Config
Log for #openttdcoop on 23rd December 2011:
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00:04:23  *** bassals has quit IRC
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00:21:52  <Qanael> Hi everyone
00:25:51  *** Mucht has quit IRC
00:26:30  <Qanael> !download
00:26:30  <PublicServer> Qanael: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:26:30  <PublicServer> Qanael: http://www.openttd.org/en/download-trunk/r23596
00:26:38  <Qanael> !download win64
00:26:38  <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip
00:48:13  <Qanael> !password
00:48:13  <PublicServer> Qanael: milker
00:49:38  <PublicServer> *** Game still paused (number of players)
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01:01:38  <Qanael> !curve
01:01:38  <PublicServer> Qanael: http://www.openttdcoop.org/wiki/Max_Curve_Speed
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01:59:23  <Sylf> !password
01:59:24  <PublicServer> Sylf: slacks
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08:02:44  <Mark> !password
08:02:44  <PublicServer> Mark: slacks
08:03:13  <Mark> !password
08:03:13  <PublicServer> Mark: slacks
08:03:54  <Mark> !players
08:03:56  <PublicServer> Mark: There are currently no clients connected to the server
08:04:03  <Mark> ?
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08:17:23  *** Webster sets mode: +o Mark
08:17:24  <Webster> Hi! From all your Coop Friends!
08:20:46  <Mark> !password
08:20:46  <PublicServer> Mark: slacks
08:21:15  <PublicServer> *** Game still paused (number of players)
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08:37:07  *** Webster sets mode: +o Mark
08:37:08  <Webster> Hi! From all your Coop Friends!
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09:00:42  *** Webster sets mode: +o Mark
09:00:44  <Webster> Hi! From all your Coop Friends!
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10:05:46  <vinnie_nl> PublicServer: !playercount
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12:06:53  <PublicServer> *** Mark has joined spectators
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12:20:03  <StarLite> !players
12:20:05  <PublicServer> StarLite: Client 697 is Mark, a spectator
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13:20:31  <omenchild> hello?
13:21:04  <omenchild> eh?
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13:21:58  <KenjiE20> hello
13:22:29  <omenchild> anyone here got 32bbp trains and that?
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14:34:54  <Webster> Latest update from openttd: Hello Yogscast viewers! <http://www.openttd.org/en/news/158> || OpenTTD 1.1.4 <http://www.openttd.org/en/news/157> || OpenTTD 1.1.4-RC1 <http://www.openttd.org/en/news/156> || OpenTTD 1.1.3 <http://www.openttd.org/en/news/155> || OpenTTD 1.1.3-RC1 <http://www.openttd.org/en/news/154>
14:34:56  <Webster> Latest update from blog: Battle of the accents: ProZone game 19 review <http://blog.openttdcoop.org/2011/12/15/battle-of-the-accents-prozone-game-19-review/> || Wiki Cleanup <http://blog.openttdcoop.org/2011/12/12/wiki-cleanup/> || Logo Contest & Wiki rebuild <http://blog.openttdcoop.org/2011/12/06/logo-contest-wiki-rebuild/> || NUTS: Revolution among train sets? <http://blog.openttdcoop.org/2011/10/18/nuts-revolution-among-train-sets/> || A look at the inner workings. <http://blog.openttdcoop.org/2011/09/28/a-look-at-the-inner-workings/> || Good bye and good luck <http://blog.openttdcoop.org/2011/09/28/good-bye-and-good-luck/> || Junctionary Reconstruction <http://blog.openttdcoop.org/2011/09/27/junctionary-reconstruction/> || PSG #214: New client record <http://blog.openttdcoop.org/2011/09/11/psg-214-new-client-record/> || Back to the Basics (Signals How,What,When and even Where) <http://blog.openttdcoop.org/2011/09/10/back-to-the-basics-signals-howwhatwhen-and-even-where/> || More time lapses <http://blog.openttdcoop.org/2011/08/31/more-timelapses/>
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14:38:51  <Vinnie_nl> !password
14:38:51  <PublicServer> Vinnie_nl: slacks
14:38:58  <PublicServer> *** Game still paused (number of players)
14:39:00  <PublicServer> *** Vinnie joined the game
14:39:08  <PublicServer> <Vinnie> hello
14:42:29  <Maraxus> !password
14:42:29  <PublicServer> Maraxus: slacks
14:42:50  <PublicServer> *** Game still paused (number of players)
14:42:50  <PublicServer> *** Maraxus joined the game
14:42:52  <PublicServer> <Vinnie> hey
14:42:55  <PublicServer> <Maraxus> hi
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15:11:30  <PublicServer> *** Mark has joined company #1
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15:14:23  <Mark> think we'll get away with a FIRS game on the PS?
15:14:43  <Mark> it'd be absolute chaos i think
15:15:44  <Mark> would need some strict building conventions
15:16:06  <PublicServer> *** Mark has left the game (leaving)
15:17:08  <TWerkhoven[l]> don't see it happening
15:17:24  <TWerkhoven[l]> though who knows, all it needs is someone to load a firs-map on the server
15:17:51  <Mark> that could be me.
15:18:21  <TWerkhoven[l]> :)
15:18:43  <Mark> dont want anyone shooting me for it though
15:18:47  <Mark> figured i'd ask in advance
15:18:54  <Mark> in case it's already been tried and failed miserably
15:19:10  <TWerkhoven[l]> dont recall any, but i've only been here a short wile
15:19:22  <Mark> ive missed most of the last 80 games
15:19:40  <TWerkhoven[l]> yeah, you went to aussie, right?
15:19:44  <Mark> yep
15:19:56  <TWerkhoven[l]> i read your userpage when i was going through the wiki
15:20:08  <Mark> back home for a bit now
15:20:09  <TWerkhoven[l]> how's it feel to be back in good ol nl?
15:20:21  <Mark> pretty cold, miserable and boring
15:20:28  <Mark> xmas will be fun though
15:20:47  <Mark> although i could've spent xmas sitting on the beach drinking beer and bbq-ing :P
15:20:55  <TWerkhoven[l]> so are you living in aussie now and just visiting home?
15:21:03  <Mark> im not living there... yet
15:21:09  <Mark> probably moving there before next summer though
15:21:13  <PublicServer> <Vinnie> new map always nice :)
15:21:30  <TWerkhoven[l]> moving always fun
15:21:46  <Mark> only think keeping me here now is family really
15:21:51  <TWerkhoven[l]> <-- dutchie, but have lived in bonnie scotland for a lil over 5 years now
15:22:01  <TWerkhoven[l]> bit closer than aussie, and the weather's no different really
15:22:06  <Mark> :P
15:24:50  <Mark> is FIRS finished yet?
15:25:30  <TWerkhoven[l]> is any grf ever actually finished?
15:28:07  <Mark> good point
15:29:29  <Vinnie_nl> FIRS works fine atm
15:32:11  *** Qanael has quit IRC
15:32:41  <Mark> i'll make a firs map in a bit
15:32:44  <Mark> lets give it a go
15:32:48  <Mark> beer first
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15:34:19  <XeryusTC> beer :D
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16:46:39  <Brumi> !players
16:46:42  <PublicServer> Brumi: Client 779 is Vinnie, a spectator
16:46:42  <PublicServer> Brumi: Client 781 is Maraxus, a spectator
16:46:48  <Brumi> !password
16:46:48  <PublicServer> Brumi: browns
16:47:33  <PublicServer> *** Game still paused (number of players)
16:47:36  <PublicServer> *** Brumi joined the game
16:47:37  <PublicServer> <Brumi> hello
16:47:39  <PublicServer> <Vinnie> hey
16:55:58  <StarLite> !password
16:55:58  <PublicServer> StarLite: wobble
16:56:06  <PublicServer> *** Game still paused (number of players)
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16:56:34  <PublicServer> <StarLite> this map still going then?
16:57:12  <PublicServer> <Vinnie> to mutch promisses lately. yeterday V gave us a map and today dear mark was trying a FIRS map.
16:57:27  <PublicServer> <StarLite> ooo FIRS,nice :D
16:58:09  <PublicServer> <Vinnie> FIRS means you better know what you are doing when creating a plan
16:58:16  <PublicServer> <StarLite> true
16:58:22  <PublicServer> <Vinnie> to balance the network with equal traffic will be hard
16:58:36  <PublicServer> <StarLite> you gotta have played it at least once before
16:58:46  <PublicServer> <StarLite> before you can really grasp it
16:59:48  <PublicServer> <StarLite> I would absolutely LOVE to do an SNRW FIRS  map one day
17:00:02  <PublicServer> <Vinnie> and iirc each primary can go to the max production. So you either not connect to mutch primaries or you make a SLH for only 2 - 3 primaries
17:00:14  <PublicServer> <StarLite> true
17:00:24  <PublicServer> <StarLite> you max them quite easily
17:00:46  <PublicServer> <Vinnie> but cargo games are so mutch more fun then pax :)
17:00:49  <PublicServer> <StarLite> currently playing a FIRS game on another server
17:00:59  <PublicServer> <Vinnie> the BBH and SLH expansions are lovely to work on
17:01:13  <PublicServer> <StarLite> and I had throughput problems on my sideline with only 5 industries on it...
17:01:19  <PublicServer> <Vinnie> a UK server most likely
17:01:29  <PublicServer> <StarLite> dutch actually :)
17:01:43  <PublicServer> <Vinnie> ohh that changes a lot
17:03:53  <PublicServer> <StarLite> I like cargo maps more then pax as well yeh
17:05:08  <PublicServer> <Vinnie> may i know the servername?
17:05:14  <PublicServer> <Vinnie> to look at your network?
17:05:32  <PublicServer> <StarLite> yeh
17:05:52  <PublicServer> <StarLite> [GOT] Mevius #1
17:05:58  <PublicServer> <StarLite> server pw: mevink
17:07:13  * Brumi also peeks at that game
17:18:01  <PublicServer> *** StarLite has left the game (leaving)
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17:39:49  <PublicServer> <Brumi> ehm... I fail to see the reason for that crossing at sign HERE :)
17:40:09  <PublicServer> <Vinnie> could you place an ! mark in the from of the sign
17:40:15  <PublicServer> <Vinnie> makes it easier to find
17:41:49  <PublicServer> <Vinnie> i can't find your sign
17:43:51  <PublicServer> <Vinnie> do you know the meaning of synced tracks?
17:43:57  <PublicServer> <Brumi> nope
17:44:11  <PublicServer> <Brumi> so is it on purpose? :D
17:44:41  <PublicServer> <Vinnie> you understand it is a double track to minimalise the gap?
17:44:47  <PublicServer> <Brumi> yeah
17:45:17  <PublicServer> <Vinnie> oke the first rule is that both tracks need to be the same length. Straght tiles and diagonal tiles
17:45:52  <PublicServer> <Vinnie> the X ensures that both tracks have an equal amount of straight and diagonal tracks
17:47:15  <PublicServer> <Vinnie> do you understand the X now?
17:47:21  <PublicServer> <Vinnie>  @@sync
17:47:33  <PublicServer> <Brumi> the purpose... yes
17:48:11  <PublicServer> <Vinnie> http://wiki.openttdcoop.org/Line_sync
17:48:22  <PublicServer> <Brumi> it's there because space is constrained at the split?
17:48:52  <PublicServer> <Vinnie> yes this ensures we do not have curves that are to tight at the split
17:49:14  <PublicServer> <Vinnie> but there are never two trains on the X so it will not jam
17:50:13  <PublicServer> <Brumi> true...
18:01:13  *** Thraxian has joined #openttdcoop
18:01:22  <Thraxian> g'day all
18:01:48  <Brumi> hello
18:02:11  <PublicServer> <Vinnie> hey
18:06:27  *** valhallasw has quit IRC
18:07:12  <Thraxian> are we still building this ICE game?
18:07:22  <Thraxian> it's getting laggy to the point that I can't play any more
18:08:15  <PublicServer> <Brumi> AFAIK a new game is being planned
18:08:38  <PublicServer> <Brumi> but Vinnie knows more details
18:08:56  <PublicServer> <Vinnie> V made a map yesterday but mark was busy with one to
18:09:20  <PublicServer> <Vinnie> whant the link for V because most people are done t]with thi
18:09:27  <PublicServer> <Vinnie> done with this one
18:11:49  <PublicServer> <Brumi> and it will be FIRS if I understood correctly
18:12:11  <Vinnie_nl> mark will be firs V is toyland no grf
18:12:37  <Thraxian> toys for christmas break again?  seems like we did that last year too
18:13:01  <Vinnie_nl> it was the last time we did toyland on PS
18:13:16  <PublicServer> <Brumi> and who decides which map will be used?
18:16:39  <V453000> FIRS is not a bad idea, I agree >]
18:16:41  <V453000> :)
18:17:33  <Vinnie_nl> could we do that today so we start building on xmas? if we vote tommorow
18:17:58  <V453000> why not?
18:19:26  <Thraxian> normally, the admins shut down the server on christmas
18:19:47  <Thraxian> historically, they have felt that christmas day is better spent with family then playing with train sets
18:20:08  <V453000> I am not going to be here tomorrow either way, so I dont care too much tbh :)
18:21:48  <Vinnie_nl> well a shut server is not a problem but the map is quite done if i look at what people made in the past week.
18:23:39  <PublicServer> <Brumi> I was not very lucky to join the public server for the first time just to see an almost finished game :)
18:27:14  <PublicServer> <Brumi> well, merry Christmas if I don't return by then
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18:30:23  <Thraxian> I'm reading up on FIRS, and I don't recall ever playing with the level of detail and sophistication that FIRS requires to be 100% efficient
18:31:10  <Thraxian> regular delivery of materials and small supply vehicles - sounds more complex than the usual "take as much as you can as far as you can" mentality we typically use
18:32:49  <V453000> unfortunately the latest release is 0.6.4 which is very different from the latest nightlies :(
18:33:35  <PublicServer> *** Maraxus has left the game (leaving)
18:33:42  <V453000> but the next release isnt expected anytime soon, so I guess we should just ignore that
18:36:46  <Thraxian> so we're not picking up the 0.7.0 beta1?
18:37:31  <planetmaker> V453000: Thraxian wait one game
18:37:47  <V453000> yes I thought so
18:38:04  <planetmaker> 'not anytime soon' might be wrong we consider a beta2
18:38:07  <V453000> and in a month I might have working nuts too
18:38:27  <Thraxian> any plans to play with the FIRS beta on pro or member?
18:38:37  <Thraxian> or we just going to open it up on the public?
18:38:45  <planetmaker> Thraxian: I'd also wait with that for it being on bananas.
18:39:03  <Thraxian> planetmaker: sounds like a good idea
18:39:05  <planetmaker> but I need to talk through that with andy once more
18:39:45  <Thraxian> it looks really good.  Is there a way to tell the production cap of a secondary, or is it solely based on the amount of primaries delivered?
18:39:59  <Thraxian> (if there's such a difference between primary and secondary!)
18:50:52  <planetmaker> the production cap is (in FIRS or default) for secondary industries not by the industry but by the game mechanics
18:51:22  <StarLite> theres a hard limit in place afaik
18:51:43  <StarLite> you hit that limit quite quickly and after that the indus will always stay at that rate
18:51:46  <planetmaker> default is: every tile can produce 255 per production run which is 255*8 or 255*9
18:52:32  <StarLite> just over 1 mil tonnes/mont for coal mines for example
18:53:31  <PublicServer> <Vinnie> 1 milion is very wrong
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21:39:45  <Vinnie_nl> !ping
21:39:45  <PublicServer> Vinnie_nl: pong
21:44:00  <StarLite|mobile> !pong
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22:09:16  <Mark> firs or toyland?
22:09:44  <Vinnie_nl> FIRS please
22:18:46  <V453000> FIRS indeed ... Mark: if you want a hint on the train set(s), I recommend combining multiple sets so every cargo gets its own wagons
22:21:16  *** sla_ro|vista has quit IRC
22:22:44  <V453000> Mark: I have an old screenshot of my trainyard here http://dl.dropbox.com/u/20419525/Kingdom%20of%20FIRS%2C%202073-03-16.png
22:23:30  <TWerkhoven[l]> dbset?
22:24:17  <bassals> is this for the new game?
22:24:35  <V453000> DB set, US set, NARS, UKRS, tropic refurbishment
22:25:46  *** Mark has quit IRC
22:26:20  <TWerkhoven[l]> thats a lot of trainsets
22:26:21  <TWerkhoven[l]> lot of trains too right enough
22:27:00  <Vinnie_nl> that gives a nice choice into the amount of cargo for each train.
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