Config
Log for #openttdcoop on 26th September 2011:
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00:30:18  *** valhallasw has quit IRC
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06:56:37  <imus> !password
06:56:37  <PublicServer> imus: hearse
06:56:50  <PublicServer> *** Game still paused (number of players)
06:56:52  <PublicServer> *** imus joined the game
06:58:26  <imus> anyone here?
06:58:49  *** perk11 has quit IRC
06:59:24  <Vinnie_nl> i can come in if you like
06:59:25  *** ODM has quit IRC
07:01:56  <imus> nah, i'll go eat breakfast first then :) maybe later
07:02:08  <PublicServer> *** imus has left the game (leaving)
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07:25:29  <imus> !players
07:25:32  <PublicServer> imus: Client 75 is hnrgrgr, a spectator
07:25:41  <imus> hmm, still nobody
07:26:42  <Vinnie_nl> i am also here
07:26:57  <imus> !password
07:26:57  <PublicServer> imus: hearse
07:27:00  <Vinnie_nl> but we hit the trainlimit
07:27:10  <PublicServer> *** Game still paused (number of players)
07:27:12  <PublicServer> *** imus joined the game
07:27:25  <imus> wanne try to fix the BBH 1 with me?
07:27:29  <PublicServer> *** Game still paused (number of players)
07:27:29  <PublicServer> *** Game unpaused (number of players)
07:27:32  <PublicServer> *** Vinnie joined the game
07:27:33  <PublicServer> <Vinnie> morning
07:27:39  <PublicServer> <imus> morning ^^
07:29:34  <PublicServer> <Vinnie> evil BBH01 :)
07:29:44  <PublicServer> <imus> ?
07:29:50  <PublicServer> <Vinnie> always jammed
07:29:53  <PublicServer> <imus> hehe
07:30:07  <PublicServer> <imus> i think they "balanced" it too much :p
07:30:17  <PublicServer> <imus> 7
07:30:23  <PublicServer> <imus> woops, didn't mean to type 7 XD
07:30:45  <PublicServer> <Vinnie> where are you from anyway?
07:30:51  <PublicServer> <imus> belgium
07:31:09  <PublicServer> <Vinnie> dutch or france speaking part?
07:31:11  <PublicServer> <imus> so I speak dutch as well :)
07:31:26  <PublicServer> <imus> the better part of belgium ;)
07:31:32  <PublicServer> <Vinnie> to many dutchies here
07:32:12  *** Firartix has quit IRC
07:32:34  <PublicServer> <Vinnie> inner ML in BBH1 0uter has no connection to 5th exit
07:33:46  <PublicServer> <imus> line 3 there gets priority on outgoing line 5
07:34:58  <hylje> !password
07:34:58  <PublicServer> hylje: hearse
07:35:05  <PublicServer> *** hylje joined the game
07:35:09  <PublicServer> <imus> hi hylje
07:35:11  <PublicServer> <hylje> heya
07:35:25  <PublicServer> <Vinnie> hello
07:38:16  <PublicServer> ***  made screenshot at 00001072: http://ps.openttdcoop.org/publicserver/webcam/00001072.png
07:39:20  <PublicServer> <Vinnie> easy :)
07:44:17  <PublicServer> <Vinnie> anymore missing connections?
07:44:24  <PublicServer> <hylje> no idea
07:44:36  <PublicServer> <hylje> i'm just pondering more rebuild of bbh3
07:45:02  <PublicServer> <imus> the problem wasn't really the "missing connections" but allowing all to go to left most outer line which can't take any more trains :p
07:46:25  <PublicServer> <Vinnie> the exit ML is just to full
07:46:41  <PublicServer> <imus> fifth isn't
07:47:31  <PublicServer> <Vinnie> we need a second connection to fith and it will be ok
07:47:37  <PublicServer> <Vinnie> tunnel is to long
07:49:21  <PublicServer> <Vinnie> look 1 train waiting now
07:49:30  <PublicServer> <imus> I noticed
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07:49:32  <PublicServer> <Vinnie> and now its 5
07:49:58  <PublicServer> <imus> 5?
07:50:33  <PublicServer> <Vinnie> crap
07:50:41  <PublicServer> <Vinnie> i hate that tunnel
07:53:16  <PublicServer> ***  made screenshot at 00000F6B: http://ps.openttdcoop.org/publicserver/webcam/00000F6B.png
07:53:52  *** Dilandau has joined #openttdcoop
07:53:57  <Dilandau> hello
07:54:00  <Dilandau> !password
07:54:01  <PublicServer> Dilandau: tablet
07:54:01  <PublicServer> <imus> hi
07:54:03  <PublicServer> <Vinnie> hey
07:54:22  <PublicServer> *** Dilandau joined the game
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07:56:44  <PublicServer> <Vinnie> its getting a real mess BBH01
07:56:50  <PublicServer> <imus> :p
07:56:52  <PublicServer> <imus> no kidding
07:57:51  *** DayDreamer has quit IRC
07:57:58  <PublicServer> <Vinnie> the ML is in evil mode 1here
08:01:25  <PublicServer> <hylje> so many factories
08:01:53  <PublicServer> <imus> only 4
08:02:38  <PublicServer> <Vinnie> i know how the BBH01 jams
08:02:46  <PublicServer> <Vinnie> 2 more missing exits :(
08:03:05  <PublicServer> <imus> it's wasn't built to be all to all from the start
08:03:15  <PublicServer> <Vinnie> yes it was
08:03:22  <PublicServer> <imus> nope
08:03:24  <PublicServer> <Vinnie> only when we added 5th it became a mess
08:04:02  <PublicServer> <imus> line 1 there coming from slh 7 doesn't split
08:04:17  <PublicServer> <Vinnie> no need it has prio
08:04:30  <PublicServer> <Vinnie> only line 2 and 3 have no connection to 5th
08:05:16  <PublicServer> <imus> we can try to make trains  from inner bbh 01 try to take the fifth as first option
08:05:24  <PublicServer> <imus> and only try other lanes if that one is full
08:05:48  <PublicServer> <imus> and remove a connection or 2 to the first to solve the huge waiting times
08:08:17  <PublicServer> ***  made screenshot at 00001B7B: http://ps.openttdcoop.org/publicserver/webcam/00001B7B.png
08:09:58  <PublicServer> <Vinnie> bummer
08:13:32  <PublicServer> <Vinnie> and now
08:13:42  <PublicServer> <imus> what are you trying to do?
08:14:07  <PublicServer> *** hylje has left the game (leaving)
08:23:17  <PublicServer> ***  made screenshot at 0000167E: http://ps.openttdcoop.org/publicserver/webcam/0000167E.png
08:26:03  <PublicServer> <Vinnie> looks better now
08:26:45  <PublicServer> <imus> it looks even more like a total mess now :p
08:27:15  <PublicServer> <Vinnie> mission accomplised :P
08:27:21  <PublicServer> <imus> XD
08:28:28  <PublicServer> <imus> why is !this doubled?
08:28:58  <PublicServer> <Vinnie> i guess because we got the room
08:31:44  <PublicServer> <imus> 't isn't doubled, tunnel goes to line 2
08:35:19  <PublicServer> <Vinnie> what can we do now?
08:35:50  <PublicServer> <imus> idonno
08:38:18  <PublicServer> ***  made screenshot at 00003BA3: http://ps.openttdcoop.org/publicserver/webcam/00003BA3.png
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08:39:49  <PublicServer> <imus> take a look at bbh 03 outer
08:39:57  <V453000> !password
08:39:57  <PublicServer> V453000: mushed
08:40:24  <PublicServer> <Vinnie> looks good
08:41:18  <PublicServer> <Vinnie> or you mean BBH02?
08:41:26  <PublicServer> <V453000> hi
08:41:26  *** pugi has joined #openttdcoop
08:41:28  <PublicServer> *** V453000 joined the game
08:41:30  <PublicServer> <Vinnie> hello
08:41:32  <PublicServer> <imus> hi
08:42:22  <PublicServer> <imus> no i meant 3, it's not really balanced that well but doesn't really need it with current trafic
08:44:37  <PublicServer> <imus> jam at bbh 02
08:45:03  <PublicServer> <V453000> long tunnels
08:45:21  <PublicServer> <imus> problem started !here
08:45:47  <PublicServer> <V453000> nope
08:45:54  <PublicServer> <V453000> there it is only visible
08:45:56  <PublicServer> <V453000> but the tunnels jam
08:46:26  <PublicServer> <Vinnie> may I?
08:46:26  <PublicServer> <imus> ah you mean inner
08:46:55  <PublicServer> <V453000> come do this
08:47:15  <PublicServer> <Vinnie> ?
08:47:18  <PublicServer> <V453000> lead 3 tunnels through
08:47:24  <PublicServer> <V453000> rest goes on the inside
08:47:55  <PublicServer> <Dilandau> hi
08:47:59  <PublicServer> <imus> hi
08:49:02  <PublicServer> *** Mazur joined the game
08:49:14  <PublicServer> <Vinnie> hey Dilandaund mazur
08:49:18  <PublicServer> <Mazur> Moar ning.
08:49:25  <PublicServer> <V453000> hihi
08:50:10  <PublicServer> <V453000> lets make them a tile longer Vinnie
08:50:20  <PublicServer> <Vinnie> front or rear?
08:53:18  <PublicServer> ***  made screenshot at 00007639: http://ps.openttdcoop.org/publicserver/webcam/00007639.png
08:53:31  <PublicServer> *** Mazur has left the game (leaving)
08:53:59  <PublicServer> <V453000> we may need 5th there soon though
08:54:05  <PublicServer> <Vinnie> no i
08:54:07  <PublicServer> <Vinnie> oops
08:54:22  <PublicServer> <Vinnie> we need a better merger there
08:54:36  <PublicServer> <V453000> it jams now because it was stopped for a while
08:54:56  <PublicServer> <V453000> problem was even before that it made enough traffic so SLH01 jams a bit
08:55:02  <PublicServer> <V453000> nothing big yet
08:55:41  <PublicServer> <V453000> hm
08:55:48  <PublicServer> <V453000> let it settle down for a while probably :)
08:55:51  <PublicServer> <V453000> I will be going, cya
08:55:57  <PublicServer> <Vinnie> cya
08:55:57  <PublicServer> *** V453000 has left the game (leaving)
08:55:57  <PublicServer> <imus> cya
08:56:05  <PublicServer> <Dilandau> cya
08:56:55  <PublicServer> <imus> hehe, we really jammed it all with this =D
08:56:57  <Webster> Latest update from blog: More time lapses <http://blog.openttdcoop.org/2011/08/31/more-timelapses/> || Rivers during map generation <http://blog.openttdcoop.org/2011/08/20/rivers-during-map-generation/> || OpenTTD time lapse <http://blog.openttdcoop.org/2011/08/01/openttd-time-lapse/> || Copyright and licenses: permission to … what actually? <http://blog.openttdcoop.org/2011/07/16/copyright-and-licenses-permission-to-what-actually/> || Advanced Building Revue 10: Invisible Hubs <http://blog.openttdcoop.org/2011/06/02/advanced-building-revue-10-invisible-hubs/> || New Member: mfb <http://blog.openttdcoop.org/2011/05/03/new-member-mfb/> || New member: Sylf <http://blog.openttdcoop.org/2011/04/09/new-member-sylf/> || Advanced Building Revue 09: Self Regulating Stations <http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/>
08:57:11  <PublicServer> <Vinnie> there we go a PZ timelapse
08:57:29  <imus> first link fails
09:00:20  <V453000> just a random update, nothing new :)
09:00:25  <imus> all timelapse links fail :p
09:00:30  <imus> page 404
09:00:35  <PublicServer> <Vinnie> your browser fails
09:00:38  <V453000> yes :)
09:00:47  <V453000> just remove the > from the end of the link
09:00:59  <imus> aha :)
09:02:38  <V453000> my browser does the same ;)
09:04:45  <PublicServer> *** Vinnie has left the game (leaving)
09:05:13  <Vinnie_nl> have to do some schoolwork now. cya later today
09:05:20  <PublicServer> <imus> c ya
09:08:18  <PublicServer> ***  made screenshot at 00007D3F: http://ps.openttdcoop.org/publicserver/webcam/00007D3F.png
09:23:19  <PublicServer> ***  made screenshot at 00007136: http://ps.openttdcoop.org/publicserver/webcam/00007136.png
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09:38:19  <PublicServer> ***  made screenshot at 0000CC59: http://ps.openttdcoop.org/publicserver/webcam/0000CC59.png
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09:53:19  <PublicServer> ***  made screenshot at 0000703C: http://ps.openttdcoop.org/publicserver/webcam/0000703C.png
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10:08:21  <PublicServer> ***  made screenshot at 0000C59E: http://ps.openttdcoop.org/publicserver/webcam/0000C59E.png
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10:23:22  <PublicServer> ***  made screenshot at 00003E3F: http://ps.openttdcoop.org/publicserver/webcam/00003E3F.png
10:28:19  <PublicServer> *** imus has left the game (leaving)
10:28:19  <PublicServer> *** Game paused (number of players)
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10:38:22  <PublicServer> ***  made screenshot at 0000C5AC: http://ps.openttdcoop.org/publicserver/webcam/0000C5AC.png
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11:07:32  <PublicServer> *** hnrgrgr has left the game (leaving)
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11:29:58  <PublicServer> *** Game still paused (number of players)
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11:36:47  <Vinnie_nl> !password
11:36:47  <PublicServer> Vinnie_nl: hagged
11:37:03  <PublicServer> *** Game still paused (number of players)
11:37:05  <PublicServer> *** Vinnie joined the game
11:41:27  <LXSJason> !players
11:41:29  <PublicServer> LXSJason: Client 1099 (Orange) is Vinnie, in company 1 (Baker & Co.)
11:47:11  <PublicServer> *** Vinnie has left the game (leaving)
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13:05:57  *** sturmi has joined #openttdcoop
13:06:09  <sturmi> !password
13:06:09  <PublicServer> sturmi: hagged
13:06:48  <sturmi> !download x64
13:06:48  <PublicServer> sturmi: unknown option "x64"
13:06:55  <sturmi> !download win64
13:06:55  <PublicServer> sturmi: http://binaries.openttd.org/nightlies/trunk/r22950/openttd-trunk-r22950-windows-win64.zip
13:07:12  <planetmaker> :-D
13:07:18  *** sturmi has quit IRC
13:07:38  <planetmaker> !players
13:07:40  <PublicServer> planetmaker: There are currently no clients connected to the server
13:08:41  *** sturmi has joined #openttdcoop
13:11:25  <PublicServer> *** Game still paused (number of players)
13:11:27  <PublicServer> *** sturmi joined the game
13:11:55  <PublicServer> *** sturmi has joined company #1
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13:19:44  <V453000> hi sturmi :)
13:19:50  <PublicServer> <sturmi> hey V
13:23:52  <PublicServer> *** sturmi has left the game (leaving)
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14:14:27  <CakeMasher> hi.
14:15:51  <^Spike^> CakeMasher: devzone is up again if you need it ;)
14:16:15  *** ODM has quit IRC
14:16:27  <CakeMasher> yeah i saw it.. but those java files are huuuuuge xD
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14:16:29  <CakeMasher> hard to find what i need
14:16:33  <^Spike^> :)
14:16:38  <^Spike^> start by looking at the simpleconsole
14:16:44  <^Spike^> and follow the trail from there :)
14:16:49  <CakeMasher> however, i've managed to connect & authorize to the admin port :o
14:16:53  <CakeMasher> & send commands
14:16:54  <CakeMasher> & recieve
14:17:05  <CakeMasher> but some things aren't quite right..
14:17:20  <CakeMasher> 2g?AA==@@@1hUnnamed Server1.1.3Random MapoûÊ Ìl 
14:17:22  <CakeMasher> thats what i get :P
14:17:55  <^Spike^> don't look at me :)
14:18:01  <^Spike^> i'm just the sysop.... :)
14:18:02  <CakeMasher> hehe xD
14:19:29  <^Spike^> best i can do with dev questions is blame the devs :D
14:19:41  <CakeMasher> mwhehee :P
14:19:43  <CakeMasher> easy..
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14:20:08  <Dilandau> !password
14:20:08  <PublicServer> Dilandau: hagged
14:20:27  <PublicServer> *** Game still paused (number of players)
14:20:29  <PublicServer> *** Dilandau joined the game
14:20:31  <PublicServer> <Dilandau> hi
14:20:35  <Dilandau> !screen
14:20:35  <PublicServer> *** Dilandau liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000C5AC.png)
14:23:12  <CakeMasher> hmm
14:23:22  <CakeMasher> no mather what i send, it sends me a default reply :/
14:23:44  <CakeMasher> if i send "asdojaodijiowdjio!!asdioajioj.." as command, it still reply's with what i mentiond before
14:23:46  <CakeMasher> weird.. :P
14:24:55  <^Spike^> blame the devs for not making it easier with the admin port
14:25:09  <^Spike^> when i once made the suggestion (long ago) to have something like that... the idea was KISS :D
14:25:17  *** ODM has quit IRC
14:25:21  <^Spike^> never made a ticket guess that's where it went wrong :D
14:25:22  <CakeMasher> hehe
14:25:35  <CakeMasher> hmm
14:25:44  <CakeMasher> but the documentairy isnt that helpful either..
14:25:54  <CakeMasher> " To authenticate send a ADMIN_PACKET_ADMIN_JOIN packet.
14:25:54  <CakeMasher> so i did..
14:26:16  <CakeMasher> The server will reply with ADMIN_PACKET_SERVER_PROTCOL followed directly by ADMIN_PACKET_SERVER_WELCOME
14:26:40  <CakeMasher> wich it dosnt, its listening to the connection for incomming data, but times out after 30 secs cus it dint recieved any thing :/
14:26:59  <planetmaker> CakeMasher: these kind of questions go into #openttd
14:27:12  <^Spike^> what he said and i was typing half way till he pressed enter before i did
14:27:20  <CakeMasher> hah
14:27:32  <CakeMasher> they awnser thechnical questions about this there?
14:27:52  <planetmaker> well. This channel is dedicated to one game server and not an openttd support channel
14:27:55  <^Spike^> ehm... we answer some stuff... but this isn't the openttd help channel :)
14:28:02  <CakeMasher> in #openttd
14:28:17  <^Spike^> ehm... guess so.. the devs are there...
14:28:24  <CakeMasher> hmm
14:28:26  <CakeMasher> ill give it a try
14:28:28  <^Spike^> bigger chance of support there... then here
14:28:31  <planetmaker> sometimes. When I look there I'm not more knowledgable either :-P
14:28:43  <CakeMasher> hehe xD
14:29:01  <planetmaker> (as in my knowledge does not depend on the active irc tab)
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14:48:15  <TWerkhoven> !dl lin64
14:48:15  <PublicServer> TWerkhoven: http://binaries.openttd.org/nightlies/trunk/r22950/openttd-trunk-r22950-linux-generic-amd64.tar.xz
14:50:38  *** hanf has joined #openttdcoop
14:55:24  <Patrickov> !password
14:55:24  <PublicServer> Patrickov: minuet
14:55:44  <PublicServer> *** Game still paused (number of players)
14:55:45  <PublicServer> *** Patrickov joined the game
14:58:13  <PublicServer> *** Patrickov has joined company #1
14:58:14  <PublicServer> *** Game unpaused (number of players)
14:58:53  <PublicServer> *** Patrickov has joined spectators
14:58:53  <PublicServer> *** Game paused (number of players)
14:59:25  <PublicServer> *** Patrickov has left the game (leaving)
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15:02:26  <LoPo> hello
15:02:28  <LoPo> !password
15:02:29  <PublicServer> LoPo: minuet
15:02:43  <PublicServer> *** Game still paused (number of players)
15:02:43  <PublicServer> *** Game unpaused (number of players)
15:02:45  <PublicServer> *** TWerkhoven joined the game
15:02:49  <PublicServer> <TWerkhoven> ello
15:03:13  <PublicServer> *** XeryusTC joined the game
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15:06:08  <PublicServer> <Vinnie> hello
15:06:11  <PublicServer> <LoPo> yo
15:06:21  <PublicServer> <TWerkhoven> olo
15:08:22  <PublicServer> ***  made screenshot at 00006E11: http://ps.openttdcoop.org/publicserver/webcam/00006E11.png
15:14:11  <PublicServer> *** Vinnie has joined spectators
15:15:08  <Patrickov> !password
15:15:08  <PublicServer> Patrickov: bulges
15:15:34  <PublicServer> <XeryusTC> hello
15:15:35  <PublicServer> *** Patrickov joined the game
15:15:58  <PublicServer> <Patrickov> Hi.  I saw that some 100 trains added, what's up now
15:17:36  <PublicServer> <TWerkhoven> well the network is still moving
15:17:42  <PublicServer> <Dilandau> hi
15:17:46  *** Maraxus has joined #openttdcoop
15:17:57  <Maraxus> !password
15:17:57  <PublicServer> Maraxus: bulges
15:17:58  <PublicServer> <TWerkhoven> not sure if theres any big projects going on
15:18:21  <PublicServer> *** Maraxus joined the game
15:18:36  <PublicServer> <Maraxus> Hi
15:20:43  <PublicServer> <Patrickov> Do we increase train count now or make the hubs look better?
15:23:23  <PublicServer> ***  made screenshot at 00007DE3: http://ps.openttdcoop.org/publicserver/webcam/00007DE3.png
15:25:43  <PublicServer> <XeryusTC> dont know :O
15:25:59  <PublicServer> <XeryusTC> i wonder how many more trains the network can handle
15:26:01  <PublicServer> <Vinnie> whats wrong with the hubs?
15:26:28  <PublicServer> <Dilandau> <3 BBH01 Outer
15:26:30  <PublicServer> <Patrickov> Some hubs have very long bridges and tunnels, do we have room for improvement
15:26:52  <PublicServer> <Vinnie> i worked 2 days on BBH01 outer
15:26:54  <PublicServer> <XeryusTC> bbh1 outer :s
15:26:56  <PublicServer> <Vinnie> dont delete it :P
15:27:10  <PublicServer> <TWerkhoven> as long as tthe bridges/tunnels don't hold up the trains it is fine
15:27:12  <PublicServer> <XeryusTC> that hub is begging for a rebuild :P
15:27:34  <PublicServer> <Vinnie> it actually isnt that bad
15:27:40  <PublicServer> <Vinnie> it merges to all lanes now
15:27:55  <PublicServer> <XeryusTC> have you seen the 17 tile bridge? :P
15:28:05  <PublicServer> <Vinnie> its a split
15:28:16  <PublicServer> <Vinnie> has 1/5th of the ml traffic
15:28:30  <PublicServer> <XeryusTC> oh, it seemed like it got 1/3
15:34:04  <XeryusTC> !rcon set maxtrains
15:34:04  <PublicServer> XeryusTC: 'maxtrains' is an unknown setting.
15:34:08  <XeryusTC> !rcon set max_trains
15:34:08  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1401' (min: 0, max: 5000)
15:34:14  <XeryusTC> !rcon set max_trains 1450
15:36:04  <PublicServer> <Patrickov> I have a question...
15:36:10  <PublicServer> <TWerkhoven> shoo
15:36:10  <PublicServer> <TWerkhoven> t
15:36:34  <PublicServer> <Patrickov> If trains just drop things and don't wait at drop-offs
15:36:50  <PublicServer> <Patrickov> why do we bother getting all-to-all at their hubs?
15:37:11  <PublicServer> <TWerkhoven> at the bbh's yuo mean?
15:37:17  <PublicServer> <Patrickov> No
15:37:23  <PublicServer> <Patrickov> Drop offs' entrances and exits
15:37:33  <PublicServer> <TWerkhoven> not true for all stations
15:37:52  <PublicServer> <TWerkhoven> look at wood/oil dropoff for instance
15:37:58  <PublicServer> <LoPo> lol R'lyen :P
15:38:13  <PublicServer> <Patrickov> Frankly not too understand
15:38:17  <PublicServer> <TWerkhoven> and fac drop too
15:38:23  <PublicServer> ***  made screenshot at 00007AE4: http://ps.openttdcoop.org/publicserver/webcam/00007AE4.png
15:39:14  <PublicServer> <Patrickov> I think by forcing all-to-all for dropoffs we get some unnecessary complications around
15:41:31  <PublicServer> <Patrickov> For BBH01, is it possible to take out some unused links and let's rethink?
15:41:36  <PublicServer> <TWerkhoven> no
15:41:45  <PublicServer> <TWerkhoven> because then some lines would get used much more than others
15:42:05  <PublicServer> <Patrickov> Let me add some signs to clarify
15:42:53  <PublicServer> <TWerkhoven> plus i think you'd just be moving the problem, as the traffic from both ml's needs to be split into the proper lines, which is currently handled by the splits further on
15:43:11  <PublicServer> <Patrickov> I am not saying permanent removal
15:43:17  <PublicServer> <Patrickov> Just a sense of rebuild
15:43:20  <V453000> !password
15:43:20  <PublicServer> V453000: castes
15:43:29  <PublicServer> <Patrickov> Of course I am a newbie here
15:43:52  <PublicServer> <Patrickov> But I can't help but think that long bridges discourage trains
15:43:57  <PublicServer> *** V453000 joined the game
15:43:59  <PublicServer> <V453000> hi
15:44:01  <PublicServer> <LoPo> hello
15:44:07  <PublicServer> <Patrickov> Hi
15:44:09  <PublicServer> <Maraxus> hi
15:44:13  <PublicServer> <TWerkhoven> ey V
15:44:15  <PublicServer> <Vinnie> i would even like to rebuild BBH01 only i dont know how to make a 5 + 3 > 5 merger from scratch
15:44:19  <PublicServer> <Vinnie> hello
15:44:34  <PublicServer> <Patrickov> Hi
15:44:56  <PublicServer> <TWerkhoven> ey other V
15:45:11  <PublicServer> <V453000> there are 2 Vs?
15:45:13  <PublicServer> <V453000> :o
15:45:27  <PublicServer> <TWerkhoven> ones a number, the other's a name
15:45:47  <PublicServer> <V453000> ?
15:45:58  <PublicServer> *** Vinnie has changed his/her name to V+innie
15:46:10  <PublicServer> *** V+innie has changed his/her name to Vinnie
15:46:24  <PublicServer> <TWerkhoven> see?
15:46:52  <PublicServer> <V453000> tbh not really
15:47:02  <PublicServer> <Vinnie> what does sth mean?
15:47:08  <PublicServer> <V453000> something
15:47:09  <PublicServer> <Patrickov> something
15:49:33  <PublicServer> <V453000> well to be honest, the BBH 01 outer merger is just unpractical for this situation
15:49:52  <PublicServer> <V453000> keeping it is probably just postponing massive trouble
15:50:30  <PublicServer> <Patrickov> Don't split so many lines for a while
15:50:40  <PublicServer> <Patrickov> After redesigning some of the key point
15:50:46  <PublicServer> <V453000> hmf?
15:50:48  <PublicServer> <Patrickov> add the what should be back
15:51:14  <PublicServer> <Patrickov> Problem 1
15:51:32  <PublicServer> <Patrickov> Why all trains tend to go via the coast line
15:51:44  <PublicServer> <Patrickov> Even line 2 tend to go to line 1
15:51:51  <PublicServer> <V453000> how is that a problem
15:52:09  <PublicServer> <Patrickov> They are jamming up themselves at the prio
15:52:23  <PublicServer> <V453000> of course
15:52:26  <PublicServer> <V453000> but what is the problem
15:52:40  <PublicServer> <LoPo> its not realy jammed
15:52:50  <PublicServer> <LoPo> they just have to w8 longer at a train wave
15:53:02  <PublicServer> <Patrickov> Meanwhile they don't actually have to wait if they keep their path
15:53:08  <PublicServer> <LoPo> and if the WB are full they go to line 4/5
15:53:23  <PublicServer> ***  made screenshot at 00000A7D: http://ps.openttdcoop.org/publicserver/webcam/00000A7D.png
15:53:27  <PublicServer> <LoPo> they make "room" for merging trains :)
15:53:33  <PublicServer> <V453000> think I am going to rebuild it completely
15:53:35  <PublicServer> <V453000> this wont work for long
15:53:49  <PublicServer> <Patrickov> I suspect some trains merge when they don't have to
15:55:09  <PublicServer> <V453000> wtf
15:55:18  <PublicServer> <V453000> I see someone is just randomly messing around... lets rebuild
15:55:25  <PublicServer> <TWerkhoven> ?
15:55:29  <PublicServer> <Vinnie> need help?
15:55:33  <PublicServer> <Patrickov> K, how?
15:55:35  <PublicServer> <V453000> dont think
15:55:51  <PublicServer> <V453000> you know I am better off when nothing disturbs me :)
15:55:58  <PublicServer> <Vinnie> yeah i know
15:57:10  <PublicServer> <V453000> great
15:57:16  <PublicServer> <V453000> thanks for blocking that train there
15:57:57  <PublicServer> <LoPo> woha :P epic rebuild? :P
15:58:01  <PublicServer> <V453000> do we need 6th?
15:58:07  <PublicServer> <V453000> guess it wont hurt eh
15:58:11  <PublicServer> <Vinnie> my mess :(
15:58:21  <PublicServer> <LoPo> yeah 6th would be nice
15:58:25  <PublicServer> <V453000> sorry ... I told you to replace it when you started messing with it Vinnie :P
15:58:48  <PublicServer> <Patrickov> If it's a 6 then  we need to redesign the dropoff too
15:58:49  <PublicServer> <Vinnie> i know but rebuilding is hard
15:59:00  <PublicServer> <V453000> not in this case
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15:59:41  <PublicServer> <Vinnie> you gonna split the remaining 3 tracks over the 6 exit lines?
15:59:47  <PublicServer> <V453000> 4 over 6 yes
16:00:13  <PublicServer> *** Vinnie has joined company #1
16:00:21  <PublicServer> <V453000> fair point
16:00:47  <XeryusTC> V453000! before you start, keep in mind that the PZ also needs work
16:00:55  <PublicServer> <V453000> ...
16:00:58  <TWerkhoven> too late
16:01:01  <PublicServer> <Patrickov> The sidelines should be on viaduct
16:01:13  <PublicServer> <Patrickov> I mean the ones from inner
16:03:39  <PublicServer> <XeryusTC> jam!
16:03:49  <PublicServer> <Dilandau> where ? :p
16:03:51  <PublicServer> <LoPo> omg? where?
16:04:05  <PublicServer> <Patrickov> Everywhere, now that the wood drop is inaccessible
16:04:09  <PublicServer> *** XeryusTC has left the game (leaving)
16:04:16  <PublicServer> <Patrickov> Let's get some patience
16:04:46  <PublicServer> <LoPo> nice time to improve something :P
16:04:52  <PublicServer> <LoPo> almost no trains here :)
16:05:45  <PublicServer> <V453000> ...
16:06:05  <PublicServer> <Patrickov> Sorryfor that.  I should stand down
16:08:25  <PublicServer> ***  made screenshot at 0000147E: http://ps.openttdcoop.org/publicserver/webcam/0000147E.png
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16:15:11  <PublicServer> <Vinnie> i think you need 4 tunnels
16:15:17  <PublicServer> <V453000> hmf
16:15:19  <PublicServer> <V453000> possible
16:15:31  <PublicServer> *** Dilandau has joined company #1
16:20:19  <PublicServer> <Vinnie> you make it look so easy
16:21:16  <PublicServer> <V453000> no it isnt
16:21:22  <PublicServer> <V453000> yey
16:21:24  <PublicServer> <V453000> yet
16:21:30  <PublicServer> <Patrickov> And yet it looks like we can just sit around and watch.  I don't even know what's about to go on
16:23:26  <PublicServer> ***  made screenshot at 00001375: http://ps.openttdcoop.org/publicserver/webcam/00001375.png
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16:25:31  <Absolutis> !password
16:25:32  <PublicServer> Absolutis: camels
16:26:17  <PublicServer> *** Absolutis joined the game
16:26:47  <PublicServer> <LoPo> i also added a 6th to bbh3
16:26:53  <PublicServer> <Absolutis> wow kam
16:26:57  <PublicServer> <Absolutis> jam*
16:27:03  <PublicServer> <Absolutis> oh and hi
16:27:05  <PublicServer> <LoPo> hi
16:27:07  <PublicServer> <Vinnie> hello
16:28:12  <PublicServer> <Absolutis> oh, it's the JBS problem of the loop ML
16:28:24  <PublicServer> <V453000> lol?
16:28:41  <PublicServer> <Absolutis> or like that, anyway
16:28:54  <PublicServer> <V453000> talking about any join before split on a ML is absolute nonsense
16:29:15  <PublicServer> <V453000> there is always a hub "before" some other hub
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16:30:07  <PublicServer> <Absolutis> well, that ML anyway is loop, so the trains can form a jam that goes back to itself
16:30:22  <PublicServer> <V453000> normal ML cant?
16:30:24  <PublicServer> <LoPo> well im going to eat, see you guys
16:30:29  <PublicServer> <Absolutis> yes
16:30:32  <PublicServer> *** LoPo has left the game (leaving)
16:30:32  <PublicServer> <V453000> well thats new
16:33:13  <PublicServer> <V453000> oh okay :d
16:33:19  <PublicServer> <V453000> made it for 3 instead of intended 4
16:33:29  <PublicServer> <V453000> meh
16:33:31  <PublicServer> <Vinnie> makes it easier isnt it?
16:33:37  <PublicServer> <V453000> partially
16:35:30  <PublicServer> <V453000> wtf!
16:35:34  <PublicServer> <V453000> who the ..
16:35:37  <PublicServer> <Absolutis> ?
16:35:48  <PublicServer> <Vinnie> not guilty
16:35:56  <PublicServer> <Patrickov> Me
16:38:15  <PublicServer> <Vinnie> thats adouble join
16:38:19  <PublicServer> <Patrickov> So what would be the 6th line for
16:38:19  <PublicServer> <V453000> noticed
16:38:26  <PublicServer> ***  made screenshot at 00000B82: http://ps.openttdcoop.org/publicserver/webcam/00000B82.png
16:38:28  <PublicServer> <V453000> obviously :)
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16:41:59  <PublicServer> <V453000> oh BBH 03 inner still lives?
16:42:32  <PublicServer> <Vinnie> rebuild that one to?
16:46:24  <PublicServer> <V453000> hmm
16:46:31  <PublicServer> <V453000> lets say no trains ever overflow on the coal drop
16:46:43  <PublicServer> <V453000> for now
16:47:24  <PublicServer> <Vinnie> i am gonna kill some primary overflows
16:47:30  <PublicServer> <V453000> there are any?
16:47:40  <PublicServer> <Vinnie> Llanelli: Grain
16:47:42  <PublicServer> <V453000> oh omg
16:47:50  <PublicServer> <V453000> Dilandau: why
16:47:52  <PublicServer> <V453000> no need at all
16:47:54  <PublicServer> <Dilandau> ?
16:48:02  <PublicServer> <V453000> why do you build an overflow in this game
16:48:17  <PublicServer> <Dilandau> just wait
16:48:25  <PublicServer> <V453000> im asking why
16:48:30  <PublicServer> <V453000> (there is no reason)
16:48:41  <PublicServer> <Dilandau> this farm have make a jam at the slh04
16:48:55  <PublicServer> <V453000> well, this network should have very stable flow
16:49:09  <PublicServer> <V453000> so it is far better to manage train amounts instead
16:49:23  <PublicServer> <V453000> if it jams, add waiting spots or delete trains
16:49:49  <PublicServer> <Dilandau> ²
16:49:49  <PublicServer> <Dilandau> ²
16:49:59  <PublicServer> <V453000> wat?
16:50:03  <PublicServer> <Dilandau> i have added one spot + an overflow
16:51:12  <PublicServer> *** Absolutis has left the game (leaving)
16:51:36  <PublicServer> <Vinnie> no more ull load for sawmill
16:51:39  <PublicServer> <Vinnie> full
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16:53:26  <PublicServer> ***  made screenshot at 000013CA: http://ps.openttdcoop.org/publicserver/webcam/000013CA.png
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17:01:12  *** ChanServ sets mode: +o KenjiE20
17:01:57  <PublicServer> *** Vinnie has joined spectators
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17:07:25  <PublicServer> *** Game paused (number of players)
17:07:28  <V453000> later
17:07:36  <Dilandau> bye
17:08:26  <PublicServer> ***  made screenshot at 0000485C: http://ps.openttdcoop.org/publicserver/webcam/0000485C.png
17:10:00  <PublicServer> *** Dilandau has left the game (leaving)
17:10:14  <hylje> !password
17:10:14  <PublicServer> hylje: iodine
17:10:23  <PublicServer> *** Game still paused (number of players)
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17:12:45  <PublicServer> <hylje> i like the fps i get zoomed out
17:17:48  <PublicServer> <Vinnie> hmm maybe clean up several mergers later today
17:17:58  <PublicServer> <hylje> like which
17:18:12  <PublicServer> <Vinnie> BBH03 inner to start
17:18:34  <PublicServer> <hylje> oh yeah it's kind of a clusterfuck
17:18:53  <PublicServer> <Vinnie> then my factory exit
17:19:16  <PublicServer> <hylje> it's a full balanced merger right?
17:19:22  <PublicServer> <Vinnie> yes
17:19:32  <PublicServer> <hylje> you can't get them in a not messy flavor :D
17:20:22  <PublicServer> <Vinnie> but first some dinner then messing with stuuf i should not touch
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17:42:02  <aldor> !password
17:42:02  <PublicServer> aldor: fouled
17:42:10  <PublicServer> *** Game still paused (number of players)
17:42:12  <PublicServer> *** aldor joined the game
17:42:16  <aldor> ))
17:42:19  <aldor> hi
17:42:25  <PublicServer> <hylje> heya
17:42:35  <PublicServer> <Maraxus> hi
17:42:38  <PublicServer> <aldor> nice pass sgain
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17:50:19  <Sleeeper> !password
17:50:19  <PublicServer> Sleeeper: fouled
17:50:26  <PublicServer> *** Game still paused (number of players)
17:50:28  <PublicServer> *** Sleeeper joined the game
17:55:25  <Maraxus> @gap
17:55:25  <Webster> Maraxus: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
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17:56:49  <Maraxus> @gap 2 23
17:56:49  <Webster> Maraxus: For Trainlength of 2: 85 - 88 needs 22, 89 - 92 needs 23, 93 - 96 needs 24.
17:57:07  <PublicServer> *** Sleeeper has left the game (leaving)
17:57:12  <Maraxus> @gap 2 6
17:57:12  <Webster> Maraxus: For Trainlength of 2: 17 - 20 needs 5, 21 - 24 needs 6, 25 - 28 needs 7.
17:58:16  <Maraxus> @gap 3 6
17:58:16  <Webster> Maraxus: For Trainlength of 3: 20 - 24 needs 5, 25 - 29 needs 6, 30 - 34 needs 7.
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18:16:23  <PublicServer> *** Game still paused (number of players)
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18:19:19  <PublicServer> <Vinnie> hey CB
18:19:25  <PublicServer> <Chris Booth> hi Vinnie
18:19:27  <PublicServer> *** Vinnie has joined company #1
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18:20:25  <Dilandau> !password
18:20:25  <PublicServer> Dilandau: oblong
18:20:48  <PublicServer> *** Dilandau joined the game
18:20:49  <PublicServer> <Dilandau> hi
18:20:51  <PublicServer> <Vinnie> hello
18:20:58  <PublicServer> <Chris Booth> looks like this could be a big game
18:21:00  <PublicServer> *** Dilandau has joined spectators
18:21:31  <Sleeeper> !password
18:21:31  <PublicServer> Sleeeper: oblong
18:21:55  <PublicServer> *** Chris Booth has left the game (leaving)
18:22:09  <PublicServer> <Vinnie> anyone here to stay for at least 20 min?
18:22:18  <Sleeeper> !password
18:22:19  <PublicServer> Sleeeper: clouts
18:22:27  <PublicServer> <hylje> i guess
18:22:29  <PublicServer> <Dilandau> i go to lunch ^^
18:22:35  <PublicServer> <Vinnie> wanna redo BBH03 inner now?
18:22:37  <PublicServer> <hylje> lumch
18:22:44  <PublicServer> <hylje> i'm looking at bbh3 inner now
18:22:51  <PublicServer> <hylje> what kind of design are you thinking
18:22:57  <PublicServer> <Vinnie> shut down and remove completely?
18:23:07  <PublicServer> *** Sleeeper joined the game
18:23:12  <PublicServer> <Vinnie> 4 + 4 > 4
18:23:28  <PublicServer> ***  made screenshot at 0000D64E: http://ps.openttdcoop.org/publicserver/webcam/0000D64E.png
18:23:28  <PublicServer> <Vinnie> or maybe even 5 from north
18:23:36  <PublicServer> <hylje> i'd keep one or two lanes merging through the rebuild
18:27:10  <PublicServer> <Vinnie> can you direct all 4 lanes to the new 2?
18:27:16  <PublicServer> <hylje> from ring?
18:27:19  <PublicServer> <Vinnie> yes
18:27:25  <PublicServer> <hylje> we need the split for it too
18:30:34  <PublicServer> <hylje> hm jam further ahead
18:31:03  <PublicServer> <hylje> derp trains
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18:32:16  <PublicServer> <Sleeeper> huge jam
18:32:18  <PublicServer> <Vinnie> wtf to me?
18:32:27  <PublicServer> <hylje> lost livestock trains derping
18:37:16  <PublicServer> <hylje> some jams caused by momentary PF disconnects in ml reroute
18:37:30  <PublicServer> <hylje> and by the whole capacity cutting measure for hub rebuild
18:38:28  <PublicServer> ***  made screenshot at 000088BD: http://ps.openttdcoop.org/publicserver/webcam/000088BD.png
18:44:44  <PublicServer> <Vinnie> ke its done
18:45:16  <PublicServer> <hylje> connect :D
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18:49:01  <PublicServer> <Vinnie> damn it
18:49:05  <PublicServer> <Vinnie> i copied V again
18:49:19  <PublicServer> <hylje> that's not a bad thing to do
18:50:07  <PublicServer> <Vinnie> well lets use the excuse that i need to learn a lot more about mergers
18:51:25  <PublicServer> <Vinnie> connect 4th to next BBH?
18:51:52  <PublicServer> <hylje> yea, just need to get past slh2 (easy) and slh8 (lol not so easy)
18:52:12  <PublicServer> <Vinnie> pick a SLH and i do the other one :)
18:52:46  <PublicServer> <hylje> i think i can fix mine
18:52:48  <PublicServer> <Sleeeper> coal drop jammed half ml
18:53:06  <PublicServer> <Vinnie> wow we need the overflow again
18:53:12  <PublicServer> <hylje> no
18:53:15  <PublicServer> <hylje> we need a bigger drop
18:53:21  <PublicServer> <hylje> think: factory pickup
18:53:28  <PublicServer> ***  made screenshot at 000002ED: http://ps.openttdcoop.org/publicserver/webcam/000002ED.png
18:53:44  <PublicServer> <hylje> it will fit in the room we have that pbs stuff in
18:55:25  <V453000> !password
18:55:25  <PublicServer> V453000: wicker
18:55:43  <PublicServer> <V453000> hi
18:55:43  <PublicServer> *** V453000 joined the game
18:55:45  <PublicServer> <Vinnie> hello
18:55:47  <PublicServer> <Maraxus> hi
18:55:50  <PublicServer> <Sleeeper> hi
19:01:58  <PublicServer> <Vinnie> V i guess you are at coal drop and hyljeSLH08?
19:02:07  <PublicServer> <V453000> yes I am
19:02:13  <PublicServer> <V453000> making it full 6 line supported
19:02:19  <PublicServer> <V453000> the current state is just ... odd
19:05:15  <PublicServer> <Vinnie> \
19:08:10  <PublicServer> <Dilandau> re
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19:08:28  <PublicServer> ***  made screenshot at 00001CDD: http://ps.openttdcoop.org/publicserver/webcam/00001CDD.png
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19:09:11  <Godde> !password
19:09:11  <PublicServer> Godde: riling
19:09:27  <PublicServer> *** Godde joined the game
19:09:32  <PublicServer> <Godde> oh hi
19:09:34  <PublicServer> <V453000> hi
19:09:40  <PublicServer> <Godde> miss me? :=
19:09:46  <PublicServer> <V453000> sure thing
19:09:50  <PublicServer> <Vinnie> always
19:09:56  <PublicServer> <Godde> <3
19:10:22  <PublicServer> <Godde> oil well jam :d
19:10:22  <PublicServer> <Godde> awesome
19:10:28  <PublicServer> <hylje> jams all around
19:10:30  <PublicServer> <Vinnie> my fault
19:11:23  <PublicServer> <Godde> havent been on much lately due to a spark in interest for civ5
19:11:31  <PublicServer> <V453000> :D
19:11:55  <PublicServer> <Godde> fun fun fun fun :>
19:12:03  <PublicServer> <Godde> although im being bumfucked by askia :(
19:15:22  <PublicServer> *** Sleeeper has left the game (leaving)
19:15:34  <PublicServer> <Vinnie> SLH08 wasnt that bad
19:16:19  <PublicServer> <Vinnie> damn
19:16:22  <PublicServer> <V453000> PUNCH EM
19:16:32  <PublicServer> <hylje> did you crash trains
19:16:42  <PublicServer> <hylje> oh you did
19:17:07  <PublicServer> <Vinnie> sleeepers buffers are to long and he did not place prios
19:17:43  <PublicServer> <hylje> fucking factory, right?
19:17:47  <PublicServer> <Godde> im off - gotta atleast TRY to practice for school tests...
19:17:50  <PublicServer> <V453000> hm :)
19:17:52  <PublicServer> <Godde> have fun untangling this mess
19:17:58  <PublicServer> <V453000> cya
19:18:02  <PublicServer> <hylje> see you in half a hour
19:18:02  <PublicServer> <Vinnie> gn
19:18:08  <PublicServer> <V453000> :DDD
19:18:08  <PublicServer> <Godde> fffuuuuu hylje :P
19:18:10  <PublicServer> <Godde> pffft
19:18:12  <PublicServer> <Godde> BYE
19:18:12  <PublicServer> <Godde> GOD'
19:18:14  <PublicServer> *** Godde has left the game (leaving)
19:18:51  <PublicServer> <Vinnie> cool the whole line is jammed
19:22:44  <PublicServer> *** XeryusTC joined the game
19:22:49  <PublicServer> <V453000> yarr
19:23:01  <PublicServer> <XeryusTC> stil jamming? :o
19:23:22  <PublicServer> <V453000> no
19:23:28  <PublicServer> <V453000> I dont even see trains here :DDD
19:23:29  <PublicServer> ***  made screenshot at 00001EF0: http://ps.openttdcoop.org/publicserver/webcam/00001EF0.png
19:23:40  <PublicServer> <XeryusTC> see Abertawe forest ;)
19:23:54  <PublicServer> <V453000> sweet :D
19:24:06  <PublicServer> <XeryusTC> nice terminus deadlock
19:24:12  <PublicServer> <XeryusTC> that kind of stuff doesnt happen at roros
19:24:22  <PublicServer> <Vinnie> its stopped
19:24:24  <PublicServer> <V453000> neither on proper terminus designs with arrows
19:24:30  <PublicServer> <XeryusTC> Vinnie: i stopped one train
19:24:51  <PublicServer> <V453000> solved
19:24:55  <PublicServer> <V453000> wouldnt happen again
19:24:55  <PublicServer> <hylje> terminus with arrows?
19:25:02  <PublicServer> <V453000> those little pieces of tracks
19:25:13  <PublicServer> <XeryusTC> i wonder why no one noticed that jam :O
19:25:30  <PublicServer> <V453000> hylje: it makes sure that lost trains wont jam
19:25:42  <PublicServer> <hylje> what is arrow
19:25:51  <PublicServer> <V453000> the little pieces of diagonal tracks
19:25:56  <PublicServer> <hylje> right
19:26:00  <PublicServer> <XeryusTC> see !like this
19:27:30  <PublicServer> <XeryusTC> but seriously, why did no one notice that the entire network was gridlocked once more?
19:27:43  <PublicServer> <V453000> I was fine with it I was demolishing drop anyway
19:27:45  <PublicServer> <Vinnie> i was busy
19:29:04  <PublicServer> <XeryusTC> V453000:  2 tinnels for gap 8 is not enough
19:29:14  <PublicServer> <V453000> I know
19:29:16  <PublicServer> <V453000> not now
19:30:37  <PublicServer> <V453000> the statue lives :D
19:30:52  <Sleeeper> :)
19:31:02  <PublicServer> <V453000> dont even try to smile ;(
19:32:20  <PublicServer> <Vinnie> looks nice
19:32:45  <PublicServer> <Dilandau> problem on Coal/iron drop
19:33:14  <PublicServer> <XeryusTC> spuit 11
19:33:30  <PublicServer> <Vinnie> ohh no dutch here
19:33:44  <PublicServer> <hylje> nope
19:35:16  <PublicServer> <Vinnie> lets break another part of the network
19:35:24  <PublicServer> <hylje> it's working too well
19:35:40  <PublicServer> <XeryusTC> meanwhile i'm trying to fix jams as they occur
19:35:54  <PublicServer> <XeryusTC> like slh2 which was jaming the mL just now :P
19:38:29  <PublicServer> ***  made screenshot at 00001AF4: http://ps.openttdcoop.org/publicserver/webcam/00001AF4.png
19:38:59  <PublicServer> <V453000> its a snake :D
19:39:15  <PublicServer> <hylje> what snake
19:39:23  <PublicServer> <V453000> see coal drop :d middle line
19:39:38  <PublicServer> <hylje> hsssssss
19:39:48  <Tray> !password
19:39:48  <PublicServer> Tray: plaids
19:40:06  <PublicServer> *** Tray joined the game
19:40:17  <PublicServer> <XeryusTC> this jam almost requires removing trains from the network temporarily
19:40:33  <PublicServer> <V453000> where
19:40:46  <PublicServer> <XeryusTC> bbh3 outer and bbh 4 inner
19:41:04  <PublicServer> <XeryusTC> along with some SLHs
19:41:06  <PublicServer> <V453000> hmm
19:41:16  <PublicServer> <XeryusTC> and then i caused factory to jam again
19:41:20  <PublicServer> <XeryusTC> removing full load order again xD
19:41:32  <PublicServer> <XeryusTC> even had to do it for some SL stations
19:41:46  <PublicServer> <V453000> ok I admit that an overflow for big pickup stations is good in all games in case of huge jams :D
19:42:22  <PublicServer> <XeryusTC> nah
19:42:26  <PublicServer> <XeryusTC> just needs removing of full load now
19:42:34  <PublicServer> <XeryusTC> and getting the entire beast to run smoothly again
19:42:40  <PublicServer> <V453000> that just floods the train into the network
19:42:56  <PublicServer> <V453000> overflow would have kept them away
19:43:00  <PublicServer> <XeryusTC> true, but most places that need it have loads of trains already
19:43:31  <PublicServer> <XeryusTC> and it gets solved in the end anyway
19:43:38  <PublicServer> <V453000> sure
19:43:44  <PublicServer> <V453000> thats why we dont use them here
19:43:48  <PublicServer> <XeryusTC> what this game needs is some depots to stuff trains into :P
19:44:06  <PublicServer> <V453000> no
19:44:08  <PublicServer> <hylje> TRAINS STUFFING
19:44:08  <PublicServer> <V453000> just expand stuff
19:44:16  <PublicServer> <XeryusTC> which we can then release again when productions gets back up
19:44:16  <PublicServer> <hylje> yeah, rather build hueger stations
19:45:28  <PublicServer> *** hylje has left the game (leaving)
19:47:05  <PublicServer> <Tray> what the heck is !this about?
19:47:31  <PublicServer> <Vinnie> break it
19:47:50  <PublicServer> <XeryusTC> seems like a futile attempt at rebalancing XD
19:48:04  <PublicServer> <V453000> futile indeed :D
19:49:20  <PublicServer> <V453000> ooh :D nice description of my station exit :D
19:49:36  <PublicServer> <XeryusTC> :o
19:49:46  <PublicServer> <V453000> though rather simple :)
19:50:04  <PublicServer> <XeryusTC> i think that it is time to get goods trains of the ML
19:50:12  <PublicServer> <XeryusTC> so there is some room to disolve jams :P
19:50:13  *** MrD2DG has joined #openttdcoop
19:50:25  <PublicServer> <XeryusTC> and remove trains in general anyway
19:50:27  <PublicServer> <Vinnie> jams where?
19:50:33  <PublicServer> <XeryusTC> as most primaries will have dropped production
19:50:39  <PublicServer> <XeryusTC> Vinnie: look at the network map
19:51:01  <PublicServer> <XeryusTC> there is this button with a train on it, click it
19:51:15  <PublicServer> <Vinnie> i see red everywhere
19:51:22  <PublicServer> <Tray> SLH 3 looks nice (:
19:51:34  <PublicServer> <XeryusTC> it's orange
19:51:40  <PublicServer> <XeryusTC> and look at what's not moving
19:51:48  <PublicServer> <XeryusTC> you can get it updated better if you click and hold your left mouse
19:52:12  <MrD2DG> !password
19:52:12  <PublicServer> MrD2DG: fibber
19:52:27  <PublicServer> <V453000> well at least someone uses the SLH 03 style :p
19:52:32  <PublicServer> <V453000> maybe not at its best, but meh
19:52:51  <PublicServer> *** MrD2DG joined the game
19:52:52  <PublicServer> <V453000> hi
19:52:54  <PublicServer> <MrD2DG> Hi
19:52:57  <PublicServer> <Dilandau> hi
19:52:59  <PublicServer> <Vinnie> hello
19:53:01  <PublicServer> <Maraxus> hi
19:53:04  <PublicServer> <Vinnie> beertime
19:53:07  <PublicServer> <MrD2DG> :P
19:53:29  <PublicServer> ***  made screenshot at 000079E1: http://ps.openttdcoop.org/publicserver/webcam/000079E1.png
19:54:31  *** TWerkhoven[l] has joined #openttdcoop
19:54:52  <PublicServer> <Vinnie> so who is gonna make the sawmill 6 lines?
19:54:58  <PublicServer> <V453000> not me, not my mess
19:55:04  <PublicServer> <MrD2DG> Lol
19:55:09  <PublicServer> <V453000> and its a big mess
19:55:23  <PublicServer> <Vinnie> i know the split is to close to the edge of the map
19:55:33  <PublicServer> <Vinnie> actually it all is
19:55:44  <PublicServer> <V453000> should have been forced to the other side from the very start
19:56:18  <PublicServer> <Vinnie> maybe a giant rebuild tommorow
19:56:31  <PublicServer> <Vinnie> i will do it if i may
19:58:58  <PublicServer> *** MrD2DG has joined company #1
20:03:52  <PublicServer> *** Vinnie has joined spectators
20:05:15  <PublicServer> *** MrD2DG has left the game (leaving)
20:05:24  <MrD2DG> Ugh gotta go, bb
20:05:30  <PublicServer> <V453000> cya
20:05:33  <XeryusTC> !rcon set max_trains 1000
20:05:35  <Vinnie_nl> gn
20:05:43  *** MrD2DG has quit IRC
20:05:53  <PublicServer> <Dilandau> gn
20:08:30  <PublicServer> ***  made screenshot at 0000F9D9: http://ps.openttdcoop.org/publicserver/webcam/0000F9D9.png
20:10:35  <PublicServer> <V453000> hm
20:10:51  <PublicServer> <Dilandau> ?
20:10:53  <PublicServer> <V453000> when one gets to think about the factory, it is actually pretty ridiculous
20:11:05  <PublicServer> <V453000> because all of the mergers are not needed at all :D
20:11:20  <PublicServer> <V453000> we could just have a line with some platforms, and no merging needed
20:11:26  <PublicServer> <V453000> as not even the pickup is balanced
20:12:09  <PublicServer> <Tray> I do not understand.
20:12:31  <PublicServer> <V453000> well none of the stations is balanced
20:12:42  <PublicServer> <V453000> which means each line has a few platforms dedicated for just and only that line
20:13:08  <PublicServer> <V453000> which means that there could just be X lines with a few platforms directly next to them
20:13:15  <PublicServer> <V453000> and it would work the same way if not better
20:13:49  <PublicServer> <Tray> Do someone work at the town drop?
20:13:54  <PublicServer> <Maraxus> yes
20:14:02  <PublicServer> <Tray> ah okay
20:14:41  <PublicServer> <Tray> @V, you mean a total unbalanced station includingboth drop and pickup?
20:14:51  <PublicServer> <V453000> basically, yes
20:15:03  <PublicServer> <V453000> wouldnt even have to look like a normal station
20:15:11  <PublicServer> <Tray> sounds strange to me
20:15:11  <PublicServer> <V453000> literally just lines spaced out and platforms attached to them
20:15:25  <PublicServer> <V453000> it would effectively be the same as this
20:15:34  <PublicServer> <V453000> with the difference that there would be no mergers
20:15:46  <PublicServer> <V453000> which just jam at the current state
20:15:57  <PublicServer> <V453000> but that is probably caused by other jams on the net
20:16:35  <PublicServer> <Tray> Maraxus is currently working at town drop wich jams down the line
20:17:06  <V453000> Vinnie_nl: still around?
20:17:12  <PublicServer> <Vinnie> yeah
20:17:18  <PublicServer> <Vinnie> eavesdropping
20:17:19  *** Luna has joined #openttdcoop
20:17:32  <PublicServer> <V453000> read what I said? :)
20:17:41  <PublicServer> <Vinnie> yeah gonna do it for the sawmill
20:17:57  <PublicServer> <V453000> hm yeah good idea actually
20:18:01  <PublicServer> <V453000> well
20:18:01  <PublicServer> <Vinnie> it will bu ugly that is sure
20:18:09  <PublicServer> <Vinnie> will be ugly
20:18:11  <PublicServer> <V453000> I will do BBH 02 and then rebuild sawmill that way
20:18:23  <PublicServer> <Vinnie> now or tommorow?
20:18:39  <PublicServer> <V453000> now, I wont have too much time tomorrow and it is rather early atm
20:19:03  <PublicServer> <V453000> and the 6th at sawmill would help
20:19:11  <PublicServer> <Vinnie> hmm then i will skip some homework that i have to finish
20:19:23  <PublicServer> <V453000> no need if you have work
20:19:28  *** DayDreamer has quit IRC
20:19:54  <PublicServer> <Vinnie> yeah i will make it tommorow
20:20:01  <PublicServer> <Vinnie> cya later
20:20:07  <PublicServer> *** Vinnie has left the game (leaving)
20:20:09  <PublicServer> <XeryusTC> Vinnie: be like me, make HW while you observe
20:20:11  <PublicServer> <V453000> cya
20:20:19  <PublicServer> <V453000> or be like me, dont make HW
20:20:37  <Vinnie_nl> need to make a balnce for a company that is offshoring
20:20:39  <PublicServer> <XeryusTC> then you'll be like me, make 3x the amount of homework 5 years later :P
20:20:50  <Vinnie_nl> cant do that while i hear trains
20:20:59  <TWerkhoven[l]> turn off sound?
20:21:11  <Vinnie_nl> so no music. the catch 22
20:21:25  <PublicServer> <XeryusTC> why isnt the sound muted already? :P
20:21:25  <PublicServer> <V453000> what?
20:21:28  <PublicServer> <XeryusTC> first thing i do when i install ottd
20:21:33  <PublicServer> <V453000> you have game sounds on?
20:21:43  <PublicServer> <V453000> you are going to suffer with my nyan cat train
20:21:51  <Vinnie_nl> no i dont know how to kill sounds of a single app on a mac
20:22:08  <PublicServer> <V453000> openttd settings?
20:22:10  <TWerkhoven[l]> select no sound in game options?
20:22:14  <TWerkhoven[l]> same for no music
20:22:24  <Vinnie_nl> btw is it really true that in CZ the minimum wage is like 250 euro?
20:22:45  <PublicServer> <V453000> 250? minimum? possibly
20:23:30  <PublicServer> ***  made screenshot at 0000F3F1: http://ps.openttdcoop.org/publicserver/webcam/0000F3F1.png
20:23:32  <Vinnie_nl> hmm saves only 18 mil a year. need to find some more to please the teacher
20:23:59  <Tray> asian children?
20:24:26  <Vinnie_nl> yeah but the goods need to be back in the netherlands in one day
20:24:30  *** Luna has quit IRC
20:24:33  <Vinnie_nl> otherwise i would go asia to
20:25:10  <Tray> if you can't get there they'ce get here
20:25:20  <XeryusTC> shipping a container from china to the netherlands costs you only 2000 euros
20:25:32  <Vinnie_nl> really how do you know
20:25:38  <Tray> but it requires more than one day, I guess
20:25:44  <PublicServer> <V453000> XeryusTC collects containers
20:25:56  <Vinnie_nl> containers with goods?
20:26:02  <PublicServer> <V453000> yeah
20:26:04  <PublicServer> <V453000> candy and stuff
20:26:06  <Tray> asain children, maybe
20:26:08  <XeryusTC> a teacher of me thought about importing stuff from china and went to figure it out :o
20:27:25  <PublicServer> <Tray> maraxus it would be nice to add a line to your exit
20:27:38  *** Luna has joined #openttdcoop
20:27:41  <PublicServer> <V453000> one of them is still unused
20:27:50  <Luna> !password
20:27:50  <PublicServer> Luna: speedy
20:28:08  <PublicServer> *** Luna joined the game
20:28:27  <PublicServer> <V453000> hmm I think I am going to simplify sawmill right now then
20:28:59  <PublicServer> <V453000> balancers are a nice mess but we wont get far with them there :(
20:36:26  <PublicServer> *** Tray has left the game (leaving)
20:36:29  *** Djarshi has quit IRC
20:38:31  <PublicServer> ***  made screenshot at 00000129: http://ps.openttdcoop.org/publicserver/webcam/00000129.png
20:42:53  *** Godde has quit IRC
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20:53:31  <PublicServer> ***  made screenshot at 0000F5D5: http://ps.openttdcoop.org/publicserver/webcam/0000F5D5.png
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21:01:45  <PublicServer> <V453000> fuck.
21:01:55  <XeryusTC> indeed
21:02:34  <PublicServer> <XeryusTC> i have been trying so hard to make the network not jam :o
21:02:52  <PublicServer> <V453000> well some rebuild require jams
21:03:04  <PublicServer> <V453000> I tried to make it as gentle as I could
21:04:25  <PublicServer> <V453000> wondering how this is going to work as the trains instantly accelerate
21:05:22  <PublicServer> <V453000> OH
21:05:27  <PublicServer> <V453000> that fucking sawmill even steals wood
21:05:30  <PublicServer> <V453000> killing it right away
21:05:32  <PublicServer> <V453000> brb
21:05:41  <PublicServer> *** V453000 has left the game (leaving)
21:06:11  *** UncleCJ has quit IRC
21:06:14  <V453000> any other industries to get rid of?
21:08:31  <PublicServer> ***  made screenshot at 0000E8F9: http://ps.openttdcoop.org/publicserver/webcam/0000E8F9.png
21:08:52  <V453000> !getsave http://dl.dropbox.com/u/20419525/Baker%20%26%20Co.%2C%202209-07-14.sav
21:08:54  <PublicServer> V453000: OK :-)
21:09:17  <PublicServer> *** Game still paused (manual, number of players)
21:09:20  <V453000> !auto
21:09:20  <PublicServer> *** V453000 has enabled autopause mode.
21:09:21  <PublicServer> *** Game still paused (number of players)
21:09:24  <V453000> !password
21:09:24  <PublicServer> V453000: gambit
21:09:27  <V453000> !rcon server_pw
21:09:28  <PublicServer> V453000: Current value for 'server_password' is: 'barley'
21:09:47  <PublicServer> *** Game still paused (number of players)
21:09:48  <PublicServer> *** V453000 joined the game
21:09:56  <PublicServer> *** Maraxus joined the game
21:09:58  <PublicServer> *** Luna joined the game
21:10:02  <PublicServer> *** Dilandau joined the game
21:10:20  <PublicServer> *** Luna has joined company #1
21:10:24  <PublicServer> <V453000> sorry for the short break :p
21:17:45  <PublicServer> <V453000> 6th online :)
21:18:24  <PublicServer> <Dilandau> gj :p
21:18:38  <PublicServer> <V453000> nothing hard there
21:18:46  <PublicServer> <V453000> just a super simple station
21:19:20  <PublicServer> <V453000> but well, there was no other way unfortunately
21:19:59  <PublicServer> <V453000> exactly that is why the coal drop exit looks as it looks
21:20:09  <PublicServer> <V453000> so we can expand it until we have space
21:21:00  *** Strongpoint has joined #openttdcoop
21:21:34  <PublicServer> <Dilandau> coal/iron drop connected (the factory dead)
21:21:41  <PublicServer> <V453000> ah thanks
21:21:45  <PublicServer> <V453000> I killed the factory
21:21:48  <PublicServer> <V453000> just forgot :)
21:21:51  <PublicServer> <Dilandau> :)
21:23:32  <PublicServer> ***  made screenshot at 00000ECB: http://ps.openttdcoop.org/publicserver/webcam/00000ECB.png
21:23:38  <TWerkhoven[l]> !password
21:23:38  <PublicServer> TWerkhoven[l]: recant
21:23:50  <PublicServer> <V453000> alright, where are jams
21:24:09  <PublicServer> *** {TWerkhoven[L]} joined the game
21:24:10  <PublicServer> <V453000> hi TW
21:24:16  <PublicServer> <V453000> just killed your station :(
21:24:22  <PublicServer> <TWerkhoven[L]> ello
21:24:24  <PublicServer> <TWerkhoven[L]> yeah i guessed
21:24:32  <PublicServer> <TWerkhoven[L]> its for the best though
21:24:48  <PublicServer> <V453000> station itself was good, but the mergers behind it became just an utter mess that couldnt be helped :(
21:24:58  <PublicServer> <TWerkhoven[L]> yeah
21:25:26  <PublicServer> <TWerkhoven[L]> 2x 3/4+5=5 gets a bit like that
21:25:40  <PublicServer> <V453000> WHAT? SERIOUSLY? power plant just behind coal drop
21:25:50  <PublicServer> <TWerkhoven[L]> lol
21:25:56  <PublicServer> <V453000> will have to do some killing later
21:25:58  <PublicServer> <TWerkhoven[L]> they all want in on the action
21:26:19  <PublicServer> <V453000> already killed a farm there to make space
21:26:21  <PublicServer> <V453000> and this
21:26:23  <PublicServer> <V453000> ..
21:27:19  <PublicServer> <V453000> the merger is big
21:27:23  <PublicServer> <V453000> but works like a charm
21:27:31  <PublicServer> <TWerkhoven[L]> i like your idea of the station though
21:27:35  <PublicServer> <V453000> 0 waiting trains
21:28:17  <PublicServer> <V453000> I have to say PBS is the key there
21:28:27  <PublicServer> <V453000> which ... I do not say too often :p
21:28:55  <PublicServer> <Dilandau> we can remove SLH07 if we connect oil + coal on SLH03 (only 18trains)
21:29:01  <PublicServer> <TWerkhoven[L]> ive noticed you using them a bit more
21:29:02  *** Strongpoint has quit IRC
21:29:07  <PublicServer> <V453000> why would we do that Dilandau:p
21:29:32  *** valhallasw has quit IRC
21:29:51  <PublicServer> <V453000> it has its advantages
21:30:47  <PublicServer> <Dilandau> it's just an idea :p
21:31:08  <PublicServer> <TWerkhoven[L]> need to find out where to turn off animations
21:31:15  <PublicServer> <V453000> nah we wont need that Dilandau :p
21:31:27  <PublicServer> <V453000> and it is better to have more SLHs in general
21:31:33  <PublicServer> <TWerkhoven[L]> im surprised the lappy is still here with near enough 1.4k trains, but its sluggish
21:31:33  <PublicServer> <V453000> prime example SLH 01 and SLH 10
21:31:41  <PublicServer> <V453000> :) small map
21:32:43  <TWerkhoven[l]> that may help, its only 512mb ram less gfx-mem
21:33:24  <PublicServer> <Dilandau> BBH04 jam :(
21:33:30  <PublicServer> <V453000> was caused by SLH 04
21:33:57  *** mfb- has joined #openttdcoop
21:33:57  *** ChanServ sets mode: +o mfb-
21:34:05  <mfb-> hi
21:34:10  <PublicServer> <Dilandau> hi
21:34:10  <PublicServer> <V453000> hi
21:34:13  <PublicServer> *** mfb joined the game
21:34:22  <TWerkhoven[l]> eya
21:34:31  <PublicServer> <mfb> oh, new BBH01 outer
21:34:57  <PublicServer> *** TWerkhoven[L] has left the game (connection lost)
21:35:11  <PublicServer> <mfb> :D oil+sawmill
21:35:19  <PublicServer> <Dilandau> too many train at Borth Oil
21:35:33  <PublicServer> <V453000> Dilandau: why do you think I am depotting them
21:35:39  <PublicServer> <Dilandau> normaly the station work with 37/40 trains not with 51
21:36:11  <XeryusTC> <TWerkhoven[L]> need to find out where to turn off animations <- under the wrench in the main toolbar
21:37:00  <TWerkhoven[l]> thatll be why i cannot find it in advanced settings
21:37:13  <XeryusTC> turn off full detail at the same time too :P
21:37:25  <TWerkhoven[l]> !password
21:37:26  <PublicServer> TWerkhoven[l]: glower
21:37:36  <PublicServer> *** {TWerkhoven[L]} joined the game
21:37:58  <PublicServer> <TWerkhoven[L]> done and done
21:38:12  <PublicServer> <V453000> someone should explain lopo that trains _need_ waiting bays x.x
21:38:28  <XeryusTC> you go do it
21:38:31  <XeryusTC> he looks up to you :P
21:38:32  <PublicServer> ***  made screenshot at 00007AE7: http://ps.openttdcoop.org/publicserver/webcam/00007AE7.png
21:38:47  <PublicServer> <TWerkhoven[L]> some wellplaced signed signs mebbe
21:39:01  <PublicServer> <V453000> id better tell him directly :p
21:39:05  <PublicServer> <V453000> easier to explain
21:40:02  <PublicServer> <V453000> any jams?
21:40:20  <PublicServer> <Dilandau> town drop
21:40:22  <PublicServer> <V453000> oh fuck
21:40:29  <XeryusTC> lol :D
21:40:33  <PublicServer> <V453000> factory too
21:40:40  <PublicServer> <Dilandau> oh someone work on town drop
21:40:53  <PublicServer> <mfb> BBH04 outer, too, but I think it comes from town drop
21:41:07  <PublicServer> <V453000> likely so
21:42:29  <PublicServer> <mfb> oh
21:42:31  <PublicServer> <mfb> bad idea
21:42:41  <PublicServer> <V453000> victory
21:43:03  <PublicServer> <V453000> :-D
21:43:10  <PublicServer> <V453000> combo
21:44:01  <PublicServer> <V453000> I have to say this game is on a small map but there is much more to do than on many 512x512 games
21:44:36  <PublicServer> <mfb> train limit is not even reached
21:44:47  <PublicServer> <mfb> that from yesterday
21:44:57  <PublicServer> <V453000> xeryus lowered it to 1000 today
21:44:59  <PublicServer> <V453000> due to jams
21:45:04  <PublicServer> <mfb> ah
21:45:15  <TWerkhoven[l]> thats because everything is so much closer together
21:45:27  <TWerkhoven[l]> hence everything tends to be in the way
21:47:27  <PublicServer> <mfb> good
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21:49:05  <PublicServer> <Maraxus> thanks to the one who helped with town drop :)
21:49:16  <PublicServer> <mfb> np
21:50:55  <PublicServer> *** TWerkhoven[L] has left the game (leaving)
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21:52:27  <PublicServer> <mfb> I like the BBH02 outer expansion :D
21:52:34  <PublicServer> <V453000> hm :D
21:52:44  <PublicServer> <V453000> but .. it fucking works :DDD
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21:52:46  <PublicServer> <V453000> so far
21:52:52  <PublicServer> <mfb> the style looks... like the 5th line :p
21:52:52  <TWerkhoven[l]> hehe
21:52:56  <PublicServer> <V453000> :D
21:52:59  <PublicServer> <mfb> gives some jams
21:53:07  <PublicServer> <V453000> yes it will be an issue later
21:53:09  <PublicServer> <mfb> towards inner
21:53:09  <PublicServer> <V453000> for now, meh
21:53:32  <PublicServer> ***  made screenshot at 0000F9EB: http://ps.openttdcoop.org/publicserver/webcam/0000F9EB.png
21:55:16  <V453000> @coopstats
21:55:17  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
21:55:19  <V453000> wondering if this still works
21:55:29  <V453000> oh it does :D
21:57:54  <PublicServer> <V453000> O_O
21:57:58  <PublicServer> <V453000> holy camel
21:58:08  <TWerkhoven[l]> ?
21:58:13  <PublicServer> <Dilandau> where ??
21:58:20  <PublicServer> <V453000> all fine already
21:58:26  <PublicServer> <V453000> just some ... unusual construction
21:58:28  <PublicServer> <mfb> restored it
21:58:42  <PublicServer> <V453000> wut?
21:58:44  <PublicServer> <mfb> the wtf-version and the sign
21:58:50  <PublicServer> <mfb> just to show
21:59:20  <TWerkhoven[l]> !screen
21:59:20  <PublicServer> *** TWerkhoven[l] made screenshot at 000082EA: http://ps.openttdcoop.org/publicserver/webcam/000082EA.png
21:59:47  <mfb-> exit/pbs signal combination...
22:00:42  <PublicServer> *** Luna has left the game (leaving)
22:01:00  <TWerkhoven[l]> yeah, i see
22:01:33  <mfb-> !screen
22:01:34  *** roysvork has quit IRC
22:01:35  <PublicServer> *** mfb- made screenshot at 00007DE8: http://ps.openttdcoop.org/publicserver/webcam/00007DE8.png
22:01:36  <mfb-> now with waiting bay
22:02:09  <PublicServer> <mfb> and CL2
22:02:29  <TWerkhoven[l]> :)
22:04:34  *** sla_ro|master has quit IRC
22:08:33  <Vinnie_nl> nice
22:08:34  <PublicServer> ***  made screenshot at 000073F3: http://ps.openttdcoop.org/publicserver/webcam/000073F3.png
22:08:36  <PublicServer> <Dilandau> good night all
22:08:37  <Vinnie_nl> !password
22:08:37  <PublicServer> Vinnie_nl: zebras
22:08:38  <PublicServer> <mfb> ?
22:08:42  <PublicServer> <mfb> gn8
22:08:49  <Vinnie_nl> no not night
22:08:55  <Vinnie_nl> i will never be gone :)
22:08:59  <PublicServer> <V453000> gn
22:09:06  <PublicServer> *** Dilandau has left the game (leaving)
22:09:19  <PublicServer> *** Vinnie joined the game
22:09:19  *** Dilandau has quit IRC
22:09:29  <PublicServer> <mfb> fear the evil vinnie!
22:09:29  <PublicServer> <Vinnie> hello again
22:10:14  <PublicServer> <Vinnie> your right that is pure evil V
22:10:22  <PublicServer> <Vinnie> sawmill pickup
22:11:05  <PublicServer> <V453000> it is
22:11:08  <PublicServer> <V453000> but it should work
22:12:08  <PublicServer> <V453000> on the other hand, you couldnt probably use this in any other game
22:12:18  <PublicServer> <V453000> as it really uses the great acceleration we have
22:14:42  <PublicServer> <Vinnie> nice the exit from the town drop has 4 tracks and near BBH03 we got 11 tracks
22:14:48  <PublicServer> <mfb> in a perfect world, the overflows should get their own return line
22:15:07  <PublicServer> <V453000> hehe
22:15:34  <PublicServer> <V453000> or just build a few more platforms which are likely not to be needed if we keep "right" train counts
22:15:49  <PublicServer> <mfb> pickup is nearly empty now
22:16:16  <PublicServer> <mfb> and rating is good
22:16:18  <PublicServer> <mfb> nice
22:16:37  <PublicServer> <V453000> it will take some extra care and will require smooth network, but I think it is worth it
22:16:43  *** KenjiE20 has quit IRC
22:16:54  <PublicServer> <mfb> same at factory
22:16:56  <PublicServer> <V453000> didnt really feel like enhancing the merger for a few more lines
22:17:10  <PublicServer> <mfb> good night
22:17:14  <PublicServer> *** mfb has left the game (leaving)
22:17:16  <PublicServer> <V453000> well factory is technically the same
22:17:17  <PublicServer> <Vinnie> gn
22:17:17  <PublicServer> <V453000> gn
22:17:20  *** mfb- has quit IRC
22:17:28  <PublicServer> <Maraxus> gn
22:17:59  <PublicServer> *** Vinnie has joined spectators
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22:19:55  <PublicServer> <V453000> Maraxus: working on something?
22:20:06  <PublicServer> <Maraxus> no
22:20:33  <PublicServer> <V453000> ok
22:20:35  <PublicServer> <V453000> good night then
22:20:40  *** iklucas has joined #openttdcoop
22:20:42  <PublicServer> <Maraxus> gn
22:20:45  <PublicServer> <Vinnie> cya\
22:20:47  <PublicServer> *** V453000 has left the game (leaving)
22:20:47  <PublicServer> *** Game paused (number of players)
22:20:48  <iklucas> cya
22:21:35  <PublicServer> <Maraxus> i'm off as well - gn
22:21:45  <PublicServer> *** Maraxus has left the game (leaving)
22:21:51  <PublicServer> <Vinnie> gn
22:21:57  <TWerkhoven[l]> gn
22:22:00  *** Maraxus has quit IRC
22:22:09  <Vinnie_nl> mr lucas in da house
22:23:38  <PublicServer> ***  made screenshot at 0000FBDA: http://ps.openttdcoop.org/publicserver/webcam/0000FBDA.png
22:28:43  <iklucas> jup
22:28:52  <iklucas> for a little time;)
22:31:24  *** Luna has quit IRC
22:41:12  <PublicServer> *** Vinnie has left the game (leaving)
22:42:35  <iklucas> cya
22:42:59  *** iklucas has left #openttdcoop
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22:50:02  <Dilandau> !screen
22:50:02  <PublicServer> *** Dilandau liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000FBDA.png)
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