Log for #openttdcoop on 6th November 2011:
Times are UTC Toggle Colours
00:00:38  <PublicServer> *** thomashauk #1 has left the game (leaving)
00:01:29  <Sylf> !password
00:01:29  <PublicServer> Sylf: hermit
00:01:42  <PublicServer> *** Game still paused (number of players)
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00:02:58  *** Thorinbur has quit IRC
00:03:26  <Dilandau> hello
00:03:30  <Dilandau> !password
00:03:30  <PublicServer> Dilandau: hermit
00:03:49  <Dilandau> !dl
00:03:49  <PublicServer> Dilandau: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:03:49  <PublicServer> Dilandau:
00:04:37  <PublicServer> *** Sylf has joined company #1
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00:06:10  <PublicServer> *** Dilandau joined the game
00:06:15  <PublicServer> <Sylf> heya
00:08:10  <PublicServer> ***  made screenshot at 00029382:
00:11:19  <thomashauk> !password
00:11:19  <PublicServer> thomashauk: timers
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00:14:04  <PublicServer> <Sylf> ah, gtg already
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00:23:11  <PublicServer> ***  made screenshot at 00001273:
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00:38:11  <PublicServer> ***  made screenshot at 00022C22:
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00:53:11  <PublicServer> ***  made screenshot at 0002E5EF:
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06:28:14  <Thorinbur> damn why couldn''t i be around for first coop games. Just openned up first public game from archive. No double bridges cl is not so important LL3RR ML.
06:28:32  <Thorinbur> It was so easy to build those days
06:31:01  <Thorinbur> now trying to understand parts of the networks is like reading random piece os fource code with inline assembler...
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08:10:30  <Vinnie_nl> !password
08:10:30  <PublicServer> Vinnie_nl: greats
08:10:37  <PublicServer> *** Game still paused (number of players)
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08:22:24  *** ChanServ sets mode: +o ODM
08:23:06  <PublicServer> *** Vinnie has left the game (leaving)
08:23:12  <PublicServer> ***  made screenshot at 00003056:
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08:47:32  <V453000> !info
08:47:32  <PublicServer> V453000: #:1(Orange) Company Name: 'Binnbridge Transport'  Year Founded: 1950  Money: 10947365215  Loan: 0  Value: 11009291233  (T:1583, R:0, P:0, S:0) unprotected
08:47:56  <V453000> !password
08:47:56  <PublicServer> V453000: possum
08:48:11  <PublicServer> *** Game still paused (number of players)
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09:17:53  <Xotic750> !password
09:17:53  <PublicServer> Xotic750: possum
09:18:26  <PublicServer> *** Game still paused (number of players)
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09:43:42  <Vinnie_nl> !password
09:43:42  <PublicServer> Vinnie_nl: possum
09:43:53  <PublicServer> *** Game still paused (number of players)
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09:47:43  <PublicServer> *** Game still paused (number of players)
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09:47:55  <PublicServer> *** Xotic750 has joined company #1
09:47:55  <PublicServer> *** Game unpaused (number of players)
09:48:19  <PublicServer> <Vinnie> goodmorning
09:48:26  <PublicServer> <Xotic750> hej :)
09:49:57  <PublicServer> <Vinnie> SLH 06 needs improving
09:50:03  <PublicServer> <Xotic750> sl6 seems to backup even more since the changes :(
09:50:09  <PublicServer> <Vinnie> no it is better
09:50:20  <PublicServer> <Vinnie> the mainline was jamming by the bridges
09:51:23  <PublicServer> <Xotic750> and what about the TF, I thought that was frowned upon?
09:51:41  <PublicServer> <Xotic750> lanscape looks quite different now
09:51:51  <PublicServer> <Vinnie> network flow overrules that TF limit
09:52:05  <PublicServer> <Vinnie> it was backing up BBH 03
09:52:15  <PublicServer> <Xotic750> k
09:53:04  <PublicServer> <Vinnie> but the entry of SLH 06 needs LL_RR now
09:53:11  <PublicServer> <Vinnie> so the jam will be gone
09:53:23  <PublicServer> <Xotic750> so more TF then?
09:53:34  <PublicServer> <Vinnie> rebuild a part yes
09:56:07  <PublicServer> <Xotic750> so will it connect to all 3 ML tracks for LL_RR
09:56:17  <PublicServer> <Vinnie> yes
10:01:27  <PublicServer> <Vinnie> nice that covers 3 of the 4 connections
10:08:14  <PublicServer> ***  made screenshot at 0000166B:
10:13:34  <PublicServer> <Vinnie> does not look  any better
10:14:18  <PublicServer> <Vinnie> ahh that is the problem
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10:16:14  <PublicServer> <Xotic750> would it be better with PBS at !PBS?
10:16:32  <PublicServer> <Vinnie> does not matter
10:16:46  <PublicServer> <Vinnie> the most trains take the first two exits
10:16:46  <PublicServer> <Xotic750> well I saw trains a few times block there
10:17:08  <PublicServer> <Xotic750> and then they can't get down the 1st
10:17:10  <PublicServer> <Vinnie> but they block the junction in such a way that also PBS can't help
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10:18:14  <PublicServer> <Vinnie> the problem is BBH 03
10:18:20  <PublicServer> <Xotic750> but with PBS if there is a train sitting on the bridge then they can pass behind, no?
10:18:43  <PublicServer> <Vinnie> no because the last carrage blocks the way to 3rd exit
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10:19:28  <PublicServer> <Vinnie> look the line is getting shorter now
10:20:06  <PublicServer> <Xotic750> :)
10:23:14  <PublicServer> ***  made screenshot at 000084A2:
10:26:06  <PublicServer> <Vinnie> i erite my name on so mutch stuff this game :)
10:26:12  <PublicServer> <Vinnie> write
10:26:22  <PublicServer> <Xotic750> because you can :)
10:26:40  <PublicServer> <Vinnie> you can to :)
10:28:27  <PublicServer> <Xotic750> no, my stuff gets labelled stupid, or broken, lol
10:29:05  <PublicServer> <Xotic750> but it's on my 2nd game so
10:29:16  <PublicServer> <Xotic750> *only
10:30:42  <PublicServer> <Xotic750> fishing lake?
10:31:17  <PublicServer> <Vinnie> just some fun stuff
10:31:32  <PublicServer> <Vinnie> because I can :)
10:31:42  <PublicServer> <Xotic750> brb, cooking food for the camp
10:38:14  <PublicServer> ***  made screenshot at 0002A068:
10:38:35  <PublicServer> <Xotic750> I guess all the stations on sl6 need connecting into both entry lines now?
10:38:51  <PublicServer> <Vinnie> i dont know
10:39:41  <PublicServer> <Xotic750> maybe not necessary but I guess they should
10:40:39  <PublicServer> <Vinnie> lets build more oil trains
10:42:59  <PublicServer> <Vinnie> oke can you check SLH 09 please
10:43:21  <PublicServer> <Vinnie> when trains come from SE to the Sideline can they get to a primary?
10:43:48  <PublicServer> <Xotic750> my building will be restricted to later, dead mouse battery and having to deal with 20 kids packing for home :)
10:43:57  <PublicServer> <Vinnie> oke
10:44:16  <PublicServer> <Xotic750> just keep popping back to watch what I can
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10:49:12  <PublicServer> <Xotic750> looks like they can
10:49:22  <PublicServer> <Xotic750> I see trains going in and out
10:49:32  <PublicServer> <Vinnie> yeah oke i just changed something there
10:50:34  <PublicServer> <Xotic750> pretty low traffic sl though :)
10:52:43  <PublicServer> <Vinnie> time for my first primary here
10:53:14  <PublicServer> ***  made screenshot at 0003AB12:
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10:57:44  <PublicServer> <Vinnie> are you building Xotic750?
11:00:38  <PublicServer> *** Vinnie has joined spectators
11:00:38  <PublicServer> *** Game paused (number of players)
11:03:36  <PublicServer> <Xotic750> no, time to feed the animals :)
11:03:42  <PublicServer> <Xotic750> cya l8r
11:03:46  <PublicServer> *** Xotic750 has joined spectators
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11:06:02  <Maraxus> !players
11:06:04  <PublicServer> Maraxus: Client 522 is Xotic750, a spectator
11:07:33  <Tray> !password
11:07:33  <PublicServer> Tray: videos
11:07:58  <PublicServer> *** Game still paused (number of players)
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11:08:15  <PublicServer> ***  made screenshot at 00033439:
11:11:28  <PublicServer> *** Tray has left the game (leaving)
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11:24:53  <Maraxus> !password
11:24:53  <PublicServer> Maraxus: videos
11:25:09  <PublicServer> *** Game still paused (number of players)
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12:11:02  <Vinnie_nl> !playercount
12:11:02  <PublicServer> Vinnie_nl: Number of players: 1 (1 spectators)
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14:20:26  <Thorinbur> !password
14:20:26  <PublicServer> Thorinbur: wallow
14:20:59  <PublicServer> *** Game still paused (number of players)
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14:22:10  *** Dominik2000 has joined #openttdcoop
14:22:14  <Dominik2000> hi
14:22:21  <PublicServer> <Thorinbur> hello
14:23:13  <Dominik2000> !password
14:23:13  <PublicServer> Dominik2000: wallow
14:23:24  <PublicServer> *** Game still paused (number of players)
14:23:24  <PublicServer> *** Game unpaused (number of players)
14:23:24  <Dominik2000> !players
14:23:24  <PublicServer> *** Dominik2000 joined the game
14:23:26  <PublicServer> Dominik2000: Client 586 (Orange) is Thorinbur, in company 1 (Binnbridge Transport)
14:23:26  <PublicServer> Dominik2000: Client 588 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
14:23:26  <PublicServer> Dominik2000: Client 586 (Orange) is Thorinbur, in company 1 (Binnbridge Transport)
14:23:26  <PublicServer> Dominik2000: Client 588 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
14:23:28  <PublicServer> Dominik2000: Client 586 (Orange) is Thorinbur, in company 1 (Binnbridge Transport)
14:23:28  <PublicServer> Dominik2000: Client 588 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
14:24:16  <KenjiE20> that's a fun bug
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14:26:53  <Maraxus> !password
14:26:53  <PublicServer> Maraxus: wallow
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14:27:46  <PublicServer> <Thorinbur> is Vs statement about creating only oil trains still valid?
14:28:23  <Dominik2000> only oil?
14:28:48  <PublicServer> <Maraxus> there are still oil wells left to connect
14:29:27  <PublicServer> <Dominik2000> where?
14:30:09  <PublicServer> <Thorinbur> near coal drop is one
14:30:12  <PublicServer> <Maraxus> look in the industries list, sort by typed and pick any with 0% transported
14:30:48  <PublicServer> <Thorinbur> Droningburry is artially connected
14:31:04  <Dominik2000> ok
14:34:24  <Dominik2000> oh yeah, this oil well near the coal drop is very good to connect :D
14:35:21  <PublicServer> <Thorinbur> i preffer one near wood drop
14:35:36  <PublicServer> <Dominik2000> i try near coal drop
14:35:45  <PublicServer> <Thorinbur> there are better ones
14:35:59  <PublicServer> <Thorinbur> south of SLH 08
14:36:13  <PublicServer> <Thorinbur> east ftom slh 05
14:38:17  <PublicServer> ***  made screenshot at 00030AEA:
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14:39:35  <Dominik2000> afk
14:42:09  <PublicServer> *** Maraxus has left the game (connection lost)
14:42:29  <Maraxus> !password
14:42:30  <PublicServer> Maraxus: assent
14:42:30  <Xotic750> !download
14:42:30  <PublicServer> Xotic750: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:42:30  <PublicServer> Xotic750:
14:42:37  <PublicServer> <Thorinbur> one more oil connected
14:42:52  <PublicServer> *** Maraxus joined the game
14:44:34  <Dominik2000> back
14:44:53  <PublicServer> <Thorinbur> to get a good count as transported does it need to be loaded on a train or it also has to be dropped in the same month?
14:45:58  <PublicServer> <Thorinbur> to get high transportation rating is it enought to balance it so that one train is always waiting at the station?
14:47:29  <PublicServer> <Thorinbur> ok i've got my answer
14:47:38  <Dominik2000> what is it?
14:48:00  <PublicServer> <Thorinbur> yes you only need to load a goods
14:48:06  <PublicServer> <Dominik2000> ok
14:48:10  <PublicServer> <Dominik2000> thank you
14:51:57  <Xotic750> !password
14:51:57  <PublicServer> Xotic750: assent
14:52:14  <PublicServer> *** Xotic750 joined the game
14:53:17  <PublicServer> ***  made screenshot at 0002DFB8:
14:55:34  <PublicServer> *** Mazur joined the game
14:55:39  <PublicServer> <Mazur> Lo.
14:55:40  <PublicServer> <Maraxus> hi
14:55:42  <PublicServer> <Dominik2000> hi
14:56:55  <PublicServer> <Mazur> How's things?
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15:05:42  <PublicServer> <Thorinbur> yet another connected
15:06:44  <PublicServer> *** Xotic750 has joined company #1
15:07:45  <PublicServer> <Dominik2000> please
15:08:01  <PublicServer> <Dominik2000> i'm welcome for inputs
15:08:18  <PublicServer> ***  made screenshot at 00027D46:
15:08:32  <PublicServer> <Maraxus> who made lenfingfield woods?
15:08:59  <PublicServer> <Dominik2000> I
15:09:53  <PublicServer> <Maraxus> what will your track layout mean for the expandability of the mainline?
15:11:02  <PublicServer> *** VictorOfSweden joined the game
15:11:07  <PublicServer> <Dominik2000> this line is not very used
15:11:19  <PublicServer> <Mazur> That would be along hte lines of avoiding the CL.
15:11:33  <PublicServer> <Mazur> Not very appetising, either.
15:11:39  <PublicServer> <Dominik2000> so you can expand the tunnel length or?
15:11:51  <PublicServer> <Dominik2000> hmm
15:13:05  <PublicServer> <Mazur> Besides, it's only a line for a single primary.
15:13:49  <Dominik2000> and that means?
15:14:35  <PublicServer> <Mazur> That CL issues are not so important.  If a train gets slowed down in a tight curve, there are hardly likely other trains hindered.
15:14:57  <hylje> in other words, there's generally no traffic congestion to mind
15:15:02  <PublicServer> <Dominik2000> oh ok, i think it should be on all lines
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15:16:14  <PublicServer> <Mazur> And avboiding that CL1 in that primary line makes your outgoing line cross your incoming line, which basically jut shifts from one typeof probloem to another.
15:16:35  <thomashauk> !password
15:16:35  <PublicServer> thomashauk: canter
15:16:44  <PublicServer> *** thomashauk joined the game
15:17:08  <PublicServer> <Dominik2000> ok then we take the cl1
15:17:14  <PublicServer> <Mazur> Good decision.
15:17:21  <PublicServer> <Mazur> :-)
15:17:23  <PublicServer> <Dominik2000> :)
15:18:00  <PublicServer> <VictorOfSweden> where are you guys building?
15:18:13  <PublicServer> <Dominik2000> connect it after or before the coal pickup?
15:18:19  <PublicServer> <Mazur> After.
15:18:25  <PublicServer> <Dominik2000> north of slh12
15:18:43  <PublicServer> <Mazur> You NEVER want your full trains to have to go through another station.
15:19:47  <PublicServer> *** TWerkhoven joined the game
15:22:43  <PublicServer> <Mazur> I can see a tunnel route.
15:23:19  <PublicServer> ***  made screenshot at 00024B67:
15:23:30  <PublicServer> <Mazur> No, more to the SE.
15:23:52  <PublicServer> <Dominik2000> ok
15:24:00  <PublicServer> <Mazur> Just an idea.
15:26:12  <PublicServer> <Dominik2000> we kill the river or?
15:26:51  <PublicServer> <Mazur> Hm.
15:28:03  <PublicServer> <Mazur> Height diff I did not see before.
15:28:23  <PublicServer> <Dominik2000> deep :D
15:28:33  <PublicServer> <Mazur> Yes.
15:29:09  <PublicServer> <Dominik2000> hmm
15:29:35  <PublicServer> <Dominik2000> yeah
15:30:41  <PublicServer> <Dominik2000> this way?
15:31:59  <PublicServer> <Mazur> It deserves no beauty prize, and might well arouse comment.
15:32:22  <PublicServer> <Dominik2000> hmm
15:32:29  <PublicServer> <Mazur> So if you get berated for it, just think of it as a learning experience.
15:33:14  <PublicServer> <Dominik2000> what is with the other way
15:33:28  <PublicServer> <Mazur> Eh?
15:33:30  <PublicServer> <Thorinbur> near mine station?
15:33:44  <PublicServer> <Dominik2000> after coal drop a 2nd bridge
15:34:24  <PublicServer> <Mazur> I thought this would turn out easier, (i was wrong in that), and that that bridge was not going to succeed.
15:34:53  <PublicServer> <Dominik2000> yeah that bridge is a problem
15:35:06  <Vinnie_nl> !password
15:35:06  <PublicServer> Vinnie_nl: adorns
15:35:29  <PublicServer> *** Vinnie joined the game
15:35:37  <PublicServer> <Vinnie> h3llo
15:35:41  <PublicServer> <Mazur> Eric the Vin!
15:35:49  <PublicServer> <Maraxus> hi
15:35:51  <PublicServer> <Dominik2000> hello
15:36:53  <PublicServer> <Dominik2000> hmm
15:37:59  <PublicServer> <Mazur> Vinnie: I've got two new 3-> designs that might be both failsafe and first come, first serve either side.  But V said they don't exist, so I'm still trying to find out how they can fail.  :-)
15:38:05  <PublicServer> <Thorinbur> are you tying to merge  that oil to the coal line by /mfb?
15:38:19  <PublicServer> ***  made screenshot at 0002E7EE:
15:38:25  <PublicServer> <Dominik2000> yes
15:38:32  <PublicServer> <Vinnie> where are they?
15:39:17  <PublicServer> <Mazur> Not in game, yet, one in a private sandbox, and the other only in my head, the Sandbox missed the logic train.
15:40:38  <PublicServer> <Vinnie> you need logic for a merger?
15:40:50  <Thorinbur> I feel such a noob when you are talking about designs. I don't really know any designs I am reinventing them evey time i do something thus it takes me ages to buid anything other than stations on the sideline
15:41:28  <PublicServer> <Vinnie> well try to be active near a gamestart. then make a SLH
15:41:28  <PublicServer> <Mazur> Yes, Vin, for which side the free ML is, to stop a next line interfering.
15:41:28  <PublicServer> <thomashauk> SLH 10 is starting to slowdown
15:41:31  <PublicServer> <Mazur> next train
15:41:58  <PublicServer> <Thorinbur> I made bbh once and it worked till the late game (thou the game ended quicly)
15:43:15  <PublicServer> <Mazur> Vin: the simple one is at !3->2 by Mazur.
15:43:20  <PublicServer> <Dominik2000> i think that way is not so bad
15:43:38  <PublicServer> <Vinnie> will not work maz
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15:43:54  <PublicServer> <Mazur> Worked fine in my sandbox.
15:44:21  <PublicServer> <Vinnie> see that the lower track is free now
15:44:28  <PublicServer> <Mazur> Yes.
15:44:38  <PublicServer> <Mazur> And the pre sign is green, therefore.
15:44:47  <PublicServer> <Vinnie> but no train can join there untill the train has left junction
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15:44:59  <PublicServer> <Mazur> THey can and they do.
15:45:40  <PublicServer> <Mazur> THey could and they did.
15:45:50  <PublicServer> <Vinnie> middle one needs pbs to
15:46:51  <PublicServer> <Mazur> Ok, so in a few, rare situation the train is held up like befor.
15:47:13  <PublicServer> *** thomashauk has left the game (connection lost)
15:47:26  <Thorinbur> what does fail-safe ment exactly?
15:47:34  <thomashauk> !password
15:47:34  <PublicServer> thomashauk: clinch
15:47:37  <PublicServer> <Thorinbur> *did, mean
15:47:58  <PublicServer> <Mazur> That two trains do not get in eachothers way, stopping one of them who should be free to go on.
15:47:59  <PublicServer> *** thomashauk joined the game
15:48:00  <PublicServer> <Vinnie> multiple meanings, depends on the design beeing build
15:49:09  <Vinnie_nl> has a fail safe shifter. that connection back to the original track is also a failsafe
15:49:50  <PublicServer> *** thomashauk has left the game (connection lost)
15:50:19  <Thorinbur> I did read that yesterday, or rather skimmed
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15:50:41  <PublicServer> <Vinnie> it  is stupid. to easy in a game
15:50:44  <PublicServer> <Mazur> There it means, that when a train starts to shift lines, anoter train on the target line cannot stop that shifting train by entering the prio before the train has passed the  pre-signal to shift.
15:51:15  <PublicServer> <Mazur> TO explain the oither idea, anyway, I'd need more room.
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15:53:20  <PublicServer> ***  made screenshot at 0002E1EE:
15:54:52  <Thorinbur> so basicly trains will never even start shifting if there is no sufficient gap, right?
15:54:59  <PublicServer> <Vinnie> yes
15:55:23  <Thorinbur> btw is this the design used in the creazy pro zone game with timed ML injecters?
15:55:36  <PublicServer> <Vinnie> yes
15:55:42  <PublicServer> <Vinnie> pz 13
15:55:49  <Thorinbur> ok no more questions i sa that in action
15:56:07  <Thorinbur> beauty
15:56:13  <PublicServer> <Vinnie> could your pc handle it?
15:56:21  <PublicServer> <Thorinbur> i think so
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15:56:37  <PublicServer> <Thorinbur> It was smooth but it tended to desync after a while
15:56:43  <PublicServer> <Mazur> It'a basically a variation of the combo on the left and right exits of the middle line, where you NOT the join with the block after the middle presig,  and then occcupy a  block on  the ML prio of the free ML, so an incoming train can't stop the middle line train.
15:57:33  <PublicServer> <Vinnie> SLH 10 has 13 stations on  its lines
15:57:41  <PublicServer> *** Maraxus has left the game (connection lost)
15:57:41  <PublicServer> <Mazur> In logic terms: if a train wants to exit and the join block is free, then stop an oncoming train of triggering the prio.
15:57:58  <PublicServer> <Vinnie> needs LL_RR or make new SLH and transfer some primaries
15:59:14  <PublicServer> <Thorinbur> you said SLH 10 has 13 primaries and i was looking for SLH 13   :/
15:59:24  <PublicServer> <Vinnie> :)
16:00:10  <Maraxus> !password
16:00:10  <PublicServer> Maraxus: gasped
16:00:39  <PublicServer> *** Maraxus joined the game
16:02:46  <PublicServer> <Thorinbur> damn i am not touching that it is SLH build into main station line and i suck at merging
16:02:56  <PublicServer> <Thorinbur> :)
16:03:15  <PublicServer> <Vinnie> it is not merged into Mainstation
16:04:06  <PublicServer> <Thorinbur> BBH 06 leads to  FActory N drop
16:04:47  <PublicServer> <Vinnie> but the SLH is only connected to a LLL_RRR mainline
16:04:57  <PublicServer> <Thorinbur> it could benefit from later merging
16:05:04  <PublicServer> <Mazur> Hey, an industry gone frmo the SAWMILL  DROP exit.
16:05:34  <PublicServer> <Mazur> That's nice.
16:05:46  <PublicServer> <Vinnie> the factory :)
16:05:50  <PublicServer> <Mazur> Yep.
16:06:42  <PublicServer> <Thorinbur> whats with the middle lane beeing mostly empty at sawmill exit?
16:07:04  <PublicServer> <Thorinbur> ok never mind
16:07:28  <PublicServer> <Thorinbur> i see they are only forced to take it when few are waiting
16:08:20  <PublicServer> ***  made screenshot at 00001AD3:
16:09:18  <PublicServer> <Thorinbur> i love the roundabout near SLH 06 i think it should be a screen of the game :)
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16:15:40  <Sylf> !password
16:15:40  <PublicServer> Sylf: grader
16:15:53  <PublicServer> *** Sylf joined the game
16:15:58  <PublicServer> <Sylf> llo
16:16:00  <PublicServer> <Thorinbur> hello
16:17:19  <PublicServer> <Vinnie> hey
16:17:26  <Dominik2000> hello
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16:17:37  <PublicServer> <Maraxus> hi
16:20:21  <PublicServer> <Mazur> Ok, back to the drawing board, enough people hre to improve this network.
16:20:25  <PublicServer> <Mazur> Later.
16:20:29  <PublicServer> *** Mazur has left the game (leaving)
16:23:20  <PublicServer> ***  made screenshot at 0001B63E:
16:24:01  <PublicServer> *** pugi joined the game
16:24:03  <PublicServer> <Thorinbur> Another oil connected
16:27:43  <PublicServer> *** Sylf has left the game (connection lost)
16:28:30  <Sylf> the area around SLH10 looked too congested
16:28:45  <Sylf> anyone care to expand that area?
16:28:45  <PublicServer> *** pugi has left the game (leaving)
16:29:26  <PublicServer> *** Vinnie has joined spectators
16:29:38  <PublicServer> <Thorinbur> Care? yes. Is able to? No. (I mean me)
16:32:17  *** mfb- has joined #openttdcoop
16:32:17  *** ChanServ sets mode: +o mfb-
16:32:24  <mfb-> hi
16:32:33  <PublicServer> *** mfb joined the game
16:32:36  <PublicServer> <Thorinbur> welcome
16:33:00  <PublicServer> <mfb> ...
16:33:07  <PublicServer> <mfb> wtf at SLH06
16:33:41  <PublicServer> *** Maraxus has joined spectators
16:33:48  <PublicServer> <mfb> is it really so hard to just connect everything?
16:34:28  <PublicServer> <Thorinbur> ??
16:35:07  <PublicServer> <mfb> not "???"
16:35:08  <PublicServer> <mfb> "!!!"
16:38:20  <PublicServer> ***  made screenshot at 000022C3:
16:41:34  <PublicServer> *** VictorOfSweden has left the game (leaving)
16:45:14  <PublicServer> <Thorinbur> sideline at SLH 02 is blocking a littlw
16:47:53  <PublicServer> <Thorinbur> ok i am off
16:48:02  <Dominik2000> bye
16:48:05  <PublicServer> <Thorinbur> maybe will be back later today
16:48:09  <PublicServer> *** Thorinbur has left the game (leaving)
16:50:51  <PublicServer> *** Maraxus has left the game (connection lost)
16:53:21  <PublicServer> ***  made screenshot at 0001A252:
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16:58:02  <Dominik2000> ok i'm off
16:58:03  <Dominik2000> bye
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16:58:39  <PublicServer> *** Game paused (number of players)
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17:05:43  <PublicServer> *** mfb has left the game (connection lost)
17:08:21  <PublicServer> ***  made screenshot at 00019A2F:
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17:26:15  <nlhans> !password
17:26:15  <PublicServer> nlhans: spurts
17:26:20  <PublicServer> *** Game still paused (number of players)
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17:40:43  <PublicServer> *** Vinnie has joined company #1
17:40:47  <PublicServer> <Vinnie> back alive
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17:54:45  <Absolutis> !password
17:54:46  <PublicServer> Absolutis: upload
17:54:51  <PublicServer> <Vinnie> yes
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18:18:32  <Maraxus> !password
18:18:32  <PublicServer> Maraxus: crotch
18:18:50  <PublicServer> *** Game still paused (number of players)
18:18:50  <PublicServer> *** Game unpaused (number of players)
18:18:50  <PublicServer> *** Maraxus joined the game
18:18:55  <PublicServer> <Vinnie> hey
18:18:59  <PublicServer> <Maraxus> hi
18:21:55  <PublicServer> <Vinnie> are you building anything?
18:22:01  <PublicServer> <Maraxus> no
18:36:13  <PublicServer> <Maraxus> so apart from some jamming at sideline exits this runs rather well...
18:36:27  <PublicServer> <Vinnie> yes so far it does
18:38:22  <PublicServer> ***  made screenshot at 000004C3:
18:42:46  <PublicServer> <Vinnie> i dont want to remake SLH 10, but it jams
18:43:48  <PublicServer> <Maraxus> problem is mostly !here?
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18:51:11  <thomashauk1> !password
18:51:11  <PublicServer> thomashauk1: flints
18:51:20  *** thomashauk1 is now known as thomashauk
18:51:21  <PublicServer> *** thomashauk joined the game
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18:53:22  <PublicServer> ***  made screenshot at 000111D7:
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19:04:48  <PublicServer> *** Vinnie has joined spectators
19:08:23  <PublicServer> ***  made screenshot at 00010FD6:
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19:08:49  *** ChanServ sets mode: +o ODM
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19:11:30  <Pixelator> !help
19:11:30  <PublicServer> Pixelator:
19:11:39  <PublicServer> *** Maraxus has joined spectators
19:13:19  <Pixelator> !playercount
19:13:19  <PublicServer> Pixelator: Number of players: 5 (3 spectators)
19:14:44  <Pixelator> !screen
19:14:44  <PublicServer> *** Pixelator made screenshot at 000123DD:
19:15:07  <PublicServer> <Vinnie> anyone active
19:15:12  <PublicServer> <Xotic750> yup
19:15:26  <PublicServer> <Vinnie> care to make SLH 10 LL_RR with me?
19:15:48  <PublicServer> <Xotic750> can give it try
19:15:50  <PublicServer> <thomashauk> I'm making a mess of doing that already
19:16:00  <PublicServer> *** Vinnie has joined company #1
19:16:14  <PublicServer> <Vinnie> you dont need prio's on the sideline
19:16:33  <PublicServer> <Vinnie> we need to relocate some parts to make room
19:16:39  <PublicServer> *** Maraxus has joined company #1
19:16:41  <PublicServer> <Vinnie> in my opinion
19:16:48  <PublicServer> <thomashauk> I'm moving a lot out the way now
19:17:21  <PublicServer> <Vinnie> i was thinking about !this merge
19:17:29  <PublicServer> <Vinnie> this is one line and needs to be 2
19:17:47  <PublicServer> <thomashauk> Probably would help
19:18:01  <PublicServer> <Xotic750> k
19:18:01  <PublicServer> <Vinnie> but that means
19:18:19  <PublicServer> <Vinnie> this line south and this split north
19:18:35  <PublicServer> <Vinnie> so in the middle we can run two lines
19:21:52  <PublicServer> <Vinnie> how can i connect those two lines :(
19:23:23  <PublicServer> ***  made screenshot at 000103BA:
19:24:16  *** Dixon has joined #openttdcoop
19:26:47  <Dixon> !download
19:26:47  <PublicServer> Dixon: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:26:47  <PublicServer> Dixon:
19:27:32  <Pixelator> !info
19:27:32  <PublicServer> Pixelator: #:1(Orange) Company Name: 'Binnbridge Transport'  Year Founded: 1950  Money: 12318393286  Loan: 0  Value: 12360350772  (T:1658, R:0, P:0, S:0) unprotected
19:27:48  <PublicServer> <Vinnie> free to help btw
19:28:46  <PublicServer> <Xotic750> I really have no clue :(
19:29:37  <PublicServer> <Xotic750> I can see you have a 3+2>3
19:29:56  <PublicServer> <Vinnie> good
19:31:26  <PublicServer> <Vinnie> oke two mainlines there
19:33:06  <PublicServer> <Vinnie> i hate lost trains
19:33:14  <Pixelator> !screen
19:33:15  <PublicServer> *** Pixelator made screenshot at 0000F9B0:
19:34:28  <Pixelator> @quickstart
19:34:29  <Webster> Quickstart - #openttdcoop Wiki -
19:36:34  <PublicServer> <Vinnie> anyone sees a way to make the other split?
19:36:41  <PublicServer> <Xotic750> so now you need an entrance from the other 3 into it?
19:36:47  <PublicServer> <Vinnie> yeah
19:37:56  <PublicServer> <Xotic750> ouch :)
19:38:16  <PublicServer> <Vinnie> yeah a little
19:38:23  <PublicServer> ***  made screenshot at 0000F9BB:
19:38:25  <PublicServer> <Vinnie> on the other side
19:38:31  <PublicServer> <Vinnie> great time to get a beer
19:41:50  <hylje> great time to be a beer
19:41:52  <PublicServer> <Vinnie> the most evil thing is that the other line needs to cross to the other side
19:42:02  <PublicServer> <Vinnie> a second one for me?
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19:45:02  <PublicServer> <Vinnie> now cover that tf up :P
19:45:21  <PublicServer> <Xotic750> hmm :P
19:45:25  <Dixon> !password
19:45:25  <PublicServer> Dixon: thorns
19:45:42  <PublicServer> *** Dixon joined the game
19:46:04  <PublicServer> <Dixon> hi
19:46:12  <PublicServer> <Vinnie> hey
19:46:20  <PublicServer> <Maraxus> hi
19:46:55  <mfb-> !screen
19:46:55  <PublicServer> *** mfb- made screenshot at 0000FBAF:
19:47:07  <mfb-> messy SLH10 :D
19:47:26  <PublicServer> <Vinnie> yeah to close to water
19:49:24  <PublicServer> <Vinnie> better
19:49:54  <PublicServer> <Vinnie> mfb will you be back in ps later today?
19:51:47  <Tray> !password
19:51:47  <PublicServer> Tray: thorns
19:52:10  <PublicServer> *** Tray joined the game
19:53:24  <PublicServer> ***  made screenshot at 0000794D:
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19:53:47  <PublicServer> <Vinnie> shit
19:54:38  <PublicServer> <Vinnie> nice
19:54:54  <PublicServer> <Xotic750> :P
19:55:07  <PublicServer> <Vinnie> so now the LL_RR connecting
19:55:15  <PublicServer> <Vinnie> anyone wants a go?
19:56:42  <PublicServer> *** Tray has left the game (leaving)
19:59:48  <PublicServer> <Vinnie> where is the jam ?
20:01:23  <PublicServer> <Vinnie> anyone wants to do the other side of SLH 10 Sideline?
20:02:46  *** valhallasw has joined #openttdcoop
20:05:36  *** Pixelator has joined #openttdcoop
20:06:32  <Pixelator> !screen
20:06:32  <PublicServer> *** Pixelator made screenshot at 0000F7CD:
20:08:24  <PublicServer> ***  made screenshot at 0000C5D5:
20:08:49  <mfb-> Vinnie: maybe
20:09:25  <PublicServer> <Vinnie> bye river
20:09:31  *** valhalla1w has quit IRC
20:09:49  <mfb-> I hope you don't ruin the nice bridge stuff near the screens :)
20:10:06  <PublicServer> <Vinnie> no it has one more
20:10:21  <Vinnie_nl> !screen
20:10:21  <PublicServer> *** Vinnie_nl made screenshot at 0000C7D6:
20:10:27  <PublicServer> <Vinnie> there
20:11:14  <mfb-> crap :( :p
20:11:55  <PublicServer> *** mfb joined the game
20:12:06  <PublicServer> <Vinnie> you have to check for yourself :P
20:12:10  <PublicServer> <Vinnie> i am just done
20:12:16  <PublicServer> <mfb> ok, that works as well
20:13:04  <PublicServer> <mfb> hmm
20:13:04  <PublicServer> <mfb> wood died
20:13:17  <PublicServer> <mfb> at fuwood east
20:14:14  <PublicServer> *** thomashauk has left the game (connection lost)
20:14:18  <PublicServer> <Vinnie> nice :)
20:14:25  <PublicServer> <Vinnie> you planted it again?
20:14:30  <mfb-> brute force solution
20:14:48  <thomashauk> !password
20:14:48  <PublicServer> thomashauk: subdue
20:14:58  <PublicServer> *** thomashauk joined the game
20:16:13  <PublicServer> <Vinnie> oke this expansion made me look for more
20:16:21  <PublicServer> <Vinnie> any other problems?
20:16:33  <PublicServer> *** mfb has joined spectators
20:18:45  <PublicServer> <Vinnie> lets go people 10 more trains L)
20:18:49  <PublicServer> <Vinnie> :)
20:21:12  <PublicServer> *** Dixon has left the game (leaving)
20:22:44  <PublicServer> <Vinnie> haha
20:23:25  <PublicServer> ***  made screenshot at 00006944:
20:24:08  <Pixelator> !password
20:24:08  <PublicServer> Pixelator: darken
20:24:17  <Pixelator> !password
20:24:17  <PublicServer> Pixelator: darken
20:24:46  <Pixelator> !password
20:24:46  <PublicServer> Pixelator: darken
20:25:00  <PublicServer> *** Maraxus has left the game (connection lost)
20:25:12  <PublicServer> <Vinnie> haha SLH 06 is broken again
20:25:14  *** Pixelator has left #openttdcoop
20:25:19  <Maraxus> !password
20:25:19  <PublicServer> Maraxus: darken
20:25:30  *** Pixelator has joined #openttdcoop
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20:29:05  <PublicServer> <Vinnie> nice work on SLH 03
20:29:27  <PublicServer> <thomashauk> Better than it was
20:29:41  <PublicServer> <Vinnie> dont forget to sign it
20:30:10  <PublicServer> <thomashauk> Still a few issue I'm trying to fix
20:30:39  <PublicServer> <Vinnie> sell some trains near fuwood oil wells
20:32:22  <PublicServer> <Vinnie> tunnels can be one tile shorter if you need it
20:38:25  <PublicServer> ***  made screenshot at 00004D3C:
20:38:57  <PublicServer> <Vinnie> movie time cya ppl
20:39:08  <PublicServer> *** Vinnie has left the game (leaving)
20:51:18  <PublicServer> *** mfb has joined company #1
20:52:47  <PublicServer> <mfb> :D
20:52:53  <mfb-> !screen
20:52:54  <PublicServer> *** mfb- made screenshot at 0000D5D6:
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20:55:19  <PublicServer> *** mfb has joined spectators
20:55:24  <PublicServer> <Maraxus> gn
20:55:39  <PublicServer> *** Maraxus has left the game (leaving)
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20:56:26  *** Thorinbur_ is now known as Thorinbur
20:56:29  *** Maraxus has quit IRC
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21:08:27  <PublicServer> ***  made screenshot at 00029184:
21:15:03  <PublicServer> <thomashauk> SLH01 is starting to clog up
21:18:02  <PublicServer> *** mfb has joined company #1
21:23:28  <PublicServer> ***  made screenshot at 0001D429:
21:26:03  <PublicServer> <thomashauk> Gotta love when the reason something is jamming is because there are too many signals
21:38:28  <PublicServer> ***  made screenshot at 00035A5B:
21:39:44  <PublicServer> <thomashauk> At  SLH01should  the priority be to the SL since the ML is only carrying empties?
21:48:33  <PublicServer> <mfb> why the sign for the gap at slh01?
21:48:59  <PublicServer> <thomashauk> Because I found signals there which where blocking everything
21:48:59  <PublicServer> <mfb> that should be obvious...
21:49:33  <PublicServer> <thomashauk> Unfortunately not
21:52:35  <PublicServer> *** mfb has joined spectators
21:53:28  <PublicServer> ***  made screenshot at 00035E5D:
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21:56:27  <Dixon> !password
21:56:27  <PublicServer> Dixon: erotic
21:56:44  <PublicServer> *** Dixon joined the game
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22:08:29  <PublicServer> ***  made screenshot at 00035049:
22:10:51  <PublicServer> *** Dixon has left the game (leaving)
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22:16:39  <PublicServer> *** thomashauk has joined spectators
22:16:39  <PublicServer> *** Game paused (number of players)
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22:23:16  <Pixelator> !screen
22:23:16  <PublicServer> *** Pixelator made screenshot at 00034A4A:
22:23:23  <Dominik2000> hey
22:24:16  <Dominik2000> !password
22:24:16  <PublicServer> Dominik2000: encase
22:24:28  <PublicServer> *** Game still paused (number of players)
22:24:28  <PublicServer> *** Game unpaused (number of players)
22:24:28  <PublicServer> *** Dominik2000 joined the game
22:24:32  <PublicServer> *** mfb has joined company #1
22:25:39  <PublicServer> <Dominik2000> is there anything left to connect?
22:25:55  <PublicServer> *** mfb has left the game (leaving)
22:26:25  <Dominik2000> !playerscount
22:26:31  <Dominik2000> !playercount
22:26:31  <PublicServer> Dominik2000: Number of players: 4 (2 spectators)
22:28:31  <Dominik2000> !players
22:28:33  <PublicServer> Dominik2000: Client 740 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
22:28:33  <PublicServer> Dominik2000: Client 706 is thomashauk, a spectator
22:28:33  <PublicServer> Dominik2000: Client 601 (Orange) is Xotic750, in company 1 (Binnbridge Transport)
22:28:33  <PublicServer> Dominik2000: Client 618 is TWerkhoven, a spectator
22:28:34  <Dominik2000> !player
22:29:51  <PublicServer> <thomashauk> We're at train limit now anyway
22:30:03  <Dominik2000> ok
22:30:24  <Dominik2000> only improvements left to do
22:32:38  <thomashauk> !password
22:32:38  <PublicServer> thomashauk: encase
22:32:59  <PublicServer> *** thomashauk has joined company #1
22:34:49  <PublicServer> <thomashauk> So what needs doing then?
22:35:02  <Dominik2000> i don't know
22:35:11  <Dominik2000> i see no jam or anything...
22:37:14  <Dominik2000> hmm
22:38:29  <PublicServer> ***  made screenshot at 00035C5F:
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22:39:15  <Thorinbur> How i hate my ISP
22:40:00  <PublicServer> <Dominik2000> why?
22:40:11  <Thorinbur> I dropped from internet and couldnot reconnect so i phoned them and thay said it's is propably problem with the line
22:40:28  <Thorinbur> it will take 2 days for them to test it and maybe more to fix
22:41:03  <Thorinbur> (every single time i phoned them it was defenately my fault and later i was proving them they are wrong
22:41:14  <Thorinbur> this time they said it was their fault...
22:41:35  <Dominik2000> where do you come from?
22:41:48  <Thorinbur> I checked my phone (I had to unpack it and reconnect it to the line since we dont use our home phone)
22:42:05  <Thorinbur> There was a signal... Line problem my ass!
22:42:21  <Dominik2000> mhm
22:42:25  <Thorinbur> so i checked modem cable and it looks like it is damaged
22:42:37  <Thorinbur> after some fiddeling with it is holding for now
22:43:04  <Thorinbur> but i will have to buy new one soon in case i will drop again :(
22:43:19  <Thorinbur> took me about an hour to make it work :(
22:43:20  <Dominik2000> shit...
22:43:26  <Thorinbur> I am from Poland
22:43:39  <Dominik2000> ok
22:43:46  <Dominik2000> thats really bad
22:44:01  <Dominik2000> i don't mean that you come from poland ;)
22:44:18  <Thorinbur> I can alway reconnect my modem trough shorter line and leave it in other room
22:44:25  <Thorinbur> it has WiFi
22:44:47  <Thorinbur> but i like to have it near me in case i need to reset connection or something
22:45:32  *** TWerkhoven2 has quit IRC
22:45:33  <PublicServer> *** TWerkhoven has left the game (connection lost)
22:45:51  <Dominik2000> i understand
22:46:43  <Thorinbur> anything new on the public game?
22:46:51  <Dominik2000> i don't think so
22:47:23  <Dominik2000> i'm  thinking on how to imropve grain/steel drop
22:47:47  <Thorinbur> !password
22:47:47  <PublicServer> Thorinbur: albino
22:48:17  <PublicServer> *** Thorinbur joined the game
22:48:26  <PublicServer> <Dominik2000> how to better balance the merger or to get a third station
22:48:58  <PublicServer> <Thorinbur> what station again?
22:49:05  <Dominik2000> grain steel drop
22:49:18  <Dominik2000> i have made the third line
22:49:26  <Dominik2000> but only merged it 3 > 2
22:49:40  <Dominik2000> it's not working probably
22:51:09  <Dominik2000> if have made penalty now on the first line now it works better
22:51:20  <Dominik2000> hmm, we can kill the bridge
22:51:28  <PublicServer> <Thorinbur> we should
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22:53:14  <PublicServer> <Dominik2000> simple prio?
22:53:29  <PublicServer> ***  made screenshot at 00039DD8:
22:53:43  <PublicServer> <Thorinbur> now we should balance waiting space so trains won't try to enter when they cannot fit
22:53:57  <PublicServer> <Dominik2000> ok
22:54:19  <PublicServer> <Thorinbur> this should work
22:54:51  <PublicServer> <Thorinbur> i stopped one to see for sure
22:54:57  <PublicServer> <Thorinbur> yeah
22:55:09  <PublicServer> <Thorinbur> should be better now
22:55:15  <PublicServer> <Dominik2000> what did you do?
22:55:25  <PublicServer> <Thorinbur> i removed one signal
22:55:51  <PublicServer> <Dominik2000> the block signal?
22:56:01  <PublicServer> <Thorinbur> yeah
22:56:19  <PublicServer> <Thorinbur> now only 2 trains can enter this at a time
22:56:45  <PublicServer> <Dominik2000> ok
22:56:53  <PublicServer> <Dominik2000> and why? :D
22:57:23  <PublicServer> <Thorinbur> with the signal there exit signal on the split was green
22:57:33  <PublicServer> <Thorinbur> and the train would block the other lane
22:57:40  <PublicServer> <Dominik2000> oh i understand
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22:58:06  <PublicServer> <Thorinbur> same happened with the bridge
22:58:44  <PublicServer> <Thorinbur> what is worse bridge created signal ga so you couldnt balance it  plus provided only one train waiting spice
22:59:00  <Dominik2000> mhm
22:59:26  <Dominik2000> but the 2nd mainline is void in the most cases
22:59:45  <PublicServer> <Thorinbur> which one?
23:00:07  <PublicServer> <Dominik2000> but the trains try to enter the other
23:00:35  <PublicServer> <Dominik2000> it would be better when the trains standard ml to enter is the 2nd
23:00:50  <PublicServer> <Dominik2000> big lag :)
23:01:00  <PublicServer> <Dominik2000> you see?
23:01:10  <PublicServer> <Thorinbur> not a problem when they cannot merge to one of them they will fill the wwaiting spaces and be forced to try the other
23:01:25  <PublicServer> <Dominik2000> ok
23:01:39  <PublicServer> <Thorinbur> laggy
23:01:45  <PublicServer> <Dominik2000> mhm
23:01:59  <PublicServer> <thomashauk> It sould be possible to rebuild the entrance to take three lines and still be fairly ballenced
23:02:33  <PublicServer> <Dominik2000> you mean that we have three entrance lines?
23:02:39  <PublicServer> <Thorinbur> it is kind of merge befor split now
23:03:05  <PublicServer> <thomashauk> Yeah, just not every line able to reach every platform, but there sould be enough for that not to matter
23:03:05  <PublicServer> <Dominik2000> yeah but i'm too unexperienced to modify things on such huge stations
23:03:11  <PublicServer> <thomashauk> It's a drop anyway
23:04:20  <PublicServer> <Thorinbur> who is building?
23:04:47  <PublicServer> <Dominik2000> i'm not :)
23:04:55  <PublicServer> <Thorinbur> sorry makro on the mouse XD
23:05:01  <PublicServer> <thomashauk> I'm just sctching the third input
23:05:37  <PublicServer> <Dominik2000> thats nice i think
23:05:39  *** MrD2DG has joined #openttdcoop
23:06:29  <PublicServer> <Thorinbur> i  dont like rebuilding something i wont be able to recreate in case i screw up :)
23:06:52  *** mfb- has quit IRC
23:06:58  *** Firartix has quit IRC
23:06:59  <MrD2DG> !password
23:06:59  <PublicServer> MrD2DG: bugles
23:07:00  <PublicServer> <Dominik2000> yeah better
23:07:49  <PublicServer> <Thorinbur> the problem here is
23:08:05  <PublicServer> <Dominik2000> we need to bridges
23:08:11  <PublicServer> <Dominik2000> on every lane
23:08:11  <PublicServer> <Thorinbur> every couple of terminals have 2 entrances
23:08:31  <PublicServer> ***  made screenshot at 00039FEA:
23:08:31  <PublicServer> <thomashauk> Some of the exisitng will be removed
23:08:31  <PublicServer> <Thorinbur> and one is from one main line and one is from other
23:08:47  <PublicServer> <Thorinbur> adding third means you will have to merge somewhere
23:09:19  <PublicServer> <Dominik2000> i think it's ok this way
23:09:19  <MrD2DG> !password
23:09:19  <PublicServer> MrD2DG: foists
23:09:33  <PublicServer> <Dominik2000> it fits as it is sketched
23:09:38  <PublicServer> *** MrD2DG joined the game
23:09:41  <PublicServer> <thomashauk> That pattern gives access to half of the platforms for each mainline
23:09:41  <PublicServer> <MrD2DG> Heylo
23:09:51  <PublicServer> <Dominik2000> hey
23:09:53  <PublicServer> <Thorinbur> true
23:09:56  <PublicServer> <MrD2DG> Woah all new players
23:10:12  <KenjiE20> quick get a net
23:10:14  <PublicServer> <Thorinbur> we need to remake the  "x's"
23:10:21  <PublicServer> <MrD2DG> :P
23:10:27  <PublicServer> <thomashauk> Why?
23:10:35  <PublicServer> <Thorinbur> I am not new
23:10:42  <PublicServer> <MrD2DG> Ive never see you before
23:10:47  <PublicServer> <Thorinbur> No wonder
23:10:48  <KenjiE20> get a net anyway
23:10:49  <PublicServer> <MrD2DG> When did you start here?
23:10:57  <PublicServer> <Thorinbur> i played 3 games quite long time before
23:11:07  <PublicServer> <MrD2DG> Still sorta new then :P
23:11:17  <PublicServer> <Dominik2000> it fits perfect i think :)
23:11:38  <PublicServer> <Thorinbur> hmm
23:11:50  <PublicServer> <Thorinbur> you are right xs can stay like they are
23:12:07  <PublicServer> <Dominik2000> there are two lines mixing two times
23:12:09  <PublicServer> *** MrD2DG has left the game (connection lost)
23:12:17  <MrD2DG> Ugh
23:12:19  <PublicServer> <Thorinbur> with every other
23:12:25  <PublicServer> <Dominik2000> yep
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23:14:00  <PublicServer> <Dominik2000> god
23:14:03  <PublicServer> <Dominik2000> good ^
23:14:05  <PublicServer> <Thorinbur> haha
23:14:55  <PublicServer> <thomashauk> Line 1 needs moving south one square
23:15:03  <PublicServer> <Dominik2000> yewah
23:15:03  <PublicServer> <thomashauk> The diagonal
23:20:54  <PublicServer> <thomashauk> Now we just need to get the signals right
23:20:56  <PublicServer> <Thorinbur> good
23:20:59  <PublicServer> <Thorinbur> yeah
23:21:57  <Pixelator> !screen
23:21:58  <Pixelator> !screen
23:21:58  <PublicServer> *** Pixelator made screenshot at 0003A1DE:
23:21:58  <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (
23:23:31  <PublicServer> ***  made screenshot at 0003B7EA:
23:24:02  <PublicServer> <Dominik2000> perfect
23:24:40  <PublicServer> <Thorinbur> now the exit merger  is having trouble
23:24:47  <PublicServer> <thomashauk> Knew it would
23:24:53  <PublicServer> <Dominik2000> yep but we must redesign it i think
23:24:59  <PublicServer> <Dominik2000> it's very slow
23:25:33  <PublicServer> <Dominik2000> how can we make it?
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23:26:17  <PublicServer> <thomashauk> Does it even need a merger?
23:26:20  <Dominik2000> !password
23:26:20  <PublicServer> Dominik2000: assail
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23:26:43  <PublicServer> <Thorinbur> if it is merged well on the hub than not
23:26:49  <PublicServer> <Thorinbur> but
23:26:51  <PublicServer> <Thorinbur> no wait
23:26:53  <PublicServer> <Dominik2000> no
23:26:59  <PublicServer> <Thorinbur> it needs
23:27:29  <PublicServer> <thomashauk> The station itself sould balance things a bit too given the input
23:27:43  <PublicServer> <Dominik2000> we can build the merger on slh better
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23:27:57  <PublicServer> <Dominik2000> but first we should do the exit
23:27:57  <PublicServer> <Thorinbur> but what lines go where?
23:28:07  <PublicServer> <Thorinbur> just as the input?
23:28:09  <PublicServer> <Dominik2000> on the slh?
23:28:16  <PublicServer> <Thorinbur> no after the tation
23:28:34  <PublicServer> <Dominik2000> all on one of the three mls ^
23:28:36  <PublicServer> <Dominik2000> :D
23:29:03  <PublicServer> <Dominik2000> no sorry i'm kidding
23:29:37  <PublicServer> <Dominik2000> we should continue the entrance lines or?
23:29:57  <PublicServer> <Dominik2000> when the third ml line is 1 than it exits to the first ml or?
23:30:15  <PublicServer> <Dominik2000> if you understand what i mean
23:31:45  <PublicServer> <Dominik2000> ?
23:32:08  <PublicServer> <thomashauk> Not sure what you mean there
23:32:14  <PublicServer> <Thorinbur> i am checking out that merger
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23:32:42  <PublicServer> <Thorinbur> it can go ONLY to first line i think
23:33:21  <PublicServer> <thomashauk> It's completely unbalacned yeah
23:33:35  <PublicServer> <Dominik2000> yeah much traffic on 1 and three
23:34:05  <PublicServer> <thomashauk> Doing that would work but simpler might be just to connect the first 4 platforms together
23:34:24  <PublicServer> <Thorinbur> like in typical drop?
23:34:35  <PublicServer> <thomashauk> Yeah
23:34:49  <PublicServer> <Dominik2000> you mean every ml on 4 drop stations?
23:35:06  <PublicServer> <Thorinbur> we can try since what is there now is higly unoptimal
23:35:17  <PublicServer> <thomashauk> Anything is better than that
23:35:21  <PublicServer> <Dominik2000> yeah
23:35:25  <PublicServer> <Thorinbur> some random merge
23:35:58  <PublicServer> <Dominik2000> but if we do that weh have to be sure if slh is well connected
23:36:14  <PublicServer> <Dominik2000> thorinbur said only 1 line
23:36:14  <PublicServer> <Thorinbur> true that
23:36:28  <PublicServer> <thomashauk> It is coennect to all three as far as i can see
23:36:31  <PublicServer> <Dominik2000> all traffic must go to the firs ml
23:37:09  <PublicServer> <thomashauk> SLH 07?
23:37:22  <PublicServer> <Dominik2000> all is connected
23:37:26  <PublicServer> <Dominik2000> on bbh 05
23:38:03  <PublicServer> <Dominik2000> slh 07 is well connected too
23:38:12  <PublicServer> <Thorinbur> Yeah Troy rebuild that when 3rd line was added
23:38:32  <PublicServer> ***  made screenshot at 0003C9F0:
23:38:55  <PublicServer> <Dominik2000> fuck
23:43:28  <PublicServer> <Thorinbur> fff
23:43:43  <PublicServer> <thomashauk> Signals than lines
23:44:00  <PublicServer> <Thorinbur> i know it was all me this time
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23:49:48  <PublicServer> <Thorinbur> Am I right? Now that station also automaticly balances ML?
23:49:55  <PublicServer> <thomashauk> Sould do
23:50:37  <PublicServer> <Thorinbur> it could use counted waiting spaces
23:51:00  <PublicServer> <Thorinbur> but with such long entry tracks i think it wont be needed
23:51:22  <PublicServer> <thomashauk> Waiting ion entry does need fixing a bit
23:53:32  <PublicServer> ***  made screenshot at 0003A9EB:
23:55:16  <PublicServer> <Dominik2000> i
23:55:20  <PublicServer> <Dominik2000> pbs?
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23:56:24  <PublicServer> <thomashauk> Wouldn't be much better if at all
23:56:31  <PublicServer> <Dominik2000> ok
23:56:55  <PublicServer> <Thorinbur> I counted waiting spaces
23:57:07  <PublicServer> <thomashauk> Ah good
23:57:09  <PublicServer> <Thorinbur> so no trains should stop on entry line now
23:57:58  <PublicServer> <thomashauk> Acutally PBS might be a bad idea because of the output
23:58:12  <PublicServer> <Dominik2000> ok
23:58:18  <PublicServer> <Dominik2000> i see

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