Log for #openttdcoop on 31st December 2011:
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08:06:28  <Zack_> ok whats really the problem now?
08:08:11  *** Zack_ has left #openttdcoop
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08:11:15  <Zack_> hello anyone here?
08:13:02  *** Maraxus has joined #openttdcoop
08:13:12  <Zack_> hello Maraxus
08:13:18  <Maraxus> hi
08:13:32  <Zack_> maruxus can i ask you something
08:13:40  <Maraxus> go ahead
08:14:07  <Zack_> do you know what means server-connection synchronization failed?
08:14:54  <Zack_> caus this was happening on stable competition server
08:15:06  <Zack_> that server is offline right now
08:16:25  <Maraxus> not sure what it means - you would have to find someone else to ask tech-related question as I'm not versed in those matters...
08:16:40  <Zack_> ok
08:16:49  <Zack_> how reya today anyway
08:17:08  <Maraxus> !password
08:17:08  <PublicServer> Maraxus: scowls
08:17:29  <PublicServer> *** Game still paused (number of players)
08:17:29  <PublicServer> *** Maraxus joined the game
08:17:34  <Zack_> this night XeryusTC was on the Stable Server
08:18:09  <Maraxus> afk a bit
08:18:29  <Zack_> could you explain me what afk means?
08:18:40  <Zack_> im not a perfect english man ya know
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08:19:50  <Zack_> ill be back later
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10:54:26  <StarLite> It's gonna be  a quiet day probably in openttd :P
10:55:23  <tkjacobsen> !password
10:55:23  <PublicServer> tkjacobsen: hyenas
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11:06:55  <PublicServer> <Chris Booth> hi all
11:14:37  <PublicServer> <StarLite> lo
11:17:37  *** [1]Mark has joined #openttdcoop
11:17:39  *** [1]Mark is now known as Mark
11:17:44  * StarLite pokes Chris_Booth :P
11:18:05  <StarLite>  mornin' Mark :)
11:18:15  <StarLite> or actually, good afternon
11:19:19  <PublicServer> *** StarLite has joined company #1
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11:31:15  <PublicServer> * Chris Booth pokes StarLite
11:31:33  <PublicServer> <StarLite> mornin :)
11:31:55  <PublicServer> <StarLite> did you manage to build some more stuff after SLH06?
11:31:57  <PublicServer> *** Chris Booth has joined company #1
11:31:57  <PublicServer> *** Game unpaused (number of players)
11:32:17  <PublicServer> <Chris Booth> no j=finished with SLH 06
11:32:21  <PublicServer> *** Chris Booth has left the game (connection lost)
11:32:21  <PublicServer> *** Game paused (number of players)
11:32:25  <PublicServer> <StarLite> ah ok
11:32:51  <PublicServer> <StarLite> I fixed up SLH06 a bit, tiny optimizations, some signals etc
11:33:14  <PublicServer> *** Game still paused (number of players)
11:33:21  <Chris_Booth> thanks
11:33:26  <Chris_Booth> now my laptop is being gay
11:33:32  <PublicServer> <StarLite> ah :)
11:33:48  <PublicServer> *** Game still paused (number of players)
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11:33:48  <PublicServer> *** Chris Booth joined the game
11:34:04  <PublicServer> <Chris Booth> finaly
11:34:34  <PublicServer> <Chris Booth> so one of us build MSH 11 and the other BBH 12
11:35:13  <PublicServer> <StarLite> I could do MSH11 I think :)
11:35:19  <PublicServer> <Chris Booth> ok
11:35:34  <PublicServer> <StarLite> I think flattening it and rebuilding would be the easiest  :P
11:36:08  <PublicServer> <Chris Booth> I agree
11:37:26  <PublicServer> <Chris Booth> OMG 8->2 that iss going to be hell between BBH 12 and SLH 05
11:37:54  <PublicServer> <StarLite> we could make it 8>4 if thats easier :P
11:38:30  <PublicServer> <Chris Booth> well Fluntford is going to die
11:51:39  <PublicServer> <Chris Booth> StarLite: remeber your eRail
11:51:49  <PublicServer> <StarLite> tnx
11:52:03  <PublicServer> <StarLite> somehow is reset to normal :s
11:52:17  <PublicServer> <StarLite> fixed :)
11:52:59  <PublicServer> <Chris Booth> hhhm
11:53:13  <PublicServer> <Chris Booth> I bet people will moan if I build single tunnels on the exit
11:53:27  <PublicServer> <StarLite> yeh, probably :P
11:54:21  <PublicServer> *** Chris Booth has left the game (connection lost)
11:54:21  <PublicServer> *** Game paused (number of players)
11:54:47  <PublicServer> *** Game still paused (number of players)
11:54:47  <PublicServer> *** Game unpaused (number of players)
11:54:50  <PublicServer> *** Chris Booth joined the game
11:54:53  <PublicServer> <StarLite> wb :P
11:55:11  <PublicServer> <Chris Booth> stupid wifi
12:01:48  <PublicServer> *** {TWerkhoven[l]} joined the game
12:02:08  <PublicServer> <TWerkhoven[l]> ello
12:02:08  <PublicServer> <Chris Booth> hi TWerkhoven[l]
12:02:12  <PublicServer> <StarLite> lo
12:02:58  <PublicServer> <TWerkhoven[l]> fresh msh11?
12:03:05  <PublicServer> <StarLite> yeh
12:03:24  <PublicServer> <StarLite> and BBHsomethingforgotwhichnumber :P
12:03:50  <PublicServer> <Chris Booth> 12
12:03:56  <PublicServer> <StarLite> that ^^
12:05:17  <TWerkhoven[l]> hehe
12:06:16  <PublicServer> <Chris Booth> lazy megre CB style
12:06:26  <PublicServer> <StarLite> :P
12:07:00  <PublicServer> <StarLite> we gotta connect those hubs together as well uh, CB :P
12:07:14  <PublicServer> <Chris Booth> that is the end of mine
12:07:16  <PublicServer> <TWerkhoven[l]> figure 8 anyone?
12:07:18  <PublicServer> <StarLite> k
12:10:05  <PublicServer> <Chris Booth> just fits <3
12:10:27  <PublicServer> <Chris Booth> you know that is the other direct StarLite
12:10:33  <PublicServer> <StarLite> ?
12:10:39  <PublicServer> <Chris Booth> check the signals
12:10:42  <PublicServer> <TWerkhoven[l]> check signals
12:10:46  <PublicServer> <StarLite> o lol :P
12:11:35  <PublicServer> <Chris Booth> maybe I should build that going the other way
12:13:01  <PublicServer> <Chris Booth> better
12:13:08  <PublicServer> <StarLite> yeh
12:17:46  <PublicServer> <Chris Booth> well thats 50% done
12:18:32  <PublicServer> <Chris Booth> I like the fact Fluntford is now a feature of the hub
12:18:59  <PublicServer> <TWerkhoven[l]> rename it BBH Fluntford
12:19:05  <PublicServer> <StarLite> :P
12:19:32  <PublicServer> <Chris Booth> well the foot of the hill at Fluntford now has lost of direction chages in it
12:19:37  <Maraxus> !password
12:19:37  <PublicServer> Maraxus: magnum
12:19:55  <PublicServer> *** Maraxus joined the game
12:19:57  <PublicServer> <Maraxus> hi
12:19:59  <PublicServer> <Chris Booth> hi Maraxus
12:20:50  <PublicServer> <Chris Booth> hhm should 3 ML line have 4 or 5 bridges do you think for me 4 -> 2?
12:33:29  <PublicServer> <Chris Booth> just 1 joiner left now
12:33:43  <PublicServer> <StarLite> nice :)
12:33:53  <PublicServer> <StarLite> Im about 2/3rds of my hub
12:34:05  <PublicServer> <StarLite> you can do SLH02 after this one then ;)
12:34:20  <PublicServer> <StarLite> os MSH10
12:34:22  <PublicServer> <StarLite> *or
12:34:40  <PublicServer> <Chris Booth> TWerkhoven[l]: can help
12:39:52  <PublicServer> <Maraxus> anything 'easy' left to do for someone with zero bbh building experience?
12:40:10  <PublicServer> <Chris Booth> SLH 02
12:46:14  <PublicServer> <Chris Booth> MSH 12 -> BBH 12 is looking nice now
12:46:54  <PublicServer> <StarLite> yeh
12:48:05  <PublicServer> <Chris Booth> then it just loose 2 line at Fenway-on-sea
12:48:16  <PublicServer> <Chris Booth> which you will note has no sea
12:48:46  <PublicServer> <StarLite> hehe yeh
12:51:05  <PublicServer> <Chris Booth> I want another bridge or tunnel at Fluntford would make it look even more cool
12:51:26  <PublicServer> <StarLite> :P
12:52:32  <PublicServer> <Chris Booth> that would be super scary for the train driver LRLR
12:53:07  <PublicServer> <Chris Booth> come round that corner at 140mp and be head on with a train going the other direction
12:53:22  <PublicServer> <StarLite> haha
12:53:38  <PublicServer> <Chris Booth> afk for 20
12:53:44  <PublicServer> <Chris Booth> but I will stay connected
12:57:06  <PublicServer> <Chris Booth> lots of room for trees now!
12:57:16  <PublicServer> <StarLite> :D
12:57:52  <PublicServer> <Chris Booth> just mind the canals
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13:18:32  <PublicServer> <Chris Booth> bk
13:18:50  <PublicServer> <StarLite> wb
13:19:00  <PublicServer> <Chris Booth> oh MSH 11 is now less done than when I left
13:19:26  <PublicServer> <StarLite> lol yeah
13:19:28  <PublicServer> <StarLite> didnt fit :s
13:19:42  <PublicServer> <StarLite> so going the easy but less beuatifull way :P
13:20:44  <PublicServer> <Chris Booth> the game isn't a beauty contest
13:24:03  <PublicServer> <StarLite> true, but I want my work to look good as well :P
13:24:25  <PublicServer> <Chris Booth> shall we open the ML after this or continue to rebuil?
13:24:27  <PublicServer> <Chris Booth> d
13:24:57  <PublicServer> <StarLite> well MSH10 needs to be rebuilt first
13:25:07  <PublicServer> <StarLite> 2 of the 4 station exit lines arent attached to anything yet
13:25:13  <PublicServer> <StarLite> or we could temp join them
13:25:27  <PublicServer> <StarLite> but its gonna be a bitch to expand MSH 10 then
13:26:17  <PublicServer> <Chris Booth> well we need to do SLH 02 MSH 10 BBH 11 and BBH 06
13:26:52  <PublicServer> <Chris Booth> so we have done ~ 50%
13:26:54  <PublicServer> *** Chris Booth has left the game (connection lost)
13:27:20  <PublicServer> <StarLite> true
13:27:22  <PublicServer> *** Chris Booth joined the game
13:27:48  <PublicServer> <StarLite> MSH12 > BBH06 might work with 3 lines both way tho, can be expanded while trains go
13:28:02  <PublicServer> <StarLite> an SLH is doable with traffic imho
13:28:20  <PublicServer> <StarLite> MSH10 is the biggest problem I think
13:28:38  <PublicServer> <StarLite> it already has 4 lines to the station tho, so its partially done already
13:29:09  <PublicServer> <StarLite> BBH11 already has a 3rd one as well, at least 1 way :P
13:29:40  <PublicServer> <Chris Booth> yes is does, but a 3rd on the other side is much harder
13:29:50  <PublicServer> <StarLite> I think once MSH10 has been rebuilt, the rest is doable with trains
13:30:28  <PublicServer> <StarLite> ans SLH02.. that one needs a bomb anyways :P
13:30:34  <PublicServer> <StarLite> I mean, look at it :P
13:30:52  <PublicServer> <Chris Booth> SLH 02 is fine
13:32:00  <PublicServer> <Chris Booth> I was supprised that we manged to build most of this in the space we had
13:32:10  <PublicServer> <StarLite> yeh
13:32:36  <PublicServer> <Chris Booth> parts of SLH 06 have 0 room to expand again
13:33:02  <PublicServer> <Chris Booth> :D
13:33:04  <PublicServer> <StarLite> tnx :P
13:36:06  <PublicServer> *** tkjacobsen has left the game (connection lost)
13:37:43  <PublicServer> <Chris Booth> hhhm
13:38:19  <PublicServer> <Chris Booth> would it be worth have 3 line to SLH 05?
13:38:25  <PublicServer> <Chris Booth> and loosing a line in the SLH
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13:39:01  *** ChanServ sets mode: +o mfb-
13:39:12  <mfb-> hi
13:39:15  <PublicServer> <Chris Booth> just so it doesn't have to have that merge befor BBH 21
13:39:15  <PublicServer> <Chris Booth> 12
13:39:18  <PublicServer> <Chris Booth> hi mr mfb
13:39:23  <PublicServer> *** mfb joined the game
13:39:31  <PublicServer> <Chris Booth> ok now watch out for the signs
13:39:57  <PublicServer> <Chris Booth> :P
13:40:32  <PublicServer> <Chris Booth> mfb: you want to rebuild one of the following SLH 02 MSH 10 BBH 11 and BBH 06?
13:41:10  <PublicServer> <mfb> why BBH11?
13:41:24  <PublicServer> <Chris Booth> BBH 11 only needs minor mods
13:41:38  <PublicServer> <Chris Booth> but still in the todo list
13:41:52  <PublicServer> <mfb> I'll begin there then
13:41:55  <PublicServer> <StarLite> afk for 2 minutes, grabbing some tea
13:42:02  <PublicServer> <mfb> 4,3,2?
13:42:37  <PublicServer> <mfb> the depot there is bad
13:43:04  <PublicServer> <Chris Booth> was just catching trains at the time
13:43:39  <PublicServer> <Chris Booth> but I know its a bad place depot
13:43:49  <PublicServer> <mfb> 2 lines to BBH09, 3 to MSH09, 4 to MSH10?
13:43:55  <PublicServer> <Chris Booth> yes
13:43:58  <PublicServer> <Chris Booth> bbh
13:44:12  <PublicServer> <Chris Booth> BBH11 -> MSH 10 1 Lines
13:44:22  <PublicServer> <StarLite> Unless you think thats a bad idea
13:44:25  <PublicServer> <mfb> 1? :D
13:44:28  <PublicServer> <Chris Booth> MSH 10 - SLH 02 4 lines
13:44:38  <PublicServer> <Chris Booth> lol 3 lines
13:44:45  <PublicServer> <mfb> hmm
13:44:47  <PublicServer> <Chris Booth> 1 line could be fun
13:44:49  <PublicServer> <mfb> it already has 3 inputs
13:45:04  <PublicServer> <mfb> so that would be just another exit
13:45:10  <PublicServer> <Chris Booth> yes
13:45:13  <PublicServer> <mfb> ok
13:45:28  <PublicServer> <Chris Booth> then MSH 10
13:45:34  <PublicServer> <Chris Booth> which is a big job
13:45:45  <PublicServer> <Chris Booth> new station entry is needed aswell as hub
13:46:51  <PublicServer> <StarLite> Endless amounts of trains coming from that 1 tiny depot :P
13:46:57  <PublicServer> <Chris Booth> lol
13:46:59  <PublicServer> <StarLite> "The little depot that could"
13:47:14  <PublicServer> <Chris Booth> well there are many more depots like that one
13:47:20  <PublicServer> <StarLite> true
13:48:58  <PublicServer> <Chris Booth> watching trains at that detop on super zoom is fun
13:50:16  <PublicServer> <StarLite> if the station entrance @ brewerry needs redone, I better get them depots there empty as well then
13:50:27  <PublicServer> <mfb> may helo
13:50:29  <PublicServer> <mfb> help
13:51:22  <V453000> !password
13:51:22  <PublicServer> V453000: plains
13:51:24  <PublicServer> <mfb> there
13:51:48  <PublicServer> <V453000> hi
13:51:49  <PublicServer> *** XeryusTC joined the game
13:51:51  <PublicServer> *** V453000 joined the game
13:51:52  <PublicServer> <XeryusTC> lol jam
13:51:53  <PublicServer> <Chris Booth> hi
13:52:07  <PublicServer> <XeryusTC> too many trains to Tudhattan Sand it seems xD
13:52:21  <PublicServer> <V453000> trains still depotted? O_O
13:52:23  <PublicServer> <V453000> wtf
13:52:29  <PublicServer> <Chris Booth> no one is building
13:52:33  <PublicServer> <Chris Booth> just me a StarLite
13:52:43  <PublicServer> <V453000> why depot trains
13:52:45  <PublicServer> <XeryusTC> i'm sending 4 Tudhattan Sand trains to depot
13:52:51  <PublicServer> <StarLite> redepotting em
13:53:39  <PublicServer> <Chris Booth> have you seen how much was rebuilt?
13:53:53  <PublicServer> <XeryusTC> no ;P
13:54:03  <PublicServer> <XeryusTC> i was on stable last night :P
13:54:09  <PublicServer> <Chris Booth> I know that
13:54:16  <PublicServer> <Chris Booth> the unwelcome stable server
13:54:20  <PublicServer> <V453000> rebuilding is no fun :( better upgrade where needed
13:54:34  <PublicServer> <Chris Booth> that would have been almost impossible
13:54:53  <PublicServer> <Chris Booth> SLH 06 just would not have fitter in its orginal form
13:54:56  <PublicServer> <XeryusTC> oh, loads of trains in depots
13:55:30  <PublicServer> <XeryusTC> for some reason i'm very proud of bbh5 :P
13:55:52  <PublicServer> <Chris Booth> it is still going strong
13:55:55  <PublicServer> *** V453000 has left the game (leaving)
13:55:59  <PublicServer> <StarLite> yeh
13:56:06  <PublicServer> <XeryusTC> see !depots
13:56:08  <PublicServer> <StarLite> it doesn't have a lot of trains going over it atm :P
13:56:14  <PublicServer> <XeryusTC> any reason to not release the trains atm?
13:56:29  <tkjacobsen> !password
13:56:29  <PublicServer> tkjacobsen: plains
13:56:29  <PublicServer> <StarLite> cus were rebuilding the entire west ML
13:56:38  <PublicServer> *** tkjacobsen joined the game
13:56:39  <PublicServer> <StarLite> amd some hubs there are.. ehm. gone :P
13:57:05  <PublicServer> <StarLite> impossible to expand/rebuild a hub with 10 gazillion trains zooming over em
13:57:28  <mfb-> it is possible
13:57:33  <mfb-> but tricky
13:57:41  <PublicServer> <StarLite> that ^^
13:57:43  <PublicServer> <Chris Booth> XeryusTC:  my point was 100% proved about Ploes network
13:57:49  <PublicServer> <Chris Booth> it now has a massive jam
13:58:20  <PublicServer> <XeryusTC> hmm
13:58:34  <PublicServer> <XeryusTC> i disliked that he took over the entire landmass :o
13:58:56  <PublicServer> <StarLite> is that on stable?
13:59:02  <PublicServer> <XeryusTC> yeah
13:59:02  <PublicServer> <Chris Booth> I disliked he took over my company as I forgot to password it
13:59:10  <PublicServer> <mfb> anything happening at brewery entry?
13:59:20  <PublicServer> <Chris Booth> and then passoworded me out of it
13:59:24  <PublicServer> <StarLite> nope, all trains have been moved
13:59:34  <PublicServer> <XeryusTC> passwording you out of it sucks :o
13:59:44  <PublicServer> <XeryusTC> but the server was also restarted halfway through because no one could join
13:59:50  <PublicServer> <XeryusTC> and thus all passwords were lost
14:00:04  <PublicServer> <Chris Booth> thats is why I was very annoyed
14:00:18  <PublicServer> <Chris Booth> he just jumped in the company with the most money
14:01:36  <PublicServer> <Chris Booth> I guess it is good that I didn't have admin in channel last night as I would have just deleted my company
14:01:50  <PublicServer> <mfb> our industries are dying :(
14:02:08  <PublicServer> <Chris Booth> then we need to get a wiggle on
14:02:14  <PublicServer> <StarLite> well just rebuild em :P
14:03:04  <PublicServer> <mfb> CB: where are you working?
14:03:15  <PublicServer> <StarLite> We will rebuild all secondaries just before the trains get goin :)
14:03:20  <PublicServer> <Chris Booth> SLH 02
14:03:49  <PublicServer> <XeryusTC> hmm, nice
14:04:12  <PublicServer> <XeryusTC> removed full load from P BM - CEMENT + GLASS
14:04:19  <PublicServer> <XeryusTC> as the entire east was jammed xD
14:04:25  <PublicServer> <StarLite> lol
14:04:35  <PublicServer> <mfb> again?
14:04:41  <PublicServer> <mfb> that station needs an overflow :(
14:04:51  <PublicServer> <mfb> it tends to create waves
14:04:53  <PublicServer> <XeryusTC> the station needs trains dropping stuff
14:05:11  <PublicServer> <mfb> well, chemicals are not so good at the moment
14:05:30  <PublicServer> <XeryusTC> also, the station gets joined to one line then split to 2?
14:05:45  <PublicServer> <mfb> ?
14:05:51  <PublicServer> <XeryusTC> at the exit
14:05:57  <PublicServer> <mfb> hmm
14:06:00  <PublicServer> <XeryusTC> but it also has only 1 line in
14:06:03  <PublicServer> <XeryusTC> so i guess it is ok
14:06:13  <PublicServer> <mfb> that is balancing at the exit
14:06:23  <PublicServer> <Chris Booth> I hate it when you have brain block
14:06:53  <PublicServer> <XeryusTC> is it possible to start any trains yet?
14:07:16  <PublicServer> <StarLite> Machine shop and brewery pickup also need some form of overflow
14:07:19  <PublicServer> <mfb> the MSH10-area will work
14:07:26  <PublicServer> <mfb> but not the brewery
14:07:41  <PublicServer> <StarLite> esp the ES/FS tend to come in waves
14:08:08  <PublicServer> <mfb> maybe we should repair the stuff
14:08:14  <PublicServer> <mfb> and run trains for a while again
14:08:28  <PublicServer> <StarLite> once MSH10 is done, we can I think
14:08:54  <PublicServer> <StarLite> or is someone brave enough to rebuild/expand that with trains? ;)
14:09:10  <PublicServer> <XeryusTC> V probably is
14:10:08  <PublicServer> <StarLite> then the brewery station exit need a temp 4>2 merger once mfb is done with the entrance
14:10:18  <PublicServer> <StarLite> and then we could start trains if everyone agrees
14:10:56  <PublicServer> <XeryusTC> so we can basically start everything except from brewery stuff?
14:11:14  <PublicServer> <Chris Booth> and SLH 02 stuff
14:11:50  <PublicServer> <StarLite> so that means all oil/chemicals could be going :)
14:11:56  <PublicServer> <StarLite> as that area is done afaik
14:12:06  <PublicServer> <StarLite> except BBH06 tho
14:12:28  <PublicServer> <Chris Booth> yes XeryusTC build BBH 06
14:12:36  <PublicServer> <XeryusTC> well, i will release some trains
14:12:42  <PublicServer> <Chris Booth> no
14:12:56  <PublicServer> * Chris Booth slaps some sence into XeryusTC
14:13:06  <PublicServer> <XeryusTC> if traffic is not too bad then it will be no problem with incomplete hubs
14:13:25  *** Zack_ has joined #openttdcoop
14:13:41  <Zack_> hello
14:13:44  <PublicServer> <Chris Booth> but missing MLs
14:13:46  <PublicServer> <mfb> hi
14:13:50  <PublicServer> <StarLite> traffic will be very bad when all oil gets going tho ;)
14:14:21  <Zack_> hows going on the server
14:14:31  <Zack_> in your companies
14:15:46  <Zack_> is XeryusTC on the server right now?
14:15:53  <PublicServer> <XeryusTC> yes
14:15:53  <PublicServer> <Chris Booth> no
14:15:55  <PublicServer> <mfb> lol
14:16:01  <PublicServer> <StarLite> hes hiding!
14:16:17  <Zack_> cani call you on skype?
14:16:19  <PublicServer> <XeryusTC> i am?
14:16:25  <PublicServer> <Chris Booth> lol
14:16:36  <PublicServer> <XeryusTC> zack: 5 mins
14:16:41  <Zack_> ok
14:16:42  <PublicServer> <XeryusTC> need to fetch some food
14:17:17  <Zack_> well i cant come on the server right now caus i lose the network game connection very often now
14:17:20  <tycoondemon> !password
14:17:20  <PublicServer> tycoondemon: damper
14:17:32  <PublicServer> *** tycoondemon joined the game
14:17:51  <Zack_> well justech had to help me out of a real goods and food trouble
14:18:41  <Zack_> i joined the server
14:19:03  *** LSky` has quit IRC
14:19:25  <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.4.1 released <>
14:23:15  <Zack_> maybe youre really hiding
14:23:21  <Zack_> XeryusTC
14:23:23  <XeryusTC> nah
14:23:26  <XeryusTC> eating
14:24:54  <PublicServer> <Chris Booth> thats 50% of SLH 02 done
14:25:31  <Zack_> oh ok
14:25:51  <Zack_> ya know i found a bug in the ikarus set
14:28:19  <XeryusTC> that is quite well possible :o
14:28:40  <Zack_> ill tell you it ok
14:29:25  <Zack_> also i was replacing my buses into the ikarus 411/412
14:29:48  <Zack_> there stand top speed is 90 kmh
14:30:03  <PublicServer> <Chris Booth> I hate Priors
14:30:14  <Zack_> and when i started them suddenly top speed wentup to 511 kmh
14:30:24  <Zack_> i like more pbs than priors
14:30:28  <PublicServer> <mfb> wtf
14:30:34  <PublicServer> <mfb> now I have 5 lines
14:30:44  <PublicServer> <Chris Booth> lol poor mfb
14:30:46  <PublicServer> <StarLite> name it "future expansion" :P
14:30:48  <PublicServer> <StarLite> and leave it ;)
14:31:10  <PublicServer> <mfb> it has no connection to pickups except beer
14:31:28  <PublicServer> <StarLite> which IS  very important ;)
14:31:39  <PublicServer> *** Maraxus has joined spectators
14:31:53  <Zack_> Xeryus ya know i actually just wachted all your three terraria parts
14:32:04  <Zack_> theyre pretty good must say
14:33:40  <PublicServer> <mfb> trains?
14:33:50  <PublicServer> <Chris Booth> this last part is going to be a pain in the arse
14:34:01  <PublicServer> <mfb> which?
14:34:12  <PublicServer> <Chris Booth> the last SLH 02 split
14:34:20  <PublicServer> <mfb> ah
14:34:51  <PublicServer> <Chris Booth> it was looking so good until then
14:37:33  <XeryusTC> Zack_: thanks :)
14:37:36  <XeryusTC> 4th is coming :D
14:38:02  <Mark> hello hello
14:38:20  <PublicServer> <Chris Booth> hidey hoe
14:38:32  <XeryusTC> welcome aboard lad!
14:38:58  <PublicServer> <StarLite> lo :)
14:39:10  <Zack_> hi hi
14:39:25  <Zack_> can i call ya on skype
14:39:26  <Zack_> xeryus
14:39:34  <PublicServer> <mfb> brewery stuff is ready
14:40:02  <PublicServer> <Chris Booth> what about the 4th line in MSH 10?
14:40:05  <XeryusTC> zack: sure
14:40:16  <Zack_> i would really like to play again with the firs set
14:40:23  <PublicServer> <mfb> MSH10 has 2 lines now
14:40:33  <PublicServer> <Chris Booth> I have 2 more for it
14:41:12  <PublicServer> <mfb> let's run trains again
14:41:30  <PublicServer> <StarLite> almost all primaries have drastically dropped in production
14:41:37  <PublicServer> <mfb> ES/FS missing
14:41:44  <PublicServer> <StarLite> yeh
14:42:06  <PublicServer> <StarLite> its gonna cause problems with jams for high ex-production stations
14:42:24  <PublicServer> <mfb> that's why we run trains again
14:42:52  <PublicServer> <StarLite> whole east was jammed cus of 1 oil station :P
14:42:54  <PublicServer> <StarLite> solved now
14:43:20  <PublicServer> <mfb> hmm
14:43:30  <PublicServer> <mfb> nice timing at MSH10 injection
14:43:41  <PublicServer> <mfb> now it is broke :(
14:43:48  <PublicServer> <mfb> broken
14:44:03  <PublicServer> <mfb> a ML train came
14:44:14  <PublicServer> <StarLite> damn ML trains! ;)
14:44:30  <Mark> !password
14:44:30  <PublicServer> Mark: asides
14:44:41  <PublicServer> <Mark> hello
14:44:42  <PublicServer> *** Mark joined the game
14:44:46  <PublicServer> <mfb> hi
14:45:00  <PublicServer> <mfb> wtf
14:45:10  <PublicServer> <mfb> why does 601 go to tudhattan waypoint
14:45:36  <PublicServer> <mfb> removed
14:46:23  <PublicServer> <StarLite> total chaos is about to ensue soon :P
14:46:25  <XeryusTC> @tell Zack_ about !dl
14:48:03  <PublicServer> <Chris Booth> GGGRRRRRR
14:48:19  *** Tray has quit IRC
14:48:31  <^Spike^> !tell XeryusTC about !tell
14:48:34  <^Spike^> hmmm
14:48:35  <^Spike^> :)
14:48:42  <^Spike^> !tell XeryusTC about !dl
14:48:47  <^Spike^> damn you PublicServer! :)
14:48:51  <PublicServer> <Chris Booth> LOL
14:48:58  <PublicServer> <Chris Booth> I have caps lock anger now
14:49:11  <XeryusTC> !rcon set raw_industry_construction 2
14:49:13  <XeryusTC> !rcon set raw_industry_construction 1
14:49:52  <PublicServer> <XeryusTC> Gudingstone Quarry has no industry anymore
14:49:55  <PublicServer> <XeryusTC> and i cant build it
14:50:31  <PublicServer> <mfb> ?
14:50:33  <PublicServer> <mfb> it has
14:50:33  <PublicServer> <StarLite> someone made fixes to oil station exit without erail on :P
14:50:52  <PublicServer> <XeryusTC> oh
14:50:56  <PublicServer> <XeryusTC> i thought that was sand :P
14:51:02  <PublicServer> <mfb> major jam at SLH05
14:51:12  <PublicServer> <mfb> trains turn around there
14:52:01  <PublicServer> <mfb> oh
14:52:05  <PublicServer> <mfb> it is just the injection
14:52:11  <PublicServer> <StarLite> probably
14:54:10  *** Zack_ has quit IRC
14:54:25  <PublicServer> <Chris Booth> I hate Sonfinghill now
14:54:48  <PublicServer> <mfb> looks like sonfinghill hates you, too
14:54:59  <PublicServer> <Chris Booth> XD
14:55:42  <PublicServer> <Chris Booth> how are we going to fit 4 ML lines a merge and a join in that space?
14:55:56  <PublicServer> <StarLite> creativity and dynamite!
14:56:11  <PublicServer> <Chris Booth> its all your then
14:56:21  <PublicServer> <StarLite> haha, no tnx
14:56:24  <PublicServer> <StarLite> gotta walk the dog :(
14:56:34  <PublicServer> <StarLite> at least its raining, so less fireworks
14:56:44  <PublicServer> <StarLite> chich is good for the poor thing
14:57:00  <PublicServer> <StarLite> *which
14:57:10  <PublicServer> <Chris Booth> lol
14:57:16  <PublicServer> <Chris Booth> I think we have tomany trains now
14:57:48  <PublicServer> *** tkjacobsen has left the game (leaving)
14:59:30  <PublicServer> <Chris Booth> I am off now
14:59:32  <PublicServer> <Chris Booth> bbl
14:59:35  <PublicServer> *** Chris Booth has joined spectators
14:59:37  <PublicServer> <mfb> cu
15:00:48  <PublicServer> <mfb> ?
15:00:54  <PublicServer> <StarLite> nvm
15:03:53  <PublicServer> <StarLite> were making a profit again!\ o/
15:09:47  <PublicServer> *** {TWerkhoven[l]} has joined company #1
15:10:27  <PublicServer> <mfb> lol SLH02
15:11:09  <PublicServer> <mfb> had an exit to one side only
15:15:44  <PublicServer> *** XeryusTC has left the game (leaving)
15:17:48  <PublicServer> <Chris Booth> nice jams
15:18:03  <PublicServer> <StarLite> yeah, the overflows at oil drop got lost in the rebuild
15:18:10  <PublicServer> <Chris Booth> oh
15:18:15  <PublicServer> <StarLite> someones on them I see :)
15:18:18  <PublicServer> <StarLite> which is good
15:18:34  <PublicServer> <TWerkhoven[l]> :)
15:18:48  <PublicServer> <Chris Booth> well just SLH 02 -  MSH 10 to do now
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15:20:02  <PublicServer> <StarLite> chemicals and furn also need overflows :)
15:21:25  <PublicServer> <TWerkhoven[l]> will goods need an overflow as well?
15:21:40  <PublicServer> <StarLite> Ive never seen it jammed yet, but lets do it
15:21:54  <PublicServer> <StarLite> in case some forests start producing mass lumber :P
15:22:00  <PublicServer> *** Chris Booth has joined company #1
15:25:09  <PublicServer> <mfb> jam at SLH08
15:25:28  <PublicServer> <mfb> just primaries I think
15:26:47  <PublicServer> <Chris Booth> I keep finding missing signals
15:26:53  <PublicServer> <StarLite> yeh
15:26:56  <PublicServer> *** Maraxus has joined company #1
15:27:55  <PublicServer> <StarLite> oil cant use the 4th ,most west line to brewery
15:28:21  <PublicServer> <Chris Booth> which line?
15:28:27  <PublicServer> <StarLite> the one at the bottom
15:28:53  <PublicServer> <StarLite> trying to find missing/wrong signals, but cant seem to find any yet
15:28:56  <Ammler> @topic remove -1
15:28:56  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Building | | New players, use @quickstart and !help |"
15:29:19  <Ammler> @topic add Happy new year
15:29:19  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23596) | STAGE: Building | | New players, use @quickstart and !help | | Happy new year"
15:29:38  <PublicServer> <Chris Booth> force a train down it StarLite
15:29:38  <mfb-> sylf has to wait longer for that :D
15:29:42  <PublicServer> <StarLite> goinf that now
15:29:48  <PublicServer> <StarLite> *doing
15:30:11  <PublicServer> <StarLite> 1 tiny rail wasnt elec...
15:30:13  <PublicServer> <StarLite> solved now
15:30:15  <PublicServer> <Chris Booth> lol
15:30:22  <Ammler> mfb-: for new year?
15:30:30  <PublicServer> <StarLite> and another one..
15:30:40  <PublicServer> <mfb> yes
15:30:42  <PublicServer> <StarLite> do we use any non-elec rails anywhere?
15:31:06  <PublicServer> <StarLite> we could convert the entire map to elec if we dont :)
15:31:10  <Ammler> some have it already :-)
15:31:38  <PublicServer> <mfb> :p
15:31:48  <PublicServer> <StarLite> 4th line seems to be ok now
15:33:03  <PublicServer> <Chris Booth> well when the ML gets back to capacity SLH 02 is going to be hel
15:33:05  <PublicServer> <Chris Booth> l
15:33:33  *** ralph09 has joined #openttdcoop
15:33:37  <ralph09> !password
15:33:37  <PublicServer> ralph09: defers
15:33:43  <PublicServer> <mfb> we can stop that specific part for an upgrade. tomorrow maybe
15:33:50  <PublicServer> *** ralph joined the game
15:34:13  <PublicServer> <StarLite> just disable the exits to there, trains will re-route :P
15:34:15  <PublicServer> <Chris Booth> yes trains from MSH 10 - SLH 02 can find another route
15:34:17  <PublicServer> <mfb> the ideal way would be just to remove the connection MSH10<->BBH12
15:34:29  <PublicServer> <mfb> or even MSH10<->SLH02
15:34:35  <PublicServer> <mfb> let the other side open
15:34:49  <PublicServer> <mfb> build the new MSH10 merger and the SLH02 exit
15:34:51  <PublicServer> <mfb> :D
15:35:21  <PublicServer> <mfb> what happened at pardingstone?
15:35:56  <PublicServer> <mfb> dutch TF?
15:36:05  <PublicServer> <Chris Booth> not quite
15:36:19  <PublicServer> <Chris Booth> we needed to have the treed fo the rebuild
15:37:01  <PublicServer> <Chris Booth> back to normal now
15:37:04  <PublicServer> <mfb> :)
15:37:49  <PublicServer> <Chris Booth> I know what it was, it was global cooling
15:37:57  <PublicServer> <Chris Booth> the sea dryed up
15:38:07  <PublicServer> <StarLite> :P
15:38:22  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
15:38:58  <PublicServer> *** ralph has left the game (leaving)
15:39:02  <PublicServer> <Chris Booth> we TWerkhoven[l]
15:39:02  <PublicServer> *** {TWerkhoven[l]} joined the game
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15:39:18  <PublicServer> <TWerkhoven[l]> ta
15:39:24  <PublicServer> <TWerkhoven[l]> overflows seem to be working
15:39:50  <PublicServer> <StarLite> we need some secondoaries back :P
15:40:04  <PublicServer> <Chris Booth> which ones?
15:40:59  <PublicServer> <Chris Booth> do stored ever die?
15:41:17  <PublicServer> <StarLite> I just rebuilt grain mill and lumber yard
15:41:59  <PublicServer> <Chris Booth> with the amount of supplies we have we will soon be back to old traffic levels
15:42:35  <TWerkhoven[l]> :)
15:43:19  <PublicServer> <Chris Booth> <3 my 2 hacks at the end of the 4th lines
15:43:35  <PublicServer> <Chris Booth> so un coop I should almost be banned for them
15:45:10  <PublicServer> <StarLite> SLH04 keep s jamming
15:45:24  <PublicServer> <StarLite> cus of the the oil trains @ brafingbridge well
15:45:26  <PublicServer> <mfb> too many trains
15:45:28  <PublicServer> <Chris Booth> not something I built I hope
15:45:34  <PublicServer> <mfb> the oil rig production dropped without ES
15:45:36  <PublicServer> <StarLite> Ill remove full load for now
15:45:59  <PublicServer> <StarLite> tnx for the sign, was about to put one up myself :P
15:46:05  <PublicServer> <mfb> from > 1million to 350k
15:46:31  <PublicServer> <StarLite> it was like 1.4 mil yeh
15:46:45  <PublicServer> <Chris Booth> not 1.4 that is impossible with firs
15:46:53  <PublicServer> <Chris Booth> 1,350,000 is max for oil
15:46:59  <PublicServer> <StarLite> ah ok
15:47:01  <PublicServer> <mfb> rounded 1.5
15:47:04  <PublicServer> <mfb> 1.4
15:47:07  <PublicServer> <StarLite> 1,35 = 1.4 imho :P
15:47:18  <PublicServer> <mfb> it was at least near that value
15:47:44  <PublicServer> <StarLite> holy jam!
15:47:57  <PublicServer> <Chris Booth> SLH 01?
15:47:57  <PublicServer> <StarLite> yeh
15:48:03  <PublicServer> <mfb> I solved it
15:48:05  <PublicServer> <mfb> (think so)
15:48:21  <PublicServer> <Chris Booth> cheap over flow
15:49:20  <PublicServer> <mfb> wtf
15:49:24  <PublicServer> <mfb> let that tile there
15:49:26  <PublicServer> <Chris Booth> that a bad idea
15:49:28  <PublicServer> <StarLite> circle jam :D
15:53:38  <PublicServer> <Chris Booth> I get the idiot of the day award, for shouting at my laptop, as it wasn't playing music, due to the fact I muted it!
15:53:44  <PublicServer> <StarLite> North inbound of MSH10 is jamming
15:54:13  <PublicServer> <StarLite> doh! :P
15:54:50  <PublicServer> <Chris Booth> fail temp
15:55:00  <PublicServer> <mfb> better than just joining both
15:55:19  <PublicServer> <Chris Booth> are you sure?
15:55:29  <PublicServer> <mfb> better than that
15:55:31  <PublicServer> <mfb> yes I am sure
15:56:27  <PublicServer> <mfb> ok that does not help
15:57:14  <PublicServer> <StarLite> there, fixed a 10+ tile signal gap in MSH10
15:57:17  <PublicServer> <mfb> THAT does not help
15:57:24  <PublicServer> <Chris Booth> oops
15:57:26  <PublicServer> <StarLite> o god.. let the jam commence!
15:57:47  <PublicServer> <Chris Booth> I am sorry
15:57:53  <PublicServer> <mfb> I hope you fix it? ;)
15:58:27  <PublicServer> <Chris Booth> nope I was just playing with signals
15:58:38  <PublicServer> <mfb> you caused the crash with it
15:58:44  <PublicServer> <Chris Booth> yep
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16:00:38  <PublicServer> <StarLite> we could make MSH10 just 1 huge PBS block... :P
16:00:49  <PublicServer> <Chris Booth> just no
16:00:52  <PublicServer> <mfb> with many bridges and tunnels :p
16:00:54  <PublicServer> <StarLite> hahaha ;)
16:01:16  <PublicServer> <mfb> I am sure we could get the same traffic level as a L_R-hub!
16:01:30  <PublicServer> <mfb> what do you mean with "4 lines"?
16:02:21  <PublicServer> <Chris Booth> I still think Fluntford is the coolest town
16:02:36  <PublicServer> <mfb> why?
16:02:58  <PublicServer> <Chris Booth> all it has is a furniture store
16:03:04  <PublicServer> <mfb> because it has multiple layers of tunnels?
16:03:06  <PublicServer> <mfb> :p
16:03:08  <PublicServer> <Chris Booth> which you have to load onto a train at 140mph
16:03:26  <PublicServer> <Chris Booth> oh and the tunnels
16:03:45  <PublicServer> <Chris Booth> but mostly the fastest furniture store in the world
16:04:02  <PublicServer> <mfb> jam
16:04:02  <PublicServer> <mfb> SLH03
16:04:13  <PublicServer> <mfb> same oil thing again
16:06:32  <PublicServer> <StarLite> production at the oil drop is still ike only 1.4th of what it used to be :P
16:07:14  <PublicServer> <mfb> plastic+metal are poor, too
16:07:24  <PublicServer> <Chris Booth> they will grow fast enough
16:07:56  <PublicServer> <StarLite> oil ref is approaching 850K now, it was like 2,1 mil before :)
16:10:46  <PublicServer> <Chris Booth> a full year with profit
16:11:04  <PublicServer> <StarLite> :D \o/
16:11:10  <PublicServer> <mfb> that one will be much better
16:11:10  <PublicServer> <Chris Booth> how strange
16:14:52  <PublicServer> <StarLite> time to walk the dog, bbl
16:15:15  <PublicServer> <Chris Booth> ok I am going to set all of my fireworks off now on the route of your walk :P
16:15:23  <PublicServer> <StarLite> cool :P
16:18:01  <PublicServer> <Chris Booth> I love teh signage at MSH11 now (Hoory for gravity! Fixed stuff mfb
16:18:15  <PublicServer> <mfb> I fixed gravity
16:18:22  <PublicServer> <Chris Booth> I know
16:18:32  <PublicServer> <mfb> good
16:19:22  <PublicServer> <Chris Booth> what is the acceleration Coef of your gravity?
16:20:04  <PublicServer> <mfb> 6.67*10^(-11)m^3/(kg*s^2)
16:21:06  <PublicServer> <LoPo> hithere :P
16:21:25  <PublicServer> <Chris Booth> erm is it me or is MSH11 missing 1/4?
16:21:40  <PublicServer> <mfb> that is missing, indeed
16:21:46  <PublicServer> <Chris Booth> lol
16:21:46  <PublicServer> <LoPo> lol :P
16:21:49  <PublicServer> <LoPo> why?
16:22:03  <PublicServer> <Chris Booth> StarLite: didn't like that direction
16:22:09  <PublicServer> <LoPo> wtf
16:22:19  <PublicServer> <LoPo> didnt like or just lazy? :P
16:22:46  <PublicServer> <Chris Booth> I think he forgot it
16:23:10  <PublicServer> <LoPo> oky
16:23:20  <PublicServer> <LoPo> build it?
16:23:23  <PublicServer> *** LoPo has joined company #1
16:23:28  <PublicServer> <Chris Booth> ok go on LoPo
16:23:36  *** Brumi has joined #openttdcoop
16:23:59  <PublicServer> *** Brumi joined the game
16:25:22  <PublicServer> <Chris Booth> fucking massive jam
16:25:26  <PublicServer> <LoPo> where?
16:25:32  <PublicServer> <Chris Booth> MSH 09
16:25:36  <PublicServer> <LoPo> wow :P
16:25:38  <PublicServer> <LoPo> hehe
16:25:45  <PublicServer> <LoPo> station fail again
16:25:52  <PublicServer> <Chris Booth> thanks for the sign
16:26:30  <PublicServer> *** Brumi has left the game (leaving)
16:26:30  *** Brumi has left #openttdcoop
16:26:38  <PublicServer> <LoPo> prehaps because of the missing exit
16:26:48  <PublicServer> <LoPo> trains use that station to turn around
16:27:02  <PublicServer> <mfb> not that one
16:29:29  <PublicServer> *** mfb has joined spectators
16:29:33  <PublicServer> <mfb> afk for a while
16:29:35  <PublicServer> <Chris Booth> kk
16:29:45  <PublicServer> <LoPo> aright
16:32:59  <PublicServer> *** {TWerkhoven[l]} has joined company #1
16:33:23  <PublicServer> <TWerkhoven[l]> crap
16:33:37  <PublicServer> <LoPo> nooo! :(
16:33:43  <PublicServer> <LoPo> dead people
16:33:49  <PublicServer> <TWerkhoven[l]> at least its not blocking any important lines
16:34:44  <PublicServer> <Chris Booth> mmmm christmas cake
16:35:20  <TWerkhoven[l]> hmm, we may have some left
16:35:53  <PublicServer> <Chris Booth> you got british christmas cake?
16:36:17  <TWerkhoven[l]> home-made
16:36:17  <TWerkhoven[l]> including marzipan+icing
16:36:23  <PublicServer> <Chris Booth> <3 it so much
16:36:50  <PublicServer> <Chris Booth> and mince pies
16:36:56  <PublicServer> <Chris Booth> and christmas pudding
16:37:02  <PublicServer> <Chris Booth> I could live of those
16:37:32  <PublicServer> <Chris Booth> I was sitting mince pies on top of the server racks at work to warm them up
16:38:43  <PublicServer> <Chris Booth> I am sure if who ever owned the server found out that I was doing that they would have some nasty things to say
16:39:59  <PublicServer> <Chris Booth> looks nicer
16:40:05  <PublicServer> <LoPo> :P
16:40:09  <PublicServer> <LoPo> i agree
16:45:01  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
16:45:09  <PublicServer> *** Chris Booth has left the game (leaving)
16:47:01  <PublicServer> <LoPo> there we go :)
16:47:19  *** Chris_Booth has quit IRC
16:48:19  <PublicServer> <LoPo> 4+4->2 merger :P
16:49:21  <PublicServer> <LoPo> how is the jam?
16:58:27  *** Razaekal has joined #openttdcoop
16:58:27  *** Razaekal is now known as Razaekel
17:02:31  *** Chrill has joined #openttdcoop
17:05:41  <PublicServer> *** mfb has joined company #1
17:07:02  <PublicServer> <StarLite> we no jammin' ;)
17:07:20  <PublicServer> <mfb> but less income than before
17:07:38  <PublicServer> <StarLite> primaries have gone down a lot, gonna take a few hours to get them going again
17:25:58  *** Chrill has quit IRC
17:26:56  <PublicServer> <LoPo> also, still some improvements are not done or halve done
17:27:18  <PublicServer> <mfb> 3900 passengers from the 1200-inhabitants-town plardham wait at lintbridge airport :D
17:27:39  <PublicServer> <LoPo> :)
17:28:05  <PublicServer> <mfb> who grow dardinghall??
17:28:07  <PublicServer> <mfb> +s
17:28:27  <PublicServer> <mfb> that is the worst possible town for that
17:29:43  <mfb-> !rcon set max_trains 1350
17:31:14  <PublicServer> <StarLite> re
17:31:32  <PublicServer> <StarLite> lots of stuff waiting at alu plant
17:31:43  <PublicServer> <StarLite> ah, gone now
17:31:45  <PublicServer> <mfb> we have goods trains at P FOOD dairy
17:32:07  <PublicServer> <tycoondemon> no good
17:32:49  <PublicServer> <StarLite> I dont see any?
17:33:03  <PublicServer> <mfb> 185, 234, 264
17:33:09  <PublicServer> <mfb> I sent them to depots
17:33:19  <PublicServer> <mfb> 261, 1286, 1283
17:33:19  <PublicServer> <StarLite> I see
17:33:26  <PublicServer> <mfb> no, these were oil
17:33:36  <PublicServer> <tycoondemon> is it on purpose not using 1 que line in p - petrol - oil + bio
17:33:42  <PublicServer> <StarLite> someone didnt clone the trains but built new ones?
17:33:52  <PublicServer> <mfb> something like that
17:33:59  <PublicServer> <mfb> but the template was goods, too
17:34:05  <PublicServer> <StarLite> Theres even a clonable train next to the station :o
17:34:15  <PublicServer> <mfb> that used goods
17:34:26  <PublicServer> <StarLite> hmzz
17:34:33  <PublicServer> <StarLite> the trrainyard one?
17:34:51  <PublicServer> <mfb> that is food
17:36:02  <PublicServer> <StarLite> How will we fix the !temp removed full load @ the metal - alu station?
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17:36:36  <PublicServer> <StarLite> build an overflow like at oil drop?
17:36:38  <PublicServer> <mfb> I try it with full load now
17:36:40  <Zack_> cant come on stable
17:36:50  <PublicServer> <mfb> that would be an idea
17:37:21  <PublicServer> <StarLite> the problem is they split of very late
17:37:37  *** Zack_ has quit IRC
17:37:41  <PublicServer> <StarLite> no room between splitoff and station for the same overflow
17:37:55  <PublicServer> <StarLite> maybe something like at plastics?
17:38:18  <PublicServer> <StarLite> bypass past the station with a depot and a loop back to entrance?
17:38:28  <PublicServer> <mfb> hmm
17:39:22  <PublicServer> <mfb> the pbs makes things tricky
17:39:24  <PublicServer> *** LoPo has left the game (connection lost)
17:40:32  <PublicServer> <mfb> ah
17:40:34  <PublicServer> *** Maraxus has joined spectators
17:40:42  <PublicServer> <mfb> the obvious way
17:41:13  <PublicServer> <mfb> hm
17:41:20  <PublicServer> <mfb> does not work
17:46:40  <PublicServer> <mfb> baby overflow
17:46:42  <PublicServer> <StarLite> MASSIVE jam
17:46:57  <PublicServer> <StarLite> SLH04, again ...
17:47:04  <PublicServer> <StarLite> diff reason tho
17:47:11  <PublicServer> <mfb> no
17:47:13  <PublicServer> <StarLite> Cement fact is jammed
17:47:15  <PublicServer> <mfb> P BM
17:47:21  <PublicServer> <StarLite> yeh
17:47:35  <PublicServer> <StarLite> also needs some kind of overflow
17:49:49  <PublicServer> <mfb> oil is back at >1million litres
17:49:59  <PublicServer> <StarLite> \o/
17:50:09  <PublicServer> <StarLite> Ive seen it at 1,2 mil for a little while
17:50:15  <PublicServer> <mfb> ah
17:50:38  <PublicServer> <StarLite> So, how will we make an overflow for P BM @ cement...
17:51:45  <PublicServer> <mfb> jam near BBH04
17:52:28  <PublicServer> <mfb> just too much traffic
17:52:58  <PublicServer> <StarLite> BBH03 couldn;t handle @ the join
17:53:36  <PublicServer> <StarLite> hmzz, that BBH04> BBH03 might need a 3rd line
17:54:58  <PublicServer> <StarLite> actually BBH04 > BBH01 needs extra line(s)
17:55:25  <PublicServer> <mfb> ->MSH04
17:55:32  <PublicServer> <StarLite> yeh
17:57:16  <PublicServer> <mfb> 28k modem? :p
17:57:44  *** Chris_Booth has joined #openttdcoop
17:57:44  <PublicServer> <StarLite> or broken wifi :P
17:58:00  <PublicServer> *** Chris Booth joined the game
17:58:09  <PublicServer> <StarLite> Ah, its CB :P
17:58:22  <PublicServer> *** tycoondemon has joined spectators
17:58:56  <PublicServer> <StarLite> I guess I'll start with BBH04 > BBH03
17:58:58  <PublicServer> <Chris Booth> yes me and my slow wifi sorry
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18:00:06  <PublicServer> <Chris Booth> looks like we are still jamming
18:00:14  <PublicServer> <StarLite> its better now
18:00:24  <PublicServer> <Chris Booth> judging by the graphs
18:00:28  <PublicServer> <StarLite> but some lines just cant handle it
18:01:00  <PublicServer> <Chris Booth> some link can be closed to easy traffic
18:01:22  <PublicServer> <StarLite> that will onkly delay and move problems tho
18:01:32  <PublicServer> <Chris Booth> yes
18:05:08  <PublicServer> <Chris Booth> I am amazed the SLH 02 isnt a huge jam by now
18:05:22  <PublicServer> <mfb> :p
18:05:22  <PublicServer> <StarLite> thats cus other areas jam before SLH02 does ;)
18:05:45  <PublicServer> <mfb> like SLH1
18:06:03  <PublicServer> <mfb> looks like that needs LL_RR?
18:06:26  <PublicServer> <Chris Booth> that or another SLH
18:06:52  <PublicServer> <mfb> so many industries were added to it
18:07:02  <PublicServer> <Chris Booth> yes its huge
18:07:21  <PublicServer> <mfb> it is the largest area without MLs
18:07:29  <PublicServer> <Chris Booth> an SLH between BBH 09 and 10 is possible
18:07:44  <PublicServer> <mfb> well, that north to it is large, too, but it consists of many lakes
18:07:58  *** Firartix has quit IRC
18:07:59  <PublicServer> <mfb> or 9 and 2
18:08:08  <PublicServer> <mfb> or 4 and 7
18:08:58  <PublicServer> <Chris Booth> near Gendwood Exchange would be a good easy place
18:09:10  <PublicServer> <Chris Booth> or LL_RR
18:09:24  <PublicServer> <mfb> near gendwood exchange is the BBH
18:09:34  <PublicServer> *** {TWerkhoven[l]} joined the game
18:09:38  <PublicServer> <mfb> hmm
18:09:48  <PublicServer> <mfb> that is a bit close to the BBHs
18:10:06  <PublicServer> <Chris Booth> 33 tiles for an SLH
18:10:08  <PublicServer> <mfb> 09 is nice and small, but imagine an upgrade there
18:10:10  <PublicServer> <Chris Booth> its possible
18:10:52  <PublicServer> <Chris Booth> or build it into BBH 08
18:10:54  <PublicServer> <Chris Booth> XD
18:11:02  <PublicServer> <mfb> :p
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18:11:44  <PublicServer> <mfb> or around BBH09
18:11:47  <PublicServer> <mfb> would be possible :D
18:11:57  <PublicServer> <mfb> circular design
18:12:49  <PublicServer> <Chris Booth> BBH 07 can be shrunk alot
18:12:59  <PublicServer> <Chris Booth> then we could fit one in there
18:13:25  <PublicServer> <mfb> like !circle
18:13:35  <PublicServer> <mfb> :D
18:13:42  <PublicServer> <mfb> east of BBH07? that would fit
18:13:52  <PublicServer> <Chris Booth> would have to be careful
18:14:26  <PublicServer> <Chris Booth> lots of lakes we need to protect
18:14:45  <PublicServer> <mfb> hmm
18:15:15  <PublicServer> <mfb> so you have the 30 tiles up to the first lake
18:15:57  <PublicServer> <Chris Booth> yes that is what I was thinking
18:16:04  <PublicServer> <mfb> or build the SLH around the current merge
18:16:18  <PublicServer> <mfb> but that is unexpandable then
18:23:56  <PublicServer> <Chris Booth> so who is going to jump then?
18:27:37  <LoPo> !password
18:27:37  <PublicServer> LoPo: blimps
18:27:47  *** LoPo has quit IRC
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18:28:06  <LoPo> !password
18:28:06  <PublicServer> LoPo: blimps
18:28:23  <PublicServer> *** LoPo joined the game
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18:30:17  <PublicServer> <Chris Booth> its a slow processing move this ML
18:30:47  <PublicServer> <StarLite> who made the 3rd line @ SLH04?
18:31:21  <PublicServer> <StarLite> I have made a 3rd line from BBH04 to BBH03 and connected it 1 way, whats the status on the 3rd one in SLH04?
18:31:52  <PublicServer> <Chris Booth> guessing its not built
18:32:02  <PublicServer> <LoPo> not finished?
18:32:08  <PublicServer> <LoPo> i see the split is done
18:32:46  <PublicServer> <StarLite> k, was wondering if anyone had special plans with it
18:32:56  <PublicServer> <StarLite> ot that I should try and connect it up :)
18:33:31  <PublicServer> *** Sylf joined the game
18:33:35  <PublicServer> <Sylf> hello
18:35:14  <PublicServer> <StarLite> tunnel needs to be 1 longer
18:35:32  <PublicServer> <Chris Booth> mfb BBH 07 shrunk!
18:35:46  <PublicServer> <mfb> oh my god!
18:36:00  <PublicServer> <mfb> is it alright?
18:36:06  <PublicServer> <Chris Booth> yes
18:36:08  <PublicServer> <mfb> do we need a doctor?
18:36:11  <PublicServer> <Chris Booth> no
18:36:16  <PublicServer> *** Sylf has joined company #1
18:36:18  <PublicServer> <mfb> fone
18:36:21  <PublicServer> <mfb> fine
18:36:46  <PublicServer> <mfb> that ML signal gap shrunk, too!
18:36:48  <PublicServer> <Chris Booth> now we have room
18:36:58  <PublicServer> <mfb> <- busy with other stuff now
18:37:04  <PublicServer> *** mfb has joined spectators
18:37:04  <PublicServer> <Chris Booth> lol ok
18:39:02  <PublicServer> <StarLite> now to get that 3rd line into MSH04 :P
18:39:40  <PublicServer> <StarLite> Need to get my head around which track leads where ... :P
18:41:51  <PublicServer> <StarLite> connection to the drop is easy, that can go around the west side
18:42:40  <PublicServer> <Chris Booth> just build an inline mixer in  the MSH?
18:42:52  <PublicServer> <LoPo> that was my plan :P
18:43:03  <PublicServer> *** XeryusTC joined the game
18:43:06  <PublicServer> * Chris Booth hides
18:43:12  <PublicServer> <XeryusTC> woop
18:43:15  <PublicServer> <XeryusTC> new year's celebrations soon
18:43:19  <PublicServer> <LoPo> :D
18:43:22  <PublicServer> <StarLite> where did you want to mix?
18:43:32  <PublicServer> <XeryusTC> bbh5 is still working nicely
18:43:58  *** Progman has joined #openttdcoop
18:44:02  <PublicServer> <Chris Booth> XeryusTC: I can break it for you
18:45:24  <PublicServer> *** Chris Booth has left the game (leaving)
18:45:40  <PublicServer> *** XeryusTC has left the game (leaving)
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18:49:18  <PublicServer> <StarLite> ah thats also possible :P
18:49:22  <PublicServer> <LoPo> keep things compact
18:50:00  <PublicServer> <StarLite> less balanced tho :P
18:50:09  <PublicServer> <StarLite> but , yeah a much more elegant solution
18:50:16  <PublicServer> <LoPo> hmmm
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18:55:12  <PublicServer> <LoPo> oky im off guys
18:55:22  <PublicServer> <LoPo> happy new years :) !
18:55:28  <PublicServer> <LoPo> see you soon
18:55:28  <PublicServer> <StarLite> o/
18:55:34  <PublicServer> *** LoPo has left the game (leaving)
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19:02:44  <PublicServer> <StarLite> everything seems to be running smoothly atm :)
19:04:04  <PublicServer> <StarLite> soo much cargo everywhere
19:04:10  <PublicServer> <StarLite> but weve hit the train limit :(
19:04:18  <PublicServer> <Sylf> already?
19:04:28  <PublicServer> <StarLite> 1350
19:05:06  <PublicServer> <Sylf> train count was down to 1320 or so just a few min ago...
19:05:18  <PublicServer> <StarLite> 1349 now according to corp info
19:06:26  <LoPo> !download
19:06:26  <PublicServer> LoPo: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:06:26  <PublicServer> LoPo:
19:07:32  <LoPo> how to get that auatoupdate bwtw?
19:07:45  <StarLite> !download autostart
19:07:45  <PublicServer> StarLite:
19:07:47  <StarLite> ;)
19:07:54  <LoPo> ah ty
19:08:05  <Sylf> !dl autottd
19:08:05  <PublicServer> Sylf:
19:08:13  <StarLite>  nvm thats not the one
19:08:38  <StarLite> use the autottd link yeh
19:09:12  <Sylf> it depends on your environment :)
19:10:48  <StarLite> Im using the "Openttd Auto Update 2.0.6" @ windows
19:10:53  <StarLite> works like a charm :)
19:11:04  <StarLite>
19:11:08  <PublicServer> <Sylf> same here
19:11:10  <PublicServer> <Sylf> I love it
19:20:16  <PublicServer> <Sylf> 18 trains to spare now
19:21:19  <PublicServer> <StarLite> which ones did you kill? ;)
19:21:41  <PublicServer> <Sylf> about 3 from Setbridge Mines
19:21:56  <PublicServer> <Sylf> about 12? 15? from BM - Cement/Glass
19:23:10  <PublicServer> <StarLite> k
19:24:52  <PublicServer> <StarLite> and were at 1350 again ;)
19:27:06  <PublicServer> <StarLite> I guess we can up the train limit a few nothces tomorrow, after everyone has recovered from their hangovers :P
19:27:51  <PublicServer> <StarLite> anyways, im off for tonite
19:27:57  <PublicServer> <StarLite> tata o.
19:27:59  <PublicServer> <StarLite> o/
19:28:01  <PublicServer> *** StarLite has joined spectators
19:28:30  <StarLite> !screen
19:28:30  <PublicServer> *** StarLite liked to make screenshot of last action, but nobody was working since. (
19:39:49  <PublicServer> <Sylf> hmm, looks like we can increase the limit
19:40:56  <Sylf> !rcon set max_trains
19:40:56  <PublicServer> Sylf: Current value for 'max_trains' is: '1350' (min: 0, max: 5000)
19:41:39  <StarLite> !trains 1500
19:41:44  <Sylf> !rcon set max_trains 1450
19:41:44  <StarLite> also works if your op :P
19:41:51  <Sylf> :P
19:49:42  *** sparr has joined #openttdcoop
19:51:29  <PublicServer> *** Maraxus has left the game (connection lost)
19:51:44  <Maraxus> !password
19:51:44  <PublicServer> Maraxus: scorer
19:52:10  <PublicServer> *** Maraxus joined the game
19:57:37  *** Firartix has joined #openttdcoop
19:57:48  <PublicServer> *** Maraxus has joined company #1
20:00:20  *** Skasi has joined #openttdcoop
20:00:20  *** Firartix has quit IRC
20:00:30  *** Firartix has joined #openttdcoop
20:00:32  <Skasi> hai dawgz
20:05:52  <PublicServer> *** Sylf has left the game (leaving)
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20:51:09  <Skasi> !players
20:51:12  <PublicServer> Skasi: Client 1834 is mfb, a spectator
20:51:12  <PublicServer> Skasi: Client 1931 (Orange) is Maraxus, in company 1 (Merry Christmas all!)
20:51:12  <PublicServer> Skasi: Client 1904 is TWerkhoven[l], a spectator
20:51:12  <PublicServer> Skasi: Client 1144 is StarLite, a spectator
20:51:12  <PublicServer> Skasi: Client 1848 is tycoondemon, a spectator
20:51:13  <PublicServer> Skasi: Client 1855 (Orange) is Mark, in company 1 (Merry Christmas all!)
20:52:06  *** Zack_ has joined #openttdcoop
20:52:51  <Zack_> sylf justech cant get on the server could you restart it? hes getting always disconnected
20:57:14  *** Justech has joined #openttdcoop
20:57:44  <Justech> hey?
20:57:47  *** Justech is now known as Guest22323
20:58:45  *** Zack_ has quit IRC
21:01:35  <PublicServer> <Maraxus> gn
21:01:50  <PublicServer> *** Maraxus has left the game (leaving)
21:01:50  <PublicServer> *** Game paused (number of players)
21:02:02  *** Maraxus has quit IRC
21:06:49  <sparr> are the details of the public server game scenario posted on the wiki somewhere?
21:07:09  <TWerkhoven[l]> the current one?
21:07:24  <TWerkhoven[l]> theres an archive of past games, but the details of the current one are ingame
21:07:30  <TWerkhoven[l]> sign !!network plan!!
21:09:53  *** Guest22323 has quit IRC
21:12:55  *** Justech_ has joined #openttdcoop
21:13:00  <sparr> don't have the game installed right now. thanks, though.
21:14:32  *** Justech_ has joined #openttdcoop
21:14:46  *** Zack_ has joined #openttdcoop
21:15:06  <Justech_> I have no clue on anything
21:15:09  <Zack_> Could someone help Justech he cant get on the Stable server
21:15:30  <Zack_> hes getting always mdisconnected
21:15:39  <Zack_> hes getting always disconnected
21:15:47  <KenjiE20> that's client side most likely
21:16:11  <Justech_> it was fine, this morning
21:16:16  *** mfb- has quit IRC
21:17:25  <PublicServer> *** mfb has joined company #1
21:17:25  <PublicServer> *** Game unpaused (number of players)
21:17:33  <PublicServer> *** mfb has left the game (leaving)
21:17:33  <PublicServer> *** Game paused (number of players)
21:17:50  <Justech_> I tried everything restarted router, restarted game, restarted computer, nothing has helped
21:18:06  <KenjiE20> this morning, ins't now
21:18:13  <KenjiE20> isn't*
21:18:37  <KenjiE20> likely causes are low net speed, low CPU
21:20:27  <Zack_> he says that this disconnecting thing started right before we finished thealbertville oilline
21:20:44  <Justech_> i know its not my net speed, but how would i fix the low cpu...pretty sure it isnt that either but
21:20:48  <KenjiE20> same causes
21:21:07  <KenjiE20> if you're net speed isn't high enough, you never get caught up to the current game in time
21:21:13  <KenjiE20> same for slow cpu
21:21:35  <Zack_> well just since five minutes i cantget on the server too
21:22:25  <Zack_> i know that it couldnt be my cpu or my net speed
21:22:53  <Zack_> it worked perfectly in the previus game too
21:23:17  <TWerkhoven[l]> odd
21:23:24  <Zack_> ill be back in ten minutes
21:23:39  <Justech_> should i see if i can join hte public server?
21:23:42  <TWerkhoven[l]> for some reason i loose connection too, yet public server works fine
21:23:53  <TWerkhoven[l]> and ppl on the server are complaining of lag?
21:24:11  <Justech_> ya it was lagging bad right before all this happened
21:27:48  <Zack_> im back
21:29:07  <Zack_> i quitted manually and then i couldnt get on the server too
21:29:11  <Zack_> dontknow why
21:30:30  <Zack_> does it say possible connection loss when youre waiting caus zero or one client in front of you?
21:34:07  <Mazur> It appears the network connection at the stable server is severely lagged.
21:35:21  <Mazur> Or the server is heavily loaded, maybe making backups?
21:36:27  *** Skasi has left #openttdcoop
21:36:49  <Justech_> ok thanks for the heads up
21:39:12  *** Zack__ has joined #openttdcoop
21:39:26  <Zack__> had to restart my pc is crashed
21:39:49  <Justech_> Mazur said the server is heavly loaded
21:40:32  <Zack__> well i couldnt get on the public server anyway caus its password protected and i cant download the newgrfs for the server
21:40:42  <Zack__> i knw what he said
21:41:46  <Zack__> okay i could somehow connect this time
21:41:57  <Zack__> thats weird
21:42:38  *** Zack_ has quit IRC
21:43:24  <Zack__> erm the game is still paused even when no one is connecting
21:44:15  <Zack__> we must tell this sylf
21:44:41  * Zack__ slaps Sylf around a bit with a large fishbot
21:46:08  <Justech_> lol
21:46:16  <Zack__> what
21:46:31  <Zack__> i wrote to him that theservers got crazy
21:46:34  <Justech_> Zack slaps Sylf with a fishbot
21:47:08  <Zack__> click on his name and then on slap
21:47:36  * Justech_ slaps Sylf around a bit with a large fishbot
21:49:31  *** Sylf has quit IRC
21:50:03  <Mazur> Justech_, I was guessing.
21:50:25  <Zack__> and what came out
21:50:47  <Mazur> Things seem back to normal, now.
21:50:57  <Justech_> o ok i will check it out
21:52:37  <Zack__> me too in five min
21:53:11  <Zack__> im just watching a robot dance vidoe
21:53:15  <Zack__> video
21:53:26  *** Sylf has joined #openttdcoop
21:53:26  *** ChanServ sets mode: +o Sylf
21:57:37  <Zack__> also ive got into the server
21:58:15  *** Zack__ has quit IRC
22:11:33  <PublicServer> *** Game still paused (number of players)
22:11:36  <PublicServer> *** Sylf joined the game
22:13:57  <PublicServer> *** Sylf has left the game (leaving)
22:45:01  *** Skasi has joined #openttdcoop
22:45:06  <Skasi> !players
22:45:08  <PublicServer> Skasi: Client 1968 (Orange) is Skasi, in company 1 (Merry Christmas all!)
22:45:09  <PublicServer> Skasi: Client 1904 is TWerkhoven[l], a spectator
22:45:09  <PublicServer> Skasi: Client 1144 is StarLite, a spectator
22:45:09  <PublicServer> Skasi: Client 1848 is tycoondemon, a spectator
22:45:09  <PublicServer> Skasi: Client 1855 (Orange) is Mark, in company 1 (Merry Christmas all!)
22:45:51  <Justech_> !password
22:45:51  <PublicServer> Justech_: toddle
22:46:28  <PublicServer> *** Game still paused (number of players)
22:46:28  <PublicServer> *** Game unpaused (number of players)
22:46:31  <PublicServer> *** Skasi joined the game
22:47:18  <PublicServer> <Skasi> hmm.. everything moves so fast
22:49:25  <PublicServer> *** Justech joined the game
22:49:50  <PublicServer> <Justech> hmm i have no trouble joining this server but the welcome, i cant get on
22:52:40  <TWerkhoven[l]> welcome/stable is fine now
22:55:07  <PublicServer> <Justech> iam a little confused. In the Wiki is says dont use terminus stations isnt that what your using on here?
22:55:22  <PublicServer> <Justech> concerning road vech.
22:55:45  <Sylf> which wiki page?
22:55:47  <PublicServer> <Skasi> quite some nice candy here!
22:55:57  <PublicServer> <Justech> openttd iwki
22:56:05  <PublicServer> <Justech> your wiki page
22:56:10  <Sylf> give me URL to the specific page
22:56:26  <PublicServer> <Justech>
22:57:18  <TWerkhoven[l]> there is a page somewhere which advises to use roro stations for main stations, though terminus can be used if it fits with the terrain
22:57:26  <TWerkhoven[l]> or somesuch
22:57:36  <TWerkhoven[l]> oh, road
22:58:38  <Sylf> core of that page is from 2007
22:58:40  <V453000> in extreme cases terminus stations used to be so hated that they werent used even for primaries
22:58:55  <V453000> pointless but such "rules" were used in the very old times :)
22:59:18  <Sylf> terminus stations have their places
22:59:36  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
22:59:47  <V453000> of course they do :)
23:00:22  <Skasi> Happy New Year
23:00:40  <PublicServer> <Justech> articulated trucks cant use terminus stations correct?
23:01:53  <Sylf> right
23:01:57  <Mazur> Happy new beer, everyone!
23:03:32  * Mazur throws a beer to Sylf, another one to Skasi, one to TWerkhoven[l] and a whole crate to V453000.
23:04:45  <PublicServer> *** Justech has left the game (leaving)
23:08:57  <V453000> :D Happy new year!
23:09:47  <Mazur> *BOOM*  That was an illegal one.
23:09:56  <PublicServer> *** Sylf joined the game
23:13:41  <PublicServer> <Sylf> hmm, most everyone's out partying...
23:13:43  <PublicServer> *** Sylf has left the game (leaving)
23:13:56  <V453000> !password
23:13:56  <PublicServer> V453000: awarer
23:14:12  <PublicServer> *** V453000 joined the game
23:16:39  <PublicServer> *** V453000 has left the game (leaving)
23:23:28  <Mazur> Ah, police already on the spot, they put a searchlight on a group of youngsters.
23:23:56  <Mazur> Wahey, 5 man on foot supported by the van.
23:23:58  *** Brumi has joined #openttdcoop
23:24:24  <Mazur> They're really cracking down on the anti-social bastards.  :-))))
23:24:30  <PublicServer> *** Brumi joined the game
23:25:12  <PublicServer> <Brumi> Happy new year to those who are playing OpenTTD even on New Year's Eve :)
23:25:49  <PublicServer> <Brumi> or at least logged in to the public server :P
23:27:00  <Sylf> :)
23:33:38  <PublicServer> *** Mazur joined the game
23:33:44  <PublicServer> *** Skasi has joined spectators
23:37:48  <PublicServer> <Skasi> too complex plan.. duh
23:42:18  <PublicServer> *** Skasi has left the game (leaving)
23:42:32  <Skasi> Nice work tho! :]
23:43:26  *** Zeknurn has joined #openttdcoop
23:51:16  <PublicServer> *** Brumi has left the game (leaving)
23:51:37  <ODM> happy new year tingummywuts.
23:54:09  *** Brumi has left #openttdcoop

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