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00:04:08 *** pugi has quit IRC 01:10:25 *** Sylf has quit IRC 01:13:40 *** Dilandau has quit IRC 01:35:32 *** Born_Acorn has quit IRC 01:35:33 *** orudge has quit IRC 01:52:30 <md_> !dl win64 01:52:30 <PublicServer> md_: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win64.zip 01:53:46 <inituu> !password 01:53:46 <PublicServer> inituu: ripens 01:54:03 <PublicServer> *** Game still paused (number of players) 01:54:06 <PublicServer> *** init joined the game 01:56:59 <md_> !password 01:56:59 <PublicServer> md_: ripens 01:57:07 <PublicServer> *** Game still paused (number of players) 01:57:08 <PublicServer> *** md joined the game 02:05:08 <PublicServer> *** md has joined company #1 02:09:18 <PublicServer> *** init has left the game (leaving) 02:14:00 <PublicServer> *** Game still paused (number of players) 02:14:00 <PublicServer> *** Game unpaused (number of players) 02:14:01 <PublicServer> *** Theos joined the game 02:14:05 <PublicServer> <Theos> oi 02:14:27 <PublicServer> <md> hi 02:23:31 <PublicServer> *** made screenshot at 0000618D: http://ps.openttdcoop.org/publicserver/webcam/0000618D.png 02:30:14 *** Born_Acorn has joined #openttdcoop 02:38:31 <PublicServer> *** made screenshot at 00005D9C: http://ps.openttdcoop.org/publicserver/webcam/00005D9C.png 02:50:47 *** inituu has quit IRC 02:53:03 <PublicServer> <md> are you working on something 02:53:31 <PublicServer> *** made screenshot at 00005E23: http://ps.openttdcoop.org/publicserver/webcam/00005E23.png 02:55:23 <PublicServer> *** md has left the game (connection lost) 02:55:23 <PublicServer> *** Game paused (number of players) 02:57:59 *** Sylf has joined #openttdcoop 02:57:59 *** ChanServ sets mode: +o Sylf 02:58:09 <md_> !password 02:58:10 <PublicServer> md_: scoots 02:58:18 <PublicServer> *** Game still paused (number of players) 02:58:20 <PublicServer> *** md joined the game 03:07:35 *** Eightbitpwny has left #openttdcoop 03:08:31 <PublicServer> *** made screenshot at 000061A2: http://ps.openttdcoop.org/publicserver/webcam/000061A2.png 03:10:38 <PublicServer> *** Theos has joined spectators 03:10:53 *** Sylf has quit IRC 03:11:44 <PublicServer> *** md has left the game (leaving) 03:19:52 <PublicServer> *** Theos has left the game (leaving) 04:10:49 *** Sylf has joined #openttdcoop 04:10:49 *** ChanServ sets mode: +o Sylf 04:33:28 *** Vindicare has joined #openttdcoop 04:33:41 <Vindicare> hello 04:34:30 <Vindicare> @quickstart 04:34:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 04:34:58 <Vindicare> !help 04:34:59 <PublicServer> Vindicare: http://www.openttdcoop.org/wiki/IRC_Commands 04:36:35 <Vindicare> !download lin 04:36:35 <PublicServer> Vindicare: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-linux-generic-i686.tar.xz 05:02:03 <Vindicare> hello 05:02:14 <Vindicare> ? 05:11:42 <Vindicare> !password 05:11:43 <PublicServer> Vindicare: netted 05:11:58 <PublicServer> *** Game still paused (number of players) 05:12:01 <PublicServer> *** Vindicare joined the game 05:15:30 <PublicServer> *** Vindicare has left the game (leaving) 05:49:22 *** qstn has joined #openttdcoop 05:49:31 <qstn> hey guys 05:49:56 <qstn> what are waypoints for? 06:00:45 *** sla_ro|master has joined #openttdcoop 06:04:31 *** Tray has joined #openttdcoop 06:04:46 <Tray> !password 06:04:46 <PublicServer> Tray: netted 06:05:02 <PublicServer> *** Game still paused (number of players) 06:05:05 <PublicServer> *** Tray joined the game 06:06:58 <PublicServer> *** Tray has left the game (leaving) 06:11:09 *** Leshrac_At_Internship has joined #openttdcoop 06:11:26 <Leshrac_At_Internship> morning 06:12:29 <qstn> morning 06:25:03 *** roboboy has joined #openttdcoop 06:25:11 *** roboboy has left #openttdcoop 06:26:29 <planetmaker> moin 06:30:05 <Vindicare> !password 06:30:05 <PublicServer> Vindicare: palled 06:30:18 <Vindicare> is there anyway to watch the prozone? 06:37:58 <Leshrac_At_Internship> they sure do like FORCEINLINE in the source of OTTD 06:40:06 <Vindicare> is that a function modifier? 06:40:50 <Vindicare> like to remove overhead of calling a function? 06:44:05 *** LoPo has joined #openttdcoop 06:44:10 <LoPo> !password 06:44:10 <PublicServer> LoPo: palled 06:44:48 <PublicServer> *** Game still paused (number of players) 06:44:50 <PublicServer> *** LoPo joined the game 06:45:52 <Leshrac_At_Internship> it removes some time overhead with functions called often 06:46:20 <Leshrac_At_Internship> tho forceinline can be tricky as it might result in a out_of_memory exception 06:47:00 <Leshrac_At_Internship> and it does increase the size of the binary file 06:47:37 <Leshrac_At_Internship> not that in this current time have to worry about a .exe being 6mb rather than 5mb, as an example 06:47:44 <Vindicare> lol 06:47:51 <Vindicare> thats what I was about to say 06:48:44 <Vindicare> so, is the code sexy? 06:49:32 <Leshrac_At_Internship> well in embedded systems it can cause a problem, and i cant tell yet 06:50:06 <Vindicare> you'd like to run openttd on a microwave? 06:50:22 *** Mucht has joined #openttdcoop 06:50:23 *** ChanServ sets mode: +o Mucht 06:50:57 <Leshrac_At_Internship> there are a few hundred .CPP files alone, then there are the .H and .HPP files which dont have to have a .CPP 06:51:01 <Leshrac_At_Internship> maybe :P 06:51:47 <Vindicare> bah, you piqued my curisoty, now I have to dl src 06:53:16 <Leshrac_At_Internship> 76.8mb 3810 files 06:54:35 *** ODM has joined #openttdcoop 06:54:35 *** ChanServ sets mode: +o ODM 06:55:43 <Tray> !password 06:55:43 <PublicServer> Tray: reuses 06:58:24 <Vindicare> src is pretty litterate 06:59:00 <PublicServer> *** Game still paused (number of players) 06:59:00 <PublicServer> *** Game unpaused (number of players) 06:59:00 <PublicServer> *** LoPo has left the game (leaving) 06:59:00 <PublicServer> *** Game paused (number of players) 06:59:03 <PublicServer> *** Tray joined the game 06:59:11 <PublicServer> <Tray> hi 06:59:18 <LoPo> lol :P hi 06:59:34 <Tray> buh ): 06:59:48 <PublicServer> *** Game still paused (number of players) 06:59:48 <PublicServer> *** Game unpaused (number of players) 06:59:48 <PublicServer> *** LoPo joined the game 06:59:55 <Leshrac_At_Internship> I think imma take a look at the way the map is build later on 07:00:18 <Leshrac_At_Internship> should be interesting to see how they keep the size down for such a big map 07:02:34 <Vindicare> oh, I just found out that the server has infinite (max int) amount of money 07:03:09 <PublicServer> <LoPo> ahgr 07:03:19 <Leshrac_At_Internship> what kind of int? 07:03:23 <Vindicare> 64 07:03:30 <Leshrac_At_Internship> thats quite alot yeah 07:03:54 <Vindicare> but it never goes down 07:08:33 <PublicServer> *** made screenshot at 0000776B: http://ps.openttdcoop.org/publicserver/webcam/0000776B.png 07:08:37 *** Eightbitpwny has joined #openttdcoop 07:09:51 <planetmaker> using that exactly makes sense for simple, often-used functions 07:10:03 <planetmaker> that's where it is used thus 07:11:23 *** TWerkhoven has joined #openttdcoop 07:11:27 <Leshrac_At_Internship> i know, but like half the functions are inline XD 07:11:50 *** UncleCJ has joined #openttdcoop 07:12:32 <planetmaker> map bit accessor functions maybe. But there are only very few 07:13:26 <planetmaker> for functions which reads like "return _m[3] << 5" or similar 07:15:40 <PublicServer> *** LoPo has left the game (leaving) 07:15:40 <PublicServer> *** Game paused (number of players) 07:15:50 *** LoPo has quit IRC 07:17:14 <Vindicare> speaking of m[3] 07:17:14 *** orudge has joined #openttdcoop 07:17:21 <Vindicare> I'm looking for the landscape.html file 07:17:22 <Vindicare> in docs 07:17:26 <Vindicare> but I can't find it 07:17:46 <PublicServer> *** Tray has left the game (leaving) 07:18:46 <Vindicare> The source states: "Look at docs/landscape.html for the exact meaning of the members." 07:20:22 <Leshrac_At_Internship> maybe the landscape.html is outdate 07:20:56 <Vindicare> yeah, I'll look for filenames with Tile in them 07:21:09 <Leshrac_At_Internship> cause i know i only write documentation just before release :P 07:21:13 <Vindicare> (already checked all the files with landscape in them) 07:22:01 <Vindicare> I never write documentation :p but then I've never written programs with more than a 5k LOC 07:23:33 <PublicServer> *** made screenshot at 000082EF: http://ps.openttdcoop.org/publicserver/webcam/000082EF.png 07:24:34 <Leshrac_At_Internship> my very, very simple imageviewer in Java had more than 5k lines of code 07:24:53 <Leshrac_At_Internship> and it could do almost nothing and was slow as hell due to being single threaded :P 07:25:18 <planetmaker> landscape.html exists exactly there in: in the docs folder 07:25:19 <Vindicare> How come 5k LOC? 07:25:36 <Vindicare> I dl 1.1.3 docs 07:25:44 <planetmaker> uhm... 07:26:01 <planetmaker> Vindicare: in the docs folder of a source code bundle / checkout 07:26:09 <LXSJason> !password 07:26:09 <PublicServer> LXSJason: teeter 07:26:12 <Leshrac_At_Internship> It could also do some image processing 07:26:16 <planetmaker> and it exists there at least since 0.6.x 07:26:20 <PublicServer> *** Game still paused (number of players) 07:26:22 <Leshrac_At_Internship> like making it grayscale and stuff 07:26:23 <PublicServer> *** LXSJason joined the game 07:26:32 <Vindicare> oh ok 07:26:34 <Vindicare> found it 07:26:36 <Vindicare> thx 07:26:48 <Vindicare> whats the docs dl then? 07:26:52 <Leshrac_At_Internship> also had a blur func 07:27:19 <Vindicare> this one: http://binaries.openttd.org/releases/1.1.3/openttd-1.1.3-docs.tar.xz 07:27:45 <Leshrac_At_Internship> ../trunk/docs 07:27:49 <PublicServer> *** LXSJason has left the game (leaving) 07:28:37 <planetmaker> Vindicare: no, I don't mean that 07:28:53 <Vindicare> I know, I found what you meant 07:29:06 <Vindicare> just wanted to state that I was searching in adiffretn place 07:29:12 <planetmaker> maybe that contains it, too... but that's all the source code documentation from the doxygen comments 07:29:16 <Leshrac_At_Internship> i just pulled the whole trunk from SVN 07:29:31 <Vindicare> ok 07:36:57 <Vindicare> reading this is insctructive 07:38:45 <Vindicare> so a 512x512 map is 2.3 MB? (undrawn) 07:39:54 <Vindicare> err 2 MB 07:40:06 <Vindicare> ok, I see the multiplies of 2 now lol 07:40:11 <Vindicare> powers* 07:40:43 <Vindicare> 36MB for 2048x2048 07:41:34 <Phazorx> Vindicare: there is no linear scalability as such 07:41:48 <planetmaker> @calc 512**2 * 9 07:41:48 <Webster> planetmaker: 2359296 07:42:10 <Phazorx> geometrically larger maps are obviously heftier in size nut not bu factor of area 07:42:22 <Leshrac_At_Internship> my 2048^2 map, which has quite abit of RV, trains, aircraft, tracks and big cities is only about 8mb 07:42:24 <planetmaker> plus extra stuff. And then the whole thing is usually compressed 07:42:27 <Phazorx> last time i checked trees contribute nearly half of size 07:42:43 <Leshrac_At_Internship> and they compress using Zlib 07:42:49 <planetmaker> Leshrac_At_Internship: yeah... lzma, xz, lzo2. Whatever is chosen 07:43:01 <planetmaker> no... lzma is default 07:43:07 <Leshrac_At_Internship> wasnt Zlib default? 07:43:13 <planetmaker> no 07:43:20 <planetmaker> it's slower and less efficient 07:43:29 <Vindicare> @calc 2359296/1024/1024 07:43:29 <Webster> Vindicare: 2.25 07:43:43 <planetmaker> zlib is used for bananas 07:44:15 <planetmaker> but the savegame compression changed a few times (at least twice) 07:44:21 <planetmaker> in the last couple of years 07:44:46 <planetmaker> Phazorx: trees only contribute to size as it reduces efficiency of compression 07:45:03 <Phazorx> planetmaker: nonetheless 07:45:27 *** pugi has joined #openttdcoop 07:45:42 <Phazorx> you get larger file (archived) proportionally to amount of trees 07:46:07 <Leshrac_At_Internship> well normally almost every tile holds trees unless build on, so i would expect that yeah 07:46:09 <Phazorx> actualy for WWOTTDGD we hacked both map and client to remove them 07:46:15 <Phazorx> in order to preserve bandwith 07:46:45 <Leshrac_At_Internship> at least in temperate climate 07:47:40 <Vindicare> ah yes, I see lots of free bits in tiles, so makes sense to compress 07:58:00 <V453000> !password 07:58:00 <PublicServer> V453000: teeter 07:58:12 <PublicServer> *** Game still paused (number of players) 07:58:14 <PublicServer> <V453000> hi 07:58:15 <PublicServer> *** V453000 joined the game 07:59:31 <Leshrac_At_Internship> heya V 07:59:34 <PublicServer> <V453000> hi 08:00:06 <Leshrac_At_Internship> hmm, from what i get from the source is that funding the construction of town buildings twice in a row has a much effect as once or 20 times 08:00:08 <PublicServer> <V453000> I have some severe overpopulation here :D Sbahn jams and 33k people at ICE 08:00:24 <PublicServer> <V453000> yes, in the given month(?) 08:00:27 <PublicServer> <V453000> something like that 08:00:42 <Leshrac_At_Internship> couldnt find that in the header file 08:01:00 <Leshrac_At_Internship> but it is a bit that is set, just like a town caqn only get 1 stadium and 1 church 08:01:10 <Leshrac_At_Internship> it is even in the same byte 08:02:14 <PublicServer> *** V453000 has left the game (leaving) 08:05:00 <Vindicare> lol, I'm looking at viewport functions... confused :p 08:07:42 *** DayDreamer has joined #openttdcoop 08:12:39 <Vindicare> gnight all, looking forward to watching you guys build 08:13:04 <Leshrac_At_Internship> gnite 08:13:23 *** Vindicare has quit IRC 08:14:02 *** qstn has quit IRC 08:14:16 <Leshrac_At_Internship> hmm, it seems alot of people use a webbased IRC client XD 08:14:31 *** Vinnie_nl has joined #openttdcoop 08:15:04 * Leshrac_At_Internship slaps Leshrac_Sleeping upside da head with a hairy goldfish 08:29:46 <PublicServer> *** Game still paused (number of players) 08:29:47 <PublicServer> *** TWerkhoven joined the game 08:35:10 <V453000> !password 08:35:10 <PublicServer> V453000: teeter 08:35:16 <PublicServer> *** Game still paused (number of players) 08:35:18 <PublicServer> <V453000> hi TWerkhoven :) 08:35:19 <PublicServer> *** V453000 joined the game 08:35:23 <TWerkhoven> mornin 08:35:29 <PublicServer> *** TWerkhoven has joined company #1 08:35:29 <PublicServer> *** Game unpaused (number of players) 08:38:39 <PublicServer> *** made screenshot at 0000E9CE: http://ps.openttdcoop.org/publicserver/webcam/0000E9CE.png 08:44:03 *** Progman has joined #openttdcoop 08:44:22 <Tray> !password 08:44:22 <PublicServer> Tray: incite 08:44:42 <PublicServer> *** Tray joined the game 08:47:08 *** Mucht has quit IRC 08:49:49 <PublicServer> <V453000> right now comes the pain 08:49:56 <PublicServer> <V453000> expanding N part of Sbahn drop :d 08:51:31 <PublicServer> <Tray> maybe there is no expansion needed because now there are only 2-3 platsformsused 08:51:39 <PublicServer> <V453000> yes 08:51:44 <PublicServer> <V453000> but you still have to get the trains there somehow 08:53:39 <PublicServer> *** made screenshot at 0000F857: http://ps.openttdcoop.org/publicserver/webcam/0000F857.png 08:55:09 <Leshrac_At_Internship> i still have to plan how i am gonna grow my city up the hill 08:55:12 <pugi> btw, is there any understandable system the way that the server screenshots are named? :D 08:55:17 <Leshrac_At_Internship> and how the SBahn fits in there 08:55:34 <Leshrac_At_Internship> well from what i gather pugi, it is a random hexadecimal number 08:55:47 <Tray> I think it's the mapposition 08:55:49 <pugi> but they are fairly close to each other 08:55:56 <pugi> ah, that might be 08:56:25 <Leshrac_At_Internship> 248, 87 08:56:34 <Leshrac_At_Internship> does that match the position of the screenshot? 08:56:53 <Leshrac_At_Internship> (cant look myself, at my internship, no OTTD here T.T) 08:56:57 <pugi> that would even make sense, as it says "made screenshot at..." 08:57:12 <Leshrac_At_Internship> true 08:57:32 <Tray> the map is stored as an one dimensional array (as far as i know - no ottd coder) 08:57:48 <pugi> so what is the map size? :D 08:57:54 <pugi> 256x2048? 08:58:15 <PublicServer> <V453000> 128*1024 08:58:17 <Tray> maybe you should ask planetmaker for more information 08:58:21 <pugi> ok 08:58:30 <pugi> !password 08:58:30 <PublicServer> pugi: repeal 08:58:30 <Leshrac_At_Internship> could be coords then yeah 08:58:43 <PublicServer> *** pugi joined the game 08:59:02 <Leshrac_At_Internship> 87 squares in the w-e direction and 248 in the n-s direction 08:59:16 <pugi> !screen 08:59:17 <PublicServer> *** pugi made screenshot at 000000FF: http://ps.openttdcoop.org/publicserver/webcam/000000FF.png 08:59:24 <pugi> okay 08:59:48 <pugi> !screen 08:59:48 <PublicServer> *** pugi made screenshot at 0000F5D7: http://ps.openttdcoop.org/publicserver/webcam/0000F5D7.png 08:59:59 <pugi> damn, was too slow :D 09:00:09 <pugi> but top left corner is FF 09:00:17 <pugi> which is 256... 09:00:19 <pugi> 255 09:00:40 <pugi> that would make no sense, when the map os 128 wide 09:00:41 <Tray> the map is stored in one dimension 09:00:45 <Tray> hrm 09:01:12 <Tray> never mind 09:01:53 <Tray> !screen 09:01:54 <PublicServer> *** Tray made screenshot at 00000081: http://ps.openttdcoop.org/publicserver/webcam/00000081.png 09:02:14 <Leshrac_At_Internship> hmm or i used a wrong data intrepetation 09:02:28 <Tray> maybe there is some kind of offset 09:03:01 <Leshrac_At_Internship> could you make a screen in the topright corner and one in bottom left? 09:03:16 <Tray> topright is 0x81 09:03:28 <pugi> !screen 09:03:28 <PublicServer> *** pugi made screenshot at 0001FFFF: http://ps.openttdcoop.org/publicserver/webcam/0001FFFF.png 09:03:34 <pugi> bottom left 09:03:38 <Leshrac_At_Internship> hmm 09:04:04 <Tray> that makes sense 09:04:05 <Leshrac_At_Internship> 131071 decimal 09:04:15 <Leshrac_At_Internship> yeah 09:04:25 <Leshrac_At_Internship> it isnt X,Y 09:04:27 <Tray> 0x0001ffff/1024 equals 127 09:04:27 <Leshrac_At_Internship> it is tile number 09:04:49 <Tray> [10:57:34] <Tray> the map is stored as an one dimensional array (as far as i know - no ottd coder) 09:04:51 <pugi> well, wasn't it obvious that it isn't x,y? <.< 09:04:51 <Tray> btw 09:04:59 <Leshrac_At_Internship> it could have been] 09:05:14 <Leshrac_At_Internship> as most screens are formatted as 0x0000XXXX 09:05:21 <Leshrac_At_Internship> wait 09:05:29 <pugi> was pretty obvious to me once it was mentioned that it is map position :P 09:05:31 <Leshrac_At_Internship> so you could think about 0x00XXYY 09:05:32 <pugi> would be easiest :D 09:06:08 <Leshrac_At_Internship> but when i went to get a cup of coffee it occured to me that 0xFF is only 16^2 +16 09:06:16 <Leshrac_At_Internship> 272 09:06:21 <pugi> ff is 255 09:06:26 <pugi> you should know that 09:06:31 <pugi> and ffff is 65535 09:06:39 <pugi> a new numbers you should know :P 09:06:56 <Leshrac_At_Internship> ow crap, i doh yeah, thinking the wrong way XD 09:07:07 <planetmaker> just use the tile info tool on the lower corner 09:07:09 <Leshrac_At_Internship> havent had enough coffee yet 09:07:16 <pugi> ff is 16^2*15 + 16^1*15 :D 09:07:23 <pugi> uhm, no 09:07:26 <pugi> ^1 and ^0 09:07:26 <pugi> sorry 09:07:30 <planetmaker> FF = 256 09:07:36 <planetmaker> = 2**8 09:07:37 <pugi> 100 = 256 09:07:45 <planetmaker> yeah :-) 09:07:47 <Leshrac_At_Internship> .@planetmaker i cant use tileinfo, as i dont have access to a client 09:07:47 <pugi> :D 09:08:05 <planetmaker> rate on a scale of 1 to 10 how well you understand binary 09:08:17 <PublicServer> *** Tray has left the game (connection lost) 09:08:18 <planetmaker> ;-) 09:08:19 <PublicServer> <V453000> :d 09:08:27 <Leshrac_At_Internship> 11! 09:08:28 <pugi> there are 10 kinds of people on the world. those, who understand binary and those who don't :D 09:08:39 <PublicServer> *** made screenshot at 0000FC59: http://ps.openttdcoop.org/publicserver/webcam/0000FC59.png 09:09:20 <Tray> !password 09:09:20 <PublicServer> Tray: hammed 09:09:35 <PublicServer> *** Tray joined the game 09:09:52 <Leshrac_At_Internship> we should make a number system based on the number 42! 09:10:04 <PublicServer> <V453000> good luck :d 09:10:10 <pugi> how would that work? :D 09:10:32 <Leshrac_At_Internship> well hexadecimal is based on the number 16 09:10:37 <pugi> i know... 09:10:37 <Leshrac_At_Internship> octal is 8 09:10:51 <Leshrac_At_Internship> so 42 would require alot of number letters and some more signs 09:10:57 <pugi> well, 42 would be possible if you use number, upper and lower case letters 09:11:04 <Tray> 0123456789abcdefghijklmnopqrstuvwxyz$!"§% <- 42 09:11:07 <pugi> but very hard to remember everything 09:11:14 <Leshrac_At_Internship> and everything written in that number system is true, regardless :P 09:12:21 <Leshrac_At_Internship> so basically everything = %0 09:12:34 <pugi> 10 09:12:55 <pugi> %0 would be 42*41 09:13:01 <pugi> 1722 09:13:10 <Phazorx> nice round numbers 09:13:15 <Leshrac_At_Internship> well 1+1 09:13:19 <Leshrac_At_Internship> would be 42 09:13:24 <Leshrac_At_Internship> 1+2 would be 42 09:13:27 <pugi> no... 09:13:27 <Leshrac_At_Internship> to keep it easy :P 09:13:28 <Phazorx> ?? 09:13:37 <pugi> would still be 2 and 3 09:13:42 <pugi> :/ 09:13:52 <Phazorx> 10 base 42 is 43 base 10 09:13:53 <Leshrac_At_Internship> The answer to life, the universe and EVERYTHING is 42 09:14:01 <Phazorx> 10 base 10 is 10 base 42 09:14:08 <Leshrac_At_Internship> so basically 1+1 would be 42 if you follow that to the letter 09:14:54 <pugi> if you follow that to the letter you wouldn't need to calculate anything 09:14:56 <Tray> ehrm 09:15:23 <Tray> 10 (base 42) equals 42(base 10) 09:15:32 <Tray> like 10 binary equals two 09:15:40 <Tray> 10 decimal equals ten 09:15:48 <Tray> 10 octal equals eight 09:15:50 <Tray> and so on 09:15:54 <pugi> yes 09:16:07 <Leshrac_At_Internship> and is base 42 everything equals 42! 09:17:16 <Leshrac_At_Internship> as 42 isnt a logical value anyone, i doubt anyone will ever use base 42 09:17:40 <PublicServer> *** pugi has left the game (leaving) 09:18:27 <pugi> in my first university semester in math we made a number system based on 5/3 <.< 09:18:31 <pugi> that was weird 09:18:40 <pugi> but it worked 09:18:56 <Leshrac_At_Internship> it will work, but does it serve any usefullness? 09:19:00 <PublicServer> <V453000> o wtf .D 09:19:01 <pugi> no 09:19:05 <pugi> of course not :D 09:19:14 <PublicServer> <V453000> that is what is school for I guess :D 09:19:22 <Leshrac_At_Internship> same goes for a base42 number system 09:19:30 <PublicServer> *** TWerkhoven has joined spectators 09:19:38 <pugi> nah, 42 is still easy to understand :D 09:19:48 <Leshrac_At_Internship> base 64 could be usefull, base 32 also 09:20:03 <Leshrac_At_Internship> as you can very easily translate it to binary 09:20:26 <pugi> yeah, hex to binary is quite easy :D 09:20:33 <Leshrac_At_Internship> outside of computers, who in his right mind would use hex anyways 09:21:04 <Leshrac_At_Internship> like: "i would like a 0x0F apples please" 09:22:44 *** hanf has joined #openttdcoop 09:23:06 <PublicServer> <V453000> ahhh fuck yeah, love when other people are lazy :d I should have received some work materials by today but he started working on them just today so I have 2 more days free :D 09:23:39 <PublicServer> *** made screenshot at 0000F2D9: http://ps.openttdcoop.org/publicserver/webcam/0000F2D9.png 09:23:40 <Leshrac_At_Internship> lucky you >< 09:24:22 <Leshrac_At_Internship> WTH is up with this radio station O.o 09:24:38 <Leshrac_At_Internship> "Limp Bizkit - Hotdog" 09:24:45 <V453000> http://psyradio.fm/ ftw 09:24:46 <Webster> Title: psyradio * fm - finest electroniX on web (at psyradio.fm) 09:25:04 <Leshrac_At_Internship> "Bloodhound Gang - The bad touch" 09:25:17 <Leshrac_At_Internship> it is a publicly transmitted radio station here in the netherlands 09:25:25 <PublicServer> <V453000> ahh 09:25:27 <PublicServer> <V453000> dont listen to those 09:25:43 <Leshrac_At_Internship> i am amazed by the content they are allowed to transmit 09:25:44 *** Dilandau has joined #openttdcoop 09:25:51 <PublicServer> <V453000> :DDD 09:25:56 <Leshrac_At_Internship> cause Hot Dog has at least 46 times fuck in it 09:25:58 <Dilandau> hello 09:26:03 <Dilandau> !password 09:26:03 <PublicServer> Dilandau: scalps 09:26:13 <Leshrac_At_Internship> i myself am listening to 09:26:13 <PublicServer> <V453000> yes, pop culture is ... interesting these days 09:26:15 * Leshrac_At_Internship »» Music: (Playing) «» Lordi - Devil Is A Loser «» 02:07/03:29 «« 09:26:15 <PublicServer> <V453000> hi dilandau :) 09:26:27 <Leshrac_At_Internship> amoung different thingsa 09:26:29 <V453000> ahh lordi :) 09:26:38 <Leshrac_At_Internship> I aqlso have 09:26:40 * Leshrac_At_Internship »» Music: (Playing) «» Hirano Aya & Katou Emiri & Fukuhara Kaori & Endou Aya - Motteke! Sailor Fuku «» 00:06/04:18 «« 09:26:43 <PublicServer> *** Dilandau joined the game 09:27:12 <Leshrac_At_Internship> And yes that is the intro to Lucky*Star 09:27:18 <PublicServer> <V453000> halloween bloodbath party D:D 09:27:36 <PublicServer> <V453000> yes, good music :) 09:27:48 * Leshrac_At_Internship »» Music: (Playing) «» Hollywood Undead - Undead «» 00:03/04:25 «« 09:28:04 <Leshrac_At_Internship> That is btw the soundtrack to the trailer of Conan the Barbarian 09:28:13 <Leshrac_At_Internship> dont ask me why, doesnt fit in my opinion 09:28:25 <V453000> hm :) 09:28:27 *** pugi has quit IRC 09:28:47 <V453000> I usually listen to some death/black melodic metal or psychedelic stuff 09:28:59 <V453000> but this sure is nice 09:29:02 <Leshrac_At_Internship> it has lyrics along the lines of: "Get pissed, slit your wrists and jump of a bridge" 09:29:18 <V453000> "Devil is a loser hes is my bitch" is just awesome :D 09:29:29 <Leshrac_At_Internship> I mostly listen to Power Metal 09:29:39 *** pugi has joined #openttdcoop 09:29:44 * Leshrac_At_Internship »» Music: (Playing) «» Manowar - The Gods Made Heavy Metal «» 00:02/06:04 «« 09:29:55 <V453000> Hitler,Bieber and Mr.Lordi go to hell.They meet the devil sitting on his throne,and he asks them whats the reason they are in hell. Hitler:I killed 20 million people and caused a holocaust on Jew popluation. Devil:Good,Good,sit to my right. Bieber:I poisoned world of music with my little faggy voice who irritates every normal person in the world Devil:You are such an asshole.Well,done,sit to my left. And why are you here? Mr. 09:29:57 <V453000> :DD 09:30:00 <Leshrac_At_Internship> With manowar as mt favorite band 09:30:00 <V453000> HOW AWESOME :DDD 09:30:36 <V453000> yeah, manowar isnt bad at all, though not too much of my cup of tea, but warriors of the world just make all of my body tingle 09:30:49 <Leshrac_At_Internship> i went to a concert of them 09:30:52 <Leshrac_At_Internship> it was epic 09:30:59 <V453000> ooooh :) 09:31:17 <V453000> I was on graveworm this spring and I really felt like hell was _there_ 09:31:43 <Leshrac_At_Internship> Well Manowar has the unoffical record for loudest concert ever