Config
Log for #openttdcoop on 24th December 2011:
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00:04:47  *** Vinnie_nl has quit IRC
00:51:27  *** Eightbitpwny has left #openttdcoop
00:51:55  *** MMavipc has quit IRC
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02:11:57  <MMavipc> hello
02:12:51  <Sylf> hi
02:25:05  *** pugi has quit IRC
04:05:29  *** Etedris has quit IRC
07:16:28  *** Ayero has quit IRC
08:00:10  *** Firartix has joined #openttdcoop
08:01:34  *** Vinnie_nl has joined #openttdcoop
08:21:34  *** SmatZ has joined #openttdcoop
08:21:34  *** ChanServ sets mode: +o SmatZ
09:03:52  <V453000> morning
09:04:40  <Vinnie_nl> hey
09:05:24  <V453000> I guess Mark didnt make any map in the end?
09:05:32  <V453000> !password
09:05:32  <PublicServer> V453000: lambda
09:05:44  <PublicServer> *** Game still paused (number of players)
09:05:45  <PublicServer> *** V453000 joined the game
09:06:05  <V453000> !save
09:06:05  <PublicServer> Saving game...
09:06:10  <V453000> !transfer 221 game.sav
09:06:12  <PublicServer> V453000: PublicServerGame_221_Final.sav
09:06:12  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_221_Final.sav)
09:06:36  <PublicServer> *** V453000 has left the game (leaving)
09:06:54  <V453000> !gamenr 222
09:06:55  <PublicServer> *** V453000 has set gamenr to 222 (next !restart)
09:06:56  <Vinnie_nl> should i write archive?
09:06:57  <V453000> !content
09:06:57  <PublicServer> V453000: Connection established
09:06:57  <PublicServer> V453000: Downloading 0 file(s) (0 bytes)
09:06:57  <PublicServer> V453000: (you need to !restart to have the new content loaded)
09:07:05  <V453000> sure, if you want to
09:07:15  <V453000> there was something written already, wasnt it?
09:07:17  <V453000> !content
09:07:19  <PublicServer> V453000: Expect timeout triggered!
09:07:20  <PublicServer> V453000: Downloading 16 file(s) (2652435 bytes)
09:07:20  <PublicServer> V453000: (you need to !restart to have the new content loaded)
09:07:25  *** valhallasw has joined #openttdcoop
09:07:40  <Vinnie_nl> i don't know been looking at new wiki lately
09:09:41  <V453000> which is where?
09:13:27  <PublicServer> *** Game paused (number of players)
09:13:28  <V453000> !restart
09:13:28  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
09:14:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
09:14:02  <PublicServer> Thank you for playing r23596.
09:14:06  <PublicServer> Server has exited
09:14:07  *** PublicServer has quit IRC
09:14:35  *** PublicServer has joined #openttdcoop
09:14:35  <PublicServer> Autopilot engaged
09:14:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
09:14:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
09:14:35  *** ChanServ sets mode: +v PublicServer
09:16:59  <V453000> !password
09:17:00  <PublicServer> V453000: gibber
09:17:14  <PublicServer> *** Game still paused (number of players)
09:17:17  <PublicServer> *** V453000 joined the game
09:17:29  <PublicServer> *** Game still paused (manual, number of players)
09:17:39  <V453000> !rcon server_pw
09:17:39  <PublicServer> V453000: Current value for 'server_password' is: 'callus'
09:17:50  <PublicServer> *** Game still paused (manual, number of players)
09:17:51  <PublicServer> *** V453000 joined the game
09:18:07  <PublicServer> *** V453000 has left the game (leaving)
09:18:10  <V453000> !auto
09:18:10  <PublicServer> *** V453000 has enabled autopause mode.
09:18:11  <PublicServer> *** Game still paused (number of players)
09:18:12  <V453000> @stage MM
09:18:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
09:19:22  <V453000> merry christmas and happy new game :)
09:35:04  *** pugi has joined #openttdcoop
09:39:09  <Vinnie_nl> !info
09:39:09  <PublicServer> Vinnie_nl: #:1(Orange) Company Name: 'Unnamed'  Year Founded: 1950  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
09:40:23  *** Mark has joined #openttdcoop
09:40:48  <Vinnie_nl> i hate the picture creating for archive. it is so hard to choose what
09:41:15  <planetmaker> moin
09:41:17  *** sla_ro|master has joined #openttdcoop
09:41:21  <planetmaker> Vinnie_nl: I pity you ;-)
09:41:36  <planetmaker> but for those cases I use a dice :-)
09:41:52  <Vinnie_nl> you get highlighted when i say hate?
09:41:55  <Vinnie_nl> goodmorning
09:43:23  <V453000> I bet he was just randomly saying hi :)
09:43:31  <V453000> and hello pm :)
09:43:49  <planetmaker> Vinnie_nl: I don't :-)
09:43:53  <planetmaker> I just... joined irc
09:43:58  <planetmaker> and looked through channels
09:53:16  <MMavipc> hello
10:03:33  *** valhallasw has quit IRC
10:26:46  <Vinnie_nl> !password
10:26:46  <PublicServer> Vinnie_nl: gibber
10:27:25  <Vinnie_nl> dear members could someone force to show the server password here
10:29:09  *** bassals has joined #openttdcoop
10:31:06  <bassals> !password
10:31:06  <PublicServer> bassals: gibber
10:31:15  <Vinnie_nl> does not work bassals
10:31:19  <pugi> [11:26:48] <PublicServer> Vinnie_nl: gibber
10:31:21  <pugi> it does
10:31:27  <pugi> maybe you have him ignored
10:31:42  <pugi> and it is still gibber
10:31:43  <Vinnie_nl> no that is not the password
10:31:46  <pugi> ah
10:31:46  <pugi> hm
10:31:48  *** Progman has joined #openttdcoop
10:31:58  <pugi> just highlight V453000
10:31:59  <pugi> :D
10:32:05  <Vinnie_nl> each time a restart is done the pw is something other then what !password says
10:32:06  <bassals> yes, it does not accept this password to me either
10:32:45  <Vinnie_nl> it needs to be active for like 15 minutes to make !password sync with the server password. but the catch22 no one can get in now :)
10:33:19  <pugi> i'll log in
10:33:31  <Vinnie_nl> wait i found it
10:33:45  <Vinnie_nl> callus
10:33:45  <PublicServer> *** Game still paused (number of players)
10:33:48  <PublicServer> *** Vinnie joined the game
10:34:02  <Vinnie_nl> V already did it, found it in the logs
10:35:41  <PublicServer> *** Game still paused (number of players)
10:35:43  <PublicServer> *** bassals joined the game
10:36:35  <PublicServer> <bassals> oh
10:36:41  <PublicServer> <bassals> weird industries
10:36:47  <PublicServer> <Vinnie> no this is fun
10:36:58  <PublicServer> <Vinnie> But they close when not supported right :)
10:37:20  <PublicServer> <Vinnie> could you join to make some money?
10:37:26  <PublicServer> *** bassals has joined company #1
10:37:27  <PublicServer> *** Game unpaused (number of players)
10:37:42  <PublicServer> <bassals> bu then they are going to close during MM
10:37:53  <PublicServer> <Vinnie> no problem
10:38:12  <PublicServer> <Vinnie> you ever did MM before?
10:38:18  <PublicServer> <bassals> no
10:38:28  <PublicServer> <Vinnie> go to the corner of a map
10:38:31  <PublicServer> <Vinnie> the map
10:39:13  <PublicServer> <Vinnie> build a station as far as possible but still within 64 tiles of a city
10:39:23  <PublicServer> <Vinnie> the further the label the more money
10:39:37  <PublicServer> <Vinnie> then with ctrl make some stations in the city to accept passengers
10:40:11  <PublicServer> <bassals> ok
10:40:17  <PublicServer> <bassals> in Gonfingbridge
10:40:28  <^Spike^> !password
10:40:28  <PublicServer> ^Spike^: gibber
10:40:41  <PublicServer> <Vinnie> for example yes
10:42:04  <PublicServer> *** Spike joined the game
10:42:07  <PublicServer> <Vinnie> make some other stations to support the town
10:43:37  <PublicServer> <Vinnie> now an airport as close to the oposite side of the map
10:43:43  <PublicServer> *** Spike has left the game (leaving)
10:43:43  <PublicServer> <Vinnie> but without terraforming
10:45:06  <PublicServer> <Vinnie> now lets repeat that for the N-S route
10:46:04  <PublicServer> <bassals> do we have enough money?
10:46:16  <PublicServer> <Vinnie> for the stations we got enough
10:46:27  <PublicServer> <Vinnie> we are saving for some planes
10:49:10  <PublicServer> <bassals> oh you've already started
10:49:24  <PublicServer> <Vinnie> we already got the money for it :)
10:49:46  <PublicServer> <bassals> this industries are beautiful
10:50:52  <PublicServer> <Vinnie> and now more planes and we are done with the MM stage\
10:56:53  <bassals> this is FIRS, is it not?
10:56:59  <PublicServer> <Vinnie> yes
10:57:04  <bassals> ok
10:57:27  <bassals> i'm looking the cargos in the wiki because I'm feeling lost
10:57:51  <PublicServer> *** bassals has left the game (connection lost)
10:57:53  <PublicServer> *** Game paused (number of players)
10:58:02  <bassals> oops
10:58:31  <bassals> !password
10:58:31  <PublicServer> bassals: tamper
10:58:47  <PublicServer> *** Game still paused (number of players)
10:58:47  <PublicServer> *** Game unpaused (number of players)
10:58:49  <PublicServer> *** bassals joined the game
10:58:57  <PublicServer> <Vinnie> one more plane :)
10:59:35  <PublicServer> <Vinnie> did you try to click an industry and display chain?
10:59:51  <PublicServer> *** bassals has left the game (connection lost)
10:59:53  <PublicServer> *** Game paused (number of players)
10:59:56  <bassals> arghh
10:59:57  <PublicServer> *** Vinnie has joined spectators
11:00:09  <PublicServer> <Vinnie> lunch so don't bother :)
11:01:56  <PublicServer> *** Game still paused (number of players)
11:01:57  <PublicServer> *** bassals joined the game
11:03:26  <Mark> !password
11:03:26  <PublicServer> Mark: revels
11:04:11  <PublicServer> *** Game still paused (number of players)
11:04:11  <PublicServer> *** Mark joined the game
11:04:17  <bassals> hello
11:04:22  <PublicServer> <Mark> hello
11:04:24  <PublicServer> <Mark> FIRS!
11:04:35  *** StarLite has joined #openttdcoop
11:04:54  <bassals> i'd never seen these industries
11:05:01  <PublicServer> <Mark> firs is brilliant
11:05:07  <PublicServer> <Mark> will need a good plan though
11:05:13  <PublicServer> <Mark> and some strict building conventions
11:05:15  <bassals> yes
11:05:23  <bassals> do you want to write one?
11:05:26  <bassals> i can join
11:05:40  <PublicServer> <Mark> we should do a simple plan without any fancy stuff
11:05:40  <PublicServer> *** bassals has left the game (connection lost)
11:05:52  <PublicServer> <Mark> 'll do it later
11:05:56  <PublicServer> <Mark> need to go shopping first
11:06:06  <bassals> ok
11:06:09  <PublicServer> <Mark> i'll definetly do a plan
11:06:11  <PublicServer> *** Mark has joined spectators
11:06:17  <bassals> what do you mean by
11:06:22  <bassals> fancy stuff?
11:06:48  <PublicServer> <Mark> srnw, refitting, logic, uhh
11:06:50  <PublicServer> <Mark> that sort of stuff
11:07:00  <bassals> ah ok
11:07:20  <Mark> @op
11:07:30  <Mark> @op
11:07:30  *** Webster sets mode: +o Mark
11:07:38  <Mark> @add toppic Merry X-Mas!
11:07:42  <Mark> bah
11:08:11  <Mark> @add topic Merry X-Mas!
11:08:11  <Mark> @topic add Merry X-Mas!
11:08:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!"
11:08:13  <StarLite> !password
11:08:13  <PublicServer> StarLite: revels
11:08:19  <Mark> there
11:08:27  <bassals> there are many cargos
11:08:29  <Mark> be back in an hour or 2
11:08:32  <Mark> bah
11:08:35  <Mark> dont start without me :P
11:08:39  <PublicServer> *** Game still paused (number of players)
11:08:41  <PublicServer> *** StarLite joined the game
11:08:43  *** valhallasw has joined #openttdcoop
11:08:51  <Mark> this is going to be epic
11:09:09  <PublicServer> <StarLite> FIRS Multipoint Self-regulating Network :D
11:09:15  <PublicServer> *** Game still paused (number of players)
11:09:17  <PublicServer> <StarLite> :D
11:09:17  <PublicServer> *** bassals joined the game
11:09:41  <PublicServer> <Mark> just need to figure out which secondary industries can share a station
11:09:51  <PublicServer> <Mark> so we dont have like 25 main drops
11:10:23  <PublicServer> <Mark> back in a bit
11:10:26  <PublicServer> <StarLite> you could do all manufacturing/famn and engineering  supplies at 1 station
11:10:36  <PublicServer> <StarLite> that would make for a nice challenge :P
11:10:51  <PublicServer> <StarLite> cus you will also be able to pick up goods etc there
11:11:13  <PublicServer> <Mark> yeah we definetly need a supplies pickup somewhere in the center of the map
11:11:33  <PublicServer> <Mark> we could distribute supplies per SL by RV
11:11:39  <PublicServer> *** bassals has left the game (connection lost)
11:11:41  <PublicServer> <StarLite> and we need to decide on the supply distro
11:11:46  <bassals> arghhhhh
11:11:49  <PublicServer> <Mark> i want to use RVs for sure
11:11:59  <PublicServer> <StarLite> per 1TL train or with transfer station and RV with timetables
11:12:31  <^Spike^> i remember that pz game with FIRS was fun aswell to do.. :)
11:12:44  <^Spike^> i think that was the game you left half way Mark?
11:28:45  <PublicServer> *** Vinnie has joined company #1
11:28:45  <PublicServer> *** Game unpaused (number of players)
11:28:49  <PublicServer> <Vinnie> time for a plan
11:38:30  <bassals> how can we change the stage  in the irc topic?
11:38:42  <PublicServer> <Vinnie> you can not. A member can only do that
11:42:17  <PublicServer> <Vinnie> hmm this stinks :(. Why are there no smithy forges
11:43:18  <bassals> you can hope they appear later
11:44:33  <PublicServer> <Vinnie> i need to know there production rates for a nice plan
11:46:23  <^Spike^> @stage MM & Planning
11:46:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!"
11:46:26  <^Spike^> or something like that
11:46:34  <^Spike^> else i blame mark for changing the order :D
12:02:16  <Webster> Latest update from openttd: OpenTTD 1.2.0-beta1 <http://www.openttd.org/en/news/159>
12:04:21  <PublicServer> *** StarLite has left the game (connection lost)
12:04:23  <PublicServer> *** Game paused (number of players)
12:06:00  *** StarLite_ has joined #openttdcoop
12:06:27  *** StarLite is now known as Guest21585
12:06:28  *** StarLite_ is now known as StarLite
12:09:38  *** Guest21585 has quit IRC
12:10:43  *** Brumi has joined #openttdcoop
12:11:03  <Brumi> !password
12:11:03  <PublicServer> Brumi: finale
12:11:56  <PublicServer> *** Game still paused (number of players)
12:11:56  <PublicServer> *** Game unpaused (number of players)
12:11:57  <PublicServer> *** Brumi joined the game
12:12:00  <PublicServer> <Brumi> hello
12:12:12  <PublicServer> <Vinnie> hey
12:12:19  <PublicServer> <Brumi> let's see the new map :)
12:12:38  *** Brumi has left #openttdcoop
12:13:00  *** Brumi has joined #openttdcoop
12:14:33  <PublicServer> *** Mark has joined company #1
12:14:35  <PublicServer> <Mark> hello hello
12:14:37  <PublicServer> <Brumi> hi
12:14:39  <PublicServer> <Vinnie> hey
12:14:58  <PublicServer> <Mark> hmm
12:15:08  <PublicServer> <Mark> i think im making a different list of the productions :P
12:15:23  <PublicServer> <Vinnie> ohh you saw mine :)
12:16:54  <PublicServer> <Mark> you can have industries that require the same primaries at the same drop station
12:17:04  <PublicServer> <Mark> even better if they produce the same secondary aswel
12:17:23  <PublicServer> <Vinnie> its complicated
12:17:30  <PublicServer> <Mark> yeah
12:17:51  <^Spike^> that's what makes it fun :)
12:17:56  <PublicServer> <Vinnie> i was thinking about multiple industries for a drop but one has to produce the secondary
12:18:08  <^Spike^> we did such a game (only then it was chaos i guess) on pz aswell 2 years ago i think it was Mark? :)
12:18:12  <PublicServer> <Vinnie> the one closest to label is chosen if i am correct
12:18:16  <PublicServer> <Mark> yeah
12:18:20  <PublicServer> *** {TWerkhoven[l]} joined the game
12:18:22  <PublicServer> <Mark> im doing a plan similair to that one
12:18:28  <PublicServer> <Mark> that was good fun on the pz
12:18:31  <PublicServer> <Vinnie> then the one closest to label should have the highest ratio of production
12:18:41  <PublicServer> <Mark> i think with good enough conventions it'll work here aswel
12:19:15  <PublicServer> <Vinnie> well choas is not the way to play this map
12:19:17  <PublicServer> <Mark> no
12:19:23  <PublicServer> <Mark> the pz one wasnt complete chaos
12:19:27  <PublicServer> <Mark> you should have a look
12:19:33  <PublicServer> <Mark> especially at the train orders
12:20:02  <KenjiE20> just like riding a bike huh Mark?
12:20:03  <PublicServer> <Mark> the thing i want to do different is to join the drop stations and use distro centers for supplies
12:20:04  <^Spike^> well the orders weren't chaos... :)
12:20:05  <PublicServer> <Mark> :)
12:20:11  <^Spike^> the layout was a bit :)
12:20:27  <^Spike^> some things were built not according to conventions :)
12:21:11  <PublicServer> <Vinnie> Next :)
12:22:38  <PublicServer> <Vinnie> Food chain will be easy :)
12:23:08  <PublicServer> <Mark> the problem is all food producing factories need MS
12:23:18  <PublicServer> <Vinnie> i know something to fix that
12:23:22  <PublicServer> <Mark> so you cant put them all in one station
12:23:32  <PublicServer> <Vinnie> I know with one station
12:23:54  <PublicServer> <Vinnie> let me make a little track layout for that
12:24:08  <PublicServer> <Mark> make a teleport or something?
12:24:10  <PublicServer> <Mark> thats ugly :P
12:24:16  <PublicServer> <Vinnie> no teleport
12:24:32  <PublicServer> <Vinnie> where is a nice flat piece of land
12:25:43  <^Spike^> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_1_-_10
12:25:45  <^Spike^> gamenr9
12:25:48  <^Spike^> it was there Mark :)
12:26:09  <bassals> !screen
12:26:09  <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
12:26:19  <^Spike^> also for other that are intrested.. :)
12:26:43  <PublicServer> <Mark> yeah im doing an improved version of that plan
12:26:49  <PublicServer> <Mark> simplified and more centralized
12:26:59  <PublicServer> *** bassals joined the game
12:27:03  <PublicServer> *** Spike joined the game
12:27:25  <PublicServer> *** Spike has left the game (leaving)
12:27:45  <PublicServer> <Mark> bio ref and oil ref should be the same station
12:27:45  <^Spike^> as said we didn't build perfectly to all conventions there :D
12:27:49  <PublicServer> <Mark> that works beautifully
12:27:52  <^Spike^> i see so many things that's like eh...... :)
12:28:06  <PublicServer> <Mark> yeah because we didnt have a ML layout
12:28:42  <^Spike^> it did all flow well... so there wasn't a problem there :)
12:28:58  <PublicServer> <Mark> i want way more trains in this game though :P
12:29:12  <PublicServer> <Mark> good idea that
12:29:23  <^Spike^> and guess not 2 boats taking over through a canal over trains to deliver it to a transfer station? :D
12:29:25  <PublicServer> <Vinnie> how do i spell evry
12:29:31  <PublicServer> <Mark> just need a flipflop i suppose
12:29:31  <PublicServer> <Mark> every
12:29:31  <^Spike^> taking oil*
12:29:50  <PublicServer> <Vinnie> no flip flop needed
12:30:06  <PublicServer> <Mark> flip flop is easier i think
12:30:14  <PublicServer> *** Spike joined the game
12:30:49  <PublicServer> <Mark> the buffer would have to be massive and distribution wouldnt be equal
12:31:13  <PublicServer> <Vinnie> buffer can be real small
12:31:31  <PublicServer> <Vinnie> but it needs a line to each factory
12:31:37  <PublicServer> <Mark> you would have to keep adjusting it as flow increases though?
12:31:56  <PublicServer> <Vinnie> no the main drop is one of the factories that behaves as an overflow
12:32:14  <PublicServer> <Vinnie> its not balanced but it gives each facory some MS
12:32:29  <PublicServer> <Mark> i'll finish my list and then ill show you what i mean
12:34:35  <PublicServer> <Brumi> I can continue that list for you
12:34:42  <PublicServer> <Mark> almost done
12:35:10  <bassals> so ES and FS go back to primaries, and MS goes to secondaries
12:35:17  <bassals> ?
12:35:23  <PublicServer> <Mark> yeah
12:35:23  <PublicServer> <Vinnie> y
12:35:42  <bassals> and BM goes to towns
12:35:44  <PublicServer> <Vinnie> no
12:35:48  <PublicServer> <Mark> and some secondaries
12:36:06  <PublicServer> <Mark> oh
12:36:12  <PublicServer> <Mark> just to the builders yard actually
12:37:03  <PublicServer> <Mark> 25 secondaries?
12:37:05  <PublicServer> <Mark> is that right?
12:37:19  <PublicServer> <Mark> i left the store and petrol pump out because they dont produce anything
12:37:33  <PublicServer> <Vinnie> i don't know my list is very mutch different
12:37:41  <PublicServer> <Vinnie> i am eliminating :)
12:37:42  <bassals> neither do builders yards
12:38:05  <bassals> perhaps they grow cities
12:38:11  <PublicServer> <Mark> nah
12:38:19  <PublicServer> <Mark> they're the only industry that accepts BM
12:38:33  <bassals> so passengers grow cities?
12:38:35  <PublicServer> <Mark> i suppose the store's the only thing that accepts goods and alcohol...
12:38:49  <PublicServer> <Mark> any active station close to the city grows it
12:38:52  <PublicServer> <Mark> pax, mail and goods speed it up
12:40:18  <PublicServer> <Mark> missed the diary
12:40:20  <PublicServer> <Mark> dairy
12:41:22  <PublicServer> <Brumi> and the dairy farm as well
12:41:28  <PublicServer> <Mark> thats a primary
12:41:46  <PublicServer> <bassals> and the fish
12:41:48  <PublicServer> <Brumi> well I'm not paying attention :P
12:42:27  <PublicServer> <Mark> alright got them all
12:43:27  <PublicServer> *** bassals has left the game (connection lost)
12:44:53  <bassals> ping
12:44:55  <PublicServer> <Vinnie> pff now the long list. what primaries do i not serve with this mess
12:44:56  <bassals> !ping
12:44:56  <PublicServer> bassals: pong
12:45:21  <PublicServer> <Mark> have a look at that pz game
12:45:25  <PublicServer> <Mark> you dont really have to make that list :P
12:45:31  <PublicServer> <Mark> im not going to bother anyway
12:46:33  <PublicServer> <Mark> so we got 5 food producing secondaries
12:46:44  <PublicServer> <Vinnie> yeah
12:47:02  <PublicServer> <Vinnie> grain can go 3 ways. alcohol food or something else
12:47:17  <PublicServer> <Mark> ill do that through orders
12:47:40  <PublicServer> <Mark> pickup, go to brewery, pickup, go to grain mill, pickup, go to bio ref
12:47:54  <PublicServer> <Mark> and then use flipflops at the drop stations
12:48:20  <PublicServer> <Vinnie> but if you place them on one drop you don't need the orderlist only the flip-flop
12:48:34  <PublicServer> <Mark> yeah
12:49:46  <bassals> there's a chart
12:49:50  <bassals> http://www.tt-forums.net/download/file.php?id=137178
12:49:54  <PublicServer> <Mark> its confusing as hell :P
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12:50:28  <PublicServer> <Mark> how to split something 5-ways...
12:50:38  <PublicServer> <Brumi> where can I read something about flip-flops?
12:50:41  <PublicServer> <Mark> i dont really want to make complex logics
12:50:52  <StarLite|mobile> Yeh, flipflop
12:50:53  <StarLite|mobile> s
12:51:24  <StarLite|mobile> Hmzz
12:51:27  <PublicServer> <Mark> ill build one
12:51:29  <PublicServer> <Vinnie> i will make the flip flop for you :)
12:51:29  <StarLite|mobile> Waiting bays with 5 exits?
12:51:38  <PublicServer> <Mark> you go for it then :P
12:51:41  <PublicServer> <Vinnie> if you don't want to :P
12:51:51  <PublicServer> <Mark> heh
12:52:02  <PublicServer> <Mark> you making a 5-way one?
12:52:04  <PublicServer> <Mark> good luck :P
12:52:34  <PublicServer> <Mark> i'll try to make a plan without logics..
12:52:36  <StarLite|mobile> A 2 way with a 2 and a 3 way behind that
12:52:46  <PublicServer> <Mark> that wont split it evenly
12:52:50  <StarLite|mobile> True
12:53:00  <PublicServer> <Mark> im a perfectionist
12:53:02  <PublicServer> <Mark> sometimes
12:53:14  <TWerkhoven[l]> hehe
12:53:21  <StarLite|mobile> Without logics, you'll need order then I guess. Or make a 5 bay witing area
12:53:29  <StarLite|mobile> And release when all 5 are full
12:53:40  <StarLite|mobile> You will still need 1 not gate then tho
12:53:50  <PublicServer> <Mark> thats not a bad idea
12:54:00  <PublicServer> <Mark> suppose its similair as to what vinnie suggested but without timer
12:54:03  <PublicServer> <Mark> i like that idea
12:54:25  <PublicServer> <Mark> thats a real good idea actually
12:55:08  <StarLite|mobile> Not sure if you can manage the 5bay loading without *any* logic trains tho
12:55:20  <PublicServer> <Mark> no you'd need 1 logic gate
12:55:24  <StarLite|mobile> Yeh
12:55:26  <PublicServer> <Mark> way better than a 5-way flip flop though
12:55:39  <StarLite|mobile> Less complicated for sure
12:56:15  <StarLite|mobile> But slightly less efficient on low capacity lines, where the first train has to wait a while till all 5 bays are full
12:56:30  <StarLite|mobile> But then again, the network wont be quiet :P
12:56:42  <TWerkhoven[l]> if anything trains will be queueuing
12:56:48  <PublicServer> <Mark> yeah
12:56:54  <PublicServer> <Mark> just make bays that hold multiple trains
12:57:05  <StarLite|mobile> You might need 2 bays next to eachother
12:57:07  <PublicServer> <Vinnie> hmm i miss some primaries
12:57:31  <StarLite|mobile> Where the other fills if the first is emptying
12:57:32  <TWerkhoven[l]> nah, thatll just stutter flow even more
12:57:48  <TWerkhoven[l]> cause the entry lines will take longer to fill those bays
12:58:00  <TWerkhoven[l]> your better off with 2 separate 5-ways
12:58:13  <StarLite|mobile> Yeah, thats what I ment
12:58:23  <PublicServer> <Mark> ill show you what i mean
12:58:27  <StarLite|mobile> A seperate 'overflow' 5-bay
12:58:54  <StarLite|mobile> Will take up quite some space tho
13:01:46  <TWerkhoven[l]> just have to take that into account
13:01:57  <PublicServer> <Brumi> hopefully you don't mind if I replace the airports with bigger ones?
13:02:08  <PublicServer> <Mark> go for it
13:05:51  <StarLite|mobile> Anyone knows how I can play nightlies on an android device?  The version on the market worksfine, but only works with
13:05:56  <StarLite|mobile> The last stable
13:07:54  <TWerkhoven[l]> as long as you find a way of installing it, i dont see why not
13:08:11  <PublicServer> <Mark> this exact station has a pretty decent capacity
13:08:18  <PublicServer> <Vinnie> waves
13:08:25  <PublicServer> <Mark> yeah
13:08:47  <PublicServer> <Mark> i still think its too complex
13:08:49  <PublicServer> <Brumi> ah, so the flipflop only lets in trains when there are 5 of them
13:08:55  <PublicServer> <Mark> yeah
13:08:58  <PublicServer> <Brumi> awesome :)
13:09:00  <PublicServer> <Vinnie> that is no flip-flop
13:09:06  <PublicServer> <Mark> thats just a not-gate
13:09:23  <StarLite|mobile> Problem is that it automatically updates via the SDL launcher, cant select nightlies in there :( ah well
13:09:36  <StarLite|mobile> Ill join from my pc in a while then :)
13:09:47  <PublicServer> <Mark> i dont like it :P
13:09:53  <PublicServer> *** bassals joined the game
13:10:02  <PublicServer> <Mark> i'd rather just seperate the drop stations and have no logic at all
13:10:25  <PublicServer> <Mark> will probably have 8-10 drop stations
13:10:28  <PublicServer> <Mark> which isnt too bad
13:10:52  <StarLite|mobile> If their all the same type, thats ok
13:11:08  <PublicServer> <Mark> ill try to make the pickup cargoes the same
13:11:13  <StarLite|mobile> Yohu cant control which industry gets the dropped goods tho
13:11:16  <PublicServer> <Mark> 2 or 3 at most per pickup
13:11:22  <PublicServer> <TWerkhoven[l]> can we expand this station design to 2 platforms per line instead of 1?
13:11:25  <PublicServer> <Mark> thats why there are 5 different stations
13:11:32  <StarLite|mobile> And ive noticed some weird stuff in previous FIRS games with drops
13:12:01  *** StarLite has quit IRC
13:12:26  <PublicServer> <Mark> back in a bit
13:12:28  <PublicServer> <Mark> lunch
13:12:36  <StarLite|mobile> As in: it sometimes drops at industries that arent even within the catchment area...
13:12:38  <PublicServer> *** Mark has joined spectators
13:12:50  <PublicServer> <Mark> yeah thats the station catchment bug
13:13:13  <PublicServer> <Mark> if you know what you're doing its pretty easy to abuse that on public servers with a large station spread
13:13:23  <PublicServer> <Mark> will get you banned though
13:14:07  <StarLite|mobile> Im not sure what happens with that bug, but it annoyed me as hell :P
13:14:30  <StarLite|mobile> Cus my pickup station didnt reach the industry
13:14:54  <StarLite|mobile> Had to move the whole damn station, the game had a low station spread
13:15:40  <PublicServer> <bassals> its weird that the fishing harbor is not a harbor itself
13:15:55  <StarLite|mobile> Yeh
13:16:13  <PublicServer> <Vinnie> 7 drops :)
13:16:25  <StarLite|mobile> You have to bring them fish :P
13:17:18  <bassals> yes, but i mean that you have to build a dock
13:18:19  <StarLite|mobile> Ah yeh
13:18:33  <StarLite|mobile> I guess thats a game limitation
13:19:19  <bassals> probably
13:19:53  <PublicServer> <bassals> why do you state that smith forges will never appear?
13:20:19  <PublicServer> <Vinnie> because i played a singlepayer game and i can't build them
13:20:30  <PublicServer> <Brumi> they're constrained to earlier dates AFAIK
13:20:40  <PublicServer> <Vinnie> even in year 200.000
13:21:41  <bassals> okay
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13:47:59  <PublicServer> <Brumi> it's lunchtime for me as well
13:48:13  <PublicServer> <Brumi> "see" you next time
13:48:19  <PublicServer> *** Brumi has left the game (leaving)
13:48:19  <PublicServer> *** Game paused (number of players)
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13:51:20  <PublicServer> <Vinnie> hmm i need to go two steps back in my planning :(
13:52:18  <PublicServer> <Mark> oh you already figured the drops out :P
13:52:21  <PublicServer> <Mark> saves me doing it
13:52:43  <PublicServer> <Mark> you dont want double imports though?
13:54:49  <Sylf> !password
13:54:49  <PublicServer> Sylf: clergy
13:55:06  <PublicServer> *** Sylf joined the game
13:55:21  <PublicServer> <Sylf> hullo
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14:12:25  <PublicServer> <Vinnie> yes double imports so i will have to make a little excel file
14:12:35  <PublicServer> <Vinnie> makes the proces easier
14:12:37  <bassals> what do you mean by 'double imporrts'¿
14:12:37  <PublicServer> <Mark> im making one with 11 drops
14:12:55  <PublicServer> <Mark> having multiple industries at a main drop requiring the same primaries
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14:13:19  <PublicServer> <Vinnie> my goal is minimum amount of drops and minimum amount of different factories
14:13:33  <PublicServer> <Mark> my goal is no double imports :P
14:13:39  <PublicServer> <Mark> i think 11 is the minimum
14:14:10  <PublicServer> <Vinnie> but double imputs for each secondary and tertairy?
14:14:38  <PublicServer> <Mark> no double inputs at all
14:15:04  <PublicServer> <Mark> keep drop stations as simple as possible
14:15:07  <PublicServer> <Mark> max of 3 outputs per drop
14:15:18  <PublicServer> <Vinnie> ohh
14:16:20  <PublicServer> <Mark> and a town drop
14:16:22  <PublicServer> <Mark> so 12
14:16:25  <PublicServer> <Mark> i think
14:16:27  <PublicServer> <Mark> yeah
14:16:33  <PublicServer> <Mark> (store)
14:16:53  <PublicServer> <Vinnie> how did you figure out 11 ?
14:17:03  <PublicServer> <Vinnie> not in your table did you
14:17:21  <PublicServer> <Mark> im writing stuff down
14:17:23  <PublicServer> <Mark> as in paper and pen
14:17:33  <PublicServer> <Vinnie> oldschool :)
14:17:33  <PublicServer> <Mark> its not easy :P
14:19:24  <PublicServer> <bassals> double imports are the stuff that make production double?
14:19:34  <PublicServer> <Vinnie> no make a full load on the way back
14:19:58  <PublicServer> <Mark> thats a pretty good idea actually
14:20:28  <PublicServer> <Mark> hmm
14:20:34  <PublicServer> <Mark> might have to re-think this
14:21:26  <PublicServer> <Mark> yeah... suppose you can do with 8 then
14:21:29  <PublicServer> <Mark> as there's 8 that need MS
14:21:47  <PublicServer> <Mark> yeah
14:21:48  <PublicServer> <Vinnie> if you are working from your ingame table metal foundry is missing MS
14:21:49  <PublicServer> <Mark> you're right
14:21:59  <PublicServer> <Mark> yeah i know
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14:22:49  <PublicServer> <Mark> you still dont want double imports
14:22:52  <PublicServer> <Mark> double exports are fine
14:23:04  <PublicServer> <Mark> i mean, import = export
14:23:39  <PublicServer> <Vinnie> so in your plan all chemicals are going to one drop and are diveded over the factories there?
14:23:46  <PublicServer> <Mark> no
14:23:52  <PublicServer> <Mark> thats what im trying to avoid
14:24:03  <PublicServer> <Vinnie> so a primarie goes to different drops
14:24:07  <PublicServer> <Vinnie> primary
14:24:13  <PublicServer> <Mark> yeah
14:24:43  <PublicServer> <Vinnie> but for MS it could be done very easy
14:24:46  <PublicServer> <Vinnie> saves you 6 drops
14:24:52  <PublicServer> <Mark> 4
14:24:54  <PublicServer> <Mark> yeah
14:25:20  <Brumi> !players
14:25:23  <PublicServer> Brumi: Client 36 (Orange) is Vinnie, in company 1 (Merry Christmas all!)
14:25:23  <PublicServer> Brumi: Client 118 is Sylf, a spectator
14:25:23  <PublicServer> Brumi: Client 63 (Orange) is Mark, in company 1 (Merry Christmas all!)
14:25:23  <PublicServer> Brumi: Client 86 is TWerkhoven[l], a spectator
14:25:23  <PublicServer> Brumi: Client 112 is bassals, a spectator
14:25:23  <PublicServer> Brumi: Client 93 is Spike, a spectator
14:25:25  <PublicServer> <Vinnie> brewery textile mill and 4 food processors. equals 6 that need them
14:25:28  <PublicServer> <Mark> i actually like my 12 i think
14:25:43  <PublicServer> <Mark> at least there's a max of 3 pickups per station
14:25:57  <PublicServer> <Mark> and that's only for 3 stations
14:26:43  <PublicServer> <Mark> 12's a nice number aswel :P
14:27:21  <PublicServer> <Mark> oh smithy's expired
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14:31:13  <PublicServer> <Mark> not enough water in this map :P
14:31:33  <PublicServer> <Vinnie> you wanna type some madness
14:32:41  <PublicServer> <Vinnie> there we go i am starting over
14:32:51  <PublicServer> <Mark> :P
14:32:57  <PublicServer> <Mark> im gonna try figure out a ML layout
14:33:04  <PublicServer> <Mark> im going to have a lot of ML i think
14:33:22  <PublicServer> <Mark> loads of nice 3-way BBHs :)
14:33:46  <PublicServer> <Vinnie> 3 way's are always good
14:34:32  <PublicServer> <Mark> setting up all these orders is going to be a massive pain
14:34:36  <PublicServer> <Mark> especially if someone screws up :P
14:35:18  <PublicServer> *** bassals has joined company #1
14:35:59  <PublicServer> <bassals> we'd better remove the smithy forge from the list
14:36:15  <PublicServer> <Mark> yeah
14:39:22  <PublicServer> <Vinnie> hmm 27 cargotypes
14:40:36  <PublicServer> <Vinnie> and as expected i miss one
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14:50:13  <PublicServer> <Mark> shit.
14:52:19  <PublicServer> <Vinnie> insanity is only 2 steps away :)
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14:56:09  <PublicServer> <Mark> why do i have 2 steel mills?
14:56:15  <PublicServer> <Mark> ...
14:57:26  <PublicServer> <Mark> there
14:57:56  <PublicServer> <Mark> forgot the lime kiln
15:03:25  <PublicServer> *** Sylf has joined company #1
15:03:29  <PublicServer> <Mark> there we go
15:03:32  <PublicServer> <Mark> done
15:03:39  <PublicServer> <Mark> now the actual plan..
15:03:41  <PublicServer> <Sylf> one correction...
15:03:51  <PublicServer> <Mark> where?
15:03:53  <PublicServer> <Sylf> #10 produces 1 MS, 1 goods
15:04:12  <PublicServer> <Sylf> Plastics = no BM
15:04:14  <PublicServer> <Mark> no
15:04:20  <PublicServer> <Mark> oh
15:04:22  <PublicServer> <Mark> yeah
15:04:33  <PublicServer> <Sylf> :)
15:05:12  <PublicServer> <Mark> Goods x2, MS x2
15:05:14  <PublicServer> <Vinnie> hmm i get multiple productions of ES :(
15:05:14  <PublicServer> <Sylf> oh
15:05:20  <PublicServer> <Mark> it was wrong though
15:05:34  <PublicServer> <Mark> multiple productions is fine..
15:07:16  <PublicServer> <Mark> i think this'll work
15:07:19  <PublicServer> <Sylf> No Smithy Forge?
15:07:30  <PublicServer> <Mark> no, it's expired in like 1960
15:07:44  <PublicServer> <Sylf> yeah, and it's the outdated version of machine shop, I suppose
15:07:50  <PublicServer> <Mark> yeah
15:07:58  <PublicServer> <Mark> and im not using the petrol pump either
15:08:06  <PublicServer> <Sylf> ok
15:08:10  <PublicServer> <Mark> it doesnt produce anything and petrol will be more use producing ES
15:08:20  <PublicServer> <bassals> does this mean there are six places whereto drop chemicals?
15:08:26  <PublicServer> <Mark> yeah
15:08:28  <PublicServer> <Mark> and 8 to drop MS :)
15:08:51  <PublicServer> <Sylf> and a whole bunch for FS and ES :P
15:09:01  <PublicServer> <Mark> yeah... im making one transfer per SL
15:09:11  <PublicServer> <Mark> then distributing it from their with RVs
15:09:14  <PublicServer> <Mark> there
15:09:20  <PublicServer> <Sylf> I think that was done in the last FIRS game too?  I like that plan.
15:09:39  <PublicServer> <Mark> i've just got to think of a ML layout now
15:10:09  <PublicServer> <Mark> im going to try to decentralize everything as much as possible
15:10:23  <PublicServer> <Sylf> so, some main stations will have 4 stations...  chaos
15:10:41  <PublicServer> <Mark> 3 pickups and a drop, yes :)
15:10:59  <PublicServer> <Mark> i'll put them in a corner somewhere far away so we got plenty of space
15:11:21  <PublicServer> <Sylf> yeah, there's only 1 such area
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15:11:32  <PublicServer> <Vinnie> station 12 lime kiln produces chemicals and FS not ES
15:11:50  <PublicServer> <Mark> yep, thanks
15:12:27  <StarLite> !password
15:12:27  <PublicServer> StarLite: ledges
15:12:37  <PublicServer> *** StarLite joined the game
15:12:52  <PublicServer> *** Sylf has joined spectators
15:12:56  <PublicServer> <Mark> we got 200 signs and there's not even a plan yet
15:13:02  <PublicServer> <Vinnie> :)
15:13:08  <PublicServer> <StarLite> good good :)
15:13:14  <PublicServer> <Sylf> :o
15:14:20  <PublicServer> *** Spike has left the game (leaving)
15:15:03  <bassals> when is the building stage going to start?
15:15:13  <PublicServer> <Mark> as soon as we decide on a plan
15:15:13  <PublicServer> <Vinnie> long time from now
15:15:20  <PublicServer> <Mark> probably not today
15:15:31  <PublicServer> <Mark> possibly after xmas, for that matter
15:15:37  <bassals> ah
15:16:32  <PublicServer> *** StarLite has left the game (leaving)
15:16:40  <PublicServer> <Vinnie> your orderlist will be mad
15:16:55  <PublicServer> <Mark> yeah
15:17:09  <PublicServer> <Mark> primaries wont be too bad
15:17:43  <PublicServer> <Vinnie> but to balance your chemicals :(
15:17:45  <PublicServer> <Mark> there's 4 coal, 3 grain and 3 wood, other than that it's just 1's and 2's
15:17:51  <PublicServer> <Mark> yeah
15:17:57  <PublicServer> <Mark> won't be too hard
15:18:15  <PublicServer> <Mark> worked alright in the pz game
15:18:22  <PublicServer> <Vinnie> 2 pickups and 5 drops
15:18:37  <PublicServer> <Mark> both pickups will have different orders
15:18:47  <PublicServer> <Vinnie> ohh then it is easy
15:18:57  <PublicServer> <Mark> go to P1, go to d1, go to p1, go to d2, go to p1, go to d3...
15:21:09  <PublicServer> <Mark> make length-coded trains and make the network completely selfregulating
15:21:15  <PublicServer> <Mark> there's a challange for later
15:22:26  <Vinnie_nl> later in this game or in a next one?
15:22:41  <PublicServer> <Mark> maybe for game 300
15:23:12  <Vinnie_nl> PZ has a nice idea now. did you see that with TL1 trains?
15:23:19  <PublicServer> <Mark> yeah
15:23:21  <PublicServer> <Mark> great idea
15:23:42  <StarLite> !password
15:23:42  <PublicServer> StarLite: rabbis
15:23:50  <PublicServer> *** StarLite joined the game
15:24:22  <PublicServer> <Vinnie> PZ9 is very oldschool :)
15:28:17  <PublicServer> <Mark> there
15:28:20  <PublicServer> <Mark> loads of BBHs
15:28:38  <PublicServer> <StarLite> \o/
15:28:38  <PublicServer> <Vinnie> i am not gonna bother anymore
15:28:44  <PublicServer> <StarLite> will it have a magic roundabout?
15:28:44  <PublicServer> <Vinnie> no plan for me
15:29:18  <PublicServer> <StarLite> LL RR? brave!
15:29:36  <PublicServer> <Mark> there's plenty of ML to spread the traffic over :P
15:29:56  <PublicServer> <Vinnie> find spots for 8 drops more :)
15:34:59  <PublicServer> *** Vinnie has joined spectators
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15:42:21  <PublicServer> <bassals> have you drawn the primary industries SL in here?
15:42:31  <PublicServer> <Mark> nah
15:45:16  <PublicServer> *** Vinnie has joined company #1
15:45:22  <PublicServer> <Mark> thats about it
15:45:28  <PublicServer> <Mark> thats a shitload of hubs
15:45:38  <PublicServer> <Vinnie> lots of people to build it
15:45:44  <PublicServer> <Mark> yeah
15:45:50  <PublicServer> <Mark> bbh practise :)
15:46:09  <PublicServer> <Vinnie> LL_RR BBH's are to easy
15:46:39  <PublicServer> <Mark> yeah
15:46:45  <PublicServer> <bassals> how many ES+FS transfers do you think to have?
15:46:49  <PublicServer> <Mark> i got a pretty simple network, firs is complicated enough already
15:46:55  <PublicServer> <Mark> bassals: one per SL
15:46:59  <PublicServer> <Mark> 10 max i'd say
15:47:01  <PublicServer> <Vinnie> there should be a new thing for autoreplace in nightlies
15:47:11  <PublicServer> <StarLite> `
15:47:49  <PublicServer> <StarLite> Thats what i've been thinking as well, FIRS is "hard" enough already
15:48:09  <PublicServer> <StarLite> not going to propose a dual magic roundabout SNRW network or something like that :P
15:48:16  <PublicServer> <Mark> nah :P
15:48:26  <PublicServer> <Mark> we can do that for game 300, when we get the hang of firs :P
15:48:33  <PublicServer> <StarLite> hehe indeed
15:48:35  <PublicServer> <Vinnie> what do you mean by magic roundabout?
15:48:49  <PublicServer> <StarLite> a huge rounabout in the middle of the map
15:48:55  <PublicServer> <Mark> roundabout on shrooms
15:48:57  <PublicServer> <StarLite> with x ML branches to/from it
15:49:25  <PublicServer> <StarLite> masicly a huge 1-way circular BBH
15:49:31  <PublicServer> <StarLite> like 8 lines wide etc :P
15:49:41  <PublicServer> <Mark> highly ineffective
15:50:05  <PublicServer> <StarLite> yup
15:50:15  <PublicServer> <Vinnie> nice, did you know a ship can have different speeds on canals?
15:50:34  <PublicServer> <Vinnie> vs oceans
15:50:43  <PublicServer> <Mark> as in, slower?
15:50:45  <PublicServer> <Vinnie> yes
15:50:48  <PublicServer> <Mark> didnt know
15:50:54  <PublicServer> <Mark> probably new setting
15:51:12  <PublicServer> <Vinnie> - Feature: Display separate ocean and canal speeds in the ship purchase list, if they differ (r22850)
15:51:22  <PublicServer> <Mark> oh
15:51:28  <PublicServer> <Mark> so the grf has to be compatible
15:51:34  <PublicServer> <Vinnie> yes
15:52:00  <PublicServer> <Mark> oh we got infinitly long bridges now
15:52:28  <PublicServer> <StarLite> I like that plan Mark, but I forsee problems with "just" LL_RR and L_R once all primaries are maxed
15:52:38  <PublicServer> <StarLite> but I guess we will solve that as needed
15:52:42  <PublicServer> <Mark> yeah
15:52:49  <PublicServer> <Mark> should be sufficient for quite a while
15:52:51  <PublicServer> <bassals> it's Gonfingbridge with a G
15:53:57  <PublicServer> <StarLite> 5-6 maxed primaries will fill a L_R line easily :P
15:54:04  <PublicServer> <Vinnie> what traintype?
15:54:30  <PublicServer> <Vinnie> ps we go DB set 60 units a carrage
15:54:34  <PublicServer> <Vinnie> got
15:54:44  <PublicServer> <StarLite> nice
15:55:04  <PublicServer> <StarLite> that together with TL5 will help with traffic a lot
15:59:15  <PublicServer> <Mark> StarLite: it's not easy to max primaries in firs
15:59:25  <PublicServer> <Mark> i dont even think they can produce as much as default industries
15:59:42  <PublicServer> <StarLite> Im not sure about settings
16:00:04  <PublicServer> <StarLite> but I maxed a bunch of FIRS primaries on another server in like a couple of hours
16:00:27  <PublicServer> <StarLite> and that was not even with monthly deliveries of ES/FS etc
16:01:54  <PublicServer> *** SmatZ joined the game
16:02:14  <PublicServer> <SmatZ> evening
16:02:16  <PublicServer> <Mark> oh hello :)
16:02:18  <PublicServer> <StarLite> lo
16:02:20  <PublicServer> <Mark> long time no see
16:02:32  <PublicServer> <SmatZ> yeah :)
16:02:34  <PublicServer> <Mark> how are you?
16:02:41  <PublicServer> <SmatZ> are you back from Australia now?
16:02:47  <PublicServer> <Mark> for a bit, yeah
16:02:47  <PublicServer> <SmatZ> I'm fine, I guess :)
16:03:13  <PublicServer> <SmatZ> a lot has changed in openttd as well :)
16:03:19  <PublicServer> <Mark> yeah
16:03:19  <PublicServer> <SmatZ> like, 'goals'
16:03:25  <PublicServer> <Mark> goals?
16:03:39  <PublicServer> <SmatZ> some... something like AI
16:03:57  <PublicServer> <SmatZ> that tells you what to do and awards you
16:04:00  <PublicServer> <SmatZ> like the goal servers
16:04:10  <PublicServer> <SmatZ> but coded in Squirrel
16:04:12  <PublicServer> <Mark> never heard about that
16:04:15  <PublicServer> <Mark> not that i ever play sp..
16:04:23  <PublicServer> <SmatZ> it works in MP too :)
16:04:57  <PublicServer> <Mark> reach x income by time x?
16:05:11  <PublicServer> <SmatZ> I don't know what are the possibilities :)
16:06:41  <PublicServer> *** SmatZ has left the game (leaving)
16:09:21  <Vinnie_nl> @logs
16:09:21  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
16:11:00  <Mark> http://webster.openttdcoop.org/stats.html
16:11:08  <Mark> "joined" is the most used word by far?
16:11:36  <Vinnie_nl> i am checking why i know that the new beta is out
16:11:44  <Vinnie_nl> i can't remember where i heard it
16:12:06  <StarLite> 12:02:16  <Webster> Latest update from openttd: OpenTTD 1.2.0-beta1 <http://www.openttd.org/en/news/159>
16:12:09  <StarLite> maybe?
16:12:52  <PublicServer> <Vinnie> yeah my short term memory is never working
16:16:53  <PublicServer> *** Mark has left the game (leaving)
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16:45:46  <LoPo> !password
16:45:46  <PublicServer> LoPo: pester
16:46:51  <LoPo> hello :)
16:49:53  <PublicServer> *** LoPo joined the game
16:51:01  <PublicServer> <LoPo> hi?
16:51:24  <Vinnie_nl> hey lopo
16:54:06  <PublicServer> <LoPo> nice grf's
16:54:20  <PublicServer> <LoPo> allot of different cargos  :)
16:54:26  <Vinnie_nl> all for firs
16:54:42  <PublicServer> <LoPo> firs?
16:54:52  <Vinnie_nl> indusrty set
16:54:59  <PublicServer> <LoPo> aha
16:58:31  *** Dilandau has joined #openttdcoop
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16:59:17  <Dilandau> hello
16:59:23  <Dilandau> !dl win64
16:59:23  <PublicServer> Dilandau: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip
16:59:42  <PublicServer> <LoPo> hi
17:00:24  <Dilandau> !password
17:00:24  <PublicServer> Dilandau: fronds
17:00:40  <PublicServer> <LoPo> ill come back when the building has started :P
17:00:44  <PublicServer> *** LoPo has left the game (leaving)
17:00:57  <PublicServer> <Vinnie> lopo i heared a rumour server goes down during xmas
17:01:05  <PublicServer> <Vinnie> might take a couple of days
17:01:20  <LoPo> hmmm
17:01:22  <LoPo> oky :)
17:01:31  <LoPo> server also needs some sleep ;)
17:01:43  <LoPo> but anyway ill stick around
17:01:48  <LoPo> thx for the news :)
17:01:49  <PublicServer> *** Dilandau joined the game
17:02:21  <PublicServer> <Vinnie> np cya
17:02:26  <LoPo> Vinnie: also the PZ server?
17:02:29  <PublicServer> <Vinnie> and hello Dilandau
17:02:35  <PublicServer> <Vinnie> i don't know
17:02:39  <LoPo> k
17:02:46  <Dilandau> cya Lopo
17:02:52  <LoPo> bye guys :)
17:02:53  <Dilandau> Hi Vinnie ^^
17:04:10  <PublicServer> *** Dilandau has joined spectators
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18:04:20  <Mark> !password
18:04:20  <PublicServer> Mark: bugler
18:04:48  <PublicServer> *** Mark joined the game
18:07:04  <PublicServer> <Vinnie> wb
18:07:24  <PublicServer> <Mark> :)
18:07:30  <PublicServer> <Mark> not much going on here
18:07:40  <PublicServer> <Mark> you gonna make a plan?
18:08:02  <PublicServer> <Vinnie> nah, if i did i would probably skip 2 - 3 cargotypes
18:08:12  <PublicServer> <Vinnie> to avoid any double drops
18:08:26  <PublicServer> <Mark> thats cheating :P
18:09:14  *** Firartix has quit IRC
18:09:34  <PublicServer> <Vinnie> and your plan is fine, now i looked at pz 9
18:11:00  <PublicServer> <Mark> this is basically a heavy duty improved version of pz9
18:11:08  <PublicServer> <Mark> and slightly simplified
18:12:38  <PublicServer> <Vinnie> and your first game since a long time, would be nice to let  play it the way you want to
18:12:48  <PublicServer> <Mark> thats so sweet of you :P
18:15:31  <PublicServer> *** Vinnie has left the game (connection lost)
18:15:53  <Vinnie_nl> !password
18:15:53  <PublicServer> Vinnie_nl: waylay
18:16:08  <PublicServer> *** Vinnie joined the game
18:16:25  <PublicServer> *** Vinnie has left the game (connection lost)
18:16:54  <PublicServer> <Mark> oh they got offshore dredging now
18:16:56  <PublicServer> <Mark> thats pretty cool
18:17:35  <PublicServer> <Mark> i hope there's a ship that can take sand and stone later
18:17:59  <Vinnie_nl> Fish shipset?
18:18:11  <PublicServer> <Mark> this is NewShips
18:18:21  <PublicServer> <Mark> fish would probably support it
18:18:40  <Vinnie_nl> well we can do a little stationwalk to the shore
18:18:53  <Mark> but thats ugly :P
18:19:00  <Mark> !rcon raw_industry_construction
18:19:00  <PublicServer> Mark: ERROR: command not found
18:19:06  <Mark> !rcon construction.raw_industry_construction
18:19:06  <PublicServer> Mark: ERROR: command not found
18:19:26  <PublicServer> *** Spike joined the game
18:19:37  <Mark> !rcon construction raw_industry_construction
18:19:37  <PublicServer> Mark: ERROR: command not found
18:20:01  <Vinnie_nl> found_industry something
18:20:11  <Mark> !rcon found_industry
18:20:11  <PublicServer> Mark: ERROR: command not found
18:20:17  <Mark> !rcon found_raw_industry
18:20:17  <PublicServer> Mark: ERROR: command not found
18:20:21  <Mark> meh
18:20:26  <^Spike^> !rcon list
18:20:26  <PublicServer> ^Spike^: ERROR: command not found
18:20:30  <^Spike^> !rcon show
18:20:31  <PublicServer> ^Spike^: ERROR: command not found
18:20:40  <Mark> raw_industry_construction is the one in openttd.cfg
18:20:44  <^Spike^> :)
18:20:52  <^Spike^> !rcon set raw_industry_construction
18:20:52  <PublicServer> ^Spike^: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
18:20:55  <^Spike^> :D
18:20:58  <Mark> there you go
18:21:04  <Vinnie_nl> brb
18:21:08  <Mark> !rcon set raw_industry_construction 2
18:21:13  <^Spike^> don't blame Mark he's a bit rusty ;)
18:21:18  <^Spike^> it was 2 already mark :D
18:21:25  <Mark> oh
18:21:29  <Mark> well :)
18:21:31  *** Vinnie_nl has quit IRC
18:22:59  <PublicServer> <Mark> this is going to be absolute mayhem
18:23:23  <^Spike^> nah... seeing your plan that means organized :D
18:25:31  *** Vinnie_nl has joined #openttdcoop
18:25:44  <Vinnie_nl> !password
18:25:45  <PublicServer> Vinnie_nl: waylay
18:25:54  <PublicServer> *** Vinnie joined the game
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18:28:25  <PublicServer> <Mark> this new station building interface is brilliant
18:28:31  <PublicServer> <Mark> well, it probably isnt new, just never noticed it
18:29:39  *** KillerByte has quit IRC
18:29:51  <Vinnie_nl> dwe is nice with the pipes
18:30:07  <PublicServer> <Mark> yeah
18:30:17  <PublicServer> <Mark> oil ref station is mine
18:30:39  <PublicServer> <Mark> dont have to use monorails for pipelines anymore :)
18:31:30  *** Dilandau has quit IRC
18:32:06  <PublicServer> <Vinnie> no VAST station tiles. thats kind of wierd
18:37:22  <PublicServer> *** Mark has joined spectators
18:38:04  <bassals> is your plan for erail or other railtypes?
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18:42:29  *** KillerByte is now known as Runner
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19:01:30  <PublicServer> <Vinnie>  @@(gap 2)
19:01:32  <Webster> PublicServer: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
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19:49:51  <Ayero> Evening
19:55:43  *** Firartix has joined #openttdcoop
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20:00:11  <PublicServer> *** XeryusTC joined the game
20:00:15  <PublicServer> <XeryusTC> hello
20:00:55  <PublicServer> <XeryusTC> complicated industries :(
20:01:45  <PublicServer> *** XeryusTC has left the game (leaving)
20:01:56  *** Ayero has quit IRC
20:07:46  <bassals> well, I'm leaving
20:07:49  <bassals> goodbye
20:08:03  <PublicServer> *** bassals has left the game (leaving)
20:08:03  <PublicServer> *** Game paused (number of players)
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21:10:08  *** ChanServ sets mode: +o ODM
21:10:26  <PublicServer> *** Vinnie has left the game (leaving)
21:10:46  <Vinnie_nl> goodnight and merry christmas all
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21:23:36  <Ammler> !dl lin
21:23:36  <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-linux-generic-i686.tar.xz
21:23:41  <Ammler> !dl lin64
21:23:41  <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-linux-generic-amd64.tar.xz
21:23:46  <Ammler> !players
21:23:49  <PublicServer> Ammler: Client 188 is Spike, a spectator
21:23:49  <PublicServer> Ammler: Client 182 is Mark, a spectator
21:23:49  <PublicServer> Ammler: Client 196 is TWerkhoven[l], a spectator
21:23:49  <PublicServer> Ammler: Client 138 (Orange) is StarLite, in company 1 (Merry Christmas all!)
21:24:46  <Ammler> !password
21:24:46  <PublicServer> Ammler: buzzed
21:25:20  <PublicServer> *** Game still paused (number of players)
21:25:20  <PublicServer> *** Game unpaused (number of players)
21:25:23  <PublicServer> *** Amm1er joined the game
21:25:26  <PublicServer> <Amm1er> :-)
21:25:44  <PublicServer> <Amm1er> someone here?
21:26:35  <PublicServer> <StarLite> I am now ;)
21:26:46  <PublicServer> <Amm1er> hehe, sali Starlite
21:27:00  <PublicServer> <StarLite> *salutes Ammler
21:27:07  <PublicServer> <Amm1er> :-)
21:27:17  <PublicServer> <Amm1er> wow, zoom levels
21:27:28  <PublicServer> <Amm1er> something else new?
21:27:42  <PublicServer> <StarLite> dunno, how long have you been gone? ;)
21:28:06  <PublicServer> <Amm1er> well, gamewise very long
21:28:17  <PublicServer> <Amm1er> FIRS
21:28:39  <PublicServer> <StarLite> btw: you can disable or change the min-max zoom level in advanced options :)
21:28:50  <PublicServer> <Amm1er> I like it
21:29:00  <PublicServer> <Amm1er> now I do not need the zoom of my os
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21:30:06  <PublicServer> <Amm1er> Hello people and a happy christmas, btw
21:30:16  <PublicServer> <StarLite> merry xmas to you too :)
21:30:46  <PublicServer> <Amm1er> I have no clue, if there are non-christians in our community
21:31:00  <PublicServer> <Amm1er> for those, a happy evening :-)
21:31:41  <PublicServer> <Amm1er> there is no action on this server tonight, right?
21:32:03  <PublicServer> <StarLite> has been earlier
21:32:06  <PublicServer> <StarLite> but well, its xmas eve
21:32:08  <^Spike^> Ammler i'm one of those ppl in that group you mean probably :)
21:32:19  <PublicServer> <StarLite> its a small miracle theres anyone here actually
21:32:33  <PublicServer> <StarLite> i gtg as well, wife is making me watch this bad xmas movie..
21:32:37  <^Spike^> ... :D
21:32:39  <PublicServer> <StarLite> but well, ill live :P
21:32:54  * ^Spike^ is reading a book somehow..
21:32:56  <PublicServer> <Amm1er> hehe
21:33:01  <^Spike^> so a bit of 50/50 here
21:33:28  * ^Spike^ has watched too much webcam of radio station last 6 days...
21:33:34  <^Spike^> and now empty void as it ended... :)
21:33:38  <PublicServer> <StarLite> 3fm? ;)
21:33:44  <PublicServer> <StarLite> 8.6 mil eh ;)
21:33:56  <^Spike^> :)
21:34:04  <^Spike^> watched too many hours.. but.. Bouncer! LD
21:34:05  <^Spike^> :D
21:34:06  <PublicServer> <Amm1er> hmm, signs do not zoom
21:34:18  <^Spike^> Ammler they aren't zoomed out either..
21:34:21  <^Spike^> optical illusion :)
21:34:27  <^Spike^> size doesn't change of the signs either way
21:34:32  <PublicServer> *** StarLite has left the game (leaving)
21:34:32  <PublicServer> *** Game paused (number of players)
21:34:57  <PublicServer> <Amm1er> bye starlite
21:35:31  <PublicServer> <Amm1er> who made this "christmas game"?
21:35:35  <^Spike^> ehm...
21:35:38  <^Spike^> mark? :)
21:35:52  <^Spike^> just blame it all on Mark we were not able to do that for 2 years:D
21:36:05  <PublicServer> <Amm1er> lol, true
21:36:14  <^Spike^> but he did make this game :)
21:36:26  <PublicServer> <Amm1er> Mark, why don't we have a working backup?
21:36:53  <PublicServer> <Amm1er> sorry pm, for the missing christmas gift :-P
21:36:54  <^Spike^> was he ever part of the ppl that handle infrastructure in the first place? :)
21:37:01  <PublicServer> <Amm1er> no
21:37:09  <^Spike^> can't blame him there then ;)
21:37:11  <PublicServer> <Amm1er> but you said, we can blame him
21:37:17  <PublicServer> <Amm1er> hmm
21:37:19  <^Spike^> i think: if you want to dd do it now
21:37:23  <^Spike^> just nice it :)
21:37:35  <PublicServer> <Amm1er> ah, the disk is there
21:37:40  <^Spike^> as there are no players on stable
21:37:45  <PublicServer> <Amm1er> I just have no clue now
21:37:48  <^Spike^> ehm
21:37:51  <^Spike^> mkfs.ext3?
21:37:54  <PublicServer> <Amm1er> how to partion a file
21:38:08  <PublicServer> <Amm1er> how to crypt it
21:38:09  <^Spike^> you mean i found more info about it then you while you started and i had to discover what you wanted to do? :P)
21:38:23  <^Spike^> i would go for the img only and not encrypt
21:38:29  <^Spike^> you already have double overhead already
21:38:44  <^Spike^> adding encryption to it might make it slower
21:38:47  <PublicServer> <Amm1er> I hope you know more about the whole as me without the need to learn
21:38:56  <^Spike^> http://www.loadyourself.com/linux/creating-using-ext3-filesystem-images/
21:38:57  <^Spike^> :D
21:39:01  <Webster> Title: Creating & using ext3 filesystem images | loadYOURSELF (at www.loadyourself.com)
21:39:03  <^Spike^> Creating & using ext3 filesystem images
21:39:29  <PublicServer> <Amm1er> everything I do on #openttdcoop, I do the first time
21:39:47  <PublicServer> <Amm1er> and mostly the only time
21:40:05  <^Spike^> the first time i do this aswell..
21:40:27  <^Spike^> what blocksize you made it with btw?
21:52:01  <PublicServer> *** Spike has left the game (leaving)
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22:39:18  <PublicServer> *** Amm1er has left the game (leaving)
22:39:56  <Mark> [22:39] <+PublicServer> <Amm1er> Mark, why don't we have a working backup?
22:39:58  <Mark> what what?
22:41:55  <^Spike^> :)
22:42:42  <^Spike^> something that does seem to work now :)
22:42:54  <Mark> i didnt have anything to do with this gamechange at all
22:42:59  <Mark> didnt even make the map
22:43:06  <^Spike^> we still blame you :D
22:43:10  <^Spike^> we couldn't for 2 years
22:43:19  <Mark> enjoy it while it lasts :P
22:43:20  <^Spike^> and we spreak most the blame along the sys ops the last 2 years :)
22:43:29  <^Spike^> spread*
22:44:09  <PublicServer> *** Mark has joined company #1
22:46:08  <PublicServer> *** Mark has joined spectators
22:52:04  <PublicServer> *** Mark has left the game (leaving)
23:03:56  <ODM> Just a quick merry christmas everyone!
23:04:45  <^Spike^> ......
23:04:49  <^Spike^> just quick...
23:12:36  <ODM> yup:P
23:12:43  <^Spike^> you;re still here!
23:12:45  <^Spike^> that's not quick! :D
23:12:58  <^Spike^> i was supposed to go to bed atleast that was then plan
23:13:01  <XeryusTC> he means that this will be a short christmas :P
23:13:05  <^Spike^> then PM got alive and had to tell him the good news :)
23:13:10  <^Spike^> oh that's it! :D
23:13:17  <planetmaker> :-)
23:13:23  <planetmaker> merry Christmas everyone
23:13:35  <^Spike^> (00:00:00)  Day changed to (Sunday, December 25th 2011). We wish you a merry christmas... *sings*
23:13:39  <^Spike^> atleast i sing! :D
23:13:49  * planetmaker just sung... enough
23:14:02  * ^Spike^ doesn't ahve to do that....
23:14:18  <^Spike^> something with not being religious
23:14:22  <planetmaker> I don't have to. I like to
23:14:24  <^Spike^> but like setting up the tree too much :)
23:14:30  <planetmaker> :-)
23:14:41  <planetmaker> Singing is the good part from my pov
23:14:50  <^Spike^> each year we try to suprise my parents by setting up a bare tree in an unexpected location
23:14:54  <^Spike^> this year we picked the toilet :D
23:15:13  <planetmaker> :-D
23:16:42  *** Brumi has left #openttdcoop
23:17:07  <^Spike^> and it's nice decoration for my birthday :)
23:19:35  *** sla_ro|master has quit IRC
23:21:40  <^Spike^> pm check pm
23:21:44  <^Spike^> sounds a bit double :)
23:21:54  <planetmaker> :-P
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