Log for #openttdcoop on 5th January 2012:
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02:41:30  <PublicServer> *** Game still paused (number of players)
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02:42:04  <Sylf> talk about the wrong time...
02:42:06  <Sylf> >_<
02:42:54  <Sylf> but it doesn't like the game whent anywhere today.
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03:38:42  <Chaos3825> !download
03:38:42  <PublicServer> Chaos3825: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
03:38:42  <PublicServer> Chaos3825:
03:41:54  <Chaos3825> !download win64
03:41:54  <PublicServer> Chaos3825:
03:43:48  <Chaos3825> !ip
03:43:48  <PublicServer> Chaos3825:
03:46:28  <Chaos3825> !revision
03:46:28  <PublicServer> Chaos3825: Game version is r23596
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03:56:57  <Chaos3825> !password
03:56:57  <PublicServer> Chaos3825: dumber
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13:47:28  <StarLite> Turns out that the vehicle pathfinding isn't that bad after all :)
13:47:50  <StarLite> had a game where I had 1850 vehicles and it was still running smoothy :D
13:49:08  <TWerkhoven[l]> what kind of vehicles
13:49:09  <TWerkhoven[l]> ?
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14:24:21  <StarLite> buses
14:24:34  <StarLite> @help
14:24:34  <Webster> StarLite: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
14:24:41  <StarLite> @help clcalc
14:24:41  <Webster> StarLite: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:25:40  <StarLite> @clcalc monorails 337
14:25:41  <Webster> StarLite: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
14:25:43  <StarLite> @clcalc monorail 337
14:25:44  <Webster> StarLite: Required CL for monorail at 337km/h is 6 (11 half tiles) or TL
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19:06:46  <mfb-> hi
19:16:29  <mfb-> !playercount
19:16:29  <PublicServer> mfb-: Number of players: 1 (1 spectators)
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19:43:29  <StarLite> hi
19:43:45  <PublicServer> *** Game still paused (number of players)
19:43:45  <PublicServer> *** mfb joined the game
19:43:48  <StarLite> How the pulbic server doing? been reset yet?
19:43:55  <PublicServer> *** StarLite has joined company #1
19:43:55  <PublicServer> *** Game unpaused (number of players)
19:44:00  <PublicServer> <StarLite> or Ill play here :P
19:44:42  <PublicServer> <StarLite> at least its lamer free here, on another server and 2 guys have made it a full time job to blow up my busses and disrupt my game in general...
19:45:08  <PublicServer> <mfb> build your own rails on the roads :p
19:45:44  <mfb-> !rcon set max_trains 1700
19:46:03  <PublicServer> <StarLite> yeh
19:46:10  <PublicServer> <StarLite> but I have a LOT of road :P
19:46:16  <PublicServer> <mfb> ;)
19:46:22  <PublicServer> <mfb> parallel lines should be enough
19:46:24  <PublicServer> <StarLite> and they WILL find new and creative ways of disrupting my game :s
19:46:38  <PublicServer> <mfb> hmm
19:46:42  <PublicServer> <StarLite> yeh, I tunnel/bridge all the starights, so thats no problem
19:46:45  <PublicServer> <mfb> they can stop a bus there
19:46:47  <PublicServer> <StarLite> problem is in the towns
19:47:41  <PublicServer> <StarLite> ah well
19:47:47  <PublicServer> <StarLite> time to play some REAL openttd then ;)
19:47:53  <PublicServer> <mfb> :)
19:48:16  <PublicServer> <StarLite> brb, 2 mins
19:48:28  <PublicServer> <StarLite> any big jams that need solving, or can we go for 2K trains? ;)
19:48:42  <PublicServer> <mfb> I don't see any
19:48:56  <PublicServer> <mfb> 2k looks like a good goal
19:50:18  <PublicServer> <mfb> BBH04->05 could need a 3rd line later
19:50:24  <PublicServer> <mfb> in both directions
19:54:43  <PublicServer> <StarLite> re
19:55:21  <PublicServer> <StarLite> were aready at 1600 trains
19:55:32  <PublicServer> <StarLite> we should try not to prospect any oil tho :P
19:55:54  <PublicServer> <mfb> who prospects oil?
19:56:08  <PublicServer> <StarLite> no-one
19:56:21  <PublicServer> *** {TWerkhoven[l]} joined the game
19:56:26  <PublicServer> <StarLite> but IF we prospect promaries,  I mean
19:58:10  <PublicServer> <StarLite> some of these stations are screaming for more trains, some primaries dont even have any :P
20:01:36  <PublicServer> <mfb> pay attention that you don't overload SLHs
20:01:42  <PublicServer> <StarLite> yeh
20:01:44  <PublicServer> <StarLite> I noticed
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20:11:06  <PublicServer> <mfb> I think it was meant as a prio
20:11:40  <PublicServer> <StarLite> I guess so
20:11:50  <PublicServer> <StarLite> maybe the actual prio part was removed
20:12:00  <PublicServer> <StarLite> to not favor 1 line above the other?
20:12:06  <PublicServer> <StarLite> hmzz, its an SLH
20:12:13  <PublicServer> <StarLite> so the ML SHOULD get prio..
20:12:23  <PublicServer> <mfb> hmpf
20:12:30  <PublicServer> <mfb> does not fit in
20:13:27  <PublicServer> <mfb> wait
20:13:31  <PublicServer> <mfb> I'll change it anyway
20:13:35  <PublicServer> <StarLite> k
20:14:37  <PublicServer> <mfb> hmm
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20:14:55  <PublicServer> <mfb> counts as "it works"
20:15:18  <PublicServer> <StarLite> BBH06 > BBH07 could use a 3rd as well, I havent release trains in a while, and its still backup up
20:16:21  <PublicServer> <StarLite> might be temporary, but that line does seem pretty busy :)
20:16:51  <PublicServer> <mfb> where the other side is already RRR?
20:17:01  <PublicServer> <mfb> oh no, that is 4
20:17:09  <PublicServer> <mfb> maybe
20:17:19  <PublicServer> <StarLite> hehe was looking a t that
20:17:25  <PublicServer> <StarLite> parts are LL_RRR
20:17:27  <PublicServer> <mfb> I think that was already discussed 2 days ago
20:18:05  <PublicServer> <mfb> there, the idea was a modified prio
20:18:13  <PublicServer> * mfb does that now
20:18:57  <PublicServer> <mfb> hmm
20:18:59  <PublicServer> <mfb> 3rd line is better
20:19:51  <PublicServer> <StarLite> hmzz, will be a challenge to fit the 3rd without killing Chunnton :P
20:20:05  <PublicServer> <mfb> go around?
20:20:23  <PublicServer> <StarLite> yeh, that would indeed be easier
20:23:37  <PublicServer> <mfb> SLH03 is so bad...
20:23:59  <PublicServer> <StarLite> its a bit mssy yeh :P
20:24:09  <PublicServer> <mfb> single bridges everywhere
20:24:15  <PublicServer> <mfb> and that is after I fixed the worst stuff
20:24:21  <PublicServer> <StarLite> haha :P
20:24:24  <PublicServer> <mfb> the signs are gone now
20:24:30  <PublicServer> <mfb> CL1, CL2, signal gaps, ...
20:24:52  <PublicServer> <StarLite> cl1? rly? didnt even see that :o
20:25:02  <PublicServer> <mfb> see !that
20:25:12  <PublicServer> <StarLite> ouch
20:25:19  <PublicServer> <StarLite> thats bad yeh :o
20:32:27  <PublicServer> <StarLite> gonna be tight here :P
20:32:38  <PublicServer> <mfb> I'll wait with the 3rd at this side
20:33:05  <PublicServer> <mfb> also, the prio is broken
20:33:11  <PublicServer> <mfb> +signal gap
20:33:27  <PublicServer> <StarLite> your right
20:34:37  <PublicServer> <mfb> hmm
20:35:03  <PublicServer> <StarLite> I think we could get away with this join, as that way is hardly used, but I dont wanna :P
20:35:41  <PublicServer> <mfb> bridge the new lines
20:35:44  <PublicServer> <mfb> remove the tunnels
20:35:54  <PublicServer> <mfb> then you can add a 3rd bridge to east
20:37:12  <PublicServer> <StarLite> and even with an extra bridge,  the joiner behind that isn't that pretty
20:37:22  <PublicServer> <StarLite> with all the X'es in there
20:37:32  <PublicServer> <mfb> there is no real X
20:37:36  <PublicServer> <mfb> just double bridge exits
20:37:42  <PublicServer> <StarLite> true
20:38:00  <PublicServer> <StarLite> but you arent gonna fit 2 more lines in that join
20:38:34  <PublicServer> <mfb> that will work
20:38:56  <PublicServer> <StarLite> Ah i see
20:39:06  <PublicServer> <StarLite> damn, how did you see that would fit ? :P
20:39:37  <PublicServer> <mfb> I think it does
20:39:40  <PublicServer> <mfb> not sure
20:40:47  <PublicServer> <mfb> well, it does fit in
20:40:49  <PublicServer> <StarLite> long live PBS :P
20:41:51  <PublicServer> <mfb> not perfect
20:41:54  <PublicServer> <mfb> but hard to improve
20:42:28  <PublicServer> <StarLite> yeah, I still gotta get used to PBS, I keep trying to avoid it at all cost except for low-capacity terminal stations :P
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20:43:30  <PublicServer> <mfb> there is some point in complexity where I don't care any more, as long as pbs really helps
20:43:42  <PublicServer> <StarLite> true
20:44:04  <PublicServer> <StarLite> The thing is that people start using them as 'normal' signals as well
20:44:22  <PublicServer> <mfb> well, that does not happen here
20:44:25  <PublicServer> <StarLite> I cringe everytime I see someone with signal gap 1 PBS signals on a huge long stretch :s
20:44:35  <PublicServer> <StarLite> with TL 9 ...
20:44:37  <PublicServer> <mfb> lol
20:44:44  <PublicServer> <StarLite> Like.. WHY!?!?!
20:44:59  <PublicServer> <mfb> to let trains reserve paths, of course
20:45:38  <PublicServer> <StarLite> incidently, those are the people whose networks totally jam up regularly, causing em to go bankrupt when their not there so solve it ;)
20:45:56  <PublicServer> <mfb> :p
20:45:56  <PublicServer> <StarLite> so it basicly is a problem that solves itself, but still ;)
20:46:21  <Chris_Booth> hi
20:46:25  <PublicServer> <mfb> hi
20:46:47  <PublicServer> <StarLite> Or LEV4 TL7 networks with dual-45 degree corners everywhere, I mean, don't they SEE that their trains slow down to a halt like everywhere?
20:47:03  <PublicServer> *** Chris Booth joined the game
20:47:10  <PublicServer> <mfb> or don't know how they can solve it
20:47:16  <PublicServer> <mfb> never tried a CL7-curve maybe
20:47:22  <PublicServer> *** Chris Booth has left the game (connection lost)
20:47:22  <PublicServer> <StarLite> true
20:47:31  <PublicServer> <StarLite> but other players DO have long curves and they dont slow
20:47:34  <PublicServer> <StarLite> ah well :P
20:47:45  <PublicServer> <mfb> wait
20:47:55  <PublicServer> <mfb> you assume that they could learn from other networks?
20:48:14  <PublicServer> *** Chris Booth joined the game
20:49:12  <PublicServer> <Chris Booth> the first 20 seconds are super lagging for me now
20:49:28  <PublicServer> <Chris Booth> guess it will not be long left until I can't join
20:49:32  <PublicServer> <StarLite> yeh
20:49:54  <PublicServer> <StarLite> were not even at 2K trains yet  :P
20:49:57  <V453000> StarLite: as I have discovered, most of those questions in most cases are usually answered "I dont care" ... unfortunately
20:50:29  <StarLite> true V453000
20:51:12  <PublicServer> <StarLite> 20-30% CPU usage here (dual core)
20:51:22  <PublicServer> <StarLite> more then my 1800 bus game even :)
20:52:16  <PublicServer> <mfb> there is the 3rd line
20:52:21  <Maraxus> !password
20:52:21  <PublicServer> Maraxus: nibble
20:52:22  <PublicServer> <Chris Booth> im at 45% on a dual core
20:52:24  <PublicServer> <Chris Booth> :O
20:52:43  <PublicServer> *** Maraxus joined the game
20:52:46  <V453000> !password
20:52:46  <PublicServer> V453000: nibble
20:52:54  <PublicServer> <mfb> ~30%
20:52:56  <PublicServer> <V453000> o
20:52:59  <PublicServer> <V453000> /
20:52:59  <PublicServer> *** V453000 joined the game
20:53:18  <PublicServer> <mfb> fully zoomed ot, it goes to ~50%
20:53:24  <PublicServer> <Chris Booth> my little 1.6 core 2 duo will have no more power soon
20:53:42  <PublicServer> <mfb> 2 cores
20:53:45  <PublicServer> <StarLite> 2.4 dual core here. starting to show signs of age these days
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20:53:55  <PublicServer> <mfb> and at least I can see where the game is running ;)
20:54:03  <PublicServer> <StarLite> hehe
20:54:13  <PublicServer> <V453000> my cpu refuses to accept any stress and insists on 5% around :D
20:56:31  <PublicServer> *** V453000 has left the game (leaving)
20:56:35  <PublicServer> <Chris Booth> mfb: gave you done your todo now?
20:56:45  <PublicServer> <mfb> ?
20:56:55  <PublicServer> <Chris Booth> bbh 4
20:57:17  <PublicServer> <mfb> oh
20:57:19  <PublicServer> <StarLite> "!todo for mfb: signal" ;)
20:57:21  <PublicServer> <mfb> that sign was old
20:57:33  <PublicServer> <mfb> the signal between the two bridges at the upper lone
20:57:35  <PublicServer> <mfb> line
20:57:43  <PublicServer> <Chris Booth> ah ok
20:57:45  <PublicServer> <mfb> is there for some days now
20:58:17  <PublicServer> <mfb> I like triple stacks ;)
20:58:35  <PublicServer> <StarLite> not even quad stacks? ;)
20:58:42  <PublicServer> <Chris Booth> how StarLite?
20:58:48  <PublicServer> <mfb> well, that, too
20:58:48  <PublicServer> <StarLite> BBH 07 problem
20:58:54  <PublicServer> <mfb> but I don't have one
20:59:01  <PublicServer> <StarLite> dunno how CB :P
20:59:20  <PublicServer> <Chris Booth> you would need diagonal bridge/tunnels
20:59:43  <PublicServer> <mfb> no
20:59:45  <PublicServer> <mfb> two layers of tunnels
21:00:00  <PublicServer> <Chris Booth> magis tunnel has that
21:00:06  <PublicServer> <mfb> but no bridge
21:00:12  <PublicServer> <Chris Booth> guess I could put bridges on top
21:00:18  <PublicServer> <mfb> :p
21:00:44  <PublicServer> <mfb> but then it does nothing useful
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21:01:35  <PublicServer> <Chris Booth> a real quad stack would me a small 4 way possible
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21:02:05  <PublicServer> <mfb> feel free to build one
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21:02:28  <PublicServer> <mfb> 3rd connection to BBH06 missing
21:02:34  <PublicServer> <Chris Booth> I wish
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21:04:04  <PublicServer> <mfb> StarLite, your hub?
21:04:10  <PublicServer> <StarLite> ?
21:04:16  <PublicServer> <mfb> 3rd from east at BBH06
21:04:18  <PublicServer> *** Maraxus has joined company #1
21:04:26  <PublicServer> <StarLite> Ah yeh. lemme try to fit that in :P
21:04:44  <PublicServer> <Chris Booth> mfb: if you had a real 4 stack in openttd you could theoreticaly build !this
21:05:19  <PublicServer> <mfb> well
21:05:25  <PublicServer> <mfb> with diagonal elements, true
21:05:51  <PublicServer> <mfb> triple stack is enough with some ramp magic
21:06:35  <PublicServer> <mfb> triple stacked signs
21:06:38  <PublicServer> <Chris Booth> as long as you get the turn done befor and after the stacker
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21:07:30  <PublicServer> <StarLite> arghs, can't concentrate today :s
21:07:36  <PublicServer> <StarLite> damn flu
21:09:04  <PublicServer> <Chris Booth> BBH 06 has the killer of all hubs, long digonal sections
21:09:15  <PublicServer> <StarLite> hehe yeh
21:09:37  <PublicServer> <mfb> long diagonal sections are nice to get stuff out of it
21:09:47  <PublicServer> <mfb> or in
21:09:57  <PublicServer> <Chris Booth> not great in the middle
21:10:39  <PublicServer> <mfb> but great for joins and splits
21:10:45  <PublicServer> <Chris Booth> yes
21:10:48  <PublicServer> <Chris Booth> and mixing
21:10:51  <PublicServer> <mfb> and SLHs :)
21:11:05  <PublicServer> <Chris Booth> and stacking
21:11:09  <PublicServer> <mfb> so.. everything except central parts of a BBH
21:11:12  <PublicServer> <Chris Booth> but bad in the middle of your hub
21:11:27  <PublicServer> <StarLite> so, time to nuke BBH06  then? ;)
21:11:33  <PublicServer> <mfb> no
21:11:35  <PublicServer> <Chris Booth> no
21:11:37  <PublicServer> <StarLite> o lol
21:11:43  <PublicServer> <mfb> it does not have long diagonal sections inside
21:12:45  <PublicServer> <Chris Booth> it has the same join twice
21:14:12  <PublicServer> <StarLite> k
21:14:24  <PublicServer> <StarLite> sorry im not much of a help today, damn flu is getting me under :s
21:14:47  <PublicServer> <Chris Booth> lol
21:15:47  <PublicServer> <StarLite> someone help me out here plz :P
21:21:57  <PublicServer> <Chris Booth> that the inner hub done
21:22:25  <PublicServer> <Chris Booth> now you need to build mixers
21:25:53  <PublicServer> <Chris Booth> this is to laggy for me
21:25:59  <PublicServer> <Chris Booth> toodles
21:26:01  <PublicServer> *** Chris Booth has left the game (leaving)
21:39:59  <PublicServer> <StarLite> arghjs
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21:50:37  <PublicServer> <Brumi> good evening all
21:50:39  <PublicServer> <StarLite> lo
21:50:49  <PublicServer> <Maraxus> hi
21:51:09  <PublicServer> <Brumi> how's the game going?
21:59:04  <PublicServer> <StarLite> Took me a while, but the 4rd line is connected now :)
21:59:12  <Chaos3825> !password
21:59:12  <PublicServer> Chaos3825: retype
21:59:19  <PublicServer> *** {TWerkhoven[l]} has joined company #1
21:59:39  <PublicServer> <StarLite> please point me out where I fscked up ;)
21:59:44  <Chaos3825> !password
21:59:44  <PublicServer> Chaos3825: retype
22:00:06  <PublicServer> *** Chaos3825 joined the game
22:00:37  <PublicServer> <StarLite> lo chaos :)
22:00:45  <PublicServer> <Chaos3825> hello :)
22:00:56  <PublicServer> <TWerkhoven[l]> ello
22:00:58  <PublicServer> <Brumi> hi
22:01:00  <PublicServer> <Maraxus> hi
22:02:06  <PublicServer> <StarLite> I think its cleaner now then it was
22:02:16  <PublicServer> <TWerkhoven[l]> think we can dismantle the mm planes now?
22:02:36  <PublicServer> <StarLite> yeah
22:03:03  <PublicServer> <TWerkhoven[l]> k
22:10:10  *** Robert05 has joined #openttdcoop
22:10:15  <Robert05> hello!
22:10:19  <PublicServer> <Brumi> hi
22:10:23  <Robert05> !password
22:10:23  <PublicServer> Robert05: retype
22:10:32  <PublicServer> <StarLite> lo
22:10:36  <PublicServer> *** Robert joined the game
22:11:41  <PublicServer> <Maraxus> gn
22:12:03  <PublicServer> *** Chaos3825 has left the game (leaving)
22:12:09  <PublicServer> *** Maraxus has left the game (leaving)
22:12:20  *** Maraxus has quit IRC
22:16:23  <PublicServer> <StarLite> wel, it works....
22:16:29  <PublicServer> <StarLite> sorta :P
22:16:49  <TWerkhoven[l]> :)
22:16:51  <PublicServer> <Brumi> which one is it?
22:17:14  <PublicServer> <StarLite> BBH06
22:17:44  <PublicServer> <StarLite> I like the join northward, but am not too happy about the southward join, but well
22:17:47  <PublicServer> <StarLite> it has to do :P
22:19:47  <TWerkhoven[l]> it will
22:20:23  <PublicServer> <StarLite> hardly enough traffic to justify a rebuild of that
22:21:26  <PublicServer> <StarLite> trainlimit, again :P
22:22:37  <TWerkhoven[l]> any jams?
22:22:49  <PublicServer> <StarLite> not that I can see atm
22:23:20  <TWerkhoven[l]> always giid
22:23:23  <TWerkhoven[l]> good too
22:24:02  <PublicServer> <StarLite> SLH10 > BBH02 could use a 3rd line tho
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22:34:14  <PublicServer> <TWerkhoven[l]> arg
22:34:22  <PublicServer> <StarLite> :P
22:34:41  <PublicServer> <Robert> boom!
22:35:04  <andy|p> !password
22:35:04  <PublicServer> andy|p: presto
22:35:16  <PublicServer> *** andyp joined the game
22:39:31  <PublicServer> *** andyp has left the game (leaving)
22:42:07  <PublicServer> <StarLite> ah bollocks :P
22:42:07  <PublicServer> <TWerkhoven[l]> that one wasnae me
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22:45:21  <PublicServer> <StarLite> that must have caused a nice jam :P
22:45:27  <PublicServer> <TWerkhoven[l]> yup
22:45:43  <PublicServer> <StarLite> NIIIICE :D
22:45:53  <PublicServer> <Brumi> isn't a signal missing where the trains crashed?
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22:46:39  <PublicServer> <StarLite> hmzz yeh
22:48:46  <PublicServer> <TWerkhoven[l]> are you trying to figure out a prio?
22:49:05  <PublicServer> <StarLite> looking to see if its needed
22:49:16  <PublicServer> <StarLite> dont want to favor 1 direction too much over the other
22:49:42  <PublicServer> <TWerkhoven[l]> you could change teh bridge-split to pbs, then have double signals at the bridge-rejoin with one of them being a combo
22:50:13  <PublicServer> <StarLite> like this :)
22:50:16  <PublicServer> <TWerkhoven[l]> yup
22:50:22  <PublicServer> <TWerkhoven[l]> see if that works
22:51:00  <PublicServer> <StarLite> we need to hook up the 3rd line from SLH10 to this still :)
22:51:20  <PublicServer> <TWerkhoven[l]> that shouldnt be a problem
22:52:18  <PublicServer> <StarLite> jam @ P METAL
22:52:44  <PublicServer> <StarLite> metal trains blocking the dropoff trains
22:54:22  <PublicServer> <Brumi> why is that 3-way formation needed at the end of the line?
22:54:28  <PublicServer> <StarLite> for nice :P
22:54:34  <PublicServer> <Brumi> ah ok :)
22:58:51  <PublicServer> <TWerkhoven[l]> really should get a blocksignal in before the last platform too
23:00:25  <PublicServer> <TWerkhoven[l]> think thatll work?
23:00:35  <PublicServer> <StarLite> it should
23:00:51  <PublicServer> <TWerkhoven[l]> lets just run it and see
23:01:13  <PublicServer> <TWerkhoven[l]> it may justt let trains wait for teh red combo rather than take the overflow path
23:01:16  <PublicServer> <Robert> are you working on the jam around SLH01?
23:01:29  *** Progman has quit IRC
23:01:42  <PublicServer> <TWerkhoven[l]> possibly
23:02:53  <PublicServer> <StarLite> bev
23:02:56  <PublicServer> <StarLite> brb
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23:10:34  <PublicServer> <TWerkhoven[l]> 3rd hooked up to bbh06 westbound
23:10:56  <PublicServer> <mfb> what is new there?
23:11:42  <PublicServer> <mfb> hmm
23:11:52  <PublicServer> <TWerkhoven[l]> new 3rd on the wesbound line between msh05 and bbh02, so far its done between slh10 and bbh06 (part
23:12:15  <PublicServer> <mfb> SLH10??
23:12:21  <PublicServer> <TWerkhoven[l]> sorry, bbh02
23:12:54  <PublicServer> <mfb> wtf
23:13:10  <PublicServer> <mfb> ah
23:13:16  <PublicServer> <mfb> BBH04?
23:16:27  <PublicServer> <mfb> oh, aircrafts gone
23:16:36  *** Ayero has joined #openttdcoop
23:16:37  <PublicServer> <TWerkhoven[l]> yeah, trains seem to earn enough now
23:16:39  <Ayero> !password
23:16:39  <PublicServer> Ayero: homely
23:16:50  <PublicServer> *** Ayero joined the game
23:16:57  <PublicServer> <TWerkhoven[l]> though it made a bigger dent in the profit graph than i expected
23:17:41  <PublicServer> *** Robert has left the game (leaving)
23:17:48  <Robert05> good night!
23:17:49  <PublicServer> <mfb> oh, 3k metal waiting
23:17:56  <PublicServer> <mfb> any jams?
23:17:58  <PublicServer> <mfb> good night
23:18:08  <PublicServer> <TWerkhoven[l]> there was a jam at metal not long ago
23:18:18  <PublicServer> <mfb> oh ok
23:18:21  <PublicServer> <TWerkhoven[l]> pickup trains were blocking drop-trains
23:18:31  <PublicServer> <mfb> that should not happen
23:18:45  *** Robert05 has quit IRC
23:18:49  <PublicServer> <TWerkhoven[l]> that is why starlite attempted an overflow there
23:18:55  <PublicServer> <TWerkhoven[l]> unfortunately it did
23:19:03  <PublicServer> <TWerkhoven[l]> anyway, i am off as well
23:19:05  <PublicServer> <mfb> wait
23:19:15  <PublicServer> <mfb> metal at MSH09?
23:19:23  <PublicServer> <TWerkhoven[l]> 08
23:19:33  <PublicServer> <mfb> oh well
23:19:43  <PublicServer> <mfb> that is Sylf's
23:19:45  <PublicServer> <TWerkhoven[l]> lol
23:19:49  <PublicServer> <TWerkhoven[l]> gnite
23:20:00  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
23:20:09  <PublicServer> <mfb> as my station has an overflow :p
23:20:11  <PublicServer> <mfb> good night
23:20:19  <mfb-> !rcon set max_trains 1800
23:25:18  <PublicServer> <mfb> we need more ES :(
23:25:28  <PublicServer> <mfb> at least ES11 needs more
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23:29:22  <PublicServer> <mfb> jam at one "north only" line in MSH10
23:30:40  <PublicServer> <StarLite> re
23:31:32  <PublicServer> <mfb> looks like it is solved
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23:34:38  <PublicServer> <StarLite> soo many ES/FS waiting
23:34:46  <PublicServer> <mfb> more trains? :)
23:34:52  <PublicServer> <mfb> I did that at MSH10
23:34:55  <PublicServer> <StarLite> no, at the Drops I mean
23:35:07  <PublicServer> <mfb> not at 11 :(
23:35:17  <PublicServer> <mfb> well, balancing that is really tricky
23:35:27  <PublicServer> <mfb> take too much and some industries could suffer
23:35:30  <PublicServer> <StarLite> true
23:38:21  <PublicServer> <mfb> hmm
23:38:28  <PublicServer> <mfb> SL02 near ES+FS06
23:38:42  <PublicServer> <mfb> train wave? other problem?
23:38:52  <PublicServer> <mfb> it is a single line in
23:38:59  <PublicServer> <mfb> it should be able to get out with a single line
23:46:35  <PublicServer> *** Ayero has left the game (leaving)
23:48:08  <PublicServer> <Brumi> well goodnight :)
23:48:18  <PublicServer> <mfb> good night
23:48:26  <PublicServer> *** Brumi has left the game (leaving)
23:50:22  <PublicServer> <mfb> we have to rethink about the ES distribution
23:50:28  <PublicServer> <mfb> the same to all gets problems
23:50:44  <PublicServer> <mfb> or we just double 9,10,11
23:50:54  <PublicServer> <mfb> +12
23:51:05  <PublicServer> <mfb> all other have more than they need
23:51:59  <PublicServer> <mfb> well, not today
23:52:01  <PublicServer> <mfb> good night
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23:57:25  <PublicServer> *** Game paused (number of players)
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