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Log for #openttdcoop on 27th November 2011:
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00:00:07  <PublicServer> <ZarenorDarkstalker> Bad news: To work on 4 and 5, I'm causing jams the other direction around the map
00:00:21  <PublicServer> <Mazur> Yes, backed up traffic is already clearing at BBH 07.
00:00:23  <PublicServer> <ZarenorDarkstalker> Well, maybe not becaus etraffic there is so low
00:05:49  <PublicServer> <Mazur> Even BBH 04 now clearing.
00:05:59  <PublicServer> <ZarenorDarkstalker> Awesome
00:06:09  <PublicServer> <ZarenorDarkstalker> Hopefully I won't rejam 123 at all
00:06:26  <PublicServer> <ZarenorDarkstalker> 45 is almost to SLH 09
00:06:28  <PublicServer> <Mazur> And in the enw direction you;ve not yet reached LSH09, the first.
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00:07:04  <PublicServer> <Mazur> Now you have.
00:07:54  <PublicServer> *** bassals has left the game (connection lost)
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00:08:12  <bassals> !password
00:08:12  <PublicServer> bassals: unseat
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00:14:36  <PublicServer> <ZarenorDarkstalker> 4 -> A is finished.
00:14:49  <PublicServer> <ZarenorDarkstalker> and so it's temporarily dumping 45 -> A
00:15:15  <PublicServer> <ZarenorDarkstalker> 4 is just barely jammed into SLH 09
00:19:31  <PublicServer> <ZarenorDarkstalker> No jam anymore?
00:21:21  <PublicServer> <Mazur> Not that I can see.
00:21:36  <PublicServer> <ZarenorDarkstalker> Fantastiuc. I'm not finished yet
00:21:40  <PublicServer> <ZarenorDarkstalker> brb
00:21:51  <PublicServer> <bassals> you mean to add more treins?
00:21:59  <PublicServer> <bassals> trains
00:26:45  <PublicServer> <bassals> these olympic rings how are they supposed to work with no signals?
00:40:25  <PublicServer> <Mazur> Which olympic rings?
00:40:35  <PublicServer> <ZarenorDarkstalker> Huh?
00:40:50  <PublicServer> <bassals> next to the welcome sign
00:41:21  <PublicServer> <ZarenorDarkstalker> uhhhhhh
00:41:40  <PublicServer> <ZarenorDarkstalker> No idea
00:41:42  <PublicServer> <Mazur> Oh, there's some trick where you can get that up.
00:42:16  <PublicServer> <Mazur> Once you have a full ring, you disconnect the trick and i looks like magic.
00:44:22  <PublicServer> <bassals> but what about the others with the crossings?
00:44:44  <PublicServer> <Mazur> Similar, just good timing.
00:45:33  <PublicServer> <Mazur> Wtf!
00:45:39  <PublicServer> <ZarenorDarkstalker> ?
00:46:01  <PublicServer> <Mazur> There's woods trains going through the Grai Goods Pickup.
00:47:35  <PublicServer> <Mazur> Why would they think it's a shortcut for them?
00:48:25  <PublicServer> <bassals> it seems so
00:48:38  <Utter> !password
00:48:39  <PublicServer> Utter: cotted
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00:49:17  <PublicServer> <bassals> maybe the entrance should be longer
00:49:19  <PublicServer> <Mazur> Too difficult for me with my brain shut down.
00:49:30  <PublicServer> <bassals> or something like that
00:50:00  <PublicServer> <bassals> they take the grain droop too
00:50:24  <PublicServer> <Mazur> TYhat makes no sense at all.
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00:51:11  <PublicServer> <bassals> it's not a big detour in their route, maybe that's why
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01:15:13  <PublicServer> <ZarenorDarkstalker> Wow.  That jam at grain goods pickup has it jammed back to
01:15:31  <PublicServer> <ZarenorDarkstalker> BBH 06
01:15:33  <PublicServer> <bassals> because of the wood trains?
01:15:51  <PublicServer> <ZarenorDarkstalker> because of the stopped trains
01:16:25  <PublicServer> <ZarenorDarkstalker> whyever we have trains stuck and stopped near grain goods pickup
01:16:53  <PublicServer> <bassals> they're stuck
01:17:03  <PublicServer> <ZarenorDarkstalker> I see that
01:18:17  <PublicServer> <ZarenorDarkstalker> Too namy goods trains
01:20:56  <PublicServer> <bassals> that connection to grain drop
01:21:22  <PublicServer> <bassals> I think it was made to get rid of these extaneous wood trains
01:23:57  <PublicServer> <bassals> do you understand why they are taking this path through the station?
01:24:05  <PublicServer> <ZarenorDarkstalker> The wood trains? No
01:24:15  <PublicServer> <ZarenorDarkstalker> Wait
01:24:25  <PublicServer> <ZarenorDarkstalker> Maybe
01:24:39  <PublicServer> <ZarenorDarkstalker> It's certainly shorter than taking the corner
01:26:11  <PublicServer> <bassals> and how we fix that?
01:26:23  <PublicServer> <bassals> ok these PBS backwards
01:26:29  <PublicServer> <ZarenorDarkstalker> Did you delete the extra goods trains? There are now too few
01:26:35  <PublicServer> <Mazur> Exit to the DROP exit?
01:26:42  <PublicServer> <ZarenorDarkstalker> Yeah, the two-way PBS backwards work as a pathfinding penalty
01:27:00  <PublicServer> <Mazur> I did not delete anything, except the unnecessary depots.
01:27:15  <PublicServer> <ZarenorDarkstalker> M'kay. Was just curious
01:28:17  <PublicServer> <Mazur> Earlier I found the Pickup station had no connection to the factory anymore, so there wre no more goods.
01:28:24  <PublicServer> <Mazur> And all hte trains were in depot.
01:28:31  <PublicServer> <ZarenorDarkstalker> Alright. Think I solved the  wood problem, as well
01:28:33  <PublicServer> <Mazur> So they're bunched up.
01:28:35  <PublicServer> <ZarenorDarkstalker> Ooo, that's no good
01:28:50  <PublicServer> <Mazur> Fixed that.
01:28:56  <PublicServer> <ZarenorDarkstalker> Then I guess we wait a few years for them to smooth out
01:29:02  <PublicServer> <Mazur> Yes.
01:29:17  <PublicServer> <Mazur> THne we find out whether there are too few.
01:32:53  <PublicServer> <bassals> well, I'm leaving
01:32:56  <PublicServer> <bassals> good night
01:33:02  <PublicServer> <ZarenorDarkstalker> Night!
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01:52:38  <PublicServer> <ZarenorDarkstalker> Excellent
01:57:52  <PublicServer> <ZarenorDarkstalker> Alright. looks like things are running fairly smooth, barring whee we need to add extra lines
01:58:46  <PublicServer> <ZarenorDarkstalker> So, I'm going to call it quits for the night
01:58:48  <PublicServer> <ZarenorDarkstalker> Later, Maz
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04:16:38  <ShadeBlade> @quickstart
04:16:39  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
04:21:46  <ShadeBlade> !help
04:21:46  <PublicServer> ShadeBlade: http://www.openttdcoop.org/wiki/IRC_Commands
04:30:50  <ShadeBlade> !rules
04:30:51  <PublicServer> ShadeBlade: http://www.openttdcoop.org/wiki/Ruleset
04:31:24  <ShadeBlade> !info
04:31:24  <PublicServer> ShadeBlade: #:1(Orange) Company Name: 'Szuperhurok VĂ¡llalat'  Year Founded: 1950  Money: 16545417517  Loan: 0  Value: 16551332249  (T:1230, R:0, P:0, S:0) unprotected
04:34:24  <ShadeBlade> !password
04:34:24  <PublicServer> ShadeBlade: outlaw
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07:00:54  <Mark> howdy
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07:20:32  <Vinnie_nl> !password
07:20:32  <PublicServer> Vinnie_nl: outlaw
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07:53:16  <chester> !password
07:53:16  <PublicServer> chester: pantie
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09:30:58  <Vinnie_nl> !password
09:30:58  <PublicServer> Vinnie_nl: devout
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09:31:27  <PublicServer> <Vinnie> hey
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09:31:42  <PublicServer> <TWerkhoven> ello
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09:32:31  <PublicServer> <Vinnie> damn ZD
09:32:55  <PublicServer> <Vinnie> his PF penalties keep breaking the pre-signals
09:33:13  <PublicServer> <TWerkhoven> where?
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09:35:33  <PublicServer> <Mazur> Which ones, Vin?  Those at Grain Drop are necessary to stop woods trains from seeing that as a shortcut.
09:35:56  <PublicServer> <Vinnie> in the BBH mergers
09:38:26  <PublicServer> <Mazur> The !? oe is weird.
09:39:32  <PublicServer> <Vinnie> hmm it really needs a 4th now
09:39:39  <PublicServer> <Mazur> That that is PBS.
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09:43:14  <PublicServer> <Mazur> Ah, there.
09:43:30  <PublicServer> <Mazur> TO steel drop, you mean.
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09:50:12  <PublicServer> <Vinnie> BBH 05 :(
09:51:54  <PublicServer> <Mazur> Rather.
09:53:08  <PublicServer> <Vinnie> ahh i see an easy fix :)
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10:11:33  <PublicServer> <Vinnie> jam is fixing itself now at BBH 08 :)
10:11:51  <PublicServer> <Mazur> That's always nice, when they solve it themselves.
10:12:49  <PublicServer> <Mazur> During the BBH 01 rebuild, ZD got trains backed up all the way to  BBH 03, that was nice.
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10:13:09  <PublicServer> <Mazur> Hi, 0DM.
10:13:35  <PublicServer> <Mazur> Anyway, BBH 04 -> BBH 01 might need a 4th, too.
10:14:13  <PublicServer> <0DM> yoho
10:14:35  <PublicServer> <Vinnie> hi
10:14:35  <PublicServer> <Mazur> 15 men on a deads mans chest,
10:14:41  <PublicServer> <Mazur> and a bottle of rum.
10:14:52  <PublicServer> <Vinnie> now i am stuck with that song from pirates of the caribean in my head
10:14:58  <PublicServer> <Mazur> :-)
10:15:31  <PublicServer> <Mazur> Sorry, saw Worlds End day before yesterday.
10:15:53  <PublicServer> <Vinnie> yoho was enough :)
10:16:11  <PublicServer> <Mazur> Yeah, me too.
10:16:46  <PublicServer> <Vinnie> http://www.youtube.com/watch?v=NnxvL6alCRM
10:16:47  <Webster> Title: A pirates life for me - Jack Sparrow and Elizabeth Swann - YouTube (at www.youtube.com)
10:17:21  <PublicServer> <Vinnie> why does ZD ussses no pre-signals at all
10:18:19  <PublicServer> <Mazur> Maybe he's contracted an allergy against them?
10:19:10  <PublicServer> <Vinnie> Nice CL on mainline
10:19:24  <PublicServer> <Vinnie> CL1
10:19:30  <PublicServer> <0DM> oh thats fine:P
10:19:36  <PublicServer> <Mazur> Where?
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10:20:04  <PublicServer> <Mazur> Ah, yes.
10:20:32  <PublicServer> <Mazur> Funny thing about that, I think I noticed it at the time, but figured it was a temp thing.
10:20:46  <PublicServer> <Mazur> Must  have been around the time I decided to stop annoying him.
10:21:36  <PublicServer> <Mazur> Btw, would it not be simpler to switch the join with the prio?
10:21:50  <PublicServer> <Mazur> No, CL1 again.
10:22:05  <PublicServer> <Vinnie> how?
10:22:11  <PublicServer> <Vinnie> i see a CL 3
10:22:15  <PublicServer> <Mazur> Eliminate the bridge.
10:23:09  <PublicServer> <Mazur> Hey, I saw a good thing!
10:23:20  <PublicServer> <Mazur> I might be waking up again, finally.
10:23:38  <PublicServer> <0DM> do you want a beer to help solve that?
10:23:40  <PublicServer> <Vinnie> that must suck
10:24:02  <PublicServer> <Vinnie> waking up and realizing it is already sunday
10:24:40  <PublicServer> <Mazur> Well, it's not so bad, need no groceries atm.
10:25:14  <PublicServer> <Vinnie> hmm whole network needs 4 lines
10:25:17  <PublicServer> <Vinnie> maybe easier
10:30:15  <PublicServer> <Vinnie> to easy
10:32:13  <PublicServer> <Mazur> Maybe just start with the more urgent bits.
10:42:23  <PublicServer> <Vinnie> the imporant part would be BBH 08?
10:53:11  <PublicServer> <Vinnie> you want to do 4th for  BBH 04?
11:02:58  <PublicServer> <Vinnie> nooo
11:04:24  <PublicServer> <Mazur> Trains remade.
11:07:50  <PublicServer> <Mazur> Should that not be a combi signal?
11:08:08  <PublicServer> <Vinnie> yes
11:08:47  <PublicServer> <Mazur> I recognise signals much  better now than in te beginning.
11:09:00  <PublicServer> <Vinnie> because of the zooom levels?
11:09:10  <PublicServer> <Mazur> Nope, because of familiarity.
11:09:22  <PublicServer> <Mazur> I have my zoom levels old style.
11:09:49  <PublicServer> <Mazur> SCroll wheel zooms, so it's anoying to skip past Normal zoom.
11:11:03  <PublicServer> <Mazur> Besides, my brain needs an good overview to do stuff.
11:11:50  <PublicServer> <Vinnie> me 2 i see an easy way to make a 4th enter BBH 05
11:12:09  <PublicServer> <Vinnie> easy beeing relative
11:12:23  <PublicServer> <Mazur> Talking east or west 4th?
11:12:49  <PublicServer> <Mazur> East, I sppuose.
11:13:13  <PublicServer> <Vinnie> yes
11:15:23  <PublicServer> <Mazur> That's west.
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11:18:03  <PublicServer> <Vinnie> yep
11:18:13  <PublicServer> <Mazur> Do you need an extra N-S line !here?
11:20:07  <PublicServer> <Mazur> because I can move those tunnels one north, allowing for one more length.
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11:23:02  <PublicServer> <Vinnie> hmm maybe it is tougher then i thought
11:23:20  <PublicServer> <Mazur> Is it fighting back, then?
11:23:34  <PublicServer> <Vinnie> yes and it got a higher level then me
11:23:41  <PublicServer> <Mazur> *ouch*
11:23:55  <PublicServer> <Vinnie> 2 out of 3 is enough :P
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11:28:19  <PublicServer> <Vinnie> nice
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11:46:57  <PublicServer> <Mazur> Nicely done.
11:47:09  <PublicServer> <Vinnie> yeah and now
11:47:22  <PublicServer> <Vinnie> overflow lover ahead
11:47:33  <PublicServer> <Mazur> Allthough those tunnels on the west end now look out of place.
11:48:47  <PublicServer> <Mazur> MDGrein, you mean?  Or me?
11:48:50  <PublicServer> <Mazur> :-)
11:49:04  <PublicServer> <Vinnie> maybe you to :P
11:50:22  <PublicServer> <Mazur> It's the original design I made at hte grain goods pickup he copied all over the place.
11:50:29  <PublicServer> <Mazur> I infected him, it appears.
11:52:52  <PublicServer> <Vinnie> oke your turn :)
11:53:38  <PublicServer> <Mazur> To do what?
11:53:57  <PublicServer> <Vinnie> find a way to  BBH 08 :)
11:54:15  <PublicServer> <Mazur> Oh, a stuck station/
11:56:27  <PublicServer> <Vinnie> this is so wierd
11:57:49  <PublicServer> <Mazur> What, getting all the way through BBH 08 with hardly an effort?
11:58:00  <PublicServer> <Vinnie> yeah
11:58:08  <PublicServer> <Mazur> Fun, though.
11:58:43  <PublicServer> <Mazur> To quote whathisface: "I love it when a plan comes together."
12:00:50  <TWerkhoven> hannibal
12:01:00  <PublicServer> <Mazur> Yes.
12:01:00  <PublicServer> <Vinnie> you rang
12:02:10  <PublicServer> <Mazur> All those bullets, collisions and explosions, and never a scratch on anyone, not even the bad guys.
12:02:57  <PublicServer> <Vinnie> You saw the finale when the endavour got shot. He walked through wood splinters :)
12:03:39  <PublicServer> <Mazur> Don't remember it.  Might have blocked the series, though.
12:03:57  <TWerkhoven> its been a while since i watched any
12:04:03  <PublicServer> <Vinnie> oh i was talking about pirates 4 :(
12:04:14  <TWerkhoven> oh, right
12:04:23  <TWerkhoven> it sounded familiar
12:04:31  <PublicServer> <Mazur> Saw an episode, or part, about a year ago, realised all other stuff on telly must have been really bad/boring to watch that.
12:04:50  <PublicServer> <Vinnie> adams family?
12:05:02  <PublicServer> <Mazur> A-team.
12:05:23  <TWerkhoven> remember you were also younger
12:05:34  <PublicServer> <Mazur> I was, indubitably.
12:05:41  <TWerkhoven> i have the series here, and the kids here like it
12:15:37  <PublicServer> <Vinnie> phineas and ferb :)
12:15:44  <PublicServer> <Mazur> Never seen it.
12:15:58  <PublicServer> <Vinnie> you are missing something :)
12:16:00  <PublicServer> <Mazur> Pinky and the Brain, though.
12:16:22  <PublicServer> <Mazur> Ren and Stimpy is a bit too gross too often, though.
12:16:28  <PublicServer> <Vinnie> yep
12:16:35  <PublicServer> <Vinnie> cow and chicken :)
12:16:37  <PublicServer> <Mazur> Angry Beavers is fun.
12:16:59  <PublicServer> <Mazur> Not seen C&C, either.
12:17:17  <PublicServer> <Vinnie> scrubs?
12:17:23  <PublicServer> <Mazur> Yes.
12:17:49  <PublicServer> <Mazur> Green Wing was even slightly better.
12:18:01  <PublicServer> <Vinnie> never seen that. also a sitcom?
12:18:27  <PublicServer> <Mazur> Yep, British.  On Canvas now, I think.
12:19:14  <PublicServer> <Vinnie> british is QI and 8 out of 10 cats :)
12:19:23  <PublicServer> <Vinnie> no sitcoms but very funny
12:19:41  <PublicServer> <Mazur> I know, I watch QI since the A series.
12:20:29  <PublicServer> <Mazur> 8 out of 10 cats I missed, is that BBC or one of the commercials?
12:21:20  <PublicServer> <Mazur> Channel 4.
12:21:26  <PublicServer> <Mazur> Youtibe it is.
12:21:32  <PublicServer> <Vinnie> yeah
12:21:47  <PublicServer> <Vinnie> we don't have a similar program in the Netherlands
12:21:57  <PublicServer> <Mazur> Nope, we don't.
12:22:27  <PublicServer> <Mazur> QI has been done in a Dutch version, but it doesn't quite gets the same quality.
12:22:45  <PublicServer> <Vinnie> No one is funny here
12:22:45  <PublicServer> <Mazur> Same goes for HIGNFY.
12:23:48  <PublicServer> <Mazur> Claudia de Breij is, and a few others, but I prefer the subtlety and refinement of British humour.
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12:23:55  <PublicServer> <Vinnie> but as an ingame topic. It al flows alright doesn't it
12:24:00  <Chris_Booth> afternoon all
12:24:05  <PublicServer> <Mazur> Hi, CB.
12:24:07  <PublicServer> <Vinnie> hey CB
12:24:42  <Chris_Booth> !screen
12:24:42  <PublicServer> *** Chris_Booth liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00023109.png)
12:25:01  <PublicServer> <Mazur> Only one niggle, Vinnie: I'd like to have that Grain Goods Pikcup overflow to have a depot bypass, but I can;t come up with a way to add it and not break something else.
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12:26:12  <PublicServer> <Vinnie> depot bypass so a train immediatly goes to first buffer?
12:26:16  <PublicServer> <Mazur> Yes.
12:26:26  <PublicServer> <Mazur> If they'r not all full.
12:26:40  <PublicServer> <Mazur> And if they're full, into depot.
12:27:37  <PublicServer> <Mazur> It's easy when one'd remove the crosslinks to the buffer at hte other side, but sometimes only one depot has trains.
12:28:51  <PublicServer> <Chris Booth> this plan makes some interesting network widths
12:29:21  <PublicServer> <Vinnie> something like this MZ?
12:29:39  <PublicServer> <Mazur> If that works as I envisioned...
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12:30:25  <PublicServer> <Mazur> But a train will exit depot toi pre-signal and block, not?
12:30:59  <PublicServer> <Mazur> Of course, and then the next forced into depot.
12:31:05  <PublicServer> <Vinnie> we need a wave :)
12:31:15  <PublicServer> <Mazur> Itl'l come.
12:31:45  <PublicServer> <Vinnie> lets force them
12:31:56  <PublicServer> <Mazur> Fine by me.
12:33:38  <PublicServer> <Mazur> Works.
12:33:40  <PublicServer> <Vinnie> its not foolproof
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12:40:34  <PublicServer> <Vinnie> we want more trains
12:40:41  <PublicServer> <Mazur> It's not important, of course, just  useful.
12:40:51  <PublicServer> <Mazur> We needz moar tranez.
12:41:47  <Mazur> And no members about.
12:41:58  <Mazur> We are dismembered!
12:42:58  <PublicServer> <Vinnie> most get highlighted when we type either BEER or BEERTIME
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12:44:20  <PublicServer> <Vinnie> or not
12:44:28  <Mazur> Beer.
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12:46:18  <PublicServer> <Vinnie> it is either more trains or homework
12:46:32  <PublicServer> <Vinnie> please mre trains :)
12:51:46  <PublicServer> <Vinnie> ah a super wier prio
12:51:48  <PublicServer> <Vinnie> wierd
12:54:24  <Mazur> 0dm, you here?
12:54:35  <Mazur> KenjiE20?
12:54:39  <Mazur> planetmaker?
12:55:25  <Mazur> We needz moar tranez to broke the network again, so we canz fickzes it.
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13:09:03  <PublicServer> <Vinnie> last part with 2 lines
13:09:50  <PublicServer> <Mazur> BBH 03 down the line?
13:10:08  <PublicServer> <Vinnie> yep
13:10:18  <PublicServer> <Mazur> Seems happy enough.
13:10:24  <PublicServer> <Vinnie> just 2 3> 2 mergers in the other BBH and work to BBH 03
13:11:20  <PublicServer> <Vinnie> but if we do it now we can build alot more trains when the limit is raised before it jams
13:12:14  <PublicServer> <Mazur> 03->06 might break before the two line part.
13:12:53  <PublicServer> <Mazur> Unless you see a massive increase of trains on SLH 09.
13:18:23  <PublicServer> <Vinnie> you mean a 4th between 03 and 06?
13:19:33  <PublicServer> *** Vinnie has paused the server.
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13:19:35  <PublicServer> *** Game paused (number of players)
13:19:37  <PublicServer> *** Vinnie has enabled autopause mode.
13:19:39  <PublicServer> *** Game unpaused (number of players)
13:19:41  <PublicServer> <Vinnie> cool
13:20:19  <PublicServer> *** Vinnie has joined spectators
13:22:57  <Mazur> Eh, yes.
13:23:02  <Mazur> That 4th.
13:24:08  <PublicServer> <Mazur> Vin: If you can pause, pehaps you're also allowed tranez?
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13:37:34  <Mazur> !screen
13:37:34  <PublicServer> *** Mazur liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00023109.png)
13:38:35  <Mazur> Ah, appetite!
13:38:52  <Mazur> Now lets spoil it with brunch.
13:39:20  <PublicServer> *** Mazur has joined spectators
13:39:20  <PublicServer> *** Game paused (number of players)
13:39:36  <PublicServer> <Mazur> Or were you busy, TWerkhoven?
13:40:15  <PublicServer> *** TWerkhoven has joined spectators
13:40:19  <PublicServer> <TWerkhoven> nope
13:40:26  <Mazur> Goodz.
13:40:33  <Mazur> Laterses.
13:40:40  <PublicServer> <TWerkhoven> enjoy
14:08:16  <PublicServer> *** Game still paused (number of players)
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14:20:49  <PublicServer> *** Game still paused (number of players)
14:20:49  <PublicServer> *** Game unpaused (number of players)
14:20:51  <PublicServer> *** mfb joined the game
14:21:15  <mfb-> hi
14:23:31  <PublicServer> <VictorOfSweden> hello
14:33:51  <PublicServer> <Mazur> Everything in perfect working order, waiting for additional trains.
14:34:09  <PublicServer> <mfb> 4 left to limit :D
14:34:31  <PublicServer> <Mazur> I think Vinnie was hoping for a more substantial increase.
14:34:53  <PublicServer> <Mazur> 4 are hardly going to cause new problems for him to play around with.
14:35:16  <mfb-> !rcon set max_trains 1350
14:35:20  <PublicServer> <mfb> 1350?
14:35:34  <Mazur> Vinnie!  Your tranezz are heer!
14:36:27  <TWerkhoven> thats not how you call him, tel him theres beer
14:36:57  <Mazur> Well, there is, but that's quite beside the point.
14:37:26  <Mazur> And, moar importantly, there's brunch, which I'm now going to ajoy.
14:37:32  <Mazur> enjoy
14:41:26  <PublicServer> <mfb> crap
14:42:16  <PublicServer> <Mazur> Oh, is that all.
14:42:22  <PublicServer> <mfb> ?
14:42:44  <PublicServer> <Mazur> Someone trying the olympic rings the wrong way.
14:42:54  <PublicServer> <Mazur> I thought something exciting had happened.
14:43:00  <PublicServer> <mfb> well.. no
14:43:15  <PublicServer> <Mazur> 2 traincrashes in a row in a BBH rebuild, or something.
14:44:35  <PublicServer> <mfb> timing was bad
14:52:38  <PublicServer> <mfb> uh
14:52:42  <PublicServer> <mfb> very close misses
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14:58:24  <PublicServer> <VictorOfSweden> close one ;)
14:58:58  <PublicServer> <mfb> indeed
14:59:29  <PublicServer> <mfb> almost done
15:01:13  <PublicServer> <mfb> :D
15:01:41  <PublicServer> <VictorOfSweden> wonderful :D
15:02:24  <PublicServer> <mfb> maglev would fit better to the map
15:02:31  <PublicServer> <mfb> but there it is hard to see the rings
15:02:57  <PublicServer> <VictorOfSweden> i know
15:03:15  <PublicServer> <VictorOfSweden> i would stick with erail
15:04:44  <Xotic750> !password
15:04:45  <PublicServer> Xotic750: benign
15:05:01  <PublicServer> *** Xotic750 joined the game
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15:38:22  <PublicServer> *** Vinnie has joined company #1
15:38:22  <PublicServer> *** Game unpaused (number of players)
15:38:30  <PublicServer> <Vinnie> no fear Vinnie is here
15:39:16  <PublicServer> *** Mazur has joined company #1
15:39:32  <PublicServer> <Vinnie> nice
15:39:36  <PublicServer> <Mazur> Yeah, where were you, there were moar tranez!
15:39:42  <PublicServer> <Vinnie> BBH 07
15:39:53  <PublicServer> <Vinnie> well i also have skyrim so i was kinda busy
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15:41:19  <PublicServer> <Vinnie> is the BBH07 South merger a merger or some random mess?
15:41:38  <PublicServer> <mfb> it was a proper merger until the 4th line got connected
15:41:43  <PublicServer> <mfb> well, 3rd
15:41:55  <PublicServer> <Vinnie> it is 4 + 3 > 3 now
15:42:13  <PublicServer> <mfb> it worked well with 4+2
15:42:20  <PublicServer> <mfb> but the new line has no real connection
15:42:28  <PublicServer> <Vinnie> oke
15:42:50  <PublicServer> <Mazur> I feel like that sometimes.
15:44:36  <PublicServer> <mfb> hmm
15:44:46  <PublicServer> <mfb> that would be a nice mess...
15:45:05  <PublicServer> <mfb> :p
15:45:12  <PublicServer> <Vinnie> i was thinking of a 4 > 3 merger on korpse sign
15:45:18  <PublicServer> <mfb> ok
15:54:39  <PublicServer> <mfb> a lot of traffic on the southern lines
15:55:13  <PublicServer> <Vinnie> that is inner line to inner line
15:55:55  <PublicServer> *** Xotic750 has joined company #1
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15:57:42  <Apoptyzm> !passworrd
15:57:45  <Apoptyzm> !password
15:57:45  <PublicServer> Apoptyzm: turtle
15:57:59  <PublicServer> *** Apoptyzm joined the game
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15:59:04  <PublicServer> <Vinnie> next part
15:59:26  <PublicServer> <mfb> where?
15:59:34  <PublicServer> <Vinnie> i am looking for it
16:00:00  <PublicServer> <mfb> 08 is a bit slow at the middle line from N
16:00:15  <PublicServer> <mfb> only two options
16:00:31  <PublicServer> <Vinnie> it is uphill
16:00:41  <PublicServer> <Vinnie> already made a 4th exit today
16:01:00  <PublicServer> <mfb> well, the exit could handle more
16:01:05  <PublicServer> <mfb> the 4 lines
16:01:20  <PublicServer> <mfb> oh, and the outer line towards 05 has jams from 05
16:03:32  <PublicServer> <Vinnie> 05 needs a 4th exit then
16:03:50  <PublicServer> <Vinnie> probably best solution
16:05:38  <PublicServer> *** Apoptyzm has left the game (leaving)
16:05:54  <PublicServer> <mfb> hmm
16:05:56  <PublicServer> <mfb> 4th to BBH02?
16:06:06  <PublicServer> <Vinnie> yeah
16:11:26  <PublicServer> <Vinnie> nice the logic is gone in BBH 02 :)
16:11:44  <PublicServer> <mfb> ?
16:15:06  <PublicServer> *** Xotic750 has left the game (leaving)
16:18:46  <PublicServer> <mfb> hmm
16:20:20  <PublicServer> <mfb> I hope I got the tiles right
16:22:18  <PublicServer> <mfb> need 4th line there
16:22:32  <PublicServer> <mfb> found a way
16:24:46  <PublicServer> <Vinnie> lets see
16:26:40  <PublicServer> <Mazur> Yep, BBH 05 to BBH 01, that was the jam that was.
16:27:02  <PublicServer> <mfb> 01?
16:27:24  <PublicServer> <Mazur> Last night, when ZD was rebuilding 01.
16:28:32  <PublicServer> <mfb> lol
16:29:00  <PublicServer> <mfb> ok, fixed
16:29:06  <PublicServer> <mfb> without twoways
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16:34:27  <PublicServer> <Vinnie> Cow goods drop the ML jams
16:34:43  <PublicServer> <mfb> ?
16:35:11  <PublicServer> <Vinnie> when it goes to evil mode it jams the ML back to BBH
16:35:43  <PublicServer> <mfb> prio too short
16:37:18  <PublicServer> <mfb> ?
16:37:28  <PublicServer> <mfb> what was wrong there?
16:37:34  <PublicServer> <Vinnie> hap 2
16:37:36  <PublicServer> <Vinnie> gap 2
16:37:44  <PublicServer> <mfb> it was the same before
16:37:48  <PublicServer> <mfb> gap 1.5
16:38:10  <PublicServer> <mfb> that is the same gap as you have it in every curve
16:38:12  <PublicServer> <Vinnie> ahh
16:38:18  <PublicServer> <Vinnie> i keep missing
16:39:00  <PublicServer> <mfb> I don't like it so close to merges
16:39:12  <PublicServer> <mfb> but changing it is more painful with the long bridge and CL3
16:45:27  <PublicServer> <mfb> interesting at "why PBS?"
16:46:01  <PublicServer> <Vinnie> go to stable and you even find that on splits
16:46:16  <PublicServer> <mfb> :p
16:46:34  <PublicServer> <mfb> or on regular lines
16:46:54  <PublicServer> <Vinnie> yeah those are the all pbs players
16:47:13  <PublicServer> <Vinnie> but i mean the block signal players that dont understand pbs
16:47:55  <PublicServer> <Vinnie> flow looks nice
16:50:17  <PublicServer> <Vinnie> how do you know about eulers totient function?
16:52:29  <mfb-> is it bad to know it? :p
16:52:41  <PublicServer> <Vinnie> more amazing then bad
16:52:49  <mfb-> no idea where I saw it first
16:53:55  <PublicServer> <Vinnie> so phi(6) would equal 4 out of my head
16:54:28  <mfb-> 2, as only 1 and 5 are coprime
16:54:37  <PublicServer> <Vinnie> 2 and 4?
16:54:45  <mfb-> ?
16:54:57  <mfb-> 4 and 6 have 2 as common divisor
16:54:59  <PublicServer> <Vinnie> 2+4 and 1 + 5 both equal 6
16:55:05  <PublicServer> <Vinnie> ohh
16:58:15  <PublicServer> <mfb> btw.
16:58:25  <PublicServer> <mfb> which phi gives phi(22)~=17.11?
16:59:15  <PublicServer> <Vinnie> yeah i am going back to fractions. mutch easeir :)
17:02:14  <PublicServer> <Vinnie> more /Vinnie signs needed. i almost hit 50
17:02:23  <mfb-> :p
17:02:35  <PublicServer> <Vinnie> my game :P
17:02:46  <PublicServer> <mfb> 21 here
17:02:50  <PublicServer> <mfb> including voting board
17:03:54  *** Artix has quit IRC
17:04:50  <PublicServer> <mfb> did you expand wood goods drop exit?
17:05:20  <PublicServer> <Vinnie> for 3rd yes
17:05:26  <PublicServer> <mfb> hehe
17:05:44  <PublicServer> <mfb> tunnel prio style got you :p
17:05:55  <PublicServer> <Vinnie> i made a wierd prio in a BBH
17:06:02  <PublicServer> <mfb> ?
17:06:20  <PublicServer> <Vinnie> Sign Wierd prio
17:06:40  <PublicServer> <Vinnie> that is me all over
17:06:56  <PublicServer> <mfb> ah, the 3>2?
17:07:06  <PublicServer> <mfb> that is nice
17:07:08  <PublicServer> <Vinnie> yes
17:07:19  <PublicServer> <mfb> hmm
17:07:21  <PublicServer> <Vinnie> pre-signals over PBS, always
17:07:27  <PublicServer> <mfb> the middle line is not for trains I think
17:07:58  <PublicServer> <mfb> works without pbs
17:09:28  <PublicServer> <Vinnie> ohh that looks tight
17:10:59  <PublicServer> <mfb> I would like to find an application for !that
17:11:26  <PublicServer> <Vinnie> oke
17:11:44  <PublicServer> <Vinnie> but usefull i guess
17:11:46  <PublicServer> <mfb> of course
17:13:46  <PublicServer> <Vinnie> :(
17:17:14  <PublicServer> <Vinnie> haha
17:17:18  <PublicServer> <Vinnie> more signs :)
17:18:24  <PublicServer> <Vinnie> is anyone making trains?
17:18:38  <PublicServer> <mfb> not at the moment
17:23:00  <PublicServer> <Vinnie> haha
17:23:18  <PublicServer> <Vinnie> I start building trains and the limit is reached
17:23:29  <PublicServer> <Vinnie> 10 bucks that wood drop fails next
17:23:40  <PublicServer> <Mazur> But we have an mfb at hand.
17:24:00  <PublicServer> <Vinnie> BTW i did all primaries on the NW side of the map
17:24:16  <PublicServer> <mfb> any primaries left?
17:24:28  <PublicServer> <Mazur> I selfishly did my "own".
17:24:31  <PublicServer> <Mazur> Erlier.
17:24:33  <PublicServer> <Vinnie> for trains yes
17:24:51  <PublicServer> <mfb> any jams left?
17:24:53  <PublicServer> <Vinnie> But south loop needs 4th
17:25:04  <PublicServer> <mfb> which one?
17:25:06  <PublicServer> <Vinnie> check wood drop exit
17:25:24  <PublicServer> <mfb> check signal gap of 3 in it
17:25:27  <PublicServer> <mfb> fixed
17:25:41  <PublicServer> <Mazur> Steel factory 13%.
17:25:48  <PublicServer> <Mazur> No new primaries left.
17:26:03  <PublicServer> <mfb> sawmill 42%
17:26:10  <PublicServer> <Mazur> Unless we add coal.
17:26:50  <PublicServer> <Mazur> Grain 81%, go team grain!
17:27:09  <PublicServer> <mfb> cows 43%
17:27:32  <PublicServer> <mfb> steel at 34%
17:27:46  <PublicServer> <Mazur> Steel Mill 34%
17:27:48  <PublicServer> <Vinnie> ML gaps :(
17:27:50  <PublicServer> <mfb> wait, where is steel pickup?
17:28:04  <PublicServer> <Vinnie> near iron drop :P
17:28:14  <PublicServer> <mfb> steel good pickup
17:28:33  <PublicServer> <mfb> we don't have steel goods?
17:28:51  <PublicServer> <Vinnie> nope
17:28:53  <PublicServer> <Mazur> Must have, we have 11% transported.
17:29:08  <PublicServer> <mfb> the 11% are just crap in steel drop
17:29:15  <PublicServer> <Vinnie> 8 rings 4 pickups and 4 drops
17:29:21  <PublicServer> <mfb> so some train visited the station for some reason once
17:29:23  <PublicServer> <mfb> :D
17:29:49  <PublicServer> <Vinnie> we can change plan and make one in the middle of the map
17:29:51  <PublicServer> <mfb> but the missing steel goods pickup is bad :(
17:29:55  <PublicServer> <mfb> hehe
17:30:13  <PublicServer> <Mazur> And extend a miffle vinger to V.
17:30:30  <PublicServer> <mfb> well, would fit to grain goods drop
17:30:33  <PublicServer> <Vinnie> btw if i did not miss any the complete ML should be at least 3L
17:30:36  <PublicServer> <mfb> opposite side of map
17:31:02  <PublicServer> <mfb> some parts are LL
17:31:08  <PublicServer> <Vinnie> where
17:31:15  <PublicServer> <Vinnie> in BBH's?
17:31:41  <PublicServer> <Mazur> See my sign.
17:31:43  <PublicServer> <mfb> oh no
17:31:49  <PublicServer> <Mazur> That one, yes.
17:31:55  <PublicServer> <mfb> see !3rd
17:32:10  <PublicServer> <Vinnie> yeah i noticed
17:32:14  <PublicServer> <Mazur> Ah, cheating!
17:32:28  <PublicServer> <Vinnie> its a shortcut. Kill it with fire
17:33:10  <PublicServer> <Mazur> Sorry, lighter's run out.  ANd there's no dry sticks and tinder when you nrrd it.
17:33:32  <PublicServer> <Vinnie> fill a train with oil and crash it on the track
17:33:35  <PublicServer> <Mazur> Which is odd, given we have asawmill.
17:34:06  <PublicServer> <Mazur> TThat only butns on top, not through and through.
17:34:32  <PublicServer> <Vinnie> mfb more trains?
17:35:05  <mfb-> !rcon set max_trains 1500
17:35:06  <mfb-> ok
17:35:13  <PublicServer> <Vinnie> thank you
17:35:20  <mfb-> I want a steel goods drop!
17:35:52  <PublicServer> <mfb> hmm
17:35:54  <PublicServer> <Vinnie> will not make a balanced network
17:35:56  <TWerkhoven> spread em around the other 3 goods drops?
17:36:04  <PublicServer> <mfb> not more unbalanced than it is at the moment
17:36:10  <PublicServer> <Vinnie> btw i see a piece of wrong track
17:36:25  <PublicServer> <Vinnie> nice TWerkhoven
17:42:44  *** Apoptyzm has quit IRC
17:46:17  <PublicServer> <Vinnie> haha
17:46:20  <PublicServer> <Vinnie> more
17:46:27  <PublicServer> <mfb> ?
17:46:37  <PublicServer> <Mazur> ??
17:46:48  <PublicServer> <Vinnie> the wood drop had only two exits. i made 3
17:46:54  <PublicServer> <mfb> :p
17:47:57  <PublicServer> <Mazur> Oh, disconnected line.
17:47:58  <PublicServer> <Vinnie> mfb are you building the steel goods pickup?
17:48:04  <PublicServer> <Mazur> He is.
17:48:19  <PublicServer> <Mazur> Despite my sabotage.
17:48:31  <PublicServer> <Vinnie> you can do it mazur
17:48:37  <PublicServer> <Mazur> :-)
17:48:37  <PublicServer> <mfb> what?
17:48:43  <PublicServer> <Mazur> Fun.
17:49:09  <PublicServer> <Mazur> Vinnie, you done with that third exit?
17:49:19  <PublicServer> <Vinnie> yep
17:49:26  <PublicServer> <Vinnie> break it down
17:50:39  <PublicServer> <Vinnie> primaries are useless
17:50:55  <PublicServer> <Mazur> Besides, it was only mfb's.
17:50:59  <PublicServer> <mfb> ??
17:51:26  <mfb-> what are you doing
17:51:37  <PublicServer> <Mazur> Vin has disconnected an exit from a primary you build for his rebuild, and forgot to reconnect it.
17:51:48  <PublicServer> <Vinnie> no i did not
17:51:55  <PublicServer> <Vinnie> i did it on purpose
17:52:03  <PublicServer> <Mazur> Ok.
17:52:21  <PublicServer> <Vinnie> testing if you were awake
17:52:37  <PublicServer> <Mazur> And,was I?
17:52:59  <PublicServer> <Vinnie> that information is classified
17:53:02  <PublicServer> <mfb> lol
17:53:05  <PublicServer> <Mazur> Figures.
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17:53:41  <PublicServer> <Mazur> Though I've never touch the classifieds before.
17:55:22  *** Apoptyzm has joined #openttdcoop
17:55:45  <PublicServer> <Vinnie> Is BBH 07 South exit full and in need of an extra ML?
17:56:12  <PublicServer> <mfb> hmm.. with more trains, sure
17:56:18  <PublicServer> <Mazur> Seems to have a little room, for now.
17:57:20  <PublicServer> <Mazur> Only 90 minutes to an evening with Hawai 5.0, NCIS LA, NCIS and NCIS.
17:57:39  <PublicServer> <Vinnie> NCIS LA is so bad
17:58:05  <PublicServer> <Mazur> I like Felice Renee Smith.
17:58:15  <PublicServer> <Vinnie> is that the old lady?
17:58:41  <PublicServer> <Vinnie> abby is better in the original
17:59:47  <PublicServer> <Mazur> No,, Hetty is played by Linda Hunt, who won an oscar at one point, I think, Renee Felice Smith is the cute little red number.
18:00:17  <PublicServer> <Mazur> Abby is untouchable, of course.
18:00:30  <PublicServer> <Vinnie> about crime series, have you seen flashpoint?
18:00:37  <PublicServer> <Mazur> Nope.
18:01:13  <PublicServer> <Vinnie> it always has a solid story but a little more drama
18:01:27  <PublicServer> <Vinnie> psycological wise
18:01:57  <PublicServer> <Vinnie> not the correct word however
18:02:07  <PublicServer> <Mazur> Do they have a cute little red-haired woman?
18:02:14  <PublicServer> <Vinnie> nope she is a brunette
18:02:48  <PublicServer> <Mazur> Well, cute and little are the key elements, anyway.
18:02:52  <PublicServer> <Mazur> :-P
18:03:10  <PublicServer> <Vinnie> she breaks down doors, so i dont know about little
18:03:57  <PublicServer> <Vinnie> http://www.google.nl/imgres?q=flashpoint+jules&um=1&hl=nl&biw=1358&bih=706&tbm=isch&tbnid=0S8HZ2OJ2IFsQM:&imgrefurl=http://eclectickle.wordpress.com/2011/03/11/dear-flashpoint/&docid=RiR9cZZDL7qDrM&imgurl=http://eclectickle.files.wordpress.com/2011/03/flashpoint-jules.jpg&w=407&h=672&ei=eXvSTursOI6eOpXMlJsP&zoom=1&iact=hc&vpx=726&vpy=117&dur=218&hovh=289&hovw=175&tx=108&ty=121&sig=105073561575523187482&page=1&tbnh=164&tbnw=97&start=0&
18:03:58  <Webster> Title: Kennisgeving voor omleiding (at www.google.nl)
18:04:12  <valhallasw> kekeke
18:04:14  <valhallasw> failgoogle
18:04:42  <Vinnie_nl> i bet the link highlighted you
18:04:46  <valhallasw> yes.
18:04:59  <valhallasw> (no, not really. mainly the dutchness)
18:06:10  <Vinnie_nl> dutch people are winners :P
18:08:21  <PublicServer> <Vinnie> hmm BBH 02
18:08:28  <PublicServer> <Vinnie> i need a 4th line out of it
18:08:55  <PublicServer> <Mazur> East side, this time?
18:09:09  <PublicServer> <Vinnie> yep
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18:13:11  <PublicServer> <Mazur> Yes.
18:13:19  <PublicServer> <Vinnie> that will be a CL2
18:13:42  <PublicServer> <Vinnie> unless
18:14:30  <PublicServer> <Mazur> I moved that bit as is to lengthen hte bridges to allow an extra exit to 4th.
18:14:52  <PublicServer> <Vinnie> sign 4th?
18:15:02  <PublicServer> <Mazur> Extra exit line.
18:15:08  <PublicServer> <Mazur> To the fourth.
18:15:12  <PublicServer> <Vinnie> oke carry on please
18:15:27  <PublicServer> <Vinnie> i will not interfere
18:17:19  <PublicServer> <Vinnie> gap 12
18:17:25  <PublicServer> <Vinnie> maybe to mutch
18:18:48  <PublicServer> <Mazur> Prettier.
18:23:15  <PublicServer> <Vinnie> that is 4th if i am crrect
18:23:21  <PublicServer> <Vinnie> + o
18:23:32  <PublicServer> <mfb> what I build? right
18:23:47  <PublicServer> <Vinnie> i dont know where are you building
18:24:05  <PublicServer> <mfb> 4th eastern exit of BBH02
18:24:07  <PublicServer> <Mazur> Nor I, I hardly know where I am building.
18:24:19  <PublicServer> <mfb> I think that is what you planned?
18:24:34  <PublicServer> <Mazur> Something like that, yes.
18:25:16  <PublicServer> <Mazur> Except you left out the fourth track downstream.
18:25:26  <PublicServer> <mfb> ??
18:25:28  <PublicServer> <Vinnie> :)
18:25:54  <PublicServer> <Vinnie> mfb and i have a hugh misunderstanding
18:26:21  <PublicServer> <Vinnie> yeah not what i was working on
18:26:40  <PublicServer> <Mazur> Well, if you;re going to ahve a misunderstanding, best have one you can actually notice., so a huge one would be best.
18:26:50  <PublicServer> <mfb> ah
18:26:56  <PublicServer> <mfb> you work at 4th from wood stuff to 02?
18:27:02  <PublicServer> <Vinnie> yep
18:27:24  <PublicServer> <mfb> ok
18:28:00  <PublicServer> <Vinnie> sign it mazur it was your plan for the merger
18:28:18  <PublicServer> <Mazur> Nah.
18:29:20  <PublicServer> <Mazur> Adn mfb?
18:29:22  <PublicServer> <mfb> ?
18:29:36  <PublicServer> <Mazur> Were you with us at BBH 02?
18:29:40  <PublicServer> <mfb> no
18:30:31  <PublicServer> <Vinnie> nooo
18:30:33  <PublicServer> <mfb> hmm
18:30:39  <PublicServer> <Vinnie> one tile to short
18:30:39  <PublicServer> <mfb> boring prio at SLH06
18:30:49  <PublicServer> <Mazur> Then you won't be in the thanks of the reward at the Award ceremony.
18:30:51  <PublicServer> <mfb> like that
18:31:09  <PublicServer> <mfb> ha
18:31:13  <PublicServer> <mfb> now I helped at the SLH
18:31:36  <PublicServer> <mfb> sync or CL
18:31:46  <PublicServer> <mfb> ah ok
18:31:46  <PublicServer> <Mazur> Then you'll be thanked in that award ceremony
18:31:48  <PublicServer> <mfb> that connection
18:31:51  <PublicServer> <mfb> hurray
18:31:59  <PublicServer> <Mazur> Yarr.
18:32:17  <PublicServer> <Vinnie> SLH 06 done?
18:32:23  <PublicServer> <mfb> not yet
18:32:25  <PublicServer> <mfb> one half of it
18:32:56  <PublicServer> <Mazur> I still have one Pirates to see, I think next week I'll give myself a Pirates weekend, have some bottles of rum at hand, swig and watch.
18:34:14  <PublicServer> <mfb> SLH06 done
18:34:16  <PublicServer> <Vinnie> ke
18:34:38  <PublicServer> <Mazur> No, it;s not, you're still fiddling.
18:34:44  <PublicServer> <Mazur> >;-)
18:34:47  <PublicServer> <Vinnie> busted
18:34:56  <PublicServer> <mfb> done up to stuff not related the ML
18:38:12  <PublicServer> <Vinnie> next part
18:39:22  <PublicServer> <Mazur> Not the CL2, first?
18:39:28  <PublicServer> <mfb> CL, where?
18:39:54  <PublicServer> <Mazur> We made a temp CL2 building our 4th through BBH 02.
18:40:00  <PublicServer> <mfb> maybe we need a "buy row" button
18:40:14  <PublicServer> <Vinnie> anyone can fix CL2
18:40:20  <PublicServer> <mfb> I do
18:40:22  <PublicServer> <Mazur> A biro button?
18:41:04  <PublicServer> <mfb> afk
18:41:10  <PublicServer> <Mazur> Have fnu.
18:41:20  <PublicServer> *** mfb has joined spectators
18:41:29  <PublicServer> <mfb> I try to find fnu!
18:41:39  <PublicServer> <Mazur> I make my own fnu.
18:43:49  <PublicServer> <Mazur> I don't get it, BBH02 west side is four lanes in, four lanes out, yet not all4  lanes flow unhindered.
18:44:52  <PublicServer> <Mazur> You'd think they would all have one lane where they are king.
18:45:04  <PublicServer> <Vinnie> no idea
18:45:42  <PublicServer> <Mazur> Ah, lane 2 is joined by a busy, prioritised line from the east.
18:46:50  <PublicServer> <Mazur> And has no escape to the thirs or fourth line.
18:47:01  <PublicServer> <Mazur> Counting west to east.
18:47:48  <PublicServer> <Vinnie> well maybe redo the merger later
18:47:54  <PublicServer> <Vinnie> to balance it
18:48:28  <PublicServer> <Mazur> Or I forget I ever saw it.
18:48:43  <PublicServer> <Vinnie> it is a jam, someone will notice :)
18:48:54  <PublicServer> <Vinnie> or lets hope so
18:49:04  <PublicServer> <Mazur> Always a possibility.
18:49:30  <PublicServer> <Vinnie> a nice puzzle. !connect 1 to !connect 2
18:51:00  <PublicServer> <Vinnie> bit near connect 1 you have to cross the two extra lanes
18:51:03  <PublicServer> <Vinnie> but
18:52:34  <PublicServer> <Mazur> Or a little more east, with a little TF on hte far side, which I won't do now in case it doesn;t work, anyway.
18:56:36  <PublicServer> <Mazur> I'm there, single line so far.
18:56:54  <PublicServer> <Vinnie> me2
18:58:00  <PublicServer> <Vinnie> hmm
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19:04:23  <PublicServer> <Vinnie> nice
19:05:55  <PublicServer> <Mazur> We do the difficult in a heartbeat, the unconceivable in the blink of an eye, the impossible we'll do after some deliberation.
19:06:21  <PublicServer> <Vinnie> but only in weekends
19:06:27  <PublicServer> <Mazur> Yep.
19:07:41  <PublicServer> <Vinnie> a 4th is wrong
19:09:31  <PublicServer> <Vinnie> dinner cya later
19:09:45  <PublicServer> <Mazur> Much later.
19:09:52  <PublicServer> <Mazur> Just this jam sign
19:10:02  <PublicServer> <Vinnie>  i will stay logged in
19:10:16  <PublicServer> <Mazur> Not fixing it, jus signalling.
19:10:30  <PublicServer> <Mazur> hawai 5.0 in 20 minutes.
19:11:24  <mfb-> :p
19:11:48  *** bassals has joined #openttdcoop
19:11:53  <PublicServer> <Mazur> I'll spacetate, as I will be inactive for 3 hours, or so.
19:12:00  <PublicServer> *** mfb has joined company #1
19:12:05  <PublicServer> <Mazur> Ah, younotice it, too!
19:12:16  <PublicServer> <Mazur> Might have been my imagination.
19:12:33  <PublicServer> *** bassals joined the game
19:12:57  <PublicServer> <Mazur> Wb, base-player.
19:13:18  <PublicServer> <bassals> hello
19:13:20  <PublicServer> <mfb> any chance to fix that with 3 lines?
19:13:23  <PublicServer> <mfb> hi
19:13:58  <PublicServer> <Mazur> It is one I predicted earlier for 4th.
19:14:46  <PublicServer> <Mazur> I doubt three will cope.
19:16:02  <PublicServer> *** bassals has joined company #1
19:16:11  <PublicServer> *** Mazur has joined spectators
19:16:31  <PublicServer> <Mazur> Gotta put some taters on for dinner, later.
19:16:41  <PublicServer> <Mazur> Have moar fnu!
19:16:47  <PublicServer> <mfb> cu
19:16:58  <PublicServer> <mfb> fnu was great
19:17:20  <PublicServer> <Mazur> Much better than mere fun.
19:17:26  <PublicServer> <mfb> yeah
19:17:37  <PublicServer> <mfb> crap
19:19:07  <PublicServer> <bassals> how do these olympic rings work with no signals?
19:19:22  <PublicServer> <mfb> trains just drive along the ring
19:19:27  <PublicServer> <mfb> no signal to stop them
19:19:33  <PublicServer> <mfb> if you touch one train, they all crash
19:20:07  <PublicServer> <bassals> I am tempted to press 'reverse train'
19:20:13  <PublicServer> <bassals> but i won't :D
19:20:17  <PublicServer> <mfb> good
19:20:47  <PublicServer> <bassals> but how did you put them in this sync?
19:21:09  <PublicServer> <mfb> put everything in the right place
19:21:11  <PublicServer> <mfb> and started all
19:21:21  <PublicServer> <Mazur> You load each ring one train at hte time, putting them in the right position, then start them as a group.
19:21:59  <PublicServer> <Mazur> So you stop them when they are in place.
19:22:29  <PublicServer> <bassals> but how do they keep sync with the crossing rings?
19:22:51  <PublicServer> <mfb> they have the same speed
19:22:57  <PublicServer> <mfb> so nothing can go wrong
19:23:03  <PublicServer> <mfb> and the same length of course
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19:27:53  <PublicServer> <Vinnie> back
19:28:53  <PublicServer> <mfb> madness incoming at BBH06
19:29:12  <PublicServer> <Vinnie> good for you
19:29:18  <PublicServer> <Vinnie> i made it nice and compact
19:29:28  <PublicServer> <mfb> same space, more lines now
19:30:03  <PublicServer> <Vinnie> we have a winner
19:30:10  <PublicServer> <mfb> you? ;)
19:30:14  <PublicServer> <Vinnie> not me
19:30:18  <PublicServer> <mfb> bassals
19:30:24  <PublicServer> <bassals> yes :(
19:30:32  <PublicServer> <Vinnie> thats gonna form an issue
19:30:34  <PublicServer> <mfb> open a detour please
19:30:40  <PublicServer> <mfb> otherwise it jams so much
19:31:38  <PublicServer> <mfb> ok, now the same for the other side
19:32:04  <PublicServer> <Vinnie> howcome it was stuck at the first time bassals?
19:32:18  <PublicServer> <bassals> it was already stuck yes
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19:33:04  <PublicServer> <bassals> i removed a signal without stopping the train and that
19:33:10  <PublicServer> <mfb> the usual thing
19:33:16  <PublicServer> <mfb> but why did it jam before?
19:33:19  <PublicServer> <Vinnie> mfb may i do BBH 03 when you get to that split?
19:33:30  <PublicServer> <mfb> that was the plan
19:33:36  <PublicServer> <Vinnie> i mean merge
19:34:52  <PublicServer> <V453000> hi
19:34:52  <PublicServer> *** V453000 joined the game
19:34:54  <PublicServer> <Vinnie> hey
19:34:56  <PublicServer> <mfb> hi
19:35:06  <PublicServer> <bassals> hi
19:35:08  <PublicServer> <mfb> we noticed that there is no steel goods pickup
19:35:10  <PublicServer> <mfb> why?
19:35:24  <PublicServer> <V453000> each cargo is 1 raw -> 1 product pattern
19:35:48  <PublicServer> <V453000> if there was oil, it would be there instead of iron ore
19:35:58  <PublicServer> <mfb> hmm
19:36:08  <PublicServer> <mfb> we could send steel goods to all other drops
19:36:26  <PublicServer> <V453000> why though
19:36:32  <PublicServer> <mfb> to have more trains running
19:36:42  <PublicServer> <V453000> connect more primaries instead imo
19:37:48  <PublicServer> <bassals> the big bridges were intended just to overpass the crash?
19:37:54  <PublicServer> <Vinnie> yes
19:38:06  <PublicServer> <Vinnie> please go back to orignial setup
19:39:05  <PublicServer> <V453000> there also is 3k steel waiting :)
19:39:27  <PublicServer> <V453000> and a lot of goods in other stations :)
19:40:38  <PublicServer> <mfb> any good ideas for BBH06 northern side 4th line from N?
19:40:45  <PublicServer> <Vinnie> yes
19:40:51  <PublicServer> <mfb> :)
19:41:41  <PublicServer> *** V453000 has left the game (leaving)
19:41:55  <V453000> have to go, but it looks quite nice :) just please do not add steel goods
19:43:37  <PublicServer> <mfb> featuring "really long tunnels"TM?
19:44:23  <PublicServer> <Vinnie> ahh
19:46:28  <PublicServer> <mfb> hmm, food ready
19:46:30  <PublicServer> <bassals> are you adding a fourth entrance in BBH6?
19:46:40  <PublicServer> <mfb> yes
19:46:43  <PublicServer> <mfb> one side is ready
19:46:49  <PublicServer> <mfb> Vinnie works at the other one
19:46:55  <PublicServer> *** mfb has joined spectators
19:46:55  <PublicServer> <Vinnie> am i now
19:47:11  <PublicServer> <Vinnie> i am experincing some difficulties
19:47:17  <PublicServer> <mfb> :p
19:47:20  <PublicServer> <Vinnie> for example my beerbottle is empty
19:47:26  <PublicServer> <mfb> oh, that is tricky
19:47:36  <PublicServer> <mfb> get a train line running from the fridge to you?
19:48:18  <PublicServer> <Vinnie> rather a plummer that could make a permanent supply of beer
19:51:03  <V453000> now that is called a proper solution :D
19:55:10  <PublicServer> <Vinnie> :(
20:01:59  <Apoptyzm> !password
20:01:59  <PublicServer> Apoptyzm: mantel
20:02:12  <PublicServer> *** Apoptyzm joined the game
20:02:24  <PublicServer> <Apoptyzm> hi
20:02:27  <PublicServer> <Vinnie> hey
20:02:45  <PublicServer> <Apoptyzm> is there anything to do here?
20:02:47  <PublicServer> <Vinnie> alot
20:02:58  <PublicServer> <Vinnie> but most of it is expanding mainlines
20:08:12  <PublicServer> <Vinnie> oke Apoptyzm you wanna expand a ML
20:08:15  <PublicServer> <Vinnie> i made a start
20:08:49  <PublicServer> *** Apoptyzm has joined company #1
20:08:51  <PublicServer> <Apoptyzm> where?
20:09:09  <PublicServer> *** TWerkhoven has left the game (leaving)
20:09:17  <PublicServer> <Vinnie> sign !4th WIP
20:10:13  <PublicServer> <Apoptyzm> i see
20:10:19  <PublicServer> <Vinnie> that one needs to go to BBH 07
20:11:05  <PublicServer> <Vinnie> like that\
20:11:35  <PublicServer> *** mfb has joined company #1
20:11:46  <PublicServer> <mfb> bad signal missing
20:12:01  <PublicServer> <Vinnie> ?
20:12:15  <PublicServer> <mfb> was missin
20:12:17  <PublicServer> <Vinnie> ahh
20:12:23  <PublicServer> <Vinnie> you made that :P
20:12:45  <PublicServer> <Apoptyzm> so it needs to  be connected only to WN ring or to both at BBH07?
20:12:52  <PublicServer> <Vinnie> both
20:12:59  <PublicServer> <Vinnie> but first get the line there
20:13:03  <PublicServer> <mfb> so nice
20:13:10  <PublicServer> <mfb> the tunnel look quite naturial now
20:13:33  <PublicServer> <Vinnie> other side of the BBH now jams :)
20:14:55  <PublicServer> <mfb> any ongoing work?
20:15:09  <PublicServer> <Vinnie> i need to go afk forsome time. mfb could you help Apoptyzm at BBH 07 soon. He just needs to kill the 4 > 3 merge  and connect 4th
20:15:30  <PublicServer> <Apoptyzm> i dont want to destroy your work by accident
20:15:32  <PublicServer> <mfb> ah
20:15:54  <PublicServer> <mfb> well it should be destroyed in some way ;)
20:16:02  <mfb-> !screen
20:16:02  <PublicServer> *** mfb- liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00023109.png)
20:16:10  <mfb-> wtf
20:16:26  <PublicServer> *** Vinnie has joined spectators
20:17:20  <bassals> !gap
20:17:20  <PublicServer> bassals: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
20:17:28  <bassals> !gap 3 8
20:17:28  <PublicServer> bassals: You need 2 tunnels/bridges for trainlength 3 and gap 8.
20:21:02  <PublicServer> <Apoptyzm> are those rings called somehow?
20:21:09  <PublicServer> <mfb> ?
20:21:31  <PublicServer> <bassals> North, South, etc
20:21:57  <PublicServer> <mfb> the rings.. no. but it is possible to refer to them by their position, of course
20:22:07  <PublicServer> <mfb> see sign !compass
20:22:17  <PublicServer> <Apoptyzm> one line goes only to the other ring and i dont know how to tell it xd
20:22:23  <PublicServer> <mfb> which one?
20:22:27  <PublicServer> <mfb> place a sign there
20:22:33  <PublicServer> <mfb> beginning with a !
20:22:47  <PublicServer> <mfb> see !splits here
20:23:09  <PublicServer> <bassals> guys, I go to supper
20:23:11  <PublicServer> <bassals> see you
20:23:14  <PublicServer> <mfb> cu
20:23:16  <PublicServer> *** bassals has joined spectators
20:23:32  <PublicServer> <Apoptyzm> oh it is lol
20:24:40  <PublicServer> <mfb> BBH04 jams
20:24:43  *** andrew has joined #openttdcoop
20:24:57  <andrew> !password
20:24:57  <PublicServer> andrew: dourer
20:25:40  <PublicServer> *** andrew joined the game
20:32:59  <PublicServer> *** Vinnie has joined company #1
20:33:04  <PublicServer> *** andrew has joined company #1
20:33:21  <PublicServer> <Vinnie> oh
20:33:23  <PublicServer> <mfb> nothing happened
20:33:26  <PublicServer> <Vinnie> i see
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20:34:24  <PublicServer> *** Apoptyzm has left the game (leaving)
20:38:58  <PublicServer> <Vinnie> so what is jamming
20:42:04  <PublicServer> <mfb> bbh04 entry sometimes
20:42:10  <PublicServer> <mfb> like.. now
20:43:24  <PublicServer> <Vinnie> waves
20:43:30  <PublicServer> <mfb> the inner line is fine
20:43:33  <PublicServer> <mfb> but the other 2...
20:44:01  <PublicServer> *** andrew has left the game (leaving)
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20:45:51  <PublicServer> <Vinnie> BBH 01 jams to
20:46:09  <PublicServer> <mfb> hmm
20:46:19  <PublicServer> <Vinnie> back into BBH 04
20:46:41  <PublicServer> <mfb> and in the other direction as well
20:47:39  <PublicServer> <mfb> 3rd line in the eastern exit of 01 is at its limit
20:48:33  <PublicServer> <Vinnie> i dont even recognize my original BBH in it
20:48:39  <PublicServer> <mfb> :D
20:49:39  <PublicServer> <Vinnie> East is not really balanced
20:49:49  <PublicServer> <mfb> but full
20:50:39  <PublicServer> <bassals> hello
20:50:44  <PublicServer> <mfb> hi
20:50:47  <PublicServer> *** bassals has joined company #1
20:51:03  <PublicServer> <Vinnie> hey
20:51:53  <PublicServer> <Vinnie> wait it is even more
20:53:13  <PublicServer> <Vinnie> so unbalanced
20:56:03  <PublicServer> <Vinnie> big expansions today
20:58:09  <PublicServer> <mfb> number_of_ML_gaps --
20:58:40  <PublicServer> <mfb> between BBH04 and 01, the global jam point :D
20:59:07  <PublicServer> <mfb> and another one
21:03:43  <PublicServer> <Vinnie> ahh crap
21:03:53  <PublicServer> <mfb> ?
21:04:17  <PublicServer> <Vinnie> BBH 08 jams exactly like it did when i started today. Like i have done nothing
21:04:33  <PublicServer> <mfb> :D
21:09:52  <PublicServer> *** mfb has joined spectators
21:12:05  <PublicServer> <Vinnie> bassals: are you active?
21:12:15  <PublicServer> <bassals> i'm watching
21:12:22  <PublicServer> *** Vinnie has joined spectators
21:12:22  <PublicServer> *** Game paused (number of players)
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21:24:21  <Giddorah> Dudes... What's the name of the movie where a hitman goes around killing people with a preassure gun?
21:24:32  <Giddorah> *pressure
21:24:35  <Giddorah> American movie
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21:29:25  <bassals> no idea
21:30:56  <Giddorah> No country for Old Men :) Found it :) Thanks anyways
21:39:44  <PublicServer> <mfb> lol nice
21:39:58  <PublicServer> <mfb> 349x49 split
21:40:09  <PublicServer> <Vinnie> ?
21:40:11  <PublicServer> <mfb> inside SLH08
21:40:29  <PublicServer> <mfb> tile 349x49
21:41:44  <PublicServer> <Vinnie> the PBS signals
21:43:58  *** Fuco has quit IRC
21:44:09  <mfb-> they work as intended
21:44:16  <mfb-> but the layout is... uncommon
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22:11:00  <PublicServer> *** Game still paused (number of players)
22:11:00  <PublicServer> *** Game unpaused (number of players)
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22:11:12  <PublicServer> *** Sylf has joined spectators
22:11:12  <PublicServer> *** Game paused (number of players)
22:31:57  <PublicServer> *** Sylf has left the game (leaving)
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