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00:09:21 *** In-Com has quit IRC 00:20:17 <dlr365> !password 00:20:17 <PublicServer> dlr365: bribes 00:20:30 <PublicServer> *** Game still paused (number of players) 00:20:30 <PublicServer> *** Game unpaused (number of players) 00:20:31 <PublicServer> *** dlr365 joined the game 00:22:18 <PublicServer> *** dlr365 has left the game (leaving) 00:22:18 <PublicServer> *** Game paused (number of players) 00:33:20 <PublicServer> *** Game still paused (number of players) 00:33:20 <PublicServer> *** Game unpaused (number of players) 00:33:22 <PublicServer> *** Mazur joined the game 00:37:14 <PublicServer> *** bassals has joined spectators 00:37:14 <PublicServer> *** Game paused (number of players) 00:37:54 <PublicServer> *** bassals has left the game (leaving) 00:37:58 <PublicServer> <Mazur> Oh, no. 00:38:13 * Mazur mopes. 00:38:14 <bassals> oh no? 00:38:26 <bassals> you wanted to vote? 00:38:40 * Mazur hoped to see the map in winter, to see hte extent of buildable land before voting. 00:38:53 <Mazur> I can vote in paused mode. 00:39:23 <bassals> http://s7.directupload.net/images/111203/5nftx3bj.png 00:39:40 <bassals> better version: 00:39:41 <bassals> http://s1.directupload.net/images/111203/7a75q3hb.jpg 00:40:17 <bassals> is it enough with that? 00:41:17 <Mazur> Yes, thank you, I saw what I wanted to. Not much room compared to normal, which is what I only just realised. 00:42:46 <bassals> well I'm leaving goodnight 00:43:04 <bassals> don't erase the others' votes 00:43:12 <bassals> or change them 00:44:32 <bassals> that's very unsportsmanlike and against the rules 00:45:05 <V453000> why would anyone change anyones votes? 00:45:07 <V453000> !password 00:45:07 <PublicServer> V453000: unpack 00:45:09 <V453000> also hi :) 00:45:25 <PublicServer> *** Game still paused (number of players) 00:45:25 <PublicServer> *** Game unpaused (number of players) 00:45:28 <PublicServer> *** V453000 joined the game 00:45:35 <PublicServer> <Mazur> Hiho. 00:45:45 <bassals> hi and bye :-) 00:45:50 *** bassals has left #openttdcoop 00:45:51 <PublicServer> *** V453000 has left the game (leaving) 00:45:51 <PublicServer> *** Game paused (number of players) 00:55:27 *** valhalla1w has quit IRC 01:07:26 <PublicServer> *** Mazur has left the game (leaving) 01:14:45 *** Progman has quit IRC 01:31:26 *** pugi has quit IRC 01:31:42 *** pugi has joined #openttdcoop 01:42:33 *** Eightbitpwny has left #openttdcoop 03:03:45 *** KenjiE20 has quit IRC 03:19:21 *** pugi has quit IRC 05:31:06 *** Fyriole_ has joined #openttdcoop 05:31:06 *** Fyriole has quit IRC 05:31:09 *** Fyriole_ is now known as Fyriole 06:06:40 *** dlr365 has quit IRC 06:11:14 *** Fyriole_ has joined #openttdcoop 06:11:14 *** Fyriole has quit IRC 06:11:16 *** Fyriole_ is now known as Fyriole 06:29:58 *** DayDreamer has joined #openttdcoop 06:31:14 *** Absolutis has joined #openttdcoop 06:31:18 <Absolutis> !password 06:31:18 <PublicServer> Absolutis: dearer 06:42:06 <PublicServer> *** Game still paused (number of players) 06:42:09 <PublicServer> *** Absolutis joined the game 06:45:13 <PublicServer> *** Absolutis has left the game (leaving) 07:11:36 *** sla_ro|master has joined #openttdcoop 07:39:16 <Absolutis> !password 07:39:16 <PublicServer> Absolutis: dearer 07:46:30 <Absolutis> I just WON the game 07:51:20 *** Tray has joined #openttdcoop 07:51:26 *** ODM has joined #openttdcoop 07:51:26 *** ChanServ sets mode: +o ODM 07:54:25 <Absolutis> !password' 07:54:28 <Absolutis> !password' 07:54:29 <Absolutis> !password 07:54:29 <PublicServer> Absolutis: dearer 07:54:42 <PublicServer> *** Game still paused (number of players) 07:54:45 <PublicServer> *** Absolutis joined the game 07:59:54 *** DayDreamer has quit IRC 08:15:57 <V453000> !date 08:15:57 <PublicServer> V453000: 24 Sep 2041 08:16:02 <V453000> Absolutis: ? :D 08:21:09 <Absolutis> :P 08:21:31 <Absolutis> isn't it the date of the game? 08:23:03 <V453000> 2050 08:23:14 <V453000> it will tell you after all :p 08:49:24 *** Progman has joined #openttdcoop 09:37:09 *** UncleCJ has joined #openttdcoop 09:55:46 <PublicServer> *** Absolutis has joined spectators 10:28:06 <PublicServer> *** Game still paused (number of players) 10:28:09 <PublicServer> *** 0DM joined the game 10:29:12 <PublicServer> *** 0DM has left the game (leaving) 10:53:58 *** bassals has joined #openttdcoop 10:54:25 <PublicServer> *** Game still paused (number of players) 10:54:25 <PublicServer> *** bassals joined the game 10:55:01 <PublicServer> *** bassals has joined company #1 10:55:02 <Tray> !password 10:55:02 <PublicServer> Tray: rafter 10:55:26 <Tray> !dl win32 10:55:26 <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r23401/openttd-trunk-r23401-windows-win32.zip 10:58:18 <PublicServer> *** Game still paused (number of players) 10:58:18 <PublicServer> *** Game unpaused (number of players) 10:58:19 <PublicServer> *** Tray joined the game 11:00:59 *** sla_ro|master has quit IRC 11:01:55 <PublicServer> *** Tray has left the game (leaving) 11:01:56 <PublicServer> *** Game paused (number of players) 11:02:09 <PublicServer> *** bassals has joined spectators 11:17:59 *** MDGreinOffice has joined #openttdcoop 11:18:38 *** Eightbitpwny has joined #openttdcoop 11:18:47 *** KenjiE20 has joined #openttdcoop 11:18:47 *** ChanServ sets mode: +o KenjiE20 11:21:24 *** MDGrein has quit IRC 11:45:19 <PublicServer> *** bassals has joined company #1 11:45:56 <PublicServer> *** bassals has joined spectators 12:18:54 *** DayDreamer has joined #openttdcoop 12:27:57 <PublicServer> *** Absolutis has joined company #1 12:28:09 <PublicServer> <Absolutis> looks like v's plan is winning 12:28:33 <PublicServer> <Absolutis> i'd personally like a SRNW game for once 12:29:43 <PublicServer> <Absolutis> we haven't had a SRNW game since 208, not counting 214 12:29:54 <PublicServer> <Absolutis> 214 was kinda freeform anyway 12:31:38 <V453000> hint: psg223 is a special occasion to play SRNW. But I wont tell you why unless you discover that yourself :p yet :) 12:39:21 <MDGreinOffice> !dl win32 12:39:21 <PublicServer> MDGreinOffice: http://binaries.openttd.org/nightlies/trunk/r23401/openttd-trunk-r23401-windows-win32.zip 12:39:29 *** MDGreinOffice is now known as MDGRein 12:39:30 *** MDGRein is now known as MDGRei 12:39:33 *** MDGRei is now known as MDGrein 12:39:35 <MDGrein> ow god... 12:40:26 <V453000> ? :D 12:41:06 <MDGrein> Keyboard is having a mind of it's own today it seems, when changing nick takes 3 attempts... 12:41:49 <MDGrein> !password 12:41:49 <PublicServer> MDGrein: vigils 12:41:54 <PublicServer> *** Game still paused (number of players) 12:41:54 <PublicServer> *** Game unpaused (number of players) 12:41:57 <PublicServer> *** MDGrein joined the game 12:43:37 <PublicServer> *** V453000 joined the game 12:43:44 <PublicServer> <V453000> hi :( 12:43:46 <PublicServer> <V453000> :) 12:43:52 <PublicServer> <MDGrein> hello :) 12:45:30 <PublicServer> *** bassals has joined company #1 12:48:14 <PublicServer> <Absolutis> crazy mars again, huh? 12:48:40 <PublicServer> <V453000> no 12:48:44 <PublicServer> *** V453000 has left the game (leaving) 12:49:05 <V453000> it is probably not too easy to guess 12:49:31 <PublicServer> <Absolutis> wow, only 6 industries? 12:50:27 <V453000> they do not grow automatically 13:16:19 <PublicServer> *** Absolutis has left the game (leaving) 13:18:52 <PublicServer> *** MDGrein has left the game (leaving) 13:18:52 <PublicServer> *** Game paused (number of players) 13:35:14 <PublicServer> *** Game still paused (number of players) 13:35:14 <PublicServer> *** Game unpaused (number of players) 13:35:16 <PublicServer> *** Mazur joined the game 13:57:07 <Absolutis> !password 13:57:07 <PublicServer> Absolutis: bakery 13:57:43 <PublicServer> *** Absolutis joined the game 14:05:30 <PublicServer> *** Absolutis has left the game (leaving) 14:18:33 <Absolutis> !date 14:18:33 <PublicServer> Absolutis: 14 Nov 2047 14:18:39 <Absolutis> !password 14:18:39 <PublicServer> Absolutis: hernia 14:19:02 <PublicServer> *** Absolutis joined the game 14:19:27 <bassals> !screen 14:19:27 <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png) 14:21:36 *** Vinnie_nl has joined #openttdcoop 14:23:53 <Vinnie_nl> !password 14:23:53 <PublicServer> Vinnie_nl: itches 14:24:10 <PublicServer> *** Vinnie joined the game 14:24:13 <PublicServer> <Vinnie> hey 14:24:15 <PublicServer> <Absolutis> ey 14:24:37 <PublicServer> <Vinnie> interesting votes 14:25:03 <PublicServer> <Absolutis> that one island sennbury is on just looks like a dragon 14:25:57 <PublicServer> <Vinnie> where do you see the head? 14:26:12 <PublicServer> <Vinnie> ahh like that 14:26:39 <PublicServer> <bassals> with wings? 14:26:58 <PublicServer> <Absolutis> not exacly 14:27:08 <PublicServer> <Absolutis> exactly* 14:27:39 <PublicServer> <Vinnie> lets sing the imagination song, so the dragon gets some wings 14:28:08 <Absolutis> Imagination Imagination Imagination! 14:28:30 <Absolutis> Imagination Imagination Imagination Imagination 14:28:40 <Absolutis> Imagination Imagination Imagination 14:28:45 <Absolutis> Imagination Imagination Imagination 14:28:53 <Absolutis> Imagination Imagination Imagination Imaginatiooooooooooon! 14:29:20 <PublicServer> <Absolutis> it only has miniscule ones now. Okay, who didn't sing? 14:29:48 <PublicServer> <Absolutis> great now it has none 14:29:50 <PublicServer> <bassals> oh, now I get it 14:30:24 <PublicServer> <Absolutis> actually, it DOES look like some kind of sea monster 14:31:34 <PublicServer> <Absolutis> if V's plan wins, i'm doing some kinda sbahn there 14:31:50 <PublicServer> <bassals> Sennbury? 14:32:04 <PublicServer> <bassals> Can we change the name of the town? 14:32:14 <PublicServer> <Absolutis> nah 14:32:48 <Vinnie_nl> a proper seamonster http://www.kinderspeelplein.nl/spongebob/images/sponge.gif 14:33:39 <PublicServer> <bassals> the town name can be changed properly, you know? 14:33:55 <PublicServer> <Absolutis> ooh, can it? 14:34:05 <PublicServer> <Vinnie> i thought that was in singleplayer only 14:34:37 <bassals> well, re-loading it 14:34:41 <PublicServer> <Vinnie> then i make an sbahn for Pubourne 14:34:55 <PublicServer> <Absolutis> That big enough? 14:35:03 <PublicServer> <Vinnie> yes 14:35:33 <PublicServer> <Vinnie> are you gi 14:35:43 <PublicServer> <Vinnie> going to do all islands? 14:35:57 <PublicServer> <Absolutis> naw, just the small ones 14:36:03 <PublicServer> <Absolutis> at least at first 14:36:10 <PublicServer> <Absolutis> and if the space isn't needed 14:36:47 <PublicServer> <Vinnie> I don't like a tie. bassals? 14:37:08 <PublicServer> <bassals> ok 14:37:19 <PublicServer> <bassals> I'm going to vote 14:37:33 <PublicServer> <bassals> for Abso's plan 14:37:39 <PublicServer> <bassals> hahhahaha 14:37:42 <PublicServer> <Absolutis> still a tie 14:37:46 <bassals> yes 14:39:13 <PublicServer> <Absolutis> hmm, that small isle near chondham looks like a platypus. 14:39:33 <PublicServer> <Absolutis> or a lizard of some kind, maybe. 14:39:52 <PublicServer> <Absolutis> The color matches, too 14:40:23 <PublicServer> <Absolutis> aww, my mouse hand is tried 14:40:29 <PublicServer> <Absolutis> tired* 14:43:40 <PublicServer> <Vinnie> Grenbridge: needs to die a little 14:43:47 <PublicServer> <Vinnie> its above snowline 14:44:10 <PublicServer> <Absolutis> ya, but none of the building are above level 5 14:44:28 <PublicServer> <Absolutis> wait, that one is 14:45:34 <PublicServer> <Absolutis> walled snowy terrain off 14:45:40 <PublicServer> <Absolutis> with company owned land 14:47:23 <PublicServer> <bassals> yes 14:47:42 <PublicServer> <bassals> ugly snow right now in Grenbridge 14:47:57 <PublicServer> <Absolutis> ya 14:48:43 <PublicServer> <Vinnie> check !this island you know what looks like 14:48:50 <PublicServer> <Absolutis> guess this region's snow is partly in another reality, where the buildings are in different places 14:49:01 <PublicServer> <Absolutis> ha ha. 14:49:19 <PublicServer> <Vinnie> mouse dropping 14:50:05 <PublicServer> <Absolutis> check !this2 too, you know what it looks like. 14:50:40 <PublicServer> <Mazur> Yes. A pear. 14:50:46 <PublicServer> <Absolutis> :P 14:51:06 <PublicServer> <bassals> yes hahaha 14:51:08 <PublicServer> <Absolutis> sure 14:51:27 <PublicServer> *** Mazur has left the game (leaving) 14:53:31 <PublicServer> <Vinnie> I spy with my little eye, something green 15:09:03 *** Maraxus has joined #openttdcoop 15:10:13 <Maraxus> !password 15:10:13 <PublicServer> Maraxus: miners 15:10:31 <PublicServer> *** Maraxus joined the game 15:10:47 <PublicServer> *** Maraxus has joined company #1 15:10:52 <PublicServer> <Maraxus> hi 15:13:18 <Vinnie_nl> hello 15:15:14 *** Zeknurn has quit IRC 15:17:38 *** Zeknurn has joined #openttdcoop 15:20:19 *** LoPo has joined #openttdcoop 15:20:24 <LoPo> !password 15:20:24 <PublicServer> LoPo: miners 15:23:53 *** Afdal has joined #openttdcoop 15:24:00 <Afdal> Hello. 15:27:00 <bassals> hello 15:27:09 <Afdal> Could someone please explain to me why my fail-safe merges are failing me? 15:27:17 <Afdal> Here's one caught in the act 15:27:21 <Afdal> http://gyazo.com/be3163c1c71c09d5d6e125b50d63961e 15:27:22 <Webster> Title: be3163c1c71c09d5d6e125b50d63961e.png (at gyazo.com) 15:28:28 *** LoPo has quit IRC 15:32:33 <Absolutis> because PBS signals are not pre-signals. 15:33:08 <Absolutis> wait, nah. 15:33:22 <Afdal> It still happens even if I switch out the path-based signals 15:34:25 <bassals> I think that you need one more tile 15:34:46 <Afdal> Before the merge? 15:34:50 <Afdal> http://gyazo.com/a47fbf817a5b7f997e5fca9f48361eac 15:34:51 <Webster> Title: a47fbf817a5b7f997e5fca9f48361eac.png (at gyazo.com) 15:35:26 <Afdal> Every guide I've seen on the subject says it should be the same length as the train 15:36:18 <Absolutis> :P 15:36:19 <Absolutis> http://xkcd.com/415/ 15:36:26 <Absolutis> you don't have 2 way eol on 15:36:40 *** Afdal has left #openttdcoop 15:37:14 *** Afdal has joined #openttdcoop 15:37:33 <Afdal> Did someone kick more or did I somehow leave accidentally? 15:37:48 <Absolutis> left accidentally. 15:37:49 <Absolutis> yapf.rail_firstred_twoway_eol = true 15:37:58 <Afdal> What did you say right before I left 15:37:58 <Absolutis> thats the setting you need to have on 15:38:09 <Afdal> Where can I find that setting? 15:38:11 <Absolutis> open console, § 15:38:22 <planetmaker> (left of 1) 15:38:30 <Absolutis> then type "set yapf.rail_firstred_twoway_eol = true" without the quotes 15:38:34 <planetmaker> I think absolutis has a strange keyboard ;-) 15:38:46 <PublicServer> <Absolutis> kinda 15:38:49 <Afdal> Error: Command not found 15:38:51 <PublicServer> <Absolutis> apple finnish keyboard 15:38:57 <Afdal> oh set, whoops 15:39:25 <Absolutis> actually, it probably is "yapf.rail_firstred_twoway_eol 1" 15:39:42 <Absolutis> i mean, "set yapf.rail_firstred_twoway_eol 1" 15:39:54 <Afdal> Yeah that's it 15:39:58 <Vinnie_nl> apple :D 15:39:59 <Afdal> What does that setting do? 15:40:26 <PublicServer> <Absolutis> trains avoid 2 way red signals 15:40:32 <PublicServer> <Absolutis> at all costs 15:40:37 <Afdal> Nope, didn't work 15:40:54 <Afdal> Looks like it was already on too 15:41:15 <Vinnie_nl> may I add in that you made a shifter where a normal @ > 1 merge is needed 15:41:15 <PublicServer> <Absolutis> hmm, i think the trains don't care with PB 15:41:17 <PublicServer> <Absolutis> PBS* 15:41:21 <Vinnie_nl> there is no track to fall back 15:41:29 <Afdal> Huh? 15:41:31 <PublicServer> <Absolutis> use regular signals where PBS isn't needed 15:41:33 <PublicServer> <Absolutis> block signals 15:41:51 <Afdal> I don't understand what you mean Vinnie 15:42:20 <Vinnie_nl> you made a shifter but for the rong purpose. You need a merger and not a shifter 15:42:23 <Afdal> Also switching all that to block signals doesn't prevent it 15:42:27 <Vinnie_nl> rong = wrong 15:42:47 <Afdal> I'm still unsure on what a shifter is, bu tthat's not it 15:42:58 <Vinnie_nl> savegame ? 15:42:58 <Afdal> That's a priority merge to get my trains back on the track after servicing 15:43:04 <Afdal> With a cyclotron in it 15:43:19 <Absolutis> http://www.thebreakfast.info/forum/archive/index.php/t-5876.html 15:43:48 <Absolutis> That time is not exactly true 15:43:49 <planetmaker> yapr.rail_firstred_twoway_eol doesn't work with path signals, of course 15:43:52 <Absolutis> time zones 15:44:05 <Absolutis> so 48 hours? 15:44:35 <Absolutis> wait, but the area of the pacific ocean is very lowly populated 15:44:47 <Vinnie_nl> it usses miles, that is a mistake 15:45:06 <Afdal> Here's a bigger picture http://gyazo.com/e673343f3c523f5528be635ff89bfadf 15:45:07 <Webster> Title: e673343f3c523f5528be635ff89bfadf.png (at gyazo.com) 15:45:25 *** Tray has quit IRC 15:46:08 <Vinnie_nl> I would still prefer a savegame to look at it work. Atm it seems wrong in the picture 15:46:36 <Vinnie_nl> You have a LR Mainline and you are using a shifter in it 15:46:43 <Afdal> Ah, thank you very much pathfinder 15:47:39 <Afdal> Changing the PBS before the split to a block signal fixed it 15:47:40 <Afdal> http://gyazo.com/be932aa25ec5f48026fe920c73dd6fda 15:47:41 <Webster> Title: be932aa25ec5f48026fe920c73dd6fda.png (at gyazo.com) 15:48:50 <Vinnie_nl> you have a CL1 cyclotron for a TL6 train 15:49:00 <Afdal> I'm not sure about that not working entirely with PBS, because I make those priority merges just fine with them 15:49:17 <Afdal> That was just messing up the fail-safe mechanism every now and then 15:49:27 <Afdal> That's with original acceleration Vinnie 15:49:43 <Vinnie_nl> then a shifter is pointless anyway 15:49:50 <Vinnie_nl> even S Bends slow down 15:50:08 <Afdal> Why do you keep calling it a shifter 15:51:07 <Vinnie_nl> it shifts the train to another track 15:51:24 <Afdal> Wouldn't a shifter be if I had 2 tracks 15:51:34 <Afdal> and gave it the option to switch if it was free? 15:51:48 <Afdal> That's just a merge after a depot 15:52:08 <Vinnie_nl> the cyclotron is a loop from whitch the train shifts to the ML 15:52:38 <Afdal> Ah 15:52:46 <Afdal> So what's wrong with it? 15:53:48 <Vinnie_nl> Absolutis: that santa article is insane :) 15:54:22 <Afdal> Yep, that single block signal totally fixed it 15:54:33 <Vinnie_nl> Afdal the whole game setup is wrong imo. Do you have breakdowns on? 15:54:34 <Afdal> fail-safe works 100% of the time now 15:54:39 <Afdal> Yes 15:55:07 <Vinnie_nl> you probably do that for realism? 15:55:11 <Afdal> lol 15:55:15 <Afdal> No, not at all 15:57:22 <Afdal> So why doesn't yapr.rail_firstred_twoway_eol work with path signals? 15:57:35 <Afdal> Do the openttd devs ever plan on changing that? 15:58:04 <Vinnie_nl> only normal signals have two 15:58:21 <Vinnie_nl> two ways so pbs will not work with pbs 15:58:28 <Vinnie_nl> ahhh 15:58:42 <Vinnie_nl> bs will not work with two-ways in that setup 16:00:03 <planetmaker> Afdal, there's no reason to change that. As path signals always only face one side ;-) 16:00:11 <Vinnie_nl> my best guess would be. trains have two types of pathfinder rules. one for PBS and one for normal signals. two-ways only work with the later so in the pathfinder rules it is not used 16:00:36 <Afdal> Ah, that makes sense Vinnie 16:00:38 <planetmaker> that's somewhat near the truth 16:00:49 *** dlr365 has joined #openttdcoop 16:00:49 <Afdal> I hope they add that to PBS in the future 16:01:00 <planetmaker> Dunno exactly how close ;-) No-one dares touch the path finder internals :-P 16:01:02 <Afdal> That's kind of an annoying counter-intuitive detail 16:01:05 <Vinnie_nl> dont get your hopes up 16:01:20 <planetmaker> Afdal, rather not. path signals simply aren't two-way 16:01:22 <Afdal> That you apparently have to know to make fail-safes work right :( 16:01:28 <planetmaker> So why would a two-way setting change anything there? 16:01:34 <Afdal> I think you're misunderstanding planetmaker 16:01:52 <planetmaker> maybe. Please explain :-) 16:01:59 <Afdal> Say you have a PBS right before a split with a two-way block signal 16:02:13 <Afdal> When the two-way block signal is red 16:02:22 <Afdal> The train will take the other branch 16:02:37 <Afdal> But in this very specific instance, it wasn't working right 16:03:24 <planetmaker> I haven't seen it. But I'm in doubt that it can be changed without breaking another 'very specific' situation 16:03:44 <Afdal> Maybe it's due to the fact, if I'm understanding this right, that trains set their paths a bit after block signals than they do for PBS? 16:03:45 <planetmaker> and... you know, the two-way eol setting is by default off for a reason. 16:03:50 <planetmaker> and not in the GUI either 16:04:09 <planetmaker> messing with the PF internal values how it evaluates paths... can always trick it. And can always mess path-finding 16:04:57 <planetmaker> for path signals: train reserve a path from there to the next signal before they travel past them 16:04:57 <Afdal> Because the train was setting its path immediately at the path signal there, my fail-safe was ineffective? 16:05:08 <Afdal> Yeah, 16:05:12 <planetmaker> from block signals: they simply travel past when it's green, not caring about any reservations 16:05:22 <Afdal> So for block signals 16:05:29 <Afdal> Would a train not decide on a split 16:05:35 <Afdal> until the very instant it reached that block? 16:05:54 <Afdal> Whereas for the PBS it decides on the signal's block? 16:05:55 <planetmaker> thus mixing block + path is a way to even manage to crash trains with a bit of effort without further user interaction like 'force proceed' 16:05:58 <Afdal> Erm, tile 16:05:59 <V453000> the 2way eol sort-of works for PBS actually, but it for sure has some "missing" behavuours 16:06:12 <V453000> *behaviours 16:06:17 <planetmaker> Afdal, switch on 'show reservations' 16:06:23 <planetmaker> then you see what is reserved and what not 16:06:24 <Afdal> Always have it on 16:06:42 <Afdal> The way I described it is how it appears to me 16:06:47 <Afdal> Did I describe it accurately? 16:07:00 <Afdal> Because that would explain everything then 16:07:14 <V453000> image explains a thousand words if you know what I mean 16:07:29 <Afdal> I can make an image, hold on :3 16:07:54 <V453000> ah, this ? http://gyazo.com/be932aa25ec5f48026fe920c73dd6fda 16:07:55 <Webster> Title: be932aa25ec5f48026fe920c73dd6fda.png (at gyazo.com) 16:08:32 <Afdal> Yeah switching the signal there right before the split to a block signal fixed the problem 16:09:21 <V453000> why even use PBS there 16:10:32 <Afdal> Because I was using them for everything 16:10:38 <Afdal> I hope this image helps 16:10:44 <Afdal> http://gyazo.com/5fc855a4c0100c25ae9a49bacf046ffa 16:10:45 <Webster> Title: 5fc855a4c0100c25ae9a49bacf046ffa.png (at gyazo.com) 16:10:47 <V453000> but yeah, to the point with 2way eol and PBS, 2ways at least help PBS signals choose, sometimes they really divert traffic like normal EOL, sometimes not 16:11:25 <V453000> it is all the nature of PBS, it is not entirely predictable, which is probably the main reason why block signals are much better, they are 100% reliable 16:11:42 <Afdal> Basically, is the path not decided for block signals until the very tile where the track splits, whereas the path is decided on the signal's tile for PBS? 16:12:03 <V453000> yes, that is another thing 16:12:09 <Afdal> Ah, thank you 16:12:10 <V453000> that is "when", not "how" 16:12:13 <Afdal> That explains everything 16:12:20 <V453000> if you use reserved tracks, you can see that 16:12:35 <V453000> and I Really recommend to use PBS as little as possible 16:12:59 <Afdal> I bet my fail-safe would work then with the PBS if I just added one more tile 16:13:35 <Afdal> Why do you recommend that anyway? I see you openttdcoop guys always saying that PBS signals are "slower" but you never explain how :( 16:14:17 <V453000> "slower" is just a technical argument, they really do react slower sometimes and mainly in some "not so trivial" situations when they choose path 16:14:40 <V453000> but the real reasons are firstly that sometimes they can (and do) have problems with choosing properly at all 16:15:01 <Afdal> So they could end up causing jams even on a straight stretch of track when a block signal wouldn't? 16:15:11 <Absolutis> with PBS signals the pathfinder needs to think: is the path this train is going to choose reserved? With normal block signals the PF just needs to think: is there a train in this block? 16:15:12 <V453000> and for you, for example, PBS allows you do things you should not consider normally, where using block signals basically leads you to "proper" constructions 16:15:24 <V453000> no, on a long straight track not 16:15:39 <Afdal> Where does this slower behavior come into play then? 16:15:44 <V453000> using them on straight track is just pointless 16:15:47 <V453000> anywhere else than on straight tracks 16:15:52 <Afdal> Like say I want to do a double bridge 16:15:59 <V453000> anywhere where the train actually chooses a path 16:16:05 <Absolutis> PBS is a valid choice, then 16:16:06 <Afdal> Do PBS actually affect that? 16:16:11 <Afdal> oh okay 16:16:16 <V453000> double bridge can often be slower even on double bridges 16:16:17 <Afdal> What about at a station entrance? 16:16:20 <V453000> *PBS 16:16:30 <V453000> what station entrance 16:16:36 <Afdal> One PBS to service all the lanes 16:16:39 <V453000> there are like a hundred ways how to do one 16:16:39 <Afdal> ro-ro 16:16:47 <V453000> ah, that is usually super shitty 16:16:53 <Afdal> Really? 16:17:00 <Afdal> Seems to work just as well as presignals for me 16:17:04 <V453000> not even so much because PBS would be that slow, but because it is dumb 16:17:10 <Afdal> :/ 16:17:19 <V453000> and it makes you play dumb too 16:17:26 <Afdal> Well aren't you nice 16:17:34 <V453000> let me explain 16:18:18 <V453000> using PBS on a station engtrance (for example) makes you do for example that you just connect the tracks (lets say 2), make a huge crossing from everywhere to everywhere and done 16:18:21 <V453000> which never works 16:18:33 <V453000> but in the spirit of PBS, it seems as a valid solution 16:18:40 <Afdal> Oh no, that's why I specified a ro-ro 16:18:52 <V453000> just as bad 16:19:04 <Afdal> No track crossings 16:19:06 <V453000> it isnt about roro x terminus or any other specific design 16:19:10 <Afdal> Just a bunch of splits 16:19:22 <V453000> I meant the station is for 2 tracks coming in 16:19:42 <Vinnie_nl> Afdal: imagine multiple incomming lines where each line needs a connection to all platforms 16:20:28 <Afdal> How is this worse than a presignaled solution? http://gyazo.com/45ea608796a8a7c5257f30f11cdb6868 16:20:29 <Webster> Title: 45ea608796a8a7c5257f30f11cdb6868.png (at gyazo.com) 16:21:54 <Vinnie_nl> now make it with two lines incomming 16:23:42 <Afdal> umm 16:23:51 <Afdal> Like this? http://gyazo.com/355d4eb4e1897fcd1ffd6f51b4ca0c4b 16:23:52 <Webster> Title: 355d4eb4e1897fcd1ffd6f51b4ca0c4b.png (at gyazo.com) 16:24:30 <Vinnie_nl> nope with each line having access to all 6 platforms and not only 3 16:24:58 <Afdal> Oh 16:25:03 <Afdal> uhhh 16:25:43 <Vinnie_nl> you get an giant X? 16:25:55 <Afdal> No, I wouldn't do it like that 16:25:55 <V453000> true that with original acceleration you wont probably see many issues as you can never have too full lines of trains 16:26:49 <Vinnie_nl> breakdowns might be worse then the original acceleration 16:26:53 <V453000> why do you use original acceleration anyway? 16:27:00 <V453000> Vinnie_nl: about equally stupid 16:27:14 <Afdal> Why would I use realistic acceleration? 16:27:37 <Afdal> Never been able to figure out if one is truly better than the other 16:27:38 <V453000> because you cannot prevent trains from slowing down with original 16:27:43 <V453000> is 16:27:50 <Afdal> Hmm? 16:27:54 <Afdal> What do you mean? 16:28:36 <V453000> the main difference is that realistic acceleration has some criteria under which train slows down, like having a short curve. But by having a long curve, thus good building, you can make your trains not slow down 16:28:48 <V453000> where original says: slow down on every curve, and die down on every hill 16:28:52 <Afdal> oh you're just talking about corners 16:28:59 <Afdal> yeah 16:29:18 <V453000> so any network you make cannot be made well with original acceleration 16:29:20 <Afdal> On the other hand, with realistic you have to make long station entrances 16:29:24 <Afdal> lol 16:29:29 <Afdal> that's just silly 16:29:48 <Afdal> It's just a different style of playing. 16:29:54 <V453000> long station entrances if you want to use long trains, possibly 16:30:11 <V453000> but realistic acceleration would make you use shorter trains due to cuver requirements sooner or later probably :) 16:30:27 <Afdal> I've been thinking about switching to realistic lately, but I'm sure the pluses outweigh the minuses 16:30:43 <Afdal> I really don't like arbitrary realism 16:30:54 <V453000> different style, sure, but original acceleration will not allow you to play the game "properly" 16:30:55 <Afdal> If it makes the game deeper though, then maybe I'll use it more 16:31:01 <Afdal> bahahaha 16:31:04 <V453000> yes it for sure does 16:31:19 <Afdal> The way the game was designed was not the proper way to play it 16:31:24 <Afdal> You realism guys crack me up 16:31:37 <V453000> this isnt about realism at all 16:31:42 <V453000> that is just how the thing is called 16:31:45 <Afdal> It's not? 16:31:55 <V453000> no. 16:32:06 <Afdal> When do you guys have so many silly aesthetic newgrfs on your server then? 16:32:17 <V453000> it is fun to play with different things 16:32:19 <Afdal> And so often play to imitate real life? 16:32:27 <V453000> we imitate real life 16:32:42 <V453000> with 2700 train on the network, making logic networks, making towns like a bunch of rails? 16:32:47 <V453000> fine 16:32:59 <Afdal> All I'm interested in is what makes the game deepest 16:33:11 <V453000> then which style oposed to ours does 16:33:22 <V453000> oposed to our hardcore realism 16:33:28 <Afdal> Well some of those train newgrfs you use 16:33:43 <Afdal> Seem like a lot of pointless options that don't really add to anything 16:33:56 <V453000> who says we use that 16:34:02 <Afdal> ? 16:34:02 <Vinnie_nl> ehm you use opengfx + trains are you not? 16:34:17 <Afdal> I'm not talking about opengfx 16:34:18 <Afdal> Like umm 16:34:19 <V453000> Vinnie_nl: ... at least recognize original TTD graphics :) 16:34:23 <Afdal> Taht Dutch train set 16:34:44 <Vinnie_nl> i cant buy the game here :( 16:35:03 <V453000> come buy it to czech :D 16:35:04 <Vinnie_nl> but not all hope is lost. Amazon is coming to the Netherlands 16:35:27 <Vinnie_nl> i don't like to dirve 16 hours for a floppy disc 16:35:37 <Vinnie_nl> and mac does no longer support it 16:35:48 <V453000> What is with dutch train set Afdal? Apart from the fact that we do not use it, or at least havent used it since psg 176 which is like 1.5 years back 16:35:49 <Afdal> or umm 16:35:58 <Afdal> I think it's called DB set or something 16:36:02 <V453000> right 16:36:06 <V453000> what is with DB set then 16:36:13 <planetmaker> Vinnie_nl, where can you drive 16 hours in the Netherlands in one direction without either getting wet or leaving the country? ;-) 16:36:22 <Afdal> With DB set 16:36:30 <Afdal> and those metro maps 16:36:37 <Afdal> You remove all the depth from trains 16:36:49 <Afdal> one train solutions for everything? 16:36:51 <Vinnie_nl> pm i was invited to drive to CZ 16:36:55 <V453000> Afdal: ? 16:36:57 <Afdal> Don't even have to worry about cars? 16:37:07 <planetmaker> @kick V453000 acid hurts 16:37:07 *** V453000 was kicked by Webster (acid hurts) 16:37:17 *** V453000 has joined #openttdcoop 16:37:17 *** Webster sets mode: +o V453000 16:37:22 <V453000> pm what the fuck? 16:37:35 <Afdal> Also, that was just an assumption from the previous save games of yours I've loaded 16:37:51 <Afdal> If you don't use those "realistic" train sets anymore then nevermind 16:38:17 <V453000> I dont see your point 16:38:33 <Vinnie_nl> Afdal i think we use all trainsets to create some diversity in our games. 16:38:34 <V453000> we use them often, we often play without them, but how does it change the gameplay 16:39:01 <Afdal> Like I said, tons of pointless real world choices or no choices at all 16:39:06 <Afdal> all for the sake of realism 16:39:12 <Afdal> Am I wrong? 16:39:31 <V453000> you are definitely right, all current newGRF are made just and only regarding real life, which indeed is stupid 16:39:37 <V453000> but what is the reason why not to use them 16:39:51 <Afdal> Because other things are better balanced? 16:39:58 <Afdal> More conducive to gameplay? 16:40:19 <V453000> we always use 1 engine from the train set anyway on our server 16:40:30 <Afdal> :| 16:40:33 <V453000> so most of the gameplay does not matter 16:40:39 <Afdal> Sheesh, how did we get into this argument anyway? 16:40:46 <V453000> we are doing realism 16:40:50 <V453000> which we for sure arent 16:40:57 <Afdal> uh huh 16:41:03 <Afdal> Well anyway 16:41:12 <Afdal> Thanks a lot for the help 16:41:14 <V453000> and not many people have successfully told me that I am a realistic person 16:41:22 <Afdal> Understanding fail-safe joining was driving me nuts. 16:41:46 <Afdal> Glad you guys are still around 16:41:54 <V453000> .) 16:41:57 <Afdal> Maybe I'll join your server one of these days yet 16:42:48 <PublicServer> <Vinnie> I got a nice scenario idea. realistic :P 16:43:12 <V453000> planetmaker: anything wrong? 16:43:29 <Afdal> Actually I'd like to resolve this other dilemma. 16:43:48 <Afdal> So can you tell me all the differences between original and realistic train acceleration? 16:44:03 <PublicServer> <Vinnie> maybe a wiki? 16:44:04 <Afdal> The wikis really don't provide a lot of insight into that 16:44:10 <V453000> all of them? not too sure, but there are 3 main 16:44:21 <V453000> 1. curves, 2. hills, 3. tractive effort 16:44:29 <Afdal> tractive effort? 16:44:54 <V453000> yes in realistic acceleration trains also have some tractive effort which says if trains can climb the hill without slowing down 16:45:08 <Afdal> What is that exactly 16:45:11 <V453000> so if your train is not strong enough, it will slow down, or even get stuck in the hill in extreme cases 16:45:12 <Afdal> The engine's horsepower? 16:45:18 <Afdal> ah 16:45:21 *** TWerkhoven has joined #openttdcoop 16:45:21 <V453000> power is something else 16:45:29 <Afdal> :? 16:46:00 <PublicServer> <Vinnie> kN = Tractive effort 16:46:04 <Afdal> Is tractic effort affected by anything other than car weight and engine power? 16:49:12 <PublicServer> <Vinnie> come on you know :) 16:49:29 *** valhallasw has joined #openttdcoop 16:49:47 <Afdal> So no then 16:50:01 <planetmaker> tractive effort is a base property. It's not derived 16:50:03 <PublicServer> <Vinnie> i am looking for acceleration formulas myself to 16:50:19 <PublicServer> <Vinnie> wiki said always 24 kmph a sec 16:50:29 <PublicServer> <Vinnie> I dont buy it 16:50:51 <Afdal> Base property of what? 16:50:55 <Afdal> the engines? 16:51:17 <Afdal> multiple engines = cumulative tractive effort? 16:51:18 <planetmaker> yes 16:51:21 <planetmaker> no 16:51:40 <Afdal> I don't get it 16:51:44 <planetmaker> well... though... not sure whether they're added ingame. In reality they actually should add 16:51:51 <Afdal> What is tractive effort affected by then 16:52:41 <Afdal> I know you guys get around it with long trains by adding more enginres 16:53:39 <PublicServer> <Vinnie> a train needs to pass it once to work properly 16:54:03 <Afdal> Pass what once? ??? 16:54:51 <PublicServer> <Absolutis> man, those lok2ks are just too slow for logic trains 16:55:22 <Afdal> Oh, you guys are conductan' 16:55:28 <PublicServer> <Absolutis> unless you use loks, of course 16:56:02 <PublicServer> <Vinnie> ohh afdal i am talking about an ingame structure 16:56:08 <Afdal> yeah 16:56:42 <PublicServer> <Vinnie> cool 16:56:48 <PublicServer> <Vinnie> HSA is TL1 16:57:00 <PublicServer> <Vinnie> not gate will work with TL1 16:57:26 <PublicServer> <Absolutis> ice3 is tl1 16:57:32 <PublicServer> <Absolutis> or TL0.5 17:00:02 <PublicServer> <Vinnie> but after the flip-flop in my plan you get a merge to ML 17:00:12 <PublicServer> <Vinnie> this is jamable so it needs a failsafe 17:00:23 <PublicServer> <Absolutis> well, feel free to make one 17:00:53 <PublicServer> <bassals> are maglev too big? 17:01:01 <PublicServer> <bassals> for logic trains 17:01:29 <Afdal> Hmm, adding an extra tile behind the merging train didn't fix it after all 17:01:45 <PublicServer> <Absolutis> so now if the trains enter the wrong track, they don't jam the network 17:02:07 <Afdal> I guess this issue isn't about when trains select their path after all http://gyazo.com/f33eea8d0adb0632ee5c864aa18bb74d 17:02:09 <Webster> Title: f33eea8d0adb0632ee5c864aa18bb74d.png (at gyazo.com) 17:03:19 <Afdal> Must just be a quirk of PBS pathfinding 17:04:18 <PublicServer> <Absolutis> hmm, think that failsafe doesnt work 17:04:24 <PublicServer> <Absolutis> that one i built 17:05:12 *** Seppel has joined #openttdcoop 17:05:58 <PublicServer> <Vinnie> mine does work :) 17:06:45 <PublicServer> *** Sepp joined the game 17:06:47 <PublicServer> <Sepp> hey 17:06:53 <PublicServer> <Vinnie> hello 17:06:53 <PublicServer> <Absolutis> ey 17:07:01 <PublicServer> <Absolutis> you new? 17:07:04 <PublicServer> <Sepp> nope 17:07:55 <Absolutis> oh ya, i found you in a couple old games 17:08:04 <PublicServer> <Sepp> hehe 17:09:41 <PublicServer> <Vinnie> games how far back? 17:10:01 <PublicServer> <Absolutis> i found im on 188 (the game where i started) 17:10:03 <PublicServer> <Vinnie> who did "i dun geddit" ? 17:10:05 <PublicServer> <Absolutis> me 17:10:23 <PublicServer> <Absolutis> i get what that device does, but... 17:10:42 <PublicServer> <Vinnie> it is a signal track, it mesures if these tracks are red. If all 3 are you get a forced red at the entry of the flip-flop 17:11:34 <PublicServer> <Vinnie> and 3 tracks so it does not trigger red if 1 train drives over. more than one TL :) 17:11:45 <PublicServer> <Absolutis> i do get what it does, but why? 17:12:15 <PublicServer> <Vinnie> if the exit of a flip-flop jams the entry could break 17:12:27 <Afdal> Can anyone tell me the difference between a station penalty and a path signal penalty? 17:12:51 <planetmaker> yes. The amount of penalty per tile 17:12:53 <PublicServer> <Vinnie> the amount it gives a penalty in the pf calculations of shortest route 17:12:53 <PublicServer> <Sepp> higher 17:13:03 <PublicServer> <Absolutis> station penalty can cause additional load/unload if non-stop orders are not used 17:13:15 <Afdal> So what's the exactly penalty difference? 17:13:23 <planetmaker> depends on settings ;-) 17:13:25 <planetmaker> 1500 17:13:27 <PublicServer> <Vinnie> station to short is 4k if i am not mistaken 17:13:37 <Afdal> Are stations a higher penalty? Can you equate a station to a certain number of path signals? 17:13:41 <PublicServer> <Vinnie> 1500 is a normal station 17:14:13 <Afdal> How much is a path signal? 17:14:17 <PublicServer> <Absolutis> isnt it 1000? 17:14:19 <PublicServer> <Vinnie> no wait station 800 rev pbs 1500 road crossing 300 two-way eol to mutch 17:14:29 <PublicServer> <Absolutis> so 1 station= 1.5 path sigs? 17:14:44 <planetmaker> !rcon set yapf.rail_station_penalty 17:14:44 <PublicServer> planetmaker: Current value for 'yapf.rail_station_penalty' is: '3000' (min: 0, max: 1000000) 17:14:48 <Afdal> 1-tile station, correct? 17:14:58 <PublicServer> <Vinnie> list_settings 17:15:00 <PublicServer> <Vinnie> ahhhh 17:15:07 <planetmaker> !rcon set yapf.rail_crossing_penalty 17:15:07 <PublicServer> planetmaker: Current value for 'yapf.rail_crossing_penalty' is: '300' (min: 0, max: 1000000) 17:15:14 <Afdal> What's the default penalty for each one? 17:15:27 <planetmaker> !rcon set yapf.rail_pbs_signal_back_penalty 17:15:27 <PublicServer> planetmaker: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 17:15:39 <planetmaker> Afdal, lookup your openttd.cfg 17:15:47 <planetmaker> it's all there 17:15:59 <planetmaker> and station is station. not per tile 17:15:59 <Absolutis> particularly yapf.rail_station_penalty = 1000 17:16:05 <Afdal> ah 17:16:15 <Absolutis> and yapf.rail_pbs_signal_back_penalty 17:16:15 <Afdal> There's a road crossing penalty? :o 17:16:18 <Absolutis> ya 17:16:41 <planetmaker> there's a slope and a 45° penalty... 17:16:48 <planetmaker> of course! 17:17:03 <planetmaker> it's a path finder. _every_ tile has to have a penalty 17:17:21 <PublicServer> <Absolutis> even 0 17:17:29 <Afdal> Apparently the default is 1500 for a path signal and 1000 for a station 17:17:31 <PublicServer> <Absolutis> as long as there is a penalty 17:17:34 <PublicServer> <Absolutis> ya it is 17:17:49 <PublicServer> <Absolutis> so 1 station = 1.5 path sigs 17:18:00 <PublicServer> <Absolutis> or 2 S = 3 P S 17:18:03 <Afdal> you mean 17:18:11 <Afdal> 1 path signal = 1.5 stations 17:18:25 <PublicServer> <Absolutis> oh ya 17:18:25 <planetmaker> obviously in this game 1 station = 2 reverse path signals 17:18:41 <planetmaker> = 10 level crossings 17:19:01 <Afdal> So by default stations are the finer penalty to work with for self-regulation 17:19:07 *** sla_ro|master has joined #openttdcoop 17:19:24 <Afdal> Although path signals are nice because you can put them on diagonal track 17:19:40 <PublicServer> <Vinnie> hey setdef changes reverse pbs to 15000 or not 17:21:42 <PublicServer> <bassals> ? 17:22:17 <planetmaker> !setdef 17:22:17 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 17:22:28 <planetmaker> !rcon set yapf.rail_pbs_signal_back_penalty 17:22:28 <PublicServer> planetmaker: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 17:22:42 <planetmaker> one 0 less ;-) 17:24:42 <PublicServer> <Vinnie> ehm not like that please 17:25:07 <Afdal> yapf.rail_depot_reverse_penalty = 5000 17:25:14 <Afdal> What is this penalty? 17:25:24 <PublicServer> <Vinnie> i guess a depot reverser 17:25:30 <PublicServer> <Vinnie> come ingame and we can test it 17:25:41 <Afdal> depot reverser? 17:26:16 <PublicServer> <Vinnie> dinner brb 17:26:18 <PublicServer> *** Vinnie has joined spectators 17:26:22 *** Vinnie_nl has quit IRC 17:26:34 <PublicServer> *** Sepp has left the game (leaving) 17:26:34 <PublicServer> *** Vinnie has left the game (connection lost) 17:30:35 <PublicServer> *** Absolutis has left the game (leaving) 17:36:37 *** dlr365 has quit IRC 17:46:06 *** Progman has quit IRC 17:51:25 *** Afdal has quit IRC 17:51:54 <PublicServer> *** Thraxian joined the game 17:53:17 *** DayDreamer has left #openttdcoop 18:02:11 <PublicServer> *** Thraxian has joined spectators 18:04:17 *** Vinnie_nl has joined #openttdcoop 18:04:20 <Vinnie_nl> !password 18:04:20 <PublicServer> Vinnie_nl: foster 18:04:32 <PublicServer> *** Vinnie joined the game 18:04:34 <PublicServer> <Vinnie> hello again 18:05:09 <PublicServer> *** Vinnie has joined company #1 18:11:14 <bassals> oh 5-4 18:11:25 <bassals> this reminds me psg220 18:11:59 <PublicServer> <Vinnie> ahh yes i am closing in on V :) 18:16:42 <V453000> have I already told you that there is probably going to be new year srnw game? :) 18:17:05 <PublicServer> <Vinnie> your in the lead 18:17:31 <V453000> that has nothing to do with it 18:19:05 <V453000> number 223 does :) 18:19:47 <PublicServer> <Vinnie> you got something special planed for newyear? 18:20:28 <V453000> no, for game 223, but it seems like it will fit on new year :p that is just a coincidence 18:21:34 <V453000> who discovers why is 223 so special, gets 10 cookies 18:21:58 <PublicServer> <Vinnie> ohh nice 18:22:09 <PublicServer> <Vinnie> a little hint? 18:22:17 <V453000> the number is enough :) 18:24:00 <ODM> its 223 years after V453000 has been release from the asylum:P 18:24:14 <PublicServer> <Vinnie> February 18 so close 18:24:20 <V453000> asylum might have something to do with it 18:24:58 <V453000> february? January if I remember well 18:25:08 <PublicServer> <Vinnie> http://blog.openttdcoop.org/2010/02/18/new-member-v453000/ 18:25:16 <V453000> uh 18:25:18 <V453000> no that isnt it 18:25:38 <ODM> for a second i thought it was the sqrt of your number:P 18:26:04 <V453000> it has nothing at all to do with me 18:26:29 <ODM> 100 games since mark went away?:P 18:26:39 <V453000> bingo, 50 18:27:00 <ODM> heh got here quite quickly^^ 18:27:08 <ODM> thats quite sweet^^ 18:27:12 <PublicServer> <Vinnie> :( 18:27:20 <Absolutis> wait, wasnt mark on for 199? 18:27:20 * V453000 gives ODM 10 cookies and 1 extra cookie 18:27:24 <PublicServer> <Vinnie> i was searhing near guns 18:27:30 <Absolutis> so thats 24 games, actually 18:27:32 <ODM> yay cookies 18:28:13 <V453000> Absolutis: but he departed to australia on 20 january 2010, since then he is pretty much inactive, with a few small exceptions :) 18:28:19 <Absolutis> ah 18:29:09 <V453000> 21 january :) 18:29:46 <^Spike^> he said he would be gone for 2 years.... ;) 18:29:55 <V453000> my thoughts :) 18:29:59 * ^Spike^ gets his banner ready and travels to Schiphol ;) 18:30:11 <Absolutis> We can expect him for 223 then 18:30:18 <V453000> hardly 18:30:20 <^Spike^> we don't know 18:30:24 <^Spike^> we'll have to see.. :) 18:30:37 <^Spike^> that means i'm here already for 2,5 years... 18:30:38 <^Spike^> :) 18:30:43 <^Spike^> i still blame ODM ;) 18:30:45 <V453000> well he might stop by, that is never impossible 18:30:55 <planetmaker> :-D 18:31:57 <Absolutis> fun fact: ive been here for about 1.5 years now, though on and off 18:32:32 <Absolutis> 188-191 18:32:35 <Absolutis> 197-201 18:32:51 <Absolutis> and 208-now 18:32:53 <V453000> we know dont worry :p 18:33:36 <Absolutis> though i still consider myself more inexperienced than some that joined later 18:33:49 <V453000> KenjiE20: you could give Absolutis a christmas gift as erasing him from the ignore list for Webster :D 18:33:52 *** Phoenix_the_II has joined #openttdcoop 18:33:52 *** ChanServ sets mode: +o Phoenix_the_II 18:34:13 <KenjiE20> busy, ^Spike^ needs to die :p 18:34:27 <^Spike^> :) 18:34:29 <V453000> ok people, you heard KenjiE20, lets eat ^Spike^ 18:34:30 <^Spike^> engi? :) 18:34:43 * Absolutis eats spikes (oh wait) 18:34:52 <KenjiE20> heavy 18:35:05 <Absolutis> !fish 18:35:05 <PublicServer> Absolutis: Today's fish is Trout, with chips. Enjoy your meal! 18:35:08 <^Spike^> sio your were the **** on the ledge @ the cp? :) 18:35:31 <Absolutis> gtg 18:35:35 *** Absolutis has quit IRC 18:35:53 <KenjiE20> one of :p 18:36:17 <Vinnie_nl> @@logs 18:36:21 <Vinnie_nl> @@logs 18:36:22 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 18:36:25 <^Spike^> muhahahah :) 18:36:27 <^Spike^> you dead KenjiE20 :) 18:36:34 <KenjiE20> I saw that 18:37:05 <KenjiE20> food time anyway 18:37:16 <^Spike^> tsss just as i pwn you... can't take it? ;) 18:37:26 <V453000> you are the food ^Spike^ 18:40:06 *** Phoenix_the_II has quit IRC 18:49:29 *** mfb- has joined #openttdcoop 18:49:29 *** ChanServ sets mode: +o mfb- 18:49:39 <mfb-> hi 18:50:01 <PublicServer> <Vinnie> hello 18:50:23 <PublicServer> <Maraxus> hi 18:51:39 <PublicServer> *** mfb joined the game 19:06:17 <PublicServer> <mfb> why do we have so many rails around islands? 19:22:54 <PublicServer> <mfb> bad voting situation 19:25:22 <bassals> a tie would also be bad 19:25:29 <PublicServer> *** Mazur joined the game 19:29:47 <mfb-> well, it is as bad as it could be with 9 votes for both together 19:31:11 <PublicServer> *** Mazur has left the game (leaving) 19:51:18 <PublicServer> *** mfb has left the game (leaving) 20:06:35 <PublicServer> *** Maraxus has left the game (leaving) 20:18:00 *** variksoo21 has joined #openttdcoop 20:18:15 *** Chris_Booth has joined #openttdcoop 20:18:27 <variksoo21> hey 20:18:33 <PublicServer> <Vinnie> hello 20:18:34 <V453000> hi 20:18:35 <variksoo21> As a total n00b 20:18:46 <Chris_Booth> hi 20:18:56 <V453000> hello 20:18:57 <Chris_Booth> I am a total noob 20:19:21 <variksoo21> I was wondering can 2 different people be delivering supplies from a single sorce(ie. mill, factory etc) 20:19:31 <variksoo21> source* 20:19:41 <V453000> you mean our stable server, it is allowed but not recommended 20:19:42 <PublicServer> *** Chris Booth joined the game 20:20:26 <variksoo21> oh 20:20:46 *** variksoo21 has quit IRC 20:20:56 <PublicServer> <Chris Booth> V453000 you get my vote if I can correct your spelling 20:21:10 <V453000> what have I screwed around this time? 20:21:16 <PublicServer> *** Chris Booth has left the game (connection lost) 20:29:04 *** Chris_Booth has quit IRC 20:33:04 *** pugi has joined #openttdcoop 20:33:41 <Maraxus> !password 20:33:41 <PublicServer> Maraxus: clucks 20:33:57 <PublicServer> *** Maraxus joined the game 20:34:32 *** Progman has joined #openttdcoop 20:51:05 *** LXSJason has quit IRC 20:53:23 <PublicServer> *** Maraxus has left the game (leaving) 20:53:31 *** Maraxus has quit IRC 20:58:49 *** LXSJason has joined #openttdcoop 21:08:51 *** avaly has joined #openttdcoop 21:09:06 <avaly> @quickstart 21:09:07 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:09:29 <avaly> !help 21:09:29 <PublicServer> avaly: http://www.openttdcoop.org/wiki/IRC_Commands 21:09:41 <avaly> !password 21:09:41 <PublicServer> avaly: chinks 21:09:44 <PublicServer> <Vinnie> a gamestart was promised today 21:10:06 <PublicServer> *** Player has changed his/her name to avale 21:10:08 <PublicServer> *** avale has changed his/her name to avaly 21:12:52 <PublicServer> *** avaly has left the game (leaving) 21:13:25 *** Tray has joined #openttdcoop 21:16:16 *** avaly has left #openttdcoop 21:18:32 *** Vinnie_nl has quit IRC 21:18:44 <PublicServer> *** Vinnie has left the game (connection lost) 21:18:44 <PublicServer> *** Game paused (number of players) 21:19:55 *** Dnz has joined #openttdcoop 21:21:48 <PublicServer> *** Game still paused (number of players) 21:21:48 <PublicServer> *** Game unpaused (number of players) 21:21:49 <PublicServer> *** Thraxian #1 joined the game 21:22:03 <mfb-> !screen 21:22:03 <PublicServer> *** mfb- liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00013305.png) 21:22:13 <PublicServer> *** Thraxian #1 has left the game (leaving) 21:22:13 <PublicServer> *** Game paused (number of players) 21:22:15 <mfb-> crap, that bug again 21:22:58 *** Vinnie_nl has joined #openttdcoop 21:23:03 <Vinnie_nl> !password 21:23:03 <PublicServer> Vinnie_nl: chinks 21:23:15 <PublicServer> *** Game still paused (number of players) 21:23:15 <PublicServer> *** Game unpaused (number of players) 21:23:15 <PublicServer> <Thraxian> did you just refer to me as a bug? 21:23:18 <PublicServer> *** Vinnie joined the game 21:23:21 <PublicServer> <Vinnie> hey 21:23:23 <PublicServer> <Thraxian> hey Vinnie 21:23:32 <mfb-> ^^ no 21:23:33 <PublicServer> <Vinnie> how are you 21:23:36 <mfb-> the screenshot bug 21:23:39 <PublicServer> <Thraxian> fair to middlin 21:23:51 <mfb-> hi Vinnie_nl + hi thraxian 21:24:07 <PublicServer> <Thraxian> hey mfb :) 21:24:37 <PublicServer> *** Thraxian has joined company #1 21:24:43 <PublicServer> <Vinnie> Thraxian: may i ask you about your timezone? PST? 21:27:27 <PublicServer> <Thraxian> I'm Eastern US 21:27:53 <PublicServer> <Thraxian> it's just about quittin time at work, so I'll be heading home. I don't know that this game will start today 21:28:12 <PublicServer> <Thraxian> much of the community (historically) is European, so it's bedtime for a lot of the players 21:28:38 <PublicServer> <Thraxian> whereabouts do you hail from? 21:28:43 <mfb-> [22:27:55] <PublicServer> 21:29:11 <PublicServer> <Thraxian> germans.... 21:31:10 <PublicServer> <Thraxian> Vinnie: you're UK, right? 21:31:36 *** Fyriole_ has joined #openttdcoop 21:33:35 *** Fyriole has quit IRC 21:33:49 *** Fyriole_ is now known as Fyriole 21:35:39 <PublicServer> <Vinnie> Nope i am from the Netherlands 21:38:31 <PublicServer> *** Thraxian has left the game (connection lost) 21:40:34 *** Tray has quit IRC 21:44:48 *** Vinnie_nl has quit IRC 21:45:03 <PublicServer> *** Vinnie has left the game (connection lost) 21:45:03 <PublicServer> *** Game paused (number of players) 21:46:27 *** dlr365 has joined #openttdcoop 21:48:28 *** Eightbitpwny has left #openttdcoop 21:54:24 *** TWerkhoven has quit IRC 22:01:40 *** UncleCJ has quit IRC 22:26:14 *** Thraxian has joined #openttdcoop 22:26:49 <Thraxian> !info 22:26:49 <PublicServer> Thraxian: #:1(Orange) Company Name: 'Trutford Transport' Year Founded: 1950 Money: 629689131 Loan: 0 Value: 630039175 (T:17, R:0, P:10, S:0) unprotected 22:30:47 <PublicServer> *** bassals has left the game (leaving) 22:47:11 *** LXSJason has left #openttdcoop 22:47:20 *** LXSJason has joined #openttdcoop 23:01:54 *** Dnz has quit IRC 23:09:42 *** PaErA has joined #openttdcoop 23:10:03 <PaErA> hello :) 23:12:39 <bassals> hello 23:13:04 *** PaErA has quit IRC 23:23:52 *** Thraxian has quit IRC 23:30:31 *** ODM has quit IRC 23:34:55 *** valhallasw has quit IRC 23:43:20 *** Progman has quit IRC 23:46:50 *** Seppel has quit IRC 23:55:07 <PublicServer> *** Game still paused (number of players) 23:55:09 <PublicServer> *** Mazur joined the game 23:56:27 <PublicServer> *** Mazur has left the game (leaving) 23:58:43 *** bassals has quit IRC 23:59:09 *** mfb- has quit IRC