Log for #openttdcoop on 14th December 2011:
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00:18:29  *** pugi has quit IRC
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04:11:04  <dlr365> !password
04:11:04  <PublicServer> dlr365: sanest
04:11:16  <PublicServer> *** Game still paused (number of players)
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04:14:26  <PublicServer> <dlr365> hey
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04:22:17  <Mazur> Oh, hi.
04:22:19  <Mazur> BYe,
04:22:26  <dlr365> bye :)
04:22:31  <Mazur> Just came in to look how it turned out.
04:22:44  <Mazur> Especially "my" area.
04:22:52  <dlr365> :P
04:23:02  <Mazur> Sylf made it nice.
04:23:14  <dlr365> yup
04:23:27  <Mazur> And I'm getting useful practice on stable.
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05:08:37  <Niko^> hi
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05:20:00  <Niko-> now I have x-chat instead of webirc
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05:30:52  <Zarenor> !players
05:30:55  <PublicServer> Zarenor: Client 825 is MDGrein, a spectator
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08:52:50  <LoPo> hello
08:52:53  <LoPo> !password
08:52:53  <PublicServer> LoPo: sanest
08:52:53  <Niko-> hi
08:54:03  <LoPo> how are things going
08:55:08  <PublicServer> *** Game still paused (number of players)
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08:55:16  <Niko-> finish gaming now, going to sleep
08:55:50  <Niko-> I played something like 04.30 - 10.30 AM
08:55:59  <Niko-> it's now 11 AM here
08:56:05  <PublicServer> <LoPo> oky
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09:20:57  <Shadey> !help
09:20:57  <PublicServer> Shadey:
09:21:14  <Shadey> !download
09:21:14  <PublicServer> Shadey: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:21:14  <PublicServer> Shadey:
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11:19:15  *** ChanServ sets mode: +v Brianetta
11:19:33  <Brianetta> FYI: Just demoted myself from Administrator to Contributor on the Wordpress blog.
11:20:12  <hylje> blag
11:20:27  <Brianetta> thingy (:
11:35:18  <Shadey> hi
11:41:38  <planetmaker> Noted, Brianetta, though not required :-)
11:41:43  <planetmaker> You'll remain always welcome
11:41:59  <planetmaker> Hey, it was your server I learnt OpenTTD on ;-)
11:58:33  <Brianetta> (-:
11:58:54  <Brianetta> It just didn't feel right that I should get moderation notices (and be able to act on them) without actually participating
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13:48:22  <Chris_Acrobat> Hello!
13:49:40  <Sylf> hi
13:49:59  <Chris_Acrobat> how do I enable coop?
13:50:13  <Sylf> @quickstart
13:50:14  <Webster> Quickstart - #openttdcoop Wiki -
13:50:27  <Sylf> Read that first... then
13:50:30  <Sylf> @slowstart
13:50:30  <Webster> Read everything on the wiki, and I mean everything
13:50:58  <Sylf> read that next, and take what the site says with a grain of salt
13:50:59  <Chris_Acrobat> i tried that :P
13:51:16  <Sylf> after that, go back to quickstart, and join the game
13:51:51  <Sylf> !players
13:51:54  <PublicServer> Sylf: Client 825 is MDGrein, a spectator
13:52:22  <Sylf> right now, the game is nearing the end, so activities have slowed in past couple of days.
13:53:04  <Chris_Acrobat> I mean I want coop on my server
13:53:11  <Chris_Acrobat> how do I get it?
13:53:36  <Niko-> hi folk
13:53:37  <Niko-> s
13:54:24  <Sylf> Just start a server.  Done.
13:54:51  <Sylf> And if you want to force a coop, only allow 1 company on that server
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13:58:53  <Chris_Acrobat> so, you still have diffident companys? just act like one?
13:59:42  <Sylf> You can do that too.
14:00:00  <Sylf> But on this server, there's always only 1 company.
14:00:23  <Sylf> (Maybe there was 1 game in the ancient history where there were multiple companies, splitting up the duties...)
14:00:59  <Sylf> Normally in coop style playing, all coop team join 1 company and build together.
14:02:10  <planetmaker> you can hardly use different companies and cooperate as you can exchange virtually nothing
14:02:25  <Sylf> One company. Uno. Eins. Ichi.
14:02:29  <planetmaker> except when you use an oil rig as hub ;-)
14:02:46  <planetmaker> which... is bad for the income of both companies
14:03:03  <planetmaker> we tried it recently ;-) Was fun to build. But a nice money sink :-P
14:04:05  <planetmaker> Chris_Acrobat, and... for cooperation it always needs other people, too
14:04:36  <planetmaker> "Servers registered as on 2011-12-14 14:04:12 UTC. There are 205 clients, 224 IPv4 servers and 30 IPv6 servers." makes me wonder how much potential coopers there are ;-)
14:04:37  <Chris_Acrobat> so, if I join a friends company, he wont be kicked out?
14:04:44  <planetmaker> no, of course not
14:05:17  <planetmaker> there's no per-company limit of connected clients. Except the server limit for clients
14:05:30  <planetmaker> which can be at most 255
14:06:00  <Sylf> company count max is 15
14:06:23  <Sylf> so if only 1 player can join a company at a time, that'll leave 240 client slots for spectating.
14:06:26  <Sylf> Quite boring :P
14:06:37  <planetmaker> :-)
14:07:33  *** TD has quit IRC
14:12:10  <Chris_Acrobat> I tried join a already existing company, it did work. ^^ just had badluck last time, my friend lost connection. :)
14:14:23  <Chris_Acrobat> i do not like that you can not use other company station/ports
14:15:15  <planetmaker> makes for great griefing. Just stop vehicles in competitor's stations
14:15:50  <planetmaker> or even cheaper, stop is such that one vehicle blocks access to more than one station
14:16:14  <planetmaker> like on the runway of an airport one plane would suffice
14:16:56  <Chris_Acrobat> hahaha, true
14:18:36  <planetmaker> or worse issues: what happens to your vehicles, if the company which station it is in goes bancrupt?
14:18:44  <planetmaker> or is taken over by someone else?
14:19:05  <planetmaker> what can you do, if another person thus traps your vehicle? Just making sure you have running costs you can't get rid of?
14:19:11  <Chris_Acrobat> but i would like a option, "allow sharing port for this player and get a named %", and if he/she misusing it, "disallow" and the vehicle will force move out
14:19:30  <planetmaker> well, then... what happens, if ownership changes or company ceases to exist?
14:19:38  <planetmaker> train without tracks below it?
14:19:47  <planetmaker> plane without airport on the ground?
14:20:50  <planetmaker> or what happens when simply the sharing settings change from 'allow' to 'deny'?
14:21:23  <planetmaker> and even if all cooperate and the other one allows to use his infrastructure to you: how do you avoid that he abuses it by trapping your vehicles?
14:21:36  <planetmaker> what should you be able to do in that case?
14:22:01  <planetmaker> should you be allowed to use "force proceed" on your tracks to crash competitor's vehicles? Or on his to crash something there?
14:22:06  <Chris_Acrobat> airplanes, return to homeport, and stay. if they are on the ground, lift before it disappear. just make it 'unlandable' if bankruptcy is in order.
14:22:31  <planetmaker> if you don't have an airport yourself?
14:22:45  <Chris_Acrobat> they crash with out of fule
14:22:53  <Chris_Acrobat> :)
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14:25:26  <planetmaker> <-- it once existed, Chris_Acrobat  ;-)
14:27:17  <Chris_Acrobat> once?
14:27:42  <Chris_Acrobat> :(
14:30:25  <Chris_Acrobat> no plans to reusing it? i mean, if it's not working because of grefing, why not make it optional on the server-side?
14:32:22  <V453000> it has some issues I think, but mainly - you reach much better results when playing all in 1 company
14:33:24  <planetmaker> well, the big problem is indeed that it's easy to abuse
14:33:41  <Chris_Acrobat> = kick :)
14:33:43  <planetmaker> and that for the many corner cases it creates, there are no good solutions
14:33:55  <Chris_Acrobat> understand
14:34:29  <Chris_Acrobat> too bad
14:34:31  <V453000> the idea is nice, but when you for example play it and the other person has on his network a jam, you cannot fix it
14:34:47  <V453000> so it sounds nice, but in the end when playing there are some problems :(
14:35:31  <Chris_Acrobat> kick :) force move, call a tow truck. :)
14:35:36  <V453000> and of course if you play with somebody, they probably behave like normal ingelligent beings, so if you want to "share" multiple networks, you can just say who has what piece of land and everyone would build their own
14:36:43  <V453000> so IS is really useful only for a situation when you want to cooperate, but you think the other people are a bit of an enemy because you dont want to share your very own company with them ... which doesnt sound much like cooperation in the end :P
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14:40:19  <PublicServer> *** Game still paused (number of players)
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14:44:41  <Chris_Acrobat> so, there is no planes for bringing it back?
14:47:20  <PublicServer> *** Thraxian has joined spectators
14:48:36  <planetmaker> not that I'm aware of, Chris_Acrobat. Mind that it was never in any official version. It was just a patch to have something to discuss and see the actual difficulties and edge cases. Those it showed nicely
14:50:11  <Chris_Acrobat> i understand that. :)
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15:02:04  <XeryusTC> V453000: i've finally finished editing our little video :D
15:02:10  <V453000> :D
15:02:12  <XeryusTC> so it will finish exporting in like 3 hours xD
15:02:23  <V453000> I wonder why do you say little :D 3 minutes now ? :DDD
15:02:52  <XeryusTC> which will probably end up being 4 hours because computers are good at estimating how long something takes xD
15:03:10  <XeryusTC> see, it is already up to almost 5 hours xD
15:03:11  <V453000> :D
15:04:12  <XeryusTC> i really need to get myself a new motherboard and cpu xD
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15:07:47  <XeryusTC> only 6 and a half hour left xD
15:07:59  <XeryusTC> and then i've got to upload a file that is almost 3 GB :P
15:16:12  <MDGrein> gogo you can do it :)
15:22:02  <XeryusTC> if only the time hadn't increased to 7 hours xD
15:23:25  <XeryusTC> if i remove the watermark it takes only 1 hour it seems xD
15:24:41  <hylje> is your xD key right next to return or what
15:26:29  <V453000> :D
15:26:32  <XeryusTC> macro xD
15:26:34  <V453000> :D
15:26:42  <hylje> wat
15:27:38  <MDGrein> ^^
15:31:46  <Maraxus> !password
15:31:46  <PublicServer> Maraxus: trills
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15:32:04  <PublicServer> *** Game still paused (number of players)
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15:49:42  <Niko-> got to go, cu
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15:54:51  <Chris_Acrobat> by the way, why shod i have pause on player connect on?
15:55:29  <V453000> makes it easier for people to connect when the amount of vehicles etc. gets to some higher levels
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15:57:38  <Vinnie_nl> @logs
15:57:38  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
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16:03:54  <Vinnie_nl> !password
16:03:54  <PublicServer> Vinnie_nl: dredge
16:04:09  <PublicServer> *** Game still paused (number of players)
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16:04:20  <PublicServer> <Vinnie> hello
16:09:17  <PublicServer> *** Vinnie has joined company #1
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17:06:46  <XeryusTC> V453000: your news feed should have a new video in just under two hours xD
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18:21:30  <Chris_Acrobat> hello again. :)
18:29:51  <Chris_Acrobat> is it a bug that i can't switch my vehicles for what they are?
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19:37:51  <XeryusTC> !pzg 19
19:38:01  <XeryusTC> !archive
19:38:01  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:45:27  <PublicServer> *** Game still paused (number of players)
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19:55:58  *** ChanServ sets mode: +o mfb-
19:56:07  <mfb-> hi
19:56:08  <PublicServer> *** Game still paused (number of players)
19:56:10  <PublicServer> *** mfb joined the game
19:56:26  <PublicServer> <mfb> one year in one day
19:56:28  <PublicServer> <mfb> not very fast :p
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20:09:48  <XeryusTC>
20:09:49  <Webster> Title: #openttdcoop ProZone game 19 review - YouTube (at
20:09:57  <XeryusTC> New #openttdcoop related video :D
20:10:05  * XeryusTC shows V453000 ;)
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20:13:33  <Yuija> !password
20:13:33  <PublicServer> Yuija: gushes
20:13:33  <V453000> jesus christ :D
20:13:47  <PublicServer> *** Game still paused (number of players)
20:13:49  <PublicServer> *** JR Group joined the game
20:14:12  <Yuija> !help
20:14:12  <PublicServer> Yuija:
20:16:49  <PublicServer> *** Maraxus has joined company #1
20:16:49  <PublicServer> *** Game unpaused (number of players)
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20:25:27  <PublicServer> *** Game paused (number of players)
20:27:31  <XeryusTC> V453000: ?
20:27:46  <PublicServer> *** JR Group has left the game (leaving)
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20:49:39  <PublicServer> *** Game still paused (number of players)
20:49:39  <PublicServer> *** Game unpaused (number of players)
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20:50:53  <PublicServer> <bassals> hello
21:00:04  <mfb-> hi
21:10:27  <PublicServer> *** Maraxus has joined company #1
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22:02:54  <Vinnie_nl> !password
22:02:54  <PublicServer> Vinnie_nl: verier
22:04:12  <PublicServer> *** Vinnie joined the game
22:04:14  <PublicServer> <Vinnie> hello all
22:04:20  <PublicServer> <bassals> hello
22:07:02  <PublicServer> <Vinnie> did anyone do ML trains?
22:07:09  <PublicServer> <bassals> not me
22:07:19  <PublicServer> <Vinnie> so its time for some more i guess
22:07:56  <PublicServer> <bassals> are you totally sure?
22:07:58  <PublicServer> <Vinnie> FDW has 22k pax waiting
22:08:02  <PublicServer> <Vinnie> so i am sure
22:08:10  <PublicServer> <bassals> ok
22:10:33  <PublicServer> *** Spike joined the game
22:13:57  <PublicServer> <Spike> who is bored enough to count infrastructure? :)
22:14:01  <PublicServer> <Vinnie> bassals: are you doing anything atm?
22:14:09  <PublicServer> <mfb> the game
22:14:11  <PublicServer> <bassals> counting infrastructure
22:14:33  <PublicServer> <mfb> you know... the CPU wants something to do
22:14:56  <PublicServer> <Spike> my CPU has rarely been "overloaded" by any of our games :)
22:15:14  <PublicServer> <mfb> that is why they added the infrastructure counts
22:15:24  <PublicServer> <mfb> to improve that
22:15:42  <PublicServer> <bassals> i thougth that it already had to count the infrastructuree
22:15:42  <PublicServer> <Spike> ....
22:15:57  <PublicServer> <mfb> why should it?
22:16:04  <PublicServer> <bassals> to pay maintenances and that
22:16:14  <PublicServer> <mfb> that is the new feature....
22:16:37  <PublicServer> <bassals> but
22:16:40  <PublicServer> <bassals> i mean
22:17:10  <PublicServer> <Vinnie> distance in tiles and time in ticks
22:17:16  <PublicServer> <Vinnie> = money
22:17:18  <PublicServer> <bassals> the new feature is the whole process of counting every infrastructure or just the fact that we can read it?
22:17:32  <PublicServer> <mfb> both
22:17:40  <PublicServer> <bassals> ah
22:18:14  <PublicServer> <Vinnie> is the goal a complete coverage of all unsnowy types or do we want to optimize the network
22:18:44  <PublicServer> <mfb> ask V
22:18:55  <PublicServer> <mfb> but I think full coverage is unrealistic
22:19:57  <PublicServer> <Vinnie> ohh nice road near Sunfingley
22:20:15  <PublicServer> *** Spike has left the game (leaving)
22:20:23  <PublicServer> <mfb> the one to Runthill?
22:20:26  <PublicServer> <mfb> no idea who did that
22:20:28  <PublicServer> <Vinnie> yes
22:20:32  <PublicServer> <mfb> but it looks nice
22:20:34  <PublicServer> <Vinnie> unserviced mess
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22:20:37  <V453000> hi guys
22:20:47  <PublicServer> <Vinnie> hello
22:20:49  <PublicServer> <mfb> hi
22:20:52  <V453000> originally I intended to start a christmas game sometime in the end of this week
22:20:54  <PublicServer> <mfb> well, that can change...
22:21:02  <V453000> guess this one is already quite done eh :)
22:21:22  <mfb-> oh
22:21:25  <PublicServer> <Vinnie> tweaking of ml trains so no huge stacks of pax are qaiting
22:21:31  <PublicServer> <Vinnie> waiting
22:21:44  <V453000> there is always something to do on a small map I guess eh :)
22:21:54  <mfb-> 1 year coop for me :D
22:21:58  <PublicServer> <Vinnie> nice
22:22:11  <V453000> oh, true :)
22:22:11  <mfb-> Session Start: Thu Dec 09 23:16:51 2010
22:22:12  <mfb-> [23:16:51] * Now talking in #openttdcoop
22:22:26  <V453000> you can take psg 219 as a gift for you for 20 games :D
22:22:42  <PublicServer> <Vinnie> i saw 199 to :)
22:22:56  <PublicServer> <Vinnie> changed 3 tracks
22:23:03  <mfb-> (?)^^
22:23:25  <V453000> !password
22:23:25  <PublicServer> V453000: sourer
22:23:39  <V453000> ooh outdated me
22:23:42  <V453000> !dl win64
22:23:42  <PublicServer> V453000:
22:23:56  <PublicServer> <mfb> add service to the road near sunfingley?
22:24:03  <PublicServer> <mfb> and expand the area a bit?
22:24:07  <PublicServer> <Vinnie> we can do that
22:24:41  <PublicServer> <Vinnie> slow metro's?
22:24:45  <PublicServer> <V453000> haiooo
22:24:45  <PublicServer> *** V453000 joined the game
22:24:57  <PublicServer> <mfb> well, expansion of the existing system?
22:25:32  <PublicServer> <Vinnie> current system is some balanced orderlist
22:25:42  <PublicServer> <mfb> ?
22:25:45  <PublicServer> <V453000> PLS has 10k waiting ->
22:26:07  <PublicServer> <mfb> well, two stations together
22:26:07  *** dr_gonzo___ has quit IRC
22:26:15  <PublicServer> *** {TWerkhoven[l]} joined the game
22:26:18  <PublicServer> <mfb> FDW is at 20k
22:26:31  <PublicServer> <V453000> there is something to do then :p
22:26:34  <PublicServer> <mfb> indeed
22:27:08  <PublicServer> <V453000> FRF Sbahn isnt the best but the transfered passengers are nicely balanced it seems
22:29:22  <PublicServer> <mfb> like that?
22:30:12  <PublicServer> <bassals> what about the other side of the road?
22:30:54  <PublicServer> <V453000> interesting infra counts
22:31:28  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
22:31:33  <PublicServer> <Vinnie> i am still looking for the one tramtrack we have
22:32:07  <PublicServer> <V453000> :DDD that is actually quite hillarious :D
22:32:11  <TWerkhoven2[l]> lol
22:33:55  <PublicServer> <mfb> why do we have RV2?
22:34:38  <PublicServer> <V453000> Runthill looks cute in the hole :D
22:34:44  <PublicServer> <mfb> :)
22:34:54  <PublicServer> <V453000> nice circle of rails around it
22:35:05  <PublicServer> <V453000> mostly driveable :)
22:35:47  <PublicServer> <mfb> did not find a way to include the other sections
22:36:01  <PublicServer> <mfb> (a useful way)
22:39:22  <PublicServer> <mfb> wait
22:39:25  <PublicServer> <mfb> that does not work
22:39:54  <PublicServer> <mfb> better
22:41:18  <PublicServer> <mfb> :p
22:43:21  <PublicServer> <Vinnie> good enough to insert trains
22:43:31  <PublicServer> <mfb> there is a line missing
22:44:04  <PublicServer> <mfb> fixed
22:44:24  <PublicServer> *** V453000 has left the game (leaving)
22:44:32  <PublicServer> <Vinnie> conditional orders jump one up or down when you remve the link
22:44:50  <PublicServer> <mfb> ?
22:48:16  <PublicServer> <bassals> i'm leaving
22:48:22  <PublicServer> <bassals> goodbye
22:48:24  <PublicServer> <Vinnie> cya
22:48:26  <PublicServer> <mfb> bye
22:48:29  <PublicServer> *** bassals has left the game (leaving)
22:48:33  *** bassals has quit IRC
22:51:01  <PublicServer> <mfb> wtf
22:51:11  <PublicServer> <mfb> train order 871 number 5
22:51:26  <PublicServer> <mfb> eh
22:51:33  <PublicServer> <mfb> train number 871 order 5 :D
22:51:41  <PublicServer> <Vinnie> stupid original orders
22:51:59  <PublicServer> <mfb> just send the train back to #285 if it is not full after 286
22:52:21  <PublicServer> <mfb> I added a circle there
22:54:08  <PublicServer> <mfb> :p
22:54:08  <PublicServer> <Vinnie> haha
22:55:45  <PublicServer> <mfb> 871 has passengers from inception??
22:55:46  *** Guest20229 is now known as Razaekel
22:56:05  <PublicServer> <mfb> gone
22:56:38  <PublicServer> <Vinnie> on the way back?
22:56:52  <PublicServer> <Vinnie> ahh we need to adjust orders again
22:58:20  <PublicServer> <Vinnie> first order should be to unload then it should do its loop without unloading
22:58:42  <PublicServer> <mfb> hmm right
22:58:57  <PublicServer> <mfb> just add them behind the main stations
22:59:17  <PublicServer> <Vinnie> then it would have go to first order twice
22:59:31  <PublicServer> <Vinnie> in a row
22:59:37  <PublicServer> <mfb> and a jump
22:59:44  <PublicServer> <mfb> well, it is already solved as I can see
23:00:14  <PublicServer> *** Vinnie has left the game (connection lost)
23:00:14  <PublicServer> *** Game paused (number of players)
23:00:20  <Vinnie_nl> !password
23:00:20  <PublicServer> Vinnie_nl: depots
23:00:32  <PublicServer> *** Game still paused (number of players)
23:00:32  <PublicServer> *** Game unpaused (number of players)
23:00:35  <PublicServer> *** Vinnie joined the game
23:00:58  <PublicServer> <Vinnie> ahh no
23:01:02  <PublicServer> <Vinnie> my SL jams
23:02:07  <PublicServer> <mfb> fire in 7 summits!
23:07:42  <PublicServer> <Vinnie> ahh we got ML problems
23:07:48  <PublicServer> <Vinnie> MSH DRF
23:08:00  *** Firartix has quit IRC
23:08:03  <PublicServer> <mfb> the single line?
23:08:06  <PublicServer> <Vinnie> yes
23:08:13  <PublicServer> <mfb> earlier split?
23:08:20  <PublicServer> <mfb> for the 3 stations
23:10:01  <PublicServer> <mfb> just testing
23:11:05  <PublicServer> <mfb> hmm
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23:15:40  <PublicServer> <mfb> hmm
23:16:10  <PublicServer> <mfb> ugly
23:16:16  <PublicServer> <Vinnie> me?
23:16:26  <PublicServer> <mfb> the solution at MSH DRF
23:16:40  <PublicServer> <mfb> and two entries are still together
23:16:54  <PublicServer> <Vinnie> i got the two extra stations out of the BBH if you want to connect those
23:17:09  <PublicServer> <mfb> ?
23:17:51  <PublicServer> <mfb> single tunnel should be fine
23:18:05  <PublicServer> <Vinnie> ehm nope
23:18:11  <PublicServer> <Vinnie> that is an exit
23:18:13  <PublicServer> <mfb> waht
23:18:17  <PublicServer> <mfb> yeah
23:19:55  <PublicServer> <mfb> that begins to look good
23:21:07  <PublicServer> <mfb> oh
23:21:33  <PublicServer> <Vinnie> one of those can go to the 2nd dru
23:22:16  <PublicServer> <Vinnie> the exit can be done easier :)
23:24:54  <PublicServer> <Vinnie> isnt that the hard way
23:25:06  <PublicServer> <mfb> from BRE
23:25:13  <PublicServer> <mfb> and bridge the DRU entry
23:25:25  <PublicServer> <mfb> oh
23:25:27  <PublicServer> <mfb> wtf
23:25:43  <PublicServer> <mfb> Mazur heard about balancing, right?
23:26:17  <PublicServer> <mfb> ok forget that
23:26:35  <PublicServer> <Vinnie> saves some messing in that hub
23:26:42  <PublicServer> <mfb> well
23:27:00  <PublicServer> <mfb> the north1-line 1-2 tiles to the east and one ML could go under it
23:27:02  <PublicServer> <Vinnie> but two 2 + 2 > 2 needed in MSH
23:27:02  <PublicServer> <mfb> => easy balancing
23:28:32  <PublicServer> <mfb> well they could stay
23:30:46  <PublicServer> <mfb> wrong by 1
23:31:08  <PublicServer> <mfb> good
23:31:16  <PublicServer> *** Vinnie has left the game (connection lost)
23:31:16  <PublicServer> *** Game paused (number of players)
23:31:22  <Vinnie_nl> !password
23:31:22  <PublicServer> Vinnie_nl: meeter
23:31:31  <PublicServer> *** Game still paused (number of players)
23:31:31  <PublicServer> *** Game unpaused (number of players)
23:31:33  <PublicServer> *** Vinnie joined the game
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23:33:42  <PublicServer> <Vinnie> hmm that will not work
23:33:53  <PublicServer> <Vinnie> my idea that was
23:34:23  <PublicServer> <mfb> hmm
23:34:26  <PublicServer> <mfb> ->DRU?
23:34:34  <PublicServer> <mfb> ah, there
23:34:53  <PublicServer> <mfb> well, BRE is out of the way now
23:35:03  <PublicServer> <mfb> PRN/DRU can be done via 2->2
23:35:31  <PublicServer> <mfb> ?
23:35:33  <PublicServer> <mfb> :D
23:35:55  <PublicServer> <Vinnie> double :)
23:38:31  <PublicServer> <mfb> works, as long as nobody complains about sync
23:38:55  <PublicServer> <mfb> but PRU exit cannot deliver such dense train streams anyway
23:39:21  <PublicServer> <mfb> yeah
23:39:31  <PublicServer> <mfb> can we add more lines? :D
23:39:38  <PublicServer> <Vinnie> well there are more sync errors in that hub
23:39:52  <PublicServer> <mfb> I think that is the only one with 1 tile
23:40:31  <PublicServer> <mfb> -1
23:40:52  <PublicServer> <mfb> ah, DRU entry
23:42:51  <PublicServer> <Vinnie> 3 tile bridge :(
23:43:23  <PublicServer> <mfb> hmm
23:45:01  <PublicServer> <mfb> oh
23:45:07  <PublicServer> <mfb> ok
23:45:14  <PublicServer> <mfb> the last part was not necessary,
23:45:20  <PublicServer> <Vinnie> gap 2
23:45:26  <PublicServer> <mfb> were?
23:45:46  <PublicServer> <mfb> +h
23:46:22  <PublicServer> <Vinnie> no that is possible
23:46:33  <PublicServer> <mfb> but it does not help
23:46:49  <PublicServer> <mfb> ah it does help
23:46:59  <PublicServer> <mfb> :D
23:47:37  <PublicServer> <mfb> simple
23:47:53  <PublicServer> <Vinnie> that is not the sync error
23:48:00  <PublicServer> <mfb> I know
23:48:03  <PublicServer> <mfb> but it helps
23:49:03  <PublicServer> <mfb> hmm.. no
23:49:14  <PublicServer> <Vinnie> i can if we expand the loop
23:49:29  <PublicServer> <mfb> ah like that
23:50:00  <PublicServer> <mfb> there
23:50:04  <PublicServer> <mfb> ok
23:50:54  <PublicServer> <mfb> one missing?
23:51:21  <PublicServer> <mfb> BRE->PRU so relevance = 0
23:51:52  <PublicServer> <mfb> but I got an idea
23:53:51  <PublicServer> *** MDGrein has left the game (connection lost)
23:54:00  <PublicServer> <mfb> hmm
23:54:14  <PublicServer> <mfb> that could give a CL issue
23:54:36  <PublicServer> <Vinnie> i got an other one
23:55:10  <PublicServer> <mfb> nice
23:56:01  <PublicServer> <mfb> looks so simple now
23:56:10  <PublicServer> <Vinnie> compress it
23:57:01  <PublicServer> <mfb> :D
23:57:11  <PublicServer> <mfb> wait, why did we move the loop?
23:57:33  <PublicServer> <Vinnie> it did not fit before
23:57:55  <PublicServer> <mfb> I know
23:57:57  <PublicServer> <Vinnie> your genious i got an idea 10 minutes ago was very good
23:58:07  <PublicServer> <mfb> :)
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23:59:57  <PublicServer> <mfb> I know it looks weird

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