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00:04:47 *** Vinnie_nl has quit IRC 00:51:27 *** Eightbitpwny has left #openttdcoop 00:51:55 *** MMavipc has quit IRC 00:57:53 *** MMavipc has joined #openttdcoop 01:07:52 *** MMavipc has quit IRC 01:13:45 *** MMavipc has joined #openttdcoop 01:31:27 *** MMavipc has quit IRC 01:36:57 *** MMavipc has joined #openttdcoop 01:55:43 *** pugi has quit IRC 01:55:58 *** pugi has joined #openttdcoop 02:11:57 <MMavipc> hello 02:12:51 <Sylf> hi 02:25:05 *** pugi has quit IRC 04:05:29 *** Etedris has quit IRC 07:16:28 *** Ayero has quit IRC 08:00:10 *** Firartix has joined #openttdcoop 08:01:34 *** Vinnie_nl has joined #openttdcoop 08:21:34 *** SmatZ has joined #openttdcoop 08:21:34 *** ChanServ sets mode: +o SmatZ 09:03:52 <V453000> morning 09:04:40 <Vinnie_nl> hey 09:05:24 <V453000> I guess Mark didnt make any map in the end? 09:05:32 <V453000> !password 09:05:32 <PublicServer> V453000: lambda 09:05:44 <PublicServer> *** Game still paused (number of players) 09:05:45 <PublicServer> *** V453000 joined the game 09:06:05 <V453000> !save 09:06:05 <PublicServer> Saving game... 09:06:10 <V453000> !transfer 221 game.sav 09:06:12 <PublicServer> V453000: PublicServerGame_221_Final.sav 09:06:12 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_221_Final.sav) 09:06:36 <PublicServer> *** V453000 has left the game (leaving) 09:06:54 <V453000> !gamenr 222 09:06:55 <PublicServer> *** V453000 has set gamenr to 222 (next !restart) 09:06:56 <Vinnie_nl> should i write archive? 09:06:57 <V453000> !content 09:06:57 <PublicServer> V453000: Connection established 09:06:57 <PublicServer> V453000: Downloading 0 file(s) (0 bytes) 09:06:57 <PublicServer> V453000: (you need to !restart to have the new content loaded) 09:07:05 <V453000> sure, if you want to 09:07:15 <V453000> there was something written already, wasnt it? 09:07:17 <V453000> !content 09:07:19 <PublicServer> V453000: Expect timeout triggered! 09:07:20 <PublicServer> V453000: Downloading 16 file(s) (2652435 bytes) 09:07:20 <PublicServer> V453000: (you need to !restart to have the new content loaded) 09:07:25 *** valhallasw has joined #openttdcoop 09:07:40 <Vinnie_nl> i don't know been looking at new wiki lately 09:09:41 <V453000> which is where? 09:13:27 <PublicServer> *** Game paused (number of players) 09:13:28 <V453000> !restart 09:13:28 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 09:14:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 09:14:02 <PublicServer> Thank you for playing r23596. 09:14:06 <PublicServer> Server has exited 09:14:07 *** PublicServer has quit IRC 09:14:35 *** PublicServer has joined #openttdcoop 09:14:35 <PublicServer> Autopilot engaged 09:14:35 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 09:14:35 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 09:14:35 *** ChanServ sets mode: +v PublicServer 09:16:59 <V453000> !password 09:17:00 <PublicServer> V453000: gibber 09:17:14 <PublicServer> *** Game still paused (number of players) 09:17:17 <PublicServer> *** V453000 joined the game 09:17:29 <PublicServer> *** Game still paused (manual, number of players) 09:17:39 <V453000> !rcon server_pw 09:17:39 <PublicServer> V453000: Current value for 'server_password' is: 'callus' 09:17:50 <PublicServer> *** Game still paused (manual, number of players) 09:17:51 <PublicServer> *** V453000 joined the game 09:18:07 <PublicServer> *** V453000 has left the game (leaving) 09:18:10 <V453000> !auto 09:18:10 <PublicServer> *** V453000 has enabled autopause mode. 09:18:11 <PublicServer> *** Game still paused (number of players) 09:18:12 <V453000> @stage MM 09:18:12 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 09:19:22 <V453000> merry christmas and happy new game :) 09:35:04 *** pugi has joined #openttdcoop 09:39:09 <Vinnie_nl> !info 09:39:09 <PublicServer> Vinnie_nl: #:1(Orange) Company Name: 'Unnamed' Year Founded: 1950 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 09:40:23 *** Mark has joined #openttdcoop 09:40:48 <Vinnie_nl> i hate the picture creating for archive. it is so hard to choose what 09:41:15 <planetmaker> moin 09:41:17 *** sla_ro|master has joined #openttdcoop 09:41:21 <planetmaker> Vinnie_nl: I pity you ;-) 09:41:36 <planetmaker> but for those cases I use a dice :-) 09:41:52 <Vinnie_nl> you get highlighted when i say hate? 09:41:55 <Vinnie_nl> goodmorning 09:43:23 <V453000> I bet he was just randomly saying hi :) 09:43:31 <V453000> and hello pm :) 09:43:49 <planetmaker> Vinnie_nl: I don't :-) 09:43:53 <planetmaker> I just... joined irc 09:43:58 <planetmaker> and looked through channels 09:53:16 <MMavipc> hello 10:03:33 *** valhallasw has quit IRC 10:26:46 <Vinnie_nl> !password 10:26:46 <PublicServer> Vinnie_nl: gibber 10:27:25 <Vinnie_nl> dear members could someone force to show the server password here 10:29:09 *** bassals has joined #openttdcoop 10:31:06 <bassals> !password 10:31:06 <PublicServer> bassals: gibber 10:31:15 <Vinnie_nl> does not work bassals 10:31:19 <pugi> [11:26:48] <PublicServer> Vinnie_nl: gibber 10:31:21 <pugi> it does 10:31:27 <pugi> maybe you have him ignored 10:31:42 <pugi> and it is still gibber 10:31:43 <Vinnie_nl> no that is not the password 10:31:46 <pugi> ah 10:31:46 <pugi> hm 10:31:48 *** Progman has joined #openttdcoop 10:31:58 <pugi> just highlight V453000 10:31:59 <pugi> :D 10:32:05 <Vinnie_nl> each time a restart is done the pw is something other then what !password says 10:32:06 <bassals> yes, it does not accept this password to me either 10:32:45 <Vinnie_nl> it needs to be active for like 15 minutes to make !password sync with the server password. but the catch22 no one can get in now :) 10:33:19 <pugi> i'll log in 10:33:31 <Vinnie_nl> wait i found it 10:33:45 <Vinnie_nl> callus 10:33:45 <PublicServer> *** Game still paused (number of players) 10:33:48 <PublicServer> *** Vinnie joined the game 10:34:02 <Vinnie_nl> V already did it, found it in the logs 10:35:41 <PublicServer> *** Game still paused (number of players) 10:35:43 <PublicServer> *** bassals joined the game 10:36:35 <PublicServer> <bassals> oh 10:36:41 <PublicServer> <bassals> weird industries 10:36:47 <PublicServer> <Vinnie> no this is fun 10:36:58 <PublicServer> <Vinnie> But they close when not supported right :) 10:37:20 <PublicServer> <Vinnie> could you join to make some money? 10:37:26 <PublicServer> *** bassals has joined company #1 10:37:27 <PublicServer> *** Game unpaused (number of players) 10:37:42 <PublicServer> <bassals> bu then they are going to close during MM 10:37:53 <PublicServer> <Vinnie> no problem 10:38:12 <PublicServer> <Vinnie> you ever did MM before? 10:38:18 <PublicServer> <bassals> no 10:38:28 <PublicServer> <Vinnie> go to the corner of a map 10:38:31 <PublicServer> <Vinnie> the map 10:39:13 <PublicServer> <Vinnie> build a station as far as possible but still within 64 tiles of a city 10:39:23 <PublicServer> <Vinnie> the further the label the more money 10:39:37 <PublicServer> <Vinnie> then with ctrl make some stations in the city to accept passengers 10:40:11 <PublicServer> <bassals> ok 10:40:17 <PublicServer> <bassals> in Gonfingbridge 10:40:28 <^Spike^> !password 10:40:28 <PublicServer> ^Spike^: gibber 10:40:41 <PublicServer> <Vinnie> for example yes 10:42:04 <PublicServer> *** Spike joined the game 10:42:07 <PublicServer> <Vinnie> make some other stations to support the town 10:43:37 <PublicServer> <Vinnie> now an airport as close to the oposite side of the map 10:43:43 <PublicServer> *** Spike has left the game (leaving) 10:43:43 <PublicServer> <Vinnie> but without terraforming 10:45:06 <PublicServer> <Vinnie> now lets repeat that for the N-S route 10:46:04 <PublicServer> <bassals> do we have enough money? 10:46:16 <PublicServer> <Vinnie> for the stations we got enough 10:46:27 <PublicServer> <Vinnie> we are saving for some planes 10:49:10 <PublicServer> <bassals> oh you've already started 10:49:24 <PublicServer> <Vinnie> we already got the money for it :) 10:49:46 <PublicServer> <bassals> this industries are beautiful 10:50:52 <PublicServer> <Vinnie> and now more planes and we are done with the MM stage\ 10:56:53 <bassals> this is FIRS, is it not? 10:56:59 <PublicServer> <Vinnie> yes 10:57:04 <bassals> ok 10:57:27 <bassals> i'm looking the cargos in the wiki because I'm feeling lost 10:57:51 <PublicServer> *** bassals has left the game (connection lost) 10:57:53 <PublicServer> *** Game paused (number of players) 10:58:02 <bassals> oops 10:58:31 <bassals> !password 10:58:31 <PublicServer> bassals: tamper 10:58:47 <PublicServer> *** Game still paused (number of players) 10:58:47 <PublicServer> *** Game unpaused (number of players) 10:58:49 <PublicServer> *** bassals joined the game 10:58:57 <PublicServer> <Vinnie> one more plane :) 10:59:35 <PublicServer> <Vinnie> did you try to click an industry and display chain? 10:59:51 <PublicServer> *** bassals has left the game (connection lost) 10:59:53 <PublicServer> *** Game paused (number of players) 10:59:56 <bassals> arghh 10:59:57 <PublicServer> *** Vinnie has joined spectators 11:00:09 <PublicServer> <Vinnie> lunch so don't bother :) 11:01:56 <PublicServer> *** Game still paused (number of players) 11:01:57 <PublicServer> *** bassals joined the game 11:03:26 <Mark> !password 11:03:26 <PublicServer> Mark: revels 11:04:11 <PublicServer> *** Game still paused (number of players) 11:04:11 <PublicServer> *** Mark joined the game 11:04:17 <bassals> hello 11:04:22 <PublicServer> <Mark> hello 11:04:24 <PublicServer> <Mark> FIRS! 11:04:35 *** StarLite has joined #openttdcoop 11:04:54 <bassals> i'd never seen these industries 11:05:01 <PublicServer> <Mark> firs is brilliant 11:05:07 <PublicServer> <Mark> will need a good plan though 11:05:13 <PublicServer> <Mark> and some strict building conventions 11:05:15 <bassals> yes 11:05:23 <bassals> do you want to write one? 11:05:26 <bassals> i can join 11:05:40 <PublicServer> <Mark> we should do a simple plan without any fancy stuff 11:05:40 <PublicServer> *** bassals has left the game (connection lost) 11:05:52 <PublicServer> <Mark> 'll do it later 11:05:56 <PublicServer> <Mark> need to go shopping first 11:06:06 <bassals> ok 11:06:09 <PublicServer> <Mark> i'll definetly do a plan 11:06:11 <PublicServer> *** Mark has joined spectators 11:06:17 <bassals> what do you mean by 11:06:22 <bassals> fancy stuff? 11:06:48 <PublicServer> <Mark> srnw, refitting, logic, uhh 11:06:50 <PublicServer> <Mark> that sort of stuff 11:07:00 <bassals> ah ok 11:07:20 <Mark> @op 11:07:30 <Mark> @op 11:07:30 *** Webster sets mode: +o Mark 11:07:38 <Mark> @add toppic Merry X-Mas! 11:07:42 <Mark> bah 11:08:11 <Mark> @add topic Merry X-Mas! 11:08:11 <Mark> @topic add Merry X-Mas! 11:08:12 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!" 11:08:13 <StarLite> !password 11:08:13 <PublicServer> StarLite: revels 11:08:19 <Mark> there 11:08:27 <bassals> there are many cargos 11:08:29 <Mark> be back in an hour or 2 11:08:32 <Mark> bah 11:08:35 <Mark> dont start without me :P 11:08:39 <PublicServer> *** Game still paused (number of players) 11:08:41 <PublicServer> *** StarLite joined the game 11:08:43 *** valhallasw has joined #openttdcoop 11:08:51 <Mark> this is going to be epic 11:09:09 <PublicServer> <StarLite> FIRS Multipoint Self-regulating Network :D 11:09:15 <PublicServer> *** Game still paused (number of players) 11:09:17 <PublicServer> <StarLite> :D 11:09:17 <PublicServer> *** bassals joined the game 11:09:41 <PublicServer> <Mark> just need to figure out which secondary industries can share a station 11:09:51 <PublicServer> <Mark> so we dont have like 25 main drops 11:10:23 <PublicServer> <Mark> back in a bit 11:10:26 <PublicServer> <StarLite> you could do all manufacturing/famn and engineering supplies at 1 station 11:10:36 <PublicServer> <StarLite> that would make for a nice challenge :P 11:10:51 <PublicServer> <StarLite> cus you will also be able to pick up goods etc there 11:11:13 <PublicServer> <Mark> yeah we definetly need a supplies pickup somewhere in the center of the map 11:11:33 <PublicServer> <Mark> we could distribute supplies per SL by RV 11:11:39 <PublicServer> *** bassals has left the game (connection lost) 11:11:41 <PublicServer> <StarLite> and we need to decide on the supply distro 11:11:46 <bassals> arghhhhh 11:11:49 <PublicServer> <Mark> i want to use RVs for sure 11:11:59 <PublicServer> <StarLite> per 1TL train or with transfer station and RV with timetables 11:12:31 <^Spike^> i remember that pz game with FIRS was fun aswell to do.. :) 11:12:44 <^Spike^> i think that was the game you left half way Mark? 11:28:45 <PublicServer> *** Vinnie has joined company #1 11:28:45 <PublicServer> *** Game unpaused (number of players) 11:28:49 <PublicServer> <Vinnie> time for a plan 11:38:30 <bassals> how can we change the stage in the irc topic? 11:38:42 <PublicServer> <Vinnie> you can not. A member can only do that 11:42:17 <PublicServer> <Vinnie> hmm this stinks :(. Why are there no smithy forges 11:43:18 <bassals> you can hope they appear later 11:44:33 <PublicServer> <Vinnie> i need to know there production rates for a nice plan 11:46:23 <^Spike^> @stage MM & Planning 11:46:23 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Merry X-Mas!" 11:46:26 <^Spike^> or something like that 11:46:34 <^Spike^> else i blame mark for changing the order :D 12:02:16 <Webster> Latest update from openttd: OpenTTD 1.2.0-beta1 <http://www.openttd.org/en/news/159> 12:04:21 <PublicServer> *** StarLite has left the game (connection lost) 12:04:23 <PublicServer> *** Game paused (number of players) 12:06:00 *** StarLite_ has joined #openttdcoop 12:06:27 *** StarLite is now known as Guest21585 12:06:28 *** StarLite_ is now known as StarLite 12:09:38 *** Guest21585 has quit IRC 12:10:43 *** Brumi has joined #openttdcoop 12:11:03 <Brumi> !password 12:11:03 <PublicServer> Brumi: finale 12:11:56 <PublicServer> *** Game still paused (number of players) 12:11:56 <PublicServer> *** Game unpaused (number of players) 12:11:57 <PublicServer> *** Brumi joined the game 12:12:00 <PublicServer> <Brumi> hello 12:12:12 <PublicServer> <Vinnie> hey 12:12:19 <PublicServer> <Brumi> let's see the new map :) 12:12:38 *** Brumi has left #openttdcoop 12:13:00 *** Brumi has joined #openttdcoop 12:14:33 <PublicServer> *** Mark has joined company #1 12:14:35 <PublicServer> <Mark> hello hello 12:14:37 <PublicServer> <Brumi> hi 12:14:39 <PublicServer> <Vinnie> hey 12:14:58 <PublicServer> <Mark> hmm 12:15:08 <PublicServer> <Mark> i think im making a different list of the productions :P 12:15:23 <PublicServer> <Vinnie> ohh you saw mine :) 12:16:54 <PublicServer> <Mark> you can have industries that require the same primaries at the same drop station 12:17:04 <PublicServer> <Mark> even better if they produce the same secondary aswel 12:17:23 <PublicServer> <Vinnie> its complicated 12:17:30 <PublicServer> <Mark> yeah 12:17:51 <^Spike^> that's what makes it fun :) 12:17:56 <PublicServer> <Vinnie> i was thinking about multiple industries for a drop but one has to produce the secondary 12:18:08 <^Spike^> we did such a game (only then it was chaos i guess) on pz aswell 2 years ago i think it was Mark? :) 12:18:12 <PublicServer> <Vinnie> the one closest to label is chosen if i am correct 12:18:16 <PublicServer> <Mark> yeah 12:18:20 <PublicServer> *** {TWerkhoven[l]} joined the game 12:18:22 <PublicServer> <Mark> im doing a plan similair to that one 12:18:28 <PublicServer> <Mark> that was good fun on the pz 12:18:31 <PublicServer> <Vinnie> then the one closest to label should have the highest ratio of production 12:18:41 <PublicServer> <Mark> i think with good enough conventions it'll work here aswel 12:19:15 <PublicServer> <Vinnie> well choas is not the way to play this map 12:19:17 <PublicServer> <Mark> no 12:19:23 <PublicServer> <Mark> the pz one wasnt complete chaos 12:19:27 <PublicServer> <Mark> you should have a look 12:19:33 <PublicServer> <Mark> especially at the train orders 12:20:02 <KenjiE20> just like riding a bike huh Mark? 12:20:03 <PublicServer> <Mark> the thing i want to do different is to join the drop stations and use distro centers for supplies 12:20:04 <^Spike^> well the orders weren't chaos... :) 12:20:05 <PublicServer> <Mark> :) 12:20:11 <^Spike^> the layout was a bit :) 12:20:27 <^Spike^> some things were built not according to conventions :) 12:21:11 <PublicServer> <Vinnie> Next :) 12:22:38 <PublicServer> <Vinnie> Food chain will be easy :) 12:23:08 <PublicServer> <Mark> the problem is all food producing factories need MS 12:23:18 <PublicServer> <Vinnie> i know something to fix that 12:23:22 <PublicServer> <Mark> so you cant put them all in one station 12:23:32 <PublicServer> <Vinnie> I know with one station 12:23:54 <PublicServer> <Vinnie> let me make a little track layout for that 12:24:08 <PublicServer> <Mark> make a teleport or something? 12:24:10 <PublicServer> <Mark> thats ugly :P 12:24:16 <PublicServer> <Vinnie> no teleport 12:24:32 <PublicServer> <Vinnie> where is a nice flat piece of land 12:25:43 <^Spike^> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_1_-_10 12:25:45 <^Spike^> gamenr9 12:25:48 <^Spike^> it was there Mark :) 12:26:09 <bassals> !screen 12:26:09 <PublicServer> *** bassals liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 12:26:19 <^Spike^> also for other that are intrested.. :) 12:26:43 <PublicServer> <Mark> yeah im doing an improved version of that plan 12:26:49 <PublicServer> <Mark> simplified and more centralized 12:26:59 <PublicServer> *** bassals joined the game 12:27:03 <PublicServer> *** Spike joined the game 12:27:25 <PublicServer> *** Spike has left the game (leaving) 12:27:45 <PublicServer> <Mark> bio ref and oil ref should be the same station 12:27:45 <^Spike^> as said we didn't build perfectly to all conventions there :D 12:27:49 <PublicServer> <Mark> that works beautifully 12:27:52 <^Spike^> i see so many things that's like eh...... :) 12:28:06 <PublicServer> <Mark> yeah because we didnt have a ML layout 12:28:42 <^Spike^> it did all flow well... so there wasn't a problem there :) 12:28:58 <PublicServer> <Mark> i want way more trains in this game though :P 12:29:12 <PublicServer> <Mark> good idea that 12:29:23 <^Spike^> and guess not 2 boats taking over through a canal over trains to deliver it to a transfer station? :D 12:29:25 <PublicServer> <Vinnie> how do i spell evry 12:29:31 <PublicServer> <Mark> just need a flipflop i suppose 12:29:31 <PublicServer> <Mark> every 12:29:31 <^Spike^> taking oil* 12:29:50 <PublicServer> <Vinnie> no flip flop needed 12:30:06 <PublicServer> <Mark> flip flop is easier i think 12:30:14 <PublicServer> *** Spike joined the game 12:30:49 <PublicServer> <Mark> the buffer would have to be massive and distribution wouldnt be equal 12:31:13 <PublicServer> <Vinnie> buffer can be real small 12:31:31 <PublicServer> <Vinnie> but it needs a line to each factory 12:31:37 <PublicServer> <Mark> you would have to keep adjusting it as flow increases though? 12:31:56 <PublicServer> <Vinnie> no the main drop is one of the factories that behaves as an overflow 12:32:14 <PublicServer> <Vinnie> its not balanced but it gives each facory some MS 12:32:29 <PublicServer> <Mark> i'll finish my list and then ill show you what i mean 12:34:35 <PublicServer> <Brumi> I can continue that list for you 12:34:42 <PublicServer> <Mark> almost done 12:35:10 <bassals> so ES and FS go back to primaries, and MS goes to secondaries 12:35:17 <bassals> ? 12:35:23 <PublicServer> <Mark> yeah 12:35:23 <PublicServer> <Vinnie> y 12:35:42 <bassals> and BM goes to towns 12:35:44 <PublicServer> <Vinnie> no 12:35:48 <PublicServer> <Mark> and some secondaries 12:36:06 <PublicServer> <Mark> oh 12:36:12 <PublicServer> <Mark> just to the builders yard actually 12:37:03 <PublicServer> <Mark> 25 secondaries? 12:37:05 <PublicServer> <Mark> is that right? 12:37:19 <PublicServer> <Mark> i left the store and petrol pump out because they dont produce anything 12:37:33 <PublicServer> <Vinnie> i don't know my list is very mutch different 12:37:41 <PublicServer> <Vinnie> i am eliminating :) 12:37:42 <bassals> neither do builders yards 12:38:05 <bassals> perhaps they grow cities 12:38:11 <PublicServer> <Mark> nah 12:38:19 <PublicServer> <Mark> they're the only industry that accepts BM 12:38:33 <bassals> so passengers grow cities? 12:38:35 <PublicServer> <Mark> i suppose the store's the only thing that accepts goods and alcohol... 12:38:49 <PublicServer> <Mark> any active station close to the city grows it 12:38:52 <PublicServer> <Mark> pax, mail and goods speed it up 12:40:18 <PublicServer> <Mark> missed the diary 12:40:20 <PublicServer> <Mark> dairy 12:41:22 <PublicServer> <Brumi> and the dairy farm as well 12:41:28 <PublicServer> <Mark> thats a primary 12:41:46 <PublicServer> <bassals> and the fish 12:41:48 <PublicServer> <Brumi> well I'm not paying attention :P 12:42:27 <PublicServer> <Mark> alright got them all 12:43:27 <PublicServer> *** bassals has left the game (connection lost) 12:44:53 <bassals> ping 12:44:55 <PublicServer> <Vinnie> pff now the long list. what primaries do i not serve with this mess 12:44:56 <bassals> !ping 12:44:56 <PublicServer> bassals: pong 12:45:21 <PublicServer> <Mark> have a look at that pz game 12:45:25 <PublicServer> <Mark> you dont really have to make that list :P 12:45:31 <PublicServer> <Mark> im not going to bother anyway 12:46:33 <PublicServer> <Mark> so we got 5 food producing secondaries 12:46:44 <PublicServer> <Vinnie> yeah 12:47:02 <PublicServer> <Vinnie> grain can go 3 ways. alcohol food or something else 12:47:17 <PublicServer> <Mark> ill do that through orders 12:47:40 <PublicServer> <Mark> pickup, go to brewery, pickup, go to grain mill, pickup, go to bio ref 12:47:54 <PublicServer> <Mark> and then use flipflops at the drop stations 12:48:20 <PublicServer> <Vinnie> but if you place them on one drop you don't need the orderlist only the flip-flop 12:48:34 <PublicServer> <Mark> yeah 12:49:46 <bassals> there's a chart 12:49:50 <bassals> http://www.tt-forums.net/download/file.php?id=137178 12:49:54 <PublicServer> <Mark> its confusing as hell :P 12:50:02 *** StarLite|mobile has joined #openttdcoop 12:50:28 <PublicServer> <Mark> how to split something 5-ways... 12:50:38 <PublicServer> <Brumi> where can I read something about flip-flops? 12:50:41 <PublicServer> <Mark> i dont really want to make complex logics 12:50:52 <StarLite|mobile> Yeh, flipflop 12:50:53 <StarLite|mobile> s 12:51:24 <StarLite|mobile> Hmzz 12:51:27 <PublicServer> <Mark> ill build one 12:51:29 <PublicServer> <Vinnie> i will make the flip flop for you :) 12:51:29 <StarLite|mobile> Waiting bays with 5 exits? 12:51:38 <PublicServer> <Mark> you go for it then :P 12:51:41 <PublicServer> <Vinnie> if you don't want to :P 12:51:51 <PublicServer> <Mark> heh 12:52:02 <PublicServer> <Mark> you making a 5-way one? 12:52:04 <PublicServer> <Mark> good luck :P 12:52:34 <PublicServer> <Mark> i'll try to make a plan without logics.. 12:52:36 <StarLite|mobile> A 2 way with a 2 and a 3 way behind that 12:52:46 <PublicServer> <Mark> that wont split it evenly 12:52:50 <StarLite|mobile> True 12:53:00 <PublicServer> <Mark> im a perfectionist 12:53:02 <PublicServer> <Mark> sometimes 12:53:14 <TWerkhoven[l]> hehe 12:53:21 <StarLite|mobile> Without logics, you'll need order then I guess. Or make a 5 bay witing area 12:53:29 <StarLite|mobile> And release when all 5 are full 12:53:40 <StarLite|mobile> You will still need 1 not gate then tho 12:53:50 <PublicServer> <Mark> thats not a bad idea 12:54:00 <PublicServer> <Mark> suppose its similair as to what vinnie suggested but without timer 12:54:03 <PublicServer> <Mark> i like that idea 12:54:25 <PublicServer> <Mark> thats a real good idea actually 12:55:08 <StarLite|mobile> Not sure if you can manage the 5bay loading without *any* logic trains tho 12:55:20 <PublicServer> <Mark> no you'd need 1 logic gate 12:55:24 <StarLite|mobile> Yeh 12:55:26 <PublicServer> <Mark> way better than a 5-way flip flop though 12:55:39 <StarLite|mobile> Less complicated for sure 12:56:15 <StarLite|mobile> But slightly less efficient on low capacity lines, where the first train has to wait a while till all 5 bays are full 12:56:30 <StarLite|mobile> But then again, the network wont be quiet :P 12:56:42 <TWerkhoven[l]> if anything trains will be queueuing 12:56:48 <PublicServer> <Mark> yeah 12:56:54 <PublicServer> <Mark> just make bays that hold multiple trains 12:57:05 <StarLite|mobile> You might need 2 bays next to eachother 12:57:07 <PublicServer> <Vinnie> hmm i miss some primaries 12:57:31 <StarLite|mobile> Where the other fills if the first is emptying 12:57:32 <TWerkhoven[l]> nah, thatll just stutter flow even more 12:57:48 <TWerkhoven[l]> cause the entry lines will take longer to fill those bays 12:58:00 <TWerkhoven[l]> your better off with 2 separate 5-ways 12:58:13 <StarLite|mobile> Yeah, thats what I ment 12:58:23 <PublicServer> <Mark> ill show you what i mean 12:58:27 <StarLite|mobile> A seperate 'overflow' 5-bay 12:58:54 <StarLite|mobile> Will take up quite some space tho 13:01:46 <TWerkhoven[l]> just have to take that into account 13:01:57 <PublicServer> <Brumi> hopefully you don't mind if I replace the airports with bigger ones? 13:02:08 <PublicServer> <Mark> go for it 13:05:51 <StarLite|mobile> Anyone knows how I can play nightlies on an android device? The version on the market worksfine, but only works with 13:05:56 <StarLite|mobile> The last stable 13:07:54 <TWerkhoven[l]> as long as you find a way of installing it, i dont see why not 13:08:11 <PublicServer> <Mark> this exact station has a pretty decent capacity 13:08:18 <PublicServer> <Vinnie> waves 13:08:25 <PublicServer> <Mark> yeah 13:08:47 <PublicServer> <Mark> i still think its too complex 13:08:49 <PublicServer> <Brumi> ah, so the flipflop only lets in trains when there are 5 of them 13:08:55 <PublicServer> <Mark> yeah 13:08:58 <PublicServer> <Brumi> awesome :) 13:09:00 <PublicServer> <Vinnie> that is no flip-flop 13:09:06 <PublicServer> <Mark> thats just a not-gate 13:09:23 <StarLite|mobile> Problem is that it automatically updates via the SDL launcher, cant select nightlies in there :( ah well 13:09:36 <StarLite|mobile> Ill join from my pc in a while then :) 13:09:47 <PublicServer> <Mark> i dont like it :P 13:09:53 <PublicServer> *** bassals joined the game 13:10:02 <PublicServer> <Mark> i'd rather just seperate the drop stations and have no logic at all 13:10:25 <PublicServer> <Mark> will probably have 8-10 drop stations 13:10:28 <PublicServer> <Mark> which isnt too bad 13:10:52 <StarLite|mobile> If their all the same type, thats ok 13:11:08 <PublicServer> <Mark> ill try to make the pickup cargoes the same 13:11:13 <StarLite|mobile> Yohu cant control which industry gets the dropped goods tho 13:11:16 <PublicServer> <Mark> 2 or 3 at most per pickup 13:11:22 <PublicServer> <TWerkhoven[l]> can we expand this station design to 2 platforms per line instead of 1? 13:11:25 <PublicServer> <Mark> thats why there are 5 different stations 13:11:32 <StarLite|mobile> And ive noticed some weird stuff in previous FIRS games with drops 13:12:01 *** StarLite has quit IRC 13:12:26 <PublicServer> <Mark> back in a bit 13:12:28 <PublicServer> <Mark> lunch 13:12:36 <StarLite|mobile> As in: it sometimes drops at industries that arent even within the catchment area... 13:12:38 <PublicServer> *** Mark has joined spectators 13:12:50 <PublicServer> <Mark> yeah thats the station catchment bug 13:13:13 <PublicServer> <Mark> if you know what you're doing its pretty easy to abuse that on public servers with a large station spread 13:13:23 <PublicServer> <Mark> will get you banned though 13:14:07 <StarLite|mobile> Im not sure what happens with that bug, but it annoyed me as hell :P 13:14:30 <StarLite|mobile> Cus my pickup station didnt reach the industry 13:14:54 <StarLite|mobile> Had to move the whole damn station, the game had a low station spread 13:15:40 <PublicServer> <bassals> its weird that the fishing harbor is not a harbor itself 13:15:55 <StarLite|mobile> Yeh 13:16:13 <PublicServer> <Vinnie> 7 drops :) 13:16:25 <StarLite|mobile> You have to bring them fish :P 13:17:18 <bassals> yes, but i mean that you have to build a dock 13:18:19 <StarLite|mobile> Ah yeh 13:18:33 <StarLite|mobile> I guess thats a game limitation 13:19:19 <bassals> probably 13:19:53 <PublicServer> <bassals> why do you state that smith forges will never appear? 13:20:19 <PublicServer> <Vinnie> because i played a singlepayer game and i can't build them 13:20:30 <PublicServer> <Brumi> they're constrained to earlier dates AFAIK 13:20:40 <PublicServer> <Vinnie> even in year 200.000 13:21:41 <bassals> okay 13:37:52 <PublicServer> *** bassals has left the game (leaving) 13:38:50 <PublicServer> *** bassals joined the game 13:38:55 *** StarLiteMobile has joined #openttdcoop 13:46:36 *** StarLite|mobile has quit IRC 13:47:59 <PublicServer> <Brumi> it's lunchtime for me as well 13:48:13 <PublicServer> <Brumi> "see" you next time 13:48:19 <PublicServer> *** Brumi has left the game (leaving) 13:48:19 <PublicServer> *** Game paused (number of players) 13:48:30 *** Brumi has quit IRC 13:50:08 <PublicServer> *** Mark has joined company #1 13:50:08 <PublicServer> *** Game unpaused (number of players) 13:51:08 *** perk11 has joined #openttdcoop 13:51:20 <PublicServer> <Vinnie> hmm i need to go two steps back in my planning :( 13:52:18 <PublicServer> <Mark> oh you already figured the drops out :P 13:52:21 <PublicServer> <Mark> saves me doing it 13:52:43 <PublicServer> <Mark> you dont want double imports though? 13:54:49 <Sylf> !password 13:54:49 <PublicServer> Sylf: clergy 13:55:06 <PublicServer> *** Sylf joined the game 13:55:21 <PublicServer> <Sylf> hullo 14:06:51 *** StarLiteMobile has quit IRC 14:09:30 *** perk11 has quit IRC 14:12:25 <PublicServer> <Vinnie> yes double imports so i will have to make a little excel file 14:12:35 <PublicServer> <Vinnie> makes the proces easier 14:12:37 <bassals> what do you mean by 'double imporrts'¿ 14:12:37 <PublicServer> <Mark> im making one with 11 drops 14:12:55 <PublicServer> <Mark> having multiple industries at a main drop requiring the same primaries 14:12:59 *** valhallasw has quit IRC 14:13:19 <PublicServer> <Vinnie> my goal is minimum amount of drops and minimum amount of different factories 14:13:33 <PublicServer> <Mark> my goal is no double imports :P 14:13:39 <PublicServer> <Mark> i think 11 is the minimum 14:14:10 <PublicServer> <Vinnie> but double imputs for each secondary and tertairy? 14:14:38 <PublicServer> <Mark> no double inputs at all 14:15:04 <PublicServer> <Mark> keep drop stations as simple as possible 14:15:07 <PublicServer> <Mark> max of 3 outputs per drop 14:15:18 <PublicServer> <Vinnie> ohh 14:16:20 <PublicServer> <Mark> and a town drop 14:16:22 <PublicServer> <Mark> so 12 14:16:25 <PublicServer> <Mark> i think 14:16:27 <PublicServer> <Mark> yeah 14:16:33 <PublicServer> <Mark> (store) 14:16:53 <PublicServer> <Vinnie> how did you figure out 11 ? 14:17:03 <PublicServer> <Vinnie> not in your table did you 14:17:21 <PublicServer> <Mark> im writing stuff down 14:17:23 <PublicServer> <Mark> as in paper and pen 14:17:33 <PublicServer> <Vinnie> oldschool :) 14:17:33 <PublicServer> <Mark> its not easy :P 14:19:24 <PublicServer> <bassals> double imports are the stuff that make production double? 14:19:34 <PublicServer> <Vinnie> no make a full load on the way back 14:19:58 <PublicServer> <Mark> thats a pretty good idea actually 14:20:28 <PublicServer> <Mark> hmm 14:20:34 <PublicServer> <Mark> might have to re-think this 14:21:26 <PublicServer> <Mark> yeah... suppose you can do with 8 then 14:21:29 <PublicServer> <Mark> as there's 8 that need MS 14:21:47 <PublicServer> <Mark> yeah 14:21:48 <PublicServer> <Vinnie> if you are working from your ingame table metal foundry is missing MS 14:21:49 <PublicServer> <Mark> you're right 14:21:59 <PublicServer> <Mark> yeah i know 14:22:29 *** Brumi has joined #openttdcoop 14:22:49 <PublicServer> <Mark> you still dont want double imports 14:22:52 <PublicServer> <Mark> double exports are fine 14:23:04 <PublicServer> <Mark> i mean, import = export 14:23:39 <PublicServer> <Vinnie> so in your plan all chemicals are going to one drop and are diveded over the factories there? 14:23:46 <PublicServer> <Mark> no 14:23:52 <PublicServer> <Mark> thats what im trying to avoid 14:24:03 <PublicServer> <Vinnie> so a primarie goes to different drops 14:24:07 <PublicServer> <Vinnie> primary 14:24:13 <PublicServer> <Mark> yeah 14:24:43 <PublicServer> <Vinnie> but for MS it could be done very easy 14:24:46 <PublicServer> <Vinnie> saves you 6 drops 14:24:52 <PublicServer> <Mark> 4 14:24:54 <PublicServer> <Mark> yeah 14:25:20 <Brumi> !players 14:25:23 <PublicServer> Brumi: Client 36 (Orange) is Vinnie, in company 1 (Merry Christmas all!) 14:25:23 <PublicServer> Brumi: Client 118 is Sylf, a spectator 14:25:23 <PublicServer> Brumi: Client 63 (Orange) is Mark, in company 1 (Merry Christmas all!) 14:25:23 <PublicServer> Brumi: Client 86 is TWerkhoven[l], a spectator 14:25:23 <PublicServer> Brumi: Client 112 is bassals, a spectator 14:25:23 <PublicServer> Brumi: Client 93 is Spike, a spectator 14:25:25 <PublicServer> <Vinnie> brewery textile mill and 4 food processors. equals 6 that need them 14:25:28 <PublicServer> <Mark> i actually like my 12 i think 14:25:43 <PublicServer> <Mark> at least there's a max of 3 pickups per station 14:25:57 <PublicServer> <Mark> and that's only for 3 stations 14:26:43 <PublicServer> <Mark> 12's a nice number aswel :P 14:27:21 <PublicServer> <Mark> oh smithy's expired 14:30:42 *** valhallasw has joined #openttdcoop 14:30:42 *** yorick has quit IRC 14:31:13 <PublicServer> <Mark> not enough water in this map :P 14:31:33 <PublicServer> <Vinnie> you wanna type some madness 14:32:41 <PublicServer> <Vinnie> there we go i am starting over 14:32:51 <PublicServer> <Mark> :P 14:32:57 <PublicServer> <Mark> im gonna try figure out a ML layout 14:33:04 <PublicServer> <Mark> im going to have a lot of ML i think 14:33:22 <PublicServer> <Mark> loads of nice 3-way BBHs :) 14:33:46 <PublicServer> <Vinnie> 3 way's are always good 14:34:32 <PublicServer> <Mark> setting up all these orders is going to be a massive pain 14:34:36 <PublicServer> <Mark> especially if someone screws up :P 14:35:18 <PublicServer> *** bassals has joined company #1 14:35:59 <PublicServer> <bassals> we'd better remove the smithy forge from the list 14:36:15 <PublicServer> <Mark> yeah 14:39:22 <PublicServer> <Vinnie> hmm 27 cargotypes 14:40:36 <PublicServer> <Vinnie> and as expected i miss one 14:40:52 *** Brumi has quit IRC 14:45:59 *** yorick has joined #openttdcoop 14:48:17 *** Ardonel has joined #openttdcoop 14:50:13 <PublicServer> <Mark> shit. 14:52:19 <PublicServer> <Vinnie> insanity is only 2 steps away :) 14:54:15 *** ODM has joined #openttdcoop 14:54:15 *** ChanServ sets mode: +o ODM 14:56:09 <PublicServer> <Mark> why do i have 2 steel mills? 14:56:15 <PublicServer> <Mark> ... 14:57:26 <PublicServer> <Mark> there 14:57:56 <PublicServer> <Mark> forgot the lime kiln 15:03:25 <PublicServer> *** Sylf has joined company #1 15:03:29 <PublicServer> <Mark> there we go 15:03:32 <PublicServer> <Mark> done 15:03:39 <PublicServer> <Mark> now the actual plan.. 15:03:41 <PublicServer> <Sylf> one correction... 15:03:51 <PublicServer> <Mark> where? 15:03:53 <PublicServer> <Sylf> #10 produces 1 MS, 1 goods 15:04:12 <PublicServer> <Sylf> Plastics = no BM 15:04:14 <PublicServer> <Mark> no 15:04:20 <PublicServer> <Mark> oh 15:04:22 <PublicServer> <Mark> yeah 15:04:33 <PublicServer> <Sylf> :) 15:05:12 <PublicServer> <Mark> Goods x2, MS x2 15:05:14 <PublicServer> <Vinnie> hmm i get multiple productions of ES :( 15:05:14 <PublicServer> <Sylf> oh 15:05:20 <PublicServer> <Mark> it was wrong though 15:05:34 <PublicServer> <Mark> multiple productions is fine.. 15:07:16 <PublicServer> <Mark> i think this'll work 15:07:19 <PublicServer> <Sylf> No Smithy Forge? 15:07:30 <PublicServer> <Mark> no, it's expired in like 1960 15:07:44 <PublicServer> <Sylf> yeah, and it's the outdated version of machine shop, I suppose 15:07:50 <PublicServer> <Mark> yeah 15:07:58 <PublicServer> <Mark> and im not using the petrol pump either 15:08:06 <PublicServer> <Sylf> ok 15:08:10 <PublicServer> <Mark> it doesnt produce anything and petrol will be more use producing ES 15:08:20 <PublicServer> <bassals> does this mean there are six places whereto drop chemicals? 15:08:26 <PublicServer> <Mark> yeah 15:08:28 <PublicServer> <Mark> and 8 to drop MS :) 15:08:51 <PublicServer> <Sylf> and a whole bunch for FS and ES :P 15:09:01 <PublicServer> <Mark> yeah... im making one transfer per SL 15:09:11 <PublicServer> <Mark> then distributing it from their with RVs 15:09:14 <PublicServer> <Mark> there 15:09:20 <PublicServer> <Sylf> I think that was done in the last FIRS game too? I like that plan. 15:09:39 <PublicServer> <Mark> i've just got to think of a ML layout now 15:10:09 <PublicServer> <Mark> im going to try to decentralize everything as much as possible 15:10:23 <PublicServer> <Sylf> so, some main stations will have 4 stations... chaos 15:10:41 <PublicServer> <Mark> 3 pickups and a drop, yes :) 15:10:59 <PublicServer> <Mark> i'll put them in a corner somewhere far away so we got plenty of space 15:11:21 <PublicServer> <Sylf> yeah, there's only 1 such area 15:11:28 *** StarLite has joined #openttdcoop 15:11:32 <PublicServer> <Vinnie> station 12 lime kiln produces chemicals and FS not ES 15:11:50 <PublicServer> <Mark> yep, thanks 15:12:27 <StarLite> !password 15:12:27 <PublicServer> StarLite: ledges 15:12:37 <PublicServer> *** StarLite joined the game 15:12:52 <PublicServer> *** Sylf has joined spectators 15:12:56 <PublicServer> <Mark> we got 200 signs and there's not even a plan yet 15:13:02 <PublicServer> <Vinnie> :) 15:13:08 <PublicServer> <StarLite> good good :) 15:13:14 <PublicServer> <Sylf> :o 15:14:20 <PublicServer> *** Spike has left the game (leaving) 15:15:03 <bassals> when is the building stage going to start? 15:15:13 <PublicServer> <Mark> as soon as we decide on a plan 15:15:13 <PublicServer> <Vinnie> long time from now 15:15:20 <PublicServer> <Mark> probably not today 15:15:31 <PublicServer> <Mark> possibly after xmas, for that matter 15:15:37 <bassals> ah 15:16:32 <PublicServer> *** StarLite has left the game (leaving) 15:16:40 <PublicServer> <Vinnie> your orderlist will be mad 15:16:55 <PublicServer> <Mark> yeah 15:17:09 <PublicServer> <Mark> primaries wont be too bad 15:17:43 <PublicServer> <Vinnie> but to balance your chemicals :( 15:17:45 <PublicServer> <Mark> there's 4 coal, 3 grain and 3 wood, other than that it's just 1's and 2's 15:17:51 <PublicServer> <Mark> yeah 15:17:57 <PublicServer> <Mark> won't be too hard 15:18:15 <PublicServer> <Mark> worked alright in the pz game 15:18:22 <PublicServer> <Vinnie> 2 pickups and 5 drops 15:18:37 <PublicServer> <Mark> both pickups will have different orders 15:18:47 <PublicServer> <Vinnie> ohh then it is easy 15:18:57 <PublicServer> <Mark> go to P1, go to d1, go to p1, go to d2, go to p1, go to d3... 15:21:09 <PublicServer> <Mark> make length-coded trains and make the network completely selfregulating 15:21:15 <PublicServer> <Mark> there's a challange for later 15:22:26 <Vinnie_nl> later in this game or in a next one? 15:22:41 <PublicServer> <Mark> maybe for game 300 15:23:12 <Vinnie_nl> PZ has a nice idea now. did you see that with TL1 trains? 15:23:19 <PublicServer> <Mark> yeah 15:23:21 <PublicServer> <Mark> great idea 15:23:42 <StarLite> !password 15:23:42 <PublicServer> StarLite: rabbis 15:23:50 <PublicServer> *** StarLite joined the game 15:24:22 <PublicServer> <Vinnie> PZ9 is very oldschool :) 15:28:17 <PublicServer> <Mark> there 15:28:20 <PublicServer> <Mark> loads of BBHs 15:28:38 <PublicServer> <StarLite> \o/ 15:28:38 <PublicServer> <Vinnie> i am not gonna bother anymore 15:28:44 <PublicServer> <StarLite> will it have a magic roundabout? 15:28:44 <PublicServer> <Vinnie> no plan for me 15:29:18 <PublicServer> <StarLite> LL RR? brave! 15:29:36 <PublicServer> <Mark> there's plenty of ML to spread the traffic over :P 15:29:56 <PublicServer> <Vinnie> find spots for 8 drops more :) 15:34:59 <PublicServer> *** Vinnie has joined spectators 15:36:45 <PublicServer> *** Sylf has left the game (leaving) 15:42:21 <PublicServer> <bassals> have you drawn the primary industries SL in here? 15:42:31 <PublicServer> <Mark> nah 15:45:16 <PublicServer> *** Vinnie has joined company #1 15:45:22 <PublicServer> <Mark> thats about it 15:45:28 <PublicServer> <Mark> thats a shitload of hubs 15:45:38 <PublicServer> <Vinnie> lots of people to build it 15:45:44 <PublicServer> <Mark> yeah 15:45:50 <PublicServer> <Mark> bbh practise :) 15:46:09 <PublicServer> <Vinnie> LL_RR BBH's are to easy 15:46:39 <PublicServer> <Mark> yeah 15:46:45 <PublicServer> <bassals> how many ES+FS transfers do you think to have? 15:46:49 <PublicServer> <Mark> i got a pretty simple network, firs is complicated enough already 15:46:55 <PublicServer> <Mark> bassals: one per SL 15:46:59 <PublicServer> <Mark> 10 max i'd say 15:47:01 <PublicServer> <Vinnie> there should be a new thing for autoreplace in nightlies 15:47:11 <PublicServer> <StarLite> ` 15:47:49 <PublicServer> <StarLite> Thats what i've been thinking as well, FIRS is "hard" enough already 15:48:09 <PublicServer> <StarLite> not going to propose a dual magic roundabout SNRW network or something like that :P 15:48:16 <PublicServer> <Mark> nah :P 15:48:26 <PublicServer> <Mark> we can do that for game 300, when we get the hang of firs :P 15:48:33 <PublicServer> <StarLite> hehe indeed 15:48:35 <PublicServer> <Vinnie> what do you mean by magic roundabout? 15:48:49 <PublicServer> <StarLite> a huge rounabout in the middle of the map 15:48:55 <PublicServer> <Mark> roundabout on shrooms 15:48:57 <PublicServer> <StarLite> with x ML branches to/from it 15:49:25 <PublicServer> <StarLite> masicly a huge 1-way circular BBH 15:49:31 <PublicServer> <StarLite> like 8 lines wide etc :P 15:49:41 <PublicServer> <Mark> highly ineffective 15:50:05 <PublicServer> <StarLite> yup 15:50:15 <PublicServer> <Vinnie> nice, did you know a ship can have different speeds on canals? 15:50:34 <PublicServer> <Vinnie> vs oceans 15:50:43 <PublicServer> <Mark> as in, slower? 15:50:45 <PublicServer> <Vinnie> yes 15:50:48 <PublicServer> <Mark> didnt know 15:50:54 <PublicServer> <Mark> probably new setting 15:51:12 <PublicServer> <Vinnie> - Feature: Display separate ocean and canal speeds in the ship purchase list, if they differ (r22850) 15:51:22 <PublicServer> <Mark> oh 15:51:28 <PublicServer> <Mark> so the grf has to be compatible 15:51:34 <PublicServer> <Vinnie> yes 15:52:00 <PublicServer> <Mark> oh we got infinitly long bridges now 15:52:28 <PublicServer> <StarLite> I like that plan Mark, but I forsee problems with "just" LL_RR and L_R once all primaries are maxed 15:52:38 <PublicServer> <StarLite> but I guess we will solve that as needed 15:52:42 <PublicServer> <Mark> yeah 15:52:49 <PublicServer> <Mark> should be sufficient for quite a while 15:52:51 <PublicServer> <bassals> it's Gonfingbridge with a G 15:53:57 <PublicServer> <StarLite> 5-6 maxed primaries will fill a L_R line easily :P 15:54:04 <PublicServer> <Vinnie> what traintype? 15:54:30 <PublicServer> <Vinnie> ps we go DB set 60 units a carrage 15:54:34 <PublicServer> <Vinnie> got 15:54:44 <PublicServer> <StarLite> nice 15:55:04 <PublicServer> <StarLite> that together with TL5 will help with traffic a lot 15:59:15 <PublicServer> <Mark> StarLite: it's not easy to max primaries in firs 15:59:25 <PublicServer> <Mark> i dont even think they can produce as much as default industries 15:59:42 <PublicServer> <StarLite> Im not sure about settings 16:00:04 <PublicServer> <StarLite> but I maxed a bunch of FIRS primaries on another server in like a couple of hours 16:00:27 <PublicServer> <StarLite> and that was not even with monthly deliveries of ES/FS etc 16:01:54 <PublicServer> *** SmatZ joined the game 16:02:14 <PublicServer> <SmatZ> evening 16:02:16 <PublicServer> <Mark> oh hello :) 16:02:18 <PublicServer> <StarLite> lo 16:02:20 <PublicServer> <Mark> long time no see 16:02:32 <PublicServer> <SmatZ> yeah :) 16:02:34 <PublicServer> <Mark> how are you? 16:02:41 <PublicServer> <SmatZ> are you back from Australia now? 16:02:47 <PublicServer> <Mark> for a bit, yeah 16:02:47 <PublicServer> <SmatZ> I'm fine, I guess :) 16:03:13 <PublicServer> <SmatZ> a lot has changed in openttd as well :) 16:03:19 <PublicServer> <Mark> yeah 16:03:19 <PublicServer> <SmatZ> like, 'goals' 16:03:25 <PublicServer> <Mark> goals? 16:03:39 <PublicServer> <SmatZ> some... something like AI 16:03:57 <PublicServer> <SmatZ> that tells you what to do and awards you 16:04:00 <PublicServer> <SmatZ> like the goal servers 16:04:10 <PublicServer> <SmatZ> but coded in Squirrel 16:04:12 <PublicServer> <Mark> never heard about that 16:04:15 <PublicServer> <Mark> not that i ever play sp.. 16:04:23 <PublicServer> <SmatZ> it works in MP too :) 16:04:57 <PublicServer> <Mark> reach x income by time x? 16:05:11 <PublicServer> <SmatZ> I don't know what are the possibilities :) 16:06:41 <PublicServer> *** SmatZ has left the game (leaving) 16:09:21 <Vinnie_nl> @logs 16:09:21 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 16:11:00 <Mark> http://webster.openttdcoop.org/stats.html 16:11:08 <Mark> "joined" is the most used word by far? 16:11:36 <Vinnie_nl> i am checking why i know that the new beta is out 16:11:44 <Vinnie_nl> i can't remember where i heard it 16:12:06 <StarLite> 12:02:16 <Webster> Latest update from openttd: OpenTTD 1.2.0-beta1 <http://www.openttd.org/en/news/159> 16:12:09 <StarLite> maybe? 16:12:52 <PublicServer> <Vinnie> yeah my short term memory is never working 16:16:53 <PublicServer> *** Mark has left the game (leaving) 16:18:23 *** Eightbitpwny has joined #openttdcoop 16:38:20 *** Tray has joined #openttdcoop 16:45:08 *** ODM has quit IRC 16:45:24 *** LoPo has joined #openttdcoop 16:45:46 <LoPo> !password 16:45:46 <PublicServer> LoPo: pester 16:46:51 <LoPo> hello :) 16:49:53 <PublicServer> *** LoPo joined the game 16:51:01 <PublicServer> <LoPo> hi? 16:51:24 <Vinnie_nl> hey lopo 16:54:06 <PublicServer> <LoPo> nice grf's 16:54:20 <PublicServer> <LoPo> allot of different cargos :) 16:54:26 <Vinnie_nl> all for firs 16:54:42 <PublicServer> <LoPo> firs? 16:54:52 <Vinnie_nl> indusrty set 16:54:59 <PublicServer> <LoPo> aha 16:58:31 *** Dilandau has joined #openttdcoop 16:59:04 *** Dilandau has joined #openttdcoop 16:59:17 <Dilandau> hello 16:59:23 <Dilandau> !dl win64 16:59:23 <PublicServer> Dilandau: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip 16:59:42 <PublicServer> <LoPo> hi 17:00:24 <Dilandau> !password 17:00:24 <PublicServer> Dilandau: fronds 17:00:40 <PublicServer> <LoPo> ill come back when the building has started :P 17:00:44 <PublicServer> *** LoPo has left the game (leaving) 17:00:57 <PublicServer> <Vinnie> lopo i heared a rumour server goes down during xmas 17:01:05 <PublicServer> <Vinnie> might take a couple of days 17:01:20 <LoPo> hmmm 17:01:22 <LoPo> oky :) 17:01:31 <LoPo> server also needs some sleep ;) 17:01:43 <LoPo> but anyway ill stick around 17:01:48 <LoPo> thx for the news :) 17:01:49 <PublicServer> *** Dilandau joined the game 17:02:21 <PublicServer> <Vinnie> np cya 17:02:26 <LoPo> Vinnie: also the PZ server? 17:02:29 <PublicServer> <Vinnie> and hello Dilandau 17:02:35 <PublicServer> <Vinnie> i don't know 17:02:39 <LoPo> k 17:02:46 <Dilandau> cya Lopo 17:02:52 <LoPo> bye guys :) 17:02:53 <Dilandau> Hi Vinnie ^^ 17:04:10 <PublicServer> *** Dilandau has joined spectators 17:05:42 *** Tray has quit IRC 17:10:53 *** LoPo has quit IRC 17:23:33 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 17:24:11 <PublicServer> *** Dilandau has left the game (leaving) 18:04:20 <Mark> !password 18:04:20 <PublicServer> Mark: bugler 18:04:48 <PublicServer> *** Mark joined the game 18:07:04 <PublicServer> <Vinnie> wb 18:07:24 <PublicServer> <Mark> :) 18:07:30 <PublicServer> <Mark> not much going on here 18:07:40 <PublicServer> <Mark> you gonna make a plan? 18:08:02 <PublicServer> <Vinnie> nah, if i did i would probably skip 2 - 3 cargotypes 18:08:12 <PublicServer> <Vinnie> to avoid any double drops 18:08:26 <PublicServer> <Mark> thats cheating :P 18:09:14 *** Firartix has quit IRC 18:09:34 <PublicServer> <Vinnie> and your plan is fine, now i looked at pz 9 18:11:00 <PublicServer> <Mark> this is basically a heavy duty improved version of pz9 18:11:08 <PublicServer> <Mark> and slightly simplified 18:12:38 <PublicServer> <Vinnie> and your first game since a long time, would be nice to let play it the way you want to 18:12:48 <PublicServer> <Mark> thats so sweet of you :P 18:15:31 <PublicServer> *** Vinnie has left the game (connection lost) 18:15:53 <Vinnie_nl> !password 18:15:53 <PublicServer> Vinnie_nl: waylay 18:16:08 <PublicServer> *** Vinnie joined the game 18:16:25 <PublicServer> *** Vinnie has left the game (connection lost) 18:16:54 <PublicServer> <Mark> oh they got offshore dredging now 18:16:56 <PublicServer> <Mark> thats pretty cool 18:17:35 <PublicServer> <Mark> i hope there's a ship that can take sand and stone later 18:17:59 <Vinnie_nl> Fish shipset? 18:18:11 <PublicServer> <Mark> this is NewShips 18:18:21 <PublicServer> <Mark> fish would probably support it 18:18:40 <Vinnie_nl> well we can do a little stationwalk to the shore 18:18:53 <Mark> but thats ugly :P 18:19:00 <Mark> !rcon raw_industry_construction 18:19:00 <PublicServer> Mark: ERROR: command not found 18:19:06 <Mark> !rcon construction.raw_industry_construction 18:19:06 <PublicServer> Mark: ERROR: command not found 18:19:26 <PublicServer> *** Spike joined the game 18:19:37 <Mark> !rcon construction raw_industry_construction 18:19:37 <PublicServer> Mark: ERROR: command not found 18:20:01 <Vinnie_nl> found_industry something 18:20:11 <Mark> !rcon found_industry 18:20:11 <PublicServer> Mark: ERROR: command not found 18:20:17 <Mark> !rcon found_raw_industry 18:20:17 <PublicServer> Mark: ERROR: command not found 18:20:21 <Mark> meh 18:20:26 <^Spike^> !rcon list 18:20:26 <PublicServer> ^Spike^: ERROR: command not found 18:20:30 <^Spike^> !rcon show 18:20:31 <PublicServer> ^Spike^: ERROR: command not found 18:20:40 <Mark> raw_industry_construction is the one in openttd.cfg 18:20:44 <^Spike^> :) 18:20:52 <^Spike^> !rcon set raw_industry_construction 18:20:52 <PublicServer> ^Spike^: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 18:20:55 <^Spike^> :D 18:20:58 <Mark> there you go 18:21:04 <Vinnie_nl> brb 18:21:08 <Mark> !rcon set raw_industry_construction 2 18:21:13 <^Spike^> don't blame Mark he's a bit rusty ;) 18:21:18 <^Spike^> it was 2 already mark :D 18:21:25 <Mark> oh 18:21:29 <Mark> well :) 18:21:31 *** Vinnie_nl has quit IRC 18:22:59 <PublicServer> <Mark> this is going to be absolute mayhem 18:23:23 <^Spike^> nah... seeing your plan that means organized :D 18:25:31 *** Vinnie_nl has joined #openttdcoop 18:25:44 <Vinnie_nl> !password 18:25:45 <PublicServer> Vinnie_nl: waylay 18:25:54 <PublicServer> *** Vinnie joined the game 18:26:51 *** KillerByte has joined #openttdcoop 18:28:25 <PublicServer> <Mark> this new station building interface is brilliant 18:28:31 <PublicServer> <Mark> well, it probably isnt new, just never noticed it 18:29:39 *** KillerByte has quit IRC 18:29:51 <Vinnie_nl> dwe is nice with the pipes 18:30:07 <PublicServer> <Mark> yeah 18:30:17 <PublicServer> <Mark> oil ref station is mine 18:30:39 <PublicServer> <Mark> dont have to use monorails for pipelines anymore :) 18:31:30 *** Dilandau has quit IRC 18:32:06 <PublicServer> <Vinnie> no VAST station tiles. thats kind of wierd 18:37:22 <PublicServer> *** Mark has joined spectators 18:38:04 <bassals> is your plan for erail or other railtypes? 18:39:31 *** MinchinWeb has joined #openttdcoop 18:40:16 *** KillerByte has joined #openttdcoop 18:41:46 *** KillerByte has quit IRC 18:42:10 *** MinchinWeb has quit IRC 18:42:16 *** KillerByte has joined #openttdcoop 18:42:29 *** KillerByte is now known as Runner 18:45:30 <PublicServer> *** {TWerkhoven[l]} joined the game 18:52:06 <PublicServer> *** Vinnie has joined spectators 19:01:30 <PublicServer> <Vinnie> @@(gap 2) 19:01:32 <Webster> PublicServer: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 19:27:51 *** valhallasw has quit IRC 19:43:36 *** UncleCJ has quit IRC 19:49:46 *** Ayero has joined #openttdcoop 19:49:51 <Ayero> Evening 19:55:43 *** Firartix has joined #openttdcoop 19:59:20 *** StarLite|mobile has joined #openttdcoop 20:00:11 <PublicServer> *** XeryusTC joined the game 20:00:15 <PublicServer> <XeryusTC> hello 20:00:55 <PublicServer> <XeryusTC> complicated industries :( 20:01:45 <PublicServer> *** XeryusTC has left the game (leaving) 20:01:56 *** Ayero has quit IRC 20:07:46 <bassals> well, I'm leaving 20:07:49 <bassals> goodbye 20:08:03 <PublicServer> *** bassals has left the game (leaving) 20:08:03 <PublicServer> *** Game paused (number of players) 20:14:17 *** bassals has quit IRC 20:22:43 *** StarLite|mobile has quit IRC 20:25:25 *** StarLite|mobile has joined #openttdcoop 20:49:59 *** LXSJason has joined #openttdcoop 21:02:16 *** LXSJason has quit IRC 21:05:03 *** StarLiteMobile has joined #openttdcoop 21:09:45 *** Brumi has joined #openttdcoop 21:10:08 *** ODM has joined #openttdcoop 21:10:08 *** ChanServ sets mode: +o ODM 21:10:26 <PublicServer> *** Vinnie has left the game (leaving) 21:10:46 <Vinnie_nl> goodnight and merry christmas all 21:10:53 *** Vinnie_nl has quit IRC 21:12:28 *** StarLite|mobile has quit IRC 21:13:05 *** LXSJason has joined #openttdcoop 21:18:49 *** Brumi has left #openttdcoop 21:23:13 *** StarLiteMobile has quit IRC 21:23:36 <Ammler> !dl lin 21:23:36 <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-linux-generic-i686.tar.xz 21:23:41 <Ammler> !dl lin64 21:23:41 <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-linux-generic-amd64.tar.xz 21:23:46 <Ammler> !players 21:23:49 <PublicServer> Ammler: Client 188 is Spike, a spectator 21:23:49 <PublicServer> Ammler: Client 182 is Mark, a spectator 21:23:49 <PublicServer> Ammler: Client 196 is TWerkhoven[l], a spectator 21:23:49 <PublicServer> Ammler: Client 138 (Orange) is StarLite, in company 1 (Merry Christmas all!) 21:24:46 <Ammler> !password 21:24:46 <PublicServer> Ammler: buzzed 21:25:20 <PublicServer> *** Game still paused (number of players) 21:25:20 <PublicServer> *** Game unpaused (number of players) 21:25:23 <PublicServer> *** Amm1er joined the game 21:25:26 <PublicServer> <Amm1er> :-) 21:25:44 <PublicServer> <Amm1er> someone here? 21:26:35 <PublicServer> <StarLite> I am now ;) 21:26:46 <PublicServer> <Amm1er> hehe, sali Starlite 21:27:00 <PublicServer> <StarLite> *salutes Ammler 21:27:07 <PublicServer> <Amm1er> :-) 21:27:17 <PublicServer> <Amm1er> wow, zoom levels 21:27:28 <PublicServer> <Amm1er> something else new? 21:27:42 <PublicServer> <StarLite> dunno, how long have you been gone? ;) 21:28:06 <PublicServer> <Amm1er> well, gamewise very long 21:28:17 <PublicServer> <Amm1er> FIRS 21:28:39 <PublicServer> <StarLite> btw: you can disable or change the min-max zoom level in advanced options :) 21:28:50 <PublicServer> <Amm1er> I like it 21:29:00 <PublicServer> <Amm1er> now I do not need the zoom of my os 21:29:35 *** Brumi has joined #openttdcoop 21:30:06 <PublicServer> <Amm1er> Hello people and a happy christmas, btw 21:30:16 <PublicServer> <StarLite> merry xmas to you too :) 21:30:46 <PublicServer> <Amm1er> I have no clue, if there are non-christians in our community 21:31:00 <PublicServer> <Amm1er> for those, a happy evening :-) 21:31:41 <PublicServer> <Amm1er> there is no action on this server tonight, right? 21:32:03 <PublicServer> <StarLite> has been earlier 21:32:06 <PublicServer> <StarLite> but well, its xmas eve 21:32:08 <^Spike^> Ammler i'm one of those ppl in that group you mean probably :) 21:32:19 <PublicServer> <StarLite> its a small miracle theres anyone here actually 21:32:33 <PublicServer> <StarLite> i gtg as well, wife is making me watch this bad xmas movie.. 21:32:37 <^Spike^> ... :D 21:32:39 <PublicServer> <StarLite> but well, ill live :P 21:32:54 * ^Spike^ is reading a book somehow.. 21:32:56 <PublicServer> <Amm1er> hehe 21:33:01 <^Spike^> so a bit of 50/50 here 21:33:28 * ^Spike^ has watched too much webcam of radio station last 6 days... 21:33:34 <^Spike^> and now empty void as it ended... :) 21:33:38 <PublicServer> <StarLite> 3fm? ;) 21:33:44 <PublicServer> <StarLite> 8.6 mil eh ;) 21:33:56 <^Spike^> :) 21:34:04 <^Spike^> watched too many hours.. but.. Bouncer! LD 21:34:05 <^Spike^> :D 21:34:06 <PublicServer> <Amm1er> hmm, signs do not zoom 21:34:18 <^Spike^> Ammler they aren't zoomed out either.. 21:34:21 <^Spike^> optical illusion :) 21:34:27 <^Spike^> size doesn't change of the signs either way 21:34:32 <PublicServer> *** StarLite has left the game (leaving) 21:34:32 <PublicServer> *** Game paused (number of players) 21:34:57 <PublicServer> <Amm1er> bye starlite 21:35:31 <PublicServer> <Amm1er> who made this "christmas game"? 21:35:35 <^Spike^> ehm... 21:35:38 <^Spike^> mark? :) 21:35:52 <^Spike^> just blame it all on Mark we were not able to do that for 2 years:D 21:36:05 <PublicServer> <Amm1er> lol, true 21:36:14 <^Spike^> but he did make this game :) 21:36:26 <PublicServer> <Amm1er> Mark, why don't we have a working backup? 21:36:53 <PublicServer> <Amm1er> sorry pm, for the missing christmas gift :-P 21:36:54 <^Spike^> was he ever part of the ppl that handle infrastructure in the first place? :) 21:37:01 <PublicServer> <Amm1er> no 21:37:09 <^Spike^> can't blame him there then ;) 21:37:11 <PublicServer> <Amm1er> but you said, we can blame him 21:37:17 <PublicServer> <Amm1er> hmm 21:37:19 <^Spike^> i think: if you want to dd do it now 21:37:23 <^Spike^> just nice it :) 21:37:35 <PublicServer> <Amm1er> ah, the disk is there 21:37:40 <^Spike^> as there are no players on stable 21:37:45 <PublicServer> <Amm1er> I just have no clue now 21:37:48 <^Spike^> ehm 21:37:51 <^Spike^> mkfs.ext3? 21:37:54 <PublicServer> <Amm1er> how to partion a file 21:38:08 <PublicServer> <Amm1er> how to crypt it 21:38:09 <^Spike^> you mean i found more info about it then you while you started and i had to discover what you wanted to do? :P) 21:38:23 <^Spike^> i would go for the img only and not encrypt 21:38:29 <^Spike^> you already have double overhead already 21:38:44 <^Spike^> adding encryption to it might make it slower 21:38:47 <PublicServer> <Amm1er> I hope you know more about the whole as me without the need to learn 21:38:56 <^Spike^> http://www.loadyourself.com/linux/creating-using-ext3-filesystem-images/ 21:38:57 <^Spike^> :D 21:39:01 <Webster> Title: Creating & using ext3 filesystem images | loadYOURSELF (at www.loadyourself.com) 21:39:03 <^Spike^> Creating & using ext3 filesystem images 21:39:29 <PublicServer> <Amm1er> everything I do on #openttdcoop, I do the first time 21:39:47 <PublicServer> <Amm1er> and mostly the only time 21:40:05 <^Spike^> the first time i do this aswell.. 21:40:27 <^Spike^> what blocksize you made it with btw? 21:52:01 <PublicServer> *** Spike has left the game (leaving) 21:58:41 *** orudge` has joined #openttdcoop 21:59:52 *** orudge is now known as Guest21631 21:59:52 *** orudge` is now known as orudge 22:00:36 *** Guest21631 has quit IRC 22:27:42 *** Eightbitpwny has left #openttdcoop 22:27:46 *** Eightbitpwny has joined #openttdcoop 22:39:18 <PublicServer> *** Amm1er has left the game (leaving) 22:39:56 <Mark> [22:39] <+PublicServer> <Amm1er> Mark, why don't we have a working backup? 22:39:58 <Mark> what what? 22:41:55 <^Spike^> :) 22:42:42 <^Spike^> something that does seem to work now :) 22:42:54 <Mark> i didnt have anything to do with this gamechange at all 22:42:59 <Mark> didnt even make the map 22:43:06 <^Spike^> we still blame you :D 22:43:10 <^Spike^> we couldn't for 2 years 22:43:19 <Mark> enjoy it while it lasts :P 22:43:20 <^Spike^> and we spreak most the blame along the sys ops the last 2 years :) 22:43:29 <^Spike^> spread* 22:44:09 <PublicServer> *** Mark has joined company #1 22:46:08 <PublicServer> *** Mark has joined spectators 22:52:04 <PublicServer> *** Mark has left the game (leaving) 23:03:56 <ODM> Just a quick merry christmas everyone! 23:04:45 <^Spike^> ...... 23:04:49 <^Spike^> just quick... 23:12:36 <ODM> yup:P 23:12:43 <^Spike^> you;re still here! 23:12:45 <^Spike^> that's not quick! :D 23:12:58 <^Spike^> i was supposed to go to bed atleast that was then plan 23:13:01 <XeryusTC> he means that this will be a short christmas :P 23:13:05 <^Spike^> then PM got alive and had to tell him the good news :) 23:13:10 <^Spike^> oh that's it! :D 23:13:17 <planetmaker> :-) 23:13:23 <planetmaker> merry Christmas everyone 23:13:35 <^Spike^> (00:00:00) —› Day changed to (Sunday, December 25th 2011). We wish you a merry christmas... *sings* 23:13:39 <^Spike^> atleast i sing! :D 23:13:49 * planetmaker just sung... enough 23:14:02 * ^Spike^ doesn't ahve to do that.... 23:14:18 <^Spike^> something with not being religious 23:14:22 <planetmaker> I don't have to. I like to 23:14:24 <^Spike^> but like setting up the tree too much :) 23:14:30 <planetmaker> :-) 23:14:41 <planetmaker> Singing is the good part from my pov 23:14:50 <^Spike^> each year we try to suprise my parents by setting up a bare tree in an unexpected location 23:14:54 <^Spike^> this year we picked the toilet :D 23:15:13 <planetmaker> :-D 23:16:42 *** Brumi has left #openttdcoop 23:17:07 <^Spike^> and it's nice decoration for my birthday :) 23:19:35 *** sla_ro|master has quit IRC 23:21:40 <^Spike^> pm check pm 23:21:44 <^Spike^> sounds a bit double :) 23:21:54 <planetmaker> :-P 23:22:42 *** ODM has quit IRC 23:44:26 *** Firartix has quit IRC 23:56:26 *** Progman has quit IRC