Log for #openttdcoop on 29th December 2011:
Times are UTC Toggle Colours
00:01:24  <PublicServer> <Sylf> crap, gotta go
00:01:30  <PublicServer> <bassals> bye
00:01:30  <PublicServer> <Brumi> bye
00:01:36  <PublicServer> <mfb> good night (europe=
00:01:39  <PublicServer> <Sylf> can someone finish ES+FS9 area
00:01:50  <PublicServer> <mfb> 9? 8?
00:01:53  <PublicServer> <Sylf> 9
00:02:01  <PublicServer> <Sylf> oil well and sand quarry
00:02:08  <PublicServer> <Sylf> and the actual 9 station
00:02:14  <PublicServer> <Sylf> add train order, etc.
00:02:16  <PublicServer> <Brumi> I'll do
00:02:18  <PublicServer> <mfb> hmm
00:02:20  <PublicServer> <Sylf> thanks.
00:02:22  <PublicServer> <mfb> strange numbering system
00:02:41  <PublicServer> *** mfb has left the game (leaving)
00:02:45  <PublicServer> <Brumi> currently I'm busy elsewhere
00:02:47  <PublicServer> <Sylf> one of the SL's have 2 of those stations
00:02:57  <PublicServer> <Sylf> SLH2
00:03:12  <PublicServer> <Sylf> anyway, see ya all
00:03:18  <PublicServer> <Sylf> beer's calling my name
00:03:20  <PublicServer> *** Sylf has left the game (leaving)
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00:28:53  <PublicServer> <Brumi> is the main station in the north ready for use?
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00:43:58  <PublicServer> <Brumi> I'm going, good night
00:44:08  <PublicServer> <bassals> bye
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01:23:15  <XeryusTC> @tweet New timelapse video up on
01:25:13  <XeryusTC> now if only it'd work
01:25:17  <XeryusTC> @help supytweet
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01:36:54  <Zmapper> !password
01:36:54  <PublicServer> Zmapper: igloos
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01:49:51  <Nicolas> Hi there!
01:49:55  <PublicServer> <bassals> hello
01:49:56  <Nicolas> anyone here?
01:50:27  <Nicolas> I'd need some help please
01:50:46  <Nicolas> its not about something that can be found in the guide
01:50:56  <Nicolas> helloooooo???
01:51:06  <PublicServer> <bassals> hello
01:51:13  <Nicolas> :(
01:51:22  <bassals> hello!
01:51:43  <Nicolas> hi bassals!
01:52:01  <PublicServer> <bassals> it's me talking from inside the game
01:52:06  <Nicolas> is this an automated hello text or are you actually typing hello?
01:52:07  <Nicolas> cool
01:52:31  <Nicolas> are you an admin or sthing?
01:52:40  <PublicServer> <bassals> no
01:52:56  <Nicolas> do you know much about opengfx, nightlies and so on?
01:53:23  <PublicServer> <bassals> not much but maybe I can help you
01:53:31  <Nicolas> thanx!
01:53:39  <Nicolas> so here is the deal
01:54:00  <Nicolas> i play opennttd, not coop yet, first offline
01:54:46  <Nicolas> but i play using the coop opengfx and game rules
01:55:01  <Nicolas> so when i start the game...
01:55:06  <Nicolas> i get an error msg
01:55:28  <Nicolas> like: the currently used graphics miss some sprites...
01:55:45  <Nicolas> i first ignored the msg and played for a lon g time
01:55:54  <Nicolas> and now the game bugs... :(
01:56:01  <Nicolas> evr had that problem?
01:56:07  <bassals> are you using any newgrf?
01:56:14  <Nicolas> yup
01:56:27  <Nicolas> the same as those used on coop games
01:57:03  <bassals> do you mean one that is in the 'bananas' server?
01:57:13  <Nicolas> exactly
01:57:29  <bassals> or one from ?
01:58:31  <Nicolas> i remember dowoading the files on  the link you just sent
01:59:25  <Nicolas> but i can't remember which ones i installe at the end... there were so many bugs at the beginning...
02:00:22  <bassals> does it also warn if you start a game with no newgrf loaded
02:00:46  <Nicolas> i dunno i didn't try
02:00:51  <Nicolas> i'll try that
02:01:26  <Mazur> There is a NewGRF icon you can click, which brings up hte newGRF window, which has a "find missing content online" and a "download updates" option.  Try those, that should fix it.
02:02:06  <Nicolas> hi mazur
02:02:10  <Nicolas> where is this icon?
02:02:12  <Mazur> The one you'll need this time is "updates".
02:02:39  <Mazur> In the options bit.
02:03:05  <Mazur> Leftymost icon in hte bar of icons.
02:03:15  <Mazur> lo
02:04:31  <Nicolas> hey i dont get the error msg anymore!!!
02:04:42  <Nicolas> i hope that the game wont crash anymore :)
02:04:49  <Nicolas> thans a loooot!
02:05:07  <Nicolas> shit :(
02:05:36  <Nicolas> new error msg... "referencing invalid cargopacket" :(
02:06:32  <PublicServer> <bassals> perhaps he's loading too much different grf
02:06:46  <Mazur> Conflicting ones, always a possibility.
02:07:18  <Nicolas> woow my game is doing weird thing...
02:07:32  <Nicolas> so i m on the start menu
02:07:40  <Nicolas> no game started yet...
02:07:44  <Mazur> Or missing a newGRF that is used by another newGRF he has loaded.
02:08:13  <Nicolas> i click on newgrf, come back to main menu, and instead of text, there is only "?????" in every single icon
02:08:36  <Mazur> Ah, but then you can hev no problem yet, as no map has been loaded that requires any specific GRFs.
02:08:54  <Mazur> That's a character set problem.
02:09:31  <Nicolas> shall i reinstall everything??
02:09:39  <Mazur> Seems cleanest.
02:09:50  <Nicolas> sigh...
02:09:54  <Mazur> Anyway, got to go, good luck.,
02:10:02  <Nicolas> thanks a lot dude
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02:23:49  <nicolas> !download
02:23:49  <PublicServer> nicolas: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
02:23:49  <PublicServer> nicolas:
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02:28:05  <bassals> tycoondemon
02:28:17  <bassals> I have to go
02:33:59  <bassals> goodbye
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03:27:47  <Sylf>  /lastlog beer
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08:03:48  <PublicServer> *** Game still paused (number of players)
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08:11:01  <Absolutis> !password
08:11:01  <PublicServer> Absolutis: climes
08:11:54  <PublicServer> *** Game still paused (number of players)
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08:21:57  <Mark> morning
08:22:01  <PublicServer> <Absolutis> *ning
08:22:07  <PublicServer> <Absolutis> 'ning*
08:22:25  <Mark> !password
08:22:25  <PublicServer> Mark: enmity
08:22:54  <PublicServer> *** Mark joined the game
08:23:02  <TWerkhoven[l]> ello
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08:28:22  <TWerkhoven[l]> time for work
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10:46:51  <PublicServer> <Brumi> hello
10:48:31  <Absolutis> !password
10:48:31  <PublicServer> Absolutis: vagued
10:49:15  <PublicServer> *** Game still paused (number of players)
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10:49:59  <StarLite> !password
10:49:59  <PublicServer> StarLite: vagued
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10:50:15  <PublicServer> <Absolutis> ey
10:50:17  <PublicServer> <StarLite> lo
10:50:21  <PublicServer> <StarLite> just quickly checking in
10:50:39  <PublicServer> <Brumi> we're getting out of financial trouble :)
10:50:47  <PublicServer> <StarLite> yay!
10:51:13  <PublicServer> *** Brumi has joined company #1
10:51:25  <PublicServer> <StarLite> omg @ D GRAIN+bricks+lumber :P
10:51:43  <PublicServer> <Absolutis> hmm
10:52:01  <PublicServer> <Absolutis> you can't expand much, as mill is right there
10:54:15  <PublicServer> <Brumi> the BM train in the trainyard is wrong :D
10:54:45  <PublicServer> <StarLite> some have not been refitted correctly
10:55:07  <PublicServer> <StarLite> feel free to place a depot and fix it :)
10:55:17  <PublicServer> <Brumi> already fixed
10:55:25  <PublicServer> <Brumi> I've just made 3 copies of it :P
10:55:47  <PublicServer> <StarLite> k
10:56:54  <PublicServer> <Absolutis> hmm, the clay train isnt ordered yet
10:58:34  <PublicServer> <Brumi> which newgrf is the HQ?
10:58:44  <PublicServer> <Mark> opengfx?
10:59:04  <PublicServer> <Mark> yeah
10:59:06  <PublicServer> <Mark> opengfx
10:59:30  <PublicServer> <Brumi> I'm playing original_dos
10:59:45  <PublicServer> <Mark> oh
11:00:31  <PublicServer> <Mark> it doesnt say anything when you use the querry on it
11:00:37  <PublicServer> <Mark> dont know then
11:02:12  <PublicServer> *** Mark has joined company #1
11:02:57  <PublicServer> <Absolutis> woo, i wonder why that train spent so much time in that tunnel
11:03:09  <PublicServer> <Mark> its shy
11:03:21  <tycoondemon> this is a nice game :)
11:03:23  <PublicServer> <Absolutis> lol
11:09:57  <PublicServer> *** Absolutis has left the game (leaving)
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11:16:54  <PublicServer> <Brumi> are we going to connect fishing grounds and the similar ones by ship transfers or terraforming?
11:17:10  <PublicServer> <StarLite> usually TF station walk
11:17:18  <PublicServer> <Mark> ships are nicer
11:17:24  <PublicServer> <StarLite> but I dont think we have strict rules
11:17:30  <PublicServer> <Mark> if they're close enough you to coast you can walk them
11:18:40  <PublicServer> *** StarLite has joined company #1
11:20:22  <PublicServer> <Mark> any srnw/logic freaks around?
11:20:32  <PublicServer> <StarLite> I love srnw :)
11:20:38  <PublicServer> <Mark> look !here
11:20:49  <PublicServer> <Mark> lets you look ahead in the network, so to say
11:21:28  <PublicServer> <StarLite> what exactly does it do?
11:21:28  <PublicServer> <Mark> except its not working
11:21:29  <PublicServer> <Mark> lol
11:21:31  <PublicServer> <Mark> hang on
11:21:33  <PublicServer> <StarLite> hehe
11:22:07  <PublicServer> *** StarLite has joined spectators
11:22:09  <PublicServer> <StarLite> brb
11:22:19  <PublicServer> <Mark> not gate is too fast
11:24:43  <PublicServer> <StarLite> thats a nice flipflop ;) ;)
11:24:53  <PublicServer> <Mark> yeah true
11:25:04  <PublicServer> <Mark> and you can easily expand it to however many splits you want
11:25:10  <PublicServer> <StarLite> except its bigger then the 'old' one :P
11:25:12  <PublicServer> <StarLite> ah ok
11:25:23  <PublicServer> <Mark> you dont really need the first two memory cells
11:25:33  <PublicServer> <Mark> thats just the "look ahead" part
11:25:47  <PublicServer> <StarLite> what does the lookahead part do then?
11:26:42  <PublicServer> <Mark> say, you got two stations further down the network that both want a train, this system closes the network as soon as the trains have left the ML rather than when they enter the station
11:26:59  <PublicServer> <Mark> so you dont get multiple trains going to a station that only wants one train
11:26:59  <PublicServer> <StarLite> ah ok
11:27:01  <PublicServer> <Mark> if you know what i mean :P
11:27:07  <PublicServer> <StarLite> yeah
11:27:15  <PublicServer> <StarLite> handy for synchornous SRNW stations
11:27:59  <PublicServer> <Mark> you can even set it to open again if the station wants a second trains while the first is still under way
11:28:17  <PublicServer> <Mark> i think
11:28:35  <PublicServer> <Mark> yeah
11:28:55  <PublicServer> <Mark> you'd have to hook the station up to the first memory cell though, and hook the first memory cell up to the second aswel
11:29:09  <PublicServer> <Mark> hmm
11:29:12  <PublicServer> <Mark> i might play around in SP with this a bit
11:29:40  <PublicServer> <Mark> ive been trying to build something like this for a while, didnt think it'd be this simple
11:30:50  <PublicServer> <Mark> the not gate isnt working properly here
11:32:08  <PublicServer> <Mark> bit of a shame you need 3 data lines per station
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11:34:04  <PublicServer> *** mfb joined the game
11:34:10  <mfb-> hi
11:34:14  <PublicServer> <Mark> hi
11:34:17  <PublicServer> <Brumi> hello
11:35:56  <PublicServer> *** mfb has joined spectators
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11:55:30  <PublicServer> <Brumi> I hate the local authority...
11:56:22  <Absolutis> Nuke The Towns?
11:56:39  <PublicServer> <Brumi> no, just trying to eyecandy the station
11:56:55  <planetmaker> Brumi: that hate is mutual ;-)
11:57:05  <PublicServer> <Brumi> hopefully I didn't build the !brick works in the way, did I?
11:57:11  <PublicServer> <Brumi> :D
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11:59:57  <LXSJason> !password
11:59:57  <PublicServer> LXSJason: whiffs
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12:02:42  <LXSJason> !cl
12:02:47  <LXSJason> !help
12:02:47  <PublicServer> LXSJason:
12:03:08  <LXSJason> !curve 7
12:03:08  <PublicServer> LXSJason:
12:04:00  <PublicServer> *** LXSJason has left the game (leaving)
12:07:50  <mfb-> CL3
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12:08:11  <V453000> !password
12:08:11  <PublicServer> V453000: whiffs
12:08:33  <PublicServer> <V453000> o/
12:08:33  <PublicServer> *** V453000 joined the game
12:08:41  <PublicServer> <Brumi> hi
12:08:52  <PublicServer> <mfb> hi
12:09:19  <PublicServer> <mfb> anything missing?
12:09:38  <PublicServer> <Brumi> yes, approval rating at Wrinnley :P
12:09:42  <PublicServer> <V453000> uhm what the hell
12:09:48  <PublicServer> <mfb> that is easy
12:09:58  <PublicServer> <mfb> done
12:10:04  <PublicServer> <V453000> who managed to send food trains to grain bricks lumber drop
12:10:10  <PublicServer> <V453000> now the drop accepts food
12:10:20  <PublicServer> <Brumi> hmm
12:10:31  <PublicServer> <Brumi> maybe it was me
12:10:46  <PublicServer> <mfb> why does it accept food because food trains went to it?
12:10:52  <PublicServer> <Brumi> aah
12:11:06  <PublicServer> <V453000> accept / food goes there to pickup
12:11:31  <PublicServer> <V453000> food pickup has no trains for it
12:12:59  <PublicServer> <Brumi> whoa
12:13:15  <PublicServer> <Brumi> these trains were visiting both the drop and the pick
12:13:25  <PublicServer> <Brumi> let's start all over
12:13:32  <PublicServer> <mfb> where is BM pickup at the lumber thing?
12:13:35  <PublicServer> <V453000> you also need to demolish the drop station
12:13:49  <PublicServer> <Brumi> won't it heal over time?
12:13:53  <PublicServer> <V453000> no it wont
12:14:03  <PublicServer> <mfb> poor train orders
12:15:05  <PublicServer> <mfb> keep the station for train orders until a new one exists
12:16:07  <PublicServer> <Brumi> sorry for the inconvenience...
12:16:14  <PublicServer> <V453000> happens :)
12:16:22  <PublicServer> <V453000> but me more careful next time
12:17:00  <StarLite|mobile> Luckily it wasny the lime kiln station
12:17:09  <StarLite|mobile> Thats a bit harder te rebuild...
12:17:20  <PublicServer> <mfb> the drop is small
12:18:06  <PublicServer> <mfb> 46 trains to go
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12:19:57  <PublicServer> <mfb> done
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12:31:18  <PublicServer> <mfb> wtf
12:31:20  <PublicServer> <V453000> <3
12:31:28  <PublicServer> <Brumi> ?
12:32:42  <PublicServer> <Brumi> was anybody doing something there?
12:32:53  <PublicServer> <mfb> that should be a stable red
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12:37:02  <StarLiteMobile> O/
12:37:56  <LoPo> !password
12:37:56  <PublicServer> LoPo: newing
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12:39:56  <PublicServer> <LoPo> hi guys
12:39:59  <PublicServer> <mfb> hi
12:40:01  <PublicServer> <Brumi> hi LoPo
12:42:58  <PublicServer> *** LoPo has joined spectators
12:45:19  <PublicServer> <mfb> trams :D
12:49:12  <PublicServer> <Brumi> well the BM pick at the brick works is a bit overkilled :)
12:49:50  <PublicServer> <mfb> send more raw materials to it :)
12:51:16  <PublicServer> <mfb> V: are you here?
12:51:22  <PublicServer> <mfb> the BM pickup has a small glitch
12:51:33  <PublicServer> <V453000> aye
12:51:53  <PublicServer> <mfb> a train in that position is not visible for the overflow injection
12:51:59  <PublicServer> <V453000> what do you mean by that?
12:52:09  <PublicServer> <mfb> a new BM train went in
12:52:19  <PublicServer> <mfb> and in that position, the overflow injection got green
12:52:33  <PublicServer> <mfb> so the train instantly went back to overflow again
12:52:56  <PublicServer> <mfb> one of the two signals should be removed
12:53:02  <PublicServer> <V453000> where
12:53:12  <PublicServer> <mfb> BM pickup, signs
12:53:14  <PublicServer> <V453000> signal signal?
12:53:28  <PublicServer> <mfb> one of the two with "signal"
12:53:30  <PublicServer> <V453000> ah so
12:53:40  <PublicServer> <V453000> good point
12:54:10  <StarLiteMobile> The network is oh so quiet :P
12:54:29  <PublicServer> <Mark> i think we should prospect some primaries
12:54:30  <StarLiteMobile> We need more primaries, and boost the production on em
12:54:33  <PublicServer> <Mark> its just a bit expensive
12:54:39  <PublicServer> <mfb> and we need more SLHs
12:54:45  <PublicServer> <mfb> we have enough money
12:54:47  <PublicServer> <Mark> i'll prospect some industries
12:55:01  <PublicServer> <Mark> they're like 14m each though
12:55:03  <StarLiteMobile> Prosect a few at a time, connect all of ema an supply ES+FS to em
12:55:21  <PublicServer> <mfb> we make ~7million € per year without building costs
12:55:31  <PublicServer> <mfb> hmm.. more like ~10
12:55:41  <StarLiteMobile> We need more primaries to make more cash tho
12:55:51  <PublicServer> <mfb> and money is enough for 100+ primaries :D
12:56:10  <PublicServer> <Brumi> bauxite mines everywhere!!
12:56:17  <PublicServer> *** Mazur #1 joined the game
12:56:28  <PublicServer> <Mazur #1> lo
12:56:35  <PublicServer> <Brumi> two of you?
12:56:38  <StarLiteMobile> We should also make sure the ES+FS is delivered at least oonce a month
12:56:41  <PublicServer> <Mazur #1> Oh.
12:56:52  <PublicServer> *** Mazur #1 has left the game (leaving)
12:56:59  <StarLiteMobile> But the timetable interface is killing me, cant get it to work right
12:57:03  <PublicServer> *** Mazur has joined company #1
12:57:09  <PublicServer> <Mazur> Better.
12:57:12  <PublicServer> <mfb> that system could be improved, indeed
12:57:19  <PublicServer> <Brumi> well I've been trying to get timetables to work at some places
12:57:55  <PublicServer> <Brumi> you prospected away more than half of our money :P
12:58:04  <StarLiteMobile> O_o
12:58:12  <StarLiteMobile> Thats like 50 mines?
12:58:15  <PublicServer> <mfb> one industry spawned where I am building a SLH
12:58:21  <PublicServer> <Mark> lol
12:58:23  <PublicServer> <mfb> more like 100+
12:58:25  <PublicServer> <Brumi> the company value graph will look great
12:58:29  <StarLiteMobile> Ugh
12:58:50  <StarLiteMobile> I hope you spread the type of primaries evenly though
12:59:02  <StarLiteMobile> 50+ mines of 1 type is useless
12:59:17  <PublicServer> <Mark> really?
12:59:31  <PublicServer> <Mark> there
12:59:37  <PublicServer> <Mark> knock yourselves out
12:59:37  <PublicServer> <mfb> graph is there
12:59:51  <PublicServer> <Mark> i prospected more farms because they're cheaper and produce less
13:00:27  <PublicServer> <Mark> there you go, 300 years of saving gone :)
13:00:57  <PublicServer> <mfb> note: do not let Mark handle significant amounts of RL-money
13:01:00  <PublicServer> <Mazur> What are we in need of, what primary to be connected?
13:01:07  <PublicServer> <Brumi> heh, we will run out of money buying trains :P
13:01:09  <PublicServer> *** StarLite has joined company #1
13:01:19  <PublicServer> <Mark> just build a SL and connect everything near it
13:01:41  <PublicServer> <Mazur> Yes, boss.
13:01:43  <PublicServer> <Mark> :P
13:01:57  <PublicServer> * mfb imagines that in RL
13:02:19  <PublicServer> <mfb> "well, everything we built up in the last 50 years is gone... but now we have new customers!"
13:02:19  <PublicServer> <Mark> spending a billion in less than a minute? :)
13:03:01  <PublicServer> *** bassals has joined company #1
13:03:05  <PublicServer> <bassals> hello
13:03:08  <PublicServer> <Brumi> hello
13:03:10  <PublicServer> <Mark> hiya
13:03:29  <PublicServer> <mfb> hi
13:04:15  <PublicServer> <mfb> the low traffic is very nice for hub-building
13:08:46  <PublicServer> <StarLite> we better start producing massive amounts of ES and FS now :P
13:10:05  <PublicServer> <mfb> better distribution of the existing production should help a lot, too
13:11:39  <PublicServer> <V453000> just cheat more money and load the game again if you need money ... :)
13:17:44  <PublicServer> <Mark> wtf
13:18:18  <PublicServer> <StarLite> ?
13:18:21  <PublicServer> <Mark> nvm
13:18:24  <Ammler> !playercount
13:18:24  <PublicServer> Ammler: Number of players: 9 (2 spectators)
13:18:28  <PublicServer> <Mark> just a lost train
13:18:43  <PublicServer> <StarLite> poor thing :(
13:18:46  <PublicServer> <Mark> heh
13:18:56  <PublicServer> <Brumi> mine it seems :(
13:18:58  <PublicServer> <Brumi> will solve it
13:19:58  <PublicServer> <Brumi> I was building non-electrified rail for some reason :D
13:21:58  <PublicServer> <Mazur> Yessss.
13:22:25  <PublicServer> <Mazur> Two trucks, each taking more than one month to complete the route, set to supply ES one moth apart.
13:22:51  <PublicServer> <Mark> i wouldnt worry about timetables
13:23:18  <PublicServer> <Mark> just set the orders to go to all stations and copy as many trucks as you need
13:23:19  <PublicServer> <Mazur> Well, I did, anyway.
13:23:31  <PublicServer> * Mark hates setting up timetables
13:23:41  <PublicServer> <Mazur> It's ok.
13:24:47  <PublicServer> <V453000> the best solution for the current supplying mechanism is imo to have a tiny TL1 train with a transfer and delivery station. And the tiny train just picks up and then drops the supplies, and then it waits 25 days to load again.
13:25:01  <PublicServer> <V453000> makes sure that you do deliver supplies but doesnt waste any supplies
13:26:00  <PublicServer> <Mazur> This SL already had a truck system set up.
13:26:42  <PublicServer> <V453000> well, that is as plan says
13:27:04  <PublicServer> <Mark> im not fuzzed tbh
13:27:15  <PublicServer> <Mazur> Nor I.
13:27:17  <PublicServer> <Mark> TL1 trains are ugly though :P
13:27:26  *** valhallasw has joined #openttdcoop
13:27:34  <PublicServer> <V453000> tbh RV transfer isnt any nicer :)
13:27:44  <PublicServer> <Mark> it is
13:27:50  <PublicServer> <Mark> well
13:27:52  <PublicServer> <V453000> I believe it is possible to set timetables correctly though
13:27:54  <PublicServer> <Mark> it looks nicer
13:28:12  <PublicServer> <mfb> of course it is
13:28:34  <PublicServer> <Mazur> V: I work with a month of 28 days for setting those up, that makes _sure_ every month a delivery is made.
13:30:47  <PublicServer> <V453000> ok, if it works ... :)
13:31:11  <PublicServer> <Mazur> It does.
13:32:05  <PublicServer> <V453000> it will become more interesting in later versions of firs anyway :)
13:32:16  <PublicServer> <mfb> what changes?
13:32:22  <PublicServer> <V453000> a lot
13:32:33  <PublicServer> <V453000> it isnt only delivered yes/no but also the amount matters
13:32:41  <PublicServer> <mfb> ah
13:32:53  <PublicServer> <Brumi> that's better I think
13:33:24  <PublicServer> <V453000> if I am right, it is something like 3 stages of delivery -  not enough (production drops),  upkeep (production stays), growth (production increases)
13:33:36  <Absolutis> !password
13:33:36  <PublicServer> Absolutis: bomber
13:33:58  <PublicServer> <V453000> or at least I suggested it this way and I think it is done at least very similarly if not exactly like that
13:34:02  <PublicServer> <Mark> IMO the amount of supplies required should depend on production
13:34:09  <PublicServer> <V453000> yes that too
13:34:20  <PublicServer> <V453000> it isnt coded yet anyway I thnk
13:34:22  <PublicServer> <V453000> think
13:34:48  <Absolutis> Isn't the current mechanism: servicing keeps the amount of producing from dropping, and ES/FS gives a chance of increasing?
13:35:19  <PublicServer> <Mark> yes
13:35:24  <PublicServer> <Mark> i think so
13:35:34  <PublicServer> <V453000> not really, if you just service, the industry will die anyway
13:35:39  <PublicServer> <Mark> really?
13:35:42  <PublicServer> <V453000> needs the ES to both increase and not die afaik
13:35:45  <PublicServer> <Mark> i know it used to be like that but i think it changed
13:35:53  <PublicServer> *** Absolutis joined the game
13:36:00  <PublicServer> <V453000> well it can be changed with parameters
13:36:03  <planetmaker> NewGRFs can change industry behaviour in any respect
13:36:07  <PublicServer> <V453000> primaries dont die on -> then yes
13:39:49  <PublicServer> <Brumi> I intended to check in for a short time, it became 3 hours of playing :)
13:40:08  <PublicServer> <Brumi> see you later
13:40:13  <PublicServer> <Mazur> Bye.
13:40:16  <PublicServer> *** Brumi has left the game (leaving)
13:40:20  <PublicServer> <mfb> wait, I just added the first wool train?
13:40:43  *** Brumi has left #openttdcoop
13:40:46  <PublicServer> <StarLite> I cant remember having seen any wool farmsbefore
13:41:28  <PublicServer> <Absolutis> i can't remember seeing any serviced wool farms
13:41:38  <PublicServer> <bassals> if we supply a primary with ES/FS it's sure it will not die?
13:41:44  <PublicServer> <Absolutis> ya, i think
13:41:51  <PublicServer> <bassals> or it needs to be serviced too?
13:41:53  <PublicServer> <mfb> now we have one serviced
13:41:57  <planetmaker> starlite: it's called sheep farm usually ;-)
13:42:11  <PublicServer> <StarLite> ah ok :P
13:42:11  <planetmaker> (or cotton plantation :-P )
13:42:32  <PublicServer> * mfb throws some wool on grass. grow!
13:43:20  <planetmaker> määh!
13:43:32  <planetmaker> !sheep
13:43:35  <planetmaker> hm...
13:43:53  <PublicServer> <Mark> we'll start sending some wool trains to pm's
13:46:36  <PublicServer> <Absolutis> hmm, livestock train has no orders
13:49:22  <PublicServer> <Mark> bug
13:49:26  <PublicServer> <StarLite> ?
13:49:32  <PublicServer> <Mark> go to !oil rig
13:49:43  <PublicServer> <Mark> try raising the top corner of that tile
13:49:49  <PublicServer> <V453000> fish?
13:50:01  <PublicServer> <Absolutis> hmm
13:50:03  <PublicServer> <StarLite> ah yeah that one
13:50:03  <PublicServer> <Mark> raise the corner right underneath the sign
13:50:07  <PublicServer> <StarLite> I noticed that bug before
13:50:13  <PublicServer> <V453000> there is fishing grounds?
13:50:29  <PublicServer> <mfb> the error message is wrong
13:50:34  <PublicServer> <Mark> yeah, the message says oil rig
13:50:36  <PublicServer> <V453000> you cant dynamite the water either
13:50:36  <PublicServer> <mfb> the "station" is counted as oil rig
13:50:38  <PublicServer> <Mark> pretty minor
13:50:52  <PublicServer> <Mark> oh right
13:50:52  <PublicServer> <V453000> oh the error message is wong
13:50:55  <PublicServer> <V453000> very minor indeed :D
13:51:09  <PublicServer> <Mark> its the same with the dredging site
13:51:28  <PublicServer> <bassals> probably is how FIRS redefines industries with stations in the sea
13:51:56  <PublicServer> <Mark> fishing with a gantry crane there
13:53:15  <PublicServer> <StarLite> The vehicles view on the map is finalyl starting to light up now :)
13:53:33  <PublicServer> <Mark> 500 trains already
13:53:53  <PublicServer> <Mark> we can easily hold a 1000 without expanding
13:54:00  <PublicServer> <bassals> but we need cash
13:54:02  <PublicServer> <mfb> or 1500
13:54:24  <PublicServer> <Mark> oh shit..
13:54:28  <PublicServer> <Mark> these trains cost a mil each aswel
13:54:40  <PublicServer> <mfb> right
13:54:58  <PublicServer> <Absolutis> airpors are a very minor part of it... 1,46 m / yr
13:55:12  <PublicServer> <Absolutis> most of it is signals
13:55:14  <PublicServer> <Mark> planes are making 10m a year
13:55:17  <PublicServer> <Mark> 20m*
13:55:23  <PublicServer> <Absolutis> yep
13:55:29  <PublicServer> <StarLite> were broke!
13:55:35  *** sla_ro|master has joined #openttdcoop
13:55:37  <PublicServer> <Absolutis> not exactly
13:55:43  <PublicServer> <bassals> oooh
13:55:43  <PublicServer> <Mark> :)
13:56:06  <PublicServer> <Absolutis> wow, dis the first time i see a NEGATIVE money count on 'coop
13:56:12  <PublicServer> <Absolutis> except stable
13:56:14  <PublicServer> <StarLite> :D
13:56:24  <PublicServer> <mfb> :p
13:56:30  <PublicServer> <Mark> well... how do i load the map back on after cheating in money?
13:56:34  <PublicServer> <Absolutis> well, that fixed it
13:57:17  <PublicServer> <bassals> I'm sorry but I have to leave right now
13:57:20  <PublicServer> <bassals> goodbye
13:57:23  <PublicServer> *** bassals has joined spectators
13:57:25  <PublicServer> <mfb> bye
13:57:25  <PublicServer> <StarLite> o/
13:57:50  <PublicServer> <mfb> negative again
13:58:00  <PublicServer> <StarLite> Theres quite a few stations with a LOT of waiting stuff
13:58:10  <PublicServer> <StarLite> we need more trains to handle that :)
13:58:20  <PublicServer> <Absolutis> some transfer stations
13:58:22  <PublicServer> <Mark> dbset's pretty expensive
13:58:24  <PublicServer> <StarLite> anyways, im gonna walk the dog, bbl
13:58:24  <PublicServer> <Absolutis> ES and FS
13:58:30  <PublicServer> *** Absolutis has joined spectators
13:58:35  <PublicServer> <mfb> now the funded industries die away because we cannot connect all
13:58:54  <PublicServer> <Absolutis> because we lose money when funding them
13:59:04  <PublicServer> <Absolutis> and without money, no train tracks
14:00:02  <PublicServer> <Mazur> In the plus again.
14:00:30  <PublicServer> <Mark> if i knew how to upload the map again i'd cheat in some money
14:02:42  <PublicServer> *** {TWerkhoven[l]} joined the game
14:02:59  <PublicServer> <TWerkhoven[l]> o_O
14:03:26  <PublicServer> <Mark> i feel a bit guilty for spending 1.3b on industries :P
14:05:49  <V453000> Mark: where do you have the map?
14:06:00  <PublicServer> <Mark> nowhere yet
14:06:19  <V453000> just dropbox it or upload somewhere, then use !getsave on server
14:06:28  <V453000> and rest is rcon ls/rcon cd stuff
14:06:45  <Mark> ok
14:07:04  <Mazur> V: we got into a negative bank account, Mark just wante to cehat some money in.
14:07:09  <Mazur> -typos
14:07:10  <PublicServer> *** Mark has left the game (leaving)
14:07:24  <V453000> how is that related to me Mazur :)
14:07:24  <Mazur> Back in hte plus again, though.
14:07:42  <Mazur> That is why he wanted to know how to upload a map.
14:07:44  <PublicServer> <mfb> if we don't build/buy anything, money flows in
14:07:54  <PublicServer> <mfb> but the money flow limits the expansion at the moment
14:07:58  <Mazur> Which is what I assumed you were replying to.
14:08:47  <PublicServer> <mfb> plastics good trains are the most profitable
14:08:50  <PublicServer> <mfb> with ~300k/year
14:09:04  <PublicServer> <mfb> but we have enough
14:09:22  <Mark> !getsave
14:09:22  <PublicServer> Mark: you must be channel op to use !getsave
14:09:25  <Mark> @op
14:09:26  *** StarLiteMobile has quit IRC
14:09:44  <Mark> @op
14:09:44  *** Webster sets mode: +o Mark
14:09:47  <Mark> !getsave
14:09:48  <PublicServer> Mark: OK :-)
14:09:48  <PublicServer> <mfb> oh, brafingbridge oil
14:11:00  <PublicServer> *** Game paused (number of players)
14:11:59  <mfb-> and now?
14:12:10  <V453000> !info
14:12:11  <Mark> !password
14:12:11  <PublicServer> Mark: nickel
14:12:17  <V453000> !info
14:12:18  <Mark> wtf?
14:12:24  <Mark> i swear i got it right
14:12:40  <V453000> didnt you open it in a newer version?
14:12:46  <Mark> no
14:12:54  <V453000> hm :)
14:13:13  <PublicServer> *** Game still paused (number of players)
14:13:14  <PublicServer> *** mfb joined the game
14:13:24  <mfb-> that is a different map
14:13:34  <mfb-> with nothing built
14:13:40  <mfb-> and 1.1.1980
14:13:50  <PublicServer> *** mfb has started a new company (#1)
14:13:55  <Mark> is it the starting screen one?
14:13:57  <PublicServer> *** mfb has left the game (leaving)
14:14:07  <mfb-> nothing on the map
14:15:52  <mfb-> but the .sav is fine
14:16:34  <mfb-> ah
14:16:38  <mfb-> !getsave
14:16:39  <PublicServer> mfb-: OK :-)
14:16:54  <mfb-> !password
14:16:54  <PublicServer> mfb-: veined
14:17:01  <Mark> we're fixing it
14:17:03  <PublicServer> *** Game still paused (number of players)
14:17:06  <PublicServer> *** mfb joined the game
14:17:09  <mfb-> no
14:17:22  <mfb-> but I think the problem is that the wiki does not provide the direct link to the file
14:17:26  <Mark> yeah
14:17:28  <V453000> !getsave
14:17:30  <PublicServer> V453000: OK :-)
14:17:30  <PublicServer> *** mfb has left the game (leaving)
14:17:32  <Mark> we're fixing it/
14:17:34  <V453000> !rcon laod 2
14:17:34  <PublicServer> V453000: say "<Mark> we're fixing it/"
14:17:34  <PublicServer> V453000: ‎[All] PublicServer: <Mark> we're fixing it/
14:17:34  <PublicServer> V453000: ERROR: command not found
14:17:37  <V453000> !rcon load 2
14:17:40  <PublicServer> *** Game paused (number of players)
14:18:25  <Mark> its 3
14:18:27  <Mark> !rcon load 3
14:18:29  <PublicServer> *** Game paused (number of players)
14:18:44  <Mark> !password
14:18:44  <PublicServer> Mark: veined
14:18:47  <mfb-> that looks good
14:19:00  <mfb-> !password
14:19:00  <PublicServer> mfb-: veined
14:19:05  <Mark> oh right
14:19:11  <V453000> !rcon server_pw
14:19:11  <PublicServer> V453000: Current value for 'server_password' is: 'callus'
14:19:24  <PublicServer> *** mfb joined the game
14:19:25  <PublicServer> <mfb> money :)
14:19:28  <PublicServer> *** Mark joined the game
14:19:31  <PublicServer> <Mark> cool
14:19:32  <PublicServer> *** {TWerkhoven[l]} joined the game
14:19:36  <PublicServer> <Mark> thanks for fixing my mess V :P
14:20:47  <V453000> always welcome :p
14:21:24  <PublicServer> *** bassals joined the game
14:21:36  <PublicServer> <bassals> yay
14:21:42  <PublicServer> <Mark> lets spend another 2.5b on industries
14:21:48  <PublicServer> <mfb> ...
14:22:18  <PublicServer> *** bassals has joined company #1
14:22:20  <PublicServer> *** {TWerkhoven[l]} has joined company #1
14:23:40  <PublicServer> <bassals> I'm sorry, I left it unfinished, with only the animal station working
14:23:54  <PublicServer> <mfb> and that was bad
14:26:56  <PublicServer> <bassals> also brafingbridge wells should be expanded
14:27:10  <PublicServer> <mfb> maybe
14:27:16  <PublicServer> <mfb> let's see
14:27:20  <PublicServer> <mfb> I added a lot of trains to it
14:27:30  <PublicServer> <mfb> so they have to distribute a bit now
14:28:19  <V453000> also deleted the file from the wiki Mark :P please use blog for uploads
14:28:26  <V453000> I store many savegames there
14:29:43  <Absolutis> !password
14:29:44  <PublicServer> Absolutis: groins
14:30:21  <PublicServer> *** Absolutis joined the game
14:32:05  <PublicServer> <mfb> jam at P PM CEMENT+GLASS
14:32:43  <PublicServer> <mfb> too many trains for the pickup
14:33:26  <PublicServer> <Absolutis> i think some had a skipped order or somthing
14:33:44  <PublicServer> <Absolutis> if i saw correctly, they just stopped for a brief moment
14:34:02  <PublicServer> <Absolutis> or well, that might be just high loading speed and cargo being ready
14:34:04  <PublicServer> <Absolutis> hmm, waves?
14:34:06  <PublicServer> <mfb> no
14:34:12  <PublicServer> <mfb> I removed the full load order for a moment
14:34:20  <PublicServer> <mfb> to allow the trains to leave the station
14:34:38  <PublicServer> <mfb> lol
14:34:51  <PublicServer> <mfb> nice try
14:35:01  <PublicServer> <mfb> @whoever built it (Mark?)
14:35:20  <PublicServer> <Absolutis> hehe, problem with the signal gap?
14:35:31  <PublicServer> <mfb> it works like a signal gap
14:35:57  <PublicServer> <Absolutis> partial PBS would solve it with no major fiddling
14:36:11  <PublicServer> <Absolutis> ya, like that
14:36:33  <PublicServer> <Mark> what?
14:36:55  <PublicServer> <mfb> had two combos in a row
14:36:57  <PublicServer> <mfb> on the ML
14:37:27  <PublicServer> <Mark> so?
14:37:37  <PublicServer> <mfb> that is a signal gap for the ML
14:37:56  <PublicServer> <Absolutis> the first signal turns red, if the second signal is red
14:37:59  <PublicServer> <mfb> see to the left
14:38:01  <PublicServer> <Mark> oh right
14:38:03  <PublicServer> <Mark> yeah of course
14:38:05  <PublicServer> <Absolutis> so more signal gaps
14:38:35  <PublicServer> <Mark> thats MSH is quite busy
14:39:09  <PublicServer> <mfb> the joins are a bit slow
14:40:52  <PublicServer> <Mark> made them a bit more aggressive
14:41:43  <PublicServer> *** Mazur joined the game
14:43:02  <PublicServer> <mfb> need more industries in the SLH09 cluster :)
14:43:20  <PublicServer> *** Mark has joined spectators
14:43:24  <PublicServer> *** {TWerkhoven[l]} has joined spectators
14:44:17  <PublicServer> <mfb> hmm
14:44:43  <PublicServer> <mfb> ah, found the food error
14:44:43  <PublicServer> <Mazur> Just wait for them to pop up naturally?
14:45:05  <PublicServer> <mfb> wtf
14:45:11  <PublicServer> <Absolutis> what?
14:45:17  <PublicServer> <mfb> train 368 does not use the empty waiting bay for food
14:45:42  <StarLite> !password
14:45:42  <PublicServer> StarLite: asthma
14:45:52  <PublicServer> *** StarLite joined the game
14:46:07  <PublicServer> <mfb> even without pf-trap
14:47:06  <PublicServer> <Mark> which one
14:47:08  <PublicServer> <Mark> the one in the tunnel?
14:47:14  <PublicServer> <mfb> no, the tile with the sign
14:47:22  <PublicServer> <Mark> theres a train?
14:47:28  <PublicServer> <mfb> I forced it in
14:47:34  <PublicServer> <mfb> like that
14:48:25  <PublicServer> <Absolutis> no particular reason?
14:48:35  <PublicServer> *** Mazur has joined spectators
14:48:37  <PublicServer> <mfb> I don't see anything
14:48:43  <PublicServer> <Absolutis> penalties etc.
14:49:17  <PublicServer> <mfb> with penalty now
14:49:19  <PublicServer> <mfb> maybe that helps
14:49:21  <PublicServer> *** Mark has joined company #1
14:51:45  <PublicServer> *** Absolutis has left the game (leaving)
14:51:45  <PublicServer> <Mark> the one from the overflow preferred it over going back into the overflow
14:53:22  <PublicServer> *** Mark has joined spectators
14:57:14  <PublicServer> *** Sylf joined the game
14:57:29  <PublicServer> <mfb> tuston woods ;)
14:57:39  *** Brumi has joined #openttdcoop
14:57:42  <PublicServer> <mfb> StarLite: there you have that problem in action
14:57:52  <PublicServer> <StarLite> where?
14:57:56  <PublicServer> <mfb> tuston woods
14:57:59  <PublicServer> <StarLite> lemme check
14:58:02  <PublicServer> *** Mazur has joined company #1
14:58:18  <PublicServer> <StarLite> I see
14:58:32  <PublicServer> *** Brumi joined the game
14:59:00  <PublicServer> <Brumi> lol
14:59:07  <PublicServer> <Brumi> have you ever cheated in coop?
14:59:17  <PublicServer> <mfb> money?
14:59:19  <PublicServer> <mfb> not the first time
15:00:05  <PublicServer> <Brumi> now the trains are earning more money than the planes :)
15:01:49  <PublicServer> <mfb> first station expansion :)
15:02:03  <PublicServer> <bassals> mfb: why do you put one oblique track before each plattform?
15:02:14  <PublicServer> <mfb> ?
15:02:24  <PublicServer> <mfb> where
15:02:30  <PublicServer> <StarLite> I've just added some more trains to stations that were underserved, mostly oil
15:02:30  <PublicServer> <Mazur> It tricks the PF into seeing it as a possibility to reverse.
15:02:44  <PublicServer> <bassals> pluntfield quarry for example
15:02:50  <PublicServer> <Mazur> Stopping it from insisting on hte first platform, free or not.
15:03:04  <PublicServer> *** Sylf has joined company #1
15:03:12  <PublicServer> <Mazur> Hay, Sylf.
15:03:15  <PublicServer> <StarLite> 702 trains now :)
15:03:21  <PublicServer> <mfb> where is that
15:03:33  <PublicServer> <Sylf> allo
15:03:40  <PublicServer> <mfb> these?
15:03:42  <PublicServer> <Mazur> saurus.
15:03:44  <PublicServer> <mfb> just braking space
15:03:47  <PublicServer> <mfb> hi
15:04:05  <PublicServer> <bassals> yes mfb
15:04:11  <PublicServer> <mfb> braking space
15:05:29  <PublicServer> *** Brumi has joined company #1
15:05:29  <PublicServer> <Mazur> No, he means the half-arrow, which I just explained is to trick the PF into recognising the track as a split and a place to reverse, stopping it from insisting on hte first platform and blocking that, if it's full.
15:07:46  <PublicServer> *** Mazur has left the game (leaving)
15:07:54  <PublicServer> <mfb> the trains nearly got the train infrastructure costs
15:08:41  <PublicServer> <StarLite> arghs
15:08:51  <PublicServer> <bassals> oh
15:09:13  <PublicServer> <mfb> ?
15:09:19  <PublicServer> <mfb> why do you add depots?
15:09:19  <PublicServer> <bassals> who is going to rebuild them?
15:09:29  <PublicServer> <StarLite> ill rebuild em
15:09:39  <PublicServer> <StarLite> anti jam - depots
15:09:39  <PublicServer> <mfb> and, even worse
15:09:45  <PublicServer> <mfb> why do you kill the pathfinding?
15:09:52  <PublicServer> <StarLite> PF doesnt mind actually
15:10:12  <PublicServer> <mfb> hm
15:10:18  <PublicServer> <mfb> ok
15:10:20  <PublicServer> <mfb> but that depot thing is bad
15:10:42  <PublicServer> <StarLite> it needs some anti-blocking mechanism, or it will block the ML
15:10:53  <PublicServer> <mfb> in that case, build a proper overflow
15:11:11  <PublicServer> <StarLite> Hmzz, possible, but I don't like overflows tbh
15:11:38  <PublicServer> <mfb> or do something like that at least
15:12:09  <PublicServer> <Sylf> that won't work with PBS
15:12:34  <PublicServer> <StarLite> its worse without PBS tho
15:12:41  <PublicServer> <StarLite> unelss you double the depots
15:13:15  <PublicServer> <mfb> same thing
15:13:21  <PublicServer> <mfb> but without depot interference
15:13:29  <PublicServer> <mfb> =that works
15:13:39  <PublicServer> <StarLite> k
15:14:26  <PublicServer> <StarLite> Why is it bad btw? I used that depot trick on stations without any problems for ages
15:14:36  <PublicServer> <mfb> reduces the capacity
15:15:10  <PublicServer> <StarLite> Ive never had problems, 2 double depots can handle a constant stream of trains without gaps no probs
15:15:33  <PublicServer> <mfb> the depots slow the trains down to 61km/h
15:15:43  <PublicServer> <mfb> that does not work with constant flow
15:17:55  <PublicServer> <StarLite> I could do an overflow as well, but this take up soo much less space
15:18:31  <PublicServer> <mfb> we have enough :)
15:20:05  <PublicServer> <mfb> SLH02 begins to get traffic
15:31:36  <V453000> !password
15:31:36  <PublicServer> V453000: dusted
15:31:55  <PublicServer> <V453000> o/
15:31:56  <PublicServer> *** V453000 joined the game
15:33:41  *** Maraxus has joined #openttdcoop
15:34:45  <Maraxus> !password
15:34:45  <PublicServer> Maraxus: dusted
15:34:57  <PublicServer> *** Maraxus joined the game
15:35:04  <PublicServer> <Maraxus> hi
15:35:10  <PublicServer> <Brumi> hi
15:35:13  <PublicServer> <V453000> hello
15:35:59  <PublicServer> <Brumi> is someone doing sth at the PLASTICS+METAL station?
15:36:37  <PublicServer> <Brumi> there is a couple of trains sittin in !depot
15:37:15  <PublicServer> *** Maraxus has joined company #1
15:38:36  <PublicServer> *** Spike joined the game
15:38:56  <PublicServer> <mfb> wtf
15:40:27  <PublicServer> <V453000> uhm I dont think fibre crops has anything to do at grain mill, bricks, lumber yard drop
15:40:57  <PublicServer> <Brumi> ?
15:41:03  <PublicServer> <V453000> train 174 has it in orders
15:42:01  *** Aali has joined #openttdcoop
15:42:22  <PublicServer> *** V453000 has left the game (leaving)
15:42:24  <PublicServer> <Brumi> not anymore
15:43:43  <Aali> !password
15:43:43  <PublicServer> Aali: infest
15:44:07  <PublicServer> *** Aali joined the game
15:45:16  <PublicServer> <mfb> wtf
15:45:26  <PublicServer> <mfb> who sends train to depots
15:45:32  <PublicServer> <StarLite> me
15:45:35  <PublicServer> <mfb> why
15:45:42  <PublicServer> <mfb> and why at P MS
15:45:52  <PublicServer> <StarLite> There were too many
15:45:59  <PublicServer> <StarLite> apparently thats the closest
15:46:05  <PublicServer> <Mark> why else :P
15:46:11  <PublicServer> <Brumi> it is the only accessible depot in the whole network :D
15:46:53  <PublicServer> <mfb> now it is gone
15:47:19  <PublicServer> <mfb> and the oil stuff is visible
15:48:32  *** Chris_Booth has joined #openttdcoop
15:48:55  <PublicServer> *** Chris Booth joined the game
15:49:00  <PublicServer> <Sylf> abso here?
15:49:40  <PublicServer> <Sylf> grr, we don't need 5 trains for 1 plant fiber station >_<
15:49:42  <PublicServer> <Chris Booth> hi
15:49:52  <PublicServer> <Brumi> hello
15:49:54  <PublicServer> <Chris Booth> then delete a few
15:50:24  <PublicServer> <StarLite> depends on the production
15:50:39  <PublicServer> <StarLite> Primaries can achieve a really insane production with FIRS
15:50:45  <PublicServer> <Sylf> I'm deleting some.
15:50:47  <PublicServer> <Sylf> Not with farms.
15:50:54  <PublicServer> <Chris Booth> no farms are super low
15:50:56  <PublicServer> <Sylf> Farms reach 144 units of production to max out
15:50:58  <PublicServer> <Chris Booth> 300 or less
15:51:01  <PublicServer> <StarLite>  :(
15:51:16  <PublicServer> <Sylf> then, abso missed the station coverage area
15:51:22  <PublicServer> <Chris Booth> XD
15:51:32  <PublicServer> <Sylf> so it created a MASSIVE jam at SLH 05
15:52:00  <PublicServer> <StarLite> BBH12 is still jammed a bit :P
15:52:02  <PublicServer> <Chris Booth> P CHEMICALS - OIL + BIO has to many trains
15:52:24  <PublicServer> <StarLite> I just removed a few, it should level out
15:52:26  <PublicServer> <Chris Booth> I am going to bin a few
15:52:26  <PublicServer> <mfb> there was a signal missing
15:52:57  <PublicServer> <mfb> oh
15:53:11  <PublicServer> <Chris Booth> oh is never good
15:53:17  <PublicServer> <Sylf> :P
15:53:19  <PublicServer> <mfb> well, bad join
15:53:37  <PublicServer> <Brumi> that was my first hub ever :)
15:53:51  <PublicServer> <Chris Booth> MSH 12 is a bit jammy aswell
15:54:09  <PublicServer> <Chris Booth> shall I add a 3rd to the station?
15:54:35  <PublicServer> <mfb> hmm
15:54:45  <PublicServer> <mfb> it looks like the first part of the network which needs an expansion
15:54:48  <PublicServer> <StarLite> Oil rigs produce a lot in the start of a FIRS game, they will taper off later in the game IIRC
15:54:54  <PublicServer> <Chris Booth> it queues back onto the ML every so often
15:55:44  <PublicServer> <mfb> lol
15:55:46  <PublicServer> <mfb> train 636
15:56:10  <PublicServer> <StarLite> "random primary" ? :D
15:56:18  <PublicServer> <Sylf> D:
15:56:21  *** DayDreamer has joined #openttdcoop
15:56:32  <PublicServer> <StarLite> someone cloned a yard train and forgot to remove that order :P
15:56:52  <PublicServer> <mfb> that is the reason for the lost trains there
16:00:59  <PublicServer> <StarLite> I optimized the Oil drop exit as well
16:01:01  <PublicServer> <Chris Booth> stupid clay pit
16:03:48  <PublicServer> <StarLite> It seems that the Oil station is the busiest station in game atm
16:04:54  <PublicServer> <StarLite> I think brewery is 2nd busiest
16:05:28  <PublicServer> <mfb> machine shop has a nice production
16:05:35  <PublicServer> <mfb> oh
16:05:44  <PublicServer> <mfb> we need much more trains there
16:05:59  <PublicServer> <StarLite> yeah
16:06:07  <PublicServer> <mfb> that will boost the primaries :)
16:06:09  <PublicServer> <StarLite> thats good, more ES+FS :)
16:06:20  <PublicServer> <StarLite> well, I think the lorries are the limiting factor for ES/FS atm
16:06:38  <PublicServer> <mfb> 322 is lost
16:06:40  <PublicServer> <Brumi> when reaching higher production levels, does the amount of ES+FS matter?
16:06:46  <PublicServer> <mfb> may be a temporary thing
16:06:52  <PublicServer> <Brumi> or just the monthly delivery?
16:07:10  <PublicServer> <Sylf> only monthly
16:07:20  <PublicServer> <Sylf> 1 supply of FS per month is enough
16:07:38  <PublicServer> <StarLite> You could deliver 1 unit a moth and itll grow just as fast as when tou deliver 100000/month
16:07:38  <PublicServer> <Brumi> I've been playing with timetables where there is enough ESFS
16:07:40  <PublicServer> <mfb> interesting
16:07:46  <PublicServer> <mfb> the brewery drop had entry signals
16:07:58  <PublicServer> <mfb> so it was limited to one platform per block
16:08:12  <PublicServer> <mfb> <- doubled the capacity right now
16:08:39  <PublicServer> <Sylf> Plardworth area finally done >_<
16:09:09  <PublicServer> <mfb> nice
16:10:11  *** `real has quit IRC
16:10:23  <PublicServer> <Sylf> pretty happy with the result :)
16:10:24  *** `real has joined #openttdcoop
16:10:54  <PublicServer> <StarLite> :D
16:11:20  <PublicServer> <Chris Booth> StarLite do we need your anti-jam thing?
16:11:46  <PublicServer> <StarLite> I personally prefer it above a bypass at the station, but not everyone agrees
16:12:08  <PublicServer> <Chris Booth> can we move it until after I have finished
16:12:10  <PublicServer> <StarLite> it will prevent massive ML jams if somehow supply halts for a little bit
16:12:16  <PublicServer> <mfb> you can build a good overflow without a bypass
16:12:16  <PublicServer> <StarLite> yeah, go ahead
16:12:38  <PublicServer> <StarLite> Feel free to make a bypass as well then
16:12:53  <PublicServer> <StarLite> Show me how it's done :)
16:14:31  <PublicServer> <mfb> like that
16:14:42  <PublicServer> <Chris Booth> yes you can mfb
16:14:48  <PublicServer> <Chris Booth> but that is in my way
16:15:00  <PublicServer> <mfb> just wanted to show the idea
16:15:50  <PublicServer> <Brumi> hmm how do I set up timetables with all these jump orders...
16:16:08  <PublicServer> <Sylf> ?
16:16:14  <PublicServer> <Sylf> like which vehicle?
16:16:16  <PublicServer> <mfb> don't combine both
16:16:23  <PublicServer> <Brumi> see D ESFS 01
16:16:37  <PublicServer> <Brumi> I'd like to set up the timetables
16:16:46  <PublicServer> <mfb> that house is strange
16:17:02  <PublicServer> <Brumi> :D
16:17:37  <PublicServer> <StarLite> whats so weird about that house?
16:17:51  <PublicServer> <mfb> the road is not connected to the city
16:17:51  <PublicServer> <Sylf> the road isn't connected to the town
16:17:58  <PublicServer> <Brumi> there's a tunnel
16:18:04  <PublicServer> <StarLite> tunnel?
16:18:10  <PublicServer> <mfb> but not connected to it
16:18:12  <PublicServer> <StarLite> ah ok
16:18:15  <PublicServer> <StarLite> I see now
16:19:20  <PublicServer> <StarLite> Guess thats a bug
16:19:34  <PublicServer> <mfb> what happens near garston?
16:19:49  <PublicServer> <Sylf> dunno
16:19:52  <PublicServer> <Brumi> nothing
16:19:59  <PublicServer> <Sylf> someone didn't finish building it?
16:20:10  <PublicServer> <mfb> and sand&stone died
16:20:12  <PublicServer> <Sylf> shall we connect it?
16:20:14  <PublicServer> <Sylf> yeah
16:20:16  <PublicServer> <mfb> it looks so nice
16:20:18  <PublicServer> <Sylf> which is a shame
16:20:25  <PublicServer> <mfb> hmm
16:20:47  <PublicServer> <StarLite> food time :)
16:20:49  <PublicServer> <StarLite> bbl
16:20:51  <PublicServer> *** StarLite has joined spectators
16:20:56  <PublicServer> <Sylf> bon apetite :)
16:21:18  <PublicServer> <mfb> :)
16:22:16  <PublicServer> <Brumi> RV limit reached :(
16:22:22  <PublicServer> <Chris Booth> :)
16:22:24  <PublicServer> *** Maraxus has left the game (connection lost)
16:22:26  <PublicServer> <Sylf> ok, hang on
16:22:29  <mfb-> !rcon set max_vehicles 200
16:22:29  <PublicServer> mfb-: 'max_vehicles' is an unknown setting.
16:22:31  <mfb-> hmm
16:22:55  <mfb-> !rcon set max_roadveh 200
16:23:02  <PublicServer> <mfb> there
16:23:04  <PublicServer> <Brumi> thanks
16:23:06  <Sylf> thanks
16:23:10  <PublicServer> <Chris Booth> stupid SL
16:23:24  <PublicServer> <mfb> which SL?
16:23:24  <PublicServer> <bassals> can we use trains for ES/FS?
16:23:30  <PublicServer> <mfb> we can
16:23:36  <PublicServer> <mfb> oh, that
16:23:42  <PublicServer> <Chris Booth> one to your station near MSH 12
16:23:44  <PublicServer> <mfb> feel free to move it
16:23:46  <PublicServer> <Chris Booth> will do
16:24:46  <PublicServer> *** mfb has joined spectators
16:24:48  <PublicServer> <mfb> afk
16:26:10  <LoPo> !password
16:26:10  <PublicServer> LoPo: stoops
16:27:18  <PublicServer> *** LoPo joined the game
16:27:29  <PublicServer> <LoPo> hiya
16:27:31  <PublicServer> <bassals> hello
16:27:47  <PublicServer> <Brumi> hello
16:31:22  <PublicServer> <Brumi> goodbye and happy building :)
16:31:28  <PublicServer> <LoPo> bye :)
16:31:31  <PublicServer> *** Brumi has left the game (leaving)
16:31:38  *** Brumi has left #openttdcoop
16:31:56  <Maraxus> !password
16:31:56  <PublicServer> Maraxus: joyous
16:32:15  <PublicServer> *** Maraxus joined the game
16:34:52  <PublicServer> <Chris Booth> I hate it when all you seem to be doing it making a mess
16:35:14  <PublicServer> <Sylf> :P
16:35:41  <PublicServer> *** Aali has left the game (leaving)
16:35:45  <PublicServer> <bassals> Sylf: why is D ES+FS09 so complicated?
16:36:25  <PublicServer> <Sylf> it's just a slightly higher capacity terminus style station
16:37:35  <PublicServer> <Sylf> I think that style of station is even mentioned somewhere in the blog
16:37:44  *** ntah has joined #openttdcoop
16:37:45  <PublicServer> <Sylf> from several years ago
16:44:30  <PublicServer> <LoPo> jam guys
16:44:40  <PublicServer> <LoPo> lolololol!!!
16:44:44  <PublicServer> <Sylf> strawberry?
16:44:47  <PublicServer> <Sylf> blueberry?
16:45:01  <PublicServer> <LoPo> check PFS Machienshop&fert
16:45:04  <PublicServer> <Chris Booth> oooh rasberry?
16:45:06  <PublicServer> <LoPo> all the way up
16:45:08  <PublicServer> <Sylf> yup
16:45:46  <PublicServer> <LoPo> station needs overflow
16:45:49  <PublicServer> <LoPo> or les traisn
16:45:59  <PublicServer> <Sylf> those stations need to be bigger
16:46:11  <PublicServer> <Sylf> 3 platform for a main station is really small
16:46:29  <PublicServer> <Sylf> let's expand
16:46:43  <PublicServer> <LoPo> there is enough room
16:46:51  <PublicServer> <Sylf> hrmm... how....
16:47:02  <PublicServer> <Sylf> we can stretch length wise somehow
16:47:36  <PublicServer> <Chris Booth> did I cause that jam?
16:47:42  <PublicServer> <Sylf> ?
16:47:49  <PublicServer> <Chris Booth> the jam in MSH 12?
16:47:55  <PublicServer> <Sylf> did you add 300 trains there?
16:47:59  <PublicServer> <Chris Booth> no
16:48:02  <PublicServer> <Sylf> :P
16:49:28  *** Absolutis has quit IRC
16:50:36  <PublicServer> <Sylf> ?
16:50:46  <PublicServer> <LoPo> k remove it :P
16:50:46  <PublicServer> <Chris Booth> ?
16:52:40  <PublicServer> <Sylf> I think alcohol station can stay small
16:52:47  <PublicServer> <LoPo> k
16:52:49  <PublicServer> <Sylf> production won't go up nearly as high
16:52:59  <PublicServer> <Sylf> let's keep that
16:53:01  <PublicServer> <Chris Booth> I think I have finished at MSH 12 now
16:55:35  <PublicServer> <LoPo> just more platforms right?
16:55:43  <PublicServer> <LoPo> no overflow or... fancy stuf ?
16:55:54  <PublicServer> <Chris Booth> make it work first
16:56:00  <PublicServer> <Chris Booth> fancy it up later
16:56:04  <PublicServer> <LoPo> k
16:56:41  <PublicServer> <Chris Booth> I am glad that this jamed while I was working on the other side of the map
16:56:44  <PublicServer> <Chris Booth> made it easy for me to build
16:57:00  *** Eightbitpwny has joined #openttdcoop
17:01:42  <ntah> w
17:01:44  <ntah> t
17:02:19  <ntah> h
17:02:19  <ntah> ?
17:02:31  <bassals> ?
17:02:41  <^Spike^> .....
17:02:53  <ntah> publicserver
17:02:53  <PublicServer> <Chris Booth> ????
17:02:59  <PublicServer> <Chris Booth> yes
17:03:06  <^Spike^> ntah what is it?
17:03:46  <PublicServer> <Sylf> haha, chris
17:03:52  <PublicServer> <Sylf> I bet that's very true
17:04:02  <^Spike^> ntah ?
17:04:17  <ntah> wait
17:04:17  <ntah> for
17:04:29  <ntah> my brownie is amost finish
17:04:36  <PublicServer> <LoPo> wtf :P
17:04:45  <^Spike^> now type something sensible
17:05:11  <ntah> who is publicserver?
17:05:26  <PublicServer> <bassals> everybody
17:05:31  <Chris_Booth> our robot
17:05:32  <^Spike^> a game server which we can interact with on irc?
17:05:36  <PublicServer> <LoPo> that is the client
17:05:36  <Chris_Booth> that runs the server
17:05:43  <ntah> what game
17:05:52  <^Spike^> @quickstart
17:05:52  <Chris_Booth> openttd
17:05:53  <ntah> @quickstart
17:05:53  <Webster> Quickstart - #openttdcoop Wiki -
17:05:54  <Webster> Quickstart - #openttdcoop Wiki -
17:05:58  <Chris_Booth> @slowstart
17:05:58  <Webster> Read everything on the wiki, and I mean everything
17:06:02  <PublicServer> <Sylf> how did you stumble into this channel? :D
17:06:15  <Chris_Booth> stumbleupon?
17:06:20  <ntah> I just open many chat rooms
17:06:29  <PublicServer> <LoPo> lol
17:06:35  <PublicServer> <Chris Booth> and now you are here
17:06:38  <PublicServer> <Chris Booth> like majic
17:06:44  <PublicServer> <Chris Booth> magic
17:06:46  <^Spike^> you mean you just open busy channels
17:06:50  <ntah> so what game do you play?
17:06:55  <PublicServer> <Chris Booth> openttd
17:07:13  <PublicServer> <Sylf>
17:07:24  <PublicServer> <Sylf> and our own site -
17:09:18  <ntah> I just had very taste brownie
17:09:27  <ntah> it was good
17:09:31  <ntah> now i need milk
17:09:34  <PublicServer> <Sylf> damn it
17:09:40  <PublicServer> <Sylf> you had to say it when I'm very hungry
17:10:10  <PublicServer> <LoPo> k station is bigger now
17:10:30  <PublicServer> <Sylf> so it was 2 of us worked on the expansion?
17:10:39  <PublicServer> <Sylf> or was Chris here too?
17:10:39  <PublicServer> <LoPo> think so
17:11:50  <ntah> nothing like tasty brownie
17:12:14  <ntah> sylf
17:12:14  <Chris_Booth> I would have to agress to dissagree there
17:12:15  <ntah> lopo
17:12:22  <Chris_Booth> ntah
17:12:22  <PublicServer> <LoPo> yes?
17:12:39  <ntah> do you guys in game right now?
17:12:43  <PublicServer> <Chris Booth> no
17:12:49  <PublicServer> <Sylf> :P
17:13:03  <PublicServer> <LoPo> if i understand you correctly then yes, otherwise no :P
17:13:18  <ntah> then how come you have publicserver when you type
17:13:28  <PublicServer> <Chris Booth> we are magic
17:13:34  <PublicServer> <LoPo> we are "on" the server?
17:13:36  <PublicServer> <Sylf> because it's the virtual world we live in
17:13:38  <PublicServer> <bassals> it's a robot
17:13:40  <PublicServer> <Chris Booth> we are typing via a TCL IRC bot
17:13:48  <Ammler> those guys aren't real
17:13:53  <ntah> i dont get it
17:14:00  <PublicServer> <Chris Booth> Ammler isn't real
17:14:01  <Ammler> they are habitants of the openttd world
17:14:08  <PublicServer> <Sylf> hahaha  too much messing around
17:14:14  <PublicServer> <LoPo> what is _real_  ... ^^
17:14:17  <PublicServer> <Chris Booth> france!
17:14:22  <hylje> france
17:14:23  <PublicServer> <LoPo> haha :P
17:14:30  <Ammler> €uro
17:14:30  <hylje> they speak fancy in france
17:15:03  <ntah> oh that's why they respond so fast
17:15:08  <Chris_Booth> the Euro is fake
17:15:26  <ntah> euro?
17:15:34  <Chris_Booth> Ammler: you skiing much this season?
17:16:23  <Chris_Booth> ntah: you should talk to Webster he is the coolest person here
17:16:27  <Chris_Booth> hi Webster
17:16:27  <Webster> hi Chris_Booth :)
17:16:38  <PublicServer> <Sylf> :D
17:17:07  <Ammler> Chris_Booth: what is much?
17:17:10  <PublicServer> <Sylf> Did we finally emptied the jam jar?
17:17:17  <ntah> I bet webster is bot
17:17:21  <Ammler> maybe 1-2 times, that isn't
17:17:25  <PublicServer> *** mfb has joined company #1
17:17:27  <PublicServer> <LoPo> kinda Sylf
17:17:32  <Chris_Booth> more than 4 weeks
17:17:33  <PublicServer> <mfb> money :)
17:17:42  <Chris_Booth> I am only getting 2 weeks this year :'(
17:17:48  <Ammler> hehe, then you do nothing else
17:17:49  <PublicServer> <mfb> ~40 million € per year
17:18:12  <Ammler> the winter season here isn't much longer as 2-3months
17:18:22  <Chris_Booth> mfb-: 40 million €  ~ 1$
17:18:27  <Ammler> and I hardly visit other ski resorts
17:18:45  <mfb-> I don't think so Chris_Booth
17:18:49  <Chris_Booth> I know, most skiing that is less than 2000m only lasts 2- 3 months
17:18:56  <Chris_Booth> will do soon enough
17:19:00  <PublicServer> <bassals> i'm off
17:19:01  <Ammler> yep, we start at 900m
17:19:04  <PublicServer> *** bassals has joined spectators
17:19:24  <Ammler> end at 1500
17:19:31  <PublicServer> <mfb> stupid neningway
17:19:31  <Chris_Booth> wow that is very low
17:19:42  <Ammler> yes :-)
17:19:50  <Chris_Booth> Chatel starts at 1300 and goes to 2000
17:19:51  <Ammler>
17:20:43  <Chris_Booth> you got lots of nice powder at the moment?
17:20:46  <Ammler> wow, our tourism homepage is ugly
17:21:12  <Ammler> kinda, it did also rain, but that was not bad, gives a good foundation
17:21:45  <Chris_Booth> it only half works when its turned into english
17:21:45  <mfb-> interesting webcam quality
17:22:27  <mfb->
17:22:42  <Chris_Booth> Webcam Pizol - Gaffia < looks like you are near a volcano
17:23:32  <Ammler> mfb-: they should disable webcam at night :-)
17:23:37  <mfb-> :p
17:23:52  <ntah> say stupid jobs
17:24:04  <PublicServer> <Chris Booth> stupid jobs
17:24:25  <ntah> why?
17:24:34  <ntah> I like him
17:24:35  <Chris_Booth> you asked me to
17:24:46  <ntah> I dint
17:24:54  <ntah> I hate my jobs
17:25:06  <Chris_Booth> you did I have logs of the event to prove the event happened
17:25:24  <ntah> can I see that?
17:25:29  <Chris_Booth> @logs
17:25:29  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
17:25:38  <Chris_Booth> thanks Webster
17:25:38  <Webster> Okay, but I'm a bot
17:26:36  <ntah> what the fuck
17:26:53  <ntah> this conversation recoreded
17:27:01  <Chris_Booth> yes
17:27:03  <PublicServer> <mfb> why do we have so many FS/ES at 10 and so few at 01
17:27:15  <PublicServer> <LoPo> ofc its an IRC channel
17:27:30  <PublicServer> <Sylf> mfb - probably a wave
17:27:45  <Chris_Booth> LoPo: not every IRC channel has a bot that records it
17:28:18  <PublicServer> <Sylf> :o train 29
17:28:20  <PublicServer> <LoPo> well but its useuall for irc to be recorded
17:28:30  <PublicServer> <mfb> lol
17:28:32  <PublicServer> <Chris Booth> yes it is
17:28:34  <PublicServer> <LoPo> lol
17:28:44  <PublicServer> <LoPo> he pwns every train :P
17:28:46  <PublicServer> <Chris Booth> I even log this channel on my own PC
17:28:49  <PublicServer> <mfb> interesting concept
17:29:31  <ntah> it's okay as long as they don't record IP adress
17:29:31  <PublicServer> <Chris Booth> its better than an RV
17:29:57  <PublicServer> <Sylf> IP is recorded if you login to the game
17:29:58  <mfb-> implicit, it is done
17:29:59  <PublicServer> <Sylf> :)
17:30:11  <mfb-> [17:37:52] * Joins: ntah (ntah@
17:30:14  <Chris_Booth> @whois
17:30:14  <Webster> Chris_Booth: (whois <domain>) -- Returns WHOIS information on the registration of <domain>.
17:30:21  <Chris_Booth> @whois ntah
17:30:27  <PublicServer> <Sylf> :P
17:30:28  <ntah> what if I logged in as your nickname and  act like you
17:30:44  <ntah> that's my IP adress?
17:30:45  <Chris_Booth> you would find that hard
17:30:52  <mfb-> you don't have the password for my nick registration
17:31:14  <mfb-> mfb- user has identified to services
17:31:17  <ntah> how can I change my nick?
17:31:18  <PublicServer> *** bassals has joined company #1
17:31:23  <Chris_Booth> "/nick"
17:31:27  <mfb-> /nick newnick with most clients
17:31:29  *** ntah is now known as mfb_
17:31:31  <mfb_> okay
17:31:41  <mfb_> hello I am mfb nice to meet you guys
17:31:51  *** mfb_ was kicked by mfb- (no you are not)
17:31:59  <Chris_Booth> lol
17:32:15  <PublicServer> <LoPo> hi "mfd"
17:32:25  <bassals> he's been kicked
17:32:28  *** Chris_Booth is now known as mdf
17:32:34  <mfb-> he can come back if he wants to
17:32:40  <mdf> I am now mdf XD
17:32:48  <LoPo> omg
17:32:50  <PublicServer> <mfb> hi mdf
17:32:58  <PublicServer> <Chris Booth> hi mfb
17:33:12  *** mdf is now known as Chris_Booth
17:34:00  <PublicServer> *** StarLite has joined company #1
17:34:57  *** mfb_ has joined #openttdcoop
17:35:12  <mfb_> yay
17:35:17  *** mfb_ is now known as ntah
17:35:37  <LoPo> but
17:35:41  <Chris_Booth> but
17:35:44  <PublicServer> <Sylf> not but
17:35:45  <ntah> Iam back!
17:35:51  <LoPo> ntah or _fake_ mfd; join the server :)
17:36:07  <LoPo> yes but...
17:36:13  <ntah> it's my destiny to kicked every chat room I join
17:36:17  <LoPo> so you can see and help us :)
17:36:36  <Chris_Booth> !screen
17:36:36  <PublicServer> *** Chris_Booth liked to make screenshot of last action, but nobody was working since. (
17:37:07  <ntah> what's this
17:37:25  <Chris_Booth> a picture
17:37:47  <PublicServer> <Sylf> hmm, time to add more live stock trains...
17:37:51  <ntah> it reminds me simcity2000
17:37:52  <StarLite>  screenshot is broken :(
17:38:07  <ntah> I was god
17:38:29  <PublicServer> <Chris Booth> the servers screen shots are broken?
17:38:36  <StarLite> yeh
17:39:04  <Chris_Booth> might be the wrong server
17:39:09  <ntah> I make my own city and play it with another first person acting game.. into my city
17:39:33  <PublicServer> <bassals> @@(gap 3)
17:39:34  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
17:39:48  <ntah> always and up with disaster
17:39:52  <ntah> end*
17:40:37  <Chris_Booth> do you know what else ends in disaster?
17:41:59  <PublicServer> <LoPo> I'm afk; going to eat, see you
17:42:10  <ntah> what?
17:42:16  <PublicServer> *** LoPo has joined spectators
17:42:32  *** ^Spike^ sets mode: +b *!*ntah@221.165.10.*
17:42:32  *** ntah was kicked by ^Spike^ (Sorry, but you are dismissed)
17:42:46  <^Spike^> hmmm i don't like my ban mask there... could be better :)
17:43:00  *** ^Spike^ sets mode: +b *!*@
17:43:05  *** ^Spike^ sets mode: -b *!*ntah@221.165.10.*
17:44:06  <Chris_Booth> ^Spike^: why did you ban him?
17:45:45  <^Spike^> the guy was irrelevant and impersonating members...
17:46:09  <Chris_Booth> and that member could have banned him if it annoyed him
17:47:22  <XeryusTC> the only reason why he shouldn't be banned is because of <ntah> it's my destiny to kicked every chat room I join
17:47:23  <PublicServer> <Sylf> :o
17:47:27  <PublicServer> <bassals> ooooh
17:51:42  <Chris_Booth> lol, ntah is in the prozoneXD
17:51:55  <PublicServer> <LoPo> wut?
17:52:10  <PublicServer> <Chris Booth> yes he found the IRC address for it
17:59:51  <StarLite> I gtg, be back in approx 1,5 hours :)
17:59:56  <StarLite> keep the trains flowing!
18:00:04  <StarLite> (and build MOAR of em ;) )
18:00:13  <Chris_Booth> everyone stop the trains!
18:00:38  <PublicServer> <StarLite> Oh btw: I fixed the oil drop exit, some signals were missing/wrong way
18:00:52  <PublicServer> <Chris Booth> was that my fault?
18:01:07  <PublicServer> <StarLite> Dunno, 2 missing sigs, and 1 was the wrong wat
18:01:16  <PublicServer> <Chris Booth> I guess it was
18:01:16  <PublicServer> <StarLite> so the 3rd track was almost never used :P
18:01:38  <^Spike^> oh seems mr ban found openttd channel aswell
18:01:56  <PublicServer> <StarLite> anyways, im off. cya'll later!
18:01:58  <Chris_Booth> lol
18:02:00  <PublicServer> *** StarLite has joined spectators
18:03:54  <PublicServer> *** Chris Booth has left the game (connection lost)
18:08:14  <PublicServer> *** Maraxus has joined company #1
18:09:18  <PublicServer> *** LoPo has joined company #1
18:11:13  *** Chris_Booth has quit IRC
18:26:06  <XeryusTC> @whoami
18:26:06  <Webster> XeryusTC: I don't recognize you.
18:26:15  <valhallasw> @whoami
18:26:16  <Webster> valhallasw: I don't recognize you.
18:26:18  <valhallasw> :{
18:26:19  <mfb-> @whoami
18:26:19  <Webster> mfb-: I don't recognize you.
18:26:26  <PublicServer> <Sylf> :/
18:26:32  <PublicServer> <LoPo> ?
18:26:35  <valhallasw> not that strange, considering I'm hopping ip's every few weeks :p
18:26:35  <mfb-> whois
18:26:43  <mfb-> @whois
18:26:47  <XeryusTC> @identify
18:26:50  <mfb-> Error: I couldn't find such a domain.
18:26:56  <mfb-> interesting
18:27:04  <XeryusTC> Webster doesnt respond to pm anymore?
18:27:15  <XeryusTC> @help
18:27:15  <Webster> XeryusTC: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
18:27:44  <XeryusTC> @op
18:28:12  * XeryusTC poketh KenjiE20 
18:28:23  <KenjiE20> sup?
18:28:33  <XeryusTC> how do you identify with Webster again?
18:28:44  <KenjiE20> /msg webster identify name pass
18:28:57  <XeryusTC> @whoami
18:28:57  <Webster> XeryusTC: XeryusTC
18:28:59  <XeryusTC> \o/
18:29:10  <XeryusTC> KenjiE20: and why doesnt Webster respond to pm?
18:29:18  <KenjiE20> it does?
18:29:44  <XeryusTC> hmm
18:30:09  <XeryusTC> it doesnt for me :o
18:33:36  *** ODM has joined #openttdcoop
18:33:36  *** ChanServ sets mode: +o ODM
18:34:39  <PublicServer> *** mfb has joined spectators
18:58:38  <PublicServer> *** Maraxus has joined spectators
19:08:01  *** Chris_Booth has joined #openttdcoop
19:08:50  <PublicServer> <LoPo> k  there is a new SLH
19:08:53  <PublicServer> <LoPo> number 11
19:08:56  <PublicServer> <Sylf> :D
19:09:03  <PublicServer> <LoPo> go connect primaries :)
19:09:16  <PublicServer> <LoPo> i need to go now
19:09:16  <PublicServer> <Sylf> 2 whole primaries
19:09:26  <PublicServer> <LoPo> 4
19:09:26  <PublicServer> <Sylf> see ya
19:09:28  <PublicServer> <LoPo> iron west
19:09:31  <PublicServer> <LoPo> and sand
19:09:34  <PublicServer> <LoPo>  /care :P
19:09:37  <PublicServer> <LoPo> bye
19:09:43  <PublicServer> *** LoPo has joined spectators
19:28:43  *** valhallasw has quit IRC
19:31:55  <PublicServer> <Sylf> rawr
19:39:26  <PublicServer> *** Chris Booth joined the game
19:40:53  <PublicServer> *** Maraxus has left the game (connection lost)
19:44:15  <PublicServer> *** Chris Booth has left the game (leaving)
19:44:27  *** Chris_Booth has quit IRC
19:54:35  <PublicServer> <bassals> Sylf i'm sorry
19:54:45  <PublicServer> <Sylf> gotta go?
19:54:48  <PublicServer> <bassals> but I have to leave immediately
19:54:50  <PublicServer> <bassals> yes
19:54:56  <PublicServer> <Sylf> np
19:55:02  <PublicServer> <bassals> goodbye
19:55:10  <PublicServer> <Sylf> see ya
19:55:17  <PublicServer> *** bassals has left the game (leaving)
19:55:17  <PublicServer> *** Game paused (number of players)
19:58:39  <tycoondemon> !password
19:58:39  <PublicServer> tycoondemon: primed
19:58:51  <PublicServer> <Sylf> hmmm, we need more arable farms
19:58:57  <PublicServer> <Sylf> connected
19:59:09  <PublicServer> *** Game still paused (number of players)
19:59:09  <PublicServer> *** Game unpaused (number of players)
19:59:12  <PublicServer> *** tycoondemon joined the game
19:59:36  <PublicServer> <Sylf> hey tycoon
19:59:42  <PublicServer> <tycoondemon> hi
20:00:16  <PublicServer> <tycoondemon> nice progress :0
20:00:23  <PublicServer> <Sylf> yeah, it's coming along
20:00:45  <PublicServer> <tycoondemon> :)
20:01:17  *** Robert2912 has joined #openttdcoop
20:01:27  <Robert2912> Hello
20:01:37  <PublicServer> <Sylf> hi robert
20:01:39  <PublicServer> <tycoondemon> brb
20:03:11  <Robert2912> !revision
20:03:11  <PublicServer> Robert2912: Game version is r23596
20:03:13  <PublicServer> *** mfb has joined company #1
20:03:49  <PublicServer> <mfb> how bad would it be to place new (different) industries to an existing industry cluster?
20:04:23  <PublicServer> <Sylf> I'd say go for it
20:05:41  <Robert2912> !password
20:05:41  <PublicServer> Robert2912: primed
20:05:51  <PublicServer> *** Robert joined the game
20:06:18  <Maraxus> !password
20:06:18  <PublicServer> Maraxus: primed
20:06:35  <PublicServer> *** Maraxus joined the game
20:07:00  <PublicServer> *** Maraxus has joined company #1
20:16:26  <PublicServer> <mfb> nearly 1000 trains
20:16:35  <XeryusTC> already?
20:16:55  <PublicServer> <mfb> 986
20:17:52  <PublicServer> *** StarLite has joined company #1
20:17:57  <PublicServer> <StarLite> back :)
20:19:38  *** UncleCJ has quit IRC
20:19:40  <PublicServer> <StarLite> train limit :o
20:20:00  <mfb-> !rcon set max_trains 1350
20:20:01  <mfb-> no
20:20:13  <StarLite> :P
20:20:15  *** UncleCJ has joined #openttdcoop
20:22:56  <PublicServer> <StarLite> some of these bauxite mines are going crazy :D
20:23:19  <PublicServer> <StarLite> 1,4 mil litres of oil @ Brafinbridge oil wells
20:23:36  <PublicServer> <StarLite> and still just a simple 2 track station serving it :)
20:23:38  <PublicServer> <StarLite> brave :)
20:23:44  <PublicServer> <mfb> :D
20:24:08  <PublicServer> <mfb> it works
20:24:18  <PublicServer> <StarLite> 32 trains on it, and there can be 1train waiting untill it blocks the SideLine :P
20:24:24  <PublicServer> <mfb> oh, that was the station I planned to expand
20:24:24  <PublicServer> *** XeryusTC joined the game
20:24:28  <PublicServer> <mfb> well
20:24:34  <PublicServer> <mfb> the real SL is not there
20:24:36  <PublicServer> <XeryusTC> yarr
20:24:39  <PublicServer> <mfb> it is just the branch to bauxite
20:24:42  <PublicServer> <Robert> there is some traffic jam at the oil drop
20:24:52  <PublicServer> <StarLite> rly?
20:25:14  <PublicServer> <StarLite> I built that, so that must be my fault then ;)
20:25:20  <PublicServer> <XeryusTC> too many pickup trains
20:25:26  <PublicServer> <Robert> :-)
20:25:36  <PublicServer> <Sylf> A lot of these trains are missing "no load" order at the destination
20:25:42  <PublicServer> <Robert> and there are a few trains stopped/blocked at the exit, is it on purpose?
20:25:44  <PublicServer> <StarLite> ah, you mean the Oil+bio petrol pickup?
20:26:18  <PublicServer> <XeryusTC> there is also a jam at slh2
20:26:20  <PublicServer> <Robert> well, the one near Rinborough
20:26:30  <PublicServer> <XeryusTC> i say slh 2, i mean msh 10 :P
20:26:38  <PublicServer> <mfb> same thing
20:27:00  <PublicServer> <mfb> oh, nearly :D
20:27:03  <PublicServer> <XeryusTC> out lane of msh10 has too low capacity
20:27:29  <PublicServer> <mfb> long prio
20:28:55  <PublicServer> <XeryusTC> also a jam at bbh2 :o
20:29:05  <PublicServer> <XeryusTC> i think it is also because of long prios :o
20:29:29  <PublicServer> <StarLite> wtf @ train 862
20:29:46  <PublicServer> <StarLite> ah, ES train
20:29:48  <PublicServer> <StarLite> nvm
20:29:54  <PublicServer> <Sylf> :D
20:29:57  <PublicServer> <Sylf> cute ones
20:30:08  <PublicServer> <StarLite> yeh
20:30:09  <PublicServer> <Sylf> (and not rediculous)
20:30:17  <PublicServer> <XeryusTC> zomfg
20:30:27  <PublicServer> <StarLite> a diff loc would look better tho :P
20:30:27  <PublicServer> <XeryusTC> train insertion at bbh4 :o
20:30:46  <PublicServer> <mfb> wtf
20:31:01  <PublicServer> <XeryusTC> and someone made prios without entry signals at slh 8 :o
20:31:03  <PublicServer> <StarLite> thats causing a bit of a jam
20:32:09  <PublicServer> <Sylf> kaboom
20:32:43  <PublicServer> <StarLite> rating at some of the primaries stations are very very poor :P
20:32:57  <PublicServer> <Sylf> that's okay
20:32:59  <PublicServer> <mfb> maybe they need more trains
20:33:05  <PublicServer> <StarLite> yeh
20:33:11  <PublicServer> <XeryusTC> StarLite should be more careful where he places signals inside choosers
20:33:13  <PublicServer> <Sylf> add trains where the ML is sparse
20:33:27  <PublicServer> *** {TWerkhoven[l]} has joined company #1
20:33:31  <PublicServer> <StarLite> Rly xer? what am I doing wrong?
20:33:41  <PublicServer> <XeryusTC> see !here
20:33:43  <PublicServer> <XeryusTC> in bbh6
20:33:47  <PublicServer> <XeryusTC> you placed a signal there
20:33:58  <PublicServer> <StarLite> I see
20:34:12  <PublicServer> <XeryusTC> allowed an extra train to enter it
20:34:22  <PublicServer> <XeryusTC> small mistake so dont take it too seriously ;)
20:34:29  <PublicServer> <StarLite> Hmzz, I didn;t have one at first, but someone told me to put it there
20:34:35  <PublicServer> <StarLite> to get better throughput
20:34:45  <PublicServer> <XeryusTC> oh, it had to be a tile later
20:34:45  <PublicServer> <mfb> a signal within the first 3 tiles is fine
20:34:55  <PublicServer> <mfb> there
20:34:57  <PublicServer> <StarLite> ah ok
20:35:00  <PublicServer> <mfb> but not at the diagonal track
20:35:16  <PublicServer> <StarLite> so it should have been 1 earlier?
20:35:30  <PublicServer> <mfb> where it is now, it is fine
20:35:36  <PublicServer> <StarLite> theres 2 now
20:35:42  <PublicServer> <mfb> both are fine
20:35:44  <PublicServer> <XeryusTC> anyway, it is time to record more terraria probably
20:35:46  <PublicServer> <StarLite> k
20:35:57  <PublicServer> <mfb> ?
20:37:04  <PublicServer> *** XeryusTC has left the game (leaving)
20:41:12  <PublicServer> <mfb> crap
20:41:16  <PublicServer> <mfb> ES+FS11 is empty
20:45:29  <PublicServer> <mfb> breakdown at BBH02
20:45:46  <PublicServer> <mfb> hmm
20:45:52  <PublicServer> <mfb> the problem is not at the BBH
20:46:06  <PublicServer> <StarLite> seems to be working fine?
20:46:32  <PublicServer> *** mfb has left the game (connection lost)
20:46:40  <PublicServer> <Sylf> we need more ML capacity around SLH10
20:47:15  <PublicServer> <StarLite> BBH02 > BBH10 ML is quite full yeah
20:47:57  <PublicServer> <StarLite> I love the fact that all trains look different in this game :D
20:48:07  <PublicServer> <StarLite> it's so nice and colorfull :D
20:48:41  <PublicServer> <Sylf> MSH10 is a bit jammed too
20:51:23  <PublicServer> *** mfb joined the game
20:51:28  <PublicServer> <StarLite> the Brewery station spits out too many traisn for MSH10
20:51:30  <PublicServer> <mfb> back. I had a small power problem
20:51:52  <PublicServer> <StarLite> wb
20:52:34  *** mfb- has quit IRC
20:53:06  <PublicServer> <StarLite> trains connot leave brweery station, thats gonna need a 3rd line sooner or later
20:53:24  <PublicServer> <mfb> wtf single bridge
20:53:30  <PublicServer> <StarLite> where?
20:54:03  <PublicServer> <StarLite> indeed
20:54:21  <PublicServer> <StarLite> that will only jam MSh10 even more tho :P
20:54:27  <PublicServer> <Sylf> yup!
20:54:41  <PublicServer> <Sylf> actually, the station exit sucks too
20:54:44  <PublicServer> <StarLite> o lol, its stopped all the way up yo MSH11 :D
20:54:48  <PublicServer> <StarLite> through BBH12
20:54:55  <PublicServer> <StarLite> and SLH02
20:55:09  <PublicServer> <mfb> BBH12 merge to north is failing as well
20:55:56  <PublicServer> <Sylf> BBH12 northbound inner line has 2 merge point
20:56:02  <PublicServer> <Sylf> not a good idea
20:58:34  <PublicServer> <Sylf> huzzah
20:58:42  <PublicServer> <StarLite> *blushes*
20:58:52  <PublicServer> <mfb> spam watching :D
20:58:59  <PublicServer> <mfb> eh. jam watching
20:59:11  <PublicServer> <StarLite> temp fi :P
20:59:15  <PublicServer> <StarLite> *fix
21:02:22  <PublicServer> <StarLite> some of these trains from the oil drop can be waiting a looong time before they can join and move on
21:03:46  <PublicServer> *** Chris Booth joined the game
21:04:05  <PublicServer> <Chris Booth> 'lo
21:04:08  <PublicServer> <StarLite> oi
21:04:10  <PublicServer> <Robert> hi
21:04:10  <PublicServer> <mfb> hi
21:04:16  <PublicServer> <Maraxus> hi
21:04:55  <PublicServer> <StarLite> openttd is a bit stuttery here, but its only using 10-12% cpu power ... :s
21:05:38  <PublicServer> <Chris Booth> same here
21:05:53  <PublicServer> <mfb> in that case, it might be the server
21:06:03  <PublicServer> <mfb> oh, new pickups
21:06:05  <PublicServer> <Chris Booth> or my wifi
21:06:59  <PublicServer> <Chris Booth> someone is spaming signals
21:07:06  <PublicServer> <StarLite> ?
21:07:28  <PublicServer> <Chris Booth> in MSH 12 area
21:07:35  <PublicServer> *** Mazur joined the game
21:07:51  <PublicServer> <StarLite> someone seems to be building there
21:07:54  <PublicServer> <Chris Booth> think someone is trying to get a nicer flow
21:08:48  <PublicServer> <Chris Booth> the ML looks like it could use a 3rd line
21:08:54  <PublicServer> <StarLite> the game seems to be slowing down more and more :s
21:08:56  <PublicServer> <Chris Booth> and the MSH could use a 4th
21:09:16  <PublicServer> <StarLite> MSN12 is jamming north to west yeah
21:09:54  <PublicServer> <Chris Booth> no that is how is was built
21:09:56  <PublicServer> <Chris Booth> never touched that
21:10:04  <PublicServer> <mfb> ok.. but it is broken
21:11:38  <PublicServer> <StarLite> fixed  a wrong  signal in BBH06, now theres even more trains coming towards MSH12 :P
21:11:39  *** Brumi has joined #openttdcoop
21:12:10  <PublicServer> *** Mazur has left the game (leaving)
21:12:14  <PublicServer> *** Brumi joined the game
21:12:16  <PublicServer> *** Brumi has joined company #1
21:12:20  <PublicServer> <Brumi> hello
21:12:23  <PublicServer> <Chris Booth> hi
21:12:25  <PublicServer> <Robert> Hello
21:12:34  <PublicServer> <mfb> hi
21:12:37  <PublicServer> <TWerkhoven[l]> eya
21:12:39  <PublicServer> <Sylf> hihi
21:12:45  <PublicServer> <tycoondemon> hihi
21:12:51  <PublicServer> <Maraxus> hi
21:13:02  <PublicServer> <Brumi> 1300 trains? Good progress :)
21:13:17  <PublicServer> <Sylf> good enough to have some jams
21:13:23  <PublicServer> <StarLite> those 300 extra trains are jamming everywhere tho :P
21:13:25  <PublicServer> <Sylf> genuin jams
21:13:35  <PublicServer> <Chris Booth> ~50% of those will be servicing trains
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21:14:15  <PublicServer> <Sylf> D:  how come furniture factory is producing so little
21:14:29  <PublicServer> <mfb> 400?
21:14:36  <PublicServer> <Chris Booth> all our trains come fully furnished
21:14:38  <PublicServer> <Sylf> oh
21:15:05  <PublicServer> <Sylf> only enough to keep 4 furniture trains busy
21:15:29  <PublicServer> <mfb> well that is interesting
21:15:32  <PublicServer> <StarLite> 5 furniture trains, 61% rating
21:15:51  <PublicServer> <StarLite> so basicly, we could fill like 8 furn trains or so max
21:15:58  <PublicServer> <Sylf> 1 is just sitting next to the station
21:16:06  <PublicServer> <Sylf> so 4 active trains
21:16:14  <PublicServer> <StarLite> ah yeh
21:16:32  <PublicServer> <StarLite> forgot about that one
21:16:48  <PublicServer> <Chris Booth> so what is the plan for MSH 12?
21:16:57  <PublicServer> <Sylf> iunno
21:16:59  <PublicServer> <Chris Booth> just expand it to LLL_RRR or go for 4L_R4?
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21:17:06  <PublicServer> <StarLite> I guess were not servicing enough forests
21:17:14  <PublicServer> <StarLite> or its not getting any MS
21:17:20  <PublicServer> <mfb> LLL_RRR in all directions?
21:17:34  <PublicServer> <mfb> MS could get a local feeder
21:17:38  <PublicServer> <mfb> to distribute it
21:17:48  <PublicServer> *** NotchJohnson joined the game
21:18:18  <PublicServer> <TWerkhoven[l]> given how busy it is, i think 4-4 would be good
21:18:30  <PublicServer> <Brumi> what do you think, how many trains will this game handle?
21:18:40  <PublicServer> <StarLite> A LOT of primaries are not even close to maxing
21:18:42  <PublicServer> <mfb> 2k+?
21:18:50  <PublicServer> <Sylf> huzzah
21:18:53  <PublicServer> <mfb> "improved by robert" :D
21:19:01  <PublicServer> <Brumi> :D
21:19:08  <PublicServer> <mfb> crashed, too?
21:19:14  <PublicServer> <Robert> kinda :-)
21:20:19  <PublicServer> <Robert> and I hoped noone would notice :-)
21:20:38  <PublicServer> <mfb> crashes are always noticed
21:20:43  <PublicServer> <StarLite> :P
21:20:57  <PublicServer> <StarLite> its like the ONLY message that I have set to "full" :P
21:20:59  <PublicServer> <mfb> MSH12 southern entry jams
21:21:46  <PublicServer> <Chris Booth> its the only one I have on ever
21:21:52  <PublicServer> <Chris Booth> everything else is off
21:21:58  <PublicServer> <mfb> same here
21:22:04  <PublicServer> <StarLite> I have general info on as well, but it doesnt really ever pop up :P
21:22:15  <PublicServer> <mfb> ah well, trains of competitors are there
21:22:19  <PublicServer> <mfb> but that does not happen
21:22:26  <PublicServer> <Chris Booth> lol
21:22:36  <PublicServer> <Chris Booth> I never have old or lost on
21:22:47  <PublicServer> <mfb> would be madness here
21:22:54  <PublicServer> <Chris Booth> otherwise you just get a million of them
21:22:54  <PublicServer> <StarLite> thats a non stop tickerthen :P
21:22:58  <PublicServer> <Brumi> I switched off old just because of ottdcoop
21:26:55  <PublicServer> <Brumi> someone enabled autorenew
21:27:01  <PublicServer> <mfb> what the
21:27:38  <PublicServer> <Chris Booth> are you sure?
21:27:48  <PublicServer> <Brumi> it's enabled here
21:28:02  <PublicServer> <mfb> not at the moment
21:28:05  <PublicServer> <Chris Booth> in your settings?
21:28:16  <PublicServer> <mfb> but 651 wants to go to a depot
21:28:23  <PublicServer> <Brumi> I've just tried "at home", it is set company-wide
21:28:30  <PublicServer> <Brumi> so - ??
21:28:40  <PublicServer> *** NotchJohnson has left the game (leaving)
21:28:48  <PublicServer> <Brumi> now it's off
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21:28:55  <PublicServer> <StarLite> It was "enabled" here as well, but I thought it was a server setting?
21:29:05  <PublicServer> <Brumi> company setting
21:29:47  <PublicServer> <StarLite> SLH02 is jamming as well
21:30:38  <PublicServer> <mfb> interesting that it did not do it earlier
21:30:48  <PublicServer> <mfb> well, the whole western ML needs an expansion
21:30:51  <PublicServer> <mfb> to 3, maybe to 4 lines
21:31:10  <PublicServer> <mfb> in case of 4, SLH06 needs a large bomb
21:31:48  <PublicServer> <StarLite> I think 3 lines will get us to like 1600-1800 trains max
21:33:38  <PublicServer> <Brumi> stopped trains in depot !here, is anobody working on that?
21:33:53  <PublicServer> <mfb> robert maybe
21:38:03  <PublicServer> <StarLite> If we go to 4ML, most hubs will have to be rebuilt from scratch I guess
21:38:11  <PublicServer> <Robert> yes I was unloading a bit Lindinghead Bois
21:38:20  <mfb-> <mfb> to 3, maybe to 4 lines
21:38:21  <mfb-> <mfb> in case of 4, SLH06 needs a large bomb
21:38:33  <PublicServer> <mfb> but the 3rd fits in
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21:49:50  <PublicServer> <mfb> oh, only 2 secondary sugar trains
21:50:41  <PublicServer> <Brumi> at !connect signs you couldn't connect the rails because trains were in the way?
21:50:54  <PublicServer> <mfb> no, because the 3rd line is not ready
21:51:28  <PublicServer> <mfb> I think we need a decision
21:51:30  <PublicServer> <mfb> 3 or 4 lines?
21:51:42  <PublicServer> <mfb> 3 can be done as upgrade
21:51:53  <PublicServer> <Chris Booth> 4 needs a rebuild
21:51:59  <PublicServer> <mfb> for 4 I think we have to stop everything
21:52:05  <PublicServer> <Chris Booth> well TBH we can make trains go the long way
21:52:23  <PublicServer> <mfb> many trains can do that
21:52:26  <PublicServer> <StarLite> I think we are going to need 4 for the southern line, 3 for the rest
21:52:32  <PublicServer> <mfb> some trains fail as they need the MSHs
21:52:39  <PublicServer> <mfb> and as a result, the network jams :D
21:52:53  <PublicServer> <mfb> south?
21:52:55  <PublicServer> <mfb> west?
21:52:57  <PublicServer> <Chris Booth> if we only close off one link at a time
21:53:09  <PublicServer> <Chris Booth> so on MSH/BBH to and SLH
21:53:28  <PublicServer> <mfb> imagine MSH12 without the southern connection :p
21:53:46  <PublicServer> <Chris Booth> i can see the jam now
21:55:02  <PublicServer> <Chris Booth> but it would fix that southern ML
21:55:10  <PublicServer> <Chris Booth> that would be nice and clear
21:55:20  <PublicServer> <mfb> west
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21:57:06  <PublicServer> <Chris Booth> I vote MSH is 4L_R4
21:58:11  <PublicServer> <Sylf> huzzah
21:58:22  <PublicServer> <mfb> wrenhattan is nearly dead
21:58:41  <PublicServer> *** tycoondemon has left the game (leaving)
21:59:01  <PublicServer> <Chris Booth> we have to many towns
21:59:03  <PublicServer> <mfb> done
21:59:21  <PublicServer> <Chris Booth> the church?
21:59:31  <PublicServer> <mfb> I cannot remove it
21:59:52  <PublicServer> <mfb> would require the magic dozer
22:00:14  <PublicServer> <Maraxus> gn
22:00:23  <PublicServer> <mfb> good night
22:00:25  <PublicServer> <Robert> bye!
22:00:28  <PublicServer> <Brumi> good night
22:00:30  <PublicServer> <Sylf> or later, when we can bribe the town again
22:00:39  <PublicServer> *** Maraxus has left the game (leaving)
22:00:43  <PublicServer> <mfb> no way
22:00:44  *** Maraxus has quit IRC
22:00:56  <PublicServer> <TWerkhoven[l]> gnite
22:00:57  <PublicServer> <mfb> does not matter how often you bribe
22:01:00  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
22:01:34  <PublicServer> <Brumi> doesn't the town stop expanding if the centre square is destroyed?
22:01:35  <PublicServer> <Sylf> with "excellent" rating, you can demolish the church, I think
22:01:35  <PublicServer> <mfb> well, we cannot get that by bribery
22:01:35  <PublicServer> <mfb> so we have to wait
22:01:35  <PublicServer> <bassals> what's wrong in Wrenhattan Woods?
22:01:53  <PublicServer> <Sylf> anyway, it should be good enough
22:02:12  <PublicServer> <mfb> that will speed up the process a bit
22:02:16  <PublicServer> <Sylf> petrol station is the real bitch
22:02:19  <PublicServer> <mfb> well
22:02:29  <PublicServer> <mfb> nothing we can do there
22:02:39  <PublicServer> <mfb> stop that please
22:02:41  <PublicServer> *** bassals has joined company #1
22:02:51  <PublicServer> <Sylf> k
22:05:38  <mfb-> hmm
22:05:54  <mfb-> 2 are a not many for large rebuilds
22:06:12  <PublicServer> <StarLite> walkingthe dog, bl
22:06:14  <PublicServer> <StarLite> *bbl
22:06:16  <PublicServer> <Chris Booth> dead town
22:06:16  <PublicServer> *** StarLite has joined spectators
22:06:28  <PublicServer> <mfb> :)
22:07:38  <PublicServer> <Chris Booth> ok I am off for tonight
22:07:44  <PublicServer> <Brumi> good night
22:07:46  <PublicServer> *** Chris Booth has left the game (leaving)
22:07:52  <PublicServer> <mfb> good night
22:08:04  <PublicServer> <Sylf> Robert, when you add trains, make sure those trains share the orders with the other trains that use the station
22:08:26  <PublicServer> <Sylf> Lindinghead Woods, for example
22:10:00  <PublicServer> <Robert> I always copy a previous train, isn't it a good solution?
22:10:10  <PublicServer> <mfb> ctrl+copy
22:10:14  <PublicServer> <bassals> sharing orders
22:10:14  <PublicServer> <Sylf> hold the ctrl key when you do it
22:10:30  <PublicServer> *** Mark has left the game (leaving)
22:10:33  <PublicServer> <mfb> so if you change the orders of one train, all other get the same changes
22:10:39  <PublicServer> <Robert> ok will do in the future
22:10:45  <PublicServer> <bassals> but we are already in the limit
22:10:47  <PublicServer> <Robert> I didn't know this was even possible!
22:11:01  <PublicServer> <mfb> read the wiki :)
22:11:15  <PublicServer> <bassals> are you guys fixing jams?
22:11:22  <PublicServer> <Sylf> I'm fixing orders
22:11:24  <PublicServer> <mfb> I kill towns
22:11:26  <PublicServer> <Sylf> so tedious
22:11:28  <PublicServer> <mfb> so we can expand tomorrow
22:11:38  <PublicServer> <bassals> okay
22:11:57  <PublicServer> <bassals> so we are not going to raise the limit today
22:19:00  *** Jplate8 has joined #openttdcoop
22:19:06  <PublicServer> *** LoPo has joined company #1
22:19:39  <Jplate8> !password
22:19:39  <PublicServer> Jplate8: miring
22:20:33  <PublicServer> *** jplate8 joined the game
22:20:47  <PublicServer> <Sylf> hi
22:20:54  <PublicServer> <jplate8> hello all
22:20:56  <PublicServer> <mfb> hi
22:20:58  <PublicServer> <Robert> hi!
22:21:06  <PublicServer> <jplate8> happy holidays
22:22:06  <PublicServer> *** bassals has left the game (leaving)
22:22:13  *** bassals has quit IRC
22:22:42  <PublicServer> <Robert> there is a long queue around Frebourne
22:22:56  <PublicServer> <LoPo> argh vehicle cap
22:23:00  <PublicServer> <mfb> not only there
22:23:06  <PublicServer> <LoPo> can some1 increase it plx :P
22:23:10  <PublicServer> <mfb> expansion first
22:23:24  <PublicServer> <LoPo> where?
22:23:31  <PublicServer> <mfb> western ML to 4 lines
22:23:34  <PublicServer> <mfb> large project
22:23:40  <PublicServer> <Sylf> 4 lines
22:23:42  <PublicServer> <StarLite> Im off to bed, will be  helping to expand stuff tomorrow :)
22:23:44  <PublicServer> <Sylf> yeah, that's big
22:23:54  <PublicServer> <StarLite> nn
22:23:57  <PublicServer> <mfb> too big for today
22:24:00  <PublicServer> <mfb> good night
22:24:00  <PublicServer> <Sylf> gnite
22:24:11  <PublicServer> <mfb> we need at least 2 experienced players for each hub
22:24:37  <PublicServer> <Sylf> I'm glad to see this game this week... my week off :)
22:25:04  <PublicServer> <jplate8> question: why can we zoom in farther now?
22:25:08  <PublicServer> <LoPo> from furn factory al the way to MSH12 and MSH11?
22:25:11  <PublicServer> <mfb> new feature
22:25:17  <PublicServer> <Sylf> new feature of 1.2
22:25:24  <PublicServer> <jplate8> interesting
22:25:26  <PublicServer> <mfb> to MSH10
22:25:38  <PublicServer> <mfb> and probably a 3rd line to BBH11
22:25:46  <PublicServer> <mfb> and a 3rd to Brewery
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22:28:14  <PublicServer> <Robert> good night all!
22:28:20  <PublicServer> <LoPo> bb
22:28:20  <PublicServer> <jplate8> good night
22:28:23  <PublicServer> *** Robert has left the game (leaving)
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22:31:20  <PublicServer> <mfb> always interesting who watches :p
22:31:55  <PublicServer> <LoPo> by accident
22:32:09  <PublicServer> <LoPo> was planning on the 3rd lines
22:32:43  <PublicServer> <mfb> same here
22:32:58  <PublicServer> <mfb> I move stuff out of the way
22:35:04  <PublicServer> <LoPo> well, my gf is calling me :P so see you tomorrow
22:35:18  <PublicServer> <mfb> cu
22:35:20  <PublicServer> *** LoPo has left the game (leaving)
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22:40:17  <PublicServer> <Sylf> who added so many trains to Plardham Wells...
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22:40:39  <PublicServer> <mfb> wtf
22:40:41  <PublicServer> <mfb> 37 trains
22:40:52  <PublicServer> <Brumi> :D
22:40:54  <PublicServer> <mfb> hmm
22:41:00  <PublicServer> <mfb> and ES+FS needs ES again
22:41:39  <PublicServer> <Sylf> primary shouldn't need expansion
22:41:42  <PublicServer> <Sylf> oh well
22:42:23  *** LoPo has quit IRC
22:42:24  <PublicServer> <Brumi> well, my eyes need some rest
22:42:28  <PublicServer> <Brumi> good night
22:42:30  <PublicServer> <Sylf> gn
22:42:32  <PublicServer> <mfb> good night
22:42:36  <PublicServer> <jplate8> gn
22:42:38  <PublicServer> *** Brumi has left the game (leaving)
22:42:51  *** Brumi has left #openttdcoop
22:44:06  <PublicServer> <mfb> I like that area :)
22:44:16  <PublicServer> <Sylf> It's a nicely done area :)
22:44:38  <PublicServer> <Sylf> crap I missed 1 train from order sharing
22:45:29  <PublicServer> <Sylf> ok, sharing for that station is done
22:47:45  <PublicServer> <Sylf> someone really went on train adding spree at one point
22:47:51  <PublicServer> <Sylf> many without shared orders
22:47:53  <PublicServer> <mfb> ...
22:48:04  <PublicServer> <mfb> maybe robert
22:48:22  <PublicServer> <jplate8> wasn't me
22:48:50  <PublicServer> <mfb> are you robert?
22:49:12  <PublicServer> <jplate8> you sounded unsure who it was, so I'm just putting it out there
22:49:12  <PublicServer> <Sylf> :P
22:49:18  <PublicServer> <jplate8> :P
22:51:26  <PublicServer> <Sylf> if it was robert, I really wish he'd went back and fixed them when I pointed it out
22:51:56  <PublicServer> <jplate8> how many unshared trains are there?
22:52:02  <PublicServer> <jplate8> around?
22:52:12  <PublicServer> <Sylf> at least 30-40 so far that I've fixed
22:52:26  <PublicServer> <jplate8> mm
22:52:48  <PublicServer> <Sylf> and seeing there are so many oil trains compared to any other, I think that's where the bulk of unshared trains are
22:53:18  <PublicServer> <Sylf> and that's probably contributing to the jam around MSH12
22:53:24  <PublicServer> <Sylf> or very busy state at least
22:53:38  <PublicServer> <mfb> why do we have fish food trains in the group "anti demolition"?
22:53:56  <PublicServer> <Sylf> I didn't catch that
22:54:03  <PublicServer> <jplate8> idk I haven't been here before today
22:54:22  <PublicServer> <Sylf> we're not asking you specifically :)
22:54:32  <PublicServer> <jplate8> I know lol
22:54:50  <PublicServer> <Sylf> we just get pissy at the end of a day
22:54:53  <PublicServer> <Sylf> :D
22:55:15  <PublicServer> <jplate8> I love the complexity of this game
22:55:58  <PublicServer> <jplate8> so much opportunity
22:57:32  <PublicServer> <jplate8> see ya
22:57:36  <PublicServer> <mfb> cu
22:57:42  <PublicServer> *** jplate8 has left the game (leaving)
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23:01:14  <PublicServer> *** Spike has left the game (leaving)
23:03:34  *** sla_ro|master has quit IRC
23:04:18  <PublicServer> <Sylf> some plant fiber trains are missing orders to go to TEXTILE+SAWMILL
23:08:05  *** LXSJason has joined #openttdcoop
23:18:46  <PublicServer> *** XeryusTC joined the game
23:19:29  <PublicServer> <XeryusTC> mfb: forgot to complete prios at slh9?
23:19:43  <PublicServer> <mfb> oh, right
23:20:27  <PublicServer> <mfb> thanks
23:20:45  <PublicServer> <XeryusTC> oh, and i had forgotten an entry signal in bbh1 :o
23:20:47  <PublicServer> <mfb> good night
23:21:17  <PublicServer> *** mfb has left the game (leaving)
23:21:19  <PublicServer> <XeryusTC> gn
23:22:33  <PublicServer> <XeryusTC> it seems that the ML south of bbh1 is possibly too busy
23:23:15  <PublicServer> <Sylf> lol, the wood train yard order is wrong
23:23:29  <PublicServer> <Sylf> It wants to drop wood at Aluminum/Sugar
23:26:28  <PublicServer> <XeryusTC> and msh 10 still jams :o
23:33:03  <PublicServer> <Sylf> shit, spotted a CL in my main station
23:33:14  *** mfb- has quit IRC
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23:39:31  <PublicServer> *** Sylf has left the game (connection lost)
23:39:33  <PublicServer> *** Game paused (number of players)
23:39:46  <Sylf> !password
23:39:46  <PublicServer> Sylf: tagged
23:40:28  <PublicServer> *** Game still paused (number of players)
23:40:28  <PublicServer> *** Game unpaused (number of players)
23:40:28  <PublicServer> *** Sylf joined the game
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23:47:17  <PublicServer> *** Sylf has left the game (connection lost)
23:47:19  <PublicServer> *** Game paused (number of players)
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23:47:35  <Sylf> sorry
23:47:43  <Sylf> some connection instability here

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