Config
Log for #openttdcoop on 7th September 2011:
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00:02:29  <PublicServer> *** Theos has left the game (leaving)
00:04:43  *** perk11 has quit IRC
00:25:21  <Dilandau> !screen
00:25:21  <PublicServer> *** Dilandau liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000041A5.png)
00:28:04  *** Dilandau has quit IRC
00:40:55  <theos> <--- around to play on ps
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04:57:35  <Godde> !players
04:57:37  <Godde> !password
04:57:37  <PublicServer> Godde: galled
04:57:38  <PublicServer> Godde: There are currently no clients connected to the server
04:57:53  <PublicServer> *** Game still paused (number of players)
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07:24:00  <Tray> !password
07:24:00  <PublicServer> Tray: galled
07:24:15  <PublicServer> *** Game still paused (number of players)
07:24:16  <PublicServer> *** Tray joined the game
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09:56:04  *** Dilandau has joined #openttdcoop
09:56:12  <Dilandau> hello
09:56:17  <Dilandau> !password
09:56:17  <PublicServer> Dilandau: galled
09:56:54  <PublicServer> *** Game still paused (number of players)
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10:06:34  <PublicServer> *** Dilandau has left the game (leaving)
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13:33:41  <Godde> !password
13:33:41  <PublicServer> Godde: galled
13:33:53  <PublicServer> *** Game still paused (number of players)
13:33:54  <PublicServer> *** Godde joined the game
13:35:57  <PublicServer> *** Godde has left the game (leaving)
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14:08:31  <Tray|2> !password
14:08:32  <PublicServer> Tray|2: galled
14:08:35  *** iklucas has quit IRC
14:08:48  <PublicServer> *** Game still paused (number of players)
14:08:48  <PublicServer> *** Tray joined the game
14:10:21  <PublicServer> *** Tray has left the game (connection lost)
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14:55:35  <Faxix> !password
14:55:35  <PublicServer> Faxix: galled
14:56:00  <PublicServer> *** Game still paused (number of players)
14:56:01  <PublicServer> *** Faxix joined the game
14:56:25  <Faxix> test
14:56:39  <PublicServer> <Faxix> test2
15:10:51  *** Kangoo has joined #openttdcoop
15:11:09  <Kangoo> !password
15:11:09  <PublicServer> Kangoo: galled
15:11:37  <PublicServer> *** Game still paused (number of players)
15:11:38  <PublicServer> *** Kangoo joined the game
15:12:39  <PublicServer> *** Kangoo has left the game (leaving)
15:16:54  *** Maraxus has joined #openttdcoop
15:24:08  <PublicServer> *** Game still paused (number of players)
15:24:09  <PublicServer> *** Dilandau joined the game
15:24:16  <PublicServer> *** Dilandau has joined company #1
15:24:16  <PublicServer> *** Game unpaused (number of players)
15:24:18  <PublicServer> <Dilandau> hi
15:24:24  <PublicServer> <Faxix> hi
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15:31:17  <PublicServer> *** Dilandau has left the game (leaving)
15:31:17  <PublicServer> *** Game paused (number of players)
15:31:19  *** Absolutis has joined #openttdcoop
15:31:24  <Absolutis> !password
15:31:24  <PublicServer> Absolutis: pierce
15:31:28  <PublicServer> ***  made screenshot at 0002B3CC: http://ps.openttdcoop.org/publicserver/webcam/0002B3CC.png
15:31:49  <Absolutis> !players
15:31:52  <PublicServer> Absolutis: Client 506 (Orange) is Faxix, in company 1 (Campbell & Co.)
15:31:57  <Absolutis> oh hey dilandau
15:32:20  <PublicServer> *** Game still paused (number of players)
15:32:20  <PublicServer> *** Game unpaused (number of players)
15:32:21  <PublicServer> *** Absolutis joined the game
15:46:29  <PublicServer> ***  made screenshot at 0003DBCF: http://ps.openttdcoop.org/publicserver/webcam/0003DBCF.png
15:49:02  <Vinnie_nl> !password
15:49:02  <PublicServer> Vinnie_nl: tanked
15:49:12  <PublicServer> *** Vinnie joined the game
15:49:16  <PublicServer> *** Vinnie has joined company #1
15:49:18  <PublicServer> <Vinnie> Hello
15:49:24  <PublicServer> <Faxix> Hi
15:49:31  <PublicServer> <Absolutis> hi
15:51:18  <PublicServer> <Vinnie> Faxix: did you just do the MSH03 4th to North
15:51:32  <PublicServer> <Faxix> now no
15:52:36  <PublicServer> <Faxix> this piece was there from yesterday
15:52:50  <PublicServer> <Faxix> i dont know who build it
15:55:48  <PublicServer> *** Absolutis has left the game (leaving)
16:01:00  <PublicServer> <Vinnie> mind if i redo some parts of the merger MSH01 for 4th lane
16:01:29  <PublicServer> ***  made screenshot at 0000F5A9: http://ps.openttdcoop.org/publicserver/webcam/0000F5A9.png
16:01:55  <PublicServer> <Faxix> I solved Iron ore refit problem
16:02:03  *** Sigma has quit IRC
16:02:17  <PublicServer> <Faxix> there was missing refit order in gotolist
16:09:03  <PublicServer> <Vinnie> @@gap(12 4)
16:09:03  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
16:09:26  <PublicServer> <Vinnie> @@(gap 12 4)
16:09:26  <Webster> PublicServer: For Trainlength of 12: 19 - 32 needs 3, 33 - 46 needs 4, 47 - 60 needs 5.
16:09:45  <PublicServer> <Vinnie> @@gap(4 2)
16:09:46  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
16:09:58  <Vinnie_nl> @@gap 4 2
16:10:05  <Vinnie_nl> @@(gap 4 2)
16:10:14  <Vinnie_nl> @(gap 4 2)
16:10:23  <PublicServer> <Vinnie> @@(gap 4 2)
16:10:23  <Webster> PublicServer: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
16:10:35  <PublicServer> <Vinnie> finally :)
16:10:42  <PublicServer> <Faxix> :)
16:12:20  <KenjiE20> the @@ is only for mid sentence parsing, i.e. in game, if you're in IRC just @ will do
16:15:01  <Absolutis> @logs
16:15:06  <Absolutis> @roulette
16:15:15  <Absolutis> @gap 1 2
16:15:28  <Absolutis> webster ignores m :(
16:15:31  *** Sigma has joined #openttdcoop
16:15:38  <Faxix> @(gap 4 2)
16:15:48  <Faxix> @@(gap 4 2)
16:16:08  <PublicServer> <Vinnie> ingame it works
16:16:22  <PublicServer> <Vinnie> @@coin
16:16:22  <Webster> PublicServer: tails
16:16:32  <PublicServer> ***  made screenshot at 0000F3A4: http://ps.openttdcoop.org/publicserver/webcam/0000F3A4.png
16:17:16  *** pugi has quit IRC
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16:18:44  <PublicServer> *** Faxix has left the game (connection lost)
16:18:46  <PublicServer> *** Game paused (number of players)
16:18:58  <PublicServer> <Vinnie> Ai caramba
16:19:08  <PublicServer> <Vinnie> MSH broken and paused
16:19:24  <Faxix> im back soon
16:19:32  <PublicServer> <Vinnie> Thank you
16:19:33  <Faxix> !password
16:19:33  <PublicServer> Faxix: vicars
16:19:48  <PublicServer> *** Game still paused (number of players)
16:19:48  <PublicServer> *** Game unpaused (number of players)
16:19:50  <PublicServer> *** Faxix joined the game
16:20:24  <PublicServer> <Faxix> I find close all windows shortcut :)
16:21:00  <PublicServer> <Faxix> i tried to write (at) sign :)
16:21:23  <PublicServer> <Vinnie> you wrote a sign and windows crashed?
16:21:24  *** LoPo has joined #openttdcoop
16:21:29  <LoPo> !password
16:21:29  <PublicServer> LoPo: vicars
16:22:02  <PublicServer> <Faxix> no some windows shortcut close allwindows
16:22:14  <PublicServer> *** LoPo joined the game
16:22:16  <PublicServer> <LoPo> hello :)
16:22:20  <PublicServer> <Faxix> Hi
16:22:26  <PublicServer> <Vinnie> Hey
16:22:50  <PublicServer> <LoPo> what is happening here?
16:23:00  <PublicServer> <Vinnie> Me
16:23:14  *** fusky has joined #openttdcoop
16:23:38  <fusky> @qiockstart
16:24:17  <PublicServer> <LoPo> shall i conect the 3th from south?
16:24:23  <PublicServer> <Vinnie> now we have 4 lines to the north
16:24:45  <PublicServer> <LoPo> it was already connected :P
16:24:45  <PublicServer> <Vinnie> you see the tunnel line?
16:24:47  <PublicServer> <LoPo> ye
16:24:49  <PublicServer> <Vinnie> with 3 lines
16:25:38  <PublicServer> <Vinnie> but i was planning on makeing a proper merger ahead so i can lay the 4th line between BBH01 and MSH01
16:25:53  <PublicServer> <LoPo> k
16:26:01  <fusky> !help
16:26:01  <PublicServer> fusky: http://www.openttdcoop.org/wiki/IRC_Commands
16:27:20  <PublicServer> *** Krym joined the game
16:27:27  <PublicServer> <LoPo> but MSH 01 = BBH 01 :P
16:27:36  <PublicServer> <LoPo> so i dont know what you mean
16:27:38  <PublicServer> <Vinnie> BBH01 is V tunnel BBH
16:27:44  <PublicServer> <Vinnie> working now is MSH01
16:28:26  <PublicServer> <LoPo> ah
16:28:47  <PublicServer> <Vinnie> lines 1234 and ABCD need merging
16:28:53  <PublicServer> <Vinnie> then Line 1 to BBH01
16:29:33  <PublicServer> <Vinnie> is that ok?
16:30:03  <PublicServer> <LoPo> np :)
16:30:17  <PublicServer> <Vinnie> you wanna build the merger?
16:31:32  <PublicServer> ***  made screenshot at 0000C1B2: http://ps.openttdcoop.org/publicserver/webcam/0000C1B2.png
16:31:58  <PublicServer> <LoPo> ah i founf it
16:32:08  <PublicServer> <LoPo> but 1 to A right
16:32:14  <PublicServer> <LoPo> 2 to B etc
16:32:32  <PublicServer> <Vinnie> no A to 1234 B to 1234 C to 1234 and D to 1234
16:32:35  <PublicServer> <Vinnie> All to all
16:32:43  <PublicServer> <LoPo> yeah ofc
16:33:17  <PublicServer> <LoPo> k but first i need to build line 1 through th SLH
16:33:52  <PublicServer> <LoPo> k ill start on it
16:33:59  <PublicServer> <Vinnie> watch the maglev tracks
16:34:18  <PublicServer> <LoPo> what is with it?
16:34:34  <Maraxus> !password
16:34:34  <PublicServer> Maraxus: rutted
16:34:46  <PublicServer> <Vinnie> all within that box is the current merger
16:34:53  <PublicServer> <Vinnie> that needs replacing
16:34:55  <PublicServer> <LoPo> i know that
16:35:01  <PublicServer> <LoPo> k
16:35:12  <PublicServer> *** Maraxus joined the game
16:35:14  <PublicServer> <Vinnie> Hello
16:35:19  <PublicServer> <Maraxus> hi
16:35:24  <PublicServer> <Faxix> hi
16:35:38  <PublicServer> <Vinnie> I have never done a 4 +4 > 4 merger. you?
16:35:39  <PublicServer> *** Dilandau joined the game
16:35:48  <PublicServer> <Dilandau> hi
16:35:54  <PublicServer> <Vinnie> hello Dilandau
16:35:56  <PublicServer> <Faxix> hi
16:36:03  <PublicServer> <LoPo> yeah, but it need some hard work :)
16:36:09  <PublicServer> <LoPo> im already on it
16:36:13  <PublicServer> <LoPo> thinking
16:36:24  <PublicServer> <Faxix> I love mad track but never do 4+4>>4 :)
16:36:39  <Sigma> why not A > 1+2, B > 2+3, C > 3+4, D > 1+4?
16:36:46  <Sigma> (hi)
16:36:53  <PublicServer> <Vinnie> hey sigma
16:36:56  <PublicServer> <Vinnie> sounds to easy
16:37:00  <PublicServer> <LoPo> true
16:37:15  <Sigma> 4+4>4 will be huge
16:37:16  <Sigma> lol
16:37:43  <PublicServer> <Faxix> now it is bit fake 3+3>>4
16:37:43  <PublicServer> <Vinnie> however if we make 2 4 + 2 > 4 mergers behind eachother is doable
16:38:19  <PublicServer> *** Dilandau has joined company #1
16:38:45  <PublicServer> <Vinnie> any recent PSG with a mainline $L_4R
16:39:05  <PublicServer> <Faxix> or 4x 4+1>>4 :)
16:39:18  <Sigma> the one-way PSG210 had some big mergers
16:39:35  <PublicServer> <LoPo> hmmm k
16:40:01  <Sigma> but those were 6+6 instead lol
16:40:09  <PublicServer> <LoPo> only B and A need rework
16:40:14  <Sigma> or 3+3 > 6
16:44:03  <PublicServer> <Vinnie> shall i make that split smaller?
16:44:11  <PublicServer> <LoPo> where
16:44:13  <PublicServer> <LoPo> =
16:44:15  <PublicServer> <LoPo> =
16:44:17  <PublicServer> <LoPo> ?
16:44:27  <PublicServer> <LoPo> nha
16:46:32  <PublicServer> ***  made screenshot at 0000AF9D: http://ps.openttdcoop.org/publicserver/webcam/0000AF9D.png
16:49:27  <PublicServer> <Vinnie> you want 4 lines to south there?
16:50:53  <PublicServer> <LoPo> yeas
16:52:20  <PublicServer> <LoPo> rrr to much CL :(
16:57:12  <PublicServer> <Vinnie> so moved your temp\
16:57:27  <PublicServer> <LoPo> ty
16:57:33  <PublicServer> *** Krym has left the game (leaving)
16:57:40  <PublicServer> <Maraxus> anyone else experiencing slowdown/lag?
16:57:54  <PublicServer> <Vinnie> yeah but that is my pc
16:58:01  *** Chris_Booth has joined #openttdcoop
16:58:05  <PublicServer> <Vinnie> i cant zoom out anymore or i will crash
16:59:18  <PublicServer> <Vinnie> no need to do that
16:59:50  <PublicServer> <Vinnie> a split does not have to load balance
17:00:09  <PublicServer> <LoPo> im not balancing
17:00:23  <PublicServer> <LoPo> im bringing the 3th line outside
17:01:02  <PublicServer> <Vinnie> i see now
17:01:32  <PublicServer> ***  made screenshot at 0000B39E: http://ps.openttdcoop.org/publicserver/webcam/0000B39E.png
17:03:02  <PublicServer> *** Maraxus has left the game (connection lost)
17:03:58  <Chris_Booth> LoPo lines "Must" be balanced
17:04:08  <Chris_Booth> or there is no point in haveing extra lines
17:04:16  <PublicServer> <LoPo> i know that
17:04:30  <PublicServer> <LoPo> but we were talking about splits
17:04:33  <PublicServer> <LoPo> i think
17:04:36  <PublicServer> <Vinnie> i was
17:04:56  <Chris_Booth> the same still applys but in reverse
17:05:04  <Chris_Booth> all lines must have the same chance at joining
17:05:22  <PublicServer> *** Chris Booth joined the game
17:05:32  <PublicServer> <Chris Booth> eloo
17:05:36  <PublicServer> <LoPo> hi
17:05:38  <PublicServer> <Vinnie> true but then we are already at the merger part :)
17:05:40  <PublicServer> <Vinnie> hey
17:05:42  <PublicServer> *** Chris Booth has left the game (connection lost)
17:05:58  <PublicServer> *** Chris Booth joined the game
17:06:26  <PublicServer> <LoPo> so now the merger
17:06:28  <PublicServer> *** Chris Booth has left the game (connection lost)
17:06:32  <PublicServer> <LoPo> and that little jamm
17:06:45  <Chris_Booth> :'(, my laptop hates this game
17:06:52  <PublicServer> <Vinnie> yeah 3 is dead
17:06:59  <PublicServer> *** Dilandau has left the game (leaving)
17:07:03  <PublicServer> <Vinnie> because 1 is the unused 4th lane
17:07:11  <PublicServer> <Vinnie> so we need to split 3 sooner
17:07:16  <PublicServer> *** Chris Booth joined the game
17:07:21  <PublicServer> <LoPo> indeed
17:07:29  <PublicServer> <Vinnie> kill 1 tunnel 2
17:07:31  <PublicServer> <Faxix> even mine pc dieing here:/
17:07:49  <PublicServer> <Vinnie> and split 3 over the tunnel 2
17:07:59  <PublicServer> <Chris Booth> h station is to small
17:08:01  <PublicServer> <Vinnie> like this
17:08:17  <PublicServer> *** Chris Booth has left the game (connection lost)
17:08:38  <Maraxus> !password
17:08:38  <PublicServer> Maraxus: feeler
17:08:54  <PublicServer> *** Maraxus joined the game
17:10:12  <PublicServer> *** Maraxus has left the game (connection lost)
17:13:16  <PublicServer> <Vinnie> like that i suppose
17:15:52  *** Chris_Booth has quit IRC
17:16:33  <PublicServer> ***  made screenshot at 0000A3AE: http://ps.openttdcoop.org/publicserver/webcam/0000A3AE.png
17:17:12  <PublicServer> <LoPo> but 1 can be togetter with A
17:17:30  <PublicServer> <LoPo> or merg them at this spit?
17:17:39  <PublicServer> <Vinnie> 1 should be connected to ABCD
17:17:49  <PublicServer> <Vinnie> always behind the split
17:17:52  <PublicServer> <LoPo> yeah A is conected with ABCD :P
17:18:38  <PublicServer> <Vinnie> you got a plan for the merger?
17:19:16  <PublicServer> <LoPo> hmmm not realy jet...
17:19:33  <PublicServer> <Vinnie> Lets go to Wiliamsburg Oil Rig
17:19:43  <PublicServer> <Vinnie> next to it is a little island make a test setup there
17:19:59  <PublicServer> <LoPo> there?
17:20:03  <PublicServer> <Vinnie> yep
17:20:15  <PublicServer> <LoPo> k i have an idea
17:20:29  <PublicServer> <LoPo> because B also need conection
17:21:59  <PublicServer> <LoPo> and then to ABCD
17:22:11  <PublicServer> <Vinnie> your exits are both 1
17:22:31  <PublicServer> <LoPo> like this
17:22:44  <PublicServer> <Vinnie> i think not
17:22:56  <PublicServer> <LoPo> oky
17:23:16  <PublicServer> <LoPo> you dont want the merges befor split :P
17:23:24  <PublicServer> <Vinnie> There is no split
17:23:33  <PublicServer> <Vinnie> we only merge 1234 and ABCD
17:24:32  <PublicServer> <LoPo> so?
17:24:34  <PublicServer> <LoPo> :P
17:24:41  <PublicServer> <Vinnie> a bit north is my example
17:25:03  <PublicServer> <LoPo> k
17:25:22  <PublicServer> <Vinnie> so we need to make a merge there
17:25:30  <PublicServer> <Vinnie> were ABCD come togeter
17:25:51  <PublicServer> <LoPo> yeah but ABC are alrady connected to 1
17:26:03  <PublicServer> <LoPo> so thats why i didnt talk about them
17:26:05  <PublicServer> <Vinnie> we rebuild that part
17:26:09  <PublicServer> <LoPo> ah k
17:27:02  <PublicServer> <Vinnie> this is how i would connect ABCD to line 1
17:27:08  <PublicServer> <LoPo> k but then we need 400% more tracks to first spit all ABCD
17:27:24  <PublicServer> <Vinnie> yeah we need to do this 4 times
17:27:28  <PublicServer> <Vinnie> for each line one
17:27:46  <PublicServer> <LoPo> but imo after splitting you have a 50% "load" so you can merge after each split
17:27:54  <PublicServer> <LoPo> to save room
17:27:56  <PublicServer> <Vinnie> exactly
17:28:10  <PublicServer> <Vinnie> only we keep space for 1 train minimum
17:28:15  <PublicServer> <Vinnie> so the split wont get jammed
17:28:17  <PublicServer> <LoPo> ye
17:28:21  <PublicServer> <LoPo> w8ing space :)
17:28:31  <PublicServer> <LoPo> k
17:28:34  <PublicServer> <Vinnie> BTW this is the same design as in BBH01 north from V
17:28:38  <PublicServer> <LoPo> but something else :P
17:28:46  <PublicServer> <LoPo> i need to eat now
17:28:52  <PublicServer> <LoPo> ill be back :)
17:28:53  <PublicServer> <Vinnie> ke me to soon
17:28:55  <PublicServer> <LoPo> is that oky?
17:29:01  <PublicServer> <Vinnie> i wont be back for a very long time
17:29:07  <PublicServer> <Vinnie> sure
17:29:11  <PublicServer> <LoPo> k
17:29:21  <PublicServer> <LoPo> are you alright with me starting to build?
17:29:37  <PublicServer> <Vinnie> i will wait
17:29:47  <PublicServer> <LoPo> hmm?
17:30:34  <PublicServer> <Vinnie> also some for 2 and 3
17:30:41  <PublicServer> <Vinnie> ke cya later
17:30:47  <PublicServer> <LoPo> k :)
17:30:49  <PublicServer> *** Vinnie has joined spectators
17:30:56  <PublicServer> *** LoPo has left the game (leaving)
17:30:56  <PublicServer> *** Game paused (number of players)
17:31:08  <PublicServer> <Vinnie> Faxix: where you building?
17:31:30  <PublicServer> <Faxix> preparing 4th line to east
17:31:33  <PublicServer> ***  made screenshot at 0000CB44: http://ps.openttdcoop.org/publicserver/webcam/0000CB44.png
17:31:39  <PublicServer> <Faxix> near SLH 01
17:32:17  <PublicServer> <Faxix> line 1*
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17:39:32  <PublicServer> *** Faxix has left the game (leaving)
17:46:33  <PublicServer> ***  made screenshot at 0000CD43: http://ps.openttdcoop.org/publicserver/webcam/0000CD43.png
17:47:21  <Maraxus> !password
17:47:21  <PublicServer> Maraxus: ouster
17:47:37  <PublicServer> *** Game still paused (number of players)
17:47:40  <PublicServer> *** Maraxus joined the game
17:50:57  *** Faxix has quit IRC
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17:52:23  <PublicServer> *** Vinnie has joined company #1
17:58:37  <PublicServer> *** Maraxus has left the game (leaving)
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18:01:34  <PublicServer> ***  made screenshot at 0000A591: http://ps.openttdcoop.org/publicserver/webcam/0000A591.png
18:08:03  *** KenjiE20 has joined #openttdcoop
18:08:03  *** ChanServ sets mode: +o KenjiE20
18:10:44  <PublicServer> *** Vinnie has changed his/her name to Vinnie Highlight me
18:11:17  <V453000> okay :D
18:12:28  <PublicServer> *** Vinnie Highlight me has left the game (connection lost)
18:17:49  <Vinnie_nl> !password
18:17:50  <PublicServer> Vinnie_nl: ouster
18:18:05  *** Vinnie_nl has left #openttdcoop
18:18:42  *** Vinnie_nl has joined #openttdcoop
18:18:56  <Vinnie_nl> !password
18:18:56  <PublicServer> Vinnie_nl: ouster
18:19:06  <PublicServer> *** Game still paused (number of players)
18:19:08  <PublicServer> *** Vinnie Highlight me joined the game
18:19:16  <PublicServer> *** Vinnie Highlight me has joined company #1
18:19:37  * XeryusTC highlights Vinnie
18:19:55  <Vinnie_nl> :(
18:20:20  <PublicServer> *** Vinnie Highlight me has changed his/her name to Vinnie Highlight me when
18:20:22  <PublicServer> <V453000> hi
18:20:24  <PublicServer> *** V453000 joined the game
18:20:24  <PublicServer> *** XeryusTC joined the game
18:20:29  <PublicServer> *** Vinnie Highlight me when has changed his/her name to Vinnie
18:20:33  <PublicServer> <Vinnie> hello
18:20:47  <PublicServer> <XeryusTC> hi
18:21:41  <PublicServer> <XeryusTC> wtf
18:21:47  <PublicServer> <XeryusTC> V453000: ?
18:21:55  <PublicServer> <V453000> looking at west of BBH 01?
18:21:57  <PublicServer> <Vinnie> BBH01?
18:22:05  <PublicServer> <XeryusTC> why is there a presignal and a combo signal at goods 2 iron ore refit depots
18:22:25  <PublicServer> <V453000> it gives way to trains in depot basically
18:22:39  <PublicServer> <XeryusTC> dont you need a presignal only for that?
18:23:13  <PublicServer> <V453000> train waits at entry signal while the train in front of it is getting into the depot or out of it. Then, both of them start, but of course the one getting away from the depot is faster
18:23:27  <PublicServer> <V453000> I dont think you can do it anyhow else, or at least I do not know how
18:23:33  <PublicServer> <XeryusTC> you use the double signal as some kind of buffer?
18:23:33  <PublicServer> <V453000> in this form at least
18:23:36  <PublicServer> <V453000> yes, basically
18:23:48  <PublicServer> <V453000> the double signal means something like a double-check
18:24:02  <PublicServer> <V453000> which works just as I said
18:24:05  <PublicServer> <V453000> see? now it worked
18:24:12  *** LoPo has joined #openttdcoop
18:24:15  <PublicServer> *** Spike joined the game
18:24:20  <PublicServer> <V453000> anytime 2 trains come close to each other it triggers
18:24:22  <PublicServer> <XeryusTC> oh, just when i wasnt paying attention
18:24:24  <PublicServer> <V453000> just stop 2 and see
18:24:28  <LoPo> !password
18:24:28  <PublicServer> LoPo: ouster
18:24:37  <PublicServer> <XeryusTC> but i get what you want to do with it
18:24:53  <PublicServer> *** LoPo joined the game
18:24:59  <PublicServer> <XeryusTC> also hey
18:25:01  <PublicServer> <Spike> is it ok if i go wtf @ the bridges @ bbh01?
18:25:03  <PublicServer> <LoPo> hello
18:25:11  <PublicServer> <V453000> Spike: ...
18:25:26  <PublicServer> <Spike> what? :D
18:25:41  <PublicServer> <V453000> XeryusTC: see?
18:25:42  <PublicServer> <V453000> I think it is quite nice :)
18:25:52  <PublicServer> <XeryusTC> V453000: looking at bbh1 atm :P
18:25:58  <PublicServer> <V453000> yeah the west is WTF
18:26:02  <PublicServer> <V453000> needs 4th integration
18:26:07  <PublicServer> <XeryusTC> bridges are a bit odd
18:26:13  <PublicServer> <Spike> i meant near the anti jammed sign
18:26:13  <PublicServer> <XeryusTC> just like the line with the prio :P
18:26:24  <PublicServer> <XeryusTC> yes, that anti jammed sign
18:26:40  <PublicServer> <Spike> not only is there a CL issue there... but the PBS make me go wtf aswell with the prio
18:26:44  <PublicServer> <Spike> i wonder what the prio is for
18:26:52  <PublicServer> <V453000> was
18:26:52  <PublicServer> <Spike> giving prio to itself at all times? :D
18:27:10  <PublicServer> <Spike> the anti jammed thing als is bad
18:27:18  <PublicServer> <Spike> as said not only CL but bad in general
18:27:40  <PublicServer> <V453000> no clue if this fixes it entirely but lets see
18:27:47  <PublicServer> <V453000> certainly not the proper solution :)
18:28:03  *** Ryton has joined #openttdcoop
18:28:09  <Ryton> !players
18:28:11  <PublicServer> <V453000> oh
18:28:12  <PublicServer> Ryton: Client 542 (Orange) is Vinnie, in company 1 (Campbell & Co.)
18:28:12  <PublicServer> Ryton: Client 544 (Orange) is V453000, in company 1 (Campbell & Co.)
18:28:12  <PublicServer> Ryton: Client 545 (Orange) is XeryusTC, in company 1 (Campbell & Co.)
18:28:12  <PublicServer> Ryton: Client 546 is Spike, a spectator
18:28:13  <PublicServer> Ryton: Client 548 (Orange) is LoPo, in company 1 (Campbell & Co.)
18:28:15  <PublicServer> <V453000> the 4th is not usable
18:28:15  <PublicServer> <V453000> fuck
18:28:17  <PublicServer> <V453000> fuck
18:28:19  <PublicServer> <Vinnie> LoPo: ready?
18:28:27  <PublicServer> <LoPo> yeah im here
18:28:35  <PublicServer> <V453000> k I need help
18:28:39  <PublicServer> *** Spike has joined company #1
18:28:41  <PublicServer> <V453000> we need to make the 4th there
18:28:47  <PublicServer> <V453000> BBH 01 is fine for now
18:28:55  <Ryton> !passwordµ
18:28:57  <Ryton> !password
18:28:57  <PublicServer> Ryton: nagged
18:29:15  <PublicServer> *** Ryton joined the game
18:29:34  <PublicServer> <Spike> yeah that is temp but atleast workabke
18:29:45  <PublicServer> <V453000> ye
18:29:45  <Ryton> where is the 4th being created?
18:29:53  <PublicServer> <Spike> the guy made more "4th"
18:29:57  <PublicServer> <Spike> and didn't finish it what so ever
18:30:11  <PublicServer> <LoPo> sorry
18:30:15  <PublicServer> <Spike> seems he thought he could handle critical structure from day 1
18:30:23  <PublicServer> <Spike> LoPo:  was that you then under a different name?
18:30:31  <PublicServer> <LoPo> ow no
18:30:39  <PublicServer> <LoPo> i thiought you were talking about me
18:30:53  <PublicServer> <Spike> never assume... it's the mother of all fuckups :)
18:31:13  <PublicServer> <LoPo> k
18:31:15  <PublicServer> <LoPo> :)
18:31:19  <PublicServer> <Ryton> again: where is the building action now? :-)
18:31:31  <PublicServer> <LoPo> yeah but, i also started some 4th lines in the north
18:31:37  <PublicServer> ***  made screenshot at 0000D11B: http://ps.openttdcoop.org/publicserver/webcam/0000D11B.png
18:31:37  <PublicServer> <Spike> i also like how the guy completely disregarded the fact that he had to hook up a SLH
18:31:39  <PublicServer> <Vinnie> Lopo lets change the plan
18:31:44  <PublicServer> <Spike> and just bridged over it liek it isn't there
18:32:09  <PublicServer> <V453000> uhm
18:32:21  <PublicServer> <Vinnie> LoPo: our original plan was to merge ABCD into 1234
18:32:29  <PublicServer> <LoPo> yeah i know
18:32:33  <PublicServer> <Vinnie> if we do it the other way around we have more space
18:32:40  <PublicServer> <Ryton> A should still be connected?
18:32:42  <PublicServer> <Vinnie> so 1234 into ABCD
18:33:00  <PublicServer> <LoPo> and what about DC into 1234
18:33:18  <PublicServer> <Vinnie> D and C will have prio
18:33:29  <PublicServer> <LoPo> and 12 into ABCD
18:33:34  <PublicServer> <LoPo> something like taht
18:33:53  <PublicServer> <Spike> V that 4th should still be hooked up @ SLH7 aswell?
18:33:57  <PublicServer> <Ryton> tricky merge :-)
18:34:15  <PublicServer> <Vinnie> lets make a little start near split oke
18:34:30  <PublicServer> <V453000> Spike: yes, I just forgot
18:34:38  <PublicServer> *** XeryusTC has left the game (leaving)
18:34:40  <PublicServer> <Spike> ok to remove temp for now? :)
18:35:05  <Kangoo> x/msg publicserver !password
18:35:10  <Kangoo> !password
18:35:10  <PublicServer> Kangoo: nagged
18:35:17  <PublicServer> <Ryton> hehe :-)
18:35:21  <PublicServer> <Ryton> hi kangoo :)
18:35:23  <PublicServer> *** Kangoo joined the game
18:35:25  <PublicServer> <Kangoo> hello
18:36:01  <PublicServer> <Vinnie> sign 1!!!!! splits into 4 ways
18:36:15  <PublicServer> <LoPo> k
18:36:17  <PublicServer> <Spike> V those bridges with the straight under it is what the guy also made
18:36:45  <PublicServer> <V453000> which ones
18:36:55  <PublicServer> <Spike> there
18:36:57  <PublicServer> <Spike> @ here
18:36:59  <PublicServer> <Spike> :D
18:37:01  *** BigDaveDev has quit IRC
18:37:06  <PublicServer> <Vinnie> 50% traffic already so single bridge should do
18:37:22  <PublicServer> <V453000> wtf am I supposed to do with that Spike
18:37:26  <PublicServer> <V453000> I need the 4th to be usable
18:37:38  <PublicServer> <V453000> which seems to be worked oon
18:38:52  <PublicServer> <V453000> Vinnie: can we release trains into the 4th?
18:39:02  <PublicServer> <LoPo> no
18:39:04  <PublicServer> <Vinnie> nope not yet
18:39:27  <PublicServer> <Vinnie> if i am allowed to kill the merger it will be done in 30 min
18:39:34  <PublicServer> <Vinnie> but it will be a full traffic jam
18:40:07  <PublicServer> <V453000> I dont know why the river still lives tbh
18:42:28  <PublicServer> <Ryton> Ill signal it, Vinnie...
18:42:32  <PublicServer> <Ryton> you can do the building ;-)
18:42:38  <PublicServer> *** V453000 has left the game (leaving)
18:42:53  <PublicServer> <Ryton> or if you give some hints, I can do part of the building... tough I still dont grasp the idea :s
18:46:38  <PublicServer> ***  made screenshot at 00009BAB: http://ps.openttdcoop.org/publicserver/webcam/00009BAB.png
18:46:49  <PublicServer> *** Vinnie has left the game (connection lost)
18:46:58  <Vinnie_nl> yeah so am I
18:47:03  <Vinnie_nl> where is my connection
18:47:08  <Vinnie_nl> !password
18:47:08  <PublicServer> Vinnie_nl: marina
18:47:18  <PublicServer> <Ryton> whats the goal?
18:47:22  <PublicServer> *** Vinnie has joined company #1
18:47:22  <PublicServer> *** Vinnie joined the game
18:47:30  <PublicServer> <Ryton> mix 1 with 2-3-4, and then A-B to original line 1?
18:47:44  <PublicServer> <Vinnie> 4 +4 > 4
18:47:54  <PublicServer> <Ryton> full merge?
18:47:56  <PublicServer> <LoPo> A and B need to go to 1234
18:47:58  <PublicServer> <Vinnie> line 1 split to ABCD
18:48:00  <PublicServer> <Ryton> oki
18:48:06  <PublicServer> <LoPo> thats all i think
18:48:08  <PublicServer> <Vinnie> same for lines 234
18:48:18  <PublicServer> <LoPo> BC are already at 1234
18:48:47  <PublicServer> <Ryton> ok
18:48:53  <PublicServer> <Vinnie> t
18:50:14  <PublicServer> <LoPo> need to get B under A
18:50:30  <PublicServer> <Vinnie> wait
18:50:41  <PublicServer> <Vinnie> als line 2 and 4 need to be split
18:54:11  <PublicServer> <LoPo> but if you want to do 1234 to ABCD then we have to remove CD to 1234
18:54:19  <PublicServer> <Vinnie> oke now the same as this for line 2 and 4
18:58:41  <PublicServer> <Vinnie> 2 min break
19:00:05  <PublicServer> <Vinnie> 4AB later
19:00:56  <PublicServer> <Vinnie> Otherwise OK
19:00:59  *** Chris_Booth has joined #openttdcoop
19:01:38  <PublicServer> ***  made screenshot at 00009DA3: http://ps.openttdcoop.org/publicserver/webcam/00009DA3.png
19:02:16  <PublicServer> <Ryton> TL =4 , right?
19:02:22  <PublicServer> <Vinnie> who is also playing in the area
19:02:26  <PublicServer> <Ryton> me,; sorry
19:02:37  <PublicServer> <Ryton> trying to solve your problem ;))
19:02:41  <PublicServer> <Ryton> but depends on TL :-)
19:03:56  <PublicServer> <LoPo> D is south ? right
19:04:14  <PublicServer> <LoPo> the bridges are for line 2AB
19:04:32  <PublicServer> <Ryton> CL =3?
19:04:42  <PublicServer> <Vinnie> No 4
19:04:47  <PublicServer> <Vinnie> TL = 4
19:05:01  <PublicServer> <Ryton> oki
19:05:02  <PublicServer> <LoPo> vinni
19:05:02  <PublicServer> <Vinnie> and signal space importand
19:05:29  <PublicServer> <LoPo> why are you connecting 2D/4D to the north?
19:05:29  <PublicServer> <Vinnie> yes Lopo
19:06:06  <PublicServer> <Vinnie> not so fast please
19:06:20  <PublicServer> <Vinnie> first 4AB with 2AB
19:06:58  *** Dilandau has joined #openttdcoop
19:08:15  <Dilandau> !password
19:08:15  <PublicServer> Dilandau: nutted
19:08:36  <PublicServer> *** Dilandau joined the game
19:08:38  <PublicServer> <Dilandau> hello
19:08:58  <PublicServer> <Vinnie> hello
19:09:24  <PublicServer> <Dilandau> add more panel :p
19:09:28  *** Tray has joined #openttdcoop
19:10:21  <PublicServer> <Vinnie> we need 8 exits now
19:10:32  <PublicServer> <Vinnie> Nice
19:10:44  <PublicServer> <Vinnie> oke connect 1A:3A to 2A:4A
19:10:46  <PublicServer> <Vinnie> and so on
19:11:04  <PublicServer> <Vinnie> 1TL buffer minimum
19:12:37  <PublicServer> <LoPo> wiat
19:12:47  <PublicServer> <LoPo> we bridg C1234 over 2a/4A
19:13:04  <PublicServer> <Vinnie> C1234 is a full ML so double bridge
19:13:10  <PublicServer> <LoPo> yes
19:13:47  <Tray> !password
19:13:47  <PublicServer> Tray: patchy
19:14:09  <PublicServer> *** Tray joined the game
19:15:43  <PublicServer> <LoPo> does 2a/4a need double?
19:16:02  <PublicServer> <Ryton> no, normally 1 is enough
19:16:24  <PublicServer> <Dilandau> Venice dead :(
19:16:39  <PublicServer> ***  made screenshot at 0000A9BE: http://ps.openttdcoop.org/publicserver/webcam/0000A9BE.png
19:16:52  <PublicServer> <LoPo> rrr
19:17:00  <PublicServer> <LoPo> screw venice :P
19:20:27  <PublicServer> <LoPo> B has no ML now :S
19:20:41  <PublicServer> <Vinnie> soon 2 min
19:20:47  <PublicServer> <Vinnie> we are almost done
19:22:27  *** TWerkhoven[l] has joined #openttdcoop
19:23:40  <PublicServer> <Ryton> C to B1234?
19:23:47  <PublicServer> <Ryton> shoudlnt that be C1234? :;p
19:24:02  <PublicServer> <LoPo> in priniple it does matter :P
19:24:12  <PublicServer> <Vinnie> C1234 is just 1/4 of all lines from north
19:24:22  <PublicServer> <Vinnie> does not mater to witch one it is connected from the south
19:24:24  <PublicServer> <Ryton> no I know
19:24:33  <PublicServer> <Ryton> but ifI connect to B, then you should connect to C :p
19:24:44  <PublicServer> <Vinnie> ofcourse
19:25:50  <PublicServer> <Ryton> whun
19:26:00  <PublicServer> <Ryton> why nojt just connect A and B !here?
19:27:26  <PublicServer> <Vinnie> not sync
19:27:36  <PublicServer> <LoPo> nha just build track
19:29:20  <PublicServer> <Vinnie> Nope
19:29:56  <PublicServer> <LoPo> lol
19:30:00  <PublicServer> <LoPo> who did that ;P
19:30:17  *** pugi has joined #openttdcoop
19:31:33  <PublicServer> <Vinnie> are all broken trains replaced?
19:31:39  <PublicServer> ***  made screenshot at 000078F1: http://ps.openttdcoop.org/publicserver/webcam/000078F1.png
19:32:43  <pugi> good evening
19:32:48  <pugi> another crash? :D
19:32:50  <PublicServer> <Vinnie> hello
19:35:45  <PublicServer> <Tray> I removed some trains that pilled up in overflow depots.
19:37:08  <PublicServer> <Ryton> howcome A & B have to wait
19:37:16  <PublicServer> <Ryton> and C & Dhave priority? is that ment like this?
19:37:33  *** Chris_Booth has quit IRC
19:37:45  <PublicServer> <LoPo> A and B doens have to w8
19:37:51  <PublicServer> <Ryton> track 1 can be connected then?
19:38:09  <PublicServer> <Vinnie> no the side that has options to choose of the 4 other tracks waits
19:38:11  <PublicServer> <Ryton> at SLH01 & more?
19:38:19  <PublicServer> <Vinnie> the side that has no options has the priority
19:38:25  <PublicServer> <Ryton> oki
19:38:31  <PublicServer> <Ryton> so A & B have to stop too?
19:39:06  <PublicServer> <Vinnie> they did until someone removed the prio
19:39:18  <PublicServer> <Ryton> oh pfft
19:39:21  <PublicServer> <Ryton> sorry :§
19:39:27  <PublicServer> <Vinnie> :P
19:40:43  <PublicServer> <Vinnie> Sweet
19:41:04  <PublicServer> <Vinnie> all tracks have 2 splits and 3 joins
19:42:29  <PublicServer> *** Vinnie has joined spectators
19:42:31  <PublicServer> *** Vinnie has joined company #1
19:42:40  <PublicServer> <Ryton> not long enough?
19:46:39  <PublicServer> ***  made screenshot at 0000CD4E: http://ps.openttdcoop.org/publicserver/webcam/0000CD4E.png
19:48:50  <PublicServer> <Vinnie> and now?
19:49:16  <PublicServer> <Tray> asking politly to raise the train count
19:49:46  <PublicServer> <Vinnie> MSH01 south has temp sign
19:49:57  <PublicServer> <Vinnie> so i know the answer to your question
19:51:43  <PublicServer> <Ryton> yeah, buth the incoming 4th line isnt connected either
19:52:17  *** Godde has joined #openttdcoop
19:52:23  <Godde> !players
19:52:25  <Godde> !password
19:52:25  <PublicServer> Godde: cooker
19:52:25  <PublicServer> Godde: Client 553 (Orange) is Vinnie, in company 1 (Campbell & Co.)
19:52:25  <PublicServer> Godde: Client 555 (Orange) is Dilandau, in company 1 (Campbell & Co.)
19:52:26  <PublicServer> Godde: Client 551 (Orange) is Kangoo, in company 1 (Campbell & Co.)
19:52:26  <PublicServer> Godde: Client 546 (Orange) is Spike, in company 1 (Campbell & Co.)
19:52:27  <PublicServer> Godde: Client 548 (Orange) is LoPo, in company 1 (Campbell & Co.)
19:52:27  <PublicServer> Godde: Client 549 (Orange) is Ryton, in company 1 (Campbell & Co.)
19:52:29  <PublicServer> Godde: Client 557 (Orange) is Tray, in company 1 (Campbell & Co.)
19:52:29  <PublicServer> Godde: Client 559 (Orange) is Godde, in company 1 (Campbell & Co.)
19:52:31  <PublicServer> <Ryton> thath temp line should be arranged to all 3 mainlines then?
19:52:37  <PublicServer> *** Godde joined the game
19:52:39  <PublicServer> <Ryton> that*
19:52:46  <PublicServer> <Godde> evening, chaps
19:52:52  <PublicServer> <Ryton> hi godde
19:52:52  <PublicServer> <Vinnie> hello
19:52:56  <PublicServer> <LoPo> hi
19:53:02  <PublicServer> <Godde> has the 1k train cap been raised yet?
19:53:13  <PublicServer> <LoPo> yes
19:53:19  <PublicServer> <Godde> nice
19:53:26  <XeryusTC> xD
19:53:38  <PublicServer> <Godde> no, it hasnt :<
19:53:41  <PublicServer> <Vinnie> Lies!!!!!!!!!!
19:53:50  <XeryusTC> !rcon set max_trains
19:53:50  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
19:53:53  <XeryusTC> it hasnt
19:53:57  <PublicServer> <Godde> epic trolling right there
19:54:03  <PublicServer> <LoPo> ow
19:54:48  <Tray> Is there a chance that you do it, XTC?
19:56:37  <PublicServer> <Godde> a poorly executed prio is my best guess
19:57:09  <PublicServer> <LoPo> hmmm :P
19:59:09  <PublicServer> *** Vinnie has joined spectators
20:00:59  <PublicServer> <Godde> god damnit
20:01:06  <PublicServer> <Godde> i hate the demolishion tool :P
20:01:12  <PublicServer> <Godde> demolition*
20:01:34  <PublicServer> <Godde> i almost caused a major jam just now
20:01:40  <PublicServer> ***  made screenshot at 0000ECEA: http://ps.openttdcoop.org/publicserver/webcam/0000ECEA.png
20:02:16  <PublicServer> <LoPo> sorry guys, i have to go
20:02:32  <PublicServer> <LoPo> thx vinnie for building the merger :)
20:02:50  <PublicServer> <Vinnie> np
20:02:53  <PublicServer> <Vinnie> it was fun
20:02:58  <PublicServer> <LoPo> still can learn a thing or two
20:03:03  <PublicServer> <LoPo> gb
20:03:09  <PublicServer> <Vinnie> cya
20:03:17  <PublicServer> *** LoPo has left the game (leaving)
20:03:21  <PublicServer> *** Kangoo has left the game (leaving)
20:03:24  *** Kangoo has quit IRC
20:06:05  <PublicServer> *** Vinnie has joined company #1
20:10:24  <PublicServer> *** Ryton has left the game (connection lost)
20:10:32  *** LoPo has quit IRC
20:15:47  *** Ryton has quit IRC
20:16:44  <PublicServer> ***  made screenshot at 00009BC3: http://ps.openttdcoop.org/publicserver/webcam/00009BC3.png
20:16:50  *** fusky is now known as Krym
20:16:58  <V453000> welcome :)
20:17:11  <PublicServer> *** Vinnie has left the game (connection lost)
20:17:52  <PublicServer> <Godde> Is there a possibility for the train cap to be raised?
20:19:02  <V453000> unless the network is in a stable state, no
20:20:12  <PublicServer> <Godde> This is one of the most stable networks I've seen on any PSG I've been involved with... Oh well! Please let me know - adding more trains is pretty much the only way i can contribute at this point :P
20:21:20  <V453000> I would have to see the network first or at least hear from a "truly verified" person ;) no offence
20:21:46  <PublicServer> <Godde> none taken ;)
20:21:59  <Sigma> !password
20:22:00  <PublicServer> Sigma: knives
20:22:05  <V453000> I will just finish this sprite and I am there :p
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20:24:30  <PublicServer> <Godde> I am  amazed by the iron drop btw... It seems to be working perfectly - no trains are stalled for significant amounts of time
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20:25:40  <V453000> :)
20:25:57  <PublicServer> <Godde> is openttd still being actively worked on btw?
20:26:30  <V453000> sure is
20:26:45  <Vinnie_nl> !password
20:26:45  <PublicServer> Vinnie_nl: knives
20:26:48  <PublicServer> <Godde> are the developers open for suggestions? ^^
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20:28:18  <Chris_Booth> Godde: only if there are reasonal
20:28:34  <Chris_Booth> reasonable
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20:29:05  <PublicServer> <Godde> reasonable suggestion (imo): Letting trains reserve cargo based on conditional orders
20:29:35  <PublicServer> <Godde> We wouldn't have to use the clunky "refit-check-(unload - refit)" cycle
20:29:53  <PublicServer> <Godde> If there is enough steel - reserve it, refit, then pick up
20:31:37  <PublicServer> <Godde> reasonable suggestion?
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20:52:57  <PublicServer> <Vinnie> anyone still active?
20:53:10  <PublicServer> <Godde> ya
20:53:20  <PublicServer> <Godde> fucking around with signals at msh03
20:53:28  <PublicServer> <Sigma> semi
20:53:30  <PublicServer> <Godde> trying to make trains go on the northern lines
20:53:41  <PublicServer> <Sigma> oh yeah that's a good one
20:54:07  <PublicServer> <Godde> putting long signal gaps on the busy lines
20:54:11  <PublicServer> <Godde> and vice versa
20:54:23  <PublicServer> <Vinnie> by the rebuild merger?
20:54:47  <PublicServer> <Godde> the one you and ryton made - it clogs from time to time - trains seem to refuse to take the alternate line
20:54:49  <PublicServer> <Godde> lines*
20:55:08  <PublicServer> <Vinnie> try some reversed PBS signals
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20:59:56  <PublicServer> <Godde> are redundant merger choices a no-no?
21:00:51  <PublicServer> <Vinnie> you mean double merger parts?
21:01:10  <PublicServer> <Godde> in this case - making a second split !here
21:01:22  <PublicServer> <Godde> cause that area seems to be stuck more or less 25/7
21:01:32  <PublicServer> <Vinnie> true
21:01:45  <PublicServer> ***  made screenshot at 00009FCA: http://ps.openttdcoop.org/publicserver/webcam/00009FCA.png
21:02:08  <PublicServer> <Godde> where exactly?
21:03:17  <PublicServer> <Godde> haven't noticed that, no
21:03:42  <PublicServer> <Godde> make it a RRR?
21:04:52  <PublicServer> <Vinnie> you mean 4th
21:04:58  <PublicServer> <Godde> i do indeed
21:05:28  <PublicServer> *** Sigma has left the game (connection lost)
21:05:39  <Sigma> !password
21:05:39  <PublicServer> Sigma: juster
21:05:47  <PublicServer> <Vinnie> i would not do a 4th
21:05:52  <PublicServer> *** Sigma joined the game
21:06:11  <PublicServer> <Vinnie> station entrance later needs a rebuild then
21:08:29  <PublicServer> <Vinnie> its fixed
21:14:07  <PublicServer> <Dilandau> jam
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21:14:29  <PublicServer> <Dilandau> during 30sec
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21:15:19  <PublicServer> <Vinnie> From Goods PICKUP NW?
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21:17:35  <PublicServer> <Godde> goods drop NW is jamming again
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21:19:39  <PublicServer> <Vinnie> Prio time
21:20:20  <PublicServer> <Godde> i'm off
21:20:22  <PublicServer> <Godde> ciao
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21:20:30  <PublicServer> <Vinnie> Goodnight
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21:24:52  <PublicServer> <Vinnie> gn people
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21:25:10  <PublicServer> <Dilandau> gn
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21:40:42  <Sigma> !password
21:40:42  <PublicServer> Sigma: curter
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