Config
Log for #openttdcoop on 24th September 2011:
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00:00:21  *** Vindicare has joined #openttdcoop
00:00:28  <Vindicare> !password
00:00:28  <PublicServer> Vindicare: zebras
00:03:45  <Vindicare> !download
00:03:45  <PublicServer> Vindicare: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:03:45  <PublicServer> Vindicare: http://www.openttd.org/en/download-trunk/r22950
00:13:26  <Vindicare> hello
00:14:18  <PublicServer> <Theos> sup
00:14:19  <Vindicare> Does anyone know where we can obtain the grf for the public server (2 of them can't be found from the get online content)
00:14:20  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
00:14:30  <Vindicare> !grf
00:14:30  <PublicServer> Vindicare: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
00:16:27  <Vindicare> !password
00:16:27  <PublicServer> Vindicare: tinted
00:16:42  <PublicServer> *** Game still paused (number of players)
00:16:44  <PublicServer> *** Vindicare joined the game
00:17:16  <PublicServer> *** Theos has joined spectators
00:19:48  <PublicServer> <Vindicare> can trains pass through forests?
00:20:26  <PublicServer> <Theos> nope
00:20:52  <PublicServer> <Theos> thats why we burn them down :)
00:21:03  <PublicServer> <Vindicare> how to burn?
00:21:17  <PublicServer> <Theos> stare at them untill they disapear :(
00:21:35  <PublicServer> <Vindicare> oh.. too bad crashing trains into them doesnt work
00:22:19  <PublicServer> <Vindicare> The Llanfairfechan forest appeared during construction?
00:22:37  <PublicServer> <Theos> apears so
00:22:39  <PublicServer> <Theos> i wasnt around for that
00:22:57  <PublicServer> <Vindicare> because the track could be changed to fit
00:26:19  <PublicServer> <Vindicare> How is the Wrecsam factory reached?
00:26:34  <PublicServer> <Vindicare> the stations seem so far away
00:26:44  <PublicServer> <Theos> two stations in the corners
00:27:18  <PublicServer> <Theos> hidden nicely
00:27:41  <PublicServer> <Vindicare> in the corners of the map?
00:27:51  <PublicServer> <Theos> of the factory
00:28:01  <PublicServer> *** Theos has joined company #1
00:29:20  <PublicServer> <Vindicare> when I set transparent, they are not there
00:30:36  <PublicServer> <Vindicare> ?
00:30:51  <PublicServer> <Theos> just pointing to the station with the sign
00:31:13  <PublicServer> <Vindicare> my viewport is looking at factory
00:31:17  <PublicServer> <Vindicare> but I dont see sign :(
00:31:22  <PublicServer> <Theos> enable signs
00:31:54  <PublicServer> <Vindicare> oh ok
00:32:09  <PublicServer> <Vindicare> what is reach of those stations?
00:32:20  <PublicServer> <Vindicare> isnt railroad 4?
00:32:38  <PublicServer> <Theos> yes but its one giant station
00:32:54  <PublicServer> <Theos> so you can get the reach to do whatever you like
00:33:08  <PublicServer> <Vindicare> putting many stations pushes boudaries of reach?
00:33:18  <PublicServer> <Theos> nah
00:33:30  <PublicServer> <Vindicare> then how?
00:33:36  <PublicServer> <Theos> the station tile has the reach
00:33:42  <PublicServer> <Theos> then you build it over to the main station
00:33:52  <PublicServer> <Theos> then remove the connecting tiles and the station remains intact
00:33:55  <PublicServer> <Vindicare> oh, a special station with huge reach?
00:34:07  <PublicServer> <Theos> not special but in effect yes
00:34:21  <PublicServer> <Vindicare> oh it was a long station before
00:34:29  <PublicServer> <Vindicare> then got destroyed until 1 tile
00:34:38  <PublicServer> <Theos> yes
00:34:52  <PublicServer> <Theos> and the rest of it is kept for the acutal loading unloadnig
00:37:05  <PublicServer> ***  made screenshot at 0000FC05: http://ps.openttdcoop.org/publicserver/webcam/0000FC05.png
00:39:49  <PublicServer> <Vindicare> what is voting board for?
00:39:59  <PublicServer> <Vindicare> vote best builder?
00:40:17  <PublicServer> <Theos> people make differnt plans
00:40:27  <PublicServer> <Theos> then we all vote on the one we're gonna do
00:40:30  <PublicServer> <Vindicare> ok
00:40:36  <PublicServer> <Theos> V won, see !! network plan
00:41:27  <PublicServer> <Vindicare> at start everyone makes plan, and then they are destroyed exceptwinner?
00:41:41  <PublicServer> <Theos> only if they get in the way
00:41:44  <PublicServer> <Theos> which they did this time :)
00:41:56  <PublicServer> <Vindicare> ok
00:42:19  <PublicServer> <Vindicare> is this game finished?
00:42:29  <PublicServer> <Theos> nope
00:42:47  <PublicServer> <Theos> the plan was only voted and passed within the last 12 hours
00:43:01  <PublicServer> <Theos> i went to work and came back to all this :)
00:43:05  <PublicServer> <Theos> just getting started though
00:43:15  <PublicServer> <Vindicare> when is next building session?
00:43:30  <PublicServer> <Theos> whenever someone joins
00:43:36  <PublicServer> <Theos> 2 people ahve to be on server to build
00:43:40  <PublicServer> <Vindicare> ok
00:43:51  <PublicServer> <Theos> i idle around usually doing other stuff
00:44:18  <PublicServer> <Vindicare> so could start any time then?
00:44:25  <PublicServer> <Theos> yeah
00:44:47  <PublicServer> <Theos> three monitors makes it easy
00:44:49  <PublicServer> <Theos> :)
00:44:55  <PublicServer> <Vindicare> yeah
00:45:01  <PublicServer> <Vindicare> im too poor to buy more
00:47:07  <theos> more info about the server: http://wiki.openttdcoop.org/Public_Server
00:50:23  <PublicServer> <Vindicare> there is Dolgellau station sign in the water
00:50:27  <PublicServer> <Vindicare> how does that work?
00:51:34  <PublicServer> <Theos> uhhhhh
00:51:46  <PublicServer> <Theos> heheh
00:51:54  <PublicServer> <Theos> there is a train station at the town
00:52:14  <PublicServer> <Theos> and an airport way out there... the sign is just kinda in the center somewhere
00:52:20  <PublicServer> <Vindicare> ah ok
00:52:22  <PublicServer> <Theos> i huess.
00:52:40  <PublicServer> <Theos> prolly cause terraforming was too expensive
00:52:43  *** valhallasw has quit IRC
00:55:26  <PublicServer> <Theos> brb
01:07:24  <PublicServer> *** Theos has joined spectators
01:13:28  <PublicServer> *** Vindicare has left the game (connection lost)
01:16:07  *** Vindicare has quit IRC
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02:00:37  <PublicServer> *** Theos has left the game (leaving)
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02:41:11  <Jplate8> !password
02:41:11  <PublicServer> Jplate8: encase
02:41:43  <PublicServer> *** Game still paused (number of players)
02:41:46  <PublicServer> *** jplate8 joined the game
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04:20:41  <Absolutis> !password
04:20:41  <PublicServer> Absolutis: encase
04:21:06  <PublicServer> *** Game still paused (number of players)
04:21:08  <PublicServer> *** Absolutis joined the game
04:21:59  <PublicServer> *** Absolutis has joined spectators
04:32:11  <PublicServer> *** Absolutis has left the game (leaving)
05:04:11  *** aldor has joined #openttdcoop
05:04:28  <aldor> !password
05:04:28  <PublicServer> aldor: walled
05:04:37  <PublicServer> *** Game still paused (number of players)
05:04:40  <PublicServer> *** aldor joined the game
05:06:53  <Absolutis> !passowrd
05:07:30  <Absolutis> !password
05:07:30  <PublicServer> Absolutis: copier
05:07:44  <PublicServer> *** Game still paused (number of players)
05:07:47  <PublicServer> *** Absolutis joined the game
05:08:15  <PublicServer> <aldor> hi
05:08:21  <PublicServer> <aldor> gonna build?
05:08:39  <Absolutis> i think yea
05:08:46  <PublicServer> *** aldor has joined company #1
05:08:46  <PublicServer> *** Game unpaused (number of players)
05:08:50  <PublicServer> <aldor> go on)
05:10:47  <Absolutis> !gap 2
05:10:47  <PublicServer> Absolutis: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
05:10:59  <Absolutis> !gap 2 11
05:11:00  <PublicServer> Absolutis: You need 3 tunnels/bridges for trainlength 2 and gap 11.
05:14:46  <PublicServer> <aldor> i gtg after 30 min
05:17:55  <Absolutis> !gap 2 8
05:17:56  <PublicServer> Absolutis: You need 2 tunnels/bridges for trainlength 2 and gap 8.
05:19:26  *** DayDreamer has joined #openttdcoop
05:22:09  <PublicServer> ***  made screenshot at 000043B4: http://ps.openttdcoop.org/publicserver/webcam/000043B4.png
05:27:54  <PublicServer> *** aldor has left the game (connection lost)
05:27:54  <PublicServer> *** Game paused (number of players)
05:28:01  <Absolutis> crap
05:28:11  <aldor> i'm lost)
05:28:26  <aldor> !password
05:28:26  <PublicServer> aldor: juries
05:28:34  <PublicServer> *** Game still paused (number of players)
05:28:34  <PublicServer> *** Game unpaused (number of players)
05:28:36  <PublicServer> *** aldor joined the game
05:33:45  *** Vinnie_nl has joined #openttdcoop
05:34:02  <Vinnie_nl> !password
05:34:02  <PublicServer> Vinnie_nl: juries
05:34:21  <PublicServer> *** Vinnie joined the game
05:34:30  <PublicServer> <Vinnie> hello
05:35:37  <aldor> hi
05:37:09  <PublicServer> ***  made screenshot at 0000D505: http://ps.openttdcoop.org/publicserver/webcam/0000D505.png
05:42:40  <PublicServer> *** aldor has joined spectators
05:42:52  <PublicServer> <aldor> gtg bb)
05:42:58  <PublicServer> <Vinnie> cya
05:43:07  <PublicServer> <aldor> evening)
05:43:09  <PublicServer> *** aldor has left the game (leaving)
05:43:13  *** aldor has quit IRC
05:46:09  <Absolutis> lo
05:46:16  <PublicServer> <Vinnie> hey
05:52:09  <PublicServer> ***  made screenshot at 0000E20B: http://ps.openttdcoop.org/publicserver/webcam/0000E20B.png
05:56:33  <PublicServer> *** Absolutis has left the game (leaving)
05:56:33  <PublicServer> *** Game paused (number of players)
05:59:37  <PublicServer> *** Vinnie has left the game (leaving)
06:04:27  *** Leshrac_Sleep has quit IRC
06:07:10  <PublicServer> ***  made screenshot at 0000EA13: http://ps.openttdcoop.org/publicserver/webcam/0000EA13.png
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06:44:18  <V453000> !password
06:44:18  <PublicServer> V453000: debunk
06:44:50  <PublicServer> *** Game still paused (number of players)
06:44:50  <PublicServer> *** V453000 joined the game
06:44:54  <PublicServer> <V453000> morning
06:52:10  <PublicServer> ***  made screenshot at 0000DF28: http://ps.openttdcoop.org/publicserver/webcam/0000DF28.png
06:55:25  *** Absolutis has quit IRC
06:57:50  <V453000> !unpause
06:57:50  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
06:57:52  <PublicServer> *** Game unpaused (number of players)
07:02:04  <V453000> !auto
07:02:05  <PublicServer> *** V453000 has enabled autopause mode.
07:02:06  <PublicServer> *** Game paused (number of players)
07:02:49  *** Leshrac has joined #openttdcoop
07:05:42  <PublicServer> *** V453000 has left the game (leaving)
07:07:10  <PublicServer> ***  made screenshot at 0000DCDD: http://ps.openttdcoop.org/publicserver/webcam/0000DCDD.png
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07:09:26  <Vindicare> !password
07:09:26  <PublicServer> Vindicare: redden
07:09:36  <PublicServer> *** Game still paused (number of players)
07:09:38  <PublicServer> *** Vindicare joined the game
07:10:39  <PublicServer> <Vindicare> hi
07:10:41  <Vinnie_nl> !playercount
07:10:41  <PublicServer> Vinnie_nl: Number of players: 4 (4 spectators)
07:11:38  <Vinnie_nl> !password
07:11:38  <PublicServer> Vinnie_nl: redden
07:11:55  <PublicServer> *** Game still paused (number of players)
07:11:57  <PublicServer> <Vinnie> hello
07:11:58  <PublicServer> *** Vinnie joined the game
07:12:35  <PublicServer> <Vinnie> Vindicare: you still here?
07:12:37  <PublicServer> <Vindicare> yes
07:12:48  <PublicServer> <Vinnie> care to join the company to unpause the game?
07:12:52  *** sla_ro|master has joined #openttdcoop
07:13:02  <PublicServer> <Vindicare> sure
07:13:12  <PublicServer> *** Vindicare has joined company #1
07:13:12  <PublicServer> *** Game unpaused (number of players)
07:13:16  <PublicServer> <Vinnie> thank you
07:13:44  <PublicServer> <Vindicare> but, I dont fee confident to build yet: I will watch you
07:13:50  <PublicServer> <Vindicare> are you in south east?
07:13:57  <PublicServer> <Vinnie> i am soon
07:14:07  <PublicServer> <Vinnie> i need an easy expandable merger
07:14:13  <PublicServer> <Vinnie> so i can rebuild my mess
07:18:32  <PublicServer> <Vinnie> lets make an SLH they are easier
07:18:38  <PublicServer> <Vindicare> ok
07:19:17  <PublicServer> <Vinnie> you see 03?
07:19:37  <PublicServer> <Vindicare> BBH?
07:19:41  <PublicServer> <Vinnie> SLH 03
07:19:51  <PublicServer> <Vindicare> ok
07:20:28  <PublicServer> <Vinnie> we can build it on two seperate spots
07:20:34  <PublicServer> <Vinnie> 1 or 2
07:20:50  <PublicServer> <Vindicare> 2 seems easier
07:20:53  <PublicServer> <Vinnie> i agree
07:21:03  <PublicServer> <Vinnie> you want to build it?
07:21:19  <PublicServer> <Vindicare> I don't know, I only read guides once
07:21:25  <PublicServer> <Vindicare> not all is cler
07:21:27  <PublicServer> <Vindicare> clera
07:21:30  <PublicServer> <Vinnie> ok
07:21:46  <PublicServer> <Vindicare> I  remember about joining inner lines first
07:22:11  <PublicServer> ***  made screenshot at 00004CF6: http://ps.openttdcoop.org/publicserver/webcam/00004CF6.png
07:23:03  <PublicServer> <Vinnie> thats a start
07:23:14  <PublicServer> <Vindicare> ok
07:23:36  <PublicServer> <Vindicare> close one
07:25:18  *** Leshrac has quit IRC
07:28:29  <PublicServer> <Vinnie> makes it look like it just fits :)
07:28:39  <PublicServer> <Vindicare> eye candy :)
07:29:23  <PublicServer> <Vinnie> that is it
07:29:33  <PublicServer> <Vindicare> nice, you're fast
07:29:36  <PublicServer> <Vinnie> easy because it is a one way ring
07:30:41  <PublicServer> <Vinnie> only no industries :(
07:31:27  <PublicServer> <Vindicare> perhaps flatten some areas for them to be born?
07:32:21  <PublicServer> <Vinnie> Pontarddulais: forrest
07:32:53  <PublicServer> <Vindicare> there is already a SL near
07:33:07  <PublicServer> <Vinnie> then we only build the primary pickup
07:33:10  *** Leshrac_Sleep has joined #openttdcoop
07:33:18  <PublicServer> <Vinnie> you wanna do it?
07:33:30  <PublicServer> <Vindicare> ok, I can try
07:34:12  <PublicServer> <Vindicare> I dont know these grfs
07:34:19  <PublicServer> <Vinnie> :)
07:34:21  <PublicServer> <Vindicare> I can use indsutrial station?
07:34:27  <PublicServer> <Vinnie> whatever you like
07:35:36  <PublicServer> <Vindicare> the trains are 2 tiles right?
07:35:43  <PublicServer> <Vindicare> or 3 tiles?
07:35:43  <PublicServer> <Vinnie> yes
07:35:43  <PublicServer> <Vinnie> 2
07:36:25  *** ODM has joined #openttdcoop
07:36:25  *** ChanServ sets mode: +o ODM
07:36:58  <PublicServer> <Vindicare> hmm
07:37:11  <PublicServer> ***  made screenshot at 00002F2D: http://ps.openttdcoop.org/publicserver/webcam/00002F2D.png
07:37:16  <PublicServer> <Vinnie> no need to step climb
07:37:22  <PublicServer> <Vinnie> trains are strong
07:37:24  <PublicServer> <Vindicare> ok
07:39:49  <PublicServer> <Vindicare> hmm
07:40:07  <PublicServer> <Vindicare> ah ok
07:40:49  <PublicServer> <Vinnie> ohh shit
07:40:55  <PublicServer> <Vinnie> sawmill isnt ready
07:41:29  <PublicServer> <Vinnie> try to make a corner 2 tiles
07:41:38  <PublicServer> <Vinnie> same as the Trainlength TL
07:42:48  <PublicServer> <Vinnie> signal every 2nd tile
07:42:55  <PublicServer> <Vindicare> yes, fixing
07:43:00  *** ziza has joined #openttdcoop
07:43:07  <ziza> morning :)
07:43:09  <PublicServer> <Vinnie> you know how to autocomplete singals?
07:43:16  <PublicServer> <Vinnie> Morning
07:43:21  <PublicServer> <Vindicare> morning
07:43:46  <PublicServer> <Vindicare> does this work?
07:43:51  <ziza> !password
07:43:51  <PublicServer> ziza: creaks
07:43:52  <PublicServer> <Vinnie> yes
07:43:54  <PublicServer> <Vindicare> yay
07:43:57  <PublicServer> <Vinnie> sign it with your name
07:44:03  <PublicServer> <Vinnie> and it is done
07:44:18  <PublicServer> *** ZiZa joined the game
07:47:19  <PublicServer> <Vindicare> is 2 tracks enough?
07:47:29  <PublicServer> <Vinnie> where?
07:47:32  <PublicServer> <Vindicare> for the forest
07:47:42  <PublicServer> <Vinnie> yes it is only a pickup
07:47:52  <PublicServer> <Vindicare> coal mine has 4
07:48:10  <PublicServer> <Vindicare> Y Rhyl forest also 4
07:48:12  <PublicServer> <Vinnie> we can expand later if needed
07:48:23  <PublicServer> <Vindicare> ok
07:50:30  <PublicServer> <Vindicare> wait
07:50:40  <PublicServer> <Vindicare> our entry comes from iron ore mine
07:50:50  <PublicServer> <Vinnie> :)
07:50:52  <PublicServer> <Vinnie> fail
07:50:58  <PublicServer> <Vindicare> lol
07:52:08  <PublicServer> <Vinnie> now i got lost on the wiki. did someone found the page about mergers
07:52:11  <PublicServer> ***  made screenshot at 00003135: http://ps.openttdcoop.org/publicserver/webcam/00003135.png
07:52:26  <Vinnie_nl>  !mergers
07:52:33  <Vinnie_nl>  @@merge
07:52:43  <Vinnie_nl>  @@join
07:54:22  <Vinnie_nl> http://wiki.openttdcoop.org/Balancing
07:54:25  <Vinnie_nl> there we are
07:54:28  *** Leshrac_Sleep has quit IRC
07:54:45  <PublicServer> <Vinnie> see the 2 + 1 join
07:56:16  <PublicServer> <Vindicare> sry, was reading wiki page
07:56:40  <PublicServer> <Vinnie> you see the 2 + 1 join on the wiki?
07:56:47  <PublicServer> <Vindicare> yes
07:56:59  <PublicServer> <Vinnie> wanna make a 3+1 join and then 3 in a row?
07:57:05  <PublicServer> <Vinnie> like that
07:58:39  <PublicServer> <Vindicare> where will it be?
07:58:49  <PublicServer> <Vinnie> after the wood drop
07:58:57  <PublicServer> <Vinnie> so we cantransport wood
07:59:59  <PublicServer> <Vindicare> near the Aberffraw station?
08:00:13  <PublicServer> <Vinnie> yes
08:02:06  <PublicServer> <Vinnie> so now we got some room
08:06:05  <PublicServer> <Vinnie> pure evil atm :)
08:07:06  <PublicServer> <Vinnie> this is the first
08:07:12  <PublicServer> ***  made screenshot at 00002102: http://ps.openttdcoop.org/publicserver/webcam/00002102.png
08:07:12  <PublicServer> <Vinnie> now we need it 3 times more
08:07:15  <PublicServer> <Vinnie> i mean 2
08:07:21  <PublicServer> <Vindicare> 2 more
08:08:44  *** Firartix has joined #openttdcoop
08:12:20  <PublicServer> <Vinnie> kinda hard
08:12:28  <PublicServer> <Vindicare> yes
08:13:03  <PublicServer> <Vindicare> temp line too close?
08:13:10  <PublicServer> <Vinnie> not yet
08:13:46  <PublicServer> <Vinnie> now that looks better
08:16:11  <PublicServer> <Vinnie> oke last one
08:17:03  <PublicServer> <Vindicare> there is a 90deg turn after tunnel
08:17:16  <PublicServer> <Vinnie> that is for priority
08:17:24  <PublicServer> <Vinnie> so no trains will go there
08:17:25  <PublicServer> <Vindicare> oh
08:17:51  <PublicServer> <Vindicare> yeah, need to spend more time on prio
08:17:54  <PublicServer> <Vindicare> still not clear
08:19:52  <PublicServer> <Vinnie> nice
08:20:14  <PublicServer> <Vinnie> now we need a second one
08:20:37  <PublicServer> <Vinnie> you wanna make it?
08:21:30  <PublicServer> <Vindicare> well, I can try, but I need to fail before I can understand it lol
08:21:56  <PublicServer> <Vinnie> do you understand what i build?
08:22:13  <PublicServer> ***  made screenshot at 00002807: http://ps.openttdcoop.org/publicserver/webcam/00002807.png
08:22:14  <hylje> !dl osx
08:22:14  <PublicServer> hylje: http://binaries.openttd.org/nightlies/trunk/r22950/openttd-trunk-r22950-macosx-universal.zip
08:22:20  <PublicServer> <Vindicare> well every track is split into 3
08:22:26  <PublicServer> <Vindicare> so it can join all other 3
08:22:38  <PublicServer> <Vinnie> exactly. as simple as that
08:23:28  <PublicServer> <Vindicare> so which is going to be split,the temp?
08:23:38  <PublicServer> <Vinnie> or shall i do the first line on the next one and you do the other 2?
08:23:44  <PublicServer> <Vindicare> ok
08:25:39  <hylje> !password
08:25:39  <PublicServer> hylje: preyed
08:25:47  <PublicServer> *** hylje joined the game
08:26:53  *** Leshrac_Sleep has joined #openttdcoop
08:27:03  <PublicServer> <Vinnie> ok that is line 1
08:27:12  <PublicServer> <Vinnie> hello hylje
08:27:28  <PublicServer> <hylje> heya
08:28:40  <PublicServer> <Vinnie> no this is a bit bad
08:31:18  <PublicServer> <Vinnie> i cant make it easy for you:(
08:37:13  <PublicServer> ***  made screenshot at 00001925: http://ps.openttdcoop.org/publicserver/webcam/00001925.png
08:37:42  <PublicServer> <Vindicare> you did it :)
08:37:48  <PublicServer> <Vinnie> yeah i kinda took over
08:37:51  <PublicServer> <Vinnie> not very nice
08:37:53  <PublicServer> <Vindicare> its ok
08:38:09  <PublicServer> <Vindicare> I need to practice these things before trying
08:38:27  <PublicServer> <Vindicare> is there save games that are prepared for making these things?
08:38:41  <PublicServer> <Vinnie> no
08:38:47  <PublicServer> <Vinnie> only a savegame with bad building
08:39:11  <PublicServer> <Vindicare> ok
08:39:15  <PublicServer> <Vinnie> who funded the oil refinery btw?
08:39:25  <PublicServer> <Vinnie> or did it just pop up
08:39:27  <PublicServer> <Vindicare> it popped by itself
08:39:35  <PublicServer> <Vinnie> nice it was needed there :)
08:39:47  <PublicServer> <Vindicare> well maybe someone paid it, but wasnt me
08:39:51  <PublicServer> <hylje> not me
08:40:13  <PublicServer> <Vinnie> hylje: you are a member right?
08:40:17  <PublicServer> <hylje> yup
08:40:39  <PublicServer> <Vinnie> can you place a sawmill where you think it is best near the dropsite
08:40:47  <PublicServer> <Vinnie> but with some room for expansion later
08:41:15  <PublicServer> <hylje> hmm
08:41:35  <PublicServer> <Vindicare> can it be right next to oil refinery?
08:41:37  <PublicServer> <hylje> yup
08:41:57  <PublicServer> <hylje> well it's gonna be somewhat ugly anyway
08:42:10  <PublicServer> <hylje> done
08:42:15  <PublicServer> <Vinnie> ty
08:42:45  <PublicServer> <Vinnie> ok lets make some wood trains
08:43:21  <PublicServer> <Vindicare> the wood train is train 7?
08:43:31  <PublicServer> <Vinnie> train 73
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08:48:42  <PublicServer> <Vinnie> we got oil anywhere?
08:48:59  <PublicServer> <Vindicare> sawmill drops dont accept wood or oil
08:49:22  <PublicServer> <hylje> need to stationwalk there
08:51:10  <PublicServer> <Vindicare> the first wood t rain is gonna make it
08:52:13  <PublicServer> ***  made screenshot at 0000D920: http://ps.openttdcoop.org/publicserver/webcam/0000D920.png
08:52:49  <PublicServer> <Vinnie> can i rebuild my merger hylje?
08:52:55  <PublicServer> <hylje> sure
08:53:01  <PublicServer> <Vinnie> its a mess :)
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09:03:05  <PublicServer> <Vinnie> looks better already :)
09:03:11  <PublicServer> <Vindicare> :)
09:07:13  <PublicServer> ***  made screenshot at 0000DF33: http://ps.openttdcoop.org/publicserver/webcam/0000DF33.png
09:07:15  <PublicServer> *** XeryusTC joined the game
09:07:19  <PublicServer> <hylje> heya
09:07:19  <PublicServer> <Vinnie> hello
09:07:21  <PublicServer> <XeryusTC> yarr
09:07:27  <PublicServer> <Vindicare> hi
09:07:54  <PublicServer> <XeryusTC> :D hylje is already rebuilding factory
09:08:00  <PublicServer> <Vinnie> no me
09:08:07  <PublicServer> <XeryusTC> oh xD
09:08:09  <PublicServer> <Vinnie> hylje:  is done i guess
09:08:09  <PublicServer> <hylje> i only did the pickup
09:08:30  <PublicServer> <XeryusTC> hylje: your presignals are weird
09:09:06  <PublicServer> <hylje> you mean those preceding pickup
09:09:12  <PublicServer> <XeryusTC> yes :P
09:09:18  <PublicServer> <XeryusTC> they seem like leftover prios :P
09:09:24  <PublicServer> <hylje> those were left behind when i rebuilt that part
09:09:51  <PublicServer> <hylje> besides i like having some history
09:09:57  <PublicServer> <XeryusTC> i dont >:)
09:10:43  <PublicServer> <Vindicare> there is a traffic jam because part of the track is not electric
09:10:53  <PublicServer> <Vindicare> slh 05
09:10:56  <PublicServer> <hylje> use railtype converter
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09:12:00  <PublicServer> <XeryusTC> see !hmm?
09:12:43  <PublicServer> <hylje> no idea
09:13:21  <PublicServer> <XeryusTC> slh 2 is weird in more places
09:13:30  <PublicServer> <XeryusTC> it mixes empty with full traffic
09:14:30  <PublicServer> <hylje> oh yea
09:15:01  <PublicServer> <XeryusTC> lets just wait until it breaks down :P
09:15:17  <PublicServer> <hylje> hm
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09:22:13  <PublicServer> ***  made screenshot at 0000332E: http://ps.openttdcoop.org/publicserver/webcam/0000332E.png
09:23:09  <PublicServer> <Vindicare> I'm gonna go sleep
09:23:13  <PublicServer> <Vinnie> cya
09:23:13  <PublicServer> <Vindicare> see you next time
09:23:33  <PublicServer> *** Vindicare has left the game (leaving)
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09:30:00  <PublicServer> <Vinnie> something is wrong between SLH 04 and factory drop
09:30:21  <PublicServer> <hylje> missing catenary
09:30:27  <PublicServer> <hylje> fixed
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09:48:44  <JK_> !password
09:48:44  <PublicServer> JK_: supper
09:49:19  <PublicServer> *** JK joined the game
09:49:31  <PublicServer> <JK> hey :)
09:49:34  <PublicServer> <Vinnie> hello
09:52:14  <PublicServer> ***  made screenshot at 0000707E: http://ps.openttdcoop.org/publicserver/webcam/0000707E.png
09:54:34  <PublicServer> <Vinnie> i am gonna remove my noob ass of this server. cya later toady ppl :D
09:54:38  <PublicServer> <Vinnie> today
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09:54:40  <PublicServer> <hylje> cya
09:54:50  <PublicServer> *** Vinnie has left the game (leaving)
09:54:52  <PublicServer> <hylje> good riddance >:D
09:55:52  <XeryusTC> !archive
09:55:52  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
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10:07:16  <PublicServer> ***  made screenshot at 0000EA5D: http://ps.openttdcoop.org/publicserver/webcam/0000EA5D.png
10:09:23  <PublicServer> *** XeryusTC has left the game (leaving)
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10:13:04  <PublicServer> *** Game paused (number of players)
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10:13:31  <hylje> !password
10:13:31  <PublicServer> hylje: babble
10:13:37  <PublicServer> *** Game still paused (number of players)
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10:14:21  <hylje> !unpause
10:14:21  <PublicServer> hylje: you must be channel op to use !unpause
10:14:27  <hylje> derp
10:14:31  *** hylje sets mode: +o Hinrik
10:14:34  *** hylje sets mode: -o Hinrik
10:14:44  *** hylje sets mode: -o+o hylje hylje
10:14:49  <hylje> !unpause
10:14:49  <PublicServer> hylje: you must be channel op to use !unpause
10:14:55  *** hylje sets mode: -o hylje
10:15:01  *** ChanServ sets mode: +o hylje
10:15:03  <hylje> !unpause
10:15:03  <PublicServer> hylje: you must be channel op to use !unpause
10:15:12  <Vinnie_nl> shall i come back in?
10:15:17  <hylje> that could be useful
10:15:32  <hylje> i was just in the middle of adding a BBH to outer ml
10:15:40  <hylje> middle rail disconnected and all
10:15:58  <Vinnie_nl> really :P? i am not getting called useful a lot.
10:16:26  <PublicServer> *** Game still paused (number of players)
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10:16:32  <PublicServer> <hylje> heya
10:16:37  <PublicServer> <Vinnie> hey
10:19:06  <PublicServer> <Vinnie> two-way needs to be a combo right?
10:19:09  <PublicServer> <hylje> yea
10:22:16  <PublicServer> ***  made screenshot at 0000EE84: http://ps.openttdcoop.org/publicserver/webcam/0000EE84.png
10:24:28  <PublicServer> <Vinnie> you dont balance on purpose?
10:24:44  <PublicServer> *** Mazur joined the game
10:24:48  <PublicServer> <hylje> balancing takes a lot of room
10:25:14  <PublicServer> <hylje> and we don't need very widespread balancing at this point anyway
10:25:36  <PublicServer> <Vinnie> but if you would balance how would you make it
10:25:43  <PublicServer> <Vinnie> like V his BBH?
10:26:05  <PublicServer> <hylje> pathfinder is generally pretty good in picking an uncongested rail
10:27:04  <PublicServer> <hylje> essentially a balancing join is a separate join for each of the joining tracks
10:27:27  <PublicServer> <Vinnie> yeah i know but building one is hard
10:27:29  <PublicServer> <hylje> so each joining track splits into as many tracks the mainline has
10:27:57  <PublicServer> <hylje> and may merge with other sideline split tracks before joining with mainline
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10:28:11  <PublicServer> <hylje> because sideline split tracks are kind of guaranteed to not be too congested
10:28:49  <PublicServer> <hylje> my factory pickup is a brute-force approach that does away with balancing for a while
10:29:07  <PublicServer> <hylje> the room that would be used for balancing can be used for more platforms
10:29:13  <PublicServer> <hylje> so i built more platforms
10:29:19  <PublicServer> <Vinnie> :D
10:30:51  <PublicServer> <hylje> it's a wisdom that helps you do things less complicated
10:31:07  <PublicServer> <hylje> if a lot of simple stuff will do, it's probably still simpler than a clever solution
10:31:45  <PublicServer> <Vinnie> yeah i build a nice 4 +4 > 4 merger in PSG213 but it took me hours
10:32:11  <PublicServer> <Vinnie> and mergers with even linenumbers are easier than uneven like 3 + 3
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10:32:37  <Dilandau> hello
10:32:41  <Dilandau> !password
10:32:41  <PublicServer> Dilandau: tureen
10:32:44  <PublicServer> <Vinnie> hey
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10:33:56  <PublicServer> <hylje> i usually try to do things as simple as will work for now and for a bit more
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10:34:23  <PublicServer> <hylje> it's easy to expand later, but you never even realize something is oversized
10:36:41  <PublicServer> *** Vinnie has left the game (connection lost)
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10:40:02  <PublicServer> *** Mazur has left the game (leaving)
10:44:03  <PublicServer> <Vinnie> lunchtime cya later
10:44:05  <PublicServer> *** Vinnie has joined spectators
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10:52:17  <PublicServer> ***  made screenshot at 0000C380: http://ps.openttdcoop.org/publicserver/webcam/0000C380.png
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10:57:46  <LXSJason> !password
10:57:46  <PublicServer> LXSJason: basted
10:58:16  <PublicServer> *** LXSJason joined the game
10:58:27  <PublicServer> <LXSJason> o/
10:58:29  <PublicServer> <hylje> heya
10:58:31  <PublicServer> <Dilandau> hi
10:59:32  <PublicServer> <LXSJason> wheeee..... so many stuff already taken :(
10:59:52  <PublicServer> <Dilandau> yes
11:00:13  <PublicServer> <LXSJason> guess i joined too late
11:00:19  <PublicServer> <hylje> lots of stuff to do
11:00:57  <PublicServer> <LXSJason> but not really what a noob should do...
11:01:33  <PublicServer> <hylje> new industries, new SLHs, new trains
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11:06:38  *** ChanServ sets mode: +o KenjiE20
11:07:17  <PublicServer> ***  made screenshot at 0000DC83: http://ps.openttdcoop.org/publicserver/webcam/0000DC83.png
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11:10:57  <PublicServer> <LXSJason> do we have to connect to the inner ring? or are we allowed to drop on outer aswell?
11:11:54  *** Mazur has joined #openttdcoop
11:15:05  <Leshrac_Sleep> !password
11:15:05  <PublicServer> Leshrac_Sleep: timely
11:15:19  <PublicServer> *** Leshrac joined the game
11:16:14  <PublicServer> <Leshrac> meh
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11:21:18  <PublicServer> <Vinnie> who is still building?
11:21:22  <PublicServer> <hylje> me
11:21:25  <PublicServer> <LXSJason> i am
11:21:37  <PublicServer> <Leshrac> not, me, what i wanted to finish today is already finished
11:21:49  <PublicServer> <hylje> sorry :P
11:22:17  <PublicServer> ***  made screenshot at 0000B9E7: http://ps.openttdcoop.org/publicserver/webcam/0000B9E7.png
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11:30:27  <PublicServer> <Vinnie> Llanelli: has grain and livestock on one station
11:35:20  <PublicServer> *** Leshrac has left the game (leaving)
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11:38:49  <theos> !password
11:38:49  <PublicServer> theos: dredge
11:39:07  <PublicServer> *** Theos joined the game
11:42:39  <PublicServer> <hylje> i think we could fund new industries
11:42:42  <PublicServer> <hylje> i mean
11:42:44  <PublicServer> <hylje> prospect
11:43:43  <PublicServer> <Vinnie> oke sounds good
11:44:01  <PublicServer> <hylje> i wonder if we need to make some level ground for them though
11:44:25  <PublicServer> <Vinnie> make some flat spaces random on the map?
11:44:29  <PublicServer> <hylje> yea
11:44:50  <PublicServer> <hylje> try to find almost flat room
11:44:54  <PublicServer> <hylje> and flatten that
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11:46:18  <PublicServer> <hylje> i'm prospecting and marking new stuff with !new industry
11:46:26  <PublicServer> <hylje> first a bunch of iron ore
11:46:34  <PublicServer> <Vinnie> made about 20 spots now
11:47:26  <MrD2DG> !password
11:47:26  <PublicServer> MrD2DG: dredge
11:47:40  <PublicServer> *** MrD2DG joined the game
11:47:42  <PublicServer> <MrD2DG> Hi
11:47:44  <PublicServer> <Vinnie> hey
11:47:44  <PublicServer> <hylje> heya
11:47:46  <PublicServer> <Theos> yeo
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11:48:20  <PublicServer> <LXSJason> :p
11:48:30  <PublicServer> <LXSJason> ofc :D
11:48:59  <PublicServer> <Vinnie> that one is bad
11:49:15  <PublicServer> <hylje> yea i think we should block all flat landscape near ML
11:49:45  <PublicServer> <hylje> purchase land
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11:51:41  <PublicServer> <hylje> time to prospect forests
11:52:18  <PublicServer> ***  made screenshot at 00004C3B: http://ps.openttdcoop.org/publicserver/webcam/00004C3B.png
11:52:41  <PublicServer> <TWerkhoven> ello
11:52:43  <PublicServer> <hylje> heya
11:52:47  <PublicServer> <Vinnie> hey
11:52:49  <PublicServer> <MrD2DG> Hi TW :)
11:52:49  <PublicServer> <hylje> prospecting
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11:54:01  <PublicServer> <MrD2DG> I was just gonna connect that mine :P
11:54:27  <PublicServer> <Theos> :o
11:54:31  <PublicServer> <Vinnie> someone just removed Theosstation :)
11:54:41  <PublicServer> <Theos> lol!
11:54:51  <PublicServer> <Theos> was in the way anyways
11:54:54  <PublicServer> <MrD2DG> I dont think signing new industry is needed, we all have eyes :)
11:55:22  <PublicServer> <hylje> there's also a way to see unconnected industries in industry list
11:55:42  <PublicServer> <hylje> sort by transported
11:55:54  <PublicServer> <MrD2DG> That too :P
11:56:22  <PublicServer> <hylje> we have some two dozen industries unserviced, let's do that before a new round of prospect
11:57:11  <PublicServer> <Vinnie> ty
11:58:39  <V453000> afternoon
11:58:45  <PublicServer> <MrD2DG> Hi
11:58:45  <PublicServer> <Vinnie> hello
11:58:49  <PublicServer> <TWerkhoven> ello
11:58:50  <V453000> !password
11:58:50  <PublicServer> V453000: ravage
11:59:05  <PublicServer> <Vinnie> Dilandau: mind if i redo Llanelli heights?
11:59:15  <PublicServer> <Vinnie> make right hand drive and all
11:59:26  <PublicServer> *** V453000 joined the game
12:00:09  <PublicServer> <V453000> ooh sawmill now usable :)
12:01:07  <PublicServer> <Vinnie> and factory redone
12:01:09  <PublicServer> <V453000> and that new factory looks much better :)
12:01:32  <PublicServer> <LXSJason> ill redo my stations to use less flat land :) and clear space around the ml
12:02:25  <PublicServer> <MrD2DG> we still building SLH's?
12:02:39  <PublicServer> <hylje> we could use a few still
12:02:47  <PublicServer> <V453000> definitely
12:02:47  <PublicServer> <MrD2DG> Yeah was thinking that...
12:03:37  <PublicServer> <V453000> guys please dont build overflows
12:03:51  <PublicServer> <MrD2DG> awww
12:03:51  <PublicServer> <V453000> imo counter productive in this game
12:04:53  <PublicServer> <V453000> we should have a very stable traffic here so they arent needed either
12:05:41  <PublicServer> *** TWerkhoven has joined company #1
12:07:18  <PublicServer> ***  made screenshot at 00007265: http://ps.openttdcoop.org/publicserver/webcam/00007265.png
12:08:42  <PublicServer> <V453000> do you have some depot for buying factory goods trains?
12:08:57  <PublicServer> <Vinnie> not by me
12:10:32  *** Tray has quit IRC
12:12:25  <PublicServer> <V453000> those trains arej ust cute :)
12:19:27  *** KenjiE20 has quit IRC
12:19:29  <PublicServer> <Vinnie> is that a challange hylje?
12:19:35  <PublicServer> <hylje> think it is :)
12:20:03  <PublicServer> <V453000> hm :D
12:20:03  <PublicServer> <hylje> it's tad compact
12:20:23  <PublicServer> <Vinnie> so done
12:21:13  <PublicServer> <V453000> that is better :p
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12:23:10  <PublicServer> <hylje> only the first tree you plant on a tile gives city rep
12:23:22  <PublicServer> <V453000> hm?
12:23:30  <PublicServer> <MrD2DG> First layer you mean
12:23:34  <PublicServer> <hylje> yup
12:23:51  <aldor> !password
12:23:51  <PublicServer> aldor: caches
12:24:01  <PublicServer> *** aldor joined the game
12:24:02  <PublicServer> <aldor> hi
12:24:06  <PublicServer> <V453000> hi
12:24:10  <PublicServer> <Vinnie> hello
12:24:14  <PublicServer> <MrD2DG> Hi
12:24:20  <PublicServer> <TWerkhoven> ell
12:24:22  <PublicServer> <TWerkhoven> o
12:24:38  <PublicServer> <aldor> )
12:25:10  <PublicServer> <aldor> thx for fix SLH04
12:25:26  <PublicServer> <Vinnie> np
12:27:13  <PublicServer> <MrD2DG> You can easily build an SLH in that space, noo need to kill towns...
12:27:15  <PublicServer> <Vinnie> hylje: look at goods pickup
12:27:23  <PublicServer> <V453000> we dont need towns either
12:27:43  <PublicServer> <MrD2DG> Well a map of 0 pop towns looks stupid imo
12:27:45  <PublicServer> <hylje> looks like trains prefer the inner lane over all others :P
12:27:58  <PublicServer> <V453000> might get better with increased traffic
12:28:02  <PublicServer> <hylje> oh well
12:28:02  <PublicServer> <aldor> it's shorter
12:28:07  <PublicServer> <hylje> makes sense
12:28:13  <PublicServer> <Vinnie> can i presignal the split for platforms
12:28:15  <PublicServer> <hylje> sure
12:28:26  <PublicServer> <V453000> we should let the pickup get some goods
12:28:30  <pugi> oh, building time
12:28:30  <PublicServer> <V453000> so trains dont wait this much
12:28:38  <PublicServer> <MrD2DG> Early pugi :P
12:28:42  <pugi> i guess the V plan won? :D
12:28:49  <PublicServer> <MrD2DG> Yep
12:28:50  <pugi> !password
12:28:50  <PublicServer> pugi: caches
12:29:09  <PublicServer> *** pugi joined the game
12:29:12  <PublicServer> <V453000> hi :p
12:29:14  <PublicServer> <hylje> i gave inner lane extra 3 plats, should be enough for now
12:29:23  <PublicServer> <V453000> good :)
12:29:27  <PublicServer> <pugi> haha, R'lyeh :D
12:29:38  <PublicServer> <pugi> i thought about that when i first saw the town name :)
12:29:57  <PublicServer> <pugi> oh... everything is already done
12:30:01  <PublicServer> <hylje> not so done
12:30:07  <PublicServer> <hylje> plenty of industry to add
12:30:20  <PublicServer> <V453000> like a very big plenty
12:30:46  <PublicServer> <pugi> i guess the problem here is that there aren't many flat surfaces for primaries...
12:30:52  <PublicServer> <hylje> we can terraform them
12:30:54  <PublicServer> <V453000> yeyy
12:30:54  <PublicServer> <TWerkhoven> so make some
12:30:56  <PublicServer> <Theos> doh
12:31:02  <PublicServer> <hylje> we just went through a prospect round
12:31:02  <PublicServer> <TWerkhoven> then again, i think they do some of their own when your prospecting
12:31:12  <PublicServer> <Vinnie> farms next please
12:31:14  <PublicServer> <LXSJason> lol
12:31:18  <PublicServer> <V453000> I did farms
12:31:22  <PublicServer> <LXSJason> 4 mines appeared next to mine
12:31:24  <PublicServer> <Vinnie> TY
12:31:26  <PublicServer> <LXSJason> but next to ml
12:31:54  <PublicServer> <MrD2DG> New farms
12:32:02  <PublicServer> <hylje> purchase more land near ML to prevent accidents
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12:39:35  <PublicServer> <Vinnie> LXSJason: what are you doing with conditional orders?
12:39:51  <PublicServer> <LXSJason> trying something out :) servicing multiple stations with 1 set of trains
12:39:57  <PublicServer> <V453000> ...
12:39:59  <PublicServer> <V453000> this is not a SRNW game
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12:40:07  <PublicServer> <MrD2DG> You dont need conditionals for that...
12:40:07  <PublicServer> <LXSJason> i know
12:40:09  <PublicServer> <LXSJason> i know
12:40:13  <PublicServer> <hylje> this is a no fun game :)
12:40:22  <PublicServer> <Vinnie> haha
12:41:16  <PublicServer> <LXSJason> is it that bad that i do it thisway then?
12:41:20  <PublicServer> <V453000> yes
12:43:36  <PublicServer> <LXSJason> trains standing still cost less?
12:43:44  <PublicServer> <V453000> dont think so
12:43:50  <PublicServer> <V453000> I think only 2cc set does that
12:44:02  <PublicServer> <TWerkhoven> money isnt an issue anyway
12:44:04  <PublicServer> <LXSJason> then may i ask why my solution was bad then? :p
12:44:22  <PublicServer> <V453000> lets ask you why is it good
12:44:34  <PublicServer> <LXSJason> well i tought it was ok, as to it kept things moving
12:45:00  <PublicServer> <V453000> trains dont wait in station all time then
12:45:04  <PublicServer> <V453000> might grow the industry less
12:45:10  <PublicServer> <LXSJason> aaaaa ok
12:45:32  <PublicServer> <LXSJason> if i have em serve them stations like this.. that ok? :)
12:45:46  <PublicServer> <aldor> growth depends only on % transported, not?
12:45:50  <PublicServer> <TWerkhoven> yes
12:46:01  <PublicServer> <TWerkhoven> but that drops soon as there isnt at least one train loading at all times
12:46:15  <PublicServer> <aldor> so rating will be better if more trains come to a station
12:46:48  <PublicServer> <TWerkhoven> but only up to a point
12:46:50  <PublicServer> <V453000> I think it is more important to have a train waiting there at all times
12:46:59  <PublicServer> <TWerkhoven> you need trains waiting for full load to get the best rating
12:47:07  <PublicServer> <V453000> but that doesnt matter, systematically this game just isnt for any more complicated primaries than "standard" full load
12:48:08  <Vinnie_nl> http://wiki.openttd.org/Game_Mechanics#Delivery_payment_rates paragraph station rating
12:48:26  <PublicServer> <LXSJason> there, re-worked the order... now the trains will get a full load from 1, drop, and then to 2, drop, rinse repeat
12:48:50  <PublicServer> <V453000> that doesnt work at all
12:48:54  <PublicServer> <V453000> one mine will produce more cargo
12:49:00  <PublicServer> <V453000> can you please do it normally?
12:49:04  <PublicServer> <LXSJason> mmmmkay
12:49:20  <PublicServer> *** pugi has left the game (leaving)
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12:50:00  <PublicServer> <MrD2DG> aldor for inline prios both signals shoudl be two-way...
12:52:20  <PublicServer> ***  made screenshot at 0000C1A5: http://ps.openttdcoop.org/publicserver/webcam/0000C1A5.png
12:53:01  <PublicServer> <Vinnie> aldor SLH09 done?
12:55:39  <PublicServer> <MrD2DG> just made wiating bays proper sized
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12:58:23  <PublicServer> <aldor> maybe two side SLH is better than one side?
12:58:37  <PublicServer> <Vinnie> hard to expand
12:58:47  <PublicServer> <aldor> ok
12:58:47  <PublicServer> <MrD2DG> I stil think that coal mine was fine to connect >_>
12:58:55  <PublicServer> <V453000> needless
12:59:49  <PublicServer> <Vinnie> noo my merger
13:07:20  <PublicServer> ***  made screenshot at 0000C2A7: http://ps.openttdcoop.org/publicserver/webcam/0000C2A7.png
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13:10:49  <PublicServer> <Vinnie> hello
13:10:55  <PublicServer> <MrD2DG> Hi XTC
13:10:55  <PublicServer> <XeryusTC> hey
13:12:21  <PublicServer> <Vinnie> interesting 4 platforms should be enough for a full ML
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13:19:09  <PublicServer> <MrD2DG> Why is SLH08 connecting to other SLH's?
13:19:16  <PublicServer> <Vinnie> i dont know
13:19:20  <PublicServer> <V453000> wat?
13:19:26  <PublicServer> <V453000> o :D
13:19:26  <PublicServer> <hylje> i'm pondering about it
13:19:28  <XeryusTC> lol
13:19:28  <PublicServer> <Vinnie> someone is connecting SLH
13:19:30  <XeryusTC> also, PZ
13:19:53  <PublicServer> <MrD2DG> Ill join soon
13:20:14  <PublicServer> <MrD2DG> Its cnnected to slh 02 aswell :s
13:20:37  <PublicServer> <hylje> one-way MLs mean that optimal SLH config has trains leave at the first SLH and rejoin at the second SLH
13:20:57  <PublicServer> <hylje> the trains don't go to the wrong direction to reach the mainline that way
13:21:15  <PublicServer> <V453000> which is done in a single SLH as we dont have join before split
13:21:33  <PublicServer> <hylje> the SL itself runs contrary to the ML to reach the SLH
13:21:58  <PublicServer> <hylje> i tested with llanfairfechan woods, trains prefer the SLH2 route over SLH8
13:22:04  <PublicServer> <MrD2DG> I dont think that small difference, is game ruining...
13:22:20  <PublicServer> ***  made screenshot at 00006D66: http://ps.openttdcoop.org/publicserver/webcam/00006D66.png
13:22:42  <PublicServer> <hylje> but upgrades ought to not be less optimal :P
13:23:13  <Sleeeper> !help
13:23:13  <PublicServer> Sleeeper: http://www.openttdcoop.org/wiki/IRC_Commands
13:23:16  <PublicServer> <MrD2DG> Well what you're doing is SLH incest :P
13:23:22  <PublicServer> <hylje> too bad
13:23:40  <PublicServer> <hylje> it's what one-way MLs imply
13:24:30  <PublicServer> <MrD2DG> Not really just as on the ML some lines will be shorter than others, the difference is hardly a problem
13:25:18  <PublicServer> <V453000> omfg
13:25:30  <PublicServer> <V453000> please keep SLHs unmessy
13:25:40  <PublicServer> <hylje> did you see slh8 or what
13:25:50  <PublicServer> <V453000> either connect it to one SLH, or to the other SLH
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13:25:52  <PublicServer> <V453000> but not both please
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13:27:05  <aldor> !password
13:27:05  <PublicServer> aldor: incest
13:27:09  <aldor> )))
13:27:25  <PublicServer> *** aldor joined the game
13:27:58  <Sleeeper> !password
13:27:58  <PublicServer> Sleeeper: incest
13:28:07  <MrD2DG> These passwords keep getting wirder :/
13:28:09  <PublicServer> *** Sleeeper joined the game
13:28:11  <MrD2DG> *weirder
13:28:22  <Sleeeper> indeed
13:28:32  <PublicServer> <aldor> yea)
13:29:56  <PublicServer> <MrD2DG> Anyway off to PZ, BB
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13:30:04  <PublicServer> <Vinnie> cya
13:30:06  <aldor> bb
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13:33:49  <aldor> incest works)
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13:56:00  <PublicServer> <hylje> i love how the forest is at town drop
13:56:21  <PublicServer> <Vinnie> 0 production :)
13:56:41  <PublicServer> <aldor> funny
13:56:58  <PublicServer> <hylje> we have no usable unserviced industries
13:57:01  <PublicServer> <hylje> prospect round a go
13:57:11  <PublicServer> <Vinnie> we got no oil
13:57:31  <PublicServer> <hylje> let's prospect oil wells then
13:57:42  <PublicServer> <aldor> there is one)
13:57:50  <PublicServer> <aldor> bbh02
13:57:59  <PublicServer> <hylje> ya but it's a derp well
13:58:01  <PublicServer> <Sleeeper> at town drop there is one
13:58:06  <PublicServer> <Vinnie> might be in the way though
13:59:05  <PublicServer> <hylje> they uncannily find their way just beside the ML
13:59:46  <PublicServer> <hylje> that's a cool one
14:00:11  <PublicServer> <Vinnie> and immediatly someone takes it :)
14:00:15  <PublicServer> <hylje> yea
14:00:44  <PublicServer> <Vinnie> you think we can get 2k trains on this map?
14:00:48  <PublicServer> <hylje> yea
14:02:14  <PublicServer> <hylje> another good one
14:02:46  <PublicServer> <hylje> yup, second good one
14:03:05  <PublicServer> <hylje> and a third
14:03:19  <PublicServer> <hylje> a bit close, but not too close
14:03:45  <PublicServer> <hylje> again close but not too close
14:03:47  <PublicServer> <Vinnie> you mean Pil Oil well
14:04:52  <PublicServer> <hylje> that should be enough industry for now
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14:11:12  <Patrickov> !password
14:11:13  <PublicServer> Patrickov: gnarls
14:11:27  <PublicServer> *** Patrickov joined the game
14:11:47  <PublicServer> <Patrickov> Hi all.  Seems that I should have joined yesterday
14:11:52  <PublicServer> <V453000> hi
14:12:00  <PublicServer> <Vinnie> hello
14:12:08  <PublicServer> <Theos> hello
14:22:22  <PublicServer> ***  made screenshot at 0000B164: http://ps.openttdcoop.org/publicserver/webcam/0000B164.png
14:23:13  <PublicServer> <Vinnie> that is just evil near factory
14:25:58  <PublicServer> <V453000> oh SHIT
14:26:06  <PublicServer> <Vinnie> ?
14:26:14  <PublicServer> <V453000> why dont you connect that to SLH 04 guys
14:26:18  <PublicServer> <V453000> the oil island
14:26:28  <PublicServer> <Sleeeper> to make 04 less laoded
14:26:31  <PublicServer> <Sleeeper> loaded*
14:26:33  <PublicServer> <V453000> absolutely not
14:26:37  <PublicServer> <V453000> that is just mess
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14:27:37  <PublicServer> <Sleeeper> so oil trains now have to go all way around
14:27:39  <PublicServer> <Patrickov> If oil island gets back to SLH04 then why still keep it left hand driving
14:28:03  <PublicServer> <hylje> they don't go all the way around
14:28:19  <PublicServer> <Patrickov> It's at the upper right
14:28:28  <PublicServer> <hylje> they go SLH4-BBH1-drop-BBH4-SLH4
14:28:30  <PublicServer> <Patrickov> so in the inner loop and then out
14:28:48  <PublicServer> <Patrickov> and I saw something like '4th main line'
14:29:24  <PublicServer> <Vinnie> maybe factory needs one soon
14:29:42  <PublicServer> <Patrickov> BTW why SLH 01 looks so close to LSLH06
14:30:52  <PublicServer> *** Vinnie has left the game (connection lost)
14:31:05  <Vinnie_nl> come on give me a dirty pw
14:31:09  <Vinnie_nl> !password
14:31:09  <PublicServer> Vinnie_nl: blamer
14:31:24  <PublicServer> *** Vinnie joined the game
14:32:26  <PublicServer> <Patrickov> seems Too many trains at aberpennar forest
14:32:40  <PublicServer> <hylje> yup
14:32:49  <PublicServer> <Patrickov> and are we going to build to caerffili oil wells
14:32:51  <PublicServer> <hylje> killing a couple could be good
14:33:01  <PublicServer> <hylje> yea
14:33:47  <PublicServer> <hylje> it's a bit tight, but a 4th line will fit
14:34:19  <PublicServer> <hylje> 5th will need some working around, but a 5th line is pretty far out there
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14:34:50  <PublicServer> <Vinnie> you already building a 4th?
14:34:54  <PublicServer> <hylje> nope
14:35:30  <PublicServer> <hylje> yes
14:35:51  <PublicServer> <hylje> 6 tiles is way more than a non-hub line needs
14:35:53  <PublicServer> <hylje> ever
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14:47:49  <PublicServer> <hylje> prospect round time
14:47:52  <PublicServer> <hylje> what cargo do we want most
14:48:00  <PublicServer> <Sleeeper> moar oil
14:48:04  <PublicServer> <hylje> okay
14:48:06  <PublicServer> <Vinnie> i cant handle an other round :P
14:48:29  <PublicServer> <hylje> good one
14:48:31  <PublicServer> *** Vinnie has joined spectators
14:48:35  <PublicServer> <hylje> decent one
14:48:44  <PublicServer> <hylje> neat one
14:49:06  <PublicServer> <hylje> p good one
14:49:18  <PublicServer> <hylje> terrible one
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14:50:13  <aldor[1]> !password
14:50:13  <PublicServer> aldor[1]: exhale
14:50:20  <PublicServer> <hylje> another good one
14:50:24  <PublicServer> <hylje> that should be good oil for a bit
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14:52:23  <PublicServer> ***  made screenshot at 0000DEAE: http://ps.openttdcoop.org/publicserver/webcam/0000DEAE.png
14:53:01  <PublicServer> <Patrickov> Wow a year of loss
14:53:07  <PublicServer> <hylje> yup prospecting is expensive
14:53:40  <PublicServer> *** Sleeeper has left the game (connection lost)
14:53:48  <Sleeeper> !password
14:53:48  <PublicServer> Sleeeper: ponder
14:53:56  <PublicServer> <Patrickov> For SLH07 oil trains it takes forever for the return trip
14:54:07  <PublicServer> *** Sleeeper joined the game
14:54:28  <PublicServer> <hylje> not that bad
14:54:53  <PublicServer> <Patrickov> Anyway I wanna know what is propecting
14:54:59  <PublicServer> *** Sleeeper has left the game (connection lost)
14:55:03  <PublicServer> <hylje> prospecting is buying new basic industries
14:55:15  <PublicServer> <Patrickov> oic
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14:56:33  <PublicServer> <Sleeeper> oh lol
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15:22:55  <PublicServer> <Vinnie> one oil well down
15:23:09  <PublicServer> <Patrickov> Where
15:23:16  <PublicServer> <Vinnie> In BBH02
15:27:53  <PublicServer> <Vinnie> trains accelerate to fast
15:27:59  <PublicServer> <Vinnie> corners jam the ML
15:28:01  <PublicServer> <hylje> never too fasat
15:28:09  <PublicServer> <V453000> just make more agressive signals there
15:28:15  <PublicServer> <V453000> AL10 was always vulnerable to that
15:29:23  <PublicServer> <Vinnie> btw is my bridge merger in PZ still alive?
15:29:26  <PublicServer> <V453000> yet
15:29:33  <PublicServer> <V453000> is
15:29:35  <PublicServer> <V453000> but not for long I think
15:29:52  <PublicServer> <V453000> the real effect isnt as big when you look at it when trains are at full speed
15:30:11  <PublicServer> <Vinnie> yeah when i looked at it yesterday it still  had some issues
15:30:28  <PublicServer> <V453000> not necessarily issues but the concept just doesnt work too well I think
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15:31:09  <aldor> !password
15:31:09  <PublicServer> aldor: snipes
15:31:11  <PublicServer> <Vinnie> well atleast i tried it out
15:31:26  <PublicServer> *** aldor joined the game
15:31:30  <PublicServer> <V453000> sure, I like the idea
15:31:36  <PublicServer> <Vinnie> will look at it later and replace it myself
15:36:06  <PublicServer> <Patrickov> Seems that trains tend to merge to ML1 at BBH01
15:36:32  <PublicServer> <Sleeeper> train 437 stays forever om where it is now
15:36:42  <PublicServer> <Sleeeper> in*-
15:36:46  <PublicServer> <hylje> the innermost track is usually the shortest
15:36:56  <PublicServer> <hylje> so trains will flock to it given no significant congestion
15:37:24  <PublicServer> ***  made screenshot at 000020F2: http://ps.openttdcoop.org/publicserver/webcam/000020F2.png
15:37:55  <PublicServer> <Patrickov> Yeah but the problem is hubs seem cause trains prefer innermost tracks too
15:38:17  <PublicServer> <aldor> coz it's the shortest path
15:39:02  <PublicServer> <Patrickov> Meanwhile in BBH 01 trains in the middle track almost always prefer th outermoust
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15:39:26  <PublicServer> <Patrickov> and trains to the refinery pickup almost only enter thru outermost
15:39:48  <PublicServer> <V453000> that is because town drop exit
15:40:03  <PublicServer> <V453000> they get on outer line from the very start
15:40:23  <Patrickov> !screen
15:40:23  <PublicServer> *** Patrickov made screenshot at 00000970: http://ps.openttdcoop.org/publicserver/webcam/00000970.png
15:41:02  <PublicServer> <Patrickov> In the screenshot I found that trains queue up for the outermost line anyways
15:41:14  <PublicServer> <Patrickov> Very interesting indeed
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15:44:00  <aldor> !password
15:44:01  <PublicServer> aldor: grocer
15:44:03  <Patrickov> !screen
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15:59:23  <Dilandau> !help
15:59:24  <PublicServer> Dilandau: http://www.openttdcoop.org/wiki/IRC_Commands
16:00:46  <pugi> !password
16:00:46  <PublicServer> pugi: luring
16:00:54  <pugi> server is luring me in..
16:01:16  <PublicServer> *** pugi joined the game
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16:05:10  *** mfb- has joined #openttdcoop
16:05:10  *** ChanServ sets mode: +o mfb-
16:05:13  <mfb-> hi
16:05:23  <aldor> hi
16:05:26  <PublicServer> <Patrickov> Hi
16:05:58  <V453000> hi mfb-
16:06:12  <PublicServer> *** mfb joined the game
16:07:24  <PublicServer> ***  made screenshot at 00006163: http://ps.openttdcoop.org/publicserver/webcam/00006163.png
16:09:49  <PublicServer> <mfb> (anything left to do?)
16:10:00  <PublicServer> <pugi> town drop stuff has died
16:10:04  <PublicServer> <pugi> so i am finishing the exit :D
16:10:06  <PublicServer> <aldor> look slh04
16:10:20  <PublicServer> <Patrickov> Hooray
16:10:22  <PublicServer> <aldor> jam
16:10:41  <PublicServer> <mfb> bad prio+balancing :(
16:11:08  <PublicServer> <aldor> just bisy main line
16:11:17  <PublicServer> <aldor> no window to join from side
16:11:30  <PublicServer> <Sleeeper> deleted 1 signal
16:11:38  <PublicServer> <Sleeeper> a bit better now
16:11:45  <PublicServer> <mfb> <- added balancing
16:12:04  <PublicServer> <aldor> where?
16:12:10  <PublicServer> <mfb> SLH04
16:12:26  <PublicServer> <aldor> sign a tile plz
16:12:33  <PublicServer> <aldor> k
16:15:15  <PublicServer> <mfb> no two-ways at splits
16:15:21  <PublicServer> <mfb> train could take the wrong side
16:15:30  <PublicServer> <mfb> and the prio is useless anyway
16:22:25  <PublicServer> ***  made screenshot at 0000C187: http://ps.openttdcoop.org/publicserver/webcam/0000C187.png
16:22:28  <PublicServer> <Patrickov> Jam at BBH 02
16:23:02  <PublicServer> <Patrickov> The outer line exit desperately need one more ML I think
16:23:45  <PublicServer> <mfb> traffic too high
16:24:27  <PublicServer> *** pugi has left the game (leaving)
16:24:47  <PublicServer> <aldor> maybe one more ML at outer ring?
16:25:06  <PublicServer> <mfb> factory drop exit is busy, too
16:25:19  <PublicServer> <mfb> up to BBH04?
16:25:26  <PublicServer> <mfb> that should work
16:25:30  <PublicServer> <Sleeeper> factory join <-> bbh needs 4th lane
16:25:36  <PublicServer> <Sleeeper> bbh 04*
16:26:08  <PublicServer> <mfb> stupid church
16:26:25  <PublicServer> <Patrickov> Churches always are!
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16:31:47  <PublicServer> <mfb> where to cross?
16:33:59  *** Anni has joined #openttdcoop
16:34:33  <Anni> !password
16:34:33  <PublicServer> Anni: tycoon
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16:36:26  <PublicServer> <Patrickov> I don't think we need more pickup
16:36:32  <PublicServer> <Patrickov> I mean platforms
16:36:34  <PublicServer> <mfb> of what?
16:36:42  <PublicServer> <Patrickov> at factory
16:36:48  <PublicServer> <mfb> even more?
16:36:48  <PublicServer> <Patrickov> they seem underused now
16:36:52  <PublicServer> <mfb> :D
16:37:03  <Anni> !password
16:37:03  <PublicServer> Anni: etches
16:37:12  <PublicServer> <Mazur> mfb: you missed the word "not", I believe.
16:37:12  <PublicServer> <Patrickov> Let's plan the ML4
16:37:21  <PublicServer> *** Anni joined the game
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16:37:31  <PublicServer> <Mazur> Hello, Anni.
16:37:39  <PublicServer> <Anni> hi
16:41:30  <PublicServer> <Mazur> Or fist in prio.
16:42:38  <PublicServer> <mfb> second try at church failed :D
16:42:53  <PublicServer> <Patrickov> Wrecsam, is it?
16:42:59  <PublicServer> <Mazur> Yes.
16:43:01  <PublicServer> <Patrickov> Just bypass it
16:43:03  <PublicServer> *** mfb has joined spectators
16:43:27  <PublicServer> <Mazur> Giving up for now, mfb?
16:45:29  <PublicServer> *** Mazur has left the game (leaving)
16:48:06  <PublicServer> <Patrickov> I have a cunning plan
16:49:31  <Mazur> That sounds ominous.
16:51:59  <PublicServer> <Patrickov> If possible, can we tell ML4 to serve the factory drop only?
16:52:17  <PublicServer> <Patrickov> I mean the traffic to factory pickup seems not that high
16:53:07  *** imus has joined #openttdcoop
16:53:22  <V453000> all lines _must_ be for everything
16:53:34  <V453000> else it becomes just a bypass and mess
16:53:56  <imus> !password
16:53:56  <PublicServer> imus: unwind
16:54:11  <imus> hi
16:54:14  <PublicServer> *** imus joined the game
16:54:23  <aldor> how ro kill a church? a have a max raiting already but...
16:54:49  <PublicServer> <Patrickov> Excellent is not max, obviously
16:55:03  <aldor> what rating i need?
16:55:36  <PublicServer> <Patrickov> outstanding?  (gotta get a bus or make the factory pickup station cover the town?)
16:55:57  <PublicServer> <Patrickov> If it thinks a train is picking up or dropping cargo there rating will go up
16:57:51  <PublicServer> <aldor> as i know just a station with high rating needed
17:06:25  <PublicServer> *** imus has left the game (connection lost)
17:07:26  <PublicServer> ***  made screenshot at 0000EB4D: http://ps.openttdcoop.org/publicserver/webcam/0000EB4D.png
17:09:02  <imus> !password
17:09:02  <PublicServer> imus: oiling
17:09:16  <PublicServer> *** imus joined the game
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17:15:37  <PublicServer> *** imus has left the game (leaving)
17:16:08  <PublicServer> *** Anni has left the game (leaving)
17:19:50  *** aldor has quit IRC
17:22:26  <PublicServer> ***  made screenshot at 0000CA56: http://ps.openttdcoop.org/publicserver/webcam/0000CA56.png
17:23:02  <PublicServer> *** Sleeeper has left the game (leaving)
17:30:33  <PublicServer> *** Dilandau has joined spectators
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17:32:40  <PublicServer> *** Game paused (number of players)
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17:34:40  <Patrickov> I think the factory corner is getting very cramped because it's getting two loads of trains
17:34:46  *** jo2k has joined #openttdcoop
17:35:12  <Patrickov> Just a wild thought... what if the factory pickup is also vertical (same orientation with the factory drop)?
17:37:26  <PublicServer> ***  made screenshot at 000099C9: http://ps.openttdcoop.org/publicserver/webcam/000099C9.png
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17:44:52  <imus> !password
17:44:52  <PublicServer> imus: fusing
17:45:06  <PublicServer> *** Game still paused (number of players)
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17:48:58  <Tray> !password
17:48:58  <PublicServer> Tray: fusing
17:49:23  <PublicServer> *** Game still paused (number of players)
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17:57:38  <Vinnie_nl> !password
17:57:38  <PublicServer> Vinnie_nl: piques
17:57:56  <PublicServer> *** Game still paused (number of players)
17:57:58  <PublicServer> *** Vinnie joined the game
17:58:03  <PublicServer> *** Vinnie has joined company #1
17:58:04  <PublicServer> *** mfb has joined company #1
17:58:04  <PublicServer> *** Game unpaused (number of players)
17:58:36  <PublicServer> <Vinnie> any 4th line in progress?
17:58:42  <PublicServer> <mfb> south-east
17:59:03  <PublicServer> <Vinnie> you i guess
17:59:12  <PublicServer> <mfb> right
18:01:15  <PublicServer> <mfb> ok, enough
18:01:17  <PublicServer> <Vinnie> y
18:01:35  <PublicServer> <Vinnie> bribe a little
18:01:49  <PublicServer> <mfb> hmm
18:01:56  <PublicServer> <mfb> church is too high for bribes
18:02:42  <PublicServer> <Vinnie> you know sleeeper?
18:02:48  <PublicServer> <mfb> no
18:03:58  <PublicServer> <Vinnie> shall i change factory drop? by my count 5 platforms should be enough and makes room for a 4th line of drops
18:04:38  <PublicServer> <mfb> how do you gain room with only 5 platforms per line?
18:05:04  <PublicServer> <Vinnie> make it 3 tiles width instead of 4
18:05:14  <PublicServer> <mfb> ah, make it longer?
18:05:18  <PublicServer> <Vinnie> yes
18:05:26  <PublicServer> <Vinnie> like the Oil drop
18:05:32  <PublicServer> <Vinnie> NE
18:07:27  <PublicServer> ***  made screenshot at 0000DA0D: http://ps.openttdcoop.org/publicserver/webcam/0000DA0D.png
18:08:01  *** Patrickov has joined #openttdcoop
18:08:10  <Patrickov> !help
18:08:10  <PublicServer> Patrickov: http://www.openttdcoop.org/wiki/IRC_Commands
18:08:43  <PublicServer> <mfb> +1 row
18:13:24  <PublicServer> <Vinnie> damn needs to be 1 tile higher
18:13:50  <PublicServer> <mfb> hmm
18:13:58  <PublicServer> <mfb> should be possible to shift the station levels
18:14:04  <PublicServer> <Vinnie> magic dozer would help so mutch
18:14:08  <PublicServer> <mfb> ;)
18:14:10  <PublicServer> <Vinnie> yes true
18:15:11  <PublicServer> <mfb> :D
18:15:26  <PublicServer> <Vinnie> rear is most important part
18:15:38  <PublicServer> <Vinnie> corner marks the end i guess
18:16:12  <PublicServer> <mfb> hm
18:16:14  <PublicServer> <mfb> no
18:16:18  <PublicServer> <mfb> we can do better
18:18:19  *** Patrickov has quit IRC
18:18:48  <PublicServer> <Vinnie> you where faster then me or did you start earlier?
18:18:54  <PublicServer> <Vinnie> /sooner
18:18:56  <PublicServer> <mfb> ?
18:19:08  <PublicServer> <Vinnie> you place your signals to fast
18:19:22  <PublicServer> <mfb> I think I began a bit earlier
18:21:28  *** makjes has joined #openttdcoop
18:21:34  <makjes> !password
18:21:34  <PublicServer> makjes: cavort
18:21:39  <PublicServer> <Vinnie> now the hard part
18:22:31  <PublicServer> ***  made screenshot at 0000C51F: http://ps.openttdcoop.org/publicserver/webcam/0000C51F.png
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18:24:41  *** ChanServ sets mode: +o KenjiE20
18:26:36  <PublicServer> <Vinnie> ok so far?
18:26:47  <PublicServer> <mfb> hmm
18:26:49  <PublicServer> <Vinnie> or did i steal what you wnted to do
18:26:56  <PublicServer> <mfb> first line can join better now
18:27:42  <PublicServer> <Vinnie> now add a 4th and it should be ok
18:28:02  <PublicServer> <mfb> maybe with some shifts in the factory lines
18:32:28  <PublicServer> <mfb> ready?
18:32:40  <PublicServer> <Vinnie> i hope we rebuild the BBH now
18:32:46  <PublicServer> <Vinnie> BBH 04
18:33:01  <PublicServer> <mfb> what is so bad about it?
18:33:11  <PublicServer> <Vinnie> or is that proper enough for now?
18:33:19  <PublicServer> <mfb> 4->3+3 -> ...
18:33:22  <PublicServer> <mfb> nice thing
18:33:29  <PublicServer> <Vinnie> oke
18:36:22  <PublicServer> <Vinnie> to NE?
18:36:32  <PublicServer> <mfb> just preparing
18:37:31  <PublicServer> ***  made screenshot at 0000750D: http://ps.openttdcoop.org/publicserver/webcam/0000750D.png
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18:42:08  <PublicServer> <Vinnie> oke we need 4th now NE
18:42:31  <PublicServer> <mfb> indeed
18:42:57  <PublicServer> <Vinnie> now its going to be tricky
18:43:42  <PublicServer> <mfb> 3+3+3-> 4
18:43:47  *** Maraxus has joined #openttdcoop
18:43:58  <Maraxus> !password
18:43:58  <PublicServer> Maraxus: yanked
18:44:12  <PublicServer> *** Maraxus joined the game
18:44:14  <PublicServer> <Vinnie> make the drop 4 lines aswel?
18:44:20  <PublicServer> <Maraxus> Hi
18:44:24  <PublicServer> <mfb> hmm
18:44:24  <PublicServer> <Vinnie> hello
18:44:27  <PublicServer> <mfb> would fit in
18:44:29  <PublicServer> <mfb> hi
18:44:39  <PublicServer> *** Maraxus has joined company #1
18:45:03  <PublicServer> <mfb> that is a bit tricky then
18:45:35  <PublicServer> <Vinnie> merges are close to the pickup
18:45:45  <PublicServer> <Vinnie> maybe relocate
18:46:42  <PublicServer> <Vinnie> can you make a merger in that corner?
18:46:54  <PublicServer> <mfb> which corner?
18:47:03  <PublicServer> <Vinnie> your sign here?
18:47:10  <PublicServer> <mfb> will need a lot of TF
18:47:52  <PublicServer> <Vinnie> this map is TF alot already
18:51:04  <PublicServer> <Vinnie> inner BBH04
18:51:22  <PublicServer> <mfb> bad balancing
18:52:31  <PublicServer> ***  made screenshot at 0000C06D: http://ps.openttdcoop.org/publicserver/webcam/0000C06D.png
19:00:19  <PublicServer> <Vinnie> can i help?
19:00:24  <PublicServer> <mfb> hmm
19:00:39  <PublicServer> <mfb> if you have ideas how to do it, sure
19:01:37  <PublicServer> <mfb> I want to join 3 here
19:01:39  <PublicServer> <mfb> and a 4th later
19:01:56  <PublicServer> <Vinnie> oke
19:02:50  <PublicServer> *** XeryusTC joined the game
19:03:00  <PublicServer> <Vinnie> hello
19:03:07  *** ODM has quit IRC
19:03:08  <PublicServer> <XeryusTC> yo
19:03:16  *** ODM has joined #openttdcoop
19:03:16  *** ChanServ sets mode: +o ODM
19:04:29  <PublicServer> <XeryusTC> oh man, slow crawlers :D
19:07:05  <PublicServer> <mfb> like that
19:07:32  <PublicServer> ***  made screenshot at 00002326: http://ps.openttdcoop.org/publicserver/webcam/00002326.png
19:07:38  <PublicServer> <Vinnie> abcd are the exit from station?
19:07:46  <PublicServer> <mfb> 1,2,3 are exits
19:07:52  <PublicServer> <mfb> a,b,c,d are the 4 lines
19:10:58  <PublicServer> <Vinnie> 1 complete now
19:11:00  <PublicServer> <Vinnie> right
19:11:28  <PublicServer> *** ZiZa has left the game (connection lost)
19:13:13  <V453000> !password
19:13:13  <PublicServer> V453000: simile
19:13:28  <PublicServer> <V453000> hi
19:13:29  <PublicServer> *** V453000 joined the game
19:13:36  <PublicServer> <Vinnie> hello
19:13:38  <PublicServer> <mfb> hi
19:13:42  <PublicServer> <Maraxus> Hi
19:15:06  <PublicServer> <XeryusTC> someone funded a statue :s
19:15:26  <PublicServer> <mfb> :p
19:15:43  <mfb-> not me
19:17:30  <PublicServer> *** XeryusTC has left the game (leaving)
19:18:12  *** ziza has quit IRC
19:18:34  <PublicServer> <Vinnie> nice one mfb
19:21:15  <PublicServer> <Vinnie> i see more then 3 towns with a statue
19:22:32  <PublicServer> ***  made screenshot at 00002E0F: http://ps.openttdcoop.org/publicserver/webcam/00002E0F.png
19:23:14  <hylje> !password
19:23:15  <PublicServer> hylje: batons
19:23:24  <PublicServer> *** hylje joined the game
19:25:00  <PublicServer> <mfb> ?
19:25:17  <PublicServer> <Vinnie> the 3 splits get a 4th split to the 4th ML
19:25:27  <PublicServer> <mfb> ah
19:31:39  <PublicServer> <hylje> my stuff seems to be holding up
19:35:31  <PublicServer> <mfb> crap
19:37:32  <PublicServer> ***  made screenshot at 0000ACDF: http://ps.openttdcoop.org/publicserver/webcam/0000ACDF.png
19:41:55  <PublicServer> <hylje> snap
19:42:05  <PublicServer> <V453000> guess BBH 01 outer needs 4th
19:42:18  <PublicServer> <mfb> already there
19:42:26  <PublicServer> <V453000> hm?
19:42:31  <PublicServer> <mfb> working
19:43:00  <PublicServer> <V453000> on 01?
19:43:10  <PublicServer> <mfb> on the split after that
19:43:14  <PublicServer> <V453000> oh
19:43:17  <PublicServer> <V453000> :) I know that
19:43:28  <PublicServer> <mfb> we began a BBH04 outer
19:44:26  <PublicServer> <hylje> you mean until bbh04 split
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19:44:36  <PublicServer> <mfb> well, yes
19:44:46  <PublicServer> <mfb> 4 lines go to the BBH
19:44:50  <PublicServer> <hylje> was just unsure
19:45:10  *** Paul2 has joined #openttdcoop
19:45:15  <Paul2> !status
19:45:25  <Paul2> !screenshot
19:45:42  <Paul2> !screen
19:45:42  <PublicServer> *** Paul2 made screenshot at 0000BAAB: http://ps.openttdcoop.org/publicserver/webcam/0000BAAB.png
19:45:48  <PublicServer> <mfb> sawmill got problems
19:45:57  <Paul2> !players
19:46:00  <PublicServer> Paul2: Client 456 (Orange) is Vinnie, in company 1 (Baker & Co.)
19:46:00  <PublicServer> Paul2: Client 75 is hnrgrgr, a spectator
19:46:00  <PublicServer> Paul2: Client 467 (Orange) is makjes, in company 1 (Baker & Co.)
19:46:00  <PublicServer> Paul2: Client 484 (Orange) is V453000, in company 1 (Baker & Co.)
19:46:00  <PublicServer> Paul2: Client 414 (Orange) is mfb, in company 1 (Baker & Co.)
19:46:01  <PublicServer> Paul2: Client 473 (Orange) is Maraxus, in company 1 (Baker & Co.)
19:46:01  <PublicServer> Paul2: Client 318 is Theos, a spectator
19:46:03  <PublicServer> Paul2: Client 488 (Orange) is hylje, in company 1 (Baker & Co.)
19:46:03  <PublicServer> Paul2: Client 324 is TWerkhoven, a spectator
19:46:20  <PublicServer> <hylje> needs more oil n wood
19:48:10  <PublicServer> <Vinnie> geuss the complete outer ring will be 4 lines now
19:48:22  <PublicServer> <hylje> only half of it needs to be right now
19:48:34  <PublicServer> <hylje> looks like more cargo moving on the east half
19:48:58  <PublicServer> <hylje> traffic pattern is different on each quarter
19:49:30  <PublicServer> <mfb> jam
19:49:40  <PublicServer> <V453000> where is that from
19:49:49  <PublicServer> <mfb> BBH02 inner
19:49:59  <PublicServer> <Vinnie>  @@(gap 2)
19:49:59  <PublicServer> <V453000> SLH 01 actually
19:49:59  <Webster> PublicServer: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:50:03  <PublicServer> <mfb> SLH01
19:50:13  <PublicServer> <hylje> jam is from goods train deadlock
19:50:29  <PublicServer> <V453000> ooh
19:50:33  <PublicServer> <V453000> SL 01 farm
19:50:38  <PublicServer> <mfb> but what happened at the merger?
19:50:41  <PublicServer> <mfb> trains go to the wrong line
19:50:49  <PublicServer> <hylje> someone probably forgot elrail
19:50:57  <PublicServer> <mfb> lol
19:51:13  <PublicServer> <Vinnie> think it was me then
19:51:23  <PublicServer> <mfb> something was not erail, right
19:51:53  <PublicServer> <hylje> i'm forcing goods trains to skip station
19:52:01  <PublicServer> <hylje> to unclog ml
19:52:15  <PublicServer> <hylje> if this repeats we have way too many goods trains
19:52:32  <PublicServer> ***  made screenshot at 00000C47: http://ps.openttdcoop.org/publicserver/webcam/00000C47.png
19:52:41  <PublicServer> <V453000> oh nice
19:52:56  <PublicServer> <mfb> jamming in circles \o/
19:52:58  <PublicServer> <V453000> to solve such situations just disable full load for a minute
19:53:00  <PublicServer> <V453000> or less
19:53:03  <PublicServer> <V453000> you see what I mean
19:53:17  <PublicServer> <mfb> thanks
19:53:25  <PublicServer> *** makjes has left the game (connection lost)
19:53:41  <PublicServer> <hylje> disabling full load seems to be a much smarter way to force skips :P
19:54:09  <PublicServer> <hylje> okay, refinery goods situation is clear for the moment
19:54:29  <PublicServer> <hylje> but there's a dozen or so empty goods trains that may return to cause trouble again
19:55:11  <PublicServer> <mfb> who can see forever and why?
19:55:24  <PublicServer> <hylje> rails all the way down
19:57:20  <PublicServer> <hylje> stupid amount of goods in factory p/u
19:57:30  <PublicServer> <V453000> dont worry
19:57:37  <PublicServer> <hylje> might be due to that jam
19:57:39  <PublicServer> <V453000> when that released wave comes, things will be different :D
19:57:42  <PublicServer> <Theos> lots of everything everywhere ;)
19:58:17  *** makjes has quit IRC
19:58:32  <PublicServer> <hylje> at least factory has enough room to swallow big waves of trains
19:59:00  <PublicServer> <hylje> awfully narrow in top corner
19:59:13  <PublicServer> <mfb> which part?
19:59:17  <PublicServer> <hylje> don't blow up the bought land, we don't want to prospect industries near mainlines
19:59:21  <PublicServer> <hylje> mfb, all of it
19:59:42  <PublicServer> <mfb> hylje: ever seen a new industry on a slope?
19:59:57  <PublicServer> <hylje> industries do light terraforming
20:00:05  <PublicServer> <hylje> and oil wells are tiny
20:00:07  *** makjes has joined #openttdcoop
20:00:13  <PublicServer> <hylje> coal mines fit in unlikely places too
20:00:25  <PublicServer> <mfb> they should not
20:01:13  <PublicServer> <mfb> oh, and !how is that possible? distance to map border is >48 tiles
20:01:25  <PublicServer> <V453000> they can be anywhere
20:01:31  <PublicServer> <hylje> joys of newgrf
20:01:37  <PublicServer> <mfb> ah
20:01:54  <PublicServer> <V453000> I add that quite often to give more freedom with planning
20:02:09  <PublicServer> <hylje> refinery managers finally figured that ships are terrible to transport oil with
20:02:15  <PublicServer> <mfb> :p
20:02:17  <PublicServer> <V453000> :DDDDD
20:02:23  <PublicServer> <V453000> well said :D
20:03:30  <PublicServer> <V453000> the train density is so high that it is even hard to tell if there is a jam or not on the first sight :D
20:03:39  <PublicServer> <mfb> ;)
20:03:44  <PublicServer> <hylje> hint: look for unmoving trains
20:04:00  <PublicServer> <V453000> well after you play on pro zone with Lev4, those are NOT moving :D
20:04:44  <PublicServer> <Vinnie> how about BBH04 now
20:04:54  <PublicServer> <mfb> moving trains are overrated
20:05:14  <PublicServer> <V453000> looks like inner 4th
20:05:28  <PublicServer> <V453000> factory goods trains return there
20:06:29  <PublicServer> <hylje> woops
20:06:41  <PublicServer> <hylje> thanks
20:06:43  <PublicServer> <V453000> sure thing
20:07:06  <PublicServer> <V453000> hm I dont think we need 4th on the outer near coal drop now
20:07:18  <PublicServer> <V453000> whoever is bringing it to BBH 01 :)
20:07:33  <PublicServer> ***  made screenshot at 000038BE: http://ps.openttdcoop.org/publicserver/webcam/000038BE.png
20:07:34  <PublicServer> <mfb> vinnie prepared SLH05
20:07:45  <PublicServer> <mfb> so I prepared SLH07
20:07:47  <PublicServer> <Vinnie> that was an easy one
20:07:49  <PublicServer> <V453000> oh
20:07:49  <PublicServer> <V453000> k
20:08:00  <PublicServer> <V453000> well expanding the drop merger is super easy
20:08:32  <PublicServer> <hylje> if you see the pattern
20:08:33  <PublicServer> *** tneo joined the game
20:09:30  <PublicServer> <hylje> jam around bbh4
20:09:45  <PublicServer> <V453000> 4th inner?
20:09:47  <PublicServer> <Vinnie> working on it
20:09:50  <PublicServer> <mfb> SLH
20:09:56  <PublicServer> <Vinnie> was my fault for SLH04
20:12:12  <PublicServer> *** tneo has left the game (leaving)
20:12:24  <PublicServer> <V453000> oh didnt even notice tneo :o
20:13:04  <PublicServer> <mfb> too big
20:14:24  <PublicServer> <hylje> i like the fps you get when you zoom out
20:14:33  <PublicServer> <V453000> 2?
20:14:36  <PublicServer> <Vinnie> i dont like those s bends
20:14:42  <PublicServer> <Vinnie> look like they slow down
20:14:50  <PublicServer> <hylje> which s bends
20:14:54  <PublicServer> <Vinnie> 1 TL
20:14:58  <PublicServer> <Vinnie> no 1 tile
20:15:53  <PublicServer> <mfb> from BBH02 inner
20:16:01  <PublicServer> <mfb> missing signal there, fixe
20:16:03  <PublicServer> <mfb> +d
20:16:05  <PublicServer> *** Theos has joined company #1
20:16:45  <PublicServer> *** V453000 has left the game (connection lost)
20:16:50  <V453000> !password
20:16:50  <PublicServer> V453000: worsen
20:17:01  <PublicServer> *** V453000 joined the game
20:18:17  *** Tray|2 has joined #openttdcoop
20:18:29  <md_> !dl win64
20:18:29  <PublicServer> md_: http://binaries.openttd.org/nightlies/trunk/r22950/openttd-trunk-r22950-windows-win64.zip
20:19:52  <PublicServer> <hylje> asking nicely doesn't seem to be working for the iron ore mine near factory
20:20:45  <PublicServer> <hylje> bbh 03 has some weird track layout
20:21:05  <PublicServer> <hylje> middle bbh lane inadvertedly joins (through a prio) to the outermost one
20:21:45  <PublicServer> <hylje> and a long prio at that
20:22:24  <md_> !password
20:22:24  <PublicServer> md_: balled
20:22:34  <PublicServer> ***  made screenshot at 000081CA: http://ps.openttdcoop.org/publicserver/webcam/000081CA.png
20:22:35  <PublicServer> *** md joined the game
20:23:15  <PublicServer> <md> hi
20:23:19  <PublicServer> <V453000> hi
20:23:19  <PublicServer> <Vinnie> hello
20:23:23  <PublicServer> <Maraxus> hi
20:23:27  <PublicServer> <mfb> hi
20:23:31  <PublicServer> <hylje> heya
20:24:31  <PublicServer> <V453000> k fourth in west corner complete
20:25:10  *** Tray has quit IRC
20:25:19  <PublicServer> <mfb> BBH01 outer->inner needs a join
20:25:36  <PublicServer> <V453000> ah
20:25:37  *** Anni has quit IRC
20:25:52  <PublicServer> <mfb> lol
20:26:08  <PublicServer> <hylje> don't mind me
20:26:18  <PublicServer> *** md has joined company #1
20:26:19  *** Mucht has joined #openttdcoop
20:26:20  *** ChanServ sets mode: +o Mucht
20:26:42  <PublicServer> <hylje> do i see a shifter
20:26:54  <PublicServer> <mfb> +1 tile
20:27:28  <PublicServer> <V453000> should do for this level of traffic
20:27:52  <PublicServer> <hylje> do shifters still derp without a passing lane present at high load
20:28:02  <PublicServer> <V453000> what shifter where
20:28:05  <PublicServer> <mfb> waiting bay
20:28:26  <PublicServer> <V453000> hylje: no, there are new shifters
20:28:33  <PublicServer> <V453000> so called failsafe
20:28:41  <PublicServer> <hylje> cool
20:28:41  <PublicServer> <mfb> we dont build any shifters without a fail-safe or waiting bay
20:28:43  <PublicServer> <V453000> it is on blog from osai
20:29:19  <PublicServer> <mfb> some jam near coal drop exit
20:29:27  <PublicServer> <mfb> 2nd line is slow
20:29:35  <PublicServer> <V453000> I see
20:29:51  <PublicServer> <mfb> ok, gone
20:29:59  <PublicServer> <V453000> yes it happens once in a while
20:31:06  <PublicServer> <mfb> 3/4 done
20:31:14  <PublicServer> <mfb> outer ring only
20:31:22  <PublicServer> <hylje> town drop quarter still 3 rail
20:31:46  <PublicServer> <mfb> traffic is not low, but at the moment it works
20:32:04  <PublicServer> <hylje> let's connect 4th line to bbh3
20:32:37  <PublicServer> <mfb> pax transport at borth?
20:32:51  <PublicServer> <V453000> what the bloody fuck
20:33:00  <PublicServer> <Vinnie> someone made helicopter
20:33:02  <PublicServer> <hylje> i think we should shift trains coming from inner to one rail, bootstrap 4th rail with that
20:33:15  <V453000> !rcon set max_aircraft 0
20:33:19  <V453000> !rcon set max_ships 0
20:33:20  <PublicServer> <hylje> and remove other priority
20:33:24  <V453000> !con set max_roadveh 0
20:33:31  <PublicServer> <V453000> all vehicle limits at 0 now
20:33:36  <PublicServer> <V453000> except trains ofc
20:33:38  <PublicServer> <hylje> v, "what the actual fuck" ;-)
20:33:50  <PublicServer> <mfb> wtaf?
20:35:29  <PublicServer> <hylje> who wants to hack bbh3 inner->outer join
20:36:01  <PublicServer> <mfb> 4th?
20:36:03  <PublicServer> <hylje> yea
20:36:14  <PublicServer> <hylje> it doesn't really work
20:36:22  <PublicServer> <mfb> why?
20:37:34  <PublicServer> ***  made screenshot at 00007DED: http://ps.openttdcoop.org/publicserver/webcam/00007DED.png
20:37:36  <PublicServer> <V453000> hmm why do our trains have a variably (aircraft info) :D
20:37:40  <PublicServer> <V453000> variable
20:37:53  <PublicServer> <mfb> ??
20:37:56  <PublicServer> <hylje> where
20:38:10  <PublicServer> <V453000> I have the newgrf developer tools on
20:38:16  <PublicServer> <hylje> o
20:38:24  <PublicServer> <V453000> fun to read that sometimes
20:38:56  <PublicServer> <hylje> i'm going to turn bbh3 i->o join into vanilla priority
20:39:02  <PublicServer> <V453000> :)
20:39:32  <PublicServer> <mfb> ?
20:39:37  <PublicServer> <Vinnie> can you find vanilla on the wiki?
20:39:53  <PublicServer> <hylje> vanilla as in priority on the ring ML like all the other bbhs
20:39:57  <PublicServer> <V453000> 1 direction prio joins into the other
20:40:02  <PublicServer> <V453000> ye
20:40:20  <PublicServer> <hylje> and not mixing the ring ML lanes
20:40:27  <PublicServer> <Vinnie> oh
20:40:56  <PublicServer> <mfb> wait
20:41:06  <PublicServer> <mfb> you want to rebuild everything?
20:41:14  <PublicServer> <hylje> most of it will be rebuilt
20:41:18  <PublicServer> <mfb> ok
20:41:26  <PublicServer> <V453000> that would get rebuilt sooner or later anyway
20:41:28  <PublicServer> <V453000> that cant be worked with
20:42:42  <PublicServer> <mfb> one "DIE" died :)
20:42:52  <PublicServer> <V453000> 2nd :)
20:43:42  <Dilandau> !password
20:43:42  <PublicServer> Dilandau: drifts
20:43:58  <PublicServer> *** Dilandau joined the game
20:44:14  <PublicServer> <Dilandau> hi
20:44:16  <PublicServer> <V453000> I will build one more SLH next to SLH going to the same direction
20:44:18  <PublicServer> <V453000> hi Dilandau
20:44:24  <PublicServer> <mfb> hi
20:44:26  <PublicServer> <V453000> SLH 01 I mean
20:44:44  <PublicServer> <Maraxus> hi
20:46:20  <PublicServer> <hylje> heya
20:50:47  <PublicServer> <md> reached train limit
20:51:50  <V453000> !rcon set max_trains 1111
20:51:50  <PublicServer> V453000: CmdBuildSingleSignal           Vinnie  date:2118-08-22  tile:00007F3E  p1:00005001 p2:00000000 text: price:0
20:51:50  <PublicServer> V453000: CmdClearArea         Dilandau  date:2118-08-23  tile:0000C174  p1:0000C174 p2:00000000 text: price:250
20:51:50  <PublicServer> V453000: CmdBuildSignalTrack           Vinnie  date:2118-08-23  tile:00007F3E  p1:0000813E p2:02000001 text: price:65
20:51:50  <PublicServer> V453000: CmdRemoveSingleRail            hylje  date:2118-08-23  tile:000072F3  p1:00000001 p2:00000001 text: price:-60
20:51:55  <PublicServer> <V453000> raised
20:52:01  <PublicServer> <V453000> guess we can afford it
20:52:29  <PublicServer> <mfb> jam@bbh03
20:52:34  <PublicServer> ***  made screenshot at 00004839: http://ps.openttdcoop.org/publicserver/webcam/00004839.png
20:52:52  <PublicServer> <V453000> isnt it wip?
20:52:56  <PublicServer> <hylje> yea
20:53:16  <PublicServer> <mfb> I saw jam and no red $ signs :p
20:53:22  <PublicServer> <hylje> $$$$
20:53:34  <PublicServer> <V453000> money is all that matters
20:53:58  <PublicServer> <Vinnie> interesting
20:55:54  <PublicServer> <mfb> ah, temp is in progress
20:56:12  <PublicServer> <Vinnie> near BBH02?
20:56:20  <PublicServer> <mfb> near SLH03
20:56:26  <PublicServer> <Theos> thats me
20:56:32  <PublicServer> <Theos> added 2x tunnles
20:56:40  <PublicServer> <mfb> the bridge is jamming the ML, too
20:57:15  <PublicServer> <V453000> SLH 01 has 4th now
20:57:29  <PublicServer> <V453000> please continue there, I will finish the SLH before it
20:58:25  <PublicServer> <Theos> that should do it
20:59:34  <PublicServer> <mfb> the new tunnels are your new SLH?
20:59:52  <PublicServer> <mfb> ok
20:59:56  <PublicServer> <V453000> that
21:00:43  <PublicServer> <hylje> bbh3 is rough but kind of acceptable now
21:00:53  <PublicServer> <hylje> and 4th ring rail goes through it now
21:01:19  <PublicServer> <mfb> see !??
21:01:27  <PublicServer> <V453000> wat?
21:01:33  <PublicServer> <mfb> I think one line has no exit to inner ring now
21:01:35  <PublicServer> <mfb> BBH03
21:02:24  <PublicServer> <mfb> oh oh, very ugly
21:02:28  <PublicServer> <hylje> yup
21:02:30  <PublicServer> <hylje> but that's an exit
21:02:38  <PublicServer> <mfb> of a BBH
21:02:52  <PublicServer> <hylje> the whole thing is ugly
21:02:56  <PublicServer> <hylje> but at least functional
21:03:02  <PublicServer> <mfb> major jam from BBH04 outer
21:03:44  <PublicServer> <hylje> blame my load balancer
21:03:52  <PublicServer> <mfb> indeed
21:03:54  <PublicServer> <hylje> it sucks
21:04:12  <PublicServer> <hylje> and the ML needs a 4th rail
21:07:35  <PublicServer> ***  made screenshot at 000009D6: http://ps.openttdcoop.org/publicserver/webcam/000009D6.png
21:07:42  <PublicServer> <V453000> :)
21:07:53  <PublicServer> <V453000> the coal drop balancer works so much better with PBS and 2way entry signals
21:08:09  <PublicServer> <hylje> huh you said PBS
21:08:30  <PublicServer> <V453000> still better than PSB
21:11:38  *** LoPo has joined #openttdcoop
21:11:43  <LoPo> hello :0
21:11:46  <LoPo> :)
21:11:46  <PublicServer> <Vinnie> hey
21:11:48  <PublicServer> <hylje> heya
21:11:50  <PublicServer> <mfb> hi
21:11:52  <LoPo> !password
21:11:52  <PublicServer> LoPo: sixths
21:11:52  <PublicServer> <Maraxus> hi
21:11:54  <PublicServer> <Theos> yo!
21:11:56  <PublicServer> <V453000> hi hi
21:12:01  <LoPo> :)
21:12:30  <PublicServer> *** LoPo joined the game
21:12:33  <PublicServer> <Dilandau> hi
21:14:35  <PublicServer> <LoPo> ah a 4th line
21:14:44  <PublicServer> <mfb> nearly everywhere
21:14:54  <PublicServer> <mfb> town drop and BBH04 outer missing
21:18:17  <PublicServer> <LoPo> anywhere i can help?
21:18:35  <PublicServer> <mfb> BBH03 outer, 4th
21:19:35  <PublicServer> <LoPo> there is a 4th there already
21:19:46  <PublicServer> <mfb> see sign "4th ready"
21:19:49  <PublicServer> <hylje> the bbh needs to be reconfigured
21:20:13  <PublicServer> <mfb> and the balancing is a bit weird
21:20:23  <PublicServer> <hylje> (it doesn't really balance)
21:21:21  <PublicServer> <hylje> the load balancer as it is just ensures trains from the innermost inner lane don't block all the way into the inner loop
21:21:35  <PublicServer> <mfb> that did not work
21:21:47  <PublicServer> <hylje> it works with signal tweaks
21:21:51  <PublicServer> <mfb> would need twoways or similar things
21:22:24  <PublicServer> <hylje> it blocked because the signal config hid reds immediately behind greens
21:22:34  <PublicServer> *** md has left the game (leaving)
21:22:35  <PublicServer> ***  made screenshot at 0000432A: http://ps.openttdcoop.org/publicserver/webcam/0000432A.png
21:22:40  <PublicServer> <LoPo> k
21:22:40  <PublicServer> <hylje> so the split jammed due to train waiting on red
21:23:00  <PublicServer> <hylje> and trains behind it couldn't get anywhere because the split was jammed
21:25:30  <PublicServer> *** hylje has left the game (leaving)
21:27:06  <PublicServer> <V453000> ok SLH 10 done
21:27:11  <PublicServer> <V453000> with the SL
21:27:46  <PublicServer> <Vinnie> SLH 06 also
21:27:52  <PublicServer> <Vinnie> now BBH01 and it is done
21:28:53  <PublicServer> <mfb> why "signal 2x"?
21:29:00  <PublicServer> <mfb> gap of 1 would be easy with that layout
21:29:02  <PublicServer> <Vinnie> they are turned around
21:29:11  <PublicServer> <mfb> yeah, but why the signal gap
21:29:33  <PublicServer> <Vinnie> that setup wont work with presignals
21:29:42  <PublicServer> <mfb> that is right
21:29:54  <PublicServer> <mfb> hmm
21:30:00  <PublicServer> <Vinnie> change to PBS and its ok
21:30:02  <PublicServer> <mfb> it works if you connect both bridges
21:30:30  <PublicServer> <V453000> mfb think again :)
21:30:32  <PublicServer> <mfb> I like the idea
21:30:43  <PublicServer> <mfb> if would reduce the capacity a bit
21:30:46  <PublicServer> <V453000> it will tel the presignals that the 4th choice is free, but not throught which bridge
21:30:49  <PublicServer> <mfb> like a single bridge then
21:31:04  <PublicServer> <mfb> well, both bridges are like one then
21:31:18  <PublicServer> <mfb> I'll show you
21:31:30  <PublicServer> <V453000> ah
21:31:32  <PublicServer> <V453000> how does that help tho
21:31:42  <PublicServer> <mfb> now both exit signals are correlated
21:31:44  <PublicServer> <V453000> it just makes the gap 1 work but ...
21:31:48  <PublicServer> <mfb> ye
21:31:50  <PublicServer> <V453000> meh
21:31:58  <PublicServer> <V453000> tbh I would rather have 2 bridges
21:32:06  <PublicServer> <V453000> long choice
21:32:21  <PublicServer> <mfb> well, not the most efficient way
21:32:36  <PublicServer> <mfb> a connection in front of the bridges would be better
21:32:39  <PublicServer> <mfb> or pbs
21:32:48  <PublicServer> <LoPo> about what hub are you guys talking about?
21:32:54  <PublicServer> <mfb> SLH06
21:33:42  <makjes> !password
21:33:42  <PublicServer> makjes: poplar
21:33:55  <PublicServer> *** makjes joined the game
21:34:16  <PublicServer> *** Theos has joined spectators
21:35:40  <PublicServer> <LoPo> it the "wtf tracklayout" good or bad ? :P
21:35:46  <PublicServer> <mfb> bad
21:37:36  <PublicServer> ***  made screenshot at 00003D60: http://ps.openttdcoop.org/publicserver/webcam/00003D60.png
21:38:12  <PublicServer> <Vinnie> mr. showoff
21:38:14  <PublicServer> <mfb> it is just too crazy to not build it
21:38:42  <PublicServer> <LoPo> was that still to me ?:P
21:39:02  <PublicServer> <mfb> ? that was 06
21:39:02  <PublicServer> <LoPo> ot to vinnie
21:39:02  <PublicServer> <LoPo> k :)
21:40:23  <PublicServer> <LoPo> oky, and what does the couples exit sign. do?
21:40:41  <PublicServer> <V453000> just a choice
21:40:45  <PublicServer> <Vinnie> makes sure it doesnt jam
21:40:47  <PublicServer> <V453000> made as single bridge
21:40:50  <PublicServer> <mfb> without the bridge connection, the entry/exit signal system would not work
21:41:02  <PublicServer> <mfb> as there is an exit signal which is not reachable
21:41:24  <PublicServer> <LoPo> oky
21:41:24  <PublicServer> <mfb> but with the bridge, both exit signals on the outside always show the same sign
21:41:34  <PublicServer> <mfb> V: it is a double bridge with a single entry now
21:41:43  <PublicServer> <V453000> ...
21:41:43  <PublicServer> <V453000> I know
21:42:05  <PublicServer> <mfb> so just the first waiting bay is a single one
21:42:12  <PublicServer> <Vinnie> BBH 02 starts to jam because of the unconnected 4th near SLH06
21:42:14  <PublicServer> <mfb> and would be with the longer system, too
21:42:16  <PublicServer> <LoPo> but what is the difference between this and just normal combo sign. ?
21:42:23  <PublicServer> <Vinnie> but i dont dare to adjust BBH01
21:42:34  <PublicServer> <V453000> why not
21:42:36  <PublicServer> <V453000> ..
21:42:42  <PublicServer> <mfb> one waiting bay more / one tile less for the X
21:43:24  <PublicServer> <V453000> look either do it or let me do it
21:43:30  <PublicServer> <Vinnie> ok then
21:45:30  *** Tray has joined #openttdcoop
21:51:28  *** Capo has joined #openttdcoop
21:51:45  *** Tray|2 has quit IRC
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21:52:36  <PublicServer> ***  made screenshot at 0000217A: http://ps.openttdcoop.org/publicserver/webcam/0000217A.png
21:52:55  <PublicServer> <V453000> 4th currently ends at BBH 01 inner
21:55:42  *** Mucht has quit IRC
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21:58:21  <PublicServer> <V453000> can someone tell me why _some_ Aberffraw Transfer trains go through SLH 10? I dont see the issue
21:58:28  <PublicServer> <V453000> not even all of them do
21:58:42  <PublicServer> <mfb> from several lines?
21:59:02  <PublicServer> <V453000> not sure
21:59:10  <PublicServer> <V453000> definitely from this split
21:59:24  <PublicServer> <V453000> ooh
21:59:26  <PublicServer> <V453000> I see now
21:59:32  <PublicServer> <V453000> duh
21:59:46  <PublicServer> <mfb> ?
21:59:48  <PublicServer> <Vinnie> missing conncetion?
21:59:52  <PublicServer> <V453000> ofc
21:59:54  <PublicServer> <V453000> badly hidden
22:00:02  <PublicServer> <mfb> ah
22:00:08  <PublicServer> <V453000> already fixed
22:00:18  <PublicServer> <V453000> I just somehow messed up when dancing with the lines
22:00:21  <PublicServer> <mfb> looked at it and tried to figure out why you added lines :p
22:02:07  <PublicServer> <LoPo> hmm, not feeling very usefull tonight :| ill come back tomorrow, and help with the 4th line
22:02:23  <PublicServer> <V453000> cya then
22:02:30  <PublicServer> <mfb> cu
22:02:36  <PublicServer> <mfb> good night
22:02:38  <PublicServer> <Vinnie> gn
22:02:38  <PublicServer> <LoPo> :P yeh bye bye, have fun guys
22:02:50  <PublicServer> <Dilandau> gn
22:02:50  <PublicServer> *** LoPo has left the game (leaving)
22:03:03  <PublicServer> *** mfb has left the game (leaving)
22:03:08  *** mfb- has quit IRC
22:04:33  <PublicServer> <Vinnie> ahh lets spawn some more goods trains
22:07:37  <PublicServer> ***  made screenshot at 00001AF5: http://ps.openttdcoop.org/publicserver/webcam/00001AF5.png
22:09:02  *** LoPo has quit IRC
22:10:07  <PublicServer> <Vinnie> that was fast
22:11:33  <PublicServer> <Vinnie> V are you still here?
22:11:39  <PublicServer> <V453000> yes
22:11:57  <PublicServer> <Vinnie> i an see no jams but i have reached the trainlimit
22:12:03  <PublicServer> <Vinnie> *can
22:12:13  <PublicServer> <V453000> lets observe for 10 minutes and raise it eventually
22:13:03  <PublicServer> <V453000> meh seems fine
22:13:09  <PublicServer> *** Maraxus has left the game (connection lost)
22:13:09  <V453000> !rcon set max_trains 1300
22:13:09  <PublicServer> V453000: players
22:13:09  <PublicServer> V453000: server_info
22:13:09  <PublicServer> V453000: clients
22:13:09  <PublicServer> V453000: echo doneclientcount
22:13:11  <PublicServer> V453000: #:1(Orange) Company Name: 'Baker & Co.'  Year Founded: 2000  Money: 373776880  Loan: 0  Value: 385866408  (T:1111, R:0, P:0, S:0) unprotected
22:13:11  <PublicServer> V453000: Current/maximum clients:     7/255
22:13:13  <PublicServer> V453000: Current/maximum companies:   1/ 1
22:13:13  <PublicServer> V453000: Current/maximum spectators:  3/10
22:13:15  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
22:13:15  <PublicServer> V453000: Client #456  name: 'Vinnie'  company: 1  IP: 83.84.207.157
22:13:17  <PublicServer> V453000: you have 7 more messages
22:14:41  <Maraxus> !password
22:14:41  <PublicServer> Maraxus: glands
22:14:53  <PublicServer> *** Maraxus joined the game
22:14:54  <PublicServer> *** Maraxus has joined company #1
22:21:06  <PublicServer> <V453000> fine
22:21:14  <PublicServer> <V453000> SLH 01 is servicing Three primaries now
22:21:19  <PublicServer> <V453000> ->full line
22:21:21  <PublicServer> <V453000> x.x
22:21:31  <PublicServer> <Vinnie> double?
22:21:34  <PublicServer> <V453000> no way
22:21:40  <PublicServer> <V453000> added some more to 10
22:22:04  <PublicServer> <Vinnie> then eventually 10 will break down
22:22:16  <PublicServer> <V453000> why would it
22:22:25  *** KenjiE20 has quit IRC
22:22:30  <PublicServer> <Vinnie> because 10 will get to mutch traffic
22:22:35  <PublicServer> <V453000> possibly
22:22:38  <PublicServer> ***  made screenshot at 00003542: http://ps.openttdcoop.org/publicserver/webcam/00003542.png
22:25:04  <PublicServer> <Maraxus> gn
22:25:18  <PublicServer> <Vinnie> cya Maraxus
22:25:22  *** ODM has quit IRC
22:25:27  <PublicServer> *** Maraxus has left the game (leaving)
22:25:39  *** Maraxus has quit IRC
22:25:41  <PublicServer> <V453000> cya
22:26:51  <PublicServer> <Vinnie> there we go
22:26:53  <PublicServer> <Vinnie> BBH02
22:27:00  <PublicServer> <V453000> just watching
22:27:07  <PublicServer> <V453000> hmm
22:27:10  <PublicServer> <V453000> merge just not fast enough
22:27:17  <PublicServer> <Vinnie> atleast on jbs
22:27:23  <PublicServer> <V453000> lets make it dirty
22:28:59  <PublicServer> <Vinnie> real dirty
22:29:09  <PublicServer> <V453000> about as dirty as jbs
22:29:12  <PublicServer> <V453000> but dual :)
22:29:33  *** valhalla1w is now known as valhallasw
22:30:21  <PublicServer> <V453000> hm
22:30:23  <PublicServer> <V453000> well
22:30:27  <PublicServer> <V453000> it isnt that slow anymore
22:31:11  <PublicServer> <V453000> smooth :)
22:31:26  <PublicServer> <Vinnie> and my client starts to lagg
22:33:54  *** sla_ro|master has quit IRC
22:35:29  <V453000> gnight
22:35:41  <PublicServer> *** V453000 has left the game (leaving)
22:35:43  <PublicServer> <Vinnie> cya
22:36:15  <PublicServer> <Vinnie> so who is still online?
22:36:21  <PublicServer> <makjes> i am
22:36:28  <PublicServer> <Vinnie> building?
22:36:36  <PublicServer> <makjes> not atm
22:37:29  <PublicServer> <makjes> what are you working on?
22:37:39  <PublicServer> ***  made screenshot at 00003CAF: http://ps.openttdcoop.org/publicserver/webcam/00003CAF.png
22:37:50  <PublicServer> <Vinnie> i can go to sleep or mess with BBH04
22:38:25  <PublicServer> <makjes> i have been looking at that for a while
22:39:39  <PublicServer> <makjes> even more the north side of slh08
22:40:06  <PublicServer> *** XeryusTC joined the game
22:40:13  <PublicServer> <Vinnie> hello
22:40:17  <PublicServer> <XeryusTC> 1200 trains already O_o
22:40:31  <PublicServer> <Vinnie> TL2 goes fast
22:40:37  <PublicServer> <XeryusTC> true
22:41:31  <PublicServer> <Vinnie> makjes: did you do anything or did BBH04 unjam itself
22:41:45  <PublicServer> <makjes> i did nothing
22:42:12  <PublicServer> <XeryusTC> what's up with all the buying of land everywhere?
22:42:22  <PublicServer> <makjes> @@gap 2
22:42:23  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:42:26  <PublicServer> <Vinnie> no industries near the ML
22:42:44  <PublicServer> <XeryusTC> oh
22:42:48  <makjes> @gap 2
22:42:48  <Webster> makjes: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
22:43:31  <PublicServer> <Dilandau> in some case
22:43:50  <PublicServer> <Dilandau> the lane 2 at BBH04 is blocked
22:43:53  <PublicServer> <XeryusTC> who has been funding statues?
22:44:11  <PublicServer> <Vinnie> if you know we will know
22:44:30  <PublicServer> <Vinnie> but i can guess
22:44:50  <PublicServer> <XeryusTC> actually, i could probably go look it up
22:46:27  <PublicServer> <Dilandau> 723
22:46:30  <PublicServer> <Dilandau> example 723
22:46:32  <PublicServer> <Vinnie> i see
22:48:04  <PublicServer> <Dilandau> same for 124
22:48:14  <PublicServer> <Vinnie> both to the same farm
22:48:28  <PublicServer> <Vinnie> now lets force one
22:49:56  <PublicServer> <XeryusTC> hmm
22:50:02  <PublicServer> <XeryusTC> most likely suspect is some guy named Sleeeper :o
22:50:09  <PublicServer> <Vinnie> my gyess
22:50:15  <PublicServer> <Dilandau> same :p
22:50:15  <PublicServer> <Vinnie> guess
22:50:38  <PublicServer> <XeryusTC> either that or it is V or Dilandau :P
22:50:47  <PublicServer> <XeryusTC> or makjes
22:50:58  <PublicServer> <makjes> me?
22:51:00  <PublicServer> <XeryusTC> cross Dilandau off that list :P
22:51:12  <PublicServer> <XeryusTC> logs say you did something with towns
22:51:16  <PublicServer> <XeryusTC> which is most likely bribing
22:51:26  <PublicServer> <makjes> i tried to die the cemetary
22:51:32  <PublicServer> <XeryusTC> although the price is too low for that :P
22:51:42  <PublicServer> <Dilandau> i have killed Pencoed :p
22:52:08  <PublicServer> <XeryusTC> nope, it is sleeeper :P
22:52:16  <PublicServer> <XeryusTC> i wasnt blaming you anyway ;)
22:52:39  <PublicServer> ***  made screenshot at 0000BD7D: http://ps.openttdcoop.org/publicserver/webcam/0000BD7D.png
22:52:42  <PublicServer> <makjes> tnx :)
22:53:02  <PublicServer> <Vinnie> he renames his stations :)
22:53:18  <PublicServer> <XeryusTC> xD
22:53:28  <PublicServer> <Vinnie> oil nom nom nom
22:53:48  <PublicServer> <XeryusTC> yup, could only be him
22:54:20  <PublicServer> <Vinnie> that gives me an idea. Gonna make a nyancat track with jap trainset
22:54:34  <PublicServer> <Vinnie> see if i can make myself mad
22:55:11  <PublicServer> <Vinnie> Factory exit needs 5 tracks?
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23:02:48  <PublicServer> <Vinnie> ok reach the trainlimit and i am off for tonight
23:03:00  <PublicServer> <makjes> nite nite
23:03:10  <PublicServer> <Dilandau> gn
23:04:13  <PublicServer> <Vinnie> oke laters
23:04:19  <PublicServer> *** Vinnie has left the game (leaving)
23:04:24  <PublicServer> <Dilandau> the pathfinder do not like the 4th inner
23:05:40  <PublicServer> <makjes> im off as well. gn
23:05:43  <PublicServer> <Dilandau> gn
23:05:58  <PublicServer> *** Dilandau has joined spectators
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23:07:40  <PublicServer> ***  made screenshot at 0000C779: http://ps.openttdcoop.org/publicserver/webcam/0000C779.png
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23:27:49  <Godde> !password
23:27:49  <PublicServer> Godde: sanded
23:28:06  <PublicServer> *** Game still paused (number of players)
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