace -.-
22:21:05  <PublicServer> <mfb> ?
22:21:09  <PublicServer> <V453000> fuck, not
22:21:11  <PublicServer> <V453000> nevermind
22:21:19  <PublicServer> <MrD2DG> :P We think (hope) he did it as a joke
22:21:41  <PublicServer> <mfb> I got an idea
22:21:41  <PublicServer> <iklucas> rofl
22:21:44  <PublicServer> <mfb> but it will need some rework
22:21:56  <PublicServer> <mfb> hmm no, CL
22:21:58  <PublicServer> <V453000> I am just thinking if 15 long bridge will break
22:21:59  <Mark> V453000, pm
22:22:02  <PublicServer> <iklucas> problem is, the space?
22:22:23  <PublicServer> <iklucas> lol break?
22:22:23  <PublicServer> <MrD2DG> Well i think the break spaces can be shorter
22:22:37  <PublicServer> <MrD2DG> *brake
22:23:02  <PublicServer> <MrD2DG> Most of the current stations only use 1-2 tiles before the platforms
22:23:14  <PublicServer> <iklucas> pbs can solve it
22:23:36  <PublicServer> <V453000> say it again
22:23:48  <PublicServer> <MrD2DG> :P
22:23:52  <PublicServer> <V453000> btw no, that would not work
22:24:04  <PublicServer> <iklucas> like that
22:24:18  <PublicServer> <iklucas> so you can move it 1 to right
22:24:20  <PublicServer> <mfb> we can change both lines I think
22:24:26  <PublicServer> <mfb> no
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22:24:26  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG213 (r22815) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
22:24:36  <PublicServer> <mfb> trains should wait in front of the entry signal
22:25:35  <PublicServer> <iklucas> :D
22:25:37  <PublicServer> <V453000> ok stop touching :D
22:25:39  <PublicServer> <V453000> this works
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22:26:10  <PublicServer> <iklucas> and are the gaps behind the pre's not too big now?
22:26:12  <PublicServer> <iklucas> oh nvm
22:26:17  <PublicServer> <iklucas> you added signals;)
22:26:27  <PublicServer> <iklucas> i see, nice
22:26:29  <PublicServer> <mfb> bit it will work
22:26:37  <PublicServer> <V453000> yes dont bother
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22:27:59  <PublicServer> <iklucas> thanks V453000, for not leaving:D
22:28:17  <PublicServer> <MrD2DG> :D
22:28:23  <PublicServer> <V453000> dont thank me :)
22:28:29  <PublicServer> <iklucas> oh yes i will!
22:28:49  <PublicServer> <iklucas> ;)
22:29:15  <PublicServer> ***  made screenshot at 00001E3A: http://ps.openttdcoop.org/publicserver/webcam/00001E3A.png
22:29:51  <PublicServer> <iklucas> lol nice tunnels mrD
22:30:05  <PublicServer> <MrD2DG> tunnels?
22:30:08  <Mark> !info
22:30:08  <PublicServer> Mark: CmdBuildSingleSignal          V453000  date:2092-12-25  tile:00003C48  p1:00005001 p2:00000000 text: price:48
22:30:08  <PublicServer> Mark: CmdBuildSingleSignal          V453000  date:2092-12-25  tile:00003C48  p1:00005001 p2:00000000 text: price:0
22:30:08  <PublicServer> Mark: CmdBuildSingleSignal          V453000  date:2092-12-25  tile:00003C48  p1:00005001 p2:00000000 text: price:0
22:30:08  <PublicServer> Mark: CmdBuildSingleSignal          V453000  date:2092-12-25  tile:00003C47  p1:00005001 p2:00000000 text: price:48
22:30:08  <PublicServer> Mark: CmdBuildSingleSignal          V453000  date:2092-12-25  tile:00003C47  p1:00005001 p2:00000000 text: price:0
22:30:09  <PublicServer> Mark: CmdBuildSingleSignal          V453000  date:2092-12-25  tile:00003C47  p1:00005001 p2:00000000 text: price:0
22:30:09  <PublicServer> Mark: #:1(Orange) Company Name: 'Campbell & Co.'  Year Founded: 1950  Money: 207684654  Loan: 0  Value: 207813748  (T:8, R:0, P:15, S:0) unprotected
22:30:13  <PublicServer> <iklucas> for the river:D
22:30:15  <PublicServer> <mfb> ah
22:30:18  <Mark> oh thats new
22:30:19  <PublicServer> <MrD2DG> Ok :P
22:30:21  <PublicServer> <V453000> just for sure
22:30:27  <PublicServer> <MrD2DG> *Oh
22:30:41  <PublicServer> <iklucas> ok would fit in aswell;)
22:30:51  <PublicServer> <MrD2DG> Lol true
22:30:55  <PublicServer> <mfb> poor river :p
22:31:05  <PublicServer> <V453000> fucking piece of watery garbage if you ask me
22:31:09  <PublicServer> <MrD2DG> LOL
22:31:17  <PublicServer> <mfb> dutch TF :D
22:31:23  <PublicServer> <mfb> he knows how to remove water
22:31:36  <PublicServer> <iklucas> oh yes we do
22:32:16  <PublicServer> <iklucas> we even managed to delete a part of the north-sea
22:32:52  <PublicServer> <MrD2DG> Only because it was gonna drown you all P
22:32:55  <PublicServer> <MrD2DG> *:P
22:32:57  <PublicServer> <iklucas> turning water into wine is our next plan:D
22:33:05  <PublicServer> <mfb> :D
22:33:17  <PublicServer> <iklucas> lol
22:33:42  <PublicServer> <iklucas> hmm
22:33:44  <PublicServer> <V453000> fuck yes :D
22:33:46  <PublicServer> <iklucas> 3 to 4
22:34:13  <PublicServer> <V453000> just connect 3? :DDD
22:34:19  <PublicServer> <MrD2DG> Theres an unconnected line
22:34:25  <PublicServer> <MrD2DG> On the far right
22:34:27  <PublicServer> <iklucas> and you can connect an USB cable into a jackplug?
22:34:51  <PublicServer> <mfb> double tunnel?
22:35:07  <PublicServer> <iklucas> i got a plan for the last line!
22:35:23  <PublicServer> <iklucas> can i do something with the last line?:D
22:35:29  <PublicServer> <V453000> no
22:35:29  <PublicServer> <iklucas> i'll make it a tunnel to hell!
22:35:41  <PublicServer> <iklucas> oh:(
22:35:44  <PublicServer> <mfb> hell was found in psg207 or so
22:35:54  <PublicServer> <iklucas> hehe
22:35:56  <PublicServer> <MrD2DG> I remember :D
22:36:23  *** MrD2DG has joined #openttdcoop
22:36:36  <PublicServer> <iklucas> psg 207 was fun!
22:36:43  <PublicServer> <iklucas> what was the hell on it?:P
22:36:44  *** UncleCJ has quit IRC
22:36:53  <PublicServer> <mfb> I don't know if it was 207
22:37:03  <PublicServer> <mfb> the one with the large wood drop in the north-east
22:37:05  <PublicServer> <iklucas> 207 was with the shifting ML
22:37:11  <PublicServer> <MrD2DG> Doesnt MSH 04 need balancers?
22:37:14  <PublicServer> <iklucas> with big cities
22:37:19  <mfb-> 209
22:38:03  <PublicServer> <iklucas> i missed 209
22:38:18  <PublicServer> <iklucas> was my exam holiday:D
22:40:04  <PublicServer> <mfb> :)
22:40:13  <PublicServer> <iklucas> ;)
22:40:23  <PublicServer> <mfb> :(
22:40:26  <PublicServer> <iklucas> that's where the 4th line is coming from
22:40:32  <PublicServer> <iklucas> (:
22:41:05  *** Mark has quit IRC
22:41:08  <PublicServer> <MrD2DG> AFK
22:41:25  <PublicServer> <iklucas> lets make area 51:P
22:41:39  <PublicServer> <V453000> .
22:41:39  <PublicServer> <V453000> .
22:41:41  <PublicServer> <V453000> .
22:41:49  <PublicServer> <V453000> I am not here to teach you build shit
22:42:03  <PublicServer> <iklucas> just kidding;)
22:42:24  *** Godde has joined #openttdcoop
22:42:28  <Godde> !password
22:42:28  <PublicServer> Godde: oracle
22:42:35  <PublicServer> <iklucas> oh that was ment to someone else?
22:42:42  <PublicServer> *** Theos has left the game (leaving)
22:42:42  <PublicServer> <V453000> mfb: hope you dont mind that expression :P
22:42:42  <PublicServer> *** Godde joined the game
22:42:54  <PublicServer> <mfb> no problem
22:42:57  <PublicServer> <V453000> :P
22:43:03  <PublicServer> <V453000> feel free to change it
22:43:21  <PublicServer> <iklucas> roundabout station:S:S
22:43:23  <PublicServer> <iklucas> :D:D
22:43:43  <PublicServer> <V453000> where is my banhammer
22:43:47  <PublicServer> <V453000> oh where did it go
22:43:55  <PublicServer> <iklucas> stole it (a)
22:44:16  <PublicServer> ***  made screenshot at 000341D6: http://ps.openttdcoop.org/publicserver/webcam/000341D6.png
22:44:44  <PublicServer> <V453000> XeryusTC will be happy
22:45:00  <PublicServer> <iklucas> about?
22:45:10  <PublicServer> <V453000> well firstly you banned, secondly about my station
22:45:19  <PublicServer> <iklucas> ah:D
22:45:19  <PublicServer> <V453000> :d
22:45:29  <PublicServer> <iklucas> see the station near the train yard
22:45:38  <PublicServer> <iklucas> clear example:D
22:46:27  <PublicServer> <iklucas> lol i heard such a nice story about americans and roundabouts
22:46:28  <PublicServer> <V453000> is here anyone who draws sprites?
22:46:45  <PublicServer> <iklucas> americans  went to UK
22:46:53  <PublicServer> <iklucas> but in america roundabouts don't exist
22:47:11  <PublicServer> <iklucas> so they just didnt know what to do with it and/or drove straight over it
22:47:19  <PublicServer> <iklucas> or just turn around and take 1 street further up
22:47:40  <PublicServer> <iklucas> funny thing:P
22:47:46  <PublicServer> <Godde> looking forward to seeing the iron station in action
22:47:57  <PublicServer> <iklucas> bleg^^
22:48:00  <PublicServer> <iklucas> i'm off
22:48:05  <mfb-> you can look at the old refit game with a similar station
22:48:12  <PublicServer> <iklucas> i got an tennis competition tomorow
22:48:26  <mfb-> http://wiki.openttdcoop.org/File:PSG205.png :D
22:48:28  <PublicServer> <iklucas> will be doubling with my teacher lol:P
22:49:03  <PublicServer> <Godde> wow
22:49:07  <PublicServer> <Godde> thats awesome
22:49:09  <PublicServer> <V453000> the same idea :)
22:49:21  <PublicServer> <iklucas> btw, about ingame having oil rafineri's in 1900
22:49:27  <PublicServer> <iklucas> that's a bug of the game?
22:49:39  <PublicServer> <V453000> why would that be a bug
22:49:43  <PublicServer> <iklucas> they used steam trains and didnt know what benzine was,
22:49:49  <PublicServer> <V453000> ...............
22:49:49  <PublicServer> <iklucas> but they did could make it?
22:50:30  <PublicServer> <iklucas> nvm
22:50:33  <mfb-> "More than four thousand years ago, according to Herodotus and confirmed by Diodorus Siculus, asphalt was employed in the construction of the walls and towers of Babylon"
22:50:39  <PublicServer> <iklucas> first one is made in 1850:O
22:50:55  <PublicServer> <V453000> just ignore iklucas, best way to go
22:51:04  <PublicServer> <V453000> realism nonsense or what
22:51:08  <PublicServer> <iklucas> well cya xD
22:51:14  <PublicServer> <V453000> cya
22:51:21  <PublicServer> *** iklucas has left the game (leaving)
22:51:27  <mfb-> "The first modern refinery was built there in 1857."
22:51:34  <mfb-> actually, that quote is nice ;)
22:51:38  <mfb-> http://en.wikipedia.org/wiki/History_of_petroleum
22:51:39  <Webster> Title: History of petroleum - Wikipedia, the free encyclopedia (at en.wikipedia.org)
22:52:12  <Iklucas> cya chaps
22:52:30  <Iklucas> will return with gold medal tomorow:D
22:52:41  *** Iklucas has quit IRC
22:52:46  <PublicServer> <V453000> y
22:52:52  <PublicServer> <V453000> you are about to return??!
22:58:17  <PublicServer> <mfb> good night
22:58:20  <PublicServer> <V453000> gn
22:58:32  <PublicServer> <Godde> V, i thought you were gone?
22:58:40  <PublicServer> <V453000> almost
22:58:50  <PublicServer> *** mfb has left the game (leaving)
22:59:03  *** mfb- has quit IRC
22:59:16  <PublicServer> ***  made screenshot at 00000808: http://ps.openttdcoop.org/publicserver/webcam/00000808.png
22:59:18  <PublicServer> <Godde> i read that blog post of yours
22:59:28  <PublicServer> <Godde> i just joined last game, but is the community really that bad now?
22:59:36  <PublicServer> *** Sylf joined the game
22:59:48  <PublicServer> <V453000> current situation is quite good actually
22:59:54  <PublicServer> <V453000> many new fresh people
22:59:56  <PublicServer> <V453000> hi Sylf :)
22:59:58  <PublicServer> <Godde> hiya
23:00:00  <PublicServer> <Sylf> hi V
23:00:10  <PublicServer> <V453000> it is complicated Godde, just enjoy it :)
23:00:20  <PublicServer> <Godde> I'm trying to ^^
23:00:38  <PublicServer> <Godde> I've been procrastinating all day, what more do you ask of me? xD
23:00:43  <PublicServer> <V453000> :d
23:00:52  <PublicServer> <Dilandau> Hello Sylf
23:01:12  <PublicServer> <Sylf> Hello Dilandau
23:01:21  <PublicServer> <Sylf> welcome to the public server
23:01:43  <PublicServer> <Dilandau> Thanks :)
23:02:02  <PublicServer> <Sylf> MrD2DG: thanks for finishing the southwest :)
23:03:01  <PublicServer> <Sylf> I'm gonna grow St. Paul a bit for goods acceptance
23:03:07  <PublicServer> <V453000> ok :)
23:04:05  <PublicServer> <V453000> fuck
23:04:13  <PublicServer> <Godde> lol
23:04:17  <PublicServer> <Godde> good job
23:04:25  <PublicServer> <Sylf> :P
23:04:33  <PublicServer> <V453000> I knew I should make a train
23:05:15  <PublicServer> <V453000> please dont
23:05:31  <PublicServer> <V453000> particularly livestock is ... not too nice
23:05:31  <PublicServer> <Godde> allright then
23:05:35  <PublicServer> <Godde> xd
23:05:55  <PublicServer> <Godde> Cows want iron too!
23:10:22  <PublicServer> <MrD2DG> Back
23:10:40  <PublicServer> <Godde> welcome
23:10:40  <PublicServer> *** Dilandau has joined spectators
23:11:14  <PublicServer> <MrD2DG> :) And NP Sylf
23:11:57  <PublicServer> <V453000> btw
23:12:09  <PublicServer> <V453000> make refit waypoint directly in front of the depot
23:12:21  <PublicServer> <V453000> no splits after waypoints
23:12:29  <PublicServer> <V453000> particularly dangerous with PBS
23:13:09  <PublicServer> <V453000> there is some bug in PBS that makes the depots fail with it sometimes, I do not remember exactly how
23:13:21  <PublicServer> <MrD2DG> So right in front as in 1 tile, or just after the split?
23:13:29  <PublicServer> <Spike> what is being build at goods pickup se?
23:13:42  <PublicServer> <V453000> there shall be no splits between waypoint and depot
23:13:44  <PublicServer> <V453000> simple as that
23:13:57  <PublicServer> <MrD2DG> Oki i move rytons waypoints then
23:14:05  <PublicServer> <MrD2DG> Or someone beat me to it :P
23:14:14  <PublicServer> <Spike> why slh there godde?
23:14:16  <PublicServer> ***  made screenshot at 000341FA: http://ps.openttdcoop.org/publicserver/webcam/000341FA.png
23:14:18  <PublicServer> <Spike> explain
23:14:41  <PublicServer> <Godde> why not? SL going north seems reasonable
23:14:55  <PublicServer> <V453000> yes but right in front of a station
23:14:58  <PublicServer> <Spike> what he said
23:15:00  <PublicServer> <Spike> and right after
23:15:04  *** KenjiE20 has quit IRC
23:15:14  <PublicServer> <Godde> gosh darn it, you guys and your sound statements
23:15:25  <PublicServer> <V453000> not a statement
23:15:29  <PublicServer> <V453000> you just wont have space for stuff
23:15:39  <PublicServer> <V453000> that is a fact :)
23:15:43  <PublicServer> <Spike> in case of station expansions etc
23:15:50  <PublicServer> <Spike> for example
23:16:12  <PublicServer> <Godde> fine, you get your wish :P
23:16:22  <PublicServer> <Godde> never mock my non-existing lack of initiative, though!
23:16:32  *** perk111 has quit IRC
23:18:22  <PublicServer> *** Spike has left the game (leaving)
23:19:07  <PublicServer> <Godde> so where would one put a SLH for the E-NE area?
23:29:12  <PublicServer> <Godde> It's late, I'm off to bed
23:29:17  <PublicServer> ***  made screenshot at 00002E13: http://ps.openttdcoop.org/publicserver/webcam/00002E13.png
23:29:19  <PublicServer> <V453000> gnight
23:29:21  <PublicServer> <MrD2DG> GN
23:29:23  <PublicServer> *** Godde has left the game (leaving)
23:29:27  *** Godde has quit IRC
23:31:55  <PublicServer> <V453000> fuck
23:31:59  <PublicServer> <MrD2DG> ?
23:32:01  <PublicServer> <V453000> too many station parts?
23:32:11  <PublicServer> <MrD2DG> Hmmm
23:32:23  <PublicServer> <MrD2DG> Yeah maybe
23:32:34  <PublicServer> <V453000> lets try to make drag-n-drop as much as we can
23:32:42  <PublicServer> <V453000> 1 drag = 1 part afaik
23:32:58  <PublicServer> <MrD2DG> Oki
23:34:21  <PublicServer> <V453000> oh
23:34:23  <PublicServer> <V453000> actually
23:34:29  <PublicServer> <V453000> we could do a magic trick
23:34:36  <PublicServer> <MrD2DG> Which is? :P
23:34:52  <PublicServer> <V453000> we can add some buildings that do not need cargo animation to the waypoint station
23:35:06  <PublicServer> <V453000> such as the brick warehouses
23:35:12  <PublicServer> <V453000> or even roads after all
23:35:19  <PublicServer> <Sylf> V, is there going to be separate area for goods -> iron ore refit?
23:35:21  <PublicServer> <V453000> so lets not worry
23:35:24  <PublicServer> <MrD2DG> Oh
23:35:30  <PublicServer> <V453000> Sylf: yes, probably
23:35:47  <PublicServer> <V453000> Sylf: feel free to build the exit actually
23:35:59  <PublicServer> <V453000> it is just randomly merged now but it needs a refit center and a X -> 3
23:36:17  <PublicServer> <Sylf> oki
23:38:02  <PublicServer> <V453000> I will turn all roads into the WP
23:38:04  <PublicServer> <V453000> just continue
23:38:08  <PublicServer> <MrD2DG> Ok
23:40:32  <PublicServer> <V453000> :D
23:40:50  <PublicServer> <V453000> add there a train later? :)
23:40:56  <PublicServer> <MrD2DG> Yeah
23:40:58  <PublicServer> <V453000> cool
23:41:04  <PublicServer> <V453000> btw better sooner than later
23:41:09  <PublicServer> <V453000> you kever know when the D key come
23:41:11  <PublicServer> <V453000> comes
23:41:11  <PublicServer> <MrD2DG> Well now then :P
23:41:19  <PublicServer> <V453000> make just short now
23:41:23  <PublicServer> <V453000> so you can change bits
23:41:29  <PublicServer> <MrD2DG> Ok
23:44:17  <PublicServer> ***  made screenshot at 0000245E: http://ps.openttdcoop.org/publicserver/webcam/0000245E.png
23:45:08  <PublicServer> <V453000> just a quick note: when making candy trains, either make all steel only, or make sure they do not stop in the station
23:45:32  <PublicServer> <MrD2DG> Ah
23:45:34  <PublicServer> <V453000> else they stop and start loading the cargo and if any mine comes close to our station we would have to kill it which is just needless effort
23:45:50  <PublicServer> <V453000> to prevent them from stopping just add a nonstop order to another station
23:46:26  <PublicServer> <MrD2DG> I thought the trains would be perma-stopped
23:46:32  <PublicServer> <V453000> yes they would
23:46:39  <PublicServer> <V453000> but what if someone presses global green button
23:46:50  <PublicServer> <MrD2DG> Oh, true
23:48:36  <PublicServer> <V453000> getting big on parts again :D
23:48:46  <PublicServer> <MrD2DG> :P
23:48:56  <PublicServer> <MrD2DG> Well it looks fine to me :)
23:49:06  <PublicServer> <V453000> the platforms where trains are need more
23:49:25  <PublicServer> <MrD2DG> Why is there a train on one of the plats?
23:49:33  <PublicServer> <V453000> same reason
23:49:35  <PublicServer> <V453000> against deletion
23:49:45  <PublicServer> <V453000> you cant dynamite the station
23:49:53  <PublicServer> <MrD2DG> Oh
23:50:07  *** Sigma has quit IRC
23:50:25  <PublicServer> <V453000> btw Industrial: Raw materials - Farm facilities is nice almost anywhere
23:50:33  <PublicServer> <V453000> random tractors and what not
23:50:49  <PublicServer> <MrD2DG> Oki
23:51:21  <PublicServer> <V453000> what about this :)
23:51:25  <PublicServer> <MrD2DG> Or that :P
23:52:11  <PublicServer> <V453000> the two look too generic
23:52:17  <PublicServer> <MrD2DG> Hmm
23:52:22  <PublicServer> <V453000> place something else there and it looks cool
23:54:10  <PublicServer> <V453000> k not this :d
23:54:23  <PublicServer> <MrD2DG> :P
23:57:51  <PublicServer> <Dilandau> good night and good luck
23:57:57  <PublicServer> <V453000> gn
23:57:57  <PublicServer> <MrD2DG> GN
23:57:59  <PublicServer> <Sylf> gn
23:58:05  <PublicServer> <MrD2DG> AFK for a min
23:58:05  <PublicServer> <V453000> come back again :)
23:58:31  <PublicServer> <Dilandau> thx ;)
23:58:37  <PublicServer> *** Dilandau has left the game (leaving)
23:59:00  *** Dilandau has quit IRC
23:59:17  <PublicServer> ***  made screenshot at 000035E8: http://ps.openttdcoop.org/publicserver/webcam/000035E8.png

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