Log for #openttdcoop on 15th November 2011:
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04:04:02  <Sylf> !server
04:04:17  <Sylf> !ip
04:04:17  <PublicServer> Sylf:
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08:34:14  <Dominik2000> hello
08:34:50  <TWerkhoven> ola
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08:51:21  <Dominik2000> time for a new game i think :)
08:53:55  <PublicServer> *** Game still paused (number of players)
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08:56:28  <Dominik2000> !password
08:56:28  <PublicServer> Dominik2000: minnow
08:56:41  <PublicServer> *** Game still paused (number of players)
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08:57:37  <PublicServer> *** TWerkhoven has joined company #1
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09:01:49  <PublicServer> <TWerkhoven> any jams?
09:05:24  <PublicServer> ***  made screenshot at 0002CEE7:
09:07:38  <Dominik2000> don't see any
09:11:13  <MDGrein> !password
09:11:13  <PublicServer> MDGrein: exhale
09:11:23  <PublicServer> *** MDGrein joined the game
09:11:34  <TWerkhoven> the game is still a few trains short of trainlimit, may as well add some trains to some big stations with lots of cargo waiting (if there are any)
09:20:26  <PublicServer> ***  made screenshot at 0003ACAA:
09:23:55  <PublicServer> <MDGrein> alot of the station ratings are less than satisfactory, but I havn't been playing since mapstart so I donno about the general goal.
09:25:32  <TWerkhoven> looked at ! network plan ! ?
09:26:01  <TWerkhoven> goal is really no more than to create a railnetwork that doesnt jam
09:26:38  <PublicServer> <MDGrein> ah, hence the lack of specific goal in the plan
09:26:54  <TWerkhoven> adding trains and expanding the network until there are no jams, and people stop expanding
09:27:10  <TWerkhoven> and the game is considered 'finished'
09:28:45  <V453000> !password
09:28:46  <PublicServer> V453000: bowled
09:29:13  <PublicServer> *** V453000 joined the game
09:29:14  <PublicServer> <V453000> morning
09:29:17  <PublicServer> <MDGrein> hi V
09:29:18  <Dominik2000> hello
09:29:21  <PublicServer> <TWerkhoven> mornin
09:30:52  <PublicServer> <V453000> I have a couple of the next days free, particularly thursday and friday, so lets keep the game for a while if you dont mind :p
09:31:34  <V453000> @records
09:31:34  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
09:31:42  <V453000> 2553 is a lot, but lets see :)
09:31:54  <PublicServer> <V453000> I think we have the potential to reach that here
09:32:21  <TWerkhoven> just a few hundred left to go
09:32:53  <PublicServer> <MDGrein> there surtainly is room for them production wise
09:33:05  <PublicServer> <V453000> there always is room production wise
09:33:29  <PublicServer> <MDGrein> if not the production usually increases from the better service
09:33:45  <PublicServer> <V453000> we still should get like 2600 or more if we want the record to be actually legit, some trains are in the overflows and some people might hate that
09:34:03  <PublicServer> <V453000> if not you can connect a crapton more industries :p always
09:34:04  <TWerkhoven> true
09:34:24  <TWerkhoven> one could feasibly build a depot and put 2500 trains in that
09:34:36  <PublicServer> <V453000> yes
09:34:40  <TWerkhoven> course you'd get bored long before you hit 1000
09:34:48  <PublicServer> <V453000> :d
09:35:28  <PublicServer> ***  made screenshot at 00022C22:
09:37:47  <PublicServer> *** V453000 has left the game (leaving)
09:37:49  <V453000> later :p
09:37:53  <PublicServer> <MDGrein> c ya
09:38:00  <TWerkhoven> cya
09:39:13  <Dominik2000> cu
09:41:02  <PublicServer> <MDGrein> sawmill drop has some issues
09:41:25  <PublicServer> <MDGrein> the large E part of the station is widely unused and trains wait in line for the smaller station
09:43:37  <PublicServer> <TWerkhoven> some reverse pbs might help
09:44:45  <PublicServer> <MDGrein> The E most input track sees most traffic and those trains can't get to the larget part of the station as far as I can see
09:44:52  <PublicServer> <MDGrein> trying to fix that
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09:45:16  <PublicServer> <TWerkhoven> i see what you mean now
09:45:20  <PublicServer> <TWerkhoven> thought they could reach it
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09:47:40  <PublicServer> <MDGrein> darnit... silly pathfinder does not like my ring around the rosies setup :)
09:48:52  <PublicServer> <TWerkhoven> nah
09:49:04  <PublicServer> <TWerkhoven> the problem is that the path to the small station is the shortest
09:49:48  <PublicServer> <MDGrein> there we go
09:50:27  <PublicServer> ***  made screenshot at 0000541B:
09:50:57  <PublicServer> *** TWerkhoven has joined spectators
09:57:47  <V453000> almost fear what the ring around the rosies setup means :D
10:00:43  <Dominik2000> i'm too :)
10:01:04  <TWerkhoven> ^points to screenshot
10:01:14  <TWerkhoven> doesn't seem to be working well though
10:01:40  <PublicServer> <MDGrein> nah, something is screwing with something else...
10:01:58  <PublicServer> <MDGrein> donno why the trains keep choosing the occupied track
10:02:09  <TWerkhoven> because it is so much shorter
10:02:22  <PublicServer> <MDGrein> moar penalties in other words
10:03:04  <PublicServer> <MDGrein> there we go
10:04:29  <V453000> ah I see some mess
10:04:35  <PublicServer> <MDGrein> but yeah, it's a dirty dirty quick fix... best would be if the small station could overflow to the big one
10:04:41  <V453000> dont worry, if it isnt ideal I will fix it on thursday :)
10:05:27  <PublicServer> ***  made screenshot at 0000601C:
10:05:42  <PublicServer> <MDGrein> or just plainly delete the small drop and only use the bigger one
10:06:16  <V453000> the "small drop" is probably bigger than the "bigger one" :p
10:07:50  <PublicServer> <MDGrein> might be, seems to have worked itself out now though. might have been a wave might be my fix
10:14:23  <PublicServer> <MDGrein> holy jam batman
10:16:21  <PublicServer> <MDGrein> or not, but it's getting there
10:17:27  <PublicServer> <Dominik2000> yeah jam :D
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10:18:56  <PublicServer> <Dominik2000> but we have to expand the hole line...
10:19:11  <PublicServer> <MDGrein> yeah, it's a somewhat massive project
10:19:23  <PublicServer> <MDGrein> all the way to BBH 04
10:19:33  <PublicServer> <Dominik2000> or we merge before slh 09, but it think we move the jam
10:19:59  <PublicServer> <MDGrein> proally
10:20:08  <PublicServer> <MDGrein> most traffic just passes SLH09
10:20:28  <PublicServer> ***  made screenshot at 00009453:
10:20:46  <PublicServer> <Dominik2000> yes
10:21:43  <PublicServer> <Dominik2000> ?
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10:26:10  <Phoenix_the_II> !help
10:26:10  <PublicServer> Phoenix_the_II:
10:26:56  <Phoenix_the_II> !players
10:26:59  <PublicServer> Phoenix_the_II: Client 2035 is TWerkhoven, a spectator
10:26:59  <PublicServer> Phoenix_the_II: Client 2038 (Orange) is Dominik2000, in company 1 (Binnbridge Transport)
10:26:59  <PublicServer> Phoenix_the_II: Client 2045 (Orange) is MDGrein, in company 1 (Binnbridge Transport)
10:27:56  <Phoenix_the_II> !download
10:27:56  <PublicServer> Phoenix_the_II: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
10:27:56  <PublicServer> Phoenix_the_II:
10:28:14  <Phoenix_the_II> !download win64
10:28:14  <PublicServer> Phoenix_the_II:
10:35:27  <PublicServer> ***  made screenshot at 0001286B:
10:37:02  <PublicServer> <MDGrein> Any ideas Dominik?
10:39:12  <Dominik2000> hmm
10:39:47  <PublicServer> <MDGrein> now it's jamming in the other direction.
10:39:49  <PublicServer> <Dominik2000> yes
10:39:59  <PublicServer> <Dominik2000> but this can be fixed later
10:40:37  <PublicServer> <MDGrein> indeed
10:40:46  <PublicServer> <Dominik2000> this way?
10:40:55  <PublicServer> <MDGrein> the tunnels can easily be expanded, if that helps
10:41:10  <planetmaker> hm, we should update tonight ;-)
10:41:40  <PublicServer> <Dominik2000> no
10:42:00  <PublicServer> <Dominik2000> expand the tunnels two tiles
10:44:30  <PublicServer> <Dominik2000> is that correct?
10:44:44  <PublicServer> <Dominik2000> yes
10:44:50  <PublicServer> <Dominik2000> i think it's false
10:45:01  <PublicServer> <MDGrein> perhaps we can move the bridges
10:45:35  <PublicServer> <Dominik2000> yes move the bridge and split the line
10:45:35  <PublicServer> <MDGrein> spit the ml bach here
10:46:47  <PublicServer> <Dominik2000> think thats good
10:47:08  <PublicServer> <MDGrein> that's awsome
10:47:26  <PublicServer> <Dominik2000> but no the forest...
10:47:44  <PublicServer> <MDGrein> I think we can move the prio to the other side of the track
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10:47:54  <PublicServer> <Dominik2000> yes think so
10:49:12  <PublicServer> <MDGrein> seems fine
10:49:23  <PublicServer> <Dominik2000> yep
10:49:58  <PublicServer> <Dominik2000> hav to connect the sideline
10:50:37  <PublicServer> <Dominik2000> argh
10:51:08  <PublicServer> <MDGrein> is fine
10:51:51  <PublicServer> <Dominik2000> but where is the prio?
10:52:04  <PublicServer> <MDGrein> ouch
10:52:10  <PublicServer> <MDGrein> good point
10:52:28  <PublicServer> <Dominik2000> :D
10:52:32  <PublicServer> <Dominik2000> this way?
10:53:06  <PublicServer> <MDGrein> works, I guess :)
10:53:29  <PublicServer> <Dominik2000> yes think its ok
10:53:51  <PublicServer> <MDGrein> let's decide it is :)
10:54:17  <PublicServer> <Dominik2000> ok :D
10:55:16  <PublicServer> <Dominik2000> this will be funny to connect :D
10:55:26  <PublicServer> <MDGrein> indeed
10:55:36  <PublicServer> <MDGrein> :)
10:55:38  <PublicServer> <Dominik2000> no no river kill :D
10:55:52  <PublicServer> <MDGrein> I think there already has been some
10:55:55  <PublicServer> <Dominik2000> nobody sees it
10:55:58  <PublicServer> <Dominik2000> yes think so too
10:56:00  <PublicServer> <MDGrein> considering it continues on the other side of the ml
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10:56:46  <PublicServer> <MDGrein> SLH02 coming up
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10:58:17  <PublicServer> <Dominik2000> yes but we have to merge i think
10:58:23  <PublicServer> <MDGrein> ouch, the already crowded 3+3 > 4 merger will become 4+3>4 merger after the additional line
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10:59:01  <PublicServer> <Dominik2000> heavy :)
10:59:12  <PublicServer> <MDGrein> Vinnies headache :)
11:00:06  <PublicServer> <Dominik2000> why vinnie?
11:00:20  <PublicServer> <Dominik2000> we have to build it :D
11:00:28  <PublicServer> <MDGrein> I no have skills :)
11:01:24  <PublicServer> <Dominik2000> ok
11:01:34  <PublicServer> <Dominik2000> i'm too :D
11:03:02  <PublicServer> <Dominik2000> if you have no experience and i, then we should not build the merger :D
11:03:08  <PublicServer> <Dominik2000> or the split
11:03:50  <PublicServer> <MDGrein> I have some experience but i've been inactive for a good year atleast, and I vasn't particulary good when I "left" :P
11:03:54  <PublicServer> <MDGrein> u do the math :)
11:05:24  <PublicServer> <Dominik2000> i play ttd sp but mp only for some weeks
11:05:28  <PublicServer> ***  made screenshot at 00021E60:
11:05:30  <PublicServer> <Dominik2000> hmm
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11:06:08  <PublicServer> <Dominik2000> the task is easy, merge every ml with one additional line :)
11:06:34  <PublicServer> <MDGrein> Think I've nailed the SLH02 bit
11:06:41  <PublicServer> <MDGrein> "only" the BBH left
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11:07:25  <PublicServer> <Dominik2000> no we connect it here
11:08:10  <PublicServer> <MDGrein> that will surely just move the jam
11:08:22  <PublicServer> <MDGrein> the merger is already crowded with trains waiting as we speak
11:08:40  <PublicServer> <Dominik2000> hmmm
11:08:46  <PublicServer> <Dominik2000> you are right
11:08:46  <PublicServer> <MDGrein> anything but a merge at the BBH is more or less a waste of buildingeffort
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11:09:52  <PublicServer> <MDGrein> but how in the whatnot... poor merger will suffocate and die :)
11:10:12  <PublicServer> <MDGrein> luckely some trains go west
11:10:41  <PublicServer> <Dominik2000> where is V :D
11:10:59  <PublicServer> <MDGrein> A question I've asked myself alot of times :P
11:11:37  <PublicServer> <Dominik2000> if we do it right, we expand the bbh also, but this is not my work :)
11:12:57  <PublicServer> <MDGrein> Way over my head aswell I'm afraid. I'll try to split the line and just insert it into the BBH somewhere
11:13:10  <PublicServer> <Dominik2000> one moment
11:14:08  <PublicServer> <Dominik2000> it jams there already
11:14:34  <PublicServer> <MDGrein> ML proally needs to be LLLL_RRRR
11:14:40  <PublicServer> <MDGrein> most of everywhere
11:14:46  <PublicServer> <Dominik2000> yes
11:14:46  <PublicServer> <MDGrein> gotto start somewhere though
11:14:48  <PublicServer> <Dominik2000> indeed
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11:20:28  <PublicServer> ***  made screenshot at 00026E6A:
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11:22:07  <PublicServer> *** Player has left the game (connection lost)
11:22:52  <PublicServer> <MDGrein> and now i'm dumbfunded :)
11:24:03  <PublicServer> <Dominik2000> i'm not sure if we can connect it with the merge from vinnie, i don't think so
11:24:31  <PublicServer> <MDGrein> we _could_ but I would proally just mess things up
11:24:53  <PublicServer> <Dominik2000> we get a mega jam over the hole map :D
11:25:16  <PublicServer> <MDGrein> something like that :)
11:25:58  <PublicServer> *** batals joined the game
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11:26:18  <PublicServer> <Dominik2000> oh
11:29:47  <PublicServer> <Dominik2000> now you have place
11:30:25  <PublicServer> <Dominik2000> md?
11:32:03  <PublicServer> <MDGrein> sweet :)
11:34:35  <PublicServer> <Dominik2000> but i will suggest we wait for an really experienced person
11:34:41  <PublicServer> <Dominik2000> only4help
11:35:05  <PublicServer> <MDGrein> yeah I can't even remotly find space in the merger to add the line
11:35:15  <PublicServer> <MDGrein> And I don't wanna fiddle with it
11:35:29  <PublicServer> ***  made screenshot at 0002746B:
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11:36:12  <Dominik2000> yep
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11:46:59  <PublicServer> <MDGrein> I've connected it, somewhat. Trains can use it but the capacity isn't as increased as it can be
11:48:20  <PublicServer> <Dominik2000> i see
11:49:00  <PublicServer> <MDGrein> so our work is atleast somewhat useful :)
11:50:29  <PublicServer> ***  made screenshot at 00013E71:
11:59:45  <PublicServer> <MDGrein> is the merger at BBH03 jamming less now?
12:05:29  <PublicServer> ***  made screenshot at 0002666C:
12:06:44  <PublicServer> <Dominik2000> it's better now, yes :)
12:06:50  <PublicServer> <MDGrein> I actually think we made a positive impact on the network
12:06:56  <PublicServer> <MDGrein> go us :P
12:20:30  <PublicServer> ***  made screenshot at 00007EA5:
12:23:06  <PublicServer> <MDGrein> make the middle line choose from the other 2
12:23:18  <PublicServer> <MDGrein> and you shuld be kinda good I guess
12:23:48  <PublicServer> <MDGrein> yeah, make a 3>2 merger for those
12:23:57  <PublicServer> <MDGrein> might be enough
12:24:04  <PublicServer> <Dominik2000> hmm
12:24:34  <PublicServer> <MDGrein> or have them go on dedicated tracks and merge in the other 2 somewhere
12:26:12  <PublicServer> <Dominik2000> hmm
12:32:21  <PublicServer> <Dominik2000> hmm the prio
12:34:22  <PublicServer> <MDGrein> may I try something out?
12:34:25  <PublicServer> <Dominik2000> yes
12:35:30  <PublicServer> <Dominik2000> thats not very good
12:35:30  <PublicServer> ***  made screenshot at 0000809C:
12:36:08  <PublicServer> <MDGrein> nah, didn't work out at all..
12:37:06  <PublicServer> <Dominik2000> ok
12:37:35  <PublicServer> <Dominik2000> mom afk
12:37:53  <PublicServer> *** Dominik2000 has left the game (connection lost)
12:37:55  <PublicServer> *** Game paused (number of players)
12:39:17  <Dominik2000> !password
12:39:17  <PublicServer> Dominik2000: blurts
12:39:25  <PublicServer> *** Game still paused (number of players)
12:39:25  <PublicServer> *** Game unpaused (number of players)
12:39:27  <PublicServer> *** Dominik2000 joined the game
12:40:09  <PublicServer> <Dominik2000> help me, where we are?
12:41:11  <PublicServer> <MDGrein> 3+4>4 merger
12:43:03  <PublicServer> <Dominik2000> wait
12:44:40  <PublicServer> <MDGrein> I'll just leave you be and scratch my head at the BBH merger
12:44:51  <PublicServer> <Dominik2000> ok
12:50:30  <PublicServer> ***  made screenshot at 00007E9C:
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12:56:48  <PublicServer> *** Mazur joined the game
12:56:57  <PublicServer> <MDGrein> hi
12:57:01  <PublicServer> <Dominik2000> hi
12:57:03  <PublicServer> <Mazur> Lo
12:57:22  <V453000> hi :p
12:57:29  <PublicServer> <MDGrein> V!!
12:57:36  <PublicServer> <Mazur> V!!
12:57:50  <V453000> ..
12:58:07  <PublicServer> <MDGrein> just a tiny tiny mess :)
12:58:43  <V453000> I will check later :p
12:59:04  <PublicServer> <Mazur> You Czech, I'll Slowak.
12:59:14  <V453000> :d
12:59:16  <V453000> beer
12:59:21  <PublicServer> <MDGrein> Mazur, you good with mergers?
12:59:51  <PublicServer> <Mazur> MDGrein: I won;t say I am, but I can take a look.  WHere can I find it?
13:00:13  <PublicServer> <MDGrein> BBH01 has gotten a 4:th line from BBH03
13:00:24  <PublicServer> <MDGrein> the 3+3>4 needs to become 4+3>4
13:00:38  <PublicServer> <MDGrein> doh
13:00:45  <PublicServer> <MDGrein> BBH04...
13:01:03  <PublicServer> <Mazur> I only see three.
13:01:13  <PublicServer> <Mazur> From BBH04
13:01:33  <PublicServer> <MDGrein> it's incoming from 03
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13:01:47  <PublicServer> <Mazur> From BBH03, then.
13:02:03  <PublicServer> <Mazur> Or frmo SLH02
13:02:40  <PublicServer> <MDGrein> Check SLH01 I'll sign the lines
13:03:02  <PublicServer> <MDGrein> ¤:th is new
13:03:04  <PublicServer> <Mazur> Twicky.
13:03:06  <PublicServer> <MDGrein> 4:th*
13:04:04  <PublicServer> <MDGrein> SLH02... holy damn my typing skills suck
13:04:42  <V453000> :D
13:04:53  <PublicServer> <Mazur> Mine sucks black holes through capillary tubes.
13:04:53  <PublicServer> <Dominik2000> ok finished the merger
13:05:33  <PublicServer> ***  made screenshot at 0002AC6C:
13:05:56  <PublicServer> <MDGrein> looking good, output seems even
13:07:05  <PublicServer> <MDGrein> just the BBH04 merger left then
13:08:00  <PublicServer> <Mazur> I wrote down a rough idea for the 4th connection.
13:09:20  <PublicServer> <MDGrein> seems good
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13:09:45  <PublicServer> <Mazur> That'd remain to be seen.
13:10:07  <PublicServer> <MDGrein> it's worth trying
13:10:54  <PublicServer> <Mazur> Aleady a problem, that bridge end would stop the line going underneath.
13:11:40  <Beppe> !password
13:11:40  <PublicServer> Beppe: eerier
13:12:25  <PublicServer> <Mazur> Best to have a better builder take a gander at it.
13:13:31  <PublicServer> <MDGrein> yeah, it proabably needs a more or less complete rebuild and 4 outputs
13:14:21  <PublicServer> <MDGrein> atleast when traffic increases, wich it will if we are to break a record :)
13:14:31  <PublicServer> <Mazur> And are we?
13:14:51  <PublicServer> <MDGrein> V thinks the network can take it
13:15:04  <PublicServer> <MDGrein> or rather, has the potential
13:15:39  <Beppe> What is the adress of the public server? don´t seem to work
13:17:29  <Mazur>
13:17:58  <Beppe> cheers
13:18:12  <Mazur> What you said is/was an IRC server.
13:18:48  <Mazur> Then you'd need any of the OFTC servers, but you already have, or you would not be here.
13:19:18  <Mazur> MIght be important to make te distinction.
13:19:46  <PublicServer> <Mazur> Then we certainly need a better builder to make this merger right.
13:20:33  <PublicServer> ***  made screenshot at 00008AA9:
13:20:53  <PublicServer> <Mazur> Why is there a 4th from SLH02 anyway?  Traffic doesn;t seem to warrant it?
13:21:15  <PublicServer> <MDGrein> it's all the way from BBH03
13:21:45  <PublicServer> <MDGrein> Traffic did warrant it, but atm the flow is more than disturbed by comstruction
13:21:58  <PublicServer> <Mazur> Yes, that happens a lot.
13:24:45  <PublicServer> <MDGrein> when the flow is back to normal  !jamdanger shuld back up
13:25:13  <PublicServer> <Mazur> Shower time.
13:25:19  <PublicServer> *** Mazur has joined spectators
13:35:33  <PublicServer> ***  made screenshot at 00008891:
13:40:55  <PublicServer> <Dominik2000> we could move the merger
13:41:16  <PublicServer> <Dominik2000> but it hink there is not enugh place
13:41:26  <PublicServer> <Dominik2000> we could merge the merger :)
13:50:33  <PublicServer> ***  made screenshot at 000088AD:
13:57:11  <PublicServer> *** Mazur has joined company #1
14:05:34  <PublicServer> ***  made screenshot at 000088AB:
14:11:48  *** pugi has joined #openttdcoop
14:20:34  <PublicServer> ***  made screenshot at 00004697:
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14:35:34  <PublicServer> ***  made screenshot at 00008AA7:
14:35:54  *** Firartix has joined #openttdcoop
14:37:35  <PublicServer> <Mazur> I just fitted a necessary overflow in an almost too small space.  And without any TF.  :-))
14:37:49  <PublicServer> <MDGrein> Congrats
14:38:17  <PublicServer> <Mazur> Fun.
14:40:04  *** pugi has quit IRC
14:41:42  <PublicServer> *** Mazur has joined spectators
14:41:50  <PublicServer> <Mazur> Shopping to do.
14:41:57  <PublicServer> *** MDGrein has joined spectators
14:41:57  <PublicServer> *** Game paused (number of players)
14:42:14  <PublicServer> <MDGrein> got stuf aswell, l8ers
14:43:55  <PublicServer> <Mazur> You working on anything?
14:45:35  <Thorinbur> !dl win64
14:45:36  <PublicServer> Thorinbur:
14:48:17  <PublicServer> <Dominik2000> ok i will go bye
14:48:37  *** Dominik2000 has quit IRC
14:48:43  <PublicServer> *** Dominik2000 has left the game (leaving)
14:50:35  <PublicServer> ***  made screenshot at 00008CA5:
15:07:36  *** Dominik2000 has joined #openttdcoop
15:07:41  <Dominik2000> re
15:23:11  <PublicServer> *** MDGrein has left the game (leaving)
15:36:48  <V453000> !password
15:36:48  <PublicServer> V453000: dogmas
15:37:04  <PublicServer> *** Game still paused (number of players)
15:37:04  <PublicServer> *** V453000 joined the game
15:37:25  <PublicServer> <V453000> hi
15:37:27  <PublicServer> *** Game still paused (number of players)
15:37:27  <PublicServer> *** Game unpaused (number of players)
15:37:29  <PublicServer> *** MDGrein joined the game
15:38:02  <PublicServer> <MDGrein> ello
15:38:08  <PublicServer> <V453000> exactly :)
15:38:08  <PublicServer> <V453000> hi
15:46:04  <Dominik2000> !players
15:46:06  <PublicServer> Dominik2000: Client 2035 is TWerkhoven, a spectator
15:46:06  <PublicServer> Dominik2000: Client 2139 (Orange) is V453000, in company 1 (Binnbridge Transport)
15:46:06  <PublicServer> Dominik2000: Client 2141 (Orange) is MDGrein, in company 1 (Binnbridge Transport)
15:46:06  <PublicServer> Dominik2000: Client 2105 is Mazur, a spectator
15:46:08  <Dominik2000> !password
15:46:08  <PublicServer> Dominik2000: dogmas
15:46:20  <PublicServer> *** Dominik2000 joined the game
15:46:40  <PublicServer> <V453000> hello
15:46:46  <PublicServer> <Dominik2000> hello
15:47:41  <PublicServer> <Dominik2000> where d you build?
15:47:53  <PublicServer> <V453000> nowhere atm, just looking
15:47:56  <PublicServer> <Dominik2000> ok
15:47:58  <PublicServer> <V453000> I will build tomorrow
15:48:04  <PublicServer> <V453000> maybe today in the evening if I have the work done
15:48:10  <PublicServer> <Dominik2000> ok
15:48:26  <PublicServer> <V453000> so for now, cya :)
15:48:32  <PublicServer> <Dominik2000> cu
15:48:34  <PublicServer> <MDGrein> c ya
15:48:34  <PublicServer> *** V453000 has left the game (leaving)
15:50:35  <PublicServer> ***  made screenshot at 0001C4E1:
15:51:58  *** Maraxus has quit IRC
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15:56:35  <PublicServer> *** Game paused (number of players)
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16:05:35  <PublicServer> ***  made screenshot at 00008EA1:
16:18:53  *** LXSJason has joined #openttdcoop
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16:59:52  <MDGrein> !password
16:59:52  <PublicServer> MDGrein: scours
17:00:34  <PublicServer> *** Game still paused (number of players)
17:00:34  <PublicServer> *** Game unpaused (number of players)
17:00:35  <PublicServer> *** MDGrein_fast-fix joined the game
17:01:49  <PublicServer> *** MDGrein_fast-fix has left the game (leaving)
17:01:49  <PublicServer> *** Game paused (number of players)
17:02:54  <MDGrein> I'm off, c ya in a few days...
17:03:01  <PublicServer> *** MDGrein has left the game (leaving)
17:05:36  <PublicServer> ***  made screenshot at 00008AA8:
17:05:58  <XeryusTC> V453000: ping
17:10:22  *** sla_ro|master has joined #openttdcoop
17:42:08  *** Vinnie_nl has joined #openttdcoop
17:42:18  <Vinnie_nl> !password
17:42:18  <PublicServer> Vinnie_nl: chests
17:42:27  <PublicServer> *** Game still paused (number of players)
17:42:27  <PublicServer> *** Vinnie joined the game
17:42:43  <PublicServer> <Vinnie> hello there
17:44:30  *** LXSJason has quit IRC
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17:45:16  <Zarenor> Iplayers
17:45:19  <Zarenor> !players
17:45:21  <PublicServer> Zarenor: Client 2035 is TWerkhoven, a spectator
17:45:21  <PublicServer> Zarenor: Client 2176 (Orange) is Vinnie, in company 1 (Binnbridge Transport)
17:45:21  <PublicServer> Zarenor: Client 2105 is Mazur, a spectator
17:45:27  <PublicServer> <Vinnie> Meeee!!!!1!!!111
17:45:43  <Zarenor> !dl win64
17:45:43  <PublicServer> Zarenor:
17:46:15  <Zarenor> How's it going Vinnie? 'S been a while
17:46:23  <PublicServer> <Vinnie> indeed it is
17:47:09  <PublicServer> <Vinnie> ohh i am so unhappy now
17:47:20  <Zarenor> Why?
17:47:43  <PublicServer> <Vinnie> my great friends doninik and MD Grein have toutched my BBH
17:48:01  <PublicServer> <Vinnie> the signals after a double bridge are even missing
17:48:23  <PublicServer> <Vinnie> every sync error they could make they did
17:48:24  <Zarenor> Oh gosh
17:48:44  <Zarenor> Once I get pacthed up, I can tyr and help out a bit, if you'd like
17:48:48  <Zarenor> *try
17:49:08  <PublicServer> <Vinnie> sure you can come in
17:49:42  <PublicServer> *** Mazur has joined company #1
17:49:42  <PublicServer> *** Game unpaused (number of players)
17:50:37  <PublicServer> ***  made screenshot at 00006A1F:
17:51:02  <Zarenor> Or not. My plans have just changed, sorry Vinnie
17:51:04  <PublicServer> <Mazur> Which signals then, Vinnie?
17:51:10  <Zarenor> Hopefully I'll catch you all later
17:51:41  <PublicServer> <Vinnie> sign !fail
17:51:45  <PublicServer> <Vinnie> \
17:51:57  <PublicServer> <Vinnie> cya later Zar
17:52:23  <PublicServer> <Mazur> rather tricky to fix.
17:52:41  <PublicServer> <Vinnie> nope this solution is idiotic
17:52:52  <PublicServer> <Vinnie> they killed 3rd from SE
17:58:58  *** pugi has quit IRC
18:00:14  <PublicServer> <Vinnie> better imo
18:01:23  <PublicServer> <Mazur> Still no signal at the end of one of the bridges.
18:01:34  <PublicServer> <Vinnie> yeah i know the fail is still there
18:03:22  <PublicServer> <Mazur> But I'll leave that to you, rather than messily running roughshod over your BBH.
18:03:40  <PublicServer> <Vinnie> its like a puzzle atm
18:04:06  <PublicServer> <Mazur> My idea would be to move those 5 lines underneath the bridges.
18:04:36  <PublicServer> <Mazur> Then shortwen those bridges by one.
18:04:38  <PublicServer> <Vinnie> here comes mine :)
18:05:14  <PublicServer> <Mazur> AFBNTK.
18:05:37  <PublicServer> ***  made screenshot at 00025C66:
18:10:29  <V453000> !password
18:10:29  <PublicServer> V453000: motifs
18:10:41  <PublicServer> *** V453000 joined the game
18:10:45  <PublicServer> <V453000> hi
18:10:53  <PublicServer> <Vinnie> hey
18:15:43  <PublicServer> <Vinnie> wow serious lagg now
18:19:01  <PublicServer> *** Vinnie has left the game (connection lost)
18:19:11  <Vinnie_nl> be back in 10 min
18:20:38  <PublicServer> ***  made screenshot at 00024265:
18:20:52  <PublicServer> *** V453000 has left the game (leaving)
18:20:52  <PublicServer> *** Game paused (number of players)
18:21:20  <PublicServer> <Mazur> Oh.
18:21:26  *** Vinnie has joined #openttdcoop
18:21:27  <Vinnie> !dl osx
18:21:27  <PublicServer> Vinnie:
18:21:57  <Vinnie> !password
18:21:57  <PublicServer> Vinnie: vetted
18:22:24  <PublicServer> *** Game still paused (number of players)
18:22:24  <PublicServer> *** Game unpaused (number of players)
18:22:26  <PublicServer> *** Vinnie joined the game
18:22:43  <PublicServer> <Mazur> There you are again.
18:23:42  <PublicServer> <Mazur> I wondered why the work stopped, while clearly unfinished.  :-)
18:25:05  <PublicServer> <Vinnie> that will work
18:25:12  *** Absolutis has joined #openttdcoop
18:25:13  <Absolutis> !password
18:25:13  <PublicServer> Absolutis: vetted
18:27:04  <PublicServer> <Vinnie> are we aiming for the trainlimit record?
18:29:05  <PublicServer> <Vinnie> haha
18:33:18  *** Absolutis has quit IRC
18:34:10  <PublicServer> <Vinnie> nice sign on BBH 06
18:34:24  <PublicServer> <Vinnie> amount of traffic 10% and it is jammed
18:35:38  <PublicServer> ***  made screenshot at 0000E78D:
18:48:49  *** Thorinbur_ has joined #openttdcoop
18:49:27  <PublicServer> <Vinnie> oke guys cya tommorow
18:49:30  <PublicServer> *** Vinnie has left the game (leaving)
18:49:30  <PublicServer> *** Game paused (number of players)
18:50:01  *** Vinnie has quit IRC
18:50:38  <PublicServer> ***  made screenshot at 00009B45:
18:53:01  *** Vinnie_nl is now known as Guest17192
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18:53:01  *** Vinnie_nl_ is now known as Vinnie_nl
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19:17:29  *** Thorinbur has quit IRC
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19:32:20  <Beppe> !jam
19:48:28  *** thomashauk has joined #openttdcoop
19:49:21  <thomashauk> !password
19:49:21  <PublicServer> thomashauk: alight
19:49:40  <PublicServer> *** Game still paused (number of players)
19:49:41  <PublicServer> *** Game unpaused (number of players)
19:49:41  <PublicServer> *** thomashauk joined the game
20:00:49  <Beppe> I got version mismatched when trying to join the public server. but i got the latest version (1.1.3), anyone have a guess of what i might have missed?
20:02:53  <Beppe> oh, i see you are using nightlies, nvm
20:04:23  <planetmaker> @quickstart
20:04:24  <Webster> Quickstart - #openttdcoop Wiki -
20:04:28  <planetmaker> ^^ Beppe
20:04:53  <planetmaker> It tells you also where to get NewGRFs which are not on Bananas - if we should use some of them
20:05:39  <PublicServer> ***  made screenshot at 0000FD94:
20:09:01  <Beppe> !download
20:09:01  <PublicServer> Beppe: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:09:01  <PublicServer> Beppe:
20:09:31  <Beppe> !download win32
20:09:31  <PublicServer> Beppe:
20:16:51  *** Mucht has joined #openttdcoop
20:16:51  *** ChanServ sets mode: +o Mucht
20:20:39  <PublicServer> ***  made screenshot at 0003C6C5:
20:25:43  *** Beppe has quit IRC
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20:35:39  <PublicServer> ***  made screenshot at 00038976:
20:36:20  *** Beppe has joined #openttdcoop
20:36:25  <Beppe> !password
20:36:25  <PublicServer> Beppe: medias
20:36:38  *** hanf has joined #openttdcoop
20:36:43  <PublicServer> *** Beppe joined the game
20:40:51  <PublicServer> <Beppe> Everytime i join these servers I just look at it and think its to much for me to handle
20:41:40  *** Artix has joined #openttdcoop
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20:48:23  <Vinnie> !password
20:48:23  <PublicServer> Vinnie: craves
20:48:44  <PublicServer> *** Vinnie joined the game
20:48:47  <PublicServer> <Vinnie> hello again
20:49:00  <PublicServer> <Beppe> Hello
20:49:41  <PublicServer> <Beppe> Its very confusing
20:49:50  <PublicServer> <Vinnie> what is?
20:50:36  <PublicServer> <Beppe> Well, everything... I have read quite alot on the homepage but watching it all on the map is very much to take in, its hard to see the whole picture
20:50:38  <planetmaker> welcome 'on board', Beppe
20:50:40  <PublicServer> ***  made screenshot at 0002A2DF:
20:51:25  <PublicServer> <Vinnie> it is hard indeed at the end of a game, easier on the start of a newgame
20:51:35  <PublicServer> <Beppe> yea, i hope so =)
20:52:03  <PublicServer> <Beppe> Cant even find anything on this map that isnt already connected
20:52:09  *** pugi has joined #openttdcoop
20:52:36  <PublicServer> <Vinnie> we can add more trains
20:53:51  <PublicServer> <Beppe> stuff still not transported above 65%?
20:54:11  <PublicServer> <thomashauk> Anywhere where things are waiting works well
20:54:41  <PublicServer> <Beppe> you mean waiting at a station?
20:54:43  <PublicServer> <Vinnie> about 20 trains till the limit is reached so i would go for the highest cargo value waiying
20:54:54  <PublicServer> <Vinnie> waiting
20:55:01  <V453000> worse map awareness please
20:55:15  <V453000> in other words I want to say that it might be worth it to look where is not much traffic
20:55:17  <V453000> and add stuff there
20:55:37  <V453000> instead of "oh this industry produces a lot" regardless of the ML circumstances
20:56:03  <PublicServer> <Beppe> Wreninghall oil well on got 26% transported last month and the place is quite desolated, but i dont know how it looks at the refinery
20:57:09  <PublicServer> <Vinnie> thats it fuck pbs
20:57:39  <PublicServer> <Beppe> pbs?
20:57:49  <PublicServer> <Vinnie> path based signals
20:57:55  <PublicServer> <Beppe> oh, ah
20:58:06  *** Zarenor has quit IRC
20:58:27  <PublicServer> <thomashauk> The signal you use when you're completely out of ideas of how to do it any other way
20:58:29  <PublicServer> <Beppe> those are quite new right? I dont remember seeing them last time I played TTD
20:58:37  <PublicServer> <Beppe> =)
20:58:56  <pugi> well thomashauk... they do allow constructions otherwise impossible
20:59:06  <PublicServer> *** thomashauk has left the game (connection lost)
20:59:08  <PublicServer> <Vinnie> pbs is slow
20:59:33  <V453000> pbs is retarded and makes the user retarded in 99% cases. What pugi says is just 1% which is not too often
20:59:50  <pugi> I AM THE 1%!
20:59:57  <thomashauk> !password
20:59:57  <PublicServer> thomashauk: craves
21:00:07  <PublicServer> *** thomashauk joined the game
21:00:15  <pugi> okay, pbs is mostly just convenient
21:03:21  <V453000> for lazy people and noobs, yes
21:03:53  <pugi> i like being lazy
21:04:23  <Beppe> cargodest and cargodist is to diffrent projects right?`
21:04:33  <PublicServer> <Vinnie> crappy SLH 01
21:04:39  <PublicServer> <Mazur> I was born lazy, and some three hours late.
21:04:46  <PublicServer> <Vinnie> Beppe:  yes
21:05:05  <Beppe> anyone working better than the other?
21:05:39  <pugi> i suppose cargodest is cargo destination and cargodist is cargo distance :D
21:05:40  <PublicServer> ***  made screenshot at 00036233:
21:05:53  <Beppe> Im going to be sitting reserve tomorrow at work so I plan on trying one of them out tomorrow
21:05:57  <Beppe> oh, ok
21:06:09  <PublicServer> <Vinnie> destenation vs distribution
21:06:52  <Beppe> My colleagues sometimes laugh at me for being a traindriver and playing ttd on the job
21:06:53  *** hanf has quit IRC
21:07:06  <V453000> YACD works better than either of them
21:07:35  <V453000> but if you want my opinion, all of them make the gameplay rather easy and make for less fun than original openttd
21:07:46  <PublicServer> <Vinnie> YA = yet another ?
21:07:49  <V453000> yes
21:07:59  <PublicServer> *** TWerkhoven has left the game (connection lost)
21:08:06  <V453000> like YAPF for example :p
21:08:25  <PublicServer> <Vinnie> ad some others :)
21:08:54  <Beppe> okay, will try YACD then
21:09:33  <V453000> lets see if you come to the same conclusion as I did - stations ultimately replace hubs
21:10:11  <planetmaker> Beppe: cargodest is basically dead. cargodist and yacd are both currently not well-maintained either...
21:10:40  <V453000> yacd works perfectly though, doesnt it
21:11:02  <PublicServer> <Vinnie> this game needs finalisation or the whole ring 4 lines
21:11:26  *** TWerkhoven has quit IRC
21:11:31  <V453000> only 4?
21:11:50  <planetmaker> V453000: "perfectly well" is a bit of an exageration
21:11:54  <PublicServer> <Vinnie> well town drop needs 5 witch means BBH 04 needs a big rebuild
21:12:13  <V453000> planetmaker: ok, but reasonably well :D
21:12:14  <planetmaker> it has bugs, both in trunk and in the cargo destinations itself
21:12:23  <V453000> hm :x
21:12:25  <planetmaker> known ones
21:12:31  <PublicServer> <Vinnie> i dont feel like rebuilding whole hubs for a single line more
21:12:34  <planetmaker> though I don't quite recall all :-)
21:12:43  <V453000> well I dont miss it anyway :)
21:12:57  <V453000> Vinnie: nobody said anything about rebuilds
21:13:24  <PublicServer> <thomashauk> Let just go LLLLLLLLLL_RRRRRRRRRR, that'll fix it for good
21:13:46  <V453000> it would also be nice to keep some water thomashauk :p
21:14:18  <PublicServer> <Vinnie> we did that a few games ago
21:14:32  <PublicServer> <Vinnie> we had 8 or 9 lines
21:16:29  <V453000> nice thinking. We did it "blah" regardless of the circumstances
21:17:39  <PublicServer> <Vinnie> pessimist
21:18:26  *** hanf has joined #openttdcoop
21:18:43  <V453000> unfortunately not :)
21:19:47  <PublicServer> *** Beppe has left the game (connection lost)
21:20:41  <PublicServer> ***  made screenshot at 0002666E:
21:23:37  <PublicServer> *** thomashauk has left the game (connection lost)
21:26:49  <PublicServer> <Vinnie> wtf
21:31:11  <PublicServer> *** Vinnie has left the game (connection lost)
21:31:13  <PublicServer> *** Game paused (number of players)
21:31:22  <Vinnie> cya
21:31:36  *** Vinnie has quit IRC
21:35:49  <PublicServer> *** Mazur has left the game (leaving)
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22:10:12  <Dilandau> hello
22:10:15  <Dilandau> !info
22:10:15  <PublicServer> Dilandau: #:1(Orange) Company Name: 'Binnbridge Transport'  Year Founded: 1950  Money: 38565472783  Loan: 0  Value: 38585432262  (T:2204, R:0, P:0, S:0) unprotected
22:10:22  <Dilandau> @records
22:10:22  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
22:14:16  <Mazur> Ah, 201....
22:14:30  <Mazur> What a game that was.
23:08:02  *** Progman has quit IRC
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23:19:03  <MDGrein> !password
23:19:03  <PublicServer> MDGrein: larges
23:19:15  <PublicServer> *** Game still paused (number of players)
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