Config
Log for #openttdcoop on 4th December 2011:
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00:02:41  *** out has quit IRC
00:09:21  <PublicServer> *** Maraxus has left the game (connection lost)
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00:21:33  <Maraxus> !password
00:21:33  <PublicServer> Maraxus: stomps
00:21:50  <PublicServer> *** Game still paused (number of players)
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05:34:28  <Absolutis> !password
05:34:28  <PublicServer> Absolutis: hatted
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05:43:38  <Absolutis> !password
05:43:38  <PublicServer> Absolutis: hatted
05:43:50  <Absolutis> !dl win32
05:43:50  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r23401/openttd-trunk-r23401-windows-win32.zip
05:44:57  <PublicServer> *** Game still paused (number of players)
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05:47:50  <PublicServer> <Absolutis> hi
05:47:52  <PublicServer> <dlr365> hwy
05:47:54  <PublicServer> <dlr365> hey
06:06:20  <PublicServer> *** dlr365 has left the game (leaving)
06:06:20  <PublicServer> *** Game paused (number of players)
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08:07:58  <Maraxus> !players
08:08:01  <PublicServer> Maraxus: Client 96 is Absolutis, a spectator
08:08:57  <Maraxus> !password
08:08:58  <PublicServer> Maraxus: droned
08:09:11  <PublicServer> *** Game still paused (number of players)
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08:13:19  <PublicServer> *** Absolutis has joined company #1
08:13:19  <PublicServer> *** Game unpaused (number of players)
08:13:24  <PublicServer> <Absolutis> hi maraxus
08:13:34  <PublicServer> <Maraxus> hi
08:15:08  <Absolutis> No matter how many times i see this, i still laugh at this. http://xkcd.com/499/
08:15:14  <Absolutis> @logs
08:15:22  <Absolutis> webster still hates me.
08:16:38  <Maraxus> @logs
08:16:38  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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08:43:36  *** ChanServ sets mode: +o ODM
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09:37:42  <V453000> !dl win64
09:37:42  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r23401/openttd-trunk-r23401-windows-win64.zip
09:46:33  <V453000> !password
09:46:33  <PublicServer> V453000: ankled
09:46:40  <PublicServer> *** Game still paused (number of players)
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09:46:47  <PublicServer> <V453000> morning
09:47:37  <PublicServer> <Maraxus> hi
10:02:52  *** Progman has joined #openttdcoop
10:05:30  <PublicServer> *** V453000 has left the game (leaving)
10:05:30  <PublicServer> *** Game paused (number of players)
10:05:46  <PublicServer> <Absolutis> ohai
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10:27:25  <PublicServer> *** Absolutis has joined company #1
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10:27:49  <PublicServer> <Absolutis> hi
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10:28:34  <Vinnie_nl> !screen
10:28:34  <PublicServer> *** Vinnie_nl liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png)
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11:26:52  <out> @quickstart
11:26:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:27:05  <out> !help
11:27:05  <PublicServer> out: http://www.openttdcoop.org/wiki/IRC_Commands
11:30:33  <out> !password
11:30:33  <PublicServer> out: bestow
11:30:39  <PublicServer> *** Game still paused (number of players)
11:36:13  <PublicServer> *** Game still paused (number of players)
11:36:13  <PublicServer> *** Game unpaused (number of players)
11:36:15  <PublicServer> *** Mazur joined the game
11:36:44  <PublicServer> *** Player has changed his/her name to In-Com
11:36:53  <PublicServer> <Mazur> Hello.
11:37:03  <PublicServer> <In-Com> hey
11:37:13  <PublicServer> <Maraxus> hi
11:37:27  <PublicServer> <Mazur> New to the game or just new to Coop?
11:37:41  <PublicServer> <In-Com> i am new to coop
11:38:11  <PublicServer> <In-Com> i can hold my own in OTTD though
11:38:30  <PublicServer> <Mazur> Well, as you can see, we're between games, we have a new map, and are making plans how to build our network.
11:38:56  <PublicServer> <In-Com> thank you for the explanation ... i already read the basics on how this works :)
11:39:22  <PublicServer> <Mazur> Ok, I'll stop stating the obvious, then.
11:41:08  <PublicServer> <Maraxus> you also know we use the same name in IRC and in-game?
11:41:13  <V453000> !password
11:41:13  <PublicServer> V453000: joyful
11:41:24  <PublicServer> <In-Com> actually what got me interested was the complex logic you used :)
11:41:24  <PublicServer> <V453000> hio
11:41:24  <PublicServer> *** V453000 joined the game
11:41:26  <PublicServer> <Mazur> This for ease of communication.
11:41:32  <PublicServer> <Mazur> Lo, V.
11:41:34  <PublicServer> <In-Com> i do know now :)
11:41:48  <PublicServer> <Maraxus> hi V
11:41:58  *** out is now known as In-Com
11:42:06  <PublicServer> <In-Com> hello
11:42:08  <Mazur> Thank you.
11:42:47  <PublicServer> <In-Com> so when are you guys planning to start building today ?
11:43:09  <Vinnie_nl> !dl osx
11:43:09  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23401/openttd-trunk-r23401-macosx-universal.zip
11:43:43  <PublicServer> <V453000> that is unlikely I think
11:43:58  <PublicServer> <Mazur> WE started planning yesterday, so somewhere today, most like, we'll start voting, and that can be quickly done if many are present, or take a day if we wait for everyone to have a chance to vote.
11:44:16  <PublicServer> <In-Com> i see
11:44:38  <PublicServer> <Mazur> Voting is only quick is there's a clear winner.
11:46:45  <Vinnie_nl> !password
11:46:45  <PublicServer> Vinnie_nl: joyful
11:46:56  <PublicServer> *** Vinnie joined the game
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11:47:13  <PublicServer> <Vinnie> hey
11:47:19  <PublicServer> <Maraxus> hi
11:47:25  <PublicServer> <In-Com> hello
11:47:28  <PublicServer> <Vinnie> can i help with the voting board?
11:47:42  <PublicServer> <Mazur> There is one already.
11:47:58  <PublicServer> <Vinnie> no room for crazy numbers :)
11:48:08  <PublicServer> <V453000> please dont
11:48:10  <PublicServer> <V453000> ever do the numbers again
11:48:12  <PublicServer> <Mazur> No need for them, either.
11:49:27  <PublicServer> <Mazur> Can't promise forever, V453000.
11:49:46  <PublicServer> <V453000> sure
11:49:57  <PublicServer> <V453000> but I guess we can agree that it just made the board a massive mess
11:51:00  <PublicServer> <Mazur> A humourous mess, but yes.
11:51:21  <PublicServer> <Mazur> The mess in the sign list was more definite.
11:51:31  <PublicServer> <V453000> not sure if it wouldnt be a better example to make a simple terminus station there instead of the reverser roro Vinnie :D
11:51:53  <PublicServer> <Vinnie> this makes it look hard :)
11:52:11  <PublicServer> <V453000> is that an advantage?
11:52:19  <PublicServer> <Vinnie> we will see when voting starts
11:53:05  <PublicServer> <V453000> lol. :)
11:53:27  <PublicServer> <Vinnie> its all about karma
11:54:05  <PublicServer> <V453000> possibly but I prefer to serve people the truth what it is instead of stupid complexity :)
11:54:23  <PublicServer> <Mazur> Indeed.
11:55:21  <PublicServer> <Mazur> And it mentions an overflow, that is not even there.
11:55:39  <PublicServer> <Vinnie> because it is at the end of a SL
11:55:41  <PublicServer> <V453000> srnw SL overflow I assume
11:55:52  <PublicServer> <Vinnie> ^ yes
11:56:15  <PublicServer> <Mazur> Oh, _that_ overflow.
11:57:21  <PublicServer> <Vinnie> odm will have a nice BBH
11:58:07  <PublicServer> <Vinnie> actually a 4 way BBH
11:59:46  <PublicServer> <Mazur> My new plan also has 4-way hubs, 4 of them, or no hubs a all.  It's the same idea ou have here, V, but with a different ML layout.
12:00:33  <PublicServer> <V453000> ?
12:02:03  <PublicServer> <V453000> well my plan is not much about a layout, anything would work there
12:02:13  <PublicServer> <V453000> the town construction should be ingeresting
12:02:33  <PublicServer> <Mazur> See !Mazur
12:02:44  <PublicServer> <Mazur> Not for this map, though.
12:02:56  <PublicServer> <V453000> what to do with that
12:03:02  <PublicServer> <Mazur> Pax.
12:03:08  <PublicServer> <V453000> hmmm
12:03:19  <PublicServer> <V453000> ah
12:03:22  <PublicServer> <V453000> hate :(
12:03:40  <PublicServer> <Mazur> Dropoff where tains come in a segment, pikcup where they leave.
12:03:50  <PublicServer> <V453000> I see
12:03:53  <PublicServer> <Mazur> Well, this variant is wiuthout hubs.
12:04:03  <PublicServer> <V453000> hubs are nice
12:04:13  <PublicServer> <Mazur> But the 4 crosses could be 4way hubs.
12:04:19  <PublicServer> <V453000> hmm
12:04:57  <PublicServer> <V453000> well if you used for example japanese shinkansens, LL_RR and said that you do not expect expansions, 4ways would be viable
12:05:20  <PublicServer> <V453000> but I still dislike stations directly on ML
12:05:30  <PublicServer> <Mazur> ICE.
12:05:33  <PublicServer> <V453000> still
12:05:40  <PublicServer> <Vinnie> PSG 201
12:05:46  <PublicServer> <V453000> yes, 201, exactly
12:06:00  <PublicServer> <V453000> which saves space but for a fun pax game, :\
12:06:32  <PublicServer> <V453000> the "pointless" but interesting transfers imo define that the game should be just fun, so solutions like that do not fit too well to me
12:07:33  <PublicServer> <Vinnie> only if i am not mistaken the Chimera is on the maglev track and not transrapid like your plan
12:07:53  <PublicServer> <V453000> ....
12:08:01  <PublicServer> <V453000> as if maglev was available
12:08:04  <PublicServer> <V453000> right now
12:08:21  <PublicServer> <Vinnie> fail :)
12:09:40  <PublicServer> <Mazur> Why are those TGVs almost identical?
12:10:10  <PublicServer> <V453000> same but with different carriages
12:10:36  <PublicServer> <Mazur> Ok.
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12:11:18  <PublicServer> <V453000> I guess that is because of how 2cc set does it with wagon capacities for each engine for pax
12:14:35  <PublicServer> *** bassals joined the game
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12:16:16  <bassals> OMG
12:16:23  <bassals> my bug has been fixed!
12:16:34  <PublicServer> <Vinnie> lucky you
12:16:50  <bassals> just within 8 hours in a sunday night!
12:17:16  <PublicServer> <V453000> :)
12:19:23  <bassals> wow! is this common in OpenTTD?
12:19:56  <Mazur> If it's this simple a bug, yes.
12:20:06  <planetmaker> was that the hidden password window?
12:20:10  <bassals> no
12:20:48  <PublicServer> *** Mazur has left the game (leaving)
12:21:03  <planetmaker> ah, that one :-)
12:21:19  <planetmaker> well. We try our best. Depends when we have time. Whether it's easy :-)
12:21:37  <planetmaker> And of course in the first place on people actually reporting it :-)
12:21:42  <planetmaker> otherwise we don't know
12:21:44  <bassals> it's this: http://vcs.openttd.org/svn/changeset/23418/
12:21:56  <bassals> oh you already found?
12:22:08  <planetmaker> yes :-)
12:22:28  <planetmaker> bug data base --> look for reporter nick name ;-)
12:22:34  <planetmaker> there's not many bugs reported yesterday
12:23:57  <bassals> well, I'm really impressed
12:24:50  <bassals> are you waiting for somebody else to submit their plan?
12:29:20  <Mazur> For time to pass until everyone has had their chance to submit one.
12:32:37  <Mazur> Or rather, for the moment the members have decided it's time to vote.
12:34:45  <PublicServer> <V453000> well plans can be added anytime even in voting stage
12:34:58  <V453000> @stage Voting
12:34:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23401) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
12:35:12  <V453000> there you go
12:35:44  <Mazur> The moment I left hte game was hte curcial factor, I gather.
12:35:48  <Mazur> :-)
12:36:55  <V453000> :d
12:51:45  <PublicServer> *** In-Com has left the game (leaving)
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13:01:11  <In-Com> !password
13:01:11  <PublicServer> In-Com: burger
13:01:28  <PublicServer> *** In-Com joined the game
13:01:39  <PublicServer> *** In-Com has joined company #1
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13:08:13  <PublicServer> *** V453000 has left the game (leaving)
13:09:58  <PublicServer> *** Absolutis has joined spectators
13:11:58  <PublicServer> *** In-Com has left the game (leaving)
13:14:42  <In-Com> !password
13:14:42  <PublicServer> In-Com: jinxes
13:14:55  <PublicServer> *** In-Com joined the game
13:30:21  <PublicServer> *** Vinnie has left the game (leaving)
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13:46:11  <Mazur> !screen
13:46:11  <PublicServer> *** Mazur liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png)
13:46:49  <PublicServer> *** In-Com has joined company #1
13:52:35  <bassals> how can I force it to take the screenshot from the voting board?
13:52:51  <PublicServer> <Absolutis> ill modify somthing
13:53:13  <Absolutis> !screen
13:53:13  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png)
13:53:28  <Absolutis> oh
13:53:34  <Absolutis> !screen
13:53:34  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png)
13:53:47  <Absolutis> !screen
13:53:47  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png)
13:53:52  <Absolutis> that must be broken again
13:53:54  <bassals> does this mean that it doesn't work?
13:53:58  <PublicServer> <Absolutis> yep
13:54:00  <PublicServer> *** In-Com has left the game (leaving)
13:54:16  <PublicServer> <Absolutis> but: Vinnie has one vote, others have none
13:54:20  <Absolutis> !screen
13:54:20  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png)
13:54:22  <bassals> yes
13:55:16  <bassals> why don't you vote yourself? is it prohibited?
13:55:34  <Vinnie_nl> uhm he did
13:55:46  <bassals> I mean his own plan
13:56:32  <Vinnie_nl> i tthink we an all assume a person votes for his own plan unless he puts his name elsewhere
13:57:04  <In-Com> http://wiki.openttdcoop.org/New_Votesystem
13:57:07  <Maraxus> how would you find a winner then if everyone made a plan?
13:57:12  <PublicServer> *** Mazur joined the game
13:57:15  <bassals> it makes sense
13:57:49  <Mazur> Does it?
13:58:00  <PublicServer> *** Mazur has left the game (leaving)
13:58:56  <PublicServer> <Absolutis> remember, i made my plan before vinnie, so i did not know of vinnies plan
13:59:10  <PublicServer> <Absolutis> or anybody's plan, really.
13:59:37  <Vinnie_nl> or somehow we vote according to the newvotesystem In-Com linked. I am most hated
14:00:01  <Absolutis> wow, do we?
14:00:11  <Vinnie_nl> i think not
14:00:20  <In-Com> i dont know its my first day here ... i just assumed :)
14:00:35  <bassals> !screen
14:00:35  <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png)
14:01:06  <Vinnie_nl> i saw you yesterday
14:01:28  <In-Com> oh yes ... but that was past midnight anyway
14:02:08  <PublicServer> <Absolutis> nah, it was 22:34
14:02:18  <PublicServer> <Absolutis> i saw you on the logs
14:02:38  <Vinnie_nl> in the ruleset: Use the "Ro-Ro" style. Terminus stations are acceptable for eyecandy as well as less-frequented stations or in difficult terrain. kinda obsolete is it not
14:02:39  <bassals> do you know his timezone?
14:02:46  <PublicServer> <Absolutis> you live in EET zone?
14:02:53  <Vinnie_nl> CZ
14:02:56  <In-Com> i am CET
14:03:10  <PublicServer> <Absolutis> that's +1 to UTC
14:03:33  <PublicServer> <Absolutis> so 22:34 is still 23:34
14:03:41  <bassals> before midnight!
14:03:48  <In-Com> but yea now that i think of it i probably joined before midnight :)
14:04:16  <In-Com> no need to be picky though
14:04:39  <Vinnie_nl> do we need to punish him for his lies?
14:04:39  <bassals> hahahaha
14:06:08  <In-Com> heh, what a lie :-), my only hope is the world doesnt colapse beacause of it :)
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14:06:35  *** ChanServ sets mode: +o Mucht
14:07:59  <bassals> Vinnie_nl: why do you say it's obsolete?
14:08:19  <Vinnie_nl> last game 90% of all primaries was a terminus
14:08:33  <Vinnie_nl> same with games before that
14:09:10  <bassals> ok
14:10:31  <bassals> but ro-ro are still a better option
14:11:32  <Vinnie_nl> ro-ro gets great with a high volume of traffic. Untill it gets there terminus is equally good
14:13:06  <V453000> just rail composition, zero difference until you need balanced station
14:13:53  <PublicServer> <Absolutis> and besides, a non-X terminus is as good as RoRo
14:14:08  <V453000> and the X terminus as well
14:14:10  <PublicServer> <Absolutis> trains stop in the station anyways, doesn't matter if they reverse or not
14:14:32  <V453000> and if "better" is defined only with effectiveness of using platforms, then it might not be better at all
14:15:09  <V453000> whole discussion which is better is in my opinion wrong. There are so many things that influence the situation
14:20:06  <Vinnie_nl> lets test something
14:20:09  <Vinnie_nl> !password
14:20:09  <PublicServer> Vinnie_nl: adjoin
14:20:34  <PublicServer> *** Vinnie joined the game
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14:21:23  <PublicServer> *** In-Com has joined company #1
14:23:45  <PublicServer> *** In-Com has left the game (leaving)
14:24:17  <In-Com> !password
14:24:18  <PublicServer> In-Com: tonics
14:24:28  <PublicServer> *** In-Com joined the game
14:24:35  <PublicServer> <Vinnie> anyone has a design for a double lined 90 degree corner with sync
14:24:49  <PublicServer> <Vinnie> for wiki picture http://wiki.openttdcoop.org/Line_sync
14:24:51  <PublicServer> *** In-Com has joined company #1
14:26:43  <^Spike^> Vinnie_nl what stops you from figuring one out? :)
14:26:51  <PublicServer> <Vinnie> nothing atm
14:27:05  <PublicServer> <Vinnie> i am counting but it might help if someone already knows
14:27:39  <^Spike^> :)
14:27:46  <^Spike^> don't look at me.. :)
14:28:12  <V453000> if I understand correctly what you want, it is impossible
14:28:33  <V453000> sync always needs to end in the same direction
14:28:40  <V453000> !password
14:28:40  <PublicServer> V453000: tonics
14:28:50  <PublicServer> <Vinnie> we all can do an S-bend but that one is easy
14:28:50  <PublicServer> *** V453000 joined the game
14:29:02  <PublicServer> <V453000> yes
14:29:06  <PublicServer> <V453000> you cant make that one on the right
14:29:08  <PublicServer> <V453000> impossible
14:30:32  <Absolutis> double lined 90 degree corner?
14:30:52  <PublicServer> <Vinnie> yes
14:31:11  <PublicServer> <Absolutis> i'm not sure if i understand that...
14:31:18  <PublicServer> <V453000> see on the map
14:31:30  <PublicServer> <Absolutis> which one?
14:31:33  <PublicServer> *** Spike joined the game
14:32:34  <PublicServer> <Vinnie> i do straight first then diagonals
14:32:48  <PublicServer> <Absolutis> i meant that, just did wrong way
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14:33:01  <PublicServer> <Vinnie> half tiles
14:33:31  <PublicServer> <V453000> just think about it
14:33:50  <PublicServer> <V453000> they either differ in length or in diagonal amount
14:33:58  <Mazur> You can make a double line 90 corner if you double  the lines, use a gap and cross halfway round the bend.
14:34:01  <PublicServer> <V453000> and they just have to
14:34:32  <PublicServer> <Vinnie> i hear you and that makes sense
14:34:39  <PublicServer> <Vinnie> but there is a but
14:35:22  <PublicServer> <V453000> it doesnt look complicated enough, or? :D
14:35:30  <PublicServer> *** Mazur joined the game
14:35:43  <PublicServer> <Mazur> A big butt?
14:36:30  <PublicServer> <V453000> that might be where the words come from :)
14:37:13  <PublicServer> <Mazur> Could be.
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14:38:57  <PublicServer> <Absolutis> i wonder why all trains go 1 kmh
14:39:15  <PublicServer> <Absolutis> if i chain them together
14:39:17  <PublicServer> <Absolutis> wait, not all
14:39:23  <PublicServer> <V453000> probably power overflow
14:39:42  <PublicServer> <Absolutis> oh.
14:39:44  <PublicServer> <V453000> if the power reaches a certain number, it is effectively 0
14:39:48  <PublicServer> <V453000> or something like that
14:39:51  <PublicServer> <Absolutis> so less poweful trains?
14:40:01  <PublicServer> <V453000> if you need them so long, yes
14:40:11  <PublicServer> <Vinnie> i am also close we both have 2 straight to mutch
14:40:22  <PublicServer> <V453000> which is a lot
14:41:20  <PublicServer> <Absolutis> yep, very true
14:41:42  <PublicServer> <Absolutis> diagonal tiles indeed are longer
14:41:57  <PublicServer> <Absolutis> did a test, once more
14:41:58  <PublicServer> <Mazur> About 1.4
14:42:28  <PublicServer> <V453000> well that is unquestionable :)
14:42:34  <PublicServer> <Mazur> Exactly would be sqrt(2), bu hte game uses a specific number, instead.
14:44:30  <PublicServer> <Vinnie> ohh
14:44:32  <PublicServer> <Mazur> There's no need to bridge, since the gap would split trains close together over either line.
14:45:12  <PublicServer> <Absolutis> equal amount of tiles requires an X there, no doubt
14:45:14  <PublicServer> <Mazur> Just line with consequetive pairs of bridges getting crossed in between.
14:45:20  <PublicServer> <V453000> ah
14:45:26  <PublicServer> <Mazur> s/line/like
14:45:35  <PublicServer> <Vinnie> nice one abso
14:45:49  <PublicServer> <V453000> I used that in the last japan game iirc
14:45:57  <PublicServer> <Absolutis> 205?
14:46:03  <PublicServer> <V453000> no
14:46:09  <PublicServer> <Absolutis> 215*
14:46:20  <PublicServer> <V453000> 215
14:46:42  <PublicServer> <V453000> yes it is there :) in one of the Sbahns
14:47:01  <PublicServer> <V453000> nice :) I really thought it isnt possible
14:47:23  <PublicServer> <Mazur> So whose butt were we talking from, then?
14:47:37  <PublicServer> <Vinnie> miss universe
14:47:39  <PublicServer> <Absolutis> well, it probably isn't without an X
14:47:46  <PublicServer> <Mazur> That's a nice butt.
14:48:28  <PublicServer> <Mazur> But Abso's !here is what I was saying.
14:48:32  <PublicServer> <V453000> not sure if it is anyhow useful though
14:48:56  <PublicServer> <V453000> because why would you build this
14:50:15  <PublicServer> <Absolutis> well, that could be built in quiet areas, but you could just use one track then
14:50:21  <PublicServer> <Absolutis> no need to use 2
14:50:48  <PublicServer> <Mazur> If you have two consequetive pair of birdges 90 degress off.
14:50:50  <PublicServer> <Absolutis> even if theres a bridhe
14:50:56  <PublicServer> <Absolutis> bridge*
14:51:52  <PublicServer> <Mazur> For instance.
14:52:02  <PublicServer> <V453000> the X will jam
14:52:21  <PublicServer> <Vinnie> nice one. you broke it :)
14:52:23  <PublicServer> <V453000> they are unsyncedly coming to that sopt
14:52:26  <PublicServer> <Absolutis> just unsynced version would be good then
14:52:41  <PublicServer> <V453000> the X needs to bridge somehow
14:52:57  <PublicServer> <V453000> just try it with trains, this will jam
14:53:23  <PublicServer> <Absolutis> you could just give up on this, but this is COOP!
14:55:05  <PublicServer> <V453000> it doesnt jam?
14:55:11  <PublicServer> <Mazur> Nope.
14:55:29  <PublicServer> <Mazur> Needs those twoway exits, though.
14:55:35  <PublicServer> <V453000> that is only cause lost trains
14:55:54  <PublicServer> *** notch joined the game
14:56:03  <PublicServer> <Vinnie> Mr. Minecraft
14:56:09  <PublicServer> <Absolutis> mr. mojang
14:56:24  <PublicServer> <Mazur> Beer.
14:56:34  <PublicServer> <Absolutis> haha
14:56:48  <PublicServer> <V453000> the desync in the middle is probably unsignificant
14:56:50  <PublicServer> <V453000> interesting
14:57:57  <PublicServer> <In-Com> yea the lenght diff is too small to matter
14:58:07  <PublicServer> <In-Com> cos of 3 tile spaces between trains
14:58:37  <PublicServer> <Absolutis> but with shorter length between trains, e.g. after jams...
14:59:03  <PublicServer> <Vinnie> can this evil mode
14:59:07  <PublicServer> <Mazur> Yes.  It results in one train getting the most green time at the crossing, but a fraction of a second is enough for any train.
14:59:09  <PublicServer> <V453000> why could it not
14:59:11  <PublicServer> <Absolutis> waitno
14:59:50  <PublicServer> <Vinnie> i can make the desync infront of the cross go away
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15:00:36  <PublicServer> <bassals> what have you changed with that?
15:01:02  <PublicServer> <Mazur> Synchronisation at hte crossing.
15:01:08  <PublicServer> <Vinnie> both sides now have equal amount of diagonals before the cross
15:01:31  <PublicServer> <bassals> ok
15:02:10  <PublicServer> <Vinnie> evil mode :)
15:02:16  <PublicServer> *** notch has left the game (leaving)
15:02:20  <PublicServer> <V453000> not too surprising
15:03:06  <PublicServer> <bassals> how can it be fixed?
15:03:33  <PublicServer> <V453000> with multiple bridges you have to make some contraption which prevents trains from entering the bridges when it happens
15:03:55  <PublicServer> <V453000> with simple bridges you can just use normal signals
15:04:46  <PublicServer> <Vinnie> hmm a little idea :)
15:05:17  <PublicServer> <V453000> thing is
15:05:20  <PublicServer> <V453000> how is it better than that
15:05:46  <PublicServer> <V453000> well it does use a bit different footprint
15:05:48  <PublicServer> <V453000> but still >]
15:06:22  <PublicServer> <V453000> yes that works against evil mode
15:06:28  <PublicServer> <V453000> but that is another thing
15:07:52  <PublicServer> <V453000> uh, what is that for
15:07:59  <PublicServer> <Vinnie> i think evil mode
15:08:09  <PublicServer> <V453000> so it stops the trains on the bridges even more?
15:08:21  <PublicServer> <V453000> the stop has to be in front of bridges I assume
15:08:51  <PublicServer> <V453000> also it is always green
15:08:58  <PublicServer> <V453000> ah
15:09:24  <PublicServer> <Vinnie> did someone stop on prupose for evil mode?
15:09:31  <PublicServer> <V453000> sure why else
15:09:43  <PublicServer> <V453000> seems to work, lets try weaker trains
15:10:25  <PublicServer> <V453000> although
15:10:31  <PublicServer> <V453000> it works but is useless
15:11:01  <PublicServer> <V453000> this works the same way, or ... it solves the issue as well
15:11:13  <PublicServer> <Mazur> Not if hte bridges are closer, close enough to eliminate the single stretch in the curve.
15:11:20  <PublicServer> <Mazur> But fairly useless, yes.
15:11:23  <PublicServer> <V453000> but it wont work with this
15:11:29  <PublicServer> <V453000> either of them ofc
15:11:35  <PublicServer> <V453000> which is the problem we have
15:11:58  <PublicServer> <Mazur> What "this"?
15:12:09  <PublicServer> <V453000> dont see the new bridges?
15:12:19  <PublicServer> <Mazur> Yes.
15:12:27  <PublicServer> <V453000> then you have to do what we did in 219
15:12:29  <PublicServer> <V453000> something like
15:12:40  <PublicServer> <Vinnie> what lopo did?
15:13:00  <PublicServer> <V453000> that
15:13:02  <PublicServer> <V453000> not sure who, but this
15:13:16  <Sylf> !password
15:13:16  <PublicServer> Sylf: primps
15:14:29  <PublicServer> *** Sylf joined the game
15:14:37  <PublicServer> <Mazur> Hey, Sylf.
15:14:47  <PublicServer> <Sylf> hello gents
15:19:01  <PublicServer> <V453000> hi Sylf :)
15:21:00  <PublicServer> <Sylf> hmmm, I like Vinnie's plan minus SRNW
15:21:59  <PublicServer> <Sylf> hrm.
15:23:33  <PublicServer> *** Sylf has joined spectators
15:27:54  <PublicServer> <Absolutis> rright
15:28:13  <PublicServer> <Absolutis> you have to use double double bridges for that
15:28:46  <PublicServer> <Vinnie> i think it is a logic line
15:32:37  <PublicServer> *** Sylf has left the game (leaving)
15:35:24  <Absolutis> lol, had a brief conversation about correct grammar on an other game and already have an urge to fix some grammar errors of yours
15:35:48  <PublicServer> *** In-Com has left the game (leaving)
15:36:28  <PublicServer> <Absolutis> ofc, any of them isnt major and they are not frequent but
15:36:50  <Absolutis> still laugh at this:  http://xkcd.com/499/
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16:00:42  <Mazur> Abso: Odd you should say that, just when I corrected some grammar errors on some WIki page.
16:02:27  <Absolutis> :P
16:06:00  <Absolutis> I'm not sure that IS an error, anyway
16:06:22  <Absolutis> !passwprd
16:06:26  <Absolutis> !password
16:06:26  <PublicServer> Absolutis: choirs
16:08:10  <PublicServer> *** Absolutis joined the game
16:08:26  <PublicServer> <Absolutis> so why doesnt anybody vote?
16:08:56  <PublicServer> *** Absolutis has joined spectators
16:09:11  <Mazur> Because they haven't made their minds up, yet?
16:09:46  <PublicServer> *** Mazur has left the game (leaving)
16:11:22  <In-Com> !password
16:11:22  <PublicServer> In-Com: emboss
16:11:37  <PublicServer> *** In-Com joined the game
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16:13:22  <Mazur> I haven't even made my bed up, never mind my mind.
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16:57:58  <dlr365> !password
16:57:58  <PublicServer> dlr365: forked
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17:51:21  <In-Com> ...
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18:51:53  <bassals> nobody else has voted
18:52:05  <PublicServer> <Vinnie> you may vote
18:52:46  <bassals> but I don't know who to vote
18:53:13  <PublicServer> <Vinnie> no plan you like the best?
18:53:55  <bassals> I accept being bribed
18:54:05  <PublicServer> <Vinnie> no free cookies
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18:58:49  <mfb-> hi
18:58:55  <PublicServer> <Vinnie> hey
18:59:05  <PublicServer> <Maraxus> hi
18:59:35  <PublicServer> *** mfb joined the game
19:00:19  <PublicServer> <mfb> I heard that plain integers are preferred this time?
19:00:38  <PublicServer> <Vinnie> yes
19:01:34  *** notch has quit IRC
19:07:17  <PublicServer> <mfb> that is a nice idea with the checkpoint...
19:09:05  <PublicServer> <Vinnie> ty
19:34:37  <PublicServer> <mfb> ah, a sync with a curve :)
19:35:31  <PublicServer> <mfb> but I think like this it does not work with signal gaps
19:35:45  <PublicServer> <Vinnie> it works
19:35:59  <PublicServer> <mfb> did you test it with ~5 tiles between the trains
19:36:02  <PublicServer> <mfb> ?
19:36:28  <PublicServer> <Vinnie> tht is sync
19:36:38  <PublicServer> <mfb> I know
19:36:49  <V453000> mfb it works, it surprised me too
19:36:54  <V453000> the X wont jam
19:36:55  <PublicServer> <mfb> I just wonder if that cross could be a signal gap of 2, as the length there is different
19:36:57  <V453000> also hi :)
19:37:11  <PublicServer> <mfb> hi V. ok, interesting
19:37:26  <PublicServer> <mfb> ah... diagonals
19:37:33  <PublicServer> <mfb> that makes everything a bit better
19:37:39  <PublicServer> <mfb> ok I see
19:37:41  <V453000> indeed, I used it in psg 215 the same way but I  thought it doesnt jam just due to slowly accelerating Sbahn trains etc
19:38:39  <PublicServer> <mfb> that would work, too
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20:03:33  *** In-Com has joined #openttdcoop
20:04:02  <In-Com> !password
20:04:02  <PublicServer> In-Com: bettor
20:04:15  <PublicServer> *** In-Com joined the game
20:06:00  <PublicServer> *** In-Com has joined company #1
20:09:11  <PublicServer> <Vinnie> now the next question of the day to start taking about this game. This concept http://wiki.openttdcoop.org/User:Thraxian/ML_Bypass
20:09:31  <PublicServer> <Vinnie> Has it been used and failed or can we look into it again in a next game?
20:09:45  <PublicServer> <Vinnie> last edit in 2007
20:15:15  <In-Com> hmm
20:23:28  <bassals> Maglev is already available
20:27:41  <Webster> Latest update from openttd: OpenTTD 1.1.4 <http://www.openttd.org/en/news/157>
20:35:43  <bassals> are you giving presents tomorrow in the Netherlands?
20:36:26  <PublicServer> <Vinnie> no a spanish dudes gives us presents
20:37:17  <bassals> tomorrow?
20:37:23  <In-Com> meh i really do want to see a game in progress :)
20:37:31  <In-Com> which as it seems i wont
20:39:13  <PublicServer> <Vinnie> bassals yes tommorow. Sint Nicolaas comes from Spain. And gives us presents. But onlyto the good kids, the bad ones get deported.
20:39:35  <PublicServer> <Vinnie> and if you say it like this it is not child friendly
20:41:10  <bassals> get deported?
20:41:12  <bassals> wow
20:41:23  <Vinnie_nl> that is what the songs say
20:41:38  <Vinnie_nl> also some whipping involved
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20:43:16  <mfb-> voting board is so empty
20:44:28  <bassals> here we have 3 kings from the East on 6th January
20:44:46  <bassals> and bad boys get some coal instead of presents
20:45:16  <PublicServer> <Vinnie> sounds nice
20:45:34  <PublicServer> <Vinnie> that is christian right, 3 kings?
20:46:21  <bassals> yes
20:46:54  <bassals> we also have a wooden log that defecates candy
20:48:52  <Vinnie_nl> I hope you made a wrong translation in that last sentence
20:49:10  <Vinnie_nl> defecates = action on toilet
20:50:05  <mfb-> In-Com: tomorrow ;)
20:53:41  <In-Com> yea i figured
20:54:14  <In-Com> !whois bassals
20:59:45  <bassals> Vinnie_nl: yes, defecates
21:00:01  <Vinnie_nl> you eat the candy after?
21:00:11  <bassals> actually you have to hit it with a stick while singing
21:00:21  <bassals> "Shit yourself Christmas log"
21:00:26  <mfb-> wtf
21:00:54  <PublicServer> <Vinnie> that is one wierd tradition
21:01:30  <In-Com> sounds to me like you are jerking us around :)
21:01:45  <In-Com> that is just too wierd .)
21:01:57  <KenjiE20> o.O
21:01:59  <bassals> http://en.wikipedia.org/wiki/Ti%C3%B3_de_Nadal
21:02:01  <Webster> Title: TiĆ³ de Nadal - Wikipedia, the free encyclopedia (at en.wikipedia.org)
21:03:04  <PublicServer> <Vinnie> you spanish also have that tomtato trowing party
21:03:28  <^Spike^> Vinnie_nl we have such a party aswell ;)
21:04:02  <^Spike^> although i think if they throw it is seen not so nicely :)
21:04:14  <PublicServer> <Vinnie> a hazing?
21:04:29  <^Spike^> "Tweede Kamer"? :)
21:04:39  <PublicServer> <Vinnie> those fools
21:04:52  <^Spike^> i'm not here to make political statements.. :)
21:05:01  <In-Com> wow ... just wow
21:07:10  * ^Spike^ goes back to gaming.. :)
21:07:17  <PublicServer> <Vinnie> later
21:07:24  * ^Spike^ can still read...
21:07:31  <^Spike^> gaming windowed... 2 screens etc etc :)
21:08:33  <KenjiE20> fixed window ftw
21:08:39  <^Spike^> :)
21:09:39  <Vinnie_nl> A mr wiki is here :) http://wiki.openttdcoop.org/Category:Articles_to_be_expanded
21:10:05  <Vinnie_nl> for the mainline page, what is missing?
21:10:18  <^Spike^> http://wiki.openttdcoop.org/ReviewEvent
21:10:24  <^Spike^> seems like a better page to look at
21:10:32  <Vinnie_nl> ty
21:11:17  <KenjiE20> bah, even that's out of date now
21:11:30  <^Spike^> ....
21:11:31  <KenjiE20> quite tempted to recuit minions and set about a from scratch port
21:11:37  <KenjiE20> recruit*
21:11:44  <^Spike^> ehm... i had another idea for wiki i saw somewhere
21:12:34  <PublicServer> *** Maraxus has left the game (leaving)
21:12:47  <^Spike^> kenji other universe :)
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23:57:45  <Sylf> !password
23:57:45  <PublicServer> Sylf: bribes
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