Log for #openttdcoop on 9th September 2011:
Times are UTC Toggle Colours
00:05:24  <PublicServer> *** Faxix has left the game (connection lost)
00:17:21  <PublicServer> *** hnrgrgr has left the game (leaving)
00:27:14  *** Faxix has quit IRC
00:39:34  *** perk11 has quit IRC
01:42:25  *** Dilandau has quit IRC
02:11:58  *** yorick has quit IRC
04:40:23  *** Godde has joined #openttdcoop
04:46:48  *** Godde has quit IRC
05:34:02  *** Ryton has joined #openttdcoop
05:36:26  *** Mark has joined #openttdcoop
05:36:31  <Mark> hello
05:37:06  <Mark> !revivision
05:37:09  <Mark> !revision
05:37:09  <PublicServer> Mark: Game version is r22815
05:37:39  <Mark> !dl win64
05:37:39  <PublicServer> Mark:
05:37:54  <Mark> !info
05:37:54  <PublicServer> Mark: #:1(Orange) Company Name: 'Campbell & Co.'  Year Founded: 1950  Money: 6330827846  Loan: 0  Value: 6336046379  (T:1025, R:0, P:0, S:0) unprotected
05:41:55  <Mark> !password
05:41:55  <PublicServer> Mark: thorns
05:42:15  <PublicServer> *** Game still paused (number of players)
05:42:18  <PublicServer> *** Mark joined the game
05:44:59  *** Vinnie_nl has quit IRC
05:45:23  <PublicServer> *** Mark has left the game (leaving)
05:56:37  *** Ryton has quit IRC
06:04:23  *** sla_ro|master has joined #openttdcoop
06:06:06  *** Mark has quit IRC
06:10:26  *** Mucht has joined #openttdcoop
06:10:26  *** ChanServ sets mode: +o Mucht
06:30:23  *** Mucht has quit IRC
06:37:32  *** Tray has joined #openttdcoop
06:42:04  <Tray> !password
06:42:05  <PublicServer> Tray: funnel
06:42:15  <PublicServer> *** Game still paused (number of players)
06:42:15  <PublicServer> *** Tray joined the game
06:52:28  <PublicServer> *** Tray has left the game (leaving)
07:24:49  *** ODM has joined #openttdcoop
07:24:49  *** ChanServ sets mode: +o ODM
07:25:00  *** DayDreamer has joined #openttdcoop
07:54:09  *** Nickman87_ has joined #openttdcoop
07:56:12  *** Nickman87 has quit IRC
07:56:12  *** Nickman87_ is now known as Nickman87
08:19:17  *** fusky has joined #openttdcoop
08:19:39  <fusky> @quickstart
08:19:40  <Webster> Quickstart - #openttdcoop Wiki -
08:41:47  *** Progman has joined #openttdcoop
08:55:18  *** KenjiE20 has joined #openttdcoop
08:55:18  *** ChanServ sets mode: +o KenjiE20
08:56:26  *** pugi has joined #openttdcoop
08:57:56  *** valhallasw has joined #openttdcoop
09:05:23  *** DayDreamer1 has joined #openttdcoop
09:12:02  *** DayDreamer has quit IRC
09:25:22  <PublicServer> *** Game still paused (number of players)
09:25:25  <PublicServer> *** 0DM joined the game
09:27:19  *** UncleCJ has joined #openttdcoop
10:10:00  *** Sigma has joined #openttdcoop
10:13:14  <PublicServer> *** 0DM has left the game (leaving)
10:26:31  *** ODM has quit IRC
10:29:40  *** fusky has left #openttdcoop
10:36:52  *** Tray has quit IRC
10:40:43  *** LXSJason has joined #openttdcoop
10:42:49  <LXSJason> Hey all... decided to play OTTD again :p what better whay to play OTTDCOOP. :D
10:44:07  <LXSJason> !grf
10:44:07  <PublicServer> LXSJason: (Version 8.0)
11:13:37  *** Ryton has joined #openttdcoop
11:15:32  <Sigma> LXSJason: no better way :p
11:16:58  <LXSJason> zzz lame >< cant find the NACityw.grf v01.c
11:17:38  <LXSJason> @quickstart
11:17:39  <Webster> Quickstart - #openttdcoop Wiki -
11:18:47  <Sigma>
11:21:19  <LXSJason> I know but the link links to forum... and im searching the entire thread for the download link :p Did found the final version download tho ><
11:21:42  <Sigma> it should be in the GRF pack
11:21:53  <Sigma> but I can't reach the download site
11:21:55  <Sigma> lol
11:22:30  <LXSJason> yup. the 4 links there are dead... so i used the ingame downloader.
11:22:43  <LXSJason> got em all except for the north american city set :)
11:23:09  <Sigma> but got it now?
11:23:45  <LXSJason> nope
11:24:40  <V453000> !grf
11:24:40  <PublicServer> V453000: (Version 8.0)
11:24:58  <V453000> o wtf
11:25:17  <LXSJason> yup the 4 pack links dont work :p
11:25:34  <LXSJason> im just trying to scavenge it all from the table... but lastone im stuck with is the city one :p
11:25:38  <LXSJason>
11:25:39  <Webster> Title: Transport Tycoon Forums View topic - North American City Set v0.1c [2 Jan 2008] - ** Bug Fix ** (at
11:25:44  <LXSJason> sends me there but thats pretty much it
11:25:52  <Sigma> I'll send you the 1 file
11:25:53  <Sigma> lol
11:27:47  <LXSJason> cool, thnx
11:28:01  <LXSJason> =/ error
11:29:08  <Ammler> server is up again...
11:29:41  <Sigma> that should work too
11:30:15  <Sigma> oh and those should be in the %openttd%\data directory
11:30:33  <LXSJason> =)
11:32:27  <LXSJason> !password
11:32:27  <PublicServer> LXSJason: denims
11:32:42  <PublicServer> *** Game still paused (number of players)
11:32:44  <PublicServer> *** LXSJason joined the game
11:32:50  <planetmaker>
11:33:00  <planetmaker> if it should still be needed
11:33:07  <Ammler> nope :-P
11:33:18  <PublicServer> <LXSJason> just got in  :) first in spectate mode :p im a little rusty
11:33:19  <Ammler> but thanks, you lame mate
11:33:48  <Ammler> planetmaker: next time start the server again, instead fiddle with your own tar
11:34:30  <Ammler> well, ^Spike^ will setup icinga and such issues are past ;-)
11:35:40  <V453000> :d
11:36:38  <LXSJason> just remembered that the stuff that is beeing built is so much more advanced than what i'm able to grasp, lol
11:37:43  <V453000> just takes time
11:38:25  <LXSJason> true. and i guess its easier if your there from the start :p rather than dropping in an almost the end
11:39:10  <V453000> not really
11:39:13  <Sigma> I don't know
11:39:30  <V453000> the only way how to learn it is to build
11:39:45  <V453000> then you realize what/why/where
11:40:00  <Sigma> you can open the tutorial savegame to have more explanation about the recurring elements
11:41:33  <Sigma> or the wiki :p but it's more fun with running trains
11:41:44  <LXSJason> lol
11:42:06  <LXSJason> well i understand the basics, but there are a few little things here and there i dont... like prioritising constructions.
11:42:31  <LXSJason> and im an idiot with signaling :p but myeah i use path based signaling in my own games.
11:44:36  <V453000> well, if you want to get better then PBS is probably the very first thing you want to get rid of
11:44:55  <Sigma> lol
11:45:22  <LXSJason> well thats an obvious one :p PBS lets the computer make the desicions for me instead of me taking em
11:45:38  <V453000> most people do not realize that :p
11:46:02  <Sigma> and the computer can be rather dumb
11:46:14  <LXSJason> *shrugs* I'll be running the tutorials to see if i can learn anything new :)
11:47:46  <PublicServer> *** LXSJason has left the game (leaving)
11:50:49  *** fusky has joined #openttdcoop
11:56:48  *** luckz has quit IRC
11:56:53  *** luckz has joined #openttdcoop
12:06:04  *** Tray has joined #openttdcoop
12:06:52  *** Sigma| has joined #openttdcoop
12:07:10  *** Sigma is now known as Guest9594
12:07:10  *** Sigma| is now known as Sigma
12:07:39  *** Guest9594 has quit IRC
12:08:04  <LXSJason> theres 1 thing i was wondering, i believe there was a patch that made tunnels behave as if every block was signalled... why isnt thatone used?
12:21:00  <Sigma> I don't know, I think there are still some issues with it
12:22:49  <planetmaker> we don't use patched OpenTTD on this server
12:23:03  <LXSJason> ah, mmm ok
12:23:13  <planetmaker> and the reason to not use that patch is simple: buggy, inconsistent, not finished
12:23:34  <planetmaker> probably even desyncs
12:23:53  <LXSJason> heheheh ok, was just thinking about it because tunnels allow max speed and bridges have speedlimit
12:24:31  <planetmaker> tunnels require the train to have more power for the same speed than on plain tracks
12:24:35  <planetmaker> that may or may not be an issue
12:25:16  <LXSJason> oh, never noticed that, but then again i always played passenger only.....
12:25:35  <Sigma> yeah in the forum thread they mention crash issues in a tunnel
12:25:47  <Sigma> and a 6 signal gap on bridges? that would rather defy the purpose
12:26:26  <planetmaker> It suffices to read the code ;-)
12:26:35  <planetmaker> to come to those conclusions
12:26:45  <Sigma> lol
12:27:06  <LXSJason> lol, never spent much time reading code... already have too of that for school ><
12:29:42  <Sigma> oh well, in many situations you'll only need 2 bridges per track
12:30:35  <Sigma> to make up for the signals
12:32:00  <LXSJason> up to point 4.0 in tutorial... so far the thing i need to master is presignalling i think.
12:32:52  *** `real has quit IRC
12:33:23  *** `real has joined #openttdcoop
12:39:20  *** Ryton has quit IRC
12:41:50  *** sla_ro|master has quit IRC
12:55:47  *** Tray|2 has joined #openttdcoop
13:00:51  *** Godde has joined #openttdcoop
13:00:53  <Godde> !players
13:00:56  <PublicServer> Godde: There are currently no clients connected to the server
13:02:33  *** Tray has quit IRC
13:25:29  <LXSJason> Hmmm
13:25:29  <LXSJason> The signals that are facing away from the screen... are they > combo & exit? or.... other type of signals?
13:26:03  <Godde> the one on the right is a double, the other one is an exit
13:26:40  <LXSJason> ah ok cool :)
13:27:21  <V453000> double wha?
13:27:30  <Godde> combo*
13:27:35  <Godde> I am lazy and/or ignorant
13:27:56  <V453000> I did not connect combo and "double" :d
13:28:09  <hylje_> LXSJason: it's a series of entry-combo-exit
13:29:04  <LXSJason> ^^ ya, figured that out from "double"... basically its the same as the pic above thatone on the guide, but then on a seperate line.
13:35:36  <Sigma> yeah because you can make them longer than 5 tiles that way
13:42:01  *** Tray|2 has quit IRC
13:43:42  *** LXSJason has quit IRC
13:44:11  *** LXSJason has joined #openttdcoop
14:18:39  *** LXSJason has left #openttdcoop
14:21:03  *** ODM has joined #openttdcoop
14:21:03  *** ChanServ sets mode: +o ODM
14:33:22  <PublicServer> *** Game still paused (number of players)
14:33:23  <PublicServer> *** mfb joined the game
14:33:32  *** mfb- has joined #openttdcoop
14:33:32  *** ChanServ sets mode: +o mfb-
14:33:37  <PublicServer> <mfb> hi
14:35:13  <Sigma> hi
14:39:25  *** Tray has joined #openttdcoop
14:47:11  <PublicServer> ***  made screenshot at 0002A4B3:
14:49:03  *** Kangoo has joined #openttdcoop
14:49:57  <PublicServer> *** Game still paused (number of players)
14:49:57  <PublicServer> *** Game unpaused (number of players)
14:49:58  <PublicServer> *** Kangoo joined the game
14:50:06  <PublicServer> <Kangoo> hello mfb
14:50:17  *** Sigma has quit IRC
14:50:21  <PublicServer> <mfb> hi
14:59:12  *** LXSJason has joined #openttdcoop
15:02:12  <PublicServer> ***  made screenshot at 0003D9CA:
15:03:12  <PublicServer> <Kangoo> is !this bad balancing that should be done somthing with, or is it ok?
15:03:37  <PublicServer> <mfb> any specific part or the whole merger?
15:04:07  <PublicServer> <Kangoo> heh - seems signing it made it clear out. was 5 trains waiting to join at that specific point
15:04:07  <PublicServer> <mfb> I don't see problems there
15:04:19  <PublicServer> <mfb> maybe some penalties
15:04:50  <PublicServer> <Kangoo> hat 3rd line is almost not used.
15:05:53  <PublicServer> <mfb> better
15:06:59  *** pugi__ has joined #openttdcoop
15:07:52  *** pugi has quit IRC
15:07:53  *** pugi__ is now known as pugi
15:08:57  *** DayDreamer1 has quit IRC
15:17:12  <PublicServer> ***  made screenshot at 00011488:
15:17:27  *** Godde has quit IRC
15:25:25  <PublicServer> <Kangoo> any improvements needed atm?
15:28:56  <PublicServer> <mfb> more primaries :D
15:29:26  <PublicServer> <mfb> MSH03 may get some jams soon
15:30:11  <PublicServer> <mfb> no, was just temporary
15:31:24  <PublicServer> <mfb> wtf
15:31:59  <PublicServer> <Kangoo> if it has to do with slh02-area and oil trains - its all me..
15:32:05  <PublicServer> <mfb> where is oil goods?
15:32:12  <PublicServer> ***  made screenshot at 000287AF:
15:42:09  <LXSJason> !players
15:42:12  <PublicServer> LXSJason: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.)
15:42:12  <PublicServer> LXSJason: Client 656 (Orange) is Kangoo, in company 1 (Campbell & Co.)
15:44:30  *** Godde has joined #openttdcoop
15:44:42  <Godde> !password
15:44:42  <PublicServer> Godde: bandit
15:44:58  <PublicServer> *** Godde joined the game
15:45:01  <PublicServer> <Godde> oh hi
15:45:09  <PublicServer> <Kangoo> hello
15:45:26  <PublicServer> *** LXSJason joined the game
15:45:30  <LXSJason> o/ all
15:45:42  <PublicServer> <mfb> hi
15:45:48  <PublicServer> <Godde> \o/
15:46:14  <PublicServer> <Godde> the train limit has been lifted! :D
15:46:32  <PublicServer> <LXSJason> wondering what there is left to construct, lol
15:46:51  <PublicServer> <Godde> optimization
15:47:03  <PublicServer> <mfb> unconnected primaries
15:47:13  <PublicServer> ***  made screenshot at 00019630:
15:47:21  *** Dilandau has joined #openttdcoop
15:47:24  <PublicServer> <LXSJason> hrmz... n ot that pro yet to be able to do that :p
15:47:25  <Dilandau> Hello
15:47:27  <Dilandau> !password
15:47:27  <PublicServer> Dilandau: bandit
15:47:48  <PublicServer> *** Dilandau joined the game
15:47:49  <PublicServer> <mfb> hi
15:47:55  <PublicServer> <Godde> do as i did - mess with primaries! Just find a place you like and hook it up to a sideline
15:47:55  <PublicServer> <Dilandau> hi
15:47:55  <PublicServer> <Kangoo> hello dilandau
15:48:48  <PublicServer> *** Dilandau has joined company #1
15:49:19  *** Maraxus has joined #openttdcoop
15:49:36  <PublicServer> <LXSJason> so this a goods only game?
15:49:46  <PublicServer> <mfb> no pax, as usual
15:50:02  <PublicServer> * LXSJason = ottdcoop noob {;)}
15:51:34  <Maraxus> !password
15:51:34  <PublicServer> Maraxus: bandit
15:51:56  <PublicServer> *** Maraxus joined the game
15:57:20  *** Tray has quit IRC
15:58:52  <PublicServer> *** Maraxus has left the game (connection lost)
16:00:16  <Maraxus> anyone else having slowdown problems?
16:00:25  <PublicServer> <LXSJason> if i zoom out alot
16:00:27  *** sla_ro|master has joined #openttdcoop
16:00:29  <PublicServer> <mfb> where?
16:00:47  <PublicServer> <Kangoo> lag if zoomed out too much yes.
16:00:50  <PublicServer> <Godde> thats cpu related
16:01:02  <PublicServer> <Godde> im guessing you're asking about server-related slowdowns?
16:01:26  <Maraxus> game is running like a slideshow for me - 1 frame every 3 seconds or so
16:01:36  <PublicServer> <Godde> even while fully zoomedi n?
16:01:57  <Maraxus> even when fully zoomed in - have no problem with the game offline
16:02:03  <PublicServer> <mfb> try transparency
16:02:13  <PublicServer> ***  made screenshot at 00010DAE:
16:02:26  <PublicServer> <Godde> also, i hope you realize there are about 1100 trains atm
16:02:38  <PublicServer> <Godde> its more demanding than you'd think
16:04:33  <Maraxus> !password
16:04:33  <PublicServer> Maraxus: tinges
16:04:53  <PublicServer> *** Maraxus joined the game
16:10:43  <PublicServer> <mfb> jam at SL06
16:11:31  <PublicServer> <Godde> not jamming, just high traffic
16:11:37  <PublicServer> <Godde> a 4th line is needed though
16:11:51  <PublicServer> <mfb> high traffic - so high that it jams
16:11:59  <Maraxus> transparency helped a bit, but not much - the old P4 needs an upgrade...
16:12:29  <PublicServer> <Godde> cpus aren't very expensive nowadays :)
16:12:37  <PublicServer> <Godde> especially leading up to the new architecture
16:13:10  <PublicServer> <LXSJason> is it ok to branch off an existing lane like i did?
16:13:19  <PublicServer> <Godde> where?
16:13:19  <PublicServer> <mfb> where?
16:13:32  <PublicServer> <LXSJason> auburn transfer
16:13:40  <PublicServer> <LXSJason> marked it with /lxsjason
16:13:46  <PublicServer> <mfb> of course
16:14:10  <PublicServer> <LXSJason> trying to find a minimal terraform spot to get back on the line
16:14:12  *** fusky has left #openttdcoop
16:14:55  <PublicServer> <mfb> it is possible without any TF :)
16:15:53  <PublicServer> *** Maraxus has left the game (connection lost)
16:17:14  <PublicServer> ***  made screenshot at 00018833:
16:18:14  *** DayDreamer has joined #openttdcoop
16:18:23  *** DayDreamer has quit IRC
16:19:17  *** Maraxus has quit IRC
16:28:39  <PublicServer> <mfb> ?
16:29:03  <PublicServer> <Dilandau> for a "candy eye statoin" :p
16:29:03  <PublicServer> <mfb> that can jam
16:29:15  <PublicServer> <Dilandau> ?
16:29:24  <PublicServer> <mfb> near harros wood wp
16:29:30  <PublicServer> <mfb> *harris
16:29:56  <PublicServer> <Godde> oh, asking why i put the waypoint there?
16:30:08  <PublicServer> <mfb> that is an interesting question, too
16:30:18  <PublicServer> <Godde> the oil trains were clogging up the tunnels
16:30:22  <PublicServer> <Godde> so i made their entry separate
16:30:45  <PublicServer> <mfb> but why do you need a waypoint for that?
16:30:59  <PublicServer> <Godde> i don't remember xD might have been temporary
16:31:09  <PublicServer> <Godde> go ahead and delete it, i guess it doesn't make much sense
16:32:15  <PublicServer> ***  made screenshot at 0002B708:
16:34:11  <PublicServer> <LXSJason> bah lol, not allowed to add another train :( already too many of them. lol
16:34:29  <mfb-> !rcon set max_trains 1150
16:34:29  <PublicServer> mfb-: CmdBuildSingleSignal            Godde  date:2303-07-10  tile:00029BAF  p1:00005005 p2:00000000 text: price:0
16:34:29  <PublicServer> mfb-: CmdBuildSingleSignal            Godde  date:2303-07-10  tile:00029BAF  p1:0000500D p2:00000000 text: price:0
16:34:29  <PublicServer> mfb-: CmdBuildSignalTrack            Godde  date:2303-07-10  tile:0002A5B4  p1:0002A3B3 p2:02000045 text: price:96
16:34:32  <PublicServer> <Godde> damn
16:34:34  <PublicServer> <mfb> fixed
16:34:47  <PublicServer> <Godde> too be honest, the network is pretty cramped
16:34:56  <PublicServer> <Godde> train-wise
16:35:00  <PublicServer> <Godde> there are lots of them :p
16:35:04  <PublicServer> <mfb> where?
16:35:10  <PublicServer> <Godde> trololo
16:35:35  <PublicServer> <mfb> many trains are the usual thing
16:35:42  <PublicServer> <Godde> we love train
16:35:44  <PublicServer> <Godde> trains
16:36:04  <PublicServer> <mfb> wtf
16:36:40  <PublicServer> <mfb> two stations near wilson iron ore mine?
16:37:04  <PublicServer> <Godde> what?
16:37:20  <PublicServer> *** XeryusTC joined the game
16:37:33  <PublicServer> <Godde> lol
16:37:37  <PublicServer> <Godde> newton iron ore is stealing
16:37:58  <PublicServer> <Godde> now 100% wilson
16:38:08  <PublicServer> <Godde> lol that was sneaky
16:38:30  <PublicServer> <Kangoo> hm. why do my !tests always end up in something that works, but at the same time is useless because much easier designs achieve the exact same thing with less space? :p
16:38:44  <PublicServer> <mfb> :o
16:38:53  <PublicServer> <mfb> the exit is bad
16:39:03  <PublicServer> *** XeryusTC has left the game (leaving)
16:39:05  <PublicServer> <Godde> i like the entry though
16:39:19  <PublicServer> <Kangoo> exit is only random.
16:39:29  <PublicServer> <Kangoo> didnt take the time to make itproper
16:39:33  <XeryusTC> terribly laggy :o
16:39:37  <XeryusTC> had full animation still on xD
16:39:43  <PublicServer> <mfb> but where is the point to it
16:39:49  <PublicServer> *** XeryusTC joined the game
16:40:13  <PublicServer> <mfb> one depot is not used
16:40:25  <PublicServer> <Godde> they're both used, but you only need one
16:40:38  <PublicServer> <mfb> I don't see any trains using the upper one
16:40:41  <PublicServer> <Kangoo> thats my question too. started out just wanting the reverser as short as possible.
16:40:49  <PublicServer> <Kangoo> nah, I know.
16:41:01  <PublicServer> <Kangoo> mostly for looks now I guess.
16:41:07  <PublicServer> <Godde> it does look fancy
16:41:49  <PublicServer> <mfb> oh, did you see the bug?
16:41:55  <PublicServer> <Kangoo> so depot sees inner station lanes.
16:42:09  <PublicServer> *** Spike joined the game
16:42:16  <PublicServer> <Godde> it needs something to let the depot-trains get priority
16:42:18  <PublicServer> <mfb> hmm no
16:42:41  <PublicServer> <Godde> you had the right idea at Arlington Oil Wells
16:42:51  <PublicServer> <Kangoo> depots should not have prior. new trains should.
16:43:10  <PublicServer> <Godde> depot trains have waited longer, wyh should new trains get prio?
16:43:24  <PublicServer> <mfb> ok, a wrong signal is green, but trains use the right one
16:43:53  <PublicServer> *** XeryusTC has left the game (leaving)
16:44:30  <PublicServer> <Kangoo> because if new trains get priority into station, it saves time.
16:44:44  <PublicServer> <Kangoo> reversing trains take time and costs efficiency.
16:44:46  <PublicServer> <LXSJason> woot, i think my first addition to this game actually works :D *points at auburn transfer*
16:44:56  <PublicServer> <Godde> grats ^^
16:45:23  <PublicServer> <mfb> moving the pbs signals would speed it a bit up, but with the current low traffic, it does not matter at all
16:45:57  <PublicServer> <mfb> remember CL4
16:46:49  <PublicServer> <Godde> sorry to be nitpicking :)
16:46:53  <PublicServer> <LXSJason> moving the pbs? uhm...
16:47:08  <PublicServer> <mfb> like that
16:47:11  <PublicServer> <LXSJason> :D
16:47:15  <PublicServer> ***  made screenshot at 000235F1:
16:47:28  <PublicServer> <Kangoo> what was that you said about a bug, mfb? wrong signal going green?
16:47:44  <PublicServer> <mfb> a green signal with no free platforms behind
16:48:22  <PublicServer> <Kangoo> hm - ill watch for it
16:48:41  <PublicServer> <LXSJason> mmm think i have plenty of speedbumps if you follow the track...
16:48:53  <PublicServer> <Godde> im talking about the small ones
16:48:55  <PublicServer> <Godde> they dont matter
16:48:57  <PublicServer> <Godde> but look ugly
16:49:15  <PublicServer> <LXSJason> lol ok
16:51:14  <PublicServer> <LXSJason> hey wait a sec, the track i added changed..... lol (a)
16:51:37  <PublicServer> <Godde> just nitpicking, dear :)
16:51:51  <PublicServer> <Kangoo> so did my bridge :p
16:52:01  <PublicServer> <LXSJason> the section around auburn :p (town)
16:52:51  *** greenlion has joined #openttdcoop
16:54:25  <PublicServer> <LXSJason> lol its so funny seeing how people change your design :D
16:54:39  <PublicServer> <Godde> i love it! I always make silly mistakes
16:57:12  <PublicServer> <mfb> and the prio will not work
16:57:23  <PublicServer> <Godde> how so?
16:57:33  <PublicServer> <mfb> waiting trains will wait at the entry signal
16:57:40  <PublicServer> <Godde> i know
16:58:14  <PublicServer> <Godde> but the incoming trains have a slight advantage, compared to before
16:58:32  <PublicServer> <mfb> only when two trains arrive at the same time
16:59:06  <PublicServer> <mfb> and the waiting bay thing is broken
16:59:06  <PublicServer> <Godde> what was the point of that?
16:59:16  <PublicServer> <Godde> not the western one
16:59:22  <PublicServer> <mfb> better to see what happens
16:59:24  <PublicServer> <Godde> thinking about the eastern one :>
16:59:32  <PublicServer> <Godde> but looks ugly :(
16:59:48  <PublicServer> <mfb> that does not help
17:00:04  <PublicServer> <mfb> hm
17:00:13  <PublicServer> <Godde> it will let trains into the depot while there are trains in the waiting bay
17:00:20  <PublicServer> <mfb> ok
17:00:31  <PublicServer> <mfb> strange construction
17:00:46  <PublicServer> <Kangoo> I love pbs in front of depot.
17:00:48  <LXSJason> mmm is there a way to increase fontsize? lol its kind of too small for me to read on my screen >< need to lean forward and almost pinch my eyes to read
17:00:56  <PublicServer> <Godde> kangoos original design, i mostly just made the extra thingies on the side
17:00:59  <LXSJason> ingame that is (a)
17:02:16  <PublicServer> ***  made screenshot at 0002ADB3:
17:03:08  <PublicServer> *** LXSJason has joined spectators
17:03:48  <PublicServer> <mfb> let's try that
17:04:11  <PublicServer> <mfb> ok, not like that
17:05:51  <PublicServer> <Godde> wow that became strange
17:06:38  <PublicServer> <mfb> :D
17:06:42  <PublicServer> <Godde> we love strange!
17:06:52  <PublicServer> <mfb> but now it is broken
17:07:02  <PublicServer> <mfb> as waiting trains will block incoming ones
17:07:13  <PublicServer> <Godde> what do you mean?
17:07:15  <PublicServer> <mfb> you need a line back to the platforms
17:07:27  <PublicServer> <Godde> ah
17:07:39  <PublicServer> <Godde> i can do this! *rocky music
17:08:13  <PublicServer> <Godde> that didnt work, remember?
17:08:17  <PublicServer> <Godde> aha
17:08:44  <PublicServer> <mfb> that works
17:08:46  <PublicServer> *** Dilandau has joined spectators
17:08:52  <PublicServer> <Godde> looks horrible though xD
17:09:02  <PublicServer> <mfb> :D
17:09:29  <PublicServer> <Godde> lemme try something similar
17:09:42  <PublicServer> <mfb> found an improvement :(
17:10:20  <PublicServer> <mfb> oh wtf
17:10:36  <PublicServer> <Godde> :D
17:10:48  <PublicServer> <mfb> even better
17:11:05  <PublicServer> <mfb> so prio and platforms have to be free
17:11:05  <PublicServer> <Godde> It seems we have reached an agreement
17:11:17  <PublicServer> <Godde> pleasure doing business
17:11:21  <PublicServer> <mfb> waiting bay :/
17:11:37  <PublicServer> <Godde> let me take care of that xD
17:11:53  <PublicServer> <mfb> no
17:12:02  <PublicServer> <mfb> the tunnel is the problem
17:12:05  <PublicServer> <Godde> NO
17:12:23  <PublicServer> <Godde> well then
17:12:41  <PublicServer> <mfb> ?
17:12:45  <PublicServer> <Kangoo> wrong tunnel
17:12:48  <PublicServer> <mfb> bridge?
17:13:04  <PublicServer> <mfb> :o
17:13:19  <PublicServer> <Godde> NOW THEN
17:13:28  <PublicServer> <Kangoo> looks ugly
17:13:30  <PublicServer> <mfb> now we need another connection
17:13:32  <PublicServer> <Kangoo> lol
17:13:40  <PublicServer> <mfb> no way to add the signal there
17:13:58  <PublicServer> <mfb> no
17:14:01  <PublicServer> <mfb> we need a signal there
17:14:03  <PublicServer> <Godde> yes :(
17:14:05  <PublicServer> <Godde> there is one
17:14:07  <PublicServer> <Godde> wait
17:14:09  <PublicServer> <mfb> that is brokwn
17:14:09  <PublicServer> <Godde> nvm
17:14:11  <PublicServer> <Godde> let me!
17:14:11  <PublicServer> <Godde> :<
17:14:22  <PublicServer> <mfb> that works
17:14:46  <PublicServer> <Godde> FINALLY
17:15:00  <ODM> what the hell are you doing:P
17:15:03  <PublicServer> <Godde> NOTHING
17:15:09  <PublicServer> <mfb> arlington oil overflow
17:15:38  *** greenlion has quit IRC
17:15:47  <PublicServer> <Godde> :d
17:15:49  <PublicServer> <mfb> where? ;)
17:16:05  <PublicServer> <Godde> there
17:16:15  <PublicServer> <mfb> :D
17:17:00  <PublicServer> <mfb> which one? :D
17:17:02  <PublicServer> <Godde> that one!
17:17:16  <PublicServer> ***  made screenshot at 00019830:
17:17:20  <PublicServer> <mfb> oh, right
17:17:31  <PublicServer> <Godde> we both win ^^
17:18:00  <PublicServer> <mfb> noooooo
17:18:08  <PublicServer> <Kangoo> (:
17:18:08  <PublicServer> <Godde> dont you like it? :/
17:18:45  <PublicServer> <Kangoo> ofc I like it. didnt you see from my test that I like over-comlplicated stations? :p
17:18:51  <PublicServer> <Godde> ^^
17:18:51  <PublicServer> <mfb> ;)
17:18:57  <PublicServer> <Godde> effective overflows ftw
17:19:12  <PublicServer> <mfb> any trains in the lower overflow?
17:19:23  *** Vinnie_nl has joined #openttdcoop
17:19:27  <PublicServer> <Godde> only when 2 trains enter from the mainline
17:19:29  <PublicServer> <Godde> and cannot get a station
17:19:30  <PublicServer> <mfb> ah
17:19:33  <PublicServer> <mfb> ok
17:19:36  *** TWerkhoven has joined #openttdcoop
17:20:11  <PublicServer> <Godde> so now we optimize the breaking bays? xD
17:20:20  <Vinnie_nl> !password
17:20:21  <PublicServer> Vinnie_nl: honeys
17:20:25  <PublicServer> <mfb> entry is done
17:20:27  <PublicServer> <mfb> exit now :D
17:20:29  <PublicServer> <Godde> :D
17:20:47  <PublicServer> <Vinnie> hello
17:20:47  <PublicServer> *** Vinnie joined the game
17:20:48  <PublicServer> <Godde> hi there
17:20:48  <PublicServer> <Kangoo> hi vinnie
17:20:50  <PublicServer> <mfb> hi
17:21:00  <PublicServer> <Godde> nono, mfb
17:21:10  <PublicServer> <mfb> signal gap is gone
17:21:16  <PublicServer> <Godde> need to modify the station to allow for longer break segments
17:21:22  <PublicServer> <Kangoo> as if trains will ever queue on arlington oil exit :p
17:21:22  <PublicServer> <Godde> for OPTIMAL ENTRY PERFORMANCE
17:23:33  <PublicServer> <mfb> :p
17:23:37  <PublicServer> <Kangoo> I won
17:24:05  <PublicServer> <Godde> wrong
17:24:09  <PublicServer> <mfb> does not fit in
17:24:19  <PublicServer> <Godde> wut?
17:24:24  <PublicServer> <mfb> now the turnaround-time is longer
17:24:25  <PublicServer> <mfb> ah ok
17:24:40  <PublicServer> <Kangoo> why so long?
17:25:05  <PublicServer> <Godde> the way i made it, trains exited the prio as fast as possible
17:25:12  <PublicServer> <Godde> making it empty earlier for new trains
17:25:18  <PublicServer> <Godde> the overflow*
17:25:22  <PublicServer> <Godde> stupid illiteracy
17:25:40  <PublicServer> <Godde> good boy
17:25:51  *** Firartix has joined #openttdcoop
17:25:51  <PublicServer> <Kangoo> thats what I wanted ;)
17:26:19  <PublicServer> <mfb> :D
17:27:04  <PublicServer> <mfb> nice
17:27:12  <PublicServer> <Kangoo> reverser takes so long anyways ;)
17:27:17  <PublicServer> <Godde> signal!
17:27:22  <PublicServer> <mfb> reverser is the slow part
17:27:42  <PublicServer> <Godde> meh, you guys are so BORING
17:27:56  <PublicServer> <Godde> wut
17:28:08  <PublicServer> <mfb> was not electrified
17:28:11  <PublicServer> <Godde> dont mess with the maglev
17:28:16  <PublicServer> <mfb> better look
17:28:23  <PublicServer> <Godde> i want monorail :<
17:28:29  <PublicServer> <Kangoo> i vote non-e
17:28:31  <PublicServer> <mfb> ;)
17:28:33  <PublicServer> <Kangoo> l
17:28:35  <PublicServer> <mfb> me too
17:28:47  <PublicServer> <Godde> next game, i want a desert/jungle map with monorail
17:29:13  <PublicServer> <mfb> CL2 :(
17:29:30  <PublicServer> <mfb> lol
17:29:32  <PublicServer> <Vinnie> Godde: you can make a map yourself and ask if it gets loaded
17:29:50  <PublicServer> <Kangoo> loop is faster than reverser :p
17:29:52  <PublicServer> <Godde> but reversers are fun!
17:29:56  <PublicServer> <Godde> and look pro
17:30:02  <PublicServer> <mfb> they hide the depot
17:30:09  <PublicServer> <mfb> .
17:30:11  <PublicServer> <Kangoo> we dont need a depot :p
17:30:13  <PublicServer> <Vinnie> loop makes depot NOT invisible
17:30:16  <PublicServer> <mfb> we need
17:30:22  <PublicServer> <Kangoo> its a primary pickup.. :p
17:30:22  <PublicServer> <Godde> what does it take to get my map on here?
17:30:22  <PublicServer> <mfb> I mean the reverser
17:31:49  <PublicServer> <Godde> that station has too much oil to warrant overflows now xD
17:32:02  <PublicServer> <Godde> about 1700k
17:32:08  <PublicServer> <Kangoo> needs more trains :p
17:32:16  <PublicServer> ***  made screenshot at 00028FAA:
17:32:28  <PublicServer> <Godde> problem = solved
17:33:23  <PublicServer> <Godde> no
17:33:31  <PublicServer> <Kangoo> wynot?
17:33:33  <PublicServer> <Godde> they will only use one depot
17:33:33  <PublicServer> <Godde> i tried
17:33:43  <PublicServer> <Godde> they will wait by the red light instead of picking the other one
17:33:53  <PublicServer> <mfb> the signal should be red as long as a train is in the reverser
17:34:09  <PublicServer> <mfb> => only one signal
17:34:16  <PublicServer> <Godde> also, have the signal there for shortest time possible in the section
17:34:26  <PublicServer> <Kangoo> then why not move it closest to reverser?
17:34:33  <PublicServer> <Kangoo> ah.
17:34:35  <PublicServer> <mfb> see above
17:34:51  <PublicServer> <Godde> cause then the train spends 1/2 tile longer in the entry, possibly hindering other trains from entering
17:35:07  <PublicServer> <mfb> one full tile
17:35:13  <PublicServer> <Godde> actually 1 whole tile longer, since it has to completely traverse it
17:35:19  <PublicServer> <Godde> ^what he said
17:35:33  <PublicServer> <Godde> man this game is strange
17:35:47  <PublicServer> <Kangoo> mhm
17:35:54  <PublicServer> <Godde> i love it...
17:35:56  <PublicServer> <Kangoo> anyways - im off for food. bb
17:35:59  <PublicServer> <Godde> bb
17:36:05  <PublicServer> *** Kangoo has left the game (leaving)
17:36:19  <PublicServer> <Vinnie> after the depots you need to make a signal gap of 2
17:36:28  <PublicServer> <Vinnie> after the exit signal i mean
17:36:34  <PublicServer> <Godde> why?
17:37:12  <PublicServer> <Vinnie> when a train exits the buffer and a train comes trough the entry at the same time the train from buffer stops
17:37:15  <PublicServer> <mfb> maybe we have trains waiting at the first entry signal
17:37:25  <PublicServer> <mfb> well, second from the depot
17:37:32  <PublicServer> <mfb> hmm
17:37:36  <PublicServer> <mfb> that should not happen
17:37:44  <PublicServer> <Godde> it doesn't, with the prio
17:37:46  <PublicServer> <Vinnie> but it could happen
17:37:52  <PublicServer> <mfb> how?
17:38:02  <PublicServer> <mfb> the second signal does not look at the prio
17:38:08  <PublicServer> <mfb> only at free platforms
17:38:15  <PublicServer> <mfb> and we already know that there is one
17:38:27  <PublicServer> <Godde> the only way i see it happen, would be if a train came speeding by right after a depot train leaves the first entry signal
17:38:39  <PublicServer> <Vinnie> but train from enry has speed over the train from the buffer so it overtakes and blocks junction first
17:38:42  <PublicServer> <mfb> simple fix
17:39:18  <PublicServer> <mfb> so in rare cases of insane train speed...
17:39:20  <PublicServer> <mfb> it still works
17:39:30  <PublicServer> <Godde> when i think about it
17:39:36  <PublicServer> <Godde> why is there even a pbs signal there?
17:39:42  <PublicServer> <Godde> it doesn't need to be anymore
17:39:46  <PublicServer> <mfb> right
17:39:53  <PublicServer> <Godde> problem solved
17:41:25  <PublicServer> <Godde> more trains?
17:43:40  <PublicServer> <Godde> okay, im done fornow
17:43:48  <PublicServer> <Godde> thanks for the entertainment xD
17:43:52  <PublicServer> <Godde> and logic quarrels
17:44:25  <PublicServer> *** Godde has left the game (leaving)
17:44:30  *** Godde has quit IRC
17:44:35  <PublicServer> <mfb> I think we need oil goods trains
17:44:39  *** KenjiE20 has quit IRC
17:46:04  <PublicServer> <Vinnie> hey i am whining :)
17:47:16  <PublicServer> ***  made screenshot at 00029D96:
17:48:53  *** greenlion has joined #openttdcoop
17:54:00  <PublicServer> <Vinnie> mfb: still building?
17:54:10  <PublicServer> <mfb> not building
17:54:14  <PublicServer> *** Vinnie has joined spectators
17:54:14  <PublicServer> *** Game paused (number of players)
17:54:18  <PublicServer> <Vinnie> cya
17:54:21  <PublicServer> <mfb> cu
17:54:23  <PublicServer> *** Vinnie has left the game (leaving)
18:02:17  <PublicServer> ***  made screenshot at 0003DDC9:
18:04:25  <PublicServer> *** LXSJason has joined company #1
18:04:25  <PublicServer> *** Game unpaused (number of players)
18:12:14  *** KenjiE20 has joined #openttdcoop
18:12:15  *** ChanServ sets mode: +o KenjiE20
18:17:20  <PublicServer> ***  made screenshot at 000312D8:
18:19:57  <PublicServer> *** LXSJason has joined spectators
18:19:57  <PublicServer> *** Game paused (number of players)
18:27:57  <PublicServer> *** LXSJason has left the game (leaving)
18:32:21  <PublicServer> ***  made screenshot at 00033892:
18:40:09  *** Godde has joined #openttdcoop
18:40:13  <Godde> !password
18:40:13  <PublicServer> Godde: denims
18:40:28  <PublicServer> *** Game still paused (number of players)
18:40:28  <PublicServer> *** Game unpaused (number of players)
18:40:28  <PublicServer> *** Godde joined the game
18:43:47  *** greenlion has quit IRC
18:45:02  <Godde> !password
18:45:02  <PublicServer> Godde: potted
18:45:04  *** Chris_Booth has joined #openttdcoop
18:45:06  <Godde> !players
18:45:09  <PublicServer> Godde: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.)
18:45:09  <PublicServer> Godde: Client 729 (Orange) is Godde, in company 1 (Campbell & Co.)
18:45:09  <PublicServer> Godde: Client 674 is Dilandau, a spectator
18:45:09  <PublicServer> Godde: Client 693 is Spike, a spectator
18:45:29  <Chris_Booth> hi all
18:45:33  <PublicServer> <Godde> hi
18:45:44  <PublicServer> <mfb> hi
18:45:47  *** Vinnie_nl has left #openttdcoop
18:45:50  <PublicServer> <Godde> btw mfb
18:45:56  <PublicServer> <Godde> you're totally right - no oil goods trains!
18:46:03  <Chris_Booth> lol
18:46:14  <Chris_Booth> I wanted to type you smell but I was to slow :P
18:46:24  <PublicServer> <Godde> xD
18:46:36  <Chris_Booth> I decided that I am going house hunting tomorrow
18:47:21  <PublicServer> ***  made screenshot at 00019C97:
18:55:16  <PublicServer> *** Godde has left the game (leaving)
18:55:16  <PublicServer> *** Game paused (number of players)
19:02:21  <PublicServer> ***  made screenshot at 0001668F:
19:12:27  *** Godde has quit IRC
19:12:58  *** LXSJason has left #openttdcoop
19:19:02  *** Ryton has joined #openttdcoop
19:19:51  <Ryton> !players
19:19:53  <PublicServer> Ryton: Client 652 (Orange) is mfb, in company 1 (Campbell & Co.)
19:19:53  <PublicServer> Ryton: Client 674 is Dilandau, a spectator
19:19:53  <PublicServer> Ryton: Client 693 is Spike, a spectator
19:27:57  *** Chris_Booth has quit IRC
19:29:19  <Ryton> !password
19:29:19  <PublicServer> Ryton: cactus
19:29:49  <PublicServer> *** Game still paused (number of players)
19:29:49  <PublicServer> *** Game unpaused (number of players)
19:29:49  <PublicServer> *** Ryton #1 joined the game
19:30:02  <PublicServer> <Ryton #1> any building going on?
19:31:02  <PublicServer> <mfb> maybe the 4th near BBH01
19:31:06  *** greenlion has joined #openttdcoop
19:31:41  <PublicServer> <Ryton #1> would you touch V's masterpiece? :--)
19:32:16  <PublicServer> <mfb> addition of 4th at one side should be possible
19:32:22  <PublicServer> ***  made screenshot at 0001648C:
19:32:26  <PublicServer> <mfb> and I think he already built better hubs :p
19:32:45  <PublicServer> <Ryton #1> true :-)
19:32:59  <PublicServer> <mfb> see !here
19:33:05  <PublicServer> <mfb> two lines just merging to one
19:34:02  <PublicServer> <mfb> adding the 4th from south to west can be tricky
19:35:04  *** LXSJason has joined #openttdcoop
19:35:32  <PublicServer> <mfb> mayb a bit more than tricky
19:36:02  <PublicServer> <Ryton #1> with bridges? :p
19:36:08  <PublicServer> <mfb> without
19:36:26  <PublicServer> <Ryton #1> yeah, but with bridges = possible :-)-)
19:37:06  <PublicServer> <Ryton #1> what about chaos? just make 4th line from S to W at the SW of the hub.?
19:37:48  <PublicServer> <mfb> hmm
19:37:51  <PublicServer> <mfb> difficult to merge then
19:39:09  <PublicServer> <Ryton #1> sorry, I wont even start on it :-) tunnels only is hard :-))
19:39:37  <PublicServer> <mfb> without that, moving the thing by one tile would be possible
19:39:50  <LXSJason> !password
19:39:50  <PublicServer> LXSJason: cactus
19:39:58  *** greenlion has quit IRC
19:40:02  <PublicServer> *** LXSJason joined the game
19:40:03  <PublicServer> <Ryton #1> yeah, I noticed that
19:40:09  <PublicServer> <Ryton #1> its PBS already :-))
19:40:29  <PublicServer> <Ryton #1> and probably no way around, else V wouldnt have used it :-)
19:40:48  <PublicServer> <mfb> well, pbs is useful to speed that up
19:41:29  <planetmaker> !rcon clients
19:41:30  <PublicServer> planetmaker: Client #1  name: 'PublicServer'  company: 255  IP: server
19:41:30  <PublicServer> planetmaker: Client #652  name: 'mfb'  company: 1  IP:
19:41:30  <PublicServer> planetmaker: Client #745  name: 'LXSJason'  company: 1  IP:
19:41:30  <PublicServer> planetmaker: Client #741  name: 'Ryton #1'  company: 1  IP:
19:41:30  <PublicServer> planetmaker: Client #674  name: 'Dilandau'  company: 255  IP:
19:41:31  <PublicServer> planetmaker: Client #693  name: 'Spike'  company: 255  IP:
19:41:43  <planetmaker> !more
19:41:43  <PublicServer> planetmaker: you have no more messages
19:44:29  <PublicServer> <mfb> :)
19:44:32  <PublicServer> <Ryton #1> cool
19:44:36  <PublicServer> <Ryton #1> plenty of space ;-)
19:45:03  <PublicServer> <Ryton #1> /name Ryton
19:45:11  <PublicServer> *** Ryton #1 has changed his/her name to Ryton
19:45:37  <PublicServer> <Ryton> can I help?
19:45:43  <PublicServer> <mfb> CL3
19:45:45  <PublicServer> <mfb> but it should work
19:45:51  <PublicServer> <mfb> BBH01 4. line
19:47:22  <PublicServer> ***  made screenshot at 00010AA4:
19:47:32  <PublicServer> <Ryton> why dont you mvoe the tunnels norht of it?
19:47:37  <PublicServer> <Ryton> should take care of CL 3 :-)
19:47:47  <PublicServer> <mfb> all?
19:47:47  <PublicServer> <Ryton> but probably 4th line is more urgent :-)
19:48:05  <PublicServer> <Ryton> just 6? :-)
19:48:24  <PublicServer> <mfb> I count 8
19:48:34  <PublicServer> <Ryton> ah true
19:48:36  <PublicServer> <Ryton> these too :-)
19:48:40  <PublicServer> <Ryton> forgot your first 2 :-)
19:49:02  <PublicServer> <Ryton> and then the north is problematic again, nvr mind
19:51:04  <PublicServer> <Ryton> brb
19:54:08  <PublicServer> <Ryton> moving it after all? :D
19:54:26  <PublicServer> <mfb> by 2 tiles
19:58:28  <PublicServer> <Ryton> shoudlnt the other bridge be moved too, now?
19:58:33  <PublicServer> <Ryton> so the CL 3 is gone?
19:58:39  <PublicServer> <mfb> brige?
19:58:48  <PublicServer> <Ryton> tunnel, but ok, this solves it too :-)
19:58:52  <PublicServer> <mfb> no
19:58:55  <PublicServer> <Ryton> tough there is S-curve now :p)
19:59:01  <PublicServer> <mfb> but now it is easier
19:59:27  <PublicServer> <Ryton> ok true :-))
19:59:39  <PublicServer> <Ryton> plenty of space now :-)
20:00:28  <PublicServer> <Ryton> you'll move the rest too?
20:00:30  <PublicServer> <mfb> hmm where is my second tile
20:00:42  <PublicServer> <mfb> no
20:00:51  <PublicServer> <Ryton> the second line can be moved
20:01:37  <PublicServer> <Ryton> is that enough?
20:01:48  <PublicServer> <mfb> thinking, please wait :D
20:02:22  <PublicServer> ***  made screenshot at 0000F295:
20:05:01  <PublicServer> <mfb> nice
20:05:25  <PublicServer> <mfb> crap
20:06:02  <PublicServer> <mfb> crap
20:06:13  <PublicServer> <Ryton> one lower?
20:06:25  <PublicServer> <mfb> hmm
20:06:50  <PublicServer> <mfb> does not help
20:06:59  <PublicServer> <Ryton> it doesnt?
20:07:09  <PublicServer> <mfb> not in sync
20:07:21  <PublicServer> <Ryton> true
20:07:59  <PublicServer> <mfb> :D
20:08:05  <PublicServer> <mfb> CL
20:08:12  <PublicServer> <Ryton> where?
20:08:16  <PublicServer> <Ryton> i'm missing it again
20:08:18  <PublicServer> <Ryton> ah yea
20:08:24  <PublicServer> <mfb> forget it
20:09:26  <PublicServer> <mfb> long tunnels following
20:09:34  <PublicServer> <Ryton> ah offc :))
20:09:37  <PublicServer> <Ryton> sorry, stupid Q :)à)
20:11:12  <PublicServer> <Ryton> thinking ? :-)
20:11:25  <PublicServer> <mfb> thinking about the eastern part
20:11:39  <PublicServer> <mfb> as you (?) were already building at the merge
20:11:45  <PublicServer> <Ryton> nope, not me :-)
20:13:32  <PublicServer> <LXSJason> what eastern part?
20:13:36  <PublicServer> <Ryton> BBH01
20:13:59  <PublicServer> <LXSJason> mmm nope not doing any construction on bbhs.
20:14:39  <PublicServer> <mfb> hmm long tunnel
20:14:41  <PublicServer> <LXSJason> im still too noob for that :p im just looking where i can insert my personal touch without f*cking up the network
20:15:33  <PublicServer> *** LXSJason has left the game (connection lost)
20:15:38  <PublicServer> <Ryton> hehe LXSJason: we all start there
20:15:45  <PublicServer> <Ryton> I'm still there too :p :-)
20:15:55  <LXSJason> anwyay, NN, need to get up in 7 hours :)
20:16:11  <PublicServer> <mfb> good night
20:16:18  *** LXSJason has quit IRC
20:17:23  <PublicServer> ***  made screenshot at 0001027D:
20:19:04  <PublicServer> <mfb> well. something like that
20:20:10  <PublicServer> *** 0DM joined the game
20:22:00  <PublicServer> <Ryton> very neat :-))
20:23:08  <PublicServer> <mfb> checking signals will be a mess
20:25:52  <PublicServer> <mfb> interesting, that would work like that
20:26:02  <PublicServer> <Ryton> thx for the lessons, mfb :-))
20:26:04  <PublicServer> <Ryton> cu later
20:26:08  <PublicServer> <mfb> ?
20:26:10  <PublicServer> <mfb> cu
20:26:16  <PublicServer> *** Ryton has joined spectators
20:26:20  <PublicServer> *** Ryton has left the game (leaving)
20:26:34  <Ryton> lessons => just watching you & asking irritating questions :p
20:26:39  *** Ryton has quit IRC
20:32:24  <PublicServer> ***  made screenshot at 0001269A:
20:36:55  <PublicServer> <mfb> dense building...
20:41:32  <PublicServer> *** 0DM has left the game (leaving)
20:41:32  <PublicServer> *** Game paused (number of players)
20:41:46  <mfb-> that is bad at the moment
20:41:48  <mfb-> !unpause
20:41:48  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
20:41:50  <PublicServer> *** Game unpaused (number of players)
20:43:19  <mfb-> !auto
20:43:19  <PublicServer> *** mfb- has enabled autopause mode.
20:43:21  <PublicServer> *** Game paused (number of players)
20:46:50  <mfb-> LLLL_RRRR from all 3 sides without bridges will be nice :)
20:47:24  <PublicServer> ***  made screenshot at 0000FC9C:
20:51:16  <PublicServer> *** Spike has left the game (leaving)
20:58:24  <PublicServer> <Dilandau> mfb ?
20:58:29  <mfb-> ?
20:58:36  <PublicServer> <Dilandau> need a secondary player for build ?
20:59:13  <PublicServer> <mfb> well, I don't "need" it
20:59:14  *** Sigma has joined #openttdcoop
20:59:31  <PublicServer> <Dilandau> ok ^^
21:01:00  *** Chris_Booth has joined #openttdcoop
21:02:24  <PublicServer> ***  made screenshot at 00012882:
21:03:56  *** fusky has joined #openttdcoop
21:05:17  <PublicServer> *** Game still paused (number of players)
21:05:17  <PublicServer> *** Game unpaused (number of players)
21:05:20  <PublicServer> *** Chris Booth joined the game
21:05:53  <PublicServer> <mfb> hi CB
21:06:11  <PublicServer> <Chris Booth> hi mfb
21:06:19  <PublicServer> <Chris Booth> how long until I lag out?
21:06:46  <PublicServer> *** Chris Booth has left the game (connection lost)
21:06:46  <PublicServer> *** Game paused (number of players)
21:06:50  <PublicServer> <mfb> not long
21:06:52  <Chris_Booth> lol
21:07:10  <Chris_Booth> less than 1 min
21:07:33  <Chris_Booth> I knew it was going to lag out
21:09:26  <V453000> !password
21:09:26  <PublicServer> V453000: supper
21:09:53  <PublicServer> *** Game still paused (number of players)
21:09:53  <PublicServer> *** Game unpaused (number of players)
21:09:54  <PublicServer> *** V453000 joined the game
21:09:55  <PublicServer> <V453000> hi
21:09:58  <PublicServer> <Dilandau> hello V
21:10:04  <mfb-> hi
21:10:06  <PublicServer> <V453000> how is stuff
21:10:19  <mfb-> your MSH needs a 4th line soon
21:10:27  <PublicServer> <V453000> hmm
21:10:29  <PublicServer> <V453000> fuck
21:10:33  <mfb-> ?
21:10:41  <PublicServer> <V453000> that side I feared :D
21:10:53  <mfb-> I made it easier
21:11:01  <PublicServer> <V453000> but yes as you suggest basically
21:11:55  <PublicServer> <V453000> hmm
21:12:01  <PublicServer> <V453000> traffic will probably be ultra low there
21:12:07  <PublicServer> <V453000> so I think we can go dirty
21:12:25  <PublicServer> <Dilandau> where ?
21:12:25  <PublicServer> <mfb> 4->3? yes
21:12:33  <PublicServer> <V453000> maybe even this way
21:13:00  <PublicServer> <V453000> and lets see if it works
21:13:19  <PublicServer> <V453000> I cant say I want to make some extensive rebuilds there, partially because the traffic there seems to be real low
21:14:21  <PublicServer> <Dilandau> where work is in progress ? ^^
21:14:24  <PublicServer> <V453000> about the other end ... that tunnel is ok even one because trains wont be able to join the line there anyway
21:15:17  <PublicServer> <V453000> hmm
21:15:27  <PublicServer> <V453000> some badass mess in the west
21:16:55  <Dilandau> !screen
21:16:56  <PublicServer> *** Dilandau made screenshot at 00014C93:
21:17:24  <PublicServer> ***  made screenshot at 00016091:
21:18:17  <PublicServer> <mfb> looks good
21:18:54  <PublicServer> <mfb> I made your messy join a little bit less messy
21:19:00  <PublicServer> <V453000> or more :p
21:19:02  <PublicServer> <V453000> no matter
21:19:06  <PublicServer> <mfb> :D
21:19:20  <PublicServer> <V453000> more sense
21:19:54  *** sla_ro|master has quit IRC
21:21:48  <PublicServer> <V453000> I tend to press X as I see no bridges there x.x
21:21:55  <PublicServer> <mfb> :
21:21:57  <PublicServer> <mfb> :p
21:22:25  <PublicServer> <V453000> btw I have a map ready if we finish this tomorrow or whenever
21:22:32  *** Chris_Booth has quit IRC
21:22:35  <PublicServer> <mfb> :)
21:23:14  <PublicServer> <V453000> wow SLH 11 has quite a lot of traffic now
21:24:09  <PublicServer> <V453000> oh and I did create a map _without_ rivers
21:24:33  <PublicServer> <V453000> people seem to care about them too much
21:24:44  <PublicServer> <mfb> ?
21:25:05  <PublicServer> <V453000> for example making a merger above a river etc ..
21:25:11  <PublicServer> <V453000> or the wtf canals, ...
21:25:18  <PublicServer> <V453000> boat plans , ...
21:25:37  <PublicServer> <mfb> well rivers were new
21:27:16  <PublicServer> <V453000> hmm
21:27:46  <PublicServer> <V453000> unfortunately SLH 08 does not take too much traffic so making a 5th there could be hell of the station if we couldnt merge back to 4
21:28:29  <PublicServer> <mfb> 8 is nearly empty
21:28:44  <PublicServer> <V453000> yes thats what I am saying
21:29:02  <PublicServer> <mfb> the northern part of the main station can get more trains
21:29:09  <PublicServer> <V453000> yes, that it could
21:29:11  <PublicServer> <mfb> so there is still some capacity left
21:29:29  <PublicServer> <V453000> thought we would need to add a line on the entrance
21:29:36  <PublicServer> <V453000> OR pack trains somehow
21:30:02  <PublicServer> <mfb> compressor? :D
21:30:31  <PublicServer> <V453000> hmf
21:30:31  <PublicServer> <V453000> well
21:31:03  <PublicServer> <V453000> a small one might be reasonable but we would need to re-do a big part of the BBH 01 merger
21:31:09  <PublicServer> <V453000> which I do not want to do
21:31:15  *** ODM has quit IRC
21:31:43  <PublicServer> <V453000> idea n2 is simplier, trying to move final merges to downhill
21:31:53  <PublicServer> <V453000> all of these trains are full
21:31:55  <PublicServer> <V453000> almost all..
21:32:13  <PublicServer> <V453000> downhill might make an insane difference
21:32:21  <PublicServer> <V453000> what you say?
21:32:23  <PublicServer> <mfb> hmm
21:32:25  <PublicServer> ***  made screenshot at 0001A461:
21:32:51  <PublicServer> <mfb> I like the compressor idea, but I don't know if the station can handle it
21:32:53  <PublicServer> <V453000> it would definitely end up being one hell of TF, but ... I see no reason why not to
21:32:59  <PublicServer> <mfb> as it must not ever jam
21:33:01  <PublicServer> <V453000> I think station should be
21:33:15  <PublicServer> <V453000> it can a bit
21:33:19  <PublicServer> <V453000> it would not be complete compression
21:33:23  <PublicServer> <V453000> it would just get better than now
21:33:39  <PublicServer> <V453000> some gaps between trains are quite large
21:34:03  <PublicServer> <V453000> if you look at the most dense forks of the station, they are quite safe
21:35:30  <PublicServer> <V453000> and if I am correct, all of the 4 have a fast choice to the left part of the station
21:35:32  <Sigma> let's see how long until I lag out then :p
21:35:34  <Sigma> !password
21:35:34  <PublicServer> Sigma: motels
21:35:54  <PublicServer> *** Sigma joined the game
21:36:06  <PublicServer> *** Sigma has left the game (connection lost)
21:36:15  <Sigma> oo not very long
21:36:20  <PublicServer> <V453000> :D
21:36:26  <PublicServer> <mfb> you took the record from CB
21:36:30  <Sigma> just enough to read the MOTD
21:39:41  <PublicServer> <mfb> ok
21:39:55  <PublicServer> <mfb> how to include the 4th line in MSH01?
21:40:05  <PublicServer> <V453000> the east?
21:40:11  <PublicServer> <mfb> north
21:40:28  <PublicServer> <V453000> ah yes
21:40:30  <PublicServer> <V453000> well
21:40:32  <PublicServer> <V453000> it owkr
21:40:34  <PublicServer> <V453000> works
21:40:42  <PublicServer> <V453000> I left that as temporary but I see it makes no problem
21:40:55  <PublicServer> <mfb> ?
21:40:59  <PublicServer> <mfb> oh, another !this one ;)
21:41:23  <PublicServer> <V453000> oh, MSH
21:41:26  <PublicServer> <mfb> a
21:41:37  <PublicServer> <mfb> and I think there is a complete class of trains missing
21:41:39  <PublicServer> <mfb> oil goods
21:41:42  <PublicServer> <V453000> dunno, I will do the merger hill at BBH 01
21:41:52  <PublicServer> <V453000> there should not be any oil goods
21:41:58  <PublicServer> <V453000> that is done by iron ore trains
21:42:08  <PublicServer> <V453000> havent checked how well
21:42:08  <PublicServer> <mfb> with bad rating
21:42:14  <PublicServer> <V453000> well ... so what :)
21:42:21  <PublicServer> <mfb> 53%, but was down at ~40% before
21:42:24  <PublicServer> <V453000> there is just 1k goods waiting
21:42:26  <PublicServer> <V453000> that is nice
21:42:30  <PublicServer> <V453000> could have been much higher
21:42:46  <PublicServer> <V453000> and we have all iron ore trains finish the route, cant want much more tbh
21:46:13  <PublicServer> <V453000> jesus
21:46:17  <PublicServer> <V453000> that IS packed :D
21:46:30  <PublicServer> <V453000> almost ..
21:47:13  <PublicServer> * mfb goes back to the 4th line
21:47:17  <PublicServer> <V453000> :)
21:47:25  <PublicServer> ***  made screenshot at 0000DA7B:
21:56:02  <PublicServer> <mfb> MSH01 ...
21:56:08  <PublicServer> <mfb> ugly to expand
21:56:29  <PublicServer> <V453000> id say leave the tunnels and just try to fit all 3 lines into them
21:56:35  <PublicServer> <V453000> possibly make split sooner
21:56:48  <PublicServer> <mfb> looks like I have to rebuild the split, yes
21:57:25  <PublicServer> <mfb> I had the hope to connect some lines somewhere
21:57:48  <PublicServer> <mfb> but adding lines is a mess
21:58:47  *** fusky has left #openttdcoop
22:01:06  <PublicServer> <V453000> server slow?
22:01:08  <PublicServer> <mfb> the game is a bit slow
22:01:16  <V453000> !server_status
22:01:16  <PublicServer> V453000:  00:01:16 up 155 days, 14:23,  0 users,  load average: 3.02, 1.38, 0.84
22:01:17  <PublicServer> V453000: Cpu(s): 39.8%us,  8.4%sy,  2.4%ni, 48.0%id,  1.3%wa,  0.0%hi,  0.1%si,  0.0%st
22:01:17  <PublicServer> V453000: 28314 openttd   30  10 50568  35m 3224 R   15  1.7   1210:27 ./openttd -c opentt
22:02:04  <PublicServer> <V453000> thats probably to make us think more, click less
22:02:26  <PublicServer> ***  made screenshot at 0000EE76:
22:02:43  <PublicServer> <mfb> I  don't think that will work :D
22:03:08  <PublicServer> <V453000> what
22:03:12  <PublicServer> <V453000> the tunnel?
22:03:40  <PublicServer> <mfb> slowing down to improve the ratio of planning to clicks
22:03:44  <PublicServer> <V453000> oh :)
22:04:02  <PublicServer> <mfb> which tunnel?
22:04:11  <PublicServer> <V453000> I just had a tunnel near a hill
22:04:13  <PublicServer> <V453000> nothing big
22:05:35  *** Razaekel has quit IRC
22:06:21  <PublicServer> <mfb> roller coaster
22:06:27  <PublicServer> <V453000> ye
22:06:31  <PublicServer> <V453000> yey for that
22:13:36  <PublicServer> <V453000> lets see what the station says on gravity
22:13:42  <PublicServer> <V453000> hm not much
22:13:42  <PublicServer> <mfb> :p
22:14:08  <PublicServer> <V453000> but the merger looks much faster now
22:14:14  <PublicServer> <mfb> nice
22:14:40  <PublicServer> <V453000> quite honestly I have no clue which line has what choices atm, but it looks fine
22:15:03  <PublicServer> <V453000> almost fine
22:15:10  <PublicServer> <mfb> the northern line...
22:15:14  <PublicServer> <mfb> ah you are already there
22:15:26  <PublicServer> <V453000> ye
22:15:26  <PublicServer> <V453000> x.x
22:16:44  <PublicServer> <V453000> it has like random jams at random spots :d
22:17:03  <PublicServer> <V453000> but well it somehow seems to work
22:17:06  <PublicServer> <mfb> packing too good? ;)
22:17:24  <PublicServer> *** mfb has left the game (connection lost)
22:17:24  <PublicServer> *** Game paused (number of players)
22:17:30  <PublicServer> ***  made screenshot at 00025266:
22:17:30  <PublicServer> <V453000> evidently :P
22:17:46  <PublicServer> *** Dilandau has joined company #1
22:17:46  <PublicServer> *** Game unpaused (number of players)
22:17:53  <PublicServer> <V453000> hi :p
22:17:55  <PublicServer> <Dilandau> i m semi afk ^^
22:18:01  <PublicServer> <Dilandau> hi :p
22:18:13  <PublicServer> <V453000> how do you like our BBH 01 gravity abuse? :P
22:18:39  <PublicServer> <Dilandau> how many G ? :p
22:18:43  <PublicServer> <V453000> many :d
22:20:47  <PublicServer> <V453000> now this is top-tier situation solving if you ask me :D I like
22:21:03  <PublicServer> <Dilandau> ^^
22:21:48  <PublicServer> <V453000> and the station looks futhermore yet a bit more alive
22:21:54  <PublicServer> <V453000> but still not full :d
22:22:12  <PublicServer> <Dilandau> need for train ^^
22:22:42  <PublicServer> <Dilandau> BBH1 => SHLH06 4th way is not connected
22:23:00  <PublicServer> <V453000> yes, not yet
22:24:17  *** mfb- has quit IRC
22:26:57  <PublicServer> <V453000> the 4th isnt even complete theer
22:27:01  <PublicServer> <V453000> so it cant be connected
22:27:03  <PublicServer> <V453000> m
22:27:05  <PublicServer> <V453000> MSH 01 wip
22:27:41  <PublicServer> <Dilandau> oh yes
22:27:52  <PublicServer> <V453000> and I cant stop watching gravity do the job
22:28:03  <PublicServer> <Dilandau> :p
22:28:41  <PublicServer> <V453000> the 4th line is even not needed most of the time
22:28:43  <PublicServer> <V453000> insane.
22:29:01  <PublicServer> <V453000> yet so simple
22:32:30  <PublicServer> ***  made screenshot at 000329D3:
22:33:31  *** Firartix has quit IRC
22:34:12  <PublicServer> <V453000> anyway, I will be going
22:34:15  <PublicServer> <V453000> this works like a charm
22:34:29  <PublicServer> <V453000> good night
22:34:32  <PublicServer> *** V453000 has left the game (leaving)
22:34:32  <PublicServer> *** Game paused (number of players)
22:34:40  <PublicServer> <Dilandau> gn
22:34:50  <PublicServer> *** Dilandau has left the game (leaving)
22:38:45  *** Dilandau has quit IRC
22:40:12  <Sigma> !password
22:40:12  <PublicServer> Sigma: motels
22:40:33  <PublicServer> *** Game still paused (number of players)
22:40:33  <PublicServer> *** Sigma joined the game
22:40:38  <PublicServer> *** Sigma has joined spectators
22:57:27  *** KenjiE20 has quit IRC
23:06:45  <PublicServer> *** Sigma has left the game (leaving)
23:13:13  *** Kangoo has quit IRC
23:19:49  *** Progman has quit IRC
23:22:30  *** TWerkhoven has quit IRC
23:23:32  <PublicServer> *** Game still paused (number of players)
23:23:33  <PublicServer> *** Theos joined the game
23:45:28  <PublicServer> *** Theos has left the game (leaving)

Powered by YARRSTE version: svn-trunk