Config
Log for #openttdcoop on 3rd January 2012:
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00:00:53  <PublicServer> *** LoPo has left the game (leaving)
00:00:55  <PublicServer> <XeryusTC> i'm done
00:01:05  <PublicServer> <turbofisk> with what?
00:01:12  <PublicServer> <XeryusTC> msh 12-bbh6
00:02:54  <PublicServer> <XeryusTC> if it still jams in half an hour it is because bbh6 is shite
00:03:00  <PublicServer> <turbofisk> just getting oriented, I found BBH06
00:03:14  <PublicServer> <XeryusTC> you can find hubs in the sign list easily you know ;)
00:04:05  <PublicServer> <turbofisk> I found bbh06, but not msh12 there
00:04:35  <PublicServer> <turbofisk> ah, now I see :)
00:10:34  *** valhallasw has quit IRC
00:14:31  <PublicServer> <turbofisk> If I find a station that has lots of goods waiting, can I add trains?
00:14:37  *** chester has quit IRC
00:14:49  <PublicServer> <XeryusTC> atm not i think
00:14:53  <PublicServer> <XeryusTC> we have a jamming network
00:14:55  <PublicServer> <turbofisk> ok
00:15:09  <PublicServer> <turbofisk> I haven't played for 3 years, so I'm just looking around atm
00:15:23  <PublicServer> <turbofisk> So I don't think I'll help trying to fix the jamming
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00:20:05  <PublicServer> <turbofisk> what are you working on atm?
00:21:41  <PublicServer> <XeryusTC> i'm reading stuff on the internet
00:21:44  <PublicServer> <turbofisk> ok
00:21:54  <PublicServer> <turbofisk> Is there some rule of how sharp corners can be?
00:22:25  <PublicServer> <turbofisk> found a place I can make a bit more efficient I think, eg shorter path
00:22:49  <PublicServer> <turbofisk> between MSFH07 and D PLASTICS + MET FOUNDRY
00:25:19  <PublicServer> *** turbofisk has left the game (leaving)
00:25:19  <PublicServer> *** Game paused (number of players)
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00:35:18  <andy|_p> !password
00:35:18  <PublicServer> andy|_p: maniac
00:35:37  <PublicServer> *** Game still paused (number of players)
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00:38:23  <PublicServer> *** Player has changed his/her name to andyp
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05:02:36  <PublicServer> *** Game still paused (number of players)
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05:48:43  <sharpy> !dl win64
05:48:43  <PublicServer> sharpy: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip
05:55:35  <sharpy> !pw
05:55:39  <sharpy> !password
05:55:39  <PublicServer> sharpy: gavels
05:56:53  <sharpy> !password7
05:56:57  <sharpy> !password
05:56:57  <PublicServer> sharpy: gavels
05:57:20  <PublicServer> *** Game still paused (number of players)
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11:19:24  <PublicServer> <StarLite> mornin
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13:45:58  <Mark> !password
13:46:01  <PublicServer> Mark: dazzle
13:46:14  <PublicServer> *** Game still paused (number of players)
13:46:17  <PublicServer> *** Mark joined the game
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13:49:25  <PublicServer> *** Game still paused (number of players)
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13:49:33  <PublicServer> <Brumi> hello
13:49:37  <XeryusTC> yarr
13:51:06  <PublicServer> <StarLite> o/
14:01:31  <PublicServer> *** Brumi has left the game (leaving)
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14:31:36  *** ChanServ sets mode: +o mfb-
14:31:44  <mfb-> hi
14:31:54  <PublicServer> *** Game still paused (number of players)
14:31:55  <PublicServer> *** mfb joined the game
14:34:42  <LoPo> ey
14:35:07  <LoPo> can some1 help me with some ttd server hosting problems?
14:35:19  <LoPo> it used to work, but not anywmore :(
14:37:10  <PublicServer> <mfb> usually, it is a good idea to ask the question instead of some meta-questions about your question
14:37:19  <LoPo> :P
14:37:40  <LoPo> well, i didnt changed anything after it still worked
14:37:47  <LoPo> so; ports are forwarded
14:38:28  <LoPo> but the server cannot reach me anymore for advertisement
14:38:37  <LoPo> i double checked everthing
14:38:43  <LoPo> ports are still forwarded
14:38:56  *** Tray has quit IRC
14:38:57  <Sylf>  You can reach the server still, if you add the server manually?
14:39:28  <PublicServer> <mfb> SLH11 has problems
14:39:30  <LoPo> how do i do that?
14:39:55  <Sylf> When you're connecting to a multiplayer game, there's an option to add a server
14:40:08  <Sylf> next to find servers button
14:40:21  <LoPo> ah yes, it says "server offline"
14:40:58  <Sylf> is the game server running on a commercial server, or home?
14:41:13  <Sylf> (the service provider hasn't blocked your ports have they?)
14:41:50  <LoPo> home server
14:42:06  <LoPo> blocked my ports? not that i'm awear of
14:42:38  <Sylf> are you on the same LAN as the server now?
14:42:45  <LoPo> jup
14:43:17  <LoPo> frankly it "used" to work just fine
14:43:34  <LoPo> but _something_  changed, and i dont know what
14:43:48  <LoPo> well, the opentdd trunk is different
14:44:01  <LoPo> should not make any difference right?
14:44:25  <Sylf> versions don't make much difference
14:44:41  <Sylf> I change my home server all the time too
14:45:10  <Sylf> I don't think I can help, with little time I have
14:46:27  <LoPo> np thanks for you time
14:46:37  <LoPo> im gona reset my router
14:46:46  <LoPo> and redo the port forwarding
14:46:53  <LoPo> maybe that will help
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14:59:41  <V453000> !password
14:59:41  <PublicServer> V453000: frauds
15:00:01  <PublicServer> *** Game still paused (number of players)
15:00:01  <PublicServer> *** Game unpaused (number of players)
15:00:02  <PublicServer> *** V453000 joined the game
15:00:03  <PublicServer> <V453000> o/
15:00:10  <PublicServer> <mfb> hi
15:00:28  <PublicServer> <mfb> alcohol pickup is really full :D
15:00:55  <Mark> we need more alcohol
15:00:58  <Mark> always!
15:01:05  <PublicServer> <V453000> =D
15:01:07  <PublicServer> <V453000> hi mark :p
15:01:10  <Mark> hello :)
15:01:48  <Mark> !password
15:01:49  <PublicServer> Mark: frauds
15:02:22  <PublicServer> *** Mark joined the game
15:02:31  <PublicServer> <Mark> oh i can join :)
15:02:33  <PublicServer> <mfb> in that case, you should add more trains
15:02:40  <PublicServer> <mfb> otherwise it vanishes
15:03:07  <PublicServer> <V453000> there is some jam at SLH 11
15:03:13  <PublicServer> <V453000> o
15:03:21  <PublicServer> <V453000> uhm seems wip
15:04:15  <PublicServer> *** V453000 has left the game (leaving)
15:04:16  <Mazur> Ok, lets see what this does for my OTTD experience.
15:04:28  <PublicServer> <mfb> alcohol?
15:04:47  <Mazur> !password
15:04:47  <PublicServer> Mazur: frauds
15:04:56  <PublicServer> *** Mazur joined the game
15:05:05  <PublicServer> <Mazur> No, extra pixels left and right.
15:06:14  <PublicServer> <Mazur> Nice, even with the wide station list, I keep a nice working space view.
15:06:40  <PublicServer> <mfb> which resolution do you have now?
15:06:54  <PublicServer> <Mazur> Only 1920x1080, still, but it's much more than I had.
15:07:00  <PublicServer> <mfb> same here
15:07:18  <PublicServer> <Mark> major jams at bbh06
15:07:22  <hylje> !dl osx
15:07:22  <PublicServer> hylje: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-macosx-universal.zip
15:07:24  <PublicServer> <Mazur> Couldn't find more pixels foir this kind of price, and I had no higher price to match.
15:07:35  <PublicServer> <mfb> 3rd needed
15:08:44  <hylje> !password
15:08:44  <PublicServer> hylje: frauds
15:08:54  <PublicServer> *** hylje joined the game
15:09:02  <PublicServer> <mfb> like that?
15:09:12  <PublicServer> <mfb> no need to connec that
15:09:18  <PublicServer> <mfb> that is just the SLH exit
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15:09:56  <PublicServer> <hylje> huh road vehicles
15:09:56  <PublicServer> <Mark> would like to do something but my poor old pc cant really handle this game
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15:11:55  <PublicServer> <Mazur> Except for signalling.
15:12:21  <V453000> Mazur: imagine you have been using 1440*900 laptop for 3 years and then jump to 1920*1080 ... it is just SO huge for me :D will take some getting used to
15:12:25  <V453000> but it is amazing :)
15:12:37  <PublicServer> <hylje> i use a 2560x1440 screen
15:12:48  <PublicServer> <hylje> no bothering to full screen any windows
15:13:37  <V453000> :D
15:13:49  <PublicServer> <Mazur> 1280x960 I think my old one was, not the one that died on me, that was a little more, but not much.
15:13:59  <PublicServer> <Mazur> This is huge, for now.
15:14:18  <PublicServer> <hylje> 500 tons of alcohol *-*
15:14:24  <PublicServer> <hylje> where's our cheese production
15:14:28  <PublicServer> <mfb> only 500?
15:14:39  <PublicServer> <hylje> 586 000 liters
15:14:49  <PublicServer> <mfb> ah, per month
15:14:52  <PublicServer> <hylje> no, in station
15:15:02  <PublicServer> <mfb> was ~1500 tonnes before
15:15:09  <PublicServer> <hylje> it's almost gone now
15:15:24  <PublicServer> <mfb> all gone to the store
15:15:30  <PublicServer> <Mazur> Well, yeah, I came in, had to drink something.
15:15:34  <PublicServer> <hylje> oh you
15:16:10  <trons> !help
15:16:10  <PublicServer> trons: http://www.openttdcoop.org/wiki/IRC_Commands
15:16:12  <PublicServer> <Mazur> And no *lite anything,either, just the hard stuff.
15:16:59  <PublicServer> *** hylje has left the game (connection lost)
15:17:01  <PublicServer> <mfb> line to main station is ready at MSH07
15:17:47  <PublicServer> <Mazur> Only 17 billion?
15:17:49  <PublicServer> <Mark> i'll hook it up
15:18:36  <PublicServer> *** Rifter joined the game
15:19:12  <Maraxus> !password
15:19:12  <PublicServer> Maraxus: keenly
15:19:29  <PublicServer> *** Maraxus joined the game
15:19:57  <PublicServer> <mfb> maybe we could re-think about the merging there, as the detour looks odd
15:19:59  <PublicServer> <mfb> but it works
15:20:34  <PublicServer> *** Rifter has left the game (connection lost)
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15:23:04  <PublicServer> <mfb> SLH11 is ill
15:23:18  <PublicServer> <Mark> working on it
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15:30:23  <LoPo> ey again
15:30:29  <LoPo> it worked :)
15:30:32  <LoPo> stupid router
15:31:06  <LoPo> !screen
15:31:06  <PublicServer> *** LoPo liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
15:31:13  <LoPo> !players
15:31:15  <PublicServer> LoPo: Client 3184 (Orange) is mfb, in company 1 (Merry Christmas all!)
15:31:15  <PublicServer> LoPo: Client 3199 (Orange) is Mazur, in company 1 (Merry Christmas all!)
15:31:15  <PublicServer> LoPo: Client 3198 (Orange) is Mark, in company 1 (Merry Christmas all!)
15:31:15  <PublicServer> LoPo: Client 3208 (Orange) is Maraxus, in company 1 (Merry Christmas all!)
15:31:15  <PublicServer> LoPo: Client 2624 is StarLite, a spectator
15:35:09  <PublicServer> <Mark> that spiral into plastics/metal seems pretty pointless?
15:35:23  <PublicServer> <mfb> with a moved merger...
15:35:33  <PublicServer> <Mark> i'll change it
15:35:44  <PublicServer> <Mark> dont touch my merger :P
15:36:02  <PublicServer> <mfb> :p
15:36:10  <PublicServer> <mfb> if you don't touch my station!
15:38:44  <PublicServer> <Mark> slightly better
15:38:45  <ODM> come on children:P
15:39:20  <PublicServer> <Mark> he's being naughty
15:43:33  <PublicServer> *** StarLite has joined company #1
15:44:01  <PublicServer> <Mark> chemicals to plastics is moving again i think
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15:44:18  <PublicServer> *** XeryusTC joined the game
15:44:50  <PublicServer> <mfb> 3rd ready
15:44:53  <PublicServer> <StarLite> everything appeears to be goig smooth :D
15:45:12  <PublicServer> <mfb> hmm
15:45:14  <PublicServer> <Mark> we'll probably need an inbound 3rd soon aswel
15:45:24  <PublicServer> <mfb> looks like some parts of the initial SLH06 are still there
15:45:56  <LoPo> !password
15:45:56  <PublicServer> LoPo: spotty
15:46:10  <PublicServer> *** LoPo joined the game
15:46:19  <PublicServer> <mfb> 3rd exit for MSH07?
15:46:35  <PublicServer> <Mark> easy enough
15:46:49  <PublicServer> <XeryusTC> is the network jamming somewhere?
15:46:51  <PublicServer> <LoPo> hello
15:46:55  <PublicServer> <Mark> is it connected all the way down?
15:47:01  <PublicServer> <mfb> it is
15:47:12  <PublicServer> <StarLite> looks like we have no real jams no xer :)
15:47:18  <PublicServer> <Mark> done :P
15:48:06  <PublicServer> <Mark> could do with some more choices but it runs without
15:49:48  *** Brumi has quit IRC
15:50:04  <PublicServer> <Mark> bit ugly
15:50:06  <PublicServer> <Mark> oh well
15:50:45  <PublicServer> <mfb> lol, the connection to gudingstone north
15:51:21  <PublicServer> <mfb> same with other stations in the area
15:51:55  <PublicServer> <Mark> whats with it?
15:51:57  <PublicServer> <Mark> the tunnels you mean?
15:52:04  <PublicServer> <mfb> all in tunnels
15:52:30  <PublicServer> <Mark> jam at BBH07
15:52:36  <PublicServer> <XeryusTC> bbh 7 jams :o
15:52:42  <PublicServer> <XeryusTC> or is that on purpose? :P
15:52:49  <PublicServer> <mfb> merge is bugged
15:52:53  <PublicServer> <Mark> yeah
15:53:23  <PublicServer> <mfb> let's see
15:53:37  <PublicServer> <Mark> wow
15:53:44  <PublicServer> <Mark> that'll jam everything real soon
15:54:59  <PublicServer> <mfb> ah
15:55:02  <PublicServer> <mfb> lol
15:55:24  <PublicServer> <XeryusTC> oh xD
15:55:30  <PublicServer> <mfb> fixed
15:55:44  <PublicServer> <Mark> woops...
15:55:58  <PublicServer> <XeryusTC> trains seem to pick that route voluntarily now :D
15:56:05  <PublicServer> <Mark> WHOSE FAULT WAS THAT
15:56:19  <PublicServer> <XeryusTC> but i recon that bbh7 needs 3 out
15:56:21  <PublicServer> <mfb> I know it, I know it!
15:56:37  <PublicServer> <XeryusTC> or shorter prios
15:56:40  <PublicServer> <mfb> or at least switched prios
15:57:28  <PublicServer> <mfb> jam near SLH07 as well
15:57:53  <PublicServer> <mfb> comes from the slow MSH08 station -> ML
15:57:56  <PublicServer> <XeryusTC> caused by msh8
15:58:22  <PublicServer> <XeryusTC> station exit is too slow
16:00:02  <PublicServer> <mfb> bauxite trains fit in 2.5 tiles :(
16:00:10  <PublicServer> *** Mazur has left the game (leaving)
16:00:28  <PublicServer> <StarLite> 2.7 actually :o
16:00:38  <PublicServer> <mfb> they fit in 2.5 tiles
16:00:50  <PublicServer> <StarLite> hmzz, 2.5? :o
16:01:00  <PublicServer> <mfb> which is bad for waiting bays
16:01:22  <mfb-> !rcon set max_trains 1556
16:01:38  <PublicServer> <StarLite> cant we give em other hoppers?
16:01:40  <PublicServer> <mfb> see !2.5
16:01:50  <PublicServer> <StarLite> hmzz, indeed
16:02:04  <PublicServer> <StarLite> some of the others were 2.7
16:02:10  <PublicServer> <LoPo> jsut slows some w8ing bay down
16:02:28  <PublicServer> <mfb> the depot says 2.8
16:03:18  <PublicServer> <LoPo> i need vehicles :P
16:03:25  <mfb-> !rcon set max_trains 1560
16:03:30  <mfb-> try again
16:04:02  <PublicServer> <LoPo> see no problem
16:04:08  <PublicServer> <mfb> see the other waiting bay
16:05:04  <PublicServer> <XeryusTC> it seems that there is also an error at msh 8
16:05:06  <PublicServer> <LoPo> hmmm
16:05:20  <PublicServer> <LoPo> then dont put a sign there :P
16:05:30  <PublicServer> <mfb> as in... all trains go north?
16:05:40  <PublicServer> <mfb> hm no
16:05:50  <PublicServer> <XeryusTC> see the sign i placed
16:06:05  <PublicServer> <mfb> which one?
16:06:11  <PublicServer> <mfb> the upper one?
16:06:24  <PublicServer> *** Mark has left the game (connection lost)
16:06:24  <PublicServer> <XeryusTC> i think there was a wrong signal in slh 7
16:06:24  <PublicServer> <StarLite> Porbably a missing split later in the line
16:06:26  <PublicServer> <mfb> what about !2.5?
16:06:32  <PublicServer> <mfb> the trains are counted as 2.5 tiles
16:06:34  <PublicServer> <XeryusTC> 276 picked the uppor one only
16:06:54  <PublicServer> <XeryusTC> upper too
16:06:56  <PublicServer> <LoPo> no, i want to know where this issue is giving problems?
16:07:04  <Mark> wtf
16:07:08  <PublicServer> <LoPo> at what hub
16:07:10  <PublicServer> <mfb> the green exit signal?
16:07:13  <Mark> !password
16:07:13  <PublicServer> Mark: waylay
16:07:16  <PublicServer> <mfb> ah
16:07:16  <PublicServer> <mfb> well
16:07:22  <PublicServer> <mfb> I fixed it in some SLH
16:07:24  <PublicServer> <XeryusTC> i think i fixed it
16:07:25  <PublicServer> *** Mark joined the game
16:07:32  <PublicServer> <mfb> 07
16:07:34  <PublicServer> <XeryusTC> slh7 had a wrong signal in the split ir econ
16:07:50  <PublicServer> <XeryusTC> and it had weird signalling there anyway
16:07:57  <PublicServer> <Mark> youre weird
16:08:09  <PublicServer> <mfb> that is how I found that out
16:08:32  <PublicServer> <XeryusTC> see !it was over here
16:08:42  <PublicServer> <mfb> ok
16:08:52  <PublicServer> <Mark> swap-over there
16:08:54  <PublicServer> <XeryusTC> also time to turn the catenary back off :P
16:08:56  <PublicServer> <Mark> ugly
16:10:40  <PublicServer> <XeryusTC> who is building at slh7?
16:10:43  <PublicServer> <LoPo> lol! :P
16:10:57  <PublicServer> <LoPo> mfd chech !2.5 again
16:11:03  <PublicServer> <XeryusTC> because now it is terribly broken :P
16:11:07  <PublicServer> <LoPo> same tile different result
16:11:13  <PublicServer> <LoPo> when mirrored
16:11:19  <PublicServer> <mfb> green
16:11:22  <PublicServer> <LoPo> ow >_<
16:11:28  <PublicServer> <Mark> it was ugly :P
16:11:38  <PublicServer> <XeryusTC> xD
16:12:02  <PublicServer> <XeryusTC> and using the same split for double bridges and an slh is not? :P
16:12:08  <PublicServer> <XeryusTC> anyway, i'm walking the dog creature
16:12:33  <PublicServer> <mfb> wtf what are you doing there
16:12:45  <PublicServer> <Mark> prettyfying
16:12:51  <PublicServer> <Mark> is that a word?
16:13:27  <PublicServer> <Mark> yeah thats better :)
16:14:54  <PublicServer> *** LoPo has joined spectators
16:15:55  <PublicServer> <Mark> well, i'd call our first public firs game a succes i think
16:16:33  <PublicServer> <StarLite> we cant even handle all the cargo atm, theres heaps and heaps of cargo waiting everywhere :P
16:17:23  <PublicServer> <mfb> would be bad if we could ;)
16:19:29  <PublicServer> <Mark> let's do the same plan on 256^2 with mlev
16:19:35  <PublicServer> <mfb> ;)
16:20:15  <PublicServer> <mfb> I think chaos was banned
16:22:20  <LoPo> with TL2? :p
16:22:29  <LoPo> or even 1
16:22:31  <PublicServer> <mfb> 4
16:22:33  <PublicServer> <mfb> :D
16:22:43  <LoPo> hmmm wow
16:22:47  <LoPo> though
16:22:51  <PublicServer> <Mark> yeah TL2
16:22:57  <PublicServer> <Mark> sounds like a prozone concept that
16:23:07  <PublicServer> <StarLite> TL2 mlev :D
16:23:21  <PublicServer> <StarLite> did anyone say "pile transport"? ;)
16:23:27  <PublicServer> <mfb> hmm
16:23:29  <PublicServer> <mfb> MSH04 is messy
16:23:39  <PublicServer> <mfb> but the pbs is gone
16:23:41  <PublicServer> <Mark> pile transport is about 8 years over date
16:23:52  <PublicServer> <mfb> pile transport?
16:24:14  <PublicServer> <Mark> one of the first mz games
16:24:22  <PublicServer> <Mark> from way before my time :P
16:24:36  <PublicServer> <mfb> <- order of magnitude too short at coop
16:25:09  <PublicServer> *** Mark has left the game (connection lost)
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16:25:38  <PublicServer> <XeryusTC> back
16:26:00  <PublicServer> <StarLite> I tired to load pile transport savegame in a recent build, but it wouldnt :(
16:27:50  <Mark> did we ever play the same plan again or were we only thinking about it?
16:28:35  <PublicServer> <mfb> same plan with same map?
16:28:44  <Mark> yeah
16:28:47  <PublicServer> <mfb> hmm
16:29:18  <PublicServer> *** mfb has left the game (connection lost)
16:29:24  <Mark> 7 years old..
16:30:02  <mfb-> !password
16:30:03  <PublicServer> mfb-: juntas
16:30:20  <PublicServer> *** mfb joined the game
16:30:32  <Mark> where can i download r3000?
16:31:03  <PublicServer> *** mfb has left the game (connection lost)
16:31:12  <mfb-> ...
16:32:24  <Mark> StarLite: you can open it with the current stable
16:32:32  <PublicServer> <StarLite> o cool :)
16:34:33  <StarLite> Public Server Game 173 was a replay of pile transport according to the wiki
16:34:37  <Mark> a lot of settings have changed since though
16:36:12  <Mark> oh i even build a 4-way in 173
16:36:16  <Mark> should've remembered :P
16:36:29  <mfb-> !password
16:36:29  <PublicServer> mfb-: juntas
16:36:36  <Mark> oh right... thats actually the last game i played before going to australia
16:36:41  <PublicServer> *** mfb joined the game
16:39:05  <StarLite> Cant load MZ04, invalid town name generator :(
16:39:28  <Mark> i loaded it with 1.2.0-beta1
16:39:45  <StarLite> lemme try that one then, i was using 1.1.4
16:43:25  <Mark> let's replay mzg01
16:43:31  <Mark> i think it'd turn out pretty hectic
16:44:33  <PublicServer> *** XeryusTC has left the game (connection lost)
16:45:45  <StarLite> pile trans was a 2048^2 map :D
16:46:00  <Mark> was it?
16:46:03  <Mark> pretty sure its 1024^2
16:46:23  <Mark> yeah it is
16:46:47  <StarLite> really?
16:46:59  <StarLite> looks bigger , but that might be cus of the ancient map generator :P
16:47:23  <Mark> dinner time, back in a bit
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16:53:45  <Jkrueger> !dl win64
16:53:45  <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip
16:56:26  <Jkrueger> !password
16:56:26  <PublicServer> Jkrueger: pliant
16:56:43  <PublicServer> <mfb> why does plardham hate me :(
16:56:47  <PublicServer> *** Jkrueger joined the game
16:56:49  <PublicServer> <mfb> well, afk
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17:13:51  <PublicServer> <StarLite> do you think we can handle 2K trains with this network?
17:17:17  <PublicServer> <Maraxus> can't say - the room might be there for 2k trains
17:17:57  <PublicServer> <StarLite> I think is also depends on what trains will be the new ones
17:18:40  <PublicServer> <Maraxus> yes
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17:31:09  <PublicServer> <Maraxus> anyone building?
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18:16:18  <PublicServer> <Chris Booth> hi all
18:17:41  <PublicServer> <mfb> hi CB
18:18:04  <PublicServer> <Chris Booth> this network has some strange flows
18:18:26  <PublicServer> <mfb> :p
18:18:32  <PublicServer> *** mfb has joined company #1
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18:19:17  <PublicServer> <Chris Booth> soon we will end up with a LLL_RRR main ML ring
18:19:20  <Mark> you got a strange flow
18:19:23  <PublicServer> <Chris Booth> and LL_RR other MLs
18:19:34  <PublicServer> <Chris Booth> Mark i know but I am broken
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18:21:28  <PublicServer> <Chris Booth> Shall is sync !this in MSH 10?
18:22:31  <PublicServer> <Chris Booth> not sure why I didn't see that yesterday when I built it
18:22:49  <PublicServer> <mfb> hmm
18:22:53  <PublicServer> <mfb> balancing?
18:23:07  <PublicServer> <Chris Booth> its empty
18:23:10  <PublicServer> <mfb> :p
18:23:21  <PublicServer> <mfb> but it would be easy
18:23:27  <PublicServer> <mfb> and fit in
18:23:31  <PublicServer> <mfb> I'll do
18:23:33  <PublicServer> <Chris Booth> I know
18:24:35  <PublicServer> <Chris Booth> that wasn't needed
18:24:41  <PublicServer> <mfb> ?
18:24:44  <PublicServer> <Chris Booth> my way would have been more compact
18:25:06  <PublicServer> <mfb> show me please
18:25:40  <PublicServer> <mfb> CL
18:25:46  <PublicServer> <Chris Booth> where?
18:25:48  <PublicServer> <mfb> and it does not improve anything
18:25:50  <PublicServer> <Chris Booth> oh yes
18:25:56  <PublicServer> <Chris Booth> ok
18:27:45  <PublicServer> <mfb> hmm
18:27:47  <PublicServer> <mfb> sign is right
18:28:37  <PublicServer> <mfb> sync...
18:28:55  <PublicServer> <mfb> ah ok
18:30:21  <PublicServer> <Chris Booth> fandabidozi
18:31:15  <PublicServer> <Chris Booth> what next then?
18:31:30  <PublicServer> <mfb> brewery exit N/S split?
18:32:07  <PublicServer> <mfb> take the existing 4->4+4 split and upgrade it to 4->4+4+4 with 4->2 and 4->2 afterwards
18:32:10  <PublicServer> <mfb> this
18:32:36  <PublicServer> <mfb> so the 4 lines from the station have all options
18:33:06  <PublicServer> <Chris Booth> would help
18:33:45  <PublicServer> <Chris Booth> akf dinner time
18:34:04  <PublicServer> *** Chris Booth has left the game (connection lost)
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19:07:52  <Chris_Booth> bk
19:22:56  <PublicServer> *** Game still paused (number of players)
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19:26:38  <PublicServer> <Chris Booth> mfb?
19:26:58  <mfb-> ?
19:27:05  <PublicServer> <Chris Booth> that what I said
19:27:35  <PublicServer> <mfb> ?
19:27:43  <PublicServer> <Chris Booth> ?
19:27:57  <PublicServer> <mfb> what do you mean?
19:28:03  <PublicServer> <Chris Booth> was just PMing you
19:28:22  <PublicServer> <Chris Booth> or highlighting or what ever
19:28:51  <mfb-> highlighting
19:29:00  <mfb-> indeed, that is why I typed "?"
19:29:30  <PublicServer> <mfb> you can get one line from !here
19:31:14  <PublicServer> <mfb> so we need something similar to that thing in the north
19:31:32  <PublicServer> <mfb> ?
19:31:38  <PublicServer> <Chris Booth> making room
19:31:39  <PublicServer> <mfb> oh
19:31:42  <PublicServer> <mfb> why there?
19:31:52  <PublicServer> <mfb> the area near overningbury looks perfect
19:32:35  <PublicServer> <Chris Booth> I am not sure what you want
19:32:50  <PublicServer> <Chris Booth> would it be possible to have a schematic diagram?
19:33:26  <PublicServer> <Chris Booth> oh what I built there
19:33:37  <PublicServer> <mfb> no, the part I built
19:34:07  <PublicServer> <mfb> well, it is a working version of the old thing
19:38:09  <PublicServer> <mfb> lag
19:39:19  <PublicServer> <mfb> 4->S missing
19:42:13  <PublicServer> <Chris Booth> more mixing?
19:42:27  <PublicServer> <mfb> optional now
19:42:43  <PublicServer> <mfb> and not easy to fit in
19:46:04  <PublicServer> <Chris Booth> you hating my mixing there?
19:46:19  <PublicServer> <mfb> the detour looks ugly in my opinion
19:46:35  <PublicServer> <Chris Booth> ok
19:48:17  <PublicServer> <mfb> ?
19:48:23  <PublicServer> <Chris Booth> no slow
19:48:31  <PublicServer> <mfb> oh right
19:48:59  <PublicServer> <Chris Booth> lol
19:49:07  <PublicServer> <mfb> ?
19:49:13  <PublicServer> <Chris Booth> signal wars
19:52:28  <PublicServer> <Chris Booth> looks neater now
19:56:12  <PublicServer> <Chris Booth> do we realy need !this?
19:56:41  <PublicServer> <mfb> hm
19:56:49  <PublicServer> <mfb> it is the south-line for that ML
19:56:59  <PublicServer> <mfb> does not fit in in front of the bridges
19:57:09  <PublicServer> <mfb> same trick as with the other mixer
19:57:47  <PublicServer> <mfb> :D
19:57:49  <PublicServer> <Chris Booth> what about that?
19:58:00  <PublicServer> <mfb> do you think that is better in some way?
19:58:11  <PublicServer> <Chris Booth> asves a few tiles
19:58:21  <PublicServer> <Chris Booth> and tunnel == cool
19:58:21  <PublicServer> <mfb> which you need for -what-?
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20:00:26  <PublicServer> <mfb> lol
20:00:56  <PublicServer> <Chris Booth> saved all that space
20:01:35  <PublicServer> <mfb> but I agree that the tunnels are nice
20:01:37  <PublicServer> <mfb> just to have them
20:01:55  <PublicServer> <Chris Booth> check !this
20:02:05  <PublicServer> <Chris Booth> we need to tell Sylf that is bad
20:02:15  <PublicServer> <mfb> which part?
20:02:19  <PublicServer> <Chris Booth> I keep finding prior like that in his junctions
20:02:33  <PublicServer> <Chris Booth> the 2 way, and accessable prior
20:02:44  <PublicServer> <mfb> just reversed
20:02:58  <PublicServer> <mfb> now it is accessible
20:03:08  <PublicServer> <mfb> THAT is bad
20:03:15  <PublicServer> <Chris Booth> not as bad as it was
20:03:21  <PublicServer> <mfb> that is the same as before for every reasonable case
20:03:30  <PublicServer> <mfb> no
20:03:57  <PublicServer> <Chris Booth> yes
20:03:59  <PublicServer> <Chris Booth> I know
20:04:17  <PublicServer> <mfb> now, no train enters the prio
20:04:29  <PublicServer> <Chris Booth> trains can enter that aswell
20:04:43  <PublicServer> <mfb> only if they turn around in the middle of the ML
20:04:50  <PublicServer> <Chris Booth> seen it befor
20:04:56  <PublicServer> <mfb> which happens only during construction
20:05:02  <PublicServer> <mfb> and in that case, they can leave the prio again
20:07:39  <PublicServer> <Chris Booth> need more alcohol trains now
20:07:45  <PublicServer> <Chris Booth> and FS trains
20:09:16  <PublicServer> <Chris Booth> I am rather glad my North South idea got kept
20:09:31  <PublicServer> <Chris Booth> in BBH 11
20:10:02  <PublicServer> <Chris Booth> shall I remove that half baked 3rd line in SLH 05
20:10:20  <PublicServer> <mfb> hmm
20:10:26  <PublicServer> <mfb> that is not from me
20:11:13  <PublicServer> <Chris Booth> back to original
20:11:39  <PublicServer> <Chris Booth> I am glad also that BBH 12 is back to normal now
20:14:24  <PublicServer> <Chris Booth> I only just noticed some of these wagons are UKRS
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20:16:59  <PublicServer> <StarLite> o/
20:17:01  <PublicServer> <Chris Booth> wb
20:17:07  <PublicServer> <StarLite> tnx :)
20:17:45  <PublicServer> <StarLite> hows the network doing?
20:17:51  <PublicServer> <Chris Booth> well
20:18:17  <PublicServer> <mfb> I tried to keep track of the upgrades in the network plan
20:18:27  <PublicServer> <mfb> maglev is 4 lines, erail 3 (or LL_RRR)
20:18:45  <PublicServer> <Chris Booth> BBH 05 needs some more hacking
20:19:11  <PublicServer> <mfb> where?
20:19:49  <PublicServer> <Chris Booth> keeps jamming
20:19:49  <PublicServer> <mfb> ?
20:19:57  <PublicServer> <Chris Booth> only has access to 2 lines
20:19:59  <PublicServer> <Chris Booth> not 3
20:20:05  <PublicServer> <Chris Booth> has jamming waves
20:20:23  <PublicServer> <mfb> the connection of that one line is not good
20:20:36  <PublicServer> <mfb> only gets access from one line
20:20:36  <PublicServer> <Chris Booth> just that one line
20:20:39  <PublicServer> <mfb> and that is splitted
20:20:55  <mfb-> @ping
20:20:55  <Webster> pong
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20:21:58  <Robert03> !password
20:21:58  <PublicServer> Robert03: tinges
20:22:12  <PublicServer> *** Robert joined the game
20:22:17  <PublicServer> <Robert> hi all!
20:22:27  <PublicServer> <Chris Booth> hi Robert
20:24:09  <PublicServer> <Chris Booth> MSH12 - BBH 06 is LLL_RRRRR, should that not be maglev in the plan?
20:27:46  <PublicServer> <Chris Booth> check !lol
20:28:01  <PublicServer> <StarLite> thats 1 nice connection :P
20:28:13  <PublicServer> <StarLite> maybe  that line wasnt ready yet?
20:28:13  <PublicServer> <Chris Booth> better now
20:28:19  <PublicServer> <StarLite> and someone never fixed it :P
20:29:17  <PublicServer> <StarLite> I love the "somehow 3rd" hack  @ BBH06 :P
20:29:47  <PublicServer> *** Robert has joined spectators
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20:33:33  <PublicServer> <mfb> hmm
20:33:43  <PublicServer> <mfb> in one direction it has 3 lines
20:33:55  <PublicServer> <mfb> in the other direction the definition is a bit problematic
20:34:10  <PublicServer> <StarLite> hehe
20:37:40  <PublicServer> <Chris Booth> well I guess MSH 01 and its station need looking at now
20:38:15  <PublicServer> <StarLite> The MSH I could live with, but I aint touching that station ;)
20:38:41  <PublicServer> <StarLite> I have absolutely no idea whats going on at that monster :)
20:38:53  <PublicServer> <Chris Booth> its an overflow
20:39:04  <PublicServer> <StarLite> well yeah, taht part I get
20:39:30  <PublicServer> <StarLite> but I dont see what prio is going where :s
20:40:52  <PublicServer> <StarLite> I think the main problem would be getting it to work with 3 lines going in
20:41:06  <PublicServer> <Chris Booth> that would be impossible
20:41:12  <PublicServer> <StarLite> yeh
20:41:14  <PublicServer> <Chris Booth> it would need a new station
20:41:30  <PublicServer> <StarLite> 1 of the input lines is busier then the other
20:42:04  <PublicServer> <StarLite> with some better balancing we could relieve the jam a bit, but yeh its gonna need a new station Im afraid
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21:11:35  <sharpy> !pw
21:11:38  <sharpy> !password
21:11:38  <PublicServer> sharpy: quited
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21:13:03  <PublicServer> <sharpy> why are there a number of shorter trains on the network?
21:13:21  <PublicServer> <StarLite> ES/FS trains
21:13:31  <PublicServer> <StarLite> where its too far for trucks
21:13:33  <PublicServer> <sharpy> oh yes, my bad
21:15:53  <PublicServer> <StarLite> slightly upgraded SLH01
21:15:59  <PublicServer> <StarLite> was jamming,
21:16:15  <PublicServer> <StarLite> what it really needs is a proper rebuild, but well
21:16:21  <PublicServer> <StarLite> this will do for now
21:17:52  <PublicServer> <sharpy> in what way was it jamming?
21:17:59  <PublicServer> <StarLite> all ways
21:18:21  <PublicServer> <StarLite> ML was jamed up cus there was only 1 line @ the SL
21:18:39  <PublicServer> <StarLite> and the connection TO the ML was also jamming
21:19:33  <PublicServer> <sharpy> do you mean !here?
21:19:55  <PublicServer> <StarLite> yeah, it used to merge to 1 track, just to split 3 tiles later
21:20:06  <PublicServer> <StarLite> now 2 trains can leave the SL at the same time
21:20:32  <PublicServer> <StarLite> or well, not always, but its a lot better now
21:20:34  <PublicServer> <sharpy> i think that the problem comes from this line joining late
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21:21:04  <PublicServer> <StarLite> Yeah, that whole area need a proper LL_RR line
21:21:07  <PublicServer> <StarLite> and massive cleaning up
21:21:17  <PublicServer> *** Brumi joined the game
21:21:21  <PublicServer> <Brumi> good evening
21:21:21  <PublicServer> <StarLite> currently, theres tracks everywhere
21:21:27  <PublicServer> <StarLite> evening brumi
21:21:38  <PublicServer> <StarLite> but well, its no longer jamming, so im happy :)
21:21:40  <PublicServer> <sharpy> i'm going to try and clean up that little bit
21:21:43  <PublicServer> <StarLite> yeah, go ahead
21:22:02  <PublicServer> <sharpy> are we on minimal tf?
21:22:05  <PublicServer> <Brumi> which will be the next site of upgrade?
21:22:19  <PublicServer> <StarLite> normal TF
21:24:39  <PublicServer> <StarLite> what are you working on then mfb?
21:24:50  <PublicServer> <mfb> nothing at the moment
21:24:56  <PublicServer> *** mfb has joined spectators
21:25:00  <PublicServer> <StarLite> ah k :)
21:25:26  <PublicServer> <mfb> what is wrong at SLH01?
21:25:36  <PublicServer> <StarLite> not a lot atm
21:25:41  <PublicServer> <mfb> the second line needs signals at the exit of the tunnels
21:25:41  <PublicServer> <StarLite> except its pretty messy
21:26:05  <PublicServer> <mfb> the second line there? maybe
21:26:07  <PublicServer> <StarLite> ah yeh
21:26:26  <PublicServer> <mfb> the hub itself: I think it is some of the cleanest designs you can have
21:26:40  <PublicServer> <mfb> *one
21:26:50  <PublicServer> <StarLite> the hub itself  is nice yeh
21:26:52  <PublicServer> <mfb> the pbs/exit signal combination looks odd
21:26:56  <PublicServer> <mfb> I hope that is not from me
21:27:22  <PublicServer> <mfb> and I am sure the broken prio with the tunnels is not from me
21:27:36  <PublicServer> <mfb> yes, that
21:27:43  <PublicServer> <StarLite> ah i see
21:27:54  <PublicServer> <mfb> just use prio for one tunnel only
21:27:58  <PublicServer> <mfb> that will work
21:31:33  <PublicServer> <sharpy> entrance looks cleaner now
21:31:38  <PublicServer> <StarLite> yup
21:31:53  <PublicServer> <sharpy> easier to expand too
21:32:07  <PublicServer> <StarLite> yup
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21:44:48  <PublicServer> *** Game paused (number of players)
21:45:40  <StarLite>  !unpause
21:45:40  <PublicServer> *** StarLite has unpaused the server. (Use !auto to set it back.)
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21:47:50  <StarLite> !auto
21:47:50  <PublicServer> *** StarLite has enabled autopause mode.
21:47:52  <PublicServer> *** Game paused (number of players)
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21:48:52  <PublicServer> <Brumi> is there something at the moment that even I can improve? :)
21:56:00  <PublicServer> <StarLite> ehm dunno
21:59:34  <Qanael> !password
21:59:34  <PublicServer> Qanael: vagary
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22:24:53  <PublicServer> *** Game paused (number of players)
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22:26:46  <PublicServer> *** Game still paused (number of players)
22:26:46  <PublicServer> *** Game unpaused (number of players)
22:26:47  <PublicServer> *** Brumi joined the game
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22:41:55  <Brumi_> what happened to the stable server?
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22:42:41  <Justech> what happpend to the welcome server
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22:43:18  <Mark> we're trying to figure it out
22:43:20  <Mark> well, pm is :P
22:43:24  <Mark> i dont have a clue
22:43:34  <Justech> did u get kicked too mark?
22:43:40  <Mark> yeah, server exited
22:44:00  <Justech> didnt know if it was just me
22:44:03  <Mark> join #openttdcoop.stable
22:44:06  <Timmaexx> me too
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22:49:51  <mihai> hey dickhead administrator....why you kicked me out...just because i was talking about the stupid "rule" where you cannot take goods from other people factory, thats the idea, any AI is more fun than this channel
22:50:15  <Brumi> the server crashed
22:50:20  <Brumi> everyone was kicked
22:50:30  <mihai> ah
22:50:33  <mihai> sorry :D
22:50:35  <mihai> anyway
22:50:43  <Brumi> it's restarted now
22:50:47  <mihai> i retreat my words...but anyway
22:50:55  <mihai> the rule is still there...and makes it no fun
22:51:13  <mihai> idea was people having fun together ....otherwise i can build mega structures playing with the computer
22:51:59  <mihai> this way we ignore one of the fundaments of openttd...which is the station rating
22:52:57  <andy|p> !password
22:52:57  <PublicServer> andy|p: saddle
22:53:02  <mihai> i would agree people to be left out if they start doing mean stuff.....like blocking stuff and making hard for others..........although i liked your map
22:53:08  <PublicServer> *** andyp joined the game
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22:56:04  <PublicServer> *** StarLite has left the game (connection lost)
22:57:31  <Mark> !password
22:57:32  <PublicServer> Mark: saddle
22:58:03  <Mark> !password
22:58:03  <PublicServer> Mark: clawed
22:58:23  <PublicServer> *** Mark joined the game
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23:01:47  <PublicServer> <Brumi> hmm the game is lagging quite hard now
23:01:58  <PublicServer> <Mark> yeah
23:02:05  <PublicServer> <Mark> too bad for me
23:02:14  *** StarLite has joined #openttdcoop
23:02:57  <StarLite> @op
23:03:02  <PublicServer> <Brumi> well you can improve hubs with having a shorter downtime ;)
23:03:35  <StarLite> !playercount
23:03:35  <PublicServer> StarLite: Number of players: 3 (0 spectators)
23:03:36  <PublicServer> <Mark> :P
23:04:04  <PublicServer> <Mark> im off
23:04:06  <PublicServer> *** Mark has left the game (leaving)
23:05:20  <PublicServer> <Brumi> andy are you building something?
23:05:30  <PublicServer> <Brumi> if not, then I will go to sleep
23:05:33  <PublicServer> <andyp> nope, just looking
23:05:55  <PublicServer> <Brumi> ok then good night :)
23:06:01  <PublicServer> <andyp> bye
23:06:05  <PublicServer> *** Brumi has left the game (leaving)
23:06:05  <PublicServer> *** Game paused (number of players)
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23:10:57  <PublicServer> *** andyp has left the game (leaving)
23:12:16  <planetmaker> g'night
23:13:21  *** mihai has quit IRC
23:13:35  <StarLite> !password
23:13:35  <PublicServer> StarLite: clawed
23:13:58  <PublicServer> *** Game still paused (number of players)
23:13:59  <PublicServer> *** StarLite joined the game
23:14:02  <PublicServer> *** StarLite has joined spectators
23:15:24  <StarLite> @whoami
23:15:24  <Webster> StarLite: I don't recognize you.
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23:43:05  *** StarLite is now known as Guest22592
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23:44:36  <StarLite> @hostmask list StarLite
23:46:27  <StarLite> @coopstats
23:46:28  <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html
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