Log for #openttdcoop on 7th November 2011:
Times are UTC Toggle Colours
00:01:05  <PublicServer> <Thorinbur> I made input presignalled as well for the first line so far and i am looking if it works fine
00:03:42  <PublicServer> <Thorinbur> aint that beauty?
00:03:58  <PublicServer> <Dominik2000> very good :)
00:04:52  <PublicServer> <Dominik2000> on the pickup side there is an problem with the waiting spaces
00:04:52  <PublicServer> <Thorinbur> works like a charm
00:05:14  <PublicServer> <Thorinbur> well  you can try and fix it :)
00:06:27  <PublicServer> <Thorinbur> not sure about middle line
00:07:12  <PublicServer> <Dominik2000> better oi think
00:07:40  <PublicServer> <Dominik2000> no
00:07:42  <PublicServer> <Thorinbur> second train might just block
00:07:49  <PublicServer> <Thorinbur> i am never sure on diagonalls
00:08:07  <PublicServer> <Dominik2000> second train is perfect but the signal is always red
00:08:09  <PublicServer> <Dominik2000> ^^
00:08:32  <PublicServer> ***  made screenshot at 0003E3D8:
00:09:30  <PublicServer> <Dominik2000> oooops
00:09:36  <PublicServer> <Dominik2000> take a pbs :)
00:09:55  <PublicServer> <Thorinbur> oh
00:10:05  <PublicServer> <Thorinbur> you are talking about merge after pickup?
00:10:15  <PublicServer> <Dominik2000> yep
00:10:25  <PublicServer> <Thorinbur> i was talking about station itself where was small error as well
00:10:32  <PublicServer> <Dominik2000> oh sorry
00:12:13  <PublicServer> <Thorinbur> i made slightly longer prio on 3r
00:12:43  <PublicServer> <Dominik2000> can we make on all lanes
00:14:43  <PublicServer> <Thorinbur> i whink
00:14:53  <PublicServer> <Thorinbur> *think
00:15:03  <PublicServer> <Thorinbur> fail
00:16:47  <PublicServer> <Dominik2000> why fail?
00:17:21  <PublicServer> <Thorinbur> second train was blocking
00:17:29  <PublicServer> <Thorinbur> entry line
00:17:43  <PublicServer> <Thorinbur> i moved it to gain half a tile
00:17:54  <PublicServer> <Dominik2000> ok and on 2nd?
00:18:06  <PublicServer> <Thorinbur> not sure
00:18:23  <PublicServer> <Thorinbur> 2nd should be fine
00:19:01  <PublicServer> <Thorinbur> now first line works :)
00:19:16  <PublicServer> <Dominik2000> they don't like the second
00:19:49  <PublicServer> <Thorinbur> doesnt matter
00:19:55  <PublicServer> <Dominik2000> yep
00:20:07  <PublicServer> <Dominik2000> works very well
00:20:35  <PublicServer> <Thorinbur> ^^
00:20:43  <PublicServer> <Dominik2000> very good
00:20:46  <PublicServer> <Dominik2000> :)
00:21:49  <PublicServer> *** Thorinbur has left the game (leaving)
00:22:15  <Thorinbur> Ok i am off to play some L4D2, will be back later today prob.
00:22:25  <Thorinbur> That was nice building session
00:22:29  <Thorinbur> only two crashes XD
00:22:29  <Dominik2000> ok bye :)
00:22:39  <Dominik2000> yeah :) very well
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00:23:33  <PublicServer> ***  made screenshot at 0003E7C1:
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03:35:26  <Pixelator> !screen
03:35:26  <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (
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08:30:24  <Dominik2000> hello
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08:35:53  <dihedral> hi
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10:30:58  <PublicServer> *** Game still paused (number of players)
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10:31:55  <PublicServer> <Mazur> No need to join atm, guys, only sightseeing.
10:33:22  <TWerkhoven> :)
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11:31:19  <Vinnie_nl> !playercount
11:31:20  <PublicServer> Vinnie_nl: Number of players: 3 (2 spectators)
11:31:42  <Vinnie_nl> !password
11:31:42  <PublicServer> Vinnie_nl: flicks
11:31:50  <PublicServer> *** Game still paused (number of players)
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11:31:56  <PublicServer> <Vinnie> hey
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11:38:40  <PublicServer> ***  made screenshot at 00002063:
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11:50:22  <Absolutis> hi
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12:16:58  <Vinnie_nl> !password
12:16:58  <PublicServer> Vinnie_nl: soured
12:17:05  <PublicServer> *** Game still paused (number of players)
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12:19:24  <PublicServer> <Vinnie> anyone active now?
12:19:51  <PublicServer> *** Vinnie has left the game (leaving)
12:19:51  <PublicServer> *** Game paused (number of players)
12:21:41  <Mazur> Hi, Vin.  No, I'm not, I was looking around to see what poeple were talking and working about last night, and stayed in after for others to be able to play.
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12:26:03  <TroyMcClure> !password
12:26:03  <PublicServer> TroyMcClure: thresh
12:26:15  <PublicServer> *** Game still paused (number of players)
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12:27:39  <PublicServer> <Mazur> Moar ning.
12:27:51  <PublicServer> <Troy McClure> afternoon ;)
12:29:09  <PublicServer> <Troy McClure> any WIP?
12:29:28  <PublicServer> <Mazur> Not at the moment, you're the first to come and play.
12:29:54  <PublicServer> <Mazur> But we have reached train limit, so we need to check for problems and solve those.
12:30:08  <PublicServer> <Troy McClure> I cant see problems with flow, if everything is paused ;)
12:30:22  <PublicServer> <Mazur> But we're not paused.
12:30:44  <PublicServer> <Troy McClure> no, but I was spectating at first
12:30:50  <PublicServer> <Troy McClure> and we were then
12:31:08  <PublicServer> <Mazur> Indeed.  I had sort of noticed that.
12:31:32  <PublicServer> <Mazur> On account of the trains not moving all that much.
12:31:45  <PublicServer> <Troy McClure> :P
12:32:11  <PublicServer> <Troy McClure> btw, why did the nightly version change?
12:32:41  <PublicServer> <Mazur> And the server sort of mumlbing about your having joined and paused because of number of players, and, since I was active, I was betting a little you were spectator.
12:32:56  <PublicServer> <Mazur> Generally because some annoying bug has been fixed.
12:33:51  <PublicServer> <Mazur> Ok, lets decipher that SLH.
12:34:14  <PublicServer> <Troy McClure> checking everything first
12:34:20  <PublicServer> <Mazur> Cool.
12:34:22  <PublicServer> <Troy McClure> seems to be no other problems
12:35:25  <PublicServer> <Mazur> Join before split.
12:35:50  <PublicServer> <Mazur> The on-ramps are before hte off-ramps.
12:36:36  <PublicServer> <Troy McClure> on ramps? off ramps?
12:36:44  <PublicServer> <Troy McClure> what do  you mean by that?
12:37:15  <PublicServer> <Mazur> The exits from hte SL onto the ML (joins) are before the exits from hte ML to the SL (splits).
12:38:03  <PublicServer> <Mazur> Making the bit in between extra extra busy.
12:38:33  <PublicServer> <Troy McClure> im currently checking where SLH unloads to SL
12:38:41  <PublicServer> ***  made screenshot at 00008009:
12:38:52  <PublicServer> <Mazur> Just north of the SLH02 sign.
12:39:30  <PublicServer> <Troy McClure> I mean traffic from East to SL
12:40:16  <PublicServer> <Mazur> The ML is North-south here, what do you mean?
12:40:42  <PublicServer> <Troy McClure> from the direction of v's plan
12:42:17  <PublicServer> <Mazur> They enter the SL at !exits
12:42:19  <PublicServer> <Troy McClure> you understand what i mean?
12:43:01  <PublicServer> <Troy McClure> no, isnt it a ML at !exits?
12:43:15  <PublicServer> <Troy McClure> connecting to BBH04?
12:43:51  <PublicServer> <Mazur> Weird, if you go North, you also have a ML.
12:44:14  <PublicServer> <Mazur> Which go to SLH09.
12:44:36  <PublicServer> <Troy McClure> err indeed
12:45:18  <PublicServer> <Troy McClure> err, wait
12:45:22  <PublicServer> <Mazur> Oh, from the South would be the MS.
12:45:40  <PublicServer> <Mazur> No, there is a SLH.
12:46:10  <PublicServer> <Mazur> I'm lost at sea, now.
12:46:17  <PublicServer> <Troy McClure> is SLH02 a  full SLH?
12:46:33  <PublicServer> <Mazur> I have no idea what it is anymore.
12:47:12  <PublicServer> <Mazur> The bridges are a SL.
12:47:21  <PublicServer> <Troy McClure> I can only spotthe  connection from BBH04 to SLH02, but that's only one leg of the SLH
12:47:31  <TWerkhoven2> its a half-slh
12:47:42  <PublicServer> <Troy McClure> okay, cleared that up
12:47:49  <TWerkhoven2> reason being, no trains from primary should have to go to goods drop, which is the only other thing southbound
12:47:55  <TWerkhoven2> apart from slh01 mebbe
12:48:04  <PublicServer> <Troy McClure> what about eastbound?
12:48:12  <PublicServer> *** TWerkhoven has joined company #1
12:48:40  <PublicServer> <Troy McClure> no trains should go from SLH02 in the direction of SLH01?
12:48:50  <PublicServer> <Mazur> Apparentl they never made an eastbound ML part.
12:48:56  <PublicServer> <TWerkhoven> troy: nope
12:48:59  <PublicServer> <TWerkhoven> no reason
12:49:19  <PublicServer> <TWerkhoven> slh01 is the same i think
12:49:37  <PublicServer> <Troy McClure> okay, then we can focus back on the  issue at hand
12:50:30  <PublicServer> <Mazur> If we can increase the number of lines between the waiting bays and that ML split 20 tiles North...
12:51:05  <PublicServer> <Troy McClure> I suggest we already split to north/southbound at SLH02
12:51:11  <PublicServer> <Troy McClure> in the SLH
12:51:21  <PublicServer> <Troy McClure> is that what you mean as well?
12:51:37  <PublicServer> <Mazur> You want to turn it into 3/4 SLH?
12:52:03  <PublicServer> <Mazur> It wasn't waht I meant, but that awas not a good solution, either.
12:52:31  <PublicServer> <Troy McClure> well, the problem might not be too little capacity on SLH02, but join before split
12:52:38  <TWerkhoven2> he wants to split the slh->ml line into 2, and merge each of them to one of the ml lines past the bbh04 split
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12:53:41  <PublicServer> ***  made screenshot at 0002AA4D:
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12:57:29  <PublicServer> <Troy McClure> im too laggy now to do this
12:57:43  <PublicServer> <Mazur> Not seeing your plan atm.
12:58:05  <PublicServer> <Mazur> One or two bridges in rthat direction?
12:58:19  <TroyMcClure> the idea is to split the ML at SLH02
12:58:43  <TroyMcClure> and have the connections from SLH02 branch in on those different ML
12:58:56  <TroyMcClure> thereby coupling BBH04 to SLH02
12:59:14  <PublicServer> <Mazur> And you are moving the other ML track.
12:59:33  <TroyMcClure> since the problem is joining at SLH02 to ML, but splitting like 5 tiles further into the BBH
13:00:19  <TroyMcClure> since I dont what to impede traffic too much, I've already made one connection, but that whole thing needs to be redone
13:00:30  <PublicServer> <Mazur> Yes.
13:00:56  <PublicServer> <Mazur> But like this?
13:00:59  <TroyMcClure> it seems, though, that moving just that oneline has already changed a lot
13:01:00  <TroyMcClure> b
13:01:19  <TroyMcClure> but now there's a problem with incoming traffic to SLH02
13:01:35  <PublicServer> <Mazur> I've not connected hte second bridge yet, as I don;t want to remove the prio until I'm sure of what you want.
13:01:39  <TroyMcClure> that one left tunnel has little capacity
13:01:55  <TroyMcClure> what you're doing now is not what i wanted
13:02:05  <PublicServer> <Mazur> It laready was a single connection, not?
13:02:07  <TroyMcClure> I want to seperate all 3 mainlines
13:02:26  <TroyMcClure> not just the southernmost
13:02:47  <PublicServer> <Mazur> South is in te bottom-right corner of the screen.
13:03:28  <TroyMcClure> southwest than
13:03:37  <PublicServer> <Mazur> I've made a split off from the western ML track to allow the others to offshoot underneath.
13:04:11  <PublicServer> <Troy McClure> sign/
13:04:26  <PublicServer> <Mazur> So we could move the West line over frmo where it is onto the bridges.
13:05:44  <PublicServer> <Troy McClure> old 3rd needs to stay in place, in other form, to direction of East
13:06:03  <PublicServer> <Troy McClure> west
13:06:09  <PublicServer> <Troy McClure> sorry, to west
13:06:20  <PublicServer> <Troy McClure> no, north
13:06:22  <PublicServer> <Troy McClure> aargh
13:06:43  <PublicServer> <Troy McClure> old  to north, new  to west
13:06:56  <PublicServer> <Troy McClure> thanks for the signs :p
13:07:06  <PublicServer> <Mazur> But you already have new 3rd to west, that connection you completed?
13:07:36  <PublicServer> <Troy McClure> it isnt complete, the idea was to split the SL into two parts
13:07:42  <PublicServer> <Troy McClure> one going north, one going east
13:07:56  <PublicServer> <Troy McClure> the mL needs to be split before that....
13:08:17  <PublicServer> <Troy McClure> yes, new 3rd to nort
13:08:39  <PublicServer> <Troy McClure> I built that to give space to build other tracks
13:08:42  <PublicServer> ***  made screenshot at 0002A855:
13:08:48  <PublicServer> <Mazur> So did I.
13:11:37  <PublicServer> <Troy McClure> this is going to be abitch
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13:20:07  <PublicServer> <Troy McClure> ineed to temperarily close the connectiong oing west
13:20:29  <PublicServer> <Troy McClure> ill makea detour in SLH09
13:21:08  <PublicServer> <Mazur> oK.
13:21:26  <PublicServer> <Mazur> It was scary enough just moving that prio without stopping traffic.
13:22:04  <PublicServer> <Troy McClure> detour made
13:23:45  <PublicServer> ***  made screenshot at 0002825B:
13:24:10  <PublicServer> <Mazur> We can use the temporary bridges I made, ethy are unsnyched, but they can go after the new connections start work.
13:26:40  <PublicServer> <Troy McClure> no
13:27:11  <PublicServer> <Troy McClure> SLH also need s to be connected lateron
13:28:09  <PublicServer> <Mazur> Well, I'm just your helper money, here.
13:28:16  <PublicServer> <Mazur> Direct me as you wish.
13:28:18  <PublicServer> <Mazur> :-)
13:28:29  <PublicServer> <Troy McClure> I know
13:28:47  <PublicServer> <Troy McClure> Im just very laggy here
13:29:30  <PublicServer> <Mazur> Which is why I'm trying to "anticipate your orders".
13:29:35  <PublicServer> <Troy McClure> :P
13:30:03  <PublicServer> <Mazur> Only, unlike a sergeant in the military, I do not have  a better idea of how to do thiws than you.
13:32:25  <PublicServer> <Troy McClure> did you do tat/
13:32:32  <PublicServer> <Mazur> Do what?
13:32:46  <PublicServer> <Troy McClure> kill te fac
13:32:56  <PublicServer> <Mazur> It disappeared, so I bought some land.
13:33:32  <PublicServer> <Troy McClure> doesnt change  much
13:33:47  <PublicServer> <Troy McClure> stupid long curve tunnels
13:33:54  <PublicServer> <Mazur> No, but just in case.
13:35:13  <PublicServer> <Troy McClure> dam
13:36:12  <PublicServer> <Mazur> Oh, I can remove the old 2nd track.
13:38:21  <PublicServer> <Mazur> All those bridges one longer>
13:38:44  <PublicServer> ***  made screenshot at 00026063:
13:39:29  <PublicServer> <Mazur> Oh.
13:41:21  <PublicServer> <Mazur> Not?
13:41:31  <PublicServer> <Troy McClure> yes, butim too slow
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13:50:27  <TroyMcClure> this is getting real slow for me now
13:50:47  <TroyMcClure> !pause
13:50:47  <PublicServer> TroyMcClure: you must be channel op to use !pause
13:51:01  <PublicServer> *** Troy McClure has paused the server.
13:51:03  <PublicServer> *** Game paused (number of players)
13:51:05  <PublicServer> *** Troy McClure has left the game (connection lost)
13:51:16  <TroyMcClure> !password
13:51:16  <PublicServer> TroyMcClure: chowed
13:51:24  <KenjiE20> !rcon pause_on_join
13:51:24  <PublicServer> KenjiE20: players
13:51:24  <PublicServer> KenjiE20: server_info
13:51:24  <PublicServer> KenjiE20: clients
13:51:24  <PublicServer> KenjiE20: echo doneclientcount
13:51:24  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Binnbridge Transport'  Year Founded: 1950  Money: 14074564437  Loan: 0  Value: 14083087781  (T:1666, R:0, P:0, S:0) unprotected
13:51:26  <PublicServer> KenjiE20: Current/maximum clients:     4/255
13:51:26  <PublicServer> KenjiE20: Current/maximum companies:   1/ 1
13:51:28  <PublicServer> KenjiE20: Current/maximum spectators:  2/10
13:51:28  <PublicServer> KenjiE20: Client #1  name: 'PublicServer'  company: 255  IP: server
13:51:30  <PublicServer> KenjiE20: Client #883  name: 'TWerkhoven'  company: 1  IP:
13:51:30  <PublicServer> KenjiE20: you have 6 more messages
13:51:32  <PublicServer> *** Troy McClure joined the game
13:51:33  <KenjiE20> ffs
13:51:38  <KenjiE20> !rcon pause_on_join
13:51:38  <PublicServer> KenjiE20: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
13:51:45  <PublicServer> <Troy McClure> youve got an idea what to do,Mazur?
13:51:51  <PublicServer> <Troy McClure> what is it Kenji?
13:51:59  <KenjiE20> silly hacky hack :p
13:52:03  <KenjiE20> see IRC
13:52:18  <TroyMcClure> ah, k
13:52:19  <Mazur> Only in broad lines.
13:52:50  <Mazur> I know the current 1st track exit to west must be a temp, because it's after the join, still.
13:52:57  <PublicServer> <Troy McClure> you can see where there's a SL join to East line?
13:53:17  <PublicServer> <Troy McClure> a 3rd line still needs to be connected
13:53:20  <PublicServer> *** Troy McClure has joined company #1
13:53:28  <PublicServer> <Mazur> To the west, you mean?
13:53:34  <PublicServer> <Troy McClure> yes, west
13:53:44  <PublicServer> ***  made screenshot at 00028855:
13:54:02  <PublicServer> <Mazur> We have 3rd to hte west, a temp 1st to the west.
13:54:22  <PublicServer> <Mazur> And a second to the west from !half SLH.
13:54:33  <PublicServer> <Mazur> Yes.
13:55:19  <PublicServer> <Troy McClure> okay, how to connect SL to West?
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13:55:47  <PublicServer> <Troy McClure> I think it needsto go under those bridges too
13:55:59  <Thorinbur> !password
13:55:59  <PublicServer> Thorinbur: culled
13:56:14  <PublicServer> <Mazur> It could use the current bit of track under neath those bridges.
13:56:17  <Thorinbur> morning (at 3 pm)
13:56:23  <PublicServer> <Troy McClure> morning
13:56:29  <Mazur> Moar ning.
13:56:36  <PublicServer> <Troy McClure> yes, but you need another rail for the 3rd line
13:56:43  <PublicServer> <Troy McClure> so the bridges needto be extended
13:56:57  <PublicServer> <Mazur> Ok, so lengthen all four bridges.
13:57:06  <PublicServer> <Mazur> By one.
13:57:08  <PublicServer> *** Game still paused (number of players)
13:57:11  <PublicServer> *** Thorinbur joined the game
13:57:15  <PublicServer> <Troy McClure> yes, redo those splits again
13:57:23  <PublicServer> <Troy McClure> and why is that one out sync?
13:57:35  <PublicServer> <Thorinbur> why is it paused?
13:57:42  <PublicServer> <Mazur> Because that one will be gone once the new splits and joins are in place.
13:57:48  <PublicServer> <Troy McClure> so I can still see what the situation is
13:57:51  <PublicServer> <Troy McClure> without lagging
13:57:57  <PublicServer> <Troy McClure> sorry thorinbur
13:58:16  <PublicServer> <Thorinbur> oh ok (it said it is because of umber of players
13:58:19  <PublicServer> <Troy McClure> okay
13:58:22  <Mazur> !unpause
13:58:22  <PublicServer> Mazur: you must be channel op to use !unpause
13:58:29  <PublicServer> <Troy McClure> no, Kenji paused it
13:58:41  <KenjiE20> no I didn't
13:58:43  <PublicServer> <Thorinbur> what are you working on?
13:58:45  <PublicServer> <Troy McClure> because I wanted him too ;)
13:58:56  <PublicServer> <Troy McClure> SLH02=BBH04
13:59:21  <PublicServer> <Troy McClure> we're splitting the ML before the join withSLH02
13:59:32  <PublicServer> <Troy McClure> but the SL  needs to be connected to both...
13:59:47  <PublicServer> <Troy McClure> okay, Mazur, ready?
13:59:54  <PublicServer> <Mazur> Hardly.
14:00:00  <PublicServer> <Troy McClure> I'll see what i can get doen
14:00:04  <PublicServer> *** Troy McClure has enabled autopause mode.
14:00:04  <PublicServer> *** Game unpaused (number of players)
14:00:06  <PublicServer> <Mazur> But It'll have to do.
14:00:20  *** Progman_ has joined #openttdcoop
14:01:06  <PublicServer> *** Troy McClure has left the game (connection lost)
14:01:10  <TroyMcClure> alas
14:01:27  <TroyMcClure> !password
14:01:27  <PublicServer> TroyMcClure: culled
14:01:38  <PublicServer> *** Troy McClure joined the game
14:02:34  <PublicServer> *** Troy McClure has joined company #1
14:05:20  <PublicServer> <Troy McClure> hmmm
14:05:43  <PublicServer> <Thorinbur> can we use pbs before double tunnels near !cl to save one tile?
14:05:52  <PublicServer> <Troy McClure> yeah
14:06:06  <PublicServer> <Thorinbur> i dont know i did not see when it was build
14:06:10  <PublicServer> <Mazur> Then that !cl is no issue.
14:06:19  *** Progman has quit IRC
14:06:23  *** Progman_ is now known as Progman
14:07:02  <PublicServer> <Mazur> We stop the SL, let that part of the line clear, remove the connection, start 'em back up.
14:08:43  *** tycoondemon2 has quit IRC
14:08:44  <PublicServer> ***  made screenshot at 00029656:
14:08:50  *** DayDreamer has joined #openttdcoop
14:09:02  *** Dominik2000 has joined #openttdcoop
14:09:06  <Dominik2000> hey
14:09:11  <PublicServer> <Mazur> Hi, Dom.
14:09:13  <PublicServer> <Thorinbur> hello
14:09:35  <Dominik2000> every day the same people :)
14:10:15  <Dominik2000> is there anything new?
14:10:18  <Dominik2000> !password
14:10:56  <Dominik2000> !password
14:11:19  *** Thorinbur_ has joined #openttdcoop
14:11:22  <PublicServer> <Thorinbur> why are you building that??
14:13:17  <PublicServer> <Troy McClure> the !cnnect me to SL
14:13:17  <PublicServer> <Thorinbur> isnt it merged on the merger?
14:13:17  <PublicServer> <Troy McClure> needs more space to makethe turn propwerly
14:13:17  <PublicServer> <Troy McClure> its hacked now
14:13:17  <PublicServer> <Troy McClure> so movint  all a bit East might help
14:13:18  <PublicServer> <Troy McClure> unless youve got a better idea
14:13:18  <PublicServer> <Thorinbur> i am still at the stage of figuring out what goes where and where it needs to :)
14:13:20  <PublicServer> <Troy McClure> k
14:13:34  <PublicServer> <Troy McClure> B needs to be connectedto A
14:13:41  <Dominik2000> !password
14:13:48  <PublicServer> <Troy McClure> currently, it is hacked
14:13:52  <Dominik2000> why no password?
14:14:10  <PublicServer> <Thorinbur> i see no prios no waiting spaces no good choices
14:14:16  <PublicServer> Dominik2000: pollen
14:14:16  <PublicServer> Dominik2000: pollen
14:14:16  <PublicServer> Dominik2000: pollen
14:14:32  <PublicServer> <Mazur> Because you did not join.
14:14:32  <PublicServer> *** Dominik2000 joined the game
14:14:48  <PublicServer> <Dominik2000> oh
14:14:54  <PublicServer> <Troy McClure> wanna pausefora moment to look at the situation?
14:14:57  <PublicServer> <Dominik2000> i have to join to get the password?
14:15:07  <PublicServer> <Thorinbur> password is for the company not the server i think
14:15:09  <PublicServer> <Mazur> No, you have to have the password to join.
14:15:15  <PublicServer> <Troy McClure> -_-
14:15:33  <PublicServer> <Mazur> Spectating is free.
14:15:47  <PublicServer> <Dominik2000> ok it works now :)
14:15:49  <PublicServer> <Dominik2000> where are you building?
14:15:51  <PublicServer> <Thorinbur> you can ause if you want
14:15:53  <PublicServer> <Troy McClure> SLH02
14:15:55  <PublicServer> <Thorinbur> SLH 02
14:15:56  <PublicServer> <Mazur> SLH 02.
14:15:57  <PublicServer> <Thorinbur> ^^
14:16:03  <PublicServer> <Troy McClure> clear :P
14:16:21  <PublicServer> <Dominik2000> thanks
14:16:38  *** Thorinbur has quit IRC
14:16:43  <PublicServer> <Mazur> I'm gonna grab a bite, and catch up on the news, back later.
14:16:46  *** Thorinbur_ is now known as Thorinbur
14:16:53  <PublicServer> <Mazur> ~\o/~
14:16:59  <PublicServer> *** Mazur has left the game (leaving)
14:17:24  <PublicServer> *** Dominik2000 has left the game (connection lost)
14:17:27  <Dominik2000> hmm
14:18:16  <PublicServer> *** Dominik2000 joined the game
14:23:22  *** Maraxus has joined #openttdcoop
14:23:44  <PublicServer> ***  made screenshot at 0002864D:
14:23:59  <PublicServer> <Troy McClure> no, its double connected then
14:24:05  *** tycoondemon has joined #openttdcoop
14:24:10  <PublicServer> <Thorinbur> i just moved existing one a tile
14:24:12  <PublicServer> <Troy McClure> and youre using wooden bridges
14:24:20  <PublicServer> <Troy McClure> I alread moved them 4
14:24:26  <PublicServer> <Troy McClure> wait
14:24:30  <Maraxus> !password
14:24:30  <PublicServer> Maraxus: awning
14:24:48  <PublicServer> *** Maraxus joined the game
14:24:52  <PublicServer> <Maraxus> hi
14:24:54  <PublicServer> <Thorinbur> i used ctrl build for bridge thus used wooden :)
14:25:38  <PublicServer> <Thorinbur> i see you did move it :)
14:27:39  <PublicServer> <Troy McClure> gd
14:28:13  <PublicServer> <Thorinbur> cannot clone them, train limit
14:30:33  <PublicServer> <Thorinbur> they are slowing down on double s turn
14:38:10  <PublicServer> <Troy McClure> I thnk that's it
14:38:18  <PublicServer> <Thorinbur> one more thing
14:38:28  <PublicServer> <Troy McClure> sign it?
14:38:31  <PublicServer> <Thorinbur> at !problem trains are slowing down on double s
14:38:45  <PublicServer> ***  made screenshot at 0002824A:
14:38:51  <PublicServer> <Thorinbur> you need to move bridges one tile north
14:39:01  <PublicServer> <Thorinbur> but it is possible fortunatey
14:39:33  <PublicServer> <Troy McClure> it is, or isnot?
14:39:40  <PublicServer> <Thorinbur> it is possible
14:40:10  <PublicServer> <Thorinbur> hmm
14:42:14  <PublicServer> <Troy McClure> still double s
14:42:51  <PublicServer> <Troy McClure> ah, isee
14:43:16  <PublicServer> <Thorinbur> fied
14:43:34  <PublicServer> <Thorinbur> *fixed
14:44:39  <PublicServer> <Troy McClure> what's it called what we've done?
14:44:53  <PublicServer> <Thorinbur> rebuild?
14:45:20  <PublicServer> <Troy McClure> only the exiting path
14:45:31  <PublicServer> <Troy McClure> plus we've extended BBH04 into SLH02
14:45:51  <PublicServer> <Dominik2000> is there anything to do?
14:46:02  <PublicServer> <Thorinbur> i think it is finished
14:46:12  <PublicServer> <Troy McClure> well, ther is one thing still wrong with SLH02
14:46:30  <PublicServer> <Troy McClure> two actually
14:46:43  *** pugi has quit IRC
14:46:54  <PublicServer> <Troy McClure> the outer two tracks going into SLH02 are single tunnels
14:47:24  <PublicServer> <Thorinbur> oh
14:47:30  <PublicServer> <Thorinbur> thats no good
14:47:40  <PublicServer> <Thorinbur> it is stoping the ml
14:47:42  <PublicServer> <Troy McClure> but that was already the case when we began
14:47:49  <PublicServer> *** Dominik2000 has left the game (connection lost)
14:47:57  <PublicServer> <Troy McClure> no, other bridges are stopping ML
14:48:03  <Dominik2000> !password
14:48:04  <PublicServer> Dominik2000: spleen
14:48:04  <PublicServer> <Troy McClure> in SLH02
14:48:12  <PublicServer> *** Dominik2000 joined the game
14:48:38  <PublicServer> <Troy McClure> and Prondinghattan Forest
14:49:03  <PublicServer> <Thorinbur> bleh SL is all stopped
14:49:05  <Vinnie_nl> !password
14:49:05  <PublicServer> Vinnie_nl: spleen
14:49:26  <PublicServer> *** Vinnie joined the game
14:49:27  <PublicServer> <Vinnie> hey
14:49:30  <PublicServer> <Maraxus> hi
14:49:35  <PublicServer> <Vinnie> some nice activity
14:51:00  <PublicServer> <Dominik2000> hmm
14:51:16  <PublicServer> <Troy McClure> problem is !this bridge in SLH
14:51:37  <PublicServer> <Dominik2000> yep
14:51:49  <PublicServer> <Thorinbur> it is as well
14:51:57  <PublicServer> <Thorinbur> there re a lot of problems with i
14:52:52  <PublicServer> <Vinnie> SLH 02 :(
14:53:10  <PublicServer> <Vinnie> you need one tile more?
14:53:14  <PublicServer> <Dominik2000> yes
14:53:45  <PublicServer> ***  made screenshot at 0002BA4E:
14:53:57  <PublicServer> <Vinnie> there
14:54:31  *** pugi has joined #openttdcoop
14:55:11  <PublicServer> <Dominik2000> is this a sync problem?
14:55:15  <PublicServer> <Vinnie> no
14:55:17  <PublicServer> <Thorinbur> now
14:55:19  <PublicServer> <Thorinbur> no
14:55:21  <PublicServer> <Vinnie> it is a sl exit
14:55:27  <PublicServer> <Vinnie> does not matter that mutch
14:55:31  <PublicServer> <Dominik2000> ok
14:55:36  <PublicServer> <Dominik2000> only on entry
14:55:46  <PublicServer> <Vinnie> on mainline
14:55:53  <PublicServer> <Dominik2000> ok
14:56:03  <PublicServer> <Thorinbur> are you moving your station?
14:56:19  <PublicServer> <Troy McClure> yes
14:56:43  <PublicServer> <Vinnie> does goods need a 4th line?
14:56:54  <PublicServer> <Thorinbur> dont know
14:57:13  <PublicServer> <Dominik2000> mhm
14:57:17  <PublicServer> <Dominik2000> seems so
14:59:57  <PublicServer> <Troy McClure> done?
15:01:23  <PublicServer> <Thorinbur> we done?
15:01:28  <PublicServer> <Troy McClure> think so
15:02:41  <PublicServer> <Troy McClure> Dominik, you helped withSLH02 too?
15:02:47  <PublicServer> <Dominik2000> yeah little
15:03:05  <PublicServer> <Troy McClure> k ;)
15:03:40  <PublicServer> <Thorinbur> haha tl is 1666
15:03:46  <PublicServer> <Vinnie> it still looks the same
15:04:00  <PublicServer> <Thorinbur> train limit
15:04:10  <PublicServer> <Thorinbur> oh slh
15:04:36  <PublicServer> <Thorinbur> there is a different merge to the west
15:04:47  <PublicServer> <Thorinbur> and some things had to be moved
15:04:58  <PublicServer> <Vinnie> ohh you intergrated the SLH into the BBH
15:05:08  <PublicServer> <Troy McClure> yes
15:05:24  <PublicServer> <Troy McClure> there was a jam from SL into SLH
15:05:32  <PublicServer> <Troy McClure> this is the cleanest option
15:06:26  <PublicServer> <Thorinbur> bt vinnie
15:06:36  <PublicServer> <Thorinbur> your sign near mergger is outdated ^^
15:06:44  <PublicServer> <Thorinbur> it is 3+3->3 now
15:06:53  <PublicServer> <Thorinbur> and it is having difficulties
15:06:59  <PublicServer> <Vinnie> yes
15:07:12  <PublicServer> <Thorinbur> i think it might need 4th line :(
15:07:24  <PublicServer> <Vinnie> 4th line means SLH 02 again :)
15:07:34  <PublicServer> <Troy McClure> screw you guys
15:07:36  <PublicServer> <Troy McClure> im going home
15:07:42  <PublicServer> *** Troy McClure has joined spectators
15:07:46  <PublicServer> <Vinnie> Troy Cartman
15:07:52  <PublicServer> <Troy McClure> :P
15:08:02  <PublicServer> <Troy McClure> seriously 4th line?
15:08:04  <PublicServer> <Thorinbur> look at the amount of traffic going in on boh lines
15:08:15  <PublicServer> <Troy McClure> hmmm
15:08:21  <PublicServer> <Thorinbur> i dont think best merger could deal with that
15:08:46  <PublicServer> ***  made screenshot at 00028A5B:
15:08:50  <PublicServer> <Troy McClure> you could try to put that end of SLH into BBH too
15:08:52  <PublicServer> <Thorinbur> btw it jammed preety bad now
15:09:17  <PublicServer> <Troy McClure> dont remember it being that busy earlier
15:09:24  <PublicServer> <Thorinbur> slh is fine
15:09:35  <PublicServer> <Vinnie> it has waves
15:09:38  <PublicServer> <Thorinbur> maybe it is hickup after rebuild
15:09:46  <PublicServer> <Vinnie> before that merger was ok
15:09:48  <PublicServer> <Troy McClure> yes, but you have, once again, join (inBBH) before split (SLH)
15:10:06  <PublicServer> <Vinnie> imo you dont have the space to do that
15:10:14  <PublicServer> *** Dominik2000 has joined spectators
15:10:16  <PublicServer> <Troy McClure> yes, but traffic from SLH to BBH was jamming, now it has to deal withmore traffic
15:10:23  <PublicServer> <Troy McClure> lets just see how this goes
15:10:43  <PublicServer> <Thorinbur> west ml looks mostly clear now
15:10:45  <PublicServer> <Troy McClure> there s not much from east nw
15:10:51  <PublicServer> <Troy McClure> *west, indeed
15:10:53  <PublicServer> <Thorinbur> probably it was just a wave after rebuild
15:11:15  <PublicServer> <Thorinbur> btw merger could use some more balanced waiting spaces
15:11:26  <PublicServer> <Thorinbur> or
15:11:38  <PublicServer> <Thorinbur> maybe i just saw something that is not there
15:11:56  <PublicServer> <Thorinbur> no sorry it is fine
15:11:58  <PublicServer> <Vinnie> i believe it is already balanced
15:12:00  <PublicServer> <Thorinbur> it is
15:12:22  <PublicServer> <Thorinbur> just all three bays were full and one was under a bridge
15:12:34  <PublicServer> <Thorinbur> and i thought train was blocking entry
15:14:03  <PublicServer> <Thorinbur> good thing is i dodnt see any slowdown o SLH now
15:14:26  <PublicServer> <Troy McClure> I see all kinds of slowdowns
15:14:40  <PublicServer> <Troy McClure> but probably has to do with lagging issues onmy side ^^
15:14:46  <PublicServer> <Thorinbur> :)
15:15:04  <PublicServer> <Vinnie> nice Ghetto on SLH 01
15:15:22  <PublicServer> *** Dominik2000 has left the game (leaving)
15:15:33  <Dominik2000> ok i have to go :) bye
15:15:36  <Dominik2000> see you later
15:15:38  <PublicServer> <Vinnie> cya
15:15:47  *** Dominik2000 has quit IRC
15:18:02  <PublicServer> *** Troy McClure has joined company #1
15:18:22  <PublicServer> <Troy McClure> SLH06 is slow
15:18:28  <PublicServer> <Vinnie> nope
15:18:30  <PublicServer> <Vinnie> BBH02 jams
15:18:36  <PublicServer> <Vinnie> that makes SLH 06 slow
15:18:54  <PublicServer> <Thorinbur> damn
15:19:06  <PublicServer> <Thorinbur> you fix one place jam moves elswere
15:19:18  <PublicServer> <Vinnie> welcome to coop gameplay
15:19:28  <PublicServer> <Thorinbur> I know thats why i love it
15:19:43  <PublicServer> <Vinnie> i say we can do two things
15:19:49  <PublicServer> <Vinnie> make that ML 4 lines
15:19:51  <PublicServer> <Thorinbur> getting good train count on single is... time consuming
15:20:01  <PublicServer> <Vinnie> or make a new SLH and get some primaries on that
15:20:31  <PublicServer> <Troy McClure> BBH02 is slow?
15:20:53  <PublicServer> <Troy McClure> I hope you mean BBH03, causeSLH06 is a long way from BBH02
15:20:55  <PublicServer> <Vinnie> nope i mean the merger from BBH 03 to BBH04
15:21:01  <PublicServer> <Thorinbur> outer line is mostly empty thou
15:21:07  <PublicServer> <Vinnie> wrong number :P
15:21:07  <PublicServer> <Thorinbur> south line it is
15:21:50  <PublicServer> <Vinnie> huge parts of the network need a 4th line :(
15:22:04  <PublicServer> <Troy McClure> try doing a 3rd first in BBH03
15:23:33  <PublicServer> <Thorinbur> why i there sign saying 3rd north Vinnie? when there are two? XD
15:23:47  <PublicServer> ***  made screenshot at 0000329E:
15:24:19  <PublicServer> <Thorinbur> oh ok you merged three inputs into existing 2 line ways
15:24:21  <PublicServer> <Thorinbur> brb
15:24:28  <PublicServer> <Vinnie> let me ask you this. why make a line 3 lanes to go and 2 lanes back?
15:24:54  <PublicServer> <Troy McClure> me?
15:28:18  <PublicServer> <Vinnie> anyone has a plan for BBH 03?
15:28:28  <PublicServer> <Troy McClure> no, still checking
15:28:38  <PublicServer> <Troy McClure> but there appears to be slows inside of it
15:28:49  <PublicServer> <Troy McClure> straight/diagonal signal slows
15:28:52  <PublicServer> <Vinnie> see the merger jamming a little
15:29:10  <PublicServer> <Vinnie> that jam can go back to SLH 06
15:29:21  <PublicServer> <Troy McClure> try looking !here
15:29:28  <PublicServer> <Troy McClure> perhaps you can see it better
15:29:52  <PublicServer> <Troy McClure> but i think trains going up there s50% of the time slow
15:29:58  <PublicServer> <Troy McClure> cant find the root cause
15:30:54  <PublicServer> *** Vinnie has left the game (connection lost)
15:31:08  *** pugi has quit IRC
15:31:09  <Vinnie_nl> we are talking about the inner track there?
15:31:12  <Vinnie_nl> !password
15:31:12  <PublicServer> Vinnie_nl: smites
15:31:19  <PublicServer> <Troy McClure> just changed one signal
15:31:25  <PublicServer> *** Vinnie joined the game
15:31:35  <PublicServer> <Troy McClure> built an extra, works better now
15:32:43  <PublicServer> <Troy McClure> now only one line on SLH is very busy
15:32:55  <PublicServer> <Vinnie> it are waves
15:33:13  <PublicServer> <Vinnie> but the SLH is to close to the map edge
15:34:22  <PublicServer> <Troy McClure> the inner of the two lines in SLH connects to inner and middle of ml
15:34:44  <PublicServer> <Troy McClure> outer connects to all 3
15:34:54  <PublicServer> <Vinnie> i know i could not find a way to connect to the 3rd
15:35:12  <PublicServer> <Troy McClure> that's okay, its not realy aprobem
15:35:31  <PublicServer> <Troy McClure> SLH is running quite empty
15:35:36  <PublicServer> <Vinnie> before the two sidelines joined and then go to the 3 splits
15:36:07  <PublicServer> <Troy McClure> seems to have soved itself
15:36:45  <PublicServer> <Troy McClure> BBH03-BBH04 doesnt seem to bad now too
15:37:32  <PublicServer> <Troy McClure> hmm, there were a lot of signals missing in BBH03
15:37:40  <PublicServer> <Troy McClure> end of block/begiin of block signals
15:38:33  <PublicServer> <Vinnie> the SW merge also looks very slow
15:38:47  <PublicServer> ***  made screenshot at 0003846C:
15:39:06  <PublicServer> <Troy McClure> yes but ive suddenly seen an influxof trains from South
15:39:32  <PublicServer> <Vinnie> it is just a bloody wave map
15:39:37  <PublicServer> *** TWerkhoven has left the game (connection lost)
15:39:39  *** TWerkhoven2 has quit IRC
15:41:24  <PublicServer> <Vinnie> but if we go to 1800 trains i thing we need a ML loop of 4 lines
15:41:54  <PublicServer> <Troy McClure> and i think i need a better computer with better internet connection
15:42:10  <PublicServer> <Troy McClure> okay,  off
15:42:14  <PublicServer> <Vinnie> cya
15:42:24  <PublicServer> *** Troy McClure has left the game (leaving)
15:42:28  <PublicServer> *** Vinnie has joined spectators
15:46:32  *** Dominik2000 has joined #openttdcoop
15:46:40  <Dominik2000> hello
15:47:05  <Dominik2000> !playercount
15:47:05  <PublicServer> Dominik2000: Number of players: 4 (2 spectators)
15:49:14  <Dominik2000> !players
15:49:16  <PublicServer> Dominik2000: Client 994 is Vinnie, a spectator
15:49:16  <PublicServer> Dominik2000: Client 601 is Xotic750, a spectator
15:49:16  <PublicServer> Dominik2000: Client 956 (Orange) is Thorinbur, in company 1 (Binnbridge Transport)
15:49:16  <PublicServer> Dominik2000: Client 975 (Orange) is Maraxus, in company 1 (Binnbridge Transport)
15:49:57  <PublicServer> <Vinnie> hey dom
15:50:09  <Dominik2000> !password
15:50:09  <PublicServer> Dominik2000: repays
15:50:27  <PublicServer> *** Dominik2000 joined the game
15:50:27  <TroyMcClure> Maraxus hasnt said anything yet, and thurinbor seems afk
15:51:07  <PublicServer> <Maraxus> busy building
15:51:17  <PublicServer> <Dominik2000> where?
15:51:47  <PublicServer> <Maraxus> SLH 01 at the islands
15:53:47  <PublicServer> ***  made screenshot at 00038C88:
15:56:13  *** LoPo has joined #openttdcoop
15:56:31  <LoPo> !password
15:56:31  <PublicServer> LoPo: cooker
15:57:01  <PublicServer> <Dominik2000> there is a jam on the islands
15:57:02  *** TWerkhoven has joined #openttdcoop
15:57:29  <PublicServer> <Maraxus> there are too many trains on the SL
15:57:37  <PublicServer> <Dominik2000> mhm
15:57:39  <PublicServer> *** LoPo joined the game
15:59:15  <PublicServer> <Thorinbur> back
15:59:29  <PublicServer> <Thorinbur> anything was done when i was afk?
15:59:52  <PublicServer> <Thorinbur> anything is being done atm?
15:59:58  <PublicServer> <Dominik2000> why don't split earlier?
16:00:08  <PublicServer> <Dominik2000> slh 01 islands
16:00:10  <PublicServer> <LoPo> hi and nha im just checking stuff out
16:00:54  <PublicServer> <Maraxus> where would you split?
16:01:06  <PublicServer> <Dominik2000> after the slh
16:01:51  <PublicServer> <Dominik2000> and one line goes to the one island the other to the other
16:02:46  <PublicServer> <Thorinbur> wow so many stations on that little island it needs ssh XD
16:02:53  <PublicServer> <Thorinbur> side stations hub XD
16:03:01  <PublicServer> <Dominik2000> but maybe it's an stupid idea
16:04:17  <PublicServer> <Thorinbur> there are too many trains for wood
16:04:28  <PublicServer> <Dominik2000> yes we need more waiting space
16:04:30  <PublicServer> <Thorinbur> there are 70 trains on that line
16:04:45  <PublicServer> <Maraxus> if it could fit an overflow depot at the wood stations would probably solve the problem
16:05:12  <PublicServer> <LoPo> possible yres
16:05:14  <PublicServer> <LoPo> yes
16:05:16  <PublicServer> <Dominik2000> where?
16:05:23  <PublicServer> <Thorinbur> near wood stations
16:05:25  <PublicServer> <LoPo> but with PBS harder to build
16:05:47  <PublicServer> <Thorinbur> wood  trains are blocking sl and its backing up to the hub
16:05:49  <PublicServer> <Vinnie> V is not gonna like an overflow depot
16:06:36  <PublicServer> <Thorinbur> we could make farm exits go the other way
16:06:42  <PublicServer> <Thorinbur> on the other side of ore station
16:06:48  <PublicServer> <Maraxus> selling some of the trains would probably solve the problem
16:07:18  <PublicServer> <Dominik2000> thats the easiest solution  :D
16:07:25  <PublicServer> <Thorinbur> there are 70 freaking trains serving that
16:07:35  <PublicServer> <Thorinbur> and it just 1100 ons
16:08:01  <PublicServer> <Maraxus> the other wood station has 43
16:08:15  <PublicServer> <Thorinbur> it's 1100 combined
16:08:48  <PublicServer> ***  made screenshot at 00037586:
16:08:55  <PublicServer> <Thorinbur> holly shit
16:08:58  <PublicServer> <Thorinbur> that station
16:09:20  <PublicServer> <Thorinbur> and 43 is working fine there :/
16:10:13  <PublicServer> <Thorinbur> maybe little too much 43
16:10:30  <PublicServer> <Thorinbur> but anyway problem is the left station
16:11:41  <PublicServer> <Thorinbur> hmmm given enought time problem will solve itself XD
16:11:55  <PublicServer> <Thorinbur> industries will grow XD
16:12:01  <PublicServer> <Maraxus> if production gets high enough it probably will
16:12:47  <PublicServer> <Thorinbur> we can move farms exit tot he other side
16:12:57  <PublicServer> <Thorinbur> relieving wood exit a  little
16:13:25  <PublicServer> <Thorinbur> but just a minor upgrade i think
16:14:03  <PublicServer> <Maraxus> go ahead
16:16:15  <PublicServer> <Thorinbur> i know it is unsynced and all but it is small pickup exit :)
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16:18:45  *** ChanServ sets mode: +o ODM
16:19:44  <PublicServer> <Thorinbur> damn my poor station
16:19:56  <PublicServer> <Thorinbur> needs more trains XD
16:21:14  <PublicServer> <Dominik2000> ok i have to go
16:21:20  <PublicServer> <Dominik2000> bye
16:21:31  <PublicServer> *** Dominik2000 has left the game (leaving)
16:21:57  <PublicServer> <Thorinbur> i think we need to do as Dominik said
16:22:13  <PublicServer> <Vinnie> bye :P
16:22:15  <PublicServer> <Thorinbur> move the split to the peninsula
16:22:21  <PublicServer> *** Vinnie has left the game (leaving)
16:22:34  <PublicServer> <Thorinbur> and bypass bypass that sataion
16:22:51  <PublicServer> <Thorinbur> there is no space there for overflow without major rebuild
16:23:48  <PublicServer> ***  made screenshot at 00034995:
16:25:31  <PublicServer> <Thorinbur> are you trying to split earlier?
16:25:40  <PublicServer> <Thorinbur> and make two noew bridges go wood?
16:25:54  <PublicServer> <Maraxus> trying to get a seperate entry to the wood station
16:26:05  <PublicServer> <Thorinbur> thats what i thouht
16:28:38  <PublicServer> <Thorinbur> you can just make one go wood other go whatever
16:28:45  <PublicServer> <Thorinbur> since those line were merged earlier
16:28:56  <PublicServer> <Thorinbur> it is not proper LL RR
16:29:52  <PublicServer> <Thorinbur> or we can remove the merge before make 3->2 insteadd of 3->1->2 there is now
16:30:32  <PublicServer> <Thorinbur> you see what i am taliing about?
16:31:01  <PublicServer> <Maraxus> no
16:31:09  <PublicServer> <Thorinbur> it is merged at !merged here and then splited again so you can just take one line and go to that island via new bridges
16:31:23  *** Dominik2000 has quit IRC
16:31:35  <PublicServer> <Thorinbur> and make other bridges go further
16:31:57  <PublicServer> <Thorinbur> or we could make proper merge to two lines instead of merge and immediately split
16:32:11  <PublicServer> <LoPo> we or you?> :P
16:32:20  <PublicServer> <LoPo> jut fix/biuld it :D
16:32:24  <PublicServer> <LoPo> build*
16:32:32  <PublicServer> <Thorinbur> damn you
16:32:34  <PublicServer> <LoPo> just fix and build it :P
16:32:43  <PublicServer> <LoPo> damn me?
16:32:57  <PublicServer> <Thorinbur> for pushing me to do it. i might even try now!
16:33:15  <PublicServer> <LoPo> ^^ ill help :)
16:34:08  <PublicServer> <Thorinbur> but solution depends what will hapen on the island
16:34:14  <PublicServer> <Maraxus> there - might help a bit
16:34:46  <PublicServer> <Thorinbur> you might want to disconnect other brdges now
16:35:00  <PublicServer> <Thorinbur> oh they are already
16:35:10  <PublicServer> <Thorinbur> never mind
16:38:43  <PublicServer> <Thorinbur> hmm i was tryig to fix CL but it will only make other cl worse
16:38:48  <PublicServer> ***  made screenshot at 0003586A:
16:38:52  <PublicServer> <LoPo> :P
16:39:31  <PublicServer> <Thorinbur> unless...
16:41:03  <PublicServer> <Thorinbur> still will be one but smaller
16:41:25  <PublicServer> <Thorinbur> hmmm
16:41:53  <PublicServer> <Thorinbur> now one bridge cannot get to other station
16:42:17  <PublicServer> <Thorinbur> and making it able to would require pbses and more signal gaps :/
16:43:00  <PublicServer> <Thorinbur> o he other hand with that X before bridges it is not such a big deal
16:43:31  <PublicServer> <Maraxus> exactly
16:44:43  <PublicServer> <LoPo> k new exit is ready :P
16:44:49  <PublicServer> <Thorinbur>  btw looks like it solved a problem or at least eased it
16:45:15  <PublicServer> <Thorinbur> plus now trains can wait on the bridges without stopping whole sl
16:48:22  <PublicServer> <LoPo> k
16:48:24  <PublicServer> <LoPo> :P
16:48:34  <PublicServer> <Maraxus> nice upgrade :)
16:48:40  <PublicServer> <Thorinbur> no more ugly merge
16:48:47  <PublicServer> <Thorinbur> good work
16:48:54  <PublicServer> <LoPo> you guys can build the exit if you want
16:50:08  <PublicServer> <LoPo> whats with that loop :P
16:50:44  <PublicServer> <Thorinbur> loop whare?
16:50:47  <PublicServer> <Thorinbur> on the very north?
16:50:49  <PublicServer> <LoPo> under SLH 01
16:50:57  <PublicServer> <LoPo> at !loop
16:51:04  <PublicServer> <Thorinbur> i see
16:52:06  <PublicServer> <LoPo> afk for a few min
16:52:23  <PublicServer> <Thorinbur> heh LoPo afk nothing will get done
16:52:36  <PublicServer> <LoPo> :P
16:52:37  <PublicServer> <Thorinbur> unles you will do something
16:52:51  <PublicServer> <LoPo> when im back i will see that exit fixed! :D
16:53:05  <PublicServer> <LoPo> just go ahead
16:53:19  <PublicServer> <LoPo> the best way of lerning is by building and make misstakes
16:53:42  <PublicServer> <Thorinbur> i know but it is much easier when you build new hubs
16:53:49  <PublicServer> ***  made screenshot at 00036655:
16:53:50  <PublicServer> <Thorinbur> not rebuild existing ones in use
16:53:53  <PublicServer> <Thorinbur> i have a few
16:54:09  <PublicServer> <Thorinbur> public game 174
16:54:35  <PublicServer> <Thorinbur> it's a shame game was finished early before stress test
16:55:13  <PublicServer> <Thorinbur> it was FIRS game and it got too messy not many trains and my station and hub ended mostly empty
16:55:57  <PublicServer> <Thorinbur> i am just not sure what do we want to achieve on that exit
16:56:16  <PublicServer> <Thorinbur> there is some primaries injected directly to oone line
16:57:12  <PublicServer> <LoPo> well
16:57:23  <PublicServer> <LoPo> there are 3 exits going to the ML
16:57:52  <PublicServer> <LoPo> atm you see Sl1+Sl2->2->3->2->3xML
16:57:58  <PublicServer> <LoPo> so that is a mess
16:58:07  <PublicServer> <Thorinbur> it is exactly
16:58:09  <PublicServer> <LoPo> we want a nice 1+1 to 3 balanceer
16:59:04  <PublicServer> <Thorinbur> btw there is no coneection south-west as far as i can tell
16:59:16  <PublicServer> <Thorinbur> oh
16:59:21  <PublicServer> <Thorinbur> it is a drop there
16:59:41  <PublicServer> <Thorinbur> no need to connect primaries there
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17:05:18  <PublicServer> <Thorinbur> what are you doing Maraxus?
17:06:21  <PublicServer> <Maraxus> not sure, building something and see if it works :)
17:06:29  <PublicServer> <LoPo> :P
17:06:37  <PublicServer> <Thorinbur> i thought about moving taht ugly loop
17:06:44  <PublicServer> <LoPo> im preparing some food, so a little afkish
17:06:46  <PublicServer> <Thorinbur> so the second sideline would end
17:07:04  <PublicServer> <Thorinbur> so they would end more or less together
17:07:09  <PublicServer> <LoPo> Thorinbur: if you look closely you will see the loop is useless
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17:08:38  <PublicServer> <Thorinbur> it could just connect like that
17:08:50  <PublicServer> ***  made screenshot at 0003565E:
17:12:41  <PublicServer> <Thorinbur> we coudl use additionall space to make proper 2-> merger
17:12:44  <PublicServer> <Thorinbur> 2->3
17:14:37  <Absolutis> !password
17:14:37  <PublicServer> Absolutis: patchy
17:14:38  <PublicServer> <Thorinbur> what yu did Maraxus is you splited sl1 exit
17:14:56  <PublicServer> <Thorinbur> and merged it back to one of the routs
17:15:04  <PublicServer> <Thorinbur> that it slits later on
17:15:17  <PublicServer> *** Absolutis joined the game
17:15:39  <PublicServer> <Thorinbur> thi s is really unneceserry
17:15:54  <PublicServer> <Thorinbur> it could be just one line unless you want whole sl to be 2 lines
17:16:56  <PublicServer> <Maraxus> afk a bit - food time
17:17:03  <PublicServer> *** Maraxus has joined spectators
17:17:05  <PublicServer> <LoPo> alright
17:17:09  <PublicServer> <Thorinbur> ok could someone tell me are we upgrading sl1 to two lines
17:17:27  <PublicServer> <LoPo> yes :P
17:17:27  <PublicServer> <Absolutis> i
17:17:42  <PublicServer> <LoPo> read the "!Wants upgrade to true LLRR"
17:17:47  <PublicServer> <LoPo> sign
17:18:28  <PublicServer> <Thorinbur> do we count right side of hub as one line and left as second
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17:18:55  <PublicServer> <Thorinbur> or we try to make left side two lines and tha merge in right side before merging both into 3line ml
17:19:21  <PublicServer> <Thorinbur> i am totally confused seeing double split merging to two lines and the merging with 3rd line
17:19:47  <PublicServer> <LoPo> wut?
17:19:57  <PublicServer> <Thorinbur> what Maraxus did
17:20:00  <PublicServer> <Thorinbur> there is one line
17:20:10  <PublicServer> <Thorinbur> he splited it
17:20:28  <PublicServer> <Thorinbur> and merged it to one line after it splited again
17:20:34  <PublicServer> <Thorinbur> so it is basicly what??
17:20:38  <PublicServer> <Thorinbur> hudge balancer?
17:20:43  <PublicServer> <LoPo> kinda :P
17:20:47  <PublicServer> <LoPo> but you are right
17:20:53  <PublicServer> <LoPo> its useless
17:21:07  <PublicServer> <LoPo> the bridging is also not usefull
17:21:17  <PublicServer> <Thorinbur> yeah
17:21:25  <PublicServer> <Thorinbur> it double brigdes the same line
17:21:35  <PublicServer> <Thorinbur> and marges it back later on
17:23:15  <PublicServer> <Absolutis> hmm, what is "evilmode"?
17:23:19  <PublicServer> <Thorinbur> so i guess this is just a draft of two line sl now, since only partbenefiting from second line is the coal mine
17:23:33  <PublicServer> <LoPo> thingie at double bridges/tunnels
17:23:39  <PublicServer> <Thorinbur> evil mode is when you have synced double bridge
17:23:45  <PublicServer> <Thorinbur> but something after them
17:23:51  <PublicServer> ***  made screenshot at 00038C64:
17:23:53  <PublicServer> <LoPo> trains tend to slow there
17:23:59  <PublicServer> <LoPo> ye that :P
17:24:07  <PublicServer> <Thorinbur> and than trains will slow down forever
17:24:13  <PublicServer> <Thorinbur> untill there is gap in trafic
17:24:32  <PublicServer> <Thorinbur> even when obstruction after bridges/tunnels is long cleared
17:24:50  <PublicServer> <Thorinbur> I checked it out on the wiki yesterday
17:24:52  <PublicServer> <Thorinbur> ^^
17:26:20  <PublicServer> <LoPo> lol
17:26:35  <PublicServer> <LoPo> fail :P
17:26:41  <PublicServer> <LoPo> i always fail
17:27:07  <PublicServer> <Thorinbur> i dont get this connections
17:28:19  <PublicServer> <Thorinbur> are we going to expand that islands line later fully to 2 lines
17:28:21  <PublicServer> <Thorinbur> ?
17:28:41  <PublicServer> <LoPo> dont know m8 :P
17:29:13  <PublicServer> <Thorinbur> because now as i sai only thing that can benefit from slitting line 1 is coal mine
17:29:43  <PublicServer> <Thorinbur> served by 7 trains
17:30:18  <PublicServer> <Absolutis> so only 7 trains benefit by double line
17:30:28  <PublicServer> <Absolutis> from double line*
17:30:45  <PublicServer> <LoPo> ?
17:31:01  <PublicServer> <Absolutis> so far only 7 trains benefit from double line
17:32:04  <PublicServer> <Thorinbur> at least part of it
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17:35:24  <PublicServer> <Thorinbur> shouldnt we just balance 2 sl's into two mls?
17:35:37  <PublicServer> <LoPo> 2 sl -> 3 mls
17:36:16  <PublicServer> <Thorinbur> or are we preparing for sl1 expaansion into 2 lines making it 2line sl1+1line sl2->3 ml
17:37:01  <PublicServer> <Thorinbur> and why the hell farm has priority here??
17:37:17  <PublicServer> <LoPo> farm has no prio
17:37:20  <PublicServer> <LoPo> look better
17:37:30  <PublicServer> <Thorinbur> ok true
17:37:37  <PublicServer> <LoPo> the SL has prio
17:37:42  <PublicServer> <LoPo> but i didnt build that :)
17:37:48  <PublicServer> <Thorinbur> I did :/
17:38:02  <PublicServer> <Thorinbur> I am just super confused now
17:38:41  <PublicServer> <Thorinbur> just answer me simple question and i will either shut up or i will rebuild entry
17:38:50  <PublicServer> <Thorinbur> i dont touch ml merger thou
17:38:52  <PublicServer> ***  made screenshot at 00039289:
17:39:14  <PublicServer> <Thorinbur> there are 2 sidelines one going to each side of the hub
17:39:28  <PublicServer> <LoPo> yes
17:39:34  <PublicServer> <LoPo> we have from east SL2
17:39:42  <PublicServer> <LoPo> and from the island SL1
17:39:44  <PublicServer> <Thorinbur> are both of them are suposed to stay as one line side line and meet before merger
17:39:54  <PublicServer> <Thorinbur> from west sl2
17:39:56  <PublicServer> <LoPo> well
17:40:00  <PublicServer> <LoPo> we want LLRR
17:40:23  <PublicServer> <Thorinbur> so we need to merge 2+2->2?
17:40:25  <PublicServer> <LoPo> i think the island needs the doubling the most
17:40:31  <PublicServer> <LoPo> 2+2->3
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17:40:37  <PublicServer> <LoPo> we have 3 MLs
17:40:47  <PublicServer> <Thorinbur> this would make it 2+2+3->3
17:41:05  <PublicServer> <LoPo> uhmm
17:41:09  <PublicServer> <Thorinbur> if we doubeling sls thatn we need 2+2->2 + 3->3
17:41:31  <PublicServer> <LoPo> you men SL1(2x)+SL2(2x)+??(3x)->ML(3x) ?
17:41:35  <PublicServer> <LoPo> mean
17:42:05  <PublicServer> <LoPo> i dont count the merges onto the ML btw
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17:42:15  <PublicServer> <Thorinbur> let me ask it differently are we making any of the side lines proper LL RR
17:42:17  <PublicServer> <LoPo> becuase the ML has highest prio anyway
17:42:23  <PublicServer> <LoPo> yes
17:42:34  <PublicServer> <Thorinbur> island one i suppose
17:42:55  <PublicServer> <Thorinbur> so 2(sl1) + 1(sl2)->2
17:43:09  <PublicServer> <Thorinbur> and that into mainline 2+3->3
17:44:39  <PublicServer> <LoPo> island with the many stations one it :P
17:44:59  <PublicServer> <Thorinbur> so why wont we simply merge in SL2 into two mainlines
17:45:03  <PublicServer> <Thorinbur> sorry
17:45:09  <PublicServer> <Thorinbur> into two SL1 lines
17:45:29  <PublicServer> <LoPo> well do it :D
17:46:00  <PublicServer> <Thorinbur> do we need to balance 2 SL1 lines if we provide choices for SL2?
17:46:17  <PublicServer> <LoPo> uhmm
17:46:35  <PublicServer> <Thorinbur> that what this split does now
17:46:37  <PublicServer> <LoPo> atm SL2 has onle one line
17:46:43  <PublicServer> <LoPo> and SL1 2
17:46:59  <PublicServer> <LoPo> so its 3 SL atm
17:48:36  <PublicServer> <LoPo> cl of 2
17:49:25  <PublicServer> <LoPo> :P
17:50:00  <PublicServer> <Thorinbur> errr
17:50:10  <PublicServer> <LoPo> what about
17:50:46  <PublicServer> *** Absolutis has joined spectators
17:53:43  <PublicServer> <Thorinbur> yeah and thats what i mean by merge sl2 into 2 line sl1
17:53:52  <PublicServer> ***  made screenshot at 00038060:
17:53:58  <PublicServer> <LoPo> this is oky :)
17:54:10  <PublicServer> <Thorinbur> that split earlier merging backwas totally confusing me
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17:55:51  <PublicServer> <Thorinbur> now for the merger part
17:56:06  <PublicServer> <LoPo> yeh it kinda cramped :P
17:56:14  <PublicServer> <Thorinbur> merger and tripple bridges
17:56:41  <PublicServer> <LoPo> yes but there is almost no room for a merge after the bridges
17:57:04  <PublicServer> <LoPo> we could move the ML a bit
17:57:47  *** Pixelator has joined #openttdcoop
17:57:56  <Pixelator> !screen
17:57:56  <PublicServer> *** Pixelator made screenshot at 00035452:
17:57:58  <PublicServer> <Thorinbur> we could cross sidelines earlier if we would move sl2 exit to the other side of the mine
17:58:21  <PublicServer> <LoPo> yes
17:58:32  <PublicServer> <LoPo> but :P
17:58:34  <PublicServer> <LoPo> hmmmm
17:59:03  <PublicServer> <Thorinbur> something like this
18:00:32  <Pixelator> !screen
18:00:32  <PublicServer> *** Pixelator made screenshot at 00036C3E:
18:03:19  *** Pixelator has quit IRC
18:03:58  <PublicServer> <Thorinbur> hehe evil mode example
18:04:12  <PublicServer> <Absolutis> where?
18:04:19  <PublicServer> <Thorinbur> SLH01
18:04:29  <PublicServer> *** Absolutis has joined company #1
18:04:52  <PublicServer> <Thorinbur> yeah no obstruction and they block eachother
18:05:14  <PublicServer> <Absolutis> that cleared rather quick
18:05:31  <PublicServer> <Thorinbur> because it is SLH so there is a lot of gaps in the traffic
18:08:46  <PublicServer> <LoPo> muwahahhs
18:08:46  <PublicServer> <LoPo> :P
18:08:53  <PublicServer> ***  made screenshot at 00037A57:
18:09:16  <PublicServer> <Thorinbur> we still need exit
18:09:39  <PublicServer> <LoPo> exit?
18:09:46  <PublicServer> <Thorinbur> to merge it earlier
18:10:15  <PublicServer> <LoPo> that is just temp
18:10:22  <PublicServer> <Thorinbur> i know
18:10:24  <PublicServer> <LoPo> you were building the new exit :P
18:11:59  <PublicServer> <LoPo> dunno :P
18:12:53  <PublicServer> <Thorinbur> thats exhausting
18:13:03  <PublicServer> <Absolutis> ?
18:13:09  <PublicServer> <LoPo> hmmm
18:13:24  <PublicServer> <LoPo> dont cross there
18:13:30  <PublicServer> <Thorinbur> why?
18:13:52  <PublicServer> <LoPo> its even further away from the ML merges
18:14:07  <PublicServer> <Thorinbur> we wanted to rebuild them didn't we?
18:14:29  <PublicServer> <LoPo> k :P
18:14:33  <PublicServer> <Thorinbur> wait
18:14:35  <PublicServer> <Thorinbur> didn;t we?
18:14:42  <PublicServer> <LoPo> we want to improve the SL->3ML bvalance
18:15:05  <PublicServer> <Thorinbur> yes and I want to get rid of that tripple bridges
18:15:07  <PublicServer> <LoPo> why would you wnt to remove/change the current ML merges
18:15:13  <PublicServer> <LoPo> k
18:15:17  <PublicServer> <LoPo> k
18:15:25  <PublicServer> <LoPo> watch this
18:15:27  <PublicServer> <Thorinbur> now merge is 1->1
18:15:42  <PublicServer> <Thorinbur> and tripple bridges are only balancers
18:16:29  <PublicServer> <Thorinbur> hmmm that would give us some space as well
18:20:21  <PublicServer> <LoPo> you could (if you wnt) make them a bit longer
18:20:35  <PublicServer> <Thorinbur> tunnels?
18:20:37  <PublicServer> <LoPo> ye
18:20:45  <PublicServer> <LoPo> for even more room :)
18:20:47  <PublicServer> <Thorinbur> hmm if we want 4th bridge i think we should
18:20:57  <PublicServer> <LoPo> ah damn gtg :|
18:21:08  <PublicServer> <Thorinbur> right...
18:21:29  <PublicServer> <LoPo> im not jonking :P
18:21:40  <PublicServer> <LoPo> but you will be fine from here on :)
18:21:46  <PublicServer> <LoPo> i have fate in you :D
18:21:56  <PublicServer> <Thorinbur> it is a merger i am worying aboout
18:22:10  <PublicServer> <Thorinbur> not the way i get to the other side
18:22:23  <PublicServer> <LoPo> look at other hubs if you need some inpriration
18:23:53  <PublicServer> ***  made screenshot at 0003424C:
18:24:06  <PublicServer> <LoPo> ill stick around so you can work
18:24:14  <PublicServer> <LoPo> ow w8
18:24:18  <PublicServer> <LoPo> not needed :)
18:24:20  <PublicServer> <Thorinbur> there is Absolutis
18:24:22  <PublicServer> <LoPo> k gl man
18:24:25  <PublicServer> <LoPo> bye guys
18:24:26  <PublicServer> <Thorinbur> i will need it
18:24:29  <PublicServer> <Thorinbur> XD
18:24:31  <PublicServer> *** LoPo has left the game (leaving)
18:24:33  <PublicServer> <Absolutis> but i need to go soon too
18:24:44  <PublicServer> <Absolutis> meh, what are you doing?
18:25:21  <PublicServer> <Thorinbur> trying to rebuild a merger at SLH 01
18:25:35  <PublicServer> <Absolutis> the "ugly PBS balancer"?
18:25:43  <PublicServer> <Thorinbur> to remove 3 bridges serving as balancer before the merger
18:25:43  <PublicServer> <Thorinbur> yup
18:26:12  <PublicServer> <Absolutis> hmm, if you want a "proper" balancer, you need to move the tunnels a tad forward
18:26:30  <PublicServer> <Absolutis> even a non-X one
18:26:38  <PublicServer> <Absolutis> with proper waiting space
18:27:22  <PublicServer> *** Xotic750 has left the game (connection lost)
18:27:47  <PublicServer> <Absolutis> damn
18:28:01  <PublicServer> *** Maraxus has joined company #1
18:28:46  <PublicServer> *** Absolutis has left the game (leaving)
18:28:53  *** Absolutis has quit IRC
18:28:56  <PublicServer> <Thorinbur> wtf pbs?
18:29:07  <PublicServer> <Thorinbur> did you remove the signal there?
18:30:10  *** thomashauk has joined #openttdcoop
18:31:03  <thomashauk> !password
18:31:03  <PublicServer> thomashauk: tanked
18:31:12  <PublicServer> *** thomashauk joined the game
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18:32:46  <PublicServer> <Thorinbur> now the question is
18:33:02  <PublicServer> <Thorinbur> are we doing proper merge or balancet and leave 1->1 merge
18:35:44  <PublicServer> <Thorinbur> i am not touching it
18:36:01  <PublicServer> <Thorinbur> building merger on clear track without traffic isone thing
18:36:24  <PublicServer> <Thorinbur> building one on congested ml midgame is whole new story
18:36:41  <PublicServer> <Thorinbur> i can rebuild something if i know what i want where
18:36:59  <PublicServer> <Thorinbur> i am too unexperienced to build merger without few trials and errors
18:37:11  <PublicServer> <Maraxus> there is probably room for a balancer?
18:37:13  <PublicServer> <Thorinbur> and this would just mean ML stopped for ages
18:37:23  <PublicServer> <Thorinbur> than go ahead, do it
18:38:01  <PublicServer> <Maraxus> but it would probably not be much better than what is there currently
18:38:53  <PublicServer> ***  made screenshot at 0003524D:
18:40:19  <PublicServer> <Thorinbur> now we just removed gap
18:42:13  <PublicServer> <Thorinbur> hmmm
18:42:27  <PublicServer> <Thorinbur> i have interesting idea for a merger there XD
18:42:43  <PublicServer> <Thorinbur> but i dont think it is a good place for experimenting
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18:43:14  <PublicServer> <thomashauk> You can't break it that bad!
18:46:29  <PublicServer> <thomashauk> To be honest though the output onto the ML is now the Slowest thing
18:46:57  <PublicServer> <Thorinbur> thats why i want merger not the balancer rebuild
18:47:07  <PublicServer> <Thorinbur> remove balancer ad provide choices
18:50:15  <PublicServer> <Thorinbur> hmmm
18:50:33  <PublicServer> <Thorinbur> i will make a save game and rebuild it locally first and see if my design works
18:51:56  <PublicServer> <Thorinbur> please write soething if someone would try to rebuild balancer or merger ok?
18:52:18  <PublicServer> <Maraxus> ok
18:52:48  <PublicServer> <Thorinbur> I wonder if my laptop can handle 2 instances of this map
18:53:53  <PublicServer> ***  made screenshot at 00037E80:
18:54:25  <PublicServer> <Thorinbur> it aparently can!
18:54:59  <PublicServer> <thomashauk> I think they've been opimising because things are running a lot better since last time I played
18:55:07  <Vinnie_nl> !password
18:55:07  <PublicServer> Vinnie_nl: yowled
18:55:25  <PublicServer> *** Vinnie joined the game
18:55:47  <PublicServer> <Vinnie> hey
18:55:55  <PublicServer> <Maraxus> hi
18:57:50  <PublicServer> <Vinnie> that bridge has a CL issue
18:59:02  <PublicServer> <Vinnie> also a signal missing
19:01:47  <PublicServer> <Vinnie> no two - ways please
19:02:34  <PublicServer> <Vinnie> who bullies me and makes it one-way signals
19:02:56  <PublicServer> <Maraxus> you want it to be 2-ways?
19:03:00  <PublicServer> <Vinnie> yes please
19:03:04  <PublicServer> <Maraxus> ok
19:03:58  <PublicServer> <Maraxus> ofc you do - just realised why...
19:05:26  <PublicServer> <Vinnie> or not?
19:08:34  <PublicServer> <Thorinbur> hmmm
19:08:54  <PublicServer> ***  made screenshot at 00039073:
19:08:57  <PublicServer> <Thorinbur> i just build some design when both side lines can acces 2 main lines each
19:09:12  <PublicServer> <Vinnie> singleplayer?
19:09:14  <PublicServer> <Thorinbur> with middle main line served by both sls
19:09:16  <PublicServer> <Thorinbur> yes
19:09:35  <PublicServer> <Thorinbur> and than i realised it is very easy to expand it to allow for all choices
19:09:49  <PublicServer> <Vinnie> isnt that what the current SLH 01 has?
19:10:11  <PublicServer> <Thorinbur> but without that balancer
19:10:26  <PublicServer> <Vinnie> lets show it here please
19:10:52  <PublicServer> <Thorinbur> plus as i said I found a way to make it
19:11:06  <PublicServer> <Thorinbur> so both sl have all choices
19:11:30  <PublicServer> <Thorinbur> let me finish that all choices part and wait for return wave after rebuild to see if it works well
19:11:36  <PublicServer> <Thorinbur> i made quite a jam locally
19:11:45  <PublicServer> <Thorinbur> since i just blowed up existing merger
19:16:25  <PublicServer> <Thorinbur> stupid evil mode
19:16:43  <PublicServer> <Vinnie> fast forward
19:16:53  <PublicServer> <Thorinbur> no difference in speed
19:17:10  <PublicServer> <Thorinbur> espetially when running both instances at once
19:20:32  <PublicServer> <Thorinbur> my design really preffers right track now since left one has only 2 choices
19:20:59  <PublicServer> <Vinnie> i have no idea how it looks so i cant comment
19:21:19  <PublicServer> <Vinnie> but try a reverse PBS signal to create a penalty
19:23:54  <PublicServer> ***  made screenshot at 00039494:
19:31:03  <PublicServer> *** Vinnie has left the game (connection lost)
19:31:22  <Vinnie_nl> goodnight
19:31:35  *** Vinnie_nl has quit IRC
19:31:58  <PublicServer> <Thorinbur> ok i finished it locally but i dont know if it is any better
19:33:14  <PublicServer> <Thorinbur> i can build it somewhere here to show the idea of a merger and you could judge if it is worht implementing
19:34:55  <PublicServer> <thomashauk> Well that freed up a couple of trains
19:35:15  <PublicServer> <Thorinbur> what did?
19:35:22  <PublicServer> <thomashauk> Chenington Woods
19:35:49  <PublicServer> <thomashauk> it was queuing back to the Bridges
19:36:07  <PublicServer> <Thorinbur> it was rebuild by Maraxus
19:36:13  <PublicServer> <Thorinbur> as the sign states
19:36:59  <PublicServer> <Maraxus> no - that was to flenfingwell forest
19:38:54  <PublicServer> ***  made screenshot at 0001FC3C:
19:39:10  <PublicServer> <Maraxus> did anyone stop some trains?
19:42:13  <PublicServer> *** VictorOfSweden joined the game
19:42:35  <PublicServer> <VictorOfSweden> hi
19:42:41  <PublicServer> <Thorinbur> can you !look_here and tell me if this is any good?
19:46:11  <PublicServer> <Maraxus> pre-signals missing?
19:46:25  <PublicServer> <Thorinbur> where?
19:47:12  <PublicServer> <Maraxus> your design - I see combo, exit and block, but no pre-signals. Is that what you intend?
19:47:30  <PublicServer> <Thorinbur> combo works exactly as pre
19:48:24  <PublicServer> <Thorinbur> I saw a flaw when train picked side he wants to join when it was free
19:48:42  <PublicServer> <Thorinbur> but before he cluld actually join it was stopped :/
19:49:09  <PublicServer> <Thorinbur> i think you can actually fit normal one with 1tl waiting space
19:49:17  <PublicServer> <Thorinbur> in the same amout of space
19:53:55  <PublicServer> ***  made screenshot at 0001F643:
19:56:06  <PublicServer> <Thorinbur> ok
19:56:33  <PublicServer> <Thorinbur> that makes no sense at all
19:56:51  <PublicServer> <Thorinbur> in the same amout of space you can fit 2 bays
19:57:09  <PublicServer> <Thorinbur> isntead of that "trying to be clever merge
19:57:32  <PublicServer> <Thorinbur> anyway do you still think merge at SLH01 needs rebuilding cos i made it work in local
19:57:38  <PublicServer> <Thorinbur> i think i can recreate it here
19:58:00  <PublicServer> <Thorinbur> on the other hand
19:59:23  <PublicServer> <Thorinbur> ah screw it
19:59:33  <PublicServer> <Thorinbur> lets do it!
19:59:55  <PublicServer> <Thorinbur> et me just connect second monitor so i will have reference view
20:00:12  <PublicServer> <Thorinbur> and wont stop mainline for 10 minutes
20:04:31  <PublicServer> *** VictorOfSweden has left the game (leaving)
20:08:23  <PublicServer> <Maraxus> gn
20:08:31  <PublicServer> *** Maraxus has joined spectators
20:08:39  <PublicServer> *** Maraxus has left the game (leaving)
20:08:55  <PublicServer> ***  made screenshot at 00039497:
20:09:26  *** Maraxus has quit IRC
20:09:33  *** LoPo has quit IRC
20:10:39  <PublicServer> *** thomashauk has left the game (connection lost)
20:10:41  <PublicServer> *** Game paused (number of players)
20:13:24  *** LoPo has joined #openttdcoop
20:13:29  <LoPo> hi
20:13:31  <LoPo> !password
20:13:31  <PublicServer> LoPo: goblet
20:14:29  <PublicServer> *** Game still paused (number of players)
20:14:29  <PublicServer> *** Game unpaused (number of players)
20:14:31  <PublicServer> *** LoPo joined the game
20:15:39  <PublicServer> <LoPo> Thorinbur: ey where are you building?
20:16:25  <PublicServer> <Thorinbur> dont worry i was getting to it
20:16:32  <PublicServer> <Thorinbur> just making sure everything fits
20:16:39  <PublicServer> <Thorinbur> got it too work locally
20:16:42  <LoPo> no, where :)
20:16:58  <PublicServer> <LoPo> ow
20:17:00  <PublicServer> <LoPo> k
20:17:22  <PublicServer> <LoPo> you loaded a save game from this map in a second ttd? :P
20:23:55  <PublicServer> ***  made screenshot at 00036A52:
20:24:19  <PublicServer> <LoPo> k im gona watch band of brothers :)
20:24:29  <PublicServer> <LoPo> do you want me tpo stay on, so you can build?
20:24:31  <PublicServer> <Thorinbur> stay oline please it will take me a while
20:24:45  <PublicServer> <LoPo> m
20:25:16  <PublicServer> <LoPo> :P
20:25:22  <PublicServer> <Thorinbur> i will make tunnels longer
20:25:26  <PublicServer> <Thorinbur> it wont work than
20:25:32  <PublicServer> <LoPo> oky well, good lcu k:)
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20:38:56  <PublicServer> ***  made screenshot at 00035654:
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20:46:21  *** ChanServ sets mode: +o Mucht
20:53:56  <PublicServer> ***  made screenshot at 00034247:
21:08:57  <PublicServer> ***  made screenshot at 00033A47:
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21:17:15  <PublicServer> <Thorinbur> ok
21:17:21  <PublicServer> <Thorinbur> it is ore or less done
21:17:59  <PublicServer> <Thorinbur> it could use slightly longer prios but there is still room for changes i am off for now.
21:18:17  <PublicServer> <Thorinbur> Thanks for staying in to allow me to build LoPo
21:18:42  *** pugi has joined #openttdcoop
21:20:45  <PublicServer> *** Thorinbur has left the game (leaving)
21:20:45  <PublicServer> *** Game paused (number of players)
21:22:13  *** Mucht has quit IRC
21:23:58  <PublicServer> ***  made screenshot at 00034446:
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21:27:29  <PublicServer> *** Game still paused (number of players)
21:27:29  <PublicServer> *** Game unpaused (number of players)
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21:28:48  *** Thorinbur_ is now known as Thorinbur
21:29:39  <PublicServer> <LoPo> ey :P
21:29:42  <PublicServer> <pugi> hello :P
21:29:55  <Thorinbur> You can checkout my merger LoPo
21:30:02  <Thorinbur> It still has it's problems
21:30:06  <PublicServer> <LoPo> im looking at it right now
21:30:16  <PublicServer> <LoPo> want me to fix it?
21:30:19  <Thorinbur> but i manage to build it whiwout stopping ML
21:30:50  <Thorinbur> It could use longer prios for example but there is a lot of space now :)
21:31:09  <PublicServer> <LoPo> yeah i see that
21:32:29  <Thorinbur> ok i am off for L4D2
21:32:36  <Thorinbur> Will be back later today:)
21:32:38  <PublicServer> <LoPo> :)
21:32:39  <Thorinbur> see you
21:32:42  <PublicServer> <LoPo> bye
21:32:43  *** Thorinbur has quit IRC
21:33:37  <PublicServer> <pugi> hey lopo, i want to leave again as well :D
21:33:45  <PublicServer> <pugi> are you building something?
21:33:55  <PublicServer> <LoPo> well :P
21:34:11  <PublicServer> <LoPo> give me 1 min
21:34:22  <PublicServer> <pugi> i can stay longer, if you want ;)
21:35:40  <PublicServer> <LoPo> nha its oky :)
21:35:44  <PublicServer> <LoPo> gona do something else
21:35:51  <PublicServer> *** LoPo has left the game (leaving)
21:35:51  <PublicServer> *** Game paused (number of players)
21:36:03  <LoPo> see ya around :0
21:36:05  <LoPo> :)
21:36:39  <PublicServer> *** pugi has left the game (leaving)
21:36:40  <pugi> okay :D
21:38:58  <PublicServer> ***  made screenshot at 00034843:
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21:47:02  <TroyMcClure> !password
21:47:02  <PublicServer> TroyMcClure: deride
21:47:11  <PublicServer> *** Game still paused (number of players)
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22:47:14  <LoPo> !players
22:47:16  <PublicServer> LoPo: There are currently no clients connected to the server
22:48:28  *** Pixelator has joined #openttdcoop
22:48:53  <Pixelator> !screen
22:48:53  <PublicServer> *** Pixelator liked to make screenshot of last action, but nobody was working since. (
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23:10:24  <Dominik2000> hello
23:10:42  <Dominik2000> !password
23:10:42  <PublicServer> Dominik2000: deride
23:10:44  <Dominik2000> !player
23:10:58  <PublicServer> *** Game still paused (number of players)
23:11:00  <PublicServer> *** Dominik2000 joined the game
23:11:06  <Dominik2000> !player
23:11:25  <Dominik2000> !players
23:11:28  <PublicServer> Dominik2000: Client 1105 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
23:26:01  <PublicServer> *** Dominik2000 has left the game (leaving)
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23:37:42  <LoPo> !password
23:37:42  <PublicServer> LoPo: deride
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23:39:31  <PublicServer> *** Game still paused (number of players)
23:39:31  <PublicServer> *** LoPo joined the game
23:39:39  <PublicServer> <LoPo> hello?
23:39:43  <Dominik2000> hello
23:40:07  *** thomashauk4 has joined #openttdcoop
23:41:44  <Dominik2000> !password
23:41:45  <PublicServer> Dominik2000: deride
23:41:53  <PublicServer> *** Game still paused (number of players)
23:41:53  <PublicServer> *** Game unpaused (number of players)
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23:47:42  <Dominik2000> ok good bye
23:47:48  <PublicServer> <LoPo> ":(
23:47:58  <Dominik2000> sorry but i have to go to bed ;)
23:48:09  *** thomashauk4 has quit IRC
23:48:11  <LoPo> k
23:48:18  <Dominik2000> see you
23:48:32  *** Dominik2000 has quit IRC
23:48:36  <PublicServer> *** Dominik2000 has left the game (leaving)
23:48:36  <PublicServer> *** Game paused (number of players)
23:49:08  <PublicServer> <LoPo> anyone else around? :P
23:50:39  <LoPo> :-(
23:50:45  <PublicServer> *** LoPo has joined spectators
23:51:50  <thomashauk> I am
23:52:20  <LoPo> ah :)
23:52:24  <LoPo> wanna play?
23:53:59  <PublicServer> ***  made screenshot at 0003DD97:
23:56:10  <thomashauk> !password
23:56:10  <PublicServer> thomashauk: deride
23:56:17  *** sla_ro|master has quit IRC
23:56:21  <PublicServer> *** Game still paused (number of players)
23:56:24  <PublicServer> *** thomashauk joined the game
23:57:03  <PublicServer> *** LoPo has joined company #1
23:57:03  <PublicServer> *** Game unpaused (number of players)
23:57:11  <PublicServer> <LoPo> ah didnt see you :P
23:57:33  <PublicServer> <thomashauk> So what is there still to do?
23:59:55  <PublicServer> <LoPo> oil pickup could use some more trains

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