Config
Log for #openttdcoop on 21st September 2011:
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00:04:08  *** pugi has quit IRC
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01:52:30  <md_> !dl win64
01:52:30  <PublicServer> md_: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-windows-win64.zip
01:53:46  <inituu> !password
01:53:46  <PublicServer> inituu: ripens
01:54:03  <PublicServer> *** Game still paused (number of players)
01:54:06  <PublicServer> *** init joined the game
01:56:59  <md_> !password
01:56:59  <PublicServer> md_: ripens
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02:05:08  <PublicServer> *** md has joined company #1
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02:14:00  <PublicServer> *** Game still paused (number of players)
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02:14:05  <PublicServer> <Theos> oi
02:14:27  <PublicServer> <md> hi
02:23:31  <PublicServer> ***  made screenshot at 0000618D: http://ps.openttdcoop.org/publicserver/webcam/0000618D.png
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02:38:31  <PublicServer> ***  made screenshot at 00005D9C: http://ps.openttdcoop.org/publicserver/webcam/00005D9C.png
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02:53:03  <PublicServer> <md> are you working on something
02:53:31  <PublicServer> ***  made screenshot at 00005E23: http://ps.openttdcoop.org/publicserver/webcam/00005E23.png
02:55:23  <PublicServer> *** md has left the game (connection lost)
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02:58:09  <md_> !password
02:58:10  <PublicServer> md_: scoots
02:58:18  <PublicServer> *** Game still paused (number of players)
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03:08:31  <PublicServer> ***  made screenshot at 000061A2: http://ps.openttdcoop.org/publicserver/webcam/000061A2.png
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04:33:41  <Vindicare> hello
04:34:30  <Vindicare> @quickstart
04:34:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
04:34:58  <Vindicare> !help
04:34:59  <PublicServer> Vindicare: http://www.openttdcoop.org/wiki/IRC_Commands
04:36:35  <Vindicare> !download lin
04:36:35  <PublicServer> Vindicare: http://binaries.openttd.org/nightlies/trunk/r22815/openttd-trunk-r22815-linux-generic-i686.tar.xz
05:02:03  <Vindicare> hello
05:02:14  <Vindicare> ?
05:11:42  <Vindicare> !password
05:11:43  <PublicServer> Vindicare: netted
05:11:58  <PublicServer> *** Game still paused (number of players)
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05:49:22  *** qstn has joined #openttdcoop
05:49:31  <qstn> hey guys
05:49:56  <qstn> what are waypoints for?
06:00:45  *** sla_ro|master has joined #openttdcoop
06:04:31  *** Tray has joined #openttdcoop
06:04:46  <Tray> !password
06:04:46  <PublicServer> Tray: netted
06:05:02  <PublicServer> *** Game still paused (number of players)
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06:11:26  <Leshrac_At_Internship> morning
06:12:29  <qstn> morning
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06:26:29  <planetmaker> moin
06:30:05  <Vindicare> !password
06:30:05  <PublicServer> Vindicare: palled
06:30:18  <Vindicare> is there anyway to watch the prozone?
06:37:58  <Leshrac_At_Internship> they sure do like FORCEINLINE in the source of OTTD
06:40:06  <Vindicare> is that a function modifier?
06:40:50  <Vindicare> like to remove overhead of calling a function?
06:44:05  *** LoPo has joined #openttdcoop
06:44:10  <LoPo> !password
06:44:10  <PublicServer> LoPo: palled
06:44:48  <PublicServer> *** Game still paused (number of players)
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06:45:52  <Leshrac_At_Internship> it removes some time overhead with functions called often
06:46:20  <Leshrac_At_Internship> tho forceinline can be tricky as it might result in a out_of_memory exception
06:47:00  <Leshrac_At_Internship> and it does increase the size of the binary file
06:47:37  <Leshrac_At_Internship> not that in this current time have to worry about a .exe being 6mb rather than 5mb, as an example
06:47:44  <Vindicare> lol
06:47:51  <Vindicare> thats what I was about to say
06:48:44  <Vindicare> so, is the code sexy?
06:49:32  <Leshrac_At_Internship> well in embedded systems it can cause a problem, and i cant tell yet
06:50:06  <Vindicare> you'd like to run openttd on a microwave?
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06:50:57  <Leshrac_At_Internship> there are a few hundred .CPP files alone, then there are the .H and .HPP files which dont have to have a .CPP
06:51:01  <Leshrac_At_Internship> maybe :P
06:51:47  <Vindicare> bah, you piqued my curisoty, now I have to dl src
06:53:16  <Leshrac_At_Internship> 76.8mb 3810 files
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06:55:43  <Tray> !password
06:55:43  <PublicServer> Tray: reuses
06:58:24  <Vindicare> src is pretty litterate
06:59:00  <PublicServer> *** Game still paused (number of players)
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06:59:00  <PublicServer> *** LoPo has left the game (leaving)
06:59:00  <PublicServer> *** Game paused (number of players)
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06:59:11  <PublicServer> <Tray> hi
06:59:18  <LoPo> lol :P hi
06:59:34  <Tray> buh ):
06:59:48  <PublicServer> *** Game still paused (number of players)
06:59:48  <PublicServer> *** Game unpaused (number of players)
06:59:48  <PublicServer> *** LoPo joined the game
06:59:55  <Leshrac_At_Internship> I think imma take a look at the way the map is build later on
07:00:18  <Leshrac_At_Internship> should be interesting to see how they keep the size down for such a big map
07:02:34  <Vindicare> oh, I just found out that the server has infinite (max int) amount of money
07:03:09  <PublicServer> <LoPo> ahgr
07:03:19  <Leshrac_At_Internship> what kind of int?
07:03:23  <Vindicare> 64
07:03:30  <Leshrac_At_Internship> thats quite alot yeah
07:03:54  <Vindicare> but it never goes down
07:08:33  <PublicServer> ***  made screenshot at 0000776B: http://ps.openttdcoop.org/publicserver/webcam/0000776B.png
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07:09:51  <planetmaker> using that exactly makes sense for simple, often-used functions
07:10:03  <planetmaker> that's where it is used thus
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07:11:27  <Leshrac_At_Internship> i know, but like half the functions are inline XD
07:11:50  *** UncleCJ has joined #openttdcoop
07:12:32  <planetmaker> map bit accessor functions maybe. But there are only very few
07:13:26  <planetmaker> for functions which reads like "return _m[3] << 5" or similar
07:15:40  <PublicServer> *** LoPo has left the game (leaving)
07:15:40  <PublicServer> *** Game paused (number of players)
07:15:50  *** LoPo has quit IRC
07:17:14  <Vindicare> speaking of m[3]
07:17:14  *** orudge has joined #openttdcoop
07:17:21  <Vindicare> I'm looking for the landscape.html file
07:17:22  <Vindicare> in docs
07:17:26  <Vindicare> but I can't find it
07:17:46  <PublicServer> *** Tray has left the game (leaving)
07:18:46  <Vindicare> The source states: "Look at docs/landscape.html for the exact meaning of the members."
07:20:22  <Leshrac_At_Internship> maybe the landscape.html is outdate
07:20:56  <Vindicare> yeah, I'll look for filenames with Tile in them
07:21:09  <Leshrac_At_Internship> cause i know i only write documentation just before release :P
07:21:13  <Vindicare> (already checked all the files with landscape in them)
07:22:01  <Vindicare> I never write documentation :p    but then I've never written programs with more than a 5k LOC
07:23:33  <PublicServer> ***  made screenshot at 000082EF: http://ps.openttdcoop.org/publicserver/webcam/000082EF.png
07:24:34  <Leshrac_At_Internship> my very, very simple imageviewer in Java had more than 5k lines of code
07:24:53  <Leshrac_At_Internship> and it could do almost nothing and was slow as hell due to being single threaded :P
07:25:18  <planetmaker> landscape.html exists exactly there in: in the docs folder
07:25:19  <Vindicare> How come 5k LOC?
07:25:36  <Vindicare> I dl 1.1.3 docs
07:25:44  <planetmaker> uhm...
07:26:01  <planetmaker> Vindicare: in the docs folder of a source code bundle / checkout
07:26:09  <LXSJason> !password
07:26:09  <PublicServer> LXSJason: teeter
07:26:12  <Leshrac_At_Internship> It could also do some image processing
07:26:16  <planetmaker> and it exists there at least since 0.6.x
07:26:20  <PublicServer> *** Game still paused (number of players)
07:26:22  <Leshrac_At_Internship> like making it grayscale and stuff
07:26:23  <PublicServer> *** LXSJason joined the game
07:26:32  <Vindicare> oh ok
07:26:34  <Vindicare> found it
07:26:36  <Vindicare> thx
07:26:48  <Vindicare> whats the docs dl then?
07:26:52  <Leshrac_At_Internship> also had a blur func
07:27:19  <Vindicare> this one: http://binaries.openttd.org/releases/1.1.3/openttd-1.1.3-docs.tar.xz
07:27:45  <Leshrac_At_Internship> ../trunk/docs
07:27:49  <PublicServer> *** LXSJason has left the game (leaving)
07:28:37  <planetmaker> Vindicare: no, I don't mean that
07:28:53  <Vindicare> I know, I found what you meant
07:29:06  <Vindicare> just wanted to state that I was searching in  adiffretn place
07:29:12  <planetmaker> maybe that contains it, too... but that's all the source code documentation from the doxygen comments
07:29:16  <Leshrac_At_Internship> i just pulled the whole trunk from SVN
07:29:31  <Vindicare> ok
07:36:57  <Vindicare> reading this is insctructive
07:38:45  <Vindicare> so a 512x512 map is 2.3 MB? (undrawn)
07:39:54  <Vindicare> err 2 MB
07:40:06  <Vindicare> ok, I see the multiplies of 2 now lol
07:40:11  <Vindicare> powers*
07:40:43  <Vindicare> 36MB for 2048x2048
07:41:34  <Phazorx> Vindicare: there is no linear scalability as such
07:41:48  <planetmaker> @calc 512**2 * 9
07:41:48  <Webster> planetmaker: 2359296
07:42:10  <Phazorx> geometrically larger maps are obviously heftier in size nut not bu factor of area
07:42:22  <Leshrac_At_Internship> my 2048^2 map, which has quite abit of RV, trains, aircraft, tracks and big cities is only about 8mb
07:42:24  <planetmaker> plus extra stuff. And then the whole thing is usually compressed
07:42:27  <Phazorx> last time i checked trees contribute nearly half of size
07:42:43  <Leshrac_At_Internship> and they compress using Zlib
07:42:49  <planetmaker> Leshrac_At_Internship: yeah... lzma, xz, lzo2. Whatever is chosen
07:43:01  <planetmaker> no... lzma is default
07:43:07  <Leshrac_At_Internship> wasnt Zlib default?
07:43:13  <planetmaker> no
07:43:20  <planetmaker> it's slower and less efficient
07:43:29  <Vindicare> @calc 2359296/1024/1024
07:43:29  <Webster> Vindicare: 2.25
07:43:43  <planetmaker> zlib is used for bananas
07:44:15  <planetmaker> but the savegame compression changed a few times (at least twice)
07:44:21  <planetmaker> in the last couple of years
07:44:46  <planetmaker> Phazorx: trees only contribute to size as it reduces efficiency of compression
07:45:03  <Phazorx> planetmaker: nonetheless
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07:45:42  <Phazorx> you get larger file (archived) proportionally to amount of trees
07:46:07  <Leshrac_At_Internship> well normally almost every tile holds trees unless build on, so i would expect that yeah
07:46:09  <Phazorx> actualy for WWOTTDGD we hacked both map and client to remove them
07:46:15  <Phazorx> in order to preserve bandwith
07:46:45  <Leshrac_At_Internship> at least in temperate climate
07:47:40  <Vindicare> ah yes, I see lots of free bits in tiles, so makes sense to compress
07:58:00  <V453000> !password
07:58:00  <PublicServer> V453000: teeter
07:58:12  <PublicServer> *** Game still paused (number of players)
07:58:14  <PublicServer> <V453000> hi
07:58:15  <PublicServer> *** V453000 joined the game
07:59:31  <Leshrac_At_Internship> heya V
07:59:34  <PublicServer> <V453000> hi
08:00:06  <Leshrac_At_Internship> hmm, from what i get from the source is that funding the construction of town buildings twice in a row has a much effect as once or 20 times
08:00:08  <PublicServer> <V453000> I have some severe overpopulation here :D Sbahn jams and 33k people at ICE
08:00:24  <PublicServer> <V453000> yes, in the given month(?)
08:00:27  <PublicServer> <V453000> something like that
08:00:42  <Leshrac_At_Internship> couldnt find that in the header file
08:01:00  <Leshrac_At_Internship> but it is a bit that is set, just like a town caqn only get 1 stadium and 1 church
08:01:10  <Leshrac_At_Internship> it is even in the same byte
08:02:14  <PublicServer> *** V453000 has left the game (leaving)
08:05:00  <Vindicare> lol,  I'm looking at viewport functions... confused :p
08:07:42  *** DayDreamer has joined #openttdcoop
08:12:39  <Vindicare> gnight all, looking forward to watching you guys build
08:13:04  <Leshrac_At_Internship> gnite
08:13:23  *** Vindicare has quit IRC
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08:14:16  <Leshrac_At_Internship> hmm, it seems alot of people use a webbased IRC client XD
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08:15:04  * Leshrac_At_Internship slaps Leshrac_Sleeping upside da head with a hairy goldfish
08:29:46  <PublicServer> *** Game still paused (number of players)
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08:35:10  <V453000> !password
08:35:10  <PublicServer> V453000: teeter
08:35:16  <PublicServer> *** Game still paused (number of players)
08:35:18  <PublicServer> <V453000> hi TWerkhoven :)
08:35:19  <PublicServer> *** V453000 joined the game
08:35:23  <TWerkhoven> mornin
08:35:29  <PublicServer> *** TWerkhoven has joined company #1
08:35:29  <PublicServer> *** Game unpaused (number of players)
08:38:39  <PublicServer> ***  made screenshot at 0000E9CE: http://ps.openttdcoop.org/publicserver/webcam/0000E9CE.png
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08:44:22  <Tray> !password
08:44:22  <PublicServer> Tray: incite
08:44:42  <PublicServer> *** Tray joined the game
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08:49:49  <PublicServer> <V453000> right now comes the pain
08:49:56  <PublicServer> <V453000> expanding N part of Sbahn drop :d
08:51:31  <PublicServer> <Tray> maybe there is no expansion needed because now there are only 2-3 platsformsused
08:51:39  <PublicServer> <V453000> yes
08:51:44  <PublicServer> <V453000> but you still have to get the trains there somehow
08:53:39  <PublicServer> ***  made screenshot at 0000F857: http://ps.openttdcoop.org/publicserver/webcam/0000F857.png
08:55:09  <Leshrac_At_Internship> i still have to plan how i am gonna grow my city up the hill
08:55:12  <pugi> btw, is there any understandable system the way that the server screenshots are named? :D
08:55:17  <Leshrac_At_Internship> and how the SBahn fits in there
08:55:34  <Leshrac_At_Internship> well from what i gather pugi, it is a random hexadecimal number
08:55:47  <Tray> I think it's the mapposition
08:55:49  <pugi> but they are fairly close to each other
08:55:56  <pugi> ah, that might be
08:56:25  <Leshrac_At_Internship> 248, 87
08:56:34  <Leshrac_At_Internship> does that match the position of the screenshot?
08:56:53  <Leshrac_At_Internship> (cant look myself, at my internship, no OTTD here T.T)
08:56:57  <pugi> that would even make sense, as it says "made screenshot at..."
08:57:12  <Leshrac_At_Internship> true
08:57:32  <Tray> the map is stored as an one dimensional array (as far as i know - no ottd coder)
08:57:48  <pugi> so what is the map size? :D
08:57:54  <pugi> 256x2048?
08:58:15  <PublicServer> <V453000> 128*1024
08:58:17  <Tray> maybe you should ask planetmaker for more information
08:58:21  <pugi> ok
08:58:30  <pugi> !password
08:58:30  <PublicServer> pugi: repeal
08:58:30  <Leshrac_At_Internship> could be coords then yeah
08:58:43  <PublicServer> *** pugi joined the game
08:59:02  <Leshrac_At_Internship> 87 squares in the w-e direction and 248 in the n-s direction
08:59:16  <pugi> !screen
08:59:17  <PublicServer> *** pugi made screenshot at 000000FF: http://ps.openttdcoop.org/publicserver/webcam/000000FF.png
08:59:24  <pugi> okay
08:59:48  <pugi> !screen
08:59:48  <PublicServer> *** pugi made screenshot at 0000F5D7: http://ps.openttdcoop.org/publicserver/webcam/0000F5D7.png
08:59:59  <pugi> damn, was too slow :D
09:00:09  <pugi> but top left corner is FF
09:00:17  <pugi> which is 256...
09:00:19  <pugi> 255
09:00:40  <pugi> that would make no sense, when the map os 128 wide
09:00:41  <Tray> the map is stored in one dimension
09:00:45  <Tray> hrm
09:01:12  <Tray> never mind
09:01:53  <Tray> !screen
09:01:54  <PublicServer> *** Tray made screenshot at 00000081: http://ps.openttdcoop.org/publicserver/webcam/00000081.png
09:02:14  <Leshrac_At_Internship> hmm or i used a wrong data intrepetation
09:02:28  <Tray> maybe there is some kind of offset
09:03:01  <Leshrac_At_Internship> could you make a screen in the topright corner and one in bottom left?
09:03:16  <Tray> topright is 0x81
09:03:28  <pugi> !screen
09:03:28  <PublicServer> *** pugi made screenshot at 0001FFFF: http://ps.openttdcoop.org/publicserver/webcam/0001FFFF.png
09:03:34  <pugi> bottom left
09:03:38  <Leshrac_At_Internship> hmm
09:04:04  <Tray> that makes sense
09:04:05  <Leshrac_At_Internship> 131071 decimal
09:04:15  <Leshrac_At_Internship> yeah
09:04:25  <Leshrac_At_Internship> it isnt X,Y
09:04:27  <Tray> 0x0001ffff/1024 equals 127
09:04:27  <Leshrac_At_Internship> it is tile number
09:04:49  <Tray> [10:57:34] <Tray> the map is stored as an one dimensional array (as far as i know - no ottd coder)
09:04:51  <pugi> well, wasn't it obvious that it isn't x,y? <.<
09:04:51  <Tray> btw
09:04:59  <Leshrac_At_Internship> it could have been]
09:05:14  <Leshrac_At_Internship> as most screens are formatted as 0x0000XXXX
09:05:21  <Leshrac_At_Internship> wait
09:05:29  <pugi> was pretty obvious to me once it was mentioned that it is map position :P
09:05:31  <Leshrac_At_Internship> so you could think about 0x00XXYY
09:05:32  <pugi> would be easiest :D
09:06:08  <Leshrac_At_Internship> but when i went to get a cup of coffee it occured to me that 0xFF is only 16^2 +16
09:06:16  <Leshrac_At_Internship> 272
09:06:21  <pugi> ff is 255
09:06:26  <pugi> you should know that
09:06:31  <pugi> and ffff is 65535
09:06:39  <pugi> a new numbers you should know :P
09:06:56  <Leshrac_At_Internship> ow crap, i doh yeah, thinking the wrong way XD
09:07:07  <planetmaker> just use the tile info tool on the lower corner
09:07:09  <Leshrac_At_Internship> havent had enough coffee yet
09:07:16  <pugi> ff is 16^2*15 + 16^1*15 :D
09:07:23  <pugi> uhm, no
09:07:26  <pugi> ^1 and ^0
09:07:26  <pugi> sorry
09:07:30  <planetmaker> FF = 256
09:07:36  <planetmaker> = 2**8
09:07:37  <pugi> 100 = 256
09:07:45  <planetmaker> yeah :-)
09:07:47  <Leshrac_At_Internship> .@planetmaker i cant use tileinfo, as i dont have access to a client
09:07:47  <pugi> :D
09:08:05  <planetmaker> rate on a scale of 1 to 10 how well you understand binary
09:08:17  <PublicServer> *** Tray has left the game (connection lost)
09:08:18  <planetmaker> ;-)
09:08:19  <PublicServer> <V453000> :d
09:08:27  <Leshrac_At_Internship> 11!
09:08:28  <pugi> there are 10 kinds of people on the world. those, who understand binary and those who don't :D
09:08:39  <PublicServer> ***  made screenshot at 0000FC59: http://ps.openttdcoop.org/publicserver/webcam/0000FC59.png
09:09:20  <Tray> !password
09:09:20  <PublicServer> Tray: hammed
09:09:35  <PublicServer> *** Tray joined the game
09:09:52  <Leshrac_At_Internship> we should make a number system based on the number 42!
09:10:04  <PublicServer> <V453000> good luck :d
09:10:10  <pugi> how would that work? :D
09:10:32  <Leshrac_At_Internship> well hexadecimal is based on the number 16
09:10:37  <pugi> i know...
09:10:37  <Leshrac_At_Internship> octal is 8
09:10:51  <Leshrac_At_Internship> so 42 would require alot of number letters and some more signs
09:10:57  <pugi> well, 42 would be possible if you use number, upper and lower case letters
09:11:04  <Tray> 0123456789abcdefghijklmnopqrstuvwxyz$!"§% <- 42
09:11:07  <pugi> but very hard to remember everything
09:11:14  <Leshrac_At_Internship> and everything written in that number system is true, regardless :P
09:12:21  <Leshrac_At_Internship> so basically everything = %0
09:12:34  <pugi> 10
09:12:55  <pugi> %0 would be 42*41
09:13:01  <pugi> 1722
09:13:10  <Phazorx> nice round numbers
09:13:15  <Leshrac_At_Internship> well 1+1
09:13:19  <Leshrac_At_Internship> would be 42
09:13:24  <Leshrac_At_Internship> 1+2 would be 42
09:13:27  <pugi> no...
09:13:27  <Leshrac_At_Internship> to keep it easy :P
09:13:28  <Phazorx> ??
09:13:37  <pugi> would still be 2 and 3
09:13:42  <pugi> :/
09:13:52  <Phazorx> 10 base 42 is 43 base 10
09:13:53  <Leshrac_At_Internship> The answer to life, the universe and EVERYTHING is 42
09:14:01  <Phazorx> 10 base 10 is 10 base 42
09:14:08  <Leshrac_At_Internship> so basically 1+1 would be 42 if you follow that to the letter
09:14:54  <pugi> if you follow that to the letter you wouldn't need to calculate anything
09:14:56  <Tray> ehrm
09:15:23  <Tray> 10 (base 42) equals 42(base 10)
09:15:32  <Tray> like 10 binary equals two
09:15:40  <Tray> 10 decimal equals ten
09:15:48  <Tray> 10 octal equals eight
09:15:50  <Tray> and so on
09:15:54  <pugi> yes
09:16:07  <Leshrac_At_Internship> and is base 42 everything equals 42!
09:17:16  <Leshrac_At_Internship> as 42 isnt a logical value anyone, i doubt anyone will ever use base 42
09:17:40  <PublicServer> *** pugi has left the game (leaving)
09:18:27  <pugi> in my first university semester in math we made a number system based on 5/3 <.<
09:18:31  <pugi> that was weird
09:18:40  <pugi> but it worked
09:18:56  <Leshrac_At_Internship> it will work, but does it serve any usefullness?
09:19:00  <PublicServer> <V453000> o wtf .D
09:19:01  <pugi> no
09:19:05  <pugi> of course not :D
09:19:14  <PublicServer> <V453000> that is what is school for I guess :D
09:19:22  <Leshrac_At_Internship> same goes for a base42 number system
09:19:30  <PublicServer> *** TWerkhoven has joined spectators
09:19:38  <pugi> nah, 42 is still easy to understand :D
09:19:48  <Leshrac_At_Internship> base 64 could be usefull, base 32 also
09:20:03  <Leshrac_At_Internship> as you can very easily translate it to binary
09:20:26  <pugi> yeah, hex to binary is quite easy :D
09:20:33  <Leshrac_At_Internship> outside of computers, who in his right mind would use hex anyways
09:21:04  <Leshrac_At_Internship> like: "i would like a 0x0F apples please"
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09:23:06  <PublicServer> <V453000> ahhh fuck yeah, love when other people are lazy :d I should have received some work materials by today but he started working on them just today so I have 2 more days free :D
09:23:39  <PublicServer> ***  made screenshot at 0000F2D9: http://ps.openttdcoop.org/publicserver/webcam/0000F2D9.png
09:23:40  <Leshrac_At_Internship> lucky you ><
09:24:22  <Leshrac_At_Internship> WTH is up with this radio station O.o
09:24:38  <Leshrac_At_Internship> "Limp Bizkit - Hotdog"
09:24:45  <V453000> http://psyradio.fm/ ftw
09:24:46  <Webster> Title: psyradio * fm - finest electroniX on web (at psyradio.fm)
09:25:04  <Leshrac_At_Internship> "Bloodhound Gang - The bad touch"
09:25:17  <Leshrac_At_Internship> it is a publicly transmitted radio station here in the netherlands
09:25:25  <PublicServer> <V453000> ahh
09:25:27  <PublicServer> <V453000> dont listen to those
09:25:43  <Leshrac_At_Internship> i am amazed by the content they are allowed to transmit
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09:25:51  <PublicServer> <V453000> :DDD
09:25:56  <Leshrac_At_Internship> cause Hot Dog has at least 46 times fuck in it
09:25:58  <Dilandau> hello
09:26:03  <Dilandau> !password
09:26:03  <PublicServer> Dilandau: scalps
09:26:13  <Leshrac_At_Internship> i myself am listening to
09:26:13  <PublicServer> <V453000> yes, pop culture is ... interesting these days
09:26:15  * Leshrac_At_Internship »» Music: (Playing) «» Lordi - Devil Is A Loser «» 02:07/03:29 ««
09:26:15  <PublicServer> <V453000> hi dilandau :)
09:26:27  <Leshrac_At_Internship> amoung different thingsa
09:26:29  <V453000> ahh lordi :)
09:26:38  <Leshrac_At_Internship> I aqlso have
09:26:40  * Leshrac_At_Internship »» Music: (Playing) «» Hirano Aya & Katou Emiri & Fukuhara Kaori & Endou Aya - Motteke! Sailor Fuku «» 00:06/04:18 ««
09:26:43  <PublicServer> *** Dilandau joined the game
09:27:12  <Leshrac_At_Internship> And yes that is the intro to Lucky*Star
09:27:18  <PublicServer> <V453000> halloween bloodbath party D:D
09:27:36  <PublicServer> <V453000> yes, good music :)
09:27:48  * Leshrac_At_Internship »» Music: (Playing) «» Hollywood Undead - Undead «» 00:03/04:25 ««
09:28:04  <Leshrac_At_Internship> That is btw the soundtrack to the trailer of Conan the Barbarian
09:28:13  <Leshrac_At_Internship> dont ask me why, doesnt fit in my opinion
09:28:25  <V453000> hm :)
09:28:27  *** pugi has quit IRC
09:28:47  <V453000> I usually listen to some death/black melodic metal or psychedelic stuff
09:28:59  <V453000> but this sure is nice
09:29:02  <Leshrac_At_Internship> it has lyrics along the lines of: "Get pissed, slit your wrists and jump of a bridge"
09:29:18  <V453000> "Devil is a loser hes is my bitch" is just awesome :D
09:29:29  <Leshrac_At_Internship> I mostly listen to Power Metal
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09:29:44  * Leshrac_At_Internship »» Music: (Playing) «» Manowar - The Gods Made Heavy Metal «» 00:02/06:04 ««
09:29:55  <V453000> Hitler,Bieber and Mr.Lordi go to hell.They meet the devil sitting on his throne,and he asks them whats the reason they are in hell.  Hitler:I killed 20 million people and caused a holocaust on Jew popluation.  Devil:Good,Good,sit to my right.  Bieber:I poisoned world of music with my little faggy voice who irritates every normal person in the world  Devil:You are such an asshole.Well,done,sit to my left.  And why are you here?  Mr.
09:29:57  <V453000> :DD
09:30:00  <Leshrac_At_Internship> With manowar as mt favorite band
09:30:00  <V453000> HOW AWESOME :DDD
09:30:36  <V453000> yeah, manowar isnt bad at all, though not too much of my cup of tea, but warriors of the world just make all of my body tingle
09:30:49  <Leshrac_At_Internship> i went to a concert of them
09:30:52  <Leshrac_At_Internship> it was epic
09:30:59  <V453000> ooooh :)
09:31:17  <V453000> I was on graveworm this spring and I really felt like hell was _there_
09:31:43  <Leshrac_At_Internship> Well Manowar has the unoffical record for loudest concert ever

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